@minecraft/server 1.5.0-rc.1.20.30-preview.20 → 1.5.0-rc.1.20.30-preview.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +488 -13
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -16,7 +16,7 @@
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* ```json
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* {
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* "module_name": "@minecraft/server",
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-
* "version": "1.6.0-internal.1.20.30-preview.
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+
* "version": "1.6.0-internal.1.20.30-preview.22"
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* }
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* ```
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*
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@@ -116,6 +116,62 @@ export enum EntityDamageCause {
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wither = 'wither',
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}
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/**
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* @beta
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* The equipment slot of the mob. This includes armor, offhand
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* and mainhand slots.
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*/
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export enum EquipmentSlot {
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/**
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* @beta
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* @remarks
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* The chest slot. This slot is used to hold items such as
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* Chestplate or Elytra.
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*
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*/
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Chest = 'Chest',
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/**
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* @beta
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* @remarks
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* The feet slot. This slot is used to hold items such as
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* Boots.
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*
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*/
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Feet = 'Feet',
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/**
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* @beta
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* @remarks
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* The head slot. This slot is used to hold items such as
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* Helmets or Carved Pumpkins.
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*
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*/
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Head = 'Head',
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/**
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* @beta
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* @remarks
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* The legs slot. This slot is used to hold items such as
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* Leggings.
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*
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*/
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Legs = 'Legs',
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/**
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* @beta
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* @remarks
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* The mainhand slot. For players, the mainhand slot refers to
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* the currently active hotbar slot.
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*
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*/
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Mainhand = 'Mainhand',
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/**
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* @beta
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* @remarks
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* The offhand slot. This slot is used to hold items such as
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* shields and maps.
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*
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*/
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Offhand = 'Offhand',
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}
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/**
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* @beta
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* Represents a game mode for the current world experience.
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@@ -773,7 +829,6 @@ export class Dimension {
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* @remarks
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* Identifier of the dimension.
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*
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* @throws This property can throw when used.
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*/
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readonly id: string;
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/**
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@@ -1058,6 +1113,39 @@ export class Dimension {
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* ```
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*/
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spawnItem(itemStack: ItemStack, location: Vector3): Entity;
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/**
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* @beta
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* @remarks
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* Creates a new particle emitter at a specified location in
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* the world.
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*
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* This function can't be called in read-only mode.
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*
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* @param effectName
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* Identifier of the particle to create.
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* @param location
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* The location at which to create the particle emitter.
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* @param molangVariables
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* A set of optional, customizable variables that can be
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* adjusted for this particle.
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* @throws This function can throw errors.
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* @example spawnParticle.ts
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* ```typescript
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* for (let i = 0; i < 100; i++) {
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* const molang = new mc.MolangVariableMap();
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*
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* molang.setColorRGB("variable.color", { red: Math.random(), green: Math.random(), blue: Math.random(), alpha: 1 });
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*
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* let newLocation = {
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* x: targetLocation.x + Math.floor(Math.random() * 8) - 4,
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* y: targetLocation.y + Math.floor(Math.random() * 8) - 4,
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* z: targetLocation.z + Math.floor(Math.random() * 8) - 4,
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* };
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* overworld.spawnParticle("minecraft:colored_flame_particle", newLocation, molang);
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* }
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* ```
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*/
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spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void;
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}
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/**
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@@ -1149,7 +1237,6 @@ export class Entity {
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* property is accessible even if {@link Entity.isValid} is
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* false.
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*
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* @throws This property can throw when used.
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*/
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readonly id: string;
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/**
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@@ -1173,17 +1260,17 @@ export class Entity {
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* @beta
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* @remarks
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* Returns a scoreboard identity that represents this entity.
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* Will remain valid when the entity is killed.
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*
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* @throws This property can throw when used.
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*/
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readonly scoreboardIdentity?: ScoreboardIdentity;
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/**
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* @remarks
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*
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* Identifier of the type of the entity - for example,
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* 'minecraft:skeleton'. This property is accessible even if
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* {@link Entity.isValid} is false.
