@minecraft/server-gametest 1.0.0-beta.1.19.80-preview.21 → 1.0.0-beta.1.19.80-preview.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +2 -44
- package/package.json +2 -2
package/index.d.ts
CHANGED
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@@ -17,7 +17,7 @@
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* ```json
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* {
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* "module_name": "@minecraft/server-gametest",
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* "version": "1.0.0-internal.1.19.80-preview.
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* "version": "1.0.0-internal.1.19.80-preview.23"
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* }
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* ```
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*
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@@ -99,7 +99,6 @@ export class GameTestSequence {
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* @remarks
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* Runs the given callback every tick for the given number of
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* ticks.
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* @param tickCount
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* @param callback
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* Callback function to execute.
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* @returns
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@@ -177,12 +176,11 @@ export class RegistrationBuilder {
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* RegistrationBuilder object where additional configuration
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* methods can be called.
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*/
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batch(batchName:
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batch(batchName: string): RegistrationBuilder;
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/**
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* @remarks
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* Sets the maximum number of times a test will try to rerun if
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* it fails.
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* @param attemptCount
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* @returns
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* RegistrationBuilder object where additional configuration
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* methods can be called.
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@@ -192,7 +190,6 @@ export class RegistrationBuilder {
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* @remarks
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* Sets the maximum number of ticks a test will run for before
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* timing out and failing.
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* @param tickCount
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* @returns
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* RegistrationBuilder object where additional configuration
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* methods can be called.
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@@ -226,7 +223,6 @@ export class RegistrationBuilder {
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* @remarks
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* Sets the number of successful test runs to be considered
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* successful.
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* @param attemptCount
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* @returns
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* RegistrationBuilder object where additional configuration
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* methods can be called.
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@@ -236,14 +232,12 @@ export class RegistrationBuilder {
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* @remarks
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* If true, runs the test in all four rotations when run via
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* /gametest runset.
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* @param rotate
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*/
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rotateTest(rotate: boolean): RegistrationBuilder;
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/**
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* @remarks
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* Sets the number of ticks for a test to wait before executing
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* when the structure is spawned.
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* @param tickCount
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* @returns
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* RegistrationBuilder object where additional configuration
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* methods can be called.
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* Sets the name of the structure for a test to use. "xyz:bar"
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* will load `/structures/xyz/bar.mcstructure` from the
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* behavior pack stack.
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* @param structureName
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* @returns
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* RegistrationBuilder object where additional configuration
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* methods can be called.
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@@ -264,7 +257,6 @@ export class RegistrationBuilder {
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* @remarks
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* Adds a tag to a test. You can run all tests with a given tag
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* with `/gametest runset <tag>`.
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* @param tag
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* @returns
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* RegistrationBuilder object where additional configuration
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* methods can be called.
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@@ -287,14 +279,11 @@ export class SculkSpreader {
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* @remarks
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* Adds a cursor - which is a notional waypoint that the sculk
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* will spread in the direction of.
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* @param offset
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* @param charge
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*/
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addCursorsWithOffset(offset: minecraftserver.Vector3, charge: number): void;
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/**
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* @remarks
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* Retrieves the current position of the specified cursor.
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* @param index
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* @throws This function can throw errors.
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*/
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getCursorPosition(index: number): minecraftserver.Vector3;
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@@ -342,7 +331,6 @@ export class SimulatedPlayer extends minecraftserver.Player {
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* player was not on cooldown and had a valid target. The
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* attack can be performed at any distance and does not require
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* line of sight to the target entity.
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* @param entity
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* @throws This function can throw errors.
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*/
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attackEntity(entity: minecraftserver.Entity): boolean;
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@@ -417,7 +405,6 @@ export class SimulatedPlayer extends minecraftserver.Player {
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* @remarks
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* Rotates the simulated player's head/body to look at the
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* given block location.
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* @param blockLocation
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* @throws This function can throw errors.
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*/
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lookAtBlock(blockLocation: minecraftserver.Vector3): void;
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* @remarks
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* Rotates the simulated player's head/body to look at the
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* given entity.
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* @param entity
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* @throws This function can throw errors.
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*/
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lookAtEntity(entity: minecraftserver.Entity): void;
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* @remarks
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* Rotates the simulated player's head/body to look at the
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* given location.
