@minecraft/math 1.3.4 → 1.4.0

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@@ -1,434 +1,331 @@
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- var __getOwnPropNames = Object.getOwnPropertyNames;
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- var __commonJS = (cb, mod) => function __require() {
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- return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports;
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- };
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-
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  // lib/general/clamp.js
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- var require_clamp = __commonJS({
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- "lib/general/clamp.js"(exports) {
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- "use strict";
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.clampNumber = void 0;
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- function clampNumber(val, min, max) {
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- return Math.min(Math.max(val, min), max);
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- }
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- exports.clampNumber = clampNumber;
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- }
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- });
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+ function clampNumber(val, min, max) {
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+ return Math.min(Math.max(val, min), max);
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+ }
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  // lib/vector3/coreHelpers.js
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- var require_coreHelpers = __commonJS({
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- "lib/vector3/coreHelpers.js"(exports) {
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- "use strict";
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.VECTOR3_SOUTH = exports.VECTOR3_NORTH = exports.VECTOR3_EAST = exports.VECTOR3_WEST = exports.VECTOR3_ZERO = exports.VECTOR3_ONE = exports.VECTOR3_BACK = exports.VECTOR3_FORWARD = exports.VECTOR3_RIGHT = exports.VECTOR3_LEFT = exports.VECTOR3_DOWN = exports.VECTOR3_UP = exports.Vector2Utils = exports.Vector3Utils = void 0;
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- var clamp_1 = require_clamp();
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- var Vector3Utils = class _Vector3Utils {
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- /**
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- * equals
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- *
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- * Check the equality of two vectors
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- */
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- static equals(v1, v2) {
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- return v1.x === v2.x && v1.y === v2.y && v1.z === v2.z;
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- }
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- /**
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- * add
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- *
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- * Add two vectors to produce a new vector
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- */
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- static add(v1, v2) {
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- return { x: v1.x + v2.x, y: v1.y + v2.y, z: v1.z + v2.z };
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- }
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- /**
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- * subtract
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- *
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- * Subtract two vectors to produce a new vector (v1-v2)
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- */
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- static subtract(v1, v2) {
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- return { x: v1.x - v2.x, y: v1.y - v2.y, z: v1.z - v2.z };
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- }
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- /** scale
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- *
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- * Multiple all entries in a vector by a single scalar value producing a new vector
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- */
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- static scale(v1, scale) {
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- return { x: v1.x * scale, y: v1.y * scale, z: v1.z * scale };
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- }
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- /**
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- * dot
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- *
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- * Calculate the dot product of two vectors
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- */
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- static dot(a, b) {
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- return a.x * b.x + a.y * b.y + a.z * b.z;
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- }
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- /**
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- * cross
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- *
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- * Calculate the cross product of two vectors. Returns a new vector.
