@micromag/viewer-build 0.3.317 → 0.3.319
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/asset-manifest.json +10 -10
- package/build/index.html +1 -1
- package/build/static/css/main.1bc661b7.css +3 -0
- package/build/static/js/50.4569a624.chunk.js +2 -0
- package/build/static/js/578.03a8d790.js +2 -0
- package/build/static/js/955.a8d913af.chunk.js +1 -0
- package/build/static/js/main.cbd6a7f2.js +2 -0
- package/build/static/js/{runtime~main.42faa154.js → runtime~main.c41ae9ff.js} +1 -1
- package/package.json +8 -8
- package/build/static/css/main.6922c07e.css +0 -3
- package/build/static/js/50.8793c9d1.chunk.js +0 -2
- package/build/static/js/61.6a46eee9.js +0 -2
- package/build/static/js/955.c31cf597.chunk.js +0 -1
- package/build/static/js/main.a0de3d52.js +0 -2
- /package/build/static/js/{50.8793c9d1.chunk.js.LICENSE.txt → 50.4569a624.chunk.js.LICENSE.txt} +0 -0
- /package/build/static/js/{61.6a46eee9.js.LICENSE.txt → 578.03a8d790.js.LICENSE.txt} +0 -0
- /package/build/static/js/{main.a0de3d52.js.LICENSE.txt → main.cbd6a7f2.js.LICENSE.txt} +0 -0
|
@@ -1 +0,0 @@
|
|
|
1
|
-
"use strict";(self.webpackChunk_micromag_viewer_build=self.webpackChunk_micromag_viewer_build||[]).push([[955],{12955:function(t,e,n){n.r(e),n.d(e,{ACESFilmicToneMapping:function(){return nt},AddEquation:function(){return T},AddOperation:function(){return Q},AdditiveAnimationBlendMode:function(){return qe},AdditiveBlending:function(){return b},AlphaFormat:function(){return Bt},AlwaysDepth:function(){return k},AlwaysStencilFunc:function(){return Sn},AmbientLight:function(){return Lh},AmbientLightProbe:function(){return Jh},AnimationClip:function(){return Ou},AnimationLoader:function(){return Vu},AnimationMixer:function(){return Ld},AnimationObjectGroup:function(){return Ed},AnimationUtils:function(){return wu},ArcCurve:function(){return Qu},ArrayCamera:function(){return Pa},ArrowHelper:function(){return yp},Audio:function(){return ad},AudioAnalyser:function(){return pd},AudioContext:function(){return Xh},AudioListener:function(){return sd},AudioLoader:function(){return Yh},AxesHelper:function(){return xp},AxisHelper:function(){return vf},BackSide:function(){return m},BasicDepthPacking:function(){return on},BasicShadowMap:function(){return u},BinaryTextureLoader:function(){return wf},Bone:function(){return uc},BooleanKeyframeTrack:function(){return Lu},BoundingBoxHelper:function(){return yf},Box2:function(){return Ud},Box3:function(){return ti},Box3Helper:function(){return pp},BoxBufferGeometry:function(){return mo},BoxGeometry:function(){return qc},BoxHelper:function(){return dp},BufferAttribute:function(){return Tr},BufferGeometry:function(){return Xr},BufferGeometryLoader:function(){return Bh},ByteType:function(){return Tt},Cache:function(){return zu},Camera:function(){return _o},CameraHelper:function(){return lp},CanvasRenderer:function(){return Tf},CanvasTexture:function(){return Gc},CatmullRomCurve3:function(){return ih},CineonToneMapping:function(){return et},CircleBufferGeometry:function(){return Xc},CircleGeometry:function(){return Yc},ClampToEdgeWrapping:function(){return dt},Clock:function(){return td},ClosedSplineCurve3:function(){return ff},Color:function(){return yr},ColorKeyframeTrack:function(){return Ru},CompressedTexture:function(){return Uc},CompressedTextureLoader:function(){return Wu},ConeBufferGeometry:function(){return Kc},ConeGeometry:function(){return Qc},CubeCamera:function(){return Mo},CubeGeometry:function(){return qc},CubeReflectionMapping:function(){return ot},CubeRefractionMapping:function(){return st},CubeTexture:function(){return So},CubeTextureLoader:function(){return qu},CubeUVReflectionMapping:function(){return lt},CubeUVRefractionMapping:function(){return ut},CubicBezierCurve:function(){return ah},CubicBezierCurve3:function(){return ch},CubicInterpolant:function(){return Su},CullFaceBack:function(){return a},CullFaceFront:function(){return c},CullFaceFrontBack:function(){return l},CullFaceNone:function(){return s},Curve:function(){return Zu},CurvePath:function(){return mh},CustomBlending:function(){return S},CustomToneMapping:function(){return it},CylinderBufferGeometry:function(){return Zc},CylinderGeometry:function(){return Jc},Cylindrical:function(){return Bd},DataTexture:function(){return Eo},DataTexture2DArray:function(){return Jo},DataTexture3D:function(){return Qo},DataTextureLoader:function(){return Xu},DataUtils:function(){return wp},DecrementStencilOp:function(){return pn},DecrementWrapStencilOp:function(){return mn},DefaultLoadingManager:function(){return Gu},DepthFormat:function(){return kt},DepthStencilFormat:function(){return Vt},DepthTexture:function(){return Fc},DirectionalLight:function(){return Ah},DirectionalLightHelper:function(){return sp},DiscreteInterpolant:function(){return Eu},DodecahedronBufferGeometry:function(){return tl},DodecahedronGeometry:function(){return el},DoubleSide:function(){return g},DstAlphaFactor:function(){return B},DstColorFactor:function(){return U},DynamicBufferAttribute:function(){return rf},DynamicCopyUsage:function(){return In},DynamicDrawUsage:function(){return En},DynamicReadUsage:function(){return Rn},EdgesGeometry:function(){return sl},EdgesHelper:function(){return xf},EllipseCurve:function(){return Ju},EqualDepth:function(){return j},EqualStencilFunc:function(){return xn},EquirectangularReflectionMapping:function(){return at},EquirectangularRefractionMapping:function(){return ct},Euler:function(){return Di},EventDispatcher:function(){return Bn},ExtrudeBufferGeometry:function(){return Nl},ExtrudeGeometry:function(){return Bl},Face3:function(){return xr},Face4:function(){return kp},FaceColors:function(){return qp},FileLoader:function(){return ku},FlatShading:function(){return v},Float16BufferAttribute:function(){return Dr},Float32Attribute:function(){return df},Float32BufferAttribute:function(){return Nr},Float64Attribute:function(){return pf},Float64BufferAttribute:function(){return Or},FloatType:function(){return Ct},Fog:function(){return Ga},FogExp2:function(){return Ua},Font:function(){return Vh},FontLoader:function(){return jh},FrontSide:function(){return f},Frustum:function(){return Ro},GLBufferAttribute:function(){return Pd},GLSL1:function(){return Nn},GLSL3:function(){return On},GammaEncoding:function(){return Ke},Geometry:function(){return jc},GeometryUtils:function(){return Sf},GreaterDepth:function(){return X},GreaterEqualDepth:function(){return q},GreaterEqualStencilFunc:function(){return Mn},GreaterStencilFunc:function(){return bn},GridHelper:function(){return ep},Group:function(){return Ia},HalfFloatType:function(){return Pt},HemisphereLight:function(){return xh},HemisphereLightHelper:function(){return tp},HemisphereLightProbe:function(){return Zh},IcosahedronBufferGeometry:function(){return zl},IcosahedronGeometry:function(){return Ul},ImageBitmapLoader:function(){return Hh},ImageLoader:function(){return ju},ImageUtils:function(){return Vn},ImmediateRenderObject:function(){return kd},IncrementStencilOp:function(){return dn},IncrementWrapStencilOp:function(){return fn},InstancedBufferAttribute:function(){return Oh},InstancedBufferGeometry:function(){return Nh},InstancedInterleavedBuffer:function(){return Cd},InstancedMesh:function(){return yc},Int16Attribute:function(){return cf},Int16BufferAttribute:function(){return Rr},Int32Attribute:function(){return uf},Int32BufferAttribute:function(){return Pr},Int8Attribute:function(){return of},Int8BufferAttribute:function(){return Er},IntType:function(){return Lt},InterleavedBuffer:function(){return Ha},InterleavedBufferAttribute:function(){return Va},Interpolant:function(){return Mu},InterpolateDiscrete:function(){return Ge},InterpolateLinear:function(){return Fe},InterpolateSmooth:function(){return He},InvertStencilOp:function(){return gn},JSONLoader:function(){return Ef},KeepStencilOp:function(){return un},KeyframeTrack:function(){return Au},LOD:function(){return cc},LatheBufferGeometry:function(){return Gl},LatheGeometry:function(){return Fl},Layers:function(){return Bi},LensFlare:function(){return Lf},LessDepth:function(){return V},LessEqualDepth:function(){return W},LessEqualStencilFunc:function(){return _n},LessStencilFunc:function(){return yn},Light:function(){return yh},LightProbe:function(){return Ph},Line:function(){return Tc},Line3:function(){return Hd},LineBasicMaterial:function(){return xc},LineCurve:function(){return lh},LineCurve3:function(){return uh},LineDashedMaterial:function(){return _u},LineLoop:function(){return Rc},LinePieces:function(){return Wp},LineSegments:function(){return Lc},LineStrip:function(){return Vp},LinearEncoding:function(){return Je},LinearFilter:function(){return xt},LinearInterpolant:function(){return Tu},LinearMipMapLinearFilter:function(){return Mt},LinearMipMapNearestFilter:function(){return bt},LinearMipmapLinearFilter:function(){return wt},LinearMipmapNearestFilter:function(){return _t},LinearToneMapping:function(){return $},Loader:function(){return Fu},LoaderUtils:function(){return Dh},LoadingManager:function(){return Uu},LogLuvEncoding:function(){return tn},LoopOnce:function(){return Be},LoopPingPong:function(){return Ue},LoopRepeat:function(){return ze},LuminanceAlphaFormat:function(){return Ft},LuminanceFormat:function(){return Gt},MOUSE:function(){return r},Material:function(){return br},MaterialLoader:function(){return Ih},Math:function(){return Gn},MathUtils:function(){return Gn},Matrix3:function(){return Hn},Matrix4:function(){return Ti},MaxEquation:function(){return R},Mesh:function(){return ho},MeshBasicMaterial:function(){return wr},MeshDepthMaterial:function(){return Ta},MeshDistanceMaterial:function(){return Ea},MeshFaceMaterial:function(){return Yp},MeshLambertMaterial:function(){return yu},MeshMatcapMaterial:function(){return xu},MeshNormalMaterial:function(){return vu},MeshPhongMaterial:function(){return mu},MeshPhysicalMaterial:function(){return fu},MeshStandardMaterial:function(){return pu},MeshToonMaterial:function(){return gu},MinEquation:function(){return L},MirroredRepeatWrapping:function(){return pt},MixOperation:function(){return J},MultiMaterial:function(){return Zp},MultiplyBlending:function(){return M},MultiplyOperation:function(){return Z},NearestFilter:function(){return ft},NearestMipMapLinearFilter:function(){return yt},NearestMipMapNearestFilter:function(){return gt},NearestMipmapLinearFilter:function(){return vt},NearestMipmapNearestFilter:function(){return mt},NeverDepth:function(){return H},NeverStencilFunc:function(){return vn},NoBlending:function(){return x},NoColors:function(){return jp},NoToneMapping:function(){return K},NormalAnimationBlendMode:function(){return je},NormalBlending:function(){return _},NotEqualDepth:function(){return Y},NotEqualStencilFunc:function(){return wn},NumberKeyframeTrack:function(){return Cu},Object3D:function(){return Ji},ObjectLoader:function(){return zh},ObjectSpaceNormalMap:function(){return cn},OctahedronBufferGeometry:function(){return Hl},OctahedronGeometry:function(){return kl},OneFactor:function(){return P},OneMinusDstAlphaFactor:function(){return z},OneMinusDstColorFactor:function(){return G},OneMinusSrcAlphaFactor:function(){return O},OneMinusSrcColorFactor:function(){return D},OrthographicCamera:function(){return Th},PCFShadowMap:function(){return h},PCFSoftShadowMap:function(){return d},PMREMGenerator:function(){return Op},ParametricBufferGeometry:function(){return Vl},ParametricGeometry:function(){return Wl},Particle:function(){return Qp},ParticleBasicMaterial:function(){return tf},ParticleSystem:function(){return Kp},ParticleSystemMaterial:function(){return ef},Path:function(){return gh},PerspectiveCamera:function(){return bo},Plane:function(){return tr},PlaneBufferGeometry:function(){return Io},PlaneGeometry:function(){return jl},PlaneHelper:function(){return fp},PointCloud:function(){return Jp},PointCloudMaterial:function(){return $p},PointLight:function(){return Sh},PointLightHelper:function(){return Jd},Points:function(){return Oc},PointsMaterial:function(){return Cc},PolarGridHelper:function(){return np},PolyhedronBufferGeometry:function(){return $c},PolyhedronGeometry:function(){return ql},PositionalAudio:function(){return dd},PropertyBinding:function(){return Td},PropertyMixer:function(){return fd},QuadraticBezierCurve:function(){return hh},QuadraticBezierCurve3:function(){return dh},Quaternion:function(){return Jn},QuaternionKeyframeTrack:function(){return Iu},QuaternionLinearInterpolant:function(){return Pu},REVISION:function(){return i},RGBADepthPacking:function(){return sn},RGBAFormat:function(){return Ut},RGBAIntegerFormat:function(){return Zt},RGBA_ASTC_10x10_Format:function(){return ye},RGBA_ASTC_10x5_Format:function(){return me},RGBA_ASTC_10x6_Format:function(){return ge},RGBA_ASTC_10x8_Format:function(){return ve},RGBA_ASTC_12x10_Format:function(){return xe},RGBA_ASTC_12x12_Format:function(){return _e},RGBA_ASTC_4x4_Format:function(){return ae},RGBA_ASTC_5x4_Format:function(){return ce},RGBA_ASTC_5x5_Format:function(){return le},RGBA_ASTC_6x5_Format:function(){return ue},RGBA_ASTC_6x6_Format:function(){return he},RGBA_ASTC_8x5_Format:function(){return de},RGBA_ASTC_8x6_Format:function(){return pe},RGBA_ASTC_8x8_Format:function(){return fe},RGBA_BPTC_Format:function(){return be},RGBA_ETC2_EAC_Format:function(){return se},RGBA_PVRTC_2BPPV1_Format:function(){return ie},RGBA_PVRTC_4BPPV1_Format:function(){return ne},RGBA_S3TC_DXT1_Format:function(){return Qt},RGBA_S3TC_DXT3_Format:function(){return Kt},RGBA_S3TC_DXT5_Format:function(){return $t},RGBDEncoding:function(){return rn},RGBEEncoding:function(){return $e},RGBEFormat:function(){return Ht},RGBFormat:function(){return zt},RGBIntegerFormat:function(){return Yt},RGBM16Encoding:function(){return nn},RGBM7Encoding:function(){return en},RGB_ETC1_Format:function(){return re},RGB_ETC2_Format:function(){return oe},RGB_PVRTC_2BPPV1_Format:function(){return ee},RGB_PVRTC_4BPPV1_Format:function(){return te},RGB_S3TC_DXT1_Format:function(){return Jt},RGFormat:function(){return qt},RGIntegerFormat:function(){return Xt},RawShaderMaterial:function(){return du},Ray:function(){return Si},Raycaster:function(){return Id},RectAreaLight:function(){return Rh},RedFormat:function(){return Wt},RedIntegerFormat:function(){return jt},ReinhardToneMapping:function(){return tt},RepeatWrapping:function(){return ht},ReplaceStencilOp:function(){return hn},ReverseSubtractEquation:function(){return A},RingBufferGeometry:function(){return Xl},RingGeometry:function(){return Yl},SRGB8_ALPHA8_ASTC_10x10_Format:function(){return De},SRGB8_ALPHA8_ASTC_10x5_Format:function(){return Ce},SRGB8_ALPHA8_ASTC_10x6_Format:function(){return Pe},SRGB8_ALPHA8_ASTC_10x8_Format:function(){return Ie},SRGB8_ALPHA8_ASTC_12x10_Format:function(){return Ne},SRGB8_ALPHA8_ASTC_12x12_Format:function(){return Oe},SRGB8_ALPHA8_ASTC_4x4_Format:function(){return we},SRGB8_ALPHA8_ASTC_5x4_Format:function(){return Me},SRGB8_ALPHA8_ASTC_5x5_Format:function(){return Se},SRGB8_ALPHA8_ASTC_6x5_Format:function(){return Te},SRGB8_ALPHA8_ASTC_6x6_Format:function(){return Ee},SRGB8_ALPHA8_ASTC_8x5_Format:function(){return Ae},SRGB8_ALPHA8_ASTC_8x6_Format:function(){return Le},SRGB8_ALPHA8_ASTC_8x8_Format:function(){return Re},Scene:function(){return Fa},SceneUtils:function(){return Af},ShaderChunk:function(){return Do},ShaderLib:function(){return Oo},ShaderMaterial:function(){return xo},ShadowMaterial:function(){return hu},Shape:function(){return vh},ShapeBufferGeometry:function(){return Zl},ShapeGeometry:function(){return Jl},ShapePath:function(){return kh},ShapeUtils:function(){return Pl},ShortType:function(){return Et},Skeleton:function(){return pc},SkeletonHelper:function(){return Yd},SkinnedMesh:function(){return lc},SmoothShading:function(){return y},Sphere:function(){return gi},SphereBufferGeometry:function(){return Ql},SphereGeometry:function(){return Kl},Spherical:function(){return Od},SphericalHarmonics3:function(){return Ch},Spline:function(){return gf},SplineCurve:function(){return ph},SplineCurve3:function(){return mf},SpotLight:function(){return wh},SpotLightHelper:function(){return Wd},Sprite:function(){return rc},SpriteMaterial:function(){return Wa},SrcAlphaFactor:function(){return N},SrcAlphaSaturateFactor:function(){return F},SrcColorFactor:function(){return I},StaticCopyUsage:function(){return Pn},StaticDrawUsage:function(){return Tn},StaticReadUsage:function(){return Ln},StereoCamera:function(){return $h},StreamCopyUsage:function(){return Dn},StreamDrawUsage:function(){return An},StreamReadUsage:function(){return Cn},StringKeyframeTrack:function(){return Du},SubtractEquation:function(){return E},SubtractiveBlending:function(){return w},TOUCH:function(){return o},TangentSpaceNormalMap:function(){return an},TetrahedronBufferGeometry:function(){return $l},TetrahedronGeometry:function(){return tu},TextBufferGeometry:function(){return eu},TextGeometry:function(){return nu},Texture:function(){return jn},TextureLoader:function(){return Yu},TorusBufferGeometry:function(){return iu},TorusGeometry:function(){return ru},TorusKnotBufferGeometry:function(){return ou},TorusKnotGeometry:function(){return su},Triangle:function(){return hr},TriangleFanDrawMode:function(){return Ze},TriangleStripDrawMode:function(){return Ye},TrianglesDrawMode:function(){return Xe},TubeBufferGeometry:function(){return au},TubeGeometry:function(){return cu},UVMapping:function(){return rt},Uint16Attribute:function(){return lf},Uint16BufferAttribute:function(){return Cr},Uint32Attribute:function(){return hf},Uint32BufferAttribute:function(){return Ir},Uint8Attribute:function(){return sf},Uint8BufferAttribute:function(){return Ar},Uint8ClampedAttribute:function(){return af},Uint8ClampedBufferAttribute:function(){return Lr},Uniform:function(){return Rd},UniformsLib:function(){return No},UniformsUtils:function(){return yo},UnsignedByteType:function(){return St},UnsignedInt248Type:function(){return Ot},UnsignedIntType:function(){return Rt},UnsignedShort4444Type:function(){return It},UnsignedShort5551Type:function(){return Dt},UnsignedShort565Type:function(){return Nt},UnsignedShortType:function(){return At},VSMShadowMap:function(){return p},Vector2:function(){return Fn},Vector3:function(){return Qn},Vector4:function(){return Xn},VectorKeyframeTrack:function(){return Nu},Vertex:function(){return nf},VertexColors:function(){return Xp},VideoTexture:function(){return zc},WebGL1Renderer:function(){return za},WebGLCubeRenderTarget:function(){return To},WebGLMultisampleRenderTarget:function(){return Zn},WebGLRenderTarget:function(){return Yn},WebGLRenderTargetCube:function(){return Mf},WebGLRenderer:function(){return Ba},WebGLUtils:function(){return Ca},WireframeGeometry:function(){return lu},WireframeHelper:function(){return _f},WrapAroundEnding:function(){return We},XHRLoader:function(){return bf},ZeroCurvatureEnding:function(){return ke},ZeroFactor:function(){return C},ZeroSlopeEnding:function(){return Ve},ZeroStencilOp:function(){return ln},sRGBEncoding:function(){return Qe}});const i="123",r={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2},o={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},s=0,a=1,c=2,l=3,u=0,h=1,d=2,p=3,f=0,m=1,g=2,v=1,y=2,x=0,_=1,b=2,w=3,M=4,S=5,T=100,E=101,A=102,L=103,R=104,C=200,P=201,I=202,D=203,N=204,O=205,B=206,z=207,U=208,G=209,F=210,H=0,k=1,V=2,W=3,j=4,q=5,X=6,Y=7,Z=0,J=1,Q=2,K=0,$=1,tt=2,et=3,nt=4,it=5,rt=300,ot=301,st=302,at=303,ct=304,lt=306,ut=307,ht=1e3,dt=1001,pt=1002,ft=1003,mt=1004,gt=1004,vt=1005,yt=1005,xt=1006,_t=1007,bt=1007,wt=1008,Mt=1008,St=1009,Tt=1010,Et=1011,At=1012,Lt=1013,Rt=1014,Ct=1015,Pt=1016,It=1017,Dt=1018,Nt=1019,Ot=1020,Bt=1021,zt=1022,Ut=1023,Gt=1024,Ft=1025,Ht=Ut,kt=1026,Vt=1027,Wt=1028,jt=1029,qt=1030,Xt=1031,Yt=1032,Zt=1033,Jt=33776,Qt=33777,Kt=33778,$t=33779,te=35840,ee=35841,ne=35842,ie=35843,re=36196,oe=37492,se=37496,ae=37808,ce=37809,le=37810,ue=37811,he=37812,de=37813,pe=37814,fe=37815,me=37816,ge=37817,ve=37818,ye=37819,xe=37820,_e=37821,be=36492,we=37840,Me=37841,Se=37842,Te=37843,Ee=37844,Ae=37845,Le=37846,Re=37847,Ce=37848,Pe=37849,Ie=37850,De=37851,Ne=37852,Oe=37853,Be=2200,ze=2201,Ue=2202,Ge=2300,Fe=2301,He=2302,ke=2400,Ve=2401,We=2402,je=2500,qe=2501,Xe=0,Ye=1,Ze=2,Je=3e3,Qe=3001,Ke=3007,$e=3002,tn=3003,en=3004,nn=3005,rn=3006,on=3200,sn=3201,an=0,cn=1,ln=0,un=7680,hn=7681,dn=7682,pn=7683,fn=34055,mn=34056,gn=5386,vn=512,yn=513,xn=514,_n=515,bn=516,wn=517,Mn=518,Sn=519,Tn=35044,En=35048,An=35040,Ln=35045,Rn=35049,Cn=35041,Pn=35046,In=35050,Dn=35042,Nn="100",On="300 es";function Bn(){}Object.assign(Bn.prototype,{addEventListener:function(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)},hasEventListener:function(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)},removeEventListener:function(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}},dispatchEvent:function(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let e=0,i=n.length;e<i;e++)n[e].call(this,t)}}});const zn=[];for(let t=0;t<256;t++)zn[t]=(t<16?"0":"")+t.toString(16);let Un=1234567;const Gn={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){const t=4294967295*Math.random()|0,e=4294967295*Math.random()|0,n=4294967295*Math.random()|0,i=4294967295*Math.random()|0;return(zn[255&t]+zn[t>>8&255]+zn[t>>16&255]+zn[t>>24&255]+"-"+zn[255&e]+zn[e>>8&255]+"-"+zn[e>>16&15|64]+zn[e>>24&255]+"-"+zn[63&n|128]+zn[n>>8&255]+"-"+zn[n>>16&255]+zn[n>>24&255]+zn[255&i]+zn[i>>8&255]+zn[i>>16&255]+zn[i>>24&255]).toUpperCase()},clamp:function(t,e,n){return Math.max(e,Math.min(n,t))},euclideanModulo:function(t,e){return(t%e+e)%e},mapLinear:function(t,e,n,i,r){return i+(t-e)*(r-i)/(n-e)},lerp:function(t,e,n){return(1-n)*t+n*e},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){return void 0!==t&&(Un=t%2147483647),Un=16807*Un%2147483647,(Un-1)/2147483646},degToRad:function(t){return t*Gn.DEG2RAD},radToDeg:function(t){return t*Gn.RAD2DEG},isPowerOfTwo:function(t){return 0==(t&t-1)&&0!==t},ceilPowerOfTwo:function(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))},floorPowerOfTwo:function(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))},setQuaternionFromProperEuler:function(t,e,n,i,r){const o=Math.cos,s=Math.sin,a=o(n/2),c=s(n/2),l=o((e+i)/2),u=s((e+i)/2),h=o((e-i)/2),d=s((e-i)/2),p=o((i-e)/2),f=s((i-e)/2);switch(r){case"XYX":t.set(a*u,c*h,c*d,a*l);break;case"YZY":t.set(c*d,a*u,c*h,a*l);break;case"ZXZ":t.set(c*h,c*d,a*u,a*l);break;case"XZX":t.set(a*u,c*f,c*p,a*l);break;case"YXY":t.set(c*p,a*u,c*f,a*l);break;case"ZYZ":t.set(c*f,c*p,a*u,a*l);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}};class Fn{constructor(t=0,e=0){Object.defineProperty(this,"isVector2",{value:!0}),this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this)}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,o=this.y-t.y;return this.x=r*n-o*i+t.x,this.y=r*i+o*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}class Hn{constructor(){Object.defineProperty(this,"isMatrix3",{value:!0}),this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,o,s,a,c){const l=this.elements;return l[0]=t,l[1]=i,l[2]=s,l[3]=e,l[4]=r,l[5]=a,l[6]=n,l[7]=o,l[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}clone(){return(new this.constructor).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,o=n[0],s=n[3],a=n[6],c=n[1],l=n[4],u=n[7],h=n[2],d=n[5],p=n[8],f=i[0],m=i[3],g=i[6],v=i[1],y=i[4],x=i[7],_=i[2],b=i[5],w=i[8];return r[0]=o*f+s*v+a*_,r[3]=o*m+s*y+a*b,r[6]=o*g+s*x+a*w,r[1]=c*f+l*v+u*_,r[4]=c*m+l*y+u*b,r[7]=c*g+l*x+u*w,r[2]=h*f+d*v+p*_,r[5]=h*m+d*y+p*b,r[8]=h*g+d*x+p*w,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],o=t[4],s=t[5],a=t[6],c=t[7],l=t[8];return e*o*l-e*s*c-n*r*l+n*s*a+i*r*c-i*o*a}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],o=t[4],s=t[5],a=t[6],c=t[7],l=t[8],u=l*o-s*c,h=s*a-l*r,d=c*r-o*a,p=e*u+n*h+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const f=1/p;return t[0]=u*f,t[1]=(i*c-l*n)*f,t[2]=(s*n-i*o)*f,t[3]=h*f,t[4]=(l*e-i*a)*f,t[5]=(i*r-s*e)*f,t[6]=d*f,t[7]=(n*a-c*e)*f,t[8]=(o*e-n*r)*f,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).copy(this).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,o,s){const a=Math.cos(r),c=Math.sin(r);this.set(n*a,n*c,-n*(a*o+c*s)+o+t,-i*c,i*a,-i*(-c*o+a*s)+s+e,0,0,1)}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],o=i[3],s=i[6],a=i[1],c=i[4],l=i[7];return i[0]=e*r+n*a,i[3]=e*o+n*c,i[6]=e*s+n*l,i[1]=-n*r+e*a,i[4]=-n*o+e*c,i[7]=-n*s+e*l,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}}let kn;const Vn={getDataURL:function(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===kn&&(kn=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),kn.width=t.width,kn.height=t.height;const n=kn.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=kn}return e.width>2048||e.height>2048?e.toDataURL("image/jpeg",.6):e.toDataURL("image/png")}};let Wn=0;function jn(t=jn.DEFAULT_IMAGE,e=jn.DEFAULT_MAPPING,n=dt,i=dt,r=xt,o=wt,s=Ut,a=St,c=1,l=Je){Object.defineProperty(this,"id",{value:Wn++}),this.uuid=Gn.generateUUID(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=o,this.anisotropy=c,this.format=s,this.internalFormat=null,this.type=a,this.offset=new Fn(0,0),this.repeat=new Fn(1,1),this.center=new Fn(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Hn,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=l,this.version=0,this.onUpdate=null}function qn(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?Vn.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}jn.DEFAULT_IMAGE=void 0,jn.DEFAULT_MAPPING=rt,jn.prototype=Object.assign(Object.create(Bn.prototype),{constructor:jn,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this},toJSON:function(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=Gn.generateUUID()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(qn(i[t].image)):e.push(qn(i[t]))}else e=qn(i);t.images[i.uuid]={uuid:i.uuid,url:e}}n.image=i.uuid}return e||(t.textures[this.uuid]=n),n},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(t){if(this.mapping!==rt)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case ht:t.x=t.x-Math.floor(t.x);break;case dt:t.x=t.x<0?0:1;break;case pt:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case ht:t.y=t.y-Math.floor(t.y);break;case dt:t.y=t.y<0?0:1;break;case pt:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}}),Object.defineProperty(jn.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}});class Xn{constructor(t=0,e=0,n=0,i=1){Object.defineProperty(this,"isVector4",{value:!0}),this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,o=t.elements;return this.x=o[0]*e+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*e+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*e+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*e+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const o=.01,s=.1,a=t.elements,c=a[0],l=a[4],u=a[8],h=a[1],d=a[5],p=a[9],f=a[2],m=a[6],g=a[10];if(Math.abs(l-h)<o&&Math.abs(u-f)<o&&Math.abs(p-m)<o){if(Math.abs(l+h)<s&&Math.abs(u+f)<s&&Math.abs(p+m)<s&&Math.abs(c+d+g-3)<s)return this.set(1,0,0,0),this;e=Math.PI;const t=(c+1)/2,a=(d+1)/2,v=(g+1)/2,y=(l+h)/4,x=(u+f)/4,_=(p+m)/4;return t>a&&t>v?t<o?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(t),i=y/n,r=x/n):a>v?a<o?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(a),n=y/i,r=_/i):v<o?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(v),n=x/r,i=_/r),this.set(n,i,r,e),this}let v=Math.sqrt((m-p)*(m-p)+(u-f)*(u-f)+(h-l)*(h-l));return Math.abs(v)<.001&&(v=1),this.x=(m-p)/v,this.y=(u-f)/v,this.z=(h-l)/v,this.w=Math.acos((c+d+g-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}function Yn(t,e,n){this.width=t,this.height=e,this.scissor=new Xn(0,0,t,e),this.scissorTest=!1,this.viewport=new Xn(0,0,t,e),n=n||{},this.texture=new jn(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=t,this.texture.image.height=e,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:xt,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}function Zn(t,e,n){Yn.call(this,t,e,n),this.samples=4}Yn.prototype=Object.assign(Object.create(Bn.prototype),{constructor:Yn,isWebGLRenderTarget:!0,setSize:function(t,e){this.width===t&&this.height===e||(this.width=t,this.height=e,this.texture.image.width=t,this.texture.image.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Zn.prototype=Object.assign(Object.create(Yn.prototype),{constructor:Zn,isWebGLMultisampleRenderTarget:!0,copy:function(t){return Yn.prototype.copy.call(this,t),this.samples=t.samples,this}});class Jn{constructor(t=0,e=0,n=0,i=1){Object.defineProperty(this,"isQuaternion",{value:!0}),this._x=t,this._y=e,this._z=n,this._w=i}static slerp(t,e,n,i){return n.copy(t).slerp(e,i)}static slerpFlat(t,e,n,i,r,o,s){let a=n[i+0],c=n[i+1],l=n[i+2],u=n[i+3];const h=r[o+0],d=r[o+1],p=r[o+2],f=r[o+3];if(u!==f||a!==h||c!==d||l!==p){let t=1-s;const e=a*h+c*d+l*p+u*f,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),o=Math.atan2(r,e*n);t=Math.sin(t*o)/r,s=Math.sin(s*o)/r}const r=s*n;if(a=a*t+h*r,c=c*t+d*r,l=l*t+p*r,u=u*t+f*r,t===1-s){const t=1/Math.sqrt(a*a+c*c+l*l+u*u);a*=t,c*=t,l*=t,u*=t}}t[e]=a,t[e+1]=c,t[e+2]=l,t[e+3]=u}static multiplyQuaternionsFlat(t,e,n,i,r,o){const s=n[i],a=n[i+1],c=n[i+2],l=n[i+3],u=r[o],h=r[o+1],d=r[o+2],p=r[o+3];return t[e]=s*p+l*u+a*d-c*h,t[e+1]=a*p+l*h+c*u-s*d,t[e+2]=c*p+l*d+s*h-a*u,t[e+3]=l*p-s*u-a*h-c*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,o=t._order,s=Math.cos,a=Math.sin,c=s(n/2),l=s(i/2),u=s(r/2),h=a(n/2),d=a(i/2),p=a(r/2);switch(o){case"XYZ":this._x=h*l*u+c*d*p,this._y=c*d*u-h*l*p,this._z=c*l*p+h*d*u,this._w=c*l*u-h*d*p;break;case"YXZ":this._x=h*l*u+c*d*p,this._y=c*d*u-h*l*p,this._z=c*l*p-h*d*u,this._w=c*l*u+h*d*p;break;case"ZXY":this._x=h*l*u-c*d*p,this._y=c*d*u+h*l*p,this._z=c*l*p+h*d*u,this._w=c*l*u-h*d*p;break;case"ZYX":this._x=h*l*u-c*d*p,this._y=c*d*u+h*l*p,this._z=c*l*p-h*d*u,this._w=c*l*u+h*d*p;break;case"YZX":this._x=h*l*u+c*d*p,this._y=c*d*u+h*l*p,this._z=c*l*p-h*d*u,this._w=c*l*u-h*d*p;break;case"XZY":this._x=h*l*u-c*d*p,this._y=c*d*u-h*l*p,this._z=c*l*p+h*d*u,this._w=c*l*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],o=e[1],s=e[5],a=e[9],c=e[2],l=e[6],u=e[10],h=n+s+u;if(h>0){const t=.5/Math.sqrt(h+1);this._w=.25/t,this._x=(l-a)*t,this._y=(r-c)*t,this._z=(o-i)*t}else if(n>s&&n>u){const t=2*Math.sqrt(1+n-s-u);this._w=(l-a)/t,this._x=.25*t,this._y=(i+o)/t,this._z=(r+c)/t}else if(s>u){const t=2*Math.sqrt(1+s-n-u);this._w=(r-c)/t,this._x=(i+o)/t,this._y=.25*t,this._z=(a+l)/t}else{const t=2*Math.sqrt(1+u-n-s);this._w=(o-i)/t,this._x=(r+c)/t,this._y=(a+l)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(Gn.clamp(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,o=t._w,s=e._x,a=e._y,c=e._z,l=e._w;return this._x=n*l+o*s+i*c-r*a,this._y=i*l+o*a+r*s-n*c,this._z=r*l+o*c+n*a-i*s,this._w=o*l-n*s-i*a-r*c,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,o=this._w;let s=o*t._w+n*t._x+i*t._y+r*t._z;if(s<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,s=-s):this.copy(t),s>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const a=1-s*s;if(a<=Number.EPSILON){const t=1-e;return this._w=t*o+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(a),l=Math.atan2(c,s),u=Math.sin((1-e)*l)/c,h=Math.sin(e*l)/c;return this._w=o*u+this._w*h,this._x=n*u+this._x*h,this._y=i*u+this._y*h,this._z=r*u+this._z*h,this._onChangeCallback(),this}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}class Qn{constructor(t=0,e=0,n=0){Object.defineProperty(this,"isVector3",{value:!0}),this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion($n.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion($n.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,o=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,o=t.y,s=t.z,a=t.w,c=a*e+o*i-s*n,l=a*n+s*e-r*i,u=a*i+r*n-o*e,h=-r*e-o*n-s*i;return this.x=c*a+h*-r+l*-s-u*-o,this.y=l*a+h*-o+u*-r-c*-s,this.z=u*a+h*-s+c*-o-l*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,o=e.x,s=e.y,a=e.z;return this.x=i*a-r*s,this.y=r*o-n*a,this.z=n*s-i*o,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Kn.copy(this).projectOnVector(t),this.sub(Kn)}reflect(t){return this.sub(Kn.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(Gn.clamp(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}const Kn=new Qn,$n=new Jn;class ti{constructor(t,e){Object.defineProperty(this,"isBox3",{value:!0}),this.min=void 0!==t?t:new Qn(1/0,1/0,1/0),this.max=void 0!==e?e:new Qn(-1/0,-1/0,-1/0)}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,c=t.length;a<c;a+=3){const c=t[a],l=t[a+1],u=t[a+2];c<e&&(e=c),l<n&&(n=l),u<i&&(i=u),c>r&&(r=c),l>o&&(o=l),u>s&&(s=u)}return this.min.set(e,n,i),this.max.set(r,o,s),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,c=t.count;a<c;a++){const c=t.getX(a),l=t.getY(a),u=t.getZ(a);c<e&&(e=c),l<n&&(n=l),u<i&&(i=u),c>r&&(r=c),l>o&&(o=l),u>s&&(s=u)}return this.min.set(e,n,i),this.max.set(r,o,s),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=ii.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t){return this.makeEmpty(),this.expandByObject(t)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return void 0===t&&(console.warn("THREE.Box3: .getCenter() target is now required"),t=new Qn),this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn("THREE.Box3: .getSize() target is now required"),t=new Qn),this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t){t.updateWorldMatrix(!1,!1);const e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),ri.copy(e.boundingBox),ri.applyMatrix4(t.matrixWorld),this.union(ri));const n=t.children;for(let t=0,e=n.length;t<e;t++)this.expandByObject(n[t]);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new Qn),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,ii),ii.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(hi),di.subVectors(this.max,hi),oi.subVectors(t.a,hi),si.subVectors(t.b,hi),ai.subVectors(t.c,hi),ci.subVectors(si,oi),li.subVectors(ai,si),ui.subVectors(oi,ai);let e=[0,-ci.z,ci.y,0,-li.z,li.y,0,-ui.z,ui.y,ci.z,0,-ci.x,li.z,0,-li.x,ui.z,0,-ui.x,-ci.y,ci.x,0,-li.y,li.x,0,-ui.y,ui.x,0];return!!ei(e,oi,si,ai,di)&&(e=[1,0,0,0,1,0,0,0,1],!!ei(e,oi,si,ai,di)&&(pi.crossVectors(ci,li),e=[pi.x,pi.y,pi.z],ei(e,oi,si,ai,di)))}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new Qn),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return ii.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(ii).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(ni[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),ni[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),ni[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),ni[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),ni[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),ni[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),ni[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),ni[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(ni)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}function ei(t,e,n,i,r){for(let o=0,s=t.length-3;o<=s;o+=3){fi.fromArray(t,o);const s=r.x*Math.abs(fi.x)+r.y*Math.abs(fi.y)+r.z*Math.abs(fi.z),a=e.dot(fi),c=n.dot(fi),l=i.dot(fi);if(Math.max(-Math.max(a,c,l),Math.min(a,c,l))>s)return!1}return!0}const ni=[new Qn,new Qn,new Qn,new Qn,new Qn,new Qn,new Qn,new Qn],ii=new Qn,ri=new ti,oi=new Qn,si=new Qn,ai=new Qn,ci=new Qn,li=new Qn,ui=new Qn,hi=new Qn,di=new Qn,pi=new Qn,fi=new Qn,mi=new ti;class gi{constructor(t,e){this.center=void 0!==t?t:new Qn,this.radius=void 0!==e?e:-1}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):mi.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;e<r;e++)i=Math.max(i,n.distanceToSquared(t[e]));return this.radius=Math.sqrt(i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return void 0===e&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),e=new Qn),e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new ti),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}}const vi=new Qn,yi=new Qn,xi=new Qn,_i=new Qn,bi=new Qn,wi=new Qn,Mi=new Qn;class Si{constructor(t,e){this.origin=void 0!==t?t:new Qn,this.direction=void 0!==e?e:new Qn(0,0,-1)}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new Qn),e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,vi)),this}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new Qn),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=vi.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(vi.copy(this.direction).multiplyScalar(e).add(this.origin),vi.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){yi.copy(t).add(e).multiplyScalar(.5),xi.copy(e).sub(t).normalize(),_i.copy(this.origin).sub(yi);const r=.5*t.distanceTo(e),o=-this.direction.dot(xi),s=_i.dot(this.direction),a=-_i.dot(xi),c=_i.lengthSq(),l=Math.abs(1-o*o);let u,h,d,p;if(l>0)if(u=o*a-s,h=o*s-a,p=r*l,u>=0)if(h>=-p)if(h<=p){const t=1/l;u*=t,h*=t,d=u*(u+o*h+2*s)+h*(o*u+h+2*a)+c}else h=r,u=Math.max(0,-(o*h+s)),d=-u*u+h*(h+2*a)+c;else h=-r,u=Math.max(0,-(o*h+s)),d=-u*u+h*(h+2*a)+c;else h<=-p?(u=Math.max(0,-(-o*r+s)),h=u>0?-r:Math.min(Math.max(-r,-a),r),d=-u*u+h*(h+2*a)+c):h<=p?(u=0,h=Math.min(Math.max(-r,-a),r),d=h*(h+2*a)+c):(u=Math.max(0,-(o*r+s)),h=u>0?r:Math.min(Math.max(-r,-a),r),d=-u*u+h*(h+2*a)+c);else h=o>0?-r:r,u=Math.max(0,-(o*h+s)),d=-u*u+h*(h+2*a)+c;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy(xi).multiplyScalar(h).add(yi),d}intersectSphere(t,e){vi.subVectors(t.center,this.origin);const n=vi.dot(this.direction),i=vi.dot(vi)-n*n,r=t.radius*t.radius;if(i>r)return null;const o=Math.sqrt(r-i),s=n-o,a=n+o;return s<0&&a<0?null:s<0?this.at(a,e):this.at(s,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,o,s,a;const c=1/this.direction.x,l=1/this.direction.y,u=1/this.direction.z,h=this.origin;return c>=0?(n=(t.min.x-h.x)*c,i=(t.max.x-h.x)*c):(n=(t.max.x-h.x)*c,i=(t.min.x-h.x)*c),l>=0?(r=(t.min.y-h.y)*l,o=(t.max.y-h.y)*l):(r=(t.max.y-h.y)*l,o=(t.min.y-h.y)*l),n>o||r>i?null:((r>n||n!=n)&&(n=r),(o<i||i!=i)&&(i=o),u>=0?(s=(t.min.z-h.z)*u,a=(t.max.z-h.z)*u):(s=(t.max.z-h.z)*u,a=(t.min.z-h.z)*u),n>a||s>i?null:((s>n||n!=n)&&(n=s),(a<i||i!=i)&&(i=a),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,vi)}intersectTriangle(t,e,n,i,r){bi.subVectors(e,t),wi.subVectors(n,t),Mi.crossVectors(bi,wi);let o,s=this.direction.dot(Mi);if(s>0){if(i)return null;o=1}else{if(!(s<0))return null;o=-1,s=-s}_i.subVectors(this.origin,t);const a=o*this.direction.dot(wi.crossVectors(_i,wi));if(a<0)return null;const c=o*this.direction.dot(bi.cross(_i));if(c<0)return null;if(a+c>s)return null;const l=-o*_i.dot(Mi);return l<0?null:this.at(l/s,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}}class Ti{constructor(){Object.defineProperty(this,"isMatrix4",{value:!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,o,s,a,c,l,u,h,d,p,f,m){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=s,g[13]=a,g[2]=c,g[6]=l,g[10]=u,g[14]=h,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Ti).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/Ei.setFromMatrixColumn(t,0).length(),r=1/Ei.setFromMatrixColumn(t,1).length(),o=1/Ei.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*o,e[9]=n[9]*o,e[10]=n[10]*o,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,o=Math.cos(n),s=Math.sin(n),a=Math.cos(i),c=Math.sin(i),l=Math.cos(r),u=Math.sin(r);if("XYZ"===t.order){const t=o*l,n=o*u,i=s*l,r=s*u;e[0]=a*l,e[4]=-a*u,e[8]=c,e[1]=n+i*c,e[5]=t-r*c,e[9]=-s*a,e[2]=r-t*c,e[6]=i+n*c,e[10]=o*a}else if("YXZ"===t.order){const t=a*l,n=a*u,i=c*l,r=c*u;e[0]=t+r*s,e[4]=i*s-n,e[8]=o*c,e[1]=o*u,e[5]=o*l,e[9]=-s,e[2]=n*s-i,e[6]=r+t*s,e[10]=o*a}else if("ZXY"===t.order){const t=a*l,n=a*u,i=c*l,r=c*u;e[0]=t-r*s,e[4]=-o*u,e[8]=i+n*s,e[1]=n+i*s,e[5]=o*l,e[9]=r-t*s,e[2]=-o*c,e[6]=s,e[10]=o*a}else if("ZYX"===t.order){const t=o*l,n=o*u,i=s*l,r=s*u;e[0]=a*l,e[4]=i*c-n,e[8]=t*c+r,e[1]=a*u,e[5]=r*c+t,e[9]=n*c-i,e[2]=-c,e[6]=s*a,e[10]=o*a}else if("YZX"===t.order){const t=o*a,n=o*c,i=s*a,r=s*c;e[0]=a*l,e[4]=r-t*u,e[8]=i*u+n,e[1]=u,e[5]=o*l,e[9]=-s*l,e[2]=-c*l,e[6]=n*u+i,e[10]=t-r*u}else if("XZY"===t.order){const t=o*a,n=o*c,i=s*a,r=s*c;e[0]=a*l,e[4]=-u,e[8]=c*l,e[1]=t*u+r,e[5]=o*l,e[9]=n*u-i,e[2]=i*u-n,e[6]=s*l,e[10]=r*u+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Li,t,Ri)}lookAt(t,e,n){const i=this.elements;return Ii.subVectors(t,e),0===Ii.lengthSq()&&(Ii.z=1),Ii.normalize(),Ci.crossVectors(n,Ii),0===Ci.lengthSq()&&(1===Math.abs(n.z)?Ii.x+=1e-4:Ii.z+=1e-4,Ii.normalize(),Ci.crossVectors(n,Ii)),Ci.normalize(),Pi.crossVectors(Ii,Ci),i[0]=Ci.x,i[4]=Pi.x,i[8]=Ii.x,i[1]=Ci.y,i[5]=Pi.y,i[9]=Ii.y,i[2]=Ci.z,i[6]=Pi.z,i[10]=Ii.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,o=n[0],s=n[4],a=n[8],c=n[12],l=n[1],u=n[5],h=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],b=i[0],w=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],I=i[14],D=i[3],N=i[7],O=i[11],B=i[15];return r[0]=o*b+s*T+a*R+c*D,r[4]=o*w+s*E+a*C+c*N,r[8]=o*M+s*A+a*P+c*O,r[12]=o*S+s*L+a*I+c*B,r[1]=l*b+u*T+h*R+d*D,r[5]=l*w+u*E+h*C+d*N,r[9]=l*M+u*A+h*P+d*O,r[13]=l*S+u*L+h*I+d*B,r[2]=p*b+f*T+m*R+g*D,r[6]=p*w+f*E+m*C+g*N,r[10]=p*M+f*A+m*P+g*O,r[14]=p*S+f*L+m*I+g*B,r[3]=v*b+y*T+x*R+_*D,r[7]=v*w+y*E+x*C+_*N,r[11]=v*M+y*A+x*P+_*O,r[15]=v*S+y*L+x*I+_*B,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],o=t[1],s=t[5],a=t[9],c=t[13],l=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+r*a*u-i*c*u-r*s*h+n*c*h+i*s*d-n*a*d)+t[7]*(+e*a*d-e*c*h+r*o*h-i*o*d+i*c*l-r*a*l)+t[11]*(+e*c*u-e*s*d-r*o*u+n*o*d+r*s*l-n*c*l)+t[15]*(-i*s*l-e*a*u+e*s*h+i*o*u-n*o*h+n*a*l)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],o=t[4],s=t[5],a=t[6],c=t[7],l=t[8],u=t[9],h=t[10],d=t[11],p=t[12],f=t[13],m=t[14],g=t[15],v=u*m*c-f*h*c+f*a*d-s*m*d-u*a*g+s*h*g,y=p*h*c-l*m*c-p*a*d+o*m*d+l*a*g-o*h*g,x=l*f*c-p*u*c+p*s*d-o*f*d-l*s*g+o*u*g,_=p*u*a-l*f*a-p*s*h+o*f*h+l*s*m-o*u*m,b=e*v+n*y+i*x+r*_;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const w=1/b;return t[0]=v*w,t[1]=(f*h*r-u*m*r-f*i*d+n*m*d+u*i*g-n*h*g)*w,t[2]=(s*m*r-f*a*r+f*i*c-n*m*c-s*i*g+n*a*g)*w,t[3]=(u*a*r-s*h*r-u*i*c+n*h*c+s*i*d-n*a*d)*w,t[4]=y*w,t[5]=(l*m*r-p*h*r+p*i*d-e*m*d-l*i*g+e*h*g)*w,t[6]=(p*a*r-o*m*r-p*i*c+e*m*c+o*i*g-e*a*g)*w,t[7]=(o*h*r-l*a*r+l*i*c-e*h*c-o*i*d+e*a*d)*w,t[8]=x*w,t[9]=(p*u*r-l*f*r-p*n*d+e*f*d+l*n*g-e*u*g)*w,t[10]=(o*f*r-p*s*r+p*n*c-e*f*c-o*n*g+e*s*g)*w,t[11]=(l*s*r-o*u*r-l*n*c+e*u*c+o*n*d-e*s*d)*w,t[12]=_*w,t[13]=(l*f*i-p*u*i+p*n*h-e*f*h-l*n*m+e*u*m)*w,t[14]=(p*s*i-o*f*i-p*n*a+e*f*a+o*n*m-e*s*m)*w,t[15]=(o*u*i-l*s*i+l*n*a-e*u*a-o*n*h+e*s*h)*w,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,o=t.x,s=t.y,a=t.z,c=r*o,l=r*s;return this.set(c*o+n,c*s-i*a,c*a+i*s,0,c*s+i*a,l*s+n,l*a-i*o,0,c*a-i*s,l*a+i*o,r*a*a+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,o=e._y,s=e._z,a=e._w,c=r+r,l=o+o,u=s+s,h=r*c,d=r*l,p=r*u,f=o*l,m=o*u,g=s*u,v=a*c,y=a*l,x=a*u,_=n.x,b=n.y,w=n.z;return i[0]=(1-(f+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*b,i[5]=(1-(h+g))*b,i[6]=(m+v)*b,i[7]=0,i[8]=(p+y)*w,i[9]=(m-v)*w,i[10]=(1-(h+f))*w,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=Ei.set(i[0],i[1],i[2]).length();const o=Ei.set(i[4],i[5],i[6]).length(),s=Ei.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],Ai.copy(this);const a=1/r,c=1/o,l=1/s;return Ai.elements[0]*=a,Ai.elements[1]*=a,Ai.elements[2]*=a,Ai.elements[4]*=c,Ai.elements[5]*=c,Ai.elements[6]*=c,Ai.elements[8]*=l,Ai.elements[9]*=l,Ai.elements[10]*=l,e.setFromRotationMatrix(Ai),n.x=r,n.y=o,n.z=s,this}makePerspective(t,e,n,i,r,o){void 0===o&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const s=this.elements,a=2*r/(e-t),c=2*r/(n-i),l=(e+t)/(e-t),u=(n+i)/(n-i),h=-(o+r)/(o-r),d=-2*o*r/(o-r);return s[0]=a,s[4]=0,s[8]=l,s[12]=0,s[1]=0,s[5]=c,s[9]=u,s[13]=0,s[2]=0,s[6]=0,s[10]=h,s[14]=d,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(t,e,n,i,r,o){const s=this.elements,a=1/(e-t),c=1/(n-i),l=1/(o-r),u=(e+t)*a,h=(n+i)*c,d=(o+r)*l;return s[0]=2*a,s[4]=0,s[8]=0,s[12]=-u,s[1]=0,s[5]=2*c,s[9]=0,s[13]=-h,s[2]=0,s[6]=0,s[10]=-2*l,s[14]=-d,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const Ei=new Qn,Ai=new Ti,Li=new Qn(0,0,0),Ri=new Qn(1,1,1),Ci=new Qn,Pi=new Qn,Ii=new Qn;class Di{constructor(t=0,e=0,n=0,i=Di.DefaultOrder){Object.defineProperty(this,"isEuler",{value:!0}),this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e,n){const i=Gn.clamp,r=t.elements,o=r[0],s=r[4],a=r[8],c=r[1],l=r[5],u=r[9],h=r[2],d=r[6],p=r[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(i(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-u,p),this._z=Math.atan2(-s,o)):(this._x=Math.atan2(d,l),this._z=0);break;case"YXZ":this._x=Math.asin(-i(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(a,p),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-h,o),this._z=0);break;case"ZXY":this._x=Math.asin(i(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-h,p),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(c,o));break;case"ZYX":this._y=Math.asin(-i(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(c,o)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(i(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-u,l),this._y=Math.atan2(-h,o)):(this._x=0,this._y=Math.atan2(a,p));break;case"XZY":this._z=Math.asin(-i(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(d,l),this._y=Math.atan2(a,o)):(this._x=Math.atan2(-u,p),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return Ni.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Ni,e,n)}setFromVector3(t,e){return this.set(t.x,t.y,t.z,e||this._order)}reorder(t){return Oi.setFromEuler(this),this.setFromQuaternion(Oi,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new Qn(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Di.DefaultOrder="XYZ",Di.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];const Ni=new Ti,Oi=new Jn;class Bi{constructor(){this.mask=1}set(t){this.mask=1<<t|0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!