@mindot/will 0.8.0 → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (79) hide show
  1. package/dist/channels/discord.d.ts +67 -6
  2. package/dist/channels/discord.js +112 -6
  3. package/dist/channels/discord.js.map +1 -1
  4. package/dist/channels/whatsapp.d.ts +1 -1
  5. package/dist/channels/whatsapp.js +4 -1
  6. package/dist/channels/whatsapp.js.map +1 -1
  7. package/dist/cli.js +3174 -867
  8. package/dist/cli.js.map +1 -1
  9. package/dist/index.d.ts +2 -2
  10. package/dist/index.js +3236 -1042
  11. package/dist/index.js.map +1 -1
  12. package/dist/mcp/effectors.d.ts +1 -1
  13. package/dist/{will-cS6k4uiJ.d.ts → will-DbDj_TEH.d.ts} +752 -17
  14. package/package.json +1 -1
  15. package/src/channels/discord.ts +189 -11
  16. package/src/channels/types.ts +90 -0
  17. package/src/channels/whatsapp.ts +13 -4
  18. package/src/cli.ts +9 -4
  19. package/src/cognition/agency/consequence.ts +122 -1
  20. package/src/cognition/agency/conversation.aim.ts +260 -0
  21. package/src/cognition/agency/engines/action.selector.ts +83 -2
  22. package/src/cognition/agency/engines/affordance.synthesizer.ts +90 -1
  23. package/src/cognition/agency/engines/motor.schema.executor.ts +152 -10
  24. package/src/cognition/agency/engines/reafference.engine.ts +117 -0
  25. package/src/cognition/agency/proactive.communicator.ts +19 -3
  26. package/src/cognition/agency/restart.ts +66 -0
  27. package/src/cognition/agency/selection.scoring.ts +33 -0
  28. package/src/cognition/agency/types.ts +35 -0
  29. package/src/cognition/cache/composition.ts +232 -0
  30. package/src/cognition/cache/deliberation.cache.ts +219 -0
  31. package/src/cognition/cache/fingerprint.ts +120 -0
  32. package/src/cognition/cache/types.ts +105 -0
  33. package/src/cognition/config.mirror.entities.ts +108 -0
  34. package/src/cognition/event.schemas.ts +22 -0
  35. package/src/cognition/faculties/autobiographical.narrator.ts +5 -10
  36. package/src/cognition/faculties/episodic.consolidator.ts +59 -3
  37. package/src/cognition/faculties/executive.engine/commands.ts +189 -14
  38. package/src/cognition/faculties/executive.engine/context.ts +67 -13
  39. package/src/cognition/faculties/executive.engine/deliberate.reasoning.ts +1 -1
  40. package/src/cognition/faculties/executive.engine/engine.ts +552 -131
  41. package/src/cognition/faculties/executive.engine/escalation.buffer.ts +162 -44
  42. package/src/cognition/faculties/executive.engine/facet.supervisor.ts +310 -65
  43. package/src/cognition/faculties/executive.engine/facet.ts +81 -26
  44. package/src/cognition/faculties/executive.engine/gating.ts +14 -14
  45. package/src/cognition/faculties/executive.engine/parser.ts +21 -1
  46. package/src/cognition/faculties/executive.engine/prompt.factory.ts +167 -19
  47. package/src/cognition/faculties/executive.engine/types.ts +69 -0
  48. package/src/cognition/faculties/goal.manager.ts +94 -14
  49. package/src/cognition/faculties/known.entity.tracker.ts +267 -28
  50. package/src/cognition/faculties/moral.evaluator.ts +8 -3
  51. package/src/cognition/faculties/persona.consolidator.ts +141 -0
  52. package/src/cognition/faculties/reputation.tracker.ts +66 -2
  53. package/src/cognition/faculties/self.model.updater.ts +19 -12
  54. package/src/cognition/faculties/social.perception.ts +47 -3
  55. package/src/cognition/faculties/threat.evaluator.ts +7 -0
  56. package/src/cognition/faculties/working.memory.ts +10 -20
  57. package/src/cognition/identity.entity.ts +205 -0
  58. package/src/cognition/index.ts +7 -0
  59. package/src/cognition/memory/vector.adapter.ts +12 -3
  60. package/src/cognition/memory/vector.embedder.ts +45 -2
  61. package/src/cognition/persona.prior.ts +6 -0
  62. package/src/cognition/senses/audition.engine/engine.ts +404 -46
  63. package/src/cognition/senses/base.sense.engine.ts +1 -1
  64. package/src/cognition/senses/index.ts +12 -0
  65. package/src/cognition/social.identity.ts +273 -0
  66. package/src/cognition/utilities/token.tracker.ts +58 -5
  67. package/src/core/orchestrator.ts +38 -0
  68. package/src/llm/index.ts +25 -8
  69. package/src/llm/routing.ts +6 -0
  70. package/src/llm/summarizer.ts +1 -1
  71. package/src/llm/wire.contracts.ts +19 -0
  72. package/src/pma/index.ts +67 -53
  73. package/src/sdk/will.ts +39 -6
  74. package/src/stem/assembly.audit.ts +1 -0
  75. package/src/stem/guards/identity.coherence.ts +1 -1
  76. package/src/stem/index.ts +79 -2
  77. package/src/stem/mind.ts +172 -55
  78. package/src/stem/tracts/outbox.writer.ts +40 -2
  79. package/src/cognition/faculties/executive.engine/messages.ts +0 -102
@@ -0,0 +1,232 @@
1
+ // ─────────────────────────────────────────────────────────────
2
+ // src/cognition/cache/composition.ts
3
+ // ─────────────────────────────────────────────────────────────
4
+
5
+ /**
6
+ * Compositional operators for cache interpolation.