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- */
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- static cross(a, b) {
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- return {
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- x: a.y * b.z - a.z * b.y,
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- y: a.z * b.x - a.x * b.z,
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- z: a.x * b.y - a.y * b.x
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- };
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- }
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- /**
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- * magnitude
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- *
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- * The magnitude of a vector
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- */
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- static magnitude(v) {
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- return Math.sqrt(v.x ** 2 + v.y ** 2 + v.z ** 2);
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- }
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- /**
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- * distance
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- *
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- * Calculate the distance between two vectors
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- */
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- static distance(a, b) {
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- return _Vector3Utils.magnitude(_Vector3Utils.subtract(a, b));
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- }
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- /**
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- * normalize
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- *
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- * Takes a vector 3 and normalizes it to a unit vector
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- */
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- static normalize(v) {
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- const mag = _Vector3Utils.magnitude(v);
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- return { x: v.x / mag, y: v.y / mag, z: v.z / mag };
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- }
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- /**
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- * floor
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- *
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- * Floor the components of a vector to produce a new vector
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- */
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- static floor(v) {
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- return { x: Math.floor(v.x), y: Math.floor(v.y), z: Math.floor(v.z) };
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- }
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- /**
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- * toString
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- *
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- * Create a string representation of a vector3
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- */
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- static toString(v, options) {
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- const decimals = options?.decimals ?? 2;
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- const str = [v.x.toFixed(decimals), v.y.toFixed(decimals), v.z.toFixed(decimals)];
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- return str.join(options?.delimiter ?? ", ");
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- }
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- /**
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- * clamp
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- *
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- * Clamps the components of a vector to limits to produce a new vector
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- */
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- static clamp(v, limits) {
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- return {
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- x: (0, clamp_1.clampNumber)(v.x, limits?.min?.x ?? Number.MIN_SAFE_INTEGER, limits?.max?.x ?? Number.MAX_SAFE_INTEGER),
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- y: (0, clamp_1.clampNumber)(v.y, limits?.min?.y ?? Number.MIN_SAFE_INTEGER, limits?.max?.y ?? Number.MAX_SAFE_INTEGER),
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- z: (0, clamp_1.clampNumber)(v.z, limits?.min?.z ?? Number.MIN_SAFE_INTEGER, limits?.max?.z ?? Number.MAX_SAFE_INTEGER)
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- };
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- }
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- /**
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- * lerp
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- *
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- * Constructs a new vector using linear interpolation on each component from two vectors.
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- */
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- static lerp(a, b, t) {
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- return {
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- x: a.x + (b.x - a.x) * t,
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- y: a.y + (b.y - a.y) * t,
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- z: a.z + (b.z - a.z) * t
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- };
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- }
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- /**
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- * slerp
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- *
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- * Constructs a new vector using spherical linear interpolation on each component from two vectors.
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- */
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- static slerp(a, b, t) {
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- const theta = Math.acos(_Vector3Utils.dot(a, b));
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- const sinTheta = Math.sin(theta);
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- const ta = Math.sin((1 - t) * theta) / sinTheta;
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- const tb = Math.sin(t * theta) / sinTheta;
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- return _Vector3Utils.add(_Vector3Utils.scale(a, ta), _Vector3Utils.scale(b, tb));
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- }
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- };
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- exports.Vector3Utils = Vector3Utils;
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- var Vector2Utils = class {
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- /**
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- * toString
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- *
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- * Create a string representation of a vector2
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- */
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- static toString(v, options) {
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- const decimals = options?.decimals ?? 2;
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- const str = [v.x.toFixed(decimals), v.y.toFixed(decimals)];
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- return str.join(options?.delimiter ?? ", ");
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- }
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- };
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- exports.Vector2Utils = Vector2Utils;
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- exports.VECTOR3_UP = { x: 0, y: 1, z: 0 };
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- exports.VECTOR3_DOWN = { x: 0, y: -1, z: 0 };
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- exports.VECTOR3_LEFT = { x: -1, y: 0, z: 0 };
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- exports.VECTOR3_RIGHT = { x: 1, y: 0, z: 0 };
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- exports.VECTOR3_FORWARD = { x: 0, y: 0, z: 1 };
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- exports.VECTOR3_BACK = { x: 0, y: 0, z: -1 };
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- exports.VECTOR3_ONE = { x: 1, y: 1, z: 1 };
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- exports.VECTOR3_ZERO = { x: 0, y: 0, z: 0 };
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- exports.VECTOR3_WEST = { x: -1, y: 0, z: 0 };
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- exports.VECTOR3_EAST = { x: 1, y: 0, z: 0 };
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- exports.VECTOR3_NORTH = { x: 0, y: 0, z: 1 };
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- exports.VECTOR3_SOUTH = { x: 0, y: 0, z: -1 };
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- }
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- });
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-
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- // lib/vector3/vectorWrapper.js
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- var require_vectorWrapper = __commonJS({
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- "lib/vector3/vectorWrapper.js"(exports) {
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- "use strict";
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.Vector2Builder = exports.Vector3Builder = void 0;
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- var coreHelpers_1 = require_coreHelpers();
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- var Vector3Builder = class {
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- constructor(first, y, z) {
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- if (typeof first === "object") {
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- this.x = first.x;
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- this.y = first.y;
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- this.z = first.z;
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- } else {
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- this.x = first;
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- this.y = y ?? 0;
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- this.z = z ?? 0;
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- }
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- }
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- /**
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- * Assigns the values of the passed in vector to this vector. Returns itself.