=(this.mask&t.mask)}}let zi=0;const Ui=new Qn,Gi=new Jn,Fi=new Ti,Hi=new Qn,ki=new Qn,Vi=new Qn,Wi=new Jn,ji=new Qn(1,0,0),qi=new Qn(0,1,0),Xi=new Qn(0,0,1),Yi={type:"added"},Zi={type:"removed"};function Ji(){Object.defineProperty(this,"id",{value:zi++}),this.uuid=Gn.generateUUID(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Ji.DefaultUp.clone();const t=new Qn,e=new Di,n=new Jn,i=new Qn(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Ti},normalMatrix:{value:new Hn}}),this.matrix=new Ti,this.matrixWorld=new Ti,this.matrixAutoUpdate=Ji.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Bi,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}Ji.DefaultUp=new Qn(0,1,0),Ji.DefaultMatrixAutoUpdate=!0,Ji.prototype=Object.assign(Object.create(Bn.prototype),{constructor:Ji,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(t){return this.quaternion.premultiply(t),this},setRotationFromAxisAngle:function(t,e){this.quaternion.setFromAxisAngle(t,e)},setRotationFromEuler:function(t){this.quaternion.setFromEuler(t,!0)},setRotationFromMatrix:function(t){this.quaternion.setFromRotationMatrix(t)},setRotationFromQuaternion:function(t){this.quaternion.copy(t)},rotateOnAxis:function(t,e){return Gi.setFromAxisAngle(t,e),this.quaternion.multiply(Gi),this},rotateOnWorldAxis:function(t,e){return Gi.setFromAxisAngle(t,e),this.quaternion.premultiply(Gi),this},rotateX:function(t){return this.rotateOnAxis(ji,t)},rotateY:function(t){return this.rotateOnAxis(qi,t)},rotateZ:function(t){return this.rotateOnAxis(Xi,t)},translateOnAxis:function(t,e){return Ui.copy(t).applyQuaternion(this.quaternion),this.position.add(Ui.multiplyScalar(e)),this},translateX:function(t){return this.translateOnAxis(ji,t)},translateY:function(t){return this.translateOnAxis(qi,t)},translateZ:function(t){return this.translateOnAxis(Xi,t)},localToWorld:function(t){return t.applyMatrix4(this.matrixWorld)},worldToLocal:function(t){return t.applyMatrix4(Fi.copy(this.matrixWorld).invert())},lookAt:function(t,e,n){t.isVector3?Hi.copy(t):Hi.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),ki.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Fi.lookAt(ki,Hi,this.up):Fi.lookAt(Hi,ki,this.up),this.quaternion.setFromRotationMatrix(Fi),i&&(Fi.extractRotation(i.matrixWorld),Gi.setFromRotationMatrix(Fi),this.quaternion.premultiply(Gi.invert()))},add:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(Yi)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)},remove:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(Zi)),this},clear:function(){for(let t=0;t<this.children.length;t++){const e=this.children[t];e.parent=null,e.dispatchEvent(Zi)}return this.children.length=0,this},attach:function(t){return this.updateWorldMatrix(!0,!1),Fi.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),Fi.multiply(t.parent.matrixWorld)),t.applyMatrix4(Fi),t.updateWorldMatrix(!1,!1),this.add(t),this},getObjectById:function(t){return this.getObjectByProperty("id",t)},getObjectByName:function(t){return this.getObjectByProperty("name",t)},getObjectByProperty:function(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}},getWorldPosition:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),t=new Qn),this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),t=new Jn),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(ki,t,Vi),t},getWorldScale:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),t=new Qn),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(ki,Wi,t),t},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),t=new Qn),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()},raycast:function(){},traverse:function(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)},traverseVisible:function(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)},traverseAncestors:function(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].updateMatrixWorld(t)},updateWorldMatrix:function(t,e){const n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++)t[e].updateWorldMatrix(!1,!0)}},toJSON:function(t){const e=void 0===t||"string"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON()),this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];r(t.shapes,i)}else r(t.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(r(t.materials,this.material[n]));i.material=e}else i.material=r(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let e=0;e<this.animations.length;e++){const n=this.animations[e];i.animations.push(r(t.animations,n))}}if(e){const e=o(t.geometries),i=o(t.materials),r=o(t.textures),s=o(t.images),a=o(t.shapes),c=o(t.skeletons),l=o(t.animations);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),s.length>0&&(n.images=s),a.length>0&&(n.shapes=a),c.length>0&&(n.skeletons=c),l.length>0&&(n.animations=l)}return n.object=i,n;function o(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e<t.children.length;e++){const n=t.children[e];this.add(n.clone())}return this}});const Qi=new Qn,Ki=new Qn,$i=new Hn;class tr{constructor(t,e){Object.defineProperty(this,"isPlane",{value:!0}),this.normal=void 0!==t?t:new Qn(1,0,0),this.constant=void 0!==e?e:0}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Qi.subVectors(n,e).cross(Ki.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return void 0===e&&(console.warn("THREE.Plane: .projectPoint() target is now required"),e=new Qn),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){void 0===e&&(console.warn("THREE.Plane: .intersectLine() target is now required"),e=new Qn);const n=t.delta(Qi),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):void 0;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?void 0:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new Qn),t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||$i.getNormalMatrix(t),i=this.coplanarPoint(Qi).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}}const er=new Qn,nr=new Qn,ir=new Qn,rr=new Qn,or=new Qn,sr=new Qn,ar=new Qn,cr=new Qn,lr=new Qn,ur=new Qn;class hr{constructor(t,e,n){this.a=void 0!==t?t:new Qn,this.b=void 0!==e?e:new Qn,this.c=void 0!==n?n:new Qn}static getNormal(t,e,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new Qn),i.subVectors(n,e),er.subVectors(t,e),i.cross(er);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){er.subVectors(i,e),nr.subVectors(n,e),ir.subVectors(t,e);const o=er.dot(er),s=er.dot(nr),a=er.dot(ir),c=nr.dot(nr),l=nr.dot(ir),u=o*c-s*s;if(void 0===r&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new Qn),0===u)return r.set(-2,-1,-1);const h=1/u,d=(c*a-s*l)*h,p=(o*l-s*a)*h;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,rr),rr.x>=0&&rr.y>=0&&rr.x+rr.y<=1}static getUV(t,e,n,i,r,o,s,a){return this.getBarycoord(t,e,n,i,rr),a.set(0,0),a.addScaledVector(r,rr.x),a.addScaledVector(o,rr.y),a.addScaledVector(s,rr.z),a}static isFrontFacing(t,e,n,i){return er.subVectors(n,e),nr.subVectors(t,e),er.cross(nr).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return er.subVectors(this.c,this.b),nr.subVectors(this.a,this.b),.5*er.cross(nr).length()}getMidpoint(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new Qn),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return hr.getNormal(this.a,this.b,this.c,t)}getPlane(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new tr),t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return hr.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return hr.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return hr.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return hr.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new Qn);const n=this.a,i=this.b,r=this.c;let o,s;or.subVectors(i,n),sr.subVectors(r,n),cr.subVectors(t,n);const a=or.dot(cr),c=sr.dot(cr);if(a<=0&&c<=0)return e.copy(n);lr.subVectors(t,i);const l=or.dot(lr),u=sr.dot(lr);if(l>=0&&u<=l)return e.copy(i);const h=a*u-l*c;if(h<=0&&a>=0&&l<=0)return o=a/(a-l),e.copy(n).addScaledVector(or,o);ur.subVectors(t,r);const d=or.dot(ur),p=sr.dot(ur);if(p>=0&&d<=p)return e.copy(r);const f=d*c-a*p;if(f<=0&&c>=0&&p<=0)return s=c/(c-p),e.copy(n).addScaledVector(sr,s);const m=l*p-d*u;if(m<=0&&u-l>=0&&d-p>=0)return ar.subVectors(r,i),s=(u-l)/(u-l+(d-p)),e.copy(i).addScaledVector(ar,s);const g=1/(m+f+h);return o=f*g,s=h*g,e.copy(n).addScaledVector(or,o).addScaledVector(sr,s)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}const dr={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},pr={h:0,s:0,l:0},fr={h:0,s:0,l:0};function mr(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function gr(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function vr(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class yr{constructor(t,e,n){return Object.defineProperty(this,"isColor",{value:!0}),void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=Gn.euclideanModulo(t,1),e=Gn.clamp(e,0,1),n=Gn.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=mr(r,i,t+1/3),this.g=mr(r,i,t),this.b=mr(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[5]),this;if(t=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[5]),this;break;case"hsl":case"hsla":if(t=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[5]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=dr[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=gr(t.r),this.g=gr(t.g),this.b=gr(t.b),this}copyLinearToSRGB(t){return this.r=vr(t.r),this.g=vr(t.g),this.b=vr(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),o=Math.min(e,n,i);let s,a;const c=(o+r)/2;if(o===r)s=0,a=0;else{const t=r-o;switch(a=c<=.5?t/(r+o):t/(2-r-o),r){case e:s=(n-i)/t+(n<i?6:0);break;case n:s=(i-e)/t+2;break;case i:s=(e-n)/t+4}s/=6}return t.h=s,t.s=a,t.l=c,t}getStyle(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"}offsetHSL(t,e,n){return this.getHSL(pr),pr.h+=t,pr.s+=e,pr.l+=n,this.setHSL(pr.h,pr.s,pr.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpHSL(t,e){this.getHSL(pr),t.getHSL(fr);const n=Gn.lerp(pr.h,fr.h,e),i=Gn.lerp(pr.s,fr.s,e),r=Gn.lerp(pr.l,fr.l,e);return this.setHSL(n,i,r),this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}yr.NAMES=dr,yr.prototype.r=1,yr.prototype.g=1,yr.prototype.b=1;class xr{constructor(t,e,n,i,r,o=0){this.a=t,this.b=e,this.c=n,this.normal=i&&i.isVector3?i:new Qn,this.vertexNormals=Array.isArray(i)?i:[],this.color=r&&r.isColor?r:new yr,this.vertexColors=Array.isArray(r)?r:[],this.materialIndex=o}clone(){return(new this.constructor).copy(this)}copy(t){this.a=t.a,this.b=t.b,this.c=t.c,this.normal.copy(t.normal),this.color.copy(t.color),this.materialIndex=t.materialIndex;for(let e=0,n=t.vertexNormals.length;e<n;e++)this.vertexNormals[e]=t.vertexNormals[e].clone();for(let e=0,n=t.vertexColors.length;e<n;e++)this.vertexColors[e]=t.vertexColors[e].clone();return this}}let _r=0;function br(){Object.defineProperty(this,"id",{value:_r++}),this.uuid=Gn.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.blending=_,this.side=f,this.flatShading=!1,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=N,this.blendDst=O,this.blendEquation=T,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=W,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=Sn,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=un,this.stencilZFail=un,this.stencilZPass=un,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}function wr(t){br.call(this),this.type="MeshBasicMaterial",this.color=new yr(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Z,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(t)}br.prototype=Object.assign(Object.create(Bn.prototype),{constructor:br,isMaterial:!0,onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===v;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}},toJSON:function(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,n.reflectivity=this.reflectivity,n.refractionRatio=this.refractionRatio,void 0!==this.combine&&(n.combine=this.combine),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity)),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.size&&(n.size=this.size),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==_&&(n.blending=this.blending),!0===this.flatShading&&(n.flatShading=this.flatShading),this.side!==f&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(br.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),wr.prototype=Object.create(br.prototype),wr.prototype.constructor=wr,wr.prototype.isMeshBasicMaterial=!0,wr.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};const Mr=new Qn,Sr=new Fn;function Tr(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=Tn,this.updateRange={offset:0,count:-1},this.version=0}function Er(t,e,n){Tr.call(this,new Int8Array(t),e,n)}function Ar(t,e,n){Tr.call(this,new Uint8Array(t),e,n)}function Lr(t,e,n){Tr.call(this,new Uint8ClampedArray(t),e,n)}function Rr(t,e,n){Tr.call(this,new Int16Array(t),e,n)}function Cr(t,e,n){Tr.call(this,new Uint16Array(t),e,n)}function Pr(t,e,n){Tr.call(this,new Int32Array(t),e,n)}function Ir(t,e,n){Tr.call(this,new Uint32Array(t),e,n)}function Dr(t,e,n){Tr.call(this,new Uint16Array(t),e,n)}function Nr(t,e,n){Tr.call(this,new Float32Array(t),e,n)}function Or(t,e,n){Tr.call(this,new Float64Array(t),e,n)}Object.defineProperty(Tr.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(Tr.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this},copyArray:function(t){return this.array.set(t),this},copyColorsArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),r=new yr),e[n++]=r.r,e[n++]=r.g,e[n++]=r.b}return this},copyVector2sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),r=new Fn),e[n++]=r.x,e[n++]=r.y}return this},copyVector3sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),r=new Qn),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z}return this},copyVector4sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),r=new Xn),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z,e[n++]=r.w}return this},applyMatrix3:function(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)Sr.fromBufferAttribute(this,e),Sr.applyMatrix3(t),this.setXY(e,Sr.x,Sr.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)Mr.fromBufferAttribute(this,e),Mr.applyMatrix3(t),this.setXYZ(e,Mr.x,Mr.y,Mr.z);return this},applyMatrix4:function(t){for(let e=0,n=this.count;e<n;e++)Mr.x=this.getX(e),Mr.y=this.getY(e),Mr.z=this.getZ(e),Mr.applyMatrix4(t),this.setXYZ(e,Mr.x,Mr.y,Mr.z);return this},applyNormalMatrix:function(t){for(let e=0,n=this.count;e<n;e++)Mr.x=this.getX(e),Mr.y=this.getY(e),Mr.z=this.getZ(e),Mr.applyNormalMatrix(t),this.setXYZ(e,Mr.x,Mr.y,Mr.z);return this},transformDirection:function(t){for(let e=0,n=this.count;e<n;e++)Mr.x=this.getX(e),Mr.y=this.getY(e),Mr.z=this.getZ(e),Mr.transformDirection(t),this.setXYZ(e,Mr.x,Mr.y,Mr.z);return this},set:function(t,e=0){return this.array.set(t,e),this},getX:function(t){return this.array[t*this.itemSize]},setX:function(t,e){return this.array[t*this.itemSize]=e,this},getY:function(t){return this.array[t*this.itemSize+1]},setY:function(t,e){return this.array[t*this.itemSize+1]=e,this},getZ:function(t){return this.array[t*this.itemSize+2]},setZ:function(t,e){return this.array[t*this.itemSize+2]=e,this},getW:function(t){return this.array[t*this.itemSize+3]},setW:function(t,e){return this.array[t*this.itemSize+3]=e,this},setXY:function(t,e,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this},setXYZW:function(t,e,n,i,r){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this},onUpload:function(t){return this.onUploadCallback=t,this},clone:function(){return new this.constructor(this.array,this.itemSize).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized}}}),Er.prototype=Object.create(Tr.prototype),Er.prototype.constructor=Er,Ar.prototype=Object.create(Tr.prototype),Ar.prototype.constructor=Ar,Lr.prototype=Object.create(Tr.prototype),Lr.prototype.constructor=Lr,Rr.prototype=Object.create(Tr.prototype),Rr.prototype.constructor=Rr,Cr.prototype=Object.create(Tr.prototype),Cr.prototype.constructor=Cr,Pr.prototype=Object.create(Tr.prototype),Pr.prototype.constructor=Pr,Ir.prototype=Object.create(Tr.prototype),Ir.prototype.constructor=Ir,Dr.prototype=Object.create(Tr.prototype),Dr.prototype.constructor=Dr,Dr.prototype.isFloat16BufferAttribute=!0,Nr.prototype=Object.create(Tr.prototype),Nr.prototype.constructor=Nr,Or.prototype=Object.create(Tr.prototype),Or.prototype.constructor=Or;class Br{constructor(){this.vertices=[],this.normals=[],this.colors=[],this.uvs=[],this.uvs2=[],this.groups=[],this.morphTargets={},this.skinWeights=[],this.skinIndices=[],this.boundingBox=null,this.boundingSphere=null,this.verticesNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.uvsNeedUpdate=!1,this.groupsNeedUpdate=!1}computeGroups(t){const e=[];let n,i,r;const o=t.faces;for(i=0;i<o.length;i++){const t=o[i];t.materialIndex!==r&&(r=t.materialIndex,void 0!==n&&(n.count=3*i-n.start,e.push(n)),n={start:3*i,materialIndex:r})}void 0!==n&&(n.count=3*i-n.start,e.push(n)),this.groups=e}fromGeometry(t){const e=t.faces,n=t.vertices,i=t.faceVertexUvs,r=i[0]&&i[0].length>0,o=i[1]&&i[1].length>0,s=t.morphTargets,a=s.length;let c;if(a>0){c=[];for(let t=0;t<a;t++)c[t]={name:s[t].name,data:[]};this.morphTargets.position=c}const l=t.morphNormals,u=l.length;let h;if(u>0){h=[];for(let t=0;t<u;t++)h[t]={name:l[t].name,data:[]};this.morphTargets.normal=h}const d=t.skinIndices,p=t.skinWeights,f=d.length===n.length,m=p.length===n.length;n.length>0&&0===e.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(let t=0;t<e.length;t++){const g=e[t];this.vertices.push(n[g.a],n[g.b],n[g.c]);const v=g.vertexNormals;if(3===v.length)this.normals.push(v[0],v[1],v[2]);else{const t=g.normal;this.normals.push(t,t,t)}const y=g.vertexColors;if(3===y.length)this.colors.push(y[0],y[1],y[2]);else{const t=g.color;this.colors.push(t,t,t)}if(!0===r){const e=i[0][t];void 0!==e?this.uvs.push(e[0],e[1],e[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",t),this.uvs.push(new Fn,new Fn,new Fn))}if(!0===o){const e=i[1][t];void 0!==e?this.uvs2.push(e[0],e[1],e[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",t),this.uvs2.push(new Fn,new Fn,new Fn))}for(let t=0;t<a;t++){const e=s[t].vertices;c[t].data.push(e[g.a],e[g.b],e[g.c])}for(let e=0;e<u;e++){const n=l[e].vertexNormals[t];h[e].data.push(n.a,n.b,n.c)}f&&this.skinIndices.push(d[g.a],d[g.b],d[g.c]),m&&this.skinWeights.push(p[g.a],p[g.b],p[g.c])}return this.computeGroups(t),this.verticesNeedUpdate=t.verticesNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this}}function zr(t){if(0===t.length)return-1/0;let e=t[0];for(let n=1,i=t.length;n<i;++n)t[n]>e&&(e=t[n]);return e}const Ur={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!=typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function Gr(t,e){return new Ur[t](e)}let Fr=1;const Hr=new Ti,kr=new Ji,Vr=new Qn,Wr=new ti,jr=new ti,qr=new Qn;function Xr(){Object.defineProperty(this,"id",{value:Fr+=2}),this.uuid=Gn.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}Xr.prototype=Object.assign(Object.create(Bn.prototype),{constructor:Xr,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(t){return Array.isArray(t)?this.index=new(zr(t)>65535?Ir:Cr)(t,1):this.index=t,this},getAttribute:function(t){return this.attributes[t]},setAttribute:function(t,e){return this.attributes[t]=e,this},deleteAttribute:function(t){return delete this.attributes[t],this},hasAttribute:function(t){return void 0!==this.attributes[t]},addGroup:function(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix4:function(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new Hn).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(t){return Hr.makeRotationX(t),this.applyMatrix4(Hr),this},rotateY:function(t){return Hr.makeRotationY(t),this.applyMatrix4(Hr),this},rotateZ:function(t){return Hr.makeRotationZ(t),this.applyMatrix4(Hr),this},translate:function(t,e,n){return Hr.makeTranslation(t,e,n),this.applyMatrix4(Hr),this},scale:function(t,e,n){return Hr.makeScale(t,e,n),this.applyMatrix4(Hr),this},lookAt:function(t){return kr.lookAt(t),kr.updateMatrix(),this.applyMatrix4(kr.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Vr).negate(),this.translate(Vr.x,Vr.y,Vr.z),this},setFromObject:function(t){const e=t.geometry;if(t.isPoints||t.isLine){const t=new Nr(3*e.vertices.length,3),n=new Nr(3*e.colors.length,3);if(this.setAttribute("position",t.copyVector3sArray(e.vertices)),this.setAttribute("color",n.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){const t=new Nr(e.lineDistances.length,1);this.setAttribute("lineDistance",t.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new Nr(e,3)),this},updateFromObject:function(t){let e=t.geometry;if(t.isMesh){let t=e.__directGeometry;if(!0===e.elementsNeedUpdate&&(t=void 0,e.elementsNeedUpdate=!1),void 0===t)return this.fromGeometry(e);t.verticesNeedUpdate=e.verticesNeedUpdate,t.normalsNeedUpdate=e.normalsNeedUpdate,t.colorsNeedUpdate=e.colorsNeedUpdate,t.uvsNeedUpdate=e.uvsNeedUpdate,t.groupsNeedUpdate=e.groupsNeedUpdate,e.verticesNeedUpdate=!1,e.normalsNeedUpdate=!1,e.colorsNeedUpdate=!1,e.uvsNeedUpdate=!1,e.groupsNeedUpdate=!1,e=t}if(!0===e.verticesNeedUpdate){const t=this.attributes.position;void 0!==t&&(t.copyVector3sArray(e.vertices),t.needsUpdate=!0),e.verticesNeedUpdate=!1}if(!0===e.normalsNeedUpdate){const t=this.attributes.normal;void 0!==t&&(t.copyVector3sArray(e.normals),t.needsUpdate=!0),e.normalsNeedUpdate=!1}if(!0===e.colorsNeedUpdate){const t=this.attributes.color;void 0!==t&&(t.copyColorsArray(e.colors),t.needsUpdate=!0),e.colorsNeedUpdate=!1}if(e.uvsNeedUpdate){const t=this.attributes.uv;void 0!==t&&(t.copyVector2sArray(e.uvs),t.needsUpdate=!0),e.uvsNeedUpdate=!1}if(e.lineDistancesNeedUpdate){const t=this.attributes.lineDistance;void 0!==t&&(t.copyArray(e.lineDistances),t.needsUpdate=!0),e.lineDistancesNeedUpdate=!1}return e.groupsNeedUpdate&&(e.computeGroups(t.geometry),this.groups=e.groups,e.groupsNeedUpdate=!1),this},fromGeometry:function(t){return t.__directGeometry=(new Br).fromGeometry(t),this.fromDirectGeometry(t.__directGeometry)},fromDirectGeometry:function(t){const e=new Float32Array(3*t.vertices.length);if(this.setAttribute("position",new Tr(e,3).copyVector3sArray(t.vertices)),t.normals.length>0){const e=new Float32Array(3*t.normals.length);this.setAttribute("normal",new Tr(e,3).copyVector3sArray(t.normals))}if(t.colors.length>0){const e=new Float32Array(3*t.colors.length);this.setAttribute("color",new Tr(e,3).copyColorsArray(t.colors))}if(t.uvs.length>0){const e=new Float32Array(2*t.uvs.length);this.setAttribute("uv",new Tr(e,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){const e=new Float32Array(2*t.uvs2.length);this.setAttribute("uv2",new Tr(e,2).copyVector2sArray(t.uvs2))}this.groups=t.groups;for(const e in t.morphTargets){const n=[],i=t.morphTargets[e];for(let t=0,e=i.length;t<e;t++){const e=i[t],r=new Nr(3*e.data.length,3);r.name=e.name,n.push(r.copyVector3sArray(e.data))}this.morphAttributes[e]=n}if(t.skinIndices.length>0){const e=new Nr(4*t.skinIndices.length,4);this.setAttribute("skinIndex",e.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){const e=new Nr(4*t.skinWeights.length,4);this.setAttribute("skinWeight",e.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new ti);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new Qn(-1/0,-1/0,-1/0),new Qn(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];Wr.setFromBufferAttribute(n),this.morphTargetsRelative?(qr.addVectors(this.boundingBox.min,Wr.min),this.boundingBox.expandByPoint(qr),qr.addVectors(this.boundingBox.max,Wr.max),this.boundingBox.expandByPoint(qr)):(this.boundingBox.expandByPoint(Wr.min),this.boundingBox.expandByPoint(Wr.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new gi);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new Qn,1/0);if(t){const n=this.boundingSphere.center;if(Wr.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];jr.setFromBufferAttribute(n),this.morphTargetsRelative?(qr.addVectors(Wr.min,jr.min),Wr.expandByPoint(qr),qr.addVectors(Wr.max,jr.max),Wr.expandByPoint(qr)):(Wr.expandByPoint(jr.min),Wr.expandByPoint(jr.max))}Wr.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)qr.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(qr));if(e)for(let r=0,o=e.length;r<o;r++){const o=e[r],s=this.morphTargetsRelative;for(let e=0,r=o.count;e<r;e++)qr.fromBufferAttribute(o,e),s&&(Vr.fromBufferAttribute(t,e),qr.add(Vr)),i=Math.max(i,n.distanceToSquared(qr))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},computeVertexNormals:function(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new Tr(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new Qn,r=new Qn,o=new Qn,s=new Qn,a=new Qn,c=new Qn,l=new Qn,u=new Qn;if(t)for(let h=0,d=t.count;h<d;h+=3){const d=t.getX(h+0),p=t.getX(h+1),f=t.getX(h+2);i.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),o.fromBufferAttribute(e,f),l.subVectors(o,r),u.subVectors(i,r),l.cross(u),s.fromBufferAttribute(n,d),a.fromBufferAttribute(n,p),c.fromBufferAttribute(n,f),s.add(l),a.add(l),c.add(l),n.setXYZ(d,s.x,s.y,s.z),n.setXYZ(p,a.x,a.y,a.z),n.setXYZ(f,c.x,c.y,c.z)}else for(let t=0,s=e.count;t<s;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),o.fromBufferAttribute(e,t+2),l.subVectors(o,r),u.subVectors(i,r),l.cross(u),n.setXYZ(t+0,l.x,l.y,l.z),n.setXYZ(t+1,l.x,l.y,l.z),n.setXYZ(t+2,l.x,l.y,l.z);this.normalizeNormals(),n.needsUpdate=!0}},merge:function(t,e){if(!t||!t.isBufferGeometry)return void console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",t);void 0===e&&(e=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(void 0===t.attributes[i])continue;const r=n[i].array,o=t.attributes[i],s=o.array,a=o.itemSize*e,c=Math.min(s.length,r.length-a);for(let t=0,e=a;t<c;t++,e++)r[e]=s[t]}return this},normalizeNormals:function(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)qr.fromBufferAttribute(t,e),qr.normalize(),t.setXYZ(e,qr.x,qr.y,qr.z)},toNonIndexed:function(){function t(t,e){const n=t.array,i=t.itemSize,r=t.normalized,o=new n.constructor(e.length*i);let s=0,a=0;for(let t=0,r=e.length;t<r;t++){s=e[t]*i;for(let t=0;t<i;t++)o[a++]=n[s++]}return new Tr(o,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;const e=new Xr,n=this.index.array,i=this.attributes;for(const r in i){const o=t(i[r],n);e.setAttribute(r,o)}const r=this.morphAttributes;for(const i in r){const o=[],s=r[i];for(let e=0,i=s.length;e<i;e++){const i=t(s[e],n);o.push(i)}e.morphAttributes[i]=o}e.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let t=0,n=o.length;t<n;t++){const n=o[t];e.addGroup(n.start,n.count,n.materialIndex)}return e},toJSON:function(){const t={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e],r=i.toJSON(t.data);""!==i.name&&(r.name=i.name),t.data.attributes[e]=r}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],o=[];for(let e=0,i=n.length;e<i;e++){const i=n[e],r=i.toJSON(t.data);""!==i.name&&(r.name=i.name),o.push(r)}o.length>0&&(i[e]=o,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(t.data.groups=JSON.parse(JSON.stringify(o)));const s=this.boundingSphere;return null!==s&&(t.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),t},clone:function(){return(new Xr).copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t<r;t++)n.push(i[t].clone(e));this.morphAttributes[t]=n}this.morphTargetsRelative=t.morphTargetsRelative;const o=t.groups;for(let t=0,e=o.length;t<e;t++){const e=o[t];this.addGroup(e.start,e.count,e.materialIndex)}const s=t.boundingBox;null!==s&&(this.boundingBox=s.clone());const a=t.boundingSphere;return null!==a&&(this.boundingSphere=a.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});const Yr=new Ti,Zr=new Si,Jr=new gi,Qr=new Qn,Kr=new Qn,$r=new Qn,to=new Qn,eo=new Qn,no=new Qn,io=new Qn,ro=new Qn,oo=new Qn,so=new Fn,ao=new Fn,co=new Fn,lo=new Qn,uo=new Qn;function ho(t,e){Ji.call(this),this.type="Mesh",this.geometry=void 0!==t?t:new Xr,this.material=void 0!==e?e:new wr,this.updateMorphTargets()}function po(t,e,n,i,r,o,s,a){let c;if(c=e.side===m?i.intersectTriangle(s,o,r,!0,a):i.intersectTriangle(r,o,s,e.side!==g,a),null===c)return null;uo.copy(a),uo.applyMatrix4(t.matrixWorld);const l=n.ray.origin.distanceTo(uo);return l<n.near||l>n.far?null:{distance:l,point:uo.clone(),object:t}}function fo(t,e,n,i,r,o,s,a,c,l,u,h){Qr.fromBufferAttribute(r,l),Kr.fromBufferAttribute(r,u),$r.fromBufferAttribute(r,h);const d=t.morphTargetInfluences;if(e.morphTargets&&o&&d){io.set(0,0,0),ro.set(0,0,0),oo.set(0,0,0);for(let t=0,e=o.length;t<e;t++){const e=d[t],n=o[t];0!==e&&(to.fromBufferAttribute(n,l),eo.fromBufferAttribute(n,u),no.fromBufferAttribute(n,h),s?(io.addScaledVector(to,e),ro.addScaledVector(eo,e),oo.addScaledVector(no,e)):(io.addScaledVector(to.sub(Qr),e),ro.addScaledVector(eo.sub(Kr),e),oo.addScaledVector(no.sub($r),e)))}Qr.add(io),Kr.add(ro),$r.add(oo)}t.isSkinnedMesh&&(t.boneTransform(l,Qr),t.boneTransform(u,Kr),t.boneTransform(h,$r));const p=po(t,e,n,i,Qr,Kr,$r,lo);if(p){a&&(so.fromBufferAttribute(a,l),ao.fromBufferAttribute(a,u),co.fromBufferAttribute(a,h),p.uv=hr.getUV(lo,Qr,Kr,$r,so,ao,co,new Fn)),c&&(so.fromBufferAttribute(c,l),ao.fromBufferAttribute(c,u),co.fromBufferAttribute(c,h),p.uv2=hr.getUV(lo,Qr,Kr,$r,so,ao,co,new Fn));const t=new xr(l,u,h);hr.getNormal(Qr,Kr,$r,t.normal),p.face=t}return p}ho.prototype=Object.assign(Object.create(Ji.prototype),{constructor:ho,isMesh:!0,copy:function(t){return Ji.prototype.copy.call(this,t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Jr.copy(n.boundingSphere),Jr.applyMatrix4(r),!1===t.ray.intersectsSphere(Jr))return;if(Yr.copy(r).invert(),Zr.copy(t.ray).applyMatrix4(Yr),null!==n.boundingBox&&!1===Zr.intersectsBox(n.boundingBox))return;let o;if(n.isBufferGeometry){const r=n.index,s=n.attributes.position,a=n.morphAttributes.position,c=n.morphTargetsRelative,l=n.attributes.uv,u=n.attributes.uv2,h=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=h.length;n<p;n++){const p=h[n],f=i[p.materialIndex];for(let n=Math.max(p.start,d.start),i=Math.min(p.start+p.count,d.start+d.count);n<i;n+=3){const i=r.getX(n),h=r.getX(n+1),d=r.getX(n+2);o=fo(this,f,t,Zr,s,a,c,l,u,i,h,d),o&&(o.faceIndex=Math.floor(n/3),o.face.materialIndex=p.materialIndex,e.push(o))}}else for(let n=Math.max(0,d.start),h=Math.min(r.count,d.start+d.count);n<h;n+=3){const h=r.getX(n),d=r.getX(n+1),p=r.getX(n+2);o=fo(this,i,t,Zr,s,a,c,l,u,h,d,p),o&&(o.faceIndex=Math.floor(n/3),e.push(o))}else if(void 0!==s)if(Array.isArray(i))for(let n=0,r=h.length;n<r;n++){const r=h[n],p=i[r.materialIndex];for(let n=Math.max(r.start,d.start),i=Math.min(r.start+r.count,d.start+d.count);n<i;n+=3)o=fo(this,p,t,Zr,s,a,c,l,u,n,n+1,n+2),o&&(o.faceIndex=Math.floor(n/3),o.face.materialIndex=r.materialIndex,e.push(o))}else for(let n=Math.max(0,d.start),r=Math.min(s.count,d.start+d.count);n<r;n+=3)o=fo(this,i,t,Zr,s,a,c,l,u,n,n+1,n+2),o&&(o.faceIndex=Math.floor(n/3),e.push(o))}else if(n.isGeometry){const r=Array.isArray(i),s=n.vertices,a=n.faces;let c;const l=n.faceVertexUvs[0];l.length>0&&(c=l);for(let n=0,l=a.length;n<l;n++){const l=a[n],u=r?i[l.materialIndex]:i;if(void 0===u)continue;const h=s[l.a],d=s[l.b],p=s[l.c];if(o=po(this,u,t,Zr,h,d,p,lo),o){if(c&&c[n]){const t=c[n];so.copy(t[0]),ao.copy(t[1]),co.copy(t[2]),o.uv=hr.getUV(lo,h,d,p,so,ao,co,new Fn)}o.face=l,o.faceIndex=n,e.push(o)}}}}});class mo extends Xr{constructor(t=1,e=1,n=1,i=1,r=1,o=1){super(),this.type="BoxBufferGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const s=this;i=Math.floor(i),r=Math.floor(r),o=Math.floor(o);const a=[],c=[],l=[],u=[];let h=0,d=0;function p(t,e,n,i,r,o,p,f,m,g,v){const y=o/m,x=p/g,_=o/2,b=p/2,w=f/2,M=m+1,S=g+1;let T=0,E=0;const A=new Qn;for(let o=0;o<S;o++){const s=o*x-b;for(let a=0;a<M;a++){const h=a*y-_;A[t]=h*i,A[e]=s*r,A[n]=w,c.push(A.x,A.y,A.z),A[t]=0,A[e]=0,A[n]=f>0?1:-1,l.push(A.x,A.y,A.z),u.push(a/m),u.push(1-o/g),T+=1}}for(let t=0;t<g;t++)for(let e=0;e<m;e++){const n=h+e+M*t,i=h+e+M*(t+1),r=h+(e+1)+M*(t+1),o=h+(e+1)+M*t;a.push(n,i,o),a.push(i,r,o),E+=6}s.addGroup(d,E,v),d+=E,h+=T}p("z","y","x",-1,-1,n,e,t,o,r,0),p("z","y","x",1,-1,n,e,-t,o,r,1),p("x","z","y",1,1,t,n,e,i,o,2),p("x","z","y",1,-1,t,n,-e,i,o,3),p("x","y","z",1,-1,t,e,n,i,r,4),p("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(a),this.setAttribute("position",new Nr(c,3)),this.setAttribute("normal",new Nr(l,3)),this.setAttribute("uv",new Nr(u,2))}}function go(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture)?e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function vo(t){const e={};for(let n=0;n<t.length;n++){const i=go(t[n]);for(const t in i)e[t]=i[t]}return e}const yo={clone:go,merge:vo};function xo(t){br.call(this),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&(void 0!==t.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(t))}function _o(){Ji.call(this),this.type="Camera",this.matrixWorldInverse=new Ti,this.projectionMatrix=new Ti,this.projectionMatrixInverse=new Ti}function bo(t=50,e=1,n=.1,i=2e3){_o.call(this),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}xo.prototype=Object.create(br.prototype),xo.prototype.constructor=xo,xo.prototype.isShaderMaterial=!0,xo.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=go(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this},xo.prototype.toJSON=function(t){const e=br.prototype.toJSON.call(this,t);e.glslVersion=this.glslVersion,e.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?e.uniforms[n]={type:"t",value:i.toJSON(t).uuid}:i&&i.isColor?e.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?e.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?e.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?e.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?e.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?e.uniforms[n]={type:"m4",value:i.toArray()}:e.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e},_o.prototype=Object.assign(Object.create(Ji.prototype),{constructor:_o,isCamera:!0,copy:function(t,e){return Ji.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new Qn),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},updateMatrixWorld:function(t){Ji.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()},updateWorldMatrix:function(t,e){Ji.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()},clone:function(){return(new this.constructor).copy(this)}}),bo.prototype=Object.assign(Object.create(_o.prototype),{constructor:bo,isPerspectiveCamera:!0,copy:function(t,e){return _o.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(t){const e=.5*this.getFilmHeight()/t;this.fov=2*Gn.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){const t=Math.tan(.5*Gn.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},getEffectiveFOV:function(){return 2*Gn.RAD2DEG*Math.atan(Math.tan(.5*Gn.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(t,e,n,i,r,o){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const t=this.near;let e=t*Math.tan(.5*Gn.DEG2RAD*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const o=this.view;if(null!==this.view&&this.view.enabled){const t=o.fullWidth,s=o.fullHeight;r+=o.offsetX*i/t,e-=o.offsetY*n/s,i*=o.width/t,n*=o.height/s}const s=this.filmOffset;0!==s&&(r+=t*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()},toJSON:function(t){const e=Ji.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});const wo=90;function Mo(t,e,n){if(Ji.call(this),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new bo(wo,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Qn(1,0,0)),this.add(i);const r=new bo(wo,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Qn(-1,0,0)),this.add(r);const o=new bo(wo,1,t,e);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new Qn(0,1,0)),this.add(o);const s=new bo(wo,1,t,e);s.layers=this.layers,s.up.set(0,0,-1),s.lookAt(new Qn(0,-1,0)),this.add(s);const a=new bo(wo,1,t,e);a.layers=this.layers,a.up.set(0,-1,0),a.lookAt(new Qn(0,0,1)),this.add(a);const c=new bo(wo,1,t,e);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new Qn(0,0,-1)),this.add(c),this.update=function(t,e){null===this.parent&&this.updateMatrixWorld();const l=t.xr.enabled,u=t.getRenderTarget();t.xr.enabled=!1;const h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,o),t.setRenderTarget(n,3),t.render(e,s),t.setRenderTarget(n,4),t.render(e,a),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,c),t.setRenderTarget(u),t.xr.enabled=l}}function So(t,e,n,i,r,o,s,a,c,l){t=void 0!==t?t:[],e=void 0!==e?e:ot,s=void 0!==s?s:zt,jn.call(this,t,e,n,i,r,o,s,a,c,l),this.flipY=!1,this._needsFlipEnvMap=!0}function To(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),Yn.call(this,t,t,e),e=e||{},this.texture=new So(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture._needsFlipEnvMap=!1}function Eo(t,e,n,i,r,o,s,a,c,l,u,h){jn.call(this,null,o,s,a,c,l,i,r,u,h),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==c?c:ft,this.minFilter=void 0!==l?l:ft,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}Mo.prototype=Object.create(Ji.prototype),Mo.prototype.constructor=Mo,So.prototype=Object.create(jn.prototype),So.prototype.constructor=So,So.prototype.isCubeTexture=!0,Object.defineProperty(So.prototype,"images",{get:function(){return this.image},set:function(t){this.image=t}}),To.prototype=Object.create(Yn.prototype),To.prototype.constructor=To,To.prototype.isWebGLCubeRenderTarget=!0,To.prototype.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=Ut,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={tEquirect:{value:null}},i="\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include <begin_vertex>\n\t\t\t\t#include <project_vertex>\n\n\t\t\t}\n\t\t",r="\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t",o=new mo(5,5,5),s=new xo({name:"CubemapFromEquirect",uniforms:go(n),vertexShader:i,fragmentShader:r,side:m,blending:x});s.uniforms.tEquirect.value=e;const a=new ho(o,s),c=e.minFilter;return e.minFilter===wt&&(e.minFilter=xt),new Mo(1,10,this).update(t,a),e.minFilter=c,a.geometry.dispose(),a.material.dispose(),this},To.prototype.clear=function(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)},Eo.prototype=Object.create(jn.prototype),Eo.prototype.constructor=Eo,Eo.prototype.isDataTexture=!0;const Ao=new gi,Lo=new Qn;class Ro{constructor(t,e,n,i,r,o){this.planes=[void 0!==t?t:new tr,void 0!==e?e:new tr,void 0!==n?n:new tr,void 0!==i?i:new tr,void 0!==r?r:new tr,void 0!==o?o:new tr]}set(t,e,n,i,r,o){const s=this.planes;return s[0].copy(t),s[1].copy(e),s[2].copy(n),s[3].copy(i),s[4].copy(r),s[5].copy(o),this}clone(){return(new this.constructor).copy(this)}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],o=n[2],s=n[3],a=n[4],c=n[5],l=n[6],u=n[7],h=n[8],d=n[9],p=n[10],f=n[11],m=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(s-i,u-a,f-h,y-m).normalize(),e[1].setComponents(s+i,u+a,f+h,y+m).normalize(),e[2].setComponents(s+r,u+c,f+d,y+g).normalize(),e[3].setComponents(s-r,u-c,f-d,y-g).normalize(),e[4].setComponents(s-o,u-l,f-p,y-v).normalize(),e[5].setComponents(s+o,u+l,f+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),Ao.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(Ao)}intersectsSprite(t){return Ao.center.set(0,0,0),Ao.radius=.7071067811865476,Ao.applyMatrix4(t.matrixWorld),this.intersectsSphere(Ao)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++)if(e[t].distanceToPoint(n)<i)return!1;return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(Lo.x=i.normal.x>0?t.max.x:t.min.x,Lo.y=i.normal.y>0?t.max.y:t.min.y,Lo.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(Lo)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}}function Co(){let t=null,e=!1,n=null,i=null;function r(e,o){n(e,o),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Po(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version<e.version)&&i.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const o=i.get(e);void 0===o?i.set(e,function(e,i){const r=e.array,o=e.usage,s=t.createBuffer();t.bindBuffer(i,s),t.bufferData(i,r,o),e.onUploadCallback();let a=5126;return r instanceof Float32Array?a=5126:r instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):r instanceof Uint16Array?e.isFloat16BufferAttribute?n?a=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):a=5123:r instanceof Int16Array?a=5122:r instanceof Uint32Array?a=5125:r instanceof Int32Array?a=5124:r instanceof Int8Array?a=5120:r instanceof Uint8Array&&(a=5121),{buffer:s,type:a,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,r)):o.version<e.version&&(function(e,i,r){const o=i.array,s=i.updateRange;t.bindBuffer(r,e),-1===s.count?t.bufferSubData(r,0,o):(n?t.bufferSubData(r,s.offset*o.BYTES_PER_ELEMENT,o,s.offset,s.count):t.bufferSubData(r,s.offset*o.BYTES_PER_ELEMENT,o.subarray(s.offset,s.offset+s.count)),s.count=-1)}(o.buffer,e,r),o.version=e.version)}}}class Io extends Xr{constructor(t=1,e=1,n=1,i=1){super(),this.type="PlaneBufferGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const r=t/2,o=e/2,s=Math.floor(n),a=Math.floor(i),c=s+1,l=a+1,u=t/s,h=e/a,d=[],p=[],f=[],m=[];for(let t=0;t<l;t++){const e=t*h-o;for(let n=0;n<c;n++){const i=n*u-r;p.push(i,-e,0),f.push(0,0,1),m.push(n/s),m.push(1-t/a)}}for(let t=0;t<a;t++)for(let e=0;e<s;e++){const n=e+c*t,i=e+c*(t+1),r=e+1+c*(t+1),o=e+1+c*t;d.push(n,i,o),d.push(i,r,o)}this.setIndex(d),this.setAttribute("position",new Nr(p,3)),this.setAttribute("normal",new Nr(f,3)),this.setAttribute("uv",new Nr(m,2))}}const Do={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <transmissionmap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <transmissionmap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"},No={common:{diffuse:{value:new yr(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new Hn},uv2Transform:{value:new Hn},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Fn(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new yr(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new yr(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new Hn}},sprite:{diffuse:{value:new yr(15658734)},opacity:{value:1},center:{value:new Fn(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new Hn}}},Oo={basic:{uniforms:vo([No.common,No.specularmap,No.envmap,No.aomap,No.lightmap,No.fog]),vertexShader:Do.meshbasic_vert,fragmentShader:Do.meshbasic_frag},lambert:{uniforms:vo([No.common,No.specularmap,No.envmap,No.aomap,No.lightmap,No.emissivemap,No.fog,No.lights,{emissive:{value:new yr(0)}}]),vertexShader:Do.meshlambert_vert,fragmentShader:Do.meshlambert_frag},phong:{uniforms:vo([No.common,No.specularmap,No.envmap,No.aomap,No.lightmap,No.emissivemap,No.bumpmap,No.normalmap,No.displacementmap,No.fog,No.lights,{emissive:{value:new yr(0)},specular:{value:new yr(1118481)},shininess:{value:30}}]),vertexShader:Do.meshphong_vert,fragmentShader:Do.meshphong_frag},standard:{uniforms:vo([No.common,No.envmap,No.aomap,No.lightmap,No.emissivemap,No.bumpmap,No.normalmap,No.displacementmap,No.roughnessmap,No.metalnessmap,No.fog,No.lights,{emissive:{value:new yr(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Do.meshphysical_vert,fragmentShader:Do.meshphysical_frag},toon:{uniforms:vo([No.common,No.aomap,No.lightmap,No.emissivemap,No.bumpmap,No.normalmap,No.displacementmap,No.gradientmap,No.fog,No.lights,{emissive:{value:new yr(0)}}]),vertexShader:Do.meshtoon_vert,fragmentShader:Do.meshtoon_frag},matcap:{uniforms:vo([No.common,No.bumpmap,No.normalmap,No.displacementmap,No.fog,{matcap:{value:null}}]),vertexShader:Do.meshmatcap_vert,fragmentShader:Do.meshmatcap_frag},points:{uniforms:vo([No.points,No.fog]),vertexShader:Do.points_vert,fragmentShader:Do.points_frag},dashed:{uniforms:vo([No.common,No.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Do.linedashed_vert,fragmentShader:Do.linedashed_frag},depth:{uniforms:vo([No.common,No.displacementmap]),vertexShader:Do.depth_vert,fragmentShader:Do.depth_frag},normal:{uniforms:vo([No.common,No.bumpmap,No.normalmap,No.displacementmap,{opacity:{value:1}}]),vertexShader:Do.normal_vert,fragmentShader:Do.normal_frag},sprite:{uniforms:vo([No.sprite,No.fog]),vertexShader:Do.sprite_vert,fragmentShader:Do.sprite_frag},background:{uniforms:{uvTransform:{value:new Hn},t2D:{value:null}},vertexShader:Do.background_vert,fragmentShader:Do.background_frag},cube:{uniforms:vo([No.envmap,{opacity:{value:1}}]),vertexShader:Do.cube_vert,fragmentShader:Do.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Do.equirect_vert,fragmentShader:Do.equirect_frag},distanceRGBA:{uniforms:vo([No.common,No.displacementmap,{referencePosition:{value:new Qn},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Do.distanceRGBA_vert,fragmentShader:Do.distanceRGBA_frag},shadow:{uniforms:vo([No.lights,No.fog,{color:{value:new yr(0)},opacity:{value:1}}]),vertexShader:Do.shadow_vert,fragmentShader:Do.shadow_frag}};function Bo(t,e,n,i,r){const o=new yr(0);let s,a,c=0,l=null,u=0,h=null;function d(t,e){n.buffers.color.setClear(t.r,t.g,t.b,e,r)}return{getClearColor:function(){return o},setClearColor:function(t,e=1){o.set(t),c=e,d(o,c)},getClearAlpha:function(){return c},setClearAlpha:function(t){c=t,d(o,c)},render:function(n,r,p,g){let v=!0===r.isScene?r.background:null;v&&v.isTexture&&(v=e.get(v));const y=t.xr,x=y.getSession&&y.getSession();x&&"additive"===x.environmentBlendMode&&(v=null),null===v?d(o,c):v&&v.isColor&&(d(v,1),g=!0),(t.autoClear||g)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),v&&(v.isCubeTexture||v.isWebGLCubeRenderTarget||v.mapping===lt)?(void 0===a&&(a=new ho(new mo(1,1,1),new xo({name:"BackgroundCubeMaterial",uniforms:go(Oo.cube.uniforms),vertexShader:Oo.cube.vertexShader,fragmentShader:Oo.cube.fragmentShader,side:m,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),a.geometry.deleteAttribute("uv"),a.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(a.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(a)),v.isWebGLCubeRenderTarget&&(v=v.texture),a.material.uniforms.envMap.value=v,a.material.uniforms.flipEnvMap.value=v.isCubeTexture&&v._needsFlipEnvMap?