@mhmo91/schmancy 0.10.27 → 0.10.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/custom-elements.json +12 -2
- package/dist/agent/{overlay.confirm-body-BZoUgkdK.js → overlay.confirm-body-BFYWMa45.js} +1799 -855
- package/dist/agent/overlay.confirm-body-BFYWMa45.js.map +1 -0
- package/dist/agent/schmancy.agent.js +2677 -3668
- package/dist/agent/schmancy.agent.js.map +1 -1
- package/dist/agent/schmancy.manifest.json +1 -2
- package/dist/{area-C_Yvjmad.js → area-D5wIy4Fn.js} +1 -1
- package/dist/{area-C_Yvjmad.js.map → area-D5wIy4Fn.js.map} +1 -1
- package/dist/{area-BSVOYQDA.cjs → area-HXuLLQnN.cjs} +1 -1
- package/dist/{area-BSVOYQDA.cjs.map → area-HXuLLQnN.cjs.map} +1 -1
- package/dist/area.cjs +1 -1
- package/dist/area.js +1 -1
- package/dist/{autocomplete-C6I1mfOT.js → autocomplete-DCkkdDON.js} +2 -2
- package/dist/{autocomplete-C6I1mfOT.js.map → autocomplete-DCkkdDON.js.map} +1 -1
- package/dist/{autocomplete-B50VXUzw.cjs → autocomplete-hj2AQyEF.cjs} +1 -1
- package/dist/{autocomplete-B50VXUzw.cjs.map → autocomplete-hj2AQyEF.cjs.map} +1 -1
- package/dist/autocomplete.cjs +1 -1
- package/dist/autocomplete.js +1 -1
- package/dist/avatar.cjs +1 -1
- package/dist/avatar.js +1 -1
- package/dist/badge.cjs +1 -1
- package/dist/badge.js +1 -1
- package/dist/{boat-DVQBNkk5.cjs → boat-B_5F_rFr.cjs} +1 -1
- package/dist/{boat-DVQBNkk5.cjs.map → boat-B_5F_rFr.cjs.map} +1 -1
- package/dist/{boat-C94QZ4Zt.js → boat-BfgbRnhA.js} +1 -1
- package/dist/{boat-C94QZ4Zt.js.map → boat-BfgbRnhA.js.map} +1 -1
- package/dist/boat.cjs +1 -1
- package/dist/boat.js +1 -1
- package/dist/breadcrumb.cjs +1 -1
- package/dist/breadcrumb.js +1 -1
- package/dist/{busy--bNb42rM.js → busy-D6tAS-kW.js} +1 -1
- package/dist/{busy--bNb42rM.js.map → busy-D6tAS-kW.js.map} +1 -1
- package/dist/{busy-DuxFvEkY.cjs → busy-zIt9bTZn.cjs} +1 -1
- package/dist/{busy-DuxFvEkY.cjs.map → busy-zIt9bTZn.cjs.map} +1 -1
- package/dist/busy.cjs +1 -1
- package/dist/busy.js +1 -1
- package/dist/{button-DAFZ5A4O.cjs → button-8oMffyiO.cjs} +1 -1
- package/dist/{button-DAFZ5A4O.cjs.map → button-8oMffyiO.cjs.map} +1 -1
- package/dist/{button-B7b9L_h5.js → button-D7AejvfK.js} +1 -1
- package/dist/{button-B7b9L_h5.js.map → button-D7AejvfK.js.map} +1 -1
- package/dist/button.cjs +1 -1
- package/dist/button.js +2 -2
- package/dist/{card-DZPd24Sn.cjs → card-CTucMMgp.cjs} +1 -1
- package/dist/{card-DZPd24Sn.cjs.map → card-CTucMMgp.cjs.map} +1 -1
- package/dist/{card-ixzxOW-Q.js → card-CUt9fm_4.js} +1 -1
- package/dist/{card-ixzxOW-Q.js.map → card-CUt9fm_4.js.map} +1 -1
- package/dist/card.cjs +1 -1
- package/dist/card.js +1 -1
- package/dist/{checkbox-DdGpepTh.js → checkbox-DMmqe2OO.js} +1 -1
- package/dist/{checkbox-DdGpepTh.js.map → checkbox-DMmqe2OO.js.map} +1 -1
- package/dist/{checkbox-Bi_Fm2mf.cjs → checkbox-DrKsfzC4.cjs} +1 -1
- package/dist/{checkbox-Bi_Fm2mf.cjs.map → checkbox-DrKsfzC4.cjs.map} +1 -1
- package/dist/checkbox.cjs +1 -1
- package/dist/checkbox.js +1 -1
- package/dist/{chips-DWQMZErr.cjs → chips-B1yQgLyW.cjs} +1 -1
- package/dist/{chips-DWQMZErr.cjs.map → chips-B1yQgLyW.cjs.map} +1 -1
- package/dist/{chips-DLTynyVB.js → chips-DRGsqDMA.js} +2 -2
- package/dist/{chips-DLTynyVB.js.map → chips-DRGsqDMA.js.map} +1 -1
- package/dist/chips.cjs +1 -1
- package/dist/chips.js +2 -2
- package/dist/connectivity.cjs +1 -1
- package/dist/connectivity.js +1 -1
- package/dist/content-drawer.cjs +1 -1
- package/dist/content-drawer.js +1 -1
- package/dist/{date-range-BgGQyxOC.cjs → date-range-BeF0dW1W.cjs} +6 -1
- package/dist/date-range-BeF0dW1W.cjs.map +1 -0
- package/dist/{date-range-CT6ckjmV.js → date-range-TDF-f0ss.js} +90 -82
- package/dist/date-range-TDF-f0ss.js.map +1 -0
- package/dist/{date-range-inline-nPWIs-3C.cjs → date-range-inline-BnhQZTK0.cjs} +1 -1
- package/dist/{date-range-inline-nPWIs-3C.cjs.map → date-range-inline-BnhQZTK0.cjs.map} +1 -1
- package/dist/{date-range-inline-Ho3CENTh.js → date-range-inline-JLsmcle2.js} +1 -1
- package/dist/{date-range-inline-Ho3CENTh.js.map → date-range-inline-JLsmcle2.js.map} +1 -1
- package/dist/date-range-inline.cjs +1 -1
- package/dist/date-range-inline.js +1 -1
- package/dist/date-range.cjs +1 -1
- package/dist/date-range.js +1 -1
- package/dist/delay.cjs +1 -1
- package/dist/delay.js +1 -1
- package/dist/{details-CcMTvYo7.js → details-ChMhQpcY.js} +1 -1
- package/dist/{details-CcMTvYo7.js.map → details-ChMhQpcY.js.map} +1 -1
- package/dist/{details-BnRWMZdt.cjs → details-T75tUASO.cjs} +1 -1
- package/dist/{details-BnRWMZdt.cjs.map → details-T75tUASO.cjs.map} +1 -1
- package/dist/details.cjs +1 -1
- package/dist/details.js +1 -1
- package/dist/{divider-CZCj0ioH.js → divider-D69bhEUY.js} +1 -1
- package/dist/{divider-CZCj0ioH.js.map → divider-D69bhEUY.js.map} +1 -1
- package/dist/{divider-C6yJSL1c.cjs → divider-DopO0yKi.cjs} +1 -1
- package/dist/{divider-C6yJSL1c.cjs.map → divider-DopO0yKi.cjs.map} +1 -1
- package/dist/divider.cjs +1 -1
- package/dist/divider.js +1 -1
- package/dist/dropdown.cjs +1 -1
- package/dist/dropdown.js +1 -1
- package/dist/{expand-D4EhwOYh.cjs → expand-C386rVT8.cjs} +1 -1
- package/dist/{expand-D4EhwOYh.cjs.map → expand-C386rVT8.cjs.map} +1 -1
- package/dist/{expand-Cc6ogXsR.js → expand-KLSx5dea.js} +2 -2
- package/dist/{expand-Cc6ogXsR.js.map → expand-KLSx5dea.js.map} +1 -1
- package/dist/expand.cjs +1 -1
- package/dist/expand.js +1 -1
- package/dist/{float-BvI3HTtB.js → float-BoPLNysg.js} +1 -1
- package/dist/{float-BvI3HTtB.js.map → float-BoPLNysg.js.map} +1 -1
- package/dist/{float-B8EPc_OG.cjs → float-DyaPI0qO.cjs} +1 -1
- package/dist/{float-B8EPc_OG.cjs.map → float-DyaPI0qO.cjs.map} +1 -1
- package/dist/float.cjs +1 -1
- package/dist/float.js +1 -1
- package/dist/{form-C4eFgFwF.cjs → form-CGIJlQyP.cjs} +4 -19
- package/dist/form-CGIJlQyP.cjs.map +1 -0
- package/dist/{form-CGe9rVox.js → form-CYeMWHmy.js} +10 -90
- package/dist/form-CYeMWHmy.js.map +1 -0
- package/dist/form.cjs +18 -1
- package/dist/form.cjs.map +1 -0
- package/dist/form.js +93 -9
- package/dist/form.js.map +1 -0
- package/dist/handover/agent-runtime-followups.md +1 -1
- package/dist/handover/agent-runtime-v1.md +3 -3
- package/dist/{icon-B1eZr2ZL.js → icons-BUQNMhjw.js} +1 -1
- package/dist/{icon-CgIXAvKI.cjs.map → icons-BUQNMhjw.js.map} +1 -1
- package/dist/{icon-CgIXAvKI.cjs → icons-CJUA5bfI.cjs} +1 -1
- package/dist/icons-CJUA5bfI.cjs.map +1 -0
- package/dist/icons.cjs +1 -1
- package/dist/icons.js +1 -1
- package/dist/{iframe-CmpAZc61.js → iframe-CbL0jCo1.js} +1 -1
- package/dist/{iframe-CmpAZc61.js.map → iframe-CbL0jCo1.js.map} +1 -1
- package/dist/{iframe-BO3BpRLH.cjs → iframe-pn7MIeH8.cjs} +1 -1
- package/dist/{iframe-BO3BpRLH.cjs.map → iframe-pn7MIeH8.cjs.map} +1 -1
- package/dist/iframe.cjs +1 -1
- package/dist/iframe.js +1 -1
- package/dist/index.cjs +1 -1
- package/dist/index.js +33 -32
- package/dist/{input-_Hft9vov.js → input-C1h5lLiJ.js} +1 -1
- package/dist/{input-_Hft9vov.js.map → input-C1h5lLiJ.js.map} +1 -1
- package/dist/{input-5YL2oUBr.cjs → input-Cmc0IoUP.cjs} +1 -1
- package/dist/{input-5YL2oUBr.cjs.map → input-Cmc0IoUP.cjs.map} +1 -1
- package/dist/{input-chip-DKMNpcED.cjs → input-chip-B0X_CodJ.cjs} +1 -1
- package/dist/{input-chip-DKMNpcED.cjs.map → input-chip-B0X_CodJ.cjs.map} +1 -1
- package/dist/{input-chip-BNTojQT6.js → input-chip-DqAR4nPD.js} +1 -1
- package/dist/{input-chip-BNTojQT6.js.map → input-chip-DqAR4nPD.js.map} +1 -1
- package/dist/input.cjs +1 -1
- package/dist/input.js +1 -1
- package/dist/json.cjs +1 -1
- package/dist/json.js +2 -2
- package/dist/kbd.cjs +1 -1
- package/dist/kbd.js +1 -1
- package/dist/layout.cjs +1 -1
- package/dist/layout.js +1 -1
- package/dist/{lightbox-t4dvb8_A.cjs → lightbox-BiNK_plj.cjs} +1 -1
- package/dist/{lightbox-t4dvb8_A.cjs.map → lightbox-BiNK_plj.cjs.map} +1 -1
- package/dist/{lightbox-CKlYcnHV.js → lightbox-C3zomJ-r.js} +1 -1
- package/dist/{lightbox-CKlYcnHV.js.map → lightbox-C3zomJ-r.js.map} +1 -1
- package/dist/lightbox.cjs +1 -1
- package/dist/lightbox.js +1 -1
- package/dist/{list-B6QhxgRJ.js → list-Bbmp1uMa.js} +1 -1
- package/dist/{list-B6QhxgRJ.js.map → list-Bbmp1uMa.js.map} +1 -1
- package/dist/{list-21mWtDKg.cjs → list-CbM9w9OM.cjs} +1 -1
- package/dist/{list-21mWtDKg.cjs.map → list-CbM9w9OM.cjs.map} +1 -1
- package/dist/list.cjs +1 -1
- package/dist/list.js +1 -1
- package/dist/{menu-Cu5G4vcR.cjs → menu-Bfay8vF8.cjs} +2 -2
- package/dist/{menu-Cu5G4vcR.cjs.map → menu-Bfay8vF8.cjs.map} +1 -1
- package/dist/{menu-CjOgPSOG.js → menu-Ph2hboJd.js} +3 -3
- package/dist/{menu-CjOgPSOG.js.map → menu-Ph2hboJd.js.map} +1 -1
- package/dist/menu.cjs +1 -1
- package/dist/menu.js +1 -1
- package/dist/mixins-BfazlmLD.js +627 -0
- package/dist/{mixins-8dT5j6CS.js.map → mixins-BfazlmLD.js.map} +1 -1
- package/dist/mixins-CxGRIPYQ.cjs +242 -0
- package/dist/{mixins-BF3Vj8_c.cjs.map → mixins-CxGRIPYQ.cjs.map} +1 -1
- package/dist/mixins.cjs +1 -1
- package/dist/mixins.js +1 -1
- package/dist/nav-drawer.cjs +1 -1
- package/dist/nav-drawer.js +1 -1
- package/dist/navigation-bar.cjs +1 -1
- package/dist/navigation-bar.js +1 -1
- package/dist/navigation-rail.cjs +1 -1
- package/dist/navigation-rail.js +1 -1
- package/dist/{notification-CcNoBFEJ.cjs → notification-DT_cAi8U.cjs} +1 -1
- package/dist/{notification-CcNoBFEJ.cjs.map → notification-DT_cAi8U.cjs.map} +1 -1
- package/dist/{notification-CDKBKh63.js → notification-Du5FRbYp.js} +2 -2
- package/dist/{notification-CDKBKh63.js.map → notification-Du5FRbYp.js.map} +1 -1
- package/dist/notification.cjs +1 -1
- package/dist/notification.js +1 -1
- package/dist/{option-BWfmDJvm.js → option-B7y4FhOn.js} +1 -1
- package/dist/{option-BWfmDJvm.js.map → option-B7y4FhOn.js.map} +1 -1
- package/dist/{option-DejeqOad.cjs → option-Cl5Q987d.cjs} +1 -1
- package/dist/{option-DejeqOad.cjs.map → option-Cl5Q987d.cjs.map} +1 -1
- package/dist/option.cjs +1 -1
- package/dist/option.js +1 -1
- package/dist/{overlay-D3c_NY18.js → overlay-B79m-KXf.js} +90 -141
- package/dist/overlay-B79m-KXf.js.map +1 -0
- package/dist/overlay-CRwfhbyi.cjs +43 -0
- package/dist/overlay-CRwfhbyi.cjs.map +1 -0
- package/dist/overlay.cjs +1 -1
- package/dist/{overlay.confirm-body-B_v0ivkn.js → overlay.confirm-body-CW_spktW.js} +7 -19
- package/dist/overlay.confirm-body-CW_spktW.js.map +1 -0
- package/dist/{overlay.confirm-body-B2ntyquG.cjs → overlay.confirm-body-CxOomuN6.cjs} +3 -12
- package/dist/overlay.confirm-body-CxOomuN6.cjs.map +1 -0
- package/dist/overlay.js +3 -3
- package/dist/{overlay.service-B3FjXCqc.js → overlay.service-DsBb_UwG.js} +31 -27
- package/dist/{overlay.service-B3FjXCqc.js.map → overlay.service-DsBb_UwG.js.map} +1 -1
- package/dist/overlay.service-fb3KaMiP.cjs +1 -0
- package/dist/{overlay.service-BkSeqXIv.cjs.map → overlay.service-fb3KaMiP.cjs.map} +1 -1
- package/dist/{progress-CFcmO0wv.js → progress-CMwUEDB1.js} +1 -1
- package/dist/{progress-CFcmO0wv.js.map → progress-CMwUEDB1.js.map} +1 -1
- package/dist/{progress-6_rb3Ah9.cjs → progress-fnGrmHpm.cjs} +1 -1
- package/dist/{progress-6_rb3Ah9.cjs.map → progress-fnGrmHpm.cjs.map} +1 -1
- package/dist/progress.cjs +1 -1
- package/dist/progress.js +1 -1
- package/dist/{radio-group-_WZg8EKM.cjs → radio-group-DQRJGMgS.cjs} +1 -1
- package/dist/{radio-group-_WZg8EKM.cjs.map → radio-group-DQRJGMgS.cjs.map} +1 -1
- package/dist/{radio-group-Bd8y9QpX.js → radio-group-Zb0fies1.js} +1 -1
- package/dist/{radio-group-Bd8y9QpX.js.map → radio-group-Zb0fies1.js.map} +1 -1
- package/dist/radio-group.cjs +1 -1
- package/dist/radio-group.js +1 -1
- package/dist/range.cjs +1 -1
- package/dist/range.js +1 -1
- package/dist/{select-Czpl1ztD.js → select-BJJKYtEi.js} +1 -1
- package/dist/{select-Czpl1ztD.js.map → select-BJJKYtEi.js.map} +1 -1
- package/dist/{select-BaioT3yY.cjs → select-C-acFFtV.cjs} +1 -1
- package/dist/{select-BaioT3yY.cjs.map → select-C-acFFtV.cjs.map} +1 -1
- package/dist/select.cjs +1 -1
- package/dist/select.js +1 -1
- package/dist/skeleton.cjs +1 -1
- package/dist/skeleton.js +1 -1
- package/dist/slider.cjs +1 -1
- package/dist/slider.js +1 -1
- package/dist/{splash-screen-YtTVkJg8.js → splash-screen-CCDpzGg_.js} +1 -1
- package/dist/{splash-screen-YtTVkJg8.js.map → splash-screen-CCDpzGg_.js.map} +1 -1
