@mhmo91/schmancy 0.9.6 → 0.9.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{area-BARjKpE9.js → area-B7dO3iQk.js} +1 -1
- package/dist/{area-BARjKpE9.js.map → area-B7dO3iQk.js.map} +1 -1
- package/dist/{area-D9b9dHQr.cjs → area-BO1pgdqV.cjs} +1 -1
- package/dist/{area-D9b9dHQr.cjs.map → area-BO1pgdqV.cjs.map} +1 -1
- package/dist/area.cjs +1 -1
- package/dist/area.js +1 -1
- package/dist/{autocomplete-AI2CCJmK.cjs → autocomplete-C5zoEBRG.cjs} +1 -1
- package/dist/{autocomplete-AI2CCJmK.cjs.map → autocomplete-C5zoEBRG.cjs.map} +1 -1
- package/dist/{autocomplete-DOimwVMP.js → autocomplete-DDi9TXif.js} +2 -2
- package/dist/{autocomplete-DOimwVMP.js.map → autocomplete-DDi9TXif.js.map} +1 -1
- package/dist/autocomplete.cjs +1 -1
- package/dist/autocomplete.js +1 -1
- package/dist/badge.cjs +1 -1
- package/dist/badge.js +1 -1
- package/dist/{boat-Bk4u-LzT.cjs → boat-C79wzYg9.cjs} +1 -1
- package/dist/{boat-Bk4u-LzT.cjs.map → boat-C79wzYg9.cjs.map} +1 -1
- package/dist/{boat-DrghVeWK.js → boat-i8DrhLYx.js} +1 -1
- package/dist/{boat-DrghVeWK.js.map → boat-i8DrhLYx.js.map} +1 -1
- package/dist/boat.cjs +1 -1
- package/dist/boat.js +1 -1
- package/dist/breadcrumb.cjs +1 -1
- package/dist/breadcrumb.js +1 -1
- package/dist/{busy-BmFfwyz_.js → busy--fpj3der.js} +1 -1
- package/dist/{busy-BmFfwyz_.js.map → busy--fpj3der.js.map} +1 -1
- package/dist/{busy-c_q_F8O0.cjs → busy-M-hbbgXX.cjs} +1 -1
- package/dist/{busy-c_q_F8O0.cjs.map → busy-M-hbbgXX.cjs.map} +1 -1
- package/dist/busy.cjs +1 -1
- package/dist/busy.js +1 -1
- package/dist/button.cjs +1 -1
- package/dist/button.js +1 -1
- package/dist/{card-C_E944_Z.cjs → card-CU_ua_iC.cjs} +1 -1
- package/dist/{card-C_E944_Z.cjs.map → card-CU_ua_iC.cjs.map} +1 -1
- package/dist/{card-BADJHUMA.js → card-fR0jl5bl.js} +1 -1
- package/dist/{card-BADJHUMA.js.map → card-fR0jl5bl.js.map} +1 -1
- package/dist/card.cjs +1 -1
- package/dist/card.js +1 -1
- package/dist/charts.cjs +1 -1
- package/dist/charts.js +1 -1
- package/dist/{checkbox-ZqDoCagB.cjs → checkbox-B_1r4sSi.cjs} +1 -1
- package/dist/{checkbox-ZqDoCagB.cjs.map → checkbox-B_1r4sSi.cjs.map} +1 -1
- package/dist/{checkbox-D7rvCrGk.js → checkbox-DhGwxLUA.js} +1 -1
- package/dist/{checkbox-D7rvCrGk.js.map → checkbox-DhGwxLUA.js.map} +1 -1
- package/dist/checkbox.cjs +1 -1
- package/dist/checkbox.js +1 -1
- package/dist/{chips-vdzIsesI.js → chips-6oL8s3aa.js} +3 -3
- package/dist/{chips-vdzIsesI.js.map → chips-6oL8s3aa.js.map} +1 -1
- package/dist/{chips-Cux635Qs.cjs → chips-CPwBTyPc.cjs} +1 -1
- package/dist/{chips-Cux635Qs.cjs.map → chips-CPwBTyPc.cjs.map} +1 -1
- package/dist/chips.cjs +1 -1
- package/dist/chips.js +2 -2
- package/dist/{code-highlight-D6yruol6.js → code-highlight-boHQWw3m.js} +1 -1
- package/dist/{code-highlight-D6yruol6.js.map → code-highlight-boHQWw3m.js.map} +1 -1
- package/dist/{code-highlight-C9lKek2p.cjs → code-highlight-q_CYpZwM.cjs} +1 -1
- package/dist/{code-highlight-C9lKek2p.cjs.map → code-highlight-q_CYpZwM.cjs.map} +1 -1
- package/dist/code-highlight.cjs +1 -1
- package/dist/code-highlight.js +1 -1
- package/dist/{components-DSvPKR9Q.js → components-CP0GAP1f.js} +1 -1
- package/dist/{components-DSvPKR9Q.js.map → components-CP0GAP1f.js.map} +1 -1
- package/dist/{components-ByRyEzz5.cjs → components-DctF7iZf.cjs} +1 -1
- package/dist/{components-ByRyEzz5.cjs.map → components-DctF7iZf.cjs.map} +1 -1
- package/dist/components.cjs +1 -1
- package/dist/components.js +1 -1
- package/dist/connectivity.cjs +1 -1
- package/dist/connectivity.js +1 -1
- package/dist/content-drawer.cjs +1 -1
- package/dist/content-drawer.js +1 -1
- package/dist/{date-range-DJsavigf.cjs → date-range-7tEEsDtV.cjs} +1 -1
- package/dist/{date-range-DJsavigf.cjs.map → date-range-7tEEsDtV.cjs.map} +1 -1
- package/dist/{date-range-tEX2Jx2j.js → date-range-BNs88xLm.js} +2 -2
- package/dist/{date-range-tEX2Jx2j.js.map → date-range-BNs88xLm.js.map} +1 -1
- package/dist/date-range.cjs +1 -1
- package/dist/date-range.js +1 -1
- package/dist/{delay-BvVdfhAR.cjs → delay-CLJt5qW-.cjs} +2 -2
- package/dist/{delay-BvVdfhAR.cjs.map → delay-CLJt5qW-.cjs.map} +1 -1
- package/dist/{delay-CZw37zps.js → delay-COZ8rqRd.js} +3 -3
- package/dist/{delay-CZw37zps.js.map → delay-COZ8rqRd.js.map} +1 -1
- package/dist/delay.cjs +1 -1
- package/dist/delay.js +1 -1
- package/dist/{details-Bhz8_whd.cjs → details-BPV8itUf.cjs} +1 -1
- package/dist/{details-Bhz8_whd.cjs.map → details-BPV8itUf.cjs.map} +1 -1
- package/dist/{details-D7VTnLOh.js → details-DkFwn_vQ.js} +1 -1
- package/dist/{details-D7VTnLOh.js.map → details-DkFwn_vQ.js.map} +1 -1
- package/dist/details.cjs +1 -1
- package/dist/details.js +1 -1
- package/dist/dialog.cjs +1 -1
- package/dist/dialog.js +1 -1
- package/dist/{divider-S0bHwCCS.cjs → divider-CvPXQI-l.cjs} +1 -1
- package/dist/{divider-S0bHwCCS.cjs.map → divider-CvPXQI-l.cjs.map} +1 -1
- package/dist/{divider-zS232JDr.js → divider-DIrCxVmp.js} +1 -1
- package/dist/{divider-zS232JDr.js.map → divider-DIrCxVmp.js.map} +1 -1
- package/dist/divider.cjs +1 -1
- package/dist/divider.js +1 -1
- package/dist/dropdown.cjs +1 -1
- package/dist/dropdown.js +2 -2
- package/dist/{expand-Dr7TFXpl.cjs → expand-BRRNL58x.cjs} +1 -1
- package/dist/{expand-Dr7TFXpl.cjs.map → expand-BRRNL58x.cjs.map} +1 -1
- package/dist/{expand-BXt9SqAF.js → expand-Bi1crOOq.js} +2 -2
- package/dist/{expand-BXt9SqAF.js.map → expand-Bi1crOOq.js.map} +1 -1
- package/dist/expand.cjs +1 -1
- package/dist/expand.js +1 -1
- package/dist/{extra-BmZTXAp0.cjs → extra-CKwEMtT6.cjs} +1 -1
- package/dist/{extra-BmZTXAp0.cjs.map → extra-CKwEMtT6.cjs.map} +1 -1
- package/dist/{extra-COYhsOyZ.js → extra-Ds5LPr-k.js} +1 -1
- package/dist/{extra-COYhsOyZ.js.map → extra-Ds5LPr-k.js.map} +1 -1
- package/dist/extra.cjs +1 -1
- package/dist/extra.js +1 -1
- package/dist/{float-DCXafWh6.js → float-ByMCGgya.js} +1 -1
- package/dist/{float-DCXafWh6.js.map → float-ByMCGgya.js.map} +1 -1
- package/dist/{float-CSRW-Rrd.cjs → float-DJ3lbO3d.cjs} +1 -1
- package/dist/{float-CSRW-Rrd.cjs.map → float-DJ3lbO3d.cjs.map} +1 -1
- package/dist/float.cjs +1 -1
- package/dist/float.js +1 -1
- package/dist/{icons-BbaI9Zf-.js → icons-ChMKOSdK.js} +1 -1
- package/dist/{icons-BbaI9Zf-.js.map → icons-ChMKOSdK.js.map} +1 -1
- package/dist/{icons-DPUeLS_Y.cjs → icons-MgnlVoKr.cjs} +1 -1
- package/dist/{icons-DPUeLS_Y.cjs.map → icons-MgnlVoKr.cjs.map} +1 -1
- package/dist/icons.cjs +1 -1
- package/dist/icons.js +1 -1
- package/dist/{iframe-Ct50FYXq.cjs → iframe-C3mPpxWx.cjs} +1 -1
- package/dist/{iframe-Ct50FYXq.cjs.map → iframe-C3mPpxWx.cjs.map} +1 -1
- package/dist/{iframe-CEDOvkql.js → iframe-DdOaufbd.js} +1 -1
- package/dist/{iframe-CEDOvkql.js.map → iframe-DdOaufbd.js.map} +1 -1
- package/dist/iframe.cjs +1 -1
- package/dist/iframe.js +1 -1
- package/dist/index.cjs +1 -1
- package/dist/index.js +31 -31
- package/dist/{input-chip-BhjGVpc3.cjs → input-chip-Cof2Ui_y.cjs} +1 -1
- package/dist/{input-chip-BhjGVpc3.cjs.map → input-chip-Cof2Ui_y.cjs.map} +1 -1
- package/dist/{input-chip-CI4__N8w.js → input-chip-DKfmywnj.js} +1 -1
- package/dist/{input-chip-CI4__N8w.js.map → input-chip-DKfmywnj.js.map} +1 -1
- package/dist/json.cjs +1 -1
- package/dist/json.js +2 -2
- package/dist/kbd.cjs +1 -1
- package/dist/kbd.js +1 -1
- package/dist/{layout-uAQpJN31.js → layout-ChgTE8pM.js} +2 -2
- package/dist/{layout-uAQpJN31.js.map → layout-ChgTE8pM.js.map} +1 -1
- package/dist/{layout-D7xOqMkJ.cjs → layout-DYa9sgiB.cjs} +1 -1
- package/dist/{layout-D7xOqMkJ.cjs.map → layout-DYa9sgiB.cjs.map} +1 -1
- package/dist/layout.cjs +1 -1
- package/dist/layout.js +2 -2
- package/dist/{lightbox-cXRnvHMN.cjs → lightbox-C4EsSbSe.cjs} +2 -2
- package/dist/{lightbox-cXRnvHMN.cjs.map → lightbox-C4EsSbSe.cjs.map} +1 -1
- package/dist/{lightbox-C0OEHns9.js → lightbox-D3qrClhy.js} +2 -2
- package/dist/{lightbox-C0OEHns9.js.map → lightbox-D3qrClhy.js.map} +1 -1
- package/dist/lightbox.cjs +1 -1
- package/dist/lightbox.js +1 -1
- package/dist/{list-CmJ5h35b.cjs → list-BIZgIR4b.cjs} +2 -2
- package/dist/{list-CmJ5h35b.cjs.map → list-BIZgIR4b.cjs.map} +1 -1
- package/dist/{list-d1mHar5p.js → list-D3Qn7ipV.js} +2 -2
- package/dist/{list-d1mHar5p.js.map → list-D3Qn7ipV.js.map} +1 -1
- package/dist/list.cjs +1 -1
- package/dist/list.js +1 -1
- package/dist/{litElement.mixin-CncaUoxz.js → litElement.mixin-8Ow4xwZs.js} +1 -1
- package/dist/{litElement.mixin-CncaUoxz.js.map → litElement.mixin-8Ow4xwZs.js.map} +1 -1
- package/dist/litElement.mixin-DE2UvM55.cjs +1 -0
- package/dist/{litElement.mixin-Bj2q1yPw.cjs.map → litElement.mixin-DE2UvM55.cjs.map} +1 -1
- package/dist/{mailbox-BmChskZc.cjs → mailbox-B1YmDL3b.cjs} +1 -1
- package/dist/{mailbox-BmChskZc.cjs.map → mailbox-B1YmDL3b.cjs.map} +1 -1
- package/dist/{mailbox-C4-E93be.js → mailbox-Bw9UiZST.js} +4 -4
- package/dist/{mailbox-C4-E93be.js.map → mailbox-Bw9UiZST.js.map} +1 -1
- package/dist/mailbox.cjs +1 -1
- package/dist/mailbox.js +1 -1
- package/dist/{map-DYEvlNl0.cjs → map-nnA6w4z7.cjs} +1 -1
- package/dist/{map-DYEvlNl0.cjs.map → map-nnA6w4z7.cjs.map} +1 -1
- package/dist/{map-DHyYLhvy.js → map-rMQpUHI6.js} +1 -1
- package/dist/{map-DHyYLhvy.js.map → map-rMQpUHI6.js.map} +1 -1
- package/dist/map.cjs +1 -1
- package/dist/map.js +1 -1
- package/dist/{menu-BlPTI6H9.cjs → menu-Br1KFAad.cjs} +1 -1
- package/dist/{menu-BlPTI6H9.cjs.map → menu-Br1KFAad.cjs.map} +1 -1
- package/dist/{menu-DFDBADp4.js → menu-cAVmaxrl.js} +1 -1
- package/dist/{menu-DFDBADp4.js.map → menu-cAVmaxrl.js.map} +1 -1
- package/dist/menu.cjs +1 -1
- package/dist/menu.js +1 -1
- package/dist/mixins.cjs +1 -1
- package/dist/mixins.cjs.map +1 -1
- package/dist/mixins.js +18 -18
- package/dist/mixins.js.map +1 -1
- package/dist/nav-drawer.cjs +1 -1
- package/dist/nav-drawer.js +1 -1
- package/dist/navigation-bar.cjs +1 -1
- package/dist/navigation-bar.js +1 -1
- package/dist/navigation-rail.cjs +1 -1
- package/dist/navigation-rail.js +1 -1
- package/dist/{notification-DGpv8g2H.js → notification-BLpGe-wh.js} +2 -2
- package/dist/{notification-DGpv8g2H.js.map → notification-BLpGe-wh.js.map} +1 -1
- package/dist/{notification-DKVWYhqs.cjs → notification-BkheXqRD.cjs} +1 -1
- package/dist/{notification-DKVWYhqs.cjs.map → notification-BkheXqRD.cjs.map} +1 -1
- package/dist/notification.cjs +1 -1
- package/dist/notification.js +1 -1
- package/dist/{option-LtSDy2xf.cjs → option-BZFwr2I3.cjs} +1 -1
- package/dist/{option-LtSDy2xf.cjs.map → option-BZFwr2I3.cjs.map} +1 -1
- package/dist/{option-BD2eh458.js → option-CK1PZE3k.js} +1 -1
- package/dist/{option-BD2eh458.js.map → option-CK1PZE3k.js.map} +1 -1
- package/dist/option.cjs +1 -1
- package/dist/option.js +1 -1
- package/dist/page.cjs +1 -1
- package/dist/page.js +2 -2
- package/dist/{progress-B5ChDPbB.cjs → progress-157sda_G.cjs} +1 -1
- package/dist/{progress-B5ChDPbB.cjs.map → progress-157sda_G.cjs.map} +1 -1
- package/dist/{progress-CE1Pk2hi.js → progress-BSK1MBi6.js} +1 -1
- package/dist/{progress-CE1Pk2hi.js.map → progress-BSK1MBi6.js.map} +1 -1
- package/dist/progress.cjs +1 -1
- package/dist/progress.js +1 -1
- package/dist/{provide-jn1Fj1vv.js → provide-BX1YYYHU.js} +1 -1
- package/dist/{provide-jn1Fj1vv.js.map → provide-BX1YYYHU.js.map} +1 -1
- package/dist/{provide-BZ9lq_Be.cjs → provide-NUGEUOHp.cjs} +1 -1
- package/dist/{provide-BZ9lq_Be.cjs.map → provide-NUGEUOHp.cjs.map} +1 -1
- package/dist/qr-scanner.cjs +1 -1
- package/dist/qr-scanner.js +1 -1
- package/dist/{radio-group-CyRHgIF3.js → radio-group-9VA-wY8o.js} +1 -1
- package/dist/{radio-group-CyRHgIF3.js.map → radio-group-9VA-wY8o.js.map} +1 -1
- package/dist/{radio-group-Cd9pZ2MR.cjs → radio-group-DIuyW_zT.cjs} +1 -1
- package/dist/{radio-group-Cd9pZ2MR.cjs.map → radio-group-DIuyW_zT.cjs.map} +1 -1
- package/dist/radio-group.cjs +1 -1
- package/dist/radio-group.js +1 -1
- package/dist/range.cjs +1 -1
- package/dist/range.js +1 -1
- package/dist/{scroll-DoliwpRu.js → scroll-BgIiwCLp.js} +1 -1
- package/dist/{scroll-DoliwpRu.js.map → scroll-BgIiwCLp.js.map} +1 -1
- package/dist/{scroll-C_iNOi7E.cjs → scroll-av3Fhnz1.cjs} +1 -1
- package/dist/{scroll-C_iNOi7E.cjs.map → scroll-av3Fhnz1.cjs.map} +1 -1
- package/dist/{select-_vHPXi30.js → select-CWsa-TPR.js} +1 -1
- package/dist/{select-_vHPXi30.js.map → select-CWsa-TPR.js.map} +1 -1
- package/dist/{select-CWWuZ2iJ.cjs → select-zUX2du9q.cjs} +1 -1
- package/dist/{select-CWWuZ2iJ.cjs.map → select-zUX2du9q.cjs.map} +1 -1
- package/dist/select.cjs +1 -1
- package/dist/select.js +1 -1
- package/dist/{sheet-r0oEYIdi.cjs → sheet-BPIUTIWk.cjs} +1 -1
- package/dist/{sheet-r0oEYIdi.cjs.map → sheet-BPIUTIWk.cjs.map} +1 -1
- package/dist/{sheet-i1KtxGIj.js → sheet-d74jGRIZ.js} +3 -3
- package/dist/{sheet-i1KtxGIj.js.map → sheet-d74jGRIZ.js.map} +1 -1
- package/dist/sheet.cjs +1 -1
- package/dist/sheet.js +2 -2
- package/dist/{sheet.service-Cr13Oo6G.cjs → sheet.service-B9o9wHcT.cjs} +1 -1
- package/dist/{sheet.service-Cr13Oo6G.cjs.map → sheet.service-B9o9wHcT.cjs.map} +1 -1
- package/dist/{sheet.service-DUO5_kmI.js → sheet.service-BV04hex5.js} +1 -1
- package/dist/{sheet.service-DUO5_kmI.js.map → sheet.service-BV04hex5.js.map} +1 -1
- package/dist/skeleton.cjs +1 -1
- package/dist/skeleton.js +1 -1
- package/dist/slider.cjs +1 -1
- package/dist/slider.js +1 -1
- package/dist/{splash-screen-CquyPP1C.cjs → splash-screen-DWEuDl82.cjs} +1 -1
- package/dist/{splash-screen-CquyPP1C.cjs.map → splash-screen-DWEuDl82.cjs.map} +1 -1
- package/dist/{splash-screen-CvucPkpD.js → splash-screen-pL-0E3Qf.js} +1 -1
- package/dist/{splash-screen-CvucPkpD.js.map → splash-screen-pL-0E3Qf.js.map} +1 -1
- package/dist/splash-screen.cjs +1 -1
- package/dist/splash-screen.js +1 -1
- package/dist/{src-Bemk2C2P.cjs → src-BOQLhS_P.cjs} +6 -6
- package/dist/{src-Bemk2C2P.cjs.map → src-BOQLhS_P.cjs.map} +1 -1
- package/dist/{src-f5a3W9Mj.js → src-D23NBj1v.js} +40 -40
- package/dist/{src-f5a3W9Mj.js.map → src-D23NBj1v.js.map} +1 -1
- package/dist/steps.cjs +2 -2
- package/dist/steps.js +3 -3
- package/dist/{surface-CDufon40.cjs → surface-C_5i3jWp.cjs} +1 -1
- package/dist/{surface-CDufon40.cjs.map → surface-C_5i3jWp.cjs.map} +1 -1
- package/dist/{surface-CkEYJCae.js → surface-DBAbNfJd.js} +2 -2
- package/dist/{surface-CkEYJCae.js.map → surface-DBAbNfJd.js.map} +1 -1
- package/dist/surface.cjs +1 -1
- package/dist/surface.js +1 -1
- package/dist/switch.cjs +1 -1
- package/dist/switch.js +1 -1
- package/dist/{table-DWc1mkpj.cjs → table-CRZe8D5I.cjs} +1 -1
- package/dist/{table-DWc1mkpj.cjs.map → table-CRZe8D5I.cjs.map} +1 -1
- package/dist/{table-P6VGG7NK.js → table-pcTVURal.js} +1 -1
- package/dist/{table-P6VGG7NK.js.map → table-pcTVURal.js.map} +1 -1
- package/dist/table.cjs +1 -1
- package/dist/table.js +1 -1
- package/dist/{tabs-CjGjGrqY.js → tabs-DajjPImp.js} +2 -2
- package/dist/{tabs-CjGjGrqY.js.map → tabs-DajjPImp.js.map} +1 -1
- package/dist/{tabs-DGJEKuhC.cjs → tabs-vgQHudFo.cjs} +1 -1
- package/dist/{tabs-DGJEKuhC.cjs.map → tabs-vgQHudFo.cjs.map} +1 -1
- package/dist/tabs.cjs +1 -1
- package/dist/tabs.js +1 -1
- package/dist/{tailwind.mixin-Cpa-VnnX.cjs → tailwind.mixin-B9BI55A6.cjs} +1 -1
- package/dist/{tailwind.mixin-Cpa-VnnX.cjs.map → tailwind.mixin-B9BI55A6.cjs.map} +1 -1
- package/dist/{tailwind.mixin-DufHBjmb.js → tailwind.mixin-CZ3HjYZA.js} +23 -4
- package/dist/{tailwind.mixin-DufHBjmb.js.map → tailwind.mixin-CZ3HjYZA.js.map} +1 -1
- package/dist/teleport.cjs +1 -1
- package/dist/teleport.js +1 -1
- package/dist/{textarea-DZT_Ofp5.js → textarea-CkqzzIHS.js} +1 -1
- package/dist/{textarea-DZT_Ofp5.js.map → textarea-CkqzzIHS.js.map} +1 -1
- package/dist/{textarea-jmTOXrzl.cjs → textarea-DTw-PvJx.cjs} +1 -1
- package/dist/{textarea-jmTOXrzl.cjs.map → textarea-DTw-PvJx.cjs.map} +1 -1
- package/dist/textarea.cjs +1 -1
- package/dist/textarea.js +1 -1
- package/dist/{theme-CCKqaksQ.cjs → theme-BnOBTUu_.cjs} +2 -2
- package/dist/{theme-CCKqaksQ.cjs.map → theme-BnOBTUu_.cjs.map} +1 -1
- package/dist/{theme-CEc32pAv.js → theme-DO3BzTr2.js} +3 -3
- package/dist/{theme-CEc32pAv.js.map → theme-DO3BzTr2.js.map} +1 -1
- package/dist/{theme-button-BsJcv-Zv.cjs → theme-button-CnC3Ed_i.cjs} +1 -1
- package/dist/{theme-button-BsJcv-Zv.cjs.map → theme-button-CnC3Ed_i.cjs.map} +1 -1
- package/dist/{theme-button-dOiAvdKU.js → theme-button-DYP56JjA.js} +1 -1
- package/dist/{theme-button-dOiAvdKU.js.map → theme-button-DYP56JjA.js.map} +1 -1
- package/dist/theme-button.cjs +1 -1
- package/dist/theme-button.js +1 -1
- package/dist/theme.cjs +1 -1
- package/dist/theme.js +2 -2
- package/dist/tree.cjs +1 -1
- package/dist/tree.js +1 -1
- package/dist/{typewriter-vOQ3bDLb.js → typewriter-BfMcG1Ij.js} +3 -3
- package/dist/{typewriter-vOQ3bDLb.js.map → typewriter-BfMcG1Ij.js.map} +1 -1
- package/dist/{typewriter-ByIL2Mh-.cjs → typewriter-Bh1kC8iS.cjs} +2 -2
- package/dist/{typewriter-ByIL2Mh-.cjs.map → typewriter-Bh1kC8iS.cjs.map} +1 -1
- package/dist/typewriter.cjs +1 -1
- package/dist/typewriter.js +1 -1
- package/dist/typography.cjs +1 -1
- package/dist/typography.js +1 -1
- package/dist/visually-hidden.cjs +1 -1
- package/dist/visually-hidden.js +1 -1
- package/dist/{window-WnAihpsA.js → window-CDauTHQp.js} +1 -1
- package/dist/{window-WnAihpsA.js.map → window-CDauTHQp.js.map} +1 -1
- package/dist/{window-BS7ZQjgH.cjs → window-CXyGM5J0.cjs} +1 -1
- package/dist/{window-BS7ZQjgH.cjs.map → window-CXyGM5J0.cjs.map} +1 -1
- package/dist/window.cjs +1 -1
- package/dist/window.js +1 -1
- package/package.json +6 -3
- package/types/mixins/tailwind.mixin.d.ts +15 -0
- package/dist/litElement.mixin-Bj2q1yPw.cjs +0 -1
- package/mixins/baseElement.ts +0 -190
- package/mixins/constructor.ts +0 -3
- package/mixins/discovery.service.ts +0 -221
- package/mixins/formField.mixin.ts +0 -255
- package/mixins/index.ts +0 -7
- package/mixins/litElement.mixin.ts +0 -15
- package/mixins/scss.d.ts +0 -21
- package/mixins/surface.mixin.ts +0 -93
- package/mixins/tailwind.css +0 -560
- package/mixins/tailwind.mixin.ts +0 -30
