@mhmo91/schmancy 0.10.24 → 0.10.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (426) hide show
  1. package/dist/agent/{overlay.confirm-body-CvdVfCnN.js → overlay.confirm-body-DozUyDYx.js} +242 -242
  2. package/dist/agent/{overlay.confirm-body-CvdVfCnN.js.map → overlay.confirm-body-DozUyDYx.js.map} +1 -1
  3. package/dist/agent/schmancy.agent.js +5658 -2927
  4. package/dist/agent/schmancy.agent.js.map +1 -1
  5. package/dist/{area-A_oUP4P1.js → area-1EG1LrkX.js} +1 -1
  6. package/dist/{area-A_oUP4P1.js.map → area-1EG1LrkX.js.map} +1 -1
  7. package/dist/{area-BuqdaUpQ.cjs → area-DrVE5pXW.cjs} +1 -1
  8. package/dist/{area-BuqdaUpQ.cjs.map → area-DrVE5pXW.cjs.map} +1 -1
  9. package/dist/area.cjs +1 -1
  10. package/dist/area.js +1 -1
  11. package/dist/{autocomplete-Cy46gJxK.cjs → autocomplete-6pdZxEab.cjs} +1 -1
  12. package/dist/{autocomplete-Cy46gJxK.cjs.map → autocomplete-6pdZxEab.cjs.map} +1 -1
  13. package/dist/{autocomplete-BoCWO26L.js → autocomplete-nrIcCilw.js} +2 -2
  14. package/dist/{autocomplete-BoCWO26L.js.map → autocomplete-nrIcCilw.js.map} +1 -1
  15. package/dist/autocomplete.cjs +1 -1
  16. package/dist/autocomplete.js +1 -1
  17. package/dist/avatar.cjs +2 -2
  18. package/dist/avatar.cjs.map +1 -1
  19. package/dist/avatar.js +3 -3
  20. package/dist/badge.cjs +1 -1
  21. package/dist/badge.js +1 -1
  22. package/dist/{boat-B0h5fuAA.js → boat--fLgbDAE.js} +3 -3
  23. package/dist/{boat-B0h5fuAA.js.map → boat--fLgbDAE.js.map} +1 -1
  24. package/dist/{boat-RRtBhD3x.cjs → boat-BIB-gPqy.cjs} +1 -1
  25. package/dist/{boat-RRtBhD3x.cjs.map → boat-BIB-gPqy.cjs.map} +1 -1
  26. package/dist/boat.cjs +1 -1
  27. package/dist/boat.js +1 -1
  28. package/dist/breadcrumb.cjs +1 -1
  29. package/dist/breadcrumb.js +1 -1
  30. package/dist/{busy-Bn6Pioo8.cjs → busy-DVCIxBVf.cjs} +1 -1
  31. package/dist/{busy-Bn6Pioo8.cjs.map → busy-DVCIxBVf.cjs.map} +1 -1
  32. package/dist/{busy-DObY7lfu.js → busy-DshZcVZ4.js} +1 -1
  33. package/dist/{busy-DObY7lfu.js.map → busy-DshZcVZ4.js.map} +1 -1
  34. package/dist/busy.cjs +1 -1
  35. package/dist/busy.js +1 -1
  36. package/dist/{button-DEi3M2nV.js → button-D9UJ7I6Z.js} +2 -2
  37. package/dist/{button-DEi3M2nV.js.map → button-D9UJ7I6Z.js.map} +1 -1
  38. package/dist/{button-XfdPzfZQ.cjs → button-JrTMzwHY.cjs} +1 -1
  39. package/dist/{button-XfdPzfZQ.cjs.map → button-JrTMzwHY.cjs.map} +1 -1
  40. package/dist/button.cjs +1 -1
  41. package/dist/button.js +1 -1
  42. package/dist/{card-jzUQK0EQ.js → card-BvCFuX3J.js} +2 -2
  43. package/dist/{card-jzUQK0EQ.js.map → card-BvCFuX3J.js.map} +1 -1
  44. package/dist/{card-BjUgRzFh.cjs → card-CTotavhH.cjs} +1 -1
  45. package/dist/{card-BjUgRzFh.cjs.map → card-CTotavhH.cjs.map} +1 -1
  46. package/dist/card.cjs +1 -1
  47. package/dist/card.js +1 -1
  48. package/dist/{checkbox-rskgUBxQ.cjs → checkbox-By4fFmjt.cjs} +1 -1
  49. package/dist/{checkbox-rskgUBxQ.cjs.map → checkbox-By4fFmjt.cjs.map} +1 -1
  50. package/dist/{checkbox-CfCm1vGN.js → checkbox-GPsdCUbs.js} +1 -1
  51. package/dist/{checkbox-CfCm1vGN.js.map → checkbox-GPsdCUbs.js.map} +1 -1
  52. package/dist/checkbox.cjs +1 -1
  53. package/dist/checkbox.js +1 -1
  54. package/dist/{chips-Dfim_tQv.js → chips-27umqnat.js} +4 -4
  55. package/dist/{chips-Dfim_tQv.js.map → chips-27umqnat.js.map} +1 -1
  56. package/dist/{chips-BiNZKu0J.cjs → chips-BZf9sGA8.cjs} +1 -1
  57. package/dist/{chips-BiNZKu0J.cjs.map → chips-BZf9sGA8.cjs.map} +1 -1
  58. package/dist/chips.cjs +1 -1
  59. package/dist/chips.js +2 -2
  60. package/dist/connectivity.cjs +1 -1
  61. package/dist/connectivity.js +1 -1
  62. package/dist/content-drawer.cjs +1 -1
  63. package/dist/content-drawer.js +1 -1
  64. package/dist/{cursor-glow-Cs2XLDB9.js → cursor-glow-Ah7VXSj7.js} +1 -1
  65. package/dist/{cursor-glow-Cs2XLDB9.js.map → cursor-glow-Ah7VXSj7.js.map} +1 -1
  66. package/dist/{cursor-glow-C8LgCxpI.cjs → cursor-glow-Bulq-38P.cjs} +1 -1
  67. package/dist/{cursor-glow-C8LgCxpI.cjs.map → cursor-glow-Bulq-38P.cjs.map} +1 -1
  68. package/dist/{date-range-em7OwhlK.cjs → date-range-BJnLWCRF.cjs} +1 -1
  69. package/dist/{date-range-em7OwhlK.cjs.map → date-range-BJnLWCRF.cjs.map} +1 -1
  70. package/dist/{date-range-inline-DYeqoBIO.cjs → date-range-inline-B6uKUliV.cjs} +1 -1
  71. package/dist/{date-range-inline-DYeqoBIO.cjs.map → date-range-inline-B6uKUliV.cjs.map} +1 -1
  72. package/dist/{date-range-inline-BfUL8_vX.js → date-range-inline-BNbbRfIA.js} +1 -1
  73. package/dist/{date-range-inline-BfUL8_vX.js.map → date-range-inline-BNbbRfIA.js.map} +1 -1
  74. package/dist/date-range-inline.cjs +1 -1
  75. package/dist/date-range-inline.js +1 -1
  76. package/dist/{date-range-B8zoj6Cj.js → date-range-wDVHcr0u.js} +2 -2
  77. package/dist/{date-range-B8zoj6Cj.js.map → date-range-wDVHcr0u.js.map} +1 -1
  78. package/dist/date-range.cjs +1 -1
  79. package/dist/date-range.js +1 -1
  80. package/dist/delay.cjs +1 -1
  81. package/dist/delay.js +2 -2
  82. package/dist/{details-D246xN83.js → details-Ckxpwacj.js} +4 -4
  83. package/dist/{details-D246xN83.js.map → details-Ckxpwacj.js.map} +1 -1
  84. package/dist/{details-CNM1tuma.cjs → details-DNrWIes6.cjs} +1 -1
  85. package/dist/{details-CNM1tuma.cjs.map → details-DNrWIes6.cjs.map} +1 -1
  86. package/dist/details.cjs +1 -1
  87. package/dist/details.js +1 -1
  88. package/dist/directives-BBMqe8x3.js +4082 -0
  89. package/dist/directives-BBMqe8x3.js.map +1 -0
  90. package/dist/directives-F15SJZUR.cjs +348 -0
  91. package/dist/directives-F15SJZUR.cjs.map +1 -0
  92. package/dist/directives.cjs +1 -99
  93. package/dist/directives.js +6 -1363
  94. package/dist/discovery.cjs +1 -1
  95. package/dist/discovery.js +2 -61
  96. package/dist/discovery.service-COmbHaoI.js +61 -0
  97. package/dist/discovery.service-COmbHaoI.js.map +1 -0
  98. package/dist/discovery.service-CVDXO9rH.cjs +1 -0
  99. package/dist/discovery.service-CVDXO9rH.cjs.map +1 -0
  100. package/dist/{divider-CbIp1je9.js → divider-BzcZGo4S.js} +1 -1
  101. package/dist/{divider-CbIp1je9.js.map → divider-BzcZGo4S.js.map} +1 -1
  102. package/dist/{divider-DaKsGNW-.cjs → divider-Cde33ivs.cjs} +1 -1
  103. package/dist/{divider-DaKsGNW-.cjs.map → divider-Cde33ivs.cjs.map} +1 -1
  104. package/dist/divider.cjs +1 -1
  105. package/dist/divider.js +1 -1
  106. package/dist/dropdown.cjs +1 -1
  107. package/dist/dropdown.js +1 -1
  108. package/dist/{expand-DRkiO4vw.js → expand-DI144OzN.js} +3 -3
  109. package/dist/{expand-DRkiO4vw.js.map → expand-DI144OzN.js.map} +1 -1
  110. package/dist/{expand-CQDm3BF3.cjs → expand-Db4V0jj-.cjs} +1 -1
  111. package/dist/{expand-CQDm3BF3.cjs.map → expand-Db4V0jj-.cjs.map} +1 -1
  112. package/dist/expand.cjs +1 -1
  113. package/dist/expand.js +1 -1
  114. package/dist/{float-5O26zNRh.cjs → float--RScf9BZ.cjs} +1 -1
  115. package/dist/{float-5O26zNRh.cjs.map → float--RScf9BZ.cjs.map} +1 -1
  116. package/dist/{float-CZtu8FnO.js → float-DIyzy1c2.js} +1 -1
  117. package/dist/{float-CZtu8FnO.js.map → float-DIyzy1c2.js.map} +1 -1
  118. package/dist/float.cjs +1 -1
  119. package/dist/float.js +1 -1
  120. package/dist/{form-B90CMeqs.cjs → form-DWNpOsIU.cjs} +1 -1
  121. package/dist/{form-B90CMeqs.cjs.map → form-DWNpOsIU.cjs.map} +1 -1
  122. package/dist/{form-CE6Gwz4r.js → form-RtXH8UHQ.js} +8 -8
  123. package/dist/{form-CE6Gwz4r.js.map → form-RtXH8UHQ.js.map} +1 -1
  124. package/dist/form.cjs +1 -1
  125. package/dist/form.js +6 -6
  126. package/dist/handover/agent-runtime-followups.md +1 -1
  127. package/dist/handover/agent-runtime-v1.md +3 -3
  128. package/dist/{hashContent-dJrI-9sc.js.map → hashContent-Dgmzc32o.js.map} +1 -1
  129. package/dist/{hashContent-Ck6laKlk.cjs.map → hashContent-Dh1VzIAb.cjs.map} +1 -1
  130. package/dist/icons-DXanGDZ_.js +52 -0
  131. package/dist/icons-DXanGDZ_.js.map +1 -0
  132. package/dist/icons-bNxlWLlk.cjs +24 -0
  133. package/dist/icons-bNxlWLlk.cjs.map +1 -0
  134. package/dist/icons.cjs +1 -1
  135. package/dist/icons.js +1 -1
  136. package/dist/{iframe-D98csbEo.cjs → iframe-B1XWRaLC.cjs} +1 -1
  137. package/dist/{iframe-D98csbEo.cjs.map → iframe-B1XWRaLC.cjs.map} +1 -1
  138. package/dist/{iframe-C3PMj1MD.js → iframe-BlHK0cjy.js} +1 -1
  139. package/dist/{iframe-C3PMj1MD.js.map → iframe-BlHK0cjy.js.map} +1 -1
  140. package/dist/iframe.cjs +1 -1
  141. package/dist/iframe.js +1 -1
  142. package/dist/index.cjs +1 -1
  143. package/dist/index.js +60 -60
  144. package/dist/{input-_y92Pzon.cjs → input-C-_XU9AX.cjs} +1 -1
  145. package/dist/{input-_y92Pzon.cjs.map → input-C-_XU9AX.cjs.map} +1 -1
  146. package/dist/{input-CCOkeeVM.js → input-CiGa8Dkl.js} +1 -1
  147. package/dist/{input-CCOkeeVM.js.map → input-CiGa8Dkl.js.map} +1 -1
  148. package/dist/{input-chip-CR66MWml.cjs → input-chip-5aYnuRZ_.cjs} +1 -1
  149. package/dist/{input-chip-CR66MWml.cjs.map → input-chip-5aYnuRZ_.cjs.map} +1 -1
  150. package/dist/{input-chip-Bzwr5-XL.js → input-chip-l--zCMGR.js} +1 -1
  151. package/dist/{input-chip-Bzwr5-XL.js.map → input-chip-l--zCMGR.js.map} +1 -1
  152. package/dist/input.cjs +1 -1
  153. package/dist/input.js +1 -1
  154. package/dist/json.cjs +1 -1
  155. package/dist/json.js +2 -2
  156. package/dist/kbd.cjs +1 -1
  157. package/dist/kbd.js +1 -1
  158. package/dist/{layout-Dq2oeOTS.js → layout-DSAjo92m.js} +1 -1
  159. package/dist/{layout-Dq2oeOTS.js.map → layout-DSAjo92m.js.map} +1 -1
  160. package/dist/{layout-BbCIfIgo.cjs → layout-eXb9wjDh.cjs} +1 -1
  161. package/dist/{layout-BbCIfIgo.cjs.map → layout-eXb9wjDh.cjs.map} +1 -1
  162. package/dist/layout.cjs +1 -1
  163. package/dist/layout.js +1 -1
  164. package/dist/{lightbox-Bk3ovcVu.cjs → lightbox-CfRDkeeb.cjs} +2 -2
  165. package/dist/{lightbox-Bk3ovcVu.cjs.map → lightbox-CfRDkeeb.cjs.map} +1 -1
  166. package/dist/{lightbox-Dl--fEbP.js → lightbox-D9oiu1Nv.js} +2 -2
  167. package/dist/{lightbox-Dl--fEbP.js.map → lightbox-D9oiu1Nv.js.map} +1 -1
  168. package/dist/lightbox.cjs +1 -1
  169. package/dist/lightbox.js +1 -1
  170. package/dist/{list-B3WI_Nfs.js → list-BOlRka4v.js} +1 -1
  171. package/dist/{list-B3WI_Nfs.js.map → list-BOlRka4v.js.map} +1 -1
  172. package/dist/{list-DWngbP2X.cjs → list-CDJi3_Ut.cjs} +1 -1
  173. package/dist/{list-DWngbP2X.cjs.map → list-CDJi3_Ut.cjs.map} +1 -1
  174. package/dist/list.cjs +1 -1
  175. package/dist/list.js +1 -1
  176. package/dist/{magnetic-Bgh7aHHI.cjs → magnetic-D-ph029G.cjs} +1 -1
  177. package/dist/{magnetic-Bgh7aHHI.cjs.map → magnetic-D-ph029G.cjs.map} +1 -1
  178. package/dist/{magnetic-DxvoEz8_.js → magnetic-mHXl54Z8.js} +1 -1
  179. package/dist/{magnetic-DxvoEz8_.js.map → magnetic-mHXl54Z8.js.map} +1 -1
  180. package/dist/{menu-CdYjxJqm.cjs → menu-CJaDL2cd.cjs} +1 -1
  181. package/dist/{menu-CdYjxJqm.cjs.map → menu-CJaDL2cd.cjs.map} +1 -1
  182. package/dist/{menu-IDhVp6zm.js → menu-XyrLmCi_.js} +2 -2
  183. package/dist/{menu-IDhVp6zm.js.map → menu-XyrLmCi_.js.map} +1 -1
  184. package/dist/menu.cjs +1 -1
  185. package/dist/menu.js +1 -1
  186. package/dist/mixins-CsYsIJOI.cjs +254 -0
  187. package/dist/mixins-CsYsIJOI.cjs.map +1 -0
  188. package/dist/mixins-DySzfmal.js +642 -0
  189. package/dist/mixins-DySzfmal.js.map +1 -0
