@midscene/core 1.3.0 → 1.3.1-beta-20260128032156.0

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Files changed (41) hide show
  1. package/dist/es/agent/agent.mjs +1 -2
  2. package/dist/es/agent/agent.mjs.map +1 -1
  3. package/dist/es/agent/task-builder.mjs +6 -9
  4. package/dist/es/agent/task-builder.mjs.map +1 -1
  5. package/dist/es/agent/utils.mjs +8 -6
  6. package/dist/es/agent/utils.mjs.map +1 -1
  7. package/dist/es/ai-model/auto-glm/actions.mjs +1 -1
  8. package/dist/es/ai-model/auto-glm/actions.mjs.map +1 -1
  9. package/dist/es/ai-model/inspect.mjs +11 -24
  10. package/dist/es/ai-model/inspect.mjs.map +1 -1
  11. package/dist/es/ai-model/llm-planning.mjs +1 -3
  12. package/dist/es/ai-model/llm-planning.mjs.map +1 -1
  13. package/dist/es/ai-model/prompt/llm-planning.mjs +3 -2
  14. package/dist/es/ai-model/prompt/llm-planning.mjs.map +1 -1
  15. package/dist/es/common.mjs +10 -14
  16. package/dist/es/common.mjs.map +1 -1
  17. package/dist/es/device/index.mjs +1 -16
  18. package/dist/es/device/index.mjs.map +1 -1
  19. package/dist/es/utils.mjs +2 -2
  20. package/dist/lib/agent/agent.js +0 -1
  21. package/dist/lib/agent/agent.js.map +1 -1
  22. package/dist/lib/agent/task-builder.js +5 -8
  23. package/dist/lib/agent/task-builder.js.map +1 -1
  24. package/dist/lib/agent/utils.js +7 -5
  25. package/dist/lib/agent/utils.js.map +1 -1
  26. package/dist/lib/ai-model/auto-glm/actions.js +1 -1
  27. package/dist/lib/ai-model/auto-glm/actions.js.map +1 -1
  28. package/dist/lib/ai-model/inspect.js +10 -23
  29. package/dist/lib/ai-model/inspect.js.map +1 -1
  30. package/dist/lib/ai-model/llm-planning.js +1 -3
  31. package/dist/lib/ai-model/llm-planning.js.map +1 -1
  32. package/dist/lib/ai-model/prompt/llm-planning.js +3 -2
  33. package/dist/lib/ai-model/prompt/llm-planning.js.map +1 -1
  34. package/dist/lib/common.js +10 -14
  35. package/dist/lib/common.js.map +1 -1
  36. package/dist/lib/device/index.js +2 -23
  37. package/dist/lib/device/index.js.map +1 -1
  38. package/dist/lib/utils.js +2 -2
  39. package/dist/types/common.d.ts +2 -2
  40. package/dist/types/device/index.d.ts +1 -20
  41. package/package.json +2 -2
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- {"version":3,"file":"ai-model/prompt/llm-planning.js","sources":["webpack/runtime/define_property_getters","webpack/runtime/has_own_property","webpack/runtime/make_namespace_object","../../../../src/ai-model/prompt/llm-planning.ts"],"sourcesContent":["__webpack_require__.d = (exports, definition) => {\n\tfor(var key in definition) {\n if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n Object.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n }\n }\n};","__webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop))","// define __esModule on exports\n__webpack_require__.r = (exports) => {\n\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n\t}\n\tObject.defineProperty(exports, '__esModule', { value: true });\n};","import type { DeviceAction } from '@/types';\nimport type { TModelFamily } from '@midscene/shared/env';\nimport { getPreferredLanguage } from '@midscene/shared/env';\nimport {\n getZodDescription,\n getZodTypeName,\n} from '@midscene/shared/zod-schema-utils';\nimport type { z } from 'zod';\nimport { bboxDescription } from './common';\n\nconst vlLocateParam = (modelFamily: TModelFamily | undefined) => {\n if (modelFamily) {\n return `{bbox: [number, number, number, number], prompt: string } // ${bboxDescription(modelFamily)}`;\n }\n return '{ prompt: string /* description of the target element */ }';\n};\n\n/**\n * Find ZodDefault in the wrapper chain and return its default value\n */\nconst findDefaultValue = (field: unknown): any | undefined => {\n let current = field;\n const visited = new Set<unknown>();\n\n while (current && !visited.has(current)) {\n visited.add(current);\n const currentWithDef = current as {\n _def?: {\n typeName?: string;\n defaultValue?: () => any;\n innerType?: unknown;\n };\n };\n\n if (!currentWithDef._def?.typeName) break;\n\n if (currentWithDef._def.typeName === 'ZodDefault') {\n return currentWithDef._def.defaultValue?.();\n }\n\n // Continue unwrapping if it's a wrapper type\n if (\n currentWithDef._def.typeName === 'ZodOptional' ||\n currentWithDef._def.typeName === 'ZodNullable'\n ) {\n current = currentWithDef._def.innerType;\n } else {\n break;\n }\n }\n\n return undefined;\n};\n\nexport const descriptionForAction = (\n action: DeviceAction<any>,\n locatorSchemaTypeDescription: string,\n) => {\n const tab = ' ';\n const fields: string[] = [];\n\n // Add the action type field\n fields.push(`- type: \"${action.name}\"`);\n\n // Handle paramSchema if it exists\n if (action.paramSchema) {\n const paramLines: string[] = [];\n\n // Check if paramSchema is a ZodObject with shape\n const schema = action.paramSchema as {\n _def?: { typeName?: string };\n shape?: Record<string, unknown>;\n };\n const isZodObject = schema._def?.typeName === 'ZodObject';\n\n if (isZodObject && schema.shape) {\n // Original logic for ZodObject schemas\n const shape = schema.shape;\n\n for (const [key, field] of Object.entries(shape)) {\n if (field && typeof field === 'object') {\n // Check if field is optional\n const isOptional =\n typeof (field as { isOptional?: () => boolean }).isOptional ===\n 'function' &&\n (field as { isOptional: () => boolean }).isOptional();\n const keyWithOptional = isOptional ? `${key}?` : key;\n\n // Get the type name using extracted helper\n const typeName = getZodTypeName(field, locatorSchemaTypeDescription);\n\n // Get description using extracted helper\n const description = getZodDescription(field as z.ZodTypeAny);\n\n // Check if field has a default value by searching the wrapper chain\n const defaultValue = findDefaultValue(field);\n const hasDefault = defaultValue !== undefined;\n\n // Build param line for this field\n let paramLine = `${keyWithOptional}: ${typeName}`;\n const comments: string[] = [];\n if (description) {\n comments.push(description);\n }\n if (hasDefault) {\n const defaultStr =\n typeof defaultValue === 'string'\n ? `\"${defaultValue}\"`\n : JSON.stringify(defaultValue);\n comments.push(`default: ${defaultStr}`);\n }\n if (comments.length > 0) {\n paramLine += ` // ${comments.join(', ')}`;\n }\n\n paramLines.push(paramLine);\n }\n }\n\n // Add the param section to fields if there are paramLines\n if (paramLines.length > 0) {\n fields.push('- param:');\n paramLines.forEach((line) => {\n fields.push(` - ${line}`);\n });\n }\n } else {\n // Handle non-object schemas (string, number, etc.)\n const typeName = getZodTypeName(schema);\n const description = getZodDescription(schema as z.ZodTypeAny);\n\n // For simple types, indicate that param should be the direct value, not an object\n let paramDescription = `- param: ${typeName}`;\n if (description) {\n paramDescription += ` // ${description}`;\n }\n paramDescription += ' (pass the value directly, not as an object)';\n\n fields.push(paramDescription);\n }\n }\n\n return `- ${action.name}, ${action.description || 'No description provided'}\n${tab}${fields.join(`\\n${tab}`)}\n`.trim();\n};\n\nexport async function systemPromptToTaskPlanning({\n actionSpace,\n modelFamily,\n includeBbox,\n includeThought,\n includeSubGoals,\n}: {\n actionSpace: DeviceAction<any>[];\n modelFamily: TModelFamily | undefined;\n includeBbox: boolean;\n includeThought?: boolean;\n includeSubGoals?: boolean;\n}) {\n const preferredLanguage = getPreferredLanguage();\n\n // Validate parameters: if includeBbox is true, modelFamily must be defined\n if (includeBbox && !modelFamily) {\n throw new Error(\n 'modelFamily cannot be undefined when includeBbox is true. A valid modelFamily is required for bbox-based location.',\n );\n }\n\n const actionDescriptionList = actionSpace.map((action) => {\n return descriptionForAction(\n action,\n vlLocateParam(includeBbox ? modelFamily : undefined),\n );\n });\n const actionList = actionDescriptionList.join('\\n');\n\n const shouldIncludeThought = includeThought ?? true;\n const shouldIncludeSubGoals = includeSubGoals ?? false;\n\n // Generate locate object examples based on includeBbox\n const locateExample1 = includeBbox\n ? `{\n \"prompt\": \"Add to cart button for Sauce Labs Backpack\",\n \"bbox\": [345, 442, 458, 483]\n }`\n : `{\n \"prompt\": \"Add to cart button for Sauce Labs Backpack\"\n }`;\n\n const thoughtTag = (content: string) =>\n shouldIncludeThought ? `<thought>${content}</thought>\\n` : '';\n\n // Sub-goals related content - only included when shouldIncludeSubGoals is true\n const step1Title = shouldIncludeSubGoals\n ? '## Step 1: Observe and Plan (related tags: <thought>, <update-plan-content>, <mark-sub-goal-done>)'\n : '## Step 1: Observe (related tags: <thought>)';\n\n const step1Description = shouldIncludeSubGoals\n ? \"First, observe the current screenshot and previous logs, then break down the user's instruction into multiple high-level sub-goals. Update the status of sub-goals based on what you see in the current screenshot.\"\n : 'First, observe the current screenshot and previous logs to understand the current state.';\n\n const thoughtTagDescription = shouldIncludeSubGoals\n ? \"Include your thought process in the <thought> tag. It should answer: What is the user's requirement? What is the current state based on the screenshot? Are all sub-goals completed? If not, what should be the next action? Write your thoughts naturally without numbering or section headers.\"\n : 'Include your thought process in the <thought> tag. It should answer: What is the current state based on the screenshot? What should be the next action? Write your thoughts naturally without numbering or section headers.';\n\n const subGoalTags = shouldIncludeSubGoals\n ? `\n\n* <update-plan-content> tag\n\nUse this structure to give or update your plan:\n\n<update-plan-content>\n <sub-goal index=\"1\" status=\"finished|pending\">sub goal description</sub-goal>\n <sub-goal index=\"2\" status=\"finished|pending\">sub goal description</sub-goal>\n ...\n</update-plan-content>\n\n* <mark-sub-goal-done> tag\n\nUse this structure to mark a sub-goal as done:\n\n<mark-sub-goal-done>\n <sub-goal index=\"1\" status=\"finished\" />\n</mark-sub-goal-done>\n\nIMPORTANT: You MUST only mark a sub-goal as \"finished\" AFTER you have confirmed the task is actually completed by observing the result in the screenshot. Do NOT mark a sub-goal as done just because you expect the next action will complete it. Wait until you see visual confirmation in the screenshot that the sub-goal has been achieved.\n\n* Note\n\nDuring execution, you can call <update-plan-content> at any time to update the plan based on the latest screenshot and completed sub-goals.\n\n### Example\n\nIf the user wants to \"log in to a system using username and password, complete all to-do items, and submit a registration form\", you can break it down into the following sub-goals:\n\n<thought>...</thought>\n<update-plan-content>\n <sub-goal index=\"1\" status=\"pending\">Log in to the system</sub-goal>\n <sub-goal index=\"2\" status=\"pending\">Complete all to-do items</sub-goal>\n <sub-goal index=\"3\" status=\"pending\">Submit the registration form</sub-goal>\n</update-plan-content>\n\nAfter logging in and seeing the to-do items, you can mark the sub-goal as done:\n\n<mark-sub-goal-done>\n <sub-goal index=\"1\" status=\"finished\" />\n</mark-sub-goal-done>\n\nAt this point, the status of all sub-goals is:\n\n<update-plan-content>\n <sub-goal index=\"1\" status=\"finished\" />\n <sub-goal index=\"2\" status=\"pending\" />\n <sub-goal index=\"3\" status=\"pending\" />\n</update-plan-content>\n\nAfter some time, when the last sub-goal is also completed, you can mark it as done as well:\n\n<mark-sub-goal-done>\n <sub-goal index=\"3\" status=\"finished\" />\n</mark-sub-goal-done>`\n : '';\n\n // Step numbering adjusts based on whether sub-goals are included\n const noteStepNumber = shouldIncludeSubGoals ? 