@mhmo91/schmancy 0.10.27 → 0.10.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (318) hide show
  1. package/custom-elements.json +12 -2
  2. package/dist/agent/{overlay.confirm-body-BZoUgkdK.js → overlay.confirm-body-BFYWMa45.js} +1799 -855
  3. package/dist/agent/overlay.confirm-body-BFYWMa45.js.map +1 -0
  4. package/dist/agent/schmancy.agent.js +2677 -3668
  5. package/dist/agent/schmancy.agent.js.map +1 -1
  6. package/dist/agent/schmancy.manifest.json +1 -2
  7. package/dist/{area-C_Yvjmad.js → area-D5wIy4Fn.js} +1 -1
  8. package/dist/{area-C_Yvjmad.js.map → area-D5wIy4Fn.js.map} +1 -1
  9. package/dist/{area-BSVOYQDA.cjs → area-HXuLLQnN.cjs} +1 -1
  10. package/dist/{area-BSVOYQDA.cjs.map → area-HXuLLQnN.cjs.map} +1 -1
  11. package/dist/area.cjs +1 -1
  12. package/dist/area.js +1 -1
  13. package/dist/{autocomplete-C6I1mfOT.js → autocomplete-DCkkdDON.js} +2 -2
  14. package/dist/{autocomplete-C6I1mfOT.js.map → autocomplete-DCkkdDON.js.map} +1 -1
  15. package/dist/{autocomplete-B50VXUzw.cjs → autocomplete-hj2AQyEF.cjs} +1 -1
  16. package/dist/{autocomplete-B50VXUzw.cjs.map → autocomplete-hj2AQyEF.cjs.map} +1 -1
  17. package/dist/autocomplete.cjs +1 -1
  18. package/dist/autocomplete.js +1 -1
  19. package/dist/avatar.cjs +1 -1
  20. package/dist/avatar.js +1 -1
  21. package/dist/badge.cjs +1 -1
  22. package/dist/badge.js +1 -1
  23. package/dist/{boat-DVQBNkk5.cjs → boat-B_5F_rFr.cjs} +1 -1
  24. package/dist/{boat-DVQBNkk5.cjs.map → boat-B_5F_rFr.cjs.map} +1 -1
  25. package/dist/{boat-C94QZ4Zt.js → boat-BfgbRnhA.js} +1 -1
  26. package/dist/{boat-C94QZ4Zt.js.map → boat-BfgbRnhA.js.map} +1 -1
  27. package/dist/boat.cjs +1 -1
  28. package/dist/boat.js +1 -1
  29. package/dist/breadcrumb.cjs +1 -1
  30. package/dist/breadcrumb.js +1 -1
  31. package/dist/{busy--bNb42rM.js → busy-D6tAS-kW.js} +1 -1
  32. package/dist/{busy--bNb42rM.js.map → busy-D6tAS-kW.js.map} +1 -1
  33. package/dist/{busy-DuxFvEkY.cjs → busy-zIt9bTZn.cjs} +1 -1
  34. package/dist/{busy-DuxFvEkY.cjs.map → busy-zIt9bTZn.cjs.map} +1 -1
  35. package/dist/busy.cjs +1 -1
  36. package/dist/busy.js +1 -1
  37. package/dist/{button-DAFZ5A4O.cjs → button-8oMffyiO.cjs} +1 -1
  38. package/dist/{button-DAFZ5A4O.cjs.map → button-8oMffyiO.cjs.map} +1 -1
  39. package/dist/{button-B7b9L_h5.js → button-D7AejvfK.js} +1 -1
  40. package/dist/{button-B7b9L_h5.js.map → button-D7AejvfK.js.map} +1 -1
  41. package/dist/button.cjs +1 -1
  42. package/dist/button.js +2 -2
  43. package/dist/{card-DZPd24Sn.cjs → card-CTucMMgp.cjs} +1 -1
  44. package/dist/{card-DZPd24Sn.cjs.map → card-CTucMMgp.cjs.map} +1 -1
  45. package/dist/{card-ixzxOW-Q.js → card-CUt9fm_4.js} +1 -1
  46. package/dist/{card-ixzxOW-Q.js.map → card-CUt9fm_4.js.map} +1 -1
  47. package/dist/card.cjs +1 -1
  48. package/dist/card.js +1 -1
  49. package/dist/{checkbox-DdGpepTh.js → checkbox-DMmqe2OO.js} +1 -1
  50. package/dist/{checkbox-DdGpepTh.js.map → checkbox-DMmqe2OO.js.map} +1 -1
  51. package/dist/{checkbox-Bi_Fm2mf.cjs → checkbox-DrKsfzC4.cjs} +1 -1
  52. package/dist/{checkbox-Bi_Fm2mf.cjs.map → checkbox-DrKsfzC4.cjs.map} +1 -1
  53. package/dist/checkbox.cjs +1 -1
  54. package/dist/checkbox.js +1 -1
  55. package/dist/{chips-DWQMZErr.cjs → chips-B1yQgLyW.cjs} +1 -1
  56. package/dist/{chips-DWQMZErr.cjs.map → chips-B1yQgLyW.cjs.map} +1 -1
  57. package/dist/{chips-DLTynyVB.js → chips-DRGsqDMA.js} +2 -2
  58. package/dist/{chips-DLTynyVB.js.map → chips-DRGsqDMA.js.map} +1 -1
  59. package/dist/chips.cjs +1 -1
  60. package/dist/chips.js +2 -2
  61. package/dist/connectivity.cjs +1 -1
  62. package/dist/connectivity.js +1 -1
  63. package/dist/content-drawer.cjs +1 -1
  64. package/dist/content-drawer.js +1 -1
  65. package/dist/{date-range-BgGQyxOC.cjs → date-range-BeF0dW1W.cjs} +6 -1
  66. package/dist/date-range-BeF0dW1W.cjs.map +1 -0
  67. package/dist/{date-range-CT6ckjmV.js → date-range-TDF-f0ss.js} +90 -82
  68. package/dist/date-range-TDF-f0ss.js.map +1 -0
  69. package/dist/{date-range-inline-nPWIs-3C.cjs → date-range-inline-BnhQZTK0.cjs} +1 -1
  70. package/dist/{date-range-inline-nPWIs-3C.cjs.map → date-range-inline-BnhQZTK0.cjs.map} +1 -1
  71. package/dist/{date-range-inline-Ho3CENTh.js → date-range-inline-JLsmcle2.js} +1 -1
  72. package/dist/{date-range-inline-Ho3CENTh.js.map → date-range-inline-JLsmcle2.js.map} +1 -1
  73. package/dist/date-range-inline.cjs +1 -1
  74. package/dist/date-range-inline.js +1 -1
  75. package/dist/date-range.cjs +1 -1
  76. package/dist/date-range.js +1 -1
  77. package/dist/delay.cjs +1 -1
  78. package/dist/delay.js +1 -1
  79. package/dist/{details-CcMTvYo7.js → details-ChMhQpcY.js} +1 -1
  80. package/dist/{details-CcMTvYo7.js.map → details-ChMhQpcY.js.map} +1 -1
  81. package/dist/{details-BnRWMZdt.cjs → details-T75tUASO.cjs} +1 -1
  82. package/dist/{details-BnRWMZdt.cjs.map → details-T75tUASO.cjs.map} +1 -1
  83. package/dist/details.cjs +1 -1
  84. package/dist/details.js +1 -1
  85. package/dist/{divider-CZCj0ioH.js → divider-D69bhEUY.js} +1 -1
  86. package/dist/{divider-CZCj0ioH.js.map → divider-D69bhEUY.js.map} +1 -1
  87. package/dist/{divider-C6yJSL1c.cjs → divider-DopO0yKi.cjs} +1 -1
  88. package/dist/{divider-C6yJSL1c.cjs.map → divider-DopO0yKi.cjs.map} +1 -1
  89. package/dist/divider.cjs +1 -1
  90. package/dist/divider.js +1 -1
  91. package/dist/dropdown.cjs +1 -1
  92. package/dist/dropdown.js +1 -1
  93. package/dist/{expand-D4EhwOYh.cjs → expand-C386rVT8.cjs} +1 -1
  94. package/dist/{expand-D4EhwOYh.cjs.map → expand-C386rVT8.cjs.map} +1 -1
  95. package/dist/{expand-Cc6ogXsR.js → expand-KLSx5dea.js} +2 -2
  96. package/dist/{expand-Cc6ogXsR.js.map → expand-KLSx5dea.js.map} +1 -1
  97. package/dist/expand.cjs +1 -1
  98. package/dist/expand.js +1 -1
  99. package/dist/{float-BvI3HTtB.js → float-BoPLNysg.js} +1 -1
  100. package/dist/{float-BvI3HTtB.js.map → float-BoPLNysg.js.map} +1 -1
  101. package/dist/{float-B8EPc_OG.cjs → float-DyaPI0qO.cjs} +1 -1
  102. package/dist/{float-B8EPc_OG.cjs.map → float-DyaPI0qO.cjs.map} +1 -1
  103. package/dist/float.cjs +1 -1
  104. package/dist/float.js +1 -1
  105. package/dist/{form-C4eFgFwF.cjs → form-CGIJlQyP.cjs} +4 -19
  106. package/dist/form-CGIJlQyP.cjs.map +1 -0
  107. package/dist/{form-CGe9rVox.js → form-CYeMWHmy.js} +10 -90
  108. package/dist/form-CYeMWHmy.js.map +1 -0
  109. package/dist/form.cjs +18 -1
  110. package/dist/form.cjs.map +1 -0
  111. package/dist/form.js +93 -9
  112. package/dist/form.js.map +1 -0
  113. package/dist/handover/agent-runtime-followups.md +1 -1
  114. package/dist/handover/agent-runtime-v1.md +3 -3
  115. package/dist/{icon-B1eZr2ZL.js → icons-BUQNMhjw.js} +1 -1
  116. package/dist/{icon-CgIXAvKI.cjs.map → icons-BUQNMhjw.js.map} +1 -1
  117. package/dist/{icon-CgIXAvKI.cjs → icons-CJUA5bfI.cjs} +1 -1
  118. package/dist/icons-CJUA5bfI.cjs.map +1 -0
  119. package/dist/icons.cjs +1 -1
  120. package/dist/icons.js +1 -1
  121. package/dist/{iframe-CmpAZc61.js → iframe-CbL0jCo1.js} +1 -1
  122. package/dist/{iframe-CmpAZc61.js.map → iframe-CbL0jCo1.js.map} +1 -1
  123. package/dist/{iframe-BO3BpRLH.cjs → iframe-pn7MIeH8.cjs} +1 -1
  124. package/dist/{iframe-BO3BpRLH.cjs.map → iframe-pn7MIeH8.cjs.map} +1 -1
  125. package/dist/iframe.cjs +1 -1
  126. package/dist/iframe.js +1 -1
  127. package/dist/index.cjs +1 -1
  128. package/dist/index.js +33 -32
  129. package/dist/{input-_Hft9vov.js → input-C1h5lLiJ.js} +1 -1
  130. package/dist/{input-_Hft9vov.js.map → input-C1h5lLiJ.js.map} +1 -1
  131. package/dist/{input-5YL2oUBr.cjs → input-Cmc0IoUP.cjs} +1 -1
  132. package/dist/{input-5YL2oUBr.cjs.map → input-Cmc0IoUP.cjs.map} +1 -1
  133. package/dist/{input-chip-DKMNpcED.cjs → input-chip-B0X_CodJ.cjs} +1 -1
  134. package/dist/{input-chip-DKMNpcED.cjs.map → input-chip-B0X_CodJ.cjs.map} +1 -1
  135. package/dist/{input-chip-BNTojQT6.js → input-chip-DqAR4nPD.js} +1 -1
  136. package/dist/{input-chip-BNTojQT6.js.map → input-chip-DqAR4nPD.js.map} +1 -1
  137. package/dist/input.cjs +1 -1
  138. package/dist/input.js +1 -1
  139. package/dist/json.cjs +1 -1
  140. package/dist/json.js +2 -2
  141. package/dist/kbd.cjs +1 -1
  142. package/dist/kbd.js +1 -1
  143. package/dist/layout.cjs +1 -1
  144. package/dist/layout.js +1 -1
  145. package/dist/{lightbox-t4dvb8_A.cjs → lightbox-BiNK_plj.cjs} +1 -1
  146. package/dist/{lightbox-t4dvb8_A.cjs.map → lightbox-BiNK_plj.cjs.map} +1 -1
  147. package/dist/{lightbox-CKlYcnHV.js → lightbox-C3zomJ-r.js} +1 -1
  148. package/dist/{lightbox-CKlYcnHV.js.map → lightbox-C3zomJ-r.js.map} +1 -1
  149. package/dist/lightbox.cjs +1 -1
  150. package/dist/lightbox.js +1 -1
  151. package/dist/{list-B6QhxgRJ.js → list-Bbmp1uMa.js} +1 -1
  152. package/dist/{list-B6QhxgRJ.js.map → list-Bbmp1uMa.js.map} +1 -1
  153. package/dist/{list-21mWtDKg.cjs → list-CbM9w9OM.cjs} +1 -1
  154. package/dist/{list-21mWtDKg.cjs.map → list-CbM9w9OM.cjs.map} +1 -1
  155. package/dist/list.cjs +1 -1
  156. package/dist/list.js +1 -1
  157. package/dist/{menu-Cu5G4vcR.cjs → menu-Bfay8vF8.cjs} +2 -2
  158. package/dist/{menu-Cu5G4vcR.cjs.map → menu-Bfay8vF8.cjs.map} +1 -1
  159. package/dist/{menu-CjOgPSOG.js → menu-Ph2hboJd.js} +3 -3
  160. package/dist/{menu-CjOgPSOG.js.map → menu-Ph2hboJd.js.map} +1 -1
  161. package/dist/menu.cjs +1 -1
  162. package/dist/menu.js +1 -1
  163. package/dist/mixins-BfazlmLD.js +627 -0
  164. package/dist/{mixins-8dT5j6CS.js.map → mixins-BfazlmLD.js.map} +1 -1
  165. package/dist/mixins-CxGRIPYQ.cjs +242 -0
  166. package/dist/{mixins-BF3Vj8_c.cjs.map → mixins-CxGRIPYQ.cjs.map} +1 -1
  167. package/dist/mixins.cjs +1 -1
  168. package/dist/mixins.js +1 -1
  169. package/dist/nav-drawer.cjs +1 -1
  170. package/dist/nav-drawer.js +1 -1
  171. package/dist/navigation-bar.cjs +1 -1
  172. package/dist/navigation-bar.js +1 -1
  173. package/dist/navigation-rail.cjs +1 -1
  174. package/dist/navigation-rail.js +1 -1
  175. package/dist/{notification-CcNoBFEJ.cjs → notification-DT_cAi8U.cjs} +1 -1
  176. package/dist/{notification-CcNoBFEJ.cjs.map → notification-DT_cAi8U.cjs.map} +1 -1
  177. package/dist/{notification-CDKBKh63.js → notification-Du5FRbYp.js} +2 -2
  178. package/dist/{notification-CDKBKh63.js.map → notification-Du5FRbYp.js.map} +1 -1
  179. package/dist/notification.cjs +1 -1
  180. package/dist/notification.js +1 -1
  181. package/dist/{option-BWfmDJvm.js → option-B7y4FhOn.js} +1 -1
  182. package/dist/{option-BWfmDJvm.js.map → option-B7y4FhOn.js.map} +1 -1
  183. package/dist/{option-DejeqOad.cjs → option-Cl5Q987d.cjs} +1 -1
  184. package/dist/{option-DejeqOad.cjs.map → option-Cl5Q987d.cjs.map} +1 -1
  185. package/dist/option.cjs +1 -1
  186. package/dist/option.js +1 -1
  187. package/dist/{overlay-D3c_NY18.js → overlay-B79m-KXf.js} +90 -141
  188. package/dist/overlay-B79m-KXf.js.map +1 -0
  189. package/dist/overlay-CRwfhbyi.cjs +43 -0
  190. package/dist/overlay-CRwfhbyi.cjs.map +1 -0
  191. package/dist/overlay.cjs +1 -1
  192. package/dist/{overlay.confirm-body-B_v0ivkn.js → overlay.confirm-body-CW_spktW.js} +7 -19
  193. package/dist/overlay.confirm-body-CW_spktW.js.map +1 -0
  194. package/dist/{overlay.confirm-body-B2ntyquG.cjs → overlay.confirm-body-CxOomuN6.cjs} +3 -12
  195. package/dist/overlay.confirm-body-CxOomuN6.cjs.map +1 -0
  196. package/dist/overlay.js +3 -3
  197. package/dist/{overlay.service-B3FjXCqc.js → overlay.service-DsBb_UwG.js} +31 -27
  198. package/dist/{overlay.service-B3FjXCqc.js.map → overlay.service-DsBb_UwG.js.map} +1 -1
  199. package/dist/overlay.service-fb3KaMiP.cjs +1 -0
  200. package/dist/{overlay.service-BkSeqXIv.cjs.map → overlay.service-fb3KaMiP.cjs.map} +1 -1
  201. package/dist/{progress-CFcmO0wv.js → progress-CMwUEDB1.js} +1 -1
  202. package/dist/{progress-CFcmO0wv.js.map → progress-CMwUEDB1.js.map} +1 -1
  203. package/dist/{progress-6_rb3Ah9.cjs → progress-fnGrmHpm.cjs} +1 -1
  204. package/dist/{progress-6_rb3Ah9.cjs.map → progress-fnGrmHpm.cjs.map} +1 -1
  205. package/dist/progress.cjs +1 -1
  206. package/dist/progress.js +1 -1
  207. package/dist/{radio-group-_WZg8EKM.cjs → radio-group-DQRJGMgS.cjs} +1 -1
  208. package/dist/{radio-group-_WZg8EKM.cjs.map → radio-group-DQRJGMgS.cjs.map} +1 -1
  209. package/dist/{radio-group-Bd8y9QpX.js → radio-group-Zb0fies1.js} +1 -1
  210. package/dist/{radio-group-Bd8y9QpX.js.map → radio-group-Zb0fies1.js.map} +1 -1
  211. package/dist/radio-group.cjs +1 -1
  212. package/dist/radio-group.js +1 -1
  213. package/dist/range.cjs +1 -1
  214. package/dist/range.js +1 -1
  215. package/dist/{select-Czpl1ztD.js → select-BJJKYtEi.js} +1 -1
  216. package/dist/{select-Czpl1ztD.js.map → select-BJJKYtEi.js.map} +1 -1
  217. package/dist/{select-BaioT3yY.cjs → select-C-acFFtV.cjs} +1 -1
  218. package/dist/{select-BaioT3yY.cjs.map → select-C-acFFtV.cjs.map} +1 -1
  219. package/dist/select.cjs +1 -1
  220. package/dist/select.js +1 -1
  221. package/dist/skeleton.cjs +1 -1
  222. package/dist/skeleton.js +1 -1
  223. package/dist/slider.cjs +1 -1
  224. package/dist/slider.js +1 -1
  225. package/dist/{splash-screen-YtTVkJg8.js → splash-screen-CCDpzGg_.js} +1 -1
  226. package/dist/{splash-screen-YtTVkJg8.js.map → splash-screen-CCDpzGg_.js.map} +1 -1
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  229. package/dist/splash-screen.cjs +1 -1
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  231. package/dist/{src-0LIdvAX6.cjs → src-C0MzzF_S.cjs} +1 -1
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  233. package/dist/{src-BJHws7IS.js → src-CUcUMK0M.js} +31 -31
  234. package/dist/{src-BJHws7IS.js.map → src-CUcUMK0M.js.map} +1 -1
  235. package/dist/steps.cjs +1 -1
  236. package/dist/steps.js +1 -1
  237. package/dist/{surface-CVxyQPln.js → surface-CLcc26d2.js} +1 -1
  238. package/dist/{surface-CVxyQPln.js.map → surface-CLcc26d2.js.map} +1 -1
  239. package/dist/{surface-BNvxLEDN.cjs → surface-DPzlMMYX.cjs} +1 -1
  240. package/dist/{surface-BNvxLEDN.cjs.map → surface-DPzlMMYX.cjs.map} +1 -1
  241. package/dist/surface.cjs +1 -1
  242. package/dist/surface.js +1 -1
  243. package/dist/switch.cjs +1 -1
  244. package/dist/switch.js +1 -1
  245. package/dist/table.cjs +1 -1
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  247. package/dist/{tabs-CnPXvZuZ.js → tabs-BvEal6oS.js} +1 -1
  248. package/dist/{tabs-CnPXvZuZ.js.map → tabs-BvEal6oS.js.map} +1 -1
  249. package/dist/{tabs-DTU7748z.cjs → tabs-DEKOKYrn.cjs} +1 -1
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  251. package/dist/tabs.cjs +1 -1
  252. package/dist/tabs.js +1 -1
  253. package/dist/teleport.cjs +1 -1
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  255. package/dist/{textarea-mQPsppmd.js → textarea-CH62STRD.js} +1 -1
  256. package/dist/{textarea-mQPsppmd.js.map → textarea-CH62STRD.js.map} +1 -1
  257. package/dist/{textarea-Bqth6Q8P.cjs → textarea-Cjlsy3y9.cjs} +1 -1
  258. package/dist/{textarea-Bqth6Q8P.cjs.map → textarea-Cjlsy3y9.cjs.map} +1 -1
  259. package/dist/textarea.cjs +1 -1
  260. package/dist/textarea.js +1 -1
  261. package/dist/{theme-D4HGKt7N.cjs → theme-CG3Gpne7.cjs} +1 -1
  262. package/dist/{theme-D4HGKt7N.cjs.map → theme-CG3Gpne7.cjs.map} +1 -1
  263. package/dist/{theme-button-LP-Dgr17.cjs → theme-button-CEc_Kl54.cjs} +1 -1
  264. package/dist/{theme-button-LP-Dgr17.cjs.map → theme-button-CEc_Kl54.cjs.map} +1 -1
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  267. package/dist/theme-button.cjs +1 -1
  268. package/dist/theme-button.js +1 -1
  269. package/dist/{theme-BJqpv4cG.js → theme-z82BIRuw.js} +1 -1
  270. package/dist/{theme-BJqpv4cG.js.map → theme-z82BIRuw.js.map} +1 -1
  271. package/dist/theme.cjs +1 -1
  272. package/dist/theme.js +2 -2
  273. package/dist/tree.cjs +1 -1
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  275. package/dist/{typography-Bc4MmSal.cjs → typography-CjAvaB88.cjs} +1 -1
  276. package/dist/{typography-Bc4MmSal.cjs.map → typography-CjAvaB88.cjs.map} +1 -1