- package/dist/{splash-screen-3FtgdVy3.cjs → splash-screen-CGnhHDB_.cjs} +1 -1
- package/dist/{splash-screen-3FtgdVy3.cjs.map → splash-screen-CGnhHDB_.cjs.map} +1 -1
- package/dist/splash-screen.cjs +1 -1
- package/dist/splash-screen.js +1 -1
- package/dist/{src-0LIdvAX6.cjs → src-C0MzzF_S.cjs} +1 -1
- package/dist/{src-0LIdvAX6.cjs.map → src-C0MzzF_S.cjs.map} +1 -1
- package/dist/{src-BJHws7IS.js → src-CUcUMK0M.js} +31 -31
- package/dist/{src-BJHws7IS.js.map → src-CUcUMK0M.js.map} +1 -1
- package/dist/steps.cjs +1 -1
- package/dist/steps.js +1 -1
- package/dist/{surface-CVxyQPln.js → surface-CLcc26d2.js} +1 -1
- package/dist/{surface-CVxyQPln.js.map → surface-CLcc26d2.js.map} +1 -1
- package/dist/{surface-BNvxLEDN.cjs → surface-DPzlMMYX.cjs} +1 -1
- package/dist/{surface-BNvxLEDN.cjs.map → surface-DPzlMMYX.cjs.map} +1 -1
- package/dist/surface.cjs +1 -1
- package/dist/surface.js +1 -1
- package/dist/switch.cjs +1 -1
- package/dist/switch.js +1 -1
- package/dist/table.cjs +1 -1
- package/dist/table.js +1 -1
- package/dist/{tabs-CnPXvZuZ.js → tabs-BvEal6oS.js} +1 -1
- package/dist/{tabs-CnPXvZuZ.js.map → tabs-BvEal6oS.js.map} +1 -1
- package/dist/{tabs-DTU7748z.cjs → tabs-DEKOKYrn.cjs} +1 -1
- package/dist/{tabs-DTU7748z.cjs.map → tabs-DEKOKYrn.cjs.map} +1 -1
- package/dist/tabs.cjs +1 -1
- package/dist/tabs.js +1 -1
- package/dist/teleport.cjs +1 -1
- package/dist/teleport.js +1 -1
- package/dist/{textarea-mQPsppmd.js → textarea-CH62STRD.js} +1 -1
- package/dist/{textarea-mQPsppmd.js.map → textarea-CH62STRD.js.map} +1 -1
- package/dist/{textarea-Bqth6Q8P.cjs → textarea-Cjlsy3y9.cjs} +1 -1
- package/dist/{textarea-Bqth6Q8P.cjs.map → textarea-Cjlsy3y9.cjs.map} +1 -1
- package/dist/textarea.cjs +1 -1
- package/dist/textarea.js +1 -1
- package/dist/{theme-D4HGKt7N.cjs → theme-CG3Gpne7.cjs} +1 -1
- package/dist/{theme-D4HGKt7N.cjs.map → theme-CG3Gpne7.cjs.map} +1 -1
- package/dist/{theme-button-LP-Dgr17.cjs → theme-button-CEc_Kl54.cjs} +1 -1
- package/dist/{theme-button-LP-Dgr17.cjs.map → theme-button-CEc_Kl54.cjs.map} +1 -1
- package/dist/{theme-button-Jap7G_IH.js → theme-button-oWeOoeSw.js} +1 -1
- package/dist/{theme-button-Jap7G_IH.js.map → theme-button-oWeOoeSw.js.map} +1 -1
- package/dist/theme-button.cjs +1 -1
- package/dist/theme-button.js +1 -1
- package/dist/{theme-BJqpv4cG.js → theme-z82BIRuw.js} +1 -1
- package/dist/{theme-BJqpv4cG.js.map → theme-z82BIRuw.js.map} +1 -1
- package/dist/theme.cjs +1 -1
- package/dist/theme.js +2 -2
- package/dist/tree.cjs +1 -1
- package/dist/tree.js +1 -1
- package/dist/{typography-Bc4MmSal.cjs → typography-CjAvaB88.cjs} +1 -1
- package/dist/{typography-Bc4MmSal.cjs.map → typography-CjAvaB88.cjs.map} +1 -1
- package/dist/{typography-BJMm6b0b.js → typography-DP82e3GJ.js} +1 -1
- package/dist/{typography-BJMm6b0b.js.map → typography-DP82e3GJ.js.map} +1 -1
- package/dist/typography.cjs +1 -1
- package/dist/typography.js +1 -1
- package/dist/visually-hidden.cjs +1 -1
- package/dist/visually-hidden.js +1 -1
- package/dist/{window-DZTjkE24.js → window-BkPXY-8m.js} +1 -1
- package/dist/{window-DZTjkE24.js.map → window-BkPXY-8m.js.map} +1 -1
- package/dist/{window-CNu_WnsY.cjs → window-aVXgfw__.cjs} +1 -1
- package/dist/{window-CNu_WnsY.cjs.map → window-aVXgfw__.cjs.map} +1 -1
- package/dist/window.cjs +1 -1
- package/dist/window.js +1 -1
- package/package.json +1 -1
- package/src/form/fields/date-range/date-range-dialog.ts +8 -1
- package/src/form/form.ts +5 -1
- package/src/menu/menu.ts +4 -1
- package/src/overlay/overlay.animations.ts +0 -29
- package/src/overlay/overlay.component.ts +30 -38
- package/src/overlay/overlay.confirm-body.ts +3 -15
- package/src/overlay/overlay.layout.ts +11 -53
- package/src/overlay/overlay.stack.test.ts +113 -0
- package/src/overlay/overlay.types.ts +17 -11
- package/types/src/form/fields/date-range/date-range-dialog.d.ts +1 -0
- package/types/src/form/form.d.ts +1 -0
- package/types/src/overlay/overlay.confirm-body.d.ts +1 -1
- package/types/src/overlay/overlay.layout.d.ts +10 -30
- package/types/src/overlay/overlay.stack.test.d.ts +1 -0
- package/types/src/overlay/overlay.types.d.ts +17 -11
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{"version":3,"file":"window-CNu_WnsY.cjs","names":[],"sources":["../src/window/window-manager.ts","../src/window/window-position.ts","../src/window/window.ts"],"sourcesContent":["/**\n * Window Manager — singleton service for multi-window coordination.\n *\n * Tracks all schmancy-window instances: positions, z-indices, focus, visual states.\n * Components register on connectedCallback, unregister on disconnectedCallback.\n * Focus changes, position updates, and overlap queries all flow through here.\n *\n * Follows the ThemeService singleton pattern (theme/theme.service.ts).\n *\n * Example:\n * windowManager.register('chat-1', bounds, 'bottom-right')\n * windowManager.focus('chat-1') // bumps z-index, updates focusedId\n * const overlaps = windowManager.findOverlaps(projectedBounds, 'chat-1')\n */\n\nimport { BehaviorSubject, Observable, distinctUntilChanged, map } from 'rxjs'\nimport { overlayStack } from '../utils/overlay-stack.js'\nimport type { WindowBounds, WindowRecord, WindowRegistryState, SnapTarget } from './window-registry.js'\n\nconst STORAGE_PREFIX = 'schmancy-window-'\nconst LEGACY_STORAGE_PREFIX = 'schmancy-float-'\n\nclass WindowManagerService {\n\tprivate static instance: WindowManagerService\n\n\tprivate readonly _state$ = new BehaviorSubject<WindowRegistryState>({\n\t\twindows: new Map(),\n\t\tfocusedId: null,\n\t\tstackOrder: [],\n\t})\n\n\treadonly state$ = this._state$.asObservable()\n\n\tprivate constructor() {}\n\n\tstatic getInstance(): WindowManagerService {\n\t\tif (!WindowManagerService.instance) {\n\t\t\tWindowManagerService.instance = new WindowManagerService()\n\t\t}\n\t\treturn WindowManagerService.instance\n\t}\n\n\t// ── Synchronous accessors ──────────────────────────────────────────\n\n\tget windows(): Map<string, WindowRecord> {\n\t\treturn this._state$.value.windows\n\t}\n\n\tget focusedId(): string | null {\n\t\treturn this._state$.value.focusedId\n\t}\n\n\t// ── Registration ───────────────────────────────────────────────────\n\n\tregister(id: string, initialBounds: WindowBounds, snapTarget: SnapTarget): void {\n\t\tconst state = this._state$.value\n\t\tif (state.windows.has(id)) return\n\n\t\tconst zIndex = overlayStack.assignZIndex(id)\n\t\tconst record: WindowRecord = {\n\t\t\tid,\n\t\t\tbounds: initialBounds,\n\t\t\tvisualState: 'normal',\n\t\t\tzIndex,\n\t\t\topen: false,\n\t\t\tsnapTarget,\n\t\t}\n\n\t\tconst windows = new Map(state.windows)\n\t\twindows.set(id, record)\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\n\t\tthis._state$.next({ ...state, windows, stackOrder })\n\t}\n\n\tunregister(id: string): void {\n\t\tconst state = this._state$.value\n\t\tif (!state.windows.has(id)) return\n\n\t\toverlayStack.releaseId(id)\n\t\tconst windows = new Map(state.windows)\n\t\twindows.delete(id)\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\t\tconst focusedId = state.focusedId === id ? null : state.focusedId\n\n\t\tthis._state$.next({ ...state, windows, stackOrder, focusedId })\n\t}\n\n\t// ── State mutations ────────────────────────────────────────────────\n\n\tupdateBounds(id: string, bounds: WindowBounds): void {\n\t\tthis._updateRecord(id, { bounds })\n\t}\n\n\tupdateVisualState(id: string, visualState: WindowRecord['visualState']): void {\n\t\tthis._updateRecord(id, { visualState })\n\t}\n\n\tupdateOpen(id: string, open: boolean): void {\n\t\tthis._updateRecord(id, { open })\n\t}\n\n\tfocus(id: string): void {\n\t\tconst state = this._state$.value\n\t\tif (!state.windows.has(id)) return\n\t\tif (state.focusedId === id) return\n\n\t\tconst zIndex = overlayStack.bringToFront(id)\n\t\tconst windows = new Map(state.windows)\n\t\tconst record = windows.get(id)\n\t\tif (record) {\n\t\t\twindows.set(id, { ...record, zIndex })\n\t\t}\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\n\t\tthis._state$.next({ ...state, windows, stackOrder, focusedId: id })\n\t}\n\n\t// ── Queries ────────────────────────────────────────────────────────\n\n\tfindOverlaps(bounds: WindowBounds, excludeId: string): WindowRecord[] {\n\t\tconst result: WindowRecord[] = []\n\t\tfor (const [id, record] of this._state$.value.windows) {\n\t\t\tif (id === excludeId) continue\n\t\t\tif (rectsOverlap(bounds, record.bounds)) {\n\t\t\t\tresult.push(record)\n\t\t\t}\n\t\t}\n\t\treturn result\n\t}\n\n\tgetNeighbors(id: string): WindowRecord[] {\n\t\tconst result: WindowRecord[] = []\n\t\tfor (const [otherId, record] of this._state$.value.windows) {\n\t\t\tif (otherId !== id) result.push(record)\n\t\t}\n\t\treturn result\n\t}\n\n\t// ── Selectors ──────────────────────────────────────────────────────\n\n\tselectWindow(id: string): Observable<WindowRecord | undefined> {\n\t\treturn this._state$.pipe(\n\t\t\tmap(state => state.windows.get(id)),\n\t\t\tdistinctUntilChanged(),\n\t\t)\n\t}\n\n\tselectFocused(): Observable<string | null> {\n\t\treturn this._state$.pipe(\n\t\t\tmap(state => state.focusedId),\n\t\t\tdistinctUntilChanged(),\n\t\t)\n\t}\n\n\t// ── Persistence ────────────────────────────────────────────────────\n\n\tloadPosition(id: string): { x: number; y: number; anchor: string } | null {\n\t\ttry {\n\t\t\t// Try new key first, fall back to legacy\n\t\t\tconst raw = localStorage.getItem(STORAGE_PREFIX + id) ?? localStorage.getItem(LEGACY_STORAGE_PREFIX + id)\n\t\t\tif (!raw) return null\n\t\t\treturn JSON.parse(raw) as { x: number; y: number; anchor: string }\n\t\t} catch {\n\t\t\treturn null\n\t\t}\n\t}\n\n\tsavePosition(id: string, data: { x: number; y: number; anchor: string }): void {\n\t\ttry {\n\t\t\tlocalStorage.setItem(STORAGE_PREFIX + id, JSON.stringify(data))\n\t\t} catch {\n\t\t\t// ignore\n\t\t}\n\t}\n\n\tclearPosition(id: string): void {\n\t\ttry {\n\t\t\tlocalStorage.removeItem(STORAGE_PREFIX + id)\n\t\t\tlocalStorage.removeItem(LEGACY_STORAGE_PREFIX + id)\n\t\t} catch {\n\t\t\t// ignore\n\t\t}\n\t}\n\n\t// ── Internal ───────────────────────────────────────────────────────\n\n\tprivate _updateRecord(id: string, updates: Partial<WindowRecord>): void {\n\t\tconst state = this._state$.value\n\t\tconst record = state.windows.get(id)\n\t\tif (!record) return\n\n\t\tconst windows = new Map(state.windows)\n\t\twindows.set(id, { ...record, ...updates })\n\t\tthis._state$.next({ ...state, windows })\n\t}\n}\n\n/** Simple rect overlap check (inline — no circular import with window-position) */\nfunction rectsOverlap(a: WindowBounds, b: WindowBounds): boolean {\n\treturn !(a.left >= b.left + b.width || a.left + a.width <= b.left || a.top >= b.top + b.height || a.top + a.height <= b.top)\n}\n\nexport const windowManager = WindowManagerService.getInstance()\n","/**\n * Window Position — pure functions for overlap resolution, cascade, and snapping.\n *\n * All functions are stateless: they take window bounds and viewport dimensions,\n * return new bounds. No side effects, no DOM access, no subscriptions.\n *\n * Example:\n * const projected = { left: 100, top: 400, width: 360, height: 500 }\n * const neighbors = windowManager.findOverlaps(projected, 'my-id')\n * const resolved = resolveOverlap(projected, neighbors, { width: 1440, height: 900 })\n * // → { left: 144, top: 444, width: 360, height: 500 } (cascaded away from conflict)\n */\n\nimport type { WindowBounds, WindowRecord } from './window-registry.js'\n\nconst HEAD_HEIGHT = 44\nconst CASCADE_OFFSET = HEAD_HEIGHT\nconst MAX_CASCADE_ATTEMPTS = 10\n\n/** Check if two rectangles overlap (edges touching does NOT count as overlap) */\nexport function rectsOverlap(a: WindowBounds, b: WindowBounds): boolean {\n\treturn !(a.left >= b.left + b.width || a.left + a.width <= b.left || a.top >= b.top + b.height || a.top + a.height <= b.top)\n}\n\n/**\n * Resolve overlap by cascading diagonally until no conflict.\n * Shifts by (HEAD_HEIGHT, HEAD_HEIGHT) per attempt, clamped to viewport.