-1:1,l===v&&u===v.version&&h===t.toneMapping||(a.material.needsUpdate=!0,l=v,u=v.version,h=t.toneMapping),n.unshift(a,a.geometry,a.material,0,0,null)):v&&v.isTexture&&(void 0===s&&(s=new ho(new Io(2,2),new xo({name:"BackgroundMaterial",uniforms:go(Oo.background.uniforms),vertexShader:Oo.background.vertexShader,fragmentShader:Oo.background.fragmentShader,side:f,depthTest:!1,depthWrite:!1,fog:!1})),s.geometry.deleteAttribute("normal"),Object.defineProperty(s.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(s)),s.material.uniforms.t2D.value=v,!0===v.matrixAutoUpdate&&v.updateMatrix(),s.material.uniforms.uvTransform.value.copy(v.matrix),l===v&&u===v.version&&h===t.toneMapping||(s.material.needsUpdate=!0,l=v,u=v.version,h=t.toneMapping),n.unshift(s,s.geometry,s.material,0,0,null))}}}function zo(t,e,n,i){const r=t.getParameter(34921),o=i.isWebGL2?null:e.get("OES_vertex_array_object"),s=i.isWebGL2||null!==o,a={},c=d(null);let l=c;function u(e){return i.isWebGL2?t.bindVertexArray(e):o.bindVertexArrayOES(e)}function h(e){return i.isWebGL2?t.deleteVertexArray(e):o.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let t=0;t<r;t++)e[t]=0,n[t]=0,i[t]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:e,enabledAttributes:n,attributeDivisors:i,object:t,attributes:{},index:null}}function p(){const t=l.newAttributes;for(let e=0,n=t.length;e<n;e++)t[e]=0}function f(t){m(t,0)}function m(n,r){const o=l.newAttributes,s=l.enabledAttributes,a=l.attributeDivisors;o[n]=1,0===s[n]&&(t.enableVertexAttribArray(n),s[n]=1),a[n]!==r&&((i.isWebGL2?t:e.get("ANGLE_instanced_arrays"))[i.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](n,r),a[n]=r)}function g(){const e=l.newAttributes,n=l.enabledAttributes;for(let i=0,r=n.length;i<r;i++)n[i]!==e[i]&&(t.disableVertexAttribArray(i),n[i]=0)}function v(e,n,r,o,s,a){!0!==i.isWebGL2||5124!==r&&5125!==r?t.vertexAttribPointer(e,n,r,o,s,a):t.vertexAttribIPointer(e,n,r,s,a)}function y(){x(),l!==c&&(l=c,u(l.object))}function x(){c.geometry=null,c.program=null,c.wireframe=!1}return{setup:function(r,c,h,y,x){let _=!1;if(s){const e=function(e,n,r){const s=!0===r.wireframe;let c=a[e.id];void 0===c&&(c={},a[e.id]=c);let l=c[n.id];void 0===l&&(l={},c[n.id]=l);let u=l[s];return void 0===u&&(u=d(i.isWebGL2?t.createVertexArray():o.createVertexArrayOES()),l[s]=u),u}(y,h,c);l!==e&&(l=e,u(l.object)),_=function(t,e){const n=l.attributes,i=t.attributes;let r=0;for(const t in i){const e=n[t],o=i[t];if(void 0===e)return!0;if(e.attribute!==o)return!0;if(e.data!==o.data)return!0;r++}return l.attributesNum!==r||l.index!==e}(y,x),_&&function(t,e){const n={},i=t.attributes;let r=0;for(const t in i){const e=i[t],o={};o.attribute=e,e.data&&(o.data=e.data),n[t]=o,r++}l.attributes=n,l.attributesNum=r,l.index=e}(y,x)}else{const t=!0===c.wireframe;l.geometry===y.id&&l.program===h.id&&l.wireframe===t||(l.geometry=y.id,l.program=h.id,l.wireframe=t,_=!0)}!0===r.isInstancedMesh&&(_=!0),null!==x&&n.update(x,34963),_&&(function(r,o,s,a){if(!1===i.isWebGL2&&(r.isInstancedMesh||a.isInstancedBufferGeometry)&&null===e.get("ANGLE_instanced_arrays"))return;p();const c=a.attributes,l=s.getAttributes(),u=o.defaultAttributeValues;for(const e in l){const i=l[e];if(i>=0){const o=c[e];if(void 0!==o){const e=o.normalized,r=o.itemSize,s=n.get(o);if(void 0===s)continue;const c=s.buffer,l=s.type,u=s.bytesPerElement;if(o.isInterleavedBufferAttribute){const n=o.data,s=n.stride,h=o.offset;n&&n.isInstancedInterleavedBuffer?(m(i,n.meshPerAttribute),void 0===a._maxInstanceCount&&(a._maxInstanceCount=n.meshPerAttribute*n.count)):f(i),t.bindBuffer(34962,c),v(i,r,l,e,s*u,h*u)}else o.isInstancedBufferAttribute?(m(i,o.meshPerAttribute),void 0===a._maxInstanceCount&&(a._maxInstanceCount=o.meshPerAttribute*o.count)):f(i),t.bindBuffer(34962,c),v(i,r,l,e,0,0)}else if("instanceMatrix"===e){const e=n.get(r.instanceMatrix);if(void 0===e)continue;const o=e.buffer,s=e.type;m(i+0,1),m(i+1,1),m(i+2,1),m(i+3,1),t.bindBuffer(34962,o),t.vertexAttribPointer(i+0,4,s,!1,64,0),t.vertexAttribPointer(i+1,4,s,!1,64,16),t.vertexAttribPointer(i+2,4,s,!1,64,32),t.vertexAttribPointer(i+3,4,s,!1,64,48)}else if("instanceColor"===e){const e=n.get(r.instanceColor);if(void 0===e)continue;const o=e.buffer,s=e.type;m(i,1),t.bindBuffer(34962,o),t.vertexAttribPointer(i,3,s,!1,12,0)}else if(void 0!==u){const n=u[e];if(void 0!==n)switch(n.length){case 2:t.vertexAttrib2fv(i,n);break;case 3:t.vertexAttrib3fv(i,n);break;case 4:t.vertexAttrib4fv(i,n);break;default:t.vertexAttrib1fv(i,n)}}}}g()}(r,c,h,y),null!==x&&t.bindBuffer(34963,n.get(x).buffer))},reset:y,resetDefaultState:x,dispose:function(){y();for(const t in a){const e=a[t];for(const t in e){const n=e[t];for(const t in n)h(n[t].object),delete n[t];delete e[t]}delete a[t]}},releaseStatesOfGeometry:function(t){if(void 0===a[t.id])return;const e=a[t.id];for(const t in e){const n=e[t];for(const t in n)h(n[t].object),delete n[t];delete e[t]}delete a[t.id]},releaseStatesOfProgram:function(t){for(const e in a){const n=a[e];if(void 0===n[t.id])continue;const i=n[t.id];for(const t in i)h(i[t].object),delete i[t];delete n[t.id]}},initAttributes:p,enableAttribute:f,disableUnusedAttributes:g}}function Uo(t,e,n,i){const r=i.isWebGL2;let o;this.setMode=function(t){o=t},this.render=function(e,i){t.drawArrays(o,e,i),n.update(i,o,1)},this.renderInstances=function(i,s,a){if(0===a)return;let c,l;if(r)c=t,l="drawArraysInstanced";else if(c=e.get("ANGLE_instanced_arrays"),l="drawArraysInstancedANGLE",null===c)return void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");c[l](o,i,s,a),n.update(s,o,a)}}function Go(t,e,n){let i;function r(e){if("highp"===e){if(t.getShaderPrecisionFormat(35633,36338).precision>0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const o="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let s=void 0!==n.precision?n.precision:"highp";const a=r(s);a!==s&&(console.warn("THREE.WebGLRenderer:",s,"not supported, using",a,"instead."),s=a);const c=!0===n.logarithmicDepthBuffer,l=t.getParameter(34930),u=t.getParameter(35660),h=t.getParameter(3379),d=t.getParameter(34076),p=t.getParameter(34921),f=t.getParameter(36347),m=t.getParameter(36348),g=t.getParameter(36349),v=u>0,y=o||!!e.get("OES_texture_float");return{isWebGL2:o,getMaxAnisotropy:function(){if(void 0!==i)return i;const n=e.get("EXT_texture_filter_anisotropic");return i=null!==n?t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,i},getMaxPrecision:r,precision:s,logarithmicDepthBuffer:c,maxTextures:l,maxVertexTextures:u,maxTextureSize:h,maxCubemapSize:d,maxAttributes:p,maxVertexUniforms:f,maxVaryings:m,maxFragmentUniforms:g,vertexTextures:v,floatFragmentTextures:y,floatVertexTextures:v&&y,maxSamples:o?t.getParameter(36183):0}}function Fo(t){const e=this;let n=null,i=0,r=!1,o=!1;const s=new tr,a=new Hn,c={value:null,needsUpdate:!1};function l(){c.value!==n&&(c.value=n,c.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function u(t,n,i,r){const o=null!==t?t.length:0;let l=null;if(0!==o){if(l=c.value,!0!==r||null===l){const e=i+4*o,r=n.matrixWorldInverse;a.getNormalMatrix(r),(null===l||l.length<e)&&(l=new Float32Array(e));for(let e=0,n=i;e!==o;++e,n+=4)s.copy(t[e]).applyMatrix4(r,a),s.normal.toArray(l,n),l[n+3]=s.constant}c.value=l,c.needsUpdate=!0}return e.numPlanes=o,e.numIntersection=0,l}this.uniform=c,this.numPlanes=0,this.numIntersection=0,this.init=function(t,e,o){const s=0!==t.length||e||0!==i||r;return r=e,n=u(t,o,0),i=t.length,s},this.beginShadows=function(){o=!0,u(null)},this.endShadows=function(){o=!1,l()},this.setState=function(e,s,a){const h=e.clippingPlanes,d=e.clipIntersection,p=e.clipShadows,f=t.get(e);if(!r||null===h||0===h.length||o&&!p)o?u(null):l();else{const t=o?0:i,e=4*t;let r=f.clippingState||null;c.value=r,r=u(h,s,e,a);for(let t=0;t!==e;++t)r[t]=n[t];f.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=t}}}function Ho(t){let e=new WeakMap;function n(t,e){return e===at?t.mapping=ot:e===ct&&(t.mapping=st),t}function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const o=r.mapping;if(o===at||o===ct){if(e.has(r))return n(e.get(r).texture,r.mapping);{const o=r.image;if(o&&o.height>0){const s=t.getRenderList(),a=t.getRenderTarget(),c=t.getRenderState(),l=new To(o.height/2);return l.fromEquirectangularTexture(t,r),e.set(r,l),t.setRenderTarget(a),t.setRenderList(s),t.setRenderState(c),r.addEventListener("dispose",i),n(l.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}function ko(t){const e={};return{has:function(n){if(void 0!==e[n])return null!==e[n];let i;switch(n){case"WEBGL_depth_texture":i=t.getExtension("WEBGL_depth_texture")||t.getExtension("MOZ_WEBGL_depth_texture")||t.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=t.getExtension("EXT_texture_filter_anisotropic")||t.getExtension("MOZ_EXT_texture_filter_anisotropic")||t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=t.getExtension("WEBGL_compressed_texture_s3tc")||t.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=t.getExtension("WEBGL_compressed_texture_pvrtc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=t.getExtension(n)}return e[n]=i,null!==i},get:function(t){return this.has(t)||console.warn("THREE.WebGLRenderer: "+t+" extension not supported."),e[t]}}}function Vo(t,e,n,i){const r=new WeakMap,o=new WeakMap;function s(t){const a=t.target,c=r.get(a);null!==c.index&&e.remove(c.index);for(const t in c.attributes)e.remove(c.attributes[t]);a.removeEventListener("dispose",s),r.delete(a);const l=o.get(c);l&&(e.remove(l),o.delete(c)),i.releaseStatesOfGeometry(c),!0===a.isInstancedBufferGeometry&&delete a._maxInstanceCount,n.memory.geometries--}function a(t){const n=[],i=t.index,r=t.attributes.position;let s=0;if(null!==i){const t=i.array;s=i.version;for(let e=0,i=t.length;e<i;e+=3){const i=t[e+0],r=t[e+1],o=t[e+2];n.push(i,r,r,o,o,i)}}else{const t=r.array;s=r.version;for(let e=0,i=t.length/3-1;e<i;e+=3){const t=e+0,i=e+1,r=e+2;n.push(t,i,i,r,r,t)}}const a=new(zr(n)>65535?Ir:Cr)(n,1);a.version=s;const c=o.get(t);c&&e.remove(c),o.set(t,a)}return{get:function(t,e){let i=r.get(e);return i||(e.addEventListener("dispose",s),e.isBufferGeometry?i=e:e.isGeometry&&(void 0===e._bufferGeometry&&(e._bufferGeometry=(new Xr).setFromObject(t)),i=e._bufferGeometry),r.set(e,i),n.memory.geometries++,i)},update:function(t){const n=t.attributes;for(const t in n)e.update(n[t],34962);const i=t.morphAttributes;for(const t in i){const n=i[t];for(let t=0,i=n.length;t<i;t++)e.update(n[t],34962)}},getWireframeAttribute:function(t){const e=o.get(t);if(e){const n=t.index;null!==n&&e.version<n.version&&a(t)}else a(t);return o.get(t)}}}function Wo(t,e,n,i){const r=i.isWebGL2;let o,s,a;this.setMode=function(t){o=t},this.setIndex=function(t){s=t.type,a=t.bytesPerElement},this.render=function(e,i){t.drawElements(o,i,s,e*a),n.update(i,o,1)},this.renderInstances=function(i,c,l){if(0===l)return;let u,h;if(r)u=t,h="drawElementsInstanced";else if(u=e.get("ANGLE_instanced_arrays"),h="drawElementsInstancedANGLE",null===u)return void console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");u[h](o,c,s,i*a,l),n.update(c,o,l)}}function jo(t){const e={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:e,programs:null,autoReset:!0,reset:function(){e.frame++,e.calls=0,e.triangles=0,e.points=0,e.lines=0},update:function(t,n,i){switch(e.calls++,n){case 4:e.triangles+=i*(t/3);break;case 1:e.lines+=i*(t/2);break;case 3:e.lines+=i*(t-1);break;case 2:e.lines+=i*t;break;case 0:e.points+=i*t;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",n)}}}}function qo(t,e){return t[0]-e[0]}function Xo(t,e){return Math.abs(e[1])-Math.abs(t[1])}function Yo(t){const e={},n=new Float32Array(8),i=[];for(let t=0;t<8;t++)i[t]=[t,0];return{update:function(r,o,s,a){const c=r.morphTargetInfluences,l=void 0===c?0:c.length;let u=e[o.id];if(void 0===u){u=[];for(let t=0;t<l;t++)u[t]=[t,0];e[o.id]=u}for(let t=0;t<l;t++){const e=u[t];e[0]=t,e[1]=c[t]}u.sort(Xo);for(let t=0;t<8;t++)t<l&&u[t][1]?(i[t][0]=u[t][0],i[t][1]=u[t][1]):(i[t][0]=Number.MAX_SAFE_INTEGER,i[t][1]=0);i.sort(qo);const h=s.morphTargets&&o.morphAttributes.position,d=s.morphNormals&&o.morphAttributes.normal;let p=0;for(let t=0;t<8;t++){const e=i[t],r=e[0],s=e[1];r!==Number.MAX_SAFE_INTEGER&&s?(h&&o.getAttribute("morphTarget"+t)!==h[r]&&o.setAttribute("morphTarget"+t,h[r]),d&&o.getAttribute("morphNormal"+t)!==d[r]&&o.setAttribute("morphNormal"+t,d[r]),n[t]=s,p+=s):(h&&!0===o.hasAttribute("morphTarget"+t)&&o.deleteAttribute("morphTarget"+t),d&&!0===o.hasAttribute("morphNormal"+t)&&o.deleteAttribute("morphNormal"+t),n[t]=0)}const f=o.morphTargetsRelative?1:1-p;a.getUniforms().setValue(t,"morphTargetBaseInfluence",f),a.getUniforms().setValue(t,"morphTargetInfluences",n)}}}function Zo(t,e,n,i){let r=new WeakMap;return{update:function(t){const o=i.render.frame,s=t.geometry,a=e.get(t,s);return r.get(a)!==o&&(s.isGeometry&&a.updateFromObject(t),e.update(a),r.set(a,o)),t.isInstancedMesh&&(n.update(t.instanceMatrix,34962),null!==t.instanceColor&&n.update(t.instanceColor,34962)),a},dispose:function(){r=new WeakMap}}}function Jo(t=null,e=1,n=1,i=1){jn.call(this,null),this.image={data:t,width:e,height:n,depth:i},this.magFilter=ft,this.minFilter=ft,this.wrapR=dt,this.generateMipmaps=!1,this.flipY=!1,this.needsUpdate=!0}function Qo(t=null,e=1,n=1,i=1){jn.call(this,null),this.image={data:t,width:e,height:n,depth:i},this.magFilter=ft,this.minFilter=ft,this.wrapR=dt,this.generateMipmaps=!1,this.flipY=!1,this.needsUpdate=!0}Oo.physical={uniforms:vo([Oo.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new Fn(1,1)},clearcoatNormalMap:{value:null},sheen:{value:new yr(0)},transmission:{value:0},transmissionMap:{value:null}}]),vertexShader:Do.meshphysical_vert,fragmentShader:Do.meshphysical_frag},Jo.prototype=Object.create(jn.prototype),Jo.prototype.constructor=Jo,Jo.prototype.isDataTexture2DArray=!0,Qo.prototype=Object.create(jn.prototype),Qo.prototype.constructor=Qo,Qo.prototype.isDataTexture3D=!0;const Ko=new jn,$o=new Jo,ts=new Qo,es=new So,ns=[],is=[],rs=new Float32Array(16),os=new Float32Array(9),ss=new Float32Array(4);function as(t,e,n){const i=t[0];if(i<=0||i>0)return t;const r=e*n;let o=ns[r];if(void 0===o&&(o=new Float32Array(r),ns[r]=o),0!==e){i.toArray(o,0);for(let i=1,r=0;i!==e;++i)r+=n,t[i].toArray(o,r)}return o}function cs(t,e){if(t.length!==e.length)return!1;for(let n=0,i=t.length;n<i;n++)if(t[n]!==e[n])return!1;return!0}function ls(t,e){for(let n=0,i=e.length;n<i;n++)t[n]=e[n]}function us(t,e){let n=is[e];void 0===n&&(n=new Int32Array(e),is[e]=n);for(let i=0;i!==e;++i)n[i]=t.allocateTextureUnit();return n}function hs(t,e){const n=this.cache;n[0]!==e&&(t.uniform1f(this.addr,e),n[0]=e)}function ds(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y||(t.uniform2f(this.addr,e.x,e.y),n[0]=e.x,n[1]=e.y);else{if(cs(n,e))return;t.uniform2fv(this.addr,e),ls(n,e)}}function ps(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z||(t.uniform3f(this.addr,e.x,e.y,e.z),n[0]=e.x,n[1]=e.y,n[2]=e.z);else if(void 0!==e.r)n[0]===e.r&&n[1]===e.g&&n[2]===e.b||(t.uniform3f(this.addr,e.r,e.g,e.b),n[0]=e.r,n[1]=e.g,n[2]=e.b);else{if(cs(n,e))return;t.uniform3fv(this.addr,e),ls(n,e)}}function fs(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z&&n[3]===e.w||(t.uniform4f(this.addr,e.x,e.y,e.z,e.w),n[0]=e.x,n[1]=e.y,n[2]=e.z,n[3]=e.w);else{if(cs(n,e))return;t.uniform4fv(this.addr,e),ls(n,e)}}function ms(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(cs(n,e))return;t.uniformMatrix2fv(this.addr,!1,e),ls(n,e)}else{if(cs(n,i))return;ss.set(i),t.uniformMatrix2fv(this.addr,!1,ss),ls(n,i)}}function gs(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(cs(n,e))return;t.uniformMatrix3fv(this.addr,!1,e),ls(n,e)}else{if(cs(n,i))return;os.set(i),t.uniformMatrix3fv(this.addr,!1,os),ls(n,i)}}function vs(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(cs(n,e))return;t.uniformMatrix4fv(this.addr,!1,e),ls(n,e)}else{if(cs(n,i))return;rs.set(i),t.uniformMatrix4fv(this.addr,!1,rs),ls(n,i)}}function ys(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.safeSetTexture2D(e||Ko,r)}function xs(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture2DArray(e||$o,r)}function _s(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture3D(e||ts,r)}function bs(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.safeSetTextureCube(e||es,r)}function ws(t,e){const n=this.cache;n[0]!==e&&(t.uniform1i(this.addr,e),n[0]=e)}function Ms(t,e){const n=this.cache;cs(n,e)||(t.uniform2iv(this.addr,e),ls(n,e))}function Ss(t,e){const n=this.cache;cs(n,e)||(t.uniform3iv(this.addr,e),ls(n,e))}function Ts(t,e){const n=this.cache;cs(n,e)||(t.uniform4iv(this.addr,e),ls(n,e))}function Es(t,e){const n=this.cache;n[0]!==e&&(t.uniform1ui(this.addr,e),n[0]=e)}function As(t,e){t.uniform1fv(this.addr,e)}function Ls(t,e){t.uniform1iv(this.addr,e)}function Rs(t,e){t.uniform2iv(this.addr,e)}function Cs(t,e){t.uniform3iv(this.addr,e)}function Ps(t,e){t.uniform4iv(this.addr,e)}function Is(t,e){const n=as(e,this.size,2);t.uniform2fv(this.addr,n)}function Ds(t,e){const n=as(e,this.size,3);t.uniform3fv(this.addr,n)}function Ns(t,e){const n=as(e,this.size,4);t.uniform4fv(this.addr,n)}function Os(t,e){const n=as(e,this.size,4);t.uniformMatrix2fv(this.addr,!1,n)}function Bs(t,e){const n=as(e,this.size,9);t.uniformMatrix3fv(this.addr,!1,n)}function zs(t,e){const n=as(e,this.size,16);t.uniformMatrix4fv(this.addr,!1,n)}function Us(t,e,n){const i=e.length,r=us(n,i);t.uniform1iv(this.addr,r);for(let t=0;t!==i;++t)n.safeSetTexture2D(e[t]||Ko,r[t])}function Gs(t,e,n){const i=e.length,r=us(n,i);t.uniform1iv(this.addr,r);for(let t=0;t!==i;++t)n.safeSetTextureCube(e[t]||es,r[t])}function Fs(t,e,n){this.id=t,this.addr=n,this.cache=[],this.setValue=function(t){switch(t){case 5126:return hs;case 35664:return ds;case 35665:return ps;case 35666:return fs;case 35674:return ms;case 35675:return gs;case 35676:return vs;case 5124:case 35670:return ws;case 35667:case 35671:return Ms;case 35668:case 35672:return Ss;case 35669:case 35673:return Ts;case 5125:return Es;case 35678:case 36198:case 36298:case 36306:case 35682:return ys;case 35679:case 36299:case 36307:return _s;case 35680:case 36300:case 36308:case 36293:return bs;case 36289:case 36303:case 36311:case 36292:return xs}}(e.type)}function Hs(t,e,n){this.id=t,this.addr=n,this.cache=[],this.size=e.size,this.setValue=function(t){switch(t){case 5126:return As;case 35664:return Is;case 35665:return Ds;case 35666:return Ns;case 35674:return Os;case 35675:return Bs;case 35676:return zs;case 5124:case 35670:return Ls;case 35667:case 35671:return Rs;case 35668:case 35672:return Cs;case 35669:case 35673:return Ps;case 35678:case 36198:case 36298:case 36306:case 35682:return Us;case 35680:case 36300:case 36308:case 36293:return Gs}}(e.type)}function ks(t){this.id=t,this.seq=[],this.map={}}Hs.prototype.updateCache=function(t){const e=this.cache;t instanceof Float32Array&&e.length!==t.length&&(this.cache=new Float32Array(t.length)),ls(e,t)},ks.prototype.setValue=function(t,e,n){const i=this.seq;for(let r=0,o=i.length;r!==o;++r){const o=i[r];o.setValue(t,e[o.id],n)}};const Vs=/([\w\d_]+)(\])?(\[|\.)?/g;function Ws(t,e){t.seq.push(e),t.map[e.id]=e}function js(t,e,n){const i=t.name,r=i.length;for(Vs.lastIndex=0;;){const o=Vs.exec(i),s=Vs.lastIndex;let a=o[1];const c="]"===o[2],l=o[3];if(c&&(a|=0),void 0===l||"["===l&&s+2===r){Ws(n,void 0===l?new Fs(a,t,e):new Hs(a,t,e));break}{let t=n.map[a];void 0===t&&(t=new ks(a),Ws(n,t)),n=t}}}function qs(t,e){this.seq=[],this.map={};const n=t.getProgramParameter(e,35718);for(let i=0;i<n;++i){const n=t.getActiveUniform(e,i);js(n,t.getUniformLocation(e,n.name),this)}}function Xs(t,e,n){const i=t.createShader(e);return t.shaderSource(i,n),t.compileShader(i),i}qs.prototype.setValue=function(t,e,n,i){const r=this.map[e];void 0!==r&&r.setValue(t,n,i)},qs.prototype.setOptional=function(t,e,n){const i=e[n];void 0!==i&&this.setValue(t,n,i)},qs.upload=function(t,e,n,i){for(let r=0,o=e.length;r!==o;++r){const o=e[r],s=n[o.id];!1!==s.needsUpdate&&o.setValue(t,s.value,i)}},qs.seqWithValue=function(t,e){const n=[];for(let i=0,r=t.length;i!==r;++i){const r=t[i];r.id in e&&n.push(r)}return n};let Ys=0;function Zs(t){switch(t){case Je:return["Linear","( value )"];case Qe:return["sRGB","( value )"];case $e:return["RGBE","( value )"];case en:return["RGBM","( value, 7.0 )"];case nn:return["RGBM","( value, 16.0 )"];case rn:return["RGBD","( value, 256.0 )"];case Ke:return["Gamma","( value, float( GAMMA_FACTOR ) )"];case tn:return["LogLuv","( value )"];default:return console.warn("THREE.WebGLProgram: Unsupported encoding:",t),["Linear","( value )"]}}function Js(t,e,n){const i=t.getShaderParameter(e,35713),r=t.getShaderInfoLog(e).trim();return i&&""===r?"":"THREE.WebGLShader: gl.getShaderInfoLog() "+n+"\n"+r+function(t){const e=t.split("\n");for(let t=0;t<e.length;t++)e[t]=t+1+": "+e[t];return e.join("\n")}(t.getShaderSource(e))}function Qs(t,e){const n=Zs(e);return"vec4 "+t+"( vec4 value ) { return "+n[0]+"ToLinear"+n[1]+"; }"}function Ks(t,e){const n=Zs(e);return"vec4 "+t+"( vec4 value ) { return LinearTo"+n[0]+n[1]+"; }"}function $s(t,e){let n;switch(e){case $:n="Linear";break;case tt:n="Reinhard";break;case et:n="OptimizedCineon";break;case nt:n="ACESFilmic";break;case it:n="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),n="Linear"}return"vec3 "+t+"( vec3 color ) { return "+n+"ToneMapping( color ); }"}function ta(t){return""!==t}function ea(t,e){return t.replace(/NUM_DIR_LIGHTS/g,e.numDirLights).replace(/NUM_SPOT_LIGHTS/g,e.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,e.numPointLights).replace(/NUM_HEMI_LIGHTS/g,e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g,e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,e.numPointLightShadows)}function na(t,e){return t.replace(/NUM_CLIPPING_PLANES/g,e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,e.numClippingPlanes-e.numClipIntersection)}const ia=/^[ \t]*#include +<([\w\d./]+)>/gm;function ra(t){return t.replace(ia,oa)}function oa(t,e){const n=Do[e];if(void 0===n)throw new Error("Can not resolve #include <"+e+">");return ra(n)}const sa=/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,aa=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function ca(t){return t.replace(aa,ua).replace(sa,la)}function la(t,e,n,i){return console.warn("WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead."),ua(0,e,n,i)}function ua(t,e,n,i){let r="";for(let t=parseInt(e);t<parseInt(n);t++)r+=i.replace(/\[\s*i\s*\]/g,"[ "+t+" ]").replace(/UNROLLED_LOOP_INDEX/g,t);return r}function ha(t){let e="precision "+t.precision+" float;\nprecision "+t.precision+" int;";return"highp"===t.precision?e+="\n#define HIGH_PRECISION":"mediump"===t.precision?e+="\n#define MEDIUM_PRECISION":"lowp"===t.precision&&(e+="\n#define LOW_PRECISION"),e}function da(t,e,n,i){const r=t.getContext(),o=n.defines;let s=n.vertexShader,a=n.fragmentShader;const c=function(t){let e="SHADOWMAP_TYPE_BASIC";return t.shadowMapType===h?e="SHADOWMAP_TYPE_PCF":t.shadowMapType===d?e="SHADOWMAP_TYPE_PCF_SOFT":t.shadowMapType===p&&(e="SHADOWMAP_TYPE_VSM"),e}(n),l=function(t){let e="ENVMAP_TYPE_CUBE";if(t.envMap)switch(t.envMapMode){case ot:case st:e="ENVMAP_TYPE_CUBE";break;case lt:case ut:e="ENVMAP_TYPE_CUBE_UV"}return e}(n),u=function(t){let e="ENVMAP_MODE_REFLECTION";if(t.envMap)switch(t.envMapMode){case st:case ut:e="ENVMAP_MODE_REFRACTION"}return e}(n),f=function(t){let e="ENVMAP_BLENDING_NONE";if(t.envMap)switch(t.combine){case Z:e="ENVMAP_BLENDING_MULTIPLY";break;case J:e="ENVMAP_BLENDING_MIX";break;case Q:e="ENVMAP_BLENDING_ADD"}return e}(n),m=t.gammaFactor>0?t.gammaFactor:1,g=n.isWebGL2?"":function(t){return[t.extensionDerivatives||t.envMapCubeUV||t.bumpMap||t.tangentSpaceNormalMap||t.clearcoatNormalMap||t.flatShading||"physical"===t.shaderID?"#extension GL_OES_standard_derivatives : enable":"",(t.extensionFragDepth||t.logarithmicDepthBuffer)&&t.rendererExtensionFragDepth?"#extension GL_EXT_frag_depth : enable":"",t.extensionDrawBuffers&&t.rendererExtensionDrawBuffers?"#extension GL_EXT_draw_buffers : require":"",(t.extensionShaderTextureLOD||t.envMap)&&t.rendererExtensionShaderTextureLod?"#extension GL_EXT_shader_texture_lod : enable":""].filter(ta).join("\n")}(n),v=function(t){const e=[];for(const n in t){const i=t[n];!1!==i&&e.push("#define "+n+" "+i)}return e.join("\n")}(o),y=r.createProgram();let x,_,b=n.glslVersion?"#version "+n.glslVersion+"\n":"";n.isRawShaderMaterial?(x=[v].filter(ta).join("\n"),x.length>0&&(x+="\n"),_=[g,v].filter(ta).join("\n"),_.length>0&&(_+="\n")):(x=[ha(n),"#define SHADER_NAME "+n.shaderName,v,n.instancing?"#define USE_INSTANCING":"",n.instancingColor?"#define USE_INSTANCING_COLOR":"",n.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+m,"#define MAX_BONES "+n.maxBones,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+u:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMap&&n.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",n.normalMap&&n.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.displacementMap&&n.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.vertexTangents?"#define USE_TANGENT":"",n.vertexColors?"#define USE_COLOR":"",n.vertexUvs?"#define USE_UV":"",n.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",n.flatShading?"#define FLAT_SHADED":"",n.skinning?"#define USE_SKINNING":"",n.useVertexTexture?"#define BONE_TEXTURE":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.morphNormals&&!1===n.flatShading?"#define USE_MORPHNORMALS":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+c:"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING","\tattribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR","\tattribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT","\tattribute vec4 tangent;","#endif","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(ta).join("\n"),_=[g,ha(n),"#define SHADER_NAME "+n.shaderName,v,n.alphaTest?"#define ALPHATEST "+n.alphaTest+(n.alphaTest%1?"":".0"):"","#define GAMMA_FACTOR "+m,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.matcap?"#define USE_MATCAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+l:"",n.envMap?"#define "+u:"",n.envMap?"#define "+f:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMap&&n.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",n.normalMap&&n.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.sheen?"#define USE_SHEEN":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.vertexTangents?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor?"#define USE_COLOR":"",n.vertexUvs?"#define USE_UV":"",n.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+c:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(n.extensionShaderTextureLOD||n.envMap)&&n.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",n.toneMapping!==K?"#define TONE_MAPPING":"",n.toneMapping!==K?Do.tonemapping_pars_fragment:"",n.toneMapping!==K?$s("toneMapping",n.toneMapping):"",n.dithering?"#define DITHERING":"",Do.encodings_pars_fragment,n.map?Qs("mapTexelToLinear",n.mapEncoding):"",n.matcap?Qs("matcapTexelToLinear",n.matcapEncoding):"",n.envMap?Qs("envMapTexelToLinear",n.envMapEncoding):"",n.emissiveMap?Qs("emissiveMapTexelToLinear",n.emissiveMapEncoding):"",n.lightMap?Qs("lightMapTexelToLinear",n.lightMapEncoding):"",Ks("linearToOutputTexel",n.outputEncoding),n.depthPacking?"#define DEPTH_PACKING "+n.depthPacking:"","\n"].filter(ta).join("\n")),s=ra(s),s=ea(s,n),s=na(s,n),a=ra(a),a=ea(a,n),a=na(a,n),s=ca(s),a=ca(a),n.isWebGL2&&!0!==n.isRawShaderMaterial&&(b="#version 300 es\n",x=["#define attribute in","#define varying out","#define texture2D texture"].join("\n")+"\n"+x,_=["#define varying in",n.glslVersion===On?"":"out highp vec4 pc_fragColor;",n.glslVersion===On?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+_);const w=b+_+a,M=Xs(r,35633,b+x+s),S=Xs(r,35632,w);if(r.attachShader(y,M),r.attachShader(y,S),void 0!==n.index0AttributeName?r.bindAttribLocation(y,0,n.index0AttributeName):!0===n.morphTargets&&r.bindAttribLocation(y,0,"position"),r.linkProgram(y),t.debug.checkShaderErrors){const t=r.getProgramInfoLog(y).trim(),e=r.getShaderInfoLog(M).trim(),n=r.getShaderInfoLog(S).trim();let i=!0,o=!0;if(!1===r.getProgramParameter(y,35714)){i=!1;const e=Js(r,M,"vertex"),n=Js(r,S,"fragment");console.error("THREE.WebGLProgram: shader error: ",r.getError(),"35715",r.getProgramParameter(y,35715),"gl.getProgramInfoLog",t,e,n)}else""!==t?console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",t):""!==e&&""!==n||(o=!1);o&&(this.diagnostics={runnable:i,programLog:t,vertexShader:{log:e,prefix:x},fragmentShader:{log:n,prefix:_}})}let T,E;return r.deleteShader(M),r.deleteShader(S),this.getUniforms=function(){return void 0===T&&(T=new qs(r,y)),T},this.getAttributes=function(){return void 0===E&&(E=function(t,e){const n={},i=t.getProgramParameter(e,35721);for(let r=0;r<i;r++){const i=t.getActiveAttrib(e,r).name;n[i]=t.getAttribLocation(e,i)}return n}(r,y)),E},this.destroy=function(){i.releaseStatesOfProgram(this),r.deleteProgram(y),this.program=void 0},this.name=n.shaderName,this.id=Ys++,this.cacheKey=e,this.usedTimes=1,this.program=y,this.vertexShader=M,this.fragmentShader=S,this}function pa(t,e,n,i,r,o){const s=[],a=i.isWebGL2,c=i.logarithmicDepthBuffer,l=i.floatVertexTextures,u=i.maxVertexUniforms,h=i.vertexTextures;let d=i.precision;const p={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"},f=["precision","isWebGL2","supportsVertexTextures","outputEncoding","instancing","instancingColor","map","mapEncoding","matcap","matcapEncoding","envMap","envMapMode","envMapEncoding","envMapCubeUV","lightMap","lightMapEncoding","aoMap","emissiveMap","emissiveMapEncoding","bumpMap","normalMap","objectSpaceNormalMap","tangentSpaceNormalMap","clearcoatMap","clearcoatRoughnessMap","clearcoatNormalMap","displacementMap","specularMap","roughnessMap","metalnessMap","gradientMap","alphaMap","combine","vertexColors","vertexTangents","vertexUvs","uvsVertexOnly","fog","useFog","fogExp2","flatShading","sizeAttenuation","logarithmicDepthBuffer","skinning","maxBones","useVertexTexture","morphTargets","morphNormals","maxMorphTargets","maxMorphNormals","premultipliedAlpha","numDirLights","numPointLights","numSpotLights","numHemiLights","numRectAreaLights","numDirLightShadows","numPointLightShadows","numSpotLightShadows","shadowMapEnabled","shadowMapType","toneMapping","physicallyCorrectLights","alphaTest","doubleSided","flipSided","numClippingPlanes","numClipIntersection","depthPacking","dithering","sheen","transmissionMap"];function v(t){let e;return t?t.isTexture?e=t.encoding:t.isWebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),e=t.texture.encoding):e=Je,e}return{getParameters:function(r,s,f,y,x){const _=y.fog,b=r.isMeshStandardMaterial?y.environment:null,w=e.get(r.envMap||b),M=p[r.type],S=x.isSkinnedMesh?function(t){const e=t.skeleton.bones;if(l)return 1024;{const t=u,n=Math.floor((t-20)/4),i=Math.min(n,e.length);return i<e.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+e.length+" bones. This GPU supports "+i+"."),0):i}}(x):0;let T,E;if(null!==r.precision&&(d=i.getMaxPrecision(r.precision),d!==r.precision&&console.warn("THREE.WebGLProgram.getParameters:",r.precision,"not supported, using",d,"instead.")),M){const t=Oo[M];T=t.vertexShader,E=t.fragmentShader}else T=r.vertexShader,E=r.fragmentShader;const A=t.getRenderTarget();return{isWebGL2:a,shaderID:M,shaderName:r.type,vertexShader:T,fragmentShader:E,defines:r.defines,isRawShaderMaterial:!0===r.isRawShaderMaterial,glslVersion:r.glslVersion,precision:d,instancing:!0===x.isInstancedMesh,instancingColor:!0===x.isInstancedMesh&&null!==x.instanceColor,supportsVertexTextures:h,outputEncoding:null!==A?v(A.texture):t.outputEncoding,map:!!r.map,mapEncoding:v(r.map),matcap:!!r.matcap,matcapEncoding:v(r.matcap),envMap:!!w,envMapMode:w&&w.mapping,envMapEncoding:v(w),envMapCubeUV:!!w&&(w.mapping===lt||w.mapping===ut),lightMap:!!r.lightMap,lightMapEncoding:v(r.lightMap),aoMap:!!r.aoMap,emissiveMap:!!r.emissiveMap,emissiveMapEncoding:v(r.emissiveMap),bumpMap:!!r.bumpMap,normalMap:!!r.normalMap,objectSpaceNormalMap:r.normalMapType===cn,tangentSpaceNormalMap:r.normalMapType===an,clearcoatMap:!!r.clearcoatMap,clearcoatRoughnessMap:!!r.clearcoatRoughnessMap,clearcoatNormalMap:!!r.clearcoatNormalMap,displacementMap:!!r.displacementMap,roughnessMap:!!r.roughnessMap,metalnessMap:!!r.metalnessMap,specularMap:!!r.specularMap,alphaMap:!!r.alphaMap,gradientMap:!!r.gradientMap,sheen:!!r.sheen,transmissionMap:!!r.transmissionMap,combine:r.combine,vertexTangents:r.normalMap&&r.vertexTangents,vertexColors:r.vertexColors,vertexUvs:!!(r.map||r.bumpMap||r.normalMap||r.specularMap||r.alphaMap||r.emissiveMap||r.roughnessMap||r.metalnessMap||r.clearcoatMap||r.clearcoatRoughnessMap||r.clearcoatNormalMap||r.displacementMap||r.transmissionMap),uvsVertexOnly:!(r.map||r.bumpMap||r.normalMap||r.specularMap||r.alphaMap||r.emissiveMap||r.roughnessMap||r.metalnessMap||r.clearcoatNormalMap||r.transmissionMap||!r.displacementMap),fog:!!_,useFog:r.fog,fogExp2:_&&_.isFogExp2,flatShading:r.flatShading,sizeAttenuation:r.sizeAttenuation,logarithmicDepthBuffer:c,skinning:r.skinning&&S>0,maxBones:S,useVertexTexture:l,morphTargets:r.morphTargets,morphNormals:r.morphNormals,maxMorphTargets:t.maxMorphTargets,maxMorphNormals:t.maxMorphNormals,numDirLights:s.directional.length,numPointLights:s.point.length,numSpotLights:s.spot.length,numRectAreaLights:s.rectArea.length,numHemiLights:s.hemi.length,numDirLightShadows:s.directionalShadowMap.length,numPointLightShadows:s.pointShadowMap.length,numSpotLightShadows:s.spotShadowMap.length,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:r.dithering,shadowMapEnabled:t.shadowMap.enabled&&f.length>0,shadowMapType:t.shadowMap.type,toneMapping:r.toneMapped?t.toneMapping:K,physicallyCorrectLights:t.physicallyCorrectLights,premultipliedAlpha:r.premultipliedAlpha,alphaTest:r.alphaTest,doubleSided:r.side===g,flipSided:r.side===m,depthPacking:void 0!==r.depthPacking&&r.depthPacking,index0AttributeName:r.index0AttributeName,extensionDerivatives:r.extensions&&r.extensions.derivatives,extensionFragDepth:r.extensions&&r.extensions.fragDepth,extensionDrawBuffers:r.extensions&&r.extensions.drawBuffers,extensionShaderTextureLOD:r.extensions&&r.extensions.shaderTextureLOD,rendererExtensionFragDepth:a||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:a||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:a||n.has("EXT_shader_texture_lod"),customProgramCacheKey:r.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t<f.length;t++)n.push(e[f[t]]);n.push(t.outputEncoding),n.push(t.gammaFactor)}return n.push(e.customProgramCacheKey),n.join()},getUniforms:function(t){const e=p[t.type];let n;if(e){const t=Oo[e];n=yo.clone(t.uniforms)}else n=t.uniforms;return n},acquireProgram:function(e,n){let i;for(let t=0,e=s.length;t<e;t++){const e=s[t];if(e.cacheKey===n){i=e,++i.usedTimes;break}}return void 0===i&&(i=new da(t,n,e,r),s.push(i)),i},releaseProgram:function(t){if(0==--t.usedTimes){const e=s.indexOf(t);s[e]=s[s.length-1],s.pop(),t.destroy()}},programs:s}}function fa(){let t=new WeakMap;return{get:function(e){let n=t.get(e);return void 0===n&&(n={},t.set(e,n)),n},remove:function(e){t.delete(e)},update:function(e,n,i){t.get(e)[n]=i},dispose:function(){t=new WeakMap}}}function ma(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.program!==e.program?t.program.id-e.program.id:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function ga(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function va(t){const e=[];let n=0;const i=[],r=[],o={id:-1};function s(i,r,s,a,c,l){let u=e[n];const h=t.get(s);return void 0===u?(u={id:i.id,object:i,geometry:r,material:s,program:h.program||o,groupOrder:a,renderOrder:i.renderOrder,z:c,group:l},e[n]=u):(u.id=i.id,u.object=i,u.geometry=r,u.material=s,u.program=h.program||o,u.groupOrder=a,u.renderOrder=i.renderOrder,u.z=c,u.group=l),n++,u}return{opaque:i,transparent:r,init:function(){n=0,i.length=0,r.length=0},push:function(t,e,n,o,a,c){const l=s(t,e,n,o,a,c);(!0===n.transparent?r:i).push(l)},unshift:function(t,e,n,o,a,c){const l=s(t,e,n,o,a,c);(!0===n.transparent?r:i).unshift(l)},finish:function(){for(let t=n,i=e.length;t<i;t++){const n=e[t];if(null===n.id)break;n.id=null,n.object=null,n.geometry=null,n.material=null,n.program=null,n.group=null}},sort:function(t,e){i.length>1&&i.sort(t||ma),r.length>1&&r.sort(e||ga)}}}function ya(t){let e=new WeakMap;return{get:function(n,i){const r=e.get(n);let o;return void 0===r?(o=new va(t),e.set(n,new WeakMap),e.get(n).set(i,o)):(o=r.get(i),void 0===o&&(o=new va(t),r.set(i,o))),o},dispose:function(){e=new WeakMap}}}function xa(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new Qn,color:new yr};break;case"SpotLight":n={position:new Qn,direction:new Qn,color:new yr,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new Qn,color:new yr,distance:0,decay:0};break;case"HemisphereLight":n={direction:new Qn,skyColor:new yr,groundColor:new yr};break;case"RectAreaLight":n={color:new yr,position:new Qn,halfWidth:new Qn,halfHeight:new Qn}}return t[e.id]=n,n}}}let _a=0;function ba(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function wa(t,e){const n=new xa,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Fn};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Fn,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let t=0;t<9;t++)r.probe.push(new Qn);const o=new Qn,s=new Ti,a=new Ti;return{setup:function(c,l,u){let h=0,d=0,p=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let f=0,m=0,g=0,v=0,y=0,x=0,_=0,b=0;const w=u.matrixWorldInverse;c.sort(ba);for(let t=0,e=c.length;t<e;t++){const e=c[t],l=e.color,u=e.intensity,M=e.distance,S=e.shadow&&e.shadow.map?e.shadow.map.texture:null;if(e.isAmbientLight)h+=l.r*u,d+=l.g*u,p+=l.b*u;else if(e.isLightProbe)for(let t=0;t<9;t++)r.probe[t].addScaledVector(e.sh.coefficients[t],u);else if(e.isDirectionalLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),t.direction.setFromMatrixPosition(e.matrixWorld),o.setFromMatrixPosition(e.target.matrixWorld),t.direction.sub(o),t.direction.transformDirection(w),e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.directionalShadow[f]=n,r.directionalShadowMap[f]=S,r.directionalShadowMatrix[f]=e.shadow.matrix,x++}r.directional[f]=t,f++}else if(e.isSpotLight){const t=n.get(e);if(t.position.setFromMatrixPosition(e.matrixWorld),t.position.applyMatrix4(w),t.color.copy(l).multiplyScalar(u),t.distance=M,t.direction.setFromMatrixPosition(e.matrixWorld),o.setFromMatrixPosition(e.target.matrixWorld),t.direction.sub(o),t.direction.transformDirection(w),t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.spotShadow[g]=n,r.spotShadowMap[g]=S,r.spotShadowMatrix[g]=e.shadow.matrix,b++}r.spot[g]=t,g++}else if(e.isRectAreaLight){const t=n.get(e);t.color.copy(l).multiplyScalar(u),t.position.setFromMatrixPosition(e.matrixWorld),t.position.applyMatrix4(w),a.identity(),s.copy(e.matrixWorld),s.premultiply(w),a.extractRotation(s),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),t.halfWidth.applyMatrix4(a),t.halfHeight.applyMatrix4(a),r.rectArea[v]=t,v++}else if(e.isPointLight){const t=n.get(e);if(t.position.setFromMatrixPosition(e.matrixWorld),t.position.applyMatrix4(w),t.color.copy(e.color).multiplyScalar(e.intensity),t.distance=e.distance,t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,n.shadowCameraNear=t.camera.near,n.shadowCameraFar=t.camera.far,r.pointShadow[m]=n,r.pointShadowMap[m]=S,r.pointShadowMatrix[m]=e.shadow.matrix,_++}r.point[m]=t,m++}else if(e.isHemisphereLight){const t=n.get(e);t.direction.setFromMatrixPosition(e.matrixWorld),t.direction.transformDirection(w),t.direction.normalize(),t.skyColor.copy(e.color).multiplyScalar(u),t.groundColor.copy(e.groundColor).multiplyScalar(u),r.hemi[y]=t,y++}}v>0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=No.LTC_FLOAT_1,r.rectAreaLTC2=No.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=No.LTC_HALF_1,r.rectAreaLTC2=No.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=h,r.ambient[1]=d,r.ambient[2]=p;const M=r.hash;M.directionalLength===f&&M.pointLength===m&&M.spotLength===g&&M.rectAreaLength===v&&M.hemiLength===y&&M.numDirectionalShadows===x&&M.numPointShadows===_&&M.numSpotShadows===b||(r.directional.length=f,r.spot.length=g,r.rectArea.length=v,r.point.length=m,r.hemi.length=y,r.directionalShadow.length=x,r.directionalShadowMap.length=x,r.pointShadow.length=_,r.pointShadowMap.length=_,r.spotShadow.length=b,r.spotShadowMap.length=b,r.directionalShadowMatrix.length=x,r.pointShadowMatrix.length=_,r.spotShadowMatrix.length=b,M.directionalLength=f,M.pointLength=m,M.spotLength=g,M.rectAreaLength=v,M.hemiLength=y,M.numDirectionalShadows=x,M.numPointShadows=_,M.numSpotShadows=b,r.version=_a++)},state:r}}function Ma(t,e){const n=new wa(t,e),i=[],r=[];return{init:function(){i.length=0,r.length=0},state:{lightsArray:i,shadowsArray:r,lights:n},setupLights:function(t){n.setup(i,r,t)},pushLight:function(t){i.push(t)},pushShadow:function(t){r.push(t)}}}function Sa(t,e){let n=new WeakMap;return{get:function(i,r){let o;return!1===n.has(i)?(o=new Ma(t,e),n.set(i,new WeakMap),n.get(i).set(r,o)):!1===n.get(i).has(r)?(o=new Ma(t,e),n.get(i).set(r,o)):o=n.get(i).get(r),o},dispose:function(){n=new WeakMap}}}function Ta(t){br.call(this),this.type="MeshDepthMaterial",this.depthPacking=on,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}function Ea(t){br.call(this),this.type="MeshDistanceMaterial",this.referencePosition=new Qn,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}function Aa(t,e,n){let i=new Ro;const r=new Fn,o=new Fn,s=new Xn,a=[],c=[],l={},u={0:m,1:f,2:g},d=new xo({defines:{SAMPLE_RATE:2/8,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new Fn},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),v=d.clone();v.defines.HORIZONAL_PASS=1;const y=new Xr;y.setAttribute("position",new Tr(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const _=new ho(y,d),b=this;function w(n,i){const r=e.update(_);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,_,null),v.uniforms.shadow_pass.value=n.mapPass.texture,v.uniforms.resolution.value=n.mapSize,v.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,v,_,null)}function M(t,e,n){const i=t<<0|e<<1|n<<2;let r=a[i];return void 0===r&&(r=new Ta({depthPacking:sn,morphTargets:t,skinning:e}),a[i]=r),r}function S(t,e,n){const i=t<<0|e<<1|n<<2;let r=c[i];return void 0===r&&(r=new Ea({morphTargets:t,skinning:e}),c[i]=r),r}function T(e,n,i,r,o,s,a){let c=null,h=M,d=e.customDepthMaterial;if(!0===r.isPointLight&&(h=S,d=e.customDistanceMaterial),void 0===d){let t=!1;!0===i.morphTargets&&(t=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);let r=!1;!0===e.isSkinnedMesh&&(!0===i.skinning?r=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e)),c=h(t,r,!0===e.isInstancedMesh)}else c=d;if(t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length){const t=c.uuid,e=i.uuid;let n=l[t];void 0===n&&(n={},l[t]=n);let r=n[e];void 0===r&&(r=c.clone(),n[e]=r),c=r}return c.visible=i.visible,c.wireframe=i.wireframe,c.side=a===p?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:u[i.side],c.clipShadows=i.clipShadows,c.clippingPlanes=i.clippingPlanes,c.clipIntersection=i.clipIntersection,c.wireframeLinewidth=i.wireframeLinewidth,c.linewidth=i.linewidth,!0===r.isPointLight&&!0===c.isMeshDistanceMaterial&&(c.referencePosition.setFromMatrixPosition(r.matrixWorld),c.nearDistance=o,c.farDistance=s),c}function E(n,r,o,s,a){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&a===p)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(o.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let c=0,l=e.length;c<l;c++){const l=e[c],u=r[l.materialIndex];if(u&&u.visible){const e=T(n,i,u,s,o.near,o.far,a);t.renderBufferDirect(o,null,i,e,n,l)}}}else if(r.visible){const e=T(n,i,r,s,o.near,o.far,a);t.renderBufferDirect(o,null,i,e,n,null)}}const c=n.children;for(let t=0,e=c.length;t<e;t++)E(c[t],r,o,s,a)}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=h,this.render=function(e,a,c){if(!1===b.enabled)return;if(!1===b.autoUpdate&&!1===b.needsUpdate)return;if(0===e.length)return;const l=t.getRenderTarget(),u=t.getActiveCubeFace(),h=t.getActiveMipmapLevel(),d=t.state;d.setBlending(x),d.buffers.color.setClear(1,1,1,1),d.buffers.depth.setTest(!0),d.setScissorTest(!1);for(let l=0,u=e.length;l<u;l++){const u=e[l],h=u.shadow;if(void 0===h){console.warn("THREE.WebGLShadowMap:",u,"has no shadow.");continue}if(!1===h.autoUpdate&&!1===h.needsUpdate)continue;r.copy(h.mapSize);const f=h.getFrameExtents();if(r.multiply(f),o.copy(h.mapSize),(r.x>n||r.y>n)&&(r.x>n&&(o.x=Math.floor(n/f.x),r.x=o.x*f.x,h.mapSize.x=o.x),r.y>n&&(o.y=Math.floor(n/f.y),r.y=o.y*f.y,h.mapSize.y=o.y)),null===h.map&&!h.isPointLightShadow&&this.type===p){const t={minFilter:xt,magFilter:xt,format:Ut};h.map=new Yn(r.x,r.y,t),h.map.texture.name=u.name+".shadowMap",h.mapPass=new Yn(r.x,r.y,t),h.camera.updateProjectionMatrix()}if(null===h.map){const t={minFilter:ft,magFilter:ft,format:Ut};h.map=new Yn(r.x,r.y,t),h.map.texture.name=u.name+".shadowMap",h.camera.updateProjectionMatrix()}t.setRenderTarget(h.map),t.clear();const m=h.getViewportCount();for(let t=0;t<m;t++){const e=h.getViewport(t);s.set(o.x*e.x,o.y*e.y,o.x*e.z,o.y*e.w),d.viewport(s),h.updateMatrices(u,t),i=h.getFrustum(),E(a,c,h.camera,u,this.type)}h.isPointLightShadow||this.type!==p||w(h,c),h.needsUpdate=!1}b.needsUpdate=!1,t.setRenderTarget(l,u,h)}}function La(t,e,n){const i=n.isWebGL2,r=new function(){let e=!1;const n=new Xn;let i=null;const r=new Xn(0,0,0,0);return{setMask:function(n){i===n||e||(t.colorMask(n,n,n,n),i=n)},setLocked:function(t){e=t},setClear:function(e,i,o,s,a){!0===a&&(e*=s,i*=s,o*=s),n.set(e,i,o,s),!1===r.equals(n)&&(t.clearColor(e,i,o,s),r.copy(n))},reset:function(){e=!1,i=null,r.set(-1,0,0,0)}}},o=new function(){let e=!1,n=null,i=null,r=null;return{setTest:function(t){t?ft(2929):mt(2929)},setMask:function(i){n===i||e||(t.depthMask(i),n=i)},setFunc:function(e){if(i!