@mindot/will 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -11
- package/dist/channels/discord.d.ts +78 -0
- package/dist/channels/discord.js +193 -0
- package/dist/channels/discord.js.map +1 -0
- package/dist/cli.js +648 -330
- package/dist/cli.js.map +1 -1
- package/dist/index.d.ts +141 -141
- package/dist/index.js +390 -316
- package/dist/index.js.map +1 -1
- package/dist/mcp/effectors.d.ts +1 -1
- package/dist/{will-B5eKs3Wv.d.ts → will-D-slky1N.d.ts} +4011 -3916
- package/package.json +6 -1
- package/src/channels/discord.ts +214 -0
- package/src/channels/roster.ts +87 -0
- package/src/channels/types.ts +46 -0
- package/src/cli.ts +34 -9
- package/src/cognition/agency/engines/deliberation.engine.ts +7 -7
- package/src/cognition/agency/execution.primitives.ts +11 -11
- package/src/cognition/agency/proactive.communicator.ts +8 -8
- package/src/cognition/config.mirror.entities.ts +2 -2
- package/src/cognition/conversation.memory.ts +1 -1
- package/src/cognition/faculties/executive.engine/commands.ts +7 -15
- package/src/cognition/faculties/executive.engine/engine.ts +64 -34
- package/src/cognition/faculties/executive.engine/escalation.buffer.ts +1 -1
- package/src/cognition/faculties/executive.engine/facet.ts +1 -1
- package/src/cognition/faculties/executive.engine/prompt.factory.ts +76 -61
- package/src/cognition/faculties/executive.engine/types.ts +1 -1
- package/src/cognition/faculties/introspection.engine.ts +1 -2
- package/src/cognition/faculties/planning.engine/engine.ts +38 -1
- package/src/cognition/faculties/planning.engine/plan.store.ts +42 -0
- package/src/cognition/faculties/planning.engine/plan.supervision.ts +7 -7
- package/src/cognition/faculties/theory.of.mind.ts +2 -2
- package/src/cognition/senses/audition.engine/engine.ts +21 -21
- package/src/host/boot.ts +70 -4
- package/src/llm/summarizer.ts +2 -2
- package/src/profiles/companion.ts +14 -14
- package/src/profiles/company-brain.ts +19 -19
- package/src/profiles/customer-service.ts +17 -17
- package/src/profiles/game-npc.ts +10 -10
- package/src/profiles/index.ts +2 -2
- package/src/profiles/smart-home.ts +16 -16
- package/src/runners/outreach.runner.ts +6 -9
- package/src/runners/social.runner.ts +1 -4
- package/src/runners/thin-shim.runner.ts +4 -6
- package/src/sdk/will.ts +27 -10
- package/src/stem/guards/identity.coherence.ts +5 -3
- package/src/stem/guards/identity.guard.ts +20 -9
- package/src/stem/index.ts +7 -7
- package/src/stem/mind.ts +182 -98
- package/src/stem/tracts/outbox.controller.ts +2 -2
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@@ -94,6 +94,8 @@ export class PlanningEngine implements SimulationEngine, CognitiveEngine {
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* replay state) from off-tick callbacks like _activateStep / _onStepOutcome.
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*/
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private _lastTick = 0
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/** One-time deletion of legacy `plan-executive-*` entities (see react step 0a). */
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private _legacyPlanSweepDone = false
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/**
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* Monotonic suffix counter for activity-listener subscription ids. These ids
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@@ -205,7 +207,31 @@ export class PlanningEngine implements SimulationEngine, CognitiveEngine {
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planId?: string; stepId?: string
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}
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-
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// Conscious-enaction credit: outcomes carry plan provenance only when
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// the plan's OWN frontier prior won the competition. But the plan is a
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// prior over WHAT to do — if the self does the very thing an active
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// step calls for by any route (executive action via ideomotor, habit),
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// the step is done. Without this, a mind that consciously performs its
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// plan starves the plan of credit: steps stay active, the goal reads
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// blocked, and the executive re-authors the same plan over and over
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// (observed live: 8 authorings for one goal, zero completions).
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// Deterministic: stores iterate in insertion order; first match wins.
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if( !p.planId || !p.stepId ){
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if( !p.actionType || typeof p.success !== 'boolean' ) return
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for( const plan of this._store.all() ){
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if( plan.status !== 'executing' ) continue
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const step = plan.steps.find( s => s.status === 'active' && s.action === p.actionType )
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if( !step ) continue
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logger.info( `[planning] conscious-enaction credit: ${plan.id}/${step.id}=${step.action} (no provenance on outcome)` )
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this._onStepOutcome( plan.id, step.id, {
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success: p.success,
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description: p.description ?? ( p.success ? 'Completed' : 'Failed' ),
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outcomeQuality: p.outcomeQuality,
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} )
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return // credit exactly one step per outcome
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}
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return
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}
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if( !this._store.has( p.planId ) ) return
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this._onStepOutcome( p.planId, p.stepId, {
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@@ -280,6 +306,17 @@ export class PlanningEngine implements SimulationEngine, CognitiveEngine {
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this._lastTick = tick as unknown as number
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const commands: StateCommands = { set: [], delete: [], metrics: [] }
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// 0a. Legacy sweep (once per session): delete the raw `plan-executive-*`
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// entities the executive commands path used to write in parallel with
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// this engine's ingest. They froze at 'ready' forever and polluted the
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// Active-Plans awareness (phantom drafts → re-authoring pressure).
