@minecraft/math 1.0.0

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package/README.md ADDED
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+ # Minecraft Math
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+
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+ A set of utilities and functions for common math operations. Major pieces are covered below.
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+
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+ ## Vector3
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+
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+ A set of utility functions and a wrapper class for common vector3 operations. Two distinct patterns are supported, a more pure computational approach operating on the Vector3 interface with no mutation, and a separate wrapper object oriented approach following a "builder" pattern. It is mostly preference whether you prefer the more "mutation" heavy pattern or the functional pattern, it depends on the structure of your code. Under the covers, the same helpers are used.
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+
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+ ### Pure Functional Style
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+
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+ ```ts
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+ import { Vector3, world } from '@minecraft/server';
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+ import { MinecraftDimensionTypes } from '@minecraft/vanilla-data';
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+ import { Vector3Utils } from '@minecraft/math';
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+
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+ const vectorA: Vector3 = {x: 1, y: 2, z:3};
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+ const vectorB: Vector3 = {x: 4, y: 5, z:6};
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+
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+ const resultAdd = Vector3Utils.add(vectorA, vectorB); // {x:5, y:7, z:9}
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+ const resultSubtract = Vector3Utils.subtract(vectorA, vectorB); // {x:-3, y:-3, z:-3}
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+ const resultAdd = Vector3Utils.cross(vectorA, vectorB); // {x:-3, y:6, z:-3}
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+
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+ console.log(toString(vectorA)); // Prints out "1, 2, 3"
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+
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+ // Use your vectors with any @minecraft/server API
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+ const = dimension = world.getDimension(MinecraftDimensionTypes.Overworld);
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+ dimension.spawnParticle("minecraft:colored_flame_particle", resultAdd);
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+ ```
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+
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+ ### Builder Style
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+
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+ ```ts
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+ import { Vector3, world } from '@minecraft/server';
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+ import { Vector3Builder } from '@minecraft/math';
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+ import { MinecraftDimensionTypes } from '@minecraft/vanilla-data';
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+
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+ const vectorA: Vector3Builder = new Vector3Builder({x: 1, y: 2, z:3});
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+ const vectorB: Vector3 = {x: 4, y: 5, z:6};
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+ const vectorC: Vector3 = {x: 1, y: 3, z:5};
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+
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+ // Mutates vectorA directly each time
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+ vectorA.add(vectorB).subtract(vectorC).cross(vectorB); // Final result {x:4, y:-8, z:4}
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+
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+ console.log(vectorA.toString()); // Prints out "4, -8, 4"
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+
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+ // Vector3Builder type can directly be used in APIs that accept Vector3
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+ const dimension = world.getDimension(MinecraftDimensionTypes.Overworld);
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+ dimension.spawnParticle("minecraft:colored_flame_particle", vectorA);
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+ ```
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+
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+ ## How to use @minecraft/math in your project
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+
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+ @minecraft/math is published to NPM and follows standard semver semantics. To use it in your project,
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+
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+ - Download `@minecraft/math` from NPM by doing `npm install @minecraft/math` within your scripts pack. By using `@minecraft/math`, you will need to do some sort of bundling to merge the library into your packs code. We recommend using [esbuild](https://esbuild.github.io/getting-started/#your-first-bundle) for simplicity.
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+ ## API Report File for "@minecraft/math"
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+
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+ > Do not edit this file. It is a report generated by [API Extractor](https://api-extractor.com/).