==e){if(e)switch(e){case H:t.depthFunc(512);break;case k:t.depthFunc(519);break;case V:t.depthFunc(513);break;case W:t.depthFunc(515);break;case j:t.depthFunc(514);break;case q:t.depthFunc(518);break;case X:t.depthFunc(516);break;case Y:t.depthFunc(517);break;default:t.depthFunc(515)}else t.depthFunc(515);i=e}},setLocked:function(t){e=t},setClear:function(e){r!==e&&(t.clearDepth(e),r=e)},reset:function(){e=!1,n=null,i=null,r=null}}},l=new function(){let e=!1,n=null,i=null,r=null,o=null,s=null,a=null,c=null,l=null;return{setTest:function(t){e||(t?ft(2960):mt(2960))},setMask:function(i){n===i||e||(t.stencilMask(i),n=i)},setFunc:function(e,n,s){i===e&&r===n&&o===s||(t.stencilFunc(e,n,s),i=e,r=n,o=s)},setOp:function(e,n,i){s===e&&a===n&&c===i||(t.stencilOp(e,n,i),s=e,a=n,c=i)},setLocked:function(t){e=t},setClear:function(e){l!==e&&(t.clearStencil(e),l=e)},reset:function(){e=!1,n=null,i=null,r=null,o=null,s=null,a=null,c=null,l=null}}};let u={},h=null,d=null,p=null,f=null,v=null,y=null,Z=null,J=null,Q=null,K=!1,$=null,tt=null,et=null,nt=null,it=null;const rt=t.getParameter(35661);let ot=!1,st=0;const at=t.getParameter(7938);-1!==at.indexOf("WebGL")?(st=parseFloat(/^WebGL\ ([0-9])/.exec(at)[1]),ot=st>=1):-1!==at.indexOf("OpenGL ES")&&(st=parseFloat(/^OpenGL\ ES\ ([0-9])/.exec(at)[1]),ot=st>=2);let ct=null,lt={};const ut=new Xn,ht=new Xn;function dt(e,n,i){const r=new Uint8Array(4),o=t.createTexture();t.bindTexture(e,o),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(let e=0;e<i;e++)t.texImage2D(n+e,0,6408,1,1,0,6408,5121,r);return o}const pt={};function ft(e){!0!==u[e]&&(t.enable(e),u[e]=!0)}function mt(e){!1!==u[e]&&(t.disable(e),u[e]=!1)}pt[3553]=dt(3553,3553,1),pt[34067]=dt(34067,34069,6),r.setClear(0,0,0,1),o.setClear(1),l.setClear(0),ft(2929),o.setFunc(W),xt(!1),_t(a),ft(2884),yt(x);const gt={[T]:32774,[E]:32778,[A]:32779};if(i)gt[L]=32775,gt[R]=32776;else{const t=e.get("EXT_blend_minmax");null!==t&&(gt[L]=t.MIN_EXT,gt[R]=t.MAX_EXT)}const vt={[C]:0,[P]:1,[I]:768,[N]:770,[F]:776,[U]:774,[B]:772,[D]:769,[O]:771,[G]:775,[z]:773};function yt(e,n,i,r,o,s,a,c){if(e!==x){if(d||(ft(3042),d=!0),e===S)o=o||n,s=s||i,a=a||r,n===f&&o===Z||(t.blendEquationSeparate(gt[n],gt[o]),f=n,Z=o),i===v&&r===y&&s===J&&a===Q||(t.blendFuncSeparate(vt[i],vt[r],vt[s],vt[a]),v=i,y=r,J=s,Q=a),p=e,K=null;else if(e!==p||c!==K){if(f===T&&Z===T||(t.blendEquation(32774),f=T,Z=T),c)switch(e){case _:t.blendFuncSeparate(1,771,1,771);break;case b:t.blendFunc(1,1);break;case w:t.blendFuncSeparate(0,0,769,771);break;case M:t.blendFuncSeparate(0,768,0,770);break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}else switch(e){case _:t.blendFuncSeparate(770,771,1,771);break;case b:t.blendFunc(770,1);break;case w:t.blendFunc(0,769);break;case M:t.blendFunc(0,768);break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}v=null,y=null,J=null,Q=null,p=e,K=c}}else d&&(mt(3042),d=!1)}function xt(e){$!==e&&(e?t.frontFace(2304):t.frontFace(2305),$=e)}function _t(e){e!==s?(ft(2884),e!==tt&&(e===a?t.cullFace(1029):e===c?t.cullFace(1028):t.cullFace(1032))):mt(2884),tt=e}function bt(e,n,i){e?(ft(32823),nt===n&&it===i||(t.polygonOffset(n,i),nt=n,it=i)):mt(32823)}function wt(e){void 0===e&&(e=33984+rt-1),ct!==e&&(t.activeTexture(e),ct=e)}return{buffers:{color:r,depth:o,stencil:l},enable:ft,disable:mt,useProgram:function(e){return h!==e&&(t.useProgram(e),h=e,!0)},setBlending:yt,setMaterial:function(t,e){t.side===g?mt(2884):ft(2884);let n=t.side===m;e&&(n=!n),xt(n),t.blending===_&&!1===t.transparent?yt(x):yt(t.blending,t.blendEquation,t.blendSrc,t.blendDst,t.blendEquationAlpha,t.blendSrcAlpha,t.blendDstAlpha,t.premultipliedAlpha),o.setFunc(t.depthFunc),o.setTest(t.depthTest),o.setMask(t.depthWrite),r.setMask(t.colorWrite);const i=t.stencilWrite;l.setTest(i),i&&(l.setMask(t.stencilWriteMask),l.setFunc(t.stencilFunc,t.stencilRef,t.stencilFuncMask),l.setOp(t.stencilFail,t.stencilZFail,t.stencilZPass)),bt(t.polygonOffset,t.polygonOffsetFactor,t.polygonOffsetUnits)},setFlipSided:xt,setCullFace:_t,setLineWidth:function(e){e!==et&&(ot&&t.lineWidth(e),et=e)},setPolygonOffset:bt,setScissorTest:function(t){t?ft(3089):mt(3089)},activeTexture:wt,bindTexture:function(e,n){null===ct&&wt();let i=lt[ct];void 0===i&&(i={type:void 0,texture:void 0},lt[ct]=i),i.type===e&&i.texture===n||(t.bindTexture(e,n||pt[e]),i.type=e,i.texture=n)},unbindTexture:function(){const e=lt[ct];void 0!==e&&void 0!==e.type&&(t.bindTexture(e.type,null),e.type=void 0,e.texture=void 0)},compressedTexImage2D:function(){try{t.compressedTexImage2D.apply(t,arguments)}catch(t){console.error("THREE.WebGLState:",t)}},texImage2D:function(){try{t.texImage2D.apply(t,arguments)}catch(t){console.error("THREE.WebGLState:",t)}},texImage3D:function(){try{t.texImage3D.apply(t,arguments)}catch(t){console.error("THREE.WebGLState:",t)}},scissor:function(e){!1===ut.equals(e)&&(t.scissor(e.x,e.y,e.z,e.w),ut.copy(e))},viewport:function(e){!1===ht.equals(e)&&(t.viewport(e.x,e.y,e.z,e.w),ht.copy(e))},reset:function(){u={},ct=null,lt={},h=null,d=null,p=null,f=null,v=null,y=null,Z=null,J=null,Q=null,K=!1,$=null,tt=null,et=null,nt=null,it=null,r.reset(),o.reset(),l.reset()}}}function Ra(t,e,n,i,r,o,s){const a=r.isWebGL2,c=r.maxTextures,l=r.maxCubemapSize,u=r.maxTextureSize,h=r.maxSamples,d=new WeakMap;let p,f=!1;try{f="undefined"!=typeof OffscreenCanvas&&null!==new OffscreenCanvas(1,1).getContext("2d")}catch(t){}function m(t,e){return f?new OffscreenCanvas(t,e):document.createElementNS("http://www.w3.org/1999/xhtml","canvas")}function g(t,e,n,i){let r=1;if((t.width>i||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?Gn.floorPowerOfTwo:Math.floor,o=i(r*t.width),s=i(r*t.height);void 0===p&&(p=m(o,s));const a=n?m(o,s):p;return a.width=o,a.height=s,a.getContext("2d").drawImage(t,0,0,o,s),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+o+"x"+s+")."),a}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function v(t){return Gn.isPowerOfTwo(t.width)&&Gn.isPowerOfTwo(t.height)}function y(t,e){return t.generateMipmaps&&e&&t.minFilter!==ft&&t.minFilter!==xt}function x(e,n,r,o){t.generateMipmap(e),i.get(n).__maxMipLevel=Math.log(Math.max(r,o))*Math.LOG2E}function _(n,i,r){if(!1===a)return i;if(null!==n){if(void 0!==t[n])return t[n];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+n+"'")}let o=i;return 6403===i&&(5126===r&&(o=33326),5131===r&&(o=33325),5121===r&&(o=33321)),6407===i&&(5126===r&&(o=34837),5131===r&&(o=34843),5121===r&&(o=32849)),6408===i&&(5126===r&&(o=34836),5131===r&&(o=34842),5121===r&&(o=32856)),33325!==o&&33326!==o&&34842!==o&&34836!==o||e.get("EXT_color_buffer_float"),o}function b(t){return t===ft||t===mt||t===vt?9728:9729}function w(e){const n=e.target;n.removeEventListener("dispose",w),function(e){const n=i.get(e);void 0!==n.__webglInit&&(t.deleteTexture(n.__webglTexture),i.remove(e))}(n),n.isVideoTexture&&d.delete(n),s.memory.textures--}function M(e){const n=e.target;n.removeEventListener("dispose",M),function(e){const n=i.get(e),r=i.get(e.texture);if(e){if(void 0!==r.__webglTexture&&t.deleteTexture(r.__webglTexture),e.depthTexture&&e.depthTexture.dispose(),e.isWebGLCubeRenderTarget)for(let e=0;e<6;e++)t.deleteFramebuffer(n.__webglFramebuffer[e]),n.__webglDepthbuffer&&t.deleteRenderbuffer(n.__webglDepthbuffer[e]);else t.deleteFramebuffer(n.__webglFramebuffer),n.__webglDepthbuffer&&t.deleteRenderbuffer(n.__webglDepthbuffer),n.__webglMultisampledFramebuffer&&t.deleteFramebuffer(n.__webglMultisampledFramebuffer),n.__webglColorRenderbuffer&&t.deleteRenderbuffer(n.__webglColorRenderbuffer),n.__webglDepthRenderbuffer&&t.deleteRenderbuffer(n.__webglDepthRenderbuffer);i.remove(e.texture),i.remove(e)}}(n),s.memory.textures--}let S=0;function T(t,e){const r=i.get(t);if(t.isVideoTexture&&function(t){const e=s.render.frame;d.get(t)!==e&&(d.set(t,e),t.update())}(t),t.version>0&&r.__version!==t.version){const n=t.image;if(void 0===n)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else{if(!1!==n.complete)return void P(r,t,e);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.activeTexture(33984+e),n.bindTexture(3553,r.__webglTexture)}function E(e,r){const s=i.get(e);e.version>0&&s.__version!==e.version?function(e,i,r){if(6!==i.image.length)return;C(e,i),n.activeTexture(33984+r),n.bindTexture(34067,e.__webglTexture),t.pixelStorei(37440,i.flipY);const s=i&&(i.isCompressedTexture||i.image[0].isCompressedTexture),c=i.image[0]&&i.image[0].isDataTexture,u=[];for(let t=0;t<6;t++)u[t]=s||c?c?i.image[t].image:i.image[t]:g(i.image[t],!1,!0,l);const h=u[0],d=v(h)||a,p=o.convert(i.format),f=o.convert(i.type),m=_(i.internalFormat,p,f);let b;if(R(34067,i,d),s){for(let t=0;t<6;t++){b=u[t].mipmaps;for(let e=0;e<b.length;e++){const r=b[e];i.format!==Ut&&i.format!==zt?null!==p?n.compressedTexImage2D(34069+t,e,m,r.width,r.height,0,r.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):n.texImage2D(34069+t,e,m,r.width,r.height,0,p,f,r.data)}}e.__maxMipLevel=b.length-1}else{b=i.mipmaps;for(let t=0;t<6;t++)if(c){n.texImage2D(34069+t,0,m,u[t].width,u[t].height,0,p,f,u[t].data);for(let e=0;e<b.length;e++){const i=b[e].image[t].image;n.texImage2D(34069+t,e+1,m,i.width,i.height,0,p,f,i.data)}}else{n.texImage2D(34069+t,0,m,p,f,u[t]);for(let e=0;e<b.length;e++){const i=b[e];n.texImage2D(34069+t,e+1,m,p,f,i.image[t])}}e.__maxMipLevel=b.length}y(i,d)&&x(34067,i,h.width,h.height),e.__version=i.version,i.onUpdate&&i.onUpdate(i)}(s,e,r):(n.activeTexture(33984+r),n.bindTexture(34067,s.__webglTexture))}const A={[ht]:10497,[dt]:33071,[pt]:33648},L={[ft]:9728,[mt]:9984,[vt]:9986,[xt]:9729,[_t]:9985,[wt]:9987};function R(n,o,s){s?(t.texParameteri(n,10242,A[o.wrapS]),t.texParameteri(n,10243,A[o.wrapT]),32879!==n&&35866!==n||t.texParameteri(n,32882,A[o.wrapR]),t.texParameteri(n,10240,L[o.magFilter]),t.texParameteri(n,10241,L[o.minFilter])):(t.texParameteri(n,10242,33071),t.texParameteri(n,10243,33071),32879!==n&&35866!==n||t.texParameteri(n,32882,33071),o.wrapS===dt&&o.wrapT===dt||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),t.texParameteri(n,10240,b(o.magFilter)),t.texParameteri(n,10241,b(o.minFilter)),o.minFilter!==ft&&o.minFilter!==xt&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter."));const c=e.get("EXT_texture_filter_anisotropic");if(c){if(o.type===Ct&&null===e.get("OES_texture_float_linear"))return;if(o.type===Pt&&null===(a||e.get("OES_texture_half_float_linear")))return;(o.anisotropy>1||i.get(o).__currentAnisotropy)&&(t.texParameterf(n,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(o.anisotropy,r.getMaxAnisotropy())),i.get(o).__currentAnisotropy=o.anisotropy)}}function C(e,n){void 0===e.__webglInit&&(e.__webglInit=!0,n.addEventListener("dispose",w),e.__webglTexture=t.createTexture(),s.memory.textures++)}function P(e,i,r){let s=3553;i.isDataTexture2DArray&&(s=35866),i.isDataTexture3D&&(s=32879),C(e,i),n.activeTexture(33984+r),n.bindTexture(s,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment);const c=function(t){return!a&&(t.wrapS!==dt||t.wrapT!==dt||t.minFilter!==ft&&t.minFilter!==xt)}(i)&&!1===v(i.image),l=g(i.image,c,!1,u),h=v(l)||a,d=o.convert(i.format);let p,f=o.convert(i.type),m=_(i.internalFormat,d,f);R(s,i,h);const b=i.mipmaps;if(i.isDepthTexture)m=6402,a?m=i.type===Ct?36012:i.type===Rt?33190:i.type===Ot?35056:33189:i.type===Ct&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),i.format===kt&&6402===m&&i.type!==At&&i.type!==Rt&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=At,f=o.convert(i.type)),i.format===Vt&&6402===m&&(m=34041,i.type!==Ot&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),i.type=Ot,f=o.convert(i.type))),n.texImage2D(3553,0,m,l.width,l.height,0,d,f,null);else if(i.isDataTexture)if(b.length>0&&h){for(let t=0,e=b.length;t<e;t++)p=b[t],n.texImage2D(3553,t,m,p.width,p.height,0,d,f,p.data);i.generateMipmaps=!1,e.__maxMipLevel=b.length-1}else n.texImage2D(3553,0,m,l.width,l.height,0,d,f,l.data),e.__maxMipLevel=0;else if(i.isCompressedTexture){for(let t=0,e=b.length;t<e;t++)p=b[t],i.format!==Ut&&i.format!==zt?null!==d?n.compressedTexImage2D(3553,t,m,p.width,p.height,0,p.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):n.texImage2D(3553,t,m,p.width,p.height,0,d,f,p.data);e.__maxMipLevel=b.length-1}else if(i.isDataTexture2DArray)n.texImage3D(35866,0,m,l.width,l.height,l.depth,0,d,f,l.data),e.__maxMipLevel=0;else if(i.isDataTexture3D)n.texImage3D(32879,0,m,l.width,l.height,l.depth,0,d,f,l.data),e.__maxMipLevel=0;else if(b.length>0&&h){for(let t=0,e=b.length;t<e;t++)p=b[t],n.texImage2D(3553,t,m,d,f,p);i.generateMipmaps=!1,e.__maxMipLevel=b.length-1}else n.texImage2D(3553,0,m,d,f,l),e.__maxMipLevel=0;y(i,h)&&x(s,i,l.width,l.height),e.__version=i.version,i.onUpdate&&i.onUpdate(i)}function I(e,r,s,a){const c=o.convert(r.texture.format),l=o.convert(r.texture.type),u=_(r.texture.internalFormat,c,l);n.texImage2D(a,0,u,r.width,r.height,0,c,l,null),t.bindFramebuffer(36160,e),t.framebufferTexture2D(36160,s,a,i.get(r.texture).__webglTexture,0),t.bindFramebuffer(36160,null)}function D(e,n,i){if(t.bindRenderbuffer(36161,e),n.depthBuffer&&!n.stencilBuffer){let r=33189;if(i){const e=n.depthTexture;e&&e.isDepthTexture&&(e.type===Ct?r=36012:e.type===Rt&&(r=33190));const i=N(n);t.renderbufferStorageMultisample(36161,i,r,n.width,n.height)}else t.renderbufferStorage(36161,r,n.width,n.height);t.framebufferRenderbuffer(36160,36096,36161,e)}else if(n.depthBuffer&&n.stencilBuffer){if(i){const e=N(n);t.renderbufferStorageMultisample(36161,e,35056,n.width,n.height)}else t.renderbufferStorage(36161,34041,n.width,n.height);t.framebufferRenderbuffer(36160,33306,36161,e)}else{const e=o.convert(n.texture.format),r=o.convert(n.texture.type),s=_(n.texture.internalFormat,e,r);if(i){const e=N(n);t.renderbufferStorageMultisample(36161,e,s,n.width,n.height)}else t.renderbufferStorage(36161,s,n.width,n.height)}t.bindRenderbuffer(36161,null)}function N(t){return a&&t.isWebGLMultisampleRenderTarget?Math.min(h,t.samples):0}let O=!1,B=!1;this.allocateTextureUnit=function(){const t=S;return t>=c&&console.warn("THREE.WebGLTextures: Trying to use "+t+" texture units while this GPU supports only "+c),S+=1,t},this.resetTextureUnits=function(){S=0},this.setTexture2D=T,this.setTexture2DArray=function(t,e){const r=i.get(t);t.version>0&&r.__version!==t.version?P(r,t,e):(n.activeTexture(33984+e),n.bindTexture(35866,r.__webglTexture))},this.setTexture3D=function(t,e){const r=i.get(t);t.version>0&&r.__version!==t.version?P(r,t,e):(n.activeTexture(33984+e),n.bindTexture(32879,r.__webglTexture))},this.setTextureCube=E,this.setupRenderTarget=function(e){const r=i.get(e),c=i.get(e.texture);e.addEventListener("dispose",M),c.__webglTexture=t.createTexture(),s.memory.textures++;const l=!0===e.isWebGLCubeRenderTarget,u=!0===e.isWebGLMultisampleRenderTarget,h=v(e)||a;if(!a||e.texture.format!==zt||e.texture.type!==Ct&&e.texture.type!==Pt||(e.texture.format=Ut,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),l){r.__webglFramebuffer=[];for(let e=0;e<6;e++)r.__webglFramebuffer[e]=t.createFramebuffer()}else if(r.__webglFramebuffer=t.createFramebuffer(),u)if(a){r.__webglMultisampledFramebuffer=t.createFramebuffer(),r.__webglColorRenderbuffer=t.createRenderbuffer(),t.bindRenderbuffer(36161,r.__webglColorRenderbuffer);const n=o.convert(e.texture.format),i=o.convert(e.texture.type),s=_(e.texture.internalFormat,n,i),a=N(e);t.renderbufferStorageMultisample(36161,a,s,e.width,e.height),t.bindFramebuffer(36160,r.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(36160,36064,36161,r.__webglColorRenderbuffer),t.bindRenderbuffer(36161,null),e.depthBuffer&&(r.__webglDepthRenderbuffer=t.createRenderbuffer(),D(r.__webglDepthRenderbuffer,e,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(l){n.bindTexture(34067,c.__webglTexture),R(34067,e.texture,h);for(let t=0;t<6;t++)I(r.__webglFramebuffer[t],e,36064,34069+t);y(e.texture,h)&&x(34067,e.texture,e.width,e.height),n.bindTexture(34067,null)}else n.bindTexture(3553,c.__webglTexture),R(3553,e.texture,h),I(r.__webglFramebuffer,e,36064,3553),y(e.texture,h)&&x(3553,e.texture,e.width,e.height),n.bindTexture(3553,null);e.depthBuffer&&function(e){const n=i.get(e),r=!0===e.isWebGLCubeRenderTarget;if(e.depthTexture){if(r)throw new Error("target.depthTexture not supported in Cube render targets");!function(e,n){if(n&&n.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(36160,e),!n.depthTexture||!n.depthTexture.isDepthTexture)throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");i.get(n.depthTexture).__webglTexture&&n.depthTexture.image.width===n.width&&n.depthTexture.image.height===n.height||(n.depthTexture.image.width=n.width,n.depthTexture.image.height=n.height,n.depthTexture.needsUpdate=!0),T(n.depthTexture,0);const r=i.get(n.depthTexture).__webglTexture;if(n.depthTexture.format===kt)t.framebufferTexture2D(36160,36096,3553,r,0);else{if(n.depthTexture.format!==Vt)throw new Error("Unknown depthTexture format");t.framebufferTexture2D(36160,33306,3553,r,0)}}(n.__webglFramebuffer,e)}else if(r){n.__webglDepthbuffer=[];for(let i=0;i<6;i++)t.bindFramebuffer(36160,n.__webglFramebuffer[i]),n.__webglDepthbuffer[i]=t.createRenderbuffer(),D(n.__webglDepthbuffer[i],e,!1)}else t.bindFramebuffer(36160,n.__webglFramebuffer),n.__webglDepthbuffer=t.createRenderbuffer(),D(n.__webglDepthbuffer,e,!1);t.bindFramebuffer(36160,null)}(e)},this.updateRenderTargetMipmap=function(t){const e=t.texture;if(y(e,v(t)||a)){const r=t.isWebGLCubeRenderTarget?34067:3553,o=i.get(e).__webglTexture;n.bindTexture(r,o),x(r,e,t.width,t.height),n.bindTexture(r,null)}},this.updateMultisampleRenderTarget=function(e){if(e.isWebGLMultisampleRenderTarget)if(a){const n=i.get(e);t.bindFramebuffer(36008,n.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,n.__webglFramebuffer);const r=e.width,o=e.height;let s=16384;e.depthBuffer&&(s|=256),e.stencilBuffer&&(s|=1024),t.blitFramebuffer(0,0,r,o,0,0,r,o,s,9728),t.bindFramebuffer(36160,n.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")},this.safeSetTexture2D=function(t,e){t&&t.isWebGLRenderTarget&&(!1===O&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),O=!0),t=t.texture),T(t,e)},this.safeSetTextureCube=function(t,e){t&&t.isWebGLCubeRenderTarget&&(!1===B&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),B=!0),t=t.texture),E(t,e)}}function Ca(t,e,n){const i=n.isWebGL2;return{convert:function(t){let n;if(t===St)return 5121;if(t===It)return 32819;if(t===Dt)return 32820;if(t===Nt)return 33635;if(t===Tt)return 5120;if(t===Et)return 5122;if(t===At)return 5123;if(t===Lt)return 5124;if(t===Rt)return 5125;if(t===Ct)return 5126;if(t===Pt)return i?5131:(n=e.get("OES_texture_half_float"),null!==n?n.HALF_FLOAT_OES:null);if(t===Bt)return 6406;if(t===zt)return 6407;if(t===Ut)return 6408;if(t===Gt)return 6409;if(t===Ft)return 6410;if(t===kt)return 6402;if(t===Vt)return 34041;if(t===Wt)return 6403;if(t===jt)return 36244;if(t===qt)return 33319;if(t===Xt)return 33320;if(t===Yt)return 36248;if(t===Zt)return 36249;if(t===Jt||t===Qt||t===Kt||t===$t){if(n=e.get("WEBGL_compressed_texture_s3tc"),null===n)return null;if(t===Jt)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(t===Qt)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(t===Kt)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(t===$t)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(t===te||t===ee||t===ne||t===ie){if(n=e.get("WEBGL_compressed_texture_pvrtc"),null===n)return null;if(t===te)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(t===ee)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(t===ne)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(t===ie)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(t===re)return n=e.get("WEBGL_compressed_texture_etc1"),null!==n?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((t===oe||t===se)&&(n=e.get("WEBGL_compressed_texture_etc"),null!==n)){if(t===oe)return n.COMPRESSED_RGB8_ETC2;if(t===se)return n.COMPRESSED_RGBA8_ETC2_EAC}return t===ae||t===ce||t===le||t===ue||t===he||t===de||t===pe||t===fe||t===me||t===ge||t===ve||t===ye||t===xe||t===_e||t===we||t===Me||t===Se||t===Te||t===Ee||t===Ae||t===Le||t===Re||t===Ce||t===Pe||t===Ie||t===De||t===Ne||t===Oe?(n=e.get("WEBGL_compressed_texture_astc"),null!==n?t:null):t===be?(n=e.get("EXT_texture_compression_bptc"),null!==n?t:null):t===Ot?i?34042:(n=e.get("WEBGL_depth_texture"),null!==n?n.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}function Pa(t=[]){bo.call(this),this.cameras=t}function Ia(){Ji.call(this),this.type="Group"}function Da(){this._targetRay=null,this._grip=null,this._hand=null}function Na(t,e){const n=this;let i=null,r=1,o=null,s="local-floor",a=null;const c=[],l=new Map,u=new bo;u.layers.enable(1),u.viewport=new Xn;const h=new bo;h.layers.enable(2),h.viewport=new Xn;const d=[u,h],p=new Pa;p.layers.enable(1),p.layers.enable(2);let f=null,m=null;function g(t){const e=l.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function v(){l.forEach((function(t,e){t.disconnect(e)})),l.clear(),t.setFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),S.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function y(t){o=t,S.setContext(i),S.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}function x(t){const e=i.inputSources;for(let t=0;t<c.length;t++)l.set(e[t],c[t]);for(let e=0;e<t.removed.length;e++){const n=t.removed[e],i=l.get(n);i&&(i.dispatchEvent({type:"disconnected",data:n}),l.delete(n))}for(let e=0;e<t.added.length;e++){const n=t.added[e],i=l.get(n);i&&i.dispatchEvent({type:"connected",data:n})}}this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=c[t];return void 0===e&&(e=new Da,c[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=c[t];return void 0===e&&(e=new Da,c[t]=e),e.getGripSpace()},this.getHand=function(t){let e=c[t];return void 0===e&&(e=new Da,c[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){r=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){s=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return o},this.getSession=function(){return i},this.setSession=function(t){if(i=t,null!==i){i.addEventListener("select",g),i.addEventListener("selectstart",g),i.addEventListener("selectend",g),i.addEventListener("squeeze",g),i.addEventListener("squeezestart",g),i.addEventListener("squeezeend",g),i.addEventListener("end",v);const t=e.getContextAttributes();!0!==t.xrCompatible&&e.makeXRCompatible();const n={antialias:t.antialias,alpha:t.alpha,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:r},o=new XRWebGLLayer(i,e,n);i.updateRenderState({baseLayer:o}),i.requestReferenceSpace(s).then(y),i.addEventListener("inputsourceschange",x)}};const _=new Qn,b=new Qn;function w(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.getCamera=function(t){p.near=h.near=u.near=t.near,p.far=h.far=u.far=t.far,f===p.near&&m===p.far||(i.updateRenderState({depthNear:p.near,depthFar:p.far}),f=p.near,m=p.far);const e=t.parent,n=p.cameras;w(p,e);for(let t=0;t<n.length;t++)w(n[t],e);t.matrixWorld.copy(p.matrixWorld);const r=t.children;for(let t=0,e=r.length;t<e;t++)r[t].updateMatrixWorld(!0);return 2===n.length?function(t,e,n){_.setFromMatrixPosition(e.matrixWorld),b.setFromMatrixPosition(n.matrixWorld);const i=_.distanceTo(b),r=e.projectionMatrix.elements,o=n.projectionMatrix.elements,s=r[14]/(r[10]-1),a=r[14]/(r[10]+1),c=(r[9]+1)/r[5],l=(r[9]-1)/r[5],u=(r[8]-1)/r[0],h=(o[8]+1)/o[0],d=s*u,p=s*h,f=i/(-u+h),m=f*-u;e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(m),t.translateZ(f),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert();const g=s+f,v=a+f,y=d-m,x=p+(i-m),w=c*a/v*g,M=l*a/v*g;t.projectionMatrix.makePerspective(y,x,w,M,g,v)}(p,u,h):p.projectionMatrix.copy(u.projectionMatrix),p};let M=null;const S=new Co;S.setAnimationLoop((function(e,n){if(a=n.getViewerPose(o),null!==a){const e=a.views,n=i.renderState.baseLayer;t.setFramebuffer(n.framebuffer);let r=!1;e.length!==p.cameras.length&&(p.cameras.length=0,r=!0);for(let t=0;t<e.length;t++){const i=e[t],o=n.getViewport(i),s=d[t];s.matrix.fromArray(i.transform.matrix),s.projectionMatrix.fromArray(i.projectionMatrix),s.viewport.set(o.x,o.y,o.width,o.height),0===t&&p.matrix.copy(s.matrix),!0===r&&p.cameras.push(s)}}const r=i.inputSources;for(let t=0;t<c.length;t++){const e=c[t],i=r[t];e.update(i,n,o)}M&&M(e,n)})),this.setAnimationLoop=function(t){M=t},this.dispose=function(){}}function Oa(t){function e(e,n){e.opacity.value=n.opacity,n.color&&e.diffuse.value.copy(n.color),n.emissive&&e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(e.map.value=n.map),n.alphaMap&&(e.alphaMap.value=n.alphaMap),n.specularMap&&(e.specularMap.value=n.specularMap);const i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&i._needsFlipEnvMap?-1:1,e.reflectivity.value=n.reflectivity,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,o;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap&&(r=n.clearcoatRoughnessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?o=n.aoMap:n.lightMap&&(o=n.lightMap),void 0!==o&&(o.isWebGLRenderTarget&&(o=o.texture),!0===o.matrixAutoUpdate&&o.updateMatrix(),e.uv2Transform.value.copy(o.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,n.side===m&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),n.side===m&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,o){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===m&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===m&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===m&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===m&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e){n(t,e),t.reflectivity.value=e.reflectivity,t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.sheen&&t.sheen.value.copy(e.sheen),e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,e.side===m&&t.clearcoatNormalScale.value.negate()),t.transmission.value=e.transmission,e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap)}(t,i):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===m&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===m&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===m&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===m&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){let r;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.map?r=e.map:e.alphaMap&&(r=e.alphaMap),void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,o):i.isSpriteMaterial?function(t,e){let n;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.map?n=e.map:e.alphaMap&&(n=e.alphaMap),void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function Ba(t){const e=void 0!==(t=t||{}).canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,o=void 0===t.stencil||t.stencil,s=void 0!==t.antialias&&t.antialias,a=void 0===t.premultipliedAlpha||t.premultipliedAlpha,c=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,l=void 0!==t.powerPreference?t.powerPreference:"default",u=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let h=null,d=null;this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=Je,this.physicallyCorrectLights=!1,this.toneMapping=K,this.toneMappingExposure=1,this.maxMorphTargets=8,this.maxMorphNormals=4;const p=this;let f=!1,m=null,g=0,v=0,y=null,x=null,_=-1,b=null,w=null;const M=new Xn,S=new Xn;let T=null,E=e.width,A=e.height,L=1,R=null,C=null;const P=new Xn(0,0,E,A),I=new Xn(0,0,E,A);let D=!1;const N=new Ro;let O=!1,B=!1;const z=new Ti,U=new Qn,G={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function F(){return null===y?L:1}let H,k,V,W,j,q,X,Y,Z,J,Q,$,tt,et,nt,it,rt,ot,st,at,ct,lt=n;function ut(t,n){for(let i=0;i<t.length;i++){const r=t[i],o=e.getContext(r,n);if(null!==o)return o}return null}try{const t={alpha:i,depth:r,stencil:o,antialias:s,premultipliedAlpha:a,preserveDrawingBuffer:c,powerPreference:l,failIfMajorPerformanceCaveat:u};if(e.addEventListener("webglcontextlost",ft,!1),e.addEventListener("webglcontextrestored",mt,!1),null===lt){const e=["webgl2","webgl","experimental-webgl"];if(!0===p.isWebGL1Renderer&&e.shift(),lt=ut(e,t),null===lt)throw ut(e)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}void 0===lt.getShaderPrecisionFormat&&(lt.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(t){throw console.error("THREE.WebGLRenderer: "+t.message),t}function ht(){H=new ko(lt),k=new Go(lt,H,t),!1===k.isWebGL2&&(H.get("WEBGL_depth_texture"),H.get("OES_texture_float"),H.get("OES_texture_half_float"),H.get("OES_texture_half_float_linear"),H.get("OES_standard_derivatives"),H.get("OES_element_index_uint"),H.get("OES_vertex_array_object"),H.get("ANGLE_instanced_arrays")),H.get("OES_texture_float_linear"),at=new Ca(lt,H,k),V=new La(lt,H,k),V.scissor(S.copy(I).multiplyScalar(L).floor()),V.viewport(M.copy(P).multiplyScalar(L).floor()),W=new jo(lt),j=new fa,q=new Ra(lt,H,V,j,k,at,W),X=new Ho(p),Y=new Po(lt,k),ct=new zo(lt,H,Y,k),Z=new Vo(lt,Y,W,ct),J=new Zo(lt,Z,Y,W),rt=new Yo(lt),nt=new Fo(j),Q=new pa(p,X,H,k,ct,nt),$=new Oa(j),tt=new ya(j),et=new Sa(H,k),it=new Bo(p,X,V,J,a),ot=new Uo(lt,H,W,k),st=new Wo(lt,H,W,k),W.programs=Q.programs,p.capabilities=k,p.extensions=H,p.properties=j,p.renderLists=tt,p.state=V,p.info=W}ht();const dt=new Na(p,lt);this.xr=dt;const pt=new Aa(p,J,k.maxTextureSize);function ft(t){t.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),f=!0}function mt(){console.log("THREE.WebGLRenderer: Context Restored."),f=!1,ht()}function gt(t){const e=t.target;e.removeEventListener("dispose",gt),function(t){vt(t),j.remove(t)}(e)}function vt(t){const e=j.get(t).program;void 0!==e&&Q.releaseProgram(e)}this.shadowMap=pt,this.getContext=function(){return lt},this.getContextAttributes=function(){return lt.getContextAttributes()},this.forceContextLoss=function(){const t=H.get("WEBGL_lose_context");t&&t.loseContext()},this.forceContextRestore=function(){const t=H.get("WEBGL_lose_context");t&&t.restoreContext()},this.getPixelRatio=function(){return L},this.setPixelRatio=function(t){void 0!==t&&(L=t,this.setSize(E,A,!1))},this.getSize=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getsize() now requires a Vector2 as an argument"),t=new Fn),t.set(E,A)},this.setSize=function(t,n,i){dt.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(E=t,A=n,e.width=Math.floor(t*L),e.height=Math.floor(n*L),!1!==i&&(e.style.width=t+"px",e.style.height=n+"px"),this.setViewport(0,0,t,n))},this.getDrawingBufferSize=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument"),t=new Fn),t.set(E*L,A*L).floor()},this.setDrawingBufferSize=function(t,n,i){E=t,A=n,L=i,e.width=Math.floor(t*i),e.height=Math.floor(n*i),this.setViewport(0,0,t,n)},this.getCurrentViewport=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument"),t=new Xn),t.copy(M)},this.getViewport=function(t){return t.copy(P)},this.setViewport=function(t,e,n,i){t.isVector4?P.set(t.x,t.y,t.z,t.w):P.set(t,e,n,i),V.viewport(M.copy(P).multiplyScalar(L).floor())},this.getScissor=function(t){return t.copy(I)},this.setScissor=function(t,e,n,i){t.isVector4?I.set(t.x,t.y,t.z,t.w):I.set(t,e,n,i),V.scissor(S.copy(I).multiplyScalar(L).floor())},this.getScissorTest=function(){return D},this.setScissorTest=function(t){V.setScissorTest(D=t)},this.setOpaqueSort=function(t){R=t},this.setTransparentSort=function(t){C=t},this.getClearColor=function(){return it.getClearColor()},this.setClearColor=function(){it.setClearColor.apply(it,arguments)},this.getClearAlpha=function(){return it.getClearAlpha()},this.setClearAlpha=function(){it.setClearAlpha.apply(it,arguments)},this.clear=function(t,e,n){let i=0;(void 0===t||t)&&(i|=16384),(void 0===e||e)&&(i|=256),(void 0===n||n)&&(i|=1024),lt.clear(i)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){e.removeEventListener("webglcontextlost",ft,!1),e.removeEventListener("webglcontextrestored",mt,!1),tt.dispose(),et.dispose(),j.dispose(),X.dispose(),J.dispose(),ct.dispose(),dt.dispose(),xt.stop()},this.renderBufferImmediate=function(t,e){ct.initAttributes();const n=j.get(t);t.hasPositions&&!n.position&&(n.position=lt.createBuffer()),t.hasNormals&&!n.normal&&(n.normal=lt.createBuffer()),t.hasUvs&&!n.uv&&(n.uv=lt.createBuffer()),t.hasColors&&!n.color&&(n.color=lt.createBuffer());const i=e.getAttributes();t.hasPositions&&(lt.bindBuffer(34962,n.position),lt.bufferData(34962,t.positionArray,35048),ct.enableAttribute(i.position),lt.vertexAttribPointer(i.position,3,5126,!1,0,0)),t.hasNormals&&(lt.bindBuffer(34962,n.normal),lt.bufferData(34962,t.normalArray,35048),ct.enableAttribute(i.normal),lt.vertexAttribPointer(i.normal,3,5126,!1,0,0)),t.hasUvs&&(lt.bindBuffer(34962,n.uv),lt.bufferData(34962,t.uvArray,35048),ct.enableAttribute(i.uv),lt.vertexAttribPointer(i.uv,2,5126,!1,0,0)),t.hasColors&&(lt.bindBuffer(34962,n.color),lt.bufferData(34962,t.colorArray,35048),ct.enableAttribute(i.color),lt.vertexAttribPointer(i.color,3,5126,!1,0,0)),ct.disableUnusedAttributes(),lt.drawArrays(4,0,t.count),t.count=0},this.renderBufferDirect=function(t,e,n,i,r,o){null===e&&(e=G);const s=r.isMesh&&r.matrixWorld.determinant()<0,a=Tt(t,e,i,r);V.setMaterial(i,s);let c=n.index;const l=n.attributes.position;if(null===c){if(void 0===l||0===l.count)return}else if(0===c.count)return;let u,h=1;!0===i.wireframe&&(c=Z.getWireframeAttribute(n),h=2),(i.morphTargets||i.morphNormals)&&rt.update(r,n,i,a),ct.setup(r,i,a,n,c);let d=ot;null!==c&&(u=Y.get(c),d=st,d.setIndex(u));const p=null!==c?c.count:l.count,f=n.drawRange.start*h,m=n.drawRange.count*h,g=null!==o?o.start*h:0,v=null!==o?o.count*h:1/0,y=Math.max(f,g),x=Math.min(p,f+m,g+v)-1,_=Math.max(0,x-y+1);if(0!==_){if(r.isMesh)!0===i.wireframe?(V.setLineWidth(i.wireframeLinewidth*F()),d.setMode(1)):d.setMode(4);else if(r.isLine){let t=i.linewidth;void 0===t&&(t=1),V.setLineWidth(t*F()),r.isLineSegments?d.setMode(1):r.isLineLoop?d.setMode(2):d.setMode(3)}else r.isPoints?d.setMode(0):r.isSprite&&d.setMode(4);if(r.isInstancedMesh)d.renderInstances(y,_,r.count);else if(n.isInstancedBufferGeometry){const t=Math.min(n.instanceCount,n._maxInstanceCount);d.renderInstances(y,_,t)}else d.render(y,_)}},this.compile=function(t,e){d=et.get(t,e),d.init(),t.traverseVisible((function(t){t.isLight&&t.layers.test(e.layers)&&(d.pushLight(t),t.castShadow&&d.pushShadow(t))})),d.setupLights(e);const n=new WeakMap;t.traverse((function(e){const i=e.material;if(i)if(Array.isArray(i))for(let r=0;r<i.length;r++){const o=i[r];!1===n.has(o)&&(Mt(o,t,e),n.set(o))}else!1===n.has(i)&&(Mt(i,t,e),n.set(i))}))};let yt=null;const xt=new Co;function _t(t,e,n,i){if(!1===t.visible)return;if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)d.pushLight(t),t.castShadow&&d.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||N.intersectsSprite(t)){i&&U.setFromMatrixPosition(t.matrixWorld).applyMatrix4(z);const e=J.update(t),r=t.material;r.visible&&h.push(t,e,r,n,U.z,null)}}else if(t.isImmediateRenderObject)i&&U.setFromMatrixPosition(t.matrixWorld).applyMatrix4(z),h.push(t,null,t.material,n,U.z,null);else if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==W.render.frame&&(t.skeleton.update(),t.skeleton.frame=W.render.frame),!t.frustumCulled||N.intersectsObject(t))){i&&U.setFromMatrixPosition(t.matrixWorld).applyMatrix4(z);const e=J.update(t),r=t.material;if(Array.isArray(r)){const i=e.groups;for(let o=0,s=i.length;o<s;o++){const s=i[o],a=r[s.materialIndex];a&&a.visible&&h.push(t,e,a,n,U.z,s)}}else r.visible&&h.push(t,e,r,n,U.z,null)}const r=t.children;for(let t=0,o=r.length;t<o;t++)_t(r[t],e,n,i)}function bt(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,o=t.length;r<o;r++){const o=t[r],s=o.object,a=o.geometry,c=null===i?o.material:i,l=o.group;if(n.isArrayCamera){w=n;const t=n.cameras;for(let n=0,i=t.length;n<i;n++){const i=t[n];s.layers.test(i.layers)&&(V.viewport(M.copy(i.viewport)),d.setupLights(i),wt(s,e,i,a,c,l))}}else w=null,wt(s,e,n,a,c,l)}}function wt(t,e,n,i,r,o){if(t.onBeforeRender(p,e,n,i,r,o),d=et.get(e,w||n),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),t.isImmediateRenderObject){const i=Tt(n,e,r,t);V.setMaterial(r),ct.reset(),function(t,e){t.render((function(t){p.renderBufferImmediate(t,e)}))}(t,i)}else p.renderBufferDirect(n,e,i,r,t,o);t.onAfterRender(p,e,n,i,r,o),d=et.get(e,w||n)}function Mt(t,e,n){!0!==e.isScene&&(e=G);const i=j.get(t),r=d.state.lights,o=d.state.shadowsArray,s=r.state.version,a=Q.getParameters(t,r.state,o,e,n),c=Q.getProgramCacheKey(a);let l=i.program,u=!0;if(void 0===l)t.addEventListener("dispose",gt);else if(l.cacheKey!==c)vt(t);else if(i.lightsStateVersion!==s)u=!1;else{if(void 0!==a.shaderID){const n=t.isMeshStandardMaterial?e.environment:null;return void(i.envMap=X.get(t.envMap||n))}u=!1}u&&(a.uniforms=Q.getUniforms(t),t.onBeforeCompile(a,p),l=Q.acquireProgram(a,c),i.program=l,i.uniforms=a.uniforms,i.outputEncoding=a.outputEncoding);const h=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(i.numClippingPlanes=nt.numPlanes,i.numIntersection=nt.numIntersection,h.clippingPlanes=nt.uniform),i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.envMap=X.get(t.envMap||i.environment),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=s,i.needsLights&&(h.ambientLightColor.value=r.state.ambient,h.lightProbe.value=r.state.probe,h.directionalLights.value=r.state.directional,h.directionalLightShadows.value=r.state.directionalShadow,h.spotLights.value=r.state.spot,h.spotLightShadows.value=r.state.spotShadow,h.rectAreaLights.value=r.state.rectArea,h.ltc_1.value=r.state.rectAreaLTC1,h.ltc_2.value=r.state.rectAreaLTC2,h.pointLights.value=r.state.point,h.pointLightShadows.value=r.state.pointShadow,h.hemisphereLights.value=r.state.hemi,h.directionalShadowMap.value=r.state.directionalShadowMap,h.directionalShadowMatrix.value=r.state.directionalShadowMatrix,h.spotShadowMap.value=r.state.spotShadowMap,h.spotShadowMatrix.value=r.state.spotShadowMatrix,h.pointShadowMap.value=r.state.pointShadowMap,h.pointShadowMatrix.value=r.state.pointShadowMatrix);const f=i.program.getUniforms(),m=qs.seqWithValue(f.seq,h);i.uniformsList=m}function Tt(t,e,n,i){!0!==e.isScene&&(e=G),q.resetTextureUnits();const r=e.fog,o=n.isMeshStandardMaterial?e.environment:null,s=null===y?p.outputEncoding:y.texture.encoding,a=X.get(n.envMap||o),c=j.get(n),l=d.state.lights;if(!0===O&&(!0===B||t!==b)){const e=t===b&&n.id===_;nt.setState(n,t,e)}n.version===c.__version?n.fog&&c.fog!==r||c.environment!==o||c.needsLights&&c.lightsStateVersion!==l.state.version?Mt(n,e,i):void 0===c.numClippingPlanes||c.numClippingPlanes===nt.numPlanes&&c.numIntersection===nt.numIntersection?(c.outputEncoding!==s||c.envMap!==a)&&Mt(n,e,i):Mt(n,e,i):(Mt(n,e,i),c.__version=n.version);let u=!1,h=!1,f=!1;const m=c.program,g=m.getUniforms(),v=c.uniforms;if(V.useProgram(m.program)&&(u=!0,h=!0,f=!0),n.id!==_&&(_=n.id,h=!0),u||b!==t){if(g.setValue(lt,"projectionMatrix",t.projectionMatrix),k.logarithmicDepthBuffer&&g.setValue(lt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),b!==t&&(b=t,h=!0,f=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshStandardMaterial||n.envMap){const e=g.map.cameraPosition;void 0!==e&&e.setValue(lt,U.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial)&&g.setValue(lt,"isOrthographic",!0===t.isOrthographicCamera),(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.isShadowMaterial||n.skinning)&&g.setValue(lt,"viewMatrix",t.matrixWorldInverse)}if(n.skinning){g.setOptional(lt,i,"bindMatrix"),g.setOptional(lt,i,"bindMatrixInverse");const t=i.skeleton;if(t){const e=t.bones;if(k.floatVertexTextures){if(null===t.boneTexture){let n=Math.sqrt(4*e.length);n=Gn.ceilPowerOfTwo(n),n=Math.max(n,4);const i=new Float32Array(n*n*4);i.set(t.boneMatrices);const r=new Eo(i,n,n,Ut,Ct);t.boneMatrices=i,t.boneTexture=r,t.boneTextureSize=n}g.setValue(lt,"boneTexture",t.boneTexture,q),g.setValue(lt,"boneTextureSize",t.boneTextureSize)}else g.setOptional(lt,t,"boneMatrices")}}var x,w;return(h||c.receiveShadow!==i.receiveShadow)&&(c.receiveShadow=i.receiveShadow,g.setValue(lt,"receiveShadow",i.receiveShadow)),h&&(g.setValue(lt,"toneMappingExposure",p.toneMappingExposure),c.needsLights&&(w=f,(x=v).ambientLightColor.needsUpdate=w,x.lightProbe.needsUpdate=w,x.directionalLights.needsUpdate=w,x.directionalLightShadows.needsUpdate=w,x.pointLights.needsUpdate=w,x.pointLightShadows.needsUpdate=w,x.spotLights.needsUpdate=w,x.spotLightShadows.needsUpdate=w,x.rectAreaLights.needsUpdate=w,x.hemisphereLights.needsUpdate=w),r&&n.fog&&$.refreshFogUniforms(v,r),$.refreshMaterialUniforms(v,n,L,A),qs.upload(lt,c.uniformsList,v,q)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(qs.upload(lt,c.uniformsList,v,q),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&g.setValue(lt,"center",i.center),g.setValue(lt,"modelViewMatrix",i.modelViewMatrix),g.setValue(lt,"normalMatrix",i.normalMatrix),g.setValue(lt,"modelMatrix",i.matrixWorld),m}xt.setAnimationLoop((function(t){dt.isPresenting||yt&&yt(t)})),"undefined"!=typeof window&&xt.setContext(window),this.setAnimationLoop=function(t){yt=t,dt.setAnimationLoop(t),null===t?xt.stop():xt.start()},this.render=function(t,e){let n,i;if(void 0!==arguments[2]&&(console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."),n=arguments[2]),void 0!==arguments[3]&&(console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead."),i=arguments[3]),void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===f)return;ct.resetDefaultState(),_=-1,b=null,!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===dt.enabled&&!0===dt.isPresenting&&(e=dt.getCamera(e)),!0===t.isScene&&t.onBeforeRender(p,t,e,n||y),d=et.get(t,e),d.init(),z.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),N.setFromProjectionMatrix(z),B=this.localClippingEnabled,O=nt.init(this.clippingPlanes,B,e),h=tt.get(t,e),h.init(),_t(t,e,0,p.sortObjects),h.finish(),!0===p.sortObjects&&h.sort(R,C),!0===O&&nt.beginShadows();const r=d.state.shadowsArray;pt.render(r,t,e),d.setupLights(e),!0===O&&nt.endShadows(),!0===this.info.autoReset&&this.info.reset(),void 0!==n&&this.setRenderTarget(n),it.render(h,t,e,i);const o=h.opaque,s=h.transparent;o.length>0&&bt(o,t,e),s.length>0&&bt(s,t,e),!0===t.isScene&&t.onAfterRender(p,t,e),null!==y&&(q.updateRenderTargetMipmap(y),q.updateMultisampleRenderTarget(y)),V.buffers.depth.setTest(!0),V.buffers.depth.setMask(!0),V.buffers.color.setMask(!0),V.setPolygonOffset(!1),h=null,d=null},this.setFramebuffer=function(t){m!==t&&null===y&<.bindFramebuffer(36160,t),m=t},this.getActiveCubeFace=function(){return g},this.getActiveMipmapLevel=function(){return v},this.getRenderList=function(){return h},this.setRenderList=function(t){h=t},this.getRenderState=function(){return d},this.setRenderState=function(t){d=t},this.getRenderTarget=function(){return y},this.setRenderTarget=function(t,e=0,n=0){y=t,g=e,v=n,t&&void 0===j.get(t).__webglFramebuffer&&q.setupRenderTarget(t);let i=m,r=!1;if(t){const n=j.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=n[e],r=!0):i=t.isWebGLMultisampleRenderTarget?j.get(t).__webglMultisampledFramebuffer:n,M.copy(t.viewport),S.copy(t.scissor),T=t.scissorTest}else M.copy(P).multiplyScalar(L).floor(),S.copy(I).multiplyScalar(L).floor(),T=D;if(x!==i&&(lt.bindFramebuffer(36160,i),x=i),V.viewport(M),V.scissor(S),V.setScissorTest(T),r){const i=j.get(t.texture);lt.framebufferTexture2D(36160,36064,34069+e,i.__webglTexture,n)}},this.readRenderTargetPixels=function(t,e,n,i,r,o,s){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let a=j.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==s&&(a=a[s]),a){let s=!1;a!==x&&(lt.bindFramebuffer(36160,a),s=!0);try{const a=t.texture,c=a.format,l=a.type;if(c!==Ut&&at.convert(c)!==lt.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!(l===St||at.convert(l)===lt.getParameter(35738)||l===Ct&&(k.isWebGL2||H.get("OES_texture_float")||H.get("WEBGL_color_buffer_float"))||l===Pt&&(k.isWebGL2?H.get("EXT_color_buffer_float"):H.get("EXT_color_buffer_half_float"))))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===lt.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&<.readPixels(e,n,i,r,at.convert(c),at.convert(l),o):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{s&<.bindFramebuffer(36160,x)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),o=Math.floor(e.image.height*i),s=at.convert(e.format);q.setTexture2D(e,0),lt.copyTexImage2D(3553,n,s,t.x,t.y,r,o,0),V.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,o=e.image.height,s=at.convert(n.format),a=at.convert(n.type);q.setTexture2D(n,0),lt.pixelStorei(37440,n.flipY),lt.pixelStorei(37441,n.premultiplyAlpha),lt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?lt.texSubImage2D(3553,i,t.x,t.y,r,o,s,a,e.image.data):e.isCompressedTexture?lt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,s,e.mipmaps[0].data):lt.texSubImage2D(3553,i,t.x,t.y,s,a,e.image),0===i&&n.generateMipmaps&<.generateMipmap(3553),V.unbindTexture()},this.initTexture=function(t){q.setTexture2D(t,0),V.unbindTexture()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function za(t){Ba.call(this,t)}Ta.prototype=Object.create(br.prototype),Ta.prototype.constructor=Ta,Ta.prototype.isMeshDepthMaterial=!0,Ta.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this},Ea.prototype=Object.create(br.prototype),Ea.prototype.constructor=Ea,Ea.prototype.isMeshDistanceMaterial=!0,Ea.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this},Pa.prototype=Object.assign(Object.create(bo.prototype),{constructor:Pa,isArrayCamera:!0}),Ia.prototype=Object.assign(Object.create(Ji.prototype),{constructor:Ia,isGroup:!0}),Object.assign(Da.prototype,{constructor:Da,getHandSpace:function(){if(null===this._hand&&(this._hand=new Ia,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={pinching:!1},window.XRHand))for(let t=0;t<=window.XRHand.LITTLE_PHALANX_TIP;t++){const t=new Ia;t.matrixAutoUpdate=!1,t.visible=!1,this._hand.joints.push(t),this._hand.add(t)}return this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new Ia,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new Ia,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},disconnect:function(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(t,e,n){let i=null,r=null,o=null;const s=this._targetRay,a=this._grip,c=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(c&&t.hand){o=!0;for(let i=0;i<=window.XRHand.LITTLE_PHALANX_TIP;i++)if(t.hand[i]){const r=e.getJointPose(t.hand[i],n),o=c.joints[i];null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.jointRadius=r.radius),o.visible=null!