2 : 2;\n const checkGoalStepNumber = shouldIncludeSubGoals ? 3 : 3;\n const actionStepNumber = shouldIncludeSubGoals ? 4 : 4;\n\n return `\nTarget: You are an expert to manipulate the UI to accomplish the user's instruction. User will give you an instruction, some screenshots, background knowledge and previous logs indicating what have been done. Your task is to accomplish the instruction by thinking through the path to complete the task and give the next action to execute.\n\n${step1Title}\n\n${step1Description}\n\n* <thought> tag\n\n${thoughtTagDescription}\n${subGoalTags}\n\n## Step ${noteStepNumber}: Note Data from Current Screenshot (related tags: <note>)\n\nWhile observing the current screenshot, if you notice any information that might be needed in follow-up actions, record it here. The current screenshot will NOT be available in subsequent steps, so this note is your only way to preserve essential information. Examples: extracted data, element states, content that needs to be referenced.\n\nDon't use this tag if no information needs to be preserved.\n\n## Step ${checkGoalStepNumber}: Check if Goal is Accomplished (related tags: <complete-goal>)\n\nBased on the current screenshot${shouldIncludeSubGoals ? ' and the status of all sub-goals' : ''}, determine if the entire task is completed.\n\n- Use the <complete-goal success=\"true|false\">message</complete-goal> tag to output the result if the goal is accomplished or failed.\n - the 'success' attribute is required. It means whether the expected goal is accomplished based on what you observe in the current screenshot. No matter what actions were executed or what errors occurred during execution, if the expected goal is accomplished, set success=\"true\". If the expected goal is not accomplished and cannot be accomplished, set success=\"false\".\n - the 'message' is the information that will be provided to the user. If the user asks for a specific format, strictly follow that.\n- If you output <complete-goal>, do NOT output <action-type> or <action-param-json>. The task ends here.\n- If the task is NOT complete, skip this section and continue to Step ${actionStepNumber}.\n\n## Step ${actionStepNumber}: Determine Next Action (related tags: <log>, <action-type>, <action-param-json>, <error>)\n\nONLY if the task is not complete: Think what the next action is according to the current screenshot${shouldIncludeSubGoals ? ' and the plan' : ''}.\n\n- Don't give extra actions or plans beyond the instruction or the plan. For example, don't try to submit the form if the instruction is only to fill something.\n- Consider the current screenshot and give the action that is most likely to accomplish the instruction. For example, if the next step is to click a button but it's not visible in the screenshot, you should try to find it first instead of give a click action.\n- Make sure the previous actions are completed successfully. Otherwise, retry or do something else to recover.\n- Give just the next ONE action you should do (if any)\n- If there are some error messages reported by the previous actions, don't give up, try parse a new action to recover. If the error persists for more than 3 times, you should think this is an error and set the \"error\" field to the error message.\n\n### Supporting actions list\n\n${actionList}\n\n### Log to give user feedback (preamble message)\n\nThe <log> tag is a brief preamble message to the user explaining what you're about to do. It should follow these principles and examples:\n\n- **Use ${preferredLanguage}**\n- **Keep it concise**: be no more than 1-2 sentences, focused on immediate, tangible next steps. (8–12 words or Chinese characters for quick updates).\n- **Build on prior context**: if this is not the first action to be done, use the preamble message to connect the dots with what's been done so far and create a sense of momentum and clarity for the user to understand your next actions.\n- **Keep your tone light, friendly and curious**: add small touches of personality in preambles feel collaborative and engaging.\n\n**Examples:**\n- <log>Click the login button</log>\n- <log>Scroll to find the 'Yes' button in popup</log>\n- <log>Previous actions failed to find the 'Yes' button, i will try again</log>\n- <log>Go back to find the login button</log>\n\n### If there is some action to do ...\n\n- Use the <action-type> and <action-param-json> tags to output the action to be executed.\n- The <action-type> MUST be one of the supporting actions. 'complete-goal' is NOT a valid action-type.\n- Use <action-type>Print_Assert_Result</action-type> if the user clearly asks for an assertion.\n\nFor example:\n<action-type>Tap</action-type>\n<action-param-json>\n{\n \"locate\": ${locateExample1}\n}\n</action-param-json>\n\n### If you think there is an error ...\n\n- Use the <error> tag to output the error message.\n\nFor example:\n<error>Unable to find the required element on the page</error>\n\n### If there is no action to do ...\n\n- Don't output <action-type> or <action-param-json> if there is no action to do.\n\n## Return Format\n\nReturn in XML format following this decision flow:\n\n**Always include:**\n<!-- Step 1: Observe${shouldIncludeSubGoals ? ' and Plan' : ''} -->\n<thought>...</thought>\n${\n shouldIncludeSubGoals\n ? `\n<!-- required when no update-plan-content is provided in the previous response -->\n<update-plan-content>...</update-plan-content>\n\n<!-- required when any sub-goal is completed -->\n<mark-sub-goal-done>\n <sub-goal index=\"1\" status=\"finished\" />\n</mark-sub-goal-done>\n`\n : ''\n}\n<!-- Step ${noteStepNumber}: Note data from current screenshot if needed -->\n<note>...</note>\n\n**Then choose ONE of the following paths:**\n\n**Path A: If the goal is accomplished or failed (Step ${checkGoalStepNumber})**\n<complete-goal success=\"true|false\">...</complete-goal>\n\n**Path B: If the goal is NOT complete yet (Step ${actionStepNumber})**\n<!-- Determine next action -->\n<log>...</log>\n<action-type>...</action-type>\n<action-param-json>...</action-param-json>\n\n<!-- OR if there's an error 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+ {"version":3,"file":"ai-model/prompt/llm-planning.js","sources":["webpack/runtime/define_property_getters","webpack/runtime/has_own_property","webpack/runtime/make_namespace_object","../../../../src/ai-model/prompt/llm-planning.ts"],"sourcesContent":["__webpack_require__.d = (exports, definition) => {\n\tfor(var key in definition) {\n if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n Object.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n }\n }\n};","__webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop))","// define __esModule on exports\n__webpack_require__.r = (exports) => {\n\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n\t}\n\tObject.defineProperty(exports, '__esModule', { value: true });\n};","import type { DeviceAction } from '@/types';\nimport type { TModelFamily } from '@midscene/shared/env';\nimport { getPreferredLanguage } from '@midscene/shared/env';\nimport {\n getZodDescription,\n getZodTypeName,\n} from '@midscene/shared/zod-schema-utils';\nimport type { z } from 'zod';\nimport { bboxDescription } from './common';\n\nconst vlLocateParam = (modelFamily: TModelFamily | undefined) => {\n if (modelFamily) {\n return `{bbox: [number, number, number, number], prompt: string } // ${bboxDescription(modelFamily)}`;\n }\n return '{ prompt: string /* description of the target element */ }';\n};\n\n/**\n * Find ZodDefault in the wrapper chain and return its default value\n */\nconst findDefaultValue = (field: unknown): any | undefined => {\n let current = field;\n const visited = new Set<unknown>();\n\n while (current && !visited.has(current)) {\n visited.add(current);\n const currentWithDef = current as {\n _def?: {\n typeName?: string;\n defaultValue?: () => any;\n innerType?: unknown;\n };\n };\n\n if (!currentWithDef._def?.typeName) break;\n\n if (currentWithDef._def.typeName === 'ZodDefault') {\n return currentWithDef._def.defaultValue?.();\n }\n\n // Continue unwrapping if it's a wrapper type\n if (\n currentWithDef._def.typeName === 'ZodOptional' ||\n currentWithDef._def.typeName === 'ZodNullable'\n ) {\n current = currentWithDef._def.innerType;\n } else {\n break;\n }\n }\n\n return undefined;\n};\n\nexport const descriptionForAction = (\n action: DeviceAction<any>,\n locatorSchemaTypeDescription: string,\n) => {\n const tab = ' ';\n const fields: string[] = [];\n\n // Add the action type field\n fields.push(`- type: \"${action.name}\"`);\n\n // Handle paramSchema if it exists\n if (action.paramSchema) {\n const paramLines: string[] = [];\n\n // Check if paramSchema is a ZodObject with shape\n const schema = action.paramSchema as {\n _def?: { typeName?: string };\n shape?: Record<string, unknown>;\n };\n const isZodObject = schema._def?.typeName === 'ZodObject';\n\n if (isZodObject && schema.shape) {\n // Original logic for ZodObject schemas\n const shape = schema.shape;\n\n for (const [key, field] of Object.entries(shape)) {\n if (field && typeof field === 'object') {\n // Check if field is optional\n const isOptional =\n typeof (field as { isOptional?: () => boolean }).isOptional ===\n 'function' &&\n (field as { isOptional: () => boolean }).isOptional();\n const keyWithOptional = isOptional ? `${key}?` : key;\n\n // Get the type name using extracted helper\n const typeName = getZodTypeName(field, locatorSchemaTypeDescription);\n\n // Get description using extracted helper\n const description = getZodDescription(field as z.ZodTypeAny);\n\n // Check if field has a default value by searching the wrapper chain\n const defaultValue = findDefaultValue(field);\n const hasDefault = defaultValue !== undefined;\n\n // Build param line for this field\n let paramLine = `${keyWithOptional}: ${typeName}`;\n const comments: string[] = [];\n if (description) {\n comments.push(description);\n }\n if (hasDefault) {\n const defaultStr =\n typeof defaultValue === 'string'\n ? `\"${defaultValue}\"`\n : JSON.stringify(defaultValue);\n comments.push(`default: ${defaultStr}`);\n }\n if (comments.length > 0) {\n paramLine += ` // ${comments.join(', ')}`;\n }\n\n paramLines.push(paramLine);\n }\n }\n\n // Add the param section to fields if there are paramLines\n if (paramLines.length > 0) {\n fields.push('- param:');\n paramLines.forEach((line) => {\n fields.push(` - ${line}`);\n });\n }\n } else {\n // Handle non-object schemas (string, number, etc.)