@micrio/client 5.1.4 → 5.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/micrio.min.d.ts +28 -1
- package/micrio.min.js +2 -2
- package/package.json +1 -1
package/micrio.min.d.ts
CHANGED
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@@ -1,6 +1,6 @@
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declare module '@micrio/client' {
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import type { Readable, Writable } from 'svelte/store';
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-
export const VERSION = "5.1.
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+
export const VERSION = "5.1.6";
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export type PREDEFINED = [string, Models.ImageInfo.ImageInfo, Models.ImageData.ImageData | undefined];
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export const isFetching: (uri: string) => boolean;
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export const getLocalData: (id: string) => PREDEFINED | undefined;
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@@ -20,6 +20,10 @@ declare module '@micrio/client' {
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v: Models.Spaces.DirectionVector;
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vN: Models.Spaces.DirectionVector;
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} | undefined;
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/** Feature detection for native HLS video support
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* @private
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*/
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export const hasNativeHLS: (video?: HTMLMediaElement) => boolean;
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export namespace Enums {
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namespace Grid {
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/** External grid action types */
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@@ -1168,6 +1172,13 @@ declare module '@micrio/client' {
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gridTransitionDuration?: number;
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/** Grid: transition duration going back, in seconds */
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gridTransitionDurationOut?: number;
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/** ADVANCED: A fragment shader for WebGL postprocessing
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* This shader MUST have and use:
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* uniform sampler2D u_image; // the render buffer texture
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1178
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* varying vec2 v_texCoord; // the texture coordinate
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1179
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* uniform float u_time; // elapsed time in seconds
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1180
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*/
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1181
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postProcessingFragmentShader?: string;
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};
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type GallerySettings = {
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/** Gallery has an associated .bin archive with thumbnails */
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@@ -2050,6 +2061,22 @@ declare module '@micrio/client' {
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}
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}
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}
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export class PostProcessor {
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private gl;
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/** Framebuffer render target for postprocessing */
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frameBuffer: WebGLFramebuffer;
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/** Frame buffer render-to-texture */
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private texture;
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/** Quad buffer for frameBuffer */
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private quad;
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/** Post processing shader */
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private program;
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private ppPositionLoc;
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private ppTexCoordLoc;
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private ppTimeLoc;
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constructor(gl: WebGL2RenderingContext | WebGLRenderingContext, micrio: HTMLMicrioElement, fragmentShader: string);
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render(): void;
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}
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/**
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* Micrio user input event handler
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* @author Marcel Duin <marcel@micr.io>
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