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- {"version":3,"file":"window-CNu_WnsY.cjs","names":[],"sources":["../src/window/window-manager.ts","../src/window/window-position.ts","../src/window/window.ts"],"sourcesContent":["/**\n * Window Manager — singleton service for multi-window coordination.\n *\n * Tracks all schmancy-window instances: positions, z-indices, focus, visual states.\n * Components register on connectedCallback, unregister on disconnectedCallback.\n * Focus changes, position updates, and overlap queries all flow through here.\n *\n * Follows the ThemeService singleton pattern (theme/theme.service.ts).\n *\n * Example:\n * windowManager.register('chat-1', bounds, 'bottom-right')\n * windowManager.focus('chat-1') // bumps z-index, updates focusedId\n * const overlaps = windowManager.findOverlaps(projectedBounds, 'chat-1')\n */\n\nimport { BehaviorSubject, Observable, distinctUntilChanged, map } from 'rxjs'\nimport { overlayStack } from '../utils/overlay-stack.js'\nimport type { WindowBounds, WindowRecord, WindowRegistryState, SnapTarget } from './window-registry.js'\n\nconst STORAGE_PREFIX = 'schmancy-window-'\nconst LEGACY_STORAGE_PREFIX = 'schmancy-float-'\n\nclass WindowManagerService {\n\tprivate static instance: WindowManagerService\n\n\tprivate readonly _state$ = new BehaviorSubject<WindowRegistryState>({\n\t\twindows: new Map(),\n\t\tfocusedId: null,\n\t\tstackOrder: [],\n\t})\n\n\treadonly state$ = this._state$.asObservable()\n\n\tprivate constructor() {}\n\n\tstatic getInstance(): WindowManagerService {\n\t\tif (!WindowManagerService.instance) {\n\t\t\tWindowManagerService.instance = new WindowManagerService()\n\t\t}\n\t\treturn WindowManagerService.instance\n\t}\n\n\t// ── Synchronous accessors ──────────────────────────────────────────\n\n\tget windows(): Map<string, WindowRecord> {\n\t\treturn this._state$.value.windows\n\t}\n\n\tget focusedId(): string | null {\n\t\treturn this._state$.value.focusedId\n\t}\n\n\t// ── Registration ───────────────────────────────────────────────────\n\n\tregister(id: string, initialBounds: WindowBounds, snapTarget: SnapTarget): void {\n\t\tconst state = this._state$.value\n\t\tif (state.windows.has(id)) return\n\n\t\tconst zIndex = overlayStack.assignZIndex(id)\n\t\tconst record: WindowRecord = {\n\t\t\tid,\n\t\t\tbounds: initialBounds,\n\t\t\tvisualState: 'normal',\n\t\t\tzIndex,\n\t\t\topen: false,\n\t\t\tsnapTarget,\n\t\t}\n\n\t\tconst windows = new Map(state.windows)\n\t\twindows.set(id, record)\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\n\t\tthis._state$.next({ ...state, windows, stackOrder })\n\t}\n\n\tunregister(id: string): void {\n\t\tconst state = this._state$.value\n\t\tif (!state.windows.has(id)) return\n\n\t\toverlayStack.releaseId(id)\n\t\tconst windows = new Map(state.windows)\n\t\twindows.delete(id)\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\t\tconst focusedId = state.focusedId === id ? null : state.focusedId\n\n\t\tthis._state$.next({ ...state, windows, stackOrder, focusedId })\n\t}\n\n\t// ── State mutations ────────────────────────────────────────────────\n\n\tupdateBounds(id: string, bounds: WindowBounds): void {\n\t\tthis._updateRecord(id, { bounds })\n\t}\n\n\tupdateVisualState(id: string, visualState: WindowRecord['visualState']): void {\n\t\tthis._updateRecord(id, { visualState })\n\t}\n\n\tupdateOpen(id: string, open: boolean): void {\n\t\tthis._updateRecord(id, { open })\n\t}\n\n\tfocus(id: string): void {\n\t\tconst state = this._state$.value\n\t\tif (!state.windows.has(id)) return\n\t\tif (state.focusedId === id) return\n\n\t\tconst zIndex = overlayStack.bringToFront(id)\n\t\tconst windows = new Map(state.windows)\n\t\tconst record = windows.get(id)\n\t\tif (record) {\n\t\t\twindows.set(id, { ...record, zIndex })\n\t\t}\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\n\t\tthis._state$.next({ ...state, windows, stackOrder, focusedId: id })\n\t}\n\n\t// ── Queries ────────────────────────────────────────────────────────\n\n\tfindOverlaps(bounds: WindowBounds, excludeId: string): WindowRecord[] {\n\t\tconst result: WindowRecord[] = []\n\t\tfor (const [id, record] of this._state$.value.windows) {\n\t\t\tif (id === excludeId) continue\n\t\t\tif (rectsOverlap(bounds, record.bounds)) {\n\t\t\t\tresult.push(record)\n\t\t\t}\n\t\t}\n\t\treturn result\n\t}\n\n\tgetNeighbors(id: string): WindowRecord[] {\n\t\tconst result: WindowRecord[] = []\n\t\tfor (const [otherId, record] of this._state$.value.windows) {\n\t\t\tif (otherId !== id) result.push(record)\n\t\t}\n\t\treturn result\n\t}\n\n\t// ── Selectors ──────────────────────────────────────────────────────\n\n\tselectWindow(id: string): Observable<WindowRecord | undefined> {\n\t\treturn this._state$.pipe(\n\t\t\tmap(state => state.windows.get(id)),\n\t\t\tdistinctUntilChanged(),\n\t\t)\n\t}\n\n\tselectFocused(): Observable<string | null> {\n\t\treturn this._state$.pipe(\n\t\t\tmap(state => state.focusedId),\n\t\t\tdistinctUntilChanged(),\n\t\t)\n\t}\n\n\t// ── Persistence ────────────────────────────────────────────────────\n\n\tloadPosition(id: string): { x: number; y: number; anchor: string } | null {\n\t\ttry {\n\t\t\t// Try new key first, fall back to legacy\n\t\t\tconst raw = localStorage.getItem(STORAGE_PREFIX + id) ?? localStorage.getItem(LEGACY_STORAGE_PREFIX + id)\n\t\t\tif (!raw) return null\n\t\t\treturn JSON.parse(raw) as { x: number; y: number; anchor: string }\n\t\t} catch {\n\t\t\treturn null\n\t\t}\n\t}\n\n\tsavePosition(id: string, data: { x: number; y: number; anchor: string }): void {\n\t\ttry {\n\t\t\tlocalStorage.setItem(STORAGE_PREFIX + id, JSON.stringify(data))\n\t\t} catch {\n\t\t\t// ignore\n\t\t}\n\t}\n\n\tclearPosition(id: string): void {\n\t\ttry {\n\t\t\tlocalStorage.removeItem(STORAGE_PREFIX + id)\n\t\t\tlocalStorage.removeItem(LEGACY_STORAGE_PREFIX + id)\n\t\t} catch {\n\t\t\t// ignore\n\t\t}\n\t}\n\n\t// ── Internal ───────────────────────────────────────────────────────\n\n\tprivate _updateRecord(id: string, updates: Partial<WindowRecord>): void {\n\t\tconst state = this._state$.value\n\t\tconst record = state.windows.get(id)\n\t\tif (!record) return\n\n\t\tconst windows = new Map(state.windows)\n\t\twindows.set(id, { ...record, ...updates })\n\t\tthis._state$.next({ ...state, windows })\n\t}\n}\n\n/** Simple rect overlap check (inline — no circular import with window-position) */\nfunction rectsOverlap(a: WindowBounds, b: WindowBounds): boolean {\n\treturn !(a.left >= b.left + b.width || a.left + a.width <= b.left || a.top >= b.top + b.height || a.top + a.height <= b.top)\n}\n\nexport const windowManager = WindowManagerService.getInstance()\n","/**\n * Window Position — pure functions for overlap resolution, cascade, and snapping.\n *\n * All functions are stateless: they take window bounds and viewport dimensions,\n * return new bounds. No side effects, no DOM access, no subscriptions.\n *\n * Example:\n * const projected = { left: 100, top: 400, width: 360, height: 500 }\n * const neighbors = windowManager.findOverlaps(projected, 'my-id')\n * const resolved = resolveOverlap(projected, neighbors, { width: 1440, height: 900 })\n * // → { left: 144, top: 444, width: 360, height: 500 } (cascaded away from conflict)\n */\n\nimport type { WindowBounds, WindowRecord } from './window-registry.js'\n\nconst HEAD_HEIGHT = 44\nconst CASCADE_OFFSET = HEAD_HEIGHT\nconst MAX_CASCADE_ATTEMPTS = 10\n\n/** Check if two rectangles overlap (edges touching does NOT count as overlap) */\nexport function rectsOverlap(a: WindowBounds, b: WindowBounds): boolean {\n\treturn !(a.left >= b.left + b.width || a.left + a.width <= b.left || a.top >= b.top + b.height || a.top + a.height <= b.top)\n}\n\n/**\n * Resolve overlap by cascading diagonally until no conflict.\n * Shifts by (HEAD_HEIGHT, HEAD_HEIGHT) per attempt, clamped to viewport.\n */\nexport function resolveOverlap(\n\tcandidate: WindowBounds,\n\texisting: WindowRecord[],\n\tviewport: { width: number; height: number },\n): WindowBounds {\n\tconst bounds = { ...candidate }\n\n\tfor (let attempt = 0; attempt < MAX_CASCADE_ATTEMPTS; attempt++) {\n\t\tconst hasOverlap = existing.some(w => rectsOverlap(bounds, w.bounds))\n\t\tif (!hasOverlap) break\n\n\t\tbounds.left += CASCADE_OFFSET\n\t\tbounds.top += CASCADE_OFFSET\n\t}\n\n\treturn clampToViewport(bounds, viewport)\n}\n\n/**\n * Clamp bounds so the window stays fully within the viewport.\n */\nexport function clampToViewport(\n\tbounds: WindowBounds,\n\tviewport: { width: number; height: number },\n): WindowBounds {\n\treturn {\n\t\twidth: bounds.width,\n\t\theight: bounds.height,\n\t\tleft: Math.max(0, Math.min(bounds.left, viewport.width - bounds.width)),\n\t\ttop: Math.max(0, Math.min(bounds.top, viewport.height - bounds.height)),\n\t}\n}\n","import { SchmancyElement } from '@mixins/index'\nimport { css, html, nothing } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\nimport { classMap } from 'lit/directives/class-map.js'\nimport { createRef, ref } from 'lit/directives/ref.js'\nimport { styleMap } from 'lit/directives/style-map.js'\nimport {\n\tanimationFrameScheduler,\n\tauditTime,\n\tcatchError,\n\tEMPTY,\n\tfilter,\n\tfinalize,\n\tfrom,\n\tfromEvent,\n\tmap,\n\tmerge,\n\tObservable,\n\tswitchMap,\n\ttake,\n\ttakeUntil,\n\ttap,\n} from 'rxjs'\nimport { SPRING_SMOOTH, SPRING_SNAPPY } from '../utils/animation.js'\nimport { cursorGlow } from '../directives/cursor-glow'\nimport { reducedMotion$ } from '../directives/reduced-motion'\nimport { theme } from '../theme/theme.service.js'\nimport type { SnapCorner, WindowBounds, WindowVisualState } from './window-registry.js'\nimport { windowManager } from './window-manager.js'\nimport { resolveOverlap } from './window-position.js'\n\nconst HEAD_HEIGHT = 48\nconst DRAG_THRESHOLD = 5\n\ninterface Position {\n\tx: number\n\ty: number\n}\n\n@customElement('schmancy-window')\nexport default class SchmancyWindow extends SchmancyElement {\n\tstatic styles = [css`\n\t:host {\n\t\tdisplay: contents;\n\t\tposition: relative;\n\t\tz-index: 1000;\n\t}\n\t:host([hidden]) {\n\t\tdisplay: none !important;\n\t}\n`]\n\n\t@property({ type: String }) id: string = 'default'\n\t/** Override the expanded panel width (e.g. '320px', '24rem'). Defaults to responsive sizing. */\n\t@property({ type: String }) expandedWidth?: string\n\t/** Override the expanded panel height (e.g. '400px', '50vh'). */\n\t@property({ type: String }) expandedHeight?: string\n\t/** When true, uses a lower elevation shadow in the collapsed state. */\n\t@property({ type: Boolean, reflect: true }) lowered: boolean = false\n\t/** Corner the window is anchored to. */\n\t@property({ type: String }) corner: SnapCorner = 'bottom-right'\n\t/** When true, window can be resized by the user. */\n\t@property({ type: Boolean }) resizable = false\n\t/** When true, window stays at its dragged position instead of snapping to a corner. */\n\t@property({ type: Boolean }) freePosition = false\n\t/** Visual state of the window (minimized, normal, maximized). */\n\t@property({ type: String, reflect: true }) visualState: WindowVisualState = 'normal'\n\t/** Minimum width in pixels. */\n\t@property({ type: Number }) minWidth = 280\n\t/** Minimum height in pixels. */\n\t@property({ type: Number }) minHeight = 200\n\n\t/** Whether the body is expanded. */\n\t@property({ type: Boolean, reflect: true }) open = false\n\n\tprivate _currentAnimation?: Animation\n\n\t/** Lazy rendering: body content not in DOM until first expand. */\n\t@state() private _hasOpened = false\n\n\t// Internal position -- plain fields, updated directly during drag\n\tprivate _position: Position = { x: 16, y: 16 }\n\t@state() private _currentCorner: SnapCorner = 'bottom-right'\n\n\t// Track applied corner to avoid unnecessary style.removeProperty calls during drag\n\tprivate _appliedCorner: string = ''\n\n\t// Refs\n\tprivate _containerRef = createRef<HTMLElement>()\n\tprivate _bodyRef = createRef<HTMLElement>()\n\tprivate _headRef = createRef<HTMLElement>()\n\n\t// ============================================\n\t// COMPUTED\n\t// ============================================\n\n\tprivate get panelWidth(): string {\n\t\treturn this.expandedWidth ?? 'min(360px, calc(100vw - 32px))'\n\t}\n\n\tprivate get isBottomCorner(): boolean {\n\t\treturn this._currentCorner.startsWith('bottom')\n\t}\n\n\tprivate get closedClipPath(): string {\n\t\treturn this.isBottomCorner\n\t\t\t? `inset(calc(100% - ${HEAD_HEIGHT}px) 0px 0px 0px round 22px)`\n\t\t\t: `inset(0px 0px calc(100% - ${HEAD_HEIGHT}px) 0px round 22px)`\n\t}\n\n\tprivate get openClipPath(): string {\n\t\treturn 'inset(0px 0px 0px 0px round 12px)'\n\t}\n\n\tprivate get elevation(): 0 | 1 | 2 | 3 | 4 | 5 {\n\t\tif (this.open) return 4\n\t\treturn this.lowered ? 1 : 3\n\t}\n\n\t// ============================================\n\t// POSITION MANAGEMENT\n\t// ============================================\n\n\tprivate _applyContainerPosition() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\t\t// Only clear position properties when corner changes (avoids 4 style invalidations per drag frame)\n\t\tif (this._appliedCorner !== this._currentCorner) {\n\t\t\tcontainer.style.removeProperty('left')\n\t\t\tcontainer.style.removeProperty('right')\n\t\t\tcontainer.style.removeProperty('top')\n\t\t\tcontainer.style.removeProperty('bottom')\n\t\t\tthis._appliedCorner = this._currentCorner\n\t\t}\n\t\tconst { x, y } = this._position\n\t\tif (this._currentCorner.includes('right')) {\n\t\t\tcontainer.style.right = `${x}px`\n\t\t} else {\n\t\t\tcontainer.style.left = `${x}px`\n\t\t}\n\t\tif (this._currentCorner.includes('bottom')) {\n\t\t\tcontainer.style.bottom = `${y + theme.bottomOffset}px`\n\t\t} else {\n\t\t\tcontainer.style.top = `${y}px`\n\t\t}\n\t}\n\n\tprivate static readonly VALID_CORNERS = new Set<string>(['top-left', 'top-right', 'bottom-left', 'bottom-right'])\n\n\tprivate _loadPosition() {\n\t\tconst saved = windowManager.loadPosition(this.id)\n\t\tif (saved) {\n\t\t\tthis._position = { x: saved.x, y: saved.y }\n\t\t\tif (SchmancyWindow.VALID_CORNERS.has(saved.anchor)) {\n\t\t\t\tthis._currentCorner = saved.anchor as SnapCorner\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate _savePosition() {\n\t\twindowManager.savePosition(this.id, { ...this._position, anchor: this._currentCorner })\n\t}\n\n\tprivate _validateBounds() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\t\tconst rect = container.getBoundingClientRect()\n\t\tif (rect.width === 0) return\n\t\tconst vw = window.innerWidth\n\t\tconst vh = window.innerHeight\n\t\tconst isRight = this._currentCorner.includes('right')\n\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\tconst actualLeft = isRight ? vw - this._position.x - rect.width : this._position.x\n\t\tconst actualTop = isBottom ? vh - this._position.y - rect.height : this._position.y\n\t\tconst newLeft = Math.max(0, Math.min(actualLeft, vw - rect.width))\n\t\tconst newTop = Math.max(0, Math.min(actualTop, vh - rect.height))\n\t\tthis._position = {\n\t\t\tx: isRight ? vw - newLeft - rect.width : newLeft,\n\t\t\ty: isBottom ? vh - newTop - rect.height : newTop,\n\t\t}\n\t\tthis._applyContainerPosition()\n\t}\n\n\t// ============================================\n\t// CORNER SNAPPING\n\t// ============================================\n\n\tprivate _reorientToNearestCorner(skipAnimation = false): void {\n\t\t// Free position mode: skip corner snapping\n\t\tif (this.freePosition) {\n\t\t\tthis._savePosition()\n\t\t\tconst rect = this._containerRef.value?.getBoundingClientRect()\n\t\t\tif (rect) {\n\t\t\t\twindowManager.updateBounds(this.id, { left: rect.left, top: rect.top, width: rect.width, height: rect.height })\n\t\t\t}\n\t\t\treturn\n\t\t}\n\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\n\t\t// F -- record current screen position before DOM mutation\n\t\tconst rect = container.getBoundingClientRect()\n\n\t\t// L -- calculate nearest corner using head visual center\n\t\tconst currentIsBottom = this._currentCorner.includes('bottom')\n\t\tconst headCenterX = rect.left + rect.width / 2\n\t\tconst headCenterY = currentIsBottom\n\t\t\t? rect.bottom - HEAD_HEIGHT / 2\n\t\t\t: rect.top + HEAD_HEIGHT / 2\n\t\tconst side = headCenterX > window.innerWidth / 2 ? 'right' : 'left'\n\t\tconst vert = headCenterY > window.innerHeight / 2 ? 