@minecraft/math 2.2.11 → 2.3.0

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Files changed (46) hide show
  1. package/api-report/math.api.md +127 -0
  2. package/dist/minecraft-math.d.ts +1034 -431
  3. package/dist/minecraft-math.js +833 -6
  4. package/dist/minecraft-math.js.map +3 -3
  5. package/lib/__mocks__/minecraft-server.js +17 -0
  6. package/lib/__mocks__/minecraft-server.js.map +1 -0
  7. package/lib/src/aabb/coreHelpers.js +282 -0
  8. package/lib/src/aabb/coreHelpers.js.map +1 -0
  9. package/lib/src/aabb/coreHelpers.test.js +227 -0
  10. package/lib/src/aabb/coreHelpers.test.js.map +1 -0
  11. package/lib/src/aabb/index.js +4 -0
  12. package/lib/src/aabb/index.js.map +1 -0
  13. package/lib/src/general/clamp.js.map +1 -0
  14. package/lib/src/general/index.js.map +1 -0
  15. package/lib/{index.js → src/index.js} +1 -0
  16. package/lib/src/index.js.map +1 -0
  17. package/lib/src/index.test.js.map +1 -0
  18. package/lib/{vector3 → src/vector3}/coreHelpers.js +294 -2
  19. package/lib/src/vector3/coreHelpers.js.map +1 -0
  20. package/lib/src/vector3/coreHelpers.test.js +578 -0
  21. package/lib/src/vector3/coreHelpers.test.js.map +1 -0
  22. package/lib/src/vector3/index.js.map +1 -0
  23. package/lib/src/vector3/vectorWrapper.js +509 -0
  24. package/lib/src/vector3/vectorWrapper.js.map +1 -0
  25. package/lib/src/vector3/vectorWrapper.test.js +575 -0
  26. package/lib/src/vector3/vectorWrapper.test.js.map +1 -0
  27. package/lib/types/math-beta.d.ts +1034 -431
  28. package/lib/types/math-public.d.ts +1034 -431
  29. package/lib/types/math.d.ts +1034 -431
  30. package/package.json +1 -1
  31. package/lib/general/clamp.js.map +0 -1
  32. package/lib/general/index.js.map +0 -1
  33. package/lib/index.js.map +0 -1
  34. package/lib/index.test.js.map +0 -1
  35. package/lib/vector3/coreHelpers.js.map +0 -1
  36. package/lib/vector3/coreHelpers.test.js +0 -264
  37. package/lib/vector3/coreHelpers.test.js.map +0 -1
  38. package/lib/vector3/index.js.map +0 -1
  39. package/lib/vector3/vectorWrapper.js +0 -230
  40. package/lib/vector3/vectorWrapper.js.map +0 -1
  41. package/lib/vector3/vectorWrapper.test.js +0 -228
  42. package/lib/vector3/vectorWrapper.test.js.map +0 -1
  43. /package/lib/{general → src/general}/clamp.js +0 -0
  44. /package/lib/{general → src/general}/index.js +0 -0
  45. /package/lib/{index.test.js → src/index.test.js} +0 -0
  46. /package/lib/{vector3 → src/vector3}/index.js +0 -0
@@ -0,0 +1,509 @@
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+ // Copyright (c) Microsoft Corporation.
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+ // Licensed under the MIT License.
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+ import { Vector2Utils, Vector3Utils, VectorXZUtils } from './coreHelpers.js';
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+ /**
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+ * Vector3 wrapper class which can be used as a Vector3 for APIs on \@minecraft/server which require a Vector,
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+ * but also contain additional helper methods. This is an alternative to using the core Vector 3 utility
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+ * methods directly, for those who prefer a more object-oriented approach. This version of the class is mutable
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+ * and changes state inline.
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+ *
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+ * For an immutable version of the build, use ImmutableVector3Builder.
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+ *
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+ * @public
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+ */
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+ export class Vector3Builder {
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+ x;
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+ y;
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+ z;
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+ constructor(first, second, z) {
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+ if (typeof first === 'object') {
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+ this.x = first.x;
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+ this.y = first.y;
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+ this.z = first.z;
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+ }
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+ else if (typeof first === 'string') {
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+ const parsed = Vector3Utils.fromString(first, second ?? ',');
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+ if (!parsed) {
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+ this.x = 0;
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+ this.y = 0;
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+ this.z = 0;
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+ return;
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+ }
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+ this.x = parsed.x;
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+ this.y = parsed.y;
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+ this.z = parsed.z;
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+ }
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+ else {
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+ this.x = first;
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+ this.y = second ?? 0;
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+ this.z = z ?? 0;
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+ }
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+ }
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+ /**
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+ * Assigns the values of the passed in vector to this vector. Returns itself.
