@minecraft/server-graphics 1.0.0-beta.1.26.30-preview.27 → 1.0.0-beta.1.26.30-preview.30

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Files changed (2) hide show
  1. package/index.d.ts +1295 -0
  2. package/package.json +2 -2
package/index.d.ts CHANGED
@@ -332,6 +332,1222 @@ export class BiomeAtmospherics {
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  setSunMieStrength(sunMieStrength: number | Record<number, number>): void;
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  }
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+ /**
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+ * Used to affect color grading for Vibrant Visuals
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+ */
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+ export class BiomeColorGrading {
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+ private constructor();
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+ /**
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+ * @remarks
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+ * Resets the contrast of highlights to the value set by
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+ * resource packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetHighlightsContrast(): void;
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+ /**
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+ * @remarks
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+ * Resets the gain of highlights to the value set by resource
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+ * packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetHighlightsGain(): void;
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+ /**
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+ * @remarks
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+ * Resets the gamma of highlights to the value set by resource
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+ * packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetHighlightsGamma(): void;
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+ /**
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+ * @remarks
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+ * Resets the highlights min to the value set by resource packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetHighlightsMin(): void;
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+ /**
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+ * @remarks
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+ * Resets the offset of highlights to the value set by resource
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+ * packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetHighlightsOffset(): void;
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+ /**
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+ * @remarks
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+ * Resets the saturation of highlights to the value set by
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+ * resource packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetHighlightsSaturation(): void;
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+ /**
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+ * @remarks
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+ * Resets the contrast of midtones to the value set by resource
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+ * packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetMidtonesContrast(): void;
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+ /**
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+ * @remarks
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+ * Resets the gain of midtones to the value set by resource
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+ * packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetMidtonesGain(): void;
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+ /**
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+ * @remarks
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+ * Resets the gamma of midtones to the value set by resource
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+ * packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetMidtonesGamma(): void;
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+ /**
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+ * @remarks
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+ * Resets the offset of midtones to the value set by resource
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+ * packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetMidtonesOffset(): void;
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+ /**
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+ * @remarks
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+ * Resets the saturation of midtones to the value set by
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+ * resource packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetMidtonesSaturation(): void;
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+ /**
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+ * @remarks
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+ * Resets the contrast of shadows to the value set by resource
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+ * packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetShadowsContrast(): void;
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+ /**
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+ * @remarks
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+ * Resets the gain of shadows to the value set by resource
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+ * packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetShadowsGain(): void;
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+ /**
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+ * @remarks
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+ * Resets the gamma of shadows to the value set by resource
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+ * packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetShadowsGamma(): void;
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+ /**
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+ * @remarks
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+ * Resets the shadows max to the value set by resource packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetShadowsMax(): void;
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+ /**
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+ * @remarks
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+ * Resets the offset of shadows to the value set by resource
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+ * packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetShadowsOffset(): void;
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+ /**
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+ * @remarks
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+ * Resets the saturation of shadows to the value set by
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+ * resource packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetShadowsSaturation(): void;
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+ /**
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+ * @remarks
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+ * Resets the temperature to the value set by resource packs
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.EngineError}
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+ */
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+ resetTemperature(): void;
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+ /**
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+ * @remarks
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+ * Sets the contrast of highlights for color grading in Vibrant
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+ * Visuals
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @param highlightsContrast
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+ * A Vector3 (range [0.0f, 4.0f]). Used to set the contrast of
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+ * highlights. Describes the tonal range, the difference in
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+ * luminance between the bright and dark pixels in an image. An
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+ * image with high contrast will have pixels with a wide range
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+ * of luminance values, whereas an image with low contrast will
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+ * have pixels of a relatively small luminance range. A value
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+ * of 1.0 results in no change in contrast to the original
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+ * image. A value of 0.0 results in a completely washed-out,
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+ * gray image. Values > 1.0 increase the brightness of
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+ * highlights while darkening the shadows in the final image.
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.InvalidArgumentError}
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+ */
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+ setHighlightsContrast(highlightsContrast: minecraftserver.Vector3): void;
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+ /**
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+ * @remarks
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+ * Sets the gain of highlights for color grading in Vibrant
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+ * Visuals
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @param highlightsGain
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+ * A Vector3 (range [0.0f, 10.0f]). Used to set the gain of
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+ * highlights. A multiplication factor applied to each color
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+ * channel to adjust the overall luminance intensity of the
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+ * highlight range. A value of 1.0 results in no change to the
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+ * original image. Values < 1.0 darken the image while values >
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+ * 1.0 brighten it. A value of 0.0 cancels out the color
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+ * channel completely. Gain is multiplicative and therefore has
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+ * a stronger effect on brighter pixels than darker pixels.
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.InvalidArgumentError}
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+ */
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+ setHighlightsGain(highlightsGain: minecraftserver.Vector3): void;
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+ /**
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+ * @remarks
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+ * Sets the gamma of highlights for color grading in Vibrant
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+ * Visuals
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @param highlightsGamma
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+ * A Vector3 (range [0.0f, 4.0f]). Used to set the gamma of
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+ * highlights. An exponential factor applied to the final color
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+ * after both color grading and tone mapping to adjust the
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+ * overall luminance intensity of the image. The standard value
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+ * for gamma is 2.2. Lower values darken the final image,
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+ * whereas higher values brighten it. Too high a gamma will
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+ * cause the final image to appear washed-out.
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.InvalidArgumentError}
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+ */
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+ setHighlightsGamma(highlightsGamma: minecraftserver.Vector3): void;
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+ /**
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+ * @remarks
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+ * Sets the highlights min for color grading in Vibrant Visuals
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @param highlightsMin
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+ * A number (range [1.0f, 20.0f]). Used to set the highlights
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+ * min. A factor multiplied by the average luminance of the
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+ * scene to determine which pixels are considered highlights.