'bottom' : 'top'\n\t\tconst newCorner: SnapCorner = `${vert}-${side}` as SnapCorner\n\n\t\t// Snap corner and reset offset to standard edge gap\n\t\tthis._currentCorner = newCorner\n\t\tthis._position = { x: 16, y: 16 }\n\t\tthis._applyContainerPosition()\n\t\t// Sync clip-path to new corner\n\t\tif (!this.open) {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t}\n\n\t\tif (skipAnimation || reducedMotion$.value) {\n\t\t\tthis._savePosition()\n\t\t\tconst snapRect = container.getBoundingClientRect()\n\t\t\twindowManager.updateBounds(this.id, { left: snapRect.left, top: snapRect.top, width: snapRect.width, height: snapRect.height })\n\t\t\treturn\n\t\t}\n\n\t\t// I -- invert: shift element back to its original visual position\n\t\tconst newRect = container.getBoundingClientRect()\n\t\tconst dx = rect.left - newRect.left\n\t\tconst dy = rect.top - newRect.top\n\t\tcontainer.style.translate = `${dx}px ${dy}px`\n\n\t\t// P -- play: animate from the inverse offset to natural resting position\n\t\tconst flipKeyframes: Keyframe[] = [{ translate: `${dx}px ${dy}px` }, { translate: '0px 0px' }]\n\t\tconst anim = container.animate(\n\t\t\tflipKeyframes,\n\t\t\t{\n\t\t\t\tduration: SPRING_SMOOTH.duration,\n\t\t\t\teasing: SPRING_SMOOTH.easingFallback,\n\t\t\t\tfill: 'forwards',\n\t\t\t},\n\t\t)\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tif (container.isConnected) container.style.translate = ''\n\t\t\t\t// Report final resting bounds after animation completes\n\t\t\t\tconst finalRect = container.getBoundingClientRect()\n\t\t\t\twindowManager.updateBounds(this.id, { left: finalRect.left, top: finalRect.top, width: finalRect.width, height: finalRect.height })\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis._savePosition()\n\t}\n\n\t// ============================================\n\t// DRAG PIPELINE\n\t// ============================================\n\n\tprivate _drag$(): Observable<never> {\n\t\treturn new Observable(() => {\n\t\t\tconst head = this._headRef.value\n\t\t\tconst container = this._containerRef.value\n\t\t\tif (!head || !container) return\n\n\t\t\tlet didDrag = false\n\n\t\t\tconst sub = fromEvent<PointerEvent>(head, 'pointerdown').pipe(\n\t\t\t\tfilter(e => e.button === 0),\n\t\t\t\tfilter(e => {\n\t\t\t\t\tconst tag = (e.target as HTMLElement).tagName?.toLowerCase()\n\t\t\t\t\treturn !['input', 'textarea', 'select', 'button'].includes(tag)\n\t\t\t\t\t\t&& !(e.target as HTMLElement).closest('schmancy-input, schmancy-icon-button, button, a')\n\t\t\t\t}),\n\t\t\t\ttap(e => {\n\t\t\t\t\te.preventDefault()\n\t\t\t\t\te.stopPropagation()\n\t\t\t\t}),\n\t\t\t)\n\t\t\t\t.pipe(\n\t\t\t\t\tmap(e => {\n\t\t\t\t\t\tconst rect = container.getBoundingClientRect()\n\t\t\t\t\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\t\t\t\t\tconst wasOpen = this.open\n\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\tstartX: e.clientX,\n\t\t\t\t\t\t\tstartY: e.clientY,\n\t\t\t\t\t\t\toffsetX: e.clientX - rect.left,\n\t\t\t\t\t\t\toffsetY: e.clientY - rect.top,\n\t\t\t\t\t\t\trect,\n\t\t\t\t\t\t\tvw: window.innerWidth,\n\t\t\t\t\t\t\tvh: window.innerHeight,\n\t\t\t\t\t\t\tisBottom,\n\t\t\t\t\t\t\twasOpen,\n\t\t\t\t\t\t\tpointerId: e.pointerId,\n\t\t\t\t\t\t}\n\t\t\t\t\t}),\n\t\t\t\t\tswitchMap(({ startX, startY, offsetX, offsetY, rect, vw, vh, isBottom, wasOpen, pointerId }) => {\n\t\t\t\t\t\tconst move$ = fromEvent<PointerEvent>(window, 'pointermove').pipe(\n\t\t\t\t\t\t\tfilter(e => e.pointerId === pointerId),\n\t\t\t\t\t\t\tauditTime(0, animationFrameScheduler),\n\t\t\t\t\t\t\tmap(e => ({ clientX: e.clientX, clientY: e.clientY })),\n\t\t\t\t\t\t)\n\t\t\t\t\t\tconst end$ = fromEvent<PointerEvent>(window, 'pointerup').pipe(\n\t\t\t\t\t\t\tfilter(e => e.pointerId === pointerId),\n\t\t\t\t\t\t)\n\n\t\t\t\t\t\treturn move$.pipe(\n\t\t\t\t\t\t\ttap(({ clientX, clientY }) => {\n\t\t\t\t\t\t\t\tconst dx = clientX - startX\n\t\t\t\t\t\t\t\tconst dy = clientY - startY\n\t\t\t\t\t\t\t\tif (Math.sqrt(dx * dx + dy * dy) > DRAG_THRESHOLD && !didDrag) {\n\t\t\t\t\t\t\t\t\tdidDrag = true\n\t\t\t\t\t\t\t\t\tthis._applyDragVisuals(true)\n\t\t\t\t\t\t\t\t\t// Collapse on first confirmed drag move\n\t\t\t\t\t\t\t\t\tif (wasOpen) {\n\t\t\t\t\t\t\t\t\t\tthis.open = false\n\t\t\t\t\t\t\t\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\t\t\t\t\t\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\t\t\t\t\t\t\t\tconst body = this._bodyRef.value\n\t\t\t\t\t\t\t\t\t\tif (body) {\n\t\t\t\t\t\t\t\t\t\t\tbody.inert = true\n\t\t\t\t\t\t\t\t\t\t\tbody.style.visibility = 'hidden'\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tif (!didDrag) return\n\n\t\t\t\t\t\t\t\tconst left = Math.max(0, Math.min(clientX - offsetX, vw - rect.width))\n\t\t\t\t\t\t\t\tconst minTop = isBottom ? HEAD_HEIGHT - rect.height : 0\n\t\t\t\t\t\t\t\tconst maxTop = isBottom ? vh - rect.height : vh - HEAD_HEIGHT\n\t\t\t\t\t\t\t\tconst top = Math.max(minTop, Math.min(clientY - offsetY, maxTop))\n\n\t\t\t\t\t\t\t\tthis._position = {\n\t\t\t\t\t\t\t\t\tx: this._currentCorner.includes('right') ? vw - left - rect.width : left,\n\t\t\t\t\t\t\t\t\ty: isBottom ? vh - top - rect.height : top,\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tthis._applyContainerPosition()\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t\ttakeUntil(end$),\n\t\t\t\t\t\t\tfinalize(() => {\n\t\t\t\t\t\t\t\tif (didDrag) {\n\t\t\t\t\t\t\t\t\tthis._reorientToNearestCorner()\n\t\t\t\t\t\t\t\t\tthis._applyDragVisuals(false)\n\t\t\t\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\t\t\t\tthis.toggle()\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t)\n\t\t\t\t\t}),\n\t\t\t\t)\n\t\t\t\t.subscribe()\n\n\t\t\treturn () => sub.unsubscribe()\n\t\t})\n\t}\n\n\t// ============================================\n\t// LIFECYCLE\n\t// ============================================\n\n\tconnectedCallback() {\n\t\tsuper.connectedCallback()\n\n\t\t// Pipeline 1: DOM setup + manager registration + drag + z-index sync\n\t\tfrom(this.updateComplete).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tthis._currentCorner = this.corner\n\t\t\t\tthis._loadPosition()\n\t\t\t\tthis._applyContainerPosition()\n\t\t\t\tthis._initDOMState()\n\t\t\t\t// Register with window manager\n\t\t\t\tconst container = this._containerRef.value\n\t\t\t\tif (container) {\n\t\t\t\t\tconst rect = container.getBoundingClientRect()\n\t\t\t\t\tconst bounds: WindowBounds = { left: rect.left, top: rect.top, width: rect.width, height: rect.height }\n\t\t\t\t\twindowManager.register(this.id, bounds, this.freePosition ? 'free' : this._currentCorner)\n\t\t\t\t}\n\t\t\t}),\n\t\t\tswitchMap(() => merge(\n\t\t\t\tthis._drag$(),\n\t\t\t\twindowManager.selectWindow(this.id).pipe(\n\t\t\t\t\ttap(record => {\n\t\t\t\t\t\tif (!record) return\n\t\t\t\t\t\tconst container = this._containerRef.value\n\t\t\t\t\t\tif (container) container.style.zIndex = String(record.zIndex)\n\t\t\t\t\t}),\n\t\t\t\t),\n\t\t\t)),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\n\t\t// Pipeline 3: Environment -- one subscription\n\t\tmerge(\n\t\t\tfromEvent(window, 'resize').pipe(\n\t\t\t\tauditTime(0, animationFrameScheduler),\n\t\t\t\ttap(() => this._validateBounds()),\n\t\t\t),\n\t\t\ttheme.bottomOffset$.pipe(\n\t\t\t\ttap(() => this._applyContainerPosition()),\n\t\t\t),\n\t\t).pipe(takeUntil(this.disconnecting)).subscribe()\n\t}\n\n\tdisconnectedCallback() {\n\t\tsuper.disconnectedCallback()\n\t\twindowManager.unregister(this.id)\n\t}\n\n\tprivate _initDOMState() {\n\t\tconst container = this._containerRef.value\n\t\tconst body = this._bodyRef.value\n\t\tif (!container) return\n\n\t\tthis._applyContainerPosition()\n\n\t\tif (this.open) {\n\t\t\tthis._hasOpened = true\n\t\t\tcontainer.style.overflow = ''\n\t\t\tif (body) {\n\t\t\t\tbody.inert = false\n\t\t\t\tbody.style.visibility = 'visible'\n\t\t\t}\n\t\t} else {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\tif (body) {\n\t\t\t\tbody.inert = true\n\t\t\t\tbody.style.visibility = 'hidden'\n\t\t\t}\n\t\t}\n\t}\n\n\t// ============================================\n\t// ANIMATION\n\t// ============================================\n\n\tprivate _animateOpen() {\n\t\tconst container = this._containerRef.value\n\t\tconst body = this._bodyRef.value\n\t\tif (!container) return\n\n\t\tthis._hasOpened = true\n\t\tthis.open = true\n\n\t\t// Overlap avoidance\n\t\tconst rect = container.getBoundingClientRect()\n\t\tconst projectedBounds: WindowBounds = {\n\t\t\tleft: rect.left,\n\t\t\ttop: this.isBottomCorner ? rect.top - 400 : rect.top,\n\t\t\twidth: rect.width,\n\t\t\theight: 400 + HEAD_HEIGHT,\n\t\t}\n\t\tconst overlaps = windowManager.findOverlaps(projectedBounds, this.id)\n\t\tif (overlaps.length > 0) {\n\t\t\tconst resolved = resolveOverlap(projectedBounds, overlaps, { width: window.innerWidth, height: window.innerHeight })\n\t\t\tif (Math.abs(resolved.left - projectedBounds.left) > 10 || Math.abs(resolved.top - projectedBounds.top) > 10) {\n\t\t\t\tconst isRight = this._currentCorner.includes('right')\n\t\t\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\t\t\tthis._position = {\n\t\t\t\t\tx: isRight ? window.innerWidth - resolved.left - resolved.width : resolved.left,\n\t\t\t\t\ty: isBottom ? window.innerHeight - resolved.top - resolved.height : resolved.top,\n\t\t\t\t}\n\t\t\t\tthis._applyContainerPosition()\n\t\t\t}\n\t\t}\n\n\t\tif (body) {\n\t\t\tbody.style.visibility = 'visible'\n\t\t\tbody.inert = false\n\t\t}\n\n\t\tif (reducedMotion$.value) {\n\t\t\tcontainer.style.clipPath = ''\n\t\t\tcontainer.style.overflow = ''\n\t\t\tthis.dispatchScopedEvent('window-toggle', { state: 'expanded' })\n\t\t\treturn\n\t\t}\n\n\t\tthis._currentAnimation?.cancel()\n\t\tcontainer.style.overflow = 'hidden'\n\t\tcontainer.style.willChange = 'opacity'\n\t\tconst openKeyframes: Keyframe[] = [\n\t\t\t{ clipPath: this.closedClipPath, opacity: 0.95 },\n\t\t\t{ clipPath: this.openClipPath, opacity: 1 },\n\t\t]\n\t\tconst anim = container.animate(openKeyframes, {\n\t\t\tduration: SPRING_SNAPPY.duration,\n\t\t\teasing: SPRING_SNAPPY.easingFallback,\n\t\t\tfill: 'forwards',\n\t\t})\n\t\tthis._currentAnimation = anim\n\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tif (container.isConnected) {\n\t\t\t\t\tcontainer.style.clipPath = ''\n\t\t\t\t\tcontainer.style.overflow = ''\n\t\t\t\t\tcontainer.style.willChange = ''\n\t\t\t\t}\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis.dispatchScopedEvent('window-toggle', { state: 'expanded' })\n\t}\n\n\tprivate _animateClose() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\n\t\tif (reducedMotion$.value) {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\tthis.open = false\n\t\t\tconst body = this._bodyRef.value\n\t\t\tif (body) { body.inert = true; body.style.visibility = 'hidden' }\n\t\t\tthis.dispatchScopedEvent('window-toggle', { state: 'collapsed' })\n\t\t\treturn\n\t\t}\n\n\t\tthis._currentAnimation?.cancel()\n\t\tcontainer.style.overflow = 'hidden'\n\t\tcontainer.style.willChange = 'opacity'\n\t\tconst closeKeyframes: Keyframe[] = [\n\t\t\t{ clipPath: this.openClipPath, opacity: 1 },\n\t\t\t{ clipPath: this.closedClipPath, opacity: 0.95 },\n\t\t]\n\t\tconst anim = container.animate(closeKeyframes, {\n\t\t\tduration: Math.round(SPRING_SNAPPY.duration * 0.7),\n\t\t\teasing: 'cubic-bezier(0.4, 0, 0.8, 0.15)',\n\t\t\tfill: 'forwards',\n\t\t})\n\t\tthis._currentAnimation = anim\n\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tthis.open = false\n\t\t\t\tcontainer.style.willChange = ''\n\t\t\t\tconst body = this._bodyRef.value\n\t\t\t\tif (body) { body.inert = true; body.style.visibility = 'hidden' }\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis.dispatchScopedEvent('window-toggle', { state: 'collapsed' })\n\t}\n\n\t// ============================================\n\t// VISUAL STATE HELPERS\n\t// ============================================\n\n\t/** Apply drag visuals directly on DOM refs — avoids full Lit re-render for cursor + opacity */\n\tprivate _applyDragVisuals(dragging: boolean) {\n\t\tconst head = this._headRef.value\n\t\tconst container = this._containerRef.value\n\t\tif (head) {\n\t\t\thead.classList.toggle('cursor-grabbing', dragging)\n\t\t\thead.classList.toggle('cursor-move', !dragging)\n\t\t}\n\t\tif (container) {\n\t\t\tcontainer.style.opacity = dragging ? '0.95' : ''\n\t\t}\n\t}\n\n\tprivate _handleFocus = () => windowManager.focus(this.id)\n\n\tprivate _handleHeadKeydown = (e: KeyboardEvent) => {\n\t\tif (e.key === 'Enter' || e.key === ' ') {\n\t\t\te.preventDefault()\n\t\t\tthis.toggle()\n\t\t\treturn\n\t\t}\n\t\tif (e.key === 'ArrowUp' || e.key === 'ArrowDown' || e.key === 'ArrowLeft' || e.key === 'ArrowRight') {\n\t\t\te.preventDefault()\n\t\t\tconst step = e.shiftKey ? 20 : 5\n\t\t\tconst dx = e.key === 'ArrowRight' ? step : e.key === 'ArrowLeft' ? -step : 0\n\t\t\tconst dy = e.key === 'ArrowDown' ? step : e.key === 'ArrowUp' ? -step : 0\n\t\t\tthis._position = { x: this._position.x + dx, y: this._position.y + dy }\n\t\t\tthis._applyContainerPosition()\n\t\t\tthis._savePosition()\n\t\t}\n\t}\n\n\t// ============================================\n\t// PUBLIC API\n\t// ============================================\n\n\ttoggle() {\n\t\tif (this.open) this._animateClose()\n\t\telse this._animateOpen()\n\t}\n\n\texpand() {\n\t\tif (this.open) return\n\t\tthis._animateOpen()\n\t}\n\n\tclose() {\n\t\tif (!this.open) return\n\t\tthis._animateClose()\n\t}\n\n\t// ============================================\n\t// RENDER\n\t// ============================================\n\n\tprotected render(): unknown {\n\t\tconst isBottom = this._currentCorner.startsWith('bottom')\n\n\t\tconst containerClasses = classMap({\n\t\t\tfixed: true,\n\t\t\tflex: true,\n\t\t\t'flex-col': isBottom,\n\t\t\t'flex-col-reverse': !isBottom,\n\t\t\t'z-1000': true,\n\t\t\t'rounded-2xl': this.open,\n\t\t\t'rounded-[22px]': !this.open,\n\t\t\t'overflow-hidden': true,\n\t\t})\n\n\t\tconst containerStyles = styleMap({\n\t\t\twidth: this.panelWidth,\n\t\t\t'max-height': 'calc(100vh - 32px)',\n\t\t\t'pointer-events': 'none',\n\t\t})\n\n\t\tconst bodyStyles = styleMap({\n\t\t\t'pointer-events': this.open ? 'auto' : 'none',\n\t\t})\n\n\t\tconst headClasses = classMap({\n\t\t\t'h-full': true,\n\t\t\t'px-3': true,\n\t\t\tflex: true,\n\t\t\t'items-center': true,\n\t\t\t'gap-2': true,\n\t\t\t'select-none': true,\n\t\t\t'cursor-move': true,\n\t\t})\n\n\t\treturn html`\n\t\t\t<schmancy-surface\n\t\t\t\t${ref(this._containerRef)}\n\t\t\t\ttype=\"glass\"\n\t\t\t\t.elevation=${this.elevation}\n\t\t\t\tclass=${containerClasses}\n\t\t\t\tstyle=${containerStyles}\n\t\t\t\taria-expanded=${this.open}\n\t\t\t\t@pointerdown=${this._handleFocus}\n\t\t\t>\n\t\t\t\t<!-- Details section (visually above summary for bottom corners) -->\n\t\t\t\t<section\n\t\t\t\t\t${ref(this._bodyRef)}\n\t\t\t\t\tclass=\"flex-1 min-h-0 overflow-hidden flex flex-col\"\n\t\t\t\t\tstyle=${bodyStyles}\n\t\t\t\t\trole=\"region\"\n\t\t\t\t\taria-label=\"Expandable content\"\n\t\t\t\t>\n\t\t\t\t\t${this._hasOpened ? html`<slot name=\"details\"></slot>` : nothing}\n\t\t\t\t</section>\n\n\t\t\t\t<!-- Summary section -- always interactive, always visible -->\n\t\t\t\t<section\n\t\t\t\t\tclass=\"shrink-0 bg-surface-lowest\"\n\t\t\t\t\tstyle=${styleMap({ 'pointer-events': 'auto', height: `${HEAD_HEIGHT}px` })}\n\t\t\t\t>\n\t\t\t\t\t<div\n\t\t\t\t\t\t${ref(this._headRef)}\n\t\t\t\t\t\t${cursorGlow({ radius: 200, intensity: 0.10 })}\n\t\t\t\t\t\tclass=${headClasses}\n\t\t\t\t\t\trole=\"button\"\n\t\t\t\t\t\ttabindex=\"0\"\n\t\t\t\t\t\ttitle=\"Drag to move, click to expand\"\n\t\t\t\t\t\taria-label=\"${this.open ? 'Collapse window' : 'Expand window'}\"\n\t\t\t\t\t\t@keydown=${this._handleHeadKeydown}\n\t\t\t\t\t>\n\t\t\t\t\t\t<div class=\"flex-1 min-w-0\">\n\t\t\t\t\t\t\t<slot></slot>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t\t<svg\n\t\t\t\t\t\t\twidth=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\"\n\t\t\t\t\t\t\tclass=\"shrink-0 text-surface-on/40 transition-transform duration-200 ${this.open ? 'rotate-180' : ''}\"\n\t\t\t\t\t\t\taria-hidden=\"true\"\n\t\t\t\t\t\t>\n\t\t\t\t\t\t\t<path d=\"M6 9L12 15L18 9\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" />\n\t\t\t\t\t\t</svg>\n\t\t\t\t\t</div>\n\t\t\t\t</section>\n\t\t\t</schmancy-surface>\n\t\t`\n\t}\n}\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'schmancy-window': 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1