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+
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+ ```ts
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+
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+ import type { Vector2 } from '@minecraft/server';
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+ import type { Vector3 } from '@minecraft/server';
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+
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+ // @public
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+ export function clampNumber(val: number, min: number, max: number): number;
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+
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+ // @public
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+ export class Vector2Builder implements Vector2 {
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+ constructor(vec: Vector2, arg?: never);
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+ constructor(x: number, y: number);
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+ // (undocumented)
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+ toString(options?: {
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+ decimals?: number;
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+ delimiter?: string;
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+ }): string;
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+ // (undocumented)
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+ x: number;
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+ // (undocumented)
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+ y: number;
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+ }
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+
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+ // @public
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+ export class Vector2Utils {
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+ static toString(v: Vector2, options?: {
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+ decimals?: number;
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+ delimiter?: string;
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+ }): string;
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+ }
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+
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+ // @public
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+ export const VECTOR3_BACK: Vector3;
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+
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+ // @public
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+ export const VECTOR3_DOWN: Vector3;
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+
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+ // @public
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+ export const VECTOR3_EAST: Vector3;
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+
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+ // @public
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+ export const VECTOR3_FORWARD: Vector3;
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+
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+ // @public
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+ export const VECTOR3_LEFT: Vector3;
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+
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+ // @public
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+ export const VECTOR3_NORTH: Vector3;
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+
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+ // @public
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+ export const VECTOR3_ONE: Vector3;
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+
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+ // @public
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+ export const VECTOR3_RIGHT: Vector3;
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+
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+ // @public
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+ export const VECTOR3_SOUTH: Vector3;
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+
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+ // @public
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+ export const VECTOR3_UP: Vector3;
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+
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+ // @public
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+ export const VECTOR3_WEST: Vector3;
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+
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+ // @public
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+ export const VECTOR3_ZERO: Vector3;
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+
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+ // @public
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+ export class Vector3Builder implements Vector3 {
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+ constructor(vec: Vector3, arg?: never, arg2?: never);
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+ constructor(x: number, y: number, z: number);
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+ add(v: Vector3): this;
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+ assign(vec: Vector3): this;
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+ clamp(limits: {
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+ min?: Partial<Vector3>;
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+ max?: Partial<Vector3>;
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+ }): this;
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+ cross(vec: Vector3): this;
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+ dot(vec: Vector3): number;
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+ equals(v: Vector3): boolean;
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+ floor(): this;
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+ magnitude(): number;
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+ normalize(): this;
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+ scale(val: number): this;
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+ subtract(v: Vector3): this;
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+ toString(options?: {
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+ decimals?: number;
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+ delimiter?: string;
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+ }): string;
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+ // (undocumented)
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+ x: number;
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+ // (undocumented)
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+ y: number;
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+ // (undocumented)
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+ z: number;
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+ }
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+
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+ // @public
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+ export class Vector3Utils {
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+ static add(v1: Vector3, v2: Vector3): Vector3;
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+ static clamp(v: Vector3, limits?: {
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+ min?: Partial<Vector3>;
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+ max?: Partial<Vector3>;
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+ }): Vector3;
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+ static cross(a: Vector3, b: Vector3): Vector3;
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+ static dot(a: Vector3, b: Vector3): number;
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+ static equals(v1: Vector3, v2: Vector3): boolean;
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+ static floor(v: Vector3): Vector3;
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+ static magnitude(v: Vector3): number;
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+ static normalize(v: Vector3): Vector3;
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+ static scale(v1: Vector3, scale: number): Vector3;
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+ static subtract(v1: Vector3, v2: Vector3): Vector3;
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+ static toString(v: Vector3, options?: {
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+ decimals?: number;
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+ delimiter?: string;
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+ }): string;
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+ }
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+
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+ // (No @packageDocumentation comment for this package)
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+
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+ ```
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+ var __getOwnPropNames = Object.getOwnPropertyNames;
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+ var __commonJS = (cb, mod) => function __require() {
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+ return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports;
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+ };
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+
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+ // lib/general/clamp.js
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+ var require_clamp = __commonJS({
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+ "lib/general/clamp.js"(exports) {
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.clampNumber = void 0;
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+ function clampNumber(val, min, max) {
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+ return Math.min(Math.max(val, min), max);
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+ }
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+ exports.clampNumber = clampNumber;
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+ }
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+ });
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+
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+ // lib/vector3/coreHelpers.js
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+ var require_coreHelpers = __commonJS({
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+ "lib/vector3/coreHelpers.js"(exports) {
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.VECTOR3_SOUTH = exports.VECTOR3_NORTH = exports.VECTOR3_EAST = exports.VECTOR3_WEST = exports.VECTOR3_ZERO = exports.VECTOR3_ONE = exports.VECTOR3_BACK = exports.VECTOR3_FORWARD = exports.VECTOR3_RIGHT = exports.VECTOR3_LEFT = exports.VECTOR3_DOWN = exports.VECTOR3_UP = exports.Vector2Utils = exports.Vector3Utils = void 0;
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+ var clamp_1 = require_clamp();
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+ var Vector3Utils = class _Vector3Utils {
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+ /**
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+ * equals
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+ *
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+ * Check the equality of two vectors
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+ */
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+ static equals(v1, v2) {
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+ return v1.x === v2.x && v1.y === v2.y && v1.z === v2.z;
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+ }
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+ /**
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+ * add
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+ *
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+ * Add two vectors to produce a new vector
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+ */
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+ static add(v1, v2) {
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+ return { x: v1.x + v2.x, y: v1.y + v2.y, z: v1.z + v2.z };
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+ }
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+ /**
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+ * subtract
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+ *
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+ * Subtract two vectors to produce a new vector (v1-v2)
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+ */
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+ static subtract(v1, v2) {
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+ return { x: v1.x - v2.x, y: v1.y - v2.y, z: v1.z - v2.z };
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+ }
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+ /** scale
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+ *
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+ * Multiple all entries in a vector by a single scalar value producing a new vector
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+ */
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+ static scale(v1, scale) {
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+ return { x: v1.x * scale, y: v1.y * scale, z: v1.z * scale };
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+ }
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+ /**
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+ * dot
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+ *
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+ * Calculate the dot product of two vectors
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+ */
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+ static dot(a, b) {
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+ return a.x * b.x + a.y * b.y + a.z * b.z;
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+ }
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+ /**
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+ * cross
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+ *
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+ * Calculate the cross product of two vectors. Returns a new vector.