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- */
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- assign(vec) {
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- this.x = vec.x;
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- this.y = vec.y;
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- this.z = vec.z;
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- return this;
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- }
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- /**
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- * equals
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- *
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- * Check the equality of two vectors
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- */
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- equals(v) {
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- return coreHelpers_1.Vector3Utils.equals(this, v);
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- }
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- /**
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- * add
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- *
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- * Adds the vector v to this, returning itself.
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- */
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- add(v) {
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- return this.assign(coreHelpers_1.Vector3Utils.add(this, v));
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- }
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- /**
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- * subtract
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- *
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- * Subtracts the vector v from this, returning itself.
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- */
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- subtract(v) {
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- return this.assign(coreHelpers_1.Vector3Utils.subtract(this, v));
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- }
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- /** scale
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- *
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- * Scales this by the passed in value, returning itself.
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- */
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- scale(val) {
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- return this.assign(coreHelpers_1.Vector3Utils.scale(this, val));
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- }
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- /**
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- * dot
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- *
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- * Computes the dot product of this and the passed in vector.
250
- */
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- dot(vec) {
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- return coreHelpers_1.Vector3Utils.dot(this, vec);
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- }
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- /**
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- * cross
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- *
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- * Computes the cross product of this and the passed in vector, returning itself.
258
- */
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- cross(vec) {
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- return this.assign(coreHelpers_1.Vector3Utils.cross(this, vec));
261
- }
262
- /**
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- * magnitude
264
- *
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- * The magnitude of the vector
266
- */
267
- magnitude() {
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- return coreHelpers_1.Vector3Utils.magnitude(this);
269
- }
270
- /**
271
- * distance
272
- *
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- * Calculate the distance between two vectors
274
- */
275
- distance(vec) {
276
- return coreHelpers_1.Vector3Utils.distance(this, vec);
277
- }
278
- /**
279
- * normalize
280
- *
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- * Normalizes this vector, returning itself.
282
- */
283
- normalize() {
284
- return this.assign(coreHelpers_1.Vector3Utils.normalize(this));
285
- }
286
- /**
287
- * floor
288
- *
289
- * Floor the components of a vector to produce a new vector
290
- */
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- floor() {
292
- return this.assign(coreHelpers_1.Vector3Utils.floor(this));
293
- }
294
- /**
295
- * toString
296
- *
297
- * Create a string representation of a vector
298
- */
299
- toString(options) {
300
- return coreHelpers_1.Vector3Utils.toString(this, options);
301
- }
302
- /**
303
- * clamp
304
- *
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- * Clamps the components of a vector to limits to produce a new vector
306
- */
307
- clamp(limits) {
308
- return this.assign(coreHelpers_1.Vector3Utils.clamp(this, limits));
309
- }
310
- /**
311
- * lerp
312
- *
313
- * Constructs a new vector using linear interpolation on each component from two vectors.
314
- */
315
- lerp(vec, t) {
316
- return this.assign(coreHelpers_1.Vector3Utils.lerp(this, vec, t));
317
- }
318
- /**
319
- * slerp
320
- *
321
- * Constructs a new vector using spherical linear interpolation on each component from two vectors.