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{"version":3,"file":"typewriter-ByIL2Mh-.cjs","names":["#buildOptions","#setUpCursor","#generateQueue","#attachCursor","#fire","#removeNode","#elementIsInput","#generateTemporaryOptionQueueItems","#type","#getPace","#queueAndReturn","#derivedCursorPosition","#move","#updateOptions","#delete","#empty","#allChars","#fireItemWithContext","#wait","#prepLoop","#shouldRenderCursor","#maybeAppendPause","#addSplitPause","#prependHardcodedStrings","#isInput"],"sources":["../node_modules/typeit/dist/index.es.js","../src/typewriter/typewriter.ts"],"sourcesContent":["// TypeIt by Alex MacArthur - https://typeitjs.com\nconst isArray = (thing) => Array.isArray(thing);\n\nconst asArray = (value) => isArray(value) ? value : [value];\n\nlet Queue = function(initialItems) {\n let add = function(steps) {\n asArray(steps).forEach((step) => {\n return _q.set(Symbol(step.char?.innerText), buildQueueItem({ ...step }));\n });\n return this;\n };\n let getTypeable = () => rawValues().filter((value) => value.typeable);\n let set = function(index, item) {\n let keys = [..._q.keys()];\n _q.set(keys[index], buildQueueItem(item));\n };\n let buildQueueItem = (queueItem) => {\n queueItem.shouldPauseCursor = function() {\n return Boolean(this.typeable || this.cursorable || this.deletable);\n };\n return queueItem;\n };\n let reset = function() {\n _q.forEach((item) => delete item.done);\n };\n let wipe = function() {\n _q = /* @__PURE__ */ new Map();\n add(initialItems);\n };\n let getQueue = () => _q;\n let rawValues = () => Array.from(_q.values());\n let destroy = (key) => _q.delete(key);\n let getPendingQueueItems = () => {\n const pending = [];\n for (let [, value] of getQueue()) {\n if (!value.done) {\n pending.push(value);\n }\n }\n return pending;\n };\n let getItems = (all = false) => all ? rawValues() : rawValues().filter((i) => !i.done);\n let done = (key, shouldDestroy = false) => shouldDestroy ? _q.delete(key) : _q.get(key).done = true;\n let _q = /* @__PURE__ */ new Map();\n add(initialItems);\n return {\n add,\n set,\n wipe,\n done,\n reset,\n destroy,\n getItems,\n getQueue,\n getTypeable,\n getPendingQueueItems\n };\n};\n\nconst DATA_ATTRIBUTE = \"data-typeit-id\";\nconst CURSOR_CLASS = \"ti-cursor\";\nconst END = \"END\";\nconst DEFAULT_STATUSES = {\n started: false,\n completed: false,\n frozen: false,\n destroyed: false\n};\nconst DEFAULT_OPTIONS = {\n breakLines: true,\n cursor: {\n autoPause: true,\n autoPauseDelay: 500,\n animation: {\n frames: [0, 0, 1].map((n) => {\n return { opacity: n };\n }),\n options: {\n iterations: Infinity,\n easing: \"steps(2, start)\",\n fill: \"forwards\"\n }\n }\n },\n cursorChar: \"|\",\n cursorSpeed: 1e3,\n deleteSpeed: null,\n html: true,\n lifeLike: true,\n loop: false,\n loopDelay: 750,\n nextStringDelay: 750,\n speed: 100,\n startDelay: 250,\n startDelete: false,\n strings: [],\n waitUntilVisible: false,\n beforeString: () => {\n },\n afterString: () => {\n },\n beforeStep: () => {\n },\n afterStep: () => {\n },\n afterComplete: () => {\n }\n};\nconst PLACEHOLDER_CSS = `[${DATA_ATTRIBUTE}]:before {content: '.'; display: inline-block; width: 0; visibility: hidden;}`;\n\nconst createElement = (el) => document.createElement(el);\n\nconst createTextNode = (content) => document.createTextNode(content);\n\nconst appendStyleBlock = (styles, id = \"\") => {\n let styleBlock = createElement(\"style\");\n styleBlock.id = id;\n styleBlock.appendChild(createTextNode(styles));\n document.head.appendChild(styleBlock);\n};\n\nconst calculateDelay = (delayArg) => {\n if (!isArray(delayArg)) {\n delayArg = [delayArg / 2, delayArg / 2];\n }\n return delayArg;\n};\n\nconst randomInRange = (value, range) => {\n return Math.abs(\n Math.random() * (value + range - (value - range)) + (value - range)\n );\n};\n\nlet range = (val) => val / 2;\nfunction calculatePace(options) {\n let { speed, deleteSpeed, lifeLike } = options;\n deleteSpeed = deleteSpeed !== null ? deleteSpeed : speed / 3;\n return lifeLike ? [\n randomInRange(speed, range(speed)),\n randomInRange(deleteSpeed, range(deleteSpeed))\n ] : [speed, deleteSpeed];\n}\n\nconst toArray = (val) => Array.from(val);\n\nlet expandTextNodes = (element) => {\n [...element.childNodes].forEach((child) => {\n if (child.nodeValue) {\n [...child.nodeValue].forEach((c) => {\n child.parentNode.insertBefore(createTextNode(c), child);\n });\n child.remove();\n return;\n }\n expandTextNodes(child);\n });\n return element;\n};\n\nconst getParsedBody = (content) => {\n let doc = document.implementation.createHTMLDocument();\n doc.body.innerHTML = content;\n return expandTextNodes(doc.body);\n};\n\nfunction walkElementNodes(element, shouldReverse = false, shouldIncludeCursor = false) {\n let cursor = element.querySelector(`.${CURSOR_CLASS}`);\n let walker = document.createTreeWalker(element, NodeFilter.SHOW_ALL, {\n acceptNode: (node) => {\n if (cursor && shouldIncludeCursor) {\n if (node.classList?.contains(CURSOR_CLASS)) {\n return NodeFilter.FILTER_ACCEPT;\n }\n if (cursor.contains(node)) {\n return NodeFilter.FILTER_REJECT;\n }\n }\n return node.classList?.contains(CURSOR_CLASS) ? NodeFilter.FILTER_REJECT : NodeFilter.FILTER_ACCEPT;\n }\n });\n let nextNode;\n let nodes = [];\n while (nextNode = walker.nextNode()) {\n if (!nextNode.originalParent) {\n nextNode.originalParent = nextNode.parentNode;\n }\n nodes.push(nextNode);\n }\n return shouldReverse ? nodes.reverse() : nodes;\n}\nfunction chunkStringAsHtml(string) {\n return walkElementNodes(getParsedBody(string));\n}\nfunction maybeChunkStringAsHtml(str, asHtml = true) {\n return asHtml ? chunkStringAsHtml(str) : toArray(str).map(createTextNode);\n}\n\nconst cleanUpSkipped = ({\n index,\n newIndex,\n queueItems,\n cleanUp\n}) => {\n for (let i = index + 1; i < newIndex + 1; i++) {\n cleanUp(queueItems[i][0]);\n }\n};\n\nconst isNumber = (value) => Number.isInteger(value);\n\nconst countStepsToSelector = ({\n queueItems,\n selector,\n cursorPosition,\n to\n}) => {\n if (isNumber(selector)) {\n return selector * -1;\n }\n let isMovingToEnd = new RegExp(END, \"i\").test(to);\n let selectorIndex = selector ? [...queueItems].reverse().findIndex(({ char }) => {\n let parentElement = char.parentElement;\n let parentMatches = parentElement.matches(selector);\n if (isMovingToEnd && parentMatches) {\n return true;\n }\n return parentMatches && parentElement.firstChild.isSameNode(char);\n }) : -1;\n if (selectorIndex < 0) {\n selectorIndex = isMovingToEnd ? 0 : queueItems.length - 1;\n }\n let offset = isMovingToEnd ? 0 : 1;\n return selectorIndex - cursorPosition + offset;\n};\n\nconst destroyTimeouts = (timeouts) => {\n timeouts.forEach(clearTimeout);\n return [];\n};\n\nconst duplicate = (value, times) => new Array(times).fill(value);\n\nlet beforePaint = (cb) => {\n return new Promise((resolve) => {\n requestAnimationFrame(async () => {\n resolve(await cb());\n });\n });\n};\n\nlet getAnimationFromElement = (element) => {\n return element?.getAnimations().find((animation) => {\n return animation.id === element.dataset.tiAnimationId;\n });\n};\n\nlet setCursorAnimation = ({\n cursor,\n frames,\n options\n}) => {\n let animation = cursor.animate(frames, options);\n animation.pause();\n animation.id = cursor.dataset.tiAnimationId;\n beforePaint(() => {\n beforePaint(() => {\n animation.play();\n });\n });\n return animation;\n};\n\nlet rebuildCursorAnimation = ({\n cursor,\n options,\n cursorOptions\n}) => {\n if (!cursor || !cursorOptions) return;\n let animation = getAnimationFromElement(cursor);\n let oldCurrentTime;\n if (animation) {\n options.delay = animation.effect.getComputedTiming().delay;\n oldCurrentTime = animation.currentTime;\n animation.cancel();\n }\n let newAnimation = setCursorAnimation({\n cursor,\n frames: cursorOptions.animation.frames,\n options\n });\n if (oldCurrentTime) {\n newAnimation.currentTime = oldCurrentTime;\n }\n return newAnimation;\n};\n\nlet execute = (queueItem) => queueItem.func?.call(null);\nlet fireItem = async ({\n index,\n queueItems,\n wait,\n cursor,\n cursorOptions\n}) => {\n let queueItem = queueItems[index][1];\n let instantQueue = [];\n let tempIndex = index;\n let futureItem = queueItem;\n let shouldBeGrouped = () => futureItem && !futureItem.delay;\n let shouldPauseCursor = queueItem.shouldPauseCursor() && cursorOptions.autoPause;\n while (shouldBeGrouped()) {\n instantQueue.push(futureItem);\n shouldBeGrouped() && tempIndex++;\n futureItem = queueItems[tempIndex] ? queueItems[tempIndex][1] : null;\n }\n if (instantQueue.length) {\n await beforePaint(async () => {\n for (let q of instantQueue) {\n await execute(q);\n }\n });\n return tempIndex - 1;\n }\n let animation = getAnimationFromElement(cursor);\n let options;\n if (animation) {\n options = {\n ...animation.effect.getComputedTiming(),\n delay: shouldPauseCursor ? cursorOptions.autoPauseDelay : 0\n };\n }\n await wait(async () => {\n if (animation && shouldPauseCursor) {\n animation.cancel();\n }\n await beforePaint(() => {\n execute(queueItem);\n });\n }, queueItem.delay);\n await rebuildCursorAnimation({\n cursor,\n options,\n cursorOptions\n });\n return index;\n};\n\nconst fireWhenVisible = (element, func) => {\n let observer = new IntersectionObserver(\n (entries, observer2) => {\n entries.forEach((entry) => {\n if (entry.isIntersecting) {\n func();\n observer2.unobserve(element);\n }\n });\n },\n { threshold: 1 }\n );\n observer.observe(element);\n};\n\nconst generateHash = () => Math.random().toString().substring(2, 9);\n\nconst isInput = (el) => {\n return \"value\" in el;\n};\n\nlet getAllChars = (element) => {\n if (isInput(element)) {\n return toArray(element.value);\n }\n return walkElementNodes(element, true).filter(\n (c) => !(c.childNodes.length > 0)\n );\n};\n\nlet handleFunctionalArg = (arg) => {\n return typeof arg === \"function\" ? arg() : arg;\n};\n\nlet select = (selector, element = document, all = false) => {\n return element[`querySelector${all ? \"All\" : \"\"}`](selector);\n};\n\nlet isBodyElement = (node) => /body/i.test(node?.tagName);\n\nlet insertIntoElement = (originalTarget, character) => {\n if (isInput(originalTarget)) {\n originalTarget.value = `${originalTarget.value}${character.textContent}`;\n return;\n }\n character.innerHTML = \"\";\n let target = isBodyElement(character.originalParent) ? originalTarget : (\n // If we add one-off fresh elements, there will be no\n // \"originalParent\", so always fall back to the default target.\n character.originalParent || originalTarget\n );\n let cursorNode = select(\".\" + CURSOR_CLASS, target) || null;\n if (cursorNode && cursorNode.parentElement !== target) {\n target = cursorNode.parentElement;\n }\n target.insertBefore(character, cursorNode);\n};\n\nconst isNonVoidElement = (el) => /<(.+)>(.*?)<\\/(.+)>/.test(el.outerHTML);\n\nconst merge = (originalObj, newObj) => Object.assign({}, originalObj, newObj);\n\nlet processCursorOptions = (cursorOptions) => {\n if (typeof cursorOptions === \"object\") {\n let newOptions = {};\n let { frames: defaultFrames, options: defaultOptions } = DEFAULT_OPTIONS.cursor.animation;\n newOptions.animation = cursorOptions.animation || {};\n newOptions.animation.frames = cursorOptions.animation?.frames || defaultFrames;\n newOptions.animation.options = merge(\n defaultOptions,\n cursorOptions.animation?.options || {}\n );\n newOptions.autoPause = cursorOptions.autoPause ?? DEFAULT_OPTIONS.cursor.autoPause;\n newOptions.autoPauseDelay = cursorOptions.autoPauseDelay || DEFAULT_OPTIONS.cursor.autoPauseDelay;\n return newOptions;\n }\n if (cursorOptions === true) {\n return DEFAULT_OPTIONS.cursor;\n }\n return cursorOptions;\n};\n\nconst removeNode = (node, rootElement) => {\n if (!node) return;\n let nodeParent = node.parentNode;\n let nodeToRemove = nodeParent.childNodes.length > 1 || nodeParent.isSameNode(rootElement) ? (\n // This parent still needs to exist.\n node\n ) : (\n // There's nothing else in there, so just delete the entire thing.\n // By doing this, we clean up markup as we go along.\n nodeParent\n );\n nodeToRemove.remove();\n};\n\nconst repositionCursor = (element, allChars, newCursorPosition) => {\n let nodeToInsertBefore = allChars[newCursorPosition - 1];\n let cursor = select(`.${CURSOR_CLASS}`, element);\n element = nodeToInsertBefore?.parentNode || element;\n element.insertBefore(cursor, nodeToInsertBefore || null);\n};\n\nfunction selectorToElement(thing) {\n return typeof thing === \"string\" ? select(thing) : thing;\n}\n\nlet cursorFontStyles = {\n \"font-family\": \"\",\n \"font-weight\": \"\",\n \"font-size\": \"\",\n \"font-style\": \"\",\n \"line-height\": \"\",\n color: \"\",\n transform: \"translateX(-.125em)\"\n};\nlet setCursorStyles = (id, element) => {\n let rootSelector = `[${DATA_ATTRIBUTE}='${id}']`;\n let cursorSelector = `${rootSelector} .${CURSOR_CLASS}`;\n let computedStyles = getComputedStyle(element);\n let customProperties = Object.entries(cursorFontStyles).reduce(\n (accumulator, [item, value]) => {\n return `${accumulator} ${item}: var(--ti-cursor-${item}, ${value || computedStyles[item]});`;\n },\n \"\"\n );\n appendStyleBlock(\n `${cursorSelector} { display: inline-block; width: 0; ${customProperties} }`,\n id\n );\n};\n\nfunction splitOnBreak(str) {\n return str.replace(/<!--(.+?)-->/g, \"\").trim().split(/<br(?:\\s*?)(?:\\/)?>/);\n}\n\nlet updateCursorPosition = (steps, cursorPosition, printedCharacters) => {\n return Math.min(\n Math.max(cursorPosition + steps, 0),\n printedCharacters.length\n );\n};\n\nlet wait = (callback, delay, timeouts) => {\n return new Promise((resolve) => {\n let cb = async () => {\n await callback();\n resolve();\n };\n timeouts.push(setTimeout(cb, delay || 0));\n });\n};\n\nclass TypeIt {\n element;\n timeouts;\n cursorPosition;\n predictedCursorPosition;\n statuses = {\n started: false,\n completed: false,\n frozen: false,\n destroyed: false,\n firing: false\n };\n opts;\n id;\n queue;\n cursor;\n flushCallback = null;\n unfreeze = () => {\n };\n constructor(element, options = {}) {\n this.opts = merge(DEFAULT_OPTIONS, options);\n this.element = selectorToElement(element);\n this.timeouts = [];\n this.cursorPosition = 0;\n this.unfreeze = () => {\n };\n this.predictedCursorPosition = null;\n this.statuses = merge({}, DEFAULT_STATUSES);\n this.id = generateHash();\n this.queue = Queue([{ delay: this.opts.startDelay }]);\n this.#buildOptions(options);\n this.cursor = this.#setUpCursor();\n this.element.dataset.typeitId = this.id;\n appendStyleBlock(PLACEHOLDER_CSS);\n if (this.opts.strings.length) {\n this.#generateQueue();\n }\n }\n /**\n * Can only be called once.\n */\n go() {\n if (this.statuses.started) {\n return this;\n }\n this.#attachCursor();\n if (!this.opts.waitUntilVisible) {\n this.#fire();\n return this;\n }\n fireWhenVisible(this.element, this.#fire.bind(this));\n return this;\n }\n destroy(shouldRemoveCursor = true) {\n this.timeouts = destroyTimeouts(this.timeouts);\n handleFunctionalArg(shouldRemoveCursor) && this.cursor && this.#removeNode(this.cursor);\n this.statuses.destroyed = true;\n }\n reset(rebuild) {\n !this.is(\"destroyed\") && this.destroy();\n if (rebuild) {\n this.queue.wipe();\n rebuild(this);\n } else {\n this.queue.reset();\n }\n this.cursorPosition = 0;\n for (let property in this.statuses) {\n this.statuses[property] = false;\n }\n this.element[this.#elementIsInput() ? \"value\" : \"innerHTML\"] = \"\";\n return this;\n }\n is = function(key) {\n return this.statuses[key];\n };\n type(string, actionOpts = {}) {\n string = handleFunctionalArg(string);\n let { instant } = actionOpts;\n let bookEndQueueItems = this.#generateTemporaryOptionQueueItems(actionOpts);\n let chars = maybeChunkStringAsHtml(string, this.opts.html);\n let charsAsQueueItems = chars.map((char) => {\n return {\n func: () => this.#type(char),\n char,\n delay: instant || isNonVoidElement(char) ? 0 : this.#getPace(),\n typeable: char.nodeType === Node.TEXT_NODE\n };\n });\n let itemsToQueue = [\n bookEndQueueItems[0],\n { func: async () => await this.opts.beforeString(string, this) },\n ...charsAsQueueItems,\n { func: async () => await this.opts.afterString(string, this) },\n bookEndQueueItems[1]\n ];\n return this.#queueAndReturn(itemsToQueue, actionOpts);\n }\n break(actionOpts = {}) {\n return this.#queueAndReturn(\n {\n func: () => this.#type(createElement(\"BR\")),\n typeable: true\n },\n actionOpts\n );\n }\n move(movementArg, actionOpts = {}) {\n movementArg = handleFunctionalArg(movementArg);\n let bookEndQueueItems = this.#generateTemporaryOptionQueueItems(actionOpts);\n let { instant, to } = actionOpts;\n let numberOfSteps = countStepsToSelector({\n queueItems: this.queue.getTypeable(),\n selector: movementArg === null ? \"\" : movementArg,\n to,\n cursorPosition: this.#derivedCursorPosition\n });\n let directionalStep = numberOfSteps < 0 ? -1 : 1;\n this.predictedCursorPosition = this.#derivedCursorPosition + numberOfSteps;\n return this.#queueAndReturn(\n [\n bookEndQueueItems[0],\n ...duplicate(\n {\n func: () => this.#move(directionalStep),\n delay: instant ? 0 : this.#getPace(),\n cursorable: true\n },\n Math.abs(numberOfSteps)\n ),\n bookEndQueueItems[1]\n ],\n actionOpts\n );\n }\n exec(func, actionOpts = {}) {\n let bookEndQueueItems = this.#generateTemporaryOptionQueueItems(actionOpts);\n return this.#queueAndReturn(\n [bookEndQueueItems[0], { func: () => func(this) }, bookEndQueueItems[1]],\n actionOpts\n );\n }\n options(opts, actionOpts = {}) {\n opts = handleFunctionalArg(opts);\n this.#updateOptions(opts);\n return this.#queueAndReturn({}, actionOpts);\n }\n pause(milliseconds, actionOpts = {}) {\n return this.#queueAndReturn(\n { delay: handleFunctionalArg(milliseconds) },\n actionOpts\n );\n }\n delete(numCharacters = null, actionOpts = {}) {\n numCharacters = handleFunctionalArg(numCharacters);\n let bookEndQueueItems = this.#generateTemporaryOptionQueueItems(actionOpts);\n let num = numCharacters;\n let { instant, to } = actionOpts;\n let typeableQueueItems = this.queue.getTypeable();\n let rounds = (() => {\n if (num === null) {\n return typeableQueueItems.length;\n }\n if (isNumber(num)) {\n return num;\n }\n return countStepsToSelector({\n queueItems: typeableQueueItems,\n selector: num,\n cursorPosition: this.#derivedCursorPosition,\n to\n });\n })();\n return this.#queueAndReturn(\n [\n bookEndQueueItems[0],\n ...duplicate(\n {\n func: this.#delete.bind(this),\n delay: instant ? 0 : this.#getPace(1),\n deletable: true\n },\n rounds\n ),\n bookEndQueueItems[1]\n ],\n actionOpts\n );\n }\n freeze() {\n this.statuses.frozen = true;\n }\n /**\n * Like `.go()`, but more... \"off the grid.\"\n *\n * - won't trigger `afterComplete` callback\n * - items won't be replayed after `.reset()`\n *\n * When called, all non-done items will be \"flushed\" --\n * that is, executed, but not remembered.\n */\n flush(cb = null) {\n this.flushCallback = cb || this.flushCallback;\n if (this.statuses.firing) {\n return this;\n }\n this.#attachCursor();\n this.#fire(false).then(() => {\n if (this.queue.getPendingQueueItems().length > 0) {\n return this.flush();\n }\n this.flushCallback();\n this.flushCallback = null;\n });\n return this;\n }\n getQueue() {\n return this.queue;\n }\n getOptions() {\n return this.opts;\n }\n updateOptions(options) {\n return this.#updateOptions(options);\n }\n getElement() {\n return this.element;\n }\n empty(actionOpts = {}) {\n return this.#queueAndReturn({ func: this.#empty.bind(this) }, actionOpts);\n }\n async #empty() {\n if (this.#elementIsInput()) {\n this.element.value = \"\";\n return;\n }\n this.#allChars.forEach(this.#removeNode.bind(this));\n return;\n }\n /**\n * Execute items in the queue.\n *\n * @param remember If false, each queue item will be destroyed once executed.\n * @returns\n */\n async #fire(remember = true) {\n this.statuses.started = true;\n this.statuses.firing = true;\n let cleanUp = (qKey) => {\n this.queue.done(qKey, !remember);\n };\n try {\n let queueItems = [...this.queue.getQueue()];\n for (let index = 0; index < queueItems.length; index++) {\n let [queueKey, queueItem] = queueItems[index];\n if (queueItem.done) continue;\n if (!queueItem.deletable || queueItem.deletable && this.#allChars.length) {\n let newIndex = await this.#fireItemWithContext(index, queueItems);\n cleanUpSkipped({\n index,\n newIndex,\n queueItems,\n cleanUp\n });\n index = newIndex;\n }\n cleanUp(queueKey);\n }\n if (!remember) {\n this.statuses.firing = false;\n return this;\n }\n this.statuses.completed = true;\n this.statuses.firing = false;\n await this.opts.afterComplete(this);\n if (!this.opts.loop) {\n throw \"\";\n }\n let delay = this.opts.loopDelay;\n this.#wait(async () => {\n await this.#prepLoop(delay[0]);\n this.#fire();\n }, delay[1]);\n } catch (e) {\n }\n this.statuses.firing = false;\n return this;\n }\n async #move(step) {\n this.cursorPosition = updateCursorPosition(\n step,\n this.cursorPosition,\n this.#allChars\n );\n repositionCursor(this.element, this.#allChars, this.cursorPosition);\n }\n /**\n * 1. Reset queue.\n * 2. Reset initial pause.\n */\n async #prepLoop(delay) {\n let derivedCursorPosition = this.#derivedCursorPosition;\n derivedCursorPosition && await this.#move({ value: derivedCursorPosition });\n let queueItems = this.#allChars.map((c) => {\n return [\n Symbol(),\n {\n func: this.#delete.bind(this),\n delay: this.#getPace(1),\n deletable: true,\n shouldPauseCursor: () => true\n }\n ];\n });\n for (let index = 0; index < queueItems.length; index++) {\n await this.#fireItemWithContext(index, queueItems);\n }\n this.queue.reset();\n this.queue.set(0, { delay });\n }\n #fireItemWithContext(index, queueItems) {\n return fireItem({\n index,\n queueItems,\n wait: this.#wait.bind(this),\n cursor: this.cursor,\n cursorOptions: this.opts.cursor\n });\n }\n async #wait(callback, delay, silent = false) {\n if (this.statuses.frozen) {\n await new Promise((resolve) => {\n this.unfreeze = () => {\n this.statuses.frozen = false;\n resolve();\n };\n });\n }\n silent || await this.opts.beforeStep(this);\n await wait(callback, delay, this.timeouts);\n silent || await this.opts.afterStep(this);\n }\n /**\n * Attach it to the DOM so, along with the required CSS transition.\n */\n async #attachCursor() {\n !this.#elementIsInput() && this.cursor && this.element.appendChild(this.cursor);\n if (this.#shouldRenderCursor) {\n setCursorStyles(this.id, this.element);\n this.cursor.dataset.tiAnimationId = this.id;\n let { animation } = this.opts.cursor;\n let { frames, options } = animation;\n setCursorAnimation({\n frames,\n cursor: this.cursor,\n options: {\n duration: this.opts.cursorSpeed,\n ...options\n }\n });\n }\n }\n #elementIsInput() {\n return isInput(this.element);\n }\n #queueAndReturn(steps, opts) {\n this.queue.add(steps);\n this.#maybeAppendPause(opts);\n return this;\n }\n #maybeAppendPause(opts = {}) {\n let delay = opts.delay;\n delay && this.queue.add({ delay });\n }\n #generateTemporaryOptionQueueItems(newOptions = {}) {\n return [\n { func: () => this.