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+ * Pixels with luminance greater than HighlightsMin *
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+ * AverageLuminance will have the highlights set of color
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+ * grading values applied. A value of 1.0 indicates highlights
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+ * occupy the entire range of values including and above the
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+ * average luminance. Higher values will cause the minimum
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+ * required luminance value for a pixel to be considered a
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+ * highlight to rise. This value should not be equal to
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+ * ShadowsMax.
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.InvalidArgumentError}
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+ */
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+ setHighlightsMin(highlightsMin: number): void;
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+ /**
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+ * @remarks
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+ * Sets the offset of highlights for color grading in Vibrant
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+ * Visuals
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @param highlightsOffset
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+ * A Vector3 (range [-1.0f, 1.0f]). Used to set the offset of
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+ * highlights. An additive factor that is multiplied by the
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+ * average luminance of the scene and then added to a given
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+ * color channel to adjust the overall luminance intensity of
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+ * the image. A value of 0.0 results in no change. Values > 0.0
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+ * brighten the image, values < 0.0 darken it. Offset is
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+ * additive and therefore has a stronger effect on darker
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+ * pixels than brighter pixels.
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.InvalidArgumentError}
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+ */
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+ setHighlightsOffset(highlightsOffset: minecraftserver.Vector3): void;
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+ /**
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+ * @remarks
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+ * Sets the saturation of highlights for color grading in
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+ * Vibrant Visuals
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @param highlightsSaturation
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+ * A Vector3 (range [0.0f, 10.0f]). Used to set the saturation
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+ * of highlights. Determines the hue intensity of colors. A
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+ * value of 1.0 results in no change in saturation to the
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+ * original image. A value of 0.0 results in a grayscale image.
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+ * Values > 1.0 increase the intensity of colors.
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.InvalidArgumentError}
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+ */
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+ setHighlightsSaturation(highlightsSaturation: minecraftserver.Vector3): void;
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+ /**
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+ * @remarks
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+ * Sets the contrast of midtones for color grading in Vibrant
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+ * Visuals
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @param midtonesContrast
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+ * A Vector3 (range [0.0f, 4.0f]). Used to set the contrast of
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+ * midtones. Describes the tonal range, the difference in
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+ * luminance between the bright and dark pixels in an image. An
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+ * image with high contrast will have pixels with a wide range
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+ * of luminance values, whereas an image with low contrast will
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+ * have pixels of a relatively small luminance range. A value
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+ * of 1.0 results in no change in contrast to the original
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+ * image. A value of 0.0 results in a completely washed-out,
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+ * gray image. Values > 1.0 increase the brightness of
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+ * highlights while darkening the shadows in the final image.
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.InvalidArgumentError}
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+ */
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+ setMidtonesContrast(midtonesContrast: minecraftserver.Vector3): void;
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+ /**
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+ * @remarks
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+ * Sets the gain of midtones for color grading in Vibrant
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+ * Visuals
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @param midtonesGain
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+ * A Vector3 (range [0.0f, 10.0f]). Used to set the gain of
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+ * midtones. A multiplication factor applied to each color
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+ * channel to adjust the overall luminance intensity of the
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+ * midtone range. A value of 1.0 results in no change to the
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+ * original image. Values < 1.0 darken the image while values >
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+ * 1.0 brighten it. A value of 0.0 cancels out the color
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+ * channel completely. Gain is multiplicative and therefore has
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+ * a stronger effect on brighter pixels than darker pixels.
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.InvalidArgumentError}
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+ */
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+ setMidtonesGain(midtonesGain: minecraftserver.Vector3): void;
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+ /**
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+ * @remarks
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+ * Sets the gamma of midtones for color grading in Vibrant
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+ * Visuals
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+ *
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+ * This function can't be called in restricted-execution mode.
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+ *
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+ * @param midtonesGamma
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+ * A Vector3 (range [0.0f, 4.0f]). Used to set the gamma of
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+ * midtones. An exponential factor applied to the final color
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+ * after both color grading and tone mapping to adjust the
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+ * overall luminance intensity of the image. The standard value
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+ * for gamma is 2.2. Lower values darken the final image,
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+ * whereas higher values brighten it. Too high a gamma will
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+ * cause the final image to appear washed-out.
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+ * @throws This function can throw errors.
739
+ *
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+ * {@link minecraftcommon.InvalidArgumentError}
741
+ */
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+ setMidtonesGamma(midtonesGamma: minecraftserver.Vector3): void;
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+ /**
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+ * @remarks
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+ * Sets the offset of midtones for color grading in Vibrant
746
+ * Visuals
747
+ *
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+ * This function can't be called in restricted-execution mode.
749
+ *
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+ * @param midtonesOffset
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+ * A Vector3 (range [-1.0f, 1.0f]). Used to set the offset of
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+ * midtones. An additive factor that is multiplied by the
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+ * average luminance of the scene and then added to a given
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+ * color channel to adjust the overall luminance intensity of
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+ * the image. A value of 0.0 results in no change. Values > 0.0
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+ * brighten the image, values < 0.0 darken it. Offset is
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+ * additive and therefore has a stronger effect on darker
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+ * pixels than brighter pixels.
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+ * @throws This function can throw errors.
760
+ *
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+ * {@link minecraftcommon.InvalidArgumentError}
762
+ */
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+ setMidtonesOffset(midtonesOffset: minecraftserver.Vector3): void;
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+ /**
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+ * @remarks
766
+ * Sets the saturation of midtones for color grading in Vibrant
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+ * Visuals
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+ *
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+ * This function can't be called in restricted-execution mode.
770
+ *
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+ * @param midtonesSaturation
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+ * A Vector3 (range [0.0f, 10.0f]). Used to set the saturation
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+ * of midtones. Determines the hue intensity of colors. A value
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+ * of 1.0 results in no change in saturation to the original
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+ * image. A value of 0.0 results in a grayscale image. Values >
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+ * 1.0 increase the intensity of colors.
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+ * @throws This function can throw errors.