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+ */
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+ static cross(a, b) {
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+ return {
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+ x: a.y * b.z - a.z * b.y,
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+ y: a.z * b.x - a.x * b.z,
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+ z: a.x * b.y - a.y * b.x
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+ };
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+ }
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+ /**
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+ * magnitude
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+ *
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+ * The magnitude of a vector
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+ */
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+ static magnitude(v) {
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+ return Math.sqrt(v.x ** 2 + v.y ** 2 + v.z ** 2);
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+ }
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+ /**
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+ * normalize
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+ *
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+ * Takes a vector 3 and normalizes it to a unit vector
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+ */
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+ static normalize(v) {
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+ const mag = _Vector3Utils.magnitude(v);
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+ return { x: v.x / mag, y: v.y / mag, z: v.z / mag };
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+ }
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+ /**
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+ * floor
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+ *
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+ * Floor the components of a vector to produce a new vector
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+ */
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+ static floor(v) {
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+ return { x: Math.floor(v.x), y: Math.floor(v.y), z: Math.floor(v.z) };
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+ }
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+ /**
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+ * toString
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+ *
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+ * Create a string representation of a vector3
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+ */
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+ static toString(v, options) {
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+ const decimals = options?.decimals ?? 2;
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+ const str = [v.x.toFixed(decimals), v.y.toFixed(decimals), v.z.toFixed(decimals)];
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+ return str.join(options?.delimiter ?? ", ");
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+ }
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+ /**
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+ * clamp
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+ *
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+ * Clamps the components of a vector to limits to produce a new vector
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+ */
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+ static clamp(v, limits) {
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+ return {
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+ x: (0, clamp_1.clampNumber)(v.x, limits?.min?.x ?? Number.MIN_SAFE_INTEGER, limits?.max?.x ?? Number.MAX_SAFE_INTEGER),
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+ y: (0, clamp_1.clampNumber)(v.y, limits?.min?.y ?? Number.MIN_SAFE_INTEGER, limits?.max?.y ?? Number.MAX_SAFE_INTEGER),
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+ z: (0, clamp_1.clampNumber)(v.z, limits?.min?.z ?? Number.MIN_SAFE_INTEGER, limits?.max?.z ?? Number.MAX_SAFE_INTEGER)
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+ };
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+ }
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+ };
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+ exports.Vector3Utils = Vector3Utils;
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+ var Vector2Utils = class {
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+ /**
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+ * toString
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+ *
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+ * Create a string representation of a vector2
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+ */
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+ static toString(v, options) {
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+ const decimals = options?.decimals ?? 2;
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+ const str = [v.x.toFixed(decimals), v.y.toFixed(decimals)];
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+ return str.join(options?.delimiter ?? ", ");
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+ }
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+ };
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+ exports.Vector2Utils = Vector2Utils;
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+ exports.VECTOR3_UP = { x: 0, y: 1, z: 0 };
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+ exports.VECTOR3_DOWN = { x: 0, y: -1, z: 0 };
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+ exports.VECTOR3_LEFT = { x: -1, y: 0, z: 0 };
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+ exports.VECTOR3_RIGHT = { x: 1, y: 0, z: 0 };
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+ exports.VECTOR3_FORWARD = { x: 0, y: 0, z: 1 };
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+ exports.VECTOR3_BACK = { x: 0, y: 0, z: -1 };
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+ exports.VECTOR3_ONE = { x: 1, y: 1, z: 1 };
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+ exports.VECTOR3_ZERO = { x: 0, y: 0, z: 0 };
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+ exports.VECTOR3_WEST = { x: -1, y: 0, z: 0 };
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+ exports.VECTOR3_EAST = { x: 1, y: 0, z: 0 };
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+ exports.VECTOR3_NORTH = { x: 0, y: 0, z: 1 };
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+ exports.VECTOR3_SOUTH = { x: 0, y: 0, z: -1 };
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+ }
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+ });
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+
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+ // lib/vector3/vectorWrapper.js
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+ var require_vectorWrapper = __commonJS({
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+ "lib/vector3/vectorWrapper.js"(exports) {
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.Vector2Builder = exports.Vector3Builder = void 0;
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+ var coreHelpers_1 = require_coreHelpers();
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+ var Vector3Builder = class {
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+ constructor(first, y, z) {
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+ if (typeof first === "object") {
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+ this.x = first.x;
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+ this.y = first.y;
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+ this.z = first.z;
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+ } else {
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+ this.x = first;
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+ this.y = y ?? 0;
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+ this.z = z ?? 0;
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+ }
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+ }
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+ /**
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+ * Assigns the values of the passed in vector to this vector. Returns itself.