#updateOptions(newOptions) },\n { func: () => this.#updateOptions(this.opts) }\n ];\n }\n async #updateOptions(opts) {\n this.opts = merge(this.opts, opts);\n }\n /**\n * Based on provided strings, generate a TypeIt queue\n * to be fired for each character in the string.\n */\n #generateQueue() {\n let strings = this.opts.strings.filter((string) => !!string);\n strings.forEach((string, index) => {\n this.type(string);\n if (index + 1 === strings.length) {\n return;\n }\n let splitItems = this.opts.breakLines ? [{ func: () => this.#type(createElement(\"BR\")), typeable: true }] : duplicate(\n {\n func: this.#delete.bind(this),\n delay: this.#getPace(1)\n },\n this.queue.getTypeable().length\n );\n this.#addSplitPause(splitItems);\n });\n }\n #buildOptions = (options) => {\n this.opts.cursor = processCursorOptions(\n options.cursor ?? DEFAULT_OPTIONS.cursor\n );\n this.opts.strings = this.#prependHardcodedStrings(\n asArray(this.opts.strings)\n );\n this.opts = merge(this.opts, {\n html: !this.#isInput && this.opts.html,\n nextStringDelay: calculateDelay(this.opts.nextStringDelay),\n loopDelay: calculateDelay(this.opts.loopDelay)\n });\n };\n #prependHardcodedStrings(strings) {\n let existingMarkup = this.element.innerHTML;\n if (!existingMarkup) {\n return strings;\n }\n this.element.innerHTML = \"\";\n if (this.opts.startDelete) {\n this.element.innerHTML = existingMarkup;\n expandTextNodes(this.element);\n this.#addSplitPause(\n duplicate(\n {\n func: this.#delete.bind(this),\n delay: this.#getPace(1),\n deletable: true\n },\n this.#allChars.length\n )\n );\n return strings;\n }\n return splitOnBreak(existingMarkup).concat(strings);\n }\n /**\n * Provided it's a non-form element and the options is provided,\n * set up the cursor element for the animation.\n */\n #setUpCursor() {\n if (this.#isInput) {\n return null;\n }\n let cursor = createElement(\"span\");\n cursor.className = CURSOR_CLASS;\n if (!this.#shouldRenderCursor) {\n cursor.style.visibility = \"hidden\";\n return cursor;\n }\n cursor.innerHTML = getParsedBody(this.opts.cursorChar).innerHTML;\n return cursor;\n }\n #addSplitPause(items) {\n let delay = this.opts.nextStringDelay;\n this.queue.add([{ delay: delay[0] }, ...items, { delay: delay[1] }]);\n }\n #type(char) {\n insertIntoElement(this.element, char);\n }\n #delete() {\n if (!this.#allChars.length) return;\n if (this.#isInput) {\n this.element.value = this.element.value.slice(0, -1);\n } else {\n this.#removeNode(this.#allChars[this.cursorPosition]);\n }\n }\n #removeNode(node) {\n removeNode(node, this.element);\n }\n #getPace(index = 0) {\n return calculatePace(this.opts)[index];\n }\n get #derivedCursorPosition() {\n return this.predictedCursorPosition ?? this.cursorPosition;\n }\n get #isInput() {\n return isInput(this.element);\n }\n get #shouldRenderCursor() {\n return !!this.opts.cursor && !this.#isInput;\n }\n get #allChars() {\n return getAllChars(this.element);\n }\n}\n\nexport { TypeIt as default };\n","import { consume } from '@lit/context'\nimport { $LitElement } from '@mixins/index'\nimport { delayContext } from '@schmancy/delay'\nimport hashContent from '@schmancy/utils/hashContent'\nimport { intersection$ } from '@schmancy/utils/intersection'\nimport { css, html, TemplateResult } from 'lit'\nimport { customElement, property, query, queryAssignedElements, queryAssignedNodes } from 'lit/decorators.js'\nimport TypeIt, { Options as TypeItOptions } from 'typeit'\n\n@customElement('schmancy-typewriter')\nexport class TypewriterElement extends $LitElement(css`\n\t:host {\n\t\tdisplay: inline-block;\n\t}\n\n\t#typewriter {\n\t\tposition: relative;\n\t}\n\n\t/* Enhanced cursor with glow effect */\n\t#typewriter :global(.ti-cursor) {\n\t\tanimation: cursor-pulse 1.2s cubic-bezier(0.4, 0, 0.2, 1) infinite;\n\t\tcolor: currentColor;\n\t\tfilter: drop-shadow(0 0 8px currentColor);\n\t}\n\n\t@keyframes cursor-pulse {\n\t\t0%, 100% {\n\t\t\topacity: 1;\n\t\t\ttransform: scale(1);\n\t\t}\n\t\t50% {\n\t\t\topacity: 0.3;\n\t\t\ttransform: scale(0.95);\n\t\t}\n\t}\n\n\t/* Character entrance animation */\n\t#typewriter :global(.ti-container *) {\n\t\tanimation: char-entrance 0.3s cubic-bezier(0.34, 1.56, 0.64, 1) backwards;\n\t}\n\n\t@keyframes char-entrance {\n\t\t0% {\n\t\t\topacity: 0;\n\t\t\ttransform: scale(0.3) translateY(10px);\n\t\t\tfilter: blur(4px);\n\t\t}\n\t\t50% {\n\t\t\topacity: 0.8;\n\t\t\ttransform: scale(1.1) translateY(-2px);\n\t\t}\n\t\t100% {\n\t\t\topacity: 1;\n\t\t\ttransform: scale(1) translateY(0);\n\t\t\tfilter: blur(0);\n\t\t}\n\t}\n\n\t/* Subtle character wobble on appear */\n\t#typewriter :global(.ti-container *:nth-child(odd)) {\n\t\tanimation: char-entrance 0.3s cubic-bezier(0.34, 1.56, 0.64, 1) backwards,\n\t\t char-wobble 0.4s cubic-bezier(0.34, 1.56, 0.64, 1) 0.15s backwards;\n\t}\n\n\t@keyframes char-wobble {\n\t\t0%, 100% {\n\t\t\ttransform: rotate(0deg);\n\t\t}\n\t\t25% {\n\t\t\ttransform: rotate(2deg);\n\t\t}\n\t\t75% {\n\t\t\ttransform: rotate(-2deg);\n\t\t}\n\t}\n\n\t/* Deletion animation - fade out and scale down */\n\t#typewriter :global(.ti-container .deleting) {\n\t\tanimation: char-delete 0.2s cubic-bezier(0.4, 0, 1, 1) forwards;\n\t}\n\n\t@keyframes char-delete {\n\t\t0% {\n\t\t\topacity: 1;\n\t\t\ttransform: scale(1);\n\t\t\tfilter: blur(0);\n\t\t}\n\t\t50% {\n\t\t\topacity: 0.5;\n\t\t\ttransform: scale(0.8) translateY(-3px);\n\t\t}\n\t\t100% {\n\t\t\topacity: 0;\n\t\t\ttransform: scale(0.4) translateY(-8px);\n\t\t\tfilter: blur(3px);\n\t\t}\n\t}\n\n\t/* Gradient text effect on typed text */\n\t#typewriter :global(.ti-container) {\n\t\tbackground: linear-gradient(\n\t\t\t90deg,\n\t\t\tcurrentColor 0%,\n\t\t\tcurrentColor 70%,\n\t\t\ttransparent 100%\n\t\t);\n\t\t-webkit-background-clip: text;\n\t\tbackground-clip: text;\n\t\tanimation: gradient-shift 3s ease-in-out infinite;\n\t}\n\n\t@keyframes gradient-shift {\n\t\t0%, 100% {\n\t\t\tfilter: brightness(1) saturate(1);\n\t\t}\n\t\t50% {\n\t\t\tfilter: brightness(1.15) saturate(1.2);\n\t\t}\n\t}\n\n\t/* Smooth transitions for all text */\n\t#typewriter * {\n\t\ttransition: opacity 0.15s ease-out, transform 0.15s cubic-bezier(0.34, 1.56, 0.64, 1);\n\t}\n`) {\n\t/**\n\t * Typing speed in milliseconds per character.\n\t */\n\t@property({ type: Number })\n\tspeed: number = 35\n\n\t/**\n\t * Delay before typing starts (ms).\n\t */\n\t@consume({ context: delayContext, subscribe: true })\n\t@property({ type: Number })\n\tdelay: number = 0\n\n\t/**\n\t * Automatically start typing on initialization.\n\t */\n\t@property({ type: Boolean })\n\tautoStart: boolean = true\n\n\t/**\n\t * The cursor character.\n\t */\n\t@property({ type: String })\n\tcursorChar: string = ''\n\n\t/**\n\t * Typing speed for deletions (ms per character).\n\t */\n\t@property({ type: Number })\n\tdeleteSpeed: number = 20\n\n\t/**\n\t * Only animate once per session.\n\t */\n\t@property({ type: Boolean }) once = true\n\n\t/**\n\t * Loop the animation infinitely (overrides once).\n\t */\n\t@property({ type: Boolean }) loop = false\n\n\t/**\n\t * Default pause duration for cycling (ms).\n\t */\n\t@property({ type: Number }) cyclePause = 1500\n\t/**\n\t * TypeIt instance.\n\t */\n\tprivate typeItInstance: TypeIt | null = null\n\n\t/**\n\t * Reference to the typewriter container.\n\t */\n\t@query('#typewriter')\n\tprivate typewriterContainer!: HTMLElement\n\n\t@queryAssignedNodes({\n\t\tflatten: true,\n\t})\n\tprivate _getSlottedNodes!: Node[]\n\n\t@queryAssignedElements({\n\t\tflatten: true,\n\t})\n\tprivate _getSlottedElements!: HTMLElement[]\n\t/**\n\t * Lifecycle method called when the component is disconnected from the DOM.\n\t * Ensures that TypeIt instances are properly cleaned up.\n\t */\n\n\tprivate sessionKey = ''\n\tdisconnectedCallback() {\n\t\tsuper.disconnectedCallback()\n\t\tthis._destroyTypeIt()\n\t}\n\n\t/**\n\t * Initializes the TypeIt instance with the provided slotted content.\n\t */\n\tprivate _startTyping() {\n\t\t// Destroy any existing TypeIt instance\n\t\tthis._destroyTypeIt()\n\n\t\tthis.sessionKey = this.generateSessionKey()\n\n\t\tif (this.once && sessionStorage.getItem(this.sessionKey) === 'true') {\n\t\t\t// Skip delay and render immediately if once is set and already rendered\n\t\t\tthis.shadowRoot?.querySelector('slot')?.removeAttribute('hidden')\n\t\t\treturn\n\t\t}\n\n\t\tif (!this.typewriterContainer) {\n\t\t\tconsole.warn('Typewriter container not found.')\n\t\t\treturn\n\t\t}\n\n\t\t// Configure TypeIt options\n\t\tconst typeItOptions: TypeItOptions = {\n\t\t\tspeed: this.speed,\n\t\t\tstartDelay: this.delay,\n\t\t\tcursor: !!this.cursorChar,\n\t\t\tcursorChar: this.cursorChar,\n\t\t\tdeleteSpeed: this.deleteSpeed,\n\t\t\tloop: this.loop,\n\t\t\tafterComplete: () => {\n\t\t\t\tif (this.once && !this.loop) {\n\t\t\t\t\ttry {\n\t\t\t\t\t\tsessionStorage.setItem(this.sessionKey, 'true')\n\t\t\t\t\t} catch (error) {\n\t\t\t\t\t\tconsole.error('Error saving to session storage:', error)\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// Dispatch the custom event\n\t\t\t\tthis.dispatchEvent(new CustomEvent('typeit-complete', { bubbles: true, composed: true }))\n\n\t\t\t\t// Hide the cursor (unless looping)\n\t\t\t\tif (!this.loop) {\n\t\t\t\t\tthis.typewriterContainer.style.setProperty('--ti-cursor-display', 'none')\n\t\t\t\t}\n\t\t\t},\n\t\t}\n\n\t\t// Initialize TypeIt\n\t\tthis.typeItInstance = new TypeIt(this.typewriterContainer, typeItOptions)\n\n\t\t// Process slotted content as actions\n\t\tconst slottedNodes = this._getSlottedNodes\n\t\tslottedNodes.forEach(node => {\n\t\t\tif (node.nodeType === Node.TEXT_NODE) {\n\t\t\t\t// Handle plain text - skip whitespace-only text nodes\n\t\t\t\tconst textContent = node.textContent || ''\n\t\t\t\tif (textContent.trim()) {\n\t\t\t\t\tthis.typeItInstance?.type(textContent)\n\t\t\t\t}\n\t\t\t} else if (node instanceof HTMLElement) {\n\t\t\t\t// Handle custom element\n\t\t\t\tthis._processCustomElement(node)\n\t\t\t}\n\t\t})\n\n\t\t// Start the typing animation if autoStart is enabled\n\t\t// use rxjs to detect once we are in the view port\n\t\tintersection$(this.shadowRoot?.host as Element).subscribe(() => {\n\t\t\t// alert('in view')\n\t\t\tthis.typeItInstance?.go()\n\t\t})\n\t\t// Start the typing animation if autoStart is enabled\n\t}\n\n\tprivate generateSessionKey(): string {\n\t\tconst slotContent = this._getSlottedElements.map(el => el.outerHTML).join('')\n\t\treturn this.once ? hashContent(slotContent) : ''\n\t}\n\t/**\n\t * Destroys the current TypeIt instance if it exists.\n\t */\n\tprivate _destroyTypeIt() {\n\t\tif (this.typeItInstance) {\n\t\t\ttry {\n\t\t\t\tthis.typeItInstance.destroy()\n\t\t\t} catch (error) {\n\t\t\t\tconsole.error('Error destroying TypeIt instance:', error)\n\t\t\t}\n\t\t\tthis.typeItInstance = null\n\t\t}\n\t}\n\n\t/**\n\t * Processes a custom element for its typing behavior.\n\t */\n\tprivate _processCustomElement(element: HTMLElement) {\n\t\tconst action = element.getAttribute('action')\n\t\tconst value = element.getAttribute('value')\n\t\tconst cycle = element.getAttribute('cycle')\n\n\t\t// Handle cycle attribute - simple pipe-separated list\n\t\tif (cycle) {\n\t\t\tconst items = cycle.split('|').map(item => item.trim())\n\t\t\tthis._processCycle(items, element)\n\t\t\treturn\n\t\t}\n\n\t\tswitch (action) {\n\t\t\tcase 'pause':\n\t\t\t\tthis.typeItInstance?.pause(parseInt(value || '0', 10))\n\t\t\t\tbreak\n\t\t\tcase 'delete':\n\t\t\t\tthis.typeItInstance?.delete(parseInt(value || '0', 10))\n\t\t\t\tbreak\n\t\t\tdefault:\n\t\t\t\tif (element.tagName === 'P') {\n\t\t\t\t\tthis.typeItInstance?.break()\n\t\t\t\t}\n\t\t\t\t// Treat as text if no action is defined\n\t\t\t\tthis.typeItInstance?.type(element.textContent || '')\n\t\t\t\tbreak\n\t\t}\n\t}\n\n\t/**\n\t * Processes cycling text with auto-calculated delete counts.\n\t */\n\tprivate _processCycle(items: string[], element: HTMLElement) {\n\t\tif (items.length === 0) return\n\n\t\tconst customPause = element.getAttribute('pause')\n\t\tconst pauseDuration = customPause ? parseInt(customPause, 10) : this.cyclePause\n\n\t\t// Type each item with automatic deletion\n\t\titems.forEach((item, index) => {\n\t\t\t// Type the item\n\t\t\tthis.typeItInstance?.type(item)\n\n\t\t\t// Pause after typing (except after last item when not looping)\n\t\t\tif (index < items.length - 1 || this.loop) {\n\t\t\t\tthis.typeItInstance?.pause(pauseDuration)\n\t\t\t}\n\n\t\t\t// Delete back to start (except for last item when not looping)\n\t\t\tif (index < items.length - 1) {\n\t\t\t\tthis.typeItInstance?.delete(item.length)\n\t\t\t} else if (this.loop) {\n\t\t\t\t// For looping, delete and start over\n\t\t\t\tthis.typeItInstance?.delete(item.length)\n\t\t\t}\n\t\t})\n\t}\n\n\t/**\n\t * Renders the component's HTML.\n\t */\n\trender(): TemplateResult {\n\t\treturn html`<div id=\"typewriter\" aria-live=\"polite\"></div>\n\n\t\t\t<div class=\"typewriter\">\n\t\t\t\t<slot\n\t\t\t\t\thidden\n\t\t\t\t\t@slotchange=${() => {\n\t\t\t\t\t\tthis._startTyping()\n\t\t\t\t\t}}\n\t\t\t\t></slot>\n\t\t\t</div> `\n\t}\n}\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'schmancy-typewriter': 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{"version":3,"file":"typewriter-Bh1kC8iS.cjs","names":["#buildOptions","#setUpCursor","#generateQueue","#attachCursor","#fire","#removeNode","#elementIsInput","#generateTemporaryOptionQueueItems","#type","#getPace","#queueAndReturn","#derivedCursorPosition","#move","#updateOptions","#delete","#empty","#allChars","#fireItemWithContext","#wait","#prepLoop","#shouldRenderCursor","#maybeAppendPause","#addSplitPause","#prependHardcodedStrings","#isInput"],"sources":["../node_modules/typeit/dist/index.es.js","../src/typewriter/typewriter.ts"],"sourcesContent":["// TypeIt by Alex MacArthur - https://typeitjs.com\nconst isArray = (thing) => Array.isArray(thing);\n\nconst asArray = (value) => isArray(value) ? value : [value];\n\nlet Queue = function(initialItems) {\n let add = function(steps) {\n asArray(steps).forEach((step) => {\n return _q.set(Symbol(step.char?.innerText), buildQueueItem({ ...step }));\n });\n return this;\n };\n let getTypeable = () => rawValues().filter((value) => value.typeable);\n let set = function(index, item) {\n let keys = [..._q.keys()];\n _q.set(keys[index], buildQueueItem(item));\n };\n let buildQueueItem = (queueItem) => {\n queueItem.shouldPauseCursor = function() {\n return Boolean(this.typeable || this.cursorable || this.deletable);\n };\n return queueItem;\n };\n let reset = function() {\n _q.forEach((item) => delete item.done);\n };\n let wipe = function() {\n _q = /* @__PURE__ */ new Map();\n add(initialItems);\n };\n let getQueue = () => _q;\n let rawValues = () => Array.from(_q.values());\n let destroy = (key) => _q.delete(key);\n let getPendingQueueItems = () => {\n const pending = [];\n for (let [, value] of getQueue()) {\n if (!value.done) {\n pending.push(value);\n }\n }\n return pending;\n };\n let getItems = (all = false) => all ? rawValues() : rawValues().filter((i) => !i.done);\n let done = (key, shouldDestroy = false) => shouldDestroy ? _q.delete(key) : _q.get(key).done = true;\n let _q = /* @__PURE__ */ new Map();\n add(initialItems);\n return {\n add,\n set,\n wipe,\n done,\n reset,\n destroy,\n getItems,\n getQueue,\n getTypeable,\n getPendingQueueItems\n };\n};\n\nconst DATA_ATTRIBUTE = \"data-typeit-id\";\nconst CURSOR_CLASS = \"ti-cursor\";\nconst END = \"END\";\nconst DEFAULT_STATUSES = {\n started: false,\n completed: false,\n frozen: false,\n destroyed: false\n};\nconst DEFAULT_OPTIONS = {\n breakLines: true,\n cursor: {\n autoPause: true,\n autoPauseDelay: 500,\n animation: {\n frames: [0, 0, 1].map((n) => {\n return { opacity: n };\n }),\n options: {\n iterations: Infinity,\n easing: \"steps(2, start)\",\n fill: \"forwards\"\n }\n }\n },\n cursorChar: \"|\",\n cursorSpeed: 1e3,\n deleteSpeed: null,\n html: true,\n lifeLike: true,\n loop: false,\n loopDelay: 750,\n nextStringDelay: 750,\n speed: 100,\n startDelay: 250,\n startDelete: false,\n strings: [],\n waitUntilVisible: false,\n beforeString: () => {\n },\n afterString: () => {\n },\n beforeStep: () => {\n },\n afterStep: () => {\n },\n afterComplete: () => {\n }\n};\nconst PLACEHOLDER_CSS = `[${DATA_ATTRIBUTE}]:before {content: '.'; display: inline-block; width: 0; visibility: hidden;}`;\n\nconst createElement = (el) => document.createElement(el);\n\nconst createTextNode = (content) => document.createTextNode(content);\n\nconst appendStyleBlock = (styles, id = \"\") => {\n let styleBlock = createElement(\"style\");\n styleBlock.id = id;\n styleBlock.appendChild(createTextNode(styles));\n document.head.appendChild(styleBlock);\n};\n\nconst calculateDelay = (delayArg) => {\n if (!isArray(delayArg)) {\n delayArg = [delayArg / 2, delayArg / 2];\n }\n return delayArg;\n};\n\nconst randomInRange = (value, range) => {\n return Math.abs(\n Math.random() * (value + range - (value - range)) + (value - range)\n );\n};\n\nlet range = (val) => val / 2;\nfunction calculatePace(options) {\n let { speed, deleteSpeed, lifeLike } = options;\n deleteSpeed = deleteSpeed !== null ? deleteSpeed : speed / 3;\n return lifeLike ? [\n randomInRange(speed, range(speed)),\n randomInRange(deleteSpeed, range(deleteSpeed))\n ] : [speed, deleteSpeed];\n}\n\nconst toArray = (val) => Array.from(val);\n\nlet expandTextNodes = (element) => {\n [...element.childNodes].forEach((child) => {\n if (child.nodeValue) {\n [...child.nodeValue].forEach((c) => {\n child.parentNode.insertBefore(createTextNode(c), child);\n });\n child.remove();\n return;\n }\n expandTextNodes(child);\n });\n return element;\n};\n\nconst getParsedBody = (content) => {\n let doc = document.implementation.createHTMLDocument();\n doc.body.innerHTML = content;\n return expandTextNodes(doc.body);\n};\n\nfunction walkElementNodes(element, shouldReverse = false, shouldIncludeCursor = false) {\n let cursor = element.querySelector(`.${CURSOR_CLASS}`);\n let walker = document.createTreeWalker(element, NodeFilter.SHOW_ALL, {\n acceptNode: (node) => {\n if (cursor && shouldIncludeCursor) {\n if (node.classList?.contains(CURSOR_CLASS)) {\n return NodeFilter.FILTER_ACCEPT;\n }\n if (cursor.contains(node)) {\n return NodeFilter.FILTER_REJECT;\n }\n }\n return node.classList?.contains(CURSOR_CLASS) ? NodeFilter.FILTER_REJECT : NodeFilter.FILTER_ACCEPT;\n }\n });\n let nextNode;\n let nodes = [];\n while (nextNode = walker.nextNode()) {\n if (!nextNode.originalParent) {\n nextNode.originalParent = nextNode.parentNode;\n }\n nodes.push(nextNode);\n }\n return shouldReverse ? nodes.reverse() : nodes;\n}\nfunction chunkStringAsHtml(string) {\n return walkElementNodes(getParsedBody(string));\n}\nfunction maybeChunkStringAsHtml(str, asHtml = true) {\n return asHtml ? chunkStringAsHtml(str) : toArray(str).map(createTextNode);\n}\n\nconst cleanUpSkipped = ({\n index,\n newIndex,\n queueItems,\n cleanUp\n}) => {\n for (let i = index + 1; i < newIndex + 1; i++) {\n cleanUp(queueItems[i][0]);\n }\n};\n\nconst isNumber = (value) => Number.isInteger(value);\n\nconst countStepsToSelector = ({\n queueItems,\n selector,\n cursorPosition,\n to\n}) => {\n if (isNumber(selector)) {\n return selector * -1;\n }\n let isMovingToEnd = new RegExp(END, \"i\").test(to);\n let selectorIndex = selector ? [...queueItems].reverse().findIndex(({ char }) => {\n let parentElement = char.parentElement;\n let parentMatches = parentElement.matches(selector);\n if (isMovingToEnd && parentMatches) {\n return true;\n }\n return parentMatches && parentElement.firstChild.isSameNode(char);\n }) : -1;\n if (selectorIndex < 0) {\n selectorIndex = isMovingToEnd ? 0 : queueItems.length - 1;\n }\n let offset = isMovingToEnd ? 