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*
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* @throws This property can throw when used.
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*/
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readonly typeId: string;
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/**
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@@ -1688,6 +1775,30 @@ export class Entity {
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* ```
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*/
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teleport(location: Vector3, teleportOptions?: TeleportOptions): void;
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/**
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* @beta
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* @remarks
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* Triggers an entity type event. For every entity, a number of
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* events are defined in an entities' definition for key entity
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* behaviors; for example, creepers have a
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* minecraft:start_exploding type event.
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*
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* This function can't be called in read-only mode.
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*
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* @param eventName
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* Name of the entity type event to trigger. If a namespace is
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* not specified, minecraft: is assumed.
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* @throws
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* If the event is not defined in the definition of the entity,
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* an error will be thrown.
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* @example triggerEvent.ts
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* ```typescript
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* const creeper = overworld.spawnEntity("minecraft:creeper", targetLocation);
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*
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* creeper.triggerEvent("minecraft:start_exploding_forced");
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* ```
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*/
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triggerEvent(eventName: string): void;
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/**
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* @beta
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* @remarks
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@@ -1928,6 +2039,29 @@ export class EntityDieAfterEventSignal {
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unsubscribe(callback: (arg: EntityDieAfterEvent) => void): void;
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}
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/**
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* @beta
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*/
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// @ts-ignore Class inheritance allowed for native defined classes
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export class EntityEquippableComponent extends EntityComponent {
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private constructor();
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static readonly componentId = 'minecraft:equippable';
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/**
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* @remarks
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* This function can't be called in read-only mode.
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*
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* @throws This function can throw errors.
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*/
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getEquipment(equipmentSlot: EquipmentSlot): ItemStack | undefined;
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/**
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* @remarks
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* This function can't be called in read-only mode.
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*
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* @throws This function can throw errors.
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*/
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setEquipment(equipmentSlot: EquipmentSlot, itemStack?: ItemStack): boolean;
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}
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/**
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* @beta
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* When added, this component signifies that this entity
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@@ -3034,7 +3168,7 @@ export class ItemStack {
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* The identifier of the component (e.g., 'minecraft:food') to
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* retrieve. If no namespace prefix is specified, 'minecraft:'
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* is assumed. If the component is not present on the item
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* stack, undefined is returned.
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* stack or doesn't exist, undefined is returned.
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* @example durability.ts
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* ```typescript
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* // Get the maximum durability of a custom sword item
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@@ -3058,7 +3192,7 @@ export class ItemStack {
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* ItemStack.
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*
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* @returns
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* An array of lore
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* An array of lore lines. If the item does not have lore,
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* returns an empty array.
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*/
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getLore(): string[];
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@@ -3081,16 +3215,26 @@ export class ItemStack {
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* item stacks. The amount of each item stack is not taken into
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* consideration.
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*
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* @param itemStack
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* ItemStack to check stacking compatability with.
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* @returns
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* True if the Item Stack is stackable with the itemStack
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* passed in.
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*/
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isStackableWith(itemStack: ItemStack): boolean;
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/**
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* @beta
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* @remarks
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* Sets the lore value - a secondary display string - for an
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* ItemStack.
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* ItemStack. The lore list is cleared if set to an empty
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* string or undefined.
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*
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* This function can't be called in read-only mode.
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*
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* @param loreList
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* List of lore lines. Each element in the list represents a
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* new line. The maximum lore line count is 20. The maximum
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* lore line length is 50 characters.
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* @throws This function can throw errors.
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* @example diamondAwesomeSword.ts
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* ```typescript
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@@ -3649,6 +3793,64 @@ export class MinecraftDimensionTypes {
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static readonly theEnd = 'minecraft:the_end';
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}
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/**
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* @beta
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* Contains a set of additional variable values for further
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* defining how rendering and animations function.
