@mindot/will 0.3.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +63 -21
- package/dist/channels/discord.d.ts +69 -0
- package/dist/channels/discord.js +193 -0
- package/dist/channels/discord.js.map +1 -0
- package/dist/channels/whatsapp.d.ts +72 -0
- package/dist/channels/whatsapp.js +252 -0
- package/dist/channels/whatsapp.js.map +1 -0
- package/dist/cli.js +904 -356
- package/dist/cli.js.map +1 -1
- package/dist/index.d.ts +141 -141
- package/dist/index.js +441 -342
- package/dist/index.js.map +1 -1
- package/dist/mcp/effectors.d.ts +1 -1
- package/dist/types-E9-HV-SW.d.ts +11 -0
- package/dist/{will-B5eKs3Wv.d.ts → will-BDq-TMQr.d.ts} +4013 -3916
- package/package.json +17 -3
- package/src/channels/discord.ts +214 -0
- package/src/channels/roster.ts +87 -0
- package/src/channels/types.ts +46 -0
- package/src/channels/whatsapp.ts +318 -0
- package/src/cli.ts +57 -9
- package/src/cognition/agency/engines/deliberation.engine.ts +7 -7
- package/src/cognition/agency/execution.primitives.ts +11 -11
- package/src/cognition/agency/proactive.communicator.ts +8 -8
- package/src/cognition/config.mirror.entities.ts +2 -2
- package/src/cognition/conversation.memory.ts +1 -1
- package/src/cognition/faculties/executive.engine/commands.ts +7 -15
- package/src/cognition/faculties/executive.engine/engine.ts +66 -35
- package/src/cognition/faculties/executive.engine/escalation.buffer.ts +1 -1
- package/src/cognition/faculties/executive.engine/facet.ts +1 -1
- package/src/cognition/faculties/executive.engine/prompt.factory.ts +76 -61
- package/src/cognition/faculties/executive.engine/types.ts +1 -1
- package/src/cognition/faculties/introspection.engine.ts +1 -2
- package/src/cognition/faculties/planning.engine/engine.ts +38 -1
- package/src/cognition/faculties/planning.engine/plan.store.ts +42 -0
- package/src/cognition/faculties/planning.engine/plan.supervision.ts +7 -7
- package/src/cognition/faculties/theory.of.mind.ts +2 -2
- package/src/cognition/senses/audition.engine/engine.ts +21 -21
- package/src/cognition/utilities/token.tracker.ts +6 -0
- package/src/host/boot.ts +95 -7
- package/src/llm/index.ts +75 -25
- package/src/llm/summarizer.ts +2 -2
- package/src/profiles/companion.ts +14 -14
- package/src/profiles/company-brain.ts +19 -19
- package/src/profiles/customer-service.ts +17 -17
- package/src/profiles/game-npc.ts +10 -10
- package/src/profiles/index.ts +2 -2
- package/src/profiles/smart-home.ts +16 -16
- package/src/runners/outreach.runner.ts +6 -9
- package/src/runners/social.runner.ts +1 -4
- package/src/runners/thin-shim.runner.ts +4 -6
- package/src/sdk/will.ts +42 -16
- package/src/stem/guards/identity.coherence.ts +9 -6
- package/src/stem/guards/identity.guard.ts +20 -9
- package/src/stem/index.ts +7 -7
- package/src/stem/mind.ts +182 -98
- package/src/stem/tracts/outbox.controller.ts +2 -2
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@mindot/will",
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"version": "0.