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+ */
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+ assign(vec) {
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+ this.x = vec.x;
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+ this.y = vec.y;
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+ this.z = vec.z;
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+ return this;
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+ }
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+ /**
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+ * equals
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+ *
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+ * Check the equality of two vectors
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+ */
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+ equals(v) {
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+ return coreHelpers_1.Vector3Utils.equals(this, v);
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+ }
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+ /**
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+ * add
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+ *
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+ * Adds the vector v to this, returning itself.
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+ */
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+ add(v) {
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+ return this.assign(coreHelpers_1.Vector3Utils.add(this, v));
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+ }
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+ /**
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+ * subtract
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+ *
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+ * Subtracts the vector v from this, returning itself.
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+ */
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+ subtract(v) {
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+ return this.assign(coreHelpers_1.Vector3Utils.subtract(this, v));
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+ }
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+ /** scale
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+ *
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+ * Scales this by the passed in value, returning itself.
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+ */
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+ scale(val) {
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+ return this.assign(coreHelpers_1.Vector3Utils.scale(this, val));
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+ }
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+ /**
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+ * dot
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+ *
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+ * Computes the dot product of this and the passed in vector.
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+ */
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+ dot(vec) {
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+ return coreHelpers_1.Vector3Utils.dot(this, vec);
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+ }
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+ /**
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+ * cross
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+ *
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+ * Computes the cross product of this and the passed in vector, returning itself.
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+ */
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+ cross(vec) {
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+ return this.assign(coreHelpers_1.Vector3Utils.cross(this, vec));
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+ }
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+ /**
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+ * magnitude
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+ *
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+ * The magnitude of the vector
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+ */
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+ magnitude() {
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+ return coreHelpers_1.Vector3Utils.magnitude(this);
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+ }
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+ /**
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+ * normalize
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+ *
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+ * Normalizes this vector, returning itself.
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+ */
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+ normalize() {
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+ return this.assign(coreHelpers_1.Vector3Utils.normalize(this));
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+ }
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+ /**
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+ * floor
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+ *
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+ * Floor the components of a vector to produce a new vector
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+ */
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+ floor() {
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+ return this.assign(coreHelpers_1.Vector3Utils.floor(this));
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+ }
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+ /**
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+ * toString
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+ *
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+ * Create a string representation of a vector
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+ */
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+ toString(options) {
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+ return coreHelpers_1.Vector3Utils.toString(this, options);
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+ }
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+ /**
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+ * clamp
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+ *