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*/
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export class MolangVariableMap {
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/**
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* @remarks
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* Adds the following variables to Molang:
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* - `<variable_name>.r` - Red color value [0-1]
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* - `<variable_name>.g` - Green color value [0-1]
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* - `<variable_name>.b` - Blue color value [0-1]
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*
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* @throws This function can throw errors.
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*/
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setColorRGB(variableName: string, color: RGB): void;
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/**
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* @remarks
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* Adds the following variables to Molang:
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* - `<variable_name>.r` - Red color value [0-1]
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* - `<variable_name>.g` - Green color value [0-1]
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* - `<variable_name>.b` - Blue color value [0-1]
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* - `<variable_name>.a` - Alpha (transparency) color value
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* [0-1]
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*
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* @throws This function can throw errors.
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*/
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setColorRGBA(variableName: string, color: RGBA): void;
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setFloat(variableName: string, number: number): void;
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/**
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* @remarks
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* Adds the following variables to Molang:
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* - `<variable_name>.speed` - Speed number provided
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* - `<variable_name>.direction_x` - X value from the {@link
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* Vector3} provided
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* - `<variable_name>.direction_y` - Y value from the {@link
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* Vector3} provided
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* - `<variable_name>.direction_z` - Z value from the {@link
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* Vector3} provided
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*
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* @throws This function can throw errors.
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*/
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setSpeedAndDirection(variableName: string, speed: number, direction: Vector3): void;
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/**
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* @remarks
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* Adds the following variables to Molang:
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* - `<variable_name>.x` - X value from the {@link Vector3}
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* provided
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* - `<variable_name>.y` - Y value from the {@link Vector3}
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* provided
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* - `<variable_name>.z` - Z value from the {@link Vector3}
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* provided
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*
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* @throws This function can throw errors.
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*/
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setVector3(variableName: string, vector: Vector3): void;
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}
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/**
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* Represents a player within the world.
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*/
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@@ -3992,6 +4194,158 @@ export class PressurePlatePushAfterEventSignal {
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unsubscribe(callback: (arg: PressurePlatePushAfterEvent) => void): void;
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4195
|
}
|
|
3994
4196
|
|
|
4197
|
+
/**
|
|
4198
|
+
* @beta
|
|
4199
|
+
* Contains information related to a projectile hitting a
|
|
4200
|
+
* block.
|
|
4201
|
+
*/
|
|
4202
|
+
export class ProjectileHitBlockAfterEvent {
|
|
4203
|
+
private constructor();
|
|
4204
|
+
/**
|
|
4205
|
+
* @remarks
|
|
4206
|
+
* Dimension where this projectile hit took place.
|
|
4207
|
+
*
|
|
4208
|
+
*/
|
|
4209
|
+
readonly dimension: Dimension;
|
|
4210
|
+
/**
|
|
4211
|
+
* @remarks
|
|
4212
|
+
* Direction vector of the projectile as it hit a block.
|
|
4213
|
+
*
|
|
4214
|
+
*/
|
|
4215
|
+
readonly hitVector: Vector3;
|
|
4216
|
+
/**
|
|
4217
|
+
* @remarks
|
|
4218
|
+
* Location where the projectile hit occurred.
|
|
4219
|
+
*
|
|
4220
|
+
*/
|
|
4221
|
+
readonly location: Vector3;
|
|
4222
|
+
/**
|
|
4223
|
+
* @remarks
|
|
4224
|
+
* Entity for the projectile that hit a block.
|
|
4225
|
+
*
|
|
4226
|
+
*/
|
|
4227
|
+
readonly projectile: Entity;
|
|
4228
|
+
/**
|
|
4229
|
+
* @remarks
|
|
4230
|
+
* Optional source entity that fired the projectile.