\n const typeName = getZodTypeName(schema);\n const description = getZodDescription(schema as z.ZodTypeAny);\n\n // For simple types, indicate that param should be the direct value, not an object\n let paramDescription = `- param: ${typeName}`;\n if (description) {\n paramDescription += ` // ${description}`;\n }\n paramDescription += ' (pass the value directly, not as an object)';\n\n fields.push(paramDescription);\n }\n }\n\n return `- ${action.name}, ${action.description || 'No description provided'}\n${tab}${fields.join(`\\n${tab}`)}\n`.trim();\n};\n\nexport async function systemPromptToTaskPlanning({\n actionSpace,\n modelFamily,\n includeBbox,\n includeThought,\n includeSubGoals,\n}: {\n actionSpace: DeviceAction<any>[];\n modelFamily: TModelFamily | undefined;\n includeBbox: boolean;\n includeThought?: boolean;\n includeSubGoals?: boolean;\n}) {\n const preferredLanguage = getPreferredLanguage();\n\n // Validate parameters: if includeBbox is true, modelFamily must be defined\n if (includeBbox && !modelFamily) {\n throw new Error(\n 'modelFamily cannot be undefined when includeBbox is true. A valid modelFamily is required for bbox-based location.',\n );\n }\n\n const actionDescriptionList = actionSpace.map((action) => {\n return descriptionForAction(\n action,\n vlLocateParam(includeBbox ? modelFamily : undefined),\n );\n });\n const actionList = actionDescriptionList.join('\\n');\n\n const shouldIncludeThought = includeThought ?? true;\n const shouldIncludeSubGoals = includeSubGoals ?? false;\n\n // Generate locate object examples based on includeBbox\n const locateExample1 = includeBbox\n ? `{\n \"prompt\": \"Add to cart button for Sauce Labs Backpack\",\n \"bbox\": [345, 442, 458, 483]\n }`\n : `{\n \"prompt\": \"Add to cart button for Sauce Labs Backpack\"\n }`;\n\n const thoughtTag = (content: string) =>\n shouldIncludeThought ? `<thought>${content}</thought>\\n` : '';\n\n // Sub-goals related content - only included when shouldIncludeSubGoals is true\n const step1Title = shouldIncludeSubGoals\n ? '## Step 1: Observe and Plan (related tags: <thought>, <update-plan-content>, <mark-sub-goal-done>)'\n : '## Step 1: Observe (related tags: <thought>)';\n\n const step1Description = shouldIncludeSubGoals\n ? \"First, observe the current screenshot and previous logs, then break down the user's instruction into multiple high-level sub-goals. Update the status of sub-goals based on what you see in the current screenshot.\"\n : 'First, observe the current screenshot and previous logs to understand the current state.';\n\n const thoughtTagDescription = shouldIncludeSubGoals\n ? \"Include your thought process in the <thought> tag. It should answer: What is the user's requirement? What is the current state based on the screenshot? Are all sub-goals completed? If not, what should be the next action? Write your thoughts naturally without numbering or section headers.\"\n : 'Include your thought process in the <thought> tag. It should answer: What is the current state based on the screenshot? What should be the next action? Write your thoughts naturally without numbering or section headers.';\n\n const subGoalTags = shouldIncludeSubGoals\n ? `\n\n* <update-plan-content> tag\n\nUse this structure to give or update your plan:\n\n<update-plan-content>\n <sub-goal index=\"1\" status=\"finished|pending\">sub goal description</sub-goal>\n <sub-goal index=\"2\" status=\"finished|pending\">sub goal description</sub-goal>\n ...\n</update-plan-content>\n\n* <mark-sub-goal-done> tag\n\nUse this structure to mark a sub-goal as done:\n\n<mark-sub-goal-done>\n <sub-goal index=\"1\" status=\"finished\" />\n</mark-sub-goal-done>\n\nIMPORTANT: You MUST only mark a sub-goal as \"finished\" AFTER you have confirmed the task is actually completed by observing the result in the screenshot. Do NOT mark a sub-goal as done just because you expect the next action will complete it. Wait until you see visual confirmation in the screenshot that the sub-goal has been achieved.\n\n* Note\n\nDuring execution, you can call <update-plan-content> at any time to update the plan based on the latest screenshot and completed sub-goals.\n\n### Example\n\nIf the user wants to \"log in to a system using username and password, complete all to-do items, and submit a registration form\", you can break it down into the following sub-goals:\n\n<thought>...</thought>\n<update-plan-content>\n <sub-goal index=\"1\" status=\"pending\">Log in to the system</sub-goal>\n <sub-goal index=\"2\" status=\"pending\">Complete all to-do items</sub-goal>\n <sub-goal index=\"3\" status=\"pending\">Submit the registration form</sub-goal>\n</update-plan-content>\n\nAfter logging in and seeing the to-do items, you can mark the sub-goal as done:\n\n<mark-sub-goal-done>\n <sub-goal index=\"1\" status=\"finished\" />\n</mark-sub-goal-done>\n\nAt this point, the status of all sub-goals is:\n\n<update-plan-content>\n <sub-goal index=\"1\" status=\"finished\" />\n <sub-goal index=\"2\" status=\"pending\" />\n <sub-goal index=\"3\" status=\"pending\" />\n</update-plan-content>\n\nAfter some time, when the last sub-goal is also completed, you can mark it as done as well:\n\n<mark-sub-goal-done>\n <sub-goal index=\"3\" status=\"finished\" />\n</mark-sub-goal-done>`\n : '';\n\n // Step numbering adjusts based on whether sub-goals are included\n const noteStepNumber = shouldIncludeSubGoals ? 2 : 2;\n const checkGoalStepNumber = shouldIncludeSubGoals ? 3 : 3;\n const actionStepNumber = shouldIncludeSubGoals ? 4 : 4;\n\n return `\nTarget: You are an expert to manipulate the UI to accomplish the user's instruction. User will give you an instruction, some screenshots, background knowledge and previous logs indicating what have been done. Your task is to accomplish the instruction by thinking through the path to complete the task and give the next action to execute.\n\n${step1Title}\n\n${step1Description}\n\n* <thought> tag\n\n${thoughtTagDescription}\n${subGoalTags}\n\n## Step ${noteStepNumber}: Note Data from Current Screenshot (related tags: <note>)\n\nWhile observing the current screenshot, if you notice any information that might be needed in follow-up actions, record it here. The current screenshot will NOT be available in subsequent steps, so this note is your only way to preserve essential information. Examples: extracted data, element states, content that needs to be referenced.\n\nDon't use this tag if no information needs to be preserved.\n\n## Step ${checkGoalStepNumber}: Check if Goal is Accomplished (related tags: <complete-goal>)\n\nBased on the current screenshot${shouldIncludeSubGoals ? ' and the status of all sub-goals' : ''}, determine if the entire task is completed.\n\n- Use the <complete-goal success=\"true|false\">message</complete-goal> tag to output the result if the goal is accomplished or failed.\n - IMPORTANT: The \"goal\" means strictly following the user's instruction - nothing more, nothing less. For example, if the user says \"fill out the form\", you should mark success=\"true\" once all form fields are filled, do NOT submit the form. If the user says \"click the login button\", you should mark success=\"true\" once the button is clicked, do NOT wait for the page to load or verify login success unless explicitly asked.\n\n - the 'success' attribute is required. It means whether the expected goal is accomplished based on what you observe in the current screenshot. No matter what actions were executed or what errors occurred during execution, if the expected goal is accomplished, set success=\"true\". If the expected goal is not accomplished and cannot be accomplished, set success=\"false\".\n - the 'message' is the information that will be provided to the user. If the user asks for a specific format, strictly follow that.\n - If the user's instruction includes an assertion (e.g., \"verify that...\", \"check that...\", \"assert...\"), and you observe from the screenshot that the assertion condition is NOT satisfied and cannot be satisfied, you should use <complete-goal success=\"false\">reason</complete-goal> to indicate the checkpoint failed, and explain why the assertion failed in the message.\n- If you output <complete-goal>, do NOT output <action-type> or <action-param-json>. The task ends here.\n- If the task is NOT complete, skip this section and continue to Step ${actionStepNumber}.\n\n## Step ${actionStepNumber}: Determine Next Action (related tags: <log>, <action-type>, <action-param-json>, <error>)\n\nONLY if the task is not complete: Think what the next action is according to the current screenshot${shouldIncludeSubGoals ? ' and the plan' : ''}.\n\n- Don't give extra actions or plans beyond the instruction or the plan. For example, don't try to submit the form if the instruction is only to fill something.\n- Consider the current screenshot and give the action that is most likely to accomplish the instruction. For example, if the next step is to click a button but it's not visible in the screenshot, you should try to find it first instead of give a click action.\n- Make sure the previous actions are completed successfully. Otherwise, retry or do something else to recover.\n- Give just the next ONE action you should do (if any)\n- If there are some error messages reported by the previous actions, don't give up, try parse a new action to recover. If the error persists for more than 3 times, you should think this is an error and set the \"error\" field to the error message.\n\n### Supporting actions list\n\n${actionList}\n\n### Log to give user feedback (preamble message)\n\nThe <log> tag is a brief preamble message to the user explaining what you're about to do. It should follow these principles and examples:\n\n- **Use ${preferredLanguage}**\n- **Keep it concise**: be no more than 1-2 sentences, focused on immediate, tangible next steps. (8–12 words or Chinese characters for quick updates).\n- **Build on prior context**: if this is not the first action to be done, use the preamble message to connect the dots with what's been done so far and create a sense of momentum and clarity for the user to understand your next actions.\n- **Keep your tone light, friendly and curious**: add small touches of personality in preambles feel collaborative and engaging.\n\n**Examples:**\n- <log>Click the login button</log>\n- <log>Scroll to find the 'Yes' button in popup</log>\n- <log>Previous actions failed to find the 'Yes' button, i will try again</log>\n- <log>Go back to find the login button</log>\n\n### If there is some action to do ...\n\n- Use the <action-type> and <action-param-json> tags to output the action to be executed.\n- The <action-type> MUST be one of the supporting actions. 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@@ -72,12 +72,12 @@ function pointToBbox(x, y, bboxSize = defaultBboxSize) {
72
72
  y2
73
73
  ];
74
74
  }
75
- function fillBboxParam(locate, width, height, rightLimit, bottomLimit, modelFamily) {
75
+ function fillBboxParam(locate, width, height, modelFamily) {
76
76
  if (locate.bbox_2d && !locate?.bbox) {
77
77
  locate.bbox = locate.bbox_2d;
78
78
  delete locate.bbox_2d;
79
79
  }
80
- if (locate?.bbox) locate.bbox = adaptBbox(locate.bbox, width, height, rightLimit, bottomLimit, modelFamily);
80
+ if (locate?.bbox) locate.bbox = adaptBbox(locate.bbox, width, height, modelFamily);
81
81
  return locate;
82
82
  }
83
83
  function adaptQwen2_5Bbox(bbox) {
@@ -144,7 +144,7 @@ function normalizeBboxInput(bbox) {
144
144
  }
145
145
  return bbox;
146
146
  }
147
- function adaptBbox(bbox, width, height, rightLimit, bottomLimit, modelFamily) {
147
+ function adaptBbox(bbox, width, height, modelFamily) {
148
148
  const normalizedBbox = normalizeBboxInput(bbox);
149
149
  let result = [
150
150
  0,
@@ -153,8 +153,6 @@ function adaptBbox(bbox, width, height, rightLimit, bottomLimit, modelFamily) {
153
153
  0
154
154
  ];
155
155
  result = 'doubao-vision' === modelFamily || (0, util_js_namespaceObject.isUITars)(modelFamily) ? adaptDoubaoBbox(normalizedBbox, width, height) : 'gemini' === modelFamily ? adaptGeminiBbox(normalizedBbox, width, height) : 'qwen2.5-vl' === modelFamily ? adaptQwen2_5Bbox(normalizedBbox) : normalized01000(normalizedBbox, width, height);
156
- result[2] = Math.min(result[2], rightLimit);
157
- result[3] = Math.min(result[3], bottomLimit);
158
156
  return result;
159
157
  }
160
158
  function normalized01000(bbox, width, height) {
@@ -179,15 +177,13 @@ function adaptGeminiBbox(bbox, width, height) {
179
177
  }
180
178
  function adaptBboxToRect(bbox, width, height, offsetX = 0, offsetY = 0, rightLimit = width, bottomLimit = height, modelFamily) {
181
179
  debugInspectUtils('adaptBboxToRect', bbox, width, height, 'offset', offsetX, offsetY, 'limit', rightLimit, bottomLimit, 'modelFamily', modelFamily);
182
- const [left, top, right, bottom] = adaptBbox(bbox, width, height, rightLimit, bottomLimit, modelFamily);