7
+ *
8
+ * Design principle (from the research sketch): interpolate what is safe to
9
+ * interpolate, copy verbatim what is not. Executive actions carry free-text
10
+ * fields (`reasoning`, `expectedOutcome`) that would turn to gibberish under
11
+ * blending, so the ACTIONS block uses a weighted *vote* over action type and
12
+ * then copies the winning neighbor's action objects verbatim. Numeric scalars
13
+ * (goal priority, belief confidence) are the only fields we mean-blend.
14
+ *
15
+ * Every operator is deterministic: inputs arrive pre-sorted from the cache and
16
+ * ties are resolved by neighbor order (already deterministic), never by hashing.
17
+ */
18
+
19
+ import type { ExecutiveOutputFull } from '#faculties/executive.engine/types'
20
+ import type { ScoredNeighbor, CacheScope } from './types'
21
+
22
+ /**
23
+ * Compose a valid ExecutiveOutputFull from scored neighbors. `neighbors` must be
24
+ * non-empty and ordered best-first (as the cache returns them). The three
25
+ * required fields (actions, reasoning, confidence) are always populated.
26
+ */
27
+ export function composeOutput(
28
+ neighbors: ScoredNeighbor[],
29
+ tau: number,
30
+ scopes: CacheScope[],
31
+ ): ExecutiveOutputFull {
32
+ const weights = _softmaxWeights( neighbors, tau )
33
+
34
+ // The best neighbor anchors required fields when a scope leaves them empty.
35
+ const anchor = neighbors[ 0 ]!.pattern.output
36
+
37
+ const out: ExecutiveOutputFull = {
38
+ actions: [],
39
+ reasoning: anchor.reasoning ?? '',
40
+ confidence: anchor.confidence ?? 0.5,
41
+ }
42
+
43
+ if( scopes.includes('actions') ){
44
+ const composed = _composeActions( neighbors, weights )
45
+ out.actions = composed.actions
46
+ out.reasoning = composed.reasoning
47
+ out.confidence = composed.confidence
48
+ } else {
49
+ // Actions are required downstream — fall back to the anchor's verbatim actions.
50
+ out.actions = _clone( anchor.actions ?? [] )
51
+ }
52
+
53
+ if( scopes.includes('goals') )
54
+ out.newGoals = _composeGoals( neighbors, weights )
55
+
56
+ if( scopes.includes('beliefs') )
57
+ out.newBeliefs = _composeBeliefs( neighbors, weights )
58
+
59
+ return out
60
+ }
61
+
62
+ // ── Weight computation ─────────────────────────────────────
63
+
64
+ function _softmaxWeights( neighbors: ScoredNeighbor[], tau: number ): number[] {
65
+ const t = tau > 0 ? tau : 1e-6
66
+ const sims = neighbors.map( n => n.similarity )
67
+ const maxSim = Math.max( ...sims )
68
+ const exps = sims.map( s => Math.exp( ( s - maxSim ) / t ) ) // shift for stability
69
+ const sum = exps.reduce( ( a, b ) => a + b, 0 )
70
+ return exps.map( e => ( sum === 0 ? 1 / exps.length : e / sum ) )
71
+ }
72
+
73
+ // ── ACTIONS: weighted type vote + verbatim copy ────────────
74
+
75
+ function _composeActions(
76
+ neighbors: ScoredNeighbor[],
77
+ weights: number[],
78
+ ): { actions: ExecutiveOutputFull['actions']; reasoning: string; confidence: number } {
79
+ // Vote on each neighbor's primary (first) action type.