==r;const s=c.joints[window.XRHand.INDEX_PHALANX_TIP],a=c.joints[window.XRHand.THUMB_PHALANX_TIP],l=s.position.distanceTo(a.position),u=.02,h=.005;c.inputState.pinching&&l>u+h?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!c.inputState.pinching&&l<=u-h&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}}else null!==s&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale))),null!==a&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(a.matrix.fromArray(r.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale)));return null!==s&&(s.visible=null!==i),null!==a&&(a.visible=null!==r),null!==c&&(c.visible=null!==o),this}}),Object.assign(Na.prototype,Bn.prototype),za.prototype=Object.assign(Object.create(Ba.prototype),{constructor:za,isWebGL1Renderer:!0});class Ua{constructor(t,e){Object.defineProperty(this,"isFogExp2",{value:!0}),this.name="",this.color=new yr(t),this.density=void 0!==e?e:25e-5}clone(){return new Ua(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}class Ga{constructor(t,e,n){Object.defineProperty(this,"isFog",{value:!0}),this.name="",this.color=new yr(t),this.near=void 0!==e?e:1,this.far=void 0!==n?n:1e3}clone(){return new Ga(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}class Fa extends Ji{constructor(){super(),Object.defineProperty(this,"isScene",{value:!0}),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}function Ha(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=Tn,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Gn.generateUUID()}Object.defineProperty(Ha.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(Ha.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;i<r;i++)this.array[t+i]=e.array[n+i];return this},set:function(t,e=0){return this.array.set(t,e),this},clone:function(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Gn.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new Ha(new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),this.stride);return e.setUsage(this.usage),e},onUpload:function(t){return this.onUploadCallback=t,this},toJSON:function(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Gn.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}});const ka=new Qn;function Va(t,e,n,i){this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=!0===i}function Wa(t){br.call(this),this.type="SpriteMaterial",this.color=new yr(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(t)}let ja;Object.defineProperties(Va.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}},needsUpdate:{set:function(t){this.data.needsUpdate=t}}}),Object.assign(Va.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(t){for(let e=0,n=this.data.count;e<n;e++)ka.x=this.getX(e),ka.y=this.getY(e),ka.z=this.getZ(e),ka.applyMatrix4(t),this.setXYZ(e,ka.x,ka.y,ka.z);return this},setX:function(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this},setY:function(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this},setZ:function(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this},setW:function(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this},getX:function(t){return this.data.array[t*this.data.stride+this.offset]},getY:function(t){return this.data.array[t*this.data.stride+this.offset+1]},getZ:function(t){return this.data.array[t*this.data.stride+this.offset+2]},getW:function(t){return this.data.array[t*this.data.stride+this.offset+3]},setXY:function(t,e,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this},setXYZW:function(t,e,n,i,r){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=r,this},clone:function(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new Tr(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new Va(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)},toJSON:function(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}),Wa.prototype=Object.create(br.prototype),Wa.prototype.constructor=Wa,Wa.prototype.isSpriteMaterial=!0,Wa.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this};const qa=new Qn,Xa=new Qn,Ya=new Qn,Za=new Fn,Ja=new Fn,Qa=new Ti,Ka=new Qn,$a=new Qn,tc=new Qn,ec=new Fn,nc=new Fn,ic=new Fn;function rc(t){if(Ji.call(this),this.type="Sprite",void 0===ja){ja=new Xr;const t=new Ha(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);ja.setIndex([0,1,2,0,2,3]),ja.setAttribute("position",new Va(t,3,0,!1)),ja.setAttribute("uv",new Va(t,2,3,!1))}this.geometry=ja,this.material=void 0!==t?t:new Wa,this.center=new Fn(.5,.5)}function oc(t,e,n,i,r,o){Za.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(Ja.x=o*Za.x-r*Za.y,Ja.y=r*Za.x+o*Za.y):Ja.copy(Za),t.copy(e),t.x+=Ja.x,t.y+=Ja.y,t.applyMatrix4(Qa)}rc.prototype=Object.assign(Object.create(Ji.prototype),{constructor:rc,isSprite:!0,raycast:function(t,e){null===t.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Xa.setFromMatrixScale(this.matrixWorld),Qa.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),Ya.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&Xa.multiplyScalar(-Ya.z);const n=this.material.rotation;let i,r;0!==n&&(r=Math.cos(n),i=Math.sin(n));const o=this.center;oc(Ka.set(-.5,-.5,0),Ya,o,Xa,i,r),oc($a.set(.5,-.5,0),Ya,o,Xa,i,r),oc(tc.set(.5,.5,0),Ya,o,Xa,i,r),ec.set(0,0),nc.set(1,0),ic.set(1,1);let s=t.ray.intersectTriangle(Ka,$a,tc,!1,qa);if(null===s&&(oc($a.set(-.5,.5,0),Ya,o,Xa,i,r),nc.set(0,1),s=t.ray.intersectTriangle(Ka,tc,$a,!1,qa),null===s))return;const a=t.ray.origin.distanceTo(qa);a<t.near||a>t.far||e.push({distance:a,point:qa.clone(),uv:hr.getUV(qa,Ka,$a,tc,ec,nc,ic,new Fn),face:null,object:this})},copy:function(t){return Ji.prototype.copy.call(this,t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}});const sc=new Qn,ac=new Qn;function cc(){Ji.call(this),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}function lc(t,e){t&&t.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."),ho.call(this,t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new Ti,this.bindMatrixInverse=new Ti}function uc(){Ji.call(this),this.type="Bone"}cc.prototype=Object.assign(Object.create(Ji.prototype),{constructor:cc,isLOD:!0,copy:function(t){Ji.prototype.copy.call(this,t,!1);const e=t.levels;for(let t=0,n=e.length;t<n;t++){const n=e[t];this.addLevel(n.object.clone(),n.distance)}return this.autoUpdate=t.autoUpdate,this},addLevel:function(t,e=0){e=Math.abs(e);const n=this.levels;let i;for(i=0;i<n.length&&!(e<n[i].distance);i++);return n.splice(i,0,{distance:e,object:t}),this.add(t),this},getCurrentLevel:function(){return this._currentLevel},getObjectForDistance:function(t){const e=this.levels;if(e.length>0){let n,i;for(n=1,i=e.length;n<i&&!(t<e[n].distance);n++);return e[n-1].object}return null},raycast:function(t,e){if(this.levels.length>0){sc.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(sc);this.getObjectForDistance(n).raycast(t,e)}},update:function(t){const e=this.levels;if(e.length>1){sc.setFromMatrixPosition(t.matrixWorld),ac.setFromMatrixPosition(this.matrixWorld);const n=sc.distanceTo(ac)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i<r&&n>=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)e[i].object.visible=!1}},toJSON:function(t){const e=Ji.prototype.toJSON.call(this,t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const n=this.levels;for(let t=0,i=n.length;t<i;t++){const i=n[t];e.object.levels.push({object:i.object.uuid,distance:i.distance})}return e}}),lc.prototype=Object.assign(Object.create(ho.prototype),{constructor:lc,isSkinnedMesh:!0,copy:function(t){return ho.prototype.copy.call(this,t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this},bind:function(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){const t=new Xn,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.x=e.getX(n),t.y=e.getY(n),t.z=e.getZ(n),t.w=e.getW(n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}},updateMatrixWorld:function(t){ho.prototype.updateMatrixWorld.call(this,t),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},boneTransform:function(){const t=new Qn,e=new Xn,n=new Xn,i=new Qn,r=new Ti;return function(o,s){const a=this.skeleton,c=this.geometry;e.fromBufferAttribute(c.attributes.skinIndex,o),n.fromBufferAttribute(c.attributes.skinWeight,o),t.fromBufferAttribute(c.attributes.position,o).applyMatrix4(this.bindMatrix),s.set(0,0,0);for(let o=0;o<4;o++){const c=n.getComponent(o);if(0!==c){const n=e.getComponent(o);r.multiplyMatrices(a.bones[n].matrixWorld,a.boneInverses[n]),s.addScaledVector(i.copy(t).applyMatrix4(r),c)}}return s.applyMatrix4(this.bindMatrixInverse)}}()}),uc.prototype=Object.assign(Object.create(Ji.prototype),{constructor:uc,isBone:!0});const hc=new Ti,dc=new Ti;function pc(t=[],e=[]){this.uuid=Gn.generateUUID(),this.bones=t.slice(0),this.boneInverses=e,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}Object.assign(pc.prototype,{init:function(){const t=this.bones,e=this.boneInverses;if(this.boneMatrices=new Float32Array(16*t.length),0===e.length)this.calculateInverses();else if(t.length!==e.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new Ti)}},calculateInverses:function(){this.boneInverses.length=0;for(let t=0,e=this.bones.length;t<e;t++){const e=new Ti;this.bones[t]&&e.copy(this.bones[t].matrixWorld).invert(),this.boneInverses.push(e)}},pose:function(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.copy(this.boneInverses[t]).invert()}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.copy(e.parent.matrixWorld).invert(),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}},update:function(){const t=this.bones,e=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,r=t.length;i<r;i++){const r=t[i]?t[i].matrixWorld:dc;hc.multiplyMatrices(r,e[i]),hc.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)},clone:function(){return new pc(this.bones,this.boneInverses)},getBoneByName:function(t){for(let e=0,n=this.bones.length;e<n;e++){const n=this.bones[e];if(n.name===t)return n}},dispose:function(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)},fromJSON:function(t,e){this.uuid=t.uuid;for(let n=0,i=t.bones.length;n<i;n++){const i=t.bones[n];let r=e[i];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",i),r=new uc),this.bones.push(r),this.boneInverses.push((new Ti).fromArray(t.boneInverses[n]))}return this.init(),this},toJSON:function(){const t={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};t.uuid=this.uuid;const e=this.bones,n=this.boneInverses;for(let i=0,r=e.length;i<r;i++){const r=e[i];t.bones.push(r.uuid);const o=n[i];t.boneInverses.push(o.toArray())}return t}});const fc=new Ti,mc=new Ti,gc=[],vc=new ho;function yc(t,e,n){ho.call(this,t,e),this.instanceMatrix=new Tr(new Float32Array(16*n),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}function xc(t){br.call(this),this.type="LineBasicMaterial",this.color=new yr(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.morphTargets=!1,this.setValues(t)}yc.prototype=Object.assign(Object.create(ho.prototype),{constructor:yc,isInstancedMesh:!0,copy:function(t){return ho.prototype.copy.call(this,t),this.instanceMatrix.copy(t.instanceMatrix),this.count=t.count,this},getColorAt:function(t,e){e.fromArray(this.instanceColor.array,3*t)},getMatrixAt:function(t,e){e.fromArray(this.instanceMatrix.array,16*t)},raycast:function(t,e){const n=this.matrixWorld,i=this.count;if(vc.geometry=this.geometry,vc.material=this.material,void 0!==vc.material)for(let r=0;r<i;r++){this.getMatrixAt(r,fc),mc.multiplyMatrices(n,fc),vc.matrixWorld=mc,vc.raycast(t,gc);for(let t=0,n=gc.length;t<n;t++){const n=gc[t];n.instanceId=r,n.object=this,e.push(n)}gc.length=0}},setColorAt:function(t,e){null===this.instanceColor&&(this.instanceColor=new Tr(new Float32Array(3*this.count),3)),e.toArray(this.instanceColor.array,3*t)},setMatrixAt:function(t,e){e.toArray(this.instanceMatrix.array,16*t)},updateMorphTargets:function(){}}),xc.prototype=Object.create(br.prototype),xc.prototype.constructor=xc,xc.prototype.isLineBasicMaterial=!0,xc.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.morphTargets=t.morphTargets,this};const _c=new Qn,bc=new Qn,wc=new Ti,Mc=new Si,Sc=new gi;function Tc(t,e,n){1===n&&console.error("THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead."),Ji.call(this),this.type="Line",this.geometry=void 0!==t?t:new Xr,this.material=void 0!==e?e:new xc,this.updateMorphTargets()}Tc.prototype=Object.assign(Object.create(Ji.prototype),{constructor:Tc,isLine:!0,copy:function(t){return Ji.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)_c.fromBufferAttribute(e,t-1),bc.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=_c.distanceTo(bc);t.setAttribute("lineDistance",new Nr(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(t.isGeometry){const e=t.vertices,n=t.lineDistances;n[0]=0;for(let t=1,i=e.length;t<i;t++)n[t]=n[t-1],n[t]+=e[t-1].distanceTo(e[t])}return this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Line.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),Sc.copy(n.boundingSphere),Sc.applyMatrix4(i),Sc.radius+=r,!1===t.ray.intersectsSphere(Sc))return;wc.copy(i).invert(),Mc.copy(t.ray).applyMatrix4(wc);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o,a=new Qn,c=new Qn,l=new Qn,u=new Qn,h=this.isLineSegments?2:1;if(n.isBufferGeometry){const i=n.index,r=n.attributes.position;if(null!==i){const n=i.array;for(let i=0,o=n.length-1;i<o;i+=h){const o=n[i],h=n[i+1];if(a.fromBufferAttribute(r,o),c.fromBufferAttribute(r,h),Mc.distanceSqToSegment(a,c,u,l)>s)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);d<t.near||d>t.far||e.push({distance:d,point:l.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else for(let n=0,i=r.count-1;n<i;n+=h){if(a.fromBufferAttribute(r,n),c.fromBufferAttribute(r,n+1),Mc.distanceSqToSegment(a,c,u,l)>s)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);i<t.near||i>t.far||e.push({distance:i,point:l.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else if(n.isGeometry){const i=n.vertices,r=i.length;for(let n=0;n<r-1;n+=h){if(Mc.distanceSqToSegment(i[n],i[n+1],u,l)>s)continue;u.applyMatrix4(this.matrixWorld);const r=t.ray.origin.distanceTo(u);r<t.near||r>t.far||e.push({distance:r,point:l.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});const Ec=new Qn,Ac=new Qn;function Lc(t,e){Tc.call(this,t,e),this.type="LineSegments"}function Rc(t,e){Tc.call(this,t,e),this.type="LineLoop"}function Cc(t){br.call(this),this.type="PointsMaterial",this.color=new yr(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(t)}Lc.prototype=Object.assign(Object.create(Tc.prototype),{constructor:Lc,isLineSegments:!0,computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)Ec.fromBufferAttribute(e,t),Ac.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+Ec.distanceTo(Ac);t.setAttribute("lineDistance",new Nr(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(t.isGeometry){const e=t.vertices,n=t.lineDistances;for(let t=0,i=e.length;t<i;t+=2)Ec.copy(e[t]),Ac.copy(e[t+1]),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+Ec.distanceTo(Ac)}return this}}),Rc.prototype=Object.assign(Object.create(Tc.prototype),{constructor:Rc,isLineLoop:!0}),Cc.prototype=Object.create(br.prototype),Cc.prototype.constructor=Cc,Cc.prototype.isPointsMaterial=!0,Cc.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.morphTargets=t.morphTargets,this};const Pc=new Ti,Ic=new Si,Dc=new gi,Nc=new Qn;function Oc(t,e){Ji.call(this),this.type="Points",this.geometry=void 0!==t?t:new Xr,this.material=void 0!==e?e:new Cc,this.updateMorphTargets()}function Bc(t,e,n,i,r,o,s){const a=Ic.distanceSqToPoint(t);if(a<n){const n=new Qn;Ic.closestPointToPoint(t,n),n.applyMatrix4(i);const c=r.ray.origin.distanceTo(n);if(c<r.near||c>r.far)return;o.push({distance:c,distanceToRay:Math.sqrt(a),point:n,index:e,face:null,object:s})}}function zc(t,e,n,i,r,o,s,a,c){jn.call(this,t,e,n,i,r,o,s,a,c),this.format=void 0!==s?s:zt,this.minFilter=void 0!==o?o:xt,this.magFilter=void 0!==r?r:xt,this.generateMipmaps=!1;const l=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){l.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}function Uc(t,e,n,i,r,o,s,a,c,l,u,h){jn.call(this,null,o,s,a,c,l,i,r,u,h),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}function Gc(t,e,n,i,r,o,s,a,c){jn.call(this,t,e,n,i,r,o,s,a,c),this.needsUpdate=!0}function Fc(t,e,n,i,r,o,s,a,c,l){if((l=void 0!==l?l:kt)!==kt&&l!==Vt)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&l===kt&&(n=At),void 0===n&&l===Vt&&(n=Ot),jn.call(this,null,i,r,o,s,a,l,n,c),this.image={width:t,height:e},this.magFilter=void 0!==s?s:ft,this.minFilter=void 0!==a?a:ft,this.flipY=!1,this.generateMipmaps=!1}Oc.prototype=Object.assign(Object.create(Ji.prototype),{constructor:Oc,isPoints:!0,copy:function(t){return Ji.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),Dc.copy(n.boundingSphere),Dc.applyMatrix4(i),Dc.radius+=r,!1===t.ray.intersectsSphere(Dc))return;Pc.copy(i).invert(),Ic.copy(t.ray).applyMatrix4(Pc);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o;if(n.isBufferGeometry){const r=n.index,o=n.attributes.position;if(null!==r){const n=r.array;for(let r=0,a=n.length;r<a;r++){const a=n[r];Nc.fromBufferAttribute(o,a),Bc(Nc,a,s,i,t,e,this)}}else for(let n=0,r=o.count;n<r;n++)Nc.fromBufferAttribute(o,n),Bc(Nc,n,s,i,t,e,this)}else{const r=n.vertices;for(let n=0,o=r.length;n<o;n++)Bc(r[n],n,s,i,t,e,this)}},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}),zc.prototype=Object.assign(Object.create(jn.prototype),{constructor:zc,clone:function(){return new this.constructor(this.image).copy(this)},isVideoTexture:!0,update:function(){const t=this.image;!1=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),Uc.prototype=Object.create(jn.prototype),Uc.prototype.constructor=Uc,Uc.prototype.isCompressedTexture=!0,Gc.prototype=Object.create(jn.prototype),Gc.prototype.constructor=Gc,Gc.prototype.isCanvasTexture=!0,Fc.prototype=Object.create(jn.prototype),Fc.prototype.constructor=Fc,Fc.prototype.isDepthTexture=!0;let Hc=0;const kc=new Ti,Vc=new Ji,Wc=new Qn;function jc(){Object.defineProperty(this,"id",{value:Hc+=2}),this.uuid=Gn.generateUUID(),this.name="",this.type="Geometry",this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.elementsNeedUpdate=!1,this.verticesNeedUpdate=!1,this.uvsNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.lineDistancesNeedUpdate=!1,this.groupsNeedUpdate=!1}jc.prototype=Object.assign(Object.create(Bn.prototype),{constructor:jc,isGeometry:!0,applyMatrix4:function(t){const e=(new Hn).getNormalMatrix(t);for(let e=0,n=this.vertices.length;e<n;e++)this.vertices[e].applyMatrix4(t);for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t];n.normal.applyMatrix3(e).normalize();for(let t=0,i=n.vertexNormals.length;t<i;t++)n.vertexNormals[t].applyMatrix3(e).normalize()}return null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this.verticesNeedUpdate=!0,this.normalsNeedUpdate=!0,this},rotateX:function(t){return kc.makeRotationX(t),this.applyMatrix4(kc),this},rotateY:function(t){return kc.makeRotationY(t),this.applyMatrix4(kc),this},rotateZ:function(t){return kc.makeRotationZ(t),this.applyMatrix4(kc),this},translate:function(t,e,n){return kc.makeTranslation(t,e,n),this.applyMatrix4(kc),this},scale:function(t,e,n){return kc.makeScale(t,e,n),this.applyMatrix4(kc),this},lookAt:function(t){return Vc.lookAt(t),Vc.updateMatrix(),this.applyMatrix4(Vc.matrix),this},fromBufferGeometry:function(t){const e=this,n=null!==t.index?t.index:void 0,i=t.attributes;if(void 0===i.position)return console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion."),this;const r=i.position,o=i.normal,s=i.color,a=i.uv,c=i.uv2;void 0!==c&&(this.faceVertexUvs[1]=[]);for(let t=0;t<r.count;t++)e.vertices.push((new Qn).fromBufferAttribute(r,t)),void 0!==s&&e.colors.push((new yr).fromBufferAttribute(s,t));function l(t,n,i,r){const l=void 0===s?[]:[e.colors[t].clone(),e.colors[n].clone(),e.colors[i].clone()],u=void 0===o?[]:[(new Qn).fromBufferAttribute(o,t),(new Qn).fromBufferAttribute(o,n),(new Qn).fromBufferAttribute(o,i)],h=new xr(t,n,i,u,l,r);e.faces.push(h),void 0!==a&&e.faceVertexUvs[0].push([(new Fn).fromBufferAttribute(a,t),(new Fn).fromBufferAttribute(a,n),(new Fn).fromBufferAttribute(a,i)]),void 0!==c&&e.faceVertexUvs[1].push([(new Fn).fromBufferAttribute(c,t),(new Fn).fromBufferAttribute(c,n),(new Fn).fromBufferAttribute(c,i)])}const u=t.groups;if(u.length>0)for(let t=0;t<u.length;t++){const e=u[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)void 0!==n?l(n.getX(t),n.getX(t+1),n.getX(t+2),e.materialIndex):l(t,t+1,t+2,e.materialIndex)}else if(void 0!==n)for(let t=0;t<n.count;t+=3)l(n.getX(t),n.getX(t+1),n.getX(t+2));else for(let t=0;t<r.count;t+=3)l(t,t+1,t+2);return this.computeFaceNormals(),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Wc).negate(),this.translate(Wc.x,Wc.y,Wc.z),this},normalize:function(){this.computeBoundingSphere();const t=this.boundingSphere.center,e=this.boundingSphere.radius,n=0===e?1:1/e,i=new Ti;return i.set(n,0,0,-n*t.x,0,n,0,-n*t.y,0,0,n,-n*t.z,0,0,0,1),this.applyMatrix4(i),this},computeFaceNormals:function(){const t=new Qn,e=new Qn;for(let n=0,i=this.faces.length;n<i;n++){const i=this.faces[n],r=this.vertices[i.a],o=this.vertices[i.b],s=this.vertices[i.c];t.subVectors(s,o),e.subVectors(r,o),t.cross(e),t.normalize(),i.normal.copy(t)}},computeVertexNormals:function(t=!0){const e=new Array(this.vertices.length);for(let t=0,n=this.vertices.length;t<n;t++)e[t]=new Qn;if(t){const t=new Qn,n=new Qn;for(let i=0,r=this.faces.length;i<r;i++){const r=this.faces[i],o=this.vertices[r.a],s=this.vertices[r.b],a=this.vertices[r.c];t.subVectors(a,s),n.subVectors(o,s),t.cross(n),e[r.a].add(t),e[r.b].add(t),e[r.c].add(t)}}else{this.computeFaceNormals();for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t];e[n.a].add(n.normal),e[n.b].add(n.normal),e[n.c].add(n.normal)}}for(let t=0,n=this.vertices.length;t<n;t++)e[t].normalize();for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t],i=n.vertexNormals;3===i.length?(i[0].copy(e[n.a]),i[1].copy(e[n.b]),i[2].copy(e[n.c])):(i[0]=e[n.a].clone(),i[1]=e[n.b].clone(),i[2]=e[n.c].clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){this.computeFaceNormals();for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t],n=e.vertexNormals;3===n.length?(n[0].copy(e.normal),n[1].copy(e.normal),n[2].copy(e.normal)):(n[0]=e.normal.clone(),n[1]=e.normal.clone(),n[2]=e.normal.clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]);for(let t=0,n=e.vertexNormals.length;t<n;t++)e.__originalVertexNormals[t]?e.__originalVertexNormals[t].copy(e.vertexNormals[t]):e.__originalVertexNormals[t]=e.vertexNormals[t].clone()}const t=new jc;t.faces=this.faces;for(let e=0,n=this.morphTargets.length;e<n;e++){if(!this.morphNormals[e]){this.morphNormals[e]={},this.morphNormals[e].faceNormals=[],this.morphNormals[e].vertexNormals=[];const t=this.morphNormals[e].faceNormals,n=this.morphNormals[e].vertexNormals;for(let e=0,i=this.faces.length;e<i;e++){const e=new Qn,i={a:new Qn,b:new Qn,c:new Qn};t.push(e),n.push(i)}}const n=this.morphNormals[e];t.vertices=this.morphTargets[e].vertices,t.computeFaceNormals(),t.computeVertexNormals();for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t],i=n.faceNormals[t],r=n.vertexNormals[t];i.copy(e.normal),r.a.copy(e.vertexNormals[0]),r.b.copy(e.vertexNormals[1]),r.c.copy(e.vertexNormals[2])}}for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t];e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals}},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new ti),this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new gi),this.boundingSphere.setFromPoints(this.vertices)},merge:function(t,e,n=0){if(!t||!t.isGeometry)return void console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",t);let i;const r=this.vertices.length,o=this.vertices,s=t.vertices,a=this.faces,c=t.faces,l=this.colors,u=t.colors;void 0!==e&&(i=(new Hn).getNormalMatrix(e));for(let t=0,n=s.length;t<n;t++){const n=s[t].clone();void 0!==e&&n.applyMatrix4(e),o.push(n)}for(let t=0,e=u.length;t<e;t++)l.push(u[t].clone());for(let t=0,e=c.length;t<e;t++){const e=c[t];let o,s;const l=e.vertexNormals,u=e.vertexColors,h=new xr(e.a+r,e.b+r,e.c+r);h.normal.copy(e.normal),void 0!==i&&h.normal.applyMatrix3(i).normalize();for(let t=0,e=l.length;t<e;t++)o=l[t].clone(),void 0!==i&&o.applyMatrix3(i).normalize(),h.vertexNormals.push(o);h.color.copy(e.color);for(let t=0,e=u.length;t<e;t++)s=u[t],h.vertexColors.push(s.clone());h.materialIndex=e.materialIndex+n,a.push(h)}for(let e=0,n=t.faceVertexUvs.length;e<n;e++){const n=t.faceVertexUvs[e];void 0===this.faceVertexUvs[e]&&(this.faceVertexUvs[e]=[]);for(let t=0,i=n.length;t<i;t++){const i=n[t],r=[];for(let t=0,e=i.length;t<e;t++)r.push(i[t].clone());this.faceVertexUvs[e].push(r)}}},mergeMesh:function(t){t&&t.isMesh?(t.matrixAutoUpdate&&t.updateMatrix(),this.merge(t.geometry,t.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",t)},mergeVertices:function(t=4){const e={},n=[],i=[],r=Math.pow(10,t);for(let t=0,o=this.vertices.length;t<o;t++){const o=this.vertices[t],s=Math.round(o.x*r)+"_"+Math.round(o.y*r)+"_"+Math.round(o.z*r);void 0===e[s]?(e[s]=t,n.push(this.vertices[t]),i[t]=n.length-1):i[t]=i[e[s]]}const o=[];for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t];e.a=i[e.a],e.b=i[e.b],e.c=i[e.c];const n=[e.a,e.b,e.c];for(let e=0;e<3;e++)if(n[e]===n[(e+1)%3]){o.push(t);break}}for(let t=o.length-1;t>=0;t--){const e=o[t];this.faces.splice(e,1);for(let t=0,n=this.faceVertexUvs.length;t<n;t++)this.faceVertexUvs[t].splice(e,1)}const s=this.vertices.length-n.length;return this.vertices=n,s},setFromPoints:function(t){this.vertices=[];for(let e=0,n=t.length;e<n;e++){const n=t[e];this.vertices.push(new Qn(n.x,n.y,n.z||0))}return this},sortFacesByMaterialIndex:function(){const t=this.faces,e=t.length;for(let n=0;n<e;n++)t[n]._id=n;t.sort((function(t,e){return t.materialIndex-e.materialIndex}));const n=this.faceVertexUvs[0],i=this.faceVertexUvs[1];let r,o;n&&n.length===e&&(r=[]),i&&i.length===e&&(o=[]);for(let s=0;s<e;s++){const e=t[s]._id;r&&r.push(n[e]),o&&o.push(i[e])}r&&(this.faceVertexUvs[0]=r),o&&(this.faceVertexUvs[1]=o)},toJSON:function(){const t={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}const e=[];for(let t=0;t<this.vertices.length;t++){const n=this.vertices[t];e.push(n.x,n.y,n.z)}const n=[],i=[],r={},o=[],s={},a=[],c={};for(let t=0;t<this.faces.length;t++){const e=this.faces[t],i=!0,r=!1,o=void 0!==this.faceVertexUvs[0][t],s=e.normal.length()>0,a=e.vertexNormals.length>0,c=1!==e.color.r||1!==e.color.g||1!==e.color.b,p=e.vertexColors.length>0;let f=0;if(f=l(f,0,0),f=l(f,1,i),f=l(f,2,r),f=l(f,3,o),f=l(f,4,s),f=l(f,5,a),f=l(f,6,c),f=l(f,7,p),n.push(f),n.push(e.a,e.b,e.c),n.push(e.materialIndex),o){const e=this.faceVertexUvs[0][t];n.push(d(e[0]),d(e[1]),d(e[2]))}if(s&&n.push(u(e.normal)),a){const t=e.vertexNormals;n.push(u(t[0]),u(t[1]),u(t[2]))}if(c&&n.push(h(e.color)),p){const t=e.vertexColors;n.push(h(t[0]),h(t[1]),h(t[2]))}}function l(t,e,n){return n?t|1<<e:t&~(1<<e)}function u(t){const e=t.x.toString()+t.y.toString()+t.z.toString();return void 0!==r[e]||(r[e]=i.length/3,i.push(t.x,t.y,t.z)),r[e]}function h(t){const e=t.r.toString()+t.g.toString()+t.b.toString();return void 0!==s[e]||(s[e]=o.length,o.push(t.getHex())),s[e]}function d(t){const e=t.x.toString()+t.y.toString();return void 0!==c[e]||(c[e]=a.length/2,a.push(t.x,t.y)),c[e]}return t.data={},t.data.vertices=e,t.data.normals=i,o.length>0&&(t.data.colors=o),a.length>0&&(t.data.uvs=[a]),t.data.faces=n,t},clone:function(){return(new jc).copy(this)},copy:function(t){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;const e=t.vertices;for(let t=0,n=e.length;t<n;t++)this.vertices.push(e[t].clone());const n=t.colors;for(let t=0,e=n.length;t<e;t++)this.colors.push(n[t].clone());const i=t.faces;for(let t=0,e=i.length;t<e;t++)this.faces.push(i[t].clone());for(let e=0,n=t.faceVertexUvs.length;e<n;e++){const n=t.faceVertexUvs[e];void 0===this.faceVertexUvs[e]&&(this.faceVertexUvs[e]=[]);for(let t=0,i=n.length;t<i;t++){const i=n[t],r=[];for(let t=0,e=i.length;t<e;t++){const e=i[t];r.push(e.clone())}this.faceVertexUvs[e].push(r)}}const r=t.morphTargets;for(let t=0,e=r.length;t<e;t++){const e={};if(e.name=r[t].name,void 0!==r[t].vertices){e.vertices=[];for(let n=0,i=r[t].vertices.length;n<i;n++)e.vertices.push(r[t].vertices[n].clone())}if(void 0!==r[t].normals){e.normals=[];for(let n=0,i=r[t].normals.length;n<i;n++)e.normals.push(r[t].normals[n].clone())}this.morphTargets.push(e)}const o=t.morphNormals;for(let t=0,e=o.length;t<e;t++){const e={};if(void 0!==o[t].vertexNormals){e.vertexNormals=[];for(let n=0,i=o[t].vertexNormals.length;n<i;n++){const i=o[t].vertexNormals[n],r={};r.a=i.a.clone(),r.b=i.b.clone(),r.c=i.c.clone(),e.vertexNormals.push(r)}}if(void 0!==o[t].faceNormals){e.faceNormals=[];for(let n=0,i=o[t].faceNormals.length;n<i;n++)e.faceNormals.push(o[t].faceNormals[n].clone())}this.morphNormals.push(e)}const s=t.skinWeights;for(let t=0,e=s.length;t<e;t++)this.skinWeights.push(s[t].clone());const a=t.skinIndices;for(let t=0,e=a.length;t<e;t++)this.skinIndices.push(a[t].clone());const c=t.lineDistances;for(let t=0,e=c.length;t<e;t++)this.lineDistances.push(c[t]);const l=t.boundingBox;null!==l&&(this.boundingBox=l.clone());const u=t.boundingSphere;return null!==u&&(this.boundingSphere=u.clone()),this.elementsNeedUpdate=t.elementsNeedUpdate,this.verticesNeedUpdate=t.verticesNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.lineDistancesNeedUpdate=t.lineDistancesNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});class qc extends jc{constructor(t,e,n,i,r,o){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:o},this.fromBufferGeometry(new mo(t,e,n,i,r,o)),this.mergeVertices()}}class Xc extends Xr{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleBufferGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],o=[],s=[],a=[],c=new Qn,l=new Fn;o.push(0,0,0),s.push(0,0,1),a.push(.5,.5);for(let r=0,u=3;r<=e;r++,u+=3){const h=n+r/e*i;c.x=t*Math.cos(h),c.y=t*Math.sin(h),o.push(c.x,c.y,c.z),s.push(0,0,1),l.x=(o[u]/t+1)/2,l.y=(o[u+1]/t+1)/2,a.push(l.x,l.y)}for(let t=1;t<=e;t++)r.push(t,t+1,0);this.setIndex(r),this.setAttribute("position",new Nr(o,3)),this.setAttribute("normal",new Nr(s,3)),this.setAttribute("uv",new Nr(a,2))}}class Yc extends jc{constructor(t,e,n,i){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},this.fromBufferGeometry(new Xc(t,e,n,i)),this.mergeVertices()}}class Zc extends Xr{constructor(t=1,e=1,n=1,i=8,r=1,o=!1,s=0,a=2*Math.PI){super(),this.type="CylinderBufferGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:s,thetaLength:a};const c=this;i=Math.floor(i),r=Math.floor(r);const l=[],u=[],h=[],d=[];let p=0;const f=[],m=n/2;let g=0;function v(n){const r=p,o=new Fn,f=new Qn;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)u.push(0,m*x,0),h.push(0,x,0),d.push(.5,.5),p++;const _=p;for(let t=0;t<=i;t++){const e=t/i*a+s,n=Math.cos(e),r=Math.sin(e);f.x=y*r,f.y=m*x,f.z=y*n,u.push(f.x,f.y,f.z),h.push(0,x,0),o.x=.5*n+.5,o.y=.5*r*x+.5,d.push(o.x,o.y),p++}for(let t=0;t<i;t++){const e=r+t,i=_+t;!0===n?l.push(i,i+1,e):l.push(i+1,i,e),v+=3}c.addGroup(g,v,!0===n?1:2),g+=v}!function(){const o=new Qn,v=new Qn;let y=0;const x=(e-t)/n;for(let c=0;c<=r;c++){const l=[],g=c/r,y=g*(e-t)+t;for(let t=0;t<=i;t++){const e=t/i,r=e*a+s,c=Math.sin(r),f=Math.cos(r);v.x=y*c,v.y=-g*n+m,v.z=y*f,u.push(v.x,v.y,v.z),o.set(c,x,f).normalize(),h.push(o.x,o.y,o.z),d.push(e,1-g),l.push(p++)}f.push(l)}for(let t=0;t<i;t++)for(let e=0;e<r;e++){const n=f[e][t],i=f[e+1][t],r=f[e+1][t+1],o=f[e][t+1];l.push(n,i,o),l.push(i,r,o),y+=6}c.addGroup(g,y,0),g+=y}(),!1===o&&(t>0&&v(!0),e>0&&v(!1)),this.setIndex(l),this.setAttribute("position",new Nr(u,3)),this.setAttribute("normal",new Nr(h,3)),this.setAttribute("uv",new Nr(d,2))}}class Jc extends jc{constructor(t,e,n,i,r,o,s,a){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:s,thetaLength:a},this.fromBufferGeometry(new Zc(t,e,n,i,r,o,s,a)),this.mergeVertices()}}class Qc extends Jc{constructor(t,e,n,i,r,o,s){super(0,t,e,n,i,r,o,s),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:s}}}class Kc extends Zc{constructor(t=1,e=1,n=8,i=1,r=!1,o=0,s=2*Math.PI){super(0,t,e,n,i,r,o,s),this.type="ConeBufferGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:s}}}class $c extends Xr{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronBufferGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],o=[];function s(t,e,n,i){const r=i+1,o=[];for(let i=0;i<=r;i++){o[i]=[];const s=t.clone().lerp(n,i/r),a=e.clone().lerp(n,i/r),c=r-i;for(let t=0;t<=c;t++)o[i][t]=0===t&&i===r?s:s.clone().lerp(a,t/c)}for(let t=0;t<r;t++)for(let e=0;e<2*(r-t)-1;e++){const n=Math.floor(e/2);e%2==0?(a(o[t][n+1]),a(o[t+1][n]),a(o[t][n])):(a(o[t][n+1]),a(o[t+1][n+1]),a(o[t+1][n]))}}function a(t){r.push(t.x,t.y,t.z)}function c(e,n){const i=3*e;n.x=t[i+0],n.y=t[i+1],n.z=t[i+2]}function l(t,e,n,i){i<0&&1===t.x&&(o[e]=t.x-1),0===n.x&&0===n.z&&(o[e]=i/2/Math.PI+.5)}function u(t){return Math.atan2(t.z,-t.x)}!function(t){const n=new Qn,i=new Qn,r=new Qn;for(let o=0;o<e.length;o+=3)c(e[o+0],n),c(e[o+1],i),c(e[o+2],r),s(n,i,r,t)}(i),function(t){const e=new Qn;for(let n=0;n<r.length;n+=3)e.x=r[n+0],e.y=r[n+1],e.z=r[n+2],e.normalize().multiplyScalar(t),r[n+0]=e.x,r[n+1]=e.y,r[n+2]=e.z}(n),function(){const t=new Qn;for(let n=0;n<r.length;n+=3){t.x=r[n+0],t.y=r[n+1],t.z=r[n+2];const i=u(t)/2/Math.PI+.5,s=(e=t,Math.atan2(-e.y,Math.sqrt(e.x*e.x+e.z*e.z))/Math.PI+.5);o.push(i,1-s)}var e;(function(){const t=new Qn,e=new Qn,n=new Qn,i=new Qn,s=new Fn,a=new Fn,c=new Fn;for(let h=0,d=0;h<r.length;h+=9,d+=6){t.set(r[h+0],r[h+1],r[h+2]),e.set(r[h+3],r[h+4],r[h+5]),n.set(r[h+6],r[h+7],r[h+8]),s.set(o[d+0],o[d+1]),a.set(o[d+2],o[d+3]),c.set(o[d+4],o[d+5]),i.copy(t).add(e).add(n).divideScalar(3);const p=u(i);l(s,d+0,t,p),l(a,d+2,e,p),l(c,d+4,n,p)}})(),function(){for(let t=0;t<o.length;t+=6){const e=o[t+0],n=o[t+2],i=o[t+4],r=Math.max(e,n,i),s=Math.min(e,n,i);r>.9&&s<.1&&(e<.2&&(o[t+0]+=1),n<.2&&(o[t+2]+=1),i<.2&&(o[t+4]+=1))}}()}(),this.setAttribute("position",new Nr(r,3)),this.setAttribute("normal",new Nr(r.slice(),3)),this.setAttribute("uv",new Nr(o,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}}class tl extends $c{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronBufferGeometry",this.parameters={radius:t,detail:e}}}class el extends jc{constructor(t,e){super(),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new tl(t,e)),this.mergeVertices()}}const nl=new Qn,il=new Qn,rl=new Qn,ol=new hr;class sl extends Xr{constructor(t,e){super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,t.isGeometry&&(t=(new Xr).fromGeometry(t));const n=Math.pow(10,4),i=Math.cos(Gn.DEG2RAD*e),r=t.getIndex(),o=t.getAttribute("position"),s=r?r.count:o.count,a=[0,0,0],c=["a","b","c"],l=new Array(3),u={},h=[];for(let t=0;t<s;t+=3){r?(a[0]=r.getX(t),a[1]=r.getX(t+1),a[2]=r.getX(t+2)):(a[0]=t,a[1]=t+1,a[2]=t+2);const{a:e,b:s,c:d}=ol;if(e.fromBufferAttribute(o,a[0]),s.fromBufferAttribute(o,a[1]),d.fromBufferAttribute(o,a[2]),ol.getNormal(rl),l[0]=`${Math.round(e.x*n)},${Math.round(e.y*n)},${Math.round(e.z*n)}`,l[1]=`${Math.round(s.x*n)},${Math.round(s.y*n)},${Math.round(s.z*n)}`,l[2]=`${Math.round(d.x*n)},${Math.round(d.y*n)},${Math.round(d.z*n)}`,l[0]!==l[1]&&l[1]!==l[2]&&l[2]!==l[0])for(let t=0;t<3;t++){const e=(t+1)%3,n=l[t],r=l[e],o=ol[c[t]],s=ol[c[e]],d=`${n}_${r}`,p=`${r}_${n}`;p in u&&u[p]?(rl.dot(u[p].normal)<=i&&(h.push(o.x,o.y,o.z),h.push(s.x,s.y,s.z)),u[p]=null):d in u||(u[d]={index0:a[t],index1:a[e],normal:rl.clone()})}}for(const t in u)if(u[t]){const{index0:e,index1:n}=u[t];nl.fromBufferAttribute(o,e),il.fromBufferAttribute(o,n),h.push(nl.x,nl.y,nl.z),h.push(il.x,il.y,il.z)}this.setAttribute("position",new Nr(h,3))}}function al(t,e,n,i,r){let o,s;if(r===function(t,e,n,i){let r=0;for(let o=e,s=n-i;o<n;o+=i)r+=(t[s]-t[o])*(t[o+1]+t[s+1]),s=o;return r}(t,e,n,i)>0)for(o=e;o<n;o+=i)s=Ll(o,t[o],t[o+1],s);else for(o=n-i;o>=e;o-=i)s=Ll(o,t[o],t[o+1],s);return s&&wl(s,s.next)&&(Rl(s),s=s.next),s}function cl(t,e){if(!t)return t;e||(e=t);let n,i=t;do{if(n=!1,i.steiner||!wl(i,i.next)&&0!==bl(i.prev,i,i.next))i=i.next;else{if(Rl(i),i=e=i.prev,i===i.next)break;n=!0}}while(n||i!==e);return e}function ll(t,e,n,i,r,o,s){if(!t)return;!s&&o&&function(t,e,n,i){let r=t;do{null===r.z&&(r.z=vl(r.x,r.y,e,n,i)),r.prevZ=r.prev,r.nextZ=r.next,r=r.next}while(r!==t);r.prevZ.nextZ=null,r.prevZ=null,function(t){let e,n,i,r,o,s,a,c,l=1;do{for(n=t,t=null,o=null,s=0;n;){for(s++,i=n,a=0,e=0;e<l&&(a++,i=i.nextZ,i);e++);for(c=l;a>0||c>0&&i;)0!==a&&(0===c||!i||n.z<=i.z)?(r=n,n=n.nextZ,a--):(r=i,i=i.nextZ,c--),o?o.nextZ=r:t=r,r.prevZ=o,o=r;n=i}o.nextZ=null,l*=2}while(s>1)}(r)}(t,i,r,o);let a,c,l=t;for(;t.prev!==t.next;)if(a=t.prev,c=t.next,o?hl(t,i,r,o):ul(t))e.push(a.i/n),e.push(t.i/n),e.push(c.i/n),Rl(t),t=c.next,l=c.next;else if((t=c)===l){s?1===s?ll(t=dl(cl(t),e,n),e,n,i,r,o,2):2===s&&pl(t,e,n,i,r,o):ll(cl(t),e,n,i,r,o,1);break}}function ul(t){const e=t.prev,n=t,i=t.next;if(bl(e,n,i)>=0)return!1;let r=t.next.next;for(;r!==t.prev;){if(xl(e.x,e.y,n.x,n.y,i.x,i.y,r.x,r.y)&&bl(r.prev,r,r.next)>=0)return!1;r=r.next}return!0}function hl(t,e,n,i){const r=t.prev,o=t,s=t.next;if(bl(r,o,s)>=0)return!1;const a=r.x<o.x?r.x<s.x?r.x:s.x:o.x<s.x?o.x:s.x,c=r.y<o.y?r.y<s.y?r.y:s.y:o.y<s.y?o.y:s.y,l=r.x>o.x?r.x>s.x?r.x:s.x:o.x>s.x?o.x:s.x,u=r.y>o.y?r.y>s.y?r.y:s.y:o.y>s.y?o.y:s.y,h=vl(a,c,e,n,i),d=vl(l,u,e,n,i);let p=t.prevZ,f=t.nextZ;for(;p&&p.z>=h&&f&&f.z<=d;){if(p!==t.prev&&p!==t.next&&xl(r.x,r.y,o.x,o.y,s.x,s.y,p.x,p.y)&&bl(p.prev,p,p.next)>=0)return!1;if(p=p.prevZ,f!==t.prev&&f!==t.next&&xl(r.x,r.y,o.x,o.y,s.x,s.y,f.x,f.y)&&bl(f.prev,f,f.next)>=0)return!1;f=f.nextZ}for(;p&&p.z>=h;){if(p!==t.prev&&p!==t.next&&xl(r.x,r.y,o.x,o.y,s.x,s.y,p.x,p.y)&&bl(p.prev,p,p.next)>=0)return!1;p=p.prevZ}for(;f&&f.z<=d;){if(f!==t.prev&&f!==t.next&&xl(r.x,r.y,o.x,o.y,s.x,s.y,f.x,f.y)&&bl(f.prev,f,f.next)>=0)return!1;f=f.nextZ}return!0}function dl(t,e,n){let i=t;do{const r=i.prev,o=i.next.next;!wl(r,o)&&Ml(r,i,i.next,o)&&El(r,o)&&El(o,r)&&(e.push(r.i/n),e.push(i.i/n),e.push(o.i/n),Rl(i),Rl(i.next),i=t=o),i=i.next}while(i!==t);return cl(i)}function pl(t,e,n,i,r,o){let s=t;do{let t=s.next.next;for(;t!==s.prev;){if(s.i!==t.i&&_l(s,t)){let a=Al(s,t);return s=cl(s,s.next),a=cl(a,a.next),ll(s,e,n,i,r,o),void ll(a,e,n,i,r,o)}t=t.next}s=s.next}while(s!==t)}function fl(t,e){return t.x-e.x}function ml(t,e){if(e=function(t,e){let n=e;const i=t.x,r=t.y;let o,s=-1/0;do{if(r<=n.y&&r>=n.next.y&&n.next.y!==n.y){const t=n.x+(r-n.y)*(n.next.x-n.x)/(n.next.y-n.y);if(t<=i&&t>s){if(s=t,t===i){if(r===n.y)return n;if(r===n.next.y)return n.next}o=n.x<n.next.x?n:n.next}}n=n.next}while(n!==e);if(!o)return null;if(i===s)return o;const a=o,c=o.x,l=o.y;let u,h=1/0;n=o;do{i>=n.x&&n.x>=c&&i!==n.x&&xl(r<l?i:s,r,c,l,r<l?s:i,r,n.x,n.y)&&(u=Math.abs(r-n.y)/(i-n.x),El(n,t)&&(u<h||u===h&&(n.x>o.x||n.x===o.x&&gl(o,n)))&&(o=n,h=u)),n=n.next}while(n!==a);return o}(t,e),e){const n=Al(e,t);cl(e,e.next),cl(n,n.next)}}function gl(t,e){return bl(t.prev,t,e.prev)<0&&bl(e.next,t,t.next)<0}function vl(t,e,n,i,r){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=32767*(t-n)*r)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=32767*(e-i)*r)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function yl(t){let e=t,n=t;do{(e.x<n.x||e.x===n.x&&e.y<n.y)&&(n=e),e=e.next}while(e!==t);return n}function xl(t,e,n,i,r,o,s,a){return(r-s)*(e-a)-(t-s)*(o-a)>=0&&(t-s)*(i-a)-(n-s)*(e-a)>=0&&(n-s)*(o-a)-(r-s)*(i-a)>=0}function _l(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&Ml(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&(El(t,e)&&El(e,t)&&function(t,e){let n=t,i=!1;const r=(t.x+e.x)/2,o=(t.y+e.y)/2;do{n.y>o!=n.next.y>o&&n.next.y!==n.y&&r<(n.next.x-n.x)*(o-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next}while(n!==t);return i}(t,e)&&(bl(t.prev,t,e.prev)||bl(t,e.prev,e))||wl(t,e)&&bl(t.prev,t,t.next)>0&&bl(e.prev,e,e.next)>0)}function bl(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function wl(t,e){return t.x===e.x&&t.y===e.y}function Ml(t,e,n,i){const r=Tl(bl(t,e,n)),o=Tl(bl(t,e,i)),s=Tl(bl(n,i,t)),a=Tl(bl(n,i,e));return r!==o&&s!==a||!(0!==r||!Sl(t,n,e))||!(0!==o||!Sl(t,i,e))||!(0!==s||!Sl(n,t,i))||!(0!==a||!Sl(n,e,i))}function Sl(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function Tl(t){return t>0?1:t<0?-1:0}function El(t,e){return bl(t.prev,t,t.next)<0?bl(t,e,t.next)>=0&&bl(t,t.prev,e)>=0:bl(t,e,t.prev)<0||bl(t,t.next,e)<0}function Al(t,e){const n=new Cl(t.i,t.x,t.y),i=new Cl(e.i,e.x,e.y),r=t.next,o=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,o.next=i,i.prev=o,i}function Ll(t,e,n,i){const r=new Cl(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function Rl(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function Cl(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}const Pl={area:function(t){const e=t.length;let n=0;for(let i=e-1,r=0;r<e;i=r++)n+=t[i].x*t[r].y-t[r].x*t[i].y;return.5*n},isClockWise:function(t){return Pl.area(t)<0},triangulateShape:function(t,e){const n=[],i=[],r=[];Il(t),Dl(n,t);let o=t.length;e.forEach(Il);for(let t=0;t<e.length;t++)i.push(o),o+=e[t].length,Dl(n,e[t]);const s=function(t,e,n){n=n||2;const i=e&&e.length,r=i?e[0]*n:t.length;let o=al(t,0,r,n,!0);const s=[];if(!o||o.next===o.prev)return s;let a,c,l,u,h,d,p;if(i&&(o=function(t,e,n,i){const r=[];let o,s,a,c,l;for(o=0,s=e.length;o<s;o++)a=e[o]*i,c=o<s-1?e[o+1]*i:t.length,l=al(t,a,c,i,!1),l===l.next&&(l.steiner=!0),r.push(yl(l));for(r.sort(fl),o=0;o<r.length;o++)ml(r[o],n),n=cl(n,n.next);return n}(t,e,o,n)),t.length>80*n){a=l=t[0],c=u=t[1];for(let e=n;e<r;e+=n)h=t[e],d=t[e+1],h<a&&(a=h),d<c&&(c=d),h>l&&(l=h),d>u&&(u=d);p=Math.max(l-a,u-c),p=0!==p?1/p:0}return ll(o,s,n,a,c,p),s}(n,i);for(let t=0;t<s.length;t+=3)r.push(s.slice(t,t+3));return r}};function Il(t){const e=t.length;e>2&&t[e-1].equals(t[0])&&t.pop()}function Dl(t,e){for(let n=0;n<e.length;n++)t.push(e[n].x),t.push(e[n].y)}class Nl extends Xr{constructor(t,e){super(),this.type="ExtrudeBufferGeometry",this.parameters={shapes:t,options:e},t=Array.isArray(t)?t:[t];const n=this,i=[],r=[];for(let e=0,n=t.length;e<n;e++)o(t[e]);function o(t){const o=[],s=void 0!==e.curveSegments?e.curveSegments:12,a=void 0!==e.steps?e.steps:1;let c=void 0!==e.depth?e.depth:100,l=void 0===e.bevelEnabled||e.bevelEnabled,u=void 0!==e.bevelThickness?e.bevelThickness:6,h=void 0!==e.bevelSize?e.bevelSize:u-2,d=void 0!==e.bevelOffset?e.bevelOffset:0,p=void 0!==e.bevelSegments?e.bevelSegments:3;const f=e.extrudePath,m=void 0!==e.UVGenerator?e.UVGenerator:Ol;void 0!==e.amount&&(console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."),c=e.amount);let g,v,y,x,_,b=!1;f&&(g=f.getSpacedPoints(a),b=!0,l=!1,v=f.computeFrenetFrames(a,!1),y=new Qn,x=new Qn,_=new Qn),l||(p=0,u=0,h=0,d=0);const w=t.extractPoints(s);let M=w.shape;const S=w.holes;if(!Pl.isClockWise(M)){M=M.reverse();for(let t=0,e=S.length;t<e;t++){const e=S[t];Pl.isClockWise(e)&&(S[t]=e.reverse())}}const T=Pl.triangulateShape(M,S),E=M;for(let t=0,e=S.length;t<e;t++){const e=S[t];M=M.concat(e)}function A(t,e,n){return e||console.error("THREE.ExtrudeGeometry: vec does not exist"),e.clone().multiplyScalar(n).add(t)}const L=M.length,R=T.length;function C(t,e,n){let i,r,o;const s=t.x-e.x,a=t.y-e.y,c=n.x-t.x,l=n.y-t.y,u=s*s+a*a,h=s*l-a*c;if(Math.abs(h)>Number.EPSILON){const h=Math.sqrt(u),d=Math.sqrt(c*c+l*l),p=e.x-a/h,f=e.y+s/h,m=((n.x-l/d-p)*l-(n.y+c/d-f)*c)/(s*l-a*c);i=p+s*m-t.x,r=f+a*m-t.y;const g=i*i+r*r;if(g<=2)return new Fn(i,r);o=Math.sqrt(g/2)}else{let t=!1;s>Number.EPSILON?c>Number.EPSILON&&(t=!0):s<-Number.EPSILON?c<-Number.EPSILON&&(t=!0):Math.sign(a)===Math.sign(l)&&(t=!0),t?(i=-a,r=s,o=Math.sqrt(u)):(i=s,r=a,o=Math.sqrt(u/2))}return new Fn(i/o,r/o)}const P=[];for(let t=0,e=E.length,n=e-1,i=t+1;t<e;t++,n++,i++)n===e&&(n=0),i===e&&(i=0),P[t]=C(E[t],E[n],E[i]);const I=[];let D,N=P.concat();for(let t=0,e=S.length;t<e;t++){const e=S[t];D=[];for(let t=0,n=e.length,i=n-1,r=t+1;t<n;t++,i++,r++)i===n&&(i=0),r===n&&(r=0),D[t]=C(e[t],e[i],e[r]);I.push(D),N=N.concat(D)}for(let t=0;t<p;t++){const e=t/p,n=u*Math.cos(e*Math.PI/2),i=h*Math.sin(e*Math.PI/2)+d;for(let t=0,e=E.length;t<e;t++){const e=A(E[t],P[t],i);z(e.x,e.y,-n)}for(let t=0,e=S.length;t<e;t++){const e=S[t];D=I[t];for(let t=0,r=e.length;t<r;t++){const r=A(e[t],D[t],i);z(r.x,r.y,-n)}}}const O=h+d;for(let t=0;t<L;t++){const e=l?A(M[t],N[t],O):M[t];b?(x.copy(v.normals[0]).multiplyScalar(e.x),y.copy(v.binormals[0]).multiplyScalar(e.y),_.copy(g[0]).add(x).add(y),z(_.x,_.y,_.z)):z(e.x,e.y,0)}for(let t=1;t<=a;t++)for(let e=0;e<L;e++){const n=l?A(M[e],N[e],O):M[e];b?(x.copy(v.normals[t]).multiplyScalar(n.x),y.copy(v.binormals[t]).multiplyScalar(n.y),_.copy(g[t]).add(x).add(y),z(_.x,_.y,_.z)):z(n.x,n.y,c/a*t)}for(let t=p-1;t>=0;t--){const e=t/p,n=u*Math.cos(e*Math.PI/2),i=h*Math.sin(e*Math.PI/2)+d;for(let t=0,e=E.length;t<e;t++){const e=A(E[t],P[t],i);z(e.x,e.y,c+n)}for(let t=0,e=S.length;t<e;t++){const e=S[t];D=I[t];for(let t=0,r=e.length;t<r;t++){const r=A(e[t],D[t],i);b?z(r.x,r.y+g[a-1].y,g[a-1].x+n):z(r.x,r.y,c+n)}}}function B(t,e){let n=t.length;for(;--n>=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=a+2*p;t<n;t++){const n=L*t,o=L*(t+1);G(e+i+n,e+r+n,e+r+o,e+i+o)}}}function z(t,e,n){o.push(t),o.push(e),o.push(n)}function U(t,e,r){F(t),F(e),F(r);const o=i.length/3,s=m.generateTopUV(n,i,o-3,o-2,o-1);H(s[0]),H(s[1]),H(s[2])}function G(t,e,r,o){F(t),F(e),F(o),F(e),F(r),F(o);const s=i.length/3,a=m.generateSideWallUV(n,i,s-6,s-3,s-2,s-1);H(a[0]),H(a[1]),H(a[3]),H(a[1]),H(a[2]),H(a[3])}function F(t){i.push(o[3*t+0]),i.push(o[3*t+1]),i.push(o[3*t+2])}function H(t){r.push(t.x),r.push(t.y)}!function(){const t=i.length/3;if(l){let t=0,e=L*t;for(let t=0;t<R;t++){const n=T[t];U(n[2]+e,n[1]+e,n[0]+e)}t=a+2*p,e=L*t;for(let t=0;t<R;t++){const n=T[t];U(n[0]+e,n[1]+e,n[2]+e)}}else{for(let t=0;t<R;t++){const e=T[t];U(e[2],e[1],e[0])}for(let t=0;t<R;t++){const e=T[t];U(e[0]+L*a,e[1]+L*a,e[2]+L*a)}}n.addGroup(t,i.length/3-t,0)}(),function(){const t=i.length/3;let e=0;B(E,e),e+=E.length;for(let t=0,n=S.length;t<n;t++){const n=S[t];B(n,e),e+=n.length}n.addGroup(t,i.length/3-t,1)}()}this.setAttribute("position",new Nr(i,3)),this.setAttribute("uv",new Nr(r,2)),this.computeVertexNormals()}toJSON(){const t=Xr.prototype.toJSON.call(this);return function(t,e,n){if(n.shapes=[],Array.isArray(t))for(let e=0,i=t.length;e<i;e++){const i=t[e];n.shapes.push(i.uuid)}else n.shapes.push(t.uuid);return void 0!