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* @param location
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* @throws This function can throw errors.
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*/
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lookAtLocation(location: minecraftserver.Vector3): void;
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* @remarks
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* Orders the simulated player to walk in the given direction
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* relative to the GameTest.
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* @param westEast
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* @param northSouth
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* @param speed
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* @throws This function can throw errors.
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*/
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move(westEast: number, northSouth: number, speed?: number): void;
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* @remarks
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* Orders the simulated player to walk in the given direction
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* relative to the player's current rotation.
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* @param leftRight
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* @param backwardForward
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* @param speed
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* @throws This function can throw errors.
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*/
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moveRelative(leftRight: number, backwardForward: number, speed?: number): void;
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* location in a straight line. If a move or navigation is
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* already playing, this will override the last
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* move/navigation.
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* @param blockLocation
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* @param speed
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* @throws This function can throw errors.
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*/
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moveToBlock(blockLocation: minecraftserver.Vector3, speed?: number): void;
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* Orders the simulated player to move to the given location in
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* a straight line. If a move or navigation is already playing,
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* this will override the last move/navigation.
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* @param location
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* @param speed
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* @throws This function can throw errors.
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*/
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moveToLocation(location: minecraftserver.Vector3, speed?: number): void;
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* that if the simulated player gets stuck, that simulated
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* player will stop. The player must be touching the ground in
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* order to start navigation.
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* @param blockLocation
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* @throws This function can throw errors.
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*/
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navigateToBlock(blockLocation: minecraftserver.Vector3, speed?: number): minecraftserver.NavigationResult;
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* Will use navigation to follow the selected entity to within
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* a one block radius. If a move or navigation is already
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* playing, this will override the last move/navigation.
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* @throws This function can throw errors.
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*/
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navigateToEntity(entity: minecraftserver.Entity, speed?: number): minecraftserver.NavigationResult;
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* the simulated player gets stuck, that simulated player will
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* stop. The player must be touching the ground in order to
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* start navigation.
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*/
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navigateToLocation(location: minecraftserver.Vector3, speed?: number): minecraftserver.NavigationResult;
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* @remarks
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* Causes the simulated player to turn by the provided angle,
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* relative to the player's current rotation.
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* @throws This function can throw errors.
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*/
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rotateBody(angleInDegrees: number): void;
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* Causes the simulated player to turn to face the provided
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* angle, relative to the GameTest.
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*/
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setBodyRotation(angleInDegrees: number): void;
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* These well-known tags can be used to classify different
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* tests into suites to run.
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*/
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// tslint:disable-next-line:no-unnecessary-class
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export class Tags {
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protected constructor();
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/**
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rotateDirection(direction: minecraftserver.Direction): minecraftserver.Direction;
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/**
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rotateVector(vector: minecraftserver.Vector): minecraftserver.Vector;
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* 'minecraft:' is assumed. Note that an optional initial spawn
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* event can be specified between less than/greater than signs
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* (e.g., namespace:entityType<spawnEvent>).
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* The spawned entity. If the entity cannot be spawned, returns
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* undefined.
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* (e.g., namespace:entityType<spawnEvent>).
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* The spawned entity. If the entity cannot be spawned, returns
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* undefined.
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spawnSimulatedPlayer(
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* This method is frequently used in conjunction with methods
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* @param entityTypeIdentifier
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* @param blockLocation
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* @remarks
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* @param event
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* Event to trigger. Valid values include minecraft:drip,
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* minecraft:grow_stalagtite, minecraft:grow_stalagmite,
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* minecraft:grow_up, minecraft:grow_down and
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triggerInternalBlockEvent(blockLocation: minecraftserver.Vector3, event: string, eventParameters?: number[]): void;
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package/package.json
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{
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"name": "@minecraft/server-gametest",
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"version": "1.0.0-beta.1.19.80-preview.
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"version": "1.0.0-beta.1.19.80-preview.23",
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"description": "",
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"contributors": [
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{
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}
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],
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"dependencies": {
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"@minecraft/server": "1.2.0-beta.1.19.80-preview.
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"@minecraft/server": "1.2.0-beta.1.19.80-preview.23"
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},
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"license": "MIT"
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}
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