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+ * Clamps the components of a vector to limits to produce a new vector
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+ */
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+ clamp(limits) {
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+ return this.assign(coreHelpers_1.Vector3Utils.clamp(this, limits));
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+ }
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+ };
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+ exports.Vector3Builder = Vector3Builder;
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+ var Vector2Builder = class {
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+ constructor(first, y) {
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+ if (typeof first === "object") {
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+ this.x = first.x;
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+ this.y = first.y;
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+ } else {
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+ this.x = first;
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+ this.y = y ?? 0;
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+ }
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+ }
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+ toString(options) {
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+ return coreHelpers_1.Vector2Utils.toString(this, options);
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+ }
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+ };
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+ exports.Vector2Builder = Vector2Builder;
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+ }
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+ });
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+
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+ // lib/vector3/index.js
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+ var require_vector3 = __commonJS({
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+ "lib/vector3/index.js"(exports) {
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+ "use strict";
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+ var __createBinding = exports && exports.__createBinding || (Object.create ? function(o, m, k, k2) {
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+ if (k2 === void 0)
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+ k2 = k;
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+ var desc = Object.getOwnPropertyDescriptor(m, k);
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+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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+ desc = { enumerable: true, get: function() {
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+ return m[k];
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+ } };
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+ }
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+ Object.defineProperty(o, k2, desc);
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+ } : function(o, m, k, k2) {
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+ if (k2 === void 0)
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+ k2 = k;
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+ o[k2] = m[k];
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+ });
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+ var __exportStar = exports && exports.__exportStar || function(m, exports2) {
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+ for (var p in m)
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+ if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports2, p))
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+ __createBinding(exports2, m, p);
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ __exportStar(require_coreHelpers(), exports);
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+ __exportStar(require_vectorWrapper(), exports);
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+ }
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+ });
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+
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+ // lib/general/index.js
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+ var require_general = __commonJS({
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+ "lib/general/index.js"(exports) {
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+ "use strict";
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+ var __createBinding = exports && exports.__createBinding || (Object.create ? function(o, m, k, k2) {
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+ if (k2 === void 0)
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+ k2 = k;
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+ var desc = Object.getOwnPropertyDescriptor(m, k);
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+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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+ desc = { enumerable: true, get: function() {
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+ return m[k];
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+ } };
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+ }
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+ Object.defineProperty(o, k2, desc);
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+ } : function(o, m, k, k2) {
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+ if (k2 === void 0)
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+ k2 = k;
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+ o[k2] = m[k];
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+ });
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+ var __exportStar = exports && exports.__exportStar || function(m, exports2) {
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+ for (var p in m)
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+ if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports2, p))
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+ __createBinding(exports2, m, p);
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ __exportStar(require_clamp(), exports);
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+ }