\n */\nexport function resolveOverlap(\n\tcandidate: WindowBounds,\n\texisting: WindowRecord[],\n\tviewport: { width: number; height: number },\n): WindowBounds {\n\tconst bounds = { ...candidate }\n\n\tfor (let attempt = 0; attempt < MAX_CASCADE_ATTEMPTS; attempt++) {\n\t\tconst hasOverlap = existing.some(w => rectsOverlap(bounds, w.bounds))\n\t\tif (!hasOverlap) break\n\n\t\tbounds.left += CASCADE_OFFSET\n\t\tbounds.top += CASCADE_OFFSET\n\t}\n\n\treturn clampToViewport(bounds, viewport)\n}\n\n/**\n * Clamp bounds so the window stays fully within the viewport.\n */\nexport function clampToViewport(\n\tbounds: WindowBounds,\n\tviewport: { width: number; height: number },\n): WindowBounds {\n\treturn {\n\t\twidth: bounds.width,\n\t\theight: bounds.height,\n\t\tleft: Math.max(0, Math.min(bounds.left, viewport.width - bounds.width)),\n\t\ttop: Math.max(0, Math.min(bounds.top, viewport.height - bounds.height)),\n\t}\n}\n","import { SchmancyElement } from '@mixins/index'\nimport { css, html, nothing } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\nimport { classMap } from 'lit/directives/class-map.js'\nimport { createRef, ref } from 'lit/directives/ref.js'\nimport { styleMap } from 'lit/directives/style-map.js'\nimport {\n\tanimationFrameScheduler,\n\tauditTime,\n\tcatchError,\n\tEMPTY,\n\tfilter,\n\tfinalize,\n\tfrom,\n\tfromEvent,\n\tmap,\n\tmerge,\n\tObservable,\n\tswitchMap,\n\ttake,\n\ttakeUntil,\n\ttap,\n} from 'rxjs'\nimport { SPRING_SMOOTH, SPRING_SNAPPY } from '../utils/animation.js'\nimport { cursorGlow } from '../directives/cursor-glow'\nimport { reducedMotion$ } from '../directives/reduced-motion'\nimport { theme } from '../theme/theme.service.js'\nimport type { SnapCorner, WindowBounds, WindowVisualState } from './window-registry.js'\nimport { windowManager } from './window-manager.js'\nimport { resolveOverlap } from './window-position.js'\n\nconst HEAD_HEIGHT = 48\nconst DRAG_THRESHOLD = 5\n\ninterface Position {\n\tx: number\n\ty: number\n}\n\n@customElement('schmancy-window')\nexport default class SchmancyWindow extends SchmancyElement {\n\tstatic styles = [css`\n\t:host {\n\t\tdisplay: contents;\n\t\tposition: relative;\n\t\tz-index: 1000;\n\t}\n\t:host([hidden]) {\n\t\tdisplay: none !important;\n\t}\n`]\n\n\t@property({ type: String }) id: string = 'default'\n\t/** Override the expanded panel width (e.g. '320px', '24rem'). Defaults to responsive sizing. */\n\t@property({ type: String }) expandedWidth?: string\n\t/** Override the expanded panel height (e.g. '400px', '50vh'). */\n\t@property({ type: String }) expandedHeight?: string\n\t/** When true, uses a lower elevation shadow in the collapsed state. */\n\t@property({ type: Boolean, reflect: true }) lowered: boolean = false\n\t/** Corner the window is anchored to. */\n\t@property({ type: String }) corner: SnapCorner = 'bottom-right'\n\t/** When true, window can be resized by the user. */\n\t@property({ type: Boolean }) resizable = false\n\t/** When true, window stays at its dragged position instead of snapping to a corner. */\n\t@property({ type: Boolean }) freePosition = false\n\t/** Visual state of the window (minimized, normal, maximized). */\n\t@property({ type: String, reflect: true }) visualState: WindowVisualState = 'normal'\n\t/** Minimum width in pixels. */\n\t@property({ type: Number }) minWidth = 280\n\t/** Minimum height in pixels. */\n\t@property({ type: Number }) minHeight = 200\n\n\t/** Whether the body is expanded. */\n\t@property({ type: Boolean, reflect: true }) open = false\n\n\tprivate _currentAnimation?: Animation\n\n\t/** Lazy rendering: body content not in DOM until first expand. */\n\t@state() private _hasOpened = false\n\n\t// Internal position -- plain fields, updated directly during drag\n\tprivate _position: Position = { x: 16, y: 16 }\n\t@state() private _currentCorner: SnapCorner = 'bottom-right'\n\n\t// Track applied corner to avoid unnecessary style.removeProperty calls during drag\n\tprivate _appliedCorner: string = ''\n\n\t// Refs\n\tprivate _containerRef = createRef<HTMLElement>()\n\tprivate _bodyRef = createRef<HTMLElement>()\n\tprivate _headRef = createRef<HTMLElement>()\n\n\t// ============================================\n\t// COMPUTED\n\t// ============================================\n\n\tprivate get panelWidth(): string {\n\t\treturn this.expandedWidth ?? 'min(360px, calc(100vw - 32px))'\n\t}\n\n\tprivate get isBottomCorner(): boolean {\n\t\treturn this._currentCorner.startsWith('bottom')\n\t}\n\n\tprivate get closedClipPath(): string {\n\t\treturn this.isBottomCorner\n\t\t\t? `inset(calc(100% - ${HEAD_HEIGHT}px) 0px 0px 0px round 22px)`\n\t\t\t: `inset(0px 0px calc(100% - ${HEAD_HEIGHT}px) 0px round 22px)`\n\t}\n\n\tprivate get openClipPath(): string {\n\t\treturn 'inset(0px 0px 0px 0px round 12px)'\n\t}\n\n\tprivate get elevation(): 0 | 1 | 2 | 3 | 4 | 5 {\n\t\tif (this.open) return 4\n\t\treturn this.lowered ? 1 : 3\n\t}\n\n\t// ============================================\n\t// POSITION MANAGEMENT\n\t// ============================================\n\n\tprivate _applyContainerPosition() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\t\t// Only clear position properties when corner changes (avoids 4 style invalidations per drag frame)\n\t\tif (this._appliedCorner !== this._currentCorner) {\n\t\t\tcontainer.style.removeProperty('left')\n\t\t\tcontainer.style.removeProperty('right')\n\t\t\tcontainer.style.removeProperty('top')\n\t\t\tcontainer.style.removeProperty('bottom')\n\t\t\tthis._appliedCorner = this._currentCorner\n\t\t}\n\t\tconst { x, y } = this._position\n\t\tif (this._currentCorner.includes('right')) {\n\t\t\tcontainer.style.right = `${x}px`\n\t\t} else {\n\t\t\tcontainer.style.left = `${x}px`\n\t\t}\n\t\tif (this._currentCorner.includes('bottom')) {\n\t\t\tcontainer.style.bottom = `${y + theme.bottomOffset}px`\n\t\t} else {\n\t\t\tcontainer.style.top = `${y}px`\n\t\t}\n\t}\n\n\tprivate static readonly VALID_CORNERS = new Set<string>(['top-left', 'top-right', 'bottom-left', 'bottom-right'])\n\n\tprivate _loadPosition() {\n\t\tconst saved = windowManager.loadPosition(this.id)\n\t\tif (saved) {\n\t\t\tthis._position = { x: saved.x, y: saved.y }\n\t\t\tif (SchmancyWindow.VALID_CORNERS.has(saved.anchor)) {\n\t\t\t\tthis._currentCorner = saved.anchor as SnapCorner\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate _savePosition() {\n\t\twindowManager.savePosition(this.id, { ...this._position, anchor: this._currentCorner })\n\t}\n\n\tprivate _validateBounds() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\t\tconst rect = container.getBoundingClientRect()\n\t\tif (rect.width === 0) return\n\t\tconst vw = window.innerWidth\n\t\tconst vh = window.innerHeight\n\t\tconst isRight = this._currentCorner.includes('right')\n\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\tconst actualLeft = isRight ? vw - this._position.x - rect.width : this._position.x\n\t\tconst actualTop = isBottom ? vh - this._position.y - rect.height : this._position.y\n\t\tconst newLeft = Math.max(0, Math.min(actualLeft, vw - rect.width))\n\t\tconst newTop = Math.max(0, Math.min(actualTop, vh - rect.height))\n\t\tthis._position = {\n\t\t\tx: isRight ? vw - newLeft - rect.width : newLeft,\n\t\t\ty: isBottom ? vh - newTop - rect.height : newTop,\n\t\t}\n\t\tthis._applyContainerPosition()\n\t}\n\n\t// ============================================\n\t// CORNER SNAPPING\n\t// ============================================\n\n\tprivate _reorientToNearestCorner(skipAnimation = false): void {\n\t\t// Free position mode: skip corner snapping\n\t\tif (this.freePosition) {\n\t\t\tthis._savePosition()\n\t\t\tconst rect = this._containerRef.value?.getBoundingClientRect()\n\t\t\tif (rect) {\n\t\t\t\twindowManager.updateBounds(this.id, { left: rect.left, top: rect.top, width: rect.width, height: rect.height })\n\t\t\t}\n\t\t\treturn\n\t\t}\n\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\n\t\t// F -- record current screen position before DOM mutation\n\t\tconst rect = container.getBoundingClientRect()\n\n\t\t// L -- calculate nearest corner using head visual center\n\t\tconst currentIsBottom = this._currentCorner.includes('bottom')\n\t\tconst headCenterX = rect.left + rect.width / 2\n\t\tconst headCenterY = currentIsBottom\n\t\t\t? rect.bottom - HEAD_HEIGHT / 2\n\t\t\t: rect.top + HEAD_HEIGHT / 2\n\t\tconst side = headCenterX > window.innerWidth / 2 ? 'right' : 'left'\n\t\tconst vert = headCenterY > window.innerHeight / 2 ? 'bottom' : 'top'\n\t\tconst newCorner: SnapCorner = `${vert}-${side}` as SnapCorner\n\n\t\t// Snap corner and reset offset to standard edge gap\n\t\tthis._currentCorner = newCorner\n\t\tthis._position = { x: 16, y: 16 }\n\t\tthis._applyContainerPosition()\n\t\t// Sync clip-path to new corner\n\t\tif (!this.open) {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t}\n\n\t\tif (skipAnimation || reducedMotion$.value) {\n\t\t\tthis._savePosition()\n\t\t\tconst snapRect = container.getBoundingClientRect()\n\t\t\twindowManager.updateBounds(this.id, { left: snapRect.left, top: snapRect.top, width: snapRect.width, height: snapRect.height })\n\t\t\treturn\n\t\t}\n\n\t\t// I -- invert: shift element back to its original visual position\n\t\tconst newRect = container.getBoundingClientRect()\n\t\tconst dx = rect.left - newRect.left\n\t\tconst dy = rect.top - newRect.top\n\t\tcontainer.style.translate = `${dx}px ${dy}px`\n\n\t\t// P -- play: animate from the inverse offset to natural resting position\n\t\tconst flipKeyframes: Keyframe[] = [{ translate: `${dx}px ${dy}px` }, { translate: '0px 0px' }]\n\t\tconst anim = container.animate(\n\t\t\tflipKeyframes,\n\t\t\t{\n\t\t\t\tduration: SPRING_SMOOTH.duration,\n\t\t\t\teasing: SPRING_SMOOTH.easingFallback,\n\t\t\t\tfill: 'forwards',\n\t\t\t},\n\t\t)\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tif (container.isConnected) container.style.translate = ''\n\t\t\t\t// Report final resting bounds after animation completes\n\t\t\t\tconst finalRect = container.getBoundingClientRect()\n\t\t\t\twindowManager.updateBounds(this.id, { left: finalRect.left, top: finalRect.top, width: finalRect.width, height: finalRect.height })\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis._savePosition()\n\t}\n\n\t// ============================================\n\t// DRAG PIPELINE\n\t// ============================================\n\n\tprivate _drag$(): Observable<never> {\n\t\treturn new Observable(() => {\n\t\t\tconst head = this._headRef.value\n\t\t\tconst container = this._containerRef.value\n\t\t\tif (!head || !container) return\n\n\t\t\tlet didDrag = false\n\n\t\t\tconst sub = fromEvent<PointerEvent>(head, 'pointerdown').pipe(\n\t\t\t\tfilter(e => e.button === 0),\n\t\t\t\tfilter(e => {\n\t\t\t\t\tconst tag = (e.target as HTMLElement).tagName?.toLowerCase()\n\t\t\t\t\treturn !['input', 'textarea', 'select', 'button'].includes(tag)\n\t\t\t\t\t\t&& !