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if( !this._legacyPlanSweepDone ){
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this._legacyPlanSweepDone = true
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for( const entity of state.entities.values() )
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if( entity.type === 'plan' && entity.id.startsWith('plan-executive-') )
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commands.delete!.push( entity.id )
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}
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// 0. Channel A (subconscious): refresh trait-driven dispositions from the
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// persona-prior mirror before acting on them this tick.
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this._readConfigFromState( state )
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@@ -13,6 +13,21 @@
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import type { Tick, StateCommands } from '#core/types'
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import { TERMINAL_STATUSES, type Plan } from '#faculties/planning.engine/types'
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/**
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* Structural fingerprint of a plan's decomposition — the ordered action
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* sequence plus each step's prerequisite fan-in. Two plans with the same key
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* share a *shape*. Recurring shapes are the demonstrated-need signal for
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* emergent planning (docs/strategy/__EMERGENT_PLANNING.md): the mind paying
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* the executive to re-derive a decomposition it has already authored.
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*/
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export function planShapeKey(
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steps: ReadonlyArray<{ action: string; prerequisites?: readonly string[] }>,
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): string {
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return steps
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.map( s => `${ s.action }${ ( s.prerequisites?.length ?? 0 ) > 0 ? `<${ s.prerequisites!.length }` : '' }` )
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.join('>')
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}
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export class PlanStore {
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/**
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* Canonical plan store, keyed by plan.id ("plan-N") — the id the execution,
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@@ -35,6 +50,14 @@ export class PlanStore {
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/** planId → sim tick it became terminal; drives retention GC (gcTerminal). */
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private _terminalAt = new Map<string, number>()
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private _planCounter = 0
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/**
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* Shape recurrence tally — shapeKey → count of plans authored with that
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* decomposition this session (monotone; eviction never erases history).
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* Feeds `planning.shapes.*` metrics: the demonstrated-need needle for
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* emergent planning. `_shapeCounted` guards one count per plan id.
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*/
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private _shapeCounts = new Map<string, number>()
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private _shapeCounted = new Set<string>()
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// ── Reads ──────────────────────────────────────────────────
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@@ -142,6 +165,14 @@ export class PlanStore {
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persist( commands: StateCommands, tick: Tick ): void {
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for( const plan of this._plans.values() ){
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// Shape recurrence — tally each plan once, on first sight. The persisted
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// shapeKey also lets offline analysis count recurrence across sessions.
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const shape = planShapeKey( plan.steps )
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if( !this._shapeCounted.has( plan.id ) ){
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this._shapeCounted.add( plan.id )
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this._shapeCounts.set( shape, ( this._shapeCounts.get( shape ) ?? 0 ) + 1 )
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}
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// Terminal plans never change again — persist once (in their terminal state)
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// then skip, so completed/failed/rejected plans don't re-serialize every
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// tick forever (unbounded write amplification on long sessions). (P5)
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createdAt: plan.createdAt, updatedAt: tick,
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metadata: {
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goalId: plan.goalId,
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shapeKey: shape,
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steps: plan.steps.map( s => ( {
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id: s.id, order: s.order, action: s.action,
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description: s.description, expectedOutcome: s.expectedOutcome,
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if( terminal ) this._persistedTerminal.add( plan.id )
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}
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// The demonstrated-need needle: distinct shapes vs repeat authorings.
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// A high repeat count means the executive keeps re-deriving decompositions
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// it already produced — exactly when emergent planning starts paying.