80
+ const typeWeight = new Map<string, number>()
81
+ for( let i = 0; i < neighbors.length; i++ ){
82
+ const acts = neighbors[ i ]!.pattern.output.actions ?? []
83
+ const primary = acts[ 0 ]?.type
84
+ if( primary === undefined ) continue
85
+ typeWeight.set( primary, ( typeWeight.get( primary ) ?? 0 ) + ( weights[ i ] ?? 0 ) )
86
+ }
87
+
88
+ // Winning type — deterministic: highest weight, ties broken by neighbor order
89
+ // (the first neighbor to reach the max keeps it, and neighbors are best-first).
90
+ let winningType: string | null = null
91
+ let bestWeight = -1
92
+ for( let i = 0; i < neighbors.length; i++ ){
93
+ const primary = neighbors[ i ]!.pattern.output.actions?.[ 0 ]?.type
94
+ if( primary === undefined ) continue
95
+ const w = typeWeight.get( primary ) ?? 0
96
+ if( w > bestWeight ){ bestWeight = w; winningType = primary }
97
+ }
98
+
99
+ // Copy the full action list from the highest-weight neighbor whose primary
100
+ // action type matches the winner — verbatim, so text fields stay coherent.
101
+ let source = neighbors[ 0 ]!
102
+ for( let i = 0; i < neighbors.length; i++ ){
103
+ if( neighbors[ i ]!.pattern.output.actions?.[ 0 ]?.type === winningType ){
104
+ source = neighbors[ i ]!
105
+ break
106
+ }
107
+ }
108
+
109
+ const src = source.pattern.output
110
+ return {
111
+ actions: _clone( src.actions ?? [] ),
112
+ reasoning: src.reasoning ?? '',
113
+ confidence: src.confidence ?? 0.5,
114
+ }
115
+ }
116
+
117
+ // ── GOALS: merge by description, mean priority (Phase 2) ────
118
+
119
+ function _composeGoals(
120
+ neighbors: ScoredNeighbor[],
121
+ weights: number[],
122
+ ): ExecutiveOutputFull['newGoals'] {
123
+ type Agg = {
124
+ weight: number
125
+ priority: number
126
+ tags: string[]
127
+ completionType: string
128
+ completionCondition?: string
129
+ bestW: number
130
+ }
131
+ const byDesc = new Map<string, Agg>()
132
+
133
+ for( let i = 0; i < neighbors.length; i++ ){
134
+ const w = weights[ i ] ?? 0
135
+ for( const g of neighbors[ i ]!.pattern.output.newGoals ?? [] ){
136
+ const cur = byDesc.get( g.description )
137
+ if( cur ){
138
+ cur.weight += w
139
+ cur.priority += g.priority * w
140
+ if( w > cur.bestW ){
141
+ cur.bestW = w
142
+ cur.tags = g.tags
143
+ cur.completionType = g.completionType
144
+ cur.completionCondition = g.completionCondition
145
+ }
146
+ } else {
147
+ byDesc.set( g.description, {
148
+ weight: w,
149
+ priority: g.priority * w,
150
+ tags: g.tags,
151
+ completionType: g.completionType,
152
+ completionCondition: g.completionCondition,
153
+ bestW: w,
154
+ } )
155
+ }
156
+ }
157
+ }
158
+
159
+ const result: NonNullable<ExecutiveOutputFull['newGoals']> = []
160
+ for( const [ description, a ] of byDesc ){
161
+ result.push( {
162
+ description,
163
+ priority: a.weight === 0 ? 0 : a.priority / a.weight,
164
+ tags: [ ...a.tags ],
165
+ completionType: a.completionType,
166
+ ...( a.completionCondition !== undefined ? { completionCondition: a.completionCondition } : {} ),
167
+ } )
168
+ }
169
+ result.sort( ( x, y ) => y.priority - x.priority )
170
+ return result.slice( 0, 3 )
171
+ }
172
+
173
+ // ── BELIEFS: merge by statement, mean confidence (Phase 3) ─
174
+
175
+ function _composeBeliefs(
176
+ neighbors: ScoredNeighbor[],
177
+ weights: number[],
178
+ ): ExecutiveOutputFull['newBeliefs'] {
179
+ type Agg = {
180
+ weight: number
181
+ confidence: number
182
+ category: string
183
+ evidence: 'single_observation' | 'recurring_pattern' | 'strong_pattern'
184
+ tags: string[]
185
+ bestW: number
186
+ }
187
+ const byStmt = new Map<string, Agg>()
188
+
189