0 : 1;\n return selectorIndex - cursorPosition + offset;\n};\n\nconst destroyTimeouts = (timeouts) => {\n timeouts.forEach(clearTimeout);\n return [];\n};\n\nconst duplicate = (value, times) => new Array(times).fill(value);\n\nlet beforePaint = (cb) => {\n return new Promise((resolve) => {\n requestAnimationFrame(async () => {\n resolve(await cb());\n });\n });\n};\n\nlet getAnimationFromElement = (element) => {\n return element?.getAnimations().find((animation) => {\n return animation.id === element.dataset.tiAnimationId;\n });\n};\n\nlet setCursorAnimation = ({\n cursor,\n frames,\n options\n}) => {\n let animation = cursor.animate(frames, options);\n animation.pause();\n animation.id = cursor.dataset.tiAnimationId;\n beforePaint(() => {\n beforePaint(() => {\n animation.play();\n });\n });\n return animation;\n};\n\nlet rebuildCursorAnimation = ({\n cursor,\n options,\n cursorOptions\n}) => {\n if (!cursor || !cursorOptions) return;\n let animation = getAnimationFromElement(cursor);\n let oldCurrentTime;\n if (animation) {\n options.delay = animation.effect.getComputedTiming().delay;\n oldCurrentTime = animation.currentTime;\n animation.cancel();\n }\n let newAnimation = setCursorAnimation({\n cursor,\n frames: cursorOptions.animation.frames,\n options\n });\n if (oldCurrentTime) {\n newAnimation.currentTime = oldCurrentTime;\n }\n return newAnimation;\n};\n\nlet execute = (queueItem) => queueItem.func?.call(null);\nlet fireItem = async ({\n index,\n queueItems,\n wait,\n cursor,\n cursorOptions\n}) => {\n let queueItem = queueItems[index][1];\n let instantQueue = [];\n let tempIndex = index;\n let futureItem = queueItem;\n let shouldBeGrouped = () => futureItem && !futureItem.delay;\n let shouldPauseCursor = queueItem.shouldPauseCursor() && cursorOptions.autoPause;\n while (shouldBeGrouped()) {\n instantQueue.push(futureItem);\n shouldBeGrouped() && tempIndex++;\n futureItem = queueItems[tempIndex] ? queueItems[tempIndex][1] : null;\n }\n if (instantQueue.length) {\n await beforePaint(async () => {\n for (let q of instantQueue) {\n await execute(q);\n }\n });\n return tempIndex - 1;\n }\n let animation = getAnimationFromElement(cursor);\n let options;\n if (animation) {\n options = {\n ...animation.effect.getComputedTiming(),\n delay: shouldPauseCursor ? cursorOptions.autoPauseDelay : 0\n };\n }\n await wait(async () => {\n if (animation && shouldPauseCursor) {\n animation.cancel();\n }\n await beforePaint(() => {\n execute(queueItem);\n });\n }, queueItem.delay);\n await rebuildCursorAnimation({\n cursor,\n options,\n cursorOptions\n });\n return index;\n};\n\nconst fireWhenVisible = (element, func) => {\n let observer = new IntersectionObserver(\n (entries, observer2) => {\n entries.forEach((entry) => {\n if (entry.isIntersecting) {\n func();\n observer2.unobserve(element);\n }\n });\n },\n { threshold: 1 }\n );\n observer.observe(element);\n};\n\nconst generateHash = () => Math.random().toString().substring(2, 9);\n\nconst isInput = (el) => {\n return \"value\" in el;\n};\n\nlet getAllChars = (element) => {\n if (isInput(element)) {\n return toArray(element.value);\n }\n return walkElementNodes(element, true).filter(\n (c) => !(c.childNodes.length > 0)\n );\n};\n\nlet handleFunctionalArg = (arg) => {\n return typeof arg === \"function\" ? arg() : arg;\n};\n\nlet select = (selector, element = document, all = false) => {\n return element[`querySelector${all ? \"All\" : \"\"}`](selector);\n};\n\nlet isBodyElement = (node) => /body/i.test(node?.tagName);\n\nlet insertIntoElement = (originalTarget, character) => {\n if (isInput(originalTarget)) {\n originalTarget.value = `${originalTarget.value}${character.textContent}`;\n return;\n }\n character.innerHTML = \"\";\n let target = isBodyElement(character.originalParent) ? originalTarget : (\n // If we add one-off fresh elements, there will be no\n // \"originalParent\", so always fall back to the default target.\n character.originalParent || originalTarget\n );\n let cursorNode = select(\".\" + CURSOR_CLASS, target) || null;\n if (cursorNode && cursorNode.parentElement !== target) {\n target = cursorNode.parentElement;\n }\n target.insertBefore(character, cursorNode);\n};\n\nconst isNonVoidElement = (el) => /<(.+)>(.*?)<\\/(.+)>/.test(el.outerHTML);\n\nconst merge = (originalObj, newObj) => Object.assign({}, originalObj, newObj);\n\nlet processCursorOptions = (cursorOptions) => {\n if (typeof cursorOptions === \"object\") {\n let newOptions = {};\n let { frames: defaultFrames, options: defaultOptions } = DEFAULT_OPTIONS.cursor.animation;\n newOptions.animation = cursorOptions.animation || {};\n newOptions.animation.frames = cursorOptions.animation?.frames || defaultFrames;\n newOptions.animation.options = merge(\n defaultOptions,\n cursorOptions.animation?.options || {}\n );\n newOptions.autoPause = cursorOptions.autoPause ?? DEFAULT_OPTIONS.cursor.autoPause;\n newOptions.autoPauseDelay = cursorOptions.autoPauseDelay || DEFAULT_OPTIONS.cursor.autoPauseDelay;\n return newOptions;\n }\n if (cursorOptions === true) {\n return DEFAULT_OPTIONS.cursor;\n }\n return cursorOptions;\n};\n\nconst removeNode = (node, rootElement) => {\n if (!node) return;\n let nodeParent = node.parentNode;\n let nodeToRemove = nodeParent.childNodes.length > 1 || nodeParent.isSameNode(rootElement) ? (\n // This parent still needs to exist.\n node\n ) : (\n // There's nothing else in there, so just delete the entire thing.\n // By doing this, we clean up markup as we go along.\n nodeParent\n );\n nodeToRemove.remove();\n};\n\nconst repositionCursor = (element, allChars, newCursorPosition) => {\n let nodeToInsertBefore = allChars[newCursorPosition - 1];\n let cursor = select(`.${CURSOR_CLASS}`, element);\n element = nodeToInsertBefore?.parentNode || element;\n element.insertBefore(cursor, nodeToInsertBefore || null);\n};\n\nfunction selectorToElement(thing) {\n return typeof thing === \"string\" ? select(thing) : thing;\n}\n\nlet cursorFontStyles = {\n \"font-family\": \"\",\n \"font-weight\": \"\",\n \"font-size\": \"\",\n \"font-style\": \"\",\n \"line-height\": \"\",\n color: \"\",\n transform: \"translateX(-.125em)\"\n};\nlet setCursorStyles = (id, element) => {\n let rootSelector = `[${DATA_ATTRIBUTE}='${id}']`;\n let cursorSelector = `${rootSelector} .${CURSOR_CLASS}`;\n let computedStyles = getComputedStyle(element);\n let customProperties = Object.entries(cursorFontStyles).reduce(\n (accumulator, [item, value]) => {\n return `${accumulator} ${item}: var(--ti-cursor-${item}, ${value || computedStyles[item]});`;\n },\n \"\"\n );\n appendStyleBlock(\n `${cursorSelector} { display: inline-block; width: 0; ${customProperties} }`,\n id\n );\n};\n\nfunction splitOnBreak(str) {\n return str.replace(/<!--(.+?)-->/g, \"\").trim().split(/<br(?:\\s*?)(?:\\/)?>/);\n}\n\nlet updateCursorPosition = (steps, cursorPosition, printedCharacters) => {\n return Math.min(\n Math.max(cursorPosition + steps, 0),\n printedCharacters.length\n );\n};\n\nlet wait = (callback, delay, timeouts) => {\n return new Promise((resolve) => {\n let cb = async () => {\n await callback();\n resolve();\n };\n timeouts.push(setTimeout(cb, delay || 0));\n });\n};\n\nclass TypeIt {\n element;\n timeouts;\n cursorPosition;\n predictedCursorPosition;\n statuses = {\n started: false,\n completed: false,\n frozen: false,\n destroyed: false,\n firing: false\n };\n opts;\n id;\n queue;\n cursor;\n flushCallback = null;\n unfreeze = () => {\n };\n constructor(element, options = {}) {\n this.opts = merge(DEFAULT_OPTIONS, options);\n this.element = selectorToElement(element);\n this.timeouts = [];\n this.cursorPosition = 0;\n this.unfreeze = () => {\n };\n this.predictedCursorPosition = null;\n this.statuses = merge({}, DEFAULT_STATUSES);\n this.id = generateHash();\n this.queue = Queue([{ delay: this.opts.startDelay }]);\n this.#buildOptions(options);\n this.cursor = this.#setUpCursor();\n this.element.dataset.typeitId = this.id;\n appendStyleBlock(PLACEHOLDER_CSS);\n if (this.opts.strings.length) {\n this.#generateQueue();\n }\n }\n /**\n * Can only be called once.\n */\n go() {\n if (this.statuses.started) {\n return this;\n }\n this.#attachCursor();\n if (!this.opts.waitUntilVisible) {\n this.#fire();\n return this;\n }\n fireWhenVisible(this.element, this.#fire.bind(this));\n return this;\n }\n destroy(shouldRemoveCursor = true) {\n this.timeouts = destroyTimeouts(this.timeouts);\n handleFunctionalArg(shouldRemoveCursor) && this.cursor && this.#removeNode(this.cursor);\n this.statuses.destroyed = true;\n }\n reset(rebuild) {\n !this.is(\"destroyed\") && this.destroy();\n if (rebuild) {\n this.queue.wipe();\n rebuild(this);\n } else {\n this.queue.reset();\n }\n this.cursorPosition = 0;\n for (let property in this.statuses) {\n this.statuses[property] = false;\n }\n this.element[this.#elementIsInput() ? \"value\" : \"innerHTML\"] = \"\";\n return this;\n }\n is = function(key) {\n return this.statuses[key];\n };\n type(string, actionOpts = {}) {\n string = handleFunctionalArg(string);\n let { instant } = actionOpts;\n let bookEndQueueItems = this.#generateTemporaryOptionQueueItems(actionOpts);\n let chars = maybeChunkStringAsHtml(string, this.opts.html);\n let charsAsQueueItems = chars.map((char) => {\n return {\n func: () => this.#type(char),\n char,\n delay: instant || isNonVoidElement(char) ? 0 : this.#getPace(),\n typeable: char.nodeType === Node.TEXT_NODE\n };\n });\n let itemsToQueue = [\n bookEndQueueItems[0],\n { func: async () => await this.opts.beforeString(string, this) },\n ...charsAsQueueItems,\n { func: async () => await this.opts.afterString(string, this) },\n bookEndQueueItems[1]\n ];\n return this.#queueAndReturn(itemsToQueue, actionOpts);\n }\n break(actionOpts = {}) {\n return this.#queueAndReturn(\n {\n func: () => this.#type(createElement(\"BR\")),\n typeable: true\n },\n actionOpts\n );\n }\n move(movementArg, actionOpts = {}) {\n movementArg = handleFunctionalArg(movementArg);\n let bookEndQueueItems = this.#generateTemporaryOptionQueueItems(actionOpts);\n let { instant, to } = actionOpts;\n let numberOfSteps = countStepsToSelector({\n queueItems: this.queue.getTypeable(),\n selector: movementArg === null ? \"\" : movementArg,\n to,\n cursorPosition: this.#derivedCursorPosition\n });\n let directionalStep = numberOfSteps < 0 ? -1 : 1;\n this.predictedCursorPosition = this.#derivedCursorPosition + numberOfSteps;\n return this.#queueAndReturn(\n [\n bookEndQueueItems[0],\n ...duplicate(\n {\n func: () => this.#move(directionalStep),\n delay: instant ? 0 : this.#getPace(),\n cursorable: true\n },\n Math.abs(numberOfSteps)\n ),\n bookEndQueueItems[1]\n ],\n actionOpts\n );\n }\n exec(func, actionOpts = {}) {\n let bookEndQueueItems = this.#generateTemporaryOptionQueueItems(actionOpts);\n return this.#queueAndReturn(\n [bookEndQueueItems[0], { func: () => func(this) }, bookEndQueueItems[1]],\n actionOpts\n );\n }\n options(opts, actionOpts = {}) {\n opts = handleFunctionalArg(opts);\n this.#updateOptions(opts);\n return this.#queueAndReturn({}, actionOpts);\n }\n pause(milliseconds, actionOpts = {}) {\n return this.#queueAndReturn(\n { delay: handleFunctionalArg(milliseconds) },\n actionOpts\n );\n }\n delete(numCharacters = null, actionOpts = {}) {\n numCharacters = handleFunctionalArg(numCharacters);\n let bookEndQueueItems = this.#generateTemporaryOptionQueueItems(actionOpts);\n let num = numCharacters;\n let { instant, to } = actionOpts;\n let typeableQueueItems = this.queue.getTypeable();\n let rounds = (() => {\n if (num === null) {\n return typeableQueueItems.length;\n }\n if (isNumber(num)) {\n return num;\n }\n return countStepsToSelector({\n queueItems: typeableQueueItems,\n selector: num,\n cursorPosition: this.#derivedCursorPosition,\n to\n });\n })();\n return this.#queueAndReturn(\n [\n bookEndQueueItems[0],\n ...duplicate(\n {\n func: this.#delete.bind(this),\n delay: instant ? 0 : this.#getPace(1),\n deletable: true\n },\n rounds\n ),\n bookEndQueueItems[1]\n ],\n actionOpts\n );\n }\n freeze() {\n this.statuses.frozen = true;\n }\n /**\n * Like `.go()`, but more... \"off the grid.\"\n *\n * - won't trigger `afterComplete` callback\n * - items won't be replayed after `.reset()`\n *\n * When called, all non-done items will be \"flushed\" --\n * that is, executed, but not remembered.\n */\n flush(cb = null) {\n this.flushCallback = cb || this.flushCallback;\n if (this.statuses.firing) {\n return this;\n }\n this.#attachCursor();\n this.#fire(false).then(() => {\n if (this.queue.getPendingQueueItems().length > 0) {\n return this.flush();\n }\n this.flushCallback();\n this.flushCallback = null;\n });\n return this;\n }\n getQueue() {\n return this.queue;\n }\n getOptions() {\n return this.opts;\n }\n updateOptions(options) {\n return this.#updateOptions(options);\n }\n getElement() {\n return this.element;\n }\n empty(actionOpts = {}) {\n return this.#queueAndReturn({ func: this.#empty.bind(this) }, actionOpts);\n }\n async #empty() {\n if (this.#elementIsInput()) {\n this.element.value = \"\";\n return;\n }\n this.#allChars.forEach(this.#removeNode.bind(this));\n return;\n }\n /**\n * Execute items in the queue.\n *\n * @param remember If false, each queue item will be destroyed once executed.\n * @returns\n */\n async #fire(remember = true) {\n this.statuses.started = true;\n this.statuses.firing = true;\n let cleanUp = (qKey) => {\n this.queue.done(qKey, !remember);\n };\n try {\n let queueItems = [...this.queue.getQueue()];\n for (let index = 0; index < queueItems.length; index++) {\n let [queueKey, queueItem] = queueItems[index];\n if (queueItem.done) continue;\n if (!queueItem.deletable || queueItem.deletable && this.#allChars.length) {\n let newIndex = await this.#fireItemWithContext(index, queueItems);\n cleanUpSkipped({\n index,\n newIndex,\n queueItems,\n cleanUp\n });\n index = newIndex;\n }\n cleanUp(queueKey);\n }\n if (!remember) {\n this.statuses.firing = false;\n return this;\n }\n this.statuses.completed = true;\n this.statuses.firing = false;\n await this.opts.afterComplete(this);\n if (!this.opts.loop) {\n throw \"\";\n }\n let delay = this.opts.loopDelay;\n this.#wait(async () => {\n await this.#prepLoop(delay[0]);\n this.#fire();\n }, delay[1]);\n } catch (e) {\n }\n this.statuses.firing = false;\n return this;\n }\n async #move(step) {\n this.cursorPosition = updateCursorPosition(\n step,\n this.cursorPosition,\n this.#allChars\n );\n repositionCursor(this.element, this.#allChars, this.cursorPosition);\n }\n /**\n * 1. Reset queue.\n * 2. Reset initial pause.\n */\n async #prepLoop(delay) {\n let derivedCursorPosition = this.#derivedCursorPosition;\n derivedCursorPosition && await this.#move({ value: derivedCursorPosition });\n let queueItems = this.#allChars.map((c) => {\n return [\n Symbol(),\n {\n func: this.#delete.bind(this),\n delay: this.#getPace(1),\n deletable: true,\n shouldPauseCursor: () => true\n }\n ];\n });\n for (let index = 0; index < queueItems.length; index++) {\n await this.#fireItemWithContext(index, queueItems);\n }\n this.queue.reset();\n this.queue.set(0, { delay });\n }\n #fireItemWithContext(index, queueItems) {\n return fireItem({\n index,\n queueItems,\n wait: this.#wait.bind(this),\n cursor: this.cursor,\n cursorOptions: this.opts.cursor\n });\n }\n async #wait(callback, delay, silent = false) {\n if (this.statuses.frozen) {\n await new Promise((resolve) => {\n this.unfreeze = () => {\n this.statuses.frozen = false;\n resolve();\n };\n });\n }\n silent || await this.opts.beforeStep(this);\n await wait(callback, delay, this.timeouts);\n silent || await this.opts.afterStep(this);\n }\n /**\n * Attach it to the DOM so, along with the required CSS transition.\n */\n async #attachCursor() {\n !this.#elementIsInput() && this.cursor && this.element.appendChild(this.cursor);\n if (this.#shouldRenderCursor) {\n setCursorStyles(this.id, this.element);\n this.cursor.dataset.tiAnimationId = this.id;\n let { animation } = this.opts.cursor;\n let { frames, options } = animation;\n setCursorAnimation({\n frames,\n cursor: this.cursor,\n options: {\n duration: this.opts.cursorSpeed,\n ...options\n }\n });\n }\n }\n #elementIsInput() {\n return isInput(this.element);\n }\n #queueAndReturn(steps, opts) {\n this.queue.add(steps);\n this.#maybeAppendPause(opts);\n return this;\n }\n #maybeAppendPause(opts = {}) {\n let delay = opts.delay;\n delay && this.queue.add({ delay });\n }\n #generateTemporaryOptionQueueItems(newOptions = {}) {\n return [\n { func: () => this.#updateOptions(newOptions) },\n { func: () => this.#updateOptions(this.opts) }\n ];\n }\n async #updateOptions(opts) {\n this.opts = merge(this.opts, opts);\n }\n /**\n * Based on provided strings, generate a TypeIt queue\n * to be fired for each character in the string.\n */\n #generateQueue() {\n let strings = this.opts.strings.filter((string) => !!string);\n strings.forEach((string, index) => {\n this.type(string);\n if (index + 1 === strings.length) {\n return;\n }\n let splitItems = this.opts.breakLines ? [{ func: () => this.#type(createElement(\"BR\")), typeable: true }] : duplicate(\n {\n func: this.#delete.bind(this),\n delay: this.#getPace(1)\n },\n this.queue.getTypeable().length\n );\n this.#addSplitPause(splitItems);\n });\n }\n #buildOptions = (options) => {\n this.opts.cursor = processCursorOptions(\n options.cursor ?? DEFAULT_OPTIONS.cursor\n );\n this.opts.strings = this.#prependHardcodedStrings(\n asArray(this.opts.strings)\n );\n this.opts = merge(this.opts, {\n html: !this.#isInput && this.opts.html,\n nextStringDelay: calculateDelay(this.opts.nextStringDelay),\n loopDelay: calculateDelay(this.opts.loopDelay)\n });\n };\n #prependHardcodedStrings(strings) {\n let existingMarkup = this.element.innerHTML;\n if (!existingMarkup) {\n return strings;\n }\n this.element.innerHTML = \"\";\n if (this.opts.startDelete) {\n this.element.innerHTML = existingMarkup;\n expandTextNodes(this.element);\n this.#addSplitPause(\n duplicate(\n {\n func: this.#delete.bind(this),\n delay: this.#getPace(1),\n deletable: true\n },\n this.#allChars.length\n )\n );\n return strings;\n }\n return splitOnBreak(existingMarkup).concat(strings);\n }\n /**\n * Provided it's a non-form element and the options is provided,\n * set up the cursor element for the animation.\n */\n #setUpCursor() {\n if (this.#isInput) {\n return null;\n }\n let cursor = createElement(\"span\");\n cursor.className = CURSOR_CLASS;\n if (!this.#shouldRenderCursor) {\n cursor.style.visibility = \"hidden\";\n return cursor;\n }\n cursor.innerHTML = getParsedBody(this.opts.cursorChar).innerHTML;\n return cursor;\n }\n #addSplitPause(items) {\n let delay = this.opts.nextStringDelay;\n this.queue.add([{ delay: delay[0] }, ...items, { delay: delay[1] }]);\n }\n #type(char) {\n insertIntoElement(this.element, char);\n }\n #delete() {\n if (!this.#allChars.length) return;\n if (this.#isInput) {\n this.element.value = this.element.value.slice(0, -1);\n } else {\n this.#removeNode(this.#allChars[this.cursorPosition]);\n }\n }\n #removeNode(node) {\n removeNode(node, this.element);\n }\n #getPace(index = 0) {\n return calculatePace(this.opts)[index];\n }\n get #derivedCursorPosition() {\n return this.predictedCursorPosition ?? this.cursorPosition;\n }\n get #isInput() {\n return isInput(this.element);\n }\n get #shouldRenderCursor() {\n return !!this.opts.cursor && !this.#isInput;\n }\n get #allChars() {\n return getAllChars(this.element);\n }\n}\n\nexport { TypeIt as default };\n","import { consume } from '@lit/context'\nimport { $LitElement } from '@mixins/index'\nimport { delayContext } from '@schmancy/delay'\nimport hashContent from '@schmancy/utils/hashContent'\nimport { intersection$ } from '@schmancy/utils/intersection'\nimport { css, html, TemplateResult } from 'lit'\nimport { customElement, property, query, queryAssignedElements, queryAssignedNodes } from 'lit/decorators.js'\nimport TypeIt, { Options as TypeItOptions } from 'typeit'\n\n@customElement('schmancy-typewriter')\nexport class TypewriterElement extends $LitElement(css`\n\t:host {\n\t\tdisplay: inline-block;\n\t}\n\n\t#typewriter {\n\t\tposition: relative;\n\t}\n\n\t/* Enhanced cursor with glow effect */\n\t#typewriter :global(.ti-cursor) {\n\t\tanimation: cursor-pulse 1.2s cubic-bezier(0.4, 0, 0.2, 1) infinite;\n\t\tcolor: currentColor;\n\t\tfilter: drop-shadow(0 0 8px currentColor);\n\t}\n\n\t@keyframes cursor-pulse {\n\t\t0%, 100% {\n\t\t\topacity: 1;\n\t\t\ttransform: scale(1);\n\t\t}\n\t\t50% {\n\t\t\topacity: 0.3;\n\t\t\ttransform: scale(0.95);\n\t\t}\n\t}\n\n\t/* Character entrance animation */\n\t#typewriter :global(.ti-container *) {\n\t\tanimation: char-entrance 0.3s cubic-bezier(0.34, 1.56, 0.64, 1) backwards;\n\t}\n\n\t@keyframes char-entrance {\n\t\t0% {\n\t\t\topacity: 0;\n\t\t\ttransform: scale(0.3) translateY(10px);\n\t\t\tfilter: blur(4px);\n\t\t}\n\t\t50% {\n\t\t\topacity: 0.8;\n\t\t\ttransform: scale(1.1) translateY(-2px);\n\t\t}\n\t\t100% {\n\t\t\topacity: 1;\n\t\t\ttransform: scale(1) translateY(0);\n\t\t\tfilter: blur(0);\n\t\t}\n\t}\n\n\t/* Subtle character wobble on appear */\n\t#typewriter :global(.ti-container *:nth-child(odd)) {\n\t\tanimation: char-entrance 0.3s cubic-bezier(0.34, 1.56, 0.64, 1) backwards,\n\t\t char-wobble 0.4s cubic-bezier(0.34, 1.56, 0.64, 1) 0.15s backwards;\n\t}\n\n\t@keyframes char-wobble {\n\t\t0%, 100% {\n\t\t\ttransform: rotate(0deg);\n\t\t}\n\t\t25% {\n\t\t\ttransform: rotate(2deg);\n\t\t}\n\t\t75% {\n\t\t\ttransform: rotate(-2deg);\n\t\t}\n\t}\n\n\t/* Deletion animation - fade out and scale down */\n\t#typewriter :global(.ti-container .deleting) {\n\t\tanimation: char-delete 0.2s cubic-bezier(0.4, 0, 1, 1) forwards;\n\t}\n\n\t@keyframes char-delete {\n\t\t0% {\n\t\t\topacity: 1;\n\t\t\ttransform: scale(1);\n\t\t\tfilter: blur(0);\n\t\t}\n\t\t50% {\n\t\t\topacity: 0.5;\n\t\t\ttransform: scale(0.8) translateY(-3px);\n\t\t}\n\t\t100% {\n\t\t\topacity: 0;\n\t\t\ttransform: scale(0.4) translateY(-8px);\n\t\t\tfilter: blur(3px);\n\t\t}\n\t}\n\n\t/* Gradient text effect on typed text */\n\t#typewriter :global(.ti-container) {\n\t\tbackground: linear-gradient(\n\t\t\t90deg,\n\t\t\tcurrentColor 0%,\n\t\t\tcurrentColor 70%,\n\t\t\ttransparent 100%\n\t\t);\n\t\t-webkit-background-clip: text;\n\t\tbackground-clip: text;\n\t\tanimation: gradient-shift 3s ease-in-out infinite;\n\t}\n\n\t@keyframes gradient-shift {\n\t\t0%, 100% {\n\t\t\tfilter: brightness(1) saturate(1);\n\t\t}\n\t\t50% {\n\t\t\tfilter: brightness(1.15) saturate(1.2);\n\t\t}\n\t}\n\n\t/* Smooth transitions for all text */\n\t#typewriter * {\n\t\ttransition: opacity 0.15s ease-out, transform 0.15s cubic-bezier(0.34, 1.56, 0.64, 1);\n\t}\n`) {\n\t/**\n\t * Typing speed in milliseconds per character.