  190. package/dist/mixins.cjs +1 -1
  191. package/dist/mixins.js +2 -2
  192. package/dist/nav-drawer.cjs +1 -1
  193. package/dist/nav-drawer.js +1 -1
  194. package/dist/navigation-bar.cjs +1 -1
  195. package/dist/navigation-bar.js +1 -1
  196. package/dist/navigation-rail.cjs +5 -9
  197. package/dist/navigation-rail.cjs.map +1 -1
  198. package/dist/navigation-rail.js +5 -11
  199. package/dist/navigation-rail.js.map +1 -1
  200. package/dist/{notification-CllYkvlR.js → notification-CHrEY4u8.js} +2 -2
  201. package/dist/{notification-CllYkvlR.js.map → notification-CHrEY4u8.js.map} +1 -1
  202. package/dist/{notification-B3wVUC8l.cjs → notification-DKp4tjaB.cjs} +1 -1
  203. package/dist/{notification-B3wVUC8l.cjs.map → notification-DKp4tjaB.cjs.map} +1 -1
  204. package/dist/notification.cjs +1 -1
  205. package/dist/notification.js +1 -1
  206. package/dist/{option-CPOL0nHL.js → option-Vpy4UQ-D.js} +1 -1
  207. package/dist/{option-CPOL0nHL.js.map → option-Vpy4UQ-D.js.map} +1 -1
  208. package/dist/{option-cRsdshy8.cjs → option-nRk4MuXH.cjs} +1 -1
  209. package/dist/{option-cRsdshy8.cjs.map → option-nRk4MuXH.cjs.map} +1 -1
  210. package/dist/option.cjs +1 -1
  211. package/dist/option.js +1 -1
  212. package/dist/{overlay-BnTvnNDc.cjs → overlay-HNrWZ4sB.cjs} +1 -1
  213. package/dist/{overlay-BnTvnNDc.cjs.map → overlay-HNrWZ4sB.cjs.map} +1 -1
  214. package/dist/{overlay-DJ-vlwtR.js → overlay-jlkcrt8F.js} +5 -5
  215. package/dist/{overlay-DJ-vlwtR.js.map → overlay-jlkcrt8F.js.map} +1 -1
  216. package/dist/{overlay-stack-Dk0xETTy.cjs.map → overlay-stack-Bdr9lOqi.cjs.map} +1 -1
  217. package/dist/{overlay-stack-BR4iYivO.js.map → overlay-stack-D2rgxQLh.js.map} +1 -1
  218. package/dist/overlay.cjs +1 -1
  219. package/dist/{overlay.confirm-body-CQ-FwySO.cjs → overlay.confirm-body-B8dFI3cj.cjs} +1 -1
  220. package/dist/{overlay.confirm-body-CQ-FwySO.cjs.map → overlay.confirm-body-B8dFI3cj.cjs.map} +1 -1
  221. package/dist/{overlay.confirm-body-DEb9xw5N.js → overlay.confirm-body-CYShkjI6.js} +1 -1
  222. package/dist/{overlay.confirm-body-DEb9xw5N.js.map → overlay.confirm-body-CYShkjI6.js.map} +1 -1
  223. package/dist/overlay.js +3 -3
  224. package/dist/{overlay.service-CKBCIP2f.cjs → overlay.service-BTPn7Uv7.cjs} +1 -1
  225. package/dist/{overlay.service-CKBCIP2f.cjs.map → overlay.service-BTPn7Uv7.cjs.map} +1 -1
  226. package/dist/{overlay.service-XM1YHkTk.js → overlay.service-BqhhxVJp.js} +2 -2
  227. package/dist/{overlay.service-XM1YHkTk.js.map → overlay.service-BqhhxVJp.js.map} +1 -1
  228. package/dist/{progress-CnMPp-9a.js → progress-8Bn88GK_.js} +1 -1
  229. package/dist/{progress-CnMPp-9a.js.map → progress-8Bn88GK_.js.map} +1 -1
  230. package/dist/{progress-CcfLfHOE.cjs → progress-CAp_4jtq.cjs} +1 -1
  231. package/dist/{progress-CcfLfHOE.cjs.map → progress-CAp_4jtq.cjs.map} +1 -1
  232. package/dist/progress.cjs +1 -1
  233. package/dist/progress.js +1 -1
  234. package/dist/{radio-group-D97hflrE.cjs → radio-group-CN44mAoc.cjs} +1 -1
  235. package/dist/{radio-group-D97hflrE.cjs.map → radio-group-CN44mAoc.cjs.map} +1 -1
  236. package/dist/{radio-group-BUJgfQFi.js → radio-group-GNHA7qJR.js} +1 -1
  237. package/dist/{radio-group-BUJgfQFi.js.map → radio-group-GNHA7qJR.js.map} +1 -1
  238. package/dist/radio-group.cjs +1 -1
  239. package/dist/radio-group.js +1 -1
  240. package/dist/range.cjs +1 -1
  241. package/dist/range.js +1 -1
  242. package/dist/{reduced-motion-D7LqTUMn.js.map → reduced-motion-D-L12p7G.js.map} +1 -1
  243. package/dist/{reduced-motion-Dzfp_w5x.cjs.map → reduced-motion-Ds-HjMzn.cjs.map} +1 -1
  244. package/dist/{rxjs-utils-BK8VMe3K.js.map → rxjs-utils-BXpvHN4-.js.map} +1 -1
  245. package/dist/{rxjs-utils-DhOKenkS.cjs.map → rxjs-utils-CaC-tdot.cjs.map} +1 -1
  246. package/dist/rxjs-utils.cjs +1 -1
  247. package/dist/rxjs-utils.js +1 -1
  248. package/dist/{select-BWEh5nRM.js → select-BnuXRHS4.js} +3 -3
  249. package/dist/{select-BWEh5nRM.js.map → select-BnuXRHS4.js.map} +1 -1
  250. package/dist/{select-Cv5Oev6d.cjs → select-DZNns5Pa.cjs} +2 -2
  251. package/dist/{select-Cv5Oev6d.cjs.map → select-DZNns5Pa.cjs.map} +1 -1
  252. package/dist/select.cjs +1 -1
  253. package/dist/select.js +1 -1
  254. package/dist/skeleton.cjs +1 -1
  255. package/dist/skeleton.js +1 -1
  256. package/dist/skills/INDEX.md +2 -1
  257. package/dist/skills/SKILL.md +33 -23
  258. package/dist/skills/area.md +5 -4
  259. package/dist/skills/connectivity.md +1 -3
  260. package/dist/skills/directives.md +36 -0
  261. package/dist/skills/icons.md +95 -31
  262. package/dist/skills/layout.md +36 -53
  263. package/dist/skills/mixins.md +26 -5
  264. package/dist/skills/schmancy/INDEX.md +2 -1
  265. package/dist/skills/schmancy/SKILL.md +33 -23
  266. package/dist/skills/schmancy/area.md +5 -4
  267. package/dist/skills/schmancy/connectivity.md +1 -3
  268. package/dist/skills/schmancy/directives.md +36 -0
  269. package/dist/skills/schmancy/icons.md +95 -31
  270. package/dist/skills/schmancy/layout.md +36 -53
  271. package/dist/skills/schmancy/mixins.md +26 -5
  272. package/dist/slider.cjs +1 -1
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- {"version":3,"file":"utils-Cxg0Kfy5.js","names":[],"sources":["../src/utils/intersection.ts","../src/utils/number.ts"],"sourcesContent":["import { Observable } from 'rxjs'\n\nexport function intersection$(\n\telement: Element | Element[],\n\toptions = {\n\t\tthreshold: 0.5,\n\t},\n) {\n\treturn new Observable(subscriber => {\n\t\tconst observer = new IntersectionObserver(entries => {\n\t\t\tsubscriber.next(entries) // Emit the entries array\n\t\t}, options)\n\n\t\t// Observe each element\n\t\tif (Array.isArray(element)) {\n\t\t\telement.forEach(el => observer.observe(el))\n\t\t} else {\n\t\t\tobserver.observe(element)\n\t\t}\n\n\t\t// Cleanup on unsubscription\n\t\treturn () => {\n\t\t\tobserver.disconnect()\n\t\t}\n\t})\n}\n","/**\n * Gets the user's system locale from browser settings.\n * Falls back to 'de-DE' if not available (e.g., in Node.js environment).\n */\nconst getSystemLocale = (): string => {\n if (typeof navigator !== 'undefined' && navigator.language) {\n return navigator.language\n }\n return 'de-DE'\n}\n\nexport class Numbers {\n /**\n * The system locale detected from user's browser/OS settings.\n * Use this for display formatting. For exports, use explicit locale like 'de-DE'.\n */\n readonly systemLocale = getSystemLocale()\n\n /**\n * Rounds a number to the specified number of decimal places.\n * @param {number} number - The number to round.\n * @param {number} [decimalPlaces=2] - The number of decimal places to round to.\n * @returns {number} - The rounded number.\n */\n roundNumber(number: number, decimalPlaces: number = 2): number {\n const factor = Math.pow(10, decimalPlaces);\n return Math.round(number * factor) / factor;\n }\n\n /**\n * Formats a number according to the specified locale and options.\n * Uses the user's system locale by default for display formatting.\n *\n * @param {number} number - The number to format.\n * @param {string} [locale] - The locale string (e.g., 'de-DE'). Defaults to system locale.\n * @param {Intl.NumberFormatOptions} [options={}] - Additional formatting options.\n * @returns {string} - The formatted number as a string.\n *\n * @example\n * // Uses system locale (e.g., user's browser setting)\n * numbers.formatNumber(1234.56)\n *\n * // Explicit locale for exports (bank systems expect German format)\n * numbers.formatNumber(1234.56, 'de-DE', { useGrouping: false })\n */\n formatNumber(\n number: number,\n locale: string = this.systemLocale,\n options: Intl.NumberFormatOptions = {},\n ): string {\n return new Intl.NumberFormat(locale, options).format(number);\n }\n\n /**\n * Parses a string with a specified decimal separator into a number.\n * @param {string} numberString - The string to parse.\n * @param {string} [decimalSeparator=','] - The decimal separator used in the string.\n * @returns {number} - The parsed number.\n */\n parseToPureNumber(\n numberString: string,\n decimalSeparator: string = \",\",\n ): number {\n const normalizedString = numberString.replace(decimalSeparator, \".\");\n return parseFloat(normalizedString);\n }\n\n /**\n * Rounds a number to the specified decimal places and formats it according to the specified locale and options.\n * Uses the user's system locale by default.\n *\n * @param {number} number - The number to process.\n * @param {number} [decimalPlaces=2] - The number of decimal places to round to.\n * @param {string} [locale] - The locale string. Defaults to system locale.\n * @param {Intl.NumberFormatOptions} [options={}] - Additional formatting options.\n * @returns {string} - The formatted number as a string.\n */\n doIt(\n number: number,\n decimalPlaces: number = 2,\n locale: string = this.systemLocale,\n options: Intl.NumberFormatOptions = {},\n ): string {\n const roundedNumber = this.roundNumber(number, decimalPlaces);\n return this.formatNumber(roundedNumber, locale, options);\n }\n\n /**\n * Format a currency amount consistently across the application\n *\n * @param amount The amount to format\n * @param currency The currency symbol to display (default: '€')\n * @returns Formatted amount with currency symbol\n */\n formatCurrency(amount: number, currency: string = \"€\"): string {\n return `${currency}${this.doIt(amount)}`;\n }\n\n /**\n * Format a delta value with appropriate directional indicator\n *\n * @param delta The delta amount to format\n * @param currency The currency symbol to display (default: '€')\n * @returns Formatted delta with direction indicator and currency symbol\n */\n formatDelta(delta: number, currency: string = \"€\"): string {\n const symbol = delta > 0 ? \"↑\" : delta < 0 ? \"↓\" : \"→\";\n return `${symbol} ${currency}${this.doIt(Math.abs(delta))}`;\n }\n\n /**\n * Get CSS class for delta value\n *\n * @param delta The delta amount\n * @returns CSS class based on delta direction\n */\n getDeltaClass(delta: number): string {\n return delta > 0\n ? \"text-error-default\"\n : delta < 0\n ? \"text-primary-default\"\n : \"text-neutral\";\n }\n\n /**\n * Converts a decimal number to a mixed fraction string\n * For example: 1.5 becomes \"1 1/2\", 2.25 becomes \"2 1/4\"\n *\n * @param number The decimal number to convert\n * @param precision The precision level for fraction approximation (default: 16)\n * @param maxDenominator The maximum allowed denominator (default: 4)\n * @returns A string representing the mixed fraction\n */\n toMixedFraction(\n number: number,\n precision: number = 16,\n maxDenominator: number = 4,\n ): string {\n // Handle negative numbers\n const isNegative = number < 0;\n number = Math.abs(number);\n\n // Extract whole number part\n const wholePart = Math.floor(number);\n\n // Extract decimal part and convert to fraction\n let decimalPart = number - wholePart;\n\n // If the decimal part is very small or zero, just return the whole number\n if (decimalPart < 1 / Math.pow(10, precision)) {\n return isNegative ? `-${wholePart}` : `${wholePart}`;\n }\n\n // Find the best fraction approximation using precision and max denominator\n const { numerator, denominator } = this.decimalToFraction(\n