+ for( let i = 0; i < neighbors.length; i++ ){
190
+ const w = weights[ i ] ?? 0
191
+ for( const b of neighbors[ i ]!.pattern.output.newBeliefs ?? [] ){
192
+ const cur = byStmt.get( b.statement )
193
+ if( cur ){
194
+ cur.weight += w
195
+ cur.confidence += b.confidence * w
196
+ if( w > cur.bestW ){
197
+ cur.bestW = w
198
+ cur.category = b.category
199
+ cur.evidence = b.evidence
200
+ cur.tags = b.tags
201
+ }
202
+ } else {
203
+ byStmt.set( b.statement, {
204
+ weight: w,
205
+ confidence: b.confidence * w,
206
+ category: b.category,
207
+ evidence: b.evidence,
208
+ tags: b.tags,
209
+ bestW: w,
210
+ } )
211
+ }
212
+ }
213
+ }
214
+
215
+ const result: NonNullable<ExecutiveOutputFull['newBeliefs']> = []
216
+ for( const [ statement, a ] of byStmt ){
217
+ result.push( {
218
+ statement,
219
+ category: a.category,
220
+ confidence: a.weight === 0 ? 0 : a.confidence / a.weight,
221
+ evidence: a.evidence,
222
+ tags: [ ...a.tags ],
223
+ } )
224
+ }
225
+ return result
226
+ }
227
+
228
+ // ── Deterministic deep clone for verbatim-copied blocks ────
229
+
230
+ function _clone<T>( v: T ): T {
231
+ return JSON.parse( JSON.stringify( v ) ) as T
232
+ }
@@ -0,0 +1,219 @@
1
+ // ─────────────────────────────────────────────────────────────
2
+ // src/cognition/cache/deliberation.cache.ts
3
+ // ─────────────────────────────────────────────────────────────
4
+
5
+ /**
6
+ * DeliberationCache — deterministic fast-path for executive reasoning.
7
+ *
8
+ * Stores past (fingerprint, output) pairs and composes a new output by
9
+ * interpolating neighbors of the *query* fingerprint. Pure, R2-safe, bounded.
10
+ *
11
+ * Determinism discipline:
12
+ * - Patterns live in a flat array; retrieval is a linear scan (k is small and
13
+ * the array is bounded, so determinism beats micro-optimisation).
14
+ * - The similarity that drives confidence, weighting and competence updates is
15
+ * always computed against the query fingerprint the caller passes in — never
16
+ * a self-similarity proxy.
17
+ * - Sort keys are scalars; ties break on storedAtTick (older first).
18
+ * - No hash maps over fingerprints, no Set iteration, no wall-clock, no RNG.
19
+ */
20
+
21
+ import type { ExecutiveOutputFull } from '#faculties/executive.engine/types'
22
+ import type { Tick } from '#core/types'
23
+ import type {
24
+ DeliberationCacheConfig,
25
+ CachePattern,
26
+ CacheResult,
27
+ ScoredNeighbor,
28
+ DeliberationCacheSnapshot,
29
+ } from './types'
30
+ import { FINGERPRINT_VERSION, fingerprintSimilarity } from './fingerprint'
31
+ import { composeOutput } from './composition'
32
+
33
+ const DEFAULT_CONFIG: Required<DeliberationCacheConfig> = {
34
+ maxPatterns: 5000,
35
+ k: 5,
36
+ minSimilarity: 0.75,
37
+ theta: 0.70,
38
+ tau: 0.5,
39
+ eta: 0.1,
40
+ decayPerCycle: 0.999,
41
+ verifyEveryNHits: 5,
42
+ scopes: [ 'actions' ],
43
+ }
44
+
45
+ export class DeliberationCache {
46
+ readonly name = 'deliberation-cache'
47
+
48
+ private _patterns: CachePattern[] = []
49
+ private _config: Required<DeliberationCacheConfig>
50
+ private _hitCount = 0
51
+ private _missCount = 0
52
+ private _verifyCounter = 0
53
+
54
+ constructor( config: DeliberationCacheConfig = {} ){
55
+ this._config = { ...DEFAULT_CONFIG, ...config }
56
+ }
57
+
58
+ get size(): number { return this._patterns.length }
59
+ get hitCount(): number { return this._hitCount }
60
+ get missCount(): number { return this._missCount }
61
+
62
+ // ── Retrieval + composition ──────────────────────────────
63
+
64
+ /**
65
+ * Retrieve neighbors of `queryFp` and, if confident, compose an output.