322
- */
323
- slerp(vec, t) {
324
- return this.assign(coreHelpers_1.Vector3Utils.slerp(this, vec, t));
325
- }
326
- };
327
- exports.Vector3Builder = Vector3Builder;
328
- var Vector2Builder = class {
329
- constructor(first, y) {
330
- if (typeof first === "object") {
331
- this.x = first.x;
332
- this.y = first.y;
333
- } else {
334
- this.x = first;
335
- this.y = y ?? 0;
336
- }
337
- }
338
- toString(options) {
339
- return coreHelpers_1.Vector2Utils.toString(this, options);
340
- }
7
+ var Vector3Utils = class _Vector3Utils {
8
+ /**
9
+ * equals
10
+ *
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+ * Check the equality of two vectors
12
+ */
13
+ static equals(v1, v2) {
14
+ return v1.x === v2.x && v1.y === v2.y && v1.z === v2.z;
15
+ }
16
+ /**
17
+ * add
18
+ *
19
+ * Add two vectors to produce a new vector
20
+ */
21
+ static add(v1, v2) {
22
+ return { x: v1.x + v2.x, y: v1.y + v2.y, z: v1.z + v2.z };
23
+ }
24
+ /**
25
+ * subtract
26
+ *
27
+ * Subtract two vectors to produce a new vector (v1-v2)
28
+ */
29
+ static subtract(v1, v2) {
30
+ return { x: v1.x - v2.x, y: v1.y - v2.y, z: v1.z - v2.z };
31
+ }
32
+ /** scale
33
+ *
34
+ * Multiple all entries in a vector by a single scalar value producing a new vector
35
+ */
36
+ static scale(v1, scale) {
37
+ return { x: v1.x * scale, y: v1.y * scale, z: v1.z * scale };
38
+ }
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+ /**
40
+ * dot
41
+ *
42
+ * Calculate the dot product of two vectors
43
+ */
44
+ static dot(a, b) {
45
+ return a.x * b.x + a.y * b.y + a.z * b.z;
46
+ }
47
+ /**
48
+ * cross
49
+ *
50
+ * Calculate the cross product of two vectors. Returns a new vector.
51
+ */
52
+ static cross(a, b) {
53
+ return {
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+ x: a.y * b.z - a.z * b.y,
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+ y: a.z * b.x - a.x * b.z,
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+ z: a.x * b.y - a.y * b.x
341
57
  };
342
- exports.Vector2Builder = Vector2Builder;
343
58
  }
344
- });
345
-
346
- // lib/vector3/index.js
347
- var require_vector3 = __commonJS({
348
- "lib/vector3/index.js"(exports) {
349
- "use strict";
350
- var __createBinding = exports && exports.__createBinding || (Object.create ? function(o, m, k, k2) {
351
- if (k2 === void 0)
352
- k2 = k;
353
- var desc = Object.getOwnPropertyDescriptor(m, k);
354
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
355
- desc = { enumerable: true, get: function() {
356
- return m[k];
357
- } };
358
- }
359
- Object.defineProperty(o, k2, desc);
360
- } : function(o, m, k, k2) {
361
- if (k2 === void 0)
362
- k2 = k;
363
- o[k2] = m[k];
364
- });
365
- var __exportStar = exports && exports.__exportStar || function(m, exports2) {
366
- for (var p in m)
367
- if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports2, p))
368
- __createBinding(exports2, m, p);
59
+ /**
60
+ * magnitude
61
+ *
62
+ * The magnitude of a vector
63
+ */
64
+ static magnitude(v) {
65
+ return Math.sqrt(v.x ** 2 + v.y ** 2 + v.z ** 2);
66
+ }
67
+ /**