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+ });
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+
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+ // lib/index.js
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+ var require_lib = __commonJS({
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+ "lib/index.js"(exports) {
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+ var __createBinding = exports && exports.__createBinding || (Object.create ? function(o, m, k, k2) {
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+ if (k2 === void 0)
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+ k2 = k;
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+ var desc = Object.getOwnPropertyDescriptor(m, k);
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+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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+ desc = { enumerable: true, get: function() {
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+ return m[k];
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+ } };
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+ }
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+ Object.defineProperty(o, k2, desc);
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+ } : function(o, m, k, k2) {
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+ if (k2 === void 0)
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+ k2 = k;
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+ o[k2] = m[k];
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+ });
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+ var __exportStar = exports && exports.__exportStar || function(m, exports2) {
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+ for (var p in m)
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+ if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports2, p))
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+ __createBinding(exports2, m, p);
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ __exportStar(require_vector3(), exports);
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+ __exportStar(require_general(), exports);
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+ }
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+ });
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+ export default require_lib();
378
+ //# sourceMappingURL=minecraft-math.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../src/general/clamp.ts", "../src/vector3/coreHelpers.ts", "../src/vector3/vectorWrapper.ts", "../src/vector3/index.ts", "../src/general/index.ts", "../src/index.ts"],
4
+ "sourcesContent": ["// Copyright (c) Mojang AB. All rights reserved.\n\n/**\n * Clamps the passed in number to the passed in min and max values.\n *\n * @public\n */\nexport function clampNumber(val: number, min: number, max: number): number {\n return Math.min(Math.max(val, min), max);\n}\n", "// Copyright (c) Mojang AB. All rights reserved.\n\nimport type { Vector2, Vector3 } from '@minecraft/server';\nimport { clampNumber } from '../general/clamp';\n\n/**\n * Utilities operating on Vector3 objects. All methods are static and do not modify the input objects.\n *\n * @public\n */\nexport class Vector3Utils {\n /**\n * equals\n *\n * Check the equality of two vectors\n */\n static equals(v1: Vector3, v2: Vector3): boolean {\n return v1.x === v2.x && v1.y === v2.y && v1.z === v2.z;\n }\n\n /**\n * add\n *\n * Add two vectors to produce a new vector\n */\n static add(v1: Vector3, v2: Vector3): Vector3 {\n return { x: v1.x + v2.x, y: v1.y + v2.y, z: v1.z + v2.z };\n }\n\n /**\n * subtract\n *\n * Subtract two vectors to produce a new vector (v1-v2)\n */\n static subtract(v1: Vector3, v2: Vector3): Vector3 {\n return { x: v1.x - v2.x, y: v1.y - v2.y, z: v1.z - v2.z };\n }\n\n /** scale\n *\n * Multiple all entries in a vector by a single scalar value producing a new vector\n */\n static scale(v1: Vector3, scale: number): Vector3 {\n return { x: v1.x * scale, y: v1.y * scale, z: v1.z * scale };\n }\n\n /**\n * dot\n *\n * Calculate the dot product of two vectors\n */\n static dot(a: Vector3, b: Vector3): number {\n return a.x * b.x + a.y * b.y + a.z * b.z;\n }\n\n /**\n * cross\n *\n * Calculate the cross product of two vectors. Returns a new vector.\n */\n static cross(a: Vector3, b: Vector3): Vector3 {\n return {\n x: a.y * b.z - a.z * b.y,\n y: a.z * b.x - a.x * b.z,\n z: a.x * b.y - a.y * b.x,\n };\n }\n\n /**\n * magnitude\n *\n * The magnitude of a vector\n */\n static magnitude(v: Vector3): number {\n return Math.sqrt(v.x ** 2 + v.y ** 2 + v.z ** 2);\n }\n\n /**\n * normalize\n *\n * Takes a vector 3 and normalizes it to a unit vector\n */\n static normalize(v: Vector3): Vector3 {\n const mag = Vector3Utils.magnitude(v);\n return { x: v.x / mag, y: v.y / mag, z: v.z / mag };\n }\n\n /**\n * floor\n *\n * Floor the components of a vector to produce a new vector\n */\n static floor(v: Vector3): Vector3 {\n return { x: Math.floor(v.x), y: Math.floor(v.y), z: Math.floor(v.z) };\n }\n\n /**\n * toString\n *\n * Create a string representation of a vector3\n */\n static toString(v: Vector3, options?: { decimals?: number; delimiter?: string }): string {\n const decimals = options?.decimals ?? 2;\n const str: string[] = [v.x.toFixed(decimals), v.y.toFixed(decimals), v.z.toFixed(decimals)];\n return str.join(options?.delimiter ?? ', ');\n }\n\n /**\n * clamp\n *\n * Clamps the components of a vector to limits to produce a new vector\n */\n static clamp(\n v: Vector3,\n limits?: {\n min?: Partial<Vector3>;\n max?: Partial<Vector3>;\n },\n ): Vector3 {\n return {\n x: clampNumber(v.x, limits?.min?.x ?? Number.MIN_SAFE_INTEGER, limits?.max?.x ?? Number.MAX_SAFE_INTEGER),\n y: clampNumber(v.y, limits?.min?.y ?? Number.MIN_SAFE_INTEGER, limits?.max?.y ?? Number.MAX_SAFE_INTEGER),\n z: clampNumber(v.z, limits?.min?.z ?? Number.MIN_SAFE_INTEGER, limits?.max?.z ?? Number.MAX_SAFE_INTEGER),\n };\n }\n}\n\n/**\n * Utilities operating on Vector2 objects. All methods are static and do not modify the input objects.\n *\n * @public\n */\nexport class Vector2Utils {\n /**\n * toString\n *\n * Create a string representation of a vector2\n */\n static toString(v: Vector2, options?: { decimals?: number; delimiter?: string }): string {\n const decimals = options?.decimals ?? 