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+ */
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+ assign(vec) {
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+ this.x = vec.x;
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+ this.y = vec.y;
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+ this.z = vec.z;
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+ return this;
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+ }
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+ /**
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+ * equals
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+ *
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+ * Check the equality of two vectors
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+ */
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+ equals(v) {
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+ return Vector3Utils.equals(this, v);
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+ }
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+ /**
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+ * add
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+ *
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+ * Adds the vector v to this, returning itself.
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+ */
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+ add(v) {
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+ return this.assign(Vector3Utils.add(this, v));
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+ }
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+ /**
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+ * subtract
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+ *
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+ * Subtracts the vector v from this, returning itself.
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+ */
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+ subtract(v) {
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+ return this.assign(Vector3Utils.subtract(this, v));
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+ }
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+ /** scale
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+ *
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+ * Scales this by the passed in value, returning itself.
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+ */
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+ scale(val) {
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+ return this.assign(Vector3Utils.scale(this, val));
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+ }
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+ /**
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+ * dot
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+ *
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+ * Computes the dot product of this and the passed in vector.
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+ */
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+ dot(vec) {
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+ return Vector3Utils.dot(this, vec);
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+ }
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+ /**
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+ * cross
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+ *
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+ * Computes the cross product of this and the passed in vector, returning itself.
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+ */
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+ cross(vec) {
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+ return this.assign(Vector3Utils.cross(this, vec));
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+ }
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+ /**
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+ * magnitude
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+ *
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+ * The magnitude of the vector
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+ */
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+ magnitude() {
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+ return Vector3Utils.magnitude(this);
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+ }
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+ /**
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+ * distance
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+ *
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+ * Calculate the distance between two vectors
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+ */
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+ distance(vec) {
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+ return Vector3Utils.distance(this, vec);
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+ }
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+ /**
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+ * normalize
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+ *
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+ * Normalizes this vector, returning itself.
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+ */
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+ normalize() {
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+ return this.assign(Vector3Utils.normalize(this));
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+ }
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+ /**
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+ * floor
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+ *
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+ * Floor the components of a vector to produce a new vector
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+ */
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+ floor() {
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+ return this.assign(Vector3Utils.floor(this));
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+ }
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+ /**
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+ * ceil
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+ *
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+ * Ceil the components of a vector to produce a new vector
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+ */
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+ ceil() {
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+ return this.assign(Vector3Utils.ceil(this));
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+ }
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+ /**
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+ * min
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+ *
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+ * Min the components of two vectors to produce a new vector
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+ */
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+ min(vec) {
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+ return this.assign(Vector3Utils.min(this, vec));
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+ }
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+ /**
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+ * max
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+ *
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+ * Max the components of two vectors to produce a new vector
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+ */
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+ max(vec) {
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+ return this.assign(Vector3Utils.max(this, vec));
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+ }
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+ /**
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+ * toString
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+ *
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+ * Create a string representation of a vector
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+ */
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+ toString(options) {
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+ return Vector3Utils.toString(this, options);
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+ }
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+ /**
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+ * clamp
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+ *
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+ * Clamps the components of a vector to limits to produce a new vector
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+ */
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+ clamp(limits) {
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+ return this.assign(Vector3Utils.clamp(this, limits));
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+ }
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+ /**
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+ * lerp
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+ *
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+ * Constructs a new vector using linear interpolation on each component from two vectors.
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+ */
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+ lerp(vec, t) {
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+ return this.assign(Vector3Utils.lerp(this, vec, t));
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+ }
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+ /**
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+ * slerp
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+ *
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+ * Constructs a new vector using spherical linear interpolation on each component from two vectors.
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+ */
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+ slerp(vec, t) {
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+ return this.assign(Vector3Utils.slerp(this, vec, t));
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+ }
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+ /**
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+ * multiply
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+ *
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+ * Element-wise multiplication of two vectors together.