decimalPart,\n precision,\n maxDenominator,\n );\n\n // Format based on whether there's a whole part\n if (wholePart === 0) {\n return isNegative\n ? `-${numerator}/${denominator}`\n : `${numerator}/${denominator}`;\n } else {\n return isNegative\n ? `-${wholePart} ${numerator}/${denominator}`\n : `${wholePart} ${numerator}/${denominator}`;\n }\n }\n\n /**\n * Converts a decimal to a simplified fraction with a maximum denominator\n *\n * @param decimal The decimal part to convert (0 <= decimal < 1)\n * @param precision The precision level for approximation\n * @param maxDenominator The maximum allowed denominator (default: 4)\n * @returns Object containing numerator and denominator\n */\n private decimalToFraction(\n decimal: number,\n precision: number,\n maxDenominator: number = 4,\n ): { numerator: number; denominator: number } {\n if (decimal === 0) {\n return { numerator: 0, denominator: 1 };\n }\n\n // Initialize best approximation\n let bestError = Infinity;\n let bestNumerator = 0;\n let bestDenominator = 1;\n\n // Check common fractions first for better user experience\n // Filter to only include fractions with denominators <= maxDenominator\n const commonFractions = [\n { n: 1, d: 2 }, // 1/2\n { n: 1, d: 3 }, // 1/3\n { n: 2, d: 3 }, // 2/3\n { n: 1, d: 4 }, // 1/4\n { n: 3, d: 4 }, // 3/4\n ];\n\n // Add additional fractions only if maxDenominator allows\n const additionalFractions = [];\n if (maxDenominator >= 5) {\n additionalFractions.push(\n { n: 1, d: 5 }, // 1/5\n { n: 2, d: 5 }, // 2/5\n { n: 3, d: 5 }, // 3/5\n { n: 4, d: 5 }, // 4/5\n );\n }\n if (maxDenominator >= 6) {\n additionalFractions.push(\n { n: 1, d: 6 }, // 1/6\n { n: 5, d: 6 }, // 5/6\n );\n }\n if (maxDenominator >= 8) {\n additionalFractions.push(\n { n: 1, d: 8 }, // 1/8\n { n: 3, d: 8 }, // 3/8\n { n: 5, d: 8 }, // 5/8\n { n: 7, d: 8 }, // 7/8\n );\n }\n if (maxDenominator >= 10) {\n additionalFractions.push(\n { n: 1, d: 10 }, // 1/10\n { n: 3, d: 10 }, // 3/10\n { n: 7, d: 10 }, // 7/10\n { n: 9, d: 10 }, // 9/10\n );\n }\n if (maxDenominator >= 12) {\n additionalFractions.push(\n { n: 1, d: 12 }, // 1/12\n { n: 5, d: 12 }, // 5/12\n { n: 7, d: 12 }, // 7/12\n { n: 11, d: 12 }, // 11/12\n );\n }\n if (maxDenominator >= 16) {\n additionalFractions.push(\n { n: 1, d: 16 }, // 1/16\n { n: 3, d: 16 }, // 3/16\n { n: 5, d: 16 }, // 5/16\n { n: 7, d: 16 }, // 7/16\n { n: 9, d: 16 }, // 9/16\n { n: 11, d: 16 }, // 11/16\n { n: 13, d: 16 }, // 13/16\n { n: 15, d: 16 }, // 15/16\n );\n }\n\n // Combine all applicable fractions\n const allFractions = [...commonFractions, ...additionalFractions];\n\n // Check common fractions first\n for (const frac of allFractions) {\n if (frac.d <= maxDenominator) {\n const error = Math.abs(decimal - frac.n / frac.d);\n if (error < bestError) {\n bestError = error;\n bestNumerator = frac.n;\n bestDenominator = frac.d;\n\n // If we're very close to a common fraction, just use it\n if (error < 1 / Math.pow(10, precision)) {\n return { numerator: frac.n, denominator: frac.d };\n }\n }\n }\n }\n\n // If no suitable common fraction found, use a more sophisticated approach\n // for denominators up to maxDenominator\n\n // Find the best approximation with denominator <= maxDenominator\n for (let d = 1; d <= maxDenominator; d++) {\n // Find best numerator for this denominator\n const n = Math.round(decimal * d);\n const error = Math.abs(decimal - n / d);\n\n if (error < bestError) {\n bestError = error;\n bestNumerator = n;\n bestDenominator = d;\n }\n }\n\n // Only use continued fraction expansion if we're significantly off\n // and maxDenominator allows for larger denominators\n if (bestError > 1 / Math.pow(10, precision / 2) && maxDenominator > 4) {\n // Implementation of continued fraction expansion\n let n1 = 1,\n n2 = 0;\n let d1 = 0,\n d2 = 1;\n let b = decimal;\n\n do {\n let a = Math.floor(b);\n let aux = n1;\n n1 = a * n1 + n2;\n n2 = aux;\n\n aux = d1;\n d1 = a * d1 + d2;\n d2 = aux;\n\n b = 1 / (b - a);\n\n // Calculate the current approximation\n const currentError = Math.abs(decimal - n1 / d1);\n\n // If we hit the precision limit or if the denominator gets too large, use this approximation\n if (currentError < 1 / Math.pow(10, precision) || d1 > maxDenominator) {\n // If d1 exceeds maxDenominator, return the previous best result\n if (d1 > maxDenominator) {\n return { numerator: bestNumerator, denominator: bestDenominator };\n }\n\n // Otherwise return this result\n return { numerator: n1, denominator: d1 };\n }\n } while (b !== Infinity);\n\n bestNumerator = n1;\n bestDenominator = d1;\n }\n\n // Simplify the fraction\n const gcd = this.findGCD(bestNumerator, bestDenominator);\n return {\n numerator: bestNumerator / gcd,\n denominator: bestDenominator / gcd,\n };\n }\n\n /**\n * Calculates the greatest common divisor of two numbers\n */\n private findGCD(a: number, b: number): number {\n return b === 0 ? a : this.findGCD(b, a % b);\n }\n\n /**\n * Alternative method to get a formatted mixed fraction with a specified format\n *\n * @param number The decimal number to convert\n * @param format The format specification ('unicode', 'ascii', 'superscript')\n * @param precision The precision level for fraction approximation\n * @param maxDenominator The maximum allowed denominator (default: 4)\n * @returns A formatted string representing the mixed fraction\n */\n formatMixedFraction(\n number: number,\n format: \"unicode\" | \"ascii\" | \"superscript\" = \"ascii\",\n precision: number = 16,\n maxDenominator: number = 4,\n ): string {\n // Get the basic mixed fraction\n const basicFraction = this.toMixedFraction(\n number,\n precision,\n maxDenominator,\n );\n\n // If the format is ascii, just return the basic fraction\n if (format === \"ascii\") {\n return basicFraction;\n }\n\n // For unicode and superscript formats, we need to parse the basic fraction\n const isNegative = basicFraction.startsWith(\"-\");\n const withoutSign = isNegative ? basicFraction.substring(1) : basicFraction;\n\n // Check if it's a pure fraction or mixed fraction\n const hasMixedPart = withoutSign.includes(\" \");\n\n if (!withoutSign.includes(\"/\")) {\n // If there's no fraction part, just return the number\n return basicFraction;\n }\n\n let wholePart = \"\";\n let fractionPart = withoutSign;\n\n if (hasMixedPart) {\n // Split the whole and fraction parts\n const parts = withoutSign.split(\" \");\n wholePart = parts[0];\n fractionPart = parts[1];\n }\n\n // Split the fraction part into numerator and denominator\n const [numerator, denominator] = fractionPart.split(\"/\");\n\n if (format === \"unicode\") {\n // Try to find a unicode fraction character\n const unicodeFraction = this.getUnicodeFraction(\n parseInt(numerator),\n parseInt(denominator),\n );\n\n if (unicodeFraction) {\n return isNegative\n ? `-${wholePart}${hasMixedPart ? \" \" : \"\"}${unicodeFraction}`\n : `${wholePart}${hasMixedPart ? \" \" : \"\"}${unicodeFraction}`;\n }\n\n // Fallback to basic format if no unicode fraction is available\n return basicFraction;\n }\n\n // Handle superscript format\n if (format === \"superscript\") {\n const superNumerator = this.toSuperscript(numerator);\n const subDenominator = this.toSubscript(denominator);\n\n if (hasMixedPart) {\n return isNegative\n ? `-${wholePart} ${superNumerator}⁄${subDenominator}`\n : `${wholePart} ${superNumerator}⁄${subDenominator}`;\n } else {\n return isNegative\n ? `-${superNumerator}⁄${subDenominator}`\n : `${superNumerator}⁄${subDenominator}`;\n }\n }\n\n // Fallback to basic format\n return basicFraction;\n }\n\n /**\n * Gets the Unicode fraction character if available\n *\n * @param numerator The numerator\n * @param denominator The denominator\n * @returns Unicode fraction character or null if not available\n */\n private getUnicodeFraction(\n numerator: number,\n denominator: number,\n ): string | null {\n // Map common fractions to their Unicode characters\n const fractionMap: Record<string, string> = {\n \"1/4\": \"¼\",\n \"1/2\": \"½\",\n \"3/4\": \"¾\",\n \"1/3\": \"⅓\",\n \"2/3\": \"⅔\",\n \"1/5\": \"⅕\",\n \"2/5\": \"⅖\",\n \"3/5\": \"⅗\",\n \"4/5\": \"⅘\",\n \"1/6\": \"⅙\",\n \"5/6\": \"⅚\",\n \"1/7\": \"⅐\",\n \"1/8\": \"⅛\",\n \"3/8\": \"⅜\",\n \"5/8\": \"⅝\",\n \"7/8\": \"⅞\",\n \"1/9\": 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+ {"version":3,"file":"utils-578eFTx4.js","names":[],"sources":["../src/utils/intersection.ts","../src/utils/number.ts"],"sourcesContent":["import { Observable } from 'rxjs'\n\nexport function intersection$(\n\telement: Element | Element[],\n\toptions = {\n\t\tthreshold: 0.5,\n\t},\n) {\n\treturn new Observable(subscriber => {\n\t\tconst observer = new IntersectionObserver(entries => {\n\t\t\tsubscriber.next(entries) // Emit the entries array\n\t\t}, options)\n\n\t\t// Observe each element\n\t\tif (Array.isArray(element)) {\n\t\t\telement.forEach(el => observer.observe(el))\n\t\t} else {\n\t\t\tobserver.observe(element)\n\t\t}\n\n\t\t// Cleanup on unsubscription\n\t\treturn () => {\n\t\t\tobserver.disconnect()\n\t\t}\n\t})\n}\n","/**\n * Gets the user's system locale from browser settings.\n * Falls back to 'de-DE' if not available (e.g., in Node.js environment).\n */\nconst getSystemLocale = (): string => {\n if (typeof navigator !== 'undefined' && navigator.language) {\n return navigator.language\n }\n return 'de-DE'\n}\n\nexport class Numbers {\n /**\n * The system locale detected from user's browser/OS settings.\n * Use this for display formatting. For exports, use explicit locale like 'de-DE'.\n */\n readonly systemLocale = getSystemLocale()\n\n /**\n * Rounds a number to the specified number of decimal places.\n * @param {number} number - The number to round.\n * @param {number} [decimalPlaces=2] - The number of decimal places to round to.\n * @returns {number} - The rounded number.\n */\n roundNumber(number: number, decimalPlaces: number = 2): number {\n const factor = Math.pow(10, decimalPlaces);\n return Math.round(number * factor) / factor;\n }\n\n /**\n * Formats a number according to the specified locale and options.\n * Uses the user's system locale by default for display formatting.\n *\n * @param {number} number - The number to format.\n * @param {string} [locale] - The locale string (e.g., 'de-DE'). Defaults to system locale.\n * @param {Intl.NumberFormatOptions} [options={}] - Additional formatting options.\n * @returns {string} - The formatted number as a string.\n *\n * @example\n * // Uses system locale (e.g., user's browser setting)\n * numbers.formatNumber(1234.56)\n *\n * // Explicit locale for exports (bank systems expect German format)\n * numbers.formatNumber(1234.56, 'de-DE', { useGrouping: false })\n */\n formatNumber(\n number: number,\n locale: string = this.systemLocale,\n options: Intl.NumberFormatOptions = {},\n ): string {\n return new Intl.NumberFormat(locale, options).format(number);\n }\n\n /**\n * Parses a string with a specified decimal separator into a number.\n * @param {string} numberString - The string to parse.\n * @param {string} [decimalSeparator=','] - The decimal separator used in the string.\n * @returns {number} - The parsed number.