+ {"version":3,"file":"window-aVXgfw__.cjs","names":[],"sources":["../src/window/window-manager.ts","../src/window/window-position.ts","../src/window/window.ts"],"sourcesContent":["/**\n * Window Manager — singleton service for multi-window coordination.\n *\n * Tracks all schmancy-window instances: positions, z-indices, focus, visual states.\n * Components register on connectedCallback, unregister on disconnectedCallback.\n * Focus changes, position updates, and overlap queries all flow through here.\n *\n * Follows the ThemeService singleton pattern (theme/theme.service.ts).\n *\n * Example:\n * windowManager.register('chat-1', bounds, 'bottom-right')\n * windowManager.focus('chat-1') // bumps z-index, updates focusedId\n * const overlaps = windowManager.findOverlaps(projectedBounds, 'chat-1')\n */\n\nimport { BehaviorSubject, Observable, distinctUntilChanged, map } from 'rxjs'\nimport { overlayStack } from '../utils/overlay-stack.js'\nimport type { WindowBounds, WindowRecord, WindowRegistryState, SnapTarget } from './window-registry.js'\n\nconst STORAGE_PREFIX = 'schmancy-window-'\nconst LEGACY_STORAGE_PREFIX = 'schmancy-float-'\n\nclass WindowManagerService {\n\tprivate static instance: WindowManagerService\n\n\tprivate readonly _state$ = new BehaviorSubject<WindowRegistryState>({\n\t\twindows: new Map(),\n\t\tfocusedId: null,\n\t\tstackOrder: [],\n\t})\n\n\treadonly state$ = this._state$.asObservable()\n\n\tprivate constructor() {}\n\n\tstatic getInstance(): WindowManagerService {\n\t\tif (!WindowManagerService.instance) {\n\t\t\tWindowManagerService.instance = new WindowManagerService()\n\t\t}\n\t\treturn WindowManagerService.instance\n\t}\n\n\t// ── Synchronous accessors ──────────────────────────────────────────\n\n\tget windows(): Map<string, WindowRecord> {\n\t\treturn this._state$.value.windows\n\t}\n\n\tget focusedId(): string | null {\n\t\treturn this._state$.value.focusedId\n\t}\n\n\t// ── Registration ───────────────────────────────────────────────────\n\n\tregister(id: string, initialBounds: WindowBounds, snapTarget: SnapTarget): void {\n\t\tconst state = this._state$.value\n\t\tif (state.windows.has(id)) return\n\n\t\tconst zIndex = overlayStack.assignZIndex(id)\n\t\tconst record: WindowRecord = {\n\t\t\tid,\n\t\t\tbounds: initialBounds,\n\t\t\tvisualState: 'normal',\n\t\t\tzIndex,\n\t\t\topen: false,\n\t\t\tsnapTarget,\n\t\t}\n\n\t\tconst windows = new Map(state.windows)\n\t\twindows.set(id, record)\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\n\t\tthis._state$.next({ ...state, windows, stackOrder })\n\t}\n\n\tunregister(id: string): void {\n\t\tconst state = this._state$.value\n\t\tif (!state.windows.has(id)) return\n\n\t\toverlayStack.releaseId(id)\n\t\tconst windows = new Map(state.windows)\n\t\twindows.delete(id)\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\t\tconst focusedId = state.focusedId === id ? null : state.focusedId\n\n\t\tthis._state$.next({ ...state, windows, stackOrder, focusedId })\n\t}\n\n\t// ── State mutations ────────────────────────────────────────────────\n\n\tupdateBounds(id: string, bounds: WindowBounds): void {\n\t\tthis._updateRecord(id, { bounds })\n\t}\n\n\tupdateVisualState(id: string, visualState: WindowRecord['visualState']): void {\n\t\tthis._updateRecord(id, { visualState })\n\t}\n\n\tupdateOpen(id: string, open: boolean): void {\n\t\tthis._updateRecord(id, { open })\n\t}\n\n\tfocus(id: string): void {\n\t\tconst state = this._state$.value\n\t\tif (!state.windows.has(id)) return\n\t\tif (state.focusedId === id) return\n\n\t\tconst zIndex = overlayStack.bringToFront(id)\n\t\tconst windows = new Map(state.windows)\n\t\tconst record = windows.get(id)\n\t\tif (record) {\n\t\t\twindows.set(id, { ...record, zIndex })\n\t\t}\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\n\t\tthis._state$.next({ ...state, windows, stackOrder, focusedId: id })\n\t}\n\n\t// ── Queries ────────────────────────────────────────────────────────\n\n\tfindOverlaps(bounds: WindowBounds, excludeId: string): WindowRecord[] {\n\t\tconst result: WindowRecord[] = []\n\t\tfor (const [id, record] of this._state$.value.windows) {\n\t\t\tif (id === excludeId) continue\n\t\t\tif (rectsOverlap(bounds, record.bounds)) {\n\t\t\t\tresult.push(record)\n\t\t\t}\n\t\t}\n\t\treturn result\n\t}\n\n\tgetNeighbors(id: string): WindowRecord[] {\n\t\tconst result: WindowRecord[] = []\n\t\tfor (const [otherId, record] of this._state$.value.windows) {\n\t\t\tif (otherId !== id) result.push(record)\n\t\t}\n\t\treturn result\n\t}\n\n\t// ── Selectors ──────────────────────────────────────────────────────\n\n\tselectWindow(id: string): Observable<WindowRecord | undefined> {\n\t\treturn this._state$.pipe(\n\t\t\tmap(state => state.windows.get(id)),\n\t\t\tdistinctUntilChanged(),\n\t\t)\n\t}\n\n\tselectFocused(): Observable<string | null> {\n\t\treturn this._state$.pipe(\n\t\t\tmap(state => state.focusedId),\n\t\t\tdistinctUntilChanged(),\n\t\t)\n\t}\n\n\t// ── Persistence ────────────────────────────────────────────────────\n\n\tloadPosition(id: string): { x: number; y: number; anchor: string } | null {\n\t\ttry {\n\t\t\t// Try new key first, fall back to legacy\n\t\t\tconst raw = localStorage.getItem(STORAGE_PREFIX + id) ?? localStorage.getItem(LEGACY_STORAGE_PREFIX + id)\n\t\t\tif (!raw) return null\n\t\t\treturn JSON.parse(raw) as { x: number; y: number; anchor: string }\n\t\t} catch {\n\t\t\treturn null\n\t\t}\n\t}\n\n\tsavePosition(id: string, data: { x: number; y: number; anchor: string }): void {\n\t\ttry {\n\t\t\tlocalStorage.setItem(STORAGE_PREFIX + id, JSON.stringify(data))\n\t\t} catch {\n\t\t\t// ignore\n\t\t}\n\t}\n\n\tclearPosition(id: string): void {\n\t\ttry {\n\t\t\tlocalStorage.removeItem(STORAGE_PREFIX + id)\n\t\t\tlocalStorage.removeItem(LEGACY_STORAGE_PREFIX + id)\n\t\t} catch {\n\t\t\t// ignore\n\t\t}\n\t}\n\n\t// ── Internal ───────────────────────────────────────────────────────\n\n\tprivate _updateRecord(id: string, updates: Partial<WindowRecord>): void {\n\t\tconst state = this._state$.value\n\t\tconst record = state.windows.get(id)\n\t\tif (!record) return\n\n\t\tconst windows = new Map(state.windows)\n\t\twindows.set(id, { ...record, ...updates })\n\t\tthis._state$.next({ ...state, windows })\n\t}\n}\n\n/** Simple rect overlap check (inline — no circular import with window-position) */\nfunction rectsOverlap(a: WindowBounds, b: WindowBounds): boolean {\n\treturn !(a.left >= b.left + b.width || a.left + a.width <= b.left || a.top >= b.top + b.height || a.top + a.height <= b.top)\n}\n\nexport const windowManager = WindowManagerService.getInstance()\n","/**\n * Window Position — pure functions for overlap resolution, cascade, and snapping.\n *\n * All functions are stateless: they take window bounds and viewport dimensions,\n * return new bounds. No side effects, no DOM access, no subscriptions.\n *\n * Example:\n * const projected = { left: 100, top: 400, width: 360, height: 500 }\n * const neighbors = windowManager.findOverlaps(projected, 'my-id')\n * const resolved = resolveOverlap(projected, neighbors, { width: 1440, height: 900 })\n * // → { left: 144, top: 444, width: 360, height: 500 } (cascaded away from conflict)\n */\n\nimport type { WindowBounds, WindowRecord } from './window-registry.js'\n\nconst HEAD_HEIGHT = 44\nconst CASCADE_OFFSET = HEAD_HEIGHT\nconst MAX_CASCADE_ATTEMPTS = 10\n\n/** Check if two rectangles overlap (edges touching does NOT count as overlap) */\nexport function rectsOverlap(a: WindowBounds, b: WindowBounds): boolean {\n\treturn !(a.left >= b.left + b.width || a.left + a.width <= b.left || a.top >= b.top + b.height || a.top + a.height <= b.top)\n}\n\n/**\n * Resolve overlap by cascading diagonally until no conflict.\n * Shifts by (HEAD_HEIGHT, HEAD_HEIGHT) per attempt, clamped to viewport.\n */\nexport function resolveOverlap(\n\tcandidate: WindowBounds,\n\texisting: WindowRecord[],\n\tviewport: { width: number; height: number },\n): WindowBounds {\n\tconst bounds = { ...candidate }\n\n\tfor (let attempt = 0; attempt < MAX_CASCADE_ATTEMPTS; attempt++) {\n\t\tconst hasOverlap = existing.some(w => rectsOverlap(bounds, w.bounds))\n\t\tif (!hasOverlap) break\n\n\t\tbounds.left += CASCADE_OFFSET\n\t\tbounds.top += CASCADE_OFFSET\n\t}\n\n\treturn clampToViewport(bounds, viewport)\n}\n\n/**\n * Clamp bounds so the window stays fully within the viewport.\n */\nexport function clampToViewport(\n\tbounds: WindowBounds,\n\tviewport: { width: number; height: number },\n): WindowBounds {\n\treturn {\n\t\twidth: bounds.width,\n\t\theight: bounds.height,\n\t\tleft: Math.max(0, Math.min(bounds.left, viewport.width - bounds.width)),\n\t\ttop: Math.max(0, Math.min(bounds.top, viewport.height - bounds.height)),\n\t}\n}\n","import { SchmancyElement } from '@mixins/index'\nimport { css, html, nothing } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\nimport { classMap } from 'lit/directives/class-map.js'\nimport { createRef, ref } from 'lit/directives/ref.js'\nimport { styleMap } from 'lit/directives/style-map.js'\nimport {\n\tanimationFrameScheduler,\n\tauditTime,\n\tcatchError,\n\tEMPTY,\n\tfilter,\n\tfinalize,\n\tfrom,\n\tfromEvent,\n\tmap,\n\tmerge,\n\tObservable,\n\tswitchMap,\n\ttake,\n\ttakeUntil,\n\ttap,\n} from 'rxjs'\nimport { SPRING_SMOOTH, SPRING_SNAPPY } from '../utils/animation.js'\nimport { cursorGlow } from '../directives/cursor-glow'\nimport { reducedMotion$ } from '../directives/reduced-motion'\nimport { theme } from '../theme/theme.service.js'\nimport type { SnapCorner, WindowBounds, WindowVisualState } from './window-registry.js'\nimport { windowManager } from './window-manager.js'\nimport { resolveOverlap } from './window-position.js'\n\nconst HEAD_HEIGHT = 48\nconst DRAG_THRESHOLD = 5\n\ninterface Position {\n\tx: number\n\ty: number\n}\n\n@customElement('schmancy-window')\nexport default class SchmancyWindow extends SchmancyElement {\n\tstatic styles = [css`\n\t:host {\n\t\tdisplay: contents;\n\t\tposition: relative;\n\t\tz-index: 1000;\n\t}\n\t:host([hidden]) {\n\t\tdisplay: none !important;\n\t}\n`]\n\n\t@property({ type: String }) id: string = 'default'\n\t/** Override the expanded panel width (e.g. '320px', '24rem'). Defaults to responsive sizing. */\n\t@property({ type: String }) expandedWidth?: string\n\t/** Override the expanded panel height (e.g. '400px', '50vh'). */\n\t@property({ type: String }) expandedHeight?: string\n\t/** When true, uses a lower elevation shadow in the collapsed state. */\n\t@property({ type: Boolean, reflect: true }) lowered: boolean = false\n\t/** Corner the window is anchored to. */\n\t@property({ type: String }) corner: SnapCorner = 'bottom-right'\n\t/** When true, window can be resized by the user. */\n\t@property({ type: Boolean }) resizable = false\n\t/** When true, window stays at its dragged position instead of snapping to a corner. */\n\t@property({ type: Boolean }) freePosition = false\n\t/** Visual state of the window (minimized, normal, maximized). */\n\t@property({ type: String, reflect: true }) visualState: WindowVisualState = 'normal'\n\t/** Minimum width in pixels. */\n\t@property({ type: Number }) minWidth = 280\n\t/** Minimum height in pixels. */\n\t@property({ type: Number }) minHeight = 200\n\n\t/** Whether the body is expanded. */\n\t@property({ type: Boolean, reflect: true }) open = false\n\n\tprivate _currentAnimation?: Animation\n\n\t/** Lazy rendering: body content not in DOM until first expand. */\n\t@state() private _hasOpened = false\n\n\t// Internal position -- plain fields, updated directly during drag\n\tprivate _position: Position = { x: 16, y: 16 }\n\t@state() private _currentCorner: SnapCorner = 'bottom-right'\n\n\t// Track applied corner to avoid unnecessary style.removeProperty calls during drag\n\tprivate _appliedCorner: string = ''\n\n\t// Refs\n\tprivate _containerRef = createRef<HTMLElement>()\n\tprivate _bodyRef = createRef<HTMLElement>()\n\tprivate _headRef = createRef<HTMLElement>()\n\n\t// ============================================\n\t// COMPUTED\n\t// ============================================\n\n\tprivate get panelWidth(): string {\n\t\treturn this.expandedWidth ?? 'min(360px, calc(100vw - 32px))'\n\t}\n\n\tprivate get isBottomCorner(): boolean {\n\t\treturn this._currentCorner.startsWith('bottom')\n\t}\n\n\tprivate get closedClipPath(): string {\n\t\treturn this.isBottomCorner\n\t\t\t? `inset(calc(100% - ${HEAD_HEIGHT}px) 0px 0px 0px round 22px)`\n\t\t\t: `inset(0px 0px calc(100% - ${HEAD_HEIGHT}px) 0px round 22px)`\n\t}\n\n\tprivate get openClipPath(): string {\n\t\treturn 'inset(0px 0px 0px 0px round 12px)'\n\t}\n\n\tprivate get elevation(): 0 | 1 | 2 | 3 | 4 | 5 {\n\t\tif (this.open) return 4\n\t\treturn this.lowered ? 1 : 3\n\t}\n\n\t// ============================================\n\t// POSITION MANAGEMENT\n\t// ============================================\n\n\tprivate _applyContainerPosition() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\t\t// Only clear position properties when corner changes (avoids 4 style invalidations per drag frame)\n\t\tif (this._appliedCorner !== this._currentCorner) {\n\t\t\tcontainer.style.removeProperty('left')\n\t\t\tcontainer.style.removeProperty('right')\n\t\t\tcontainer.style.removeProperty('top')\n\t\t\tcontainer.style.removeProperty('bottom')\n\t\t\tthis._appliedCorner = this._currentCorner\n\t\t}\n\t\tconst { x, y } = this._position\n\t\tif (this._currentCorner.includes('right')) {\n\t\t\tcontainer.style.right = `${x}px`\n\t\t} else {\n\t\t\tcontainer.style.left = `${x}px`\n\t\t}\n\t\tif (this._currentCorner.includes('bottom')) {\n\t\t\tcontainer.style.bottom = `${y + theme.bottomOffset}px`\n\t\t} else {\n\t\t\tcontainer.style.top = `${y}px`\n\t\t}\n\t}\n\n\tprivate static readonly VALID_CORNERS = new Set<string>(['top-left', 'top-right', 'bottom-left', 'bottom-right'])\n\n\tprivate _loadPosition() {\n\t\tconst saved = windowManager.loadPosition(this.id)\n\t\tif (saved) {\n\t\t\tthis._position = { x: saved.x, y: saved.y }\n\t\t\tif (SchmancyWindow.VALID_CORNERS.has(saved.anchor)) {\n\t\t\t\tthis._currentCorner = saved.anchor as SnapCorner\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate _savePosition() {\n\t\twindowManager.savePosition(this.id, { ...this._position, anchor: this._currentCorner })\n\t}\n\n\tprivate _validateBounds() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\t\tconst rect = container.getBoundingClientRect()\n\t\tif (rect.width === 0) return\n\t\tconst vw = window.innerWidth\n\t\tconst vh = window.innerHeight\n\t\tconst isRight = this._currentCorner.includes('right')\n\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\tconst actualLeft = isRight ? vw - this._position.x - rect.width : this._position.x\n\t\tconst actualTop = isBottom ? vh - this._position.y - rect.height : this._position.y\n\t\tconst newLeft = Math.max(0, Math.min(actualLeft, vw - rect.width))\n\t\tconst newTop = Math.max(0, Math.min(actualTop, vh - rect.height))\n\t\tthis._position = {\n\t\t\tx: isRight ? vw - newLeft - rect.width : newLeft,\n\t\t\ty: isBottom ? vh - newTop - rect.height : newTop,\n\t\t}\n\t\tthis._applyContainerPosition()\n\t}\n\n\t// ============================================\n\t// CORNER SNAPPING\n\t// ============================================\n\n\tprivate _reorientToNearestCorner(skipAnimation = false): void {\n\t\t// Free position mode: skip corner snapping\n\t\tif (this.freePosition) {\n\t\t\tthis._savePosition()\n\t\t\tconst rect = this._containerRef.value?.getBoundingClientRect()\n\t\t\tif (rect) {\n\t\t\t\twindowManager.updateBounds(this.id, { left: rect.left, top: rect.top, width: rect.width, height: rect.height })\n\t\t\t}\n\t\t\treturn\n\t\t}\n\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\n\t\t// F -- record current screen position before DOM mutation\n\t\tconst rect = container.getBoundingClientRect()\n\n\t\t// L -- calculate nearest corner using head visual center\n\t\tconst currentIsBottom = this._currentCorner.includes('bottom')\n\t\tconst headCenterX = rect.left + rect.width / 2\n\t\tconst headCenterY = currentIsBottom\n\t\t\t? rect.bottom - HEAD_HEIGHT / 2\n\t\t\t: rect.top + HEAD_HEIGHT / 2\n\t\tconst side = headCenterX > window.innerWidth / 2 ? 'right' : 'left'\n\t\tconst vert = headCenterY > window.innerHeight / 2 ? 'bottom' : 'top'\n\t\tconst newCorner: SnapCorner = `${vert}-${side}` as SnapCorner\n\n\t\t// Snap corner and reset offset to standard edge gap\n\t\tthis._currentCorner = newCorner\n\t\tthis._position = { x: 16, y: 16 }\n\t\tthis._applyContainerPosition()\n\t\t// Sync clip-path to new corner\n\t\tif (!this.open) {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t}\n\n\t\tif (skipAnimation || reducedMotion$.value) {\n\t\t\tthis._savePosition()\n\t\t\tconst snapRect = container.getBoundingClientRect()\n\t\t\twindowManager.updateBounds(this.id, { left: snapRect.left, top: snapRect.top, width: snapRect.width, height: snapRect.height })\n\t\t\treturn\n\t\t}\n\n\t\t// I -- invert: shift element back to its original visual position\n\t\tconst newRect = container.getBoundingClientRect()\n\t\tconst dx = rect.left - newRect.left\n\t\tconst dy = rect.top - newRect.top\n\t\tcontainer.style.translate = `${dx}px ${dy}px`\n\n\t\t// P -- play: animate from the inverse offset to natural resting position\n\t\tconst flipKeyframes: Keyframe[] = [{ translate: `${dx}px ${dy}px` }, { translate: '0px 0px' }]\n\t\tconst anim = container.animate(\n\t\t\tflipKeyframes,\n\t\t\t{\n\t\t\t\tduration: SPRING_SMOOTH.duration,\n\t\t\t\teasing: SPRING_SMOOTH.easingFallback,\n\t\t\t\tfill: 'forwards',\n\t\t\t},\n\t\t)\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tif (container.isConnected) container.style.translate = ''\n\t\t\t\t// Report final resting bounds after animation completes\n\t\t\t\tconst finalRect = container.getBoundingClientRect()\n\t\t\t\twindowManager.updateBounds(this.id, { left: finalRect.left, top: finalRect.top, width: finalRect.width, height: finalRect.height })\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis._savePosition()\n\t}\n\n\t// ============================================\n\t// DRAG PIPELINE\n\t// ============================================\n\n\tprivate _drag$(): Observable<never> {\n\t\treturn new Observable(() => {\n\t\t\tconst head = this._headRef.value\n\t\t\tconst container = this._containerRef.value\n\t\t\tif (!head || !container) return\n\n\t\t\tlet didDrag = false\n\n\t\t\tconst sub = fromEvent<PointerEvent>(head, 'pointerdown').pipe(\n\t\t\t\tfilter(e => e.button === 0),\n\t\t\t\tfilter(e => {\n\t\t\t\t\tconst tag = (e.target as HTMLElement).tagName?.toLowerCase()\n\t\t\t\t\treturn !