2;\n const str: string[] = [v.x.toFixed(decimals), v.y.toFixed(decimals)];\n return str.join(options?.delimiter ?? ', ');\n }\n}\n\n/**\n * up\n *\n * A unit vector representing the world UP direction (0,1,0)\n *\n * @public\n */\nexport const VECTOR3_UP: Vector3 = { x: 0, y: 1, z: 0 };\n/**\n * down\n *\n * A unit vector representing the world DOWN direction (0,-1,0)\n *\n * @public\n */\nexport const VECTOR3_DOWN: Vector3 = { x: 0, y: -1, z: 0 };\n/**\n * left\n *\n * A unit vector representing the world LEFT direction (-1,0,0)\n *\n * @public\n */\nexport const VECTOR3_LEFT: Vector3 = { x: -1, y: 0, z: 0 };\n/**\n * right\n *\n * A unit vector representing the world RIGHT direction (1,0,0)\n *\n * @public\n */\nexport const VECTOR3_RIGHT: Vector3 = { x: 1, y: 0, z: 0 };\n/**\n * forward\n *\n * A unit vector representing the world FORWARD direction (0,0,1)\n *\n * @public\n */\nexport const VECTOR3_FORWARD: Vector3 = { x: 0, y: 0, z: 1 };\n/**\n * back\n *\n * A unit vector representing the world BACK direction (0,0,-1)\n *\n * @public\n */\nexport const VECTOR3_BACK: Vector3 = { x: 0, y: 0, z: -1 };\n/**\n * one\n *\n * A unit vector representing the value of 1 in all directions (1,1,1)\n *\n * @public\n */\nexport const VECTOR3_ONE: Vector3 = { x: 1, y: 1, z: 1 };\n/**\n * zero\n *\n * A unit vector representing the value of 0 in all directions (0,0,0)\n *\n * @public\n */\nexport const VECTOR3_ZERO: Vector3 = { x: 0, y: 0, z: 0 };\n/**\n * west\n *\n * A unit vector representing the world WEST direction (-1,0,0)\n * (same as LEFT)\n *\n * @public\n */\nexport const VECTOR3_WEST: Vector3 = { x: -1, y: 0, z: 0 };\n/**\n * east\n *\n * A unit vector representing the world EAST direction (-1,0,0)\n * (same as RIGHT)\n *\n * @public\n */\nexport const VECTOR3_EAST: Vector3 = { x: 1, y: 0, z: 0 };\n/**\n * north\n *\n * A unit vector representing the world NORTH direction (-1,0,0)\n * (same as FORWARD)\n *\n * @public\n */\nexport const VECTOR3_NORTH: Vector3 = { x: 0, y: 0, z: 1 };\n/**\n * south\n *\n * A unit vector representing the world SOUTH direction (-1,0,0)\n * (same as BACK)\n *\n * @public\n */\nexport const VECTOR3_SOUTH: Vector3 = { x: 0, y: 0, z: -1 };\n", "// Copyright (c) Mojang AB. All rights reserved.\n\nimport type { Vector2, Vector3 } from '@minecraft/server';\nimport { Vector2Utils, Vector3Utils } from './coreHelpers';\n\n/**\n * Vector3 wrapper class which can be used as a Vector3 for APIs on \\@minecraft/server which require a Vector,\n * but also contain additional helper methods. This is an alternative to using the core Vector 3 utility\n * methods directly, for those who prefer a more object-oriented approach. This version of the class is mutable\n * and changes state inline.\n *\n * For an immutable version of the build, use ImmutableVector3Builder.\n *\n * @public\n */\nexport class Vector3Builder implements Vector3 {\n x: number;\n y: number;\n z: number;\n\n constructor(vec: Vector3, arg?: never, arg2?: never);\n constructor(x: number, y: number, z: number);\n constructor(first: number | Vector3, y?: number, z?: number) {\n if (typeof first === 'object') {\n this.x = first.x;\n this.y = first.y;\n this.z = first.z;\n } else {\n this.x = first;\n this.y = y ?? 0;\n this.z = z ?? 0;\n }\n }\n\n /**\n * Assigns the values of the passed in vector to this vector. Returns itself.\n */\n assign(vec: Vector3): this {\n this.x = vec.x;\n this.y = vec.y;\n this.z = vec.z;\n return this;\n }\n\n /**\n * equals\n *\n * Check the equality of two vectors\n */\n equals(v: Vector3): boolean {\n return Vector3Utils.equals(this, v);\n }\n\n /**\n * add\n *\n * Adds the vector v to this, returning itself.\n */\n add(v: Vector3): this {\n return this.assign(Vector3Utils.add(this, v));\n }\n\n /**\n * subtract\n *\n * Subtracts the vector v from this, returning itself.\n */\n subtract(v: Vector3): this {\n return this.assign(Vector3Utils.subtract(this, v));\n }\n\n /** scale\n *\n * Scales this by the passed in value, returning itself.\n */\n scale(val: number): this {\n return this.assign(Vector3Utils.scale(this, val));\n }\n\n /**\n * dot\n *\n * Computes the dot product of this and the passed in vector.\n */\n dot(vec: Vector3): number {\n return Vector3Utils.dot(this, vec);\n }\n\n /**\n * cross\n *\n * Computes the cross product of this and the passed in vector, returning itself.\n */\n cross(vec: Vector3): this {\n return this.assign(Vector3Utils.cross(this, vec));\n }\n\n /**\n * magnitude\n *\n * The magnitude of the vector\n */\n magnitude(): number {\n return Vector3Utils.magnitude(this);\n }\n\n /**\n * normalize\n *\n * Normalizes this vector, returning itself.\n */\n normalize(): this {\n return this.assign(Vector3Utils.normalize(this));\n }\n\n /**\n * floor\n *\n * Floor the components of a vector to produce a new vector\n */\n floor(): this {\n return this.assign(Vector3Utils.floor(this));\n }\n\n /**\n * toString\n *\n * Create a string representation of a vector\n */\n toString(options?: { decimals?: number; delimiter?: string }): string {\n return Vector3Utils.toString(this, options);\n }\n\n /**\n * clamp\n *\n * Clamps the components of a vector to limits to produce a new vector\n */\n clamp(limits: { min?: Partial<Vector3>; max?: Partial<Vector3> }): this {\n return this.assign(Vector3Utils.clamp(this, limits));\n }\n}\n\n/**\n * Vector2 wrapper class which can be used as a Vector2 for APIs on \\@minecraft/server which require a Vector2.\n * @public\n */\nexport class Vector2Builder implements Vector2 {\n x: number;\n y: number;\n\n constructor(vec: Vector2, arg?: never);\n constructor(x: number, y: number);\n constructor(first: number | Vector2, y?: number) {\n if (typeof first === 'object') {\n this.x = first.x;\n this.y = first.y;\n } else {\n this.x = first;\n this.y = y ?? 0;\n }\n }\n\n toString(options?: { decimals?: number; delimiter?: string }): string {\n return Vector2Utils.toString(this, options);\n }\n}\n", "// Copyright (c) Mojang AB. All rights reserved.\n\nexport * from './coreHelpers';\nexport * from './vectorWrapper';\n", "// Copyright (c) Mojang AB. All rights reserved.\n\nexport * from './clamp';\n", "// Copyright (c) Mojang AB. All rights reserved.\n\nexport * from './vector3';\nexport * from './general';\n"],
5
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6
+ "names": []
7
+ }
@@ -0,0 +1,14 @@
1
+ "use strict";
2
+ // Copyright (c) Mojang AB. All rights reserved.