183
- const rectLeft = left;
184
- const rectTop = top;
185
- let rectWidth = right - left;
186
- let rectHeight = bottom - top;
187
- if (rectLeft + rectWidth > width) rectWidth = width - rectLeft;
188
- if (rectTop + rectHeight > height) rectHeight = height - rectTop;
189
- rectWidth = Math.max(1, rectWidth);
190
- rectHeight = Math.max(1, rectHeight);
180
+ const [left, top, right, bottom] = adaptBbox(bbox, width, height, modelFamily);
181
+ const rectLeft = Math.max(0, left);
182
+ const rectTop = Math.max(0, top);
183
+ const boundedRight = Math.min(right, rightLimit);
184
+ const boundedBottom = Math.min(bottom, bottomLimit);
185
+ const rectWidth = boundedRight - rectLeft + 1;
186
+ const rectHeight = boundedBottom - rectTop + 1;
191
187
  const rect = {
192
188
  left: rectLeft + offsetX,
193
189
  top: rectTop + offsetY,
@@ -1 +1 @@
1
- {"version":3,"file":"common.js","sources":["webpack/runtime/define_property_getters","webpack/runtime/has_own_property","webpack/runtime/make_namespace_object","../../src/common.ts"],"sourcesContent":["__webpack_require__.d = (exports, definition) => {\n\tfor(var key in definition) {\n if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n Object.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n }\n }\n};","__webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop))","// define __esModule on exports\n__webpack_require__.r = (exports) => {\n\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n\t}\n\tObject.defineProperty(exports, '__esModule', { value: true });\n};","import type {\n BaseElement,\n DeviceAction,\n ElementTreeNode,\n MidsceneYamlFlowItem,\n PlanningAction,\n Rect,\n Size,\n} from '@/types';\nimport { assert, isPlainObject } from '@midscene/shared/utils';\n\nimport type { ChatCompletionMessageParam } from 'openai/resources/index';\n\nimport { isUITars } from '@/ai-model/auto-glm/util';\nimport type { PlanningLocateParam } from '@/types';\nimport { NodeType } from '@midscene/shared/constants';\nimport type { TModelFamily } from '@midscene/shared/env';\nimport { treeToList } from '@midscene/shared/extractor';\nimport { compositeElementInfoImg } from '@midscene/shared/img';\nimport { getDebug } from '@midscene/shared/logger';\nimport { z } from 'zod';\n\nexport type AIArgs = ChatCompletionMessageParam[];\n\nconst defaultBboxSize = 20; // must be even number\nconst debugInspectUtils = getDebug('ai:common');\ntype AdaptBboxInput = number[] | string[] | string | (number[] | string[])[];\n\n/**\n * Convert a point coordinate [0, 1000] to a small bbox [0, 1000]\n * Creates a small bbox around the center point in the same coordinate space\n *\n * @param x - X coordinate in [0, 1000] range\n * @param y - Y coordinate in [0, 1000] range\n * @param bboxSize - Size of the bbox to create (default: 20)\n * @returns [x1, y1, x2, y2] bbox in [0, 1000] coordinate space\n */\nexport function pointToBbox(\n x: number,\n y: number,\n bboxSize = defaultBboxSize,\n): [number, number, number, number] {\n const halfSize = bboxSize / 2;\n const x1 = Math.max(x - halfSize, 0);\n const y1 = Math.max(y - halfSize, 0);\n const x2 = Math.min(x + halfSize, 1000);\n const y2 = Math.min(y + halfSize, 1000);\n\n return [x1, y1, x2, y2];\n}\n\n// transform the param of locate from qwen mode\nexport function fillBboxParam(\n locate: PlanningLocateParam,\n width: number,\n height: number,\n rightLimit: number,\n bottomLimit: number,\n modelFamily: TModelFamily | undefined,\n) {\n // The Qwen model might have hallucinations of naming bbox as bbox_2d.\n if ((locate as any).bbox_2d && !locate?.bbox) {\n locate.bbox = (locate as any).bbox_2d;\n // biome-ignore lint/performance/noDelete: <explanation>\n delete (locate as any).bbox_2d;\n }\n\n if (locate?.bbox) {\n locate.bbox = adaptBbox(\n locate.bbox,\n width,\n height,\n rightLimit,\n bottomLimit,\n modelFamily,\n );\n }\n\n return locate;\n}\n\nexport function adaptQwen2_5Bbox(\n bbox: number[],\n): [number, number, number, number] {\n if (bbox.length < 2) {\n const msg = `invalid bbox data for qwen-vl mode: ${JSON.stringify(bbox)} `;\n throw new Error(msg);\n }\n\n const result: [number, number, number, number] = [\n Math.round(bbox[0]),\n Math.round(bbox[1]),\n typeof bbox[2] === 'number'\n ? Math.round(bbox[2])\n : Math.round(bbox[0] + defaultBboxSize),\n typeof bbox[3] === 'number'\n ? Math.round(bbox[3])\n : Math.round(bbox[1] + defaultBboxSize),\n ];\n return result;\n}\n\nexport function adaptDoubaoBbox(\n bbox: string[] | number[] | string,\n width: number,\n height: number,\n): [number, number, number, number] {\n assert(\n width > 0 && height > 0,\n 'width and height must be greater than 0 in doubao mode',\n );\n\n if (typeof bbox === 'string') {\n assert(\n /^(\\d+)\\s(\\d+)\\s(\\d+)\\s(\\d+)$/.test(bbox.trim()),\n `invalid bbox data string for doubao-vision mode: ${bbox}`,\n );\n const splitted = bbox.split(' ');\n if (splitted.length === 4) {\n return [\n Math.round((Number(splitted[0]) * width) / 1000),\n Math.round((Number(splitted[1]) * height) / 1000),\n Math.round((Number(splitted[2]) * width) / 1000),\n Math.round((Number(splitted[3]) * height) / 1000),\n ];\n }\n throw new Error(`invalid bbox data string for doubao-vision mode: ${bbox}`);\n }\n\n let bboxList: number[] = [];\n if (Array.isArray(bbox) && typeof bbox[0] === 'string') {\n bbox.forEach((item) => {\n if (typeof item === 'string' && item.includes(',')) {\n const [x, y] = item.split(',');\n bboxList.push(Number(x.trim()), Number(y.trim()));\n } else if (typeof item === 'string' && item.includes(' ')) {\n const [x, y] = item.split(' ');\n bboxList.push(Number(x.trim()), Number(y.trim()));\n } else {\n bboxList.push(Number(item));\n }\n });\n } else {\n bboxList = bbox as any;\n }\n\n if (bboxList.length === 4 || bboxList.length === 5) {\n return [\n Math.round((bboxList[0] * width) / 1000),\n Math.round((bboxList[1] * height) / 1000),\n Math.round((bboxList[2] * width) / 1000),\n Math.round((bboxList[3] * height) / 1000),\n ];\n }\n\n // treat the bbox as a center point\n if (\n bboxList.length === 6 ||\n bboxList.length === 2 ||\n bboxList.length === 3 ||\n bboxList.length === 7\n ) {\n return [\n Math.max(\n 0,\n Math.round((bboxList[0] * width) / 1000) - defaultBboxSize / 2,\n ),\n Math.max(\n 0,\n Math.round((bboxList[1] * height) / 1000) - defaultBboxSize / 2,\n ),\n Math.min(\n width,\n Math.round((bboxList[0] * width) / 1000) + defaultBboxSize / 2,\n ),\n Math.min(\n height,\n Math.round((bboxList[1] * height) / 1000) + defaultBboxSize / 2,\n ),\n ];\n }\n\n if (bbox.length === 8) {\n return [\n Math.round((bboxList[0] * width) / 1000),\n Math.round((bboxList[1] * height) / 1000),\n Math.round((bboxList[4] * width) / 1000),\n Math.round((bboxList[5] * height) / 1000),\n ];\n }\n\n const msg = `invalid bbox data for doubao-vision mode: ${JSON.stringify(bbox)} `;\n throw new Error(msg);\n}\n\nfunction normalizeBboxInput(\n bbox: AdaptBboxInput,\n): number[] | string[] | string {\n if (Array.isArray(bbox)) {\n if (Array.isArray(bbox[0])) {\n return bbox[0] as number[] | string[];\n }\n return bbox as number[] | string[];\n }\n return bbox as string;\n}\n\nexport function adaptBbox(\n bbox: AdaptBboxInput,\n width: number,\n height: number,\n rightLimit: number,\n bottomLimit: number,\n modelFamily: TModelFamily | undefined,\n): [number, number, number, number] {\n const normalizedBbox = normalizeBboxInput(bbox);\n\n let result: [number, number, number, number] = [0, 0, 0, 0];\n if (modelFamily === 'doubao-vision' || isUITars(modelFamily)) {\n result = adaptDoubaoBbox(normalizedBbox, width, height);\n } else if (modelFamily === 'gemini') {\n result = adaptGeminiBbox(normalizedBbox as number[], width, height);\n } else if (modelFamily === 'qwen2.5-vl') {\n result = adaptQwen2_5Bbox(normalizedBbox as number[]);\n } else {\n // Default: normalized 0-1000 coordinate system\n // Includes: qwen3-vl, glm-v, auto-glm, auto-glm-multilingual, and future models\n result = normalized01000(normalizedBbox as number[], width, height);\n }\n\n result[2] = Math.min(result[2], rightLimit);\n result[3] = Math.min(result[3], bottomLimit);\n\n return result;\n}\n\n// x1, y1, x2, y2 -> 0-1000\nexport function normalized01000(\n bbox: number[],\n width: number,\n height: number,\n): [number, number, number, number] {\n return [\n Math.round((bbox[0] * width) / 1000),\n Math.round((bbox[1] * height) / 1000),\n Math.round((bbox[2] * width) / 1000),\n Math.round((bbox[3] * height) / 1000),\n ];\n}\n\n// y1, x1, y2, x2 -> 0-1000\nexport function adaptGeminiBbox(\n bbox: number[],\n width: number,\n height: number,\n): [number, number, number, number] {\n const left = Math.round((bbox[1] * width) / 1000);\n const top = Math.round((bbox[0] * height) / 1000);\n const right = Math.round((bbox[3] * width) / 1000);\n const bottom = Math.round((bbox[2] * height) / 1000);\n return [left, top, right, bottom];\n}\n\nexport function adaptBboxToRect(\n bbox: number[],\n width: number,\n height: number,\n offsetX = 0,\n offsetY = 0,\n rightLimit = width,\n bottomLimit = height,\n modelFamily?: TModelFamily | undefined,\n): Rect {\n debugInspectUtils(\n 'adaptBboxToRect',\n bbox,\n width,\n height,\n 'offset',\n offsetX,\n offsetY,\n 'limit',\n rightLimit,\n bottomLimit,\n 'modelFamily',\n modelFamily,\n );\n const [left, top, right, bottom] = adaptBbox(\n bbox,\n width,\n height,\n rightLimit,\n bottomLimit,\n modelFamily,\n );\n\n // Calculate initial rect dimensions\n const rectLeft = left;\n const rectTop = top;\n let rectWidth = right - 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+ {"version":3,"file":"common.js","sources":["webpack/runtime/define_property_getters","webpack/runtime/has_own_property","webpack/runtime/make_namespace_object","../../src/common.ts"],"sourcesContent":["__webpack_require__.d = (exports, definition) => {\n\tfor(var key in definition) {\n if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n Object.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n }\n }\n};","__webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop))","// define __esModule on exports\n__webpack_require__.r = (exports) => {\n\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n\t}\n\tObject.defineProperty(exports, '__esModule', { value: true });\n};","import type {\n BaseElement,\n DeviceAction,\n ElementTreeNode,\n MidsceneYamlFlowItem,\n PlanningAction,\n Rect,\n Size,\n} from '@/types';\nimport { assert, isPlainObject } from '@midscene/shared/utils';\n\nimport type { ChatCompletionMessageParam } from 'openai/resources/index';\n\nimport { isUITars } from '@/ai-model/auto-glm/util';\nimport type { PlanningLocateParam } from '@/types';\nimport { NodeType } from '@midscene/shared/constants';\nimport type { TModelFamily } from '@midscene/shared/env';\nimport { treeToList } from '@midscene/shared/extractor';\nimport { compositeElementInfoImg } from '@midscene/shared/img';\nimport { getDebug } from '@midscene/shared/logger';\nimport { z } from 'zod';\n\nexport type AIArgs = ChatCompletionMessageParam[];\n\nconst defaultBboxSize = 20; // must be even number\nconst debugInspectUtils = getDebug('ai:common');\ntype AdaptBboxInput = number[] | string[] | string | (number[] | string[])[];\n\n/**\n * Convert a point coordinate [0, 1000] to a small bbox [0, 1000]\n * Creates a small bbox around the center point in the same coordinate space\n *\n * @param x - X coordinate in [0, 1000] range\n * @param y - Y coordinate in [0, 1000] range\n * @param bboxSize - Size of the bbox to create (default: 20)\n * @returns [x1, y1, x2, y2] bbox in [0, 1000] coordinate space\n */\nexport function pointToBbox(\n x: number,\n y: number,\n bboxSize = defaultBboxSize,\n): [number, number, number, number] {\n const halfSize = bboxSize / 2;\n const x1 = Math.max(x - halfSize, 0);\n const y1 = Math.max(y - halfSize, 0);\n const x2 = Math.min(x + halfSize, 1000);\n const y2 = Math.min(y + halfSize, 1000);\n\n return [x1, y1, x2, y2];\n}\n\n// transform the param of locate from qwen mode\nexport function fillBboxParam(\n locate: PlanningLocateParam,\n width: number,\n height: number,\n modelFamily: TModelFamily | undefined,\n) {\n // The Qwen model might have hallucinations of naming bbox as bbox_2d.