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+ *
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+ * {@link minecraftcommon.InvalidArgumentError}
780
+ */
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+ setMidtonesSaturation(midtonesSaturation: minecraftserver.Vector3): void;
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+ /**
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+ * @remarks
784
+ * Sets the contrast of shadows for color grading in Vibrant
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+ * Visuals
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+ *
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+ * This function can't be called in restricted-execution mode.
788
+ *
789
+ * @param shadowsContrast
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+ * A Vector3 (range [0.0f, 4.0f]). Used to set the contrast of
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+ * shadows. Describes the tonal range, the difference in
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+ * luminance between the bright and dark pixels in an image. An
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+ * image with high contrast will have pixels with a wide range
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+ * of luminance values, whereas an image with low contrast will
795
+ * have pixels of a relatively small luminance range. A value
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+ * of 1.0 results in no change in contrast to the original
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+ * image. A value of 0.0 results in a completely washed-out,
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+ * gray image. Values > 1.0 increase the brightness of
799
+ * highlights while darkening the shadows in the final image.
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+ * @throws This function can throw errors.
801
+ *
802
+ * {@link minecraftcommon.InvalidArgumentError}
803
+ */
804
+ setShadowsContrast(shadowsContrast: minecraftserver.Vector3): void;
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+ /**
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+ * @remarks
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+ * Sets the gain of shadows for color grading in Vibrant
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+ * Visuals
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+ *
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+ * This function can't be called in restricted-execution mode.
811
+ *
812
+ * @param shadowsGain
813
+ * A Vector3 (range [0.0f, 10.0f]). Used to set the gain of
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+ * shadows. A multiplication factor applied to each color
815
+ * channel to adjust the overall luminance intensity of the
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+ * shadow range. A value of 1.0 results in no change to the
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+ * original image. Values < 1.0 darken the image while values >
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+ * 1.0 brighten it. A value of 0.0 cancels out the color
819
+ * channel completely. Gain is multiplicative and therefore has
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+ * a stronger effect on brighter pixels than darker pixels.
821
+ * @throws This function can throw errors.
822
+ *
823
+ * {@link minecraftcommon.InvalidArgumentError}
824
+ */
825
+ setShadowsGain(shadowsGain: minecraftserver.Vector3): void;
826
+ /**
827
+ * @remarks
828
+ * Sets the gamma of shadows for color grading in Vibrant
829
+ * Visuals
830
+ *
831
+ * This function can't be called in restricted-execution mode.
832
+ *
833
+ * @param shadowsGamma
834
+ * A Vector3 (range [0.0f, 4.0f]). Used to set the gamma of
835
+ * shadows. An exponential factor applied to the final color
836
+ * after both color grading and tone mapping to adjust the
837
+ * overall luminance intensity of the image. The standard value
838
+ * for gamma is 2.2. Lower values darken the final image,
839
+ * whereas higher values brighten it. Too high a gamma will
840
+ * cause the final image to appear washed-out.
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+ * @throws This function can throw errors.
842
+ *
843
+ * {@link minecraftcommon.InvalidArgumentError}
844
+ */
845
+ setShadowsGamma(shadowsGamma: minecraftserver.Vector3): void;
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+ /**
847
+ * @remarks
848
+ * Sets the shadows max for color grading in Vibrant Visuals
849
+ *
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+ * This function can't be called in restricted-execution mode.
851
+ *
852
+ * @param shadowsMax
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+ * A number (range [0.0f, 1.0f]). Used to set the shadows max.
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+ * A factor multiplied by the average luminance of the scene to
855
+ * determine which pixels are considered shadows. Pixels with
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+ * luminance less than ShadowsMax * AverageLuminance will have
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+ * the shadows set of color grading values applied. A value of
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+ * 1.0 indicates shadows occupy the entire range of values
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+ * including and up to the average luminance. Lower values will
860
+ * cause the maximum required luminance value for a pixel to be
861
+ * considered a shadow to drop. This value should not be equal
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+ * to HighlightsMin.
863
+ * @throws This function can throw errors.
864
+ *
865
+ * {@link minecraftcommon.InvalidArgumentError}
866
+ */
867
+ setShadowsMax(shadowsMax: number): void;
868
+ /**
869
+ * @remarks
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+ * Sets the offset of shadows for color grading in Vibrant
871
+ * Visuals
872
+ *
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+ * This function can't be called in restricted-execution mode.
874
+ *
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+ * @param shadowsOffset
876
+ * A Vector3 (range [-1.0f, 1.0f]). Used to set the offset of
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+ * shadows. An additive factor that is multiplied by the
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+ * average luminance of the scene and then added to a given
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+ * color channel to adjust the overall luminance intensity of
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+ * the image. A value of 0.0 results in no change. Values > 0.0
881
+ * brighten the image, values < 0.0 darken it. Offset is
882
+ * additive and therefore has a stronger effect on darker
883
+ * pixels than brighter pixels.
884
+ * @throws This function can throw errors.
885
+ *
886
+ * {@link minecraftcommon.InvalidArgumentError}
887
+ */
888
+ setShadowsOffset(shadowsOffset: minecraftserver.Vector3): void;
889
+ /**
890
+ * @remarks
891
+ * Sets the saturation of shadows for color grading in Vibrant
892
+ * Visuals
893
+ *
894
+ * This function can't be called in restricted-execution mode.
895
+ *
896
+ * @param shadowsSaturation
897
+ * A Vector3 (range [0.0f, 10.0f]). Used to set the saturation
898
+ * of shadows. Determines the hue intensity of colors. A value
899
+ * of 1.0 results in no change in saturation to the original
900
+ * image. A value of 0.0 results in a grayscale image. Values >
901
+ * 1.0 increase the intensity of colors.
902
+ * @throws This function can throw errors.
903
+ *
904
+ * {@link minecraftcommon.InvalidArgumentError}
905
+ */
906
+ setShadowsSaturation(shadowsSaturation: minecraftserver.Vector3): void;
907
+ /**
908
+ * @remarks
909
+ * Sets the temperature for color grading in Vibrant Visuals
910
+ *
911
+ * This function can't be called in restricted-execution mode.