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"version": "0.5.0",
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"author": "Fabrice <fabrice8@github.com>",
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"repository": {
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"type": "git",
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@@ -21,6 +21,9 @@
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"zod": "^4.0.0"
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},
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"optionalDependencies": {
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"baileys": "^7.0.0-rc13",
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"discord.js": "^14.16.3",
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"qrcode-terminal": "^0.12.0",
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"socket.io-client": "^4.8.1"
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},
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"exports": {
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@@ -31,16 +34,27 @@
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"./mcp": {
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"import": "./dist/mcp/effectors.js",
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"types": "./dist/mcp/effectors.d.ts"
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},
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"./discord": {
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"import": "./dist/channels/discord.js",
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"types": "./dist/channels/discord.d.ts"
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},
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"./whatsapp": {
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"import": "./dist/channels/whatsapp.js",
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"types": "./dist/channels/whatsapp.d.ts"
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}
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},
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"bugs": {
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"url": "https://github.com/mindot-ai/will/issues"
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},
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"description": "Will
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"description": "Will \u2014 an engine for persistent machine minds. A Will is a continuously-ticking synthetic mind built from 38 cognitive faculties, a learning agency pipeline, and a dual-process executive \u2014 deterministic, persistent, and portable (PMA).",
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"engines": {
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"bun": ">=1.0.0"
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},
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"files": [
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"files": [
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"dist",
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"src"
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],
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"homepage": "https://github.com/mindot-ai/will#readme",
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"keywords": [
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"ai",
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@@ -0,0 +1,214 @@
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// ─────────────────────────────────────────────────────────────
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// src/channels/discord.ts — a Will present in a Discord server
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// ─────────────────────────────────────────────────────────────
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//
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// The bridge relays both directions of the paradigm and nothing else:
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//
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// inbound guild/DM message → will.perceive({ from, speaker, text, thread })
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// — every author is `discord:<userId>` (stable across guilds), the
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// display name is *learned* by the mind, and each Discord channel
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// is its own conversation thread.
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// outbound will.on('message') → the addressee's last shared channel, else
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// their DM, else the home channel. Proactive utterances (the mind
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// speaking first) route the same way — that is the point.
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//
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// The Will decides when to speak. There is no command prefix and no forced
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// reply: unaddressed chatter is perceived (salience-scored by audition) and
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// silence is a valid outcome. `mentionOnly` narrows perception for busy
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// servers; it does not turn the bridge into an ask() surface.
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//
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// discord.js is imported lazily inside `createDiscordClient` — tests (and any
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// host that brings its own client) inject `client`, and the structural
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// `DiscordLikeClient` type keeps the dependency out of the type graph.
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// ─────────────────────────────────────────────────────────────
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import type { Will, WillMessage } from '#sdk/will'
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import { ChannelRoster } from '#channels/roster'
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import { chunkText, type ChannelBridge } from '#channels/types'
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const DISCORD_MESSAGE_LIMIT = 2000
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// ── The slice of discord.js the bridge actually uses (structural) ───────────
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export interface DiscordLikeChannel {
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send( content: string ): Promise<unknown>
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sendTyping?(): Promise<unknown>
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}
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export interface DiscordLikeMessage {
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content: string
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cleanContent?: string
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channelId: string
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guildId?: string | null
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author: { id: string; bot?: boolean; username?: string; displayName?: string }
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member?: { displayName?: string } | null
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mentions?: { has( userId: string ): boolean }
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channel: DiscordLikeChannel
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}
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export interface DiscordLikeClient {
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user: { id: string; setPresence?( p: unknown ): void } | null
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/** discord.js ≥14.22; polled so we needn't subscribe to the deprecated `ready`. */
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isReady?(): boolean
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on( event: 'messageCreate', fn: ( m: DiscordLikeMessage ) => void ): unknown
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once( event: string, fn: () => void ): unknown
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login( token: string ): Promise<unknown>
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destroy(): Promise<unknown> | void
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channels: { fetch( id: string ): Promise<unknown> }
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users: { fetch( id: string ): Promise<{ send( content: string ): Promise<unknown> }> }
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}
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// ── Options ──────────────────────────────────────────────────────────────────
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export interface DiscordBridgeOptions {
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/** Bot token (Discord developer portal). Unused when `client` is injected pre-logged-in. */
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token?: string
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/** Channel ids the Will inhabits. Unset = every channel it can see. */
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channels?: string[]
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/** Perceive guild messages only when the Will is @mentioned (DMs always perceived). */
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mentionOnly?: boolean
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/** Fallback channel for utterances with no reachable addressee. */
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homeChannelId?: string
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/** Roster path (default: ./.will/<willId>.discord.json). */
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rosterPath?: string
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/** Test / power-user seam: bring your own client; discord.js is never imported. */
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client?: DiscordLikeClient
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log?: ( msg: string ) => void
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}
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// ── The bridge ───────────────────────────────────────────────────────────────
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/**
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* Connect a Will to Discord. Resolves once the bridge is live (logged in and
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* relaying). Close it via the returned `ChannelBridge.close()` — the Will
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* itself is not stopped; it simply loses this surface.