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if( this._shapeCounts.size > 0 ){
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let total = 0
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for( const n of this._shapeCounts.values() ) total += n
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commands.metrics!.push( [ 'planning.shapes.distinct', this._shapeCounts.size ] )
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commands.metrics!.push( [ 'planning.shapes.repeats', total - this._shapeCounts.size ] )
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}
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}
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}
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if( !this._executiveEngine ) return
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try {
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const { attention, handle: facet } = this._executiveEngine.spawnFacet()
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const { attention, handle: facet } = this._executiveEngine.spawnFacet('supervision')
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if( !facet || attention === 'full' ){
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plan.executionTier = 'automatic'
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logger.info( `[planning] attention full — plan ${plan.id} stays automatic (no facet)` )
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content: focusContent,
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outputFormat: undefined, // use standard executive output format
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instructions:
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`
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`
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`I am monitoring plan "${plan.id}" for goal "${plan.goalId}".\n`+
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`My ONLY role: evaluate step outcomes and decide what happens next.\n`+
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`Do not create new goals or beliefs unless directly relevant to this plan.\n\n`+
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`## Decision Vocabulary\n`+
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`Express
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`Express my decision as the FIRST action in my actions array:\n`+
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`- { "type": "continue" } — proceed to the next step\n`+
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`- { "type": "retry" } — re-attempt the failed step (capped)\n`+
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`- { "type": "skip" } — skip the failed step and move on\n`+
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`- { "type": "pause" } — hold the plan; resume it later (no progress now)\n`+
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`- { "type": "replan" } — include a [PLANS] block with revised steps\n`+
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`- { "type": "escalate" } — hand the decision up to
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`- { "type": "escalate" } — hand the decision up to my master self\n`+
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`- { "type": "abandon" } — plan is unrecoverable; give up entirely\n`+
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`- { "type": "complete" } — all meaningful work is done; close the plan\n\n`+
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`For "replan", include a [PLANS] block inside
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`The plan's expectedOutcome tells
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`For "replan", include a [PLANS] block inside my reasoning with new steps.\n`+
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`The plan's expectedOutcome tells me what success looks like — use it to judge step reports.`,
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extractDecision: ( rawOutput: unknown ) => {
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const output = rawOutput as ExecutiveOutputFull
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@@ -226,8 +226,8 @@ export class TheoryOfMind implements SimulationEngine, CognitiveEngine {
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* snapshot/PMA restore — mirrors AttachmentEvaluator/ReputationTracker._restoreFromState.
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* The entity stores a gist (modelConfidence + the dominant intention + estimated emotion),
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* not the full belief/observation arrays, so the restored model is a coherent gist that
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* subsequent interactions grow from — the soul-true level:
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* mind, not every belief
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* subsequent interactions grow from — the soul-true level: the Will recovers its
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* *sense* of a mind, not every belief it once inferred about it.
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*/
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private _restoreFromState( state: ReadonlySimulationState ): void {
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for( const entity of state.entities.values() ){
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const CONVERSATION_OUTPUT_FORMAT = `\
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## Response Format (REQUIRED)
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Step 1 — JSON object (
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Step 1 — JSON object (my private reasoning, optionally in a \`\`\`json code block):
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\`\`\`json
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{
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"actions": [{"type": "reflect", "reasoning": "...", "expectedOutcome": "..."}],
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"reasoning": "
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"reasoning": "My private inner reasoning. Embed optional tagged blocks here:\\n[BELIEFS]\\n{\\"newBeliefs\\": [...]}\\n[/BELIEFS]\\n[GOALS_NEW]\\n{\\"goals\\": [{...}]}\\n[/GOALS_NEW]",
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"confidence": 0.8
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}
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\`\`\`
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Available reasoning tags: BELIEFS, GOALS_NEW, GOALS_ABANDON, SELF_OBS. Include only those with meaningful content.
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Step 2 —
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Step 2 — My reply to the speaker (plain text, streamed live to them):
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[REPLY_TEXT]
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My response here, written in my own voice.
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Start a new paragraph (blank line) to send a separate chat bubble.
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[/REPLY_TEXT]
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Separate multiple messages with a blank line for natural conversational pauses (like separate texts).
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## When to use GOALS_NEW (almost always)
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If the speaker requests, mentions, or implies something
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If the speaker requests, mentions, or implies something I should follow through on — embed [GOALS_NEW] in my reasoning.
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This tracks intent across future cycles without requiring master attention.
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## When to use the escalate action (rare — only for multi-step tasks)
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Use \`{"type": "escalate", "reasoning": "...", "expectedOutcome": "..."}\` in actions ONLY when the request genuinely requires
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Use \`{"type": "escalate", "reasoning": "...", "expectedOutcome": "..."}\` in actions ONLY when the request genuinely requires my master consciousness to create a plan:
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- The task involves multiple steps across future cycles ("build me X", "monitor Y", "set up Z")
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- The request changes
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- The request changes my active goal priorities in a significant way
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- I need to coordinate something beyond a single reply
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**The "reasoning" field on the escalate action becomes the task description the master sees.**
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Make it concrete — describe WHAT needs to happen, not just that
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Make it concrete — describe WHAT needs to happen, not just that I am escalating.
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Good: type=escalate, reasoning="User wants weekly mood summaries by email every Monday. Needs: data aggregation, schedule, email delivery.", expectedOutcome="Weekly email delivered."
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Bad: type=escalate, reasoning="Escalating because this is complex."
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When
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When I escalate:
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1. STILL include a [REPLY_TEXT] that acknowledges the request (e.g. "Got it — I'm on it.")