912
+ *
913
+ * @param temperature
914
+ * A number (range [1000.0f, 15000.0f]). Used to set the
915
+ * temperature. The overall image temperature measured in
916
+ * Kelvin. The default value is 6500.0, the standard "daylight"
917
+ * illumination.
918
+ * @throws This function can throw errors.
919
+ *
920
+ * {@link minecraftcommon.InvalidArgumentError}
921
+ */
922
+ setTemperature(temperature: number): void;
923
+ }
924
+
925
+ /**
926
+ * Used to affect lighting for Vibrant Visuals
927
+ */
928
+ export class BiomeLighting {
929
+ private constructor();
930
+ /**
931
+ * @remarks
932
+ * Resets the ambient color to the value set by resource packs
933
+ *
934
+ * This function can't be called in restricted-execution mode.
935
+ *
936
+ * @throws This function can throw errors.
937
+ *
938
+ * {@link minecraftcommon.EngineError}
939
+ */
940
+ resetAmbientColor(): void;
941
+ /**
942
+ * @remarks
943
+ * Resets the ambient illuminance to the value set by resource
944
+ * packs
945
+ *
946
+ * This function can't be called in restricted-execution mode.
947
+ *
948
+ * @throws This function can throw errors.
949
+ *
950
+ * {@link minecraftcommon.EngineError}
951
+ */
952
+ resetAmbientIlluminance(): void;
953
+ /**
954
+ * @remarks
955
+ * Resets the emissive desaturation to the value set by
956
+ * resource packs
957
+ *
958
+ * This function can't be called in restricted-execution mode.
959
+ *
960
+ * @throws This function can throw errors.
961
+ *
962
+ * {@link minecraftcommon.EngineError}
963
+ */
964
+ resetEmissiveDesaturation(): void;
965
+ /**
966
+ * @remarks
967
+ * Resets the flash color to the value set by resource packs
968
+ *
969
+ * This function can't be called in restricted-execution mode.
970
+ *
971
+ * @throws This function can throw errors.
972
+ *
973
+ * {@link minecraftcommon.EngineError}
974
+ */
975
+ resetFlashColor(): void;
976
+ /**
977
+ * @remarks
978
+ * Resets the flash illuminance to the value set by resource
979
+ * packs
980
+ *
981
+ * This function can't be called in restricted-execution mode.
982
+ *
983
+ * @throws This function can throw errors.
984
+ *
985
+ * {@link minecraftcommon.EngineError}
986
+ */
987
+ resetFlashIlluminance(): void;
988
+ /**
989
+ * @remarks
990
+ * Resets the moon color to the value set by resource packs
991
+ *
992
+ * This function can't be called in restricted-execution mode.
993
+ *
994
+ * @throws This function can throw errors.
995
+ *
996
+ * {@link minecraftcommon.EngineError}
997
+ */
998
+ resetMoonColor(): void;
999
+ /**
1000
+ * @remarks
1001
+ * Resets the moon illuminance to the value set by resource
1002
+ * packs
1003
+ *
1004
+ * This function can't be called in restricted-execution mode.
1005
+ *
1006
+ * @throws This function can throw errors.
1007
+ *
1008
+ * {@link minecraftcommon.EngineError}
1009
+ */
1010
+ resetMoonIlluminance(): void;
1011
+ /**
1012
+ * @remarks
1013
+ * Resets the orbital offset to the value set by resource packs
1014
+ *
1015
+ * This function can't be called in restricted-execution mode.
1016
+ *
1017
+ * @throws This function can throw errors.
1018
+ *
1019
+ * {@link minecraftcommon.EngineError}
1020
+ */
1021
+ resetOrbitalOffsetDegrees(): void;
1022
+ /**
1023
+ * @remarks
1024
+ * Resets the sky intensity to the value set by resource packs
1025
+ *
1026
+ * This function can't be called in restricted-execution mode.
1027
+ *
1028
+ * @throws This function can throw errors.
1029
+ *
1030
+ * {@link minecraftcommon.EngineError}
1031
+ */
1032
+ resetSkyIntensity(): void;
1033
+ /**
1034
+ * @remarks
1035
+ * Resets the sun color to the value set by resource packs
1036
+ *
1037
+ * This function can't be called in restricted-execution mode.
1038
+ *
1039
+ * @throws This function can throw errors.
1040
+ *
1041
+ * {@link minecraftcommon.EngineError}
1042
+ */
1043
+ resetSunColor(): void;
1044
+ /**
1045
+ * @remarks
1046
+ * Resets the sun illuminance to the value set by resource
1047
+ * packs
1048
+ *
1049
+ * This function can't be called in restricted-execution mode.
1050
+ *
1051
+ * @throws This function can throw errors.
1052
+ *
1053
+ * {@link minecraftcommon.EngineError}
1054
+ */
1055
+ resetSunIlluminance(): void;
1056
+ /**
1057
+ * @remarks
1058
+ * Sets the ambient color for lighting in Vibrant Visuals
1059
+ *
1060
+ * This function can't be called in restricted-execution mode.
1061
+ *
1062
+ * @throws This function can throw errors.
1063
+ *
1064
+ * {@link minecraftcommon.InvalidArgumentError}
1065
+ */
1066
+ setAmbientColor(color: Record<number, minecraftserver.RGB> | minecraftserver.RGB): void;
1067
+ /**
1068
+ * @remarks
1069
+ * Sets the ambient illuminance for lighting in Vibrant Visuals
1070
+ *
1071
+ * This function can't be called in restricted-execution mode.
1072
+ *
1073
+ * @throws This function can throw errors.
1074
+ *
1075
+ * {@link minecraftcommon.InvalidArgumentError}
1076
+ */
1077
+ setAmbientIlluminance(illuminance: number | Record<number, number>): void;
1078
+ /**
1079
+ * @remarks
1080
+ * Sets the emissive desaturation for lighting in Vibrant
1081
+ * Visuals
1082
+ *
1083
+ * This function can't be called in restricted-execution mode.