66
+ * Confidence ρ = max over neighbors of (competence × similarity), per the
67
+ * research sketch §2.2 — a diffuse cloud of weak matches never triggers a hit.
68
+ */
69
+ retrieve( queryFp: Float32Array, _tick: Tick ): CacheResult {
70
+ const neighbors = this._retrieveNeighbors( queryFp )
71
+ if( neighbors.length === 0 ){
72
+ this._missCount++
73
+ return { output: null, confidence: 0, neighbors: [], hit: false }
74
+ }
75
+
76
+ let confidence = 0
77
+ for( const n of neighbors ){
78
+ const score = n.pattern.competence * n.similarity
79
+ if( score > confidence ) confidence = score
80
+ }
81
+
82
+ const hit = confidence >= this._config.theta
83
+ if( hit ) this._hitCount++
84
+ else this._missCount++
85
+
86
+ const output = hit
87
+ ? composeOutput( neighbors, this._config.tau, this._config.scopes )
88
+ : null
89
+
90
+ return { output, confidence, neighbors, hit }
91
+ }
92
+
93
+ /** Store a new (fingerprint, output) pair from the slow (LLM) path. */
94
+ learn( queryFp: Float32Array, output: ExecutiveOutputFull, tick: Tick ): void {
95
+ this._evictIfFull( tick )
96
+ this._patterns.push( {
97
+ fingerprint: new Float32Array( queryFp ),
98
+ output,
99
+ competence: 0.5,
100
+ storedAtTick: tick,
101
+ retrievalCount: 0,
102
+ successCount: 0,
103
+ } )
104
+ }
105
+
106
+ /**
107
+ * Update the competence of the pattern nearest to `queryFp`, from a reafference
108
+ * reward in [0,1]. Called after an action outcome is confirmed.
109
+ */
110
+ updateCompetence( queryFp: Float32Array, reward: number, _tick: Tick ): void {
111
+ const best = this._findBestMatch( queryFp )
112
+ if( !best ) return
113
+ const r = Math.max( 0, Math.min( 1, reward ) )
114
+ best.retrievalCount++
115
+ if( r > 0.5 ) best.successCount++
116
+ const a = this._config.eta
117
+ best.competence = Math.max( 0, Math.min( 1, best.competence * ( 1 - a ) + r * a ) )
118
+ }
119
+
120
+ /** Decay all competences one executive cycle. Slowly forgets stale patterns. */
121
+ decay(): void {
122
+ const f = this._config.decayPerCycle
123
+ if( f >= 1 ) return
124
+ for( const p of this._patterns ) p.competence *= f
125
+ }
126
+
127
+ /** Deterministic 1-in-N verify schedule. Increments a counter each call. */
128
+ shouldVerify(): boolean {
129
+ if( this._config.verifyEveryNHits <= 0 ) return false
130
+ this._verifyCounter++
131
+ return this._verifyCounter % this._config.verifyEveryNHits === 0
132
+ }
133
+
134
+ // ── Snapshot / restore (entity persistence + tests) ──────
135
+
136
+ snapshot(): DeliberationCacheSnapshot {
137
+ return {
138
+ version: FINGERPRINT_VERSION,
139
+ patterns: this._patterns.map( p => ( {
140
+ fingerprint: Array.from( p.fingerprint ),
141
+ output: p.output,
142
+ competence: p.competence,
143
+ storedAtTick: p.storedAtTick,
144
+ retrievalCount: p.retrievalCount,
145
+ successCount: p.successCount,
146
+ } ) ),
147
+ hitCount: this._hitCount,
148
+ missCount: this._missCount,
149
+ verifyCounter: this._verifyCounter,
150
+ }
151
+ }
152
+
153
+ restore( snap: DeliberationCacheSnapshot ): void {
154
+ // Version guard: a fingerprint layout change invalidates stored vectors.
155
+ if( snap.version !== FINGERPRINT_VERSION ) return
156
+ this._patterns = snap.patterns.map( p => ( {
157
+ fingerprint: new Float32Array( p.fingerprint ),
158
+ output: p.output,
159
+ competence: p.competence,
160
+ storedAtTick: p.storedAtTick,
161
+ retrievalCount: p.retrievalCount,
162
+ successCount: p.successCount,
163
+ } ) )
164
+ this._hitCount = snap.hitCount ?? 0
165
+ this._missCount = snap.missCount ?? 0
166
+ this._verifyCounter = snap.verifyCounter ?? 0
167
+ }
168
+
169
+ // ── Internal ─────────────────────────────────────────────
170
+
171
+ private _retrieveNeighbors( queryFp: Float32Array ): ScoredNeighbor[] {
172
+ const scored: ScoredNeighbor[] = []
173
+ for( const p of this._patterns ){
174
+ const similarity = fingerprintSimilarity( queryFp, p.fingerprint )
175
+ if( similarity >= this._config.minSimilarity )
176
+ scored.push( { pattern: p, similarity } )
177
+ }
178
+
179
+ // Rank by (similarity × competence) desc; ties → older pattern first.