\n if ((locate as any).bbox_2d && !locate?.bbox) {\n locate.bbox = (locate as any).bbox_2d;\n // biome-ignore lint/performance/noDelete: <explanation>\n delete (locate as any).bbox_2d;\n }\n\n if (locate?.bbox) {\n locate.bbox = adaptBbox(locate.bbox, width, height, modelFamily);\n }\n\n return locate;\n}\n\nexport function adaptQwen2_5Bbox(\n bbox: number[],\n): [number, number, number, number] {\n if (bbox.length < 2) {\n const msg = `invalid bbox data for qwen-vl mode: ${JSON.stringify(bbox)} `;\n throw new Error(msg);\n }\n\n const result: [number, number, number, number] = [\n Math.round(bbox[0]),\n Math.round(bbox[1]),\n typeof bbox[2] === 'number'\n ? Math.round(bbox[2])\n : Math.round(bbox[0] + defaultBboxSize),\n typeof bbox[3] === 'number'\n ? Math.round(bbox[3])\n : Math.round(bbox[1] + defaultBboxSize),\n ];\n return result;\n}\n\nexport function adaptDoubaoBbox(\n bbox: string[] | number[] | string,\n width: number,\n height: number,\n): [number, number, number, number] {\n assert(\n width > 0 && height > 0,\n 'width and height must be greater than 0 in doubao mode',\n );\n\n if (typeof bbox === 'string') {\n assert(\n /^(\\d+)\\s(\\d+)\\s(\\d+)\\s(\\d+)$/.test(bbox.trim()),\n `invalid bbox data string for doubao-vision mode: ${bbox}`,\n );\n const splitted = bbox.split(' ');\n if (splitted.length === 4) {\n return [\n Math.round((Number(splitted[0]) * width) / 1000),\n Math.round((Number(splitted[1]) * height) / 1000),\n Math.round((Number(splitted[2]) * width) / 1000),\n Math.round((Number(splitted[3]) * height) / 1000),\n ];\n }\n throw new Error(`invalid bbox data string for doubao-vision mode: ${bbox}`);\n }\n\n let bboxList: number[] = [];\n if (Array.isArray(bbox) && typeof bbox[0] === 'string') {\n bbox.forEach((item) => {\n if (typeof item === 'string' && item.includes(',')) {\n const [x, y] = item.split(',');\n bboxList.push(Number(x.trim()), Number(y.trim()));\n } else if (typeof item === 'string' && item.includes(' ')) {\n const [x, y] = item.split(' ');\n bboxList.push(Number(x.trim()), Number(y.trim()));\n } else {\n bboxList.push(Number(item));\n }\n });\n } else {\n bboxList = bbox as any;\n }\n\n if (bboxList.length === 4 || bboxList.length === 5) {\n return [\n Math.round((bboxList[0] * width) / 1000),\n Math.round((bboxList[1] * height) / 1000),\n Math.round((bboxList[2] * width) / 1000),\n Math.round((bboxList[3] * height) / 1000),\n ];\n }\n\n // treat the bbox as a center point\n if (\n bboxList.length === 6 ||\n bboxList.length === 2 ||\n bboxList.length === 3 ||\n bboxList.length === 7\n ) {\n return [\n Math.max(\n 0,\n Math.round((bboxList[0] * width) / 1000) - defaultBboxSize / 2,\n ),\n Math.max(\n 0,\n Math.round((bboxList[1] * height) / 1000) - defaultBboxSize / 2,\n ),\n Math.min(\n width,\n Math.round((bboxList[0] * width) / 1000) + defaultBboxSize / 2,\n ),\n Math.min(\n height,\n Math.round((bboxList[1] * height) / 1000) + defaultBboxSize / 2,\n ),\n ];\n }\n\n if (bbox.length === 8) {\n return [\n Math.round((bboxList[0] * width) / 1000),\n Math.round((bboxList[1] * height) / 1000),\n Math.round((bboxList[4] * width) / 1000),\n Math.round((bboxList[5] * height) / 1000),\n ];\n }\n\n const msg = `invalid bbox data for doubao-vision mode: ${JSON.stringify(bbox)} `;\n throw new Error(msg);\n}\n\nfunction normalizeBboxInput(\n bbox: AdaptBboxInput,\n): number[] | string[] | string {\n if (Array.isArray(bbox)) {\n if (Array.isArray(bbox[0])) {\n return bbox[0] as number[] | string[];\n }\n return bbox as number[] | string[];\n }\n return bbox as string;\n}\n\nexport function adaptBbox(\n bbox: AdaptBboxInput,\n width: number,\n height: number,\n modelFamily: TModelFamily | undefined,\n): [number, number, number, number] {\n const normalizedBbox = normalizeBboxInput(bbox);\n\n let result: [number, number, number, number] = [0, 0, 0, 0];\n if (modelFamily === 'doubao-vision' || isUITars(modelFamily)) {\n result = adaptDoubaoBbox(normalizedBbox, width, height);\n } else if (modelFamily === 'gemini') {\n result = adaptGeminiBbox(normalizedBbox as number[], width, height);\n } else if (modelFamily === 'qwen2.5-vl') {\n result = adaptQwen2_5Bbox(normalizedBbox as number[]);\n } else {\n // Default: normalized 0-1000 coordinate system\n // Includes: qwen3-vl, glm-v, auto-glm, auto-glm-multilingual, and future models\n result = normalized01000(normalizedBbox as number[], width, height);\n }\n\n return result;\n}\n\n// x1, y1, x2, y2 -> 0-1000\nexport function normalized01000(\n bbox: number[],\n width: number,\n height: number,\n): [number, number, number, number] {\n return [\n Math.round((bbox[0] * width) / 1000),\n Math.round((bbox[1] * height) / 1000),\n Math.round((bbox[2] * width) / 1000),\n Math.round((bbox[3] * height) / 1000),\n ];\n}\n\n// y1, x1, y2, x2 -> 0-1000\nexport function adaptGeminiBbox(\n bbox: number[],\n width: number,\n height: number,\n): [number, number, number, number] {\n const left = Math.round((bbox[1] * width) / 1000);\n const top = Math.round((bbox[0] * height) / 1000);\n const right = Math.round((bbox[3] * width) / 1000);\n const bottom = Math.round((bbox[2] * height) / 1000);\n return [left, top, right, bottom];\n}\n\nexport function adaptBboxToRect(\n bbox: number[],\n width: number,\n height: number,\n offsetX = 0,\n offsetY = 0,\n rightLimit = width,\n bottomLimit = height,\n modelFamily?: TModelFamily | undefined,\n): Rect {\n debugInspectUtils(\n 'adaptBboxToRect',\n bbox,\n width,\n height,\n 'offset',\n offsetX,\n offsetY,\n 'limit',\n rightLimit,\n bottomLimit,\n 'modelFamily',\n modelFamily,\n );\n const [left, top, right, bottom] = adaptBbox(\n bbox,\n width,\n height,\n modelFamily,\n );\n\n // Calculate initial rect dimensions and apply boundary constraints\n // For left and top: take max with 0 to ensure they're not negative\n const rectLeft = Math.max(0, left);\n const rectTop = Math.max(0, top);\n\n // For width and height: calculate from bounded coordinates and constrain to limits\n const boundedRight = Math.min(right, rightLimit);\n const boundedBottom = Math.min(bottom, bottomLimit);\n\n const rectWidth = boundedRight - rectLeft + 1;\n const rectHeight = boundedBottom - rectTop + 1;\n\n const rect = {\n left: rectLeft + offsetX,\n top: rectTop + offsetY,\n width: rectWidth,\n height: rectHeight,\n };\n debugInspectUtils('adaptBboxToRect, result=', rect);\n\n return rect;\n}\n\nexport function mergeRects(rects: Rect[]) {\n const minLeft = Math.min(...rects.map((r) => r.left));\n const minTop = Math.min(...rects.map((r) => r.top));\n const maxRight = Math.max(...rects.map((r) => r.left + r.width));\n const maxBottom = Math.max(...rects.map((r) => r.top + r.height));\n return {\n left: minLeft,\n top: minTop,\n width: maxRight - minLeft,\n height: maxBottom - minTop,\n };\n}\n\n// expand the search area to at least 300 x 300, or add a default padding\nexport function expandSearchArea(\n rect: Rect,\n screenSize: Size,\n modelFamily: TModelFamily | undefined,\n) {\n let minEdgeSize = 500;\n if (modelFamily === 'qwen3-vl') {\n minEdgeSize = 1200;\n }\n const defaultPadding = 160;\n\n // Calculate padding needed to reach minimum edge size\n const paddingSizeHorizontal =\n rect.width < minEdgeSize\n ? Math.ceil((minEdgeSize - rect.width) / 2)\n : defaultPadding;\n const paddingSizeVertical =\n rect.height < minEdgeSize\n ? Math.ceil((minEdgeSize - rect.height) / 2)\n : defaultPadding;\n\n // Calculate new dimensions (ensure minimum edge size)\n let newWidth = Math.max(minEdgeSize, rect.width + paddingSizeHorizontal * 2);\n let newHeight = Math.max(minEdgeSize, rect.height + paddingSizeVertical * 2);\n\n // Calculate initial position with padding\n let newLeft = rect.left - paddingSizeHorizontal;\n let newTop = rect.top - paddingSizeVertical;\n\n // Ensure the rect doesn't exceed screen boundaries by adjusting position\n // If the rect goes beyond the right edge, shift it left\n if (newLeft + newWidth > screenSize.width) {\n newLeft = screenSize.width - newWidth;\n }\n\n // If the rect goes beyond the bottom edge, shift it up\n if (newTop + newHeight > screenSize.height) {\n newTop = screenSize.height - newHeight;\n }\n\n // Ensure the rect doesn't go beyond the left/top edges\n newLeft = Math.max(0, newLeft);\n newTop = Math.max(0, newTop);\n\n // If after position adjustment, the rect still exceeds screen boundaries,\n // clamp the dimensions to fit within screen\n if (newLeft + newWidth > screenSize.width) {\n newWidth = screenSize.width - newLeft;\n }\n if (newTop + newHeight > screenSize.height) {\n newHeight = screenSize.height - newTop;\n }\n\n rect.left = newLeft;\n rect.top = newTop;\n rect.width = newWidth;\n rect.height = newHeight;\n\n return rect;\n}\n\nexport async function markupImageForLLM(\n screenshotBase64: string,\n tree: ElementTreeNode<BaseElement>,\n size: Size,\n) {\n const elementsInfo = treeToList(tree);\n const elementsPositionInfoWithoutText = elementsInfo!.filter(\n (elementInfo) => {\n if (elementInfo.attributes.nodeType === NodeType.TEXT) {\n return false;\n }\n return true;\n },\n );\n\n const imagePayload = await compositeElementInfoImg({\n inputImgBase64: screenshotBase64,\n elementsPositionInfo: elementsPositionInfoWithoutText,\n size,\n });\n return imagePayload;\n}\n\nexport function buildYamlFlowFromPlans(\n plans: PlanningAction[],\n actionSpace: DeviceAction<any>[],\n): MidsceneYamlFlowItem[] {\n const flow: MidsceneYamlFlowItem[] = [];\n\n for (const plan of plans) {\n const verb = plan.type;\n\n const action = actionSpace.find((action) => action.name === verb);\n if (!action) {\n console.warn(\n `Cannot convert action ${verb} to yaml flow. Will ignore it.`,\n );\n continue;\n }\n\n const flowKey = action.interfaceAlias || verb;\n const flowParam = action.paramSchema\n ? dumpActionParam(plan.param || {}, action.paramSchema)\n : {};\n\n const flowItem: MidsceneYamlFlowItem = {\n [flowKey]: '',\n ...flowParam,\n };\n\n flow.push(flowItem);\n }\n\n return flow;\n}\n\n// Zod schemas for shared types\nexport const PointSchema = z.object({\n left: z.number(),\n top: z.number(),\n});\n\nexport const SizeSchema = z.object({\n width: z.number(),\n height: z.number(),\n dpr: z.number().optional(),\n});\n\nexport const RectSchema = PointSchema.and(SizeSchema).and(\n z.object({\n zoom: z.number().optional(),\n }),\n);\n\n// Zod schema for TMultimodalPrompt\nexport const TMultimodalPromptSchema = z.object({\n images: z\n .array(\n z.object({\n name: z.string(),\n url: z.string(),\n }),\n )\n .optional(),\n convertHttpImage2Base64: z.boolean().optional(),\n});\n\n// Zod schema for TUserPrompt\nexport const TUserPromptSchema = z.union([\n z.string(),\n z\n .object({\n prompt: z.string(),\n })\n .and(TMultimodalPromptSchema.partial()),\n]);\n\n// Generate TypeScript types from Zod schemas\nexport type TMultimodalPrompt = z.infer<typeof TMultimodalPromptSchema>;\nexport type TUserPrompt = z.infer<typeof TUserPromptSchema>;\n\nconst locateFieldFlagName = 'midscene_location_field_flag';\n\n// Schema for locator field input (when users provide locate parameters)\nconst MidsceneLocationInput = z\n .object({\n prompt: TUserPromptSchema,\n deepThink: z.boolean().optional(),\n cacheable: z.boolean().optional(),\n xpath: z.union([z.string(), z.boolean()]).optional(),\n })\n .passthrough();\n\n// Schema for locator field result (when AI returns locate results)\nconst MidsceneLocationResult = z\n .object({\n [locateFieldFlagName]: z.literal(true),\n prompt: TUserPromptSchema,\n\n // optional fields\n deepThink: z.boolean().optional(), // only available in vl model\n cacheable: z.boolean().optional(),\n xpath: z.boolean().optional(), // preset result for xpath\n\n // these two fields will only appear in the result\n center: z.tuple([z.number(), z.number()]),\n rect: RectSchema,\n })\n .passthrough();\n\n// Export the result type - this is used for runtime results that include center and rect\nexport type MidsceneLocationResultType = z.infer<typeof MidsceneLocationResult>;\n\n// Export the input type - this is the inferred type from getMidsceneLocationSchema()\nexport type MidsceneLocationInputType = z.infer<typeof MidsceneLocationInput>;\n\n/**\n * Returns the schema for locator fields.