1084
+ *
1085
+ * @throws This function can throw errors.
1086
+ *
1087
+ * {@link minecraftcommon.InvalidArgumentError}
1088
+ */
1089
+ setEmissiveDesaturation(value: number): void;
1090
+ /**
1091
+ * @remarks
1092
+ * Sets the flash color for lighting in Vibrant Visuals
1093
+ *
1094
+ * This function can't be called in restricted-execution mode.
1095
+ *
1096
+ * @throws This function can throw errors.
1097
+ *
1098
+ * {@link minecraftcommon.InvalidArgumentError}
1099
+ */
1100
+ setFlashColor(color: Record<number, minecraftserver.RGB> | minecraftserver.RGB): void;
1101
+ /**
1102
+ * @remarks
1103
+ * Sets the flash illuminance for lighting in Vibrant Visuals
1104
+ *
1105
+ * This function can't be called in restricted-execution mode.
1106
+ *
1107
+ * @throws This function can throw errors.
1108
+ *
1109
+ * {@link minecraftcommon.InvalidArgumentError}
1110
+ */
1111
+ setFlashIlluminance(illuminance: number | Record<number, number>): void;
1112
+ /**
1113
+ * @remarks
1114
+ * Sets the moon color for lighting in Vibrant Visuals
1115
+ *
1116
+ * This function can't be called in restricted-execution mode.
1117
+ *
1118
+ * @throws This function can throw errors.
1119
+ *
1120
+ * {@link minecraftcommon.InvalidArgumentError}
1121
+ */
1122
+ setMoonColor(color: Record<number, minecraftserver.RGB> | minecraftserver.RGB): void;
1123
+ /**
1124
+ * @remarks
1125
+ * Sets the moon illuminance for lighting in Vibrant Visuals
1126
+ *
1127
+ * This function can't be called in restricted-execution mode.
1128
+ *
1129
+ * @throws This function can throw errors.
1130
+ *
1131
+ * {@link minecraftcommon.InvalidArgumentError}
1132
+ */
1133
+ setMoonIlluminance(illuminance: number | Record<number, number>): void;
1134
+ /**
1135
+ * @remarks
1136
+ * Sets the orbital offset for lighting in Vibrant Visuals
1137
+ *
1138
+ * This function can't be called in restricted-execution mode.
1139
+ *
1140
+ * @throws This function can throw errors.
1141
+ *
1142
+ * {@link minecraftcommon.InvalidArgumentError}
1143
+ */
1144
+ setOrbitalOffsetDegrees(degrees: number | Record<number, number>): void;
1145
+ /**
1146
+ * @remarks
1147
+ * Sets the sky intensity for lighting in Vibrant Visuals
1148
+ *
1149
+ * This function can't be called in restricted-execution mode.
1150
+ *
1151
+ * @throws This function can throw errors.
1152
+ *
1153
+ * {@link minecraftcommon.InvalidArgumentError}
1154
+ */
1155
+ setSkyIntensity(intensity: number | Record<number, number>): void;
1156
+ /**
1157
+ * @remarks
1158
+ * Sets the sun color for lighting in Vibrant Visuals
1159
+ *
1160
+ * This function can't be called in restricted-execution mode.
1161
+ *
1162
+ * @throws This function can throw errors.
1163
+ *
1164
+ * {@link minecraftcommon.InvalidArgumentError}
1165
+ */
1166
+ setSunColor(color: Record<number, minecraftserver.RGB> | minecraftserver.RGB): void;
1167
+ /**
1168
+ * @remarks
1169
+ * Sets the sun illuminance for lighting in Vibrant Visuals
1170
+ *
1171
+ * This function can't be called in restricted-execution mode.
1172
+ *
1173
+ * @throws This function can throw errors.
1174
+ *
1175
+ * {@link minecraftcommon.InvalidArgumentError}
1176
+ */
1177
+ setSunIlluminance(illuminance: number | Record<number, number>): void;
1178
+ }
1179
+
1180
+ /**
1181
+ * Used to affect water for Vibrant Visuals
1182
+ */
1183
+ export class BiomeWater {
1184
+ private constructor();
1185
+ /**
1186
+ * @remarks
1187
+ * Resets the CDOM to the value set by resource packs
1188
+ *
1189
+ * This function can't be called in restricted-execution mode.
1190
+ *
1191
+ * @throws This function can throw errors.
1192
+ *
1193
+ * {@link minecraftcommon.EngineError}
1194
+ */
1195
+ resetCDOM(): void;
1196
+ /**
1197
+ * @remarks
1198
+ * Resets the chlorophyll concentration to the value set by
1199
+ * resource packs
1200
+ *
1201
+ * This function can't be called in restricted-execution mode.
1202
+ *
1203
+ * @throws This function can throw errors.
1204
+ *
1205
+ * {@link minecraftcommon.EngineError}
1206
+ */
1207
+ resetChlorophyll(): void;
1208
+ /**
1209
+ * @remarks
1210
+ * Resets the suspended sediment to the value set by resource
1211
+ * packs
1212
+ *
1213
+ * This function can't be called in restricted-execution mode.
1214
+ *
1215
+ * @throws This function can throw errors.
1216
+ *
1217
+ * {@link minecraftcommon.EngineError}
1218
+ */
1219
+ resetSuspendedSediment(): void;
1220
+ /**
1221
+ * @remarks
1222
+ * Resets the wave depth to the value set by resource packs
1223
+ *
1224
+ * This function can't be called in restricted-execution mode.
1225
+ *
1226
+ * @throws This function can throw errors.
1227
+ *
1228
+ * {@link minecraftcommon.EngineError}
1229
+ */
1230
+ resetWavesDepth(): void;
1231
+ /**
1232
+ * @remarks
1233
+ * Resets the wave direction increment to the value set by
1234
+ * resource packs
1235
+ *
1236
+ * This function can't be called in restricted-execution mode.