(e.target as HTMLElement).closest('schmancy-input, schmancy-icon-button, button, a')\n\t\t\t\t}),\n\t\t\t\ttap(e => {\n\t\t\t\t\te.preventDefault()\n\t\t\t\t\te.stopPropagation()\n\t\t\t\t}),\n\t\t\t)\n\t\t\t\t.pipe(\n\t\t\t\t\tmap(e => {\n\t\t\t\t\t\tconst rect = container.getBoundingClientRect()\n\t\t\t\t\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\t\t\t\t\tconst wasOpen = this.open\n\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\tstartX: e.clientX,\n\t\t\t\t\t\t\tstartY: e.clientY,\n\t\t\t\t\t\t\toffsetX: e.clientX - rect.left,\n\t\t\t\t\t\t\toffsetY: e.clientY - rect.top,\n\t\t\t\t\t\t\trect,\n\t\t\t\t\t\t\tvw: window.innerWidth,\n\t\t\t\t\t\t\tvh: window.innerHeight,\n\t\t\t\t\t\t\tisBottom,\n\t\t\t\t\t\t\twasOpen,\n\t\t\t\t\t\t\tpointerId: e.pointerId,\n\t\t\t\t\t\t}\n\t\t\t\t\t}),\n\t\t\t\t\tswitchMap(({ startX, startY, offsetX, offsetY, rect, vw, vh, isBottom, wasOpen, pointerId }) => {\n\t\t\t\t\t\tconst move$ = fromEvent<PointerEvent>(window, 'pointermove').pipe(\n\t\t\t\t\t\t\tfilter(e => e.pointerId === pointerId),\n\t\t\t\t\t\t\tauditTime(0, animationFrameScheduler),\n\t\t\t\t\t\t\tmap(e => ({ clientX: e.clientX, clientY: e.clientY })),\n\t\t\t\t\t\t)\n\t\t\t\t\t\tconst end$ = fromEvent<PointerEvent>(window, 'pointerup').pipe(\n\t\t\t\t\t\t\tfilter(e => e.pointerId === pointerId),\n\t\t\t\t\t\t)\n\n\t\t\t\t\t\treturn move$.pipe(\n\t\t\t\t\t\t\ttap(({ clientX, clientY }) => {\n\t\t\t\t\t\t\t\tconst dx = clientX - startX\n\t\t\t\t\t\t\t\tconst dy = clientY - startY\n\t\t\t\t\t\t\t\tif (Math.sqrt(dx * dx + dy * dy) > DRAG_THRESHOLD && !didDrag) {\n\t\t\t\t\t\t\t\t\tdidDrag = true\n\t\t\t\t\t\t\t\t\tthis._applyDragVisuals(true)\n\t\t\t\t\t\t\t\t\t// Collapse on first confirmed drag move\n\t\t\t\t\t\t\t\t\tif (wasOpen) {\n\t\t\t\t\t\t\t\t\t\tthis.open = false\n\t\t\t\t\t\t\t\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\t\t\t\t\t\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\t\t\t\t\t\t\t\tconst body = this._bodyRef.value\n\t\t\t\t\t\t\t\t\t\tif (body) {\n\t\t\t\t\t\t\t\t\t\t\tbody.inert = true\n\t\t\t\t\t\t\t\t\t\t\tbody.style.visibility = 'hidden'\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tif (!didDrag) return\n\n\t\t\t\t\t\t\t\tconst left = Math.max(0, Math.min(clientX - offsetX, vw - rect.width))\n\t\t\t\t\t\t\t\tconst minTop = isBottom ? HEAD_HEIGHT - rect.height : 0\n\t\t\t\t\t\t\t\tconst maxTop = isBottom ? vh - rect.height : vh - HEAD_HEIGHT\n\t\t\t\t\t\t\t\tconst top = Math.max(minTop, Math.min(clientY - offsetY, maxTop))\n\n\t\t\t\t\t\t\t\tthis._position = {\n\t\t\t\t\t\t\t\t\tx: this._currentCorner.includes('right') ? vw - left - rect.width : left,\n\t\t\t\t\t\t\t\t\ty: isBottom ? vh - top - rect.height : top,\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tthis._applyContainerPosition()\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t\ttakeUntil(end$),\n\t\t\t\t\t\t\tfinalize(() => {\n\t\t\t\t\t\t\t\tif (didDrag) {\n\t\t\t\t\t\t\t\t\tthis._reorientToNearestCorner()\n\t\t\t\t\t\t\t\t\tthis._applyDragVisuals(false)\n\t\t\t\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\t\t\t\tthis.toggle()\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t)\n\t\t\t\t\t}),\n\t\t\t\t)\n\t\t\t\t.subscribe()\n\n\t\t\treturn () => sub.unsubscribe()\n\t\t})\n\t}\n\n\t// ============================================\n\t// LIFECYCLE\n\t// ============================================\n\n\tconnectedCallback() {\n\t\tsuper.connectedCallback()\n\n\t\t// Pipeline 1: DOM setup + manager registration + drag + z-index sync\n\t\tfrom(this.updateComplete).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tthis._currentCorner = this.corner\n\t\t\t\tthis._loadPosition()\n\t\t\t\tthis._applyContainerPosition()\n\t\t\t\tthis._initDOMState()\n\t\t\t\t// Register with window manager\n\t\t\t\tconst container = this._containerRef.value\n\t\t\t\tif (container) {\n\t\t\t\t\tconst rect = container.getBoundingClientRect()\n\t\t\t\t\tconst bounds: WindowBounds = { left: rect.left, top: rect.top, width: rect.width, height: rect.height }\n\t\t\t\t\twindowManager.register(this.id, bounds, this.freePosition ? 'free' : this._currentCorner)\n\t\t\t\t}\n\t\t\t}),\n\t\t\tswitchMap(() => merge(\n\t\t\t\tthis._drag$(),\n\t\t\t\twindowManager.selectWindow(this.id).pipe(\n\t\t\t\t\ttap(record => {\n\t\t\t\t\t\tif (!record) return\n\t\t\t\t\t\tconst container = this._containerRef.value\n\t\t\t\t\t\tif (container) container.style.zIndex = String(record.zIndex)\n\t\t\t\t\t}),\n\t\t\t\t),\n\t\t\t)),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\n\t\t// Pipeline 3: Environment -- one subscription\n\t\tmerge(\n\t\t\tfromEvent(window, 'resize').pipe(\n\t\t\t\tauditTime(0, animationFrameScheduler),\n\t\t\t\ttap(() => this._validateBounds()),\n\t\t\t),\n\t\t\ttheme.bottomOffset$.pipe(\n\t\t\t\ttap(() => this._applyContainerPosition()),\n\t\t\t),\n\t\t).pipe(takeUntil(this.disconnecting)).subscribe()\n\t}\n\n\tdisconnectedCallback() {\n\t\tsuper.disconnectedCallback()\n\t\twindowManager.unregister(this.id)\n\t}\n\n\tprivate _initDOMState() {\n\t\tconst container = this._containerRef.value\n\t\tconst body = this._bodyRef.value\n\t\tif (!container) return\n\n\t\tthis._applyContainerPosition()\n\n\t\tif (this.open) {\n\t\t\tthis._hasOpened = true\n\t\t\tcontainer.style.overflow = ''\n\t\t\tif (body) {\n\t\t\t\tbody.inert = false\n\t\t\t\tbody.style.visibility = 'visible'\n\t\t\t}\n\t\t} else {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\tif (body) {\n\t\t\t\tbody.inert = true\n\t\t\t\tbody.style.visibility = 'hidden'\n\t\t\t}\n\t\t}\n\t}\n\n\t// ============================================\n\t// ANIMATION\n\t// ============================================\n\n\tprivate _animateOpen() {\n\t\tconst container = this._containerRef.value\n\t\tconst body = this._bodyRef.value\n\t\tif (!container) return\n\n\t\tthis._hasOpened = true\n\t\tthis.open = true\n\n\t\t// Overlap avoidance\n\t\tconst rect = container.getBoundingClientRect()\n\t\tconst projectedBounds: WindowBounds = {\n\t\t\tleft: rect.left,\n\t\t\ttop: this.isBottomCorner ? rect.top - 400 : rect.top,\n\t\t\twidth: rect.width,\n\t\t\theight: 400 + HEAD_HEIGHT,\n\t\t}\n\t\tconst overlaps = windowManager.findOverlaps(projectedBounds, this.id)\n\t\tif (overlaps.length > 0) {\n\t\t\tconst resolved = resolveOverlap(projectedBounds, overlaps, { width: window.innerWidth, height: window.innerHeight })\n\t\t\tif (Math.abs(resolved.left - projectedBounds.left) > 10 || Math.abs(resolved.top - projectedBounds.top) > 10) {\n\t\t\t\tconst isRight = this._currentCorner.includes('right')\n\t\t\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\t\t\tthis._position = {\n\t\t\t\t\tx: isRight ? window.innerWidth - resolved.left - resolved.width : resolved.left,\n\t\t\t\t\ty: isBottom ? window.innerHeight - resolved.top - resolved.height : resolved.top,\n\t\t\t\t}\n\t\t\t\tthis._applyContainerPosition()\n\t\t\t}\n\t\t}\n\n\t\tif (body) {\n\t\t\tbody.style.visibility = 'visible'\n\t\t\tbody.inert = false\n\t\t}\n\n\t\tif (reducedMotion$.value) {\n\t\t\tcontainer.style.clipPath = ''\n\t\t\tcontainer.style.overflow = ''\n\t\t\tthis.dispatchScopedEvent('window-toggle', { state: 'expanded' })\n\t\t\treturn\n\t\t}\n\n\t\tthis._currentAnimation?.cancel()\n\t\tcontainer.style.overflow = 'hidden'\n\t\tcontainer.style.willChange = 'opacity'\n\t\tconst openKeyframes: Keyframe[] = [\n\t\t\t{ clipPath: this.closedClipPath, opacity: 0.95 },\n\t\t\t{ clipPath: this.openClipPath, opacity: 1 },\n\t\t]\n\t\tconst anim = container.animate(openKeyframes, {\n\t\t\tduration: SPRING_SNAPPY.duration,\n\t\t\teasing: SPRING_SNAPPY.easingFallback,\n\t\t\tfill: 'forwards',\n\t\t})\n\t\tthis._currentAnimation = anim\n\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tif (container.isConnected) {\n\t\t\t\t\tcontainer.style.clipPath = ''\n\t\t\t\t\tcontainer.style.overflow = ''\n\t\t\t\t\tcontainer.style.willChange = ''\n\t\t\t\t}\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis.dispatchScopedEvent('window-toggle', { state: 'expanded' })\n\t}\n\n\tprivate _animateClose() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\n\t\tif (reducedMotion$.value) {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\tthis.open = false\n\t\t\tconst body = this._bodyRef.value\n\t\t\tif (body) { body.inert = true; body.style.visibility = 'hidden' }\n\t\t\tthis.dispatchScopedEvent('window-toggle', { state: 'collapsed' })\n\t\t\treturn\n\t\t}\n\n\t\tthis._currentAnimation?.cancel()\n\t\tcontainer.style.overflow = 'hidden'\n\t\tcontainer.style.willChange = 'opacity'\n\t\tconst closeKeyframes: Keyframe[] = [\n\t\t\t{ clipPath: this.openClipPath, opacity: 1 },\n\t\t\t{ clipPath: this.closedClipPath, opacity: 0.95 },\n\t\t]\n\t\tconst anim = container.animate(closeKeyframes, {\n\t\t\tduration: Math.round(SPRING_SNAPPY.duration * 0.7),\n\t\t\teasing: 'cubic-bezier(0.4, 0, 0.8, 0.15)',\n\t\t\tfill: 'forwards',\n\t\t})\n\t\tthis._currentAnimation = anim\n\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tthis.open = false\n\t\t\t\tcontainer.style.willChange = ''\n\t\t\t\tconst body = this._bodyRef.value\n\t\t\t\tif (body) { body.inert = true; body.style.visibility = 'hidden' }\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis.dispatchScopedEvent('window-toggle', { state: 'collapsed' })\n\t}\n\n\t// ============================================\n\t// VISUAL STATE HELPERS\n\t// ============================================\n\n\t/** Apply drag visuals directly on DOM refs — avoids full Lit re-render for cursor + opacity */\n\tprivate _applyDragVisuals(dragging: boolean) {\n\t\tconst head = this._headRef.value\n\t\tconst container = this._containerRef.value\n\t\tif (head) {\n\t\t\thead.classList.toggle('cursor-grabbing', dragging)\n\t\t\thead.classList.toggle('cursor-move', !dragging)\n\t\t}\n\t\tif (container) {\n\t\t\tcontainer.style.opacity = dragging ? '0.95' : ''\n\t\t}\n\t}\n\n\tprivate _handleFocus = () => windowManager.focus(this.id)\n\n\tprivate _handleHeadKeydown = (e: KeyboardEvent) => {\n\t\tif (e.key === 'Enter' || e.key === ' ') {\n\t\t\te.preventDefault()\n\t\t\tthis.toggle()\n\t\t\treturn\n\t\t}\n\t\tif (e.key === 'ArrowUp' || e.key === 'ArrowDown' || e.key === 'ArrowLeft' || e.key === 'ArrowRight') {\n\t\t\te.preventDefault()\n\t\t\tconst step = e.shiftKey ? 20 : 5\n\t\t\tconst dx = e.key === 'ArrowRight' ? step : e.key === 'ArrowLeft' ? -step : 0\n\t\t\tconst dy = e.key === 'ArrowDown' ? step : e.key === 'ArrowUp' ? -step : 0\n\t\t\tthis._position = { x: this._position.x + dx, y: this._position.y + dy }\n\t\t\tthis._applyContainerPosition()\n\t\t\tthis._savePosition()\n\t\t}\n\t}\n\n\t// ============================================\n\t// PUBLIC API\n\t// ============================================\n\n\ttoggle() {\n\t\tif (this.open) this._animateClose()\n\t\telse this._animateOpen()\n\t}\n\n\texpand() {\n\t\tif (this.open) return\n\t\tthis._animateOpen()\n\t}\n\n\tclose() {\n\t\tif (!this.open) return\n\t\tthis._animateClose()\n\t}\n\n\t// ============================================\n\t// RENDER\n\t// ============================================\n\n\tprotected render(): unknown {\n\t\tconst isBottom = this._currentCorner.startsWith('bottom')\n\n\t\tconst containerClasses = classMap({\n\t\t\tfixed: true,\n\t\t\tflex: true,\n\t\t\t'flex-col': isBottom,\n\t\t\t'flex-col-reverse': !isBottom,\n\t\t\t'z-1000': true,\n\t\t\t'rounded-2xl': this.open,\n\t\t\t'rounded-[22px]': !this.open,\n\t\t\t'overflow-hidden': true,\n\t\t})\n\n\t\tconst containerStyles = styleMap({\n\t\t\twidth: this.panelWidth,\n\t\t\t'max-height': 'calc(100vh - 32px)',\n\t\t\t'pointer-events': 'none',\n\t\t})\n\n\t\tconst bodyStyles = styleMap({\n\t\t\t'pointer-events': this.open ? 'auto' : 'none',\n\t\t})\n\n\t\tconst headClasses = classMap({\n\t\t\t'h-full': true,\n\t\t\t'px-3': true,\n\t\t\tflex: true,\n\t\t\t'items-center': true,\n\t\t\t'gap-2': true,\n\t\t\t'select-none': true,\n\t\t\t'cursor-move': true,\n\t\t})\n\n\t\treturn html`\n\t\t\t<schmancy-surface\n\t\t\t\t${ref(this._containerRef)}\n\t\t\t\ttype=\"glass\"\n\t\t\t\t.elevation=${this.elevation}\n\t\t\t\tclass=${containerClasses}\n\t\t\t\tstyle=${containerStyles}\n\t\t\t\taria-expanded=${this.open}\n\t\t\t\t@pointerdown=${this._handleFocus}\n\t\t\t>\n\t\t\t\t<!-- Details section (visually above summary for bottom corners) -->\n\t\t\t\t<section\n\t\t\t\t\t${ref(this._bodyRef)}\n\t\t\t\t\tclass=\"flex-1 min-h-0 overflow-hidden flex flex-col\"\n\t\t\t\t\tstyle=${bodyStyles}\n\t\t\t\t\trole=\"region\"\n\t\t\t\t\taria-label=\"Expandable content\"\n\t\t\t\t>\n\t\t\t\t\t${this._hasOpened ? html`<slot name=\"details\"></slot>` : nothing}\n\t\t\t\t</section>\n\n\t\t\t\t<!-- Summary section -- always interactive, always visible -->\n\t\t\t\t<section\n\t\t\t\t\tclass=\"shrink-0 bg-surface-lowest\"\n\t\t\t\t\tstyle=${styleMap({ 'pointer-events': 'auto', height: `${HEAD_HEIGHT}px` })}\n\t\t\t\t>\n\t\t\t\t\t<div\n\t\t\t\t\t\t${ref(this._headRef)}\n\t\t\t\t\t\t${cursorGlow({ radius: 200, intensity: 0.10 })}\n\t\t\t\t\t\tclass=${headClasses}\n\t\t\t\t\t\trole=\"button\"\n\t\t\t\t\t\ttabindex=\"0\"\n\t\t\t\t\t\ttitle=\"Drag to move, click to expand\"\n\t\t\t\t\t\taria-label=\"${this.open ? 'Collapse window' : 'Expand window'}\"\n\t\t\t\t\t\t@keydown=${this._handleHeadKeydown}\n\t\t\t\t\t>\n\t\t\t\t\t\t<div class=\"flex-1 min-w-0\">\n\t\t\t\t\t\t\t<slot></slot>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t\t<svg\n\t\t\t\t\t\t\twidth=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\"\n\t\t\t\t\t\t\tclass=\"shrink-0 text-surface-on/40 transition-transform duration-200 ${this.open ? 'rotate-180' : ''}\"\n\t\t\t\t\t\t\taria-hidden=\"true\"\n\t\t\t\t\t\t>\n\t\t\t\t\t\t\t<path d=\"M6 9L12 15L18 9\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" />\n\t\t\t\t\t\t</svg>\n\t\t\t\t\t</div>\n\t\t\t\t</section>\n\t\t\t</schmancy-surface>\n\t\t`\n\t}\n}\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'schmancy-window': 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+