\n */\n parseToPureNumber(\n numberString: string,\n decimalSeparator: string = \",\",\n ): number {\n const normalizedString = numberString.replace(decimalSeparator, \".\");\n return parseFloat(normalizedString);\n }\n\n /**\n * Rounds a number to the specified decimal places and formats it according to the specified locale and options.\n * Uses the user's system locale by default.\n *\n * @param {number} number - The number to process.\n * @param {number} [decimalPlaces=2] - The number of decimal places to round to.\n * @param {string} [locale] - The locale string. Defaults to system locale.\n * @param {Intl.NumberFormatOptions} [options={}] - Additional formatting options.\n * @returns {string} - The formatted number as a string.\n */\n doIt(\n number: number,\n decimalPlaces: number = 2,\n locale: string = this.systemLocale,\n options: Intl.NumberFormatOptions = {},\n ): string {\n const roundedNumber = this.roundNumber(number, decimalPlaces);\n return this.formatNumber(roundedNumber, locale, options);\n }\n\n /**\n * Format a currency amount consistently across the application\n *\n * @param amount The amount to format\n * @param currency The currency symbol to display (default: '€')\n * @returns Formatted amount with currency symbol\n */\n formatCurrency(amount: number, currency: string = \"€\"): string {\n return `${currency}${this.doIt(amount)}`;\n }\n\n /**\n * Format a delta value with appropriate directional indicator\n *\n * @param delta The delta amount to format\n * @param currency The currency symbol to display (default: '€')\n * @returns Formatted delta with direction indicator and currency symbol\n */\n formatDelta(delta: number, currency: string = \"€\"): string {\n const symbol = delta > 0 ? \"↑\" : delta < 0 ? \"↓\" : \"→\";\n return `${symbol} ${currency}${this.doIt(Math.abs(delta))}`;\n }\n\n /**\n * Get CSS class for delta value\n *\n * @param delta The delta amount\n * @returns CSS class based on delta direction\n */\n getDeltaClass(delta: number): string {\n return delta > 0\n ? \"text-error-default\"\n : delta < 0\n ? \"text-primary-default\"\n : \"text-neutral\";\n }\n\n /**\n * Converts a decimal number to a mixed fraction string\n * For example: 1.5 becomes \"1 1/2\", 2.25 becomes \"2 1/4\"\n *\n * @param number The decimal number to convert\n * @param precision The precision level for fraction approximation (default: 16)\n * @param maxDenominator The maximum allowed denominator (default: 4)\n * @returns A string representing the mixed fraction\n */\n toMixedFraction(\n number: number,\n 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${numerator}/${denominator}`;\n }\n }\n\n /**\n * Converts a decimal to a simplified fraction with a maximum denominator\n *\n * @param decimal The decimal part to convert (0 <= decimal < 1)\n * @param precision The precision level for approximation\n * @param maxDenominator The maximum allowed denominator (default: 4)\n * @returns Object containing numerator and denominator\n */\n private decimalToFraction(\n decimal: number,\n precision: number,\n maxDenominator: number = 4,\n ): { numerator: number; denominator: number } {\n if (decimal === 0) {\n return { numerator: 0, denominator: 1 };\n }\n\n // Initialize best approximation\n let bestError = Infinity;\n let bestNumerator = 0;\n let bestDenominator = 1;\n\n // Check common fractions first for better user experience\n // Filter to only include fractions with denominators <= maxDenominator\n const commonFractions = [\n { n: 1, d: 2 }, // 1/2\n { n: 1, d: 3 }, // 1/3\n { n: 2, d: 3 }, // 2/3\n { n: 1, d: 4 }, // 1/4\n { n: 3, d: 4 }, // 3/4\n ];\n\n // Add additional fractions only if maxDenominator allows\n const additionalFractions = [];\n if (maxDenominator >= 5) {\n additionalFractions.push(\n { n: 1, d: 5 }, // 1/5\n { n: 2, d: 5 }, // 2/5\n { n: 3, d: 5 }, // 3/5\n { n: 4, d: 5 }, // 4/5\n );\n }\n if (maxDenominator >= 6) {\n additionalFractions.push(\n { n: 1, d: 6 }, // 1/6\n { n: 5, d: 6 }, // 5/6\n );\n }\n if (maxDenominator >= 8) {\n additionalFractions.push(\n { n: 1, d: 8 }, // 1/8\n { n: 3, d: 8 }, // 3/8\n { n: 5, d: 8 }, // 5/8\n { n: 7, d: 8 }, // 7/8\n );\n }\n if (maxDenominator >= 10) {\n additionalFractions.push(\n { n: 1, d: 10 }, // 1/10\n { n: 3, d: 10 }, // 3/10\n { n: 7, d: 10 }, // 7/10\n { n: 9, d: 10 }, // 9/10\n );\n }\n if (maxDenominator >= 12) {\n additionalFractions.push(\n { n: 1, d: 12 }, // 1/12\n { n: 5, d: 12 }, // 5/12\n { n: 7, d: 12 }, // 7/12\n { n: 11, d: 12 }, // 11/12\n );\n }\n if (maxDenominator >= 16) {\n additionalFractions.push(\n { n: 1, d: 16 }, // 1/16\n { n: 3, d: 16 }, // 3/16\n { n: 5, d: 16 }, // 5/16\n { n: 7, d: 16 }, // 7/16\n { n: 9, d: 16 }, // 9/16\n { n: 11, d: 16 }, // 11/16\n { n: 13, d: 16 }, // 13/16\n { n: 15, d: 16 }, // 15/16\n );\n }\n\n // Combine all applicable fractions\n const allFractions = [...commonFractions, ...additionalFractions];\n\n // Check common fractions first\n for (const frac of allFractions) {\n if (frac.d <= maxDenominator) {\n const error = Math.abs(decimal - frac.n / frac.d);\n if (error < bestError) {\n bestError = error;\n bestNumerator = frac.n;\n bestDenominator = frac.d;\n\n // If we're very close to a common fraction, just use it\n if (error < 1 / Math.pow(10, precision)) {\n return { numerator: frac.n, denominator: frac.d };\n }\n }\n }\n }\n\n // If no suitable common fraction found, use a more sophisticated approach\n // for denominators up to maxDenominator\n\n // Find the best approximation with denominator <= maxDenominator\n for (let d = 1; d <= maxDenominator; d++) {\n // Find best numerator for this denominator\n const n = Math.round(decimal * d);\n const error = Math.abs(decimal - n / d);\n\n if (error < bestError) {\n bestError = error;\n bestNumerator = n;\n bestDenominator = d;\n }\n }\n\n // Only use continued fraction expansion if we're significantly off\n // and maxDenominator allows for larger denominators\n if (bestError > 1 / Math.pow(10, precision / 2) && maxDenominator > 4) {\n // Implementation of continued fraction expansion\n let n1 = 1,\n n2 = 0;\n let d1 = 0,\n d2 = 1;\n let b = decimal;\n\n do {\n let a = Math.floor(b);\n let aux = n1;\n n1 = a * n1 + n2;\n n2 = aux;\n\n aux = d1;\n d1 = a * d1 + d2;\n d2 = aux;\n\n b = 1 / (b - a);\n\n // Calculate the current approximation\n const currentError = Math.abs(decimal - n1 / d1);\n\n // If we hit the precision limit or if the denominator gets too large, use this approximation\n if (currentError < 1 / Math.pow(10, precision) || d1 > maxDenominator) {\n // If d1 exceeds maxDenominator, return the previous best result\n if (d1 > maxDenominator) {\n return { numerator: bestNumerator, denominator: bestDenominator };\n }\n\n // Otherwise return this result\n return { numerator: n1, denominator: d1 };\n }\n } while (b !== Infinity);\n\n bestNumerator = n1;\n bestDenominator = d1;\n }\n\n // Simplify the fraction\n const gcd = this.findGCD(bestNumerator, bestDenominator);\n return {\n numerator: bestNumerator / gcd,\n denominator: bestDenominator / gcd,\n };\n }\n\n /**\n * Calculates the greatest common divisor of two numbers\n */\n private findGCD(a: number, b: number): number {\n return b === 0 ? a : this.findGCD(b, a % b);\n }\n\n /**\n * Alternative method to get a formatted mixed fraction with a specified format\n *\n * @param number The decimal number to convert\n * @param format The format specification ('unicode', 'ascii', 'superscript')\n * @param precision The precision level for fraction approximation\n * @param maxDenominator The maximum allowed denominator (default: 4)\n * @returns A formatted string representing the mixed fraction\n */\n formatMixedFraction(\n number: number,\n format: \"unicode\" | \"ascii\" | \"superscript\" = \"ascii\",\n precision: number = 16,\n maxDenominator: number = 4,\n ): string {\n // Get the basic mixed fraction\n const basicFraction = this.toMixedFraction(\n number,\n precision,\n maxDenominator,\n );\n\n // If the format is ascii, just return the basic fraction\n if (format === \"ascii\") {\n return basicFraction;\n }\n\n // For unicode and superscript formats, we need to parse the basic fraction\n const isNegative = basicFraction.startsWith(\"-\");\n const withoutSign = isNegative ? basicFraction.substring(1) : basicFraction;\n\n // Check if it's a pure fraction or mixed fraction\n const hasMixedPart = withoutSign.includes(\" \");\n\n if (!withoutSign.includes(\"/\")) {\n // If there's no fraction part, just return the number\n return basicFraction;\n }\n\n let wholePart = \"\";\n let fractionPart = withoutSign;\n\n if (hasMixedPart) {\n // Split the whole and fraction parts\n const parts = withoutSign.split(\" \");\n wholePart = parts[0];\n fractionPart = parts[1];\n }\n\n // Split the fraction part into numerator and denominator\n const [numerator, denominator] = fractionPart.split(\"/\");\n\n if (format === \"unicode\") {\n // Try to find a unicode fraction character\n const unicodeFraction = this.getUnicodeFraction(\n parseInt(numerator),\n parseInt(denominator),\n );\n\n if (unicodeFraction) {\n return isNegative\n ? `-${wholePart}${hasMixedPart ? \" \" : \"\"}${unicodeFraction}`\n : `${wholePart}${hasMixedPart ? \" \" : \"\"}${unicodeFraction}`;\n }\n\n // Fallback to basic format if no unicode fraction is available\n return basicFraction;\n }\n\n // Handle superscript format\n if (format === \"superscript\") {\n const superNumerator = this.toSuperscript(numerator);\n const subDenominator = this.toSubscript(denominator);\n\n if (hasMixedPart) {\n return isNegative\n ? `-${wholePart} ${superNumerator}⁄${subDenominator}`\n : `${wholePart} ${superNumerator}⁄${subDenominator}`;\n } else {\n return isNegative\n ? `-${superNumerator}⁄${subDenominator}`\n : `${superNumerator}⁄${subDenominator}`;\n }\n }\n\n // Fallback to basic format\n return basicFraction;\n }\n\n /**\n * Gets the Unicode fraction character if available\n *\n * @param numerator The numerator\n * @param denominator The denominator\n * @returns Unicode fraction character or null if not available\n */\n private getUnicodeFraction(\n numerator: number,\n denominator: number,\n ): string | null {\n // Map common fractions to their Unicode characters\n const fractionMap: Record<string, string> = {\n \"1/4\": \"¼\",\n \"1/2\": \"½\",\n \"3/4\": \"¾\",\n \"1/3\": \"⅓\",\n \"2/3\": \"⅔\",\n \"1/5\": \"⅕\",\n \"2/5\": \"⅖\",\n \"3/5\": \"⅗\",\n \"4/5\": \"⅘\",\n \"1/6\": \"⅙\",\n \"5/6\": \"⅚\",\n \"1/7\": \"⅐\",\n \"1/8\": \"⅛\",\n \"3/8\": \"⅜\",\n \"5/8\": \"⅝\",\n \"7/8\": \"⅞\",\n \"1/9\": 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@@ -1 +1 @@
1
