@minecraft/server 1.5.0-rc.1.20.30-preview.21 → 1.5.0-rc.1.20.30-preview.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/index.d.ts +110 -5
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -6,4 +6,4 @@ Contains many types related to manipulating a Minecraft world, including entitie
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See full documentation for this module here:
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-
https://learn.microsoft.com/en-us/minecraft/creator/scriptapi
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+
https://learn.microsoft.com/en-us/minecraft/creator/scriptapi/minecraft/server/minecraft-server
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package/index.d.ts
CHANGED
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@@ -16,7 +16,7 @@
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* ```json
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* {
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* "module_name": "@minecraft/server",
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-
* "version": "1.6.0-internal.1.20.30-preview.
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* "version": "1.6.0-internal.1.20.30-preview.24"
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* }
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* ```
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*
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@@ -116,6 +116,62 @@ export enum EntityDamageCause {
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wither = 'wither',
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}
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/**
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* @beta
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* The equipment slot of the mob. This includes armor, offhand
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* and mainhand slots.
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*/
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export enum EquipmentSlot {
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/**
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* @beta
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* @remarks
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* The chest slot. This slot is used to hold items such as
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* Chestplate or Elytra.
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*
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*/
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Chest = 'Chest',
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/**
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* @beta
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* @remarks
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* The feet slot. This slot is used to hold items such as
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* Boots.
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*
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*/
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Feet = 'Feet',
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/**
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* @beta
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* @remarks
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* The head slot. This slot is used to hold items such as
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* Helmets or Carved Pumpkins.
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*
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*/
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Head = 'Head',
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/**
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* @beta
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* @remarks
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* The legs slot. This slot is used to hold items such as
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* Leggings.
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*
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*/
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Legs = 'Legs',
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/**
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* @beta
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* @remarks
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* The mainhand slot. For players, the mainhand slot refers to
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* the currently active hotbar slot.
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*
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*/
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Mainhand = 'Mainhand',
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/**
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* @beta
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* @remarks
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* The offhand slot. This slot is used to hold items such as
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* shields and maps.
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*
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*/
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Offhand = 'Offhand',
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}
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/**
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* @beta
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* Represents a game mode for the current world experience.
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@@ -1204,13 +1260,13 @@ export class Entity {
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* @beta
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* @remarks
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* Returns a scoreboard identity that represents this entity.
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* Will remain valid when the entity is killed.
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*
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* @throws This property can throw when used.
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*/
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readonly scoreboardIdentity?: ScoreboardIdentity;
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/**
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* @remarks
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*
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* Identifier of the type of the entity - for example,
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* 'minecraft:skeleton'. This property is accessible even if
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* {@link Entity.isValid} is false.
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*
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@@ -1982,6 +2038,44 @@ export class EntityDieAfterEventSignal {
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unsubscribe(callback: (arg: EntityDieAfterEvent) => void): void;
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}
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/**
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* @beta
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* Provides access to a mob's equipment slots. This component
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* exists for all mob entities.
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*/
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// @ts-ignore Class inheritance allowed for native defined classes
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export class EntityEquippableComponent extends EntityComponent {
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private constructor();
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static readonly componentId = 'minecraft:equippable';
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/**
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* @remarks
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* Gets the equipped item for the given EquipmentSlot.
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*
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* This function can't be called in read-only mode.
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*
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* @param equipmentSlot
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* The equipment slot. e.g. "head", "chest", "offhand"
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* @returns
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* Returns the item equipped to the given EquipmentSlot. If
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* empty, returns undefined.
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* @throws This function can throw errors.
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*/
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getEquipment(equipmentSlot: EquipmentSlot): ItemStack | undefined;
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/**
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* @remarks
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* Replaces the item in the given EquipmentSlot.
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*
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* This function can't be called in read-only mode.
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*
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* @param equipmentSlot
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* The equipment slot. e.g. "head", "chest", "offhand".
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* @param itemStack
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* The item to equip. If undefined, clears the slot.
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* @throws This function can throw errors.
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*/
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setEquipment(equipmentSlot: EquipmentSlot, itemStack?: ItemStack): boolean;
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}
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/**
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* @beta
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* When added, this component signifies that this entity
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@@ -4332,12 +4426,16 @@ export class Scoreboard {
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*
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* This function can't be called in read-only mode.
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*
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* @returns
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* Returns the previous `ScoreboardObjective` set at the
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* display slot, if no objective was previously set it returns
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* `undefined`.
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* @throws This function can throw errors.
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*/
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setObjectiveAtDisplaySlot(
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displaySlotId: DisplaySlotId,
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objectiveDisplaySetting: ScoreboardObjectiveDisplayOptions,
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): ScoreboardObjective;
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): ScoreboardObjective | undefined;
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}
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/**
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*
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* @throws This function can throw errors.
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*/
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getEntity(): Entity;
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getEntity(): Entity | undefined;
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isValid(): boolean;
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}
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@@ -5920,6 +6018,13 @@ export interface RawMessage {
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*
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*/
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translate?: string;
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/**
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* @remarks
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* Arguments for the translation token. Can be either an array
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* of strings or RawMessage containing an array of raw text
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* objects.
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*
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*/
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with?: string[] | RawMessage;
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}
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