1237
+ *
1238
+ * @throws This function can throw errors.
1239
+ *
1240
+ * {@link minecraftcommon.EngineError}
1241
+ */
1242
+ resetWavesDirectionIncrement(): void;
1243
+ /**
1244
+ * @remarks
1245
+ * Resets the wave frequency to the value set by resource packs
1246
+ *
1247
+ * This function can't be called in restricted-execution mode.
1248
+ *
1249
+ * @throws This function can throw errors.
1250
+ *
1251
+ * {@link minecraftcommon.EngineError}
1252
+ */
1253
+ resetWavesFrequency(): void;
1254
+ /**
1255
+ * @remarks
1256
+ * Resets the wave frequency scaling to the value set by
1257
+ * resource packs
1258
+ *
1259
+ * This function can't be called in restricted-execution mode.
1260
+ *
1261
+ * @throws This function can throw errors.
1262
+ *
1263
+ * {@link minecraftcommon.EngineError}
1264
+ */
1265
+ resetWavesFrequencyScaling(): void;
1266
+ /**
1267
+ * @remarks
1268
+ * Resets the wave mix to the value set by resource packs
1269
+ *
1270
+ * This function can't be called in restricted-execution mode.
1271
+ *
1272
+ * @throws This function can throw errors.
1273
+ *
1274
+ * {@link minecraftcommon.EngineError}
1275
+ */
1276
+ resetWavesMix(): void;
1277
+ /**
1278
+ * @remarks
1279
+ * Resets the wave octaves to the value set by resource packs
1280
+ *
1281
+ * This function can't be called in restricted-execution mode.
1282
+ *
1283
+ * @throws This function can throw errors.
1284
+ *
1285
+ * {@link minecraftcommon.EngineError}
1286
+ */
1287
+ resetWavesOctaves(): void;
1288
+ /**
1289
+ * @remarks
1290
+ * Resets the wave pull to the value set by resource packs
1291
+ *
1292
+ * This function can't be called in restricted-execution mode.
1293
+ *
1294
+ * @throws This function can throw errors.
1295
+ *
1296
+ * {@link minecraftcommon.EngineError}
1297
+ */
1298
+ resetWavesPull(): void;
1299
+ /**
1300
+ * @remarks
1301
+ * Resets the wave shape to the value set by resource packs
1302
+ *
1303
+ * This function can't be called in restricted-execution mode.
1304
+ *
1305
+ * @throws This function can throw errors.
1306
+ *
1307
+ * {@link minecraftcommon.EngineError}
1308
+ */
1309
+ resetWavesShape(): void;
1310
+ /**
1311
+ * @remarks
1312
+ * Resets the wave speed to the value set by resource packs
1313
+ *
1314
+ * This function can't be called in restricted-execution mode.
1315
+ *
1316
+ * @throws This function can throw errors.
1317
+ *
1318
+ * {@link minecraftcommon.EngineError}
1319
+ */
1320
+ resetWavesSpeed(): void;
1321
+ /**
1322
+ * @remarks
1323
+ * Resets the wave speed scaling to the value set by resource
1324
+ * packs
1325
+ *
1326
+ * This function can't be called in restricted-execution mode.
1327
+ *
1328
+ * @throws This function can throw errors.
1329
+ *
1330
+ * {@link minecraftcommon.EngineError}
1331
+ */
1332
+ resetWavesSpeedScaling(): void;
1333
+ /**
1334
+ * @remarks
1335
+ * Sets the CDOM for water in Vibrant Visuals
1336
+ *
1337
+ * This function can't be called in restricted-execution mode.
1338
+ *
1339
+ * @param cdom
1340
+ * A number (range [0,15]). Used to set the CDOM. High
1341
+ * concentrations produce yellow to yellow-brown colors, due to
1342
+ * CDOM strongly absorbing blue wavelengths. Open oceans
1343
+ * typically have little to no CDOM, and thus retain a blue
1344
+ * appearance; fresh water sources, like rivers, tend to have
1345
+ * higher concentrations.
1346
+ * @throws This function can throw errors.
1347
+ *
1348
+ * {@link minecraftcommon.InvalidArgumentError}
1349
+ */
1350
+ setCDOM(cdom: number): void;
1351
+ /**
1352
+ * @remarks
1353
+ * Sets the chlorophyll concentration for water in Vibrant
1354
+ * Visuals
1355
+ *
1356
+ * This function can't be called in restricted-execution mode.
1357
+ *
1358
+ * @param chlorophyll
1359
+ * A number (range [0,10]). Used to set the chlorophyll
1360
+ * concentration. High concentrations produce green colors, due
1361
+ * to chlorophyll strongly absorbing blue and red wavelengths.
1362
+ * @throws This function can throw errors.
1363
+ *
1364
+ * {@link minecraftcommon.InvalidArgumentError}
1365
+ */
1366
+ setChlorophyll(chlorophyll: number): void;
1367
+ /**
1368
+ * @remarks
1369
+ * Sets the suspended sediment for water in Vibrant Visuals
1370
+ *
1371
+ * This function can't be called in restricted-execution mode.
1372
+ *
1373
+ * @param suspendedSediment
1374
+ * A number (range [0,300]). Used to set the suspended
1375
+ * sediment. High concentrations produce red to red-brown
1376
+ * colors, due to suspended sediment strongly absorbing blue
1377
+ * and green wavelengths. Suspended sediment, like clay and
1378
+ * silt, tend to be concentrated in rivers and can indicate
1379
+ * recent floods or sources of pollution.
1380
+ * @throws This function can throw errors.
1381
+ *
1382
+ * {@link minecraftcommon.InvalidArgumentError}
1383
+ */
1384
+ setSuspendedSediment(suspendedSediment: number): void;
1385
+ /**
1386
+ * @remarks
1387
+ * Sets the wave depth for water in Vibrant Visuals
1388
+ *
1389
+ * This function can't be called in restricted-execution mode.