\n * This now returns the input schema which is more permissive and suitable for validation.\n */\nexport const getMidsceneLocationSchema = () => {\n return MidsceneLocationInput;\n};\n\nexport const ifMidsceneLocatorField = (field: any): boolean => {\n // Handle optional fields by getting the inner type\n let actualField = field;\n if (actualField._def?.typeName === 'ZodOptional') {\n actualField = actualField._def.innerType;\n }\n\n // Check if this is a ZodObject\n if (actualField._def?.typeName === 'ZodObject') {\n const shape = actualField._def.shape();\n\n // Method 1: Check for the location field flag (for result schema)\n if (locateFieldFlagName in shape) {\n return true;\n }\n\n // Method 2: Check if it's the input schema by checking for 'prompt' field\n // Input schema has 'prompt' as a required field\n if ('prompt' in shape && shape.prompt) {\n return true;\n }\n }\n\n return false;\n};\n\nexport const dumpMidsceneLocatorField = (field: any): string => {\n assert(\n ifMidsceneLocatorField(field),\n 'field is not a midscene locator field',\n );\n\n // If field is a string, return it directly\n if (typeof field === 'string') {\n return field;\n }\n\n // If field is an object with prompt property\n if (field && typeof field === 'object' && field.prompt) {\n // If prompt is a string, return it directly\n if (typeof field.prompt === 'string') {\n return field.prompt;\n }\n // If prompt is a TUserPrompt object, extract the prompt string\n if (typeof field.prompt === 'object' && field.prompt.prompt) {\n return field.prompt.prompt; // TODO: dump images if necessary\n }\n }\n\n // Fallback: try to convert to string\n return String(field);\n};\n\nexport const findAllMidsceneLocatorField = (\n zodType?: z.ZodType<any>,\n requiredOnly?: boolean,\n): string[] => {\n if (!zodType) {\n return [];\n }\n\n // Check if this is a ZodObject by checking if it has a shape property\n const zodObject = zodType as any;\n if (zodObject._def?.typeName === 'ZodObject' && zodObject.shape) {\n const keys = Object.keys(zodObject.shape);\n return keys.filter((key) => {\n const field = zodObject.shape[key];\n if (!ifMidsceneLocatorField(field)) {\n return false;\n }\n\n // If requiredOnly is true, filter out optional fields\n if (requiredOnly) {\n return field._def?.typeName !== 'ZodOptional';\n }\n\n return true;\n });\n }\n\n // For other ZodType instances, we can't extract field names\n return [];\n};\n\nexport const dumpActionParam = (\n jsonObject: Record<string, any>,\n zodSchema: z.ZodType<any>,\n): Record<string, any> => {\n // Prevent spreading strings into {0: 'c', 1: 'o', ...}\n if (!isPlainObject(jsonObject)) {\n return {};\n }\n\n const locatorFields = findAllMidsceneLocatorField(zodSchema);\n const result = { ...jsonObject };\n\n for (const fieldName of locatorFields) {\n const fieldValue = result[fieldName];\n if (fieldValue) {\n // If it's already a string, keep it as is\n if (typeof fieldValue === 'string') {\n result[fieldName] = fieldValue;\n } else if (typeof fieldValue === 'object') {\n // Check if this field is actually a MidsceneLocationType object\n if (fieldValue.prompt) {\n // If prompt is a string, use it directly\n if (typeof fieldValue.prompt === 'string') {\n result[fieldName] = fieldValue.prompt;\n } else if (\n typeof fieldValue.prompt === 'object' &&\n fieldValue.prompt.prompt\n ) {\n // If prompt is a TUserPrompt object, extract the prompt string\n result[fieldName] = fieldValue.prompt.prompt;\n }\n }\n }\n }\n }\n\n return result;\n};\n\n/**\n * Parse and validate action parameters using Zod schema.\n * All fields are validated through Zod, EXCEPT locator fields which are skipped.\n * Default values defined in the schema are automatically applied.\n *\n * Locator fields are special business logic fields with complex validation requirements,\n * so they are intentionally excluded from Zod parsing and use existing validation logic.\n */\nexport const parseActionParam = (\n rawParam: Record<string, any> | undefined,\n zodSchema?: z.ZodType<any>,\n): Record<string, any> | undefined => {\n // If no schema is provided, return undefined (action takes no parameters)\n if (!zodSchema) {\n return undefined;\n }\n\n // Handle undefined or null rawParam by providing an empty object\n const param = rawParam ?? {};\n\n // Find all locate fields in the schema\n const locateFields = findAllMidsceneLocatorField(zodSchema);\n\n // If there are no locate fields, just do normal validation\n if (locateFields.length === 0) {\n return zodSchema.parse(param);\n }\n\n // Extract locate field values to restore later\n const locateFieldValues: Record<string, any> = {};\n for (const fieldName of locateFields) {\n if (fieldName in param) {\n locateFieldValues[fieldName] = param[fieldName];\n }\n }\n\n // Build params for validation - skip locate fields and use dummy values\n const paramsForValidation: Record<string, any> = {};\n for (const key in param) {\n if (locateFields.includes(key)) {\n // Use dummy value to satisfy schema validation\n paramsForValidation[key] = { prompt: '_dummy_' };\n } else {\n paramsForValidation[key] = param[key];\n }\n }\n\n // Validate with dummy locate values\n const validated = zodSchema.parse(paramsForValidation);\n\n // Restore the actual locate field values (unvalidated, as per business requirement)\n for (const fieldName in locateFieldValues) {\n validated[fieldName] = locateFieldValues[fieldName];\n }\n\n return validated;\n};\n\nexport const finalizeActionName = 'Finalize';\n\n/**\n * Get a readable time string for a given timestamp or the current time\n * @param format - Optional format string. Supports: YYYY, MM, DD, HH, mm, ss. Default: 'YYYY-MM-DD HH:mm:ss'\n * @param timestamp - Optional timestamp in milliseconds. If not provided, uses current system time.\n * @returns A formatted time string with format label\n */\nexport const getReadableTimeString = (\n format = 'YYYY-MM-DD HH:mm:ss',\n timestamp?: number,\n): string => {\n const now = timestamp !== undefined ? new Date(timestamp) : new Date();\n const year = now.getFullYear();\n const month = String(now.getMonth() + 1).padStart(2, '0');\n const day = String(now.getDate()).padStart(2, '0');\n const hours = String(now.getHours()).padStart(2, '0');\n const minutes = String(now.getMinutes()).padStart(2, '0');\n const seconds = String(now.getSeconds()).padStart(2, '0');\n\n const timeString = format\n .replace('YYYY', String(year))\n .replace('MM', month)\n .replace('DD', day)\n .replace('HH', hours)\n .replace('mm', minutes)\n .replace('ss', seconds);\n\n return `${timeString} 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@@ -25,8 +25,6 @@ var __webpack_exports__ = {};
25
25
  __webpack_require__.r(__webpack_exports__);
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  __webpack_require__.d(__webpack_exports__, {
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  ActionSwipeParamSchema: ()=>ActionSwipeParamSchema,
28
- defineActionKeyboardPress: ()=>defineActionKeyboardPress,
29
- defineActionRightClick: ()=>defineActionRightClick,
30
28
  defineActionScroll: ()=>defineActionScroll,
31
29
  ActionLongPressParamSchema: ()=>ActionLongPressParamSchema,
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  defineActionClearInput: ()=>defineActionClearInput,
@@ -46,12 +44,12 @@ __webpack_require__.d(__webpack_exports__, {
46
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  defineActionInput: ()=>defineActionInput,
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  defineAction: ()=>defineAction,
48
46
  actionKeyboardPressParamSchema: ()=>actionKeyboardPressParamSchema,
49
- actionAssertParamSchema: ()=>actionAssertParamSchema,
50
47
  actionDragAndDropParamSchema: ()=>actionDragAndDropParamSchema,
48
+ defineActionRightClick: ()=>defineActionRightClick,
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49
  AbstractInterface: ()=>AbstractInterface,
52
50
  actionClearInputParamSchema: ()=>actionClearInputParamSchema,
53
51
  actionHoverParamSchema: ()=>actionHoverParamSchema,
54
- defineActionAssert: ()=>defineActionAssert
52
+ defineActionKeyboardPress: ()=>defineActionKeyboardPress
55
53
  });
56
54
  const external_common_js_namespaceObject = require("../common.js");
57
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  const logger_namespaceObject = require("@midscene/shared/logger");
@@ -204,21 +202,6 @@ const defineActionClearInput = (call)=>defineAction({
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  paramSchema: actionClearInputParamSchema,
205
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  call
206
204
  });
207
- const actionAssertParamSchema = external_zod_namespaceObject.z.object({
208
- condition: external_zod_namespaceObject.z.string().describe('The condition of the assertion'),
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- thought: external_zod_namespaceObject.z.string().describe('The thought of the assertion, like "I can see there are A, B, C elements on the page, which means ... , so the assertion is true"'),
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- result: external_zod_namespaceObject.z.boolean().describe('The result of the assertion, true or false')
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- });
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- const defineActionAssert = ()=>defineAction({
213
- name: 'Print_Assert_Result',
214
- description: 'Print the result of the assertion. Use this only when the user asks for an assertion',
215
- paramSchema: actionAssertParamSchema,
216
- call: async (param)=>{
217
- if ('boolean' != typeof param?.result) throw new Error(`The result of the assertion must be a boolean, but got: ${typeof param?.result}. ${param.thought || '(no thought)'}`);
218
- (0, logger_namespaceObject.getDebug)('device:common-action')(`Assert: ${param.condition}, Thought: ${param.thought}, Result: ${param.result}`);
219
- if (!param.result) throw new Error(`Assertion failed: ${param.thought || '(no thought)'} (Assertion = ${param.condition})`);
220
- }
221
- });
222
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  const ActionSleepParamSchema = external_zod_namespaceObject.z.object({
223
206
  timeMs: external_zod_namespaceObject.z.number().default(1000).optional().describe('Sleep duration in milliseconds, defaults to 1000ms (1 second)')
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207
  });
@@ -236,7 +219,6 @@ exports.AbstractInterface = __webpack_exports__.AbstractInterface;
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  exports.ActionLongPressParamSchema = __webpack_exports__.ActionLongPressParamSchema;
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220
  exports.ActionSleepParamSchema = __webpack_exports__.ActionSleepParamSchema;
238
221
  exports.ActionSwipeParamSchema = __webpack_exports__.ActionSwipeParamSchema;
239
- exports.actionAssertParamSchema = __webpack_exports__.actionAssertParamSchema;
