@minecraft/server-editor 0.1.0-beta.1.20.60-preview.21 → 0.1.0-beta.1.20.60-preview.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +123 -1
- package/package.json +2 -2
package/index.d.ts
CHANGED
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@@ -14,7 +14,7 @@
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* ```json
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* {
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* "module_name": "@minecraft/server-editor",
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-
* "version": "0.1.0-beta.1.20.60-preview.
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* "version": "0.1.0-beta.1.20.60-preview.23"
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* }
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* ```
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*
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@@ -1636,6 +1636,17 @@ export class SimulationState {
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*/
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export class TransactionManager {
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private constructor();
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/**
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* @remarks
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* This function can't be called in read-only mode.
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*
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* @throws This function can throw errors.
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*/
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addUserDefinedOperation(
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transactionHandlerId: UserDefinedTransactionHandlerId,
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operationData: string,
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operationName?: string,
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): void;
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/**
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* @remarks
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* Commit all of the transaction operations currently attached
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@@ -1667,6 +1678,16 @@ export class TransactionManager {
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* @throws This function can throw errors.
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*/
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commitTrackedChanges(): number;
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/**
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* @remarks
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* This function can't be called in read-only mode.
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*
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* @throws This function can throw errors.
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*/
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createUserDefinedTransactionHandler(
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undoClosure: (arg: string) => void,
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redoClosure: (arg: string) => void,
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): UserDefinedTransactionHandlerId;
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/**
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* @remarks
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* Discard the currently open transaction without committing it
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undoSize(): number;
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}
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/**
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* A strongly typed transaction handle to enforce type safety
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* when adding user defined transactions.<br> This transaction
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* handle becomes the context for adding the transaction to the
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* transaction manager.<br> You can obtain one of these handles
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* by calling {@link registerUserDefinedTransactionHandler}
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*/
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export declare class UserDefinedTransactionHandle<T> {
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/**
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* @remarks
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* Constructs a new instance of the
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* `UserDefinedTransactionHandle` class
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*
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*/
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constructor(nativeHandle: UserDefinedTransactionHandlerId, transactionManager: TransactionManager);
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/**
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* @remarks
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* Add a user defined transaction operation to the transaction
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* manager with a payload of the specified type. This allows
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* the extension to open a transaction, and insert custom data
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* objects into the transaction log which are stored until an
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* undo or redo event occurs. The payload data added here is
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* stored and then passed to the undo/redo handlers (registered
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* with {@link registerUserDefinedTransactionHandler}) when an
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* undo/redo event is requested. NOTE:<br> Transactions can
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* contain multiple operations - you can open a transaction and
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* add any (reasonable) number of operations to it (of the same
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* or differing types) before committing to the transaction
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* log. NOTE/WARNING:<br> The payload data is serialized to
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* JSON before being inserted into the transaction log and the
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* underlying implementation uses the JSON.stringify() function
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* to serialize the data. Any non-primitive data, such as
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* classes or minecraft native objects will not serialize to
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* JSON properly, so you should avoid using them as payload
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* data.
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*
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* @param payload
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* The data object to be inserted into the transaction log.
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* @param transactionName
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* A string name that will be associated with this operation
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*/
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addUserDefinedOperation(payload: T, transactionName: string): void;
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}
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export class UserDefinedTransactionHandlerId {
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private constructor();
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}
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/**
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* Interface used to specify the options when a clipboard item
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* is being written to the world
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@@ -2018,6 +2087,7 @@ export interface PlaytestGameOptions {
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showCoordinates?: boolean;
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spawnPosition?: minecraftserver.Vector3;
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timeOfDay?: number;
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weather?: number;
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}
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/**
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@@ -2815,4 +2885,56 @@ export declare function registerEditorExtension<PerPlayerStorageType = Record<st
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shutdownFunction: ShutdownFunctionType<PerPlayerStorageType>,
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options?: IRegisterExtensionOptionalParameters,
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): Extension;
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/**
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* @remarks
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* Creates a strongly typed transaction handle to enforce type
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* safety when adding user defined transactions. This function
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* is a wrapper around the more generalized transaction manager
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* API for script based transactions. Any Editor Extension that
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* needs to insert data into the transaction log for undo/redo
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* should use this function to create a handler for the
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* specific type of data that needs to be inserted. When a
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* transaction is undone/redone, the associated handler
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* function will be invoked with a copy of the payload data
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* that was inserted into the log. As a general rule,
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* transaction data should contain 2 things:<br> 1. The data
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* that will be used to perform the operation we're trying to
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* record<br> 2. The data that will be used to restore the
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* state of the program to what it was before the
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* operation.<br> NOTE/WARNING:<br> The payload data is
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* serialized to JSON before being inserted into the
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* transaction log and the underlying implementation uses the
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* JSON.stringify() function to serialize the data. Any
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* non-primitive data, such as classes or minecraft native
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* objects will not serialize to JSON properly, so you should
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* avoid using them as payload data.
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*
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* @param transactionManager
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* A reference to the TransactionManager (from the extension
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* context for your extension)
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* @param undoHandler
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* A function that will be invoked when the transaction is
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* undone. The function will be passed a copy of the payload
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* data that was inserted into the transaction log.
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* @param redoHandler
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* A function that will be invoked when the transaction is
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* redone. The function will be passed a copy of the payload
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* data that was inserted into the transaction log.
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* @returns
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* - {@link UserDefinedTransactionHandle} - A strongly typed
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* transaction handle that can be used to add transactions to
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* the transaction manager.
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*/
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export declare function registerUserDefinedTransactionHandler<T>(
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transactionManager: TransactionManager,
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undoHandler: (payload: T) => void,
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redoHandler: (payload: T) => void,
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): UserDefinedTransactionHandle<T>;
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/**
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* @remarks
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* Small utility for getting a string from an unknown exception
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* type
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*
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*/
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export declare function stringFromException(e: unknown): string;
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export const editor: MinecraftEditor;
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package/package.json
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{
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"name": "@minecraft/server-editor",
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"version": "0.1.0-beta.1.20.60-preview.
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"version": "0.1.0-beta.1.20.60-preview.23",
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"description": "",
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"contributors": [
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{
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],
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"dependencies": {
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"@minecraft/common": "^1.0.0",
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"@minecraft/server": "^1.9.0-beta.1.20.60-preview.
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"@minecraft/server": "^1.9.0-beta.1.20.60-preview.23"
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},
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"license": "MIT"
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}
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