@minecraft/server-gametest 0.1.0-rc.1.21.30-preview.23

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package/.eslintrc.json ADDED
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+ {
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+ "env": {
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+ "browser": true,
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+ "es2021": true
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+ },
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+ "extends": [
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+ "eslint:recommended",
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+ "plugin:@typescript-eslint/recommended"
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+ ],
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+ "overrides": [
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+ ],
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+ "parser": "@typescript-eslint/parser",
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+ "parserOptions": {
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+ "ecmaVersion": "latest",
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+ "sourceType": "module"
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+ },
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+ "plugins": [
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+ "@typescript-eslint"
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+ ],
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+ "rules": {
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+ "@typescript-eslint/no-explicit-any": "off"
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+ }
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+ }
package/README.md ADDED
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+ # `@minecraft/server-gametest`
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+
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+ The @minecraft/server-gametest module provides scriptable APIs for scaffolding and testing content experiences in Minecraft.
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+
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+ ## **NOTE: This version of this module is still in pre-release. It may change or it may be removed in future releases.**
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+
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+ See full documentation for this module here:
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+
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+ https://learn.microsoft.com/en-us/minecraft/creator/scriptapi/minecraft/server-gametest/minecraft-server-gametest
package/index.d.ts ADDED
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+ // Type definitions for Minecraft Bedrock Edition script APIs
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+ // Project: https://docs.microsoft.com/minecraft/creator/
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+ // Definitions by: Jake Shirley <https://github.com/JakeShirley>
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+ // Mike Ammerlaan <https://github.com/mammerla>
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+
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+ /* *****************************************************************************
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+ Copyright (c) Microsoft Corporation.
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+ ***************************************************************************** */
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+ /**
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+ * @preview
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+ * @packageDocumentation
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+ * The @minecraft/server-gametest module provides scriptable
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+ * APIs for scaffolding and testing content experiences in
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+ * Minecraft.
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+ *
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+ * Manifest Details
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+ * ```json
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+ * {
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+ * "module_name": "@minecraft/server-gametest",
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+ * "version": "0.1.0"
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+ * }
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+ * ```
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+ *
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+ */
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+ import * as minecraftcommon from '@minecraft/common';
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+ import * as mojangminecraft from 'mojang-minecraft';
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+ /**
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+ * A simulated player can be used within GameTests to represent
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+ * how a player moves throughout the world and to support
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+ * testing of how entities and the environment will react to a
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+ * player. This type derives much of its structure and methods
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+ * from the {@link @minecraft/server.Player} type. Note that
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+ * many types of events that may be available for entities more
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+ * broadly, such as item use events, may not fire in the same
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+ * capacity for simulated players.
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+ */
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+ // @ts-ignore Class inheritance allowed for native defined classes
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+ export class SimulatedPlayer extends mojangminecraft.Player {
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+ private constructor();
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+ }
package/package.json ADDED
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+ {
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+ "name": "@minecraft/server-gametest",
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+ "version": "0.1.0-rc.1.21.30-preview.23",
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+ "description": "",
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+ "contributors": [
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+ {
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+ "name": "Jake Shirley",
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+ "email": "jake@xbox.com"
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+ },
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+ {
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+ "name": "Mike Ammerlaan",
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+ "email": "mikeam@microsoft.com"
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+ }
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+ ],
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+ "dependencies": {
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+ "@minecraft/common": "^1.0.0",
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+ "mojang-minecraft": "^0.1.0-rc.1.21.30-preview.23"
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+ },
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+ "license": "MIT"
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+ }
package/tsconfig.json ADDED
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+ {
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+ "compilerOptions": {
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+ "module": "commonjs",
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+ "lib": ["es6"],
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+ "target": "es6",
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+ "forceConsistentCasingInFileNames": true,
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+ "noEmit": true,
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+ "noImplicitAny": true,
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+ "noImplicitThis": true,
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+ "strictFunctionTypes": true,
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+ "strictNullChecks": true,
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+ "baseUrl": "../",
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+ "typeRoots": ["../"],
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+ "types": []
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+ },
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+ "files": [
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+ "index.d.ts",
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+ "tests.ts"
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+ ]
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+ }