{"version":3,"file":"window-aVXgfw__.cjs","names":[],"sources":["../src/window/window-manager.ts","../src/window/window-position.ts","../src/window/window.ts"],"sourcesContent":["/**\n * Window Manager — singleton service for multi-window coordination.\n *\n * Tracks all schmancy-window instances: positions, z-indices, focus, visual states.\n * Components register on connectedCallback, unregister on disconnectedCallback.\n * Focus changes, position updates, and overlap queries all flow through here.\n *\n * Follows the ThemeService singleton pattern (theme/theme.service.ts).\n *\n * Example:\n * windowManager.register('chat-1', bounds, 'bottom-right')\n * windowManager.focus('chat-1') // bumps z-index, updates focusedId\n * const overlaps = windowManager.findOverlaps(projectedBounds, 'chat-1')\n */\n\nimport { BehaviorSubject, Observable, distinctUntilChanged, map } from 'rxjs'\nimport { overlayStack } from '../utils/overlay-stack.js'\nimport type { WindowBounds, WindowRecord, WindowRegistryState, SnapTarget } from './window-registry.js'\n\nconst STORAGE_PREFIX = 'schmancy-window-'\nconst LEGACY_STORAGE_PREFIX = 'schmancy-float-'\n\nclass WindowManagerService {\n\tprivate static instance: WindowManagerService\n\n\tprivate readonly _state$ = new BehaviorSubject<WindowRegistryState>({\n\t\twindows: new Map(),\n\t\tfocusedId: null,\n\t\tstackOrder: [],\n\t})\n\n\treadonly state$ = this._state$.asObservable()\n\n\tprivate constructor() {}\n\n\tstatic getInstance(): WindowManagerService {\n\t\tif (!WindowManagerService.instance) {\n\t\t\tWindowManagerService.instance = new WindowManagerService()\n\t\t}\n\t\treturn WindowManagerService.instance\n\t}\n\n\t// ── Synchronous accessors ──────────────────────────────────────────\n\n\tget windows(): Map<string, WindowRecord> {\n\t\treturn this._state$.value.windows\n\t}\n\n\tget focusedId(): string | null {\n\t\treturn this._state$.value.focusedId\n\t}\n\n\t// ── Registration ───────────────────────────────────────────────────\n\n\tregister(id: string, initialBounds: WindowBounds, snapTarget: SnapTarget): void {\n\t\tconst state = this._state$.value\n\t\tif (state.windows.has(id)) return\n\n\t\tconst zIndex = overlayStack.assignZIndex(id)\n\t\tconst record: WindowRecord = {\n\t\t\tid,\n\t\t\tbounds: initialBounds,\n\t\t\tvisualState: 'normal',\n\t\t\tzIndex,\n\t\t\topen: false,\n\t\t\tsnapTarget,\n\t\t}\n\n\t\tconst windows = new Map(state.windows)\n\t\twindows.set(id, record)\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\n\t\tthis._state$.next({ ...state, windows, stackOrder })\n\t}\n\n\tunregister(id: string): void {\n\t\tconst state = this._state$.value\n\t\tif (!state.windows.has(id)) return\n\n\t\toverlayStack.releaseId(id)\n\t\tconst windows = new Map(state.windows)\n\t\twindows.delete(id)\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\t\tconst focusedId = state.focusedId === id ? null : state.focusedId\n\n\t\tthis._state$.next({ ...state, windows, stackOrder, focusedId })\n\t}\n\n\t// ── State mutations ────────────────────────────────────────────────\n\n\tupdateBounds(id: string, bounds: WindowBounds): void {\n\t\tthis._updateRecord(id, { bounds })\n\t}\n\n\tupdateVisualState(id: string, visualState: WindowRecord['visualState']): void {\n\t\tthis._updateRecord(id, { visualState })\n\t}\n\n\tupdateOpen(id: string, open: boolean): void {\n\t\tthis._updateRecord(id, { open })\n\t}\n\n\tfocus(id: string): void {\n\t\tconst state = this._state$.value\n\t\tif (!state.windows.has(id)) return\n\t\tif (state.focusedId === id) return\n\n\t\tconst zIndex = overlayStack.bringToFront(id)\n\t\tconst windows = new Map(state.windows)\n\t\tconst record = windows.get(id)\n\t\tif (record) {\n\t\t\twindows.set(id, { ...record, zIndex })\n\t\t}\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\n\t\tthis._state$.next({ ...state, windows, stackOrder, focusedId: id })\n\t}\n\n\t// ── Queries ────────────────────────────────────────────────────────\n\n\tfindOverlaps(bounds: WindowBounds, excludeId: string): WindowRecord[] {\n\t\tconst result: WindowRecord[] = []\n\t\tfor (const [id, record] of this._state$.value.windows) {\n\t\t\tif (id === excludeId) continue\n\t\t\tif (rectsOverlap(bounds, record.bounds)) {\n\t\t\t\tresult.push(record)\n\t\t\t}\n\t\t}\n\t\treturn result\n\t}\n\n\tgetNeighbors(id: string): WindowRecord[] {\n\t\tconst result: WindowRecord[] = []\n\t\tfor (const [otherId, record] of this._state$.value.windows) {\n\t\t\tif (otherId !== id) result.push(record)\n\t\t}\n\t\treturn result\n\t}\n\n\t// ── Selectors ──────────────────────────────────────────────────────\n\n\tselectWindow(id: string): Observable<WindowRecord | undefined> {\n\t\treturn this._state$.pipe(\n\t\t\tmap(state => state.windows.get(id)),\n\t\t\tdistinctUntilChanged(),\n\t\t)\n\t}\n\n\tselectFocused(): Observable<string | null> {\n\t\treturn this._state$.pipe(\n\t\t\tmap(state => state.focusedId),\n\t\t\tdistinctUntilChanged(),\n\t\t)\n\t}\n\n\t// ── Persistence ────────────────────────────────────────────────────\n\n\tloadPosition(id: string): { x: number; y: number; anchor: string } | null {\n\t\ttry {\n\t\t\t// Try new key first, fall back to legacy\n\t\t\tconst raw = localStorage.getItem(STORAGE_PREFIX + id) ?? localStorage.getItem(LEGACY_STORAGE_PREFIX + id)\n\t\t\tif (!raw) return null\n\t\t\treturn JSON.parse(raw) as { x: number; y: number; anchor: string }\n\t\t} catch {\n\t\t\treturn null\n\t\t}\n\t}\n\n\tsavePosition(id: string, data: { x: number; y: number; anchor: string }): void {\n\t\ttry {\n\t\t\tlocalStorage.setItem(STORAGE_PREFIX + id, JSON.stringify(data))\n\t\t} catch {\n\t\t\t// ignore\n\t\t}\n\t}\n\n\tclearPosition(id: string): void {\n\t\ttry {\n\t\t\tlocalStorage.removeItem(STORAGE_PREFIX + id)\n\t\t\tlocalStorage.removeItem(LEGACY_STORAGE_PREFIX + id)\n\t\t} catch {\n\t\t\t// ignore\n\t\t}\n\t}\n\n\t// ── Internal ───────────────────────────────────────────────────────\n\n\tprivate _updateRecord(id: string, updates: Partial<WindowRecord>): void {\n\t\tconst state = this._state$.value\n\t\tconst record = state.windows.get(id)\n\t\tif (!record) return\n\n\t\tconst windows = new Map(state.windows)\n\t\twindows.set(id, { ...record, ...updates })\n\t\tthis._state$.next({ ...state, windows })\n\t}\n}\n\n/** Simple rect overlap check (inline — no circular import with window-position) */\nfunction rectsOverlap(a: WindowBounds, b: WindowBounds): boolean {\n\treturn !(a.left >= b.left + b.width || a.left + a.width <= b.left || a.top >= b.top + b.height || a.top + a.height <= b.top)\n}\n\nexport const windowManager = WindowManagerService.getInstance()\n","/**\n * Window Position — pure functions for overlap resolution, cascade, and snapping.\n *\n * All functions are stateless: they take window bounds and viewport dimensions,\n * return new bounds. No side effects, no DOM access, no subscriptions.\n *\n * Example:\n * const projected = { left: 100, top: 400, width: 360, height: 500 }\n * const neighbors = windowManager.findOverlaps(projected, 'my-id')\n * const resolved = resolveOverlap(projected, neighbors, { width: 1440, height: 900 })\n * // → { left: 144, top: 444, width: 360, height: 500 } (cascaded away from conflict)\n */\n\nimport type { WindowBounds, WindowRecord } from './window-registry.js'\n\nconst HEAD_HEIGHT = 44\nconst CASCADE_OFFSET = HEAD_HEIGHT\nconst MAX_CASCADE_ATTEMPTS = 10\n\n/** Check if two rectangles overlap (edges touching does NOT count as overlap) */\nexport function rectsOverlap(a: WindowBounds, b: WindowBounds): boolean {\n\treturn !(a.left >= b.left + b.width || a.left + a.width <= b.left || a.top >= b.top + b.height || a.top + a.height <= b.top)\n}\n\n/**\n * Resolve overlap by cascading diagonally until no conflict.\n * Shifts by (HEAD_HEIGHT, HEAD_HEIGHT) per attempt, clamped to viewport.\n */\nexport function resolveOverlap(\n\tcandidate: WindowBounds,\n\texisting: WindowRecord[],\n\tviewport: { width: number; height: number },\n): WindowBounds {\n\tconst bounds = { ...candidate }\n\n\tfor (let attempt = 0; attempt < MAX_CASCADE_ATTEMPTS; attempt++) {\n\t\tconst hasOverlap = existing.some(w => rectsOverlap(bounds, w.bounds))\n\t\tif (!hasOverlap) break\n\n\t\tbounds.left += CASCADE_OFFSET\n\t\tbounds.top += CASCADE_OFFSET\n\t}\n\n\treturn clampToViewport(bounds, viewport)\n}\n\n/**\n * Clamp bounds so the window stays fully within the viewport.\n */\nexport function clampToViewport(\n\tbounds: WindowBounds,\n\tviewport: { width: number; height: number },\n): WindowBounds {\n\treturn {\n\t\twidth: bounds.width,\n\t\theight: bounds.height,\n\t\tleft: Math.max(0, Math.min(bounds.left, viewport.width - bounds.width)),\n\t\ttop: Math.max(0, Math.min(bounds.top, viewport.height - bounds.height)),\n\t}\n}\n","import { SchmancyElement } from '@mixins/index'\nimport { css, html, nothing } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\nimport { classMap } from 'lit/directives/class-map.js'\nimport { createRef, ref } from 'lit/directives/ref.js'\nimport { styleMap } from 'lit/directives/style-map.js'\nimport {\n\tanimationFrameScheduler,\n\tauditTime,\n\tcatchError,\n\tEMPTY,\n\tfilter,\n\tfinalize,\n\tfrom,\n\tfromEvent,\n\tmap,\n\tmerge,\n\tObservable,\n\tswitchMap,\n\ttake,\n\ttakeUntil,\n\ttap,\n} from 'rxjs'\nimport { SPRING_SMOOTH, SPRING_SNAPPY } from '../utils/animation.js'\nimport { cursorGlow } from '../directives/cursor-glow'\nimport { reducedMotion$ } from '../directives/reduced-motion'\nimport { theme } from '../theme/theme.service.js'\nimport type { SnapCorner, WindowBounds, WindowVisualState } from './window-registry.js'\nimport { windowManager } from './window-manager.js'\nimport { resolveOverlap } from './window-position.js'\n\nconst HEAD_HEIGHT = 48\nconst DRAG_THRESHOLD = 5\n\ninterface Position {\n\tx: number\n\ty: number\n}\n\n@customElement('schmancy-window')\nexport default class SchmancyWindow extends SchmancyElement {\n\tstatic styles = [css`\n\t:host {\n\t\tdisplay: contents;\n\t\tposition: relative;\n\t\tz-index: 1000;\n\t}\n\t:host([hidden]) {\n\t\tdisplay: none !important;\n\t}\n`]\n\n\t@property({ type: String }) id: string = 'default'\n\t/** Override the expanded panel width (e.g. '320px', '24rem'). Defaults to responsive sizing. */\n\t@property({ type: String }) expandedWidth?: string\n\t/** Override the expanded panel height (e.g. '400px', '50vh'). */\n\t@property({ type: String }) expandedHeight?: string\n\t/** When true, uses a lower elevation shadow in the collapsed state. */\n\t@property({ type: Boolean, reflect: true }) lowered: boolean = false\n\t/** Corner the window is anchored to. */\n\t@property({ type: String }) corner: SnapCorner = 'bottom-right'\n\t/** When true, window can be resized by the user. */\n\t@property({ type: Boolean }) resizable = false\n\t/** When true, window stays at its dragged position instead of snapping to a corner. */\n\t@property({ type: Boolean }) freePosition = false\n\t/** Visual state of the window (minimized, normal, maximized). */\n\t@property({ type: String, reflect: true }) visualState: WindowVisualState = 'normal'\n\t/** Minimum width in pixels. */\n\t@property({ type: Number }) minWidth = 280\n\t/** Minimum height in pixels. */\n\t@property({ type: Number }) minHeight = 200\n\n\t/** Whether the body is expanded. */\n\t@property({ type: Boolean, reflect: true }) open = false\n\n\tprivate _currentAnimation?: Animation\n\n\t/** Lazy rendering: body content not in DOM until first expand. */\n\t@state() private _hasOpened = false\n\n\t// Internal position -- plain fields, updated directly during drag\n\tprivate _position: Position = { x: 16, y: 16 }\n\t@state() private _currentCorner: SnapCorner = 'bottom-right'\n\n\t// Track applied corner to avoid unnecessary style.removeProperty calls during drag\n\tprivate _appliedCorner: string = ''\n\n\t// Refs\n\tprivate _containerRef = createRef<HTMLElement>()\n\tprivate _bodyRef = createRef<HTMLElement>()\n\tprivate _headRef = createRef<HTMLElement>()\n\n\t// ============================================\n\t// COMPUTED\n\t// ============================================\n\n\tprivate get panelWidth(): string {\n\t\treturn this.expandedWidth ?? 