['input', 'textarea', 'select', 'button'].includes(tag)\n\t\t\t\t\t\t&& !(e.target as HTMLElement).closest('schmancy-input, schmancy-icon-button, button, a')\n\t\t\t\t}),\n\t\t\t\ttap(e => {\n\t\t\t\t\te.preventDefault()\n\t\t\t\t\te.stopPropagation()\n\t\t\t\t}),\n\t\t\t)\n\t\t\t\t.pipe(\n\t\t\t\t\tmap(e => {\n\t\t\t\t\t\tconst rect = container.getBoundingClientRect()\n\t\t\t\t\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\t\t\t\t\tconst wasOpen = this.open\n\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\tstartX: e.clientX,\n\t\t\t\t\t\t\tstartY: e.clientY,\n\t\t\t\t\t\t\toffsetX: e.clientX - rect.left,\n\t\t\t\t\t\t\toffsetY: e.clientY - rect.top,\n\t\t\t\t\t\t\trect,\n\t\t\t\t\t\t\tvw: window.innerWidth,\n\t\t\t\t\t\t\tvh: window.innerHeight,\n\t\t\t\t\t\t\tisBottom,\n\t\t\t\t\t\t\twasOpen,\n\t\t\t\t\t\t\tpointerId: e.pointerId,\n\t\t\t\t\t\t}\n\t\t\t\t\t}),\n\t\t\t\t\tswitchMap(({ startX, startY, offsetX, offsetY, rect, vw, vh, isBottom, wasOpen, pointerId }) => {\n\t\t\t\t\t\tconst move$ = fromEvent<PointerEvent>(window, 'pointermove').pipe(\n\t\t\t\t\t\t\tfilter(e => e.pointerId === pointerId),\n\t\t\t\t\t\t\tauditTime(0, animationFrameScheduler),\n\t\t\t\t\t\t\tmap(e => ({ clientX: e.clientX, clientY: e.clientY })),\n\t\t\t\t\t\t)\n\t\t\t\t\t\tconst end$ = fromEvent<PointerEvent>(window, 'pointerup').pipe(\n\t\t\t\t\t\t\tfilter(e => e.pointerId === pointerId),\n\t\t\t\t\t\t)\n\n\t\t\t\t\t\treturn move$.pipe(\n\t\t\t\t\t\t\ttap(({ clientX, clientY }) => {\n\t\t\t\t\t\t\t\tconst dx = clientX - startX\n\t\t\t\t\t\t\t\tconst dy = clientY - startY\n\t\t\t\t\t\t\t\tif (Math.sqrt(dx * dx + dy * dy) > DRAG_THRESHOLD && !didDrag) {\n\t\t\t\t\t\t\t\t\tdidDrag = true\n\t\t\t\t\t\t\t\t\tthis._applyDragVisuals(true)\n\t\t\t\t\t\t\t\t\t// Collapse on first confirmed drag move\n\t\t\t\t\t\t\t\t\tif (wasOpen) {\n\t\t\t\t\t\t\t\t\t\tthis.open = false\n\t\t\t\t\t\t\t\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\t\t\t\t\t\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\t\t\t\t\t\t\t\tconst body = this._bodyRef.value\n\t\t\t\t\t\t\t\t\t\tif (body) {\n\t\t\t\t\t\t\t\t\t\t\tbody.inert = true\n\t\t\t\t\t\t\t\t\t\t\tbody.style.visibility = 'hidden'\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tif (!didDrag) return\n\n\t\t\t\t\t\t\t\tconst left = Math.max(0, Math.min(clientX - offsetX, vw - rect.width))\n\t\t\t\t\t\t\t\tconst minTop = isBottom ? HEAD_HEIGHT - rect.height : 0\n\t\t\t\t\t\t\t\tconst maxTop = isBottom ? vh - rect.height : vh - HEAD_HEIGHT\n\t\t\t\t\t\t\t\tconst top = Math.max(minTop, Math.min(clientY - offsetY, maxTop))\n\n\t\t\t\t\t\t\t\tthis._position = {\n\t\t\t\t\t\t\t\t\tx: this._currentCorner.includes('right') ? vw - left - rect.width : left,\n\t\t\t\t\t\t\t\t\ty: isBottom ? vh - top - rect.height : top,\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tthis._applyContainerPosition()\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t\ttakeUntil(end$),\n\t\t\t\t\t\t\tfinalize(() => {\n\t\t\t\t\t\t\t\tif (didDrag) {\n\t\t\t\t\t\t\t\t\tthis._reorientToNearestCorner()\n\t\t\t\t\t\t\t\t\tthis._applyDragVisuals(false)\n\t\t\t\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\t\t\t\tthis.toggle()\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t)\n\t\t\t\t\t}),\n\t\t\t\t)\n\t\t\t\t.subscribe()\n\n\t\t\treturn () => sub.unsubscribe()\n\t\t})\n\t}\n\n\t// ============================================\n\t// LIFECYCLE\n\t// ============================================\n\n\tconnectedCallback() {\n\t\tsuper.connectedCallback()\n\n\t\t// Pipeline 1: DOM setup + manager registration + drag + z-index sync\n\t\tfrom(this.updateComplete).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tthis._currentCorner = this.corner\n\t\t\t\tthis._loadPosition()\n\t\t\t\tthis._applyContainerPosition()\n\t\t\t\tthis._initDOMState()\n\t\t\t\t// Register with window manager\n\t\t\t\tconst container = this._containerRef.value\n\t\t\t\tif (container) {\n\t\t\t\t\tconst rect = container.getBoundingClientRect()\n\t\t\t\t\tconst bounds: WindowBounds = { left: rect.left, top: rect.top, width: rect.width, height: rect.height }\n\t\t\t\t\twindowManager.register(this.id, bounds, this.freePosition ? 'free' : this._currentCorner)\n\t\t\t\t}\n\t\t\t}),\n\t\t\tswitchMap(() => merge(\n\t\t\t\tthis._drag$(),\n\t\t\t\twindowManager.selectWindow(this.id).pipe(\n\t\t\t\t\ttap(record => {\n\t\t\t\t\t\tif (!record) return\n\t\t\t\t\t\tconst container = this._containerRef.value\n\t\t\t\t\t\tif (container) container.style.zIndex = String(record.zIndex)\n\t\t\t\t\t}),\n\t\t\t\t),\n\t\t\t)),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\n\t\t// Pipeline 3: Environment -- one subscription\n\t\tmerge(\n\t\t\tfromEvent(window, 'resize').pipe(\n\t\t\t\tauditTime(0, animationFrameScheduler),\n\t\t\t\ttap(() => this._validateBounds()),\n\t\t\t),\n\t\t\ttheme.bottomOffset$.pipe(\n\t\t\t\ttap(() => this._applyContainerPosition()),\n\t\t\t),\n\t\t).pipe(takeUntil(this.disconnecting)).subscribe()\n\t}\n\n\tdisconnectedCallback() {\n\t\tsuper.disconnectedCallback()\n\t\twindowManager.unregister(this.id)\n\t}\n\n\tprivate _initDOMState() {\n\t\tconst container = this._containerRef.value\n\t\tconst body = this._bodyRef.value\n\t\tif (!container) return\n\n\t\tthis._applyContainerPosition()\n\n\t\tif (this.open) {\n\t\t\tthis._hasOpened = true\n\t\t\tcontainer.style.overflow = ''\n\t\t\tif (body) {\n\t\t\t\tbody.inert = false\n\t\t\t\tbody.style.visibility = 'visible'\n\t\t\t}\n\t\t} else {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\tif (body) {\n\t\t\t\tbody.inert = true\n\t\t\t\tbody.style.visibility = 'hidden'\n\t\t\t}\n\t\t}\n\t}\n\n\t// ============================================\n\t// ANIMATION\n\t// ============================================\n\n\tprivate _animateOpen() {\n\t\tconst container = this._containerRef.value\n\t\tconst body = this._bodyRef.value\n\t\tif (!container) return\n\n\t\tthis._hasOpened = true\n\t\tthis.open = true\n\n\t\t// Overlap avoidance\n\t\tconst rect = container.getBoundingClientRect()\n\t\tconst projectedBounds: WindowBounds = {\n\t\t\tleft: rect.left,\n\t\t\ttop: this.isBottomCorner ? rect.top - 400 : rect.top,\n\t\t\twidth: rect.width,\n\t\t\theight: 400 + HEAD_HEIGHT,\n\t\t}\n\t\tconst overlaps = windowManager.findOverlaps(projectedBounds, this.id)\n\t\tif (overlaps.length > 0) {\n\t\t\tconst resolved = resolveOverlap(projectedBounds, overlaps, { width: window.innerWidth, height: window.innerHeight })\n\t\t\tif (Math.abs(resolved.left - projectedBounds.left) > 10 || Math.abs(resolved.top - projectedBounds.top) > 10) {\n\t\t\t\tconst isRight = this._currentCorner.includes('right')\n\t\t\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\t\t\tthis._position = {\n\t\t\t\t\tx: isRight ? window.innerWidth - resolved.left - resolved.width : resolved.left,\n\t\t\t\t\ty: isBottom ? window.innerHeight - resolved.top - resolved.height : resolved.top,\n\t\t\t\t}\n\t\t\t\tthis._applyContainerPosition()\n\t\t\t}\n\t\t}\n\n\t\tif (body) {\n\t\t\tbody.style.visibility = 'visible'\n\t\t\tbody.inert = false\n\t\t}\n\n\t\tif (reducedMotion$.value) {\n\t\t\tcontainer.style.clipPath = ''\n\t\t\tcontainer.style.overflow = ''\n\t\t\tthis.dispatchScopedEvent('window-toggle', { state: 'expanded' })\n\t\t\treturn\n\t\t}\n\n\t\tthis._currentAnimation?.cancel()\n\t\tcontainer.style.overflow = 'hidden'\n\t\tcontainer.style.willChange = 'opacity'\n\t\tconst openKeyframes: Keyframe[] = [\n\t\t\t{ clipPath: this.closedClipPath, opacity: 0.95 },\n\t\t\t{ clipPath: this.openClipPath, opacity: 1 },\n\t\t]\n\t\tconst anim = container.animate(openKeyframes, {\n\t\t\tduration: SPRING_SNAPPY.duration,\n\t\t\teasing: SPRING_SNAPPY.easingFallback,\n\t\t\tfill: 'forwards',\n\t\t})\n\t\tthis._currentAnimation = anim\n\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tif (container.isConnected) {\n\t\t\t\t\tcontainer.style.clipPath = ''\n\t\t\t\t\tcontainer.style.overflow = ''\n\t\t\t\t\tcontainer.style.willChange = ''\n\t\t\t\t}\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis.dispatchScopedEvent('window-toggle', { state: 'expanded' })\n\t}\n\n\tprivate _animateClose() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\n\t\tif (reducedMotion$.value) {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\tthis.open = false\n\t\t\tconst body = this._bodyRef.value\n\t\t\tif (body) { body.inert = true; body.style.visibility = 'hidden' }\n\t\t\tthis.dispatchScopedEvent('window-toggle', { state: 'collapsed' })\n\t\t\treturn\n\t\t}\n\n\t\tthis._currentAnimation?.cancel()\n\t\tcontainer.style.overflow = 'hidden'\n\t\tcontainer.style.willChange = 'opacity'\n\t\tconst closeKeyframes: Keyframe[] = [\n\t\t\t{ clipPath: this.openClipPath, opacity: 1 },\n\t\t\t{ clipPath: this.closedClipPath, opacity: 0.95 },\n\t\t]\n\t\tconst anim = container.animate(closeKeyframes, {\n\t\t\tduration: Math.round(SPRING_SNAPPY.duration * 0.7),\n\t\t\teasing: 'cubic-bezier(0.4, 0, 0.8, 0.15)',\n\t\t\tfill: 'forwards',\n\t\t})\n\t\tthis._currentAnimation = anim\n\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tthis.open = false\n\t\t\t\tcontainer.style.willChange = ''\n\t\t\t\tconst body = this._bodyRef.value\n\t\t\t\tif (body) { body.inert = true; body.style.visibility = 'hidden' }\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis.dispatchScopedEvent('window-toggle', { state: 'collapsed' })\n\t}\n\n\t// ============================================\n\t// VISUAL STATE HELPERS\n\t// ============================================\n\n\t/** Apply drag visuals directly on DOM refs — avoids full Lit re-render for cursor + opacity */\n\tprivate _applyDragVisuals(dragging: boolean) {\n\t\tconst head = this._headRef.value\n\t\tconst container = this._containerRef.value\n\t\tif (head) {\n\t\t\thead.classList.toggle('cursor-grabbing', dragging)\n\t\t\thead.classList.toggle('cursor-move', !dragging)\n\t\t}\n\t\tif (container) {\n\t\t\tcontainer.style.opacity = dragging ? '0.95' : ''\n\t\t}\n\t}\n\n\tprivate _handleFocus = () => windowManager.focus(this.id)\n\n\tprivate _handleHeadKeydown = (e: KeyboardEvent) => {\n\t\tif (e.key === 'Enter' || e.key === ' ') {\n\t\t\te.preventDefault()\n\t\t\tthis.toggle()\n\t\t\treturn\n\t\t}\n\t\tif (e.key === 'ArrowUp' || e.key === 'ArrowDown' || e.key === 'ArrowLeft' || e.key === 'ArrowRight') {\n\t\t\te.preventDefault()\n\t\t\tconst step = e.shiftKey ? 20 : 5\n\t\t\tconst dx = e.key === 'ArrowRight' ? step : e.key === 'ArrowLeft' ? -step : 0\n\t\t\tconst dy = e.key === 'ArrowDown' ? step : e.key === 'ArrowUp' ? -step : 0\n\t\t\tthis._position = { x: this._position.x + dx, y: this._position.y + dy }\n\t\t\tthis._applyContainerPosition()\n\t\t\tthis._savePosition()\n\t\t}\n\t}\n\n\t// ============================================\n\t// PUBLIC API\n\t// ============================================\n\n\ttoggle() {\n\t\tif (this.open) this._animateClose()\n\t\telse this._animateOpen()\n\t}\n\n\texpand() {\n\t\tif (this.open) return\n\t\tthis._animateOpen()\n\t}\n\n\tclose() {\n\t\tif (!this.open) return\n\t\tthis._animateClose()\n\t}\n\n\t// ============================================\n\t// RENDER\n\t// ============================================\n\n\tprotected render(): unknown {\n\t\tconst isBottom = this._currentCorner.startsWith('bottom')\n\n\t\tconst containerClasses = classMap({\n\t\t\tfixed: true,\n\t\t\tflex: true,\n\t\t\t'flex-col': isBottom,\n\t\t\t'flex-col-reverse': !isBottom,\n\t\t\t'z-1000': true,\n\t\t\t'rounded-2xl': this.open,\n\t\t\t'rounded-[22px]': !this.open,\n\t\t\t'overflow-hidden': true,\n\t\t})\n\n\t\tconst containerStyles = styleMap({\n\t\t\twidth: this.panelWidth,\n\t\t\t'max-height': 'calc(100vh - 32px)',\n\t\t\t'pointer-events': 'none',\n\t\t})\n\n\t\tconst bodyStyles = styleMap({\n\t\t\t'pointer-events': this.open ? 'auto' : 'none',\n\t\t})\n\n\t\tconst headClasses = classMap({\n\t\t\t'h-full': true,\n\t\t\t'px-3': true,\n\t\t\tflex: true,\n\t\t\t'items-center': true,\n\t\t\t'gap-2': true,\n\t\t\t'select-none': true,\n\t\t\t'cursor-move': true,\n\t\t})\n\n\t\treturn html`\n\t\t\t<schmancy-surface\n\t\t\t\t${ref(this._containerRef)}\n\t\t\t\ttype=\"glass\"\n\t\t\t\t.elevation=${this.elevation}\n\t\t\t\tclass=${containerClasses}\n\t\t\t\tstyle=${containerStyles}\n\t\t\t\taria-expanded=${this.open}\n\t\t\t\t@pointerdown=${this._handleFocus}\n\t\t\t>\n\t\t\t\t<!-- Details section (visually above summary for bottom corners) -->\n\t\t\t\t<section\n\t\t\t\t\t${ref(this._bodyRef)}\n\t\t\t\t\tclass=\"flex-1 min-h-0 overflow-hidden flex flex-col\"\n\t\t\t\t\tstyle=${bodyStyles}\n\t\t\t\t\trole=\"region\"\n\t\t\t\t\taria-label=\"Expandable content\"\n\t\t\t\t>\n\t\t\t\t\t${this._hasOpened ? html`<slot name=\"details\"></slot>` : nothing}\n\t\t\t\t</section>\n\n\t\t\t\t<!-- Summary section -- always interactive, always visible -->\n\t\t\t\t<section\n\t\t\t\t\tclass=\"shrink-0 bg-surface-lowest\"\n\t\t\t\t\tstyle=${styleMap({ 'pointer-events': 'auto', height: `${HEAD_HEIGHT}px` })}\n\t\t\t\t>\n\t\t\t\t\t<div\n\t\t\t\t\t\t${ref(this._headRef)}\n\t\t\t\t\t\t${cursorGlow({ radius: 200, intensity: 0.10 })}\n\t\t\t\t\t\tclass=${headClasses}\n\t\t\t\t\t\trole=\"button\"\n\t\t\t\t\t\ttabindex=\"0\"\n\t\t\t\t\t\ttitle=\"Drag to move, click to expand\"\n\t\t\t\t\t\taria-label=\"${this.open ? 'Collapse window' : 'Expand window'}\"\n\t\t\t\t\t\t@keydown=${this._handleHeadKeydown}\n\t\t\t\t\t>\n\t\t\t\t\t\t<div class=\"flex-1 min-w-0\">\n\t\t\t\t\t\t\t<slot></slot>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t\t<svg\n\t\t\t\t\t\t\twidth=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\"\n\t\t\t\t\t\t\tclass=\"shrink-0 text-surface-on/40 transition-transform duration-200 ${this.open ? 'rotate-180' : ''}\"\n\t\t\t\t\t\t\taria-hidden=\"true\"\n\t\t\t\t\t\t>\n\t\t\t\t\t\t\t<path d=\"M6 9L12 15L18 9\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" />\n\t\t\t\t\t\t</svg>\n\t\t\t\t\t</div>\n\t\t\t\t</section>\n\t\t\t</schmancy-surface>\n\t\t`\n\t}\n}\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'schmancy-window': 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package/dist/window.cjs CHANGED
@@ -1 +1 @@
1
- Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`});const e=require(`./window-CNu_WnsY.cjs`);exports.SchmancyWindow=e.t,exports.windowManager=e.n;
1
+ Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`});const e=require(`./window-aVXgfw__.cjs`);exports.SchmancyWindow=e.t,exports.windowManager=e.n;
package/dist/window.js CHANGED
@@ -1,2 +1,2 @@
1
- import { n as e, t } from "./window-DZTjkE24.js";
1
+ import { n as e, t } from "./window-BkPXY-8m.js";
2
2
  export { t as SchmancyWindow, e as windowManager };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@mhmo91/schmancy",
3
- "version": "0.10.27",
3
+ "version": "0.10.29",
4
4
  "description": "UI library build with web components",
5
5
  "main": "./dist/index.js",
6
6
  "customElements": "custom-elements.json",
@@ -1,6 +1,6 @@
1
1
  import { SchmancyElement } from '@mixins/index'
2
2
  import dayjs from 'dayjs'
3
- import { html } from 'lit'
3
+ import { css, html } from 'lit'
4
4
  import { customElement, property } from 'lit/decorators.js'
5
5
  import { ifDefined } from 'lit/directives/if-defined.js'
6
6
  import { repeat } from 'lit/directives/repeat.js'
@@ -25,6 +25,13 @@ interface PresetGroup {
25
25
  */
26
26
  @customElement('schmancy-date-range-dialog')
27
27
  export class SchmancyDateRangeDialog extends SchmancyElement {
28
+ static styles = [css`
29
+ :host {
30
+ display: block;
31
+ padding: 1.5rem;
32
+ }
33
+ `]
34
+
28
35
  @property({ type: String }) type: 'date' | 'datetime-local' = 'date'
29
36
  @property({ type: Object }) dateFrom: { label: string; value: string } = { label: 'From', value: '' }
30
37
  @property({ type: Object }) dateTo: { label: string; value: string } = { label: 'To', value: '' }
package/src/form/form.ts CHANGED
@@ -16,7 +16,7 @@
16
16
  * etc.) via the `schema` property to get typed `submit` event detail.
17
17
  */
18
18
 
