@minecraft/server 1.11.0-beta.1.20.80-preview.24 → 1.11.0-beta.1.20.80-stable
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +1 -48
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -15,15 +15,12 @@
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* ```json
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* {
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* "module_name": "@minecraft/server",
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-
* "version": "1.
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+
* "version": "1.10.0"
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* }
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* ```
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*
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*/
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import * as minecraftcommon from '@minecraft/common';
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/**
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* @beta
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*/
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export enum BlockComponentTypes {
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Inventory = 'minecraft:inventory',
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LavaContainer = 'minecraft:lavaContainer',
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@@ -411,9 +408,6 @@ export enum EnchantmentSlot {
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Sword = 'Sword',
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}
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/**
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* @beta
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*/
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export enum EntityComponentTypes {
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AddRider = 'minecraft:addrider',
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Ageable = 'minecraft:ageable',
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@@ -1190,34 +1184,29 @@ export enum HudVisibility {
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}
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/**
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* @beta
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* The types of item components that are accessible via
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* function ItemStack.getComponent.
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*/
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export enum ItemComponentTypes {
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/**
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* @beta
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* @remarks
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* The minecraft:cooldown component.
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*
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*/
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Cooldown = 'minecraft:cooldown',
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/**
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* @beta
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* @remarks
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* The minecraft:durability component.
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*
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*/
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Durability = 'minecraft:durability',
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/**
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* @beta
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* @remarks
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* The minecraft:enchantable component.
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*
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*/
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Enchantable = 'minecraft:enchantable',
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/**
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* @beta
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* @remarks
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* The minecraft:food component.
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*
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Front = 'Front',
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}
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/**
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* @beta
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*/
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export enum StructureAnimationMode {
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Blocks = 'Blocks',
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Layers = 'Layers',
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None = 'None',
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}
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/**
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* @beta
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*/
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export enum StructureMirrorAxis {
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None = 'None',
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X = 'X',
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Z = 'Z',
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}
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/**
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* @beta
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*/
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export enum StructureRotation {
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None = 'None',
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Rotate180 = 'Rotate180',
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Rotate90 = 'Rotate90',
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}
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/**
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* @beta
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*/
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export enum StructureSaveMode {
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Memory = 'Memory',
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World = 'World',
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*/
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getComponent<T extends keyof BlockComponentTypeMap>(componentId: T): BlockComponentTypeMap[T] | undefined;
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/**
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* @beta
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* @remarks
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* Creates a prototype item stack based on this block that can
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* be used with Container/ContainerSlot APIs.
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*/
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getAllStates(): Record<string, boolean | number | string>;
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/**
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* @beta
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* @remarks
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* Retrieves a prototype item stack based on this block
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* permutation that can be used with item
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}
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/**
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* @beta
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* The projectile component controls the properties of a
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* projectile entity and allows it to be shot in a given
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* direction.
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}
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/**
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* Represents information about a type of entity.
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*/
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export class EntityType {
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readonly id: string;
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}
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* @beta
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// @ts-ignore Class inheritance allowed for native defined classes
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export class EntityTypeFamilyComponent extends EntityComponent {
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private constructor();
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}
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/**
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* Used for accessing all entity types currently available for
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* use within the world.
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*/
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}
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/**
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* When present on an item, this item has a cooldown effect
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* when used by entities.
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*/
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*/
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isOp(): boolean;
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/**
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* @remarks
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* Plays a music track that only this particular player can
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* hear.
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*/
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postClientMessage(id: string, value: string): void;
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/**
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* @remarks
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* Queues an additional music track that only this particular
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* player can hear. If a track is not playing, a music track
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*/
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startItemCooldown(cooldownCategory: string, tickDuration: number): void;
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/**
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* @remarks
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* Stops any music tracks from playing for this particular
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* player.
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}
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/**
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* Represents a loaded structure template (.mcstructure file).
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* Structures can be placed in a world using the /structure
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* command or the {@link StructureManager} APIs.
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}
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/**
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* Manager for Structure related APIs. Includes APIs for
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* creating, getting, placing and deleting Structures.
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*/
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readonly scoreboard: Scoreboard;
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* Returns the manager for {@link Structure} related APIs.
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*
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readonly weatherChange: WeatherChangeAfterEventSignal;
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/**
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* This event fires when the script environment is initialized
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* on a World.
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}
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/**
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* Contains information and methods that can be used at the
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* initialization of the scripting environment for a World.
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/**
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* Manages callbacks that are run on the first tick of the
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* World. Do note that this event may run multiple times within
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* a session in the case that the /reload command is used.
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volume?: number;
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}
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export interface ProjectileShootOptions {
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uncertainty?: number;
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}
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}
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/**
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* StructureManager.createFromWorld}
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*/
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}
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/**
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* StructureManager.place}
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}
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/**
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* Thrown when a Structure is invalid. A structure becomes
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* invalid when it is deleted.
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*/
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