@mindstudio-ai/remy 0.1.80 → 0.1.81
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@@ -75,7 +75,7 @@ App icons and logos require work and thinking to get right. They need to be simp
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**What doesn't work:** Flat illustration looks dated, photorealistic rendering is too noisy at small sizes, overly detailed scenes become illegible.
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Generate multiple variants — small-size readability is hard to predict from a prompt. What looks great at full resolution may turn to mush at
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Generate multiple variants — small-size readability is hard to predict from a prompt. What looks great at full resolution may turn to mush at smaller sizes.
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### When to use images
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@@ -52,7 +52,7 @@ For app icons and logos, the goal is something that reads clearly at small sizes
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- Frame as "A 3D icon against a white background:" followed by the subject. Do NOT use the phrase "app icon" — it triggers mockup framing (the model renders an icon inset on a phone screen or mounted on a wall). "3D icon" works.
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- Describe smooth, rounded, simplified 3D objects — think current macOS/iOS app icon design language. Clean surfaces, soft lighting, gentle shadows. Not flat illustration, not photorealistic, not clay/matte.
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- Subjects should be simplified and immediately recognizable. Prefer one clear object or symbol, not a scene.
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- Subjects should be simplified and immediately recognizable. Prefer one clear object or symbol, not a scene.
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- Specify "reads well at small sizes" as an explicit constraint.
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- Keep color intentional and limited — two or three accent colors plus the object's base tone. Colors should complement the app's brand if known.
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- Always use transparent background for icons and logos.
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