@mindexec/cli 0.2.338 → 0.2.339
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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const DEBUG = false;
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const FPS_DEBUG = false;
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const FRAME_PERF_DEBUG = false;
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-
const MINDMAP_CORE_BUILD_ID = '20260621-
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const MINDMAP_CORE_BUILD_ID = '20260621-restore-lod-visual-density-v823';
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const CanvasPhase = Object.freeze({
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Booting: 'booting',
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BoardFileLoading: 'board-file-loading',
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@@ -51,7 +51,7 @@
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// ▲▲▲ [Usage] ▲▲▲
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// Procedural line rendering settings
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const LOD_RENDERER_BUILD_ID = '20260621-
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const LOD_RENDERER_BUILD_ID = '20260621-restore-lod-visual-density-v823';
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const DirtyKind = Object.freeze({
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ResidentFullRebuild: 'resident-full-rebuild',
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ResidentPatch: 'resident-patch',
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@@ -63,15 +63,15 @@
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BoardStructure: 'board-structure',
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Unknown: 'unknown'
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});
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const MAX_LINE_SAMPLES =
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const MAX_LINE_SAMPLES = 512; // Preserve full-height MID silhouettes for tall notes, CSV tables, and dense markdown blocks.
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const LINE_HEIGHT_PX = 21; // Match note textarea 14px * 1.5 line-height
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const LINE_PADDING_PX = 16; // Padding to match node layout
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const LOD_TEXT_LINE_HALF_THICKNESS_SCREEN_PX = 0.68; // Normalize MID line stroke by screen pixels, not world units.
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const LOD_NODE_BORDER_THICKNESS_SCREEN_PX = 1.25; // Keep MID/FAR resident node borders visually identical across bands and DPR/OS scaling.
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const LOD_SELECTED_IMAGE_BORDER_THICKNESS_SCREEN_PX = 2.7; // Selected image cards keep a thicker but screen-space-stable outline.
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const LOD_TEXT_LINE_OPACITY = 0
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const LOD_NODE_BORDER_OPACITY_MID = 0.
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const LOD_NODE_BORDER_OPACITY_FAR = 0.
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const LOD_TEXT_LINE_OPACITY = 1.0; // Keep MID text silhouettes at the original visual strength.
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const LOD_NODE_BORDER_OPACITY_MID = 0.95; // Keep resident MID card edges dark instead of fading to thin gray after motion settles.
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const LOD_NODE_BORDER_OPACITY_FAR = 0.95; // FAR uses the same strong edge so pan/idle handoff does not change border tone.
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const LINE_DISABLE_THRESHOLD = 20000; // Disable line rendering above this instance count (Increased from 8500)
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const POST_LOAD_LINE_RESTORE_DELAY_MS = 350; // Let the board settle before rebuilding expensive MID/FAR line silhouettes.
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const POST_LOAD_LINE_RESTORE_NODE_THRESHOLD = 300; // Small boards can restore lines immediately without a visible spike.
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@@ -82,7 +82,7 @@
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const LOD_PAN_SORT_INTERVAL_MS = 48; // Keep newly exposed nodes prioritized while panning.
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const LOD_PAN_SORT_MOVE_FACTOR = 0.02;
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const USE_CONTENT_DRIVEN_LOD_LINES = true; // Use real text silhouettes in MID while keeping the work bounded.
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const LOD_LINE_TEXT_SAMPLE_CHARS =
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const LOD_LINE_TEXT_SAMPLE_CHARS = 24000; // Preserve richer long-form text silhouettes; quality loss at 6k makes CSV/notes look empty.
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const FORCE_RESIDENT_INSTANCES_IN_MID_FAR = true; // MID/FAR keeps one resident draw-call and only rebuilds on real node mutations.
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const RESIDENT_FULL_REBUILD_ALLOWLIST = new Set([
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'board-load',
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@@ -1841,7 +1841,7 @@
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const nodeMaterial = new THREE.ShaderMaterial({
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uniforms: {
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uBaseColor: { value: new THREE.Color(0xffffff) },
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uDefaultBorderColor: { value: new THREE.Color(
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uDefaultBorderColor: { value: new THREE.Color(0x1f2937) },
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uShowAgentBadge: { value: 0.0 },
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uShowFarInsetBorder: { value: 0.0 },
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uNodeBorderThicknessPx: { value: LOD_NODE_BORDER_THICKNESS_SCREEN_PX },
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@@ -2220,7 +2220,7 @@
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}
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if (alpha < 0.01) discard;
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gl_FragColor = vec4(vec3(0.
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gl_FragColor = vec4(vec3(0.4, 0.4, 0.4), alpha);
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}
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`,
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transparent: true,
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package/wwwroot/index.html
CHANGED
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@@ -7,8 +7,8 @@
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<title>MindExec | Business Execution OS for solo builders</title>
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<meta name="description" content="MindExec is an AI business execution OS for solo builders who want to turn notes, research, assets, and repeatable execution Skills into revenue-producing work." />
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<base href="/" />
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<link rel="stylesheet" href="_content/MindExecution.Shared/css/app.css?v=20260621-
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<link rel="stylesheet" href="_content/MindExecution.Shared/css/mind-map-overrides.css?v=20260621-
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<link rel="stylesheet" href="_content/MindExecution.Shared/css/app.css?v=20260621-restore-lod-visual-density-v823" />
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<link rel="stylesheet" href="_content/MindExecution.Shared/css/mind-map-overrides.css?v=20260621-restore-lod-visual-density-v823" />
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<!-- ??좎뜦堉??Font Awesome (local) ??좎뜦堉??-->
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<link rel="stylesheet" href="_content/MindExecution.Shared/lib/font-awesome/css/all.min.css" />
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<!-- ??좎뜦堉??-->
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@@ -579,7 +579,7 @@
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}
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const base = '_content/MindExecution.Shared/js/';
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const scriptVersion = '20260621-
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const scriptVersion = '20260621-restore-lod-visual-density-v823';
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const scriptUrl = (script) => `${base}${script}?v=${scriptVersion}`;
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console.log(`[Script Loader] Shared JS version: ${scriptVersion}`);
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const criticalScripts = [
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@@ -1,5 +1,5 @@
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self.assetsManifest = {
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"version": "
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"version": "8h4fYpHS",
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"assets": [
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{
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"hash": "sha256-+CSYMcqLNTsq3VnH11jgYyOCCdxvHzL74CBmo4sCmMU=",
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"url": "_content/MindExecution.Shared/js/marked.min.js"
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},
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{
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"hash": "sha256-
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"hash": "sha256-A3WCSodjVpa97v4zsvMLzwlYe4LAcAcxR3ldSC3vMPA=",
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"url": "_content/MindExecution.Shared/js/mind-map-core.js"
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},
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{
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"url": "_content/MindExecution.Shared/js/mind-map-lod-plan-worker.js"
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},
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{
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"hash": "sha256-
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"hash": "sha256-uWgDyk4QJ/eunCDoqUyfjK0Yulmn1rgEwaaS6HpRQP0=",
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"url": "_content/MindExecution.Shared/js/mind-map-lod-renderer.js"
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},
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{
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"url": "image-manifest.json"
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},
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{
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"hash": "sha256-
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"hash": "sha256-9UZ2nYCK3urhW9zXoPM06yjYDgKyQ253yXoGNKt/iuA=",
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"url": "index.html"
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},
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{
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