19
- import { html } from 'lit'
19
+ import { css, html } from 'lit'
20
20
  import { customElement, property, state } from 'lit/decorators.js'
21
21
  import { fromEvent, takeUntil } from 'rxjs'
22
22
  import { SchmancyElement } from '../../mixins'
@@ -48,6 +48,10 @@ export type SchmancyFormSubmitDetail<T = Record<string, FormDataEntryValue>> = {
48
48
  @customElement('schmancy-form')
49
49
  export default class SchmancyForm<TSchema extends ParseSchema | undefined = undefined>
50
50
  extends SchmancyElement {
51
+ static styles = css`
52
+ :host { display: block; }
53
+ `
54
+
51
55
  public static readonly tagName: string = 'schmancy-form'
52
56
 
53
57
  /**
package/src/menu/menu.ts CHANGED
@@ -53,8 +53,11 @@ export default class SchmancyMenu extends SchmancyElement {
53
53
  if (menuItems.length === 0) return
54
54
 
55
55
  // Move slot items into a fresh container so the overlay can adopt them
56
- // without leaving stale references in our shadow tree.
56
+ // without leaving stale references in our shadow tree. The overlay
57
+ // surface no longer ships padding, so the wrapper owns its breathing
58
+ // room — menu items shouldn't collide with the surface edge.
57
59
  const overlayContainer = document.createElement('div')
60
+ overlayContainer.style.padding = '0.5rem'
58
61
  menuItems.forEach(item => overlayContainer.appendChild(item))
59
62
 