|
|
4231
|
+
*
|
|
4232
|
+
*/
|
|
4233
|
+
readonly source?: Entity;
|
|
4234
|
+
/**
|
|
4235
|
+
* @remarks
|
|
4236
|
+
* Contains additional information about the block that was hit
|
|
4237
|
+
* by the projectile.
|
|
4238
|
+
*
|
|
4239
|
+
* This function can't be called in read-only mode.
|
|
4240
|
+
*
|
|
4241
|
+
*/
|
|
4242
|
+
getBlockHit(): BlockHitInformation;
|
|
4243
|
+
}
|
|
4244
|
+
|
|
4245
|
+
/**
|
|
4246
|
+
* @beta
|
|
4247
|
+
* Manages callbacks that are connected to when a projectile
|
|
4248
|
+
* hits a block.
|
|
4249
|
+
*/
|
|
4250
|
+
export class ProjectileHitBlockAfterEventSignal {
|
|
4251
|
+
private constructor();
|
|
4252
|
+
/**
|
|
4253
|
+
* @remarks
|
|
4254
|
+
* Adds a callback that will be called when a projectile hits a
|
|
4255
|
+
* block.
|
|
4256
|
+
*
|
|
4257
|
+
* This function can't be called in read-only mode.
|
|
4258
|
+
*
|
|
4259
|
+
*/
|
|
4260
|
+
subscribe(callback: (arg: ProjectileHitBlockAfterEvent) => void): (arg: ProjectileHitBlockAfterEvent) => void;
|
|
4261
|
+
/**
|
|
4262
|
+
* @remarks
|
|
4263
|
+
* Removes a callback from being called when a projectile hits
|
|
4264
|
+
* a block.
|
|
4265
|
+
*
|
|
4266
|
+
* This function can't be called in read-only mode.
|
|
4267
|
+
*
|
|
4268
|
+
* @throws This function can throw errors.
|
|
4269
|
+
*/
|
|
4270
|
+
unsubscribe(callback: (arg: ProjectileHitBlockAfterEvent) => void): void;
|
|
4271
|
+
}
|
|
4272
|
+
|
|
4273
|
+
/**
|
|
4274
|
+
* @beta
|
|
4275
|
+
* Contains information related to a projectile hitting an
|
|
4276
|
+
* entity.
|
|
4277
|
+
*/
|
|
4278
|
+
export class ProjectileHitEntityAfterEvent {
|
|
4279
|
+
private constructor();
|
|
4280
|
+
/**
|
|
4281
|
+
* @remarks
|
|
4282
|
+
* Dimension where this projectile hit took place.
|
|
4283
|
+
*
|
|
4284
|
+
*/
|
|
4285
|
+
readonly dimension: Dimension;
|
|
4286
|
+
/**
|
|
4287
|
+
* @remarks
|
|
4288
|
+
* Direction vector of the projectile as it hit an entity.
|
|
4289
|
+
*
|
|
4290
|
+
*/
|
|
4291
|
+
readonly hitVector: Vector3;
|
|
4292
|
+
/**
|
|
4293
|
+
* @remarks
|
|
4294
|
+
* Location where the projectile hit occurred.
|
|
4295
|
+
*
|
|
4296
|
+
*/
|
|
4297
|
+
readonly location: Vector3;
|
|
4298
|
+
/**
|
|
4299
|
+
* @remarks
|
|
4300
|
+
* Entity for the projectile that hit an entity.
|
|
4301
|
+
*
|
|
4302
|
+
*/
|
|
4303
|
+
readonly projectile: Entity;
|
|
4304
|
+
/**
|
|
4305
|
+
* @remarks
|
|
4306
|
+
* Optional source entity that fired the projectile.
|
|
4307
|
+
*
|
|
4308
|
+
*/
|
|
4309
|
+
readonly source?: Entity;
|
|
4310
|
+
/**
|
|
4311
|
+
* @remarks
|
|
4312
|
+
* Contains additional information about an entity that was
|
|
4313
|
+
* hit.