68
+ * distance
69
+ *
70
+ * Calculate the distance between two vectors
71
+ */
72
+ static distance(a, b) {
73
+ return _Vector3Utils.magnitude(_Vector3Utils.subtract(a, b));
74
+ }
75
+ /**
76
+ * normalize
77
+ *
78
+ * Takes a vector 3 and normalizes it to a unit vector
79
+ */
80
+ static normalize(v) {
81
+ const mag = _Vector3Utils.magnitude(v);
82
+ return { x: v.x / mag, y: v.y / mag, z: v.z / mag };
83
+ }
84
+ /**
85
+ * floor
86
+ *
87
+ * Floor the components of a vector to produce a new vector
88
+ */
89
+ static floor(v) {
90
+ return { x: Math.floor(v.x), y: Math.floor(v.y), z: Math.floor(v.z) };
91
+ }
92
+ /**
93
+ * toString
94
+ *
95
+ * Create a string representation of a vector3
96
+ */
97
+ static toString(v, options) {
98
+ const decimals = options?.decimals ?? 2;
99
+ const str = [v.x.toFixed(decimals), v.y.toFixed(decimals), v.z.toFixed(decimals)];
100
+ return str.join(options?.delimiter ?? ", ");
101
+ }
102
+ /**
103
+ * clamp
104
+ *
105
+ * Clamps the components of a vector to limits to produce a new vector
106
+ */
107
+ static clamp(v, limits) {
108
+ return {
109
+ x: clampNumber(v.x, limits?.min?.x ?? Number.MIN_SAFE_INTEGER, limits?.max?.x ?? Number.MAX_SAFE_INTEGER),
110
+ y: clampNumber(v.y, limits?.min?.y ?? Number.MIN_SAFE_INTEGER, limits?.max?.y ?? Number.MAX_SAFE_INTEGER),
111
+ z: clampNumber(v.z, limits?.min?.z ?? Number.MIN_SAFE_INTEGER, limits?.max?.z ?? Number.MAX_SAFE_INTEGER)
369
112
  };
370
- Object.defineProperty(exports, "__esModule", { value: true });
371
- __exportStar(require_coreHelpers(), exports);
372
- __exportStar(require_vectorWrapper(), exports);
373
113
  }
374
- });
375
-
376
- // lib/general/index.js
377
- var require_general = __commonJS({
378
- "lib/general/index.js"(exports) {
379
- "use strict";
380
- var __createBinding = exports && exports.__createBinding || (Object.create ? function(o, m, k, k2) {
381
- if (k2 === void 0)
382
- k2 = k;
383
- var desc = Object.getOwnPropertyDescriptor(m, k);
384
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
385
- desc = { enumerable: true, get: function() {
386
- return m[k];
387
- } };
388
- }
389
- Object.defineProperty(o, k2, desc);
390
- } : function(o, m, k, k2) {
391
- if (k2 === void 0)
392
- k2 = k;
393
- o[k2] = m[k];
394
- });
395
- var __exportStar = exports && exports.__exportStar || function(m, exports2) {
396
- for (var p in m)
397
- if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports2, p))
398
- __createBinding(exports2, m, p);
114
+ /**
115
+ * lerp
116
+ *
117
+ * Constructs a new vector using linear interpolation on each component from two vectors.
118
+ */
119
+ static lerp(a, b, t) {
120
+ return {
121
+ x: a.x + (b.x - a.x) * t,
122
+ y: a.y + (b.y - a.y) * t,
123
+ z: a.z + (b.z - a.z) * t
399
124
  };
400
- Object.defineProperty(exports, "__esModule", { value: true });
401
- __exportStar(require_clamp(), exports);
402
125
  }
403
- });
126
+ /**
127
+ * slerp
128
+ *
129
+ * Constructs a new vector using spherical linear interpolation on each component from two vectors.