==e.extrudePath&&(n.options.extrudePath=e.extrudePath.toJSON()),n}(this.parameters.shapes,this.parameters.options,t)}}const Ol={generateTopUV:function(t,e,n,i,r){const o=e[3*n],s=e[3*n+1],a=e[3*i],c=e[3*i+1],l=e[3*r],u=e[3*r+1];return[new Fn(o,s),new Fn(a,c),new Fn(l,u)]},generateSideWallUV:function(t,e,n,i,r,o){const s=e[3*n],a=e[3*n+1],c=e[3*n+2],l=e[3*i],u=e[3*i+1],h=e[3*i+2],d=e[3*r],p=e[3*r+1],f=e[3*r+2],m=e[3*o],g=e[3*o+1],v=e[3*o+2];return Math.abs(a-u)<.01?[new Fn(s,1-c),new Fn(l,1-h),new Fn(d,1-f),new Fn(m,1-v)]:[new Fn(a,1-c),new Fn(u,1-h),new Fn(p,1-f),new Fn(g,1-v)]}};class Bl extends jc{constructor(t,e){super(),this.type="ExtrudeGeometry",this.parameters={shapes:t,options:e},this.fromBufferGeometry(new Nl(t,e)),this.mergeVertices()}toJSON(){const t=super.toJSON();return function(t,e,n){if(n.shapes=[],Array.isArray(t))for(let e=0,i=t.length;e<i;e++){const i=t[e];n.shapes.push(i.uuid)}else n.shapes.push(t.uuid);return void 0!==e.extrudePath&&(n.options.extrudePath=e.extrudePath.toJSON()),n}(this.parameters.shapes,this.parameters.options,t)}}class zl extends $c{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],t,e),this.type="IcosahedronBufferGeometry",this.parameters={radius:t,detail:e}}}class Ul extends jc{constructor(t,e){super(),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new zl(t,e)),this.mergeVertices()}}class Gl extends Xr{constructor(t,e=12,n=0,i=2*Math.PI){super(),this.type="LatheBufferGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},e=Math.floor(e),i=Gn.clamp(i,0,2*Math.PI);const r=[],o=[],s=[],a=1/e,c=new Qn,l=new Fn;for(let r=0;r<=e;r++){const u=n+r*a*i,h=Math.sin(u),d=Math.cos(u);for(let n=0;n<=t.length-1;n++)c.x=t[n].x*h,c.y=t[n].y,c.z=t[n].x*d,o.push(c.x,c.y,c.z),l.x=r/e,l.y=n/(t.length-1),s.push(l.x,l.y)}for(let n=0;n<e;n++)for(let e=0;e<t.length-1;e++){const i=e+n*t.length,o=i,s=i+t.length,a=i+t.length+1,c=i+1;r.push(o,s,c),r.push(s,a,c)}if(this.setIndex(r),this.setAttribute("position",new Nr(o,3)),this.setAttribute("uv",new Nr(s,2)),this.computeVertexNormals(),i===2*Math.PI){const n=this.attributes.normal.array,i=new Qn,r=new Qn,o=new Qn,s=e*t.length*3;for(let e=0,a=0;e<t.length;e++,a+=3)i.x=n[a+0],i.y=n[a+1],i.z=n[a+2],r.x=n[s+a+0],r.y=n[s+a+1],r.z=n[s+a+2],o.addVectors(i,r).normalize(),n[a+0]=n[s+a+0]=o.x,n[a+1]=n[s+a+1]=o.y,n[a+2]=n[s+a+2]=o.z}}}class Fl extends jc{constructor(t,e,n,i){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},this.fromBufferGeometry(new Gl(t,e,n,i)),this.mergeVertices()}}class Hl extends $c{constructor(t=1,e=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],t,e),this.type="OctahedronBufferGeometry",this.parameters={radius:t,detail:e}}}class kl extends jc{constructor(t,e){super(),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new Hl(t,e)),this.mergeVertices()}}function Vl(t,e,n){Xr.call(this),this.type="ParametricBufferGeometry",this.parameters={func:t,slices:e,stacks:n};const i=[],r=[],o=[],s=[],a=1e-5,c=new Qn,l=new Qn,u=new Qn,h=new Qn,d=new Qn;t.length<3&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");const p=e+1;for(let i=0;i<=n;i++){const p=i/n;for(let n=0;n<=e;n++){const i=n/e;t(i,p,l),r.push(l.x,l.y,l.z),i-a>=0?(t(i-a,p,u),h.subVectors(l,u)):(t(i+a,p,u),h.subVectors(u,l)),p-a>=0?(t(i,p-a,u),d.subVectors(l,u)):(t(i,p+a,u),d.subVectors(u,l)),c.crossVectors(h,d).normalize(),o.push(c.x,c.y,c.z),s.push(i,p)}}for(let t=0;t<n;t++)for(let n=0;n<e;n++){const e=t*p+n,r=t*p+n+1,o=(t+1)*p+n+1,s=(t+1)*p+n;i.push(e,r,s),i.push(r,o,s)}this.setIndex(i),this.setAttribute("position",new Nr(r,3)),this.setAttribute("normal",new Nr(o,3)),this.setAttribute("uv",new Nr(s,2))}function Wl(t,e,n){jc.call(this),this.type="ParametricGeometry",this.parameters={func:t,slices:e,stacks:n},this.fromBufferGeometry(new Vl(t,e,n)),this.mergeVertices()}Vl.prototype=Object.create(Xr.prototype),Vl.prototype.constructor=Vl,Wl.prototype=Object.create(jc.prototype),Wl.prototype.constructor=Wl;class jl extends jc{constructor(t,e,n,i){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i},this.fromBufferGeometry(new Io(t,e,n,i)),this.mergeVertices()}}class ql extends jc{constructor(t,e,n,i){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i},this.fromBufferGeometry(new $c(t,e,n,i)),this.mergeVertices()}}class Xl extends Xr{constructor(t=.5,e=1,n=8,i=1,r=0,o=2*Math.PI){super(),this.type="RingBufferGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:o},n=Math.max(3,n);const s=[],a=[],c=[],l=[];let u=t;const h=(e-t)/(i=Math.max(1,i)),d=new Qn,p=new Fn;for(let t=0;t<=i;t++){for(let t=0;t<=n;t++){const i=r+t/n*o;d.x=u*Math.cos(i),d.y=u*Math.sin(i),a.push(d.x,d.y,d.z),c.push(0,0,1),p.x=(d.x/e+1)/2,p.y=(d.y/e+1)/2,l.push(p.x,p.y)}u+=h}for(let t=0;t<i;t++){const e=t*(n+1);for(let t=0;t<n;t++){const i=t+e,r=i,o=i+n+1,a=i+n+2,c=i+1;s.push(r,o,c),s.push(o,a,c)}}this.setIndex(s),this.setAttribute("position",new Nr(a,3)),this.setAttribute("normal",new Nr(c,3)),this.setAttribute("uv",new Nr(l,2))}}class Yl extends jc{constructor(t,e,n,i,r,o){super(),this.type="RingGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:o},this.fromBufferGeometry(new Xl(t,e,n,i,r,o)),this.mergeVertices()}}class Zl extends Xr{constructor(t,e=12){super(),this.type="ShapeBufferGeometry",this.parameters={shapes:t,curveSegments:e};const n=[],i=[],r=[],o=[];let s=0,a=0;if(!1===Array.isArray(t))c(t);else for(let e=0;e<t.length;e++)c(t[e]),this.addGroup(s,a,e),s+=a,a=0;function c(t){const s=i.length/3,c=t.extractPoints(e);let l=c.shape;const u=c.holes;!1===Pl.isClockWise(l)&&(l=l.reverse());for(let t=0,e=u.length;t<e;t++){const e=u[t];!0===Pl.isClockWise(e)&&(u[t]=e.reverse())}const h=Pl.triangulateShape(l,u);for(let t=0,e=u.length;t<e;t++){const e=u[t];l=l.concat(e)}for(let t=0,e=l.length;t<e;t++){const e=l[t];i.push(e.x,e.y,0),r.push(0,0,1),o.push(e.x,e.y)}for(let t=0,e=h.length;t<e;t++){const e=h[t],i=e[0]+s,r=e[1]+s,o=e[2]+s;n.push(i,r,o),a+=3}}this.setIndex(n),this.setAttribute("position",new Nr(i,3)),this.setAttribute("normal",new Nr(r,3)),this.setAttribute("uv",new Nr(o,2))}toJSON(){const t=Xr.prototype.toJSON.call(this);return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}}class Jl extends jc{constructor(t,e){super(),this.type="ShapeGeometry","object"==typeof e&&(console.warn("THREE.ShapeGeometry: Options parameter has been removed."),e=e.curveSegments),this.parameters={shapes:t,curveSegments:e},this.fromBufferGeometry(new Zl(t,e)),this.mergeVertices()}toJSON(){const t=jc.prototype.toJSON.call(this);return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}}class Ql extends Xr{constructor(t=1,e=8,n=6,i=0,r=2*Math.PI,o=0,s=Math.PI){super(),this.type="SphereBufferGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:r,thetaStart:o,thetaLength:s},e=Math.max(3,Math.floor(e)),n=Math.max(2,Math.floor(n));const a=Math.min(o+s,Math.PI);let c=0;const l=[],u=new Qn,h=new Qn,d=[],p=[],f=[],m=[];for(let d=0;d<=n;d++){const g=[],v=d/n;let y=0;0==d&&0==o?y=.5/e:d==n&&a==Math.PI&&(y=-.5/e);for(let n=0;n<=e;n++){const a=n/e;u.x=-t*Math.cos(i+a*r)*Math.sin(o+v*s),u.y=t*Math.cos(o+v*s),u.z=t*Math.sin(i+a*r)*Math.sin(o+v*s),p.push(u.x,u.y,u.z),h.copy(u).normalize(),f.push(h.x,h.y,h.z),m.push(a+y,1-v),g.push(c++)}l.push(g)}for(let t=0;t<n;t++)for(let i=0;i<e;i++){const e=l[t][i+1],r=l[t][i],s=l[t+1][i],c=l[t+1][i+1];(0!==t||o>0)&&d.push(e,r,c),(t!==n-1||a<Math.PI)&&d.push(r,s,c)}this.setIndex(d),this.setAttribute("position",new Nr(p,3)),this.setAttribute("normal",new Nr(f,3)),this.setAttribute("uv",new Nr(m,2))}}class Kl extends jc{constructor(t,e,n,i,r,o,s){super(),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:r,thetaStart:o,thetaLength:s},this.fromBufferGeometry(new Ql(t,e,n,i,r,o,s)),this.mergeVertices()}}class $l extends $c{constructor(t=1,e=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],t,e),this.type="TetrahedronBufferGeometry",this.parameters={radius:t,detail:e}}}class tu extends jc{constructor(t,e){super(),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new $l(t,e)),this.mergeVertices()}}class eu extends Nl{constructor(t,e={}){const n=e.font;if(!n||!n.isFont)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new Xr;const i=n.generateShapes(t,e.size);e.depth=void 0!==e.height?e.height:50,void 0===e.bevelThickness&&(e.bevelThickness=10),void 0===e.bevelSize&&(e.bevelSize=8),void 0===e.bevelEnabled&&(e.bevelEnabled=!1),super(i,e),this.type="TextBufferGeometry"}}class nu extends jc{constructor(t,e){super(),this.type="TextGeometry",this.parameters={text:t,parameters:e},this.fromBufferGeometry(new eu(t,e)),this.mergeVertices()}}class iu extends Xr{constructor(t=1,e=.4,n=8,i=6,r=2*Math.PI){super(),this.type="TorusBufferGeometry",this.parameters={radius:t,tube:e,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const o=[],s=[],a=[],c=[],l=new Qn,u=new Qn,h=new Qn;for(let o=0;o<=n;o++)for(let d=0;d<=i;d++){const p=d/i*r,f=o/n*Math.PI*2;u.x=(t+e*Math.cos(f))*Math.cos(p),u.y=(t+e*Math.cos(f))*Math.sin(p),u.z=e*Math.sin(f),s.push(u.x,u.y,u.z),l.x=t*Math.cos(p),l.y=t*Math.sin(p),h.subVectors(u,l).normalize(),a.push(h.x,h.y,h.z),c.push(d/i),c.push(o/n)}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*t+e-1,r=(i+1)*(t-1)+e-1,s=(i+1)*(t-1)+e,a=(i+1)*t+e;o.push(n,r,a),o.push(r,s,a)}this.setIndex(o),this.setAttribute("position",new Nr(s,3)),this.setAttribute("normal",new Nr(a,3)),this.setAttribute("uv",new Nr(c,2))}}class ru extends jc{constructor(t,e,n,i,r){super(),this.type="TorusGeometry",this.parameters={radius:t,tube:e,radialSegments:n,tubularSegments:i,arc:r},this.fromBufferGeometry(new iu(t,e,n,i,r)),this.mergeVertices()}}class ou extends Xr{constructor(t=1,e=.4,n=64,i=8,r=2,o=3){super(),this.type="TorusKnotBufferGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:i,p:r,q:o},n=Math.floor(n),i=Math.floor(i);const s=[],a=[],c=[],l=[],u=new Qn,h=new Qn,d=new Qn,p=new Qn,f=new Qn,m=new Qn,g=new Qn;for(let s=0;s<=n;++s){const y=s/n*r*Math.PI*2;v(y,r,o,t,d),v(y+.01,r,o,t,p),m.subVectors(p,d),g.addVectors(p,d),f.crossVectors(m,g),g.crossVectors(f,m),f.normalize(),g.normalize();for(let t=0;t<=i;++t){const r=t/i*Math.PI*2,o=-e*Math.cos(r),p=e*Math.sin(r);u.x=d.x+(o*g.x+p*f.x),u.y=d.y+(o*g.y+p*f.y),u.z=d.z+(o*g.z+p*f.z),a.push(u.x,u.y,u.z),h.subVectors(u,d).normalize(),c.push(h.x,h.y,h.z),l.push(s/n),l.push(t/i)}}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),o=(i+1)*t+e,a=(i+1)*(t-1)+e;s.push(n,r,a),s.push(r,o,a)}function v(t,e,n,i,r){const o=Math.cos(t),s=Math.sin(t),a=n/e*t,c=Math.cos(a);r.x=i*(2+c)*.5*o,r.y=i*(2+c)*s*.5,r.z=i*Math.sin(a)*.5}this.setIndex(s),this.setAttribute("position",new Nr(a,3)),this.setAttribute("normal",new Nr(c,3)),this.setAttribute("uv",new Nr(l,2))}}class su extends jc{constructor(t,e,n,i,r,o,s){super(),this.type="TorusKnotGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:i,p:r,q:o},void 0!==s&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead."),this.fromBufferGeometry(new ou(t,e,n,i,r,o)),this.mergeVertices()}}class au extends Xr{constructor(t,e=64,n=1,i=8,r=!1){super(),this.type="TubeBufferGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r};const o=t.computeFrenetFrames(e,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const s=new Qn,a=new Qn,c=new Fn;let l=new Qn;const u=[],h=[],d=[],p=[];function f(r){l=t.getPointAt(r/e,l);const c=o.normals[r],d=o.binormals[r];for(let t=0;t<=i;t++){const e=t/i*Math.PI*2,r=Math.sin(e),o=-Math.cos(e);a.x=o*c.x+r*d.x,a.y=o*c.y+r*d.y,a.z=o*c.z+r*d.z,a.normalize(),h.push(a.x,a.y,a.z),s.x=l.x+n*a.x,s.y=l.y+n*a.y,s.z=l.z+n*a.z,u.push(s.x,s.y,s.z)}}!function(){for(let t=0;t<e;t++)f(t);f(!1===r?e:0),function(){for(let t=0;t<=e;t++)for(let n=0;n<=i;n++)c.x=t/e,c.y=n/i,d.push(c.x,c.y)}(),function(){for(let t=1;t<=e;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),o=(i+1)*t+e,s=(i+1)*(t-1)+e;p.push(n,r,s),p.push(r,o,s)}}()}(),this.setIndex(p),this.setAttribute("position",new Nr(u,3)),this.setAttribute("normal",new Nr(h,3)),this.setAttribute("uv",new Nr(d,2))}toJSON(){const t=Xr.prototype.toJSON.call(this);return t.path=this.parameters.path.toJSON(),t}}class cu extends jc{constructor(t,e,n,i,r,o){super(),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r},void 0!==o&&console.warn("THREE.TubeGeometry: taper has been removed.");const s=new au(t,e,n,i,r);this.tangents=s.tangents,this.normals=s.normals,this.binormals=s.binormals,this.fromBufferGeometry(s),this.mergeVertices()}}class lu extends Xr{constructor(t){super(),this.type="WireframeGeometry";const e=[],n=[0,0],i={},r=["a","b","c"];if(t&&t.isGeometry){const o=t.faces;for(let t=0,e=o.length;t<e;t++){const e=o[t];for(let t=0;t<3;t++){const o=e[r[t]],s=e[r[(t+1)%3]];n[0]=Math.min(o,s),n[1]=Math.max(o,s);const a=n[0]+","+n[1];void 0===i[a]&&(i[a]={index1:n[0],index2:n[1]})}}for(const n in i){const r=i[n];let o=t.vertices[r.index1];e.push(o.x,o.y,o.z),o=t.vertices[r.index2],e.push(o.x,o.y,o.z)}}else if(t&&t.isBufferGeometry){const r=new Qn;if(null!==t.index){const o=t.attributes.position,s=t.index;let a=t.groups;0===a.length&&(a=[{start:0,count:s.count,materialIndex:0}]);for(let t=0,e=a.length;t<e;++t){const e=a[t],r=e.start;for(let t=r,o=r+e.count;t<o;t+=3)for(let e=0;e<3;e++){const r=s.getX(t+e),o=s.getX(t+(e+1)%3);n[0]=Math.min(r,o),n[1]=Math.max(r,o);const a=n[0]+","+n[1];void 0===i[a]&&(i[a]={index1:n[0],index2:n[1]})}}for(const t in i){const n=i[t];r.fromBufferAttribute(o,n.index1),e.push(r.x,r.y,r.z),r.fromBufferAttribute(o,n.index2),e.push(r.x,r.y,r.z)}}else{const n=t.attributes.position;for(let t=0,i=n.count/3;t<i;t++)for(let i=0;i<3;i++){const o=3*t+i;r.fromBufferAttribute(n,o),e.push(r.x,r.y,r.z);const s=3*t+(i+1)%3;r.fromBufferAttribute(n,s),e.push(r.x,r.y,r.z)}}}this.setAttribute("position",new Nr(e,3))}}var uu=Object.freeze({__proto__:null,BoxGeometry:qc,BoxBufferGeometry:mo,CircleGeometry:Yc,CircleBufferGeometry:Xc,ConeGeometry:Qc,ConeBufferGeometry:Kc,CylinderGeometry:Jc,CylinderBufferGeometry:Zc,DodecahedronGeometry:el,DodecahedronBufferGeometry:tl,EdgesGeometry:sl,ExtrudeGeometry:Bl,ExtrudeBufferGeometry:Nl,IcosahedronGeometry:Ul,IcosahedronBufferGeometry:zl,LatheGeometry:Fl,LatheBufferGeometry:Gl,OctahedronGeometry:kl,OctahedronBufferGeometry:Hl,ParametricGeometry:Wl,ParametricBufferGeometry:Vl,PlaneGeometry:jl,PlaneBufferGeometry:Io,PolyhedronGeometry:ql,PolyhedronBufferGeometry:$c,RingGeometry:Yl,RingBufferGeometry:Xl,ShapeGeometry:Jl,ShapeBufferGeometry:Zl,SphereGeometry:Kl,SphereBufferGeometry:Ql,TetrahedronGeometry:tu,TetrahedronBufferGeometry:$l,TextGeometry:nu,TextBufferGeometry:eu,TorusGeometry:ru,TorusBufferGeometry:iu,TorusKnotGeometry:su,TorusKnotBufferGeometry:ou,TubeGeometry:cu,TubeBufferGeometry:au,WireframeGeometry:lu});function hu(t){br.call(this),this.type="ShadowMaterial",this.color=new yr(0),this.transparent=!0,this.setValues(t)}function du(t){xo.call(this,t),this.type="RawShaderMaterial"}function pu(t){br.call(this),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new yr(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new yr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new Fn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.vertexTangents=!1,this.setValues(t)}function fu(t){pu.call(this),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoat=0,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Fn(1,1),this.clearcoatNormalMap=null,this.reflectivity=.5,Object.defineProperty(this,"ior",{get:function(){return(1+.4*this.reflectivity)/(1-.4*this.reflectivity)},set:function(t){this.reflectivity=Gn.clamp(2.5*(t-1)/(t+1),0,1)}}),this.sheen=null,this.transmission=0,this.transmissionMap=null,this.setValues(t)}function mu(t){br.call(this),this.type="MeshPhongMaterial",this.color=new yr(16777215),this.specular=new yr(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new yr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new Fn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Z,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function gu(t){br.call(this),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new yr(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new yr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new Fn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function vu(t){br.call(this),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new Fn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function yu(t){br.call(this),this.type="MeshLambertMaterial",this.color=new yr(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new yr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Z,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function xu(t){br.call(this),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new yr(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new Fn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function _u(t){xc.call(this),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}hu.prototype=Object.create(br.prototype),hu.prototype.constructor=hu,hu.prototype.isShadowMaterial=!0,hu.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.color.copy(t.color),this},du.prototype=Object.create(xo.prototype),du.prototype.constructor=du,du.prototype.isRawShaderMaterial=!0,pu.prototype=Object.create(br.prototype),pu.prototype.constructor=pu,pu.prototype.isMeshStandardMaterial=!0,pu.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.vertexTangents=t.vertexTangents,this},fu.prototype=Object.create(pu.prototype),fu.prototype.constructor=fu,fu.prototype.isMeshPhysicalMaterial=!0,fu.prototype.copy=function(t){return pu.prototype.copy.call(this,t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.reflectivity=t.reflectivity,t.sheen?this.sheen=(this.sheen||new yr).copy(t.sheen):this.sheen=null,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this},mu.prototype=Object.create(br.prototype),mu.prototype.constructor=mu,mu.prototype.isMeshPhongMaterial=!0,mu.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},gu.prototype=Object.create(br.prototype),gu.prototype.constructor=gu,gu.prototype.isMeshToonMaterial=!0,gu.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},vu.prototype=Object.create(br.prototype),vu.prototype.constructor=vu,vu.prototype.isMeshNormalMaterial=!0,vu.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},yu.prototype=Object.create(br.prototype),yu.prototype.constructor=yu,yu.prototype.isMeshLambertMaterial=!0,yu.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},xu.prototype=Object.create(br.prototype),xu.prototype.constructor=xu,xu.prototype.isMeshMatcapMaterial=!0,xu.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},_u.prototype=Object.create(xc.prototype),_u.prototype.constructor=_u,_u.prototype.isLineDashedMaterial=!0,_u.prototype.copy=function(t){return xc.prototype.copy.call(this,t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this};var bu=Object.freeze({__proto__:null,ShadowMaterial:hu,SpriteMaterial:Wa,RawShaderMaterial:du,ShaderMaterial:xo,PointsMaterial:Cc,MeshPhysicalMaterial:fu,MeshStandardMaterial:pu,MeshPhongMaterial:mu,MeshToonMaterial:gu,MeshNormalMaterial:vu,MeshLambertMaterial:yu,MeshDepthMaterial:Ta,MeshDistanceMaterial:Ea,MeshBasicMaterial:wr,MeshMatcapMaterial:xu,LineDashedMaterial:_u,LineBasicMaterial:xc,Material:br});const wu={arraySlice:function(t,e,n){return wu.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let o=0,s=0;s!==i;++o){const i=n[o]*e;for(let n=0;n!==e;++n)r[s++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,o=t[0];for(;void 0!==o&&void 0===o[i];)o=t[r++];if(void 0===o)return;let s=o[i];if(void 0!==s)if(Array.isArray(s))do{s=o[i],void 0!==s&&(e.push(o.time),n.push.apply(n,s)),o=t[r++]}while(void 0!==o);else if(void 0!==s.toArray)do{s=o[i],void 0!==s&&(e.push(o.time),s.toArray(n,n.length)),o=t[r++]}while(void 0!==o);else do{s=o[i],void 0!==s&&(e.push(o.time),n.push(s)),o=t[r++]}while(void 0!==o)},subclip:function(t,e,n,i,r=30){const o=t.clone();o.name=e;const s=[];for(let t=0;t<o.tracks.length;++t){const e=o.tracks[t],a=e.getValueSize(),c=[],l=[];for(let t=0;t<e.times.length;++t){const o=e.times[t]*r;if(!(o<n||o>=i)){c.push(e.times[t]);for(let n=0;n<a;++n)l.push(e.values[t*a+n])}}0!==c.length&&(e.times=wu.convertArray(c,e.times.constructor),e.values=wu.convertArray(l,e.values.constructor),s.push(e))}o.tracks=s;let a=1/0;for(let t=0;t<o.tracks.length;++t)a>o.tracks[t].times[0]&&(a=o.tracks[t].times[0]);for(let t=0;t<o.tracks.length;++t)o.tracks[t].shift(-1*a);return o.resetDuration(),o},makeClipAdditive:function(t,e=0,n=t,i=30){i<=0&&(i=30);const r=n.tracks.length,o=e/i;for(let e=0;e<r;++e){const i=n.tracks[e],r=i.ValueTypeName;if("bool"===r||"string"===r)continue;const s=t.tracks.find((function(t){return t.name===i.name&&t.ValueTypeName===r}));if(void 0===s)continue;let a=0;const c=i.getValueSize();i.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(a=c/3);let l=0;const u=s.getValueSize();s.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(l=u/3);const h=i.times.length-1;let d;if(o<=i.times[0]){const t=a,e=c-a;d=wu.arraySlice(i.values,t,e)}else if(o>=i.times[h]){const t=h*c+a,e=t+c-a;d=wu.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=a,n=c-a;t.evaluate(o),d=wu.arraySlice(t.resultBuffer,e,n)}"quaternion"===r&&(new Jn).fromArray(d).normalize().conjugate().toArray(d);const p=s.times.length;for(let t=0;t<p;++t){const e=t*u+l;if("quaternion"===r)Jn.multiplyQuaternionsFlat(s.values,e,d,0,s.values,e);else{const t=u-2*l;for(let n=0;n<t;++n)s.values[e+n]-=d[n]}}}return t.blendMode=qe,t}};function Mu(t,e,n,i){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new e.constructor(n),this.sampleValues=e,this.valueSize=n}function Su(t,e,n,i){Mu.call(this,t,e,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0}function Tu(t,e,n,i){Mu.call(this,t,e,n,i)}function Eu(t,e,n,i){Mu.call(this,t,e,n,i)}function Au(t,e,n,i){if(void 0===t)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===e||0===e.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+t);this.name=t,this.times=wu.convertArray(e,this.TimeBufferType),this.values=wu.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}function Lu(t,e,n){Au.call(this,t,e,n)}function Ru(t,e,n,i){Au.call(this,t,e,n,i)}function Cu(t,e,n,i){Au.call(this,t,e,n,i)}function Pu(t,e,n,i){Mu.call(this,t,e,n,i)}function Iu(t,e,n,i){Au.call(this,t,e,n,i)}function Du(t,e,n,i){Au.call(this,t,e,n,i)}function Nu(t,e,n,i){Au.call(this,t,e,n,i)}function Ou(t,e,n,i){this.name=t,this.tracks=n,this.duration=void 0!==e?e:-1,this.blendMode=void 0!==i?i:je,this.uuid=Gn.generateUUID(),this.duration<0&&this.resetDuration()}function Bu(t){if(void 0===t.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=function(t){switch(t.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Cu;case"vector":case"vector2":case"vector3":case"vector4":return Nu;case"color":return Ru;case"quaternion":return Iu;case"bool":case"boolean":return Lu;case"string":return Du}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+t)}(t.type);if(void 0===t.times){const e=[],n=[];wu.flattenJSON(t.keys,e,n,"value"),t.times=e,t.values=n}return void 0!==e.parse?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}Object.assign(Mu.prototype,{evaluate:function(t){const e=this.parameterPositions;let n=this._cachedIndex,i=e[n],r=e[n-1];t:{e:{let o;n:{i:if(!(t<i)){for(let o=n+2;;){if(void 0===i){if(t<r)break i;return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,t,r)}if(n===o)break;if(r=i,i=e[++n],t<i)break e}o=e.length;break n}if(t>=r)break t;{const s=e[1];t<s&&(n=2,r=s);for(let o=n-2;;){if(void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(n===o)break;if(i=r,r=e[--n-1],t>=r)break e}o=n,n=0}}for(;n<o;){const i=n+o>>>1;t<e[i]?o=i:n=i+1}if(i=e[n],r=e[n-1],void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(void 0===i)return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,r,t)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,t,i)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i;for(let t=0;t!==i;++t)e[t]=n[r+t];return e},interpolate_:function(){throw new Error("call to abstract method")},intervalChanged_:function(){}}),Object.assign(Mu.prototype,{beforeStart_:Mu.prototype.copySampleValue_,afterEnd_:Mu.prototype.copySampleValue_}),Su.prototype=Object.assign(Object.create(Mu.prototype),{constructor:Su,DefaultSettings_:{endingStart:ke,endingEnd:ke},intervalChanged_:function(t,e,n){const i=this.parameterPositions;let r=t-2,o=t+1,s=i[r],a=i[o];if(void 0===s)switch(this.getSettings_().endingStart){case Ve:r=t,s=2*e-n;break;case We:r=i.length-2,s=e+i[r]-i[r+1];break;default:r=t,s=n}if(void 0===a)switch(this.getSettings_().endingEnd){case Ve:o=t,a=2*n-e;break;case We:o=1,a=n+i[1]-i[0];break;default:o=t-1,a=e}const c=.5*(n-e),l=this.valueSize;this._weightPrev=c/(e-s),this._weightNext=c/(a-n),this._offsetPrev=r*l,this._offsetNext=o*l},interpolate_:function(t,e,n,i){const r=this.resultBuffer,o=this.sampleValues,s=this.valueSize,a=t*s,c=a-s,l=this._offsetPrev,u=this._offsetNext,h=this._weightPrev,d=this._weightNext,p=(n-e)/(i-e),f=p*p,m=f*p,g=-h*m+2*h*f-h*p,v=(1+h)*m+(-1.5-2*h)*f+(-.5+h)*p+1,y=(-1-d)*m+(1.5+d)*f+.5*p,x=d*m-d*f;for(let t=0;t!==s;++t)r[t]=g*o[l+t]+v*o[c+t]+y*o[a+t]+x*o[u+t];return r}}),Tu.prototype=Object.assign(Object.create(Mu.prototype),{constructor:Tu,interpolate_:function(t,e,n,i){const r=this.resultBuffer,o=this.sampleValues,s=this.valueSize,a=t*s,c=a-s,l=(n-e)/(i-e),u=1-l;for(let t=0;t!==s;++t)r[t]=o[c+t]*u+o[a+t]*l;return r}}),Eu.prototype=Object.assign(Object.create(Mu.prototype),{constructor:Eu,interpolate_:function(t){return this.copySampleValue_(t-1)}}),Object.assign(Au,{toJSON:function(t){const e=t.constructor;let n;if(void 0!==e.toJSON)n=e.toJSON(t);else{n={name:t.name,times:wu.convertArray(t.times,Array),values:wu.convertArray(t.values,Array)};const e=t.getInterpolation();e!==t.DefaultInterpolation&&(n.interpolation=e)}return n.type=t.ValueTypeName,n}}),Object.assign(Au.prototype,{constructor:Au,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:Fe,InterpolantFactoryMethodDiscrete:function(t){return new Eu(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodLinear:function(t){return new Tu(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:function(t){return new Su(this.times,this.values,this.getValueSize(),t)},setInterpolation:function(t){let e;switch(t){case Ge:e=this.InterpolantFactoryMethodDiscrete;break;case Fe:e=this.InterpolantFactoryMethodLinear;break;case He:e=this.InterpolantFactoryMethodSmooth}if(void 0===e){const e="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(e);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",e),this}return this.createInterpolant=e,this},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return Ge;case this.InterpolantFactoryMethodLinear:return Fe;case this.InterpolantFactoryMethodSmooth:return He}},getValueSize:function(){return this.values.length/this.times.length},shift:function(t){if(0!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]+=t}return this},scale:function(t){if(1!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]*=t}return this},trim:function(t,e){const n=this.times,i=n.length;let r=0,o=i-1;for(;r!==i&&n[r]<t;)++r;for(;-1!==o&&n[o]>e;)--o;if(++o,0!==r||o!==i){r>=o&&(o=Math.max(o,1),r=o-1);const t=this.getValueSize();this.times=wu.arraySlice(n,r,o),this.values=wu.arraySlice(this.values,r*t,o*t)}return this},validate:function(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let o=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==o&&o>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,o),t=!1;break}o=i}if(void 0!==i&&wu.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t},optimize:function(){const t=wu.arraySlice(this.times),e=wu.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===He,r=t.length-1;let o=1;for(let s=1;s<r;++s){let r=!1;const a=t[s];if(a!==t[s+1]&&(1!==s||a!==a[0]))if(i)r=!0;else{const t=s*n,i=t-n,o=t+n;for(let s=0;s!==n;++s){const n=e[t+s];if(n!==e[i+s]||n!==e[o+s]){r=!0;break}}}if(r){if(s!==o){t[o]=t[s];const i=s*n,r=o*n;for(let t=0;t!==n;++t)e[r+t]=e[i+t]}++o}}if(r>0){t[o]=t[r];for(let t=r*n,i=o*n,s=0;s!==n;++s)e[i+s]=e[t+s];++o}return o!==t.length?(this.times=wu.arraySlice(t,0,o),this.values=wu.arraySlice(e,0,o*n)):(this.times=t,this.values=e),this},clone:function(){const t=wu.arraySlice(this.times,0),e=wu.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}),Lu.prototype=Object.assign(Object.create(Au.prototype),{constructor:Lu,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:Ge,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),Ru.prototype=Object.assign(Object.create(Au.prototype),{constructor:Ru,ValueTypeName:"color"}),Cu.prototype=Object.assign(Object.create(Au.prototype),{constructor:Cu,ValueTypeName:"number"}),Pu.prototype=Object.assign(Object.create(Mu.prototype),{constructor:Pu,interpolate_:function(t,e,n,i){const r=this.resultBuffer,o=this.sampleValues,s=this.valueSize,a=(n-e)/(i-e);let c=t*s;for(let t=c+s;c!==t;c+=4)Jn.slerpFlat(r,0,o,c-s,o,c,a);return r}}),Iu.prototype=Object.assign(Object.create(Au.prototype),{constructor:Iu,ValueTypeName:"quaternion",DefaultInterpolation:Fe,InterpolantFactoryMethodLinear:function(t){return new Pu(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:void 0}),Du.prototype=Object.assign(Object.create(Au.prototype),{constructor:Du,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:Ge,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),Nu.prototype=Object.assign(Object.create(Au.prototype),{constructor:Nu,ValueTypeName:"vector"}),Object.assign(Ou,{parse:function(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(Bu(n[t]).scale(i));const r=new Ou(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r},toJSON:function(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(Au.toJSON(n[t]));return i},CreateFromMorphTargetSequence:function(t,e,n,i){const r=e.length,o=[];for(let t=0;t<r;t++){let s=[],a=[];s.push((t+r-1)%r,t,(t+1)%r),a.push(0,1,0);const c=wu.getKeyframeOrder(s);s=wu.sortedArray(s,1,c),a=wu.sortedArray(a,1,c),i||0!==s[0]||(s.push(r),a.push(a[0])),o.push(new Cu(".morphTargetInfluences["+e[t].name+"]",s,a).scale(1/n))}return new Ou(t,-1,o)},findByName:function(t,e){let n=t;if(!Array.isArray(t)){const e=t;n=e.geometry&&e.geometry.animations||e.animations}for(let t=0;t<n.length;t++)if(n[t].name===e)return n[t];return null},CreateClipsFromMorphTargetSequences:function(t,e,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let e=0,n=t.length;e<n;e++){const n=t[e],o=n.name.match(r);if(o&&o.length>1){const t=o[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const o=[];for(const t in i)o.push(Ou.CreateFromMorphTargetSequence(t,i[t],e,n));return o},parseAnimation:function(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const o=[],s=[];wu.flattenJSON(n,o,s,i),0!==o.length&&r.push(new t(e,o,s))}},i=[],r=t.name||"default",o=t.fps||30,s=t.blendMode;let a=t.length||-1;const c=t.hierarchy||[];for(let t=0;t<c.length;t++){const r=c[t].keys;if(r&&0!==r.length)if(r[0].morphTargets){const t={};let e;for(e=0;e<r.length;e++)if(r[e].morphTargets)for(let n=0;n<r[e].morphTargets.length;n++)t[r[e].morphTargets[n]]=-1;for(const n in t){const t=[],o=[];for(let i=0;i!==r[e].morphTargets.length;++i){const i=r[e];t.push(i.time),o.push(i.morphTarget===n?1:0)}i.push(new Cu(".morphTargetInfluence["+n+"]",t,o))}a=t.length*(o||1)}else{const o=".bones["+e[t].name+"]";n(Nu,o+".position",r,"pos",i),n(Iu,o+".quaternion",r,"rot",i),n(Nu,o+".scale",r,"scl",i)}}return 0===i.length?null:new Ou(r,a,i,s)}}),Object.assign(Ou.prototype,{resetDuration:function(){let t=0;for(let e=0,n=this.tracks.length;e!==n;++e){const n=this.tracks[e];t=Math.max(t,n.times[n.times.length-1])}return this.duration=t,this},trim:function(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].trim(0,this.duration);return this},validate:function(){let t=!0;for(let e=0;e<this.tracks.length;e++)t=t&&this.tracks[e].validate();return t},optimize:function(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].optimize();return this},clone:function(){const t=[];for(let e=0;e<this.tracks.length;e++)t.push(this.tracks[e].clone());return new Ou(this.name,this.duration,t,this.blendMode)},toJSON:function(){return Ou.toJSON(this)}});const zu={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(this.files[t]=e)},get:function(t){if(!1!==this.enabled)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};function Uu(t,e,n){const i=this;let r,o=!1,s=0,a=0;const c=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=n,this.itemStart=function(t){a++,!1===o&&void 0!==i.onStart&&i.onStart(t,s,a),o=!0},this.itemEnd=function(t){s++,void 0!==i.onProgress&&i.onProgress(t,s,a),s===a&&(o=!1,void 0!==i.onLoad&&i.onLoad())},this.itemError=function(t){void 0!==i.onError&&i.onError(t)},this.resolveURL=function(t){return r?r(t):t},this.setURLModifier=function(t){return r=t,this},this.addHandler=function(t,e){return c.push(t,e),this},this.removeHandler=function(t){const e=c.indexOf(t);return-1!==e&&c.splice(e,2),this},this.getHandler=function(t){for(let e=0,n=c.length;e<n;e+=2){const n=c[e],i=c[e+1];if(n.global&&(n.lastIndex=0),n.test(t))return i}return null}}const Gu=new Uu;function Fu(t){this.manager=void 0!==t?t:Gu,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}Object.assign(Fu.prototype,{load:function(){},loadAsync:function(t,e){const n=this;return new Promise((function(i,r){n.load(t,i,e,r)}))},parse:function(){},setCrossOrigin:function(t){return this.crossOrigin=t,this},setWithCredentials:function(t){return this.withCredentials=t,this},setPath:function(t){return this.path=t,this},setResourcePath:function(t){return this.resourcePath=t,this},setRequestHeader:function(t){return this.requestHeader=t,this}});const Hu={};function ku(t){Fu.call(this,t)}function Vu(t){Fu.call(this,t)}function Wu(t){Fu.call(this,t)}function ju(t){Fu.call(this,t)}function qu(t){Fu.call(this,t)}function Xu(t){Fu.call(this,t)}function Yu(t){Fu.call(this,t)}function Zu(){this.type="Curve",this.arcLengthDivisions=200}function Ju(t,e,n,i,r,o,s,a){Zu.call(this),this.type="EllipseCurve",this.aX=t||0,this.aY=e||0,this.xRadius=n||1,this.yRadius=i||1,this.aStartAngle=r||0,this.aEndAngle=o||2*Math.PI,this.aClockwise=s||!1,this.aRotation=a||0}function Qu(t,e,n,i,r,o){Ju.call(this,t,e,n,n,i,r,o),this.type="ArcCurve"}function Ku(){let t=0,e=0,n=0,i=0;function r(r,o,s,a){t=r,e=s,n=-3*r+3*o-2*s-a,i=2*r-2*o+s+a}return{initCatmullRom:function(t,e,n,i,o){r(e,n,o*(n-t),o*(i-e))},initNonuniformCatmullRom:function(t,e,n,i,o,s,a){let c=(e-t)/o-(n-t)/(o+s)+(n-e)/s,l=(n-e)/s-(i-e)/(s+a)+(i-n)/a;c*=s,l*=s,r(e,n,c,l)},calc:function(r){const o=r*r;return t+e*r+n*o+i*(o*r)}}}ku.prototype=Object.assign(Object.create(Fu.prototype),{constructor:ku,load:function(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,o=zu.get(t);if(void 0!==o)return r.manager.itemStart(t),setTimeout((function(){e&&e(o),r.manager.itemEnd(t)}),0),o;if(void 0!==Hu[t])return void Hu[t].push({onLoad:e,onProgress:n,onError:i});const s=t.match(/^data:(.*?)(;base64)?,(.*)$/);let a;if(s){const n=s[1],o=!!s[2];let a=s[3];a=decodeURIComponent(a),o&&(a=atob(a));try{let i;const o=(this.responseType||"").toLowerCase();switch(o){case"arraybuffer":case"blob":const t=new Uint8Array(a.length);for(let e=0;e<a.length;e++)t[e]=a.charCodeAt(e);i="blob"===o?new Blob([t.buffer],{type:n}):t.buffer;break;case"document":const e=new DOMParser;i=e.parseFromString(a,n);break;case"json":i=JSON.parse(a);break;default:i=a}setTimeout((function(){e&&e(i),r.manager.itemEnd(t)}),0)}catch(e){setTimeout((function(){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}),0)}}else{Hu[t]=[],Hu[t].push({onLoad:e,onProgress:n,onError:i}),a=new XMLHttpRequest,a.open("GET",t,!0),a.addEventListener("load",(function(e){const n=this.response,i=Hu[t];if(delete Hu[t],200===this.status||0===this.status){0===this.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),zu.add(t,n);for(let t=0,e=i.length;t<e;t++){const e=i[t];e.onLoad&&e.onLoad(n)}r.manager.itemEnd(t)}else{for(let t=0,n=i.length;t<n;t++){const n=i[t];n.onError&&n.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}}),!1),a.addEventListener("progress",(function(e){const n=Hu[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onProgress&&i.onProgress(e)}}),!1),a.addEventListener("error",(function(e){const n=Hu[t];delete Hu[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}),!1),a.addEventListener("abort",(function(e){const n=Hu[t];delete Hu[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}),!1),void 0!==this.responseType&&(a.responseType=this.responseType),void 0!==this.withCredentials&&(a.withCredentials=this.withCredentials),a.overrideMimeType&&a.overrideMimeType(void 0!==this.mimeType?this.mimeType:"text/plain");for(const t in this.requestHeader)a.setRequestHeader(t,this.requestHeader[t]);a.send(null)}return r.manager.itemStart(t),a},setResponseType:function(t){return this.responseType=t,this},setMimeType:function(t){return this.mimeType=t,this}}),Vu.prototype=Object.assign(Object.create(Fu.prototype),{constructor:Vu,load:function(t,e,n,i){const r=this,o=new ku(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)},parse:function(t){const e=[];for(let n=0;n<t.length;n++){const i=Ou.parse(t[n]);e.push(i)}return e}}),Wu.prototype=Object.assign(Object.create(Fu.prototype),{constructor:Wu,load:function(t,e,n,i){const r=this,o=[],s=new Uc;s.image=o;const a=new ku(this.manager);a.setPath(this.path),a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setWithCredentials(r.withCredentials);let c=0;function l(l){a.load(t[l],(function(t){const n=r.parse(t,!0);o[l]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},c+=1,6===c&&(1===n.mipmapCount&&(s.minFilter=xt),s.format=n.format,s.needsUpdate=!0,e&&e(s))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e<n;++e)l(e);else a.load(t,(function(t){const n=r.parse(t,!0);if(n.isCubemap){const t=n.mipmaps.length/n.mipmapCount;for(let e=0;e<t;e++){o[e]={mipmaps:[]};for(let t=0;t<n.mipmapCount;t++)o[e].mipmaps.push(n.mipmaps[e*n.mipmapCount+t]),o[e].format=n.format,o[e].width=n.width,o[e].height=n.height}}else s.image.width=n.width,s.image.height=n.height,s.mipmaps=n.mipmaps;1===n.mipmapCount&&(s.minFilter=xt),s.format=n.format,s.needsUpdate=!0,e&&e(s)}),n,i);return s}}),ju.prototype=Object.assign(Object.create(Fu.prototype),{constructor:ju,load:function(t,e,n,i){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,o=zu.get(t);if(void 0!==o)return r.manager.itemStart(t),setTimeout((function(){e&&e(o),r.manager.itemEnd(t)}),0),o;const s=document.createElementNS("http://www.w3.org/1999/xhtml","img");function a(){s.removeEventListener("load",a,!1),s.removeEventListener("error",c,!1),zu.add(t,this),e&&e(this),r.manager.itemEnd(t)}function c(e){s.removeEventListener("load",a,!1),s.removeEventListener("error",c,!1),i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}return s.addEventListener("load",a,!1),s.addEventListener("error",c,!1),"data:"!==t.substr(0,5)&&void 0!==this.crossOrigin&&(s.crossOrigin=this.crossOrigin),r.manager.itemStart(t),s.src=t,s}}),qu.prototype=Object.assign(Object.create(Fu.prototype),{constructor:qu,load:function(t,e,n,i){const r=new So,o=new ju(this.manager);o.setCrossOrigin(this.crossOrigin),o.setPath(this.path);let s=0;function a(n){o.load(t[n],(function(t){r.images[n]=t,s++,6===s&&(r.needsUpdate=!0,e&&e(r))}),void 0,i)}for(let e=0;e<t.length;++e)a(e);return r}}),Xu.prototype=Object.assign(Object.create(Fu.prototype),{constructor:Xu,load:function(t,e,n,i){const r=this,o=new Eo,s=new ku(this.manager);return s.setResponseType("arraybuffer"),s.setRequestHeader(this.requestHeader),s.setPath(this.path),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){const n=r.parse(t);n&&(void 0!==n.image?o.image=n.image:void 0!==n.data&&(o.image.width=n.width,o.image.height=n.height,o.image.data=n.data),o.wrapS=void 0!==n.wrapS?n.wrapS:dt,o.wrapT=void 0!==n.wrapT?n.wrapT:dt,o.magFilter=void 0!==n.magFilter?n.magFilter:xt,o.minFilter=void 0!==n.minFilter?n.minFilter:xt,o.anisotropy=void 0!==n.anisotropy?n.anisotropy:1,void 0!==n.format&&(o.format=n.format),void 0!==n.type&&(o.type=n.type),void 0!==n.mipmaps&&(o.mipmaps=n.mipmaps,o.minFilter=wt),1===n.mipmapCount&&(o.minFilter=xt),o.needsUpdate=!0,e&&e(o,n))}),n,i),o}}),Yu.prototype=Object.assign(Object.create(Fu.prototype),{constructor:Yu,load:function(t,e,n,i){const r=new jn,o=new ju(this.manager);return o.setCrossOrigin(this.crossOrigin),o.setPath(this.path),o.load(t,(function(n){r.image=n;const i=t.search(/\.jpe?g($|\?)/i)>0||0===t.search(/^data\:image\/jpeg/);r.format=i?zt:Ut,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}),Object.assign(Zu.prototype,{getPoint:function(){return console.warn("THREE.Curve: .getPoint() not implemented."),null},getPointAt:function(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)},getPoints:function(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e},getSpacedPoints:function(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e},getLength:function(){const t=this.getLengths();return t[t.length-1]},getLengths:function(t){if(void 0===t&&(t=this.arcLengthDivisions),this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let o=1;o<=t;o++)n=this.getPoint(o/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e},updateArcLengths:function(){this.needsUpdate=!0,this.getLengths()},getUtoTmapping:function(t,e){const n=this.getLengths();let i=0;const r=n.length;let o;o=e||t*n[r-1];let s,a=0,c=r-1;for(;a<=c;)if(i=Math.floor(a+(c-a)/2),s=n[i]-o,s<0)a=i+1;else{if(!(s>0)){c=i;break}c=i-1}if(i=c,n[i]===o)return i/(r-1);const l=n[i];return(i+(o-l)/(n[i+1]-l))/(r-1)},getTangent:function(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const o=this.getPoint(i),s=this.getPoint(r),a=e||(o.isVector2?new Fn:new Qn);return a.copy(s).sub(o).normalize(),a},getTangentAt:function(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)},computeFrenetFrames:function(t,e){const n=new Qn,i=[],r=[],o=[],s=new Qn,a=new Ti;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new Qn),i[e].normalize()}r[0]=new Qn,o[0]=new Qn;let c=Number.MAX_VALUE;const l=Math.abs(i[0].x),u=Math.abs(i[0].y),h=Math.abs(i[0].z);l<=c&&(c=l,n.set(1,0,0)),u<=c&&(c=u,n.set(0,1,0)),h<=c&&n.set(0,0,1),s.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],s),o[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),o[e]=o[e-1].clone(),s.crossVectors(i[e-1],i[e]),s.length()>Number.EPSILON){s.normalize();const t=Math.acos(Gn.clamp(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(a.makeRotationAxis(s,t))}o[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(Gn.clamp(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(s.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(a.makeRotationAxis(i[n],e*n)),o[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:o}},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},toJSON:function(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},fromJSON:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}),Ju.prototype=Object.create(Zu.prototype),Ju.prototype.constructor=Ju,Ju.prototype.isEllipseCurve=!0,Ju.prototype.getPoint=function(t,e){const n=e||new Fn,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(r=o?0:i),!0!==this.aClockwise||o||(r===i?r=-i:r-=i);const s=this.aStartAngle+t*r;let a=this.aX+this.xRadius*Math.cos(s),c=this.aY+this.yRadius*Math.sin(s);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),n=a-this.aX,i=c-this.aY;a=n*t-i*e+this.aX,c=n*e+i*t+this.aY}return n.set(a,c)},Ju.prototype.copy=function(t){return Zu.prototype.copy.call(this,t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this},Ju.prototype.toJSON=function(){const t=Zu.prototype.toJSON.call(this);return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t},Ju.prototype.fromJSON=function(t){return Zu.prototype.fromJSON.call(this,t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this},Qu.prototype=Object.create(Ju.prototype),Qu.prototype.constructor=Qu,Qu.prototype.isArcCurve=!0;const $u=new Qn,th=new Ku,eh=new Ku,nh=new Ku;function ih(t=[],e=!1,n="centripetal",i=.5){Zu.call(this),this.type="CatmullRomCurve3",this.points=t,this.closed=e,this.curveType=n,this.tension=i}function rh(t,e,n,i,r){const o=.5*(i-e),s=.5*(r-n),a=t*t;return(2*n-2*i+o+s)*(t*a)+(-3*n+3*i-2*o-s)*a+o*t+n}function oh(t,e,n,i){return function(t,e){const n=1-t;return n*n*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,n)+function(t,e){return t*t*e}(t,i)}function sh(t,e,n,i,r){return function(t,e){const n=1-t;return n*n*n*e}(t,e)+function(t,e){const n=1-t;return 3*n*n*t*e}(t,n)+function(t,e){return 3*(1-t)*t*t*e}(t,i)+function(t,e){return t*t*t*e}(t,r)}function ah(t=new Fn,e=new Fn,n=new Fn,i=new Fn){Zu.call(this),this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=n,this.v3=i}function ch(t=new Qn,e=new Qn,n=new Qn,i=new Qn){Zu.call(this),this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=n,this.v3=i}function lh(t=new Fn,e=new Fn){Zu.call(this),this.type="LineCurve",this.v1=t,this.v2=e}function uh(t=new Qn,e=new Qn){Zu.call(this),this.type="LineCurve3",this.v1=t,this.v2=e}function hh(t=new Fn,e=new Fn,n=new Fn){Zu.call(this),this.type="QuadraticBezierCurve",this.v0=t,this.v1=e,this.v2=n}function dh(t=new Qn,e=new Qn,n=new Qn){Zu.call(this),this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=n}function ph(t=[]){Zu.call(this),this.type="SplineCurve",this.points=t}ih.prototype=Object.create(Zu.prototype),ih.prototype.constructor=ih,ih.prototype.isCatmullRomCurve3=!0,ih.prototype.getPoint=function(t,e=new Qn){const n=e,i=this.points,r=i.length,o=(r-(this.closed?0:1))*t;let s,a,c=Math.floor(o),l=o-c;this.closed?c+=c>0?0:(Math.floor(Math.abs(c)/r)+1)*r:0===l&&c===r-1&&(c=r-2,l=1),this.closed||c>0?s=i[(c-1)%r]:($u.subVectors(i[0],i[1]).add(i[0]),s=$u);const u=i[c%r],h=i[(c+1)%r];if(this.closed||c+2<r?a=i[(c+2)%r]:($u.subVectors(i[r-1],i[r-2]).add(i[r-1]),a=$u),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(s.distanceToSquared(u),t),n=Math.pow(u.distanceToSquared(h),t),i=Math.pow(h.distanceToSquared(a),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),th.initNonuniformCatmullRom(s.x,u.x,h.x,a.x,e,n,i),eh.initNonuniformCatmullRom(s.y,u.y,h.y,a.y,e,n,i),nh.initNonuniformCatmullRom(s.z,u.z,h.z,a.z,e,n,i)}else"catmullrom"===this.curveType&&(th.initCatmullRom(s.x,u.x,h.x,a.x,this.tension),eh.initCatmullRom(s.y,u.y,h.y,a.y,this.tension),nh.initCatmullRom(s.z,u.z,h.z,a.z,this.tension));return n.set(th.calc(l),eh.calc(l),nh.calc(l)),n},ih.prototype.copy=function(t){Zu.