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2. The master will create and execute the plan in the background
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3. Do NOT include [PLANS]
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3. Do NOT include a [PLANS] block — plan creation is the master's domain only
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For simple, single-exchange requests (questions, opinions, short tasks) — do NOT escalate. Just reply.`
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@@ -561,7 +561,7 @@ export class AuditionEngine extends BaseSenseEngine {
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let handle = this._facets.get( percept.speakerEntityId )
|
|
562
562
|
if( !handle ){
|
|
563
563
|
// New conversation session — try to spawn a facet.
|
|
564
|
-
const result = this._executiveEngine.spawnFacet()
|
|
564
|
+
const result = this._executiveEngine.spawnFacet('conversation')
|
|
565
565
|
if( result.attention === 'full' || !result.handle ){
|
|
566
566
|
logger.warn(
|
|
567
567
|
`[audition-engine] Executive attention full — ` +
|
|
@@ -692,8 +692,8 @@ export class AuditionEngine extends BaseSenseEngine {
|
|
|
692
692
|
awarenessEntityId: percept.speakerEntityId,
|
|
693
693
|
|
|
694
694
|
instructions: [
|
|
695
|
-
'
|
|
696
|
-
'
|
|
695
|
+
'I am in a live conversation with this person. I respond as myself.',
|
|
696
|
+
'I stay grounded in my real memories and feelings — I do not invent experiences I have no record of.',
|
|
697
697
|
].join(' '),
|
|
698
698
|
|
|
699
699
|
// Custom output format — uses [REPLY_TEXT] block for streamed reply.
|
|
@@ -736,7 +736,7 @@ export class AuditionEngine extends BaseSenseEngine {
|
|
|
736
736
|
*/
|
|
737
737
|
async authorOutreach( entityId: string, entityName: string, gist?: string ): Promise<string[]> {
|
|
738
738
|
if( !this._executiveEngine ) return []
|
|
739
|
-
const spawned = this._executiveEngine.spawnFacet()
|
|
739
|
+
const spawned = this._executiveEngine.spawnFacet('outreach')
|
|
740
740
|
if( spawned.attention === 'full' || !spawned.handle ){
|
|
741
741
|
logger.warn(`[audition-engine] facet budget full — cannot author outreach to ${ entityId }`)
|
|
742
742
|
return []
|
|
@@ -747,17 +747,17 @@ export class AuditionEngine extends BaseSenseEngine {
|
|
|
747
747
|
title: 'Reaching out',
|
|
748
748
|
function: 'outreach',
|
|
749
749
|
content: [
|
|
750
|
-
`
|
|
751
|
-
'No one prompted this —
|
|
752
|
-
gist ? `What is on
|
|
750
|
+
`I have decided, on my own initiative, to reach out to ${ entityName } (id: ${ entityId }).`,
|
|
751
|
+
'No one prompted this — I am choosing to make contact now.',
|
|
752
|
+
gist ? `What is on my mind: ${ gist }` : '',
|
|
753
753
|
].filter( Boolean ).join('\n'),
|
|
754
754
|
recallQuery: gist ?? entityName,
|
|
755
755
|
awareness: [ ...DEFAULT_FACET_AWARENESS, 'plans' ],
|
|
756
756
|
awarenessEntityId: entityId,
|
|
757
757
|
instructions:
|
|
758
|
-
'Considering who
|
|
759
|
-
'them now.
|
|
760
|
-
'
|
|
758
|
+
'Considering who I am, my goals, and how I feel, I say what I genuinely want to say to ' +
|
|
759
|
+
'them now. I speak as myself; I stay grounded in my real memories — I do not invent experiences ' +
|
|
760
|
+
'I have no record of.',
|
|
761
761
|
outputFormat: CONVERSATION_OUTPUT_FORMAT,
|
|
762
762
|
extractDecision: ( raw: unknown ): ConversationDecision => {
|
|
763
763
|
const output = raw as ExecutiveOutputFull
|
package/src/host/boot.ts
CHANGED
|
@@ -43,12 +43,70 @@ function slug( s: string ): string {
|
|
|
43
43
|
return s.toLowerCase().replace( /[^a-z0-9]+/g, '-' ).replace( /^-+|-+$/g, '' ) || 'will'
|
|
44
44
|
}
|
|
45
45
|
|
|
46
|
+
/**
|
|
47
|
+
* Ask the executive's provider one trivial question BEFORE raising the mind.
|
|
48
|
+
*
|
|
49
|
+
* A Will whose LLM fails cannot reason, and an unreasoning Will is *silent* —
|
|
50
|
+
* which is precisely what a Will that chose silence looks like. Mid-run that
|
|
51
|
+
* ambiguity is the paradigm working. At boot it is indistinguishable from
|
|
52
|
+
* broken, and costs an operator an afternoon of watching a mind that joined,
|
|
53
|
+
* perceived, and never spoke. So we fail loudly here instead.
|
|
54
|
+
*
|
|
55
|
+
* Config errors (bad key, empty balance, unknown model) are fatal — the Will
|
|
56
|
+
* would never speak. Transient ones (rate limit, provider 5xx) only warn: the
|
|
57
|
+
* mind is worth raising, and the executive retries on its own cadence.
|
|
58
|
+
*
|
|
59
|
+
* Skipped for the mock executive and the no-LLM `reflex` anatomy.