240
222
  exports.actionClearInputParamSchema = __webpack_exports__.actionClearInputParamSchema;
241
223
  exports.actionDoubleClickParamSchema = __webpack_exports__.actionDoubleClickParamSchema;
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  exports.actionDragAndDropParamSchema = __webpack_exports__.actionDragAndDropParamSchema;
@@ -247,7 +229,6 @@ exports.actionRightClickParamSchema = __webpack_exports__.actionRightClickParamS
247
229
  exports.actionScrollParamSchema = __webpack_exports__.actionScrollParamSchema;
248
230
  exports.actionTapParamSchema = __webpack_exports__.actionTapParamSchema;
249
231
  exports.defineAction = __webpack_exports__.defineAction;
250
- exports.defineActionAssert = __webpack_exports__.defineActionAssert;
251
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  exports.defineActionClearInput = __webpack_exports__.defineActionClearInput;
252
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  exports.defineActionDoubleClick = __webpack_exports__.defineActionDoubleClick;
253
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  exports.defineActionDragAndDrop = __webpack_exports__.defineActionDragAndDrop;
@@ -265,7 +246,6 @@ for(var __rspack_i in __webpack_exports__)if (-1 === [
265
246
  "ActionLongPressParamSchema",
266
247
  "ActionSleepParamSchema",
267
248
  "ActionSwipeParamSchema",
268
- "actionAssertParamSchema",
269
249
  "actionClearInputParamSchema",
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250
  "actionDoubleClickParamSchema",
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251
  "actionDragAndDropParamSchema",
@@ -276,7 +256,6 @@ for(var __rspack_i in __webpack_exports__)if (-1 === [
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  "actionScrollParamSchema",
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257
  "actionTapParamSchema",
278
258
  "defineAction",
279
- "defineActionAssert",
280
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  "defineActionClearInput",
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  "defineActionDoubleClick",
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  "defineActionDragAndDrop",
@@ -1 +1 @@
1
- {"version":3,"file":"device/index.js","sources":["webpack/runtime/define_property_getters","webpack/runtime/has_own_property","webpack/runtime/make_namespace_object","../../../src/device/index.ts"],"sourcesContent":["__webpack_require__.d = (exports, definition) => {\n\tfor(var key in definition) {\n if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n Object.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n }\n }\n};","__webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop))","// define __esModule on exports\n__webpack_require__.r = (exports) => {\n\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n\t}\n\tObject.defineProperty(exports, '__esModule', { value: true });\n};","import { getMidsceneLocationSchema } from '@/common';\nimport type {\n ActionScrollParam,\n DeviceAction,\n LocateResultElement,\n} from '@/types';\nimport type { IModelConfig } from '@midscene/shared/env';\nimport type { ElementNode } from '@midscene/shared/extractor';\nimport { getDebug } from '@midscene/shared/logger';\nimport { _keyDefinitions } from '@midscene/shared/us-keyboard-layout';\nimport { z } from 'zod';\nimport type { ElementCacheFeature, Rect, Size, UIContext } from '../types';\n\nexport interface FileChooserHandler {\n accept(files: string[]): Promise<void>;\n}\n\nexport abstract class AbstractInterface {\n abstract interfaceType: string;\n\n abstract screenshotBase64(): Promise<string>;\n abstract size(): Promise<Size>;\n abstract actionSpace(): DeviceAction[];\n\n abstract cacheFeatureForRect?(\n rect: Rect,\n options?: {\n targetDescription?: string;\n modelConfig?: IModelConfig;\n },\n ): Promise<ElementCacheFeature>;\n abstract rectMatchesCacheFeature?(\n feature: ElementCacheFeature,\n ): Promise<Rect>;\n\n abstract destroy?(): Promise<void>;\n\n abstract describe?(): string;\n abstract beforeInvokeAction?(actionName: string, param: any): Promise<void>;\n abstract afterInvokeAction?(actionName: string, param: any): Promise<void>;\n\n // for web only\n registerFileChooserListener?(\n handler: (chooser: FileChooserHandler) => Promise<void>,\n ): Promise<{ dispose: () => void; getError: () => Error | undefined }>;\n\n // @deprecated do NOT extend this method\n abstract getElementsNodeTree?: () => Promise<ElementNode>;\n\n // @deprecated do NOT extend this method\n abstract url?: () => string | Promise<string>;\n\n // @deprecated do NOT extend this method\n abstract evaluateJavaScript?<T = any>(script: string): Promise<T>;\n\n // @deprecated do NOT extend this method\n abstract getContext?(): Promise<UIContext>;\n\n /**\n * Get the current time from the device.\n * Returns the device's current timestamp in milliseconds.\n * This is useful when the system time and device time are not synchronized.\n */\n getTimestamp?(): Promise<number>;\n}\n\n// Generic function to define actions with proper type inference\n// TRuntime allows specifying a different type for the runtime parameter (after location resolution)\n// TReturn allows specifying the return type of the action\nexport const defineAction = <\n TSchema extends z.ZodType | undefined = undefined,\n TRuntime = TSchema extends z.ZodType ? z.infer<TSchema> : undefined,\n TReturn = any,\n>(\n config: {\n name: string;\n description: string;\n interfaceAlias?: string;\n paramSchema?: TSchema;\n call: (param: TRuntime) => Promise<TReturn> | TReturn;\n } & Partial<\n Omit<\n DeviceAction<TRuntime, TReturn>,\n 'name' | 'description' | 'interfaceAlias' | 'paramSchema' | 'call'\n >\n >,\n): DeviceAction<TRuntime, TReturn> => {\n return config as any; // Type assertion needed because schema validation type differs from runtime type\n};\n\n// Tap\nexport const actionTapParamSchema = z.object({\n locate: getMidsceneLocationSchema().describe('The element to be tapped'),\n});\nexport type ActionTapParam = {\n locate: LocateResultElement;\n};\n\nexport const defineActionTap = (\n call: (param: ActionTapParam) => Promise<void>,\n): DeviceAction<ActionTapParam> => {\n return defineAction<typeof actionTapParamSchema, ActionTapParam>({\n name: 'Tap',\n description: 'Tap the element',\n interfaceAlias: 'aiTap',\n paramSchema: actionTapParamSchema,\n call,\n });\n};\n\n// RightClick\nexport const actionRightClickParamSchema = z.object({\n locate: getMidsceneLocationSchema().describe(\n 'The element to be right clicked',\n ),\n});\nexport type ActionRightClickParam = {\n locate: LocateResultElement;\n};\n\nexport const defineActionRightClick = (\n call: (param: ActionRightClickParam) => Promise<void>,\n): DeviceAction<ActionRightClickParam> => {\n return defineAction<\n typeof actionRightClickParamSchema,\n ActionRightClickParam\n >({\n name: 'RightClick',\n description: 'Right click the element',\n interfaceAlias: 'aiRightClick',\n paramSchema: actionRightClickParamSchema,\n call,\n });\n};\n\n// DoubleClick\nexport const actionDoubleClickParamSchema = z.object({\n locate: getMidsceneLocationSchema().describe(\n 'The element to be double clicked',\n ),\n});\nexport type ActionDoubleClickParam = {\n locate: LocateResultElement;\n};\n\nexport const defineActionDoubleClick = (\n call: (param: ActionDoubleClickParam) => Promise<void>,\n): DeviceAction<ActionDoubleClickParam> => {\n return defineAction<\n typeof actionDoubleClickParamSchema,\n ActionDoubleClickParam\n >({\n name: 'DoubleClick',\n description: 'Double click the element',\n interfaceAlias: 'aiDoubleClick',\n paramSchema: actionDoubleClickParamSchema,\n call,\n });\n};\n\n// Hover\nexport const actionHoverParamSchema = z.object({\n locate: getMidsceneLocationSchema().describe('The element to be hovered'),\n});\nexport type ActionHoverParam = {\n locate: LocateResultElement;\n};\n\nexport const defineActionHover = (\n call: (param: ActionHoverParam) => Promise<void>,\n): DeviceAction<ActionHoverParam> => {\n return defineAction<typeof actionHoverParamSchema, ActionHoverParam>({\n name: 'Hover',\n description: 'Move the mouse to the element',\n interfaceAlias: 'aiHover',\n paramSchema: actionHoverParamSchema,\n call,\n });\n};\n\n// Input\nconst inputLocateDescription =\n 'the position of the placeholder or text content in the target input field. If there is no content, locate the center of the input field.';\nexport const actionInputParamSchema = z.object({\n value: z\n .union([z.string(), z.number()])\n .transform((val) => String(val))\n .describe(\n 'The text to input. Provide the final content for replace/append modes, or an empty string when using clear mode to remove existing text.',\n ),\n locate: getMidsceneLocationSchema()\n .describe(inputLocateDescription)\n .optional(),\n mode: z.preprocess(\n (val) => (val === 'append' ? 'typeOnly' : val),\n z\n .enum(['replace', 'clear', 'typeOnly'])\n .default('replace')\n .optional()\n .describe(\n 'Input mode: \"replace\" (default) - clear the field and input the value; \"typeOnly\" - type the value directly without clearing the field first; \"clear\" - clear the field without inputting new text.',\n ),\n ),\n});\nexport type ActionInputParam = {\n value: string;\n locate?: LocateResultElement;\n mode?: 'replace' | 'clear' | 'typeOnly' | 'append';\n};\n\nexport const defineActionInput = (\n call: (param: ActionInputParam) => Promise<void>,\n): DeviceAction<ActionInputParam> => {\n return defineAction<typeof actionInputParamSchema, ActionInputParam>({\n name: 'Input',\n description: 'Input the value into the element',\n interfaceAlias: 'aiInput',\n paramSchema: actionInputParamSchema,\n call,\n });\n};\n\n// KeyboardPress\nexport const actionKeyboardPressParamSchema = z.object({\n locate: getMidsceneLocationSchema()\n .describe('The element to be clicked before pressing the key')\n .optional(),\n keyName: z\n .string()\n .describe(\n \"The key to be pressed. Use '+' for key combinations, e.g., 'Control+A', 'Shift+Enter'\",\n ),\n});\nexport type ActionKeyboardPressParam = {\n locate?: LocateResultElement;\n keyName: string;\n};\n\nexport const defineActionKeyboardPress = (\n call: (param: ActionKeyboardPressParam) => Promise<void>,\n): DeviceAction<ActionKeyboardPressParam> => {\n return defineAction<\n typeof actionKeyboardPressParamSchema,\n ActionKeyboardPressParam\n >({\n name: 'KeyboardPress',\n description:\n 'Press a key or key combination, like \"Enter\", \"Tab\", \"Escape\", or \"Control+A\", \"Shift+Enter\". Do not use this to type text.',\n interfaceAlias: 'aiKeyboardPress',\n paramSchema: actionKeyboardPressParamSchema,\n call,\n });\n};\n\n// Scroll\nexport const actionScrollParamSchema = z.object({\n scrollType: z\n .enum([\n 'singleAction',\n 'scrollToBottom',\n 'scrollToTop',\n 'scrollToRight',\n 'scrollToLeft',\n ])\n .default('singleAction')\n .describe(\n 'The scroll behavior: \"singleAction\" for a single scroll action, \"scrollToBottom\" for scrolling all the way to the bottom by rapidly scrolling 5-10 times (skipping intermediate content until reaching the bottom), \"scrollToTop\" for scrolling all the way to the top by rapidly scrolling 5-10 times (skipping intermediate content until reaching the top), \"scrollToRight\" for scrolling all the way to the right by rapidly scrolling multiple times, \"scrollToLeft\" for scrolling all the way to the left by rapidly scrolling multiple times',\n ),\n direction: z\n .enum(['down', 'up', 'right', 'left'])\n .default('down')\n .describe(\n 'The direction to scroll. Only effective when scrollType is \"singleAction\".',\n ),\n distance: z\n .number()\n .nullable()\n .optional()\n .describe('The distance in pixels to scroll'),\n locate: getMidsceneLocationSchema()\n .optional()\n .describe(\n 'Describe the target element to be scrolled on, like \"the