130
+ */
131
+ static slerp(a, b, t) {
132
+ const theta = Math.acos(_Vector3Utils.dot(a, b));
133
+ const sinTheta = Math.sin(theta);
134
+ const ta = Math.sin((1 - t) * theta) / sinTheta;
135
+ const tb = Math.sin(t * theta) / sinTheta;
136
+ return _Vector3Utils.add(_Vector3Utils.scale(a, ta), _Vector3Utils.scale(b, tb));
137
+ }
138
+ };
139
+ var Vector2Utils = class {
140
+ /**
141
+ * toString
142
+ *
143
+ * Create a string representation of a vector2
144
+ */
145
+ static toString(v, options) {
146
+ const decimals = options?.decimals ?? 2;
147
+ const str = [v.x.toFixed(decimals), v.y.toFixed(decimals)];
148
+ return str.join(options?.delimiter ?? ", ");
149
+ }
150
+ };
151
+ var VECTOR3_UP = { x: 0, y: 1, z: 0 };
152
+ var VECTOR3_DOWN = { x: 0, y: -1, z: 0 };
153
+ var VECTOR3_LEFT = { x: -1, y: 0, z: 0 };
154
+ var VECTOR3_RIGHT = { x: 1, y: 0, z: 0 };
155
+ var VECTOR3_FORWARD = { x: 0, y: 0, z: 1 };
156
+ var VECTOR3_BACK = { x: 0, y: 0, z: -1 };
157
+ var VECTOR3_ONE = { x: 1, y: 1, z: 1 };
158
+ var VECTOR3_ZERO = { x: 0, y: 0, z: 0 };
159
+ var VECTOR3_WEST = { x: -1, y: 0, z: 0 };
160
+ var VECTOR3_EAST = { x: 1, y: 0, z: 0 };
161
+ var VECTOR3_NORTH = { x: 0, y: 0, z: 1 };
162
+ var VECTOR3_SOUTH = { x: 0, y: 0, z: -1 };
404
163
 
405
- // lib/index.js
406
- var require_lib = __commonJS({
407
- "lib/index.js"(exports) {
408
- var __createBinding = exports && exports.__createBinding || (Object.create ? function(o, m, k, k2) {
409
- if (k2 === void 0)
410
- k2 = k;
411
- var desc = Object.getOwnPropertyDescriptor(m, k);
412
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
413
- desc = { enumerable: true, get: function() {
414
- return m[k];
415
- } };
416
- }
417
- Object.defineProperty(o, k2, desc);
418
- } : function(o, m, k, k2) {
419
- if (k2 === void 0)
420
- k2 = k;
421
- o[k2] = m[k];
422
- });
423
- var __exportStar = exports && exports.__exportStar || function(m, exports2) {
424
- for (var p in m)
425
- if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports2, p))
426
- __createBinding(exports2, m, p);
427
- };
428
- Object.defineProperty(exports, "__esModule", { value: true });
429
- __exportStar(require_vector3(), exports);
430
- __exportStar(require_general(), exports);
164
+ // lib/vector3/vectorWrapper.js
165
+ var Vector3Builder = class {
166
+ constructor(first, y, z) {
167
+ if (typeof first === "object") {
168
+ this.x = first.x;
169
+ this.y = first.y;
170
+ this.z = first.z;
171
+ } else {
172
+ this.x = first;
173
+ this.y = y ?? 0;
174
+ this.z = z ?? 0;
175
+ }
176
+ }
177
+ /**
178
+ * Assigns the values of the passed in vector to this vector. Returns itself.
179
+ */
180
+ assign(vec) {
181
+ this.x = vec.x;
182
+ this.y = vec.y;
183
+ this.z = vec.z;
184
+ return this;
185
+ }
186
+ /**
187
+ * equals
188
+ *
189
+ * Check the equality of two vectors
190
+ */
191
+ equals(v) {
192
+ return Vector3Utils.equals(this, v);
193
+ }
194
+ /**
195
+ * add
196
+ *
197
+ * Adds the vector v to this, returning itself.
198
+ */
199
+ add(v) {
200
+ return this.assign(Vector3Utils.add(this, v));
201
+ }
202
+ /**
203
+ * subtract
204
+ *
205
+ * Subtracts the vector v from this, returning itself.