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*/
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export async function connectDiscord( will: Will, opts: DiscordBridgeOptions ): Promise<ChannelBridge> {
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const log = opts.log ?? ( ( m: string ) => console.error( `[will:discord] ${ m }` ) )
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const roster = new ChannelRoster( opts.rosterPath ?? `.will/${ will.id }.discord.json` )
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const allowed = opts.channels?.length ? new Set( opts.channels ) : null
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const client = opts.client ?? await createDiscordClient()
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/** The most recently active allowed channel — last-resort proactive target. */
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let lastActiveChannelId: string | null = opts.homeChannelId ?? null
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// ── inbound: platform message → stimulus ──────────────────────────────────
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client.on( 'messageCreate', message => { void onMessage( message ) } )
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async function onMessage( message: DiscordLikeMessage ): Promise<void> {
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const self = client.user
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if( !self || message.author.id === self.id || message.author.bot ) return
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const isDM = !message.guildId
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if( !isDM && allowed && !allowed.has( message.channelId ) ) return
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const addressed = isDM || ( message.mentions?.has( self.id ) ?? false )
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if( opts.mentionOnly && !addressed ) return
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const entityId = `discord:${ message.author.id }`
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const speaker = message.member?.displayName ?? message.author.displayName ?? message.author.username
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roster.record( {
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entityId,
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userId: message.author.id,
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...( speaker ? { displayName: speaker } : {} ),
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...( isDM ? { dmChannelId: message.channelId } : { lastChannelId: message.channelId } ),
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} )
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if( !isDM ) lastActiveChannelId = message.channelId
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// Being addressed is the one moment a presence cue is honest — the mind
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// may still choose silence, and typing expires on its own.
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if( addressed ) await message.channel.sendTyping?.().catch( () => {} )
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const text = message.cleanContent || message.content
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if( !text.trim() ) return
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await will.perceive( {
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text,
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from: entityId,
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thread: `discord:${ message.channelId }`,
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...( speaker ? { speaker } : {} ),
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} )
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}
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// ── outbound: projected utterance → the addressee ─────────────────────────
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// The facade has no off(); the bridge gates its handler on `closed` instead.
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let closed = false
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will.on( 'message', ( m: WillMessage ) => { if( !closed ) void deliver( m ) } )
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async function deliver( m: WillMessage ): Promise<void> {
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const peer = m.to ? roster.resolve( m.to ) : undefined
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const chunks = chunkText( m.content, DISCORD_MESSAGE_LIMIT )
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// Preference order: where we last shared a room → their DM → home channel.
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const channelIds = [ peer?.lastChannelId, peer?.dmChannelId, opts.homeChannelId ?? undefined, lastActiveChannelId ?? undefined ]
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for( const id of channelIds ){
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if( !id ) continue
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try {
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const channel = await client.channels.fetch( id ) as DiscordLikeChannel | null
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if( !channel?.send ) continue
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for( const chunk of chunks ) await channel.send( chunk )
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return
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}
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catch { /* try the next route */ }
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}
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if( peer ){
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try {
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const user = await client.users.fetch( peer.userId )
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for( const chunk of chunks ) await user.send( chunk )
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return
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}
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catch { /* fall through */ }
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}
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log( `no route for utterance to '${ m.to }' — dropped (${ m.content.length } chars)` )
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}
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// ── lifecycle ──────────────────────────────────────────────────────────────
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const bridge: ChannelBridge = {
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kind: 'discord',
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async start(): Promise<void> {
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if( !client.user ){
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// discord.js ≥14.22 renamed `ready` → `clientReady`. Subscribing to the
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// old name is what triggers its DeprecationWarning, so we take the new
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// name and poll `isReady()` for older builds rather than listening.