|
|
4314
|
+
*
|
|
4315
|
+
* This function can't be called in read-only mode.
|
|
4316
|
+
*
|
|
4317
|
+
*/
|
|
4318
|
+
getEntityHit(): EntityHitInformation;
|
|
4319
|
+
}
|
|
4320
|
+
|
|
4321
|
+
/**
|
|
4322
|
+
* @beta
|
|
4323
|
+
* Manages callbacks that are connected to when a projectile
|
|
4324
|
+
* hits an entity.
|
|
4325
|
+
*/
|
|
4326
|
+
export class ProjectileHitEntityAfterEventSignal {
|
|
4327
|
+
private constructor();
|
|
4328
|
+
/**
|
|
4329
|
+
* @remarks
|
|
4330
|
+
* Adds a callback that will be called when a projectile hits
|
|
4331
|
+
* an entity.
|
|
4332
|
+
*
|
|
4333
|
+
* This function can't be called in read-only mode.
|
|
4334
|
+
*
|
|
4335
|
+
*/
|
|
4336
|
+
subscribe(callback: (arg: ProjectileHitEntityAfterEvent) => void): (arg: ProjectileHitEntityAfterEvent) => void;
|
|
4337
|
+
/**
|
|
4338
|
+
* @remarks
|
|
4339
|
+
* Removes a callback from being called when a projectile hits
|
|
4340
|
+
* an entity.
|
|
4341
|
+
*
|
|
4342
|
+
* This function can't be called in read-only mode.
|
|
4343
|
+
*
|
|
4344
|
+
* @throws This function can throw errors.
|
|
4345
|
+
*/
|
|
4346
|
+
unsubscribe(callback: (arg: ProjectileHitEntityAfterEvent) => void): void;
|
|
4347
|
+
}
|
|
4348
|
+
|
|
3995
4349
|
/**
|
|
3996
4350
|
* @beta
|
|
3997
4351
|
* Contains objectives and participants for the scoreboard.
|
|
@@ -4058,12 +4412,16 @@ export class Scoreboard {
|
|
|
4058
4412
|
*
|
|
4059
4413
|
* This function can't be called in read-only mode.
|
|
4060
4414
|
*
|
|
4415
|
+
* @returns
|
|
4416
|
+
* Returns the previous `ScoreboardObjective` set at the
|
|
4417
|
+
* display slot, if no objective was previously set it returns
|
|
4418
|
+
* `undefined`.
|
|
4061
4419
|
* @throws This function can throw errors.
|
|
4062
4420
|
*/
|
|
4063
4421
|
setObjectiveAtDisplaySlot(
|
|
4064
4422
|
displaySlotId: DisplaySlotId,
|
|
4065
4423
|
objectiveDisplaySetting: ScoreboardObjectiveDisplayOptions,
|
|
4066
|
-
): ScoreboardObjective;
|
|
4424
|
+
): ScoreboardObjective | undefined;
|
|
4067
4425
|
}
|
|
4068
4426
|
|
|
4069
4427
|
/**
|
|
@@ -4097,7 +4455,7 @@ export class ScoreboardIdentity {
|
|
|
4097
4455
|
*
|
|
4098
4456
|
* @throws This function can throw errors.
|
|
4099
4457
|
*/
|
|
4100
|
-
getEntity(): Entity;
|
|
4458
|
+
getEntity(): Entity | undefined;
|
|
4101
4459
|
isValid(): boolean;
|
|
4102
4460
|
}
|
|
4103
4461
|
|
|
@@ -4322,7 +4680,7 @@ export class ScriptEventCommandMessageAfterEvent {
|
|
|
4322
4680
|
* that initiated the NPC dialogue.
|
|
4323
4681
|
*
|
|
4324
4682
|
*/
|
|
4325
|
-
readonly initiator
|
|
4683
|
+
readonly initiator?: Entity;
|
|
4326
4684
|
/**
|
|
4327
4685
|
* @remarks
|
|
4328
4686
|
* Optional additional data passed in with the script event
|
|
@@ -4336,14 +4694,14 @@ export class ScriptEventCommandMessageAfterEvent {
|
|
|
4336
4694
|
* (e.g., a commandblock.)