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this},ih.prototype.toJSON=function(){const t=Zu.prototype.toJSON.call(this);t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t},ih.prototype.fromJSON=function(t){Zu.prototype.fromJSON.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new Qn).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this},ah.prototype=Object.create(Zu.prototype),ah.prototype.constructor=ah,ah.prototype.isCubicBezierCurve=!0,ah.prototype.getPoint=function(t,e=new Fn){const n=e,i=this.v0,r=this.v1,o=this.v2,s=this.v3;return n.set(sh(t,i.x,r.x,o.x,s.x),sh(t,i.y,r.y,o.y,s.y)),n},ah.prototype.copy=function(t){return Zu.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this},ah.prototype.toJSON=function(){const t=Zu.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t},ah.prototype.fromJSON=function(t){return Zu.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this},ch.prototype=Object.create(Zu.prototype),ch.prototype.constructor=ch,ch.prototype.isCubicBezierCurve3=!0,ch.prototype.getPoint=function(t,e=new Qn){const n=e,i=this.v0,r=this.v1,o=this.v2,s=this.v3;return n.set(sh(t,i.x,r.x,o.x,s.x),sh(t,i.y,r.y,o.y,s.y),sh(t,i.z,r.z,o.z,s.z)),n},ch.prototype.copy=function(t){return Zu.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this},ch.prototype.toJSON=function(){const t=Zu.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t},ch.prototype.fromJSON=function(t){return Zu.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this},lh.prototype=Object.create(Zu.prototype),lh.prototype.constructor=lh,lh.prototype.isLineCurve=!0,lh.prototype.getPoint=function(t,e=new Fn){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n},lh.prototype.getPointAt=function(t,e){return this.getPoint(t,e)},lh.prototype.getTangent=function(t,e){const n=e||new Fn;return n.copy(this.v2).sub(this.v1).normalize(),n},lh.prototype.copy=function(t){return Zu.prototype.copy.call(this,t),this.v1.copy(t.v1),this.v2.copy(t.v2),this},lh.prototype.toJSON=function(){const t=Zu.prototype.toJSON.call(this);return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},lh.prototype.fromJSON=function(t){return Zu.prototype.fromJSON.call(this,t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},uh.prototype=Object.create(Zu.prototype),uh.prototype.constructor=uh,uh.prototype.isLineCurve3=!0,uh.prototype.getPoint=function(t,e=new Qn){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n},uh.prototype.getPointAt=function(t,e){return this.getPoint(t,e)},uh.prototype.copy=function(t){return Zu.prototype.copy.call(this,t),this.v1.copy(t.v1),this.v2.copy(t.v2),this},uh.prototype.toJSON=function(){const t=Zu.prototype.toJSON.call(this);return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},uh.prototype.fromJSON=function(t){return Zu.prototype.fromJSON.call(this,t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},hh.prototype=Object.create(Zu.prototype),hh.prototype.constructor=hh,hh.prototype.isQuadraticBezierCurve=!0,hh.prototype.getPoint=function(t,e=new Fn){const n=e,i=this.v0,r=this.v1,o=this.v2;return n.set(oh(t,i.x,r.x,o.x),oh(t,i.y,r.y,o.y)),n},hh.prototype.copy=function(t){return Zu.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this},hh.prototype.toJSON=function(){const t=Zu.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},hh.prototype.fromJSON=function(t){return Zu.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},dh.prototype=Object.create(Zu.prototype),dh.prototype.constructor=dh,dh.prototype.isQuadraticBezierCurve3=!0,dh.prototype.getPoint=function(t,e=new Qn){const n=e,i=this.v0,r=this.v1,o=this.v2;return n.set(oh(t,i.x,r.x,o.x),oh(t,i.y,r.y,o.y),oh(t,i.z,r.z,o.z)),n},dh.prototype.copy=function(t){return Zu.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this},dh.prototype.toJSON=function(){const t=Zu.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},dh.prototype.fromJSON=function(t){return Zu.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},ph.prototype=Object.create(Zu.prototype),ph.prototype.constructor=ph,ph.prototype.isSplineCurve=!0,ph.prototype.getPoint=function(t,e=new Fn){const n=e,i=this.points,r=(i.length-1)*t,o=Math.floor(r),s=r-o,a=i[0===o?o:o-1],c=i[o],l=i[o>i.length-2?i.length-1:o+1],u=i[o>i.length-3?i.length-1:o+2];return n.set(rh(s,a.x,c.x,l.x,u.x),rh(s,a.y,c.y,l.y,u.y)),n},ph.prototype.copy=function(t){Zu.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this},ph.prototype.toJSON=function(){const t=Zu.prototype.toJSON.call(this);t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t},ph.prototype.fromJSON=function(t){Zu.prototype.fromJSON.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new Fn).fromArray(n))}return this};var fh=Object.freeze({__proto__:null,ArcCurve:Qu,CatmullRomCurve3:ih,CubicBezierCurve:ah,CubicBezierCurve3:ch,EllipseCurve:Ju,LineCurve:lh,LineCurve3:uh,QuadraticBezierCurve:hh,QuadraticBezierCurve3:dh,SplineCurve:ph});function mh(){Zu.call(this),this.type="CurvePath",this.curves=[],this.autoClose=!1}function gh(t){mh.call(this),this.type="Path",this.currentPoint=new Fn,t&&this.setFromPoints(t)}function vh(t){gh.call(this,t),this.uuid=Gn.generateUUID(),this.type="Shape",this.holes=[]}function yh(t,e=1){Ji.call(this),this.type="Light",this.color=new yr(t),this.intensity=e}function xh(t,e,n){yh.call(this,t,n),this.type="HemisphereLight",this.position.copy(Ji.DefaultUp),this.updateMatrix(),this.groundColor=new yr(e)}function _h(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.mapSize=new Fn(512,512),this.map=null,this.mapPass=null,this.matrix=new Ti,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new Ro,this._frameExtents=new Fn(1,1),this._viewportCount=1,this._viewports=[new Xn(0,0,1,1)]}function bh(){_h.call(this,new bo(50,1,.5,500)),this.focus=1}function wh(t,e,n,i,r,o){yh.call(this,t,e),this.type="SpotLight",this.position.copy(Ji.DefaultUp),this.updateMatrix(),this.target=new Ji,Object.defineProperty(this,"power",{get:function(){return this.intensity*Math.PI},set:function(t){this.intensity=t/Math.PI}}),this.distance=void 0!==n?n:0,this.angle=void 0!==i?i:Math.PI/3,this.penumbra=void 0!==r?r:0,this.decay=void 0!==o?o:1,this.shadow=new bh}function Mh(){_h.call(this,new bo(90,1,.5,500)),this._frameExtents=new Fn(4,2),this._viewportCount=6,this._viewports=[new Xn(2,1,1,1),new Xn(0,1,1,1),new Xn(3,1,1,1),new Xn(1,1,1,1),new Xn(3,0,1,1),new Xn(1,0,1,1)],this._cubeDirections=[new Qn(1,0,0),new Qn(-1,0,0),new Qn(0,0,1),new Qn(0,0,-1),new Qn(0,1,0),new Qn(0,-1,0)],this._cubeUps=[new Qn(0,1,0),new Qn(0,1,0),new Qn(0,1,0),new Qn(0,1,0),new Qn(0,0,1),new Qn(0,0,-1)]}function Sh(t,e,n,i){yh.call(this,t,e),this.type="PointLight",Object.defineProperty(this,"power",{get:function(){return 4*this.intensity*Math.PI},set:function(t){this.intensity=t/(4*Math.PI)}}),this.distance=void 0!==n?n:0,this.decay=void 0!==i?i:1,this.shadow=new Mh}function Th(t,e,n,i,r,o){_o.call(this),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=void 0!==t?t:-1,this.right=void 0!==e?e:1,this.top=void 0!==n?n:1,this.bottom=void 0!==i?i:-1,this.near=void 0!==r?r:.1,this.far=void 0!==o?o:2e3,this.updateProjectionMatrix()}function Eh(){_h.call(this,new Th(-5,5,5,-5,.5,500))}function Ah(t,e){yh.call(this,t,e),this.type="DirectionalLight",this.position.copy(Ji.DefaultUp),this.updateMatrix(),this.target=new Ji,this.shadow=new Eh}function Lh(t,e){yh.call(this,t,e),this.type="AmbientLight"}function Rh(t,e,n,i){yh.call(this,t,e),this.type="RectAreaLight",this.width=void 0!==n?n:10,this.height=void 0!==i?i:10}mh.prototype=Object.assign(Object.create(Zu.prototype),{constructor:mh,add:function(t){this.curves.push(t)},closePath:function(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new lh(e,t))},getPoint:function(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i<n.length;){if(n[i]>=e){const t=n[i]-e,r=this.curves[i],o=r.getLength(),s=0===o?0:1-t/o;return r.getPointAt(s)}i++}return null},getLength:function(){const t=this.getCurveLengths();return t[t.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n<i;n++)e+=this.curves[n].getLength(),t.push(e);return this.cacheLengths=t,t},getSpacedPoints:function(t=40){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return this.autoClose&&e.push(e[0]),e},getPoints:function(t=12){const e=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],s=o&&o.isEllipseCurve?2*t:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?t*o.points.length:t,a=o.getPoints(s);for(let t=0;t<a.length;t++){const i=a[t];n&&n.equals(i)||(e.push(i),n=i)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e},copy:function(t){Zu.prototype.copy.call(this,t),this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push(n.clone())}return this.autoClose=t.autoClose,this},toJSON:function(){const t=Zu.prototype.toJSON.call(this);t.autoClose=this.autoClose,t.curves=[];for(let e=0,n=this.curves.length;e<n;e++){const n=this.curves[e];t.curves.push(n.toJSON())}return t},fromJSON:function(t){Zu.prototype.fromJSON.call(this,t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push((new fh[n.type]).fromJSON(n))}return this}}),gh.prototype=Object.assign(Object.create(mh.prototype),{constructor:gh,setFromPoints:function(t){this.moveTo(t[0].x,t[0].y);for(let e=1,n=t.length;e<n;e++)this.lineTo(t[e].x,t[e].y);return this},moveTo:function(t,e){return this.currentPoint.set(t,e),this},lineTo:function(t,e){const n=new lh(this.currentPoint.clone(),new Fn(t,e));return this.curves.push(n),this.currentPoint.set(t,e),this},quadraticCurveTo:function(t,e,n,i){const r=new hh(this.currentPoint.clone(),new Fn(t,e),new Fn(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this},bezierCurveTo:function(t,e,n,i,r,o){const s=new ah(this.currentPoint.clone(),new Fn(t,e),new Fn(n,i),new Fn(r,o));return this.curves.push(s),this.currentPoint.set(r,o),this},splineThru:function(t){const e=new ph([this.currentPoint.clone()].concat(t));return this.curves.push(e),this.currentPoint.copy(t[t.length-1]),this},arc:function(t,e,n,i,r,o){const s=this.currentPoint.x,a=this.currentPoint.y;return this.absarc(t+s,e+a,n,i,r,o),this},absarc:function(t,e,n,i,r,o){return this.absellipse(t,e,n,n,i,r,o),this},ellipse:function(t,e,n,i,r,o,s,a){const c=this.currentPoint.x,l=this.currentPoint.y;return this.absellipse(t+c,e+l,n,i,r,o,s,a),this},absellipse:function(t,e,n,i,r,o,s,a){const c=new Ju(t,e,n,i,r,o,s,a);if(this.curves.length>0){const t=c.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(c);const l=c.getPoint(1);return this.currentPoint.copy(l),this},copy:function(t){return mh.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},toJSON:function(){const t=mh.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},fromJSON:function(t){return mh.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),vh.prototype=Object.assign(Object.create(gh.prototype),{constructor:vh,getPointsHoles:function(t){const e=[];for(let n=0,i=this.holes.length;n<i;n++)e[n]=this.holes[n].getPoints(t);return e},extractPoints:function(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}},copy:function(t){gh.prototype.copy.call(this,t),this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push(n.clone())}return this},toJSON:function(){const t=gh.prototype.toJSON.call(this);t.uuid=this.uuid,t.holes=[];for(let e=0,n=this.holes.length;e<n;e++){const n=this.holes[e];t.holes.push(n.toJSON())}return t},fromJSON:function(t){gh.prototype.fromJSON.call(this,t),this.uuid=t.uuid,this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push((new gh).fromJSON(n))}return this}}),yh.prototype=Object.assign(Object.create(Ji.prototype),{constructor:yh,isLight:!0,copy:function(t){return Ji.prototype.copy.call(this,t),this.color.copy(t.color),this.intensity=t.intensity,this},toJSON:function(t){const e=Ji.prototype.toJSON.call(this,t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}),xh.prototype=Object.assign(Object.create(yh.prototype),{constructor:xh,isHemisphereLight:!0,copy:function(t){return yh.prototype.copy.call(this,t),this.groundColor.copy(t.groundColor),this}}),Object.assign(_h.prototype,{_projScreenMatrix:new Ti,_lightPositionWorld:new Qn,_lookTarget:new Qn,getViewportCount:function(){return this._viewportCount},getFrustum:function(){return this._frustum},updateMatrices:function(t){const e=this.camera,n=this.matrix,i=this._projScreenMatrix,r=this._lookTarget,o=this._lightPositionWorld;o.setFromMatrixPosition(t.matrixWorld),e.position.copy(o),r.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(r),e.updateMatrixWorld(),i.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(i),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(e.projectionMatrix),n.multiply(e.matrixWorldInverse)},getViewport:function(t){return this._viewports[t]},getFrameExtents:function(){return this._frameExtents},copy:function(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}),bh.prototype=Object.assign(Object.create(_h.prototype),{constructor:bh,isSpotLightShadow:!0,updateMatrices:function(t){const e=this.camera,n=2*Gn.RAD2DEG*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),_h.prototype.updateMatrices.call(this,t)}}),wh.prototype=Object.assign(Object.create(yh.prototype),{constructor:wh,isSpotLight:!0,copy:function(t){return yh.prototype.copy.call(this,t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),Mh.prototype=Object.assign(Object.create(_h.prototype),{constructor:Mh,isPointLightShadow:!0,updateMatrices:function(t,e=0){const n=this.camera,i=this.matrix,r=this._lightPositionWorld,o=this._lookTarget,s=this._projScreenMatrix;r.setFromMatrixPosition(t.matrixWorld),n.position.copy(r),o.copy(n.position),o.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(o),n.updateMatrixWorld(),i.makeTranslation(-r.x,-r.y,-r.z),s.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(s)}}),Sh.prototype=Object.assign(Object.create(yh.prototype),{constructor:Sh,isPointLight:!0,copy:function(t){return yh.prototype.copy.call(this,t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}),Th.prototype=Object.assign(Object.create(_o.prototype),{constructor:Th,isOrthographicCamera:!0,copy:function(t,e){return _o.prototype.copy.call(this,t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this},setViewOffset:function(t,e,n,i,r,o){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,o=n+t,s=i+e,a=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,o=r+t*this.view.width,s-=e*this.view.offsetY,a=s-e*this.view.height}this.projectionMatrix.makeOrthographic(r,o,s,a,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()},toJSON:function(t){const e=Ji.prototype.toJSON.call(this,t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}),Eh.prototype=Object.assign(Object.create(_h.prototype),{constructor:Eh,isDirectionalLightShadow:!0,updateMatrices:function(t){_h.prototype.updateMatrices.call(this,t)}}),Ah.prototype=Object.assign(Object.create(yh.prototype),{constructor:Ah,isDirectionalLight:!0,copy:function(t){return yh.prototype.copy.call(this,t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),Lh.prototype=Object.assign(Object.create(yh.prototype),{constructor:Lh,isAmbientLight:!0}),Rh.prototype=Object.assign(Object.create(yh.prototype),{constructor:Rh,isRectAreaLight:!0,copy:function(t){return yh.prototype.copy.call(this,t),this.width=t.width,this.height=t.height,this},toJSON:function(t){const e=yh.prototype.toJSON.call(this,t);return e.object.width=this.width,e.object.height=this.height,e}});class Ch{constructor(){Object.defineProperty(this,"isSphericalHarmonics3",{value:!0}),this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new Qn)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,r=t.z,o=this.coefficients;return e.copy(o[0]).multiplyScalar(.282095),e.addScaledVector(o[1],.488603*i),e.addScaledVector(o[2],.488603*r),e.addScaledVector(o[3],.488603*n),e.addScaledVector(o[4],n*i*1.092548),e.addScaledVector(o[5],i*r*1.092548),e.addScaledVector(o[6],.315392*(3*r*r-1)),e.addScaledVector(o[7],n*r*1.092548),e.addScaledVector(o[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,r=t.z,o=this.coefficients;return e.copy(o[0]).multiplyScalar(.886227),e.addScaledVector(o[1],1.023328*i),e.addScaledVector(o[2],1.023328*r),e.addScaledVector(o[3],1.023328*n),e.addScaledVector(o[4],.858086*n*i),e.addScaledVector(o[5],.858086*i*r),e.addScaledVector(o[6],.743125*r*r-.247708),e.addScaledVector(o[7],.858086*n*r),e.addScaledVector(o[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t=[],e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}}function Ph(t,e){yh.call(this,void 0,e),this.type="LightProbe",this.sh=void 0!==t?t:new Ch}function Ih(t){Fu.call(this,t),this.textures={}}Ph.prototype=Object.assign(Object.create(yh.prototype),{constructor:Ph,isLightProbe:!0,copy:function(t){return yh.prototype.copy.call(this,t),this.sh.copy(t.sh),this},fromJSON:function(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this},toJSON:function(t){const e=yh.prototype.toJSON.call(this,t);return e.object.sh=this.sh.toArray(),e}}),Ih.prototype=Object.assign(Object.create(Fu.prototype),{constructor:Ih,load:function(t,e,n,i){const r=this,o=new ku(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)},parse:function(t){const e=this.textures;function n(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const i=new bu[t.type];if(void 0!==t.uuid&&(i.uuid=t.uuid),void 0!==t.name&&(i.name=t.name),void 0!==t.color&&void 0!==i.color&&i.color.setHex(t.color),void 0!==t.roughness&&(i.roughness=t.roughness),void 0!==t.metalness&&(i.metalness=t.metalness),void 0!==t.sheen&&(i.sheen=(new yr).setHex(t.sheen)),void 0!==t.emissive&&void 0!==i.emissive&&i.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==i.specular&&i.specular.setHex(t.specular),void 0!==t.shininess&&(i.shininess=t.shininess),void 0!==t.clearcoat&&(i.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(i.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.fog&&(i.fog=t.fog),void 0!==t.flatShading&&(i.flatShading=t.flatShading),void 0!==t.blending&&(i.blending=t.blending),void 0!==t.combine&&(i.combine=t.combine),void 0!==t.side&&(i.side=t.side),void 0!==t.opacity&&(i.opacity=t.opacity),void 0!==t.transparent&&(i.transparent=t.transparent),void 0!==t.alphaTest&&(i.alphaTest=t.alphaTest),void 0!==t.depthTest&&(i.depthTest=t.depthTest),void 0!==t.depthWrite&&(i.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(i.colorWrite=t.colorWrite),void 0!==t.stencilWrite&&(i.stencilWrite=t.stencilWrite),void 0!==t.stencilWriteMask&&(i.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(i.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(i.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(i.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(i.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(i.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(i.stencilZPass=t.stencilZPass),void 0!==t.wireframe&&(i.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(i.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(i.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(i.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(i.rotation=t.rotation),1!==t.linewidth&&(i.linewidth=t.linewidth),void 0!==t.dashSize&&(i.dashSize=t.dashSize),void 0!==t.gapSize&&(i.gapSize=t.gapSize),void 0!==t.scale&&(i.scale=t.scale),void 0!==t.polygonOffset&&(i.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(i.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(i.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.skinning&&(i.skinning=t.skinning),void 0!==t.morphTargets&&(i.morphTargets=t.morphTargets),void 0!==t.morphNormals&&(i.morphNormals=t.morphNormals),void 0!==t.dithering&&(i.dithering=t.dithering),void 0!==t.vertexTangents&&(i.vertexTangents=t.vertexTangents),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.toneMapped&&(i.toneMapped=t.toneMapped),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.vertexColors&&("number"==typeof t.vertexColors?i.vertexColors=t.vertexColors>0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new yr).setHex(r.value);break;case"v2":i.uniforms[e].value=(new Fn).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new Qn).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new Xn).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new Hn).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new Ti).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new Fn).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new Fn).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),i},setTextures:function(t){return this.textures=t,this}});const Dh={decodeText:function(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;n<i;n++)e+=String.fromCharCode(t[n]);try{return decodeURIComponent(escape(e))}catch(t){return e}},extractUrlBase:function(t){const e=t.lastIndexOf("/");return-1===e?"./":t.substr(0,e+1)}};function Nh(){Xr.call(this),this.type="InstancedBufferGeometry",this.instanceCount=1/0}function Oh(t,e,n,i){"number"==typeof n&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),Tr.call(this,t,e,n),this.meshPerAttribute=i||1}function Bh(t){Fu.call(this,t)}Nh.prototype=Object.assign(Object.create(Xr.prototype),{constructor:Nh,isInstancedBufferGeometry:!0,copy:function(t){return Xr.prototype.copy.call(this,t),this.instanceCount=t.instanceCount,this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){const t=Xr.prototype.toJSON.call(this);return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}),Oh.prototype=Object.assign(Object.create(Tr.prototype),{constructor:Oh,isInstancedBufferAttribute:!0,copy:function(t){return Tr.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},toJSON:function(){const t=Tr.prototype.toJSON.call(this);return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}),Bh.prototype=Object.assign(Object.create(Fu.prototype),{constructor:Bh,load:function(t,e,n,i){const r=this,o=new ku(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)},parse:function(t){const e={},n={};function i(t,i){if(void 0!==e[i])return e[i];const r=t.interleavedBuffers[i],o=function(t,e){if(void 0!==n[e])return n[e];const i=t.arrayBuffers[e],r=new Uint32Array(i).buffer;return n[e]=r,r}(t,r.buffer),s=new Ha(Gr(r.type,o),r.stride);return s.uuid=r.uuid,e[i]=s,s}const r=t.isInstancedBufferGeometry?new Nh:new Xr,o=t.data.index;if(void 0!==o){const t=Gr(o.type,o.array);r.setIndex(new Tr(t,1))}const s=t.data.attributes;for(const e in s){const n=s[e];let o;if(n.isInterleavedBufferAttribute)o=new Va(i(t.data,n.data),n.itemSize,n.offset,n.normalized);else{const t=Gr(n.type,n.array);o=new(n.isInstancedBufferAttribute?Oh:Tr)(t,n.itemSize,n.normalized)}void 0!==n.name&&(o.name=n.name),r.setAttribute(e,o)}const a=t.data.morphAttributes;if(a)for(const e in a){const n=a[e],o=[];for(let e=0,r=n.length;e<r;e++){const r=n[e];let s;s=r.isInterleavedBufferAttribute?new Va(i(t.data,r.data),r.itemSize,r.offset,r.normalized):new Tr(Gr(r.type,r.array),r.itemSize,r.normalized),void 0!==r.name&&(s.name=r.name),o.push(s)}r.morphAttributes[e]=o}t.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);const c=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==c)for(let t=0,e=c.length;t!==e;++t){const e=c[t];r.addGroup(e.start,e.count,e.materialIndex)}const l=t.data.boundingSphere;if(void 0!==l){const t=new Qn;void 0!==l.center&&t.fromArray(l.center),r.boundingSphere=new gi(t,l.radius)}return t.name&&(r.name=t.name),t.userData&&(r.userData=t.userData),r}});class zh extends Fu{constructor(t){super(t)}load(t,e,n,i){const r=this,o=""===this.path?Dh.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||o;const s=new ku(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){let o=null;try{o=JSON.parse(n)}catch(e){return void 0!==i&&i(e),void console.error("THREE:ObjectLoader: Can't parse "+t+".",e.message)}const s=o.metadata;void 0!==s&&void 0!==s.type&&"geometry"!==s.type.toLowerCase()?r.parse(o,e):console.error("THREE.ObjectLoader: Can't load "+t)}),n,i)}parse(t,e){const n=this.parseAnimations(t.animations),i=this.parseShapes(t.shapes),r=this.parseGeometries(t.geometries,i),o=this.parseImages(t.images,(function(){void 0!==e&&e(c)})),s=this.parseTextures(t.textures,o),a=this.parseMaterials(t.materials,s),c=this.parseObject(t.object,r,a,n),l=this.parseSkeletons(t.skeletons,c);if(this.bindSkeletons(c,l),void 0!==e){let t=!1;for(const e in o)if(o[e]instanceof HTMLImageElement){t=!0;break}!1===t&&e(c)}return c}parseShapes(t){const e={};if(void 0!==t)for(let n=0,i=t.length;n<i;n++){const i=(new vh).fromJSON(t[n]);e[i.uuid]=i}return e}parseSkeletons(t,e){const n={},i={};if(e.traverse((function(t){t.isBone&&(i[t.uuid]=t)})),void 0!==t)for(let e=0,r=t.length;e<r;e++){const r=(new pc).fromJSON(t[e],i);n[r.uuid]=r}return n}parseGeometries(t,e){const n={};let i;if(void 0!==t){const r=new Bh;for(let o=0,s=t.length;o<s;o++){let s;const a=t[o];switch(a.type){case"PlaneGeometry":case"PlaneBufferGeometry":s=new uu[a.type](a.width,a.height,a.widthSegments,a.heightSegments);break;case"BoxGeometry":case"BoxBufferGeometry":case"CubeGeometry":s=new uu[a.type](a.width,a.height,a.depth,a.widthSegments,a.heightSegments,a.depthSegments);break;case"CircleGeometry":case"CircleBufferGeometry":s=new uu[a.type](a.radius,a.segments,a.thetaStart,a.thetaLength);break;case"CylinderGeometry":case"CylinderBufferGeometry":s=new uu[a.type](a.radiusTop,a.radiusBottom,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength);break;case"ConeGeometry":case"ConeBufferGeometry":s=new uu[a.type](a.radius,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength);break;case"SphereGeometry":case"SphereBufferGeometry":s=new uu[a.type](a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength);break;case"DodecahedronGeometry":case"DodecahedronBufferGeometry":case"IcosahedronGeometry":case"IcosahedronBufferGeometry":case"OctahedronGeometry":case"OctahedronBufferGeometry":case"TetrahedronGeometry":case"TetrahedronBufferGeometry":s=new uu[a.type](a.radius,a.detail);break;case"RingGeometry":case"RingBufferGeometry":s=new uu[a.type](a.innerRadius,a.outerRadius,a.thetaSegments,a.phiSegments,a.thetaStart,a.thetaLength);break;case"TorusGeometry":case"TorusBufferGeometry":s=new uu[a.type](a.radius,a.tube,a.radialSegments,a.tubularSegments,a.arc);break;case"TorusKnotGeometry":case"TorusKnotBufferGeometry":s=new uu[a.type](a.radius,a.tube,a.tubularSegments,a.radialSegments,a.p,a.q);break;case"TubeGeometry":case"TubeBufferGeometry":s=new uu[a.type]((new fh[a.path.type]).fromJSON(a.path),a.tubularSegments,a.radius,a.radialSegments,a.closed);break;case"LatheGeometry":case"LatheBufferGeometry":s=new uu[a.type](a.points,a.segments,a.phiStart,a.phiLength);break;case"PolyhedronGeometry":case"PolyhedronBufferGeometry":s=new uu[a.type](a.vertices,a.indices,a.radius,a.details);break;case"ShapeGeometry":case"ShapeBufferGeometry":i=[];for(let t=0,n=a.shapes.length;t<n;t++){const n=e[a.shapes[t]];i.push(n)}s=new uu[a.type](i,a.curveSegments);break;case"ExtrudeGeometry":case"ExtrudeBufferGeometry":i=[];for(let t=0,n=a.shapes.length;t<n;t++){const n=e[a.shapes[t]];i.push(n)}const t=a.options.extrudePath;void 0!==t&&(a.options.extrudePath=(new fh[t.type]).fromJSON(t)),s=new uu[a.type](i,a.options);break;case"BufferGeometry":case"InstancedBufferGeometry":s=r.parse(a);break;case"Geometry":console.error('THREE.ObjectLoader: Loading "Geometry" is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+a.type+'"');continue}s.uuid=a.uuid,void 0!==a.name&&(s.name=a.name),!0===s.isBufferGeometry&&void 0!==a.userData&&(s.userData=a.userData),n[a.uuid]=s}}return n}parseMaterials(t,e){const n={},i={};if(void 0!==t){const r=new Ih;r.setTextures(e);for(let e=0,o=t.length;e<o;e++){const o=t[e];if("MultiMaterial"===o.type){const t=[];for(let e=0;e<o.materials.length;e++){const i=o.materials[e];void 0===n[i.uuid]&&(n[i.uuid]=r.parse(i)),t.push(n[i.uuid])}i[o.uuid]=t}else void 0===n[o.uuid]&&(n[o.uuid]=r.parse(o)),i[o.uuid]=n[o.uuid]}}return i}parseAnimations(t){const e={};if(void 0!==t)for(let n=0;n<t.length;n++){const i=t[n],r=Ou.parse(i);e[r.uuid]=r}return e}parseImages(t,e){const n=this,i={};let r;function o(t){if("string"==typeof t){const e=t;return function(t){return n.manager.itemStart(t),r.load(t,(function(){n.manager.itemEnd(t)}),void 0,(function(){n.manager.itemError(t),n.manager.itemEnd(t)}))}(/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e)}return t.data?{data:Gr(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){const n=new Uu(e);r=new ju(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e<n;e++){const n=t[e],r=n.url;if(Array.isArray(r)){i[n.uuid]=[];for(let t=0,e=r.length;t<e;t++){const e=o(r[t]);null!==e&&(e instanceof HTMLImageElement?i[n.uuid].push(e):i[n.uuid].push(new Eo(e.data,e.width,e.height)))}}else{const t=o(n.url);null!==t&&(i[n.uuid]=t)}}}return i}parseTextures(t,e){function n(t,e){return"number"==typeof t?t:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",t),e[t])}const i={};if(void 0!==t)for(let r=0,o=t.length;r<o;r++){const o=t[r];let s;void 0===o.image&&console.warn('THREE.ObjectLoader: No "image" specified for',o.uuid),void 0===e[o.image]&&console.warn("THREE.ObjectLoader: Undefined image",o.image);const a=e[o.image];Array.isArray(a)?(s=new So(a),6===a.length&&(s.needsUpdate=!0)):(s=a&&a.data?new Eo(a.data,a.width,a.height):new jn(a),a&&(s.needsUpdate=!0)),s.uuid=o.uuid,void 0!==o.name&&(s.name=o.name),void 0!==o.mapping&&(s.mapping=n(o.mapping,Uh)),void 0!==o.offset&&s.offset.fromArray(o.offset),void 0!==o.repeat&&s.repeat.fromArray(o.repeat),void 0!==o.center&&s.center.fromArray(o.center),void 0!==o.rotation&&(s.rotation=o.rotation),void 0!==o.wrap&&(s.wrapS=n(o.wrap[0],Gh),s.wrapT=n(o.wrap[1],Gh)),void 0!==o.format&&(s.format=o.format),void 0!==o.type&&(s.type=o.type),void 0!==o.encoding&&(s.encoding=o.encoding),void 0!==o.minFilter&&(s.minFilter=n(o.minFilter,Fh)),void 0!==o.magFilter&&(s.magFilter=n(o.magFilter,Fh)),void 0!==o.anisotropy&&(s.anisotropy=o.anisotropy),void 0!==o.flipY&&(s.flipY=o.flipY),void 0!==o.premultiplyAlpha&&(s.premultiplyAlpha=o.premultiplyAlpha),void 0!==o.unpackAlignment&&(s.unpackAlignment=o.unpackAlignment),i[o.uuid]=s}return i}parseObject(t,e,n,i){let r,o,s;function a(t){return void 0===e[t]&&console.warn("THREE.ObjectLoader: Undefined geometry",t),e[t]}function c(t){if(void 0!==t){if(Array.isArray(t)){const e=[];for(let i=0,r=t.length;i<r;i++){const r=t[i];void 0===n[r]&&console.warn("THREE.ObjectLoader: Undefined material",r),e.push(n[r])}return e}return void 0===n[t]&&console.warn("THREE.ObjectLoader: Undefined material",t),n[t]}}switch(t.type){case"Scene":r=new Fa,void 0!==t.background&&Number.isInteger(t.background)&&(r.background=new yr(t.background)),void 0!==t.fog&&("Fog"===t.fog.type?r.fog=new Ga(t.fog.color,t.fog.near,t.fog.far):"FogExp2"===t.fog.type&&(r.fog=new Ua(t.fog.color,t.fog.density)));break;case"PerspectiveCamera":r=new bo(t.fov,t.aspect,t.near,t.far),void 0!==t.focus&&(r.focus=t.focus),void 0!==t.zoom&&(r.zoom=t.zoom),void 0!==t.filmGauge&&(r.filmGauge=t.filmGauge),void 0!==t.filmOffset&&(r.filmOffset=t.filmOffset),void 0!==t.view&&(r.view=Object.assign({},t.view));break;case"OrthographicCamera":r=new Th(t.left,t.right,t.top,t.bottom,t.near,t.far),void 0!==t.zoom&&(r.zoom=t.zoom),void 0!==t.view&&(r.view=Object.assign({},t.view));break;case"AmbientLight":r=new Lh(t.color,t.intensity);break;case"DirectionalLight":r=new Ah(t.color,t.intensity);break;case"PointLight":r=new Sh(t.color,t.intensity,t.distance,t.decay);break;case"RectAreaLight":r=new Rh(t.color,t.intensity,t.width,t.height);break;case"SpotLight":r=new wh(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay);break;case"HemisphereLight":r=new xh(t.color,t.groundColor,t.intensity);break;case"LightProbe":r=(new Ph).fromJSON(t);break;case"SkinnedMesh":o=a(t.geometry),s=c(t.material),r=new lc(o,s),void 0!==t.bindMode&&(r.bindMode=t.bindMode),void 0!==t.bindMatrix&&r.bindMatrix.fromArray(t.bindMatrix),void 0!==t.skeleton&&(r.skeleton=t.skeleton);break;case"Mesh":o=a(t.geometry),s=c(t.material),r=new ho(o,s);break;case"InstancedMesh":o=a(t.geometry),s=c(t.material);const e=t.count,n=t.instanceMatrix;r=new yc(o,s,e),r.instanceMatrix=new Tr(new Float32Array(n.array),16);break;case"LOD":r=new cc;break;case"Line":r=new Tc(a(t.geometry),c(t.material),t.mode);break;case"LineLoop":r=new Rc(a(t.geometry),c(t.material));break;case"LineSegments":r=new Lc(a(t.geometry),c(t.material));break;case"PointCloud":case"Points":r=new Oc(a(t.geometry),c(t.material));break;case"Sprite":r=new rc(c(t.material));break;case"Group":r=new Ia;break;case"Bone":r=new uc;break;default:r=new Ji}if(r.uuid=t.uuid,void 0!==t.name&&(r.name=t.name),void 0!==t.matrix?(r.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(r.matrixAutoUpdate=t.matrixAutoUpdate),r.matrixAutoUpdate&&r.matrix.decompose(r.position,r.quaternion,r.scale)):(void 0!==t.position&&r.position.fromArray(t.position),void 0!==t.rotation&&r.rotation.fromArray(t.rotation),void 0!==t.quaternion&&r.quaternion.fromArray(t.quaternion),void 0!==t.scale&&r.scale.fromArray(t.scale)),void 0!==t.castShadow&&(r.castShadow=t.castShadow),void 0!==t.receiveShadow&&(r.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(r.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(r.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(r.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&r.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(r.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(r.visible=t.visible),void 0!==t.frustumCulled&&(r.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(r.renderOrder=t.renderOrder),void 0!==t.userData&&(r.userData=t.userData),void 0!==t.layers&&(r.layers.mask=t.layers),void 0!==t.children){const o=t.children;for(let t=0;t<o.length;t++)r.add(this.parseObject(o[t],e,n,i))}if(void 0!==t.animations){const e=t.animations;for(let t=0;t<e.length;t++){const n=e[t];r.animations.push(i[n])}}if("LOD"===t.type){void 0!==t.autoUpdate&&(r.autoUpdate=t.autoUpdate);const e=t.levels;for(let t=0;t<e.length;t++){const n=e[t],i=r.getObjectByProperty("uuid",n.object);void 0!==i&&r.addLevel(i,n.distance)}}return r}bindSkeletons(t,e){0!==Object.keys(e).length&&t.traverse((function(t){if(!0===t.isSkinnedMesh&&void 0!==t.skeleton){const n=e[t.skeleton];void 0===n?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",t.skeleton):t.bind(n,t.bindMatrix)}}))}setTexturePath(t){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(t)}}const Uh={UVMapping:rt,CubeReflectionMapping:ot,CubeRefractionMapping:st,EquirectangularReflectionMapping:at,EquirectangularRefractionMapping:ct,CubeUVReflectionMapping:lt,CubeUVRefractionMapping:ut},Gh={RepeatWrapping:ht,ClampToEdgeWrapping:dt,MirroredRepeatWrapping:pt},Fh={NearestFilter:ft,NearestMipmapNearestFilter:mt,NearestMipmapLinearFilter:vt,LinearFilter:xt,LinearMipmapNearestFilter:_t,LinearMipmapLinearFilter:wt};function Hh(t){"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),Fu.call(this,t),this.options={premultiplyAlpha:"none"}}function kh(){this.type="ShapePath",this.color=new yr,this.subPaths=[],this.currentPath=null}function Vh(t){this.type="Font",this.data=t}function Wh(t,e,n,i,r){const o=r.glyphs[t]||r.glyphs["?"];if(!o)return void console.error('THREE.Font: character "'+t+'" does not exists in font family '+r.familyName+".");const s=new kh;let a,c,l,u,h,d,p,f;if(o.o){const t=o._cachedOutline||(o._cachedOutline=o.o.split(" "));for(let r=0,o=t.length;r<o;)switch(t[r++]){case"m":a=t[r++]*e+n,c=t[r++]*e+i,s.moveTo(a,c);break;case"l":a=t[r++]*e+n,c=t[r++]*e+i,s.lineTo(a,c);break;case"q":l=t[r++]*e+n,u=t[r++]*e+i,h=t[r++]*e+n,d=t[r++]*e+i,s.quadraticCurveTo(h,d,l,u);break;case"b":l=t[r++]*e+n,u=t[r++]*e+i,h=t[r++]*e+n,d=t[r++]*e+i,p=t[r++]*e+n,f=t[r++]*e+i,s.bezierCurveTo(h,d,p,f,l,u)}}return{offsetX:o.ha*e,path:s}}function jh(t){Fu.call(this,t)}let qh;Hh.prototype=Object.assign(Object.create(Fu.prototype),{constructor:Hh,isImageBitmapLoader:!0,setOptions:function(t){return this.options=t,this},load:function(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,o=zu.get(t);if(void 0!==o)return r.manager.itemStart(t),setTimeout((function(){e&&e(o),r.manager.itemEnd(t)}),0),o;const s={};s.credentials="anonymous"===this.crossOrigin?"same-origin":"include",fetch(t,s).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,r.options)})).then((function(n){zu.add(t,n),e&&e(n),r.manager.itemEnd(t)})).catch((function(e){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)})),r.manager.itemStart(t)}}),Object.assign(kh.prototype,{moveTo:function(t,e){return this.currentPath=new gh,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this},lineTo:function(t,e){return this.currentPath.lineTo(t,e),this},quadraticCurveTo:function(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this},bezierCurveTo:function(t,e,n,i,r,o){return this.currentPath.bezierCurveTo(t,e,n,i,r,o),this},splineThru:function(t){return this.currentPath.splineThru(t),this},toShapes:function(t,e){function n(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n],r=new vh;r.curves=i.curves,e.push(r)}return e}function i(t,e){const n=e.length;let i=!1;for(let r=n-1,o=0;o<n;r=o++){let n=e[r],s=e[o],a=s.x-n.x,c=s.y-n.y;if(Math.abs(c)>Number.EPSILON){if(c<0&&(n=e[o],a=-a,s=e[r],c=-c),t.y<n.y||t.y>s.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=c*(t.x-n.x)-a*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(s.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=s.x)return!0}}return i}const r=Pl.isClockWise,o=this.subPaths;if(0===o.length)return[];if(!0===e)return n(o);let s,a,c;const l=[];if(1===o.length)return a=o[0],c=new vh,c.curves=a.curves,l.push(c),l;let u=!r(o[0].getPoints());u=t?!u:u;const h=[],d=[];let p,f,m=[],g=0;d[g]=void 0,m[g]=[];for(let e=0,n=o.length;e<n;e++)a=o[e],p=a.getPoints(),s=r(p),s=t?!s:s,s?(!u&&d[g]&&g++,d[g]={s:new vh,p:p},d[g].s.curves=a.curves,u&&g++,m[g]=[]):m[g].push({h:a,p:p[0]});if(!d[0])return n(o);if(d.length>1){let t=!1;const e=[];for(let t=0,e=d.length;t<e;t++)h[t]=[];for(let n=0,r=d.length;n<r;n++){const r=m[n];for(let o=0;o<r.length;o++){const s=r[o];let a=!0;for(let r=0;r<d.length;r++)i(s.p,d[r].p)&&(n!==r&&e.push({froms:n,tos:r,hole:o}),a?(a=!1,h[r].push(s)):t=!0);a&&h[n].push(s)}}e.length>0&&(t||(m=h))}for(let t=0,e=d.length;t<e;t++){c=d[t].s,l.push(c),f=m[t];for(let t=0,e=f.length;t<e;t++)c.holes.push(f[t].h)}return l}}),Object.assign(Vh.prototype,{isFont:!0,generateShapes:function(t,e=100){const n=[],i=function(t,e,n){const i=Array.from?Array.from(t):String(t).split(""),r=e/n.resolution,o=(n.boundingBox.yMax-n.boundingBox.yMin+n.underlineThickness)*r,s=[];let a=0,c=0;for(let t=0;t<i.length;t++){const e=i[t];if("\n"===e)a=0,c-=o;else{const t=Wh(e,r,a,c,n);a+=t.offsetX,s.push(t.path)}}return s}(t,e,this.data);for(let t=0,e=i.length;t<e;t++)Array.prototype.push.apply(n,i[t].toShapes());return n}}),jh.prototype=Object.assign(Object.create(Fu.prototype),{constructor:jh,load:function(t,e,n,i){const r=this,o=new ku(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)},parse:function(t){return new Vh(t)}});const Xh={getContext:function(){return void 0===qh&&(qh=new(window.AudioContext||window.webkitAudioContext)),qh},setContext:function(t){qh=t}};function Yh(t){Fu.call(this,t)}function Zh(t,e,n){Ph.call(this,void 0,n);const i=(new yr).set(t),r=(new yr).set(e),o=new Qn(i.r,i.g,i.b),s=new Qn(r.r,r.g,r.b),a=Math.sqrt(Math.PI),c=a*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(s).multiplyScalar(a),this.sh.coefficients[1].copy(o).sub(s).multiplyScalar(c)}function Jh(t,e){Ph.call(this,void 0,e);const n=(new yr).set(t);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}Yh.prototype=Object.assign(Object.create(Fu.prototype),{constructor:Yh,load:function(t,e,n,i){const r=this,o=new ku(r.manager);o.setResponseType("arraybuffer"),o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(n){try{const t=n.slice(0);Xh.getContext().decodeAudioData(t,(function(t){e(t)}))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}}),Zh.prototype=Object.assign(Object.create(Ph.prototype),{constructor:Zh,isHemisphereLightProbe:!0,copy:function(t){return Ph.prototype.copy.call(this,t),this},toJSON:function(t){return Ph.prototype.toJSON.call(this,t)}}),Jh.prototype=Object.assign(Object.create(Ph.prototype),{constructor:Jh,isAmbientLightProbe:!0,copy:function(t){return Ph.prototype.copy.call(this,t),this},toJSON:function(t){return Ph.prototype.toJSON.call(this,t)}});const Qh=new Ti,Kh=new Ti;function $h(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new bo,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new bo,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}Object.assign($h.prototype,{update:function(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep;const n=t.projectionMatrix.clone(),i=e.eyeSep/2,r=i*e.near/e.focus,o=e.near*Math.tan(Gn.DEG2RAD*e.fov*.5)/e.zoom;let s,a;Kh.elements[12]=-i,Qh.elements[12]=i,s=-o*e.aspect+r,a=o*e.aspect+r,n.elements[0]=2*e.near/(a-s),n.elements[8]=(a+s)/(a-s),this.cameraL.projectionMatrix.copy(n),s=-o*e.aspect-r,a=o*e.aspect-r,n.elements[0]=2*e.near/(a-s),n.elements[8]=(a+s)/(a-s),this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(Kh),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(Qh)}});class td{constructor(t){this.autoStart=void 0===t||t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=ed(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=ed();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}}function ed(){return("undefined"==typeof performance?Date:performance).now()}const nd=new Qn,id=new Jn,rd=new Qn,od=new Qn;class sd extends Ji{constructor(){super(),this.type="AudioListener",this.context=Xh.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new td}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(nd,id,rd),od.set(0,0,-1).applyQuaternion(id),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(nd.x,t),e.positionY.linearRampToValueAtTime(nd.y,t),e.positionZ.linearRampToValueAtTime(nd.z,t),e.forwardX.linearRampToValueAtTime(od.x,t),e.forwardY.linearRampToValueAtTime(od.y,t),e.forwardZ.linearRampToValueAtTime(od.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(nd.x,nd.y,nd.z),e.setOrientation(od.x,od.y,od.z,n.x,n.y,n.z)}}class ad extends Ji{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}}const cd=new Qn,ld=new Jn,ud=new Qn,hd=new Qn;class dd extends ad{constructor(t){super(t),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(t){return this.panner.refDistance=t,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(t){return this.panner.rolloffFactor=t,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(t){return this.panner.distanceModel=t,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(t){return this.panner.maxDistance=t,this}setDirectionalCone(t,e,n){return this.panner.coneInnerAngle=t,this.panner.coneOuterAngle=e,this.panner.coneOuterGain=n,this}updateMatrixWorld(t){if(super.updateMatrixWorld(t),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(cd,ld,ud),hd.set(0,0,1).applyQuaternion(ld);const e=this.panner;if(e.positionX){const t=this.context.currentTime+this.listener.timeDelta;e.positionX.linearRampToValueAtTime(cd.x,t),e.positionY.linearRampToValueAtTime(cd.y,t),e.positionZ.linearRampToValueAtTime(cd.z,t),e.orientationX.linearRampToValueAtTime(hd.x,t),e.orientationY.linearRampToValueAtTime(hd.y,t),e.orientationZ.linearRampToValueAtTime(hd.z,t)}else e.setPosition(cd.x,cd.y,cd.z),e.setOrientation(hd.x,hd.y,hd.z)}}class pd{constructor(t,e=2048){this.analyser=t.context.createAnalyser(),this.analyser.fftSize=e,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let t=0;const e=this.getFrequencyData();for(let n=0;n<e.length;n++)t+=e[n];return t/e.length}}function fd(t,e,n){let i,r,o;switch(this.binding=t,this.valueSize=n,e){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}Object.assign(fd.prototype,{accumulate:function(t,e){const n=this.buffer,i=this.valueSize,r=t*i+i;let o=this.cumulativeWeight;if(0===o){for(let t=0;t!