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const ready = new Promise<void>( resolve => {
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let poll: ReturnType<typeof setInterval> | null = null
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const done = (): void => { if( poll ) clearInterval( poll ); resolve() }
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client.once( 'clientReady', done )
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poll = setInterval( () => { if( client.isReady?.() ) done() }, 100 )
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poll.unref?.()
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} )
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await client.login( opts.token ?? '' )
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await ready
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}
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log( `${ will.name } is present on Discord as user ${ client.user?.id }` )
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},
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async close(): Promise<void> {
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if( closed ) return
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closed = true
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roster.flush()
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await Promise.resolve( client.destroy() ).catch( () => {} )
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},
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}
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return bridge
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}
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/** Build a real discord.js client (lazy import keeps it out of non-Discord hosts). */
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async function createDiscordClient(): Promise<DiscordLikeClient> {
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let mod: typeof import( 'discord.js' )
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try { mod = await import( 'discord.js' ) }
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catch {
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throw new Error( 'discord.js is not installed (it is an optionalDependency) — run `bun add discord.js` / `npm i discord.js` and retry.' )
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}
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const { Client, GatewayIntentBits, Partials } = mod
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return new Client( {
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intents: [
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GatewayIntentBits.Guilds,
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GatewayIntentBits.GuildMessages,
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GatewayIntentBits.MessageContent,
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GatewayIntentBits.DirectMessages,
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],
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partials: [ Partials.Channel ], // DMs arrive on uncached channels
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213
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+
} ) as unknown as DiscordLikeClient
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}
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@@ -0,0 +1,87 @@
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1
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+
// ─────────────────────────────────────────────────────────────
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2
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+
// src/channels/roster.ts — who the Will knows on a platform, and where
|
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3
|
+
// ─────────────────────────────────────────────────────────────
|
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4
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+
//
|
|
5
|
+
// The mind knows *entities*; a platform knows user ids and channels. The roster
|
|
6
|
+
// is the durable seam between them: for each entity the Will has met on a
|
|
7
|
+
// channel it records how to reach them again — so a *proactive* utterance
|
|
8
|
+
// (`message.to` from the mind's own initiative) can find its person after a
|
|
9
|
+
// restart, not just within one session.
|
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10
|
+
//
|
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11
|
+
// It persists as a small JSON file next to the PMA artifact. Writes are
|
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12
|
+
// throttled (the file is advisory routing state, not cognition — losing the
|
|
13
|
+
// last few seconds costs a fallback delivery, never memory).
|
|
14
|
+
// ─────────────────────────────────────────────────────────────
|
|
15
|
+
|
|
16
|
+
import { existsSync, readFileSync, mkdirSync, writeFileSync } from 'node:fs'
|
|
17
|
+
import { dirname } from 'node:path'
|
|
18
|
+
|
|
19
|
+
/** How to reach one entity on the platform. */
|
|
20
|
+
export interface RosterEntry {
|
|
21
|
+
/** The mind-side entity id, e.g. 'discord:80351110224678912'. */
|
|
22
|
+
entityId: string
|
|