- require(`./chunk-CncqDLb2.cjs`),require(`./animation-CCOIW4wJ.cjs`),require(`./overlay-stack-Dk0xETTy.cjs`);let e=require(`rxjs`);function t(t,n={threshold:.5}){return new e.Observable(e=>{let r=new IntersectionObserver(t=>{e.next(t)},n);return Array.isArray(t)?t.forEach(e=>r.observe(e)):r.observe(t),()=>{r.disconnect()}})}var n=class{constructor(){this.systemLocale=typeof navigator<`u`&&navigator.language?navigator.language:`de-DE`}roundNumber(e,t=2){let n=10**t;return Math.round(e*n)/n}formatNumber(e,t=this.systemLocale,n={}){return new Intl.NumberFormat(t,n).format(e)}parseToPureNumber(e,t=`,`){let n=e.replace(t,`.`);return parseFloat(n)}doIt(e,t=2,n=this.systemLocale,r={}){let i=this.roundNumber(e,t);return this.formatNumber(i,n,r)}formatCurrency(e,t=`€`){return`${t}${this.doIt(e)}`}formatDelta(e,t=`€`){return`${e>0?`↑`:e<0?`↓`:`→`} ${t}${this.doIt(Math.abs(e))}`}getDeltaClass(e){return e>0?`text-error-default`:e<0?`text-primary-default`:`text-neutral`}toMixedFraction(e,t=16,n=4){let r=e<0;e=Math.abs(e);let i=Math.floor(e),a=e-i;if(a<1/10**t)return r?`-${i}`:`${i}`;let{numerator:o,denominator:s}=this.decimalToFraction(a,t,n);return i===0?r?`-${o}/${s}`:`${o}/${s}`:r?`-${i} ${o}/${s}`:`${i} ${o}/${s}`}decimalToFraction(e,t,n=4){if(e===0)return{numerator:0,denominator:1};let r=1/0,i=0,a=1,o=[];n>=5&&o.push({n:1,d:5},{n:2,d:5},{n:3,d:5},{n:4,d:5}),n>=6&&o.push({n:1,d:6},{n:5,d:6}),n>=8&&o.push({n:1,d:8},{n:3,d:8},{n:5,d:8},{n:7,d:8}),n>=10&&o.push({n:1,d:10},{n:3,d:10},{n:7,d:10},{n:9,d:10}),n>=12&&o.push({n:1,d:12},{n:5,d:12},{n:7,d:12},{n:11,d:12}),n>=16&&o.push({n:1,d:16},{n:3,d:16},{n:5,d:16},{n:7,d:16},{n:9,d:16},{n:11,d:16},{n:13,d:16},{n:15,d:16});let s=[{n:1,d:2},{n:1,d:3},{n:2,d:3},{n:1,d:4},{n:3,d:4},...o];for(let o of s)if(o.d<=n){let n=Math.abs(e-o.n/o.d);if(n<r&&(r=n,i=o.n,a=o.d,n<1/10**t))return{numerator:o.n,denominator:o.d}}for(let t=1;t<=n;t++){let n=Math.round(e*t),o=Math.abs(e-n/t);o<r&&(r=o,i=n,a=t)}if(r>1/10**(t/2)&&n>4){let r=1,o=0,s=0,c=1,l=e;do{let u=Math.floor(l),d=r;if(r=u*r+o,o=d,d=s,s=u*s+c,c=d,l=1/(l-u),Math.abs(e-r/s)<1/10**t||s>n)return s>n?{numerator:i,denominator:a}:{numerator:r,denominator:s}}while(l!==1/0);i=r,a=s}let c=this.findGCD(i,a);return{numerator:i/c,denominator:a/c}}findGCD(e,t){return t===0?e:this.findGCD(t,e%t)}formatMixedFraction(e,t=`ascii`,n=16,r=4){let i=this.toMixedFraction(e,n,r);if(t===`ascii`)return i;let a=i.startsWith(`-`),o=a?i.substring(1):i,s=o.includes(` `);if(!o.includes(`/`))return i;let c=``,l=o;if(s){let e=o.split(` `);c=e[0],l=e[1]}let[u,d]=l.split(`/`);if(t===`unicode`){let e=this.getUnicodeFraction(parseInt(u),parseInt(d));return e?a?`-${c}${s?` `:``}${e}`:`${c}${s?` `:``}${e}`:i}if(t===`superscript`){let e=this.toSuperscript(u),t=this.toSubscript(d);return s?a?`-${c} ${e}⁄${t}`:`${c} ${e}⁄${t}`:a?`-${e}⁄${t}`:`${e}⁄${t}`}return i}getUnicodeFraction(e,t){return{"1/4":`¼`,"1/2":`½`,"3/4":`¾`,"1/3":`⅓`,"2/3":`⅔`,"1/5":`⅕`,"2/5":`⅖`,"3/5":`⅗`,"4/5":`⅘`,"1/6":`⅙`,"5/6":`⅚`,"1/7":`⅐`,"1/8":`⅛`,"3/8":`⅜`,"5/8":`⅝`,"7/8":`⅞`,"1/9":`⅑`,"1/10":`⅒`}[`${e}/${t}`]||null}toSuperscript(e){let t={0:`⁰`,1:`¹`,2:`²`,3:`³`,4:`⁴`,5:`⁵`,6:`⁶`,7:`⁷`,8:`⁸`,9:`⁹`,"-":`⁻`};return e.split(``).map(e=>t[e]||e).join(``)}toSubscript(e){let t={0:`₀`,1:`₁`,2:`₂`,3:`₃`,4:`₄`,5:`₅`,6:`₆`,7:`₇`,8:`₈`,9:`₉`,"-":`₋`};return e.split(``).map(e=>t[e]||e).join(``)}};new n,Object.defineProperty(exports,`n`,{enumerable:!0,get:function(){return t}}),Object.defineProperty(exports,`t`,{enumerable:!0,get:function(){return n}});
1
+ require(`./chunk-CncqDLb2.cjs`),require(`./animation-CCOIW4wJ.cjs`),require(`./overlay-stack-Bdr9lOqi.cjs`);let e=require(`rxjs`);function t(t,n={threshold:.5}){return new e.Observable(e=>{let r=new IntersectionObserver(t=>{e.next(t)},n);return Array.isArray(t)?t.forEach(e=>r.observe(e)):r.observe(t),()=>{r.disconnect()}})}var n=class{constructor(){this.systemLocale=typeof navigator<`u`&&navigator.language?navigator.language:`de-DE`}roundNumber(e,t=2){let n=10**t;return Math.round(e*n)/n}formatNumber(e,t=this.systemLocale,n={}){return new Intl.NumberFormat(t,n).format(e)}parseToPureNumber(e,t=`,`){let n=e.replace(t,`.`);return parseFloat(n)}doIt(e,t=2,n=this.systemLocale,r={}){let i=this.roundNumber(e,t);return this.formatNumber(i,n,r)}formatCurrency(e,t=`€`){return`${t}${this.doIt(e)}`}formatDelta(e,t=`€`){return`${e>0?`↑`:e<0?`↓`:`→`} ${t}${this.doIt(Math.abs(e))}`}getDeltaClass(e){return e>0?`text-error-default`:e<0?`text-primary-default`:`text-neutral`}toMixedFraction(e,t=16,n=4){let r=e<0;e=Math.abs(e);let i=Math.floor(e),a=e-i;if(a<1/10**t)return r?`-${i}`:`${i}`;let{numerator:o,denominator:s}=this.decimalToFraction(a,t,n);return i===0?r?`-${o}/${s}`:`${o}/${s}`:r?`-${i} ${o}/${s}`:`${i} ${o}/${s}`}decimalToFraction(e,t,n=4){if(e===0)return{numerator:0,denominator:1};let r=1/0,i=0,a=1,o=[];n>=5&&o.push({n:1,d:5},{n:2,d:5},{n:3,d:5},{n:4,d:5}),n>=6&&o.push({n:1,d:6},{n:5,d:6}),n>=8&&o.push({n:1,d:8},{n:3,d:8},{n:5,d:8},{n:7,d:8}),n>=10&&o.push({n:1,d:10},{n:3,d:10},{n:7,d:10},{n:9,d:10}),n>=12&&o.push({n:1,d:12},{n:5,d:12},{n:7,d:12},{n:11,d:12}),n>=16&&o.push({n:1,d:16},{n:3,d:16},{n:5,d:16},{n:7,d:16},{n:9,d:16},{n:11,d:16},{n:13,d:16},{n:15,d:16});let s=[{n:1,d:2},{n:1,d:3},{n:2,d:3},{n:1,d:4},{n:3,d:4},...o];for(let o of s)if(o.d<=n){let n=Math.abs(e-o.n/o.d);if(n<r&&(r=n,i=o.n,a=o.d,n<1/10**t))return{numerator:o.n,denominator:o.d}}for(let t=1;t<=n;t++){let n=Math.round(e*t),o=Math.abs(e-n/t);o<r&&(r=o,i=n,a=t)}if(r>1/10**(t/2)&&n>4){let r=1,o=0,s=0,c=1,l=e;do{let u=Math.floor(l),d=r;if(r=u*r+o,o=d,d=s,s=u*s+c,c=d,l=1/(l-u),Math.abs(e-r/s)<1/10**t||s>n)return s>n?{numerator:i,denominator:a}:{numerator:r,denominator:s}}while(l!==1/0);i=r,a=s}let c=this.findGCD(i,a);return{numerator:i/c,denominator:a/c}}findGCD(e,t){return t===0?e:this.findGCD(t,e%t)}formatMixedFraction(e,t=`ascii`,n=16,r=4){let i=this.toMixedFraction(e,n,r);if(t===`ascii`)return i;let a=i.startsWith(`-`),o=a?i.substring(1):i,s=o.includes(` `);if(!o.includes(`/`))return i;let c=``,l=o;if(s){let e=o.split(` `);c=e[0],l=e[1]}let[u,d]=l.split(`/`);if(t===`unicode`){let e=this.getUnicodeFraction(parseInt(u),parseInt(d));return e?a?`-${c}${s?` `:``}${e}`:`${c}${s?` `:``}${e}`:i}if(t===`superscript`){let e=this.toSuperscript(u),t=this.toSubscript(d);return s?a?`-${c} ${e}⁄${t}`:`${c} ${e}⁄${t}`:a?`-${e}⁄${t}`:`${e}⁄${t}`}return i}getUnicodeFraction(e,t){return{"1/4":`¼`,"1/2":`½`,"3/4":`¾`,"1/3":`⅓`,"2/3":`⅔`,"1/5":`⅕`,"2/5":`⅖`,"3/5":`⅗`,"4/5":`⅘`,"1/6":`⅙`,"5/6":`⅚`,"1/7":`⅐`,"1/8":`⅛`,"3/8":`⅜`,"5/8":`⅝`,"7/8":`⅞`,"1/9":`⅑`,"1/10":`⅒`}[`${e}/${t}`]||null}toSuperscript(e){let t={0:`⁰`,1:`¹`,2:`²`,3:`³`,4:`⁴`,5:`⁵`,6:`⁶`,7:`⁷`,8:`⁸`,9:`⁹`,"-":`⁻`};return e.split(``).map(e=>t[e]||e).join(``)}toSubscript(e){let t={0:`₀`,1:`₁`,2:`₂`,3:`₃`,4:`₄`,5:`₅`,6:`₆`,7:`₇`,8:`₈`,9:`₉`,"-":`₋`};return e.split(``).map(e=>t[e]||e).join(``)}};new n,Object.defineProperty(exports,`n`,{enumerable:!0,get:function(){return t}}),Object.defineProperty(exports,`t`,{enumerable:!0,get:function(){return n}});
@@ -1 +1 @@
1
- {"version":3,"file":"utils-aCJYAGUr.cjs","names":[],"sources":["../src/utils/intersection.ts","../src/utils/number.ts"],"sourcesContent":["import { Observable } from 'rxjs'\n\nexport function intersection$(\n\telement: Element | Element[],\n\toptions = {\n\t\tthreshold: 0.5,\n\t},\n) {\n\treturn new Observable(subscriber => {\n\t\tconst observer = new IntersectionObserver(entries => {\n\t\t\tsubscriber.next(entries) // Emit the entries array\n\t\t}, options)\n\n\t\t// Observe each element\n\t\tif (Array.isArray(element)) {\n\t\t\telement.forEach(el => observer.observe(el))\n\t\t} else {\n\t\t\tobserver.observe(element)\n\t\t}\n\n\t\t// Cleanup on unsubscription\n\t\treturn () => {\n\t\t\tobserver.disconnect()\n\t\t}\n\t})\n}\n","/**\n * Gets the user's system locale from browser settings.\n * Falls back to 'de-DE' if not available (e.g., in Node.js environment).\n */\nconst getSystemLocale = (): string => {\n if (typeof navigator !== 'undefined' && navigator.language) {\n return navigator.language\n }\n return 'de-DE'\n}\n\nexport class Numbers {\n /**\n * The system locale detected from user's browser/OS settings.\n * Use this for display formatting. For exports, use explicit locale like 'de-DE'.\n */\n readonly systemLocale = getSystemLocale()\n\n /**\n * Rounds a number to the specified number of decimal places.\n * @param {number} number - The number to round.\n * @param {number} [decimalPlaces=2] - The number of decimal places to round to.\n * @returns {number} - The rounded number.\n */\n roundNumber(number: number, decimalPlaces: number = 2): number {\n const factor = Math.pow(10, decimalPlaces);\n return Math.round(number * factor) / factor;\n }\n\n /**\n * Formats a number according to the specified locale and options.\n * Uses the user's system locale by default for display formatting.\n *\n * @param {number} number - The number to format.\n * @param {string} [locale] - The locale string (e.g., 'de-DE'). Defaults to system locale.\n * @param {Intl.NumberFormatOptions} [options={}] - Additional formatting options.\n * @returns {string} - The formatted number as a string.\n *\n * @example\n * // Uses system locale (e.g., user's browser setting)\n * numbers.formatNumber(1234.56)\n *\n * // Explicit locale for exports (bank systems expect German format)\n * numbers.formatNumber(1234.56, 'de-DE', { useGrouping: false })\n */\n formatNumber(\n number: number,\n locale: string = this.systemLocale,\n options: Intl.NumberFormatOptions = {},\n ): string {\n return new Intl.NumberFormat(locale, options).format(number);\n }\n\n /**\n * Parses a string with a specified decimal separator into a number.\n * @param {string} numberString - The string to parse.\n * @param {string} [decimalSeparator=','] - The decimal separator used in the string.\n * @returns {number} - The parsed number.\n */\n parseToPureNumber(\n numberString: string,\n decimalSeparator: string = \",\",\n ): number {\n const normalizedString = numberString.replace(decimalSeparator, \".\");\n return parseFloat(normalizedString);\n }\n\n /**\n * Rounds a number to the specified decimal places and formats it according to the specified locale and options.\n * Uses the user's system locale by default.\n *\n * @param {number} number - The number to process.\n * @param {number} [decimalPlaces=2] - The number of decimal places to round to.\n * @param {string} [locale] - The locale string. Defaults to system locale.\n * @param {Intl.NumberFormatOptions} [options={}] - Additional formatting options.\n * @returns {string} - The formatted number as a string.