'min(360px, calc(100vw - 32px))'\n\t}\n\n\tprivate get isBottomCorner(): boolean {\n\t\treturn this._currentCorner.startsWith('bottom')\n\t}\n\n\tprivate get closedClipPath(): string {\n\t\treturn this.isBottomCorner\n\t\t\t? `inset(calc(100% - ${HEAD_HEIGHT}px) 0px 0px 0px round 22px)`\n\t\t\t: `inset(0px 0px calc(100% - ${HEAD_HEIGHT}px) 0px round 22px)`\n\t}\n\n\tprivate get openClipPath(): string {\n\t\treturn 'inset(0px 0px 0px 0px round 12px)'\n\t}\n\n\tprivate get elevation(): 0 | 1 | 2 | 3 | 4 | 5 {\n\t\tif (this.open) return 4\n\t\treturn this.lowered ? 1 : 3\n\t}\n\n\t// ============================================\n\t// POSITION MANAGEMENT\n\t// ============================================\n\n\tprivate _applyContainerPosition() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\t\t// Only clear position properties when corner changes (avoids 4 style invalidations per drag frame)\n\t\tif (this._appliedCorner !== this._currentCorner) {\n\t\t\tcontainer.style.removeProperty('left')\n\t\t\tcontainer.style.removeProperty('right')\n\t\t\tcontainer.style.removeProperty('top')\n\t\t\tcontainer.style.removeProperty('bottom')\n\t\t\tthis._appliedCorner = this._currentCorner\n\t\t}\n\t\tconst { x, y } = this._position\n\t\tif (this._currentCorner.includes('right')) {\n\t\t\tcontainer.style.right = `${x}px`\n\t\t} else {\n\t\t\tcontainer.style.left = `${x}px`\n\t\t}\n\t\tif (this._currentCorner.includes('bottom')) {\n\t\t\tcontainer.style.bottom = `${y + theme.bottomOffset}px`\n\t\t} else {\n\t\t\tcontainer.style.top = `${y}px`\n\t\t}\n\t}\n\n\tprivate static readonly VALID_CORNERS = new Set<string>(['top-left', 'top-right', 'bottom-left', 'bottom-right'])\n\n\tprivate _loadPosition() {\n\t\tconst saved = windowManager.loadPosition(this.id)\n\t\tif (saved) {\n\t\t\tthis._position = { x: saved.x, y: saved.y }\n\t\t\tif (SchmancyWindow.VALID_CORNERS.has(saved.anchor)) {\n\t\t\t\tthis._currentCorner = saved.anchor as SnapCorner\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate _savePosition() {\n\t\twindowManager.savePosition(this.id, { ...this._position, anchor: this._currentCorner })\n\t}\n\n\tprivate _validateBounds() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\t\tconst rect = container.getBoundingClientRect()\n\t\tif (rect.width === 0) return\n\t\tconst vw = window.innerWidth\n\t\tconst vh = window.innerHeight\n\t\tconst isRight = this._currentCorner.includes('right')\n\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\tconst actualLeft = isRight ? vw - this._position.x - rect.width : this._position.x\n\t\tconst actualTop = isBottom ? vh - this._position.y - rect.height : this._position.y\n\t\tconst newLeft = Math.max(0, Math.min(actualLeft, vw - rect.width))\n\t\tconst newTop = Math.max(0, Math.min(actualTop, vh - rect.height))\n\t\tthis._position = {\n\t\t\tx: isRight ? vw - newLeft - rect.width : newLeft,\n\t\t\ty: isBottom ? vh - newTop - rect.height : newTop,\n\t\t}\n\t\tthis._applyContainerPosition()\n\t}\n\n\t// ============================================\n\t// CORNER SNAPPING\n\t// ============================================\n\n\tprivate _reorientToNearestCorner(skipAnimation = false): void {\n\t\t// Free position mode: skip corner snapping\n\t\tif (this.freePosition) {\n\t\t\tthis._savePosition()\n\t\t\tconst rect = this._containerRef.value?.getBoundingClientRect()\n\t\t\tif (rect) {\n\t\t\t\twindowManager.updateBounds(this.id, { left: rect.left, top: rect.top, width: rect.width, height: rect.height })\n\t\t\t}\n\t\t\treturn\n\t\t}\n\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\n\t\t// F -- record current screen position before DOM mutation\n\t\tconst rect = container.getBoundingClientRect()\n\n\t\t// L -- calculate nearest corner using head visual center\n\t\tconst currentIsBottom = this._currentCorner.includes('bottom')\n\t\tconst headCenterX = rect.left + rect.width / 2\n\t\tconst headCenterY = currentIsBottom\n\t\t\t? rect.bottom - HEAD_HEIGHT / 2\n\t\t\t: rect.top + HEAD_HEIGHT / 2\n\t\tconst side = headCenterX > window.innerWidth / 2 ? 'right' : 'left'\n\t\tconst vert = headCenterY > window.innerHeight / 2 ? 'bottom' : 'top'\n\t\tconst newCorner: SnapCorner = `${vert}-${side}` as SnapCorner\n\n\t\t// Snap corner and reset offset to standard edge gap\n\t\tthis._currentCorner = newCorner\n\t\tthis._position = { x: 16, y: 16 }\n\t\tthis._applyContainerPosition()\n\t\t// Sync clip-path to new corner\n\t\tif (!this.open) {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t}\n\n\t\tif (skipAnimation || reducedMotion$.value) {\n\t\t\tthis._savePosition()\n\t\t\tconst snapRect = container.getBoundingClientRect()\n\t\t\twindowManager.updateBounds(this.id, { left: snapRect.left, top: snapRect.top, width: snapRect.width, height: snapRect.height })\n\t\t\treturn\n\t\t}\n\n\t\t// I -- invert: shift element back to its original visual position\n\t\tconst newRect = container.getBoundingClientRect()\n\t\tconst dx = rect.left - newRect.left\n\t\tconst dy = rect.top - newRect.top\n\t\tcontainer.style.translate = `${dx}px ${dy}px`\n\n\t\t// P -- play: animate from the inverse offset to natural resting position\n\t\tconst flipKeyframes: Keyframe[] = [{ translate: `${dx}px ${dy}px` }, { translate: '0px 0px' }]\n\t\tconst anim = container.animate(\n\t\t\tflipKeyframes,\n\t\t\t{\n\t\t\t\tduration: SPRING_SMOOTH.duration,\n\t\t\t\teasing: SPRING_SMOOTH.easingFallback,\n\t\t\t\tfill: 'forwards',\n\t\t\t},\n\t\t)\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tif (container.isConnected) container.style.translate = ''\n\t\t\t\t// Report final resting bounds after animation completes\n\t\t\t\tconst finalRect = container.getBoundingClientRect()\n\t\t\t\twindowManager.updateBounds(this.id, { left: finalRect.left, top: finalRect.top, width: finalRect.width, height: finalRect.height })\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis._savePosition()\n\t}\n\n\t// ============================================\n\t// DRAG PIPELINE\n\t// ============================================\n\n\tprivate _drag$(): Observable<never> {\n\t\treturn new Observable(() => {\n\t\t\tconst head = this._headRef.value\n\t\t\tconst container = this._containerRef.value\n\t\t\tif (!head || !container) return\n\n\t\t\tlet didDrag = false\n\n\t\t\tconst sub = fromEvent<PointerEvent>(head, 'pointerdown').pipe(\n\t\t\t\tfilter(e => e.button === 0),\n\t\t\t\tfilter(e => {\n\t\t\t\t\tconst tag = (e.target as HTMLElement).tagName?.toLowerCase()\n\t\t\t\t\treturn !['input', 'textarea', 'select', 'button'].includes(tag)\n\t\t\t\t\t\t&& !(e.target as HTMLElement).closest('schmancy-input, schmancy-icon-button, button, a')\n\t\t\t\t}),\n\t\t\t\ttap(e => {\n\t\t\t\t\te.preventDefault()\n\t\t\t\t\te.stopPropagation()\n\t\t\t\t}),\n\t\t\t)\n\t\t\t\t.pipe(\n\t\t\t\t\tmap(e => {\n\t\t\t\t\t\tconst rect = container.getBoundingClientRect()\n\t\t\t\t\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\t\t\t\t\tconst wasOpen = this.open\n\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\tstartX: e.clientX,\n\t\t\t\t\t\t\tstartY: e.clientY,\n\t\t\t\t\t\t\toffsetX: e.clientX - rect.left,\n\t\t\t\t\t\t\toffsetY: e.clientY - rect.top,\n\t\t\t\t\t\t\trect,\n\t\t\t\t\t\t\tvw: window.innerWidth,\n\t\t\t\t\t\t\tvh: window.innerHeight,\n\t\t\t\t\t\t\tisBottom,\n\t\t\t\t\t\t\twasOpen,\n\t\t\t\t\t\t\tpointerId: e.pointerId,\n\t\t\t\t\t\t}\n\t\t\t\t\t}),\n\t\t\t\t\tswitchMap(({ startX, startY, offsetX, offsetY, rect, vw, vh, isBottom, wasOpen, pointerId }) => {\n\t\t\t\t\t\tconst move$ = fromEvent<PointerEvent>(window, 'pointermove').pipe(\n\t\t\t\t\t\t\tfilter(e => e.pointerId === pointerId),\n\t\t\t\t\t\t\tauditTime(0, animationFrameScheduler),\n\t\t\t\t\t\t\tmap(e => ({ clientX: e.clientX, clientY: e.clientY })),\n\t\t\t\t\t\t)\n\t\t\t\t\t\tconst end$ = fromEvent<PointerEvent>(window, 'pointerup').pipe(\n\t\t\t\t\t\t\tfilter(e => e.pointerId === pointerId),\n\t\t\t\t\t\t)\n\n\t\t\t\t\t\treturn move$.pipe(\n\t\t\t\t\t\t\ttap(({ clientX, clientY }) => {\n\t\t\t\t\t\t\t\tconst dx = clientX - startX\n\t\t\t\t\t\t\t\tconst dy = clientY - startY\n\t\t\t\t\t\t\t\tif (Math.sqrt(dx * dx + dy * dy) > DRAG_THRESHOLD && !didDrag) {\n\t\t\t\t\t\t\t\t\tdidDrag = true\n\t\t\t\t\t\t\t\t\tthis._applyDragVisuals(true)\n\t\t\t\t\t\t\t\t\t// Collapse on first confirmed drag move\n\t\t\t\t\t\t\t\t\tif (wasOpen) {\n\t\t\t\t\t\t\t\t\t\tthis.open = false\n\t\t\t\t\t\t\t\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\t\t\t\t\t\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\t\t\t\t\t\t\t\tconst body = this._bodyRef.value\n\t\t\t\t\t\t\t\t\t\tif (body) {\n\t\t\t\t\t\t\t\t\t\t\tbody.inert = true\n\t\t\t\t\t\t\t\t\t\t\tbody.style.visibility = 'hidden'\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tif (!didDrag) return\n\n\t\t\t\t\t\t\t\tconst left = Math.max(0, Math.min(clientX - offsetX, vw - rect.width))\n\t\t\t\t\t\t\t\tconst minTop = isBottom ? HEAD_HEIGHT - rect.height : 0\n\t\t\t\t\t\t\t\tconst maxTop = isBottom ? vh - rect.height : vh - HEAD_HEIGHT\n\t\t\t\t\t\t\t\tconst top = Math.max(minTop, Math.min(clientY - offsetY, maxTop))\n\n\t\t\t\t\t\t\t\tthis._position = {\n\t\t\t\t\t\t\t\t\tx: this._currentCorner.includes('right') ? vw - left - rect.width : left,\n\t\t\t\t\t\t\t\t\ty: isBottom ? vh - top - rect.height : top,\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tthis._applyContainerPosition()\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t\ttakeUntil(end$),\n\t\t\t\t\t\t\tfinalize(() => {\n\t\t\t\t\t\t\t\tif (didDrag) {\n\t\t\t\t\t\t\t\t\tthis._reorientToNearestCorner()\n\t\t\t\t\t\t\t\t\tthis._applyDragVisuals(false)\n\t\t\t\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\t\t\t\tthis.toggle()\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t)\n\t\t\t\t\t}),\n\t\t\t\t)\n\t\t\t\t.subscribe()\n\n\t\t\treturn () => sub.unsubscribe()\n\t\t})\n\t}\n\n\t// ============================================\n\t// LIFECYCLE\n\t// ============================================\n\n\tconnectedCallback() {\n\t\tsuper.connectedCallback()\n\n\t\t// Pipeline 1: DOM setup + manager registration + drag + z-index sync\n\t\tfrom(this.updateComplete).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tthis._currentCorner = this.corner\n\t\t\t\tthis._loadPosition()\n\t\t\t\tthis._applyContainerPosition()\n\t\t\t\tthis._initDOMState()\n\t\t\t\t// Register with window manager\n\t\t\t\tconst container = this._containerRef.value\n\t\t\t\tif (container) {\n\t\t\t\t\tconst rect = container.getBoundingClientRect()\n\t\t\t\t\tconst bounds: WindowBounds = { left: rect.left, top: rect.top, width: rect.width, height: rect.height }\n\t\t\t\t\twindowManager.register(this.id, bounds, this.freePosition ? 