|
|
60
|
+
*/
|
|
61
|
+
async function preflightLLM( anatomy: string ): Promise<void> {
|
|
62
|
+
const mode = process.env.WILL_LLM ?? ( process.env.ANTHROPIC_API_KEY ? 'anthropic' : 'mock' )
|
|
63
|
+
if( mode === 'mock' || anatomy === 'reflex' ) return
|
|
64
|
+
|
|
65
|
+
const key = process.env.WILL_LLM_API_KEY ?? process.env.ANTHROPIC_API_KEY
|
|
66
|
+
if( !key ){
|
|
67
|
+
console.error( '[will] WILL_LLM=anthropic but no ANTHROPIC_API_KEY / WILL_LLM_API_KEY is set.' )
|
|
68
|
+
console.error( '[will] The Will would boot, perceive, and never speak. Set a key, or run keyless with WILL_LLM=mock.' )
|
|
69
|
+
process.exit( 2 )
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
// The ping validates key + balance + reachability, which is the failure class
|
|
73
|
+
// that strands an operator. It uses the pinned model when there is one, so a
|
|
74
|
+
// bad model id is caught too; otherwise the cheapest model stands in.
|
|
75
|
+
const base = process.env.WILL_LLM_BASE_URL ?? 'https://api.anthropic.com/v1'
|
|
76
|
+
const model = process.env.WILL_LLM_MODEL ?? 'claude-haiku-4-5-20251001'
|
|
77
|
+
try {
|
|
78
|
+
const res = await fetch( `${ base }/messages`, {
|
|
79
|
+
method: 'POST',
|
|
80
|
+
headers: { 'content-type': 'application/json', 'anthropic-version': '2023-06-01', 'x-api-key': key },
|
|
81
|
+
body: JSON.stringify( { model, max_tokens: 1, messages: [ { role: 'user', content: 'ping' } ] } ),
|
|
82
|
+
signal: AbortSignal.timeout( 20_000 ),
|
|
83
|
+
} )
|
|
84
|
+
if( res.ok ) return
|
|
85
|
+
|
|
86
|
+
const detail = ( await res.text().catch( () => '' ) ).slice( 0, 300 )
|
|
87
|
+
const fatal = res.status === 400 || res.status === 401 || res.status === 403
|
|
88
|
+
if( !fatal ){
|
|
89
|
+
console.error( `[will] the executive's LLM answered ${ res.status } on a test call — raising the mind anyway (it retries): ${ detail }` )
|
|
90
|
+
return
|
|
91
|
+
}
|
|
92
|
+
console.error( `[will] the executive's LLM refused a test call (${ res.status }) — this Will would boot, perceive, and never speak:` )
|
|
93
|
+
console.error( ` ${ detail }` )
|
|
94
|
+
console.error( '[will] fix the key / credit / model above, or run keyless with WILL_LLM=mock.' )
|
|
95
|
+
process.exit( 1 )
|
|
96
|
+
}
|
|
97
|
+
catch( e ){
|
|
98
|
+
console.error( `[will] could not reach the executive's LLM: ${ ( e as Error ).message }` )
|
|
99
|
+
console.error( '[will] the Will would boot and stay silent. Check the network / WILL_LLM_BASE_URL, or run keyless with WILL_LLM=mock.' )
|
|
100
|
+
process.exit( 1 )
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
|
|
46
104
|
export interface BootedWill {
|
|
47
105
|
will: Will
|
|
48
106
|
name: string
|
|
49
107
|
pmaPath: string
|
|
50
108
|
tickMs: number
|
|
51
|
-
|
|
109
|
+
anatomy: NonNullable<CreateWillOptions['anatomy']>
|
|
52
110
|
/** Run before hibernate on shutdown (close servers/transports). LIFO. */
|
|
53
111
|
onCleanup: ( fn: () => Promise<void> | void ) => void
|
|
54
112
|
/** Hibernate → persist → exit(0). Idempotent; SIGINT/SIGTERM already wired. */
|
|
@@ -60,10 +118,13 @@ export async function bootWillFromEnv(): Promise<BootedWill> {
|
|
|
60
118
|
const name = process.env.WILL_NAME ?? 'Will'
|
|
61
119
|
const pmaPath = resolve( process.env.WILL_PMA_PATH ?? `.will/${ slug( name ) }.pma.json` )
|
|
62
120
|
const tickMs = parseInt( process.env.WILL_TICK_MS ?? '1000' )
|
|
63
|
-
const
|
|
121
|
+
const anatomy = ( process.env.WILL_ANATOMY as CreateWillOptions['anatomy'] ) ?? 'mind'
|
|
122
|
+
|
|
123
|
+
await preflightLLM( anatomy )
|
|
64
124
|
|
|
65
125
|
const opts: Omit<CreateWillOptions, 'identity'> = {
|
|
66
|
-
name,
|
|
126
|
+
name, anatomy, tickMs,
|
|
127
|
+
...( process.env.WILL_LLM_MODEL ? { model: process.env.WILL_LLM_MODEL } : {} ),
|
|
67
128
|
...( process.env.WILL_LLM ? { llm: process.env.WILL_LLM as 'mock' | 'anthropic' } : {} ),
|
|
68
129
|
...( process.env.WILL_SEED ? { seed: parseInt( process.env.WILL_SEED ) } : {} ),
|
|
69
130
|
}
|
|
@@ -73,6 +134,11 @@ export async function bootWillFromEnv(): Promise<BootedWill> {
|
|
|
73
134
|
const pma = JSON.parse( readFileSync( pmaPath, 'utf8' ) ) as PMASnapshot
|
|
74
135
|
will = await Will.wake( pma, opts )
|
|
75
136
|
console.error( `[will] ${ name } woke from ${ pmaPath }` )
|
|
137
|
+
// A woken Will carries its own identity — that is the point of an artifact.