\n\t */\n\t@property({ type: Number })\n\tspeed: number = 35\n\n\t/**\n\t * Delay before typing starts (ms).\n\t */\n\t@consume({ context: delayContext, subscribe: true })\n\t@property({ type: Number })\n\tdelay: number = 0\n\n\t/**\n\t * Automatically start typing on initialization.\n\t */\n\t@property({ type: Boolean })\n\tautoStart: boolean = true\n\n\t/**\n\t * The cursor character.\n\t */\n\t@property({ type: String })\n\tcursorChar: string = ''\n\n\t/**\n\t * Typing speed for deletions (ms per character).\n\t */\n\t@property({ type: Number })\n\tdeleteSpeed: number = 20\n\n\t/**\n\t * Only animate once per session.\n\t */\n\t@property({ type: Boolean }) once = true\n\n\t/**\n\t * Loop the animation infinitely (overrides once).\n\t */\n\t@property({ type: Boolean }) loop = false\n\n\t/**\n\t * Default pause duration for cycling (ms).\n\t */\n\t@property({ type: Number }) cyclePause = 1500\n\t/**\n\t * TypeIt instance.\n\t */\n\tprivate typeItInstance: TypeIt | null = null\n\n\t/**\n\t * Reference to the typewriter container.\n\t */\n\t@query('#typewriter')\n\tprivate typewriterContainer!: HTMLElement\n\n\t@queryAssignedNodes({\n\t\tflatten: true,\n\t})\n\tprivate _getSlottedNodes!: Node[]\n\n\t@queryAssignedElements({\n\t\tflatten: true,\n\t})\n\tprivate _getSlottedElements!: HTMLElement[]\n\t/**\n\t * Lifecycle method called when the component is disconnected from the DOM.\n\t * Ensures that TypeIt instances are properly cleaned up.\n\t */\n\n\tprivate sessionKey = ''\n\tdisconnectedCallback() {\n\t\tsuper.disconnectedCallback()\n\t\tthis._destroyTypeIt()\n\t}\n\n\t/**\n\t * Initializes the TypeIt instance with the provided slotted content.\n\t */\n\tprivate _startTyping() {\n\t\t// Destroy any existing TypeIt instance\n\t\tthis._destroyTypeIt()\n\n\t\tthis.sessionKey = this.generateSessionKey()\n\n\t\tif (this.once && sessionStorage.getItem(this.sessionKey) === 'true') {\n\t\t\t// Skip delay and render immediately if once is set and already rendered\n\t\t\tthis.shadowRoot?.querySelector('slot')?.removeAttribute('hidden')\n\t\t\treturn\n\t\t}\n\n\t\tif (!this.typewriterContainer) {\n\t\t\tconsole.warn('Typewriter container not found.')\n\t\t\treturn\n\t\t}\n\n\t\t// Configure TypeIt options\n\t\tconst typeItOptions: TypeItOptions = {\n\t\t\tspeed: this.speed,\n\t\t\tstartDelay: this.delay,\n\t\t\tcursor: !!this.cursorChar,\n\t\t\tcursorChar: this.cursorChar,\n\t\t\tdeleteSpeed: this.deleteSpeed,\n\t\t\tloop: this.loop,\n\t\t\tafterComplete: () => {\n\t\t\t\tif (this.once && !this.loop) {\n\t\t\t\t\ttry {\n\t\t\t\t\t\tsessionStorage.setItem(this.sessionKey, 'true')\n\t\t\t\t\t} catch (error) {\n\t\t\t\t\t\tconsole.error('Error saving to session storage:', error)\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// Dispatch the custom event\n\t\t\t\tthis.dispatchEvent(new CustomEvent('typeit-complete', { bubbles: true, composed: true }))\n\n\t\t\t\t// Hide the cursor (unless looping)\n\t\t\t\tif (!this.loop) {\n\t\t\t\t\tthis.typewriterContainer.style.setProperty('--ti-cursor-display', 'none')\n\t\t\t\t}\n\t\t\t},\n\t\t}\n\n\t\t// Initialize TypeIt\n\t\tthis.typeItInstance = new TypeIt(this.typewriterContainer, typeItOptions)\n\n\t\t// Process slotted content as actions\n\t\tconst slottedNodes = this._getSlottedNodes\n\t\tslottedNodes.forEach(node => {\n\t\t\tif (node.nodeType === Node.TEXT_NODE) {\n\t\t\t\t// Handle plain text - skip whitespace-only text nodes\n\t\t\t\tconst textContent = node.textContent || ''\n\t\t\t\tif (textContent.trim()) 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error)\n\t\t\t}\n\t\t\tthis.typeItInstance = null\n\t\t}\n\t}\n\n\t/**\n\t * Processes a custom element for its typing behavior.\n\t */\n\tprivate _processCustomElement(element: HTMLElement) {\n\t\tconst action = element.getAttribute('action')\n\t\tconst value = element.getAttribute('value')\n\t\tconst cycle = element.getAttribute('cycle')\n\n\t\t// Handle cycle attribute - simple pipe-separated list\n\t\tif (cycle) {\n\t\t\tconst items = cycle.split('|').map(item => item.trim())\n\t\t\tthis._processCycle(items, element)\n\t\t\treturn\n\t\t}\n\n\t\tswitch (action) {\n\t\t\tcase 'pause':\n\t\t\t\tthis.typeItInstance?.pause(parseInt(value || '0', 10))\n\t\t\t\tbreak\n\t\t\tcase 'delete':\n\t\t\t\tthis.typeItInstance?.delete(parseInt(value || '0', 10))\n\t\t\t\tbreak\n\t\t\tdefault:\n\t\t\t\tif (element.tagName === 'P') {\n\t\t\t\t\tthis.typeItInstance?.break()\n\t\t\t\t}\n\t\t\t\t// Treat as text if no action is defined\n\t\t\t\tthis.typeItInstance?.type(element.textContent || '')\n\t\t\t\tbreak\n\t\t}\n\t}\n\n\t/**\n\t * Processes cycling text with auto-calculated delete counts.\n\t */\n\tprivate _processCycle(items: string[], element: HTMLElement) {\n\t\tif (items.length === 0) return\n\n\t\tconst customPause = element.getAttribute('pause')\n\t\tconst pauseDuration = customPause ? parseInt(customPause, 10) : this.cyclePause\n\n\t\t// Type each item with automatic deletion\n\t\titems.forEach((item, index) => {\n\t\t\t// Type the item\n\t\t\tthis.typeItInstance?.type(item)\n\n\t\t\t// Pause after typing (except after last item when not looping)\n\t\t\tif (index < items.length - 1 || this.loop) {\n\t\t\t\tthis.typeItInstance?.pause(pauseDuration)\n\t\t\t}\n\n\t\t\t// Delete back to start (except for last item when not looping)\n\t\t\tif (index < items.length - 1) {\n\t\t\t\tthis.typeItInstance?.delete(item.length)\n\t\t\t} else if (this.loop) {\n\t\t\t\t// For looping, delete and start 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package/dist/typewriter.cjs
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1
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-
Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`});const e=require(`./typewriter-
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1
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+
Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`});const e=require(`./typewriter-Bh1kC8iS.cjs`);Object.defineProperty(exports,`TypewriterElement`,{enumerable:!0,get:function(){return e.t}});
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package/dist/typewriter.js
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1
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-
import { t as e } from "./typewriter-
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import { t as e } from "./typewriter-BfMcG1Ij.js";
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2
2
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export { e as TypewriterElement };
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package/dist/typography.cjs
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@@ -1,4 +1,4 @@
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Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`}),require(`./chunk-BCfY8kxB.cjs`);const e=require(`./tailwind.mixin-
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Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`}),require(`./chunk-BCfY8kxB.cjs`);const e=require(`./tailwind.mixin-B9BI55A6.cjs`),t=require(`./decorate-F9CuyeHg.cjs`);let n=require(`rxjs`),r=require(`rxjs/operators`),i=require(`lit/decorators.js`),a=require(`lit`),o=require(`lit/directives/ref.js`);var s=class extends e.t(a.css`
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2
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:host {
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display: block;
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font-family: inherit;
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package/dist/typography.js
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import { t as e } from "./tailwind.mixin-
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import { t as e } from "./tailwind.mixin-CZ3HjYZA.js";
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2
2
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import { t } from "./decorate-D_utPUsC.js";
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3
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import { fromEvent as n } from "rxjs";
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4
4
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import { filter as r, takeUntil as i, tap as a } from "rxjs/operators";
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package/dist/visually-hidden.cjs
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@@ -1,4 +1,4 @@
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1
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-
Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`}),require(`./chunk-BCfY8kxB.cjs`);const e=require(`./tailwind.mixin-
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1
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+
Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`}),require(`./chunk-BCfY8kxB.cjs`);const e=require(`./tailwind.mixin-B9BI55A6.cjs`),t=require(`./decorate-F9CuyeHg.cjs`);require(`./mixins.cjs`);let n=require(`lit/decorators.js`),r=require(`lit`);var i=class extends e.t(r.css`
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:host {
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position: absolute;
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width: 1px;
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package/dist/visually-hidden.js
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import { t as e } from "./decorate-D_utPUsC.js";
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import { t } from "./litElement.mixin-
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import { t } from "./litElement.mixin-8Ow4xwZs.js";
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3
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import "./mixins.js";
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4
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import { d as n, f as r } from "./animation-CXKSuUoE.js";
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5
5
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import { t as i } from "./reduced-motion-B83yZbcO.js";
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"window-WnAihpsA.js","names":[],"sources":["../src/window/window-manager.ts","../src/window/window-position.ts","../src/window/window.ts"],"sourcesContent":["/**\n * Window Manager — singleton service for multi-window coordination.\n *\n * Tracks all schmancy-window instances: positions, z-indices, focus, visual states.\n * Components register on connectedCallback, unregister on disconnectedCallback.\n * Focus changes, position updates, and overlap queries all flow through here.\n *\n * Follows the ThemeService singleton pattern (theme/theme.service.ts).\n *\n * Example:\n * windowManager.register('chat-1', bounds, 'bottom-right')\n * windowManager.focus('chat-1') // bumps z-index, updates focusedId\n * const overlaps = windowManager.findOverlaps(projectedBounds, 'chat-1')\n */\n\nimport { BehaviorSubject, Observable, distinctUntilChanged, map } from 'rxjs'\nimport { overlayStack } from '../utils/overlay-stack.js'\nimport type { WindowBounds, WindowRecord, WindowRegistryState, SnapTarget } from './window-registry.js'\n\nconst STORAGE_PREFIX = 'schmancy-window-'\nconst LEGACY_STORAGE_PREFIX = 'schmancy-float-'\n\nclass WindowManagerService {\n\tprivate static instance: WindowManagerService\n\n\tprivate readonly _state$ = new BehaviorSubject<WindowRegistryState>({\n\t\twindows: new Map(),\n\t\tfocusedId: null,\n\t\tstackOrder: [],\n\t})\n\n\treadonly state$ = this._state$.asObservable()\n\n\tprivate constructor() {}\n\n\tstatic getInstance(): WindowManagerService {\n\t\tif (!WindowManagerService.instance) {\n\t\t\tWindowManagerService.instance = new WindowManagerService()\n\t\t}\n\t\treturn WindowManagerService.instance\n\t}\n\n\t// ── Synchronous accessors ──────────────────────────────────────────\n\n\tget windows(): Map<string, WindowRecord> {\n\t\treturn this._state$.value.windows\n\t}\n\n\tget focusedId(): string | null {\n\t\treturn this._state$.value.focusedId\n\t}\n\n\t// ── Registration ───────────────────────────────────────────────────\n\n\tregister(id: string, initialBounds: WindowBounds, snapTarget: SnapTarget): void {\n\t\tconst state = this._state$.value\n\t\tif (state.windows.has(id)) return\n\n\t\tconst zIndex = overlayStack.assignZIndex(id)\n\t\tconst record: WindowRecord = {\n\t\t\tid,\n\t\t\tbounds: initialBounds,\n\t\t\tvisualState: 'normal',\n\t\t\tzIndex,\n\t\t\topen: false,\n\t\t\tsnapTarget,\n\t\t}\n\n\t\tconst windows = new Map(state.windows)\n\t\twindows.set(id, record)\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\n\t\tthis._state$.next({ ...state, windows, stackOrder })\n\t}\n\n\tunregister(id: string): void {\n\t\tconst state = this._state$.value\n\t\tif (!state.windows.has(id)) return\n\n\t\toverlayStack.releaseId(id)\n\t\tconst windows = new Map(state.windows)\n\t\twindows.delete(id)\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\t\tconst focusedId = state.focusedId === id ? null : state.focusedId\n\n\t\tthis._state$.next({ ...state, windows, stackOrder, focusedId })\n\t}\n\n\t// ── State mutations ────────────────────────────────────────────────\n\n\tupdateBounds(id: string, bounds: WindowBounds): void {\n\t\tthis._updateRecord(id, { bounds })\n\t}\n\n\tupdateVisualState(id: string, visualState: WindowRecord['visualState']): void {\n\t\tthis._updateRecord(id, { visualState })\n\t}\n\n\tupdateOpen(id: string, open: boolean): void {\n\t\tthis._updateRecord(id, { open })\n\t}\n\n\tfocus(id: string): void {\n\t\tconst state = this._state$.value\n\t\tif (!state.windows.has(id)) return\n\t\tif (state.focusedId === id) return\n\n\t\tconst zIndex = overlayStack.bringToFront(id)\n\t\tconst windows = new Map(state.windows)\n\t\tconst record = windows.get(id)\n\t\tif (record) {\n\t\t\twindows.set(id, { ...record, zIndex })\n\t\t}\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\n\t\tthis._state$.next({ ...state, windows, stackOrder, focusedId: id })\n\t}\n\n\t// ── Queries ────────────────────────────────────────────────────────\n\n\tfindOverlaps(bounds: WindowBounds, excludeId: string): WindowRecord[] {\n\t\tconst result: WindowRecord[] = []\n\t\tfor (const [id, record] of this._state$.value.windows) {\n\t\t\tif (id === excludeId) continue\n\t\t\tif (rectsOverlap(bounds, record.bounds)) {\n\t\t\t\tresult.push(record)\n\t\t\t}\n\t\t}\n\t\treturn result\n\t}\n\n\tgetNeighbors(id: string): WindowRecord[] {\n\t\tconst result: WindowRecord[] = []\n\t\tfor (const [otherId, record] of this._state$.value.windows) {\n\t\t\tif (otherId !== id) result.push(record)\n\t\t}\n\t\treturn result\n\t}\n\n\t// ── Selectors ──────────────────────────────────────────────────────\n\n\tselectWindow(id: string): Observable<WindowRecord | undefined> {\n\t\treturn this._state$.pipe(\n\t\t\tmap(state => state.windows.get(id)),\n\t\t\tdistinctUntilChanged(),\n\t\t)\n\t}\n\n\tselectFocused(): Observable<string | null> {\n\t\treturn this._state$.pipe(\n\t\t\tmap(state => state.focusedId),\n\t\t\tdistinctUntilChanged(),\n\t\t)\n\t}\n\n\t// ── Persistence ────────────────────────────────────────────────────\n\n\tloadPosition(id: string): { x: number; y: number; anchor: string } | null {\n\t\ttry {\n\t\t\t// Try new key first, fall back to legacy\n\t\t\tconst raw = localStorage.getItem(STORAGE_PREFIX + id) ?? localStorage.getItem(LEGACY_STORAGE_PREFIX + id)\n\t\t\tif (!raw) return null\n\t\t\treturn JSON.parse(raw) as { x: number; y: number; anchor: string }\n\t\t} catch {\n\t\t\treturn null\n\t\t}\n\t}\n\n\tsavePosition(id: string, data: { x: number; y: number; anchor: string }): void {\n\t\ttry {\n\t\t\tlocalStorage.setItem(STORAGE_PREFIX + id, JSON.stringify(data))\n\t\t} catch {\n\t\t\t// ignore\n\t\t}\n\t}\n\n\tclearPosition(id: string): void {\n\t\ttry {\n\t\t\tlocalStorage.removeItem(STORAGE_PREFIX + id)\n\t\t\tlocalStorage.removeItem(LEGACY_STORAGE_PREFIX + id)\n\t\t} catch {\n\t\t\t// ignore\n\t\t}\n\t}\n\n\t// ── Internal ───────────────────────────────────────────────────────\n\n\tprivate _updateRecord(id: string, updates: Partial<WindowRecord>): void {\n\t\tconst state = this._state$.value\n\t\tconst record = state.windows.get(id)\n\t\tif (!record) return\n\n\t\tconst windows = new Map(state.windows)\n\t\twindows.set(id, { ...record, ...updates })\n\t\tthis._state$.next({ ...state, windows })\n\t}\n}\n\n/** Simple rect overlap check (inline — no circular import with window-position) */\nfunction rectsOverlap(a: WindowBounds, b: WindowBounds): boolean {\n\treturn !(a.left >= b.left + b.width || a.left + a.width <= b.left || a.top >= b.top + b.height || a.top + a.height <= b.top)\n}\n\nexport const windowManager = WindowManagerService.getInstance()\n","/**\n * Window Position — pure functions for overlap resolution, cascade, and snapping.\n *\n * All functions are stateless: they take window bounds and viewport dimensions,\n * return new bounds. No side effects, no DOM access, no subscriptions.\n *\n * Example:\n * const projected = { left: 100, top: 400, width: 360, height: 500 }\n * const neighbors = windowManager.findOverlaps(projected, 'my-id')\n * const resolved = resolveOverlap(projected, neighbors, { width: 1440, height: 900 })\n * // → { left: 144, top: 444, width: 360, height: 500 } (cascaded away from conflict)\n */\n\nimport type { WindowBounds, WindowRecord } from './window-registry.js'\n\nconst HEAD_HEIGHT = 44\nconst CASCADE_OFFSET = HEAD_HEIGHT\nconst MAX_CASCADE_ATTEMPTS = 10\n\n/** Check if two rectangles overlap (edges touching does NOT count as overlap) */\nexport function rectsOverlap(a: WindowBounds, b: WindowBounds): boolean {\n\treturn !(a.left >= b.left + b.width || a.left + a.width <= b.left || a.top >= b.top + b.height || a.top + a.height <= b.top)\n}\n\n/**\n * Resolve overlap by cascading diagonally until no conflict.\n * Shifts by (HEAD_HEIGHT, HEAD_HEIGHT) per attempt, clamped to viewport.\n */\nexport function resolveOverlap(\n\tcandidate: WindowBounds,\n\texisting: WindowRecord[],\n\tviewport: { width: number; height: number },\n): WindowBounds {\n\tlet bounds = { ...candidate }\n\n\tfor (let attempt = 0; attempt < MAX_CASCADE_ATTEMPTS; attempt++) {\n\t\tconst hasOverlap = existing.some(w => rectsOverlap(bounds, w.bounds))\n\t\tif (!hasOverlap) break\n\n\t\tbounds = {\n\t\t\t...bounds,\n\t\t\tleft: bounds.left + CASCADE_OFFSET,\n\t\t\ttop: bounds.top + CASCADE_OFFSET,\n\t\t}\n\t}\n\n\treturn clampToViewport(bounds, viewport)\n}\n\n/**\n * Clamp bounds so the window stays fully within the viewport.