@micheeeeel/yinyangapp 2.3.0 → 2.3.1

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@@ -146,9 +146,8 @@ export declare class BorderDrawer {
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  /** Lifts the "voile terne" on one facette's image, veiling every other one
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  * — only one can be unveiled at a time. Driven by the outer spark
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  * sweeping across border arcs. Veils *all* others rather than just the
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- * previously-tracked index, so this also correctly restores the
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- * single-spotlight invariant the first time it's called after Idle
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- * (where every image starts unveiled, not just one). */
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+ * previously-tracked index, so the single-spotlight invariant holds
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+ * whatever state the ring was left in. */
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  revealFacetteImage(segmentIndex: number): void;
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  /** Center + radius (pre-scale coordinate space) of a facette's image
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  * thumbnail, so labels can be anchored onto the image instead of
@@ -172,13 +171,13 @@ export declare class BorderDrawer {
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  * timers D3. */
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  activateSegment(segmentIndex: number, immediate?: boolean): void;
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  /** Resets all arc segments to inactive style (e.g. when satellites are
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- * folded) and returns to Idle: every facette image goes back to full
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- * color, exactly like a fresh load. */
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+ * folded) and returns to Idle: every facette image goes back to black and
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+ * white, exactly like a fresh load. */
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  deactivateSegment(): void;
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- /** Restores every facette image to full color — the Idle visual, reached
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- * both at true init and whenever no facette is currently active (e.g.
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- * after deselecting one via deactivateSegment). */
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- revealAllFacetteImages(): void;
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+ /** Veils every facette image — the Idle visual, reached both at true init
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+ * and whenever no facette is currently active (e.g. after deselecting one
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+ * via deactivateSegment): no arc is active, so no image is in color. */
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+ veilAllFacetteImages(): void;
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  /**
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  * Highlights the source component border arc with a temporary beacon.
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  * Used during a component switch when the active action has no visible force field.
@@ -176,7 +176,7 @@ export declare class ViewInitializer {
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  /** Exponent (0-1) applied to each facette's weight ratio (its weight over
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  * the heaviest facette's weight) before it scales the thumbnail radius:
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  * radius = baseRadius * weightRatio^curve. 1 = linear (proportional to
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- * weight, the default, and the strongest shrinkage). Below 1 attenuates
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+ * weight, and the strongest shrinkage). Below 1 attenuates
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  * the falloff — lighter facettes stay closer to full size — down to 0,
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  * where every facette renders at the same full size regardless of weight. */
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  facetteImageWeightCurve: number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@micheeeeel/yinyangapp",
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- "version": "2.3.0",
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+ "version": "2.3.1",
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  "description": "A program to visualize human activity balance to reach Sustainable Development Objectives",
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  "main": "dist/bundle.js",
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  "types": "dist/types/main.d.ts",