1390
+ *
1391
+ * @param wavesDepth
1392
+ * A number (range [0,10]). Used to set the wave depth.
1393
+ * Determines how much waves displace the water surface. Larger
1394
+ * values will result in deeper waves, whereas smaller values
1395
+ * will produce shallower waves.
1396
+ * @throws This function can throw errors.
1397
+ *
1398
+ * {@link minecraftcommon.InvalidArgumentError}
1399
+ */
1400
+ setWavesDepth(wavesDepth: number): void;
1401
+ /**
1402
+ * @remarks
1403
+ * Sets the wave direction increment for water in Vibrant
1404
+ * Visuals
1405
+ *
1406
+ * This function can't be called in restricted-execution mode.
1407
+ *
1408
+ * @param wavesDirectionIncrement
1409
+ * A number (range [0.0f, 360.0f]). Used to set the wave
1410
+ * direction increment. An angle, in degrees, that controls how
1411
+ * much the heading changes between each octave.
1412
+ * @throws This function can throw errors.
1413
+ *
1414
+ * {@link minecraftcommon.InvalidArgumentError}
1415
+ */
1416
+ setWavesDirectionIncrement(wavesDirectionIncrement: number): void;
1417
+ /**
1418
+ * @remarks
1419
+ * Sets the wave frequency for water in Vibrant Visuals
1420
+ *
1421
+ * This function can't be called in restricted-execution mode.
1422
+ *
1423
+ * @param wavesFrequency
1424
+ * A number (range [0,10]). Used to set the wave frequency.
1425
+ * Determines how many waves there are per water block. Can
1426
+ * also be thought of as the size of the waves. Larger values
1427
+ * will create more tightly packed waves, whereas smaller
1428
+ * values will spread waves out over a wider area.
1429
+ * @throws This function can throw errors.
1430
+ *
1431
+ * {@link minecraftcommon.InvalidArgumentError}
1432
+ */
1433
+ setWavesFrequency(wavesFrequency: number): void;
1434
+ /**
1435
+ * @remarks
1436
+ * Sets the wave frequency scaling for water in Vibrant Visuals
1437
+ *
1438
+ * This function can't be called in restricted-execution mode.
1439
+ *
1440
+ * @param wavesFrequencyScaling
1441
+ * A number (range [0,2]). Used to set the wave frequency
1442
+ * scaling. Specifies how much wave frequency changes between
1443
+ * octaves. A value of 1 will result in no change between
1444
+ * octaves. Values higher than 1 will cause frequencies to
1445
+ * increase while values less than 1 will cause frequencies to
1446
+ * decrease.
1447
+ * @throws This function can throw errors.
1448
+ *
1449
+ * {@link minecraftcommon.InvalidArgumentError}
1450
+ */
1451
+ setWavesFrequencyScaling(wavesFrequencyScaling: number): void;
1452
+ /**
1453
+ * @remarks
1454
+ * Sets the wave mix for water in Vibrant Visuals
1455
+ *
1456
+ * This function can't be called in restricted-execution mode.
1457
+ *
1458
+ * @param wavesMix
1459
+ * A number (range [0.0, 1.0]). Used to set the wave mix.
1460
+ * Controls how much each octave is blended into the
1461
+ * neighboring octave.
1462
+ * @throws This function can throw errors.
1463
+ *
1464
+ * {@link minecraftcommon.InvalidArgumentError}
1465
+ */
1466
+ setWavesMix(wavesMix: number): void;
1467
+ /**
1468
+ * @remarks
1469
+ * Sets the wave octaves for water in Vibrant Visuals
1470
+ *
1471
+ * This function can't be called in restricted-execution mode.
1472
+ *
1473
+ * @param wavesOctaves
1474
+ * A number (range [1.0, 10]). Used to set the wave octaves.
1475
+ * Determines how many layers of waves to simulate; high values
1476
+ * result in more complex waves
1477
+ * @throws This function can throw errors.
1478
+ *
1479
+ * {@link minecraftcommon.InvalidArgumentError}
1480
+ */
1481
+ setWavesOctaves(wavesOctaves: number): void;
1482
+ /**
1483
+ * @remarks
1484
+ * Sets the wave pull for water in Vibrant Visuals
1485
+ *
1486
+ * This function can't be called in restricted-execution mode.
1487
+ *
1488
+ * @param wavesPull
1489
+ * A number (range [-1.0f, 1.0f]). Used to set the wave pull.
1490
+ * Controls how much smaller waves are pulled into larger
1491
+ * waves. A value of 0 results in no pull. Values larger than 0
1492
+ * will pull waves in a standard concave fashion, whereas
1493
+ * values less than 0 will pull waves in a convex fashion,
1494
+ * resulting in more pillowing waves as opposed to cresting
1495
+ * waves.
1496
+ * @throws This function can throw errors.
1497
+ *
1498
+ * {@link minecraftcommon.InvalidArgumentError}
1499
+ */
1500
+ setWavesPull(wavesPull: number): void;
1501
+ /**
1502
+ * @remarks
1503
+ * Sets the wave shape for water in Vibrant Visuals
1504
+ *
1505
+ * This function can't be called in restricted-execution mode.
1506
+ *
1507
+ * @param wavesShape
1508
+ * A number (range [1.0, 10]). Used to set the wave shape.
1509
+ * Adjusts the core shape of waves. A value of 1 results in a
1510
+ * pure sine wave, whereas values larger than 1 will produce
1511
+ * sharper waves.
1512
+ * @throws This function can throw errors.
1513
+ *
1514
+ * {@link minecraftcommon.InvalidArgumentError}
1515
+ */
1516
+ setWavesShape(wavesShape: number): void;
1517
+ /**
1518
+ * @remarks
1519
+ * Sets the wave speed for water in Vibrant Visuals
1520
+ *
1521
+ * This function can't be called in restricted-execution mode.