\n */\n doIt(\n number: number,\n decimalPlaces: number = 2,\n locale: string = this.systemLocale,\n options: Intl.NumberFormatOptions = {},\n ): string {\n const roundedNumber = this.roundNumber(number, decimalPlaces);\n return this.formatNumber(roundedNumber, locale, options);\n }\n\n /**\n * Format a currency amount consistently across the application\n *\n * @param amount The amount to format\n * @param currency The currency symbol to display (default: '€')\n * @returns Formatted amount with currency symbol\n */\n formatCurrency(amount: number, currency: string = \"€\"): string {\n return `${currency}${this.doIt(amount)}`;\n }\n\n /**\n * Format a delta value with appropriate directional indicator\n *\n * @param delta The delta amount to format\n * @param currency The currency symbol to display (default: '€')\n * @returns Formatted delta with direction indicator and currency symbol\n */\n formatDelta(delta: number, currency: string = \"€\"): string {\n const symbol = delta > 0 ? \"↑\" : delta < 0 ? \"↓\" : \"→\";\n return `${symbol} ${currency}${this.doIt(Math.abs(delta))}`;\n }\n\n /**\n * Get CSS class for delta value\n *\n * @param delta The delta amount\n * @returns CSS class based on delta direction\n */\n getDeltaClass(delta: number): string {\n return delta > 0\n ? \"text-error-default\"\n : delta < 0\n ? \"text-primary-default\"\n : \"text-neutral\";\n }\n\n /**\n * Converts a decimal number to a mixed fraction string\n * For example: 1.5 becomes \"1 1/2\", 2.25 becomes \"2 1/4\"\n *\n * @param number The decimal number to convert\n * @param precision The precision level for fraction approximation (default: 16)\n * @param maxDenominator The maximum allowed denominator (default: 4)\n * @returns A string representing the mixed fraction\n */\n toMixedFraction(\n number: number,\n precision: number = 16,\n maxDenominator: number = 4,\n ): string {\n // Handle negative numbers\n const isNegative = number < 0;\n number = Math.abs(number);\n\n // Extract whole number part\n const wholePart = Math.floor(number);\n\n // Extract decimal part and convert to fraction\n let decimalPart = number - wholePart;\n\n // If the decimal part is very small or zero, just return the whole number\n if (decimalPart < 1 / Math.pow(10, precision)) {\n return isNegative ? `-${wholePart}` : `${wholePart}`;\n }\n\n // Find the best fraction approximation using precision and max denominator\n const { numerator, denominator } = this.decimalToFraction(\n decimalPart,\n precision,\n maxDenominator,\n );\n\n // Format based on whether there's a whole part\n if (wholePart === 0) {\n return isNegative\n ? `-${numerator}/${denominator}`\n : `${numerator}/${denominator}`;\n } else {\n return isNegative\n ? `-${wholePart} ${numerator}/${denominator}`\n : `${wholePart} ${numerator}/${denominator}`;\n }\n }\n\n /**\n * Converts a decimal to a simplified fraction with a maximum denominator\n *\n * @param decimal The decimal part to convert (0 <= decimal < 1)\n * @param precision The precision level for approximation\n * @param maxDenominator The maximum allowed denominator (default: 4)\n * @returns Object containing numerator and denominator\n */\n private decimalToFraction(\n decimal: number,\n precision: number,\n maxDenominator: number = 4,\n ): { numerator: number; denominator: number } {\n if (decimal === 0) {\n return { numerator: 0, denominator: 1 };\n }\n\n // Initialize best approximation\n let bestError = Infinity;\n let bestNumerator = 0;\n let bestDenominator = 1;\n\n // Check common fractions first for better user experience\n // Filter to only include fractions with denominators <= maxDenominator\n const commonFractions = [\n { n: 1, d: 2 }, // 1/2\n { n: 1, d: 3 }, // 1/3\n { n: 2, d: 3 }, // 2/3\n { n: 1, d: 4 }, // 1/4\n { n: 3, d: 4 }, // 3/4\n ];\n\n // Add additional fractions only if maxDenominator allows\n const additionalFractions = [];\n if (maxDenominator >= 5) {\n additionalFractions.push(\n { n: 1, d: 5 }, // 1/5\n { n: 2, d: 5 }, // 2/5\n { n: 3, d: 5 }, // 3/5\n { n: 4, d: 5 }, // 4/5\n );\n }\n if (maxDenominator >= 6) {\n additionalFractions.push(\n { n: 1, d: 6 }, // 1/6\n { n: 5, d: 6 }, // 5/6\n );\n }\n if (maxDenominator >= 8) {\n additionalFractions.push(\n { n: 1, d: 8 }, // 1/8\n { n: 3, d: 8 }, // 3/8\n { n: 5, d: 8 }, // 5/8\n { n: 7, d: 8 }, // 7/8\n );\n }\n if (maxDenominator >= 10) {\n additionalFractions.push(\n { n: 1, d: 10 }, // 1/10\n { n: 3, d: 10 }, // 3/10\n { n: 7, d: 10 }, // 7/10\n { n: 9, d: 10 }, // 9/10\n );\n }\n if (maxDenominator >= 12) {\n additionalFractions.push(\n { n: 1, d: 12 }, // 1/12\n { n: 5, d: 12 }, // 5/12\n { n: 7, d: 12 }, // 7/12\n { n: 11, d: 12 }, // 11/12\n );\n }\n if (maxDenominator >= 16) {\n additionalFractions.push(\n { n: 1, d: 16 }, // 1/16\n { n: 3, d: 16 }, // 3/16\n { n: 5, d: 16 }, // 5/16\n { n: 7, d: 16 }, // 7/16\n { n: 9, d: 16 }, // 9/16\n { n: 11, d: 16 }, // 11/16\n { n: 13, d: 16 }, // 13/16\n { n: 15, d: 16 }, // 15/16\n );\n }\n\n // Combine all applicable fractions\n const allFractions = [...commonFractions, ...additionalFractions];\n\n // Check common fractions first\n for (const frac of allFractions) {\n if (frac.d <= maxDenominator) {\n const error = Math.abs(decimal - frac.n / frac.d);\n if (error < bestError) {\n bestError = error;\n bestNumerator = frac.n;\n bestDenominator = frac.d;\n\n // If we're very close to a common fraction, just use it\n if (error < 1 / Math.pow(10, precision)) {\n return { numerator: frac.n, denominator: frac.d };\n }\n }\n }\n }\n\n // If no suitable common fraction found, use a more sophisticated approach\n // for denominators up to maxDenominator\n\n // Find the best approximation with denominator <= maxDenominator\n for (let d = 1; d <= maxDenominator; d++) {\n // Find best numerator for this denominator\n const n = Math.round(decimal * d);\n const error = Math.abs(decimal - n / d);\n\n if (error < bestError) {\n bestError = error;\n bestNumerator = n;\n bestDenominator = d;\n }\n }\n\n // Only use continued fraction expansion if we're significantly off\n // and maxDenominator allows for larger denominators\n if (bestError > 1 / Math.pow(10, precision / 2) && maxDenominator > 4) {\n // Implementation of continued fraction expansion\n let n1 = 1,\n n2 = 0;\n let d1 = 0,\n d2 = 1;\n let b = decimal;\n\n do {\n let a = Math.floor(b);\n let aux = n1;\n n1 = a * n1 + n2;\n n2 = aux;\n\n aux = d1;\n d1 = a * d1 + d2;\n d2 = aux;\n\n b = 1 / (b - a);\n\n // Calculate the current approximation\n const currentError = Math.abs(decimal - n1 / d1);\n\n // If we hit the precision limit or if the denominator gets too large, use this approximation\n if (currentError < 1 / Math.pow(10, precision) || d1 > maxDenominator) {\n // If d1 exceeds maxDenominator, return the previous best result\n if (d1 > maxDenominator) {\n return { numerator: bestNumerator, denominator: bestDenominator };\n }\n\n // Otherwise return this result\n return { numerator: n1, denominator: d1 };\n }\n } while (b !== Infinity);\n\n bestNumerator = n1;\n bestDenominator = d1;\n }\n\n // Simplify the fraction\n const gcd = this.findGCD(bestNumerator, bestDenominator);\n return {\n numerator: bestNumerator / gcd,\n denominator: bestDenominator / gcd,\n };\n }\n\n /**\n * Calculates the greatest common divisor of two numbers\n */\n private findGCD(a: number, b: number): number {\n return b === 0 ? a : this.findGCD(b, a % b);\n }\n\n /**\n * Alternative method to get a formatted mixed fraction with a specified format\n *\n * @param number The decimal number to convert\n * @param format The format specification ('unicode', 'ascii', 'superscript')\n * @param precision The precision level for fraction approximation\n * @param maxDenominator The maximum allowed denominator (default: 4)\n * @returns A formatted string representing the mixed fraction\n */\n formatMixedFraction(\n number: number,\n format: \"unicode\" | \"ascii\" | \"superscript\" = \"ascii\",\n precision: number = 16,\n maxDenominator: number = 4,\n ): string {\n // Get the basic mixed fraction\n const basicFraction = this.toMixedFraction(\n number,\n precision,\n maxDenominator,\n );\n\n // If the format is ascii, just return the basic fraction\n if (format === \"ascii\") {\n return basicFraction;\n }\n\n // For unicode and superscript formats, we need to parse the basic fraction\n const isNegative = basicFraction.startsWith(\"-\");\n const withoutSign = isNegative ? basicFraction.substring(1) : basicFraction;\n\n // Check if it's a pure fraction or mixed fraction\n const hasMixedPart = withoutSign.includes(\" \");\n\n if (!withoutSign.includes(\"/\")) {\n // If there's no fraction part, just return the number\n return basicFraction;\n }\n\n let wholePart = \"\";\n let fractionPart = withoutSign;\n\n if (hasMixedPart) {\n // Split the whole and fraction parts\n const parts = withoutSign.split(\" \");\n wholePart = parts[0];\n fractionPart = parts[1];\n }\n\n // Split the fraction part into numerator and denominator\n const [numerator, denominator] = fractionPart.split(\"/\");\n\n if (format === \"unicode\") {\n // Try to find a unicode fraction character\n const unicodeFraction = this.getUnicodeFraction(\n parseInt(numerator),\n parseInt(denominator),\n );\n\n if (unicodeFraction) {\n return isNegative\n ? `-${wholePart}${hasMixedPart ? \" \" : \"\"}${unicodeFraction}`\n : `${wholePart}${hasMixedPart ? \" \" : \"\"}${unicodeFraction}`;\n }\n\n // Fallback to basic format if no unicode fraction is available\n return basicFraction;\n }\n\n // Handle superscript format\n if (format === \"superscript\") {\n const superNumerator = this.toSuperscript(numerator);\n const subDenominator = this.toSubscript(denominator);\n\n if (hasMixedPart) {\n return isNegative\n ? `-${wholePart} ${superNumerator}⁄${subDenominator}`\n : `${wholePart} ${superNumerator}⁄${subDenominator}`;\n } else {\n return isNegative\n ? `-${superNumerator}⁄${subDenominator}`\n : `${superNumerator}⁄${subDenominator}`;\n }\n }\n\n // Fallback to basic format\n return basicFraction;\n }\n\n /**\n * Gets the Unicode fraction character if available\n *\n * @param numerator The numerator\n * @param denominator The denominator\n * @returns Unicode fraction character or null if not available\n */\n private getUnicodeFraction(\n numerator: number,\n denominator: number,\n ): string | null {\n // Map common fractions to their Unicode characters\n const fractionMap: Record<string, string> = {\n \"1/4\": \"¼\",\n \"1/2\": \"½\",\n \"3/4\": \"¾\",\n \"1/3\": \"⅓\",\n \"2/3\": \"⅔\",\n \"1/5\": \"⅕\",\n \"2/5\": \"⅖\",\n \"3/5\": \"⅗\",\n \"4/5\": \"⅘\",\n \"1/6\": \"⅙\",\n \"5/6\": \"⅚\",\n \"1/7\": \"⅐\",\n \"1/8\": \"⅛\",\n \"3/8\": \"⅜\",\n \"5/8\": \"⅝\",\n \"7/8\": \"⅞\",\n \"1/9\": 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+ {"version":3,"file":"utils-CVWUrECT.cjs","names":[],"sources":["../src/utils/intersection.ts","../src/utils/number.ts"],"sourcesContent":["import { Observable } from 'rxjs'\n\nexport function intersection$(\n\telement: Element | Element[],\n\toptions = {\n\t\tthreshold: 0.5,\n\t},\n) {\n\treturn new Observable(subscriber => {\n\t\tconst observer = new IntersectionObserver(entries => {\n\t\t\tsubscriber.next(entries) // Emit the entries array\n\t\t}, options)\n\n\t\t// Observe each element\n\t\tif (Array.isArray(element)) {\n\t\t\telement.forEach(el => observer.observe(el))\n\t\t} else {\n\t\t\tobserver.observe(element)\n\t\t}\n\n\t\t// Cleanup on unsubscription\n\t\treturn () => {\n\t\t\tobserver.disconnect()\n\t\t}\n\t})\n}\n","/**\n * Gets the user's system locale from browser settings.\n * Falls back to 'de-DE' if not available (e.g., in Node.js environment).\n */\nconst getSystemLocale = (): string => {\n if (typeof navigator !== 'undefined' && navigator.language) {\n return navigator.language\n }\n return 'de-DE'\n}\n\nexport class Numbers {\n /**\n * The system locale detected from user's browser/OS settings.\n * Use this for display formatting. For exports, use explicit locale like 'de-DE'.\n */\n readonly systemLocale = getSystemLocale()\n\n /**\n * Rounds a number to the specified number of decimal places.\n * @param {number} number - The number to round.\n * @param {number} [decimalPlaces=2] - The number of decimal places to round to.\n * @returns {number} - The rounded number.