\n */\nexport function clampToViewport(\n\tbounds: WindowBounds,\n\tviewport: { width: number; height: number },\n): WindowBounds {\n\treturn {\n\t\twidth: bounds.width,\n\t\theight: bounds.height,\n\t\tleft: Math.max(0, Math.min(bounds.left, viewport.width - bounds.width)),\n\t\ttop: Math.max(0, Math.min(bounds.top, viewport.height - bounds.height)),\n\t}\n}\n","import { $LitElement } from '@mixins/index'\nimport { css, html, nothing } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\nimport { classMap } from 'lit/directives/class-map.js'\nimport { createRef, ref } from 'lit/directives/ref.js'\nimport { styleMap } from 'lit/directives/style-map.js'\nimport {\n\tanimationFrameScheduler,\n\tauditTime,\n\tcatchError,\n\tEMPTY,\n\tfilter,\n\tfinalize,\n\tfrom,\n\tfromEvent,\n\tmap,\n\tmerge,\n\tObservable,\n\tswitchMap,\n\ttake,\n\ttakeUntil,\n\ttap,\n} from 'rxjs'\nimport { SPRING_SMOOTH, SPRING_SNAPPY } from '../utils/animation.js'\nimport { cursorGlow } from '../directives/cursor-glow'\nimport { reducedMotion$ } from '../directives/reduced-motion'\nimport { theme } from '../theme/theme.service.js'\nimport type { SnapCorner, WindowBounds, WindowVisualState } from './window-registry.js'\nimport { windowManager } from './window-manager.js'\nimport { resolveOverlap } from './window-position.js'\n\nconst HEAD_HEIGHT = 48\nconst DRAG_THRESHOLD = 5\n\ninterface Position {\n\tx: number\n\ty: number\n}\n\n@customElement('schmancy-window')\nexport default class SchmancyWindow extends $LitElement(css`\n\t:host {\n\t\tdisplay: contents;\n\t\tposition: relative;\n\t\tz-index: 1000;\n\t}\n\t:host([hidden]) {\n\t\tdisplay: none !important;\n\t}\n`) {\n\t@property({ type: String }) id: string = 'default'\n\t/** Override the expanded panel width (e.g. '320px', '24rem'). Defaults to responsive sizing. */\n\t@property({ type: String }) expandedWidth?: string\n\t/** Override the expanded panel height (e.g. '400px', '50vh'). */\n\t@property({ type: String }) expandedHeight?: string\n\t/** When true, uses a lower elevation shadow in the collapsed state. */\n\t@property({ type: Boolean, reflect: true }) lowered: boolean = false\n\t/** Corner the window is anchored to. */\n\t@property({ type: String }) corner: SnapCorner = 'bottom-right'\n\t/** When true, window can be resized by the user. */\n\t@property({ type: Boolean }) resizable = false\n\t/** When true, window stays at its dragged position instead of snapping to a corner. */\n\t@property({ type: Boolean }) freePosition = false\n\t/** Visual state of the window (minimized, normal, maximized). */\n\t@property({ type: String, reflect: true }) visualState: WindowVisualState = 'normal'\n\t/** Minimum width in pixels. */\n\t@property({ type: Number }) minWidth = 280\n\t/** Minimum height in pixels. */\n\t@property({ type: Number }) minHeight = 200\n\n\t/** Whether the body is expanded. */\n\t@property({ type: Boolean, reflect: true }) open = false\n\n\tprivate _currentAnimation?: Animation\n\n\t/** Lazy rendering: body content not in DOM until first expand. */\n\t@state() private _hasOpened = false\n\t/** Whether this window is the focused window in the manager — drives visual ring */\n\t@state() private _focused = false\n\n\t// Internal position -- plain fields, updated directly during drag\n\tprivate _position: Position = { x: 16, y: 16 }\n\t@state() private _currentCorner: SnapCorner = 'bottom-right'\n\n\t// Track applied corner to avoid unnecessary style.removeProperty calls during drag\n\tprivate _appliedCorner: string = ''\n\n\t// Refs\n\tprivate _containerRef = createRef<HTMLElement>()\n\tprivate _bodyRef = createRef<HTMLElement>()\n\tprivate _headRef = createRef<HTMLElement>()\n\n\t// ============================================\n\t// COMPUTED\n\t// ============================================\n\n\tprivate get panelWidth(): string {\n\t\treturn this.expandedWidth ?? 'min(360px, calc(100vw - 32px))'\n\t}\n\n\tprivate get isBottomCorner(): boolean {\n\t\treturn this._currentCorner.startsWith('bottom')\n\t}\n\n\tprivate get closedClipPath(): string {\n\t\treturn this.isBottomCorner\n\t\t\t? `inset(calc(100% - ${HEAD_HEIGHT}px) 0px 0px 0px round 22px)`\n\t\t\t: `inset(0px 0px calc(100% - ${HEAD_HEIGHT}px) 0px round 22px)`\n\t}\n\n\tprivate get openClipPath(): string {\n\t\treturn 'inset(0px 0px 0px 0px round 12px)'\n\t}\n\n\tprivate get elevation(): string {\n\t\tif (this.open) return '4'\n\t\treturn this.lowered ? '1' : '3'\n\t}\n\n\t// ============================================\n\t// POSITION MANAGEMENT\n\t// ============================================\n\n\tprivate _applyContainerPosition() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\t\t// Only clear position properties when corner changes (avoids 4 style invalidations per drag frame)\n\t\tif (this._appliedCorner !== this._currentCorner) {\n\t\t\tcontainer.style.removeProperty('left')\n\t\t\tcontainer.style.removeProperty('right')\n\t\t\tcontainer.style.removeProperty('top')\n\t\t\tcontainer.style.removeProperty('bottom')\n\t\t\tthis._appliedCorner = this._currentCorner\n\t\t}\n\t\tconst { x, y } = this._position\n\t\tif (this._currentCorner.includes('right')) {\n\t\t\tcontainer.style.right = `${x}px`\n\t\t} else {\n\t\t\tcontainer.style.left = `${x}px`\n\t\t}\n\t\tif (this._currentCorner.includes('bottom')) {\n\t\t\tcontainer.style.bottom = `${y + theme.bottomOffset}px`\n\t\t} else {\n\t\t\tcontainer.style.top = `${y}px`\n\t\t}\n\t}\n\n\tprivate static readonly VALID_CORNERS = new Set<string>(['top-left', 'top-right', 'bottom-left', 'bottom-right'])\n\n\tprivate _loadPosition() {\n\t\tconst saved = windowManager.loadPosition(this.id)\n\t\tif (saved) {\n\t\t\tthis._position = { x: saved.x, y: saved.y }\n\t\t\tif (SchmancyWindow.VALID_CORNERS.has(saved.anchor)) {\n\t\t\t\tthis._currentCorner = saved.anchor as SnapCorner\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate _savePosition() {\n\t\twindowManager.savePosition(this.id, { ...this._position, anchor: this._currentCorner })\n\t}\n\n\tprivate _validateBounds() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\t\tconst rect = container.getBoundingClientRect()\n\t\tif (rect.width === 0) return\n\t\tconst vw = window.innerWidth\n\t\tconst vh = window.innerHeight\n\t\tconst isRight = this._currentCorner.includes('right')\n\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\tconst actualLeft = isRight ? vw - this._position.x - rect.width : this._position.x\n\t\tconst actualTop = isBottom ? vh - this._position.y - rect.height : this._position.y\n\t\tconst newLeft = Math.max(0, Math.min(actualLeft, vw - rect.width))\n\t\tconst newTop = Math.max(0, Math.min(actualTop, vh - rect.height))\n\t\tthis._position = {\n\t\t\tx: isRight ? vw - newLeft - rect.width : newLeft,\n\t\t\ty: isBottom ? vh - newTop - rect.height : newTop,\n\t\t}\n\t\tthis._applyContainerPosition()\n\t}\n\n\t// ============================================\n\t// CORNER SNAPPING\n\t// ============================================\n\n\tprivate _reorientToNearestCorner(skipAnimation = false): void {\n\t\t// Free position mode: skip corner snapping\n\t\tif (this.freePosition) {\n\t\t\tthis._savePosition()\n\t\t\tconst rect = this._containerRef.value?.getBoundingClientRect()\n\t\t\tif (rect) {\n\t\t\t\twindowManager.updateBounds(this.id, { left: rect.left, top: rect.top, width: rect.width, height: rect.height })\n\t\t\t}\n\t\t\treturn\n\t\t}\n\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\n\t\t// F -- record current screen position before DOM mutation\n\t\tconst rect = container.getBoundingClientRect()\n\n\t\t// L -- calculate nearest corner using head visual center\n\t\tconst currentIsBottom = this._currentCorner.includes('bottom')\n\t\tconst headCenterX = rect.left + rect.width / 2\n\t\tconst headCenterY = currentIsBottom\n\t\t\t? rect.bottom - HEAD_HEIGHT / 2\n\t\t\t: rect.top + HEAD_HEIGHT / 2\n\t\tconst side = headCenterX > window.innerWidth / 2 ? 'right' : 'left'\n\t\tconst vert = headCenterY > window.innerHeight / 2 ? 'bottom' : 'top'\n\t\tconst newCorner: SnapCorner = `${vert}-${side}` as SnapCorner\n\n\t\t// Snap corner and reset offset to standard edge gap\n\t\tthis._currentCorner = newCorner\n\t\tthis._position = { x: 16, y: 16 }\n\t\tthis._applyContainerPosition()\n\t\t// Sync clip-path to new corner\n\t\tif (!this.open) {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t}\n\n\t\tif (skipAnimation || reducedMotion$.value) {\n\t\t\tthis._savePosition()\n\t\t\tconst snapRect = container.getBoundingClientRect()\n\t\t\twindowManager.updateBounds(this.id, { left: snapRect.left, top: snapRect.top, width: snapRect.width, height: snapRect.height })\n\t\t\treturn\n\t\t}\n\n\t\t// I -- invert: shift element back to its original visual position\n\t\tconst newRect = container.getBoundingClientRect()\n\t\tconst dx = rect.left - newRect.left\n\t\tconst dy = rect.top - newRect.top\n\t\tcontainer.style.translate = `${dx}px ${dy}px`\n\n\t\t// P -- play: animate from the inverse offset to natural resting position\n\t\tconst flipKeyframes: Keyframe[] = [{ translate: `${dx}px ${dy}px` }, { translate: '0px 0px' }]\n\t\tconst anim = container.animate(\n\t\t\tflipKeyframes,\n\t\t\t{\n\t\t\t\tduration: SPRING_SMOOTH.duration,\n\t\t\t\teasing: SPRING_SMOOTH.easingFallback,\n\t\t\t\tfill: 'forwards',\n\t\t\t},\n\t\t)\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tif (container.isConnected) container.style.translate = ''\n\t\t\t\t// Report final resting bounds after animation completes\n\t\t\t\tconst finalRect = container.getBoundingClientRect()\n\t\t\t\twindowManager.updateBounds(this.id, { left: finalRect.left, top: finalRect.top, width: finalRect.width, height: finalRect.height })\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis._savePosition()\n\t}\n\n\t// ============================================\n\t// DRAG PIPELINE\n\t// ============================================\n\n\tprivate _drag$(): Observable<never> {\n\t\treturn new Observable(() => {\n\t\t\tconst head = this._headRef.value\n\t\t\tconst container = this._containerRef.value\n\t\t\tif (!head || !container) return\n\n\t\t\tlet didDrag = false\n\n\t\t\tconst sub = fromEvent<PointerEvent>(head, 'pointerdown').pipe(\n\t\t\t\tfilter(e => e.button === 0),\n\t\t\t\tfilter(e => {\n\t\t\t\t\tconst tag = (e.target as HTMLElement).tagName?.toLowerCase()\n\t\t\t\t\treturn !['input', 'textarea', 'select', 'button'].includes(tag)\n\t\t\t\t\t\t&& !(e.target as HTMLElement).closest('schmancy-input, schmancy-icon-button, button, a')\n\t\t\t\t}),\n\t\t\t\ttap(e => {\n\t\t\t\t\te.preventDefault()\n\t\t\t\t\te.stopPropagation()\n\t\t\t\t}),\n\t\t\t)\n\t\t\t\t.pipe(\n\t\t\t\t\tmap(e => {\n\t\t\t\t\t\tconst rect = container.getBoundingClientRect()\n\t\t\t\t\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\t\t\t\t\tconst wasOpen = this.open\n\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\tstartX: e.clientX,\n\t\t\t\t\t\t\tstartY: e.clientY,\n\t\t\t\t\t\t\toffsetX: e.clientX - rect.left,\n\t\t\t\t\t\t\toffsetY: e.clientY - rect.top,\n\t\t\t\t\t\t\trect,\n\t\t\t\t\t\t\tvw: window.innerWidth,\n\t\t\t\t\t\t\tvh: window.innerHeight,\n\t\t\t\t\t\t\tisBottom,\n\t\t\t\t\t\t\twasOpen,\n\t\t\t\t\t\t\tpointerId: e.pointerId,\n\t\t\t\t\t\t}\n\t\t\t\t\t}),\n\t\t\t\t\tswitchMap(({ startX, startY, offsetX, offsetY, rect, vw, vh, isBottom, wasOpen, pointerId }) => {\n\t\t\t\t\t\tconst move$ = fromEvent<PointerEvent>(window, 'pointermove').pipe(\n\t\t\t\t\t\t\tfilter(e => e.pointerId === pointerId),\n\t\t\t\t\t\t\tauditTime(0, animationFrameScheduler),\n\t\t\t\t\t\t\tmap(e => ({ clientX: e.clientX, clientY: e.clientY })),\n\t\t\t\t\t\t)\n\t\t\t\t\t\tconst end$ = fromEvent<PointerEvent>(window, 'pointerup').pipe(\n\t\t\t\t\t\t\tfilter(e => e.pointerId === pointerId),\n\t\t\t\t\t\t)\n\n\t\t\t\t\t\treturn move$.pipe(\n\t\t\t\t\t\t\ttap(({ clientX, clientY }) => {\n\t\t\t\t\t\t\t\tconst dx = clientX - startX\n\t\t\t\t\t\t\t\tconst dy = clientY - startY\n\t\t\t\t\t\t\t\tif (Math.sqrt(dx * dx + dy * dy) > DRAG_THRESHOLD && !didDrag) {\n\t\t\t\t\t\t\t\t\tdidDrag = true\n\t\t\t\t\t\t\t\t\tthis._applyDragVisuals(true)\n\t\t\t\t\t\t\t\t\t// Collapse on first confirmed drag move\n\t\t\t\t\t\t\t\t\tif (wasOpen) {\n\t\t\t\t\t\t\t\t\t\tthis.open = false\n\t\t\t\t\t\t\t\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\t\t\t\t\t\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\t\t\t\t\t\t\t\tconst body = this._bodyRef.value\n\t\t\t\t\t\t\t\t\t\tif (body) {\n\t\t\t\t\t\t\t\t\t\t\tbody.inert = true\n\t\t\t\t\t\t\t\t\t\t\tbody.style.visibility = 'hidden'\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tif (!didDrag) return\n\n\t\t\t\t\t\t\t\tconst left = Math.max(0, Math.min(clientX - offsetX, vw - rect.width))\n\t\t\t\t\t\t\t\tconst minTop = isBottom ? HEAD_HEIGHT - rect.height : 0\n\t\t\t\t\t\t\t\tconst maxTop = isBottom ? vh - rect.height : vh - HEAD_HEIGHT\n\t\t\t\t\t\t\t\tconst top = Math.max(minTop, Math.min(clientY - offsetY, maxTop))\n\n\t\t\t\t\t\t\t\tthis._position = {\n\t\t\t\t\t\t\t\t\tx: this._currentCorner.includes('right') ? vw - left - rect.width : left,\n\t\t\t\t\t\t\t\t\ty: isBottom ? vh - top - rect.height : top,\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tthis._applyContainerPosition()\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t\ttakeUntil(end$),\n\t\t\t\t\t\t\tfinalize(() => {\n\t\t\t\t\t\t\t\tif (didDrag) {\n\t\t\t\t\t\t\t\t\tthis._reorientToNearestCorner()\n\t\t\t\t\t\t\t\t\tthis._applyDragVisuals(false)\n\t\t\t\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\t\t\t\tthis.toggle()\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t)\n\t\t\t\t\t}),\n\t\t\t\t)\n\t\t\t\t.subscribe()\n\n\t\t\treturn () => sub.unsubscribe()\n\t\t})\n\t}\n\n\t// ============================================\n\t// LIFECYCLE\n\t// ============================================\n\n\tconnectedCallback() {\n\t\tsuper.connectedCallback()\n\n\t\t// Pipeline 1: DOM setup + manager registration + drag + z-index sync\n\t\tfrom(this.updateComplete).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tthis._currentCorner = this.corner\n\t\t\t\tthis._loadPosition()\n\t\t\t\tthis._applyContainerPosition()\n\t\t\t\tthis._initDOMState()\n\t\t\t\t// Register with window manager\n\t\t\t\tconst container = this._containerRef.value\n\t\t\t\tif (container) {\n\t\t\t\t\tconst rect = container.getBoundingClientRect()\n\t\t\t\t\tconst bounds: WindowBounds = { left: rect.left, top: rect.top, width: rect.width, height: rect.height }\n\t\t\t\t\twindowManager.register(this.id, bounds, this.freePosition ? 'free' : this._currentCorner)\n\t\t\t\t}\n\t\t\t}),\n\t\t\tswitchMap(() => merge(\n\t\t\t\tthis._drag$(),\n\t\t\t\twindowManager.selectWindow(this.id).pipe(\n\t\t\t\t\ttap(record => {\n\t\t\t\t\t\tif (!record) return\n\t\t\t\t\t\tconst container = this._containerRef.value\n\t\t\t\t\t\tif (container) container.style.zIndex = String(record.zIndex)\n\t\t\t\t\t}),\n\t\t\t\t),\n\t\t\t\twindowManager.selectFocused().pipe(\n\t\t\t\t\ttap(focusedId => {\n\t\t\t\t\t\tthis._focused = focusedId === this.id\n\t\t\t\t\t}),\n\t\t\t\t),\n\t\t\t)),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\n\t\t// Pipeline 3: Environment -- one subscription\n\t\tmerge(\n\t\t\tfromEvent(window, 'resize').pipe(\n\t\t\t\tauditTime(0, animationFrameScheduler),\n\t\t\t\ttap(() => this._validateBounds()),\n\t\t\t),\n\t\t\ttheme.bottomOffset$.pipe(\n\t\t\t\ttap(() => this._applyContainerPosition()),\n\t\t\t),\n\t\t).pipe(takeUntil(this.disconnecting)).subscribe()\n\t}\n\n\tdisconnectedCallback() {\n\t\tsuper.disconnectedCallback()\n\t\twindowManager.unregister(this.id)\n\t}\n\n\tprivate _initDOMState() {\n\t\tconst container = this._containerRef.value\n\t\tconst body = this._bodyRef.value\n\t\tif (!container) return\n\n\t\tthis._applyContainerPosition()\n\n\t\tif (this.open) {\n\t\t\tthis._hasOpened = true\n\t\t\tcontainer.style.overflow = ''\n\t\t\tif (body) {\n\t\t\t\tbody.inert = false\n\t\t\t\tbody.style.visibility = 'visible'\n\t\t\t}\n\t\t} else {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\tif (body) {\n\t\t\t\tbody.inert = true\n\t\t\t\tbody.style.visibility = 'hidden'\n\t\t\t}\n\t\t}\n\t}\n\n\t// ============================================\n\t// ANIMATION\n\t// ============================================\n\n\tprivate _animateOpen() {\n\t\tconst container = this._containerRef.value\n\t\tconst body = this._bodyRef.value\n\t\tif (!container) return\n\n\t\tthis._hasOpened = true\n\t\tthis.open = true\n\n\t\t// Overlap avoidance\n\t\tconst rect = container.getBoundingClientRect()\n\t\tconst projectedBounds: WindowBounds = {\n\t\t\tleft: rect.left,\n\t\t\ttop: this.isBottomCorner ? rect.top - 400 : rect.top,\n\t\t\twidth: rect.width,\n\t\t\theight: 400 + HEAD_HEIGHT,\n\t\t}\n\t\tconst overlaps = windowManager.findOverlaps(projectedBounds, this.id)\n\t\tif (overlaps.length > 0) {\n\t\t\tconst resolved = resolveOverlap(projectedBounds, overlaps, { width: window.innerWidth, height: window.innerHeight })\n\t\t\tif (Math.abs(resolved.left - projectedBounds.left) > 10 || Math.abs(resolved.top - projectedBounds.top) > 10) {\n\t\t\t\tconst isRight = this._currentCorner.includes('right')\n\t\t\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\t\t\tthis._position = {\n\t\t\t\t\tx: isRight ? window.innerWidth - resolved.left - resolved.width : resolved.left,\n\t\t\t\t\ty: isBottom ? window.innerHeight - resolved.top - resolved.height : resolved.top,\n\t\t\t\t}\n\t\t\t\tthis._applyContainerPosition()\n\t\t\t}\n\t\t}\n\n\t\tif (body) {\n\t\t\tbody.style.visibility = 'visible'\n\t\t\tbody.inert = false\n\t\t}\n\n\t\tif (reducedMotion$.value) {\n\t\t\tcontainer.style.clipPath = ''\n\t\t\tcontainer.style.overflow = ''\n\t\t\tthis.dispatchScopedEvent('window-toggle', { state: 'expanded' })\n\t\t\treturn\n\t\t}\n\n\t\tthis._currentAnimation?.cancel()\n\t\tcontainer.style.overflow = 'hidden'\n\t\tcontainer.style.willChange = 'opacity'\n\t\tconst openKeyframes: Keyframe[] = [\n\t\t\t{ clipPath: this.closedClipPath, opacity: 0.95 },\n\t\t\t{ clipPath: this.openClipPath, opacity: 1 },\n\t\t]\n\t\tconst anim = container.animate(openKeyframes, {\n\t\t\tduration: SPRING_SNAPPY.duration,\n\t\t\teasing: SPRING_SNAPPY.easingFallback,\n\t\t\tfill: 'forwards',\n\t\t})\n\t\tthis._currentAnimation = anim\n\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tif (container.isConnected) {\n\t\t\t\t\tcontainer.style.clipPath = ''\n\t\t\t\t\tcontainer.style.overflow = ''\n\t\t\t\t\tcontainer.style.willChange = ''\n\t\t\t\t}\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis.dispatchScopedEvent('window-toggle', { state: 'expanded' })\n\t}\n\n\tprivate _animateClose() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\n\t\tif (reducedMotion$.value) {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\tthis.open = false\n\t\t\tconst body = this._bodyRef.value\n\t\t\tif (body) { body.inert = true; body.style.visibility = 'hidden' }\n\t\t\tthis.dispatchScopedEvent('window-toggle', { state: 'collapsed' })\n\t\t\treturn\n\t\t}\n\n\t\tthis._currentAnimation?.cancel()\n\t\tcontainer.style.overflow = 'hidden'\n\t\tcontainer.style.willChange = 'opacity'\n\t\tconst closeKeyframes: Keyframe[] = [\n\t\t\t{ clipPath: this.openClipPath, opacity: 1 },\n\t\t\t{ clipPath: this.closedClipPath, opacity: 0.95 },\n\t\t]\n\t\tconst anim = container.animate(closeKeyframes, {\n\t\t\tduration: Math.round(SPRING_SNAPPY.duration * 0.7),\n\t\t\teasing: 'cubic-bezier(0.4, 0, 0.8, 0.15)',\n\t\t\tfill: 'forwards',\n\t\t})\n\t\tthis._currentAnimation = anim\n\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tthis.open = false\n\t\t\t\tcontainer.style.willChange = ''\n\t\t\t\tconst body = this._bodyRef.value\n\t\t\t\tif (body) { body.inert = true; body.style.visibility = 'hidden' }\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis.dispatchScopedEvent('window-toggle', { state: 'collapsed' })\n\t}\n\n\t// ============================================\n\t// VISUAL STATE HELPERS\n\t// ============================================\n\n\t/** Apply drag visuals directly on DOM refs — avoids full Lit re-render for cursor + opacity */\n\tprivate _applyDragVisuals(dragging: boolean) {\n\t\tconst head = this._headRef.value\n\t\tconst container = this._containerRef.value\n\t\tif (head) {\n\t\t\thead.classList.toggle('cursor-grabbing', dragging)\n\t\t\thead.classList.toggle('cursor-move', !dragging)\n\t\t}\n\t\tif (container) {\n\t\t\tcontainer.style.opacity = dragging ? '0.95' : ''\n\t\t}\n\t}\n\n\tprivate _handleFocus = () => windowManager.focus(this.id)\n\n\tprivate _handleHeadKeydown = (e: KeyboardEvent) => {\n\t\tif (e.key === 'Enter' || e.key === ' ') {\n\t\t\te.preventDefault()\n\t\t\tthis.toggle()\n\t\t\treturn\n\t\t}\n\t\tif (e.key === 'ArrowUp' || e.key === 'ArrowDown' || e.key === 'ArrowLeft' || e.key === 'ArrowRight') {\n\t\t\te.preventDefault()\n\t\t\tconst step = e.shiftKey ? 