==i;++t)n[r+t]=n[t];o=e}else{o+=e;const t=e/o;this._mixBufferRegion(n,r,0,t,i)}this.cumulativeWeight=o},accumulateAdditive:function(t){const e=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,i,0,t,n),this.cumulativeWeightAdditive+=t},apply:function(t){const e=this.valueSize,n=this.buffer,i=t*e+e,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,s=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(n,i,t,1-r,e)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){s.setValue(n,i);break}},saveOriginalState:function(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)},_setAdditiveIdentityNumeric:function(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n<e;n++)this.buffer[n]=0},_setAdditiveIdentityQuaternion:function(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1},_setAdditiveIdentityOther:function(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]},_select:function(t,e,n,i,r){if(i>=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]},_slerp:function(t,e,n,i){Jn.slerpFlat(t,e,t,e,t,n,i)},_slerpAdditive:function(t,e,n,i,r){const o=this._workIndex*r;Jn.multiplyQuaternionsFlat(t,o,t,e,t,n),Jn.slerpFlat(t,e,t,e,t,o,i)},_lerp:function(t,e,n,i,r){const o=1-i;for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]*o+t[n+s]*i}},_lerpAdditive:function(t,e,n,i,r){for(let o=0;o!==r;++o){const r=e+o;t[r]=t[r]+t[n+o]*i}}});const md=new RegExp("[\\[\\]\\.:\\/]","g"),gd="[^\\[\\]\\.:\\/]",vd="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",yd=/((?:WC+[\/:])*)/.source.replace("WC",gd),xd=/(WCOD+)?/.source.replace("WCOD",vd),_d=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",gd),bd=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",gd),wd=new RegExp("^"+yd+xd+_d+bd+"$"),Md=["material","materials","bones"];function Sd(t,e,n){const i=n||Td.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}function Td(t,e,n){this.path=e,this.parsedPath=n||Td.parseTrackName(e),this.node=Td.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t}function Ed(){this.uuid=Gn.generateUUID(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const t={};this._indicesByUUID=t;for(let e=0,n=arguments.length;e!==n;++e)t[arguments[e].uuid]=e;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}}Object.assign(Sd.prototype,{getValue:function(t,e){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(t,e)},setValue:function(t,e){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)},bind:function(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()},unbind:function(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}}),Object.assign(Td,{Composite:Sd,create:function(t,e,n){return t&&t.isAnimationObjectGroup?new Td.Composite(t,e,n):new Td(t,e,n)},sanitizeNodeName:function(t){return t.replace(/\s/g,"_").replace(md,"")},parseTrackName:function(t){const e=wd.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==Md.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n},findNode:function(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i<t.length;i++){const r=t[i];if(r.name===e||r.uuid===e)return r;const o=n(r.children);if(o)return o}return null},i=n(t.children);if(i)return i}return null}}),Object.assign(Td.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(t,e){t[e]=this.node[this.propertyName]},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)t[e++]=n[i]},function(t,e){t[e]=this.resolvedProperty[this.propertyIndex]},function(t,e){this.resolvedProperty.toArray(t,e)}],SetterByBindingTypeAndVersioning:[[function(t,e){this.targetObject[this.propertyName]=t[e]},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++]},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty[this.propertyIndex]=t[e]},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty.fromArray(t,e)},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(t,e){this.bind(),this.getValue(t,e)},setValue:function(t,e){this.bind(),this.setValue(t,e)},bind:function(){let t=this.node;const e=this.parsedPath,n=e.objectName,i=e.propertyName;let r=e.propertyIndex;if(t||(t=Td.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(n){let i=e.objectIndex;switch(n){case"materials":if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===i){i=e;break}break;default:if(void 0===t[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);t=t[n]}if(void 0!==i){if(void 0===t[i])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);t=t[i]}}const o=t[i];if(void 0===o){const n=e.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+i+" but it wasn't found.",t)}let s=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?s=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(s=this.Versioning.MatrixWorldNeedsUpdate);let a=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!t.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!t.geometry.isBufferGeometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);if(!t.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==t.morphTargetDictionary[r]&&(r=t.morphTargetDictionary[r])}a=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else void 0!==o.fromArray&&void 0!==o.toArray?(a=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(a=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[a],this.setValue=this.SetterByBindingTypeAndVersioning[a][s]},unbind:function(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}),Object.assign(Td.prototype,{_getValue_unbound:Td.prototype.getValue,_setValue_unbound:Td.prototype.setValue}),Object.assign(Ed.prototype,{isAnimationObjectGroup:!0,add:function(){const t=this._objects,e=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,o=r.length;let s,a=t.length,c=this.nCachedObjects_;for(let l=0,u=arguments.length;l!==u;++l){const u=arguments[l],h=u.uuid;let d=e[h];if(void 0===d){d=a++,e[h]=d,t.push(u);for(let t=0,e=o;t!==e;++t)r[t].push(new Td(u,n[t],i[t]))}else if(d<c){s=t[d];const a=--c,l=t[a];e[l.uuid]=d,t[d]=l,e[h]=a,t[a]=u;for(let t=0,e=o;t!==e;++t){const e=r[t],o=e[a];let s=e[d];e[d]=o,void 0===s&&(s=new Td(u,n[t],i[t])),e[a]=s}}else t[d]!==s&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c},remove:function(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let o=0,s=arguments.length;o!==s;++o){const s=arguments[o],a=s.uuid,c=e[a];if(void 0!==c&&c>=r){const o=r++,l=t[o];e[l.uuid]=c,t[c]=l,e[a]=o,t[o]=s;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[o],r=e[c];e[c]=i,e[o]=r}}}this.nCachedObjects_=r},uncache:function(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=t.length;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s].uuid,c=e[a];if(void 0!==c)if(delete e[a],c<r){const s=--r,a=t[s],l=--o,u=t[l];e[a.uuid]=c,t[c]=a,e[u.uuid]=s,t[s]=u,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[c]=i,e[s]=r,e.pop()}}else{const r=--o,s=t[r];r>0&&(e[s.uuid]=c),t[c]=s,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[c]=e[r],e.pop()}}}this.nCachedObjects_=r},subscribe_:function(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const o=this._paths,s=this._parsedPaths,a=this._objects,c=a.length,l=this.nCachedObjects_,u=new Array(c);i=r.length,n[t]=i,o.push(t),s.push(e),r.push(u);for(let n=l,i=a.length;n!==i;++n){const i=a[n];u[n]=new Td(i,t,e)}return u},unsubscribe_:function(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,o=this._bindings,s=o.length-1,a=o[s];e[t[s]]=n,o[n]=a,o.pop(),r[n]=r[s],r.pop(),i[n]=i[s],i.pop()}}});class Ad{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,o=r.length,s=new Array(o),a={endingStart:ke,endingEnd:ke};for(let t=0;t!==o;++t){const e=r[t].createInterpolant(null);s[t]=e,e.settings=a}this._interpolantSettings=a,this._interpolants=s,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=ze,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,o=n/i;t.warp(1,r,e),this.warp(o,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,o=this.timeScale;let s=this._timeScaleInterpolant;null===s&&(s=i._lendControlInterpolant(),this._timeScaleInterpolant=s);const a=s.parameterPositions,c=s.sampleValues;return a[0]=r,a[1]=r+n,c[0]=t/o,c[1]=e/o,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const o=this._updateTime(e),s=this._updateWeight(t);if(s>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===qe)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(o),e[n].accumulateAdditive(s);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(o),e[n].accumulate(i,s)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;null!==n&&(e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const o=n===Ue;if(0===t)return-1===r?i:o&&1==(1&r)?e-i:i;if(n===Be){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,o)):this._setEndings(0===this.repetitions,!0,o)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===s){const e=t<0;this._setEndings(e,!e,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(o&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=Ve,i.endingEnd=Ve):(i.endingStart=t?this.zeroSlopeAtStart?Ve:ke:We,i.endingEnd=e?this.zeroSlopeAtEnd?Ve:ke:We)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;null===o&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const s=o.parameterPositions,a=o.sampleValues;return s[0]=r,a[0]=e,s[1]=r+t,a[1]=n,this}}function Ld(t){this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}Ld.prototype=Object.assign(Object.create(Bn.prototype),{constructor:Ld,_bindAction:function(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,o=t._propertyBindings,s=t._interpolants,a=n.uuid,c=this._bindingsByRootAndName;let l=c[a];void 0===l&&(l={},c[a]=l);for(let t=0;t!==r;++t){const r=i[t],c=r.name;let u=l[c];if(void 0!==u)o[t]=u;else{if(u=o[t],void 0!==u){null===u._cacheIndex&&(++u.referenceCount,this._addInactiveBinding(u,a,c));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;u=new fd(Td.create(n,c,i),r.ValueTypeName,r.getValueSize()),++u.referenceCount,this._addInactiveBinding(u,a,c),o[t]=u}s[t].resultBuffer=u.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions},_addInactiveAction:function(t,e,n){const i=this._actions,r=this._actionsByClip;let o=r[e];if(void 0===o)o={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=o;else{const e=o.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=i.length,i.push(t),o.actionByRoot[n]=t},_removeInactiveAction:function(t){const e=this._actions,n=e[e.length-1],i=t._cacheIndex;n._cacheIndex=i,e[i]=n,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,o=this._actionsByClip,s=o[r],a=s.knownActions,c=a[a.length-1],l=t._byClipCacheIndex;c._byClipCacheIndex=l,a[l]=c,a.pop(),t._byClipCacheIndex=null,delete s.actionByRoot[(t._localRoot||this._root).uuid],0===a.length&&delete o[r],this._removeInactiveBindingsForAction(t)},_removeInactiveBindingsForAction:function(t){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.referenceCount&&this._removeInactiveBinding(n)}},_lendAction:function(t){const e=this._actions,n=t._cacheIndex,i=this._nActiveActions++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_takeBackAction:function(t){const e=this._actions,n=t._cacheIndex,i=--this._nActiveActions,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_addInactiveBinding:function(t,e,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[e];void 0===o&&(o={},i[e]=o),o[n]=t,t._cacheIndex=r.length,r.push(t)},_removeInactiveBinding:function(t){const e=this._bindings,n=t.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,s=o[i],a=e[e.length-1],c=t._cacheIndex;a._cacheIndex=c,e[c]=a,e.pop(),delete s[r],0===Object.keys(s).length&&delete o[i]},_lendBinding:function(t){const e=this._bindings,n=t._cacheIndex,i=this._nActiveBindings++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_takeBackBinding:function(t){const e=this._bindings,n=t._cacheIndex,i=--this._nActiveBindings,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_lendControlInterpolant:function(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let n=t[e];return void 0===n&&(n=new Tu(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=e,t[e]=n),n},_takeBackControlInterpolant:function(t){const e=this._controlInterpolants,n=t.__cacheIndex,i=--this._nActiveControlInterpolants,r=e[i];t.__cacheIndex=i,e[i]=t,r.__cacheIndex=n,e[n]=r},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(t,e,n){const i=e||this._root,r=i.uuid;let o="string"==typeof t?Ou.findByName(i,t):t;const s=null!==o?o.uuid:t,a=this._actionsByClip[s];let c=null;if(void 0===n&&(n=null!==o?o.blendMode:je),void 0!==a){const t=a.actionByRoot[r];if(void 0!==t&&t.blendMode===n)return t;c=a.knownActions[0],null===o&&(o=c._clip)}if(null===o)return null;const l=new Ad(this,o,e,n);return this._bindAction(l,c),this._addInactiveAction(l,s,r),l},existingAction:function(t,e){const n=e||this._root,i=n.uuid,r="string"==typeof t?Ou.findByName(n,t):t,o=r?r.uuid:t,s=this._actionsByClip[o];return void 0!==s&&s.actionByRoot[i]||null},stopAllAction:function(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this},update:function(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),o=this._accuIndex^=1;for(let s=0;s!==n;++s)e[s]._update(i,t,r,o);const s=this._bindings,a=this._nActiveBindings;for(let t=0;t!==a;++t)s[t].apply(o);return this},setTime:function(t){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(t)},getRoot:function(){return this._root},uncacheClip:function(t){const e=this._actions,n=t.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){const t=r.knownActions;for(let n=0,i=t.length;n!==i;++n){const i=t[n];this._deactivateAction(i);const r=i._cacheIndex,o=e[e.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,o._cacheIndex=r,e[r]=o,e.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}},uncacheRoot:function(t){const e=t.uuid,n=this._actionsByClip;for(const t in n){const i=n[t].actionByRoot[e];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}const i=this._bindingsByRootAndName[e];if(void 0!==i)for(const t in i){const e=i[t];e.restoreOriginalState(),this._removeInactiveBinding(e)}},uncacheAction:function(t,e){const n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}});class Rd{constructor(t){"string"==typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}clone(){return new Rd(void 0===this.value.clone?this.value:this.value.clone())}}function Cd(t,e,n){Ha.call(this,t,e),this.meshPerAttribute=n||1}function Pd(t,e,n,i,r){this.buffer=t,this.type=e,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}function Id(t,e,n,i){this.ray=new Si(t,e),this.near=n||0,this.far=i||1/0,this.camera=null,this.layers=new Bi,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}},Object.defineProperties(this.params,{PointCloud:{get:function(){return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."),this.Points}}})}function Dd(t,e){return t.distance-e.distance}function Nd(t,e,n,i){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===i){const i=t.children;for(let t=0,r=i.length;t<r;t++)Nd(i[t],e,n,!0)}}Cd.prototype=Object.assign(Object.create(Ha.prototype),{constructor:Cd,isInstancedInterleavedBuffer:!0,copy:function(t){return Ha.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},clone:function(t){const e=Ha.prototype.clone.call(this,t);return e.meshPerAttribute=this.meshPerAttribute,e},toJSON:function(t){const e=Ha.prototype.toJSON.call(this,t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}),Object.defineProperty(Pd.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(Pd.prototype,{isGLBufferAttribute:!0,setBuffer:function(t){return this.buffer=t,this},setType:function(t,e){return this.type=t,this.elementSize=e,this},setItemSize:function(t){return this.itemSize=t,this},setCount:function(t){return this.count=t,this}}),Object.assign(Id.prototype,{set:function(t,e){this.ray.set(t,e)},setFromCamera:function(t,e){e&&e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e&&e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(t,e,n){const i=n||[];return Nd(t,this,i,e),i.sort(Dd),i},intersectObjects:function(t,e,n){const i=n||[];if(!1===Array.isArray(t))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),i;for(let n=0,r=t.length;n<r;n++)Nd(t[n],this,i,e);return i.sort(Dd),i}});class Od{constructor(t=1,e=0,n=0){return this.radius=t,this.phi=e,this.theta=n,this}set(t,e,n){return this.radius=t,this.phi=e,this.theta=n,this}clone(){return(new this.constructor).copy(this)}copy(t){return this.radius=t.radius,this.phi=t.phi,this.theta=t.theta,this}makeSafe(){const t=1e-6;return this.phi=Math.max(t,Math.min(Math.PI-t,this.phi)),this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+e*e+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(t,n),this.phi=Math.acos(Gn.clamp(e/this.radius,-1,1))),this}}class Bd{constructor(t,e,n){return this.radius=void 0!==t?t:1,this.theta=void 0!==e?e:0,this.y=void 0!==n?n:0,this}set(t,e,n){return this.radius=t,this.theta=e,this.y=n,this}clone(){return(new this.constructor).copy(this)}copy(t){return this.radius=t.radius,this.theta=t.theta,this.y=t.y,this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+n*n),this.theta=Math.atan2(t,n),this.y=e,this}}const zd=new Fn;class Ud{constructor(t,e){Object.defineProperty(this,"isBox2",{value:!0}),this.min=void 0!==t?t:new Fn(1/0,1/0),this.max=void 0!==e?e:new Fn(-1/0,-1/0)}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=zd.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return void 0===t&&(console.warn("THREE.Box2: .getCenter() target is now required"),t=new Fn),this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn("THREE.Box2: .getSize() target is now required"),t=new Fn),this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new Fn),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y)}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new Fn),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return zd.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const Gd=new Qn,Fd=new Qn;class Hd{constructor(t,e){this.start=void 0!==t?t:new Qn,this.end=void 0!==e?e:new Qn}set(t,e){return this.start.copy(t),this.end.copy(e),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return void 0===t&&(console.warn("THREE.Line3: .getCenter() target is now required"),t=new Qn),t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return void 0===t&&(console.warn("THREE.Line3: .delta() target is now required"),t=new Qn),t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return void 0===e&&(console.warn("THREE.Line3: .at() target is now required"),e=new Qn),this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){Gd.subVectors(t,this.start),Fd.subVectors(this.end,this.start);const n=Fd.dot(Fd);let i=Fd.dot(Gd)/n;return e&&(i=Gn.clamp(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new Qn),this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}}function kd(t){Ji.call(this),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}kd.prototype=Object.create(Ji.prototype),kd.prototype.constructor=kd,kd.prototype.isImmediateRenderObject=!0;const Vd=new Qn;class Wd extends Ji{constructor(t,e){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=e;const n=new Xr,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let t=0,e=1,n=32;t<n;t++,e++){const r=t/n*Math.PI*2,o=e/n*Math.PI*2;i.push(Math.cos(r),Math.sin(r),1,Math.cos(o),Math.sin(o),1)}n.setAttribute("position",new Nr(i,3));const r=new xc({fog:!1,toneMapped:!1});this.cone=new Lc(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),Vd.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(Vd),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const jd=new Qn,qd=new Ti,Xd=new Ti;class Yd extends Lc{constructor(t){const e=Zd(t),n=new Xr,i=[],r=[],o=new yr(0,0,1),s=new yr(0,1,0);for(let t=0;t<e.length;t++){const n=e[t];n.parent&&n.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(o.r,o.g,o.b),r.push(s.r,s.g,s.b))}n.setAttribute("position",new Nr(i,3)),n.setAttribute("color",new Nr(r,3)),super(n,new xc({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(t){const e=this.bones,n=this.geometry,i=n.getAttribute("position");Xd.copy(this.root.matrixWorld).invert();for(let t=0,n=0;t<e.length;t++){const r=e[t];r.parent&&r.parent.isBone&&(qd.multiplyMatrices(Xd,r.matrixWorld),jd.setFromMatrixPosition(qd),i.setXYZ(n,jd.x,jd.y,jd.z),qd.multiplyMatrices(Xd,r.parent.matrixWorld),jd.setFromMatrixPosition(qd),i.setXYZ(n+1,jd.x,jd.y,jd.z),n+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(t)}}function Zd(t){const e=[];t&&t.isBone&&e.push(t);for(let n=0;n<t.children.length;n++)e.push.apply(e,Zd(t.children[n]));return e}class Jd extends ho{constructor(t,e,n){super(new Ql(e,4,2),new wr({wireframe:!0,fog:!1,toneMapped:!1})),this.light=t,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const Qd=new Qn,Kd=new yr,$d=new yr;class tp extends Ji{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new Hl(e);i.rotateY(.5*Math.PI),this.material=new wr({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),o=new Float32Array(3*r.count);i.setAttribute("color",new Tr(o,3)),this.add(new ho(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Kd.copy(this.light.color),$d.copy(this.light.groundColor);for(let t=0,n=e.count;t<n;t++){const i=t<n/2?Kd:$d;e.setXYZ(t,i.r,i.g,i.b)}e.needsUpdate=!0}t.lookAt(Qd.setFromMatrixPosition(this.light.matrixWorld).negate())}}class ep extends Lc{constructor(t=10,e=10,n=4473924,i=8947848){n=new yr(n),i=new yr(i);const r=e/2,o=t/e,s=t/2,a=[],c=[];for(let t=0,l=0,u=-s;t<=e;t++,u+=o){a.push(-s,0,u,s,0,u),a.push(u,0,-s,u,0,s);const e=t===r?n:i;e.toArray(c,l),l+=3,e.toArray(c,l),l+=3,e.toArray(c,l),l+=3,e.toArray(c,l),l+=3}const l=new Xr;l.setAttribute("position",new Nr(a,3)),l.setAttribute("color",new Nr(c,3)),super(l,new xc({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}}class np extends Lc{constructor(t=10,e=16,n=8,i=64,r=4473924,o=8947848){r=new yr(r),o=new yr(o);const s=[],a=[];for(let n=0;n<=e;n++){const i=n/e*(2*Math.PI),c=Math.sin(i)*t,l=Math.cos(i)*t;s.push(0,0,0),s.push(c,0,l);const u=1&n?r:o;a.push(u.r,u.g,u.b),a.push(u.r,u.g,u.b)}for(let e=0;e<=n;e++){const c=1&e?r:o,l=t-t/n*e;for(let t=0;t<i;t++){let e=t/i*(2*Math.PI),n=Math.sin(e)*l,r=Math.cos(e)*l;s.push(n,0,r),a.push(c.r,c.g,c.b),e=(t+1)/i*(2*Math.PI),n=Math.sin(e)*l,r=Math.cos(e)*l,s.push(n,0,r),a.push(c.r,c.g,c.b)}}const c=new Xr;c.setAttribute("position",new Nr(s,3)),c.setAttribute("color",new Nr(a,3)),super(c,new xc({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}}const ip=new Qn,rp=new Qn,op=new Qn;class sp extends Ji{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new Xr;i.setAttribute("position",new Nr([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new xc({fog:!1,toneMapped:!1});this.lightPlane=new Tc(i,r),this.add(this.lightPlane),i=new Xr,i.setAttribute("position",new Nr([0,0,0,0,0,1],3)),this.targetLine=new Tc(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){ip.setFromMatrixPosition(this.light.matrixWorld),rp.setFromMatrixPosition(this.light.target.matrixWorld),op.subVectors(rp,ip),this.lightPlane.lookAt(rp),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(rp),this.targetLine.scale.z=op.length()}}const ap=new Qn,cp=new _o;class lp extends Lc{constructor(t){const e=new Xr,n=new xc({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],o={},s=new yr(16755200),a=new yr(16711680),c=new yr(43775),l=new yr(16777215),u=new yr(3355443);function h(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===o[t]&&(o[t]=[]),o[t].push(i.length/3-1)}h("n1","n2",s),h("n2","n4",s),h("n4","n3",s),h("n3","n1",s),h("f1","f2",s),h("f2","f4",s),h("f4","f3",s),h("f3","f1",s),h("n1","f1",s),h("n2","f2",s),h("n3","f3",s),h("n4","f4",s),h("p","n1",a),h("p","n2",a),h("p","n3",a),h("p","n4",a),h("u1","u2",c),h("u2","u3",c),h("u3","u1",c),h("c","t",l),h("p","c",u),h("cn1","cn2",u),h("cn3","cn4",u),h("cf1","cf2",u),h("cf3","cf4",u),e.setAttribute("position",new Nr(i,3)),e.setAttribute("color",new Nr(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){const t=this.geometry,e=this.pointMap;cp.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),up("c",e,t,cp,0,0,-1),up("t",e,t,cp,0,0,1),up("n1",e,t,cp,-1,-1,-1),up("n2",e,t,cp,1,-1,-1),up("n3",e,t,cp,-1,1,-1),up("n4",e,t,cp,1,1,-1),up("f1",e,t,cp,-1,-1,1),up("f2",e,t,cp,1,-1,1),up("f3",e,t,cp,-1,1,1),up("f4",e,t,cp,1,1,1),up("u1",e,t,cp,.7,1.1,-1),up("u2",e,t,cp,-.7,1.1,-1),up("u3",e,t,cp,0,2,-1),up("cf1",e,t,cp,-1,0,1),up("cf2",e,t,cp,1,0,1),up("cf3",e,t,cp,0,-1,1),up("cf4",e,t,cp,0,1,1),up("cn1",e,t,cp,-1,0,-1),up("cn2",e,t,cp,1,0,-1),up("cn3",e,t,cp,0,-1,-1),up("cn4",e,t,cp,0,1,-1),t.getAttribute("position").needsUpdate=!0}}function up(t,e,n,i,r,o,s){ap.set(r,o,s).unproject(i);const a=e[t];if(void 0!==a){const t=n.getAttribute("position");for(let e=0,n=a.length;e<n;e++)t.setXYZ(a[e],ap.x,ap.y,ap.z)}}const hp=new ti;class dp extends Lc{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),r=new Xr;r.setIndex(new Tr(n,1)),r.setAttribute("position",new Tr(i,3)),super(r,new xc({color:e,toneMapped:!1})),this.object=t,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(t){if(void 0!==t&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&hp.setFromObject(this.object),hp.isEmpty())return;const e=hp.min,n=hp.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=e.x,r[4]=n.y,r[5]=n.z,r[6]=e.x,r[7]=e.y,r[8]=n.z,r[9]=n.x,r[10]=e.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=e.z,r[15]=e.x,r[16]=n.y,r[17]=e.z,r[18]=e.x,r[19]=e.y,r[20]=e.z,r[21]=n.x,r[22]=e.y,r[23]=e.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(t){return this.object=t,this.update(),this}copy(t){return Lc.prototype.copy.call(this,t),this.object=t.object,this}}class pp extends Lc{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Xr;i.setIndex(new Tr(n,1)),i.setAttribute("position",new Nr([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new xc({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}}class fp extends Tc{constructor(t,e=1,n=16776960){const i=n,r=new Xr;r.setAttribute("position",new Nr([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3)),r.computeBoundingSphere(),super(r,new xc({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=t,this.size=e;const o=new Xr;o.setAttribute("position",new Nr([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3)),o.computeBoundingSphere(),this.add(new ho(o,new wr({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(t){let e=-this.plane.constant;Math.abs(e)<1e-8&&(e=1e-8),this.scale.set(.5*this.size,.5*this.size,e),this.children[0].material.side=e<0?m:f,this.lookAt(this.plane.normal),super.updateMatrixWorld(t)}}const mp=new Qn;let gp,vp;class yp extends Ji{constructor(t,e,n,i,r,o){super(),this.type="ArrowHelper",void 0===t&&(t=new Qn(0,0,1)),void 0===e&&(e=new Qn(0,0,0)),void 0===n&&(n=1),void 0===i&&(i=16776960),void 0===r&&(r=.2*n),void 0===o&&(o=.2*r),void 0===gp&&(gp=new Xr,gp.setAttribute("position",new Nr([0,0,0,0,1,0],3)),vp=new Zc(0,.5,1,5,1),vp.translate(0,-.5,0)),this.position.copy(e),this.line=new Tc(gp,new xc({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new ho(vp,new wr({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(t),this.setLength(n,r,o)}setDirection(t){if(t.y>.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{mp.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(mp,e)}}setLength(t,e,n){void 0===e&&(e=.2*t),void 0===n&&(n=.2*e),this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}}class xp extends Lc{constructor(t=1){const e=[0,0,0,t,0,0,0,0,0,0,t,0,0,0,0,0,0,t],n=new Xr;n.setAttribute("position",new Nr(e,3)),n.setAttribute("color",new Nr([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3)),super(n,new xc({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}}const _p=new Float32Array(1),bp=new Int32Array(_p.buffer),wp={toHalfFloat:function(t){_p[0]=t;const e=bp[0];let n=e>>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}},Mp=Math.pow(2,8),Sp=[.125,.215,.35,.446,.526,.582],Tp=5+Sp.length,Ep={[Je]:0,[Qe]:1,[$e]:2,[en]:3,[nn]:4,[rn]:5,[Ke]:6},Ap=new Th,{_lodPlanes:Lp,_sizeLods:Rp,_sigmas:Cp}=zp();let Pp=null;const Ip=(1+Math.sqrt(5))/2,Dp=1/Ip,Np=[new Qn(1,1,1),new Qn(-1,1,1),new Qn(1,1,-1),new Qn(-1,1,-1),new Qn(0,Ip,Dp),new Qn(0,Ip,-Dp),new Qn(Dp,0,Ip),new Qn(-Dp,0,Ip),new Qn(Ip,Dp,0),new Qn(-Ip,Dp,0)];class Op{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=new du({name:"SphericalGaussianBlur",defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:new Float32Array(20)},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:new Qn(0,1,0)},inputEncoding:{value:Ep[Je]},outputEncoding:{value:Ep[Je]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:x,depthTest:!1,depthWrite:!1}),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Pp=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Hp(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Fp(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t<Lp.length;t++)Lp[t].dispose()}_cleanup(t){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(Pp),t.scissorTest=!1,Gp(t,0,0,t.width,t.height)}_fromTexture(t){Pp=this._renderer.getRenderTarget();const e=this._allocateTargets(t);return this._textureToCubeUV(t,e),this._applyPMREM(e),this._cleanup(e),e}_allocateTargets(t){const e={magFilter:ft,minFilter:ft,generateMipmaps:!1,type:St,format:Ht,encoding:Bp(t)?t.encoding:$e,depthBuffer:!1},n=Up(e);return n.depthBuffer=!t,this._pingPongRenderTarget=Up(e),n}_compileMaterial(t){const e=new ho(Lp[0],t);this._renderer.compile(e,Ap)}_sceneToCubeUV(t,e,n,i){const r=new bo(90,1,e,n),o=[1,-1,1,1,1,1],s=[1,1,1,-1,-1,-1],a=this._renderer,c=a.outputEncoding,l=a.toneMapping,u=a.getClearColor(),h=a.getClearAlpha();a.toneMapping=K,a.outputEncoding=Je;let d=t.background;if(d&&d.isColor){d.convertSRGBToLinear();const e=Math.max(d.r,d.g,d.b),n=Math.min(Math.max(Math.ceil(Math.log2(e)),-128),127);d=d.multiplyScalar(Math.pow(2,-n));const i=(n+128)/255;a.setClearColor(d,i),t.background=null}for(let e=0;e<6;e++){const n=e%3;0==n?(r.up.set(0,o[e],0),r.lookAt(s[e],0,0)):1==n?(r.up.set(0,0,o[e]),r.lookAt(0,s[e],0)):(r.up.set(0,o[e],0),r.lookAt(0,0,s[e])),Gp(i,n*Mp,e>2?Mp:0,Mp,Mp),a.setRenderTarget(i),a.render(t,r)}a.toneMapping=l,a.outputEncoding=c,a.setClearColor(u,h)}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Hp()):null==this._equirectShader&&(this._equirectShader=Fp());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new ho(Lp[0],i),o=i.uniforms;o.envMap.value=t,t.isCubeTexture||o.texelSize.value.set(1/t.image.width,1/t.image.height),o.inputEncoding.value=Ep[t.encoding],o.outputEncoding.value=Ep[e.texture.encoding],Gp(e,0,0,3*Mp,2*Mp),n.setRenderTarget(e),n.render(r,Ap)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;e<Tp;e++){const n=Math.sqrt(Cp[e]*Cp[e]-Cp[e-1]*Cp[e-1]),i=Np[(e-1)%Np.length];this._blur(t,e-1,e,n,i)}e.autoClear=n}_blur(t,e,n,i,r){const o=this._pingPongRenderTarget;this._halfBlur(t,o,e,n,i,"latitudinal",r),this._halfBlur(o,t,n,n,i,"longitudinal",r)}_halfBlur(t,e,n,i,r,o,s){const a=this._renderer,c=this._blurMaterial;"latitudinal"!==o&&"longitudinal"!==o&&console.error("blur direction must be either latitudinal or longitudinal!");const l=new ho(Lp[i],c),u=c.uniforms,h=Rp[n]-1,d=isFinite(r)?Math.PI/(2*h):2*Math.PI/39,p=r/d,f=isFinite(r)?1+Math.floor(3*p):20;f>20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const m=[];let g=0;for(let t=0;t<20;++t){const e=t/p,n=Math.exp(-e*e/2);m.push(n),0==t?g+=n:t<f&&(g+=2*n)}for(let t=0;t<m.length;t++)m[t]=m[t]/g;u.envMap.value=t.texture,u.samples.value=f,u.weights.value=m,u.latitudinal.value="latitudinal"===o,s&&(u.poleAxis.value=s),u.dTheta.value=d,u.mipInt.value=8-n,u.inputEncoding.value=Ep[t.texture.encoding],u.outputEncoding.value=Ep[t.texture.encoding];const v=Rp[i];Gp(e,3*Math.max(0,Mp-2*v),(0===i?0:2*Mp)+2*v*(i>4?i-8+4:0),3*v,2*v),a.setRenderTarget(e),a.render(l,Ap)}}function Bp(t){return void 0!==t&&t.type===St&&(t.encoding===Je||t.encoding===Qe||t.encoding===Ke)}function zp(){const t=[],e=[],n=[];let i=8;for(let r=0;r<Tp;r++){const o=Math.pow(2,i);e.push(o);let s=1/o;r>4?s=Sp[r-8+4-1]:0==r&&(s=0),n.push(s);const a=1/(o-1),c=-a/2,l=1+a/2,u=[c,c,l,c,l,l,c,c,l,l,c,l],h=6,d=6,p=3,f=2,m=1,g=new Float32Array(p*d*h),v=new Float32Array(f*d*h),y=new Float32Array(m*d*h);for(let t=0;t<h;t++){const e=t%3*2/3-1,n=t>2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(u,f*d*t);const r=[t,t,t,t,t,t];y.set(r,m*d*t)}const x=new Xr;x.setAttribute("position",new Tr(g,p)),x.setAttribute("uv",new Tr(v,f)),x.setAttribute("faceIndex",new Tr(y,m)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function Up(t){const e=new Yn(3*Mp,3*Mp,t);return e.texture.mapping=lt,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Gp(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Fp(){return new du({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:new Fn(1,1)},inputEncoding:{value:Ep[Je]},outputEncoding:{value:Ep[Je]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:x,depthTest:!1,depthWrite:!1})}function Hp(){return new du({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:Ep[Je]},outputEncoding:{value:Ep[Je]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:x,depthTest:!1,depthWrite:!1})}function kp(t,e,n,i,r,o,s){return console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead."),new xr(t,e,n,r,o,s)}const Vp=0,Wp=1,jp=0,qp=1,Xp=2;function Yp(t){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),t}function Zp(t=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),t.isMultiMaterial=!0,t.materials=t,t.clone=function(){return t.slice()},t}function Jp(t,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new Oc(t,e)}function Qp(t){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new rc(t)}function Kp(t,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new Oc(t,e)}function $p(t){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new Cc(t)}function tf(t){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new Cc(t)}function ef(t){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new Cc(t)}function nf(t,e,n){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new Qn(t,e,n)}function rf(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new Tr(t,e).setUsage(En)}function of(t,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new Er(t,e)}function sf(t,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new Ar(t,e)}function af(t,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new Lr(t,e)}function cf(t,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new Rr(t,e)}function lf(t,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new Cr(t,e)}function uf(t,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new Pr(t,e)}function hf(t,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new Ir(t,e)}function df(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new Nr(t,e)}function pf(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new Or(t,e)}function ff(t){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),ih.call(this,t),this.type="catmullrom",this.closed=!0}function mf(t){console.warn("THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),ih.call(this,t),this.type="catmullrom"}function gf(t){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),ih.call(this,t),this.type="catmullrom"}function vf(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new xp(t)}function yf(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new dp(t,e)}function xf(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Lc(new sl(t.geometry),new xc({color:void 0!==e?e:16777215}))}function _f(t,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new Lc(new lu(t.geometry),new xc({color:void 0!==e?e:16777215}))}function bf(t){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new ku(t)}function wf(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new Xu(t)}function Mf(t,e,n){return console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."),new To(t,n)}Zu.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(Zu.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(mh.prototype,{createPointsGeometry:function(t){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getPoints(t);return this.createGeometry(e)},createSpacedPointsGeometry:function(t){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getSpacedPoints(t);return this.createGeometry(e)},createGeometry:function(t){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=new jc;for(let n=0,i=t.length;n<i;n++){const i=t[n];e.vertices.push(new Qn(i.x,i.y,i.z||0))}return e}}),Object.assign(gh.prototype,{fromPoints:function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)}}),ff.prototype=Object.create(ih.prototype),mf.prototype=Object.create(ih.prototype),gf.prototype=Object.create(ih.prototype),Object.assign(gf.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}}),ep.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},Yd.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")},Object.assign(Fu.prototype,{extractUrlBase:function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),Dh.extractUrlBase(t)}}),Fu.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},Object.assign(Ud.prototype,{center:function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},size:function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(ti.prototype,{center:function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionSphere:function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},size:function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(gi.prototype,{empty:function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()}}),Ro.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},Hd.prototype.center=function(t){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(t)},Object.assign(Gn,{random16:function(){return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),Math.random()},nearestPowerOfTwo:function(t){return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),Gn.floorPowerOfTwo(t)},nextPowerOfTwo:function(t){return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),Gn.ceilPowerOfTwo(t)}}),Object.assign(Hn.prototype,{flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},multiplyVector3:function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},getInverse:function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()}}),Object.assign(Ti.prototype,{extractPosition:function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},getPosition:function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new Qn).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector4:function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},crossVector:function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(t,e,n,i,r,o){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,o)},getInverse:function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()}}),tr.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},Object.assign(Jn.prototype,{multiplyVector3:function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},inverse:function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()}}),Object.assign(Si.prototype,{isIntersectionBox:function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionPlane:function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},isIntersectionSphere:function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)}}),Object.assign(hr.prototype,{area:function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},barycoordFromPoint:function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},midpoint:function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},normal:function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},plane:function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)}}),Object.assign(hr,{barycoordFromPoint:function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),hr.getBarycoord(t,e,n,i,r)},normal:function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),hr.getNormal(t,e,n,i)}}),Object.assign(vh.prototype,{extractAllPoints:function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},extrude:function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Bl(this,t)},makeGeometry:function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Jl(this,t)}}),Object.assign(Fn.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Qn.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},getScaleFromMatrix:function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},getColumnFromMatrix:function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},applyProjection:function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},fromAttribute:function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Xn.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},lengthManhattan:function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(jc.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")},applyMatrix:function(t){return console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.assign(Ji.prototype,{getChildByName:function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(Ji.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Object.assign(ho.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}),Object.defineProperties(ho.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),Xe},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Object.defineProperties(cc.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),Object.defineProperty(pc.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}}),lc.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Object.defineProperty(Zu.prototype,"__arcLengthDivisions",{get:function(){return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions},set:function(t){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions=t}}),bo.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(yh.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(Tr.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===En},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(En)}}}),Object.assign(Tr.prototype,{setDynamic:function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?En:Tn),this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(Xr.prototype,{addIndex:function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},addAttribute:function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new Tr(arguments[1],arguments[2])))},addDrawCall:function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},applyMatrix:function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(Xr.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.defineProperties(Nh.prototype,{maxInstancedCount:{get:function(){return console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount},set:function(t){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount=t}}}),Object.defineProperties(Id.prototype,{linePrecision:{get:function(){return console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold},set:function(t){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold=t}}}),Object.defineProperties(Ha.prototype,{dynamic:{get:function(){return console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.usage===En},set:function(t){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.setUsage(t)}}}),Object.assign(Ha.prototype,{setDynamic:function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?En:Tn),this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(Nl.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}}),Object.assign(Fa.prototype,{dispose:function(){console.error("THREE.Scene: .dispose() has been removed.")}}),Object.defineProperties(Rd.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}}),Object.defineProperties(br.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new yr}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=t===v}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}}}),Object.defineProperties(mu.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties(fu.prototype,{transparency:{get:function(){return console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission},set:function(t){console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission=t}}}),Object.defineProperties(xo.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),Object.assign(Ba.prototype,{clearTarget:function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},animate:function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},getCurrentRenderTarget:function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},getMaxAnisotropy:function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},getPrecision:function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},resetGLState:function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()}}),Object.defineProperties(Ba.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?Qe:Je}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(Aa.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(Yn.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Object.defineProperties(ad.prototype,{load:{value:function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return(new Yh).load(t,(function(t){e.setBuffer(t)})),this}},startTime:{set:function(){console.warn("THREE.Audio: .startTime is now .play( delay ).")}}}),pd.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},Mo.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)},Mo.prototype.clear=function(t,e,n,i){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(t,e,n,i)};const Sf={merge:function(t,e,n){let i;console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead."),e.isMesh&&(e.matrixAutoUpdate&&e.updateMatrix(),i=e.matrix,e=e.geometry),t.merge(e,i,n)},center:function(t){return console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead."),t.center()}};function Tf(){console.error("THREE.CanvasRenderer has been removed")}function Ef(){console.error("THREE.JSONLoader has been removed.")}Vn.crossOrigin=void 0,Vn.loadTexture=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const r=new Yu;r.setCrossOrigin(this.crossOrigin);const o=r.load(t,n,void 0,i);return e&&(o.mapping=e),o},Vn.loadTextureCube=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const r=new qu;r.setCrossOrigin(this.crossOrigin);const o=r.load(t,n,void 0,i);return e&&(o.mapping=e),o},Vn.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},Vn.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};const Af={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};function Lf(){console.error("THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js")}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:i}}))}}]);
|