206
+ */
207
+ subtract(v) {
208
+ return this.assign(Vector3Utils.subtract(this, v));
209
+ }
210
+ /** scale
211
+ *
212
+ * Scales this by the passed in value, returning itself.
213
+ */
214
+ scale(val) {
215
+ return this.assign(Vector3Utils.scale(this, val));
216
+ }
217
+ /**
218
+ * dot
219
+ *
220
+ * Computes the dot product of this and the passed in vector.
221
+ */
222
+ dot(vec) {
223
+ return Vector3Utils.dot(this, vec);
224
+ }
225
+ /**
226
+ * cross
227
+ *
228
+ * Computes the cross product of this and the passed in vector, returning itself.
229
+ */
230
+ cross(vec) {
231
+ return this.assign(Vector3Utils.cross(this, vec));
232
+ }
233
+ /**
234
+ * magnitude
235
+ *
236
+ * The magnitude of the vector
237
+ */
238
+ magnitude() {
239
+ return Vector3Utils.magnitude(this);
240
+ }
241
+ /**
242
+ * distance
243
+ *
244
+ * Calculate the distance between two vectors
245
+ */
246
+ distance(vec) {
247
+ return Vector3Utils.distance(this, vec);
431
248
  }
432
- });
433
- export default require_lib();
249
+ /**
250
+ * normalize
251
+ *
252
+ * Normalizes this vector, returning itself.
253
+ */
254
+ normalize() {
255
+ return this.assign(Vector3Utils.normalize(this));
256
+ }
257
+ /**
258
+ * floor
259
+ *
260
+ * Floor the components of a vector to produce a new vector
261
+ */
262
+ floor() {
263
+ return this.assign(Vector3Utils.floor(this));
264
+ }
265
+ /**
266
+ * toString
267
+ *
268
+ * Create a string representation of a vector
269
+ */
270
+ toString(options) {
271
+ return Vector3Utils.toString(this, options);
272
+ }
273
+ /**
274
+ * clamp
275
+ *
276
+ * Clamps the components of a vector to limits to produce a new vector
277
+ */
278
+ clamp(limits) {
279
+ return this.assign(Vector3Utils.clamp(this, limits));
280
+ }
281
+ /**
282
+ * lerp
283
+ *
284
+ * Constructs a new vector using linear interpolation on each component from two vectors.
285
+ */
286
+ lerp(vec, t) {
287
+ return this.assign(Vector3Utils.lerp(this, vec, t));
288
+ }
289
+ /**
290
+ * slerp
291
+ *
292
+ * Constructs a new vector using spherical linear interpolation on each component from two vectors.
293
+ */
294
+ slerp(vec, t) {
295
+ return this.assign(Vector3Utils.slerp(this, vec, t));
296
+ }
297
+ };
298
+ var Vector2Builder = class {
299
+ constructor(first, y) {
300
+ if (typeof first === "object") {
301
+ this.x = first.x;
302
+ this.y = first.y;
303
+ } else {
304
+ this.x = first;
305
+ this.y = y ?? 0;
306
+ }
307
+ }
308
+ toString(options) {
309
+ return Vector2Utils.toString(this, options);
310
+ }
311
+ };
312
+ export {
313
+ VECTOR3_BACK,
314
+ VECTOR3_DOWN,
315
+ VECTOR3_EAST,
316
+ VECTOR3_FORWARD,
317
+ VECTOR3_LEFT,
318
+ VECTOR3_NORTH,
319
+ VECTOR3_ONE,
320
+ VECTOR3_RIGHT,
321
+ VECTOR3_SOUTH,
322
+ VECTOR3_UP,
323
+ VECTOR3_WEST,
324
+ VECTOR3_ZERO,
325
+ Vector2Builder,
326
+ Vector2Utils,
327
+ Vector3Builder,
328
+ Vector3Utils,
329
+ clampNumber
330
+ };
434
331
  //# sourceMappingURL=minecraft-math.js.map