'free' : this._currentCorner)\n\t\t\t\t}\n\t\t\t}),\n\t\t\tswitchMap(() => merge(\n\t\t\t\tthis._drag$(),\n\t\t\t\twindowManager.selectWindow(this.id).pipe(\n\t\t\t\t\ttap(record => {\n\t\t\t\t\t\tif (!record) return\n\t\t\t\t\t\tconst container = this._containerRef.value\n\t\t\t\t\t\tif (container) container.style.zIndex = String(record.zIndex)\n\t\t\t\t\t}),\n\t\t\t\t),\n\t\t\t)),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\n\t\t// Pipeline 3: Environment -- one subscription\n\t\tmerge(\n\t\t\tfromEvent(window, 'resize').pipe(\n\t\t\t\tauditTime(0, animationFrameScheduler),\n\t\t\t\ttap(() => this._validateBounds()),\n\t\t\t),\n\t\t\ttheme.bottomOffset$.pipe(\n\t\t\t\ttap(() => this._applyContainerPosition()),\n\t\t\t),\n\t\t).pipe(takeUntil(this.disconnecting)).subscribe()\n\t}\n\n\tdisconnectedCallback() {\n\t\tsuper.disconnectedCallback()\n\t\twindowManager.unregister(this.id)\n\t}\n\n\tprivate _initDOMState() {\n\t\tconst container = this._containerRef.value\n\t\tconst body = this._bodyRef.value\n\t\tif (!container) return\n\n\t\tthis._applyContainerPosition()\n\n\t\tif (this.open) {\n\t\t\tthis._hasOpened = true\n\t\t\tcontainer.style.overflow = ''\n\t\t\tif (body) {\n\t\t\t\tbody.inert = false\n\t\t\t\tbody.style.visibility = 'visible'\n\t\t\t}\n\t\t} else {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\tif (body) {\n\t\t\t\tbody.inert = true\n\t\t\t\tbody.style.visibility = 'hidden'\n\t\t\t}\n\t\t}\n\t}\n\n\t// ============================================\n\t// ANIMATION\n\t// ============================================\n\n\tprivate _animateOpen() {\n\t\tconst container = this._containerRef.value\n\t\tconst body = this._bodyRef.value\n\t\tif (!container) return\n\n\t\tthis._hasOpened = true\n\t\tthis.open = true\n\n\t\t// Overlap avoidance\n\t\tconst rect = container.getBoundingClientRect()\n\t\tconst projectedBounds: WindowBounds = {\n\t\t\tleft: rect.left,\n\t\t\ttop: this.isBottomCorner ? rect.top - 400 : rect.top,\n\t\t\twidth: rect.width,\n\t\t\theight: 400 + HEAD_HEIGHT,\n\t\t}\n\t\tconst overlaps = windowManager.findOverlaps(projectedBounds, this.id)\n\t\tif (overlaps.length > 0) {\n\t\t\tconst resolved = resolveOverlap(projectedBounds, overlaps, { width: window.innerWidth, height: window.innerHeight })\n\t\t\tif (Math.abs(resolved.left - projectedBounds.left) > 10 || Math.abs(resolved.top - projectedBounds.top) > 10) {\n\t\t\t\tconst isRight = this._currentCorner.includes('right')\n\t\t\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\t\t\tthis._position = {\n\t\t\t\t\tx: isRight ? window.innerWidth - resolved.left - resolved.width : resolved.left,\n\t\t\t\t\ty: isBottom ? window.innerHeight - resolved.top - resolved.height : resolved.top,\n\t\t\t\t}\n\t\t\t\tthis._applyContainerPosition()\n\t\t\t}\n\t\t}\n\n\t\tif (body) {\n\t\t\tbody.style.visibility = 'visible'\n\t\t\tbody.inert = false\n\t\t}\n\n\t\tif (reducedMotion$.value) {\n\t\t\tcontainer.style.clipPath = ''\n\t\t\tcontainer.style.overflow = ''\n\t\t\tthis.dispatchScopedEvent('window-toggle', { state: 'expanded' })\n\t\t\treturn\n\t\t}\n\n\t\tthis._currentAnimation?.cancel()\n\t\tcontainer.style.overflow = 'hidden'\n\t\tcontainer.style.willChange = 'opacity'\n\t\tconst openKeyframes: Keyframe[] = [\n\t\t\t{ clipPath: this.closedClipPath, opacity: 0.95 },\n\t\t\t{ clipPath: this.openClipPath, opacity: 1 },\n\t\t]\n\t\tconst anim = container.animate(openKeyframes, {\n\t\t\tduration: SPRING_SNAPPY.duration,\n\t\t\teasing: SPRING_SNAPPY.easingFallback,\n\t\t\tfill: 'forwards',\n\t\t})\n\t\tthis._currentAnimation = anim\n\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tif (container.isConnected) {\n\t\t\t\t\tcontainer.style.clipPath = ''\n\t\t\t\t\tcontainer.style.overflow = ''\n\t\t\t\t\tcontainer.style.willChange = ''\n\t\t\t\t}\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis.dispatchScopedEvent('window-toggle', { state: 'expanded' })\n\t}\n\n\tprivate _animateClose() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\n\t\tif (reducedMotion$.value) {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\tthis.open = false\n\t\t\tconst body = this._bodyRef.value\n\t\t\tif (body) { body.inert = true; body.style.visibility = 'hidden' }\n\t\t\tthis.dispatchScopedEvent('window-toggle', { state: 'collapsed' })\n\t\t\treturn\n\t\t}\n\n\t\tthis._currentAnimation?.cancel()\n\t\tcontainer.style.overflow = 'hidden'\n\t\tcontainer.style.willChange = 'opacity'\n\t\tconst closeKeyframes: Keyframe[] = [\n\t\t\t{ clipPath: this.openClipPath, opacity: 1 },\n\t\t\t{ clipPath: this.closedClipPath, opacity: 0.95 },\n\t\t]\n\t\tconst anim = container.animate(closeKeyframes, {\n\t\t\tduration: Math.round(SPRING_SNAPPY.duration * 0.7),\n\t\t\teasing: 'cubic-bezier(0.4, 0, 0.8, 0.15)',\n\t\t\tfill: 'forwards',\n\t\t})\n\t\tthis._currentAnimation = anim\n\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tthis.open = false\n\t\t\t\tcontainer.style.willChange = ''\n\t\t\t\tconst body = this._bodyRef.value\n\t\t\t\tif (body) { body.inert = true; body.style.visibility = 'hidden' }\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis.dispatchScopedEvent('window-toggle', { state: 'collapsed' })\n\t}\n\n\t// ============================================\n\t// VISUAL STATE HELPERS\n\t// ============================================\n\n\t/** Apply drag visuals directly on DOM refs — avoids full Lit re-render for cursor + opacity */\n\tprivate _applyDragVisuals(dragging: boolean) {\n\t\tconst head = this._headRef.value\n\t\tconst container = this._containerRef.value\n\t\tif (head) {\n\t\t\thead.classList.toggle('cursor-grabbing', dragging)\n\t\t\thead.classList.toggle('cursor-move', !dragging)\n\t\t}\n\t\tif (container) {\n\t\t\tcontainer.style.opacity = dragging ? '0.95' : ''\n\t\t}\n\t}\n\n\tprivate _handleFocus = () => windowManager.focus(this.id)\n\n\tprivate _handleHeadKeydown = (e: KeyboardEvent) => {\n\t\tif (e.key === 'Enter' || e.key === ' ') {\n\t\t\te.preventDefault()\n\t\t\tthis.toggle()\n\t\t\treturn\n\t\t}\n\t\tif (e.key === 'ArrowUp' || e.key === 'ArrowDown' || e.key === 'ArrowLeft' || e.key === 'ArrowRight') {\n\t\t\te.preventDefault()\n\t\t\tconst step = e.shiftKey ? 20 : 5\n\t\t\tconst dx = e.key === 'ArrowRight' ? step : e.key === 'ArrowLeft' ? -step : 0\n\t\t\tconst dy = e.key === 'ArrowDown' ? step : e.key === 'ArrowUp' ? -step : 0\n\t\t\tthis._position = { x: this._position.x + dx, y: this._position.y + dy }\n\t\t\tthis._applyContainerPosition()\n\t\t\tthis._savePosition()\n\t\t}\n\t}\n\n\t// ============================================\n\t// PUBLIC API\n\t// ============================================\n\n\ttoggle() {\n\t\tif (this.open) this._animateClose()\n\t\telse this._animateOpen()\n\t}\n\n\texpand() {\n\t\tif (this.open) return\n\t\tthis._animateOpen()\n\t}\n\n\tclose() {\n\t\tif (!this.open) return\n\t\tthis._animateClose()\n\t}\n\n\t// ============================================\n\t// RENDER\n\t// ============================================\n\n\tprotected render(): unknown {\n\t\tconst isBottom = this._currentCorner.startsWith('bottom')\n\n\t\tconst containerClasses = classMap({\n\t\t\tfixed: true,\n\t\t\tflex: true,\n\t\t\t'flex-col': isBottom,\n\t\t\t'flex-col-reverse': !isBottom,\n\t\t\t'z-1000': true,\n\t\t\t'rounded-2xl': this.open,\n\t\t\t'rounded-[22px]': !this.open,\n\t\t\t'overflow-hidden': true,\n\t\t})\n\n\t\tconst containerStyles = styleMap({\n\t\t\twidth: this.panelWidth,\n\t\t\t'max-height': 'calc(100vh - 32px)',\n\t\t\t'pointer-events': 'none',\n\t\t})\n\n\t\tconst bodyStyles = styleMap({\n\t\t\t'pointer-events': this.open ? 'auto' : 'none',\n\t\t})\n\n\t\tconst headClasses = classMap({\n\t\t\t'h-full': true,\n\t\t\t'px-3': true,\n\t\t\tflex: true,\n\t\t\t'items-center': true,\n\t\t\t'gap-2': true,\n\t\t\t'select-none': true,\n\t\t\t'cursor-move': true,\n\t\t})\n\n\t\treturn html`\n\t\t\t<schmancy-surface\n\t\t\t\t${ref(this._containerRef)}\n\t\t\t\ttype=\"glass\"\n\t\t\t\t.elevation=${this.elevation}\n\t\t\t\tclass=${containerClasses}\n\t\t\t\tstyle=${containerStyles}\n\t\t\t\taria-expanded=${this.open}\n\t\t\t\t@pointerdown=${this._handleFocus}\n\t\t\t>\n\t\t\t\t<!-- Details section (visually above summary for bottom corners) -->\n\t\t\t\t<section\n\t\t\t\t\t${ref(this._bodyRef)}\n\t\t\t\t\tclass=\"flex-1 min-h-0 overflow-hidden flex flex-col\"\n\t\t\t\t\tstyle=${bodyStyles}\n\t\t\t\t\trole=\"region\"\n\t\t\t\t\taria-label=\"Expandable content\"\n\t\t\t\t>\n\t\t\t\t\t${this._hasOpened ? html`<slot name=\"details\"></slot>` : nothing}\n\t\t\t\t</section>\n\n\t\t\t\t<!-- Summary section -- always interactive, always visible -->\n\t\t\t\t<section\n\t\t\t\t\tclass=\"shrink-0 bg-surface-lowest\"\n\t\t\t\t\tstyle=${styleMap({ 'pointer-events': 'auto', height: `${HEAD_HEIGHT}px` })}\n\t\t\t\t>\n\t\t\t\t\t<div\n\t\t\t\t\t\t${ref(this._headRef)}\n\t\t\t\t\t\t${cursorGlow({ radius: 200, intensity: 0.10 })}\n\t\t\t\t\t\tclass=${headClasses}\n\t\t\t\t\t\trole=\"button\"\n\t\t\t\t\t\ttabindex=\"0\"\n\t\t\t\t\t\ttitle=\"Drag to move, click to expand\"\n\t\t\t\t\t\taria-label=\"${this.open ? 'Collapse window' : 'Expand window'}\"\n\t\t\t\t\t\t@keydown=${this._handleHeadKeydown}\n\t\t\t\t\t>\n\t\t\t\t\t\t<div class=\"flex-1 min-w-0\">\n\t\t\t\t\t\t\t<slot></slot>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t\t<svg\n\t\t\t\t\t\t\twidth=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\"\n\t\t\t\t\t\t\tclass=\"shrink-0 text-surface-on/40 transition-transform duration-200 ${this.open ? 'rotate-180' : ''}\"\n\t\t\t\t\t\t\taria-hidden=\"true\"\n\t\t\t\t\t\t>\n\t\t\t\t\t\t\t<path d=\"M6 9L12 15L18 9\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" />\n\t\t\t\t\t\t</svg>\n\t\t\t\t\t</div>\n\t\t\t\t</section>\n\t\t\t</schmancy-surface>\n\t\t`\n\t}\n}\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'schmancy-window': 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,GAAA,CAAA,IAAA,EAAA,EAAA,EAAA,EAAA,EAAA,EAAA,EAAA,EAAA,eA3CM,kBAAA,CAAA,CAAkB,EAAA,CAAA,OAAA,eAAA,QAAA,IAAA,CAAA,WAAA,CAAA,EAAA,IAAA,UAAA,CAAA,OAAA,GAAA,CAAA,CAAA,OAAA,eAAA,QAAA,IAAA,CAAA,WAAA,CAAA,EAAA,IAAA,UAAA,CAAA,OAAA,GAAA,CAAA"}
|
package/dist/window.cjs
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`});const e=require(`./window-
|
|
1
|
+
Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`});const e=require(`./window-aVXgfw__.cjs`);exports.SchmancyWindow=e.t,exports.windowManager=e.n;
|
package/dist/window.js
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { n as e, t } from "./window-
|
|
1
|
+
import { n as e, t } from "./window-BkPXY-8m.js";
|
|
2
2
|
export { t as SchmancyWindow, e as windowManager };
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { SchmancyElement } from '@mixins/index'
|
|
2
2
|
import dayjs from 'dayjs'
|
|
3
|
-
import { html } from 'lit'
|
|
3
|
+
import { css, html } from 'lit'
|
|
4
4
|
import { customElement, property } from 'lit/decorators.js'
|
|
5
5
|
import { ifDefined } from 'lit/directives/if-defined.js'
|
|
6
6
|
import { repeat } from 'lit/directives/repeat.js'
|
|
@@ -25,6 +25,13 @@ interface PresetGroup {
|
|
|
25
25
|
*/
|
|
26
26
|
@customElement('schmancy-date-range-dialog')
|
|
27
27
|
export class SchmancyDateRangeDialog extends SchmancyElement {
|
|
28
|
+
static styles = [css`
|
|
29
|
+
:host {
|
|
30
|
+
display: block;
|
|
31
|
+
padding: 1.5rem;
|
|
32
|
+
}
|
|
33
|
+
`]
|
|
34
|
+
|
|
28
35
|
@property({ type: String }) type: 'date' | 'datetime-local' = 'date'
|
|
29
36
|
@property({ type: Object }) dateFrom: { label: string; value: string } = { label: 'From', value: '' }
|
|
30
37
|
@property({ type: Object }) dateTo: { label: string; value: string } = { label: 'To', value: '' }
|
package/src/form/form.ts
CHANGED
|
@@ -16,7 +16,7 @@
|
|
|
16
16
|
* etc.) via the `schema` property to get typed `submit` event detail.
|
|
17
17
|
*/
|
|
18
18
|
|
|
19
|
-
import { html } from 'lit'
|
|
19
|
+
import { css, html } from 'lit'
|
|
20
20
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import { customElement, property, state } from 'lit/decorators.js'
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import { fromEvent, takeUntil } from 'rxjs'
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import { SchmancyElement } from '../../mixins'
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@@ -48,6 +48,10 @@ export type SchmancyFormSubmitDetail<T = Record<string, FormDataEntryValue>> = {
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@customElement('schmancy-form')
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export default class SchmancyForm<TSchema extends ParseSchema | undefined = undefined>
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extends SchmancyElement {
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static styles = css`
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:host { display: block; }
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`
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public static readonly tagName: string = 'schmancy-form'
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/**
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package/src/menu/menu.ts
CHANGED
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@@ -53,8 +53,11 @@ export default class SchmancyMenu extends SchmancyElement {
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if (menuItems.length === 0) return
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// Move slot items into a fresh container so the overlay can adopt them
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// without leaving stale references in our shadow tree.