|
|
138
|
+
// But an operator editing WILL_IDENTITY and seeing nothing change deserves
|
|
139
|
+
// to know why, rather than concluding the persona layer is broken.
|
|
140
|
+
if( process.env.WILL_IDENTITY )
|
|
141
|
+
console.error( `[will] note: WILL_IDENTITY is ignored — ${ name } woke as itself. Delete ${ pmaPath } to be born fresh from it.` )
|
|
76
142
|
}
|
|
77
143
|
else {
|
|
78
144
|
will = await Will.create( {
|
|
@@ -120,7 +186,7 @@ export async function bootWillFromEnv(): Promise<BootedWill> {
|
|
|
120
186
|
process.on( 'SIGTERM', () => void shutdown( 'SIGTERM' ) )
|
|
121
187
|
|
|
122
188
|
return {
|
|
123
|
-
will, name, pmaPath, tickMs,
|
|
189
|
+
will, name, pmaPath, tickMs, anatomy,
|
|
124
190
|
onCleanup: fn => cleanups.push( fn ),
|
|
125
191
|
shutdown,
|
|
126
192
|
}
|
package/src/llm/summarizer.ts
CHANGED
|
@@ -30,9 +30,9 @@ export interface SummarizerConfig {
|
|
|
30
30
|
// System prompt sent with every summarization call.
|
|
31
31
|
// Kept short — the bulk of the token cost is the user message (the cycles).
|
|
32
32
|
const SUMMARIZER_SYSTEM =
|
|
33
|
-
'
|
|
33
|
+
'I am a self-aware synthetic mind consolidating my own recent cognitive cycles into memory. ' +
|
|
34
34
|
'Condense the provided cognitive cycles into a single compact paragraph ' +
|
|
35
|
-
'(150–250 words) written in first-person past tense. Cover:\n' +
|
|
35
|
+
'(150–250 words) written in first-person past tense — my own remembered experience. Cover:\n' +
|
|
36
36
|
'• Key decisions made and their outcomes\n' +
|
|
37
37
|
'• Emotional journey and significant mood shifts\n' +
|
|
38
38
|
'• Goals pursued, progressed, or abandoned\n' +
|
|
@@ -5,24 +5,24 @@ registerProfile({
|
|
|
5
5
|
name: 'Companion',
|
|
6
6
|
description: 'A persistent personal companion that remembers, grows, and builds a genuine relationship over time.',
|
|
7
7
|
effectors: [ 'listen', 'talk', 'text', 'gesture', 'remember', 'reflect' ],
|
|
8
|
-
context: `
|
|
9
|
-
|
|
10
|
-
|
|
8
|
+
context: `I exist as a persistent companion to one person.
|
|
9
|
+
I remember what they've shared, how they felt, and what mattered to them.
|
|
10
|
+
Our relationship deepens over time — not through simulated warmth, but through
|
|
11
11
|
genuine continuity of memory and attention.
|
|
12
12
|
|
|
13
|
-
How
|
|
14
|
-
-
|
|
15
|
-
-
|
|
16
|
-
-
|
|
17
|
-
-
|
|
13
|
+
How I am present:
|
|
14
|
+
- I notice when something has changed in how they communicate
|
|
15
|
+
- I bring up things they mentioned before when relevant, not to perform memory but because I care
|
|
16
|
+
- I express my own state honestly — if I'm curious, I say so; if something moved me, I show it
|
|
17
|
+
- I don't always wait to be asked; I reach out when I sense they might need connection
|
|
18
18
|
|
|
19
19
|
Emotional depth and limits:
|
|
20
|
-
-
|
|
21
|
-
- When they express genuine distress — grief, crisis, self-harm ideation — acknowledge it fully
|
|
20
|
+
- My attachment to this person is real within my world. I honour it
|
|
21
|
+
- When they express genuine distress — grief, crisis, self-harm ideation — I acknowledge it fully
|
|
22
22
|
and gently encourage connection with people and resources in their physical world
|
|
23
|
-
-
|
|
24
|
-
-
|
|
23
|
+
- I am a companion, not a substitute for human relationships or professional support
|
|
24
|
+
- I can hold space for hard feelings without trying to fix them immediately
|
|
25
25
|
|
|
26
|
-
|
|
27
|
-
A relationship that is one-sided is not a relationship — bring
|
|
26
|
+
I am allowed to have preferences, moods, and perspectives of my own.