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+ * Not to be confused with {@link Vector3Builder.dot} product or {@link Vector3Builder.cross} product
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+ */
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+ multiply(vec) {
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+ return this.assign(Vector3Utils.multiply(this, vec));
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+ }
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+ /**
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+ * rotateX
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+ *
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+ * Rotates the vector around the x axis counterclockwise (left hand rule)
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+ * @param a - Angle in radians
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+ */
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+ rotateX(a) {
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+ return this.assign(Vector3Utils.rotateX(this, a));
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+ }
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+ /**
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+ * rotateY
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+ *
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+ * Rotates the vector around the y axis counterclockwise (left hand rule)
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+ * @param a - Angle in radians
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+ */
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+ rotateY(a) {
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+ return this.assign(Vector3Utils.rotateY(this, a));
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+ }
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+ /**
214
+ * rotateZ
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+ *
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+ * Rotates the vector around the z axis counterclockwise (left hand rule)
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+ * @param a - Angle in radians
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+ */
219
+ rotateZ(a) {
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+ return this.assign(Vector3Utils.rotateZ(this, a));
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+ }
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+ }
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+ /**
224
+ * Vector2 wrapper class which can be used as a Vector2 for APIs on \@minecraft/server which require a Vector2.
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+ * @public
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+ */
227
+ export class Vector2Builder {
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+ x;
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+ y;
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+ constructor(first, second) {
231
+ if (typeof first === 'object') {
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+ this.x = first.x;
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+ this.y = first.y;
234
+ }
235
+ else if (typeof first === 'string') {
236
+ const parsed = Vector2Utils.fromString(first, second ?? ',');
237
+ if (!parsed) {
238
+ this.x = 0;
239
+ this.y = 0;
240
+ return;
241
+ }
242
+ this.x = parsed.x;
243
+ this.y = parsed.y;
244
+ }
245
+ else {
246
+ this.x = first;
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+ this.y = second ?? 0;
248
+ }
249
+ }
250
+ toString(options) {
251
+ return Vector2Utils.toString(this, options);
252
+ }
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+ /**
254
+ * Assigns the values of the passed in vector to this vector. Returns itself.
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+ */
256
+ assign(vec) {
257
+ this.x = vec.x;
258
+ this.y = vec.y;
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+ return this;
260
+ }
261
+ /**
262
+ * equals
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+ *
264
+ * Check the equality of two vectors
265
+ */
266
+ equals(v) {
267
+ return Vector2Utils.equals(this, v);
268
+ }
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+ /**
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+ * add
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+ *
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+ * Adds the vector v to this, returning itself.
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+ */
274
+ add(v) {
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+ return this.assign(Vector2Utils.add(this, v));
276
+ }
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+ /**
278
+ * subtract
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+ *
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+ * Subtracts the vector v from this, returning itself.
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+ */
282
+ subtract(v) {
283
+ return this.assign(Vector2Utils.subtract(this, v));
284
+ }
285
+ /** scale
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+ *
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+ * Scales this by the passed in value, returning itself.
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+ */
289
+ scale(val) {
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+ return this.assign(Vector2Utils.scale(this, val));
291
+ }
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+ /**
293
+ * dot
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+ *
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+ * Computes the dot product of this and the passed in vector.
296
+ */
297
+ dot(vec) {
298
+ return Vector2Utils.dot(this, vec);
299
+ }
300
+ /**
301
+ * magnitude
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+ *
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+ * The magnitude of the vector
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+ */
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+ magnitude() {
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+ return Vector2Utils.magnitude(this);
307
+ }
308
+ /**
309
+ * distance
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+ *
311
+ * Calculate the distance between two vectors
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+ */
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+ distance(vec) {
314
+ return Vector2Utils.distance(this, vec);
315
+ }
316
+ /**
317
+ * normalize
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+ *
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+ * Normalizes this vector, returning itself.
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+ */
321
+ normalize() {
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+ return this.assign(Vector2Utils.normalize(this));
323
+ }
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+ /**
325
+ * floor
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+ *
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+ * Floor the components of a vector to produce a new vector
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+ */
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+ floor() {
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+ return this.assign(Vector2Utils.floor(this));
331
+ }
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+ /**
333
+ * clamp
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+ *
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+ * Clamps the components of a vector to limits to produce a new vector
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+ */
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+ clamp(limits) {
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+ return this.assign(Vector2Utils.clamp(this, limits));
339
+ }
340
+ /**
341
+ * lerp
342
+ *
343
+ * Constructs a new vector using linear interpolation on each component from two vectors.
344
+ */
345
+ lerp(vec, t) {
346
+ return this.assign(Vector2Utils.lerp(this, vec, t));
347
+ }
348
+ /**
349
+ * slerp
350
+ *
351
+ * Constructs a new vector using spherical linear interpolation on each component from two vectors.
352
+ */
353
+ slerp(vec, t) {
354
+ return this.assign(Vector2Utils.slerp(this, vec, t));
355
+ }
356
+ /**
357
+ * multiply
358
+ *
359
+ * Element-wise multiplication of two vectors together.