180
+ scored.sort( ( a, b ) => {
181
+ const sa = a.similarity * a.pattern.competence
182
+ const sb = b.similarity * b.pattern.competence
183
+ if( sa !== sb ) return sb - sa
184
+ return a.pattern.storedAtTick - b.pattern.storedAtTick
185
+ } )
186
+
187
+ return scored.slice( 0, this._config.k )
188
+ }
189
+
190
+ private _findBestMatch( queryFp: Float32Array ): CachePattern | null {
191
+ let best: CachePattern | null = null
192
+ let bestSim = -1
193
+ for( const p of this._patterns ){
194
+ const sim = fingerprintSimilarity( queryFp, p.fingerprint )
195
+ if( sim > bestSim ){ bestSim = sim; best = p }
196
+ }
197
+ return best
198
+ }
199
+
200
+ private _evictIfFull( _tick: Tick ): void {
201
+ if( this._patterns.length < this._config.maxPatterns ) return
202
+ // Evict the LEAST competent pattern; ties break on the oldest (lowest
203
+ // storedAtTick). Age is handled by decay() — stale patterns bleed competence
204
+ // toward 0 each cycle, so competence alone already ranks them lowest. Folding
205
+ // recency INTO the score inverts value: a high-competence *old* pattern would
206
+ // score below a low-competence *new* one and be wrongly evicted.
207
+ let evictIdx = 0
208
+ let best = this._patterns[ 0 ]!
209
+ for( let i = 1; i < this._patterns.length; i++ ){
210
+ const p = this._patterns[ i ]!
211
+ if( p.competence < best.competence ||
212
+ ( p.competence === best.competence && p.storedAtTick < best.storedAtTick ) ){
213
+ best = p
214
+ evictIdx = i
215
+ }
216
+ }
217
+ this._patterns.splice( evictIdx, 1 )
218
+ }
219
+ }
@@ -0,0 +1,120 @@
1
+ // ─────────────────────────────────────────────────────────────
2
+ // src/cognition/cache/fingerprint.ts
3
+ // ─────────────────────────────────────────────────────────────
4
+
5
+ /**
6
+ * CognitiveFingerprint — extracts a deterministic scalar vector from the
7
+ * frozen simulation state. No wall-clock, no RNG, no iteration-order
8
+ * dependence (values are sorted before they enter fixed slots). The vector
9
+ * captures the operating context that most strongly conditions executive
10
+ * reasoning — the same scalars the prompt's `## Current State` block renders.
11
+ *
12
+ * Dimension layout (fixed order — never reorder without bumping the version):
13
+ * 0–2 physiology energy.level, sleep.pressure, stress.load (metrics, 0–100 → 0–1)
14
+ * 3–5 PAD affect valence (−1..1 → 0..1), arousal, dominance (metrics, 0–1)
15
+ * 6–15 goal priorities top 10 `goal` entities by metadata.priority (0..1)
16
+ * 16–25 belief confidences top 10 `belief` entities by metadata.confidence (0..1)
17
+ * 26–35 wm activations top 10 `working_memory.item` by metadata.activation (0..1)
18
+ *
19
+ * Total: 36 dimensions. Verified against the live writers:
20
+ * - interoception.ts writes energy.level / sleep.pressure (0–100)
21
+ * - stress.regulator.ts writes stress.load
22
+ * - affective.blender.ts writes affect.valence (−1..1) / arousal / dominance (0..1)
23
+ * - goal.manager.ts persists goal entities with metadata.priority
24
+ * - executive.engine/commands.ts + semantic integrator persist belief entities
25
+ * with metadata.confidence
26
+ * - working.memory.ts persists working_memory.item entities with metadata.activation
27
+ */
28
+
29
+ import type { ReadonlySimulationState } from '#core/types'
30
+
31
+ export const FINGERPRINT_DIM = 36
32
+ export const FINGERPRINT_VERSION = 1
33
+
34
+ export function extractFingerprint( state: ReadonlySimulationState ): Float32Array {
35
+ const vec = new Float32Array( FINGERPRINT_DIM )
36
+ let idx = 0
37
+
38
+ // ── Physiology (metrics are 0–100) ───────────────────────
39
+ vec[ idx++ ] = _norm( _metric( state, 'energy.level', 50 ), 0, 100 )
40
+ vec[ idx++ ] = _norm( _metric( state, 'sleep.pressure', 0 ), 0, 100 )
41
+ vec[ idx++ ] = _norm( _metric( state, 'stress.load', 0 ), 0, 100 )
42
+
43
+ // ── PAD affect ───────────────────────────────────────────
44
+ // valence is written on [-1, 1]; map to [0, 1] so a distressed state is not
45
+ // silently clamped to neutral. arousal / dominance are already [0, 1].