3
+ Object.defineProperty(exports, "__esModule", { value: true });
4
+ exports.clampNumber = void 0;
5
+ /**
6
+ * Clamps the passed in number to the passed in min and max values.
7
+ *
8
+ * @public
9
+ */
10
+ function clampNumber(val, min, max) {
11
+ return Math.min(Math.max(val, min), max);
12
+ }
13
+ exports.clampNumber = clampNumber;
14
+ //# sourceMappingURL=clamp.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"clamp.js","sourceRoot":"","sources":["../../src/general/clamp.ts"],"names":[],"mappings":";AAAA,iDAAiD;;;AAEjD;;;;GAIG;AACH,SAAgB,WAAW,CAAC,GAAW,EAAE,GAAW,EAAE,GAAW;IAC7D,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;AAC7C,CAAC;AAFD,kCAEC"}
@@ -0,0 +1,19 @@
1
+ "use strict";
2
+ // Copyright (c) Mojang AB. All rights reserved.
3
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
4
+ if (k2 === undefined) k2 = k;
5
+ var desc = Object.getOwnPropertyDescriptor(m, k);
6
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
7
+ desc = { enumerable: true, get: function() { return m[k]; } };
8
+ }
9
+ Object.defineProperty(o, k2, desc);
10
+ }) : (function(o, m, k, k2) {
11
+ if (k2 === undefined) k2 = k;
12
+ o[k2] = m[k];
13
+ }));
14
+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
15
+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
16
+ };
17
+ Object.defineProperty(exports, "__esModule", { value: true });
18
+ __exportStar(require("./clamp"), exports);
19
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/general/index.ts"],"names":[],"mappings":";AAAA,iDAAiD;;;;;;;;;;;;;;;;AAEjD,0CAAwB"}
package/lib/index.js ADDED
@@ -0,0 +1,20 @@
1
+ "use strict";
2
+ // Copyright (c) Mojang AB. All rights reserved.
3
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
4
+ if (k2 === undefined) k2 = k;
5
+ var desc = Object.getOwnPropertyDescriptor(m, k);
6
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
7
+ desc = { enumerable: true, get: function() { return m[k]; } };
8
+ }
9
+ Object.defineProperty(o, k2, desc);
10
+ }) : (function(o, m, k, k2) {
11
+ if (k2 === undefined) k2 = k;
12
+ o[k2] = m[k];
13
+ }));
14
+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
15
+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
16
+ };
17
+ Object.defineProperty(exports, "__esModule", { value: true });
18
+ __exportStar(require("./vector3"), exports);
19
+ __exportStar(require("./general"), exports);
20
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":";AAAA,iDAAiD;;;;;;;;;;;;;;;;AAEjD,4CAA0B;AAC1B,4CAA0B"}
@@ -0,0 +1,10 @@
1
+ "use strict";
2
+ // Copyright (c) Mojang AB. All rights reserved.
3
+ Object.defineProperty(exports, "__esModule", { value: true });
4
+ const vitest_1 = require("vitest");
5
+ (0, vitest_1.describe)('Test', () => {
6
+ (0, vitest_1.it)('should pass', () => {
7
+ (0, vitest_1.expect)(true).toBe(true);
8
+ });
9
+ });
10
+ //# sourceMappingURL=index.test.js.map
@@ -0,0 +1 @@
1
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