1522
+ *
1523
+ * @param wavesSpeed
1524
+ * A number (range [0.01,10]). Used to set the wave speed.
1525
+ * etermines the movement speed of the first wave and the
1526
+ * starting value of the Speed Scaling parameter.
1527
+ * @throws This function can throw errors.
1528
+ *
1529
+ * {@link minecraftcommon.InvalidArgumentError}
1530
+ */
1531
+ setWavesSpeed(wavesSpeed: number): void;
1532
+ /**
1533
+ * @remarks
1534
+ * Sets the wave speed scaling for water in Vibrant Visuals
1535
+ *
1536
+ * This function can't be called in restricted-execution mode.
1537
+ *
1538
+ * @param wavesSpeedScaling
1539
+ * A number (range [0.0,2]). Used to set the wave speed
1540
+ * scaling. Controls how much faster each subsequent octave
1541
+ * moves. A value of 1 will result in no change between
1542
+ * octaves. Values higher than 1 will cause speeds to increase
1543
+ * while values less than 1 will cause speeds to decrease.
1544
+ * @throws This function can throw errors.
1545
+ *
1546
+ * {@link minecraftcommon.InvalidArgumentError}
1547
+ */
1548
+ setWavesSpeedScaling(wavesSpeedScaling: number): void;
1549
+ }
1550
+
335
1551
  /**
336
1552
  * @remarks
337
1553
  * Retrieves the BiomeAtmospherics component to control
@@ -341,3 +1557,82 @@ export class BiomeAtmospherics {
341
1557
  *
342
1558
  */
343
1559
  export function getBiomeAtmospherics(biome: minecraftserver.BiomeType): BiomeAtmospherics;
1560
+ /**
1561
+ * @remarks
1562
+ * Retrieves the BiomeColorGrading component to control color
1563
+ * grading for Vibrant Visuals.
1564
+ *
1565
+ * This function can't be called in restricted-execution mode.
1566
+ *
1567
+ */
1568
+ export function getBiomeColorGrading(biome: minecraftserver.BiomeType): BiomeColorGrading;
1569
+ /**
1570
+ * @remarks
1571
+ * Retrieves the BiomeLighting component to control lighting
1572
+ * for Vibrant Visuals.
1573
+ *
1574
+ * This function can't be called in restricted-execution mode.
1575
+ *
1576
+ */
1577
+ export function getBiomeLighting(biome: minecraftserver.BiomeType): BiomeLighting;
1578
+ /**
1579
+ * @remarks
1580
+ * Retrieves the BiomeWater component to control water for
1581
+ * Vibrant Visuals
1582
+ *
1583
+ * This function can't be called in restricted-execution mode.
1584
+ *
1585
+ */
1586
+ export function getBiomeWater(biome: minecraftserver.BiomeType): BiomeWater;
1587
+ /**
1588
+ * @remarks
1589
+ * Retrieves the PlayerAtmospherics component to control
1590
+ * atmospheric scattering for a particular player in Vibrant
1591
+ * Visuals. This offers the same controls as BiomeAtmospherics,
1592
+ * but PlayerAtmospherics controls will always take precedence
1593
+ * over BiomeAtmospherics.
1594
+ *
1595
+ * This function can't be called in restricted-execution mode.
1596
+ *
1597
+ */
1598
+ export function getPlayerAtmospherics(
1599
+ biome: minecraftserver.BiomeType,
1600
+ player: minecraftserver.Player,
1601
+ ): BiomeAtmospherics;
1602
+ /**
1603
+ * @remarks
1604
+ * Retrieves the PlayerColorGrading component to control color
1605
+ * grading for a particular player in Vibrant Visuals. This
1606
+ * offers the same controls as BiomeColorGrading, but
1607
+ * PlayerColorGrading controls will always take precedence over
1608
+ * BiomeColorGrading.
1609
+ *
1610
+ * This function can't be called in restricted-execution mode.
1611
+ *
1612
+ */
1613
+ export function getPlayerColorGrading(
1614
+ biome: minecraftserver.BiomeType,
1615
+ player: minecraftserver.Player,
1616
+ ): BiomeColorGrading;
1617
+ /**
1618
+ * @remarks
1619
+ * Retrieves the PlayerLighting component to control lighting
1620
+ * for a particular player in Vibrant Visuals. This offers the
1621
+ * same controls as BiomeLighting, but PlayerLighting controls
1622
+ * will always take precedence over BiomeLighting.
1623
+ *
1624
+ * This function can't be called in restricted-execution mode.
1625
+ *
1626
+ */
1627
+ export function getPlayerLighting(biome: minecraftserver.BiomeType, player: minecraftserver.Player): BiomeLighting;
1628
+ /**
1629
+ * @remarks
1630
+ * Retrieves the PlayerWater component to control water for a
1631
+ * particular player in Vibrant Visuals. This offers the same
1632
+ * controls as BiomeWater, but PlayerWater controls will always
1633
+ * take precedence over BiomeWater.
1634
+ *
1635
+ * This function can't be called in restricted-execution mode.
1636
+ *
1637
+ */
1638
+ export function getPlayerWater(biome: minecraftserver.BiomeType, player: minecraftserver.Player): BiomeWater;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@minecraft/server-graphics",
3
- "version": "1.0.0-beta.1.26.30-preview.27",
3
+ "version": "1.0.0-beta.1.26.30-preview.30",
4
4
  "description": "",
5
5
  "contributors": [
6
6
  {
@@ -14,7 +14,7 @@
14
14
  ],
15
15
  "peerDependencies": {
16
16
  "@minecraft/common": "^1.0.0",
17
- "@minecraft/server": "^1.17.0 || ^2.0.0 || ^2.9.0-beta.1.26.30-preview.27"
17
+ "@minecraft/server": "^1.17.0 || ^2.0.0 || ^2.9.0-beta.1.26.30-preview.30"
18
18
  },
19
19
  "license": "MIT"
20
20
  }