@micromag/screen-game-sort 0.3.737 → 0.3.738

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Files changed (2) hide show
  1. package/es/index.js +21 -12
  2. package/package.json +2 -2
package/es/index.js CHANGED
@@ -197,18 +197,25 @@ var zzzz = function zzzz(_ref) {
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  var refs = currentItems.map(function (it) {
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  return elementsRef.current[it.id] || null;
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  });
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- var heights = refs.map(function (it) {
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+ var initialRefs = (items || []).map(function (it) {
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+ return elementsRef.current[it.id] || null;
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+ });
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+ var initialHeights = initialRefs.map(function (it) {
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  var _it$getBoundingClient;
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  return (it === null || it === void 0 || (_it$getBoundingClient = it.getBoundingClientRect()) === null || _it$getBoundingClient === void 0 ? void 0 : _it$getBoundingClient.height) || 0;
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  });
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+ var heights = refs.map(function (it) {
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+ var _it$getBoundingClient2;
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+ return (it === null || it === void 0 || (_it$getBoundingClient2 = it.getBoundingClientRect()) === null || _it$getBoundingClient2 === void 0 ? void 0 : _it$getBoundingClient2.height) || 0;
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+ });
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  // console.log('heights', heights);
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  api.start(function (itemIndex) {
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  var item = (items || [])[itemIndex] || null;
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  var sortedIndex = currentItems.findIndex(function (it) {
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  return it.id === item.id;
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  });
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- var currentHeight = heights[itemIndex] || 0;
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- var currentY = heights.slice(0, itemIndex).reduce(function (acc, itemHeight) {
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+ var currentHeight = initialHeights[itemIndex] || 0;
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+ var currentY = initialHeights.slice(0, itemIndex).reduce(function (acc, itemHeight) {
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  return acc + itemHeight;
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  }, 0);
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@@ -221,13 +228,15 @@ var zzzz = function zzzz(_ref) {
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  immediate: true
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  };
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  }
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- if (itemIndex === sortedIndex) {
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- return {
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- y: "0%",
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- scale: 1,
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- immediate: initial
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- };
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- }
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+
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+ // if (itemIndex === sortedIndex) {
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+ // return {
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+ // y: `0%`,
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+ // scale: 1,
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+ // immediate: initial,
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+ // };
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+ // }
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+
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  var newY = heights.slice(0, sortedIndex).reduce(function (acc, itemHeight) {
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  return acc + itemHeight;
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  }, 0);
@@ -282,8 +291,8 @@ var zzzz = function zzzz(_ref) {
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  return elementsRef.current[it.id] || null;
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  });
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  var heights = refs.map(function (it) {
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- var _it$getBoundingClient2;
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- return (it === null || it === void 0 || (_it$getBoundingClient2 = it.getBoundingClientRect()) === null || _it$getBoundingClient2 === void 0 ? void 0 : _it$getBoundingClient2.height) || 0;
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+ var _it$getBoundingClient3;
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+ return (it === null || it === void 0 || (_it$getBoundingClient3 = it.getBoundingClientRect()) === null || _it$getBoundingClient3 === void 0 ? void 0 : _it$getBoundingClient3.height) || 0;
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  });
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  var ys = heights.map(function (itemHeight, heightIndex) {
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  var endY = itemHeight + heights.slice(0, heightIndex).reduce(function (acc, h) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@micromag/screen-game-sort",
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- "version": "0.3.737",
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+ "version": "0.3.738",
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  "private": false,
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  "description": "",
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  "keywords": [
@@ -87,5 +87,5 @@
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  "access": "public",
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  "registry": "https://registry.npmjs.org/"
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  },
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- "gitHead": "357ff7c95c7a25f250304c26a5d8a611a717d341"
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+ "gitHead": "01cf2bc1d2bf4769cb33fb817304c6103e2b60f3"
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  }