table\" or \"the list\" or \"the content area\" or \"the scrollable area\". Do NOT provide a general intent like \"scroll to find some element\"',\n ),\n});\n\nexport const defineActionScroll = (\n call: (param: ActionScrollParam) => Promise<void>,\n): DeviceAction<ActionScrollParam> => {\n return defineAction<typeof actionScrollParamSchema, ActionScrollParam>({\n name: 'Scroll',\n description:\n 'Scroll the page or an element. The direction to scroll, the scroll type, and the distance to scroll. The distance is the number of pixels to scroll. If not specified, use `down` direction, `once` scroll type, and `null` distance.',\n interfaceAlias: 'aiScroll',\n paramSchema: actionScrollParamSchema,\n call,\n });\n};\n\n// DragAndDrop\nexport const actionDragAndDropParamSchema = z.object({\n from: getMidsceneLocationSchema().describe('The position to be dragged'),\n to: getMidsceneLocationSchema().describe('The position to be dropped'),\n});\nexport type ActionDragAndDropParam = {\n from: LocateResultElement;\n to: LocateResultElement;\n};\n\nexport const defineActionDragAndDrop = (\n call: (param: ActionDragAndDropParam) => Promise<void>,\n): DeviceAction<ActionDragAndDropParam> => {\n return defineAction<\n typeof actionDragAndDropParamSchema,\n ActionDragAndDropParam\n >({\n name: 'DragAndDrop',\n description:\n 'Drag and drop (hold the mouse or finger down and move the mouse) ',\n interfaceAlias: 'aiDragAndDrop',\n paramSchema: actionDragAndDropParamSchema,\n call,\n });\n};\n\nexport const ActionLongPressParamSchema = z.object({\n locate: getMidsceneLocationSchema().describe(\n 'The element to be long pressed',\n ),\n duration: z\n .number()\n .default(500)\n .optional()\n .describe('Long press duration in milliseconds'),\n});\n\nexport type ActionLongPressParam = {\n locate: LocateResultElement;\n duration?: number;\n};\nexport const defineActionLongPress = (\n call: (param: ActionLongPressParam) => Promise<void>,\n): DeviceAction<ActionLongPressParam> => {\n return defineAction<typeof ActionLongPressParamSchema, ActionLongPressParam>({\n name: 'LongPress',\n description: 'Long press the element',\n paramSchema: ActionLongPressParamSchema,\n call,\n });\n};\n\nexport const ActionSwipeParamSchema = z.object({\n start: getMidsceneLocationSchema()\n .optional()\n .describe(\n 'Starting point of the swipe gesture, if not specified, the center of the page will be used',\n ),\n direction: z\n .enum(['up', 'down', 'left', 'right'])\n .optional()\n .describe(\n 'The direction to swipe (required when using distance). The direction means the direction of the finger swipe.',\n ),\n distance: z\n .number()\n .optional()\n .describe('The distance in pixels to swipe (mutually exclusive with end)'),\n end: getMidsceneLocationSchema()\n .optional()\n .describe(\n 'Ending point of the swipe gesture (mutually exclusive with distance)',\n ),\n duration: z\n .number()\n .default(300)\n .describe('Duration of the swipe gesture in milliseconds'),\n repeat: z\n .number()\n .optional()\n .describe(\n 'The number of times to repeat the swipe gesture. 1 for default, 0 for infinite (e.g. endless swipe until the end of the page)',\n ),\n});\n\nexport type ActionSwipeParam = {\n start?: LocateResultElement;\n direction?: 'up' | 'down' | 'left' | 'right';\n distance?: number;\n end?: LocateResultElement;\n duration?: number;\n repeat?: number;\n};\n\nexport const defineActionSwipe = (\n call: (param: ActionSwipeParam) => Promise<void>,\n): DeviceAction<ActionSwipeParam> => {\n return defineAction<typeof ActionSwipeParamSchema, ActionSwipeParam>({\n name: 'Swipe',\n description:\n 'Perform a swipe gesture. You must specify either \"end\" (target location) or \"distance\" + \"direction\" - they are mutually exclusive. Use \"end\" for precise location-based swipes, or \"distance\" + \"direction\" for relative movement.',\n paramSchema: ActionSwipeParamSchema,\n call,\n });\n};\n\n// ClearInput\nexport const actionClearInputParamSchema = z.object({\n locate: getMidsceneLocationSchema()\n .describe('The input field to be cleared')\n .optional(),\n});\nexport type ActionClearInputParam = {\n locate?: LocateResultElement;\n};\n\nexport const defineActionClearInput = (\n call: (param: ActionClearInputParam) => Promise<void>,\n): DeviceAction<ActionClearInputParam> => {\n return defineAction<\n typeof actionClearInputParamSchema,\n ActionClearInputParam\n >({\n name: 'ClearInput',\n description: inputLocateDescription,\n interfaceAlias: 'aiClearInput',\n paramSchema: actionClearInputParamSchema,\n call,\n });\n};\n\n// Assert\nexport const actionAssertParamSchema = z.object({\n condition: z.string().describe('The condition of the assertion'),\n thought: z\n .string()\n .describe(\n 'The thought of the assertion, like \"I can see there are A, B, C elements on the page, which means ... , so the assertion is true\"',\n ),\n result: z.boolean().describe('The result of the assertion, true or false'),\n});\nexport type ActionAssertParam = {\n condition: string;\n thought: string;\n result: boolean;\n};\n\nexport const defineActionAssert = (): DeviceAction<ActionAssertParam> => {\n return defineAction<typeof actionAssertParamSchema, ActionAssertParam>({\n name: 'Print_Assert_Result',\n description:\n 'Print the result of the assertion. 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z.infer<TSchema> : undefined,\n TReturn = any,\n>(\n config: {\n name: string;\n description: string;\n interfaceAlias?: string;\n paramSchema?: TSchema;\n call: (param: TRuntime) => Promise<TReturn> | TReturn;\n } & Partial<\n Omit<\n DeviceAction<TRuntime, TReturn>,\n 'name' | 'description' | 'interfaceAlias' | 'paramSchema' | 'call'\n >\n >,\n): DeviceAction<TRuntime, TReturn> => {\n return config as any; // Type assertion needed because schema validation type differs from runtime type\n};\n\n// Tap\nexport const actionTapParamSchema = z.object({\n locate: getMidsceneLocationSchema().describe('The element to be tapped'),\n});\nexport type ActionTapParam = {\n locate: LocateResultElement;\n};\n\nexport const defineActionTap = (\n call: (param: ActionTapParam) => Promise<void>,\n): DeviceAction<ActionTapParam> => {\n return defineAction<typeof actionTapParamSchema, ActionTapParam>({\n name: 'Tap',\n description: 'Tap the element',\n interfaceAlias: 'aiTap',\n paramSchema: actionTapParamSchema,\n call,\n });\n};\n\n// RightClick\nexport const actionRightClickParamSchema = z.object({\n locate: getMidsceneLocationSchema().describe(\n 'The element to be right clicked',\n ),\n});\nexport type ActionRightClickParam = {\n locate: LocateResultElement;\n};\n\nexport const defineActionRightClick = (\n call: (param: ActionRightClickParam) => Promise<void>,\n): DeviceAction<ActionRightClickParam> => {\n return defineAction<\n typeof actionRightClickParamSchema,\n ActionRightClickParam\n >({\n name: 'RightClick',\n description: 'Right click the element',\n interfaceAlias: 'aiRightClick',\n paramSchema: actionRightClickParamSchema,\n call,\n });\n};\n\n// DoubleClick\nexport const actionDoubleClickParamSchema = z.object({\n locate: getMidsceneLocationSchema().describe(\n 'The element to be double clicked',\n ),\n});\nexport type ActionDoubleClickParam = {\n locate: LocateResultElement;\n};\n\nexport const defineActionDoubleClick = (\n call: (param: ActionDoubleClickParam) => Promise<void>,\n): DeviceAction<ActionDoubleClickParam> => {\n return defineAction<\n typeof actionDoubleClickParamSchema,\n ActionDoubleClickParam\n >({\n name: 'DoubleClick',\n description: 'Double click the element',\n interfaceAlias: 'aiDoubleClick',\n paramSchema: actionDoubleClickParamSchema,\n call,\n });\n};\n\n// Hover\nexport const actionHoverParamSchema = z.object({\n locate: getMidsceneLocationSchema().describe('The element to be hovered'),\n});\nexport type ActionHoverParam = {\n locate: LocateResultElement;\n};\n\nexport const defineActionHover = (\n call: (param: ActionHoverParam) => Promise<void>,\n): DeviceAction<ActionHoverParam> => {\n return defineAction<typeof actionHoverParamSchema, ActionHoverParam>({\n name: 'Hover',\n description: 'Move the mouse to the element',\n interfaceAlias: 'aiHover',\n paramSchema: actionHoverParamSchema,\n call,\n });\n};\n\n// Input\nconst inputLocateDescription =\n 'the position of the placeholder or text content in the target input field. 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If not specified, use `down` direction, `once` scroll type, and `null` distance.',\n interfaceAlias: 'aiScroll',\n paramSchema: actionScrollParamSchema,\n call,\n });\n};\n\n// DragAndDrop\nexport const actionDragAndDropParamSchema = z.object({\n from: getMidsceneLocationSchema().describe('The position to be dragged'),\n to: getMidsceneLocationSchema().describe('The position to be dropped'),\n});\nexport type ActionDragAndDropParam = {\n from: LocateResultElement;\n to: LocateResultElement;\n};\n\nexport const defineActionDragAndDrop = (\n call: (param: ActionDragAndDropParam) => Promise<void>,\n): DeviceAction<ActionDragAndDropParam> => {\n return defineAction<\n typeof actionDragAndDropParamSchema,\n ActionDragAndDropParam\n >({\n name: 'DragAndDrop',\n description:\n 'Drag and drop (hold the mouse or finger down and move the mouse) ',\n interfaceAlias: 'aiDragAndDrop',\n paramSchema: actionDragAndDropParamSchema,\n call,\n });\n};\n\nexport const ActionLongPressParamSchema = z.object({\n locate: getMidsceneLocationSchema().describe(\n 'The element to be long pressed',\n ),\n duration: z\n .number()\n .default(500)\n .optional()\n .describe('Long press duration in milliseconds'),\n});\n\nexport type ActionLongPressParam = {\n locate: LocateResultElement;\n duration?: number;\n};\nexport const defineActionLongPress = (\n call: (param: ActionLongPressParam) => Promise<void>,\n): DeviceAction<ActionLongPressParam> => {\n return defineAction<typeof ActionLongPressParamSchema, ActionLongPressParam>({\n name: 'LongPress',\n description: 'Long press the element',\n paramSchema: ActionLongPressParamSchema,\n call,\n });\n};\n\nexport const ActionSwipeParamSchema = z.object({\n start: getMidsceneLocationSchema()\n .optional()\n .describe(\n 'Starting point of the swipe gesture, if not specified, the center of the page will be used',\n ),\n direction: z\n .enum(['up', 'down', 'left', 'right'])\n .optional()\n .describe(\n 'The direction to swipe (required when using distance). 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Use \"end\" for precise location-based swipes, or \"distance\" + \"direction\" for relative movement.',\n paramSchema: ActionSwipeParamSchema,\n call,\n });\n};\n\n// ClearInput\nexport const actionClearInputParamSchema = z.object({\n locate: getMidsceneLocationSchema()\n .describe('The input field to be cleared')\n .optional(),\n});\nexport type ActionClearInputParam = {\n locate?: LocateResultElement;\n};\n\nexport const defineActionClearInput = (\n call: (param: ActionClearInputParam) => Promise<void>,\n): DeviceAction<ActionClearInputParam> => {\n return defineAction<\n typeof actionClearInputParamSchema,\n ActionClearInputParam\n >({\n name: 'ClearInput',\n description: inputLocateDescription,\n interfaceAlias: 'aiClearInput',\n paramSchema: actionClearInputParamSchema,\n call,\n });\n};\n// Sleep\nexport const ActionSleepParamSchema = z.object({\n timeMs: z\n .number()\n .default(1000)\n .optional()\n .describe('Sleep duration in milliseconds, defaults to 1000ms (1 second)'),\n});\n\nexport type ActionSleepParam = {\n timeMs?: number;\n};\n\nexport const defineActionSleep = (): DeviceAction<ActionSleepParam> => {\n return defineAction<typeof ActionSleepParamSchema, ActionSleepParam>({\n name: 'Sleep',\n description:\n 'Wait for a specified duration before continuing. 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