60
63
  // Anchor at the click so the overlay system positions the menu
@@ -154,35 +154,6 @@ export function surfaceAnimation(layout: OverlayLayout, direction: 'in' | 'out')
154
154
  }
155
155
 
156
156
  switch (layout) {
157
- case 'centered':
158
- // Anchor-origin bloom: scale 0.6 → 1 from the var-driven origin.
159
- // More aggressive than dialog's 0.92 because the origin carries the
160
- // spatial work, so less translate is needed. Caller sets the origin
161
- // vars via anchorOriginVars() before triggering this animation.
162
- return direction === 'in'
163
- ? {
164
- keyframes: [
165
- { opacity: 0, transform: 'scale(0.6)', transformOrigin: ORIGIN_CSS },
166
- { opacity: 1, transform: 'scale(1)', transformOrigin: ORIGIN_CSS },
167
- ],
168
- options: {
169
- duration: SPRING_SNAPPY.duration,
170
- easing: getEasing(SPRING_SNAPPY),
171
- fill: 'forwards',
172
- },
173
- }
174
- : {
175
- keyframes: [
176
- { opacity: 1, transform: 'scale(1)', transformOrigin: ORIGIN_CSS },
177
- { opacity: 0, transform: 'scale(0.95)', transformOrigin: ORIGIN_CSS },
178
- ],
179
- options: {
180
- duration: DURATION_EXIT,
181
- easing: getEasing(SPRING_SMOOTH),
182
- fill: 'forwards',
183
- },
184
- }
185
-
186
157
  case 'sheet':
187
158
  return direction === 'in'
188
159
  ? {
@@ -24,7 +24,6 @@ import {
24
24
  } from './overlay.animations'
25
25
  import { swipeToDismiss$ } from './overlay.gestures'
26
26
  import {
27
- readViewport,
28
27
  resolveAnchorRef,
29
28
  resolveLayout,
30
29
  type ResolvedAnchor,
@@ -35,6 +34,7 @@ import {
35
34
  positionFloatingUI,
36
35
  positionPopoverAPI,
37
36
  } from './overlay.positioning'
37
+ import { currentStack } from './overlay.stack'
38
38
  import type {
39
39
  Anchor,
40
40
  CloseReason,
@@ -98,7 +98,7 @@ export class SchmancyOverlay extends SchmancyElement {
98
98
  }
99
99
  `]
100
100
 