20 : 5\n\t\t\tconst dx = e.key === 'ArrowRight' ? step : e.key === 'ArrowLeft' ? -step : 0\n\t\t\tconst dy = e.key === 'ArrowDown' ? step : e.key === 'ArrowUp' ? -step : 0\n\t\t\tthis._position = { x: this._position.x + dx, y: this._position.y + dy }\n\t\t\tthis._applyContainerPosition()\n\t\t\tthis._savePosition()\n\t\t}\n\t}\n\n\t// ============================================\n\t// PUBLIC API\n\t// ============================================\n\n\ttoggle() {\n\t\tif (this.open) this._animateClose()\n\t\telse this._animateOpen()\n\t}\n\n\texpand() {\n\t\tif (this.open) return\n\t\tthis._animateOpen()\n\t}\n\n\tclose() {\n\t\tif (!this.open) return\n\t\tthis._animateClose()\n\t}\n\n\t// ============================================\n\t// RENDER\n\t// ============================================\n\n\tprotected render(): unknown {\n\t\tconst isBottom = this._currentCorner.startsWith('bottom')\n\n\t\tconst containerClasses = classMap({\n\t\t\tfixed: true,\n\t\t\tflex: true,\n\t\t\t'flex-col': isBottom,\n\t\t\t'flex-col-reverse': !isBottom,\n\t\t\t'z-1000': true,\n\t\t\t'ring-1': !this._focused,\n\t\t\t'ring-2': this._focused,\n\t\t\t'ring-primary-default/30': this._focused,\n\t\t\t'ring-primary-default/15': this.open && !this._focused,\n\t\t\t'rounded-2xl': this.open,\n\t\t\t'ring-outline-variant/40': !this.open && !this._focused,\n\t\t\t'rounded-[22px]': !this.open,\n\t\t\t'overflow-hidden': true,\n\t\t})\n\n\t\tconst containerStyles = styleMap({\n\t\t\twidth: this.panelWidth,\n\t\t\t'max-height': 'calc(100vh - 32px)',\n\t\t\t'pointer-events': 'none',\n\t\t})\n\n\t\tconst bodyStyles = styleMap({\n\t\t\t'pointer-events': this.open ? 'auto' : 'none',\n\t\t})\n\n\t\tconst headClasses = classMap({\n\t\t\t'h-full': true,\n\t\t\t'px-3': true,\n\t\t\tflex: true,\n\t\t\t'items-center': true,\n\t\t\t'gap-2': true,\n\t\t\t'select-none': true,\n\t\t\t'cursor-move': true,\n\t\t})\n\n\t\treturn html`\n\t\t\t<schmancy-surface\n\t\t\t\t${ref(this._containerRef)}\n\t\t\t\ttype=\"glass\"\n\t\t\t\televation=\"${this.elevation}\"\n\t\t\t\tclass=${containerClasses}\n\t\t\t\tstyle=${containerStyles}\n\t\t\t\taria-expanded=${this.open}\n\t\t\t\t@pointerdown=${this._handleFocus}\n\t\t\t>\n\t\t\t\t<!-- Details section (visually above summary for bottom corners) -->\n\t\t\t\t<section\n\t\t\t\t\t${ref(this._bodyRef)}\n\t\t\t\t\tclass=\"flex-1 min-h-0 overflow-hidden flex flex-col\"\n\t\t\t\t\tstyle=${bodyStyles}\n\t\t\t\t\trole=\"region\"\n\t\t\t\t\taria-label=\"Expandable content\"\n\t\t\t\t>\n\t\t\t\t\t${this._hasOpened ? html`<slot name=\"details\"></slot>` : nothing}\n\t\t\t\t</section>\n\n\t\t\t\t<!-- Summary section -- always interactive, always visible -->\n\t\t\t\t<section\n\t\t\t\t\tclass=\"shrink-0 bg-surface-lowest\"\n\t\t\t\t\tstyle=${styleMap({ 'pointer-events': 'auto', height: `${HEAD_HEIGHT}px` })}\n\t\t\t\t>\n\t\t\t\t\t<div\n\t\t\t\t\t\t${ref(this._headRef)}\n\t\t\t\t\t\t${cursorGlow({ radius: 200, intensity: 0.10 })}\n\t\t\t\t\t\tclass=${headClasses}\n\t\t\t\t\t\trole=\"button\"\n\t\t\t\t\t\ttabindex=\"0\"\n\t\t\t\t\t\ttitle=\"Drag to move, click to expand\"\n\t\t\t\t\t\taria-label=\"${this.open ? 'Collapse window' : 'Expand window'}\"\n\t\t\t\t\t\t@keydown=${this._handleHeadKeydown}\n\t\t\t\t\t>\n\t\t\t\t\t\t<div class=\"flex-1 min-w-0\">\n\t\t\t\t\t\t\t<slot></slot>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t\t<svg\n\t\t\t\t\t\t\twidth=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\"\n\t\t\t\t\t\t\tclass=\"shrink-0 text-surface-on/40 transition-transform duration-200 ${this.open ? 'rotate-180' : ''}\"\n\t\t\t\t\t\t\taria-hidden=\"true\"\n\t\t\t\t\t\t>\n\t\t\t\t\t\t\t<path d=\"M6 9L12 15L18 9\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" />\n\t\t\t\t\t\t</svg>\n\t\t\t\t\t</div>\n\t\t\t\t</section>\n\t\t\t</schmancy-surface>\n\t\t`\n\t}\n}\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'schmancy-window': 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+
{"version":3,"file":"window-CDauTHQp.js","names":[],"sources":["../src/window/window-manager.ts","../src/window/window-position.ts","../src/window/window.ts"],"sourcesContent":["/**\n * Window Manager — singleton service for multi-window coordination.\n *\n * Tracks all schmancy-window instances: positions, z-indices, focus, visual states.\n * Components register on connectedCallback, unregister on disconnectedCallback.\n * Focus changes, position updates, and overlap queries all flow through here.\n *\n * Follows the ThemeService singleton pattern (theme/theme.service.ts).\n *\n * Example:\n * windowManager.register('chat-1', bounds, 'bottom-right')\n * windowManager.focus('chat-1') // bumps z-index, updates focusedId\n * const overlaps = windowManager.findOverlaps(projectedBounds, 'chat-1')\n */\n\nimport { BehaviorSubject, Observable, distinctUntilChanged, map } from 'rxjs'\nimport { overlayStack } from '../utils/overlay-stack.js'\nimport type { WindowBounds, WindowRecord, WindowRegistryState, SnapTarget } from './window-registry.js'\n\nconst STORAGE_PREFIX = 'schmancy-window-'\nconst LEGACY_STORAGE_PREFIX = 'schmancy-float-'\n\nclass WindowManagerService {\n\tprivate static instance: WindowManagerService\n\n\tprivate readonly _state$ = new BehaviorSubject<WindowRegistryState>({\n\t\twindows: new Map(),\n\t\tfocusedId: null,\n\t\tstackOrder: [],\n\t})\n\n\treadonly state$ = this._state$.asObservable()\n\n\tprivate constructor() {}\n\n\tstatic getInstance(): WindowManagerService {\n\t\tif (!WindowManagerService.instance) {\n\t\t\tWindowManagerService.instance = new WindowManagerService()\n\t\t}\n\t\treturn WindowManagerService.instance\n\t}\n\n\t// ── Synchronous accessors ──────────────────────────────────────────\n\n\tget windows(): Map<string, WindowRecord> {\n\t\treturn this._state$.value.windows\n\t}\n\n\tget focusedId(): string | null {\n\t\treturn this._state$.value.focusedId\n\t}\n\n\t// ── Registration ───────────────────────────────────────────────────\n\n\tregister(id: string, initialBounds: WindowBounds, snapTarget: SnapTarget): void {\n\t\tconst state = this._state$.value\n\t\tif (state.windows.has(id)) return\n\n\t\tconst zIndex = overlayStack.assignZIndex(id)\n\t\tconst record: WindowRecord = {\n\t\t\tid,\n\t\t\tbounds: initialBounds,\n\t\t\tvisualState: 'normal',\n\t\t\tzIndex,\n\t\t\topen: false,\n\t\t\tsnapTarget,\n\t\t}\n\n\t\tconst windows = new Map(state.windows)\n\t\twindows.set(id, record)\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\n\t\tthis._state$.next({ ...state, windows, stackOrder })\n\t}\n\n\tunregister(id: string): void {\n\t\tconst state = this._state$.value\n\t\tif (!state.windows.has(id)) return\n\n\t\toverlayStack.releaseId(id)\n\t\tconst windows = new Map(state.windows)\n\t\twindows.delete(id)\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\t\tconst focusedId = state.focusedId === id ? null : state.focusedId\n\n\t\tthis._state$.next({ ...state, windows, stackOrder, focusedId })\n\t}\n\n\t// ── State mutations ────────────────────────────────────────────────\n\n\tupdateBounds(id: string, bounds: WindowBounds): void {\n\t\tthis._updateRecord(id, { bounds })\n\t}\n\n\tupdateVisualState(id: string, visualState: WindowRecord['visualState']): void {\n\t\tthis._updateRecord(id, { visualState })\n\t}\n\n\tupdateOpen(id: string, open: boolean): void {\n\t\tthis._updateRecord(id, { open })\n\t}\n\n\tfocus(id: string): void {\n\t\tconst state = this._state$.value\n\t\tif (!state.windows.has(id)) return\n\t\tif (state.focusedId === id) return\n\n\t\tconst zIndex = overlayStack.bringToFront(id)\n\t\tconst windows = new Map(state.windows)\n\t\tconst record = windows.get(id)\n\t\tif (record) {\n\t\t\twindows.set(id, { ...record, zIndex })\n\t\t}\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\n\t\tthis._state$.next({ ...state, windows, stackOrder, focusedId: id })\n\t}\n\n\t// ── Queries ────────────────────────────────────────────────────────\n\n\tfindOverlaps(bounds: WindowBounds, excludeId: string): WindowRecord[] {\n\t\tconst result: WindowRecord[] = []\n\t\tfor (const [id, record] of this._state$.value.windows) {\n\t\t\tif (id === excludeId) continue\n\t\t\tif (rectsOverlap(bounds, record.bounds)) {\n\t\t\t\tresult.push(record)\n\t\t\t}\n\t\t}\n\t\treturn result\n\t}\n\n\tgetNeighbors(id: string): WindowRecord[] {\n\t\tconst result: WindowRecord[] = []\n\t\tfor (const [otherId, record] of this._state$.value.windows) {\n\t\t\tif (otherId !== id) result.push(record)\n\t\t}\n\t\treturn result\n\t}\n\n\t// ── Selectors ──────────────────────────────────────────────────────\n\n\tselectWindow(id: string): Observable<WindowRecord | undefined> {\n\t\treturn this._state$.pipe(\n\t\t\tmap(state => state.windows.get(id)),\n\t\t\tdistinctUntilChanged(),\n\t\t)\n\t}\n\n\tselectFocused(): Observable<string | null> {\n\t\treturn this._state$.pipe(\n\t\t\tmap(state => state.focusedId),\n\t\t\tdistinctUntilChanged(),\n\t\t)\n\t}\n\n\t// ── Persistence ────────────────────────────────────────────────────\n\n\tloadPosition(id: string): { x: number; y: number; anchor: string } | null {\n\t\ttry {\n\t\t\t// Try new key first, fall back to legacy\n\t\t\tconst raw = localStorage.getItem(STORAGE_PREFIX + id) ?? localStorage.getItem(LEGACY_STORAGE_PREFIX + id)\n\t\t\tif (!raw) return null\n\t\t\treturn JSON.parse(raw) as { x: number; y: number; anchor: string }\n\t\t} catch {\n\t\t\treturn null\n\t\t}\n\t}\n\n\tsavePosition(id: string, data: { x: number; y: number; anchor: string }): void {\n\t\ttry {\n\t\t\tlocalStorage.setItem(STORAGE_PREFIX + id, JSON.stringify(data))\n\t\t} catch {\n\t\t\t// ignore\n\t\t}\n\t}\n\n\tclearPosition(id: string): void {\n\t\ttry {\n\t\t\tlocalStorage.removeItem(STORAGE_PREFIX + id)\n\t\t\tlocalStorage.removeItem(LEGACY_STORAGE_PREFIX + id)\n\t\t} catch {\n\t\t\t// ignore\n\t\t}\n\t}\n\n\t// ── Internal ───────────────────────────────────────────────────────\n\n\tprivate _updateRecord(id: string, updates: Partial<WindowRecord>): void {\n\t\tconst state = this._state$.value\n\t\tconst record = state.windows.get(id)\n\t\tif (!record) return\n\n\t\tconst windows = new Map(state.windows)\n\t\twindows.set(id, { ...record, ...updates })\n\t\tthis._state$.next({ ...state, windows })\n\t}\n}\n\n/** Simple rect overlap check (inline — no circular import with window-position) */\nfunction rectsOverlap(a: WindowBounds, b: WindowBounds): boolean {\n\treturn !(a.left >= b.left + b.width || a.left + a.width <= b.left || a.top >= b.top + b.height || a.top + a.height <= b.top)\n}\n\nexport const windowManager = WindowManagerService.getInstance()\n","/**\n * Window Position — pure functions for overlap resolution, cascade, and snapping.\n *\n * All functions are stateless: they take window bounds and viewport dimensions,\n * return new bounds. No side effects, no DOM access, no subscriptions.\n *\n * Example:\n * const projected = { left: 100, top: 400, width: 360, height: 500 }\n * const neighbors = windowManager.findOverlaps(projected, 'my-id')\n * const resolved = resolveOverlap(projected, neighbors, { width: 1440, height: 900 })\n * // → { left: 144, top: 444, width: 360, height: 500 } (cascaded away from conflict)\n */\n\nimport type { WindowBounds, WindowRecord } from './window-registry.js'\n\nconst HEAD_HEIGHT = 44\nconst CASCADE_OFFSET = HEAD_HEIGHT\nconst MAX_CASCADE_ATTEMPTS = 10\n\n/** Check if two rectangles overlap (edges touching does NOT count as overlap) */\nexport function rectsOverlap(a: WindowBounds, b: WindowBounds): boolean {\n\treturn !(a.left >= b.left + b.width || a.left + a.width <= b.left || a.top >= b.top + b.height || a.top + a.height <= b.top)\n}\n\n/**\n * Resolve overlap by cascading diagonally until no conflict.\n * Shifts by (HEAD_HEIGHT, HEAD_HEIGHT) per attempt, clamped to viewport.\n */\nexport function resolveOverlap(\n\tcandidate: WindowBounds,\n\texisting: WindowRecord[],\n\tviewport: { width: number; height: number },\n): WindowBounds {\n\tlet bounds = { ...candidate }\n\n\tfor (let attempt = 0; attempt < MAX_CASCADE_ATTEMPTS; attempt++) {\n\t\tconst hasOverlap = existing.some(w => rectsOverlap(bounds, w.bounds))\n\t\tif (!hasOverlap) break\n\n\t\tbounds = {\n\t\t\t...bounds,\n\t\t\tleft: bounds.left + CASCADE_OFFSET,\n\t\t\ttop: bounds.top + CASCADE_OFFSET,\n\t\t}\n\t}\n\n\treturn clampToViewport(bounds, viewport)\n}\n\n/**\n * Clamp bounds so the window stays fully within the viewport.\n */\nexport function clampToViewport(\n\tbounds: WindowBounds,\n\tviewport: { width: number; height: number },\n): WindowBounds {\n\treturn {\n\t\twidth: bounds.width,\n\t\theight: bounds.height,\n\t\tleft: Math.max(0, Math.min(bounds.left, viewport.width - bounds.width)),\n\t\ttop: Math.max(0, Math.min(bounds.top, viewport.height - bounds.height)),\n\t}\n}\n","import { $LitElement } from '@mixins/index'\nimport { css, html, nothing } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\nimport { classMap } from 'lit/directives/class-map.js'\nimport { createRef, ref } from 'lit/directives/ref.js'\nimport { styleMap } from 'lit/directives/style-map.js'\nimport {\n\tanimationFrameScheduler,\n\tauditTime,\n\tcatchError,\n\tEMPTY,\n\tfilter,\n\tfinalize,\n\tfrom,\n\tfromEvent,\n\tmap,\n\tmerge,\n\tObservable,\n\tswitchMap,\n\ttake,\n\ttakeUntil,\n\ttap,\n} from 'rxjs'\nimport { SPRING_SMOOTH, SPRING_SNAPPY } from '../utils/animation.js'\nimport { cursorGlow } from '../directives/cursor-glow'\nimport { reducedMotion$ } from '../directives/reduced-motion'\nimport { theme } from '../theme/theme.service.js'\nimport type { SnapCorner, WindowBounds, WindowVisualState } from './window-registry.js'\nimport { windowManager } from './window-manager.js'\nimport { resolveOverlap } from './window-position.js'\n\nconst HEAD_HEIGHT = 48\nconst DRAG_THRESHOLD = 5\n\ninterface Position {\n\tx: number\n\ty: number\n}\n\n@customElement('schmancy-window')\nexport default class SchmancyWindow extends $LitElement(css`\n\t:host {\n\t\tdisplay: contents;\n\t\tposition: relative;\n\t\tz-index: 1000;\n\t}\n\t:host([hidden]) {\n\t\tdisplay: none !important;\n\t}\n`) {\n\t@property({ type: String }) id: string = 'default'\n\t/** Override the expanded panel width (e.g. '320px', '24rem'). Defaults to responsive sizing. */\n\t@property({ type: String }) expandedWidth?: string\n\t/** Override the expanded panel height (e.g. '400px', '50vh'). */\n\t@property({ type: String }) expandedHeight?: string\n\t/** When true, uses a lower elevation shadow in the collapsed state. */\n\t@property({ type: Boolean, reflect: true }) lowered: boolean = false\n\t/** Corner the window is anchored to. */\n\t@property({ type: String }) corner: SnapCorner = 'bottom-right'\n\t/** When true, window can be resized by the user. */\n\t@property({ type: Boolean }) resizable = false\n\t/** When true, window stays at its dragged position instead of snapping to a corner. */\n\t@property({ type: Boolean }) freePosition = false\n\t/** Visual state of the window (minimized, normal, maximized). */\n\t@property({ type: String, reflect: true }) visualState: WindowVisualState = 'normal'\n\t/** Minimum width in pixels. */\n\t@property({ type: Number }) minWidth = 280\n\t/** Minimum height in pixels. */\n\t@property({ type: Number }) minHeight = 200\n\n\t/** Whether the body is expanded. */\n\t@property({ type: Boolean, reflect: true }) open = false\n\n\tprivate _currentAnimation?: Animation\n\n\t/** Lazy rendering: body content not in DOM until first expand. */\n\t@state() private _hasOpened = false\n\t/** Whether this window is the focused window in the manager — drives visual ring */\n\t@state() private _focused = false\n\n\t// Internal position -- plain fields, updated directly during drag\n\tprivate _position: Position = { x: 16, y: 16 }\n\t@state() private _currentCorner: SnapCorner = 'bottom-right'\n\n\t// Track applied corner to avoid unnecessary style.removeProperty calls during drag\n\tprivate _appliedCorner: string = ''\n\n\t// Refs\n\tprivate _containerRef = createRef<HTMLElement>()\n\tprivate _bodyRef = createRef<HTMLElement>()\n\tprivate _headRef = createRef<HTMLElement>()\n\n\t// ============================================\n\t// COMPUTED\n\t// ============================================\n\n\tprivate get panelWidth(): string {\n\t\treturn this.expandedWidth ?? 'min(360px, calc(100vw - 32px))'\n\t}\n\n\tprivate get isBottomCorner(): boolean {\n\t\treturn this._currentCorner.startsWith('bottom')\n\t}\n\n\tprivate get closedClipPath(): string {\n\t\treturn this.isBottomCorner\n\t\t\t? `inset(calc(100% - ${HEAD_HEIGHT}px) 0px 0px 0px round 22px)`\n\t\t\t: `inset(0px 0px calc(100% - ${HEAD_HEIGHT}px) 0px round 22px)`\n\t}\n\n\tprivate get openClipPath(): string {\n\t\treturn 'inset(0px 0px 0px 0px round 12px)'\n\t}\n\n\tprivate get elevation(): string {\n\t\tif (this.open) return '4'\n\t\treturn this.lowered ? '1' : '3'\n\t}\n\n\t// ============================================\n\t// POSITION MANAGEMENT\n\t// ============================================\n\n\tprivate _applyContainerPosition() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\t\t// Only clear position properties when corner changes (avoids 4 style invalidations per drag frame)\n\t\tif (this._appliedCorner !== this._currentCorner) {\n\t\t\tcontainer.style.removeProperty('left')\n\t\t\tcontainer.style.removeProperty('right')\n\t\t\tcontainer.style.removeProperty('top')\n\t\t\tcontainer.style.removeProperty('bottom')\n\t\t\tthis._appliedCorner = this._currentCorner\n\t\t}\n\t\tconst { x, y } = this._position\n\t\tif (this._currentCorner.includes('right')) {\n\t\t\tcontainer.style.right = `${x}px`\n\t\t} else {\n\t\t\tcontainer.style.left = `${x}px`\n\t\t}\n\t\tif (this._currentCorner.includes('bottom')) {\n\t\t\tcontainer.style.bottom = `${y + theme.bottomOffset}px`\n\t\t} else {\n\t\t\tcontainer.style.top = `${y}px`\n\t\t}\n\t}\n\n\tprivate static readonly VALID_CORNERS = new Set<string>(['top-left', 'top-right', 'bottom-left', 'bottom-right'])\n\n\tprivate _loadPosition() {\n\t\tconst saved = windowManager.loadPosition(this.id)\n\t\tif (saved) {\n\t\t\tthis._position = { x: saved.x, y: saved.y }\n\t\t\tif (SchmancyWindow.VALID_CORNERS.has(saved.anchor)) {\n\t\t\t\tthis._currentCorner = saved.anchor as SnapCorner\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate _savePosition() {\n\t\twindowManager.savePosition(this.id, { ...this._position, anchor: this._currentCorner })\n\t}\n\n\tprivate _validateBounds() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\t\tconst rect = container.getBoundingClientRect()\n\t\tif (rect.width === 0) return\n\t\tconst vw = window.innerWidth\n\t\tconst vh = window.innerHeight\n\t\tconst isRight = this._currentCorner.includes('right')\n\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\tconst actualLeft = isRight ? vw - this._position.x - rect.width : this._position.x\n\t\tconst actualTop = isBottom ? vh - this._position.y - rect.height : this._position.y\n\t\tconst newLeft = Math.max(0, Math.min(actualLeft, vw - rect.width))\n\t\tconst newTop = Math.max(0, Math.min(actualTop, vh - rect.height))\n\t\tthis._position = {\n\t\t\tx: isRight ? vw - newLeft - rect.width : newLeft,\n\t\t\ty: isBottom ? vh - newTop - rect.height : newTop,\n\t\t}\n\t\tthis._applyContainerPosition()\n\t}\n\n\t// ============================================\n\t// CORNER SNAPPING\n\t// ============================================\n\n\tprivate _reorientToNearestCorner(skipAnimation = false): void {\n\t\t// Free position mode: skip corner snapping\n\t\tif (this.freePosition) {\n\t\t\tthis._savePosition()\n\t\t\tconst rect = this._containerRef.value?.getBoundingClientRect()\n\t\t\tif (rect) {\n\t\t\t\twindowManager.updateBounds(this.id, { left: rect.left, top: rect.top, width: rect.width, height: rect.height })\n\t\t\t}\n\t\t\treturn\n\t\t}\n\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\n\t\t// F -- record current screen position before DOM mutation\n\t\tconst rect = container.getBoundingClientRect()\n\n\t\t// L -- calculate nearest corner using head visual center\n\t\tconst currentIsBottom = this._currentCorner.includes('bottom')\n\t\tconst headCenterX = rect.left + rect.width / 2\n\t\tconst headCenterY = currentIsBottom\n\t\t\t? rect.bottom - HEAD_HEIGHT / 2\n\t\t\t: rect.top + HEAD_HEIGHT / 2\n\t\tconst side = headCenterX > window.innerWidth / 2 ? 'right' : 'left'\n\t\tconst vert = headCenterY > window.innerHeight / 2 ? 