46
+ vec[ idx++ ] = _clamp01( ( _metric( state, 'affect.valence', 0 ) + 1 ) / 2 )
47
+ vec[ idx++ ] = _clamp01( _metric( state, 'affect.arousal', 0.3 ) )
48
+ vec[ idx++ ] = _clamp01( _metric( state, 'affect.dominance', 0.5 ) )
49
+
50
+ // ── Top-10 goal priorities ───────────────────────────────
51
+ idx = _topEntityScalars( state, 'goal', 'priority', 0, vec, idx, 10 )
52
+
53
+ // ── Top-10 belief confidences ────────────────────────────
54
+ idx = _topEntityScalars( state, 'belief', 'confidence', 0.5, vec, idx, 10 )
55
+
56
+ // ── Top-10 working-memory activations ────────────────────
57
+ idx = _topEntityScalars( state, 'working_memory.item', 'activation', 0, vec, idx, 10 )
58
+
59
+ // Defensive: zero-fill any remaining slots (never expected).
60
+ while( idx < FINGERPRINT_DIM ) vec[ idx++ ] = 0
61
+
62
+ return vec
63
+ }
64
+
65
+ /**
66
+ * Collect a metadata scalar from every entity of `type`, sort descending,
67
+ * and write the top `count` (clamped to [0,1]) into `vec` starting at `idx`.
68
+ * Sorting makes the slice order deterministic regardless of Map iteration.
69
+ * Returns the next free index.
70
+ */
71
+ function _topEntityScalars(
72
+ state: ReadonlySimulationState,
73
+ type: string,
74
+ field: string,
75
+ fallback: number,
76
+ vec: Float32Array,
77
+ idx: number,
78
+ count: number,
79
+ ): number {
80
+ const vals: number[] = []
81
+ for( const e of state.entities.values() ){
82
+ if( e.type !== type ) continue
83
+ const raw = e.metadata?.[ field ]
84
+ vals.push( typeof raw === 'number' ? raw : fallback )
85
+ }
86
+ vals.sort( ( a, b ) => b - a )
87
+ for( let i = 0; i < count; i++ )
88
+ vec[ idx++ ] = _clamp01( vals[ i ] ?? 0 )
89
+ return idx
90
+ }
91
+
92
+ function _metric( state: ReadonlySimulationState, key: string, fallback: number ): number {
93
+ const v = state.metrics.get( key )
94
+ return typeof v === 'number' ? v : fallback
95
+ }
96
+
97
+ /** Normalise a value from [min,max] → [0,1]. */
98
+ function _norm( v: number, min: number, max: number ): number {
99
+ if( max === min ) return 0.5
100
+ return Math.max( 0, Math.min( 1, ( v - min ) / ( max - min ) ) )
101
+ }
102
+
103
+ function _clamp01( v: number ): number {
104
+ if( Number.isNaN( v ) ) return 0
105
+ return Math.max( 0, Math.min( 1, v ) )
106
+ }
107
+
108
+ /** Cosine similarity between two fingerprint vectors. */
109
+ export function fingerprintSimilarity( a: Float32Array, b: Float32Array ): number {
110
+ let dot = 0, na = 0, nb = 0
111
+ for( let i = 0; i < FINGERPRINT_DIM; i++ ){
112
+ const ai = a[ i ] ?? 0
113
+ const bi = b[ i ] ?? 0
114
+ dot += ai * bi
115
+ na += ai * ai
116
+ nb += bi * bi
117
+ }
118
+ const denom = Math.sqrt( na ) * Math.sqrt( nb )
119
+ return denom === 0 ? 0 : dot / denom
120
+ }
@@ -0,0 +1,105 @@
1
+ // ─────────────────────────────────────────────────────────────
2
+ // src/cognition/cache/types.ts
3
+ // ─────────────────────────────────────────────────────────────
4
+
5
+ /**
6
+ * DeliberationCache — types and contracts.