101
- @property({ type: String, reflect: true }) layout: OverlayLayout = 'centered'
101
+ @property({ type: String, reflect: true }) layout: OverlayLayout = 'sheet'
102
102
  @property({ type: Boolean, reflect: true }) dismissable = true
103
103
  @property({ type: Boolean, reflect: true }) modal = true
104
104
  @property({ type: String, reflect: true }) tier: OverlayTier = 'modal'
@@ -149,21 +149,11 @@ export class SchmancyOverlay extends SchmancyElement {
149
149
  if (!mount) throw new Error('schmancy-overlay: mount point missing')
150
150
  await mountContent(content, mount, options.props)
151
151
 
152
- // Measure content after mount for layout dispatch.
153
- const viewport = readViewport()
154
- const contentSize = {
155
- width: mount.scrollWidth,
156
- height: mount.scrollHeight,
157
- }
158
- this.layout = resolveLayout({
159
- anchor: options.anchor,
160
- content: contentSize,
161
- viewport,
162
- })
152
+ // Caller-forced layout (`as`) wins; otherwise resolver decides from anchor.
153
+ this.layout = options.as ?? resolveLayout({ anchor: options.anchor })
163
154
 
164
- // Modal defaults per layout, with the caller's `modal` as escape hatch.
165
- this.modal =
166
- options.modal ?? (this.layout === 'centered' || this.layout === 'sheet')
155
+ // Modal is derived from layout: sheet is always modal, anchored never is.
156
+ this.modal = this.layout === 'sheet'
167
157
 
168
158
  // Pick the positioning tier. Modal layouts always use the 'modal'
169
159
  // tier (custom shell + manual backdrop); anchored uses the CAPS-driven
@@ -264,11 +254,9 @@ export class SchmancyOverlay extends SchmancyElement {
264
254
  'bg-surface-container/85 text-surface-on backdrop-blur-md ' +
265
255
  'border border-surface-on/8'
266
256
  const layoutClasses =
267
- this.layout === 'centered'
268
- ? 'top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[min(calc(100vw-2rem),560px)] max-h-[90dvh] rounded-3xl shadow-overlay'
269
- : this.layout === 'sheet'
270
- ? 'left-0 right-0 bottom-0 w-full max-h-[90dvh] rounded-t-[28px] shadow-overlay'
271
- : 'max-w-[min(480px,calc(100vw-2rem))] max-h-[90dvh] rounded-3xl shadow-overlay-anchored'
257
+ this.layout === 'sheet'
258
+ ? 'left-0 right-0 bottom-0 w-full max-h-[90dvh] rounded-t-[28px] shadow-overlay'
259
+ : 'max-w-[min(480px,calc(100vw-2rem))] max-h-[90dvh] rounded-3xl shadow-overlay-anchored'
272
260
  return html`
273
261
  <div class="shell fixed inset-0 pointer-events-none" part="shell">
274
262
  ${when(
@@ -301,11 +289,9 @@ export class SchmancyOverlay extends SchmancyElement {
301
289
  if (!surface) return
302
290
  const rect = surface.getBoundingClientRect()
303
291
  const vars =
304
- this.layout === 'centered' && !this._anchorOriginAnchor
305
- ? { '--schmancy-overlay-origin-x': '50%', '--schmancy-overlay-origin-y': '50%' }
306
- : this.layout === 'sheet' && !this._anchorOriginAnchor
307
- ? { '--schmancy-overlay-origin-x': '50%', '--schmancy-overlay-origin-y': '100%' }
308
- : anchorOriginVars(this._anchorOriginAnchor, rect)
292
+ this.layout === 'sheet' && !this._anchorOriginAnchor
293
+ ? { '--schmancy-overlay-origin-x': '50%', '--schmancy-overlay-origin-y': '100%' }
294
+ : anchorOriginVars(this._anchorOriginAnchor, rect)
309
295
  for (const [k, v] of Object.entries(vars)) {
310
296
  surface.style.setProperty(k, v)
311
297
  }
@@ -407,6 +393,19 @@ export class SchmancyOverlay extends SchmancyElement {
407
393
  const path = e.composedPath()
408
394
  if (this._surface && path.includes(this._surface)) return false
409
395
  if (this._resolvedAnchor?.el && path.includes(this._resolvedAnchor.el)) return false
396
+ // Suppress dismiss when the click lands inside any overlay that sits
397
+ // ABOVE this one in the stack (nested overlays sibling-appended to
398
+ // body). Read the stack fresh per pointerdown — it mutates as overlays
399
+ // open and close.
400
+ const stack = currentStack()
401
+ const myIndex = stack.findIndex((entry) => entry.element === this)
402
+ if (myIndex !== -1) {
403
+ for (let i = myIndex + 1; i < stack.length; i++) {
404
+ if (path.includes(stack[i].element)) return false
405
+ const aboveSurface = stack[i].element.shadowRoot?.querySelector('.surface')
406
+ if (aboveSurface && path.includes(aboveSurface)) return false
407
+ }
408
+ }
410
409
  return true
411
410
  }),
412
411
  map(() => ({ reason: 'backdrop' as CloseReason })),
@@ -464,14 +463,9 @@ export class SchmancyOverlay extends SchmancyElement {
464
463
  .subscribe((size) => this.maybeReResolve(size))
465
464
  }
466
465
 
467
- private async maybeReResolve(size: { w: number; h: number }): Promise<void> {
466
+ private async maybeReResolve(_size: { w: number; h: number }): Promise<void> {
468
467
  if (this._closing) return
469
- const viewport = readViewport()
470
- const next = resolveLayout({
471
- anchor: this._rawAnchor,
472
- content: { width: size.w, height: size.h },
473
- viewport,
474
- })
468
+ const next = resolveLayout({ anchor: this._rawAnchor })
475
469
  if (next === this.layout) return
476
470
  // Cooldown: prevent churn-driven bouncing.
477
471
  const now = performance.now()
@@ -592,9 +586,7 @@ function isLazy(x: unknown): x is LazyComponent {
592
586
  }
593
587
 
594
588
  function isUpwardTransition(from: OverlayLayout, to: OverlayLayout): boolean {
595
- // Upward ladder: centered < sheet. anchored sheet is also upward
596
- // (overflow went past threshold). anchored centered is NOT upward.
597
- if (from === 'centered' && to === 'sheet') return true
598
- if (from === 'anchored' && to === 'sheet') return true
599
- return false
589
+ // Anchored sheet is the only valid runtime transition (content
590
+ // overflowed and the surface re-resolves to a sheet). Sheet stays sheet.
591
+ return from === 'anchored' && to === 'sheet'
600
592
  }
@@ -7,7 +7,7 @@ import { ifDefined } from 'lit/directives/if-defined.js'
7
7
  import { gravity } from '../directives/gravity'
8
8
  import type SchmancyInput from '../form/fields/input/input'
9
9
 
10
- import '../icons/icon'
10
+ import '../form/form'
11
11
  import '../form/fields/input/input'
12
12
  import '../typography/typography'
13
13
  import '../button/button'
@@ -30,7 +30,6 @@ export class SchmancyOverlayPromptBody extends SchmancyElement {
30
30
  display: block;
31
31
  min-width: 280px;
32
32
  max-width: 480px;
33
- padding: 1.5rem;
34
33
  }
35
34
  `]
36
35
 
@@ -99,19 +98,8 @@ export class SchmancyOverlayPromptBody extends SchmancyElement {
99
98
 
100
99
  protected render(): TemplateResult {
101
100
  return html`
102
- <form @submit=${this.handleSubmit}>
101
+ <schmancy-form @submit=${this.handleSubmit} class="p-6">
103
102
  <div class="flex flex-col gap-3">
104
- ${when(
105
- this.variant === 'danger',
106
- () => html`
107
- <schmancy-icon
108
- ${gravity({ delay: 0, mass: 0.7 })}
109
- class="text-error-default"
110
- style="font-size:32px"
111
- >error_outline</schmancy-icon>
112
- `,
113
- )}
114
-
115
103
  ${when(
116
104
  this.heading,
117
105
  () => html`
@@ -192,7 +180,7 @@ export class SchmancyOverlayPromptBody extends SchmancyElement {
192
180
  color=${this.variant === 'danger' ? 'error' : 'primary'}
193
181
  >${this.confirmText}</schmancy-button>
194
182
  </div>
195
- </form>
183
+ </schmancy-form>
196
184
  `
197
185
  }
198
186
  }
@@ -9,70 +9,28 @@ import type { Anchor, OverlayLayout, VirtualAnchor } from './overlay.types'
9
9
  * "thresholds ARE the policy").
10
10
  */
11
11
 
12
- /** Below this viewport width, every overlay becomes a bottom sheet. */
13
- export const NARROW_VIEWPORT_PX = 640
14
-
15
- /** Content taller than this fraction of viewport height → sheet. */
16
- export const TALL_CONTENT_FRACTION = 0.8
17
-
18
- /** Content wider than this fraction of viewport width → sheet. */
19
- export const WIDE_CONTENT_FRACTION = 0.9
20
-
21
12
  /** Floating UI / CSS anchor-positioning safety padding. */
22
13
  export const ANCHOR_FIT_PADDING_PX = 16
23
14
 
24
15
  export interface LayoutInputs {
25
16
  anchor?: Anchor
26
- content: { width: number; height: number }
27
- viewport: {
28
- width: number
29
- height: number
30
- /** `matchMedia('(pointer: coarse)').matches` at call time. */
31
- isCoarsePointer: boolean
32
- }
33
17
  }
34
18
 
35
19
  /**
36
- * Priority order:
37
- * 1. viewport / content forces sheet
38
- * 2. anchor provided → anchored (the novel default)
39
- * 3. fallbackcentered
20
+ * Two outcomes, one signal: anchor presence.
21
+ *
22
+ * - anchor provided → anchored (popover/menu/dropdown next to a trigger)
23
+ * - no anchor sheet (everything else: dialogs, takeovers, content panels)
40
24
  *
41
- * Floating UI's `flip` + `shift` + `size` middleware handles "anchor
42
- * doesn't fit initially" it returns a fitting position rather than
43
- * rejecting. So step 2 does NOT branch on "does the anchor fit?";
44
- * Floating UI's output IS the answer. If content is genuinely too
45
- * large for any anchored position, step 1 already routed to sheet.
25
+ * Callers who want to force a specific layout regardless of anchor pass
26
+ * `ShowOptions.as` the resolver is bypassed entirely in that case.
27
+ *
28
+ * Floating UI's `flip` + `shift` + `size` middleware handles "anchor doesn't
29
+ * fit initially" it returns a fitting position rather than rejecting. So
30
+ * anchored layouts don't need a fallback; Floating UI's output IS the answer.
46
31
  */
47
32
  export function resolveLayout(inputs: LayoutInputs): OverlayLayout {
48
- const { anchor, content, viewport } = inputs
49
-
50
- const isNarrow = viewport.width < NARROW_VIEWPORT_PX
51
- const isCoarse = viewport.isCoarsePointer
52
- const contentTall = content.height > viewport.height * TALL_CONTENT_FRACTION
53
- const contentWide = content.width > viewport.width * WIDE_CONTENT_FRACTION
54
-
55
- if (isNarrow || isCoarse || contentTall || contentWide) {
56
- return 'sheet'
57
- }
58
-
59
- if (anchor !== undefined) {
60
- return 'anchored'
61
- }
62
-
63
- return 'centered'
64
- }
65
-
66
- /**
67
- * Read the current viewport + pointer inputs. Separated so tests can
68
- * substitute synthetic inputs and the `resolveLayout` fn stays pure.
69
- */
70
- export function readViewport(): LayoutInputs['viewport'] {
71
- return {
72
- width: window.innerWidth,
73
- height: window.innerHeight,
74
- isCoarsePointer: window.matchMedia('(pointer: coarse)').matches,
75
- }
33
+ return inputs.anchor !== undefined ? 'anchored' : 'sheet'
76
34
  }
77
35
 
78
36
  /**