23
|
+
/** The platform-side user id. */
|
|
24
|
+
userId: string
|
|
25
|
+
/** Last display name seen (advisory — the *learned* name lives in the mind). */
|
|
26
|
+
displayName?: string
|
|
27
|
+
/** DM channel id, once one is known. */
|
|
28
|
+
dmChannelId?: string
|
|
29
|
+
/** Last shared (guild) channel this entity spoke in. */
|
|
30
|
+
lastChannelId?: string
|
|
31
|
+
/** Epoch ms of the last message seen from them. */
|
|
32
|
+
lastSeenAt: number
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
const FLUSH_MS = 2_000
|
|
36
|
+
|
|
37
|
+
export class ChannelRoster {
|
|
38
|
+
private entries = new Map<string, RosterEntry>()
|
|
39
|
+
private dirty = false
|
|
40
|
+
private timer: ReturnType<typeof setTimeout> | null = null
|
|
41
|
+
|
|
42
|
+
constructor( private readonly path: string ) {
|
|
43
|
+
if( existsSync( path ) ){
|
|
44
|
+
try {
|
|
45
|
+
const raw = JSON.parse( readFileSync( path, 'utf8' ) ) as RosterEntry[]
|
|
46
|
+
for( const e of Array.isArray( raw ) ? raw : [] ) this.entries.set( e.entityId, e )
|
|
47
|
+
}
|
|
48
|
+
catch { /* a corrupt roster is not worth failing a boot over — start fresh */ }
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
/** Upsert what we just learned about an entity; schedules a throttled flush. */
|
|
53
|
+
record( update: { entityId: string; userId: string } & Partial<Omit<RosterEntry, 'entityId' | 'userId'>> ): RosterEntry {
|
|
54
|
+
const prev = this.entries.get( update.entityId )
|
|
55
|
+
const next: RosterEntry = {
|
|
56
|
+
lastSeenAt: Date.now(),
|
|
57
|
+
...prev,
|
|
58
|
+
...Object.fromEntries( Object.entries( update ).filter( ( [ , v ] ) => v !== undefined ) ) as typeof update,
|
|
59
|
+
}
|
|
60
|
+
this.entries.set( next.entityId, next )
|
|
61
|
+
this.dirty = true
|
|
62
|
+
if( !this.timer ){
|
|
63
|
+
this.timer = setTimeout( () => { this.timer = null; this.flush() }, FLUSH_MS )
|
|
64
|
+
this.timer.unref?.()
|
|
65
|
+
}
|
|
66
|
+
return next
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
resolve( entityId: string ): RosterEntry | undefined {
|
|
70
|
+
return this.entries.get( entityId )
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
all(): RosterEntry[] {
|
|
74
|
+
return [ ...this.entries.values() ]
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
/** Write to disk now (no-op when clean). Called by bridges on close. */
|
|
78
|
+
flush(): void {
|
|
79
|
+
if( !this.dirty ) return
|
|
80
|
+
try {
|
|
81
|
+
mkdirSync( dirname( this.path ), { recursive: true } )
|
|
82
|
+
writeFileSync( this.path, JSON.stringify( this.all(), null, 2 ) )
|
|
83
|
+
this.dirty = false
|
|
84
|
+
}
|
|
85
|
+
catch { /* advisory state — never take the mind down over it */ }
|
|
86
|
+
}
|
|
87
|
+
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
// ─────────────────────────────────────────────────────────────
|
|
2
|
+
// src/channels/types.ts — the channel-bridge contract
|
|
3
|
+
// ─────────────────────────────────────────────────────────────
|
|
4
|
+
//
|
|
5
|
+
// A channel bridge puts a Will *in a place where people already are* (Discord,
|
|
6
|
+
// Telegram, Slack, …). It is a host surface, not a cognition surface: it turns
|
|
7
|
+
// platform messages into `perceive` stimuli and delivers the Will's projected
|
|
8
|
+
// utterances back — nothing more. The paradigm survives the crossing:
|
|
9
|
+
//
|
|
10
|
+
// • every platform user is an entity the Will comes to know (`from`),
|
|
11
|
+
// with a *learned* name (`speaker`) — never a placeholder;
|
|
12
|
+
// • every platform channel/DM is a conversation thread (`thread`);
|
|
13
|
+
// • the Will decides when to speak. Silence is a valid outcome, so a
|
|
14
|
+
// bridge never fabricates a reply and never times a message out into
|
|
15
|
+
// an error.
|
|
16
|
+
//
|
|
17
|
+
// Bridges live at the same altitude as the MCP/HTTP hosts (src/mcp, src/serve):
|
|
18
|
+
// they wrap the SDK facade, not the stem.
|
|
19
|
+
// ─────────────────────────────────────────────────────────────
|
|
20
|
+
|
|
21
|
+
/** A running connection between one Will and one platform. */
|
|
22
|
+
export interface ChannelBridge {
|
|
23
|
+
/** Platform kind, e.g. 'discord'. */
|
|
24
|
+
readonly kind: string
|
|
25
|
+
/** Connect and start relaying. Resolves once the bridge is live. */
|
|
26
|
+
start(): Promise<void>
|
|
27
|
+
/** Disconnect and release resources. Idempotent. */
|
|
28
|
+
close(): Promise<void>
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
/** Split a message into platform-sized chunks on natural boundaries. */
|
|
32
|
+
export function chunkText( text: string, max: number ): string[] {
|
|
33
|
+
if( text.length <= max ) return [ text ]
|
|
34
|
+
const chunks: string[] = []
|
|
35
|
+
let rest = text
|
|
36
|
+
while( rest.length > max ){
|
|
37
|
+
// Prefer a paragraph break, then a line break, then a space — else hard-cut.
|
|
38
|
+
const window = rest.slice( 0, max )
|
|
39
|
+
const cut = Math.max( window.lastIndexOf( '\n\n' ), window.lastIndexOf( '\n' ), window.lastIndexOf( ' ' ) )
|
|
40
|
+
const at = cut > max * 0.5 ? cut : max
|
|
41
|
+
chunks.push( rest.slice( 0, at ).trimEnd() )
|
|
42
|
+
rest = rest.slice( at ).trimStart()
|
|
43
|
+
}
|
|
44
|
+
if( rest ) chunks.push( rest )
|
|
45
|
+
return chunks
|
|
46
|
+
}
|