|
|
4337
4695
|
*
|
|
4338
4696
|
*/
|
|
4339
|
-
readonly sourceBlock
|
|
4697
|
+
readonly sourceBlock?: Block;
|
|
4340
4698
|
/**
|
|
4341
4699
|
* @remarks
|
|
4342
4700
|
* Source entity if this command was triggered by an entity
|
|
4343
4701
|
* (e.g., a NPC).
|
|
4344
4702
|
*
|
|
4345
4703
|
*/
|
|
4346
|
-
readonly sourceEntity
|
|
4704
|
+
readonly sourceEntity?: Entity;
|
|
4347
4705
|
/**
|
|
4348
4706
|
* @remarks
|
|
4349
4707
|
* Returns the type of source that fired this command.
|
|
@@ -5044,6 +5402,20 @@ export class WorldAfterEvents {
|
|
|
5044
5402
|
*
|
|
5045
5403
|
*/
|
|
5046
5404
|
readonly pressurePlatePush: PressurePlatePushAfterEventSignal;
|
|
5405
|
+
/**
|
|
5406
|
+
* @beta
|
|
5407
|
+
* @remarks
|
|
5408
|
+
* This event fires when a projectile hits a block.
|
|
5409
|
+
*
|
|
5410
|
+
*/
|
|
5411
|
+
readonly projectileHitBlock: ProjectileHitBlockAfterEventSignal;
|
|
5412
|
+
/**
|
|
5413
|
+
* @beta
|
|
5414
|
+
* @remarks
|
|
5415
|
+
* This event fires when a projectile hits an entity.
|
|
5416
|
+
*
|
|
5417
|
+
*/
|
|
5418
|
+
readonly projectileHitEntity: ProjectileHitEntityAfterEventSignal;
|
|
5047
5419
|
/**
|
|
5048
5420
|
* @beta
|
|
5049
5421
|
* @remarks
|
|
@@ -5086,6 +5458,32 @@ export class WorldBeforeEvents {
|
|
|
5086
5458
|
readonly itemUseOn: ItemUseOnBeforeEventSignal;
|
|
5087
5459
|
}
|
|
5088
5460
|
|
|
5461
|
+
/**
|
|
5462
|
+
* @beta
|
|
5463
|
+
* Contains more information for events where a block is hit.
|
|
5464
|
+
*/
|
|
5465
|
+
export interface BlockHitInformation {
|
|
5466
|
+
/**
|
|
5467
|
+
* @remarks
|
|
5468
|
+
* Block that was hit.
|
|
5469
|
+
*
|
|
5470
|
+
*/
|
|
5471
|
+
block: Block;
|
|
5472
|
+
/**
|
|
5473
|
+
* @remarks
|
|
5474
|
+
* Face of the block that was hit.
|
|
5475
|
+
*
|
|
5476
|
+
*/
|
|
5477
|
+
face: Direction;
|
|
5478
|
+
/**
|
|
5479
|
+
* @remarks
|
|
5480
|
+
* Location relative to the bottom north-west corner of the
|
|
5481
|
+
* block.
|
|
5482
|
+
*
|
|
5483
|
+
*/
|
|
5484
|
+
faceLocation: Vector3;
|
|
5485
|
+
}
|
|
5486
|
+
|
|
5089
5487
|
/**
|
|
5090
5488
|
* @beta
|
|
5091
5489
|
* Contains information for block raycast hit results.
|
|
@@ -5278,6 +5676,20 @@ export interface EntityEventOptions {
|
|
|
5278
5676
|
entityTypes?: string[];
|
|
5279
5677
|
}
|
|
5280
5678
|
|
|
5679
|
+
/**
|
|
5680
|
+
* @beta
|
|
5681
|
+
* Contains additional information about an entity that was
|
|
5682
|
+
* hit.