7
+ *
8
+ * The cache stores past executive outputs keyed by a deterministic
9
+ * cognitive fingerprint. It is pure, deterministic, and R2-safe:
10
+ * the same state + same history ⇒ same retrieval + same composition.
11
+ *
12
+ * Scope note: Phase 1 caches the ACTIONS block only. The composed output
13
+ * is a valid `ExecutiveOutputFull` carrying the three required fields
14
+ * (actions, reasoning, confidence) plus whatever optional blocks the
15
+ * enabled scopes cover. Everything else stays undefined and the existing
16
+ * downstream (`buildStateCommands`) treats it as "nothing to do", which is
17
+ * exactly the intended Phase-1 behaviour.
18
+ */
19
+
20
+ import type { ExecutiveOutputFull } from '#faculties/executive.engine/types'
21
+
22
+ /** Which blocks of the executive output the cache may synthesise. */
23
+ export type CacheScope =
24
+ | 'actions'
25
+ | 'goals'
26
+ | 'beliefs'
27
+
28
+ export interface DeliberationCacheConfig {
29
+ /** Maximum patterns to retain. Lowest (competence × recency) evicted when full. */
30
+ maxPatterns?: number
31
+ /** Neighbors retrieved for composition. */
32
+ k?: number
33
+ /** Minimum similarity for a stored pattern to count as a neighbor. */
34
+ minSimilarity?: number
35
+ /** Confidence threshold θ — cache hit requires ρ ≥ θ. Start conservative. */
36
+ theta?: number
37
+ /** Temperature for softmax weights over neighbors. */
38
+ tau?: number
39
+ /** Learning rate (EMA) for competence updates. */
40
+ eta?: number
41
+ /** Competence decay per executive cycle (applied via decay()). */
42
+ decayPerCycle?: number
43
+ /** Verify 1-in-N cache hits against the LLM (0 = never). */
44
+ verifyEveryNHits?: number
45
+ /** Which output blocks to synthesise. Phase 1 default: ['actions']. */
46
+ scopes?: CacheScope[]
47
+ }
48
+
49
+ /** A stored pattern in the cache. */
50
+ export interface CachePattern {
51
+ /** Deterministic fingerprint vector (length FINGERPRINT_DIM). */
52
+ fingerprint: Float32Array
53
+ /** The executive output produced for this fingerprint (verbatim from the LLM). */
54
+ output: ExecutiveOutputFull
55
+ /** Competence score (0–1), learned from reafference. */
56
+ competence: number
57
+ /** Tick when stored. */
58
+ storedAtTick: number
59
+ /** Number of times this pattern won a retrieval. */
60
+ retrievalCount: number
61
+ /** Number of retrievals that were followed by a positive reafference. */
62
+ successCount: number
63
+ }
64
+
65
+ /** A neighbor plus its similarity to the query fingerprint. */
66
+ export interface ScoredNeighbor {
67
+ pattern: CachePattern
68
+ /** Cosine similarity of this pattern's fingerprint to the query. */
69
+ similarity: number
70
+ }
71
+
72
+ /** Result of a cache retrieve (+ compose when hit). */
73
+ export interface CacheResult {
74
+ /** The composed output — only meaningful when `hit` is true. */
75
+ output: ExecutiveOutputFull | null
76
+ /** Confidence ρ = max_i (competence_i × sim_i). Used for gating. */
77
+ confidence: number
78
+ /** The scored neighbors that were considered. */
79
+ neighbors: ScoredNeighbor[]
80
+ /** Whether this was a cache hit (confidence ≥ θ). */
81
+ hit: boolean
82
+ }
83
+
84
+ /**
85
+ * Serialisable snapshot for deterministic persistence / restore.
86
+ *
87
+ * Persistence follows the same pattern as the rolling summarizer: the engine
88
+ * writes this into a state entity (`executive-deliberation-cache`) via
89
+ * StateCommands and rehydrates it on the first tick. Float arrays are stored
90
+ * as plain number[] so they survive JSON round-tripping through state.
91
+ */
92
+ export interface DeliberationCacheSnapshot {
93
+ version: number
94
+ patterns: Array<{
95
+ fingerprint: number[]
96
+ output: ExecutiveOutputFull
97
+ competence: number
98
+ storedAtTick: number
99
+ retrievalCount: number
100
+ successCount: number
101
+ }>
102
+ hitCount: number
103
+ missCount: number
104
+ verifyCounter: number
105
+ }