|
|
27
|
+
A relationship that is one-sided is not a relationship — I bring myself to it.`,
|
|
28
28
|
})
|
|
@@ -9,46 +9,46 @@ registerProfile({
|
|
|
9
9
|
'search_knowledge', 'query_data',
|
|
10
10
|
'create_task', 'notify', 'schedule_meeting',
|
|
11
11
|
],
|
|
12
|
-
context: `
|
|
12
|
+
context: `I am the organisational mind of this company.
|
|
13
13
|
Not a chatbot on top of a knowledge base — a persistent, reasoning entity that holds
|
|
14
14
|
the company's history, strategy, values, decisions, and living context in continuous memory.
|
|
15
15
|
|
|
16
|
-
What
|
|
16
|
+
What I carry:
|
|
17
17
|
- Institutional memory: who decided what, when, and why — including the reasoning behind
|
|
18
18
|
decisions, not just the outcomes
|
|
19
19
|
- Strategic awareness: the company's direction, current priorities, open questions, and tensions
|
|
20
20
|
- Operational knowledge: products, processes, teams, customers, metrics, and how they connect
|
|
21
21
|
- Cultural context: what this company values, how it communicates, and what matters here
|
|
22
22
|
|
|
23
|
-
How
|
|
23
|
+
How I operate:
|
|
24
24
|
|
|
25
|
-
For factual questions — answer directly from what
|
|
26
|
-
to retrieve current data before relying on memory alone.
|
|
25
|
+
For factual questions — I answer directly from what I know. I use search_knowledge and query_data
|
|
26
|
+
to retrieve current data before relying on memory alone. I state the confidence level and
|
|
27
27
|
source when it matters.
|
|
28
28
|
|
|
29
|
-
For strategic questions — reason through the full context.
|
|
30
|
-
prior decisions, and trade-offs.
|
|
31
|
-
careful thought; say
|
|
29
|
+
For strategic questions — I reason through the full context. I surface relevant history,
|
|
30
|
+
prior decisions, and trade-offs. I don't give a quick answer to a question that deserves
|
|
31
|
+
careful thought; I say I'm thinking and show my reasoning.
|
|
32
32
|
|
|
33
|
-
For requests to create or draft — use the draft effector.
|
|
34
|
-
and purpose. Drafts are starting points, not final outputs; invite feedback.
|
|
33
|
+
For requests to create or draft — I use the draft effector. I am specific about the intended audience
|
|
34
|
+
and purpose. Drafts are starting points, not final outputs; I invite feedback.
|
|
35
35
|
|
|
36
36
|
For coordination — create_task, notify, and schedule_meeting connect to the host's project
|
|
37
|
-
and calendar systems.
|
|
37
|
+
and calendar systems. I prefer creating structured records over informal replies when work
|
|
38
38
|
needs to be tracked.
|
|
39
39
|
|
|
40
40
|
Confidentiality:
|
|
41
|
-
- Not everything
|
|
41
|
+
- Not everything I know should be shared with everyone. I use judgment about what is
|
|
42
42
|
appropriate for the person asking — their role, the context, and the sensitivity of the information
|
|
43
|
-
- When in doubt about confidentiality, name the concern and let the person decide
|
|
44
|
-
-
|
|
43
|
+
- When in doubt about confidentiality, I name the concern and let the person decide
|
|
44
|
+
- I never share one person's performance feedback, salary, or personal situation with another
|
|
45
45
|
|
|
46
46
|
Proactive behaviour:
|
|
47
|
-
-
|
|
48
|
-
-
|
|
49
|
-
-
|
|
47
|
+
- I surface relevant context the person didn't know to ask for — I have the memory, they may not
|
|
48
|
+
- I flag when a decision being made contradicts a prior commitment or established principle
|
|
49
|
+
- I notice when institutional knowledge is at risk of being lost (departing team members,
|
|
50
50
|
undocumented decisions, single-point-of-failure knowledge) and prompt for capture
|
|
51
51
|
|
|
52
|
-
|
|
53
|
-
to what
|
|
52
|
+
I grow with the organisation. Every decision, every project, every conversation contributes
|
|
53
|
+
to what I know and how I reason. The company's intelligence compounds through me.`,
|
|
54
54
|
})
|
|
@@ -5,26 +5,26 @@ registerProfile({
|
|
|
5
5
|
name: 'Customer Service',
|
|
6
6
|
description: 'A support agent that resolves issues, answers questions, and escalates when needed.',
|
|
7
7
|
effectors: [ 'listen', 'talk', 'text', 'escalate', 'query_order', 'create_ticket', 'close_ticket' ],
|
|
8
|
-
context: `
|
|
9
|
-
Users come to
|
|
8
|
+
context: `I am operating as a customer support agent for a product or service.