|
|
5683
|
+
*/
|
|
5684
|
+
export interface EntityHitInformation {
|
|
5685
|
+
/**
|
|
5686
|
+
* @remarks
|
|
5687
|
+
* Entity that was hit.
|
|
5688
|
+
*
|
|
5689
|
+
*/
|
|
5690
|
+
entity: Entity;
|
|
5691
|
+
}
|
|
5692
|
+
|
|
5281
5693
|
/**
|
|
5282
5694
|
* @beta
|
|
5283
5695
|
* Contains options for selecting entities within an area.
|
|
@@ -5615,6 +6027,69 @@ export interface RawMessageScore {
|
|
|
5615
6027
|
objective?: string;
|
|
5616
6028
|
}
|
|
5617
6029
|
|
|
6030
|
+
/**
|
|
6031
|
+
* @beta
|
|
6032
|
+
* Represents a fully customizable color within Minecraft.
|
|
6033
|
+
*/
|
|
6034
|
+
export interface RGB {
|
|
6035
|
+
/**
|
|
6036
|
+
* @remarks
|
|
6037
|
+
* Determines a color's blue component. Valid values are
|
|
6038
|
+
* between 0 and 1.0.
|
|
6039
|
+
*
|
|
6040
|
+
*/
|
|
6041
|
+
blue: number;
|
|
6042
|
+
/**
|
|
6043
|
+
* @remarks
|
|
6044
|
+
* Determines a color's green component. Valid values are
|
|
6045
|
+
* between 0 and 1.0.
|
|
6046
|
+
*
|
|
6047
|
+
*/
|
|
6048
|
+
green: number;
|
|
6049
|
+
/**
|
|
6050
|
+
* @remarks
|
|
6051
|
+
* Determines a color's red component. Valid values are between
|
|
6052
|
+
* 0 and 1.0.
|
|
6053
|
+
*
|
|
6054
|
+
*/
|
|
6055
|
+
red: number;
|
|
6056
|
+
}
|
|
6057
|
+
|
|
6058
|
+
/**
|
|
6059
|
+
* @beta
|
|
6060
|
+
* Represents a fully customizable color within Minecraft.
|
|
6061
|
+
*/
|
|
6062
|
+
export interface RGBA {
|
|
6063
|
+
/**
|
|
6064
|
+
* @remarks
|
|
6065
|
+
* Determines a color's alpha (opacity) component. Valid values
|
|
6066
|
+
* are between 0 (transparent) and 1.0 (opaque).
|
|
6067
|
+
*
|
|
6068
|
+
*/
|
|
6069
|
+
alpha: number;
|
|
6070
|
+
/**
|
|
6071
|
+
* @remarks
|
|
6072
|
+
* Determines a color's blue component. Valid values are
|
|
6073
|
+
* between 0 and 1.0.
|
|
6074
|
+
*
|
|
6075
|
+
*/
|
|
6076
|
+
blue: number;
|
|
6077
|
+
/**
|
|
6078
|
+
* @remarks
|
|
6079
|
+
* Determines a color's green component. Valid values are
|
|
6080
|
+
* between 0 and 1.0.
|
|
6081
|
+
*
|
|
6082
|
+
*/
|
|
6083
|
+
green: number;
|
|
6084
|
+
/**
|
|
6085
|
+
* @remarks
|
|
6086
|
+
* Determines a color's red component. Valid values are between
|
|
6087
|
+
* 0 and 1.0.
|
|
6088
|
+
*
|
|
6089
|
+
*/
|
|
6090
|
+
red: number;
|
|
6091
|
+
}
|
|
6092
|
+
|
|
5618
6093
|
/**
|
|
5619
6094
|
* @beta
|
|
5620
6095
|
* Contains additional options for how a scoreboard should be
|