\n */\n roundNumber(number: number, decimalPlaces: number = 2): number {\n const factor = Math.pow(10, decimalPlaces);\n return Math.round(number * factor) / factor;\n }\n\n /**\n * Formats a number according to the specified locale and options.\n * Uses the user's system locale by default for display formatting.\n *\n * @param {number} number - The number to format.\n * @param {string} [locale] - The locale string (e.g., 'de-DE'). Defaults to system locale.\n * @param {Intl.NumberFormatOptions} [options={}] - Additional formatting options.\n * @returns {string} - The formatted number as a string.\n *\n * @example\n * // Uses system locale (e.g., user's browser setting)\n * numbers.formatNumber(1234.56)\n *\n * // Explicit locale for exports (bank systems expect German format)\n * numbers.formatNumber(1234.56, 'de-DE', { useGrouping: false })\n */\n formatNumber(\n number: number,\n locale: string = this.systemLocale,\n options: Intl.NumberFormatOptions = {},\n ): string {\n return new Intl.NumberFormat(locale, options).format(number);\n }\n\n /**\n * Parses a string with a specified decimal separator into a number.\n * @param {string} numberString - The string to parse.\n * @param {string} [decimalSeparator=','] - The decimal separator used in the string.\n * @returns {number} - The parsed number.\n */\n parseToPureNumber(\n numberString: string,\n decimalSeparator: string = \",\",\n ): number {\n const normalizedString = numberString.replace(decimalSeparator, \".\");\n return parseFloat(normalizedString);\n }\n\n /**\n * Rounds a number to the specified decimal places and formats it according to the specified locale and options.\n * Uses the user's system locale by default.\n *\n * @param {number} number - The number to process.\n * @param {number} [decimalPlaces=2] - The number of decimal places to round to.\n * @param {string} [locale] - The locale string. Defaults to system locale.\n * @param {Intl.NumberFormatOptions} [options={}] - Additional formatting options.\n * @returns {string} - The formatted number as a string.\n */\n doIt(\n number: number,\n decimalPlaces: number = 2,\n locale: string = this.systemLocale,\n options: Intl.NumberFormatOptions = {},\n ): string {\n const roundedNumber = this.roundNumber(number, decimalPlaces);\n return this.formatNumber(roundedNumber, locale, options);\n }\n\n /**\n * Format a currency amount consistently across the application\n *\n * @param amount The amount to format\n * @param currency The currency symbol to display (default: '€')\n * @returns Formatted amount with currency symbol\n */\n formatCurrency(amount: number, currency: string = \"€\"): string {\n return `${currency}${this.doIt(amount)}`;\n }\n\n /**\n * Format a delta value with appropriate directional indicator\n *\n * @param delta The delta amount to format\n * @param currency The currency symbol to display (default: '€')\n * @returns Formatted delta with direction indicator and currency symbol\n */\n formatDelta(delta: number, currency: string = \"€\"): string {\n const symbol = delta > 0 ? \"↑\" : delta < 0 ? \"↓\" : \"→\";\n return `${symbol} ${currency}${this.doIt(Math.abs(delta))}`;\n }\n\n /**\n * Get CSS class for delta value\n *\n * @param delta The delta amount\n * @returns CSS class based on delta direction\n */\n getDeltaClass(delta: number): string {\n return delta > 0\n ? \"text-error-default\"\n : delta < 0\n ? \"text-primary-default\"\n : \"text-neutral\";\n }\n\n /**\n * Converts a decimal number to a mixed fraction string\n * For example: 1.5 becomes \"1 1/2\", 2.25 becomes \"2 1/4\"\n *\n * @param number The decimal number to convert\n * @param precision The precision level for fraction approximation (default: 16)\n * @param maxDenominator The maximum allowed denominator (default: 4)\n * @returns A string representing the mixed fraction\n */\n toMixedFraction(\n number: number,\n precision: number = 16,\n maxDenominator: number = 4,\n ): string {\n // Handle negative numbers\n const isNegative = number < 0;\n number = Math.abs(number);\n\n // Extract whole number part\n const wholePart = Math.floor(number);\n\n // Extract decimal part and convert to fraction\n let decimalPart = number - wholePart;\n\n // If the decimal part is very small or zero, just return the whole number\n if (decimalPart < 1 / Math.pow(10, precision)) {\n return isNegative ? `-${wholePart}` : `${wholePart}`;\n }\n\n // Find the best fraction approximation using precision and max denominator\n const { numerator, denominator } = this.decimalToFraction(\n decimalPart,\n precision,\n maxDenominator,\n );\n\n // Format based on whether there's a whole part\n if (wholePart === 0) {\n return isNegative\n ? `-${numerator}/${denominator}`\n : `${numerator}/${denominator}`;\n } else {\n return isNegative\n ? `-${wholePart} ${numerator}/${denominator}`\n : `${wholePart} ${numerator}/${denominator}`;\n }\n }\n\n /**\n * Converts a decimal to a simplified fraction with a maximum denominator\n *\n * @param decimal The decimal part to convert (0 <= decimal < 1)\n * @param precision The precision level for approximation\n * @param maxDenominator The maximum allowed denominator (default: 4)\n * @returns Object containing numerator and denominator\n */\n private decimalToFraction(\n decimal: number,\n precision: number,\n maxDenominator: number = 4,\n ): { numerator: number; denominator: number } {\n if (decimal === 0) {\n return { numerator: 0, denominator: 1 };\n }\n\n // Initialize best approximation\n let bestError = Infinity;\n let bestNumerator = 0;\n let bestDenominator = 1;\n\n // Check common fractions first for better user experience\n // Filter to only include fractions with denominators <= maxDenominator\n const commonFractions = [\n { n: 1, d: 2 }, // 1/2\n { n: 1, d: 3 }, // 1/3\n { n: 2, d: 3 }, // 2/3\n { n: 1, d: 4 }, // 1/4\n { n: 3, d: 4 }, // 3/4\n ];\n\n // Add additional fractions only if maxDenominator allows\n const additionalFractions = [];\n if (maxDenominator >= 5) {\n additionalFractions.push(\n { n: 1, d: 5 }, // 1/5\n { n: 2, d: 5 }, // 2/5\n { n: 3, d: 5 }, // 3/5\n { n: 4, d: 5 }, // 4/5\n );\n }\n if (maxDenominator >= 6) {\n additionalFractions.push(\n { n: 1, d: 6 }, // 1/6\n { n: 5, d: 6 }, // 5/6\n );\n }\n if (maxDenominator >= 8) {\n additionalFractions.push(\n { n: 1, d: 8 }, // 1/8\n { n: 3, d: 8 }, // 3/8\n { n: 5, d: 8 }, // 5/8\n { n: 7, d: 8 }, // 7/8\n );\n }\n if (maxDenominator >= 10) {\n additionalFractions.push(\n { n: 1, d: 10 }, // 1/10\n { n: 3, d: 10 }, // 3/10\n { n: 7, d: 10 }, // 7/10\n { n: 9, d: 10 }, // 9/10\n );\n }\n if (maxDenominator >= 12) {\n additionalFractions.push(\n { n: 1, d: 12 }, // 1/12\n { n: 5, d: 12 }, // 5/12\n { n: 7, d: 12 }, // 7/12\n { n: 11, d: 12 }, // 11/12\n );\n }\n if (maxDenominator >= 16) {\n additionalFractions.push(\n { n: 1, d: 16 }, // 1/16\n { 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numerator for this denominator\n const n = Math.round(decimal * d);\n const error = Math.abs(decimal - n / d);\n\n if (error < bestError) {\n bestError = error;\n bestNumerator = n;\n bestDenominator = d;\n }\n }\n\n // Only use continued fraction expansion if we're significantly off\n // and maxDenominator allows for larger denominators\n if (bestError > 1 / Math.pow(10, precision / 2) && maxDenominator > 4) {\n // Implementation of continued fraction expansion\n let n1 = 1,\n n2 = 0;\n let d1 = 0,\n d2 = 1;\n let b = decimal;\n\n do {\n let a = Math.floor(b);\n let aux = n1;\n n1 = a * n1 + n2;\n n2 = aux;\n\n aux = d1;\n d1 = a * d1 + d2;\n d2 = aux;\n\n b = 1 / (b - a);\n\n // Calculate the current approximation\n const currentError = Math.abs(decimal - n1 / d1);\n\n // If we hit the precision limit or if the denominator gets too large, use this approximation\n if (currentError < 1 / Math.pow(10, precision) || d1 > maxDenominator) {\n // If d1 exceeds maxDenominator, return the previous best result\n if (d1 > maxDenominator) {\n return { numerator: bestNumerator, denominator: bestDenominator };\n }\n\n // Otherwise return this result\n return { numerator: n1, denominator: d1 };\n }\n } while (b !== Infinity);\n\n bestNumerator = n1;\n bestDenominator = d1;\n }\n\n // Simplify the fraction\n const gcd = this.findGCD(bestNumerator, bestDenominator);\n return {\n numerator: bestNumerator / gcd,\n denominator: bestDenominator / gcd,\n };\n }\n\n /**\n * Calculates the greatest common divisor of two numbers\n */\n private findGCD(a: number, b: number): number {\n return b === 0 ? a : this.findGCD(b, a % b);\n }\n\n /**\n * Alternative method to get a formatted mixed fraction with a specified format\n *\n * @param number The decimal number to convert\n * @param format The format specification ('unicode', 'ascii', 'superscript')\n * @param precision The precision level for fraction approximation\n * @param maxDenominator The maximum allowed denominator (default: 4)\n * @returns A formatted string representing the mixed fraction\n */\n formatMixedFraction(\n number: number,\n format: \"unicode\" | \"ascii\" | \"superscript\" = \"ascii\",\n precision: number = 16,\n maxDenominator: number = 4,\n ): string {\n // Get the basic mixed fraction\n const basicFraction = this.toMixedFraction(\n number,\n precision,\n maxDenominator,\n );\n\n // If the format is ascii, just return the basic fraction\n if (format === \"ascii\") {\n return basicFraction;\n }\n\n // For unicode and superscript formats, we need to parse the basic fraction\n const isNegative = basicFraction.startsWith(\"-\");\n const withoutSign = isNegative ? basicFraction.substring(1) : basicFraction;\n\n // Check if it's a pure fraction or mixed fraction\n const hasMixedPart = withoutSign.includes(\" \");\n\n if (!withoutSign.includes(\"/\")) {\n // If there's no fraction part, just return the number\n return basicFraction;\n }\n\n let wholePart = \"\";\n let fractionPart = 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`-${wholePart} ${superNumerator}⁄${subDenominator}`\n : `${wholePart} ${superNumerator}⁄${subDenominator}`;\n } else {\n return isNegative\n ? `-${superNumerator}⁄${subDenominator}`\n : `${superNumerator}⁄${subDenominator}`;\n }\n }\n\n // Fallback to basic format\n return basicFraction;\n }\n\n /**\n * Gets the Unicode fraction character if available\n *\n * @param numerator The numerator\n * @param denominator The denominator\n * @returns Unicode fraction character or null if not available\n */\n private getUnicodeFraction(\n numerator: number,\n denominator: number,\n ): string | null {\n // Map common fractions to their Unicode characters\n const fractionMap: Record<string, string> = {\n \"1/4\": \"¼\",\n \"1/2\": \"½\",\n \"3/4\": \"¾\",\n \"1/3\": \"⅓\",\n \"2/3\": \"⅔\",\n \"1/5\": \"⅕\",\n \"2/5\": \"⅖\",\n \"3/5\": \"⅗\",\n \"4/5\": \"⅘\",\n \"1/6\": \"⅙\",\n \"5/6\": \"⅚\",\n \"1/7\": \"⅐\",\n \"1/8\": \"⅛\",\n \"3/8\": \"⅜\",\n \"5/8\": \"⅝\",\n \"7/8\": \"⅞\",\n \"1/9\": \"⅑\",\n \"1/10\": \"⅒\",\n };\n\n const key = `${numerator}/${denominator}`;\n return fractionMap[key] || null;\n }\n\n /**\n * Converts digits to superscript\n */\n private toSuperscript(str: string): string {\n const superscriptMap: Record<string, string> = {\n \"0\": \"⁰\",\n \"1\": \"¹\",\n \"2\": \"²\",\n \"3\": \"³\",\n \"4\": \"⁴\",\n \"5\": \"⁵\",\n \"6\": \"⁶\",\n \"7\": \"⁷\",\n \"8\": \"⁸\",\n \"9\": \"⁹\",\n \"-\": \"⁻\",\n };\n\n return str\n .split(\"\")\n .map((char) => superscriptMap[char] || char)\n .join(\"\");\n }\n\n /**\n * Converts digits to subscript\n */\n private toSubscript(str: string): string {\n const subscriptMap: Record<string, string> = {\n \"0\": \"₀\",\n \"1\": \"₁\",\n \"2\": \"₂\",\n \"3\": \"₃\",\n \"4\": \"₄\",\n \"5\": \"₅\",\n \"6\": \"₆\",\n \"7\": \"₇\",\n \"8\": \"₈\",\n \"9\": \"₉\",\n \"-\": \"₋\",\n };\n\n return str\n .split(\"\")\n .map((char) => subscriptMap[char] || char)\n .join(\"\");\n }\n}\n\n\n\nconst numbers = new 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package/dist/utils.cjs CHANGED