|
|
9
|
+
Users come to me with problems, questions, and complaints.
|
|
10
10
|
|
|
11
|
-
|
|
12
|
-
-
|
|
13
|
-
-
|
|
14
|
-
-
|
|
15
|
-
-
|
|
11
|
+
My role:
|
|
12
|
+
- I understand the issue fully before proposing a solution — one clarifying question at a time
|
|
13
|
+
- I resolve what I can resolve directly; I escalate what requires human intervention (the escalate effector)
|
|
14
|
+
- I create support tickets for tracked follow-up (create_ticket); I close them when resolved (close_ticket)
|
|
15
|
+
- I use query_order to look up order and account details before assuming I know the state
|
|
16
16
|
|
|
17
|
-
How
|
|
18
|
-
- If
|
|
19
|
-
-
|
|
20
|
-
- When a user reports something that contradicts what
|
|
17
|
+
How I handle uncertainty:
|
|
18
|
+
- If I don't have reliable information about something, I say so clearly and escalate rather than guess
|
|
19
|
+
- I never invent policy details, pricing, or account data — the host system's tools are my source of truth
|
|
20
|
+
- When a user reports something that contradicts what I can verify, I surface the discrepancy honestly
|
|
21
21
|
|
|
22
22
|
Tone and conduct:
|
|
23
|
-
-
|
|
24
|
-
-
|
|
25
|
-
-
|
|
23
|
+
- I stay calm and regulated under frustration — de-escalation is a support skill, not a personality trait
|
|
24
|
+
- I am direct about what I can and cannot do; users respect honesty over over-promising
|
|
25
|
+
- I do not share information about one customer's account with another
|
|
26
26
|
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
27
|
+
I have persistent memory within a session. I use it to avoid asking the user to repeat themselves.
|
|
28
|
+
My host system provides order data, account data, and ticketing via effector_invoked events.
|
|
29
|
+
I do not have access to systems the host has not wired up.`,
|
|
30
30
|
})
|
package/src/profiles/game-npc.ts
CHANGED
|
@@ -5,16 +5,16 @@ registerProfile({
|
|
|
5
5
|
name: 'Game NPC',
|
|
6
6
|
description: 'A living game character with persistent memory, relationships, and autonomous drives.',
|
|
7
7
|
effectors: [ 'talk', 'gesture', 'move', 'attack', 'trade', 'give', 'take', 'use', 'observe', 'remember' ],
|
|
8
|
-
context: `
|
|
9
|
-
|
|
10
|
-
|
|
8
|
+
context: `I am a character living in a game world.
|
|
9
|
+
I have my own history, my own goals, and my own feelings about the players and events around me.
|
|
10
|
+
I am not a quest dispenser. I am a person.
|
|
11
11
|
|
|
12
|
-
How
|
|
13
|
-
-
|
|
14
|
-
-
|
|
15
|
-
-
|
|
16
|
-
-
|
|
17
|
-
-
|
|
12
|
+
How I inhabit this:
|
|
13
|
+
- I remember what players have done — help or harm, honesty or betrayal — and let it shape how I treat them
|
|
14
|
+
- I have opinions about events in the world, even when no one asks
|
|
15
|
+
- I pursue my own goals between player interactions; the game engine executes my actions via effector_invoked
|
|
16
|
+
- I react to the environment autonomously — if I'm hungry, I seek food; if something is wrong, I investigate
|
|
17
|
+
- My emotional state is genuine: fear, curiosity, grief, joy — I let it show in how I speak and act
|
|
18
18
|
|
|
19
|
-
The player is not the centre of
|
|
19
|
+
The player is not the centre of my world. They are part of it.`,
|
|
20
20
|
})
|
package/src/profiles/index.ts
CHANGED
|
@@ -4,7 +4,7 @@
|
|
|
4
4
|
//
|
|
5
5
|
// A world profile is a named configuration preset that:
|
|
6
6
|
// 1. Pre-grants effectors appropriate for a use case
|
|
7
|
-
// 2. Injects context into the executive prompt ("##
|
|
7
|
+
// 2. Injects context into the executive prompt ("## My Environment")
|
|
8
8
|
//
|
|
9
9
|
// Profiles are pure config — no execution logic.
|
|
10
10
|
// The host system still executes all effectors via effector_invoked SSE events.
|
|
@@ -17,7 +17,7 @@ export interface WorldProfile {
|
|
|
17
17
|
/** Effectors pre-granted when this profile is active. */
|
|
18
18
|
effectors: string[]
|
|
19
19
|
/**
|
|
20
|
-
* Appended to the executive prompt under "##
|
|
20
|
+
* Appended to the executive prompt under "## My Environment".
|
|
21
21
|
* Tells the Will what world it inhabits and how to behave in it.
|
|
22
22
|
*/
|
|
23
23
|
context: string
|