'bottom' : 'top'\n\t\tconst newCorner: SnapCorner = `${vert}-${side}` as SnapCorner\n\n\t\t// Snap corner and reset offset to standard edge gap\n\t\tthis._currentCorner = newCorner\n\t\tthis._position = { x: 16, y: 16 }\n\t\tthis._applyContainerPosition()\n\t\t// Sync clip-path to new corner\n\t\tif (!this.open) {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t}\n\n\t\tif (skipAnimation || reducedMotion$.value) {\n\t\t\tthis._savePosition()\n\t\t\tconst snapRect = container.getBoundingClientRect()\n\t\t\twindowManager.updateBounds(this.id, { left: snapRect.left, top: snapRect.top, width: snapRect.width, height: snapRect.height })\n\t\t\treturn\n\t\t}\n\n\t\t// I -- invert: shift element back to its original visual position\n\t\tconst newRect = container.getBoundingClientRect()\n\t\tconst dx = rect.left - newRect.left\n\t\tconst dy = rect.top - newRect.top\n\t\tcontainer.style.translate = `${dx}px ${dy}px`\n\n\t\t// P -- play: animate from the inverse offset to natural resting position\n\t\tconst flipKeyframes: Keyframe[] = [{ translate: `${dx}px ${dy}px` }, { translate: '0px 0px' }]\n\t\tconst anim = container.animate(\n\t\t\tflipKeyframes,\n\t\t\t{\n\t\t\t\tduration: SPRING_SMOOTH.duration,\n\t\t\t\teasing: SPRING_SMOOTH.easingFallback,\n\t\t\t\tfill: 'forwards',\n\t\t\t},\n\t\t)\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tif (container.isConnected) container.style.translate = ''\n\t\t\t\t// Report final resting bounds after animation completes\n\t\t\t\tconst finalRect = container.getBoundingClientRect()\n\t\t\t\twindowManager.updateBounds(this.id, { left: finalRect.left, top: finalRect.top, width: finalRect.width, height: finalRect.height })\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis._savePosition()\n\t}\n\n\t// ============================================\n\t// DRAG PIPELINE\n\t// ============================================\n\n\tprivate _drag$(): Observable<never> {\n\t\treturn new Observable(() => {\n\t\t\tconst head = this._headRef.value\n\t\t\tconst container = this._containerRef.value\n\t\t\tif (!head || !container) return\n\n\t\t\tlet didDrag = false\n\n\t\t\tconst sub = fromEvent<PointerEvent>(head, 'pointerdown').pipe(\n\t\t\t\tfilter(e => e.button === 0),\n\t\t\t\tfilter(e => {\n\t\t\t\t\tconst tag = (e.target as HTMLElement).tagName?.toLowerCase()\n\t\t\t\t\treturn !['input', 'textarea', 'select', 'button'].includes(tag)\n\t\t\t\t\t\t&& !(e.target as HTMLElement).closest('schmancy-input, schmancy-icon-button, button, a')\n\t\t\t\t}),\n\t\t\t\ttap(e => {\n\t\t\t\t\te.preventDefault()\n\t\t\t\t\te.stopPropagation()\n\t\t\t\t}),\n\t\t\t)\n\t\t\t\t.pipe(\n\t\t\t\t\tmap(e => {\n\t\t\t\t\t\tconst rect = container.getBoundingClientRect()\n\t\t\t\t\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\t\t\t\t\tconst wasOpen = this.open\n\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\tstartX: e.clientX,\n\t\t\t\t\t\t\tstartY: e.clientY,\n\t\t\t\t\t\t\toffsetX: e.clientX - rect.left,\n\t\t\t\t\t\t\toffsetY: e.clientY - rect.top,\n\t\t\t\t\t\t\trect,\n\t\t\t\t\t\t\tvw: window.innerWidth,\n\t\t\t\t\t\t\tvh: window.innerHeight,\n\t\t\t\t\t\t\tisBottom,\n\t\t\t\t\t\t\twasOpen,\n\t\t\t\t\t\t\tpointerId: e.pointerId,\n\t\t\t\t\t\t}\n\t\t\t\t\t}),\n\t\t\t\t\tswitchMap(({ startX, startY, offsetX, offsetY, rect, vw, vh, isBottom, wasOpen, pointerId }) => {\n\t\t\t\t\t\tconst move$ = fromEvent<PointerEvent>(window, 'pointermove').pipe(\n\t\t\t\t\t\t\tfilter(e => e.pointerId === pointerId),\n\t\t\t\t\t\t\tauditTime(0, animationFrameScheduler),\n\t\t\t\t\t\t\tmap(e => ({ clientX: e.clientX, clientY: e.clientY })),\n\t\t\t\t\t\t)\n\t\t\t\t\t\tconst end$ = fromEvent<PointerEvent>(window, 'pointerup').pipe(\n\t\t\t\t\t\t\tfilter(e => e.pointerId === pointerId),\n\t\t\t\t\t\t)\n\n\t\t\t\t\t\treturn move$.pipe(\n\t\t\t\t\t\t\ttap(({ clientX, clientY }) => {\n\t\t\t\t\t\t\t\tconst dx = clientX - startX\n\t\t\t\t\t\t\t\tconst dy = clientY - startY\n\t\t\t\t\t\t\t\tif (Math.sqrt(dx * dx + dy * dy) > DRAG_THRESHOLD && !didDrag) {\n\t\t\t\t\t\t\t\t\tdidDrag = true\n\t\t\t\t\t\t\t\t\tthis._applyDragVisuals(true)\n\t\t\t\t\t\t\t\t\t// Collapse on first confirmed drag move\n\t\t\t\t\t\t\t\t\tif (wasOpen) {\n\t\t\t\t\t\t\t\t\t\tthis.open = false\n\t\t\t\t\t\t\t\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\t\t\t\t\t\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\t\t\t\t\t\t\t\tconst body = this._bodyRef.value\n\t\t\t\t\t\t\t\t\t\tif (body) {\n\t\t\t\t\t\t\t\t\t\t\tbody.inert = true\n\t\t\t\t\t\t\t\t\t\t\tbody.style.visibility = 'hidden'\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tif (!didDrag) return\n\n\t\t\t\t\t\t\t\tconst left = Math.max(0, Math.min(clientX - offsetX, vw - rect.width))\n\t\t\t\t\t\t\t\tconst minTop = isBottom ? HEAD_HEIGHT - rect.height : 0\n\t\t\t\t\t\t\t\tconst maxTop = isBottom ? vh - rect.height : vh - HEAD_HEIGHT\n\t\t\t\t\t\t\t\tconst top = Math.max(minTop, Math.min(clientY - offsetY, maxTop))\n\n\t\t\t\t\t\t\t\tthis._position = {\n\t\t\t\t\t\t\t\t\tx: this._currentCorner.includes('right') ? vw - left - rect.width : left,\n\t\t\t\t\t\t\t\t\ty: isBottom ? vh - top - rect.height : top,\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tthis._applyContainerPosition()\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t\ttakeUntil(end$),\n\t\t\t\t\t\t\tfinalize(() => {\n\t\t\t\t\t\t\t\tif (didDrag) {\n\t\t\t\t\t\t\t\t\tthis._reorientToNearestCorner()\n\t\t\t\t\t\t\t\t\tthis._applyDragVisuals(false)\n\t\t\t\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\t\t\t\tthis.toggle()\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t)\n\t\t\t\t\t}),\n\t\t\t\t)\n\t\t\t\t.subscribe()\n\n\t\t\treturn () => sub.unsubscribe()\n\t\t})\n\t}\n\n\t// ============================================\n\t// LIFECYCLE\n\t// ============================================\n\n\tconnectedCallback() {\n\t\tsuper.connectedCallback()\n\n\t\t// Pipeline 1: DOM setup + manager registration + drag + z-index sync\n\t\tfrom(this.updateComplete).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tthis._currentCorner = this.corner\n\t\t\t\tthis._loadPosition()\n\t\t\t\tthis._applyContainerPosition()\n\t\t\t\tthis._initDOMState()\n\t\t\t\t// Register with window manager\n\t\t\t\tconst container = this._containerRef.value\n\t\t\t\tif (container) {\n\t\t\t\t\tconst rect = container.getBoundingClientRect()\n\t\t\t\t\tconst bounds: WindowBounds = { left: rect.left, top: rect.top, width: rect.width, height: rect.height }\n\t\t\t\t\twindowManager.register(this.id, bounds, this.freePosition ? 'free' : this._currentCorner)\n\t\t\t\t}\n\t\t\t}),\n\t\t\tswitchMap(() => merge(\n\t\t\t\tthis._drag$(),\n\t\t\t\twindowManager.selectWindow(this.id).pipe(\n\t\t\t\t\ttap(record => {\n\t\t\t\t\t\tif (!record) return\n\t\t\t\t\t\tconst container = this._containerRef.value\n\t\t\t\t\t\tif (container) container.style.zIndex = String(record.zIndex)\n\t\t\t\t\t}),\n\t\t\t\t),\n\t\t\t\twindowManager.selectFocused().pipe(\n\t\t\t\t\ttap(focusedId => {\n\t\t\t\t\t\tthis._focused = focusedId === this.id\n\t\t\t\t\t}),\n\t\t\t\t),\n\t\t\t)),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\n\t\t// Pipeline 3: Environment -- one subscription\n\t\tmerge(\n\t\t\tfromEvent(window, 'resize').pipe(\n\t\t\t\tauditTime(0, animationFrameScheduler),\n\t\t\t\ttap(() => this._validateBounds()),\n\t\t\t),\n\t\t\ttheme.bottomOffset$.pipe(\n\t\t\t\ttap(() => this._applyContainerPosition()),\n\t\t\t),\n\t\t).pipe(takeUntil(this.disconnecting)).subscribe()\n\t}\n\n\tdisconnectedCallback() {\n\t\tsuper.disconnectedCallback()\n\t\twindowManager.unregister(this.id)\n\t}\n\n\tprivate _initDOMState() {\n\t\tconst container = this._containerRef.value\n\t\tconst body = this._bodyRef.value\n\t\tif (!container) return\n\n\t\tthis._applyContainerPosition()\n\n\t\tif (this.open) {\n\t\t\tthis._hasOpened = true\n\t\t\tcontainer.style.overflow = ''\n\t\t\tif (body) {\n\t\t\t\tbody.inert = false\n\t\t\t\tbody.style.visibility = 'visible'\n\t\t\t}\n\t\t} else {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\tif (body) {\n\t\t\t\tbody.inert = true\n\t\t\t\tbody.style.visibility = 'hidden'\n\t\t\t}\n\t\t}\n\t}\n\n\t// ============================================\n\t// ANIMATION\n\t// ============================================\n\n\tprivate _animateOpen() {\n\t\tconst container = this._containerRef.value\n\t\tconst body = this._bodyRef.value\n\t\tif (!container) return\n\n\t\tthis._hasOpened = true\n\t\tthis.open = true\n\n\t\t// Overlap avoidance\n\t\tconst rect = container.getBoundingClientRect()\n\t\tconst projectedBounds: WindowBounds = {\n\t\t\tleft: rect.left,\n\t\t\ttop: this.isBottomCorner ? rect.top - 400 : rect.top,\n\t\t\twidth: rect.width,\n\t\t\theight: 400 + HEAD_HEIGHT,\n\t\t}\n\t\tconst overlaps = windowManager.findOverlaps(projectedBounds, this.id)\n\t\tif (overlaps.length > 0) {\n\t\t\tconst resolved = resolveOverlap(projectedBounds, overlaps, { width: window.innerWidth, height: window.innerHeight })\n\t\t\tif (Math.abs(resolved.left - projectedBounds.left) > 10 || Math.abs(resolved.top - projectedBounds.top) > 10) {\n\t\t\t\tconst isRight = this._currentCorner.includes('right')\n\t\t\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\t\t\tthis._position = {\n\t\t\t\t\tx: isRight ? window.innerWidth - resolved.left - resolved.width : resolved.left,\n\t\t\t\t\ty: isBottom ? window.innerHeight - resolved.top - resolved.height : resolved.top,\n\t\t\t\t}\n\t\t\t\tthis._applyContainerPosition()\n\t\t\t}\n\t\t}\n\n\t\tif (body) {\n\t\t\tbody.style.visibility = 'visible'\n\t\t\tbody.inert = false\n\t\t}\n\n\t\tif (reducedMotion$.value) {\n\t\t\tcontainer.style.clipPath = ''\n\t\t\tcontainer.style.overflow = ''\n\t\t\tthis.dispatchScopedEvent('window-toggle', { state: 'expanded' })\n\t\t\treturn\n\t\t}\n\n\t\tthis._currentAnimation?.cancel()\n\t\tcontainer.style.overflow = 'hidden'\n\t\tcontainer.style.willChange = 'opacity'\n\t\tconst openKeyframes: Keyframe[] = [\n\t\t\t{ clipPath: this.closedClipPath, opacity: 0.95 },\n\t\t\t{ clipPath: this.openClipPath, opacity: 1 },\n\t\t]\n\t\tconst anim = container.animate(openKeyframes, {\n\t\t\tduration: SPRING_SNAPPY.duration,\n\t\t\teasing: SPRING_SNAPPY.easingFallback,\n\t\t\tfill: 'forwards',\n\t\t})\n\t\tthis._currentAnimation = anim\n\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tif (container.isConnected) {\n\t\t\t\t\tcontainer.style.clipPath = ''\n\t\t\t\t\tcontainer.style.overflow = ''\n\t\t\t\t\tcontainer.style.willChange = ''\n\t\t\t\t}\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis.dispatchScopedEvent('window-toggle', { state: 'expanded' })\n\t}\n\n\tprivate _animateClose() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\n\t\tif (reducedMotion$.value) {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\tthis.open = false\n\t\t\tconst body = this._bodyRef.value\n\t\t\tif (body) { body.inert = true; body.style.visibility = 'hidden' }\n\t\t\tthis.dispatchScopedEvent('window-toggle', { state: 'collapsed' })\n\t\t\treturn\n\t\t}\n\n\t\tthis._currentAnimation?.cancel()\n\t\tcontainer.style.overflow = 'hidden'\n\t\tcontainer.style.willChange = 'opacity'\n\t\tconst closeKeyframes: Keyframe[] = [\n\t\t\t{ clipPath: this.openClipPath, opacity: 1 },\n\t\t\t{ clipPath: this.closedClipPath, opacity: 0.95 },\n\t\t]\n\t\tconst anim = container.animate(closeKeyframes, {\n\t\t\tduration: Math.round(SPRING_SNAPPY.duration * 0.7),\n\t\t\teasing: 'cubic-bezier(0.4, 0, 0.8, 0.15)',\n\t\t\tfill: 'forwards',\n\t\t})\n\t\tthis._currentAnimation = anim\n\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tthis.open = false\n\t\t\t\tcontainer.style.willChange = ''\n\t\t\t\tconst body = this._bodyRef.value\n\t\t\t\tif (body) { body.inert = true; body.style.visibility = 'hidden' }\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis.dispatchScopedEvent('window-toggle', { state: 'collapsed' })\n\t}\n\n\t// ============================================\n\t// VISUAL STATE HELPERS\n\t// ============================================\n\n\t/** Apply drag visuals directly on DOM refs — avoids full Lit re-render for cursor + opacity */\n\tprivate _applyDragVisuals(dragging: boolean) {\n\t\tconst head = this._headRef.value\n\t\tconst container = this._containerRef.value\n\t\tif (head) {\n\t\t\thead.classList.toggle('cursor-grabbing', dragging)\n\t\t\thead.classList.toggle('cursor-move', !dragging)\n\t\t}\n\t\tif (container) {\n\t\t\tcontainer.style.opacity = dragging ? '0.95' : ''\n\t\t}\n\t}\n\n\tprivate _handleFocus = () => windowManager.focus(this.id)\n\n\tprivate _handleHeadKeydown = (e: KeyboardEvent) => {\n\t\tif (e.key === 'Enter' || e.key === ' ') {\n\t\t\te.preventDefault()\n\t\t\tthis.toggle()\n\t\t\treturn\n\t\t}\n\t\tif (e.key === 'ArrowUp' || e.key === 'ArrowDown' || e.key === 'ArrowLeft' || e.key === 'ArrowRight') {\n\t\t\te.preventDefault()\n\t\t\tconst step = e.shiftKey ? 20 : 5\n\t\t\tconst dx = e.key === 'ArrowRight' ? step : e.key === 'ArrowLeft' ? -step : 0\n\t\t\tconst dy = e.key === 'ArrowDown' ? step : e.key === 'ArrowUp' ? -step : 0\n\t\t\tthis._position = { x: this._position.x + dx, y: this._position.y + dy }\n\t\t\tthis._applyContainerPosition()\n\t\t\tthis._savePosition()\n\t\t}\n\t}\n\n\t// ============================================\n\t// PUBLIC API\n\t// ============================================\n\n\ttoggle() {\n\t\tif (this.open) this._animateClose()\n\t\telse this._animateOpen()\n\t}\n\n\texpand() {\n\t\tif (this.open) return\n\t\tthis._animateOpen()\n\t}\n\n\tclose() {\n\t\tif (!this.open) return\n\t\tthis._animateClose()\n\t}\n\n\t// ============================================\n\t// RENDER\n\t// ============================================\n\n\tprotected render(): unknown {\n\t\tconst isBottom = this._currentCorner.startsWith('bottom')\n\n\t\tconst containerClasses = classMap({\n\t\t\tfixed: true,\n\t\t\tflex: true,\n\t\t\t'flex-col': isBottom,\n\t\t\t'flex-col-reverse': !isBottom,\n\t\t\t'z-1000': true,\n\t\t\t'ring-1': !this._focused,\n\t\t\t'ring-2': this._focused,\n\t\t\t'ring-primary-default/30': this._focused,\n\t\t\t'ring-primary-default/15': this.open && !this._focused,\n\t\t\t'rounded-2xl': this.open,\n\t\t\t'ring-outline-variant/40': !this.open && !this._focused,\n\t\t\t'rounded-[22px]': !this.open,\n\t\t\t'overflow-hidden': true,\n\t\t})\n\n\t\tconst containerStyles = styleMap({\n\t\t\twidth: this.panelWidth,\n\t\t\t'max-height': 'calc(100vh - 32px)',\n\t\t\t'pointer-events': 'none',\n\t\t})\n\n\t\tconst bodyStyles = styleMap({\n\t\t\t'pointer-events': this.open ? 'auto' : 'none',\n\t\t})\n\n\t\tconst headClasses = classMap({\n\t\t\t'h-full': true,\n\t\t\t'px-3': true,\n\t\t\tflex: true,\n\t\t\t'items-center': true,\n\t\t\t'gap-2': true,\n\t\t\t'select-none': true,\n\t\t\t'cursor-move': true,\n\t\t})\n\n\t\treturn html`\n\t\t\t<schmancy-surface\n\t\t\t\t${ref(this._containerRef)}\n\t\t\t\ttype=\"glass\"\n\t\t\t\televation=\"${this.elevation}\"\n\t\t\t\tclass=${containerClasses}\n\t\t\t\tstyle=${containerStyles}\n\t\t\t\taria-expanded=${this.open}\n\t\t\t\t@pointerdown=${this._handleFocus}\n\t\t\t>\n\t\t\t\t<!-- Details section (visually above summary for bottom corners) -->\n\t\t\t\t<section\n\t\t\t\t\t${ref(this._bodyRef)}\n\t\t\t\t\tclass=\"flex-1 min-h-0 overflow-hidden flex flex-col\"\n\t\t\t\t\tstyle=${bodyStyles}\n\t\t\t\t\trole=\"region\"\n\t\t\t\t\taria-label=\"Expandable content\"\n\t\t\t\t>\n\t\t\t\t\t${this._hasOpened ? html`<slot name=\"details\"></slot>` : nothing}\n\t\t\t\t</section>\n\n\t\t\t\t<!-- Summary section -- always interactive, always visible -->\n\t\t\t\t<section\n\t\t\t\t\tclass=\"shrink-0 bg-surface-lowest\"\n\t\t\t\t\tstyle=${styleMap({ 'pointer-events': 'auto', height: `${HEAD_HEIGHT}px` })}\n\t\t\t\t>\n\t\t\t\t\t<div\n\t\t\t\t\t\t${ref(this._headRef)}\n\t\t\t\t\t\t${cursorGlow({ radius: 200, intensity: 0.10 })}\n\t\t\t\t\t\tclass=${headClasses}\n\t\t\t\t\t\trole=\"button\"\n\t\t\t\t\t\ttabindex=\"0\"\n\t\t\t\t\t\ttitle=\"Drag to move, click to expand\"\n\t\t\t\t\t\taria-label=\"${this.open ? 'Collapse window' : 'Expand window'}\"\n\t\t\t\t\t\t@keydown=${this._handleHeadKeydown}\n\t\t\t\t\t>\n\t\t\t\t\t\t<div class=\"flex-1 min-w-0\">\n\t\t\t\t\t\t\t<slot></slot>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t\t<svg\n\t\t\t\t\t\t\twidth=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\"\n\t\t\t\t\t\t\tclass=\"shrink-0 text-surface-on/40 transition-transform duration-200 ${this.open ? 'rotate-180' : ''}\"\n\t\t\t\t\t\t\taria-hidden=\"true\"\n\t\t\t\t\t\t>\n\t\t\t\t\t\t\t<path d=\"M6 9L12 15L18 9\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" />\n\t\t\t\t\t\t</svg>\n\t\t\t\t\t</div>\n\t\t\t\t</section>\n\t\t\t</schmancy-surface>\n\t\t`\n\t}\n}\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'schmancy-window': 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@@ -1,4 +1,4 @@
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1
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-
require(`./chunk-BCfY8kxB.cjs`);const e=require(`./decorate-F9CuyeHg.cjs`),t=require(`./litElement.mixin-
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1
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+
require(`./chunk-BCfY8kxB.cjs`);const e=require(`./decorate-F9CuyeHg.cjs`),t=require(`./litElement.mixin-DE2UvM55.cjs`);require(`./mixins.cjs`);const n=require(`./animation-Bcwh107v.cjs`),r=require(`./reduced-motion-DR32yKEO.cjs`),i=require(`./cursor-glow-82y5h3E4.cjs`),a=require(`./theme.service-ETiKUwVy.cjs`),o=require(`./overlay-stack-CEYGD9T1.cjs`);let s=require(`rxjs`),c=require(`lit/directives/class-map.js`),l=require(`lit/directives/style-map.js`),u=require(`lit/decorators.js`),d=require(`lit`),f=require(`lit/directives/ref.js`);var p=`schmancy-window-`,m=`schmancy-float-`;function h(e,t){return!(e.left>=t.left+t.width||e.left+e.width<=t.left||e.top>=t.top+t.height||e.top+e.height<=t.top)}var g,_=class e{constructor(){this._state$=new s.BehaviorSubject({windows:new Map,focusedId:null,stackOrder:[]}),this.state$=this._state$.asObservable()}static getInstance(){return e.instance||=new e,e.instance}get windows(){return this._state$.value.windows}get focusedId(){return this._state$.value.focusedId}register(e,t,n){let r=this._state$.value;if(r.windows.has(e))return;let i={id:e,bounds:t,visualState:`normal`,zIndex:o.t.assignZIndex(e),open:!1,snapTarget:n},a=new Map(r.windows);a.set(e,i);let s=o.t.getStackOrder();this._state$.next({...r,windows:a,stackOrder:s})}unregister(e){let t=this._state$.value;if(!t.windows.has(e))return;o.t.releaseId(e);let n=new Map(t.windows);n.delete(e);let r=o.t.getStackOrder(),i=t.focusedId===e?null:t.focusedId;this._state$.next({...t,windows:n,stackOrder:r,focusedId:i})}updateBounds(e,t){this._updateRecord(e,{bounds:t})}updateVisualState(e,t){this._updateRecord(e,{visualState:t})}updateOpen(e,t){this._updateRecord(e,{open:t})}focus(e){let t=this._state$.value;if(!t.windows.has(e)||t.focusedId===e)return;let n=o.t.bringToFront(e),r=new Map(t.windows),i=r.get(e);i&&r.set(e,{...i,zIndex:n});let a=o.t.getStackOrder();this._state$.next({...t,windows:r,stackOrder:a,focusedId:e})}findOverlaps(e,t){let n=[];for(let[r,i]of this._state$.value.windows)r!==t&&h(e,i.bounds)&&n.push(i);return n}getNeighbors(e){let t=[];for(let[n,r]of this._state$.value.windows)n!==e&&t.push(r);return t}selectWindow(e){return this._state$.pipe((0,s.map)(t=>t.windows.get(e)),(0,s.distinctUntilChanged)())}selectFocused(){return this._state$.pipe((0,s.map)(e=>e.focusedId),(0,s.distinctUntilChanged)())}loadPosition(e){try{let t=localStorage.getItem(p+e)??localStorage.getItem(m+e);return t?JSON.parse(t):null}catch{return null}}savePosition(e,t){try{localStorage.setItem(p+e,JSON.stringify(t))}catch{}}clearPosition(e){try{localStorage.removeItem(p+e),localStorage.removeItem(m+e)}catch{}}_updateRecord(e,t){let n=this._state$.value,r=n.windows.get(e);if(!r)return;let i=new Map(n.windows);i.set(e,{...r,...t}),this._state$.next({...n,windows:i})}}.getInstance();function v(e,t,n){let r={...e};for(let e=0;e<10&&t.some(e=>{return t=r,n=e.bounds,!(t.left>=n.left+n.width||t.left+t.width<=n.left||t.top>=n.top+n.height||t.top+t.height<=n.top);var t,n});e++)r={...r,left:r.left+44,top:r.top+44};return function(e,t){return{width:e.width,height:e.height,left:Math.max(0,Math.min(e.left,t.width-e.width)),top:Math.max(0,Math.min(e.top,t.height-e.height))}}(r,n)}var y=48,b=class extends t.t(d.css`
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:host {
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display: contents;
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position: relative;
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