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// without leaving stale references in our shadow tree. The overlay
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// surface no longer ships padding, so the wrapper owns its breathing
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// room — menu items shouldn't collide with the surface edge.
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const overlayContainer = document.createElement('div')
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overlayContainer.style.padding = '0.5rem'
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menuItems.forEach(item => overlayContainer.appendChild(item))
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// Anchor at the click so the overlay system positions the menu
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@@ -154,35 +154,6 @@ export function surfaceAnimation(layout: OverlayLayout, direction: 'in' | 'out')
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}
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switch (layout) {
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case 'centered':
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// Anchor-origin bloom: scale 0.6 → 1 from the var-driven origin.
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// More aggressive than dialog's 0.92 because the origin carries the
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// spatial work, so less translate is needed. Caller sets the origin
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// vars via anchorOriginVars() before triggering this animation.
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return direction === 'in'
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? {
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keyframes: [
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{ opacity: 0, transform: 'scale(0.6)', transformOrigin: ORIGIN_CSS },
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{ opacity: 1, transform: 'scale(1)', transformOrigin: ORIGIN_CSS },
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],
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options: {
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duration: SPRING_SNAPPY.duration,
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easing: getEasing(SPRING_SNAPPY),
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fill: 'forwards',
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},
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}
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: {
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keyframes: [
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{ opacity: 1, transform: 'scale(1)', transformOrigin: ORIGIN_CSS },
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{ opacity: 0, transform: 'scale(0.95)', transformOrigin: ORIGIN_CSS },
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],
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options: {
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duration: DURATION_EXIT,
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easing: getEasing(SPRING_SMOOTH),
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fill: 'forwards',
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},
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}
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case 'sheet':
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return direction === 'in'
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? {
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} from './overlay.animations'
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import { swipeToDismiss$ } from './overlay.gestures'
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import {
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readViewport,
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resolveAnchorRef,
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resolveLayout,
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type ResolvedAnchor,
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positionFloatingUI,
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positionPopoverAPI,
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} from './overlay.positioning'
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import { currentStack } from './overlay.stack'
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import type {
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Anchor,
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CloseReason,
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@@ -98,7 +98,7 @@ export class SchmancyOverlay extends SchmancyElement {
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}
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`]
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@property({ type: String, reflect: true }) layout: OverlayLayout = '
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@property({ type: String, reflect: true }) layout: OverlayLayout = 'sheet'
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@property({ type: Boolean, reflect: true }) dismissable = true
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@property({ type: Boolean, reflect: true }) modal = true
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@property({ type: String, reflect: true }) tier: OverlayTier = 'modal'
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@@ -149,21 +149,11 @@ export class SchmancyOverlay extends SchmancyElement {
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if (!mount) throw new Error('schmancy-overlay: mount point missing')
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await mountContent(content, mount, options.props)
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//
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-
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const contentSize = {
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width: mount.scrollWidth,
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height: mount.scrollHeight,
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}
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this.layout = resolveLayout({
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anchor: options.anchor,
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content: contentSize,
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viewport,
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})
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// Caller-forced layout (`as`) wins; otherwise resolver decides from anchor.
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+
this.layout = options.as ?? resolveLayout({ anchor: options.anchor })
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// Modal
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this.modal =
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options.modal ?? (this.layout === 'centered' || this.layout === 'sheet')
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// Modal is derived from layout: sheet is always modal, anchored never is.
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+
this.modal = this.layout === 'sheet'
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// Pick the positioning tier. Modal layouts always use the 'modal'
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// tier (custom shell + manual backdrop); anchored uses the CAPS-driven
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@@ -264,11 +254,9 @@ export class SchmancyOverlay extends SchmancyElement {
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'bg-surface-container/85 text-surface-on backdrop-blur-md ' +
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'border border-surface-on/8'
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const layoutClasses =
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this.layout === '
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? '
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:
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? 'left-0 right-0 bottom-0 w-full max-h-[90dvh] rounded-t-[28px] shadow-overlay'
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: 'max-w-[min(480px,calc(100vw-2rem))] max-h-[90dvh] rounded-3xl shadow-overlay-anchored'
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this.layout === 'sheet'
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+
? 'left-0 right-0 bottom-0 w-full max-h-[90dvh] rounded-t-[28px] shadow-overlay'
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+
: 'max-w-[min(480px,calc(100vw-2rem))] max-h-[90dvh] rounded-3xl shadow-overlay-anchored'
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return html`
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261
|
<div class="shell fixed inset-0 pointer-events-none" part="shell">
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|
${when(
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@@ -301,11 +289,9 @@ export class SchmancyOverlay extends SchmancyElement {
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301
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if (!surface) return
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const rect = surface.getBoundingClientRect()
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|
const vars =
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|
304
|
-
this.layout === '
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305
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-
? { '--schmancy-overlay-origin-x': '50%', '--schmancy-overlay-origin-y': '
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|
306
|
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: this.
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|
307
|
-
? { '--schmancy-overlay-origin-x': '50%', '--schmancy-overlay-origin-y': '100%' }
|
|
308
|
-
: anchorOriginVars(this._anchorOriginAnchor, rect)
|
|
292
|
+
this.layout === 'sheet' && !this._anchorOriginAnchor
|
|
293
|
+
? { '--schmancy-overlay-origin-x': '50%', '--schmancy-overlay-origin-y': '100%' }
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|
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|
+
: anchorOriginVars(this._anchorOriginAnchor, rect)
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|
309
295
|
for (const [k, v] of Object.entries(vars)) {
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|
310
296
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surface.style.setProperty(k, v)
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311
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}
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@@ -407,6 +393,19 @@ export class SchmancyOverlay extends SchmancyElement {
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407
393
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const path = e.composedPath()
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408
394
|
if (this._surface && path.includes(this._surface)) return false
|
|
409
395
|
if (this._resolvedAnchor?.el && path.includes(this._resolvedAnchor.el)) return false
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396
|
+
// Suppress dismiss when the click lands inside any overlay that sits
|
|
397
|
+
// ABOVE this one in the stack (nested overlays sibling-appended to
|
|
398
|
+
// body). Read the stack fresh per pointerdown — it mutates as overlays
|
|
399
|
+
// open and close.
|
|
400
|
+
const stack = currentStack()
|
|
401
|
+
const myIndex = stack.findIndex((entry) => entry.element === this)
|
|
402
|
+
if (myIndex !== -1) {
|
|
403
|
+
for (let i = myIndex + 1; i < stack.length; i++) {
|
|
404
|
+
if (path.includes(stack[i].element)) return false
|
|
405
|
+
const aboveSurface = stack[i].element.shadowRoot?.querySelector('.surface')
|
|
406
|
+
if (aboveSurface && path.includes(aboveSurface)) return false
|
|
407
|
+
}
|
|
408
|
+
}
|
|
410
409
|
return true
|
|
411
410
|
}),
|
|
412
411
|
map(() => ({ reason: 'backdrop' as CloseReason })),
|
|
@@ -464,14 +463,9 @@ export class SchmancyOverlay extends SchmancyElement {
|
|
|
464
463
|
.subscribe((size) => this.maybeReResolve(size))
|
|
465
464
|
}
|
|
466
465
|
|
|
467
|
-
private async maybeReResolve(
|
|
466
|
+
private async maybeReResolve(_size: { w: number; h: number }): Promise<void> {
|
|
468
467
|
if (this._closing) return
|
|
469
|
-
const
|
|
470
|
-
const next = resolveLayout({
|
|
471
|
-
anchor: this._rawAnchor,
|
|
472
|
-
content: { width: size.w, height: size.h },
|
|
473
|
-
viewport,
|
|
474
|
-
})
|
|
468
|
+
const next = resolveLayout({ anchor: this._rawAnchor })
|
|
475
469
|
if (next === this.layout) return
|
|
476
470
|
// Cooldown: prevent churn-driven bouncing.
|
|
477
471
|
const now = performance.now()
|
|
@@ -592,9 +586,7 @@ function isLazy(x: unknown): x is LazyComponent {
|
|
|
592
586
|
}
|
|
593
587
|
|
|
594
588
|
function isUpwardTransition(from: OverlayLayout, to: OverlayLayout): boolean {
|
|
595
|
-
//
|
|
596
|
-
//
|
|
597
|
-
|
|
598
|
-
if (from === 'anchored' && to === 'sheet') return true
|
|
599
|
-
return false
|
|
589
|
+
// Anchored → sheet is the only valid runtime transition (content
|
|
590
|
+
// overflowed and the surface re-resolves to a sheet). Sheet stays sheet.
|
|
591
|
+
return from === 'anchored' && to === 'sheet'
|
|
600
592
|
}
|
|
@@ -7,7 +7,7 @@ import { ifDefined } from 'lit/directives/if-defined.js'
|
|
|
7
7
|
import { gravity } from '../directives/gravity'
|
|
8
8
|
import type SchmancyInput from '../form/fields/input/input'
|
|
9
9
|
|
|
10
|
-
import '../
|
|
10
|
+
import '../form/form'
|
|
11
11
|
import '../form/fields/input/input'
|
|
12
12
|
import '../typography/typography'
|
|
13
13
|
import '../button/button'
|
|
@@ -30,7 +30,6 @@ export class SchmancyOverlayPromptBody extends SchmancyElement {
|
|
|
30
30
|
display: block;
|
|
31
31
|
min-width: 280px;
|
|
32
32
|
max-width: 480px;
|
|
33
|
-
padding: 1.5rem;
|
|
34
33
|
}
|
|
35
34
|
`]
|
|
36
35
|
|
|
@@ -99,19 +98,8 @@ export class SchmancyOverlayPromptBody extends SchmancyElement {
|
|
|
99
98
|
|
|
100
99
|
protected render(): TemplateResult {
|
|
101
100
|
return html`
|
|
102
|
-
<form @submit=${this.handleSubmit}>
|
|
101
|
+
<schmancy-form @submit=${this.handleSubmit} class="p-6">
|
|
103
102
|
<div class="flex flex-col gap-3">
|
|
104
|
-
${when(
|
|
105
|
-
this.variant === 'danger',
|
|
106
|
-
() => html`
|
|
107
|
-
<schmancy-icon
|
|
108
|
-
${gravity({ delay: 0, mass: 0.7 })}
|
|
109
|
-
class="text-error-default"
|
|
110
|
-
style="font-size:32px"
|
|
111
|
-
>error_outline</schmancy-icon>
|
|
112
|
-
`,
|
|
113
|
-
)}
|
|
114
|
-
|
|
115
103
|
${when(
|
|
116
104
|
this.heading,
|
|
117
105
|
() => html`
|
|
@@ -192,7 +180,7 @@ export class SchmancyOverlayPromptBody extends SchmancyElement {
|
|
|
192
180
|
color=${this.variant === 'danger' ? 'error' : 'primary'}
|
|
193
181
|
>${this.confirmText}</schmancy-button>
|
|
194
182
|
</div>
|
|
195
|
-
</form>
|
|
183
|
+
</schmancy-form>
|
|
196
184
|
`
|
|
197
185
|
}
|
|
198
186
|
}
|
|
@@ -9,70 +9,28 @@ import type { Anchor, OverlayLayout, VirtualAnchor } from './overlay.types'
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|
|
9
9
|
* "thresholds ARE the policy").
|
|
10
10
|
*/
|
|
11
11
|
|
|
12
|
-
/** Below this viewport width, every overlay becomes a bottom sheet. */
|
|
13
|
-
export const NARROW_VIEWPORT_PX = 640
|
|
14
|
-
|
|
15
|
-
/** Content taller than this fraction of viewport height → sheet. */
|
|
16
|
-
export const TALL_CONTENT_FRACTION = 0.8
|
|
17
|
-
|
|
18
|
-
/** Content wider than this fraction of viewport width → sheet. */
|
|
19
|
-
export const WIDE_CONTENT_FRACTION = 0.9
|
|
20
|
-
|
|
21
12
|
/** Floating UI / CSS anchor-positioning safety padding. */
|
|
22
13
|
export const ANCHOR_FIT_PADDING_PX = 16
|
|
23
14
|
|
|
24
15
|
export interface LayoutInputs {
|
|
25
16
|
anchor?: Anchor
|
|
26
|
-
content: { width: number; height: number }
|
|
27
|
-
viewport: {
|
|
28
|
-
width: number
|
|
29
|
-
height: number
|
|
30
|
-
/** `matchMedia('(pointer: coarse)').matches` at call time. */
|
|
31
|
-
isCoarsePointer: boolean
|
|
32
|
-
}
|
|
33
17
|
}
|
|
34
18
|
|
|
35
19
|
/**
|
|
36
|
-
*
|
|
37
|
-
*
|
|
38
|
-
*
|
|
39
|
-
*
|
|
20
|
+
* Two outcomes, one signal: anchor presence.
|
|
21
|
+
*
|
|
22
|
+
* - anchor provided → anchored (popover/menu/dropdown next to a trigger)
|
|
23
|
+
* - no anchor → sheet (everything else: dialogs, takeovers, content panels)
|
|
40
24
|
*
|
|
41
|
-
*
|
|
42
|
-
*
|
|
43
|
-
*
|
|
44
|
-
* Floating UI's
|
|
45
|
-
*
|
|
25
|
+
* Callers who want to force a specific layout regardless of anchor pass
|
|
26
|
+
* `ShowOptions.as` — the resolver is bypassed entirely in that case.
|
|
27
|
+
*
|
|
28
|
+
* Floating UI's `flip` + `shift` + `size` middleware handles "anchor doesn't
|
|
29
|
+
* fit initially" — it returns a fitting position rather than rejecting. So
|
|
30
|
+
* anchored layouts don't need a fallback; Floating UI's output IS the answer.
|
|
46
31
|
*/
|
|
47
32
|
export function resolveLayout(inputs: LayoutInputs): OverlayLayout {
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
const isNarrow = viewport.width < NARROW_VIEWPORT_PX
|
|
51
|
-
const isCoarse = viewport.isCoarsePointer
|
|
52
|
-
const contentTall = content.height > viewport.height * TALL_CONTENT_FRACTION
|
|
53
|
-
const contentWide = content.width > viewport.width * WIDE_CONTENT_FRACTION
|
|
54
|
-
|
|
55
|
-
if (isNarrow || isCoarse || contentTall || contentWide) {
|
|
56
|
-
return 'sheet'
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
if (anchor !== undefined) {
|
|
60
|
-
return 'anchored'
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
return 'centered'
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
/**
|
|
67
|
-
* Read the current viewport + pointer inputs. Separated so tests can
|
|
68
|
-
* substitute synthetic inputs and the `resolveLayout` fn stays pure.
|
|
69
|
-
*/
|
|
70
|
-
export function readViewport(): LayoutInputs['viewport'] {
|
|
71
|
-
return {
|
|
72
|
-
width: window.innerWidth,
|
|
73
|
-
height: window.innerHeight,
|
|
74
|
-
isCoarsePointer: window.matchMedia('(pointer: coarse)').matches,
|
|
75
|
-
}
|
|
33
|
+
return inputs.anchor !== undefined ? 'anchored' : 'sheet'
|
|
76
34
|
}
|
|
77
35
|
|
|
78
36
|
/**
|