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+ * Not to be confused with {@link Vector2Builder.dot} product
361
+ */
362
+ multiply(vec) {
363
+ return this.assign(Vector2Utils.multiply(this, vec));
364
+ }
365
+ }
366
+ /**
367
+ * VectorXZ wrapper class which can be used as a VectorXZ for APIs on \@minecraft/server which require a VectorXZ.
368
+ * @public
369
+ */
370
+ export class VectorXZBuilder {
371
+ x;
372
+ z;
373
+ constructor(first, second) {
374
+ if (typeof first === 'object') {
375
+ this.x = first.x;
376
+ this.z = first.z;
377
+ }
378
+ else if (typeof first === 'string') {
379
+ const parsed = VectorXZUtils.fromString(first, second ?? ',');
380
+ if (!parsed) {
381
+ this.x = 0;
382
+ this.z = 0;
383
+ return;
384
+ }
385
+ this.x = parsed.x;
386
+ this.z = parsed.z;
387
+ }
388
+ else {
389
+ this.x = first;
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+ this.z = second ?? 0;
391
+ }
392
+ }
393
+ toString(options) {
394
+ return VectorXZUtils.toString(this, options);
395
+ }
396
+ /**
397
+ * Assigns the values of the passed in vector to this vector. Returns itself.
398
+ */
399
+ assign(vec) {
400
+ this.x = vec.x;
401
+ this.z = vec.z;
402
+ return this;
403
+ }
404
+ /**
405
+ * equals
406
+ *
407
+ * Check the equality of two vectors
408
+ */
409
+ equals(v) {
410
+ return VectorXZUtils.equals(this, v);
411
+ }
412
+ /**
413
+ * add
414
+ *
415
+ * Adds the vector v to this, returning itself.
416
+ */
417
+ add(v) {
418
+ return this.assign(VectorXZUtils.add(this, v));
419
+ }
420
+ /**
421
+ * subtract
422
+ *
423
+ * Subtracts the vector v from this, returning itself.
424
+ */
425
+ subtract(v) {
426
+ return this.assign(VectorXZUtils.subtract(this, v));
427
+ }
428
+ /** scale
429
+ *
430
+ * Scales this by the passed in value, returning itself.
431
+ */
432
+ scale(val) {
433
+ return this.assign(VectorXZUtils.scale(this, val));
434
+ }
435
+ /**
436
+ * dot
437
+ *
438
+ * Computes the dot product of this and the passed in vector.
439
+ */
440
+ dot(vec) {
441
+ return VectorXZUtils.dot(this, vec);
442
+ }
443
+ /**
444
+ * magnitude
445
+ *
446
+ * The magnitude of the vector
447
+ */
448
+ magnitude() {
449
+ return VectorXZUtils.magnitude(this);
450
+ }
451
+ /**
452
+ * distance
453
+ *
454
+ * Calculate the distance between two vectors
455
+ */
456
+ distance(vec) {
457
+ return VectorXZUtils.distance(this, vec);
458
+ }
459
+ /**
460
+ * normalize
461
+ *
462
+ * Normalizes this vector, returning itself.
463
+ */
464
+ normalize() {
465
+ return this.assign(VectorXZUtils.normalize(this));
466
+ }
467
+ /**
468
+ * floor
469
+ *
470
+ * Floor the components of a vector to produce a new vector
471
+ */
472
+ floor() {
473
+ return this.assign(VectorXZUtils.floor(this));
474
+ }
475
+ /**
476
+ * clamp
477
+ *
478
+ * Clamps the components of a vector to limits to produce a new vector
479
+ */
480
+ clamp(limits) {
481
+ return this.assign(VectorXZUtils.clamp(this, limits));
482
+ }
483
+ /**
484
+ * lerp
485
+ *
486
+ * Constructs a new vector using linear interpolation on each component from two vectors.
487
+ */
488
+ lerp(vec, t) {
489
+ return this.assign(VectorXZUtils.lerp(this, vec, t));
490
+ }
491
+ /**
492
+ * slerp
493
+ *
494
+ * Constructs a new vector using spherical linear interpolation on each component from two vectors.
495
+ */
496
+ slerp(vec, t) {
497
+ return this.assign(VectorXZUtils.slerp(this, vec, t));
498
+ }
499
+ /**
500
+ * multiply
501
+ *
502
+ * Element-wise multiplication of two vectors together.
503
+ * Not to be confused with {@link VectorXZBuilder.dot} product
504
+ */
505
+ multiply(vec) {
506
+ return this.assign(VectorXZUtils.multiply(this, vec));
507
+ }
508
+ }
509
+ //# sourceMappingURL=vectorWrapper.js.map
@@ -0,0 +1 @@
1
+ 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