@@ -1 +1 @@
1
- Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`});const e=require(`./search-DPKoC-dT.cjs`),t=require(`./animation-CCOIW4wJ.cjs`),n=require(`./overlay-stack-Dk0xETTy.cjs`),r=require(`./utils-aCJYAGUr.cjs`);exports.ANIMATION_CSS_VARS=t.t,exports.BLACKBIRD_EASING=t.n,exports.DURATION_BACKDROP=t.r,exports.DURATION_ENTER=t.i,exports.DURATION_EXIT=t.a,exports.EASE_IN=t.o,exports.EASE_OUT=t.s,exports.GRID_ANIMATION_CSS=t.c,exports.Numbers=r.t,exports.SPRING_BOUNCY=t.l,exports.SPRING_GENTLE=t.u,exports.SPRING_SMOOTH=t.d,exports.SPRING_SNAPPY=t.f,exports.createAnimation=t.p,exports.createDismissAnimation=t.m,exports.createRevealAnimation=t.h,exports.createScaleAnimation=t.g,exports.getEasing=t._,exports.intersection$=r.n,exports.overlayStack=n.t,exports.prefersReducedMotion=t.v,exports.similarity=e.t,exports.tailwindAnimations=t.y;
1
+ Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`});const e=require(`./search-DPKoC-dT.cjs`),t=require(`./animation-CCOIW4wJ.cjs`),n=require(`./overlay-stack-Bdr9lOqi.cjs`),r=require(`./utils-CVWUrECT.cjs`);exports.ANIMATION_CSS_VARS=t.t,exports.BLACKBIRD_EASING=t.n,exports.DURATION_BACKDROP=t.r,exports.DURATION_ENTER=t.i,exports.DURATION_EXIT=t.a,exports.EASE_IN=t.o,exports.EASE_OUT=t.s,exports.GRID_ANIMATION_CSS=t.c,exports.Numbers=r.t,exports.SPRING_BOUNCY=t.l,exports.SPRING_GENTLE=t.u,exports.SPRING_SMOOTH=t.d,exports.SPRING_SNAPPY=t.f,exports.createAnimation=t.p,exports.createDismissAnimation=t.m,exports.createRevealAnimation=t.h,exports.createScaleAnimation=t.g,exports.getEasing=t._,exports.intersection$=r.n,exports.overlayStack=n.t,exports.prefersReducedMotion=t.v,exports.similarity=e.t,exports.tailwindAnimations=t.y;
package/dist/utils.js CHANGED
@@ -1,5 +1,5 @@
1
1
  import { t as e } from "./search-MvIBA93K.js";
2
2
  import { _ as t, a as n, c as r, d as i, f as a, g as o, h as s, i as c, l, m as u, n as d, o as f, p, r as m, s as h, t as g, u as _, v, y } from "./animation-DCznELuT.js";
3
- import { t as b } from "./overlay-stack-BR4iYivO.js";
4
- import { n as x, t as S } from "./utils-Cxg0Kfy5.js";
3
+ import { t as b } from "./overlay-stack-D2rgxQLh.js";
4
+ import { n as x, t as S } from "./utils-578eFTx4.js";
5
5
  export { g as ANIMATION_CSS_VARS, d as BLACKBIRD_EASING, m as DURATION_BACKDROP, c as DURATION_ENTER, n as DURATION_EXIT, f as EASE_IN, h as EASE_OUT, r as GRID_ANIMATION_CSS, S as Numbers, l as SPRING_BOUNCY, _ as SPRING_GENTLE, i as SPRING_SMOOTH, a as SPRING_SNAPPY, p as createAnimation, u as createDismissAnimation, s as createRevealAnimation, o as createScaleAnimation, t as getEasing, x as intersection$, b as overlayStack, v as prefersReducedMotion, e as similarity, y as tailwindAnimations };
@@ -1,4 +1,4 @@
1
- Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`}),require(`./chunk-CncqDLb2.cjs`);const e=require(`./mixins-BPUR4Kc4.cjs`),t=require(`./active-host-jH3iloCR.cjs`);let n=require(`lit/decorators.js`),r=require(`lit`);var i=class extends e.c{static{this.styles=[r.css`
1
+ Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`}),require(`./chunk-CncqDLb2.cjs`);const e=require(`./mixins-CsYsIJOI.cjs`),t=require(`./active-host-jH3iloCR.cjs`);let n=require(`lit/decorators.js`),r=require(`lit`);var i=class extends e.c{static{this.styles=[r.css`
2
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  :host {
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  position: absolute;
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  width: 1px;
@@ -1,4 +1,4 @@
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- import { c as e } from "./mixins-C42OILRS.js";
1
+ import { c as e } from "./mixins-DySzfmal.js";
2
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  import { a as t } from "./active-host-BP0zy_Y9.js";
3
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  import { customElement as n } from "lit/decorators.js";
4
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  import { css as r, html as i } from "lit";
@@ -1,10 +1,10 @@
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- import { c as e } from "./mixins-C42OILRS.js";
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+ import { c as e } from "./mixins-DySzfmal.js";
2
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  import { a as t } from "./active-host-BP0zy_Y9.js";
3
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  import { d as n, f as r } from "./animation-DCznELuT.js";
4
- import { t as i } from "./reduced-motion-D7LqTUMn.js";
5
- import { t as a } from "./cursor-glow-Cs2XLDB9.js";
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- import { n as o } from "./theme.service-CSzNkqBB.js";
7
- import { t as s } from "./overlay-stack-BR4iYivO.js";
4
+ import { t as i } from "./reduced-motion-D-L12p7G.js";
5
+ import { t as a } from "./cursor-glow-Ah7VXSj7.js";
6
+ import { n as o } from "./theme.service-Bh08uOSJ.js";
7
+ import { t as s } from "./overlay-stack-D2rgxQLh.js";
8
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  import { BehaviorSubject as c, EMPTY as l, Observable as u, animationFrameScheduler as d, auditTime as f, catchError as p, distinctUntilChanged as m, filter as h, finalize as g, from as _, fromEvent as v, map as y, merge as b, switchMap as x, take as S, takeUntil as C, tap as w } from "rxjs";
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  import { classMap as T } from "lit/directives/class-map.js";
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  import { styleMap as E } from "lit/directives/style-map.js";
@@ -1 +1 @@
1
- {"version":3,"file":"window-JtkeHoxS.js","names":[],"sources":["../src/window/window-manager.ts","../src/window/window-position.ts","../src/window/window.ts"],"sourcesContent":["/**\n * Window Manager — singleton service for multi-window coordination.\n *\n * Tracks all schmancy-window instances: positions, z-indices, focus, visual states.\n * Components register on connectedCallback, unregister on disconnectedCallback.\n * Focus changes, position updates, and overlap queries all flow through here.\n *\n * Follows the ThemeService singleton pattern (theme/theme.service.ts).\n *\n * Example:\n * windowManager.register('chat-1', bounds, 'bottom-right')\n * windowManager.focus('chat-1') // bumps z-index, updates focusedId\n * const overlaps = windowManager.findOverlaps(projectedBounds, 'chat-1')\n */\n\nimport { BehaviorSubject, Observable, distinctUntilChanged, map } from 'rxjs'\nimport { overlayStack } from '../utils/overlay-stack.js'\nimport type { WindowBounds, WindowRecord, WindowRegistryState, SnapTarget } from './window-registry.js'\n\nconst STORAGE_PREFIX = 'schmancy-window-'\nconst LEGACY_STORAGE_PREFIX = 'schmancy-float-'\n\nclass WindowManagerService {\n\tprivate static instance: WindowManagerService\n\n\tprivate readonly _state$ = new BehaviorSubject<WindowRegistryState>({\n\t\twindows: new Map(),\n\t\tfocusedId: null,\n\t\tstackOrder: [],\n\t})\n\n\treadonly state$ = this._state$.asObservable()\n\n\tprivate constructor() {}\n\n\tstatic getInstance(): WindowManagerService {\n\t\tif (!WindowManagerService.instance) {\n\t\t\tWindowManagerService.instance = new WindowManagerService()\n\t\t}\n\t\treturn WindowManagerService.instance\n\t}\n\n\t// ── Synchronous accessors ──────────────────────────────────────────\n\n\tget windows(): Map<string, WindowRecord> {\n\t\treturn this._state$.value.windows\n\t}\n\n\tget focusedId(): string | null {\n\t\treturn this._state$.value.focusedId\n\t}\n\n\t// ── Registration ───────────────────────────────────────────────────\n\n\tregister(id: string, initialBounds: WindowBounds, snapTarget: SnapTarget): void {\n\t\tconst state = this._state$.value\n\t\tif (state.windows.has(id)) return\n\n\t\tconst zIndex = overlayStack.assignZIndex(id)\n\t\tconst record: WindowRecord = {\n\t\t\tid,\n\t\t\tbounds: initialBounds,\n\t\t\tvisualState: 'normal',\n\t\t\tzIndex,\n\t\t\topen: false,\n\t\t\tsnapTarget,\n\t\t}\n\n\t\tconst windows = new Map(state.windows)\n\t\twindows.set(id, record)\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\n\t\tthis._state$.next({ ...state, windows, stackOrder })\n\t}\n\n\tunregister(id: string): void {\n\t\tconst state = this._state$.value\n\t\tif (!state.windows.has(id)) return\n\n\t\toverlayStack.releaseId(id)\n\t\tconst windows = new Map(state.windows)\n\t\twindows.delete(id)\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\t\tconst focusedId = state.focusedId === id ? null : state.focusedId\n\n\t\tthis._state$.next({ ...state, windows, stackOrder, focusedId })\n\t}\n\n\t// ── State mutations ────────────────────────────────────────────────\n\n\tupdateBounds(id: string, bounds: WindowBounds): void {\n\t\tthis._updateRecord(id, { bounds })\n\t}\n\n\tupdateVisualState(id: string, visualState: WindowRecord['visualState']): void {\n\t\tthis._updateRecord(id, { visualState })\n\t}\n\n\tupdateOpen(id: string, open: boolean): void {\n\t\tthis._updateRecord(id, { open })\n\t}\n\n\tfocus(id: string): void {\n\t\tconst state = this._state$.value\n\t\tif (!state.windows.has(id)) return\n\t\tif (state.focusedId === id) return\n\n\t\tconst zIndex = overlayStack.bringToFront(id)\n\t\tconst windows = new Map(state.windows)\n\t\tconst record = windows.get(id)\n\t\tif (record) {\n\t\t\twindows.set(id, { ...record, zIndex })\n\t\t}\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\n\t\tthis._state$.next({ ...state, windows, stackOrder, focusedId: id })\n\t}\n\n\t// ── Queries ────────────────────────────────────────────────────────\n\n\tfindOverlaps(bounds: WindowBounds, excludeId: string): WindowRecord[] {\n\t\tconst result: WindowRecord[] = []\n\t\tfor (const [id, record] of this._state$.value.windows) {\n\t\t\tif (id === excludeId) continue\n\t\t\tif (rectsOverlap(bounds, record.bounds)) {\n\t\t\t\tresult.push(record)\n\t\t\t}\n\t\t}\n\t\treturn result\n\t}\n\n\tgetNeighbors(id: string): WindowRecord[] {\n\t\tconst result: WindowRecord[] = []\n\t\tfor (const [otherId, record] of this._state$.value.windows) {\n\t\t\tif (otherId !== id) result.push(record)\n\t\t}\n\t\treturn result\n\t}\n\n\t// ── Selectors ──────────────────────────────────────────────────────\n\n\tselectWindow(id: string): Observable<WindowRecord | undefined> {\n\t\treturn this._state$.pipe(\n\t\t\tmap(state => state.windows.get(id)),\n\t\t\tdistinctUntilChanged(),\n\t\t)\n\t}\n\n\tselectFocused(): Observable<string | null> {\n\t\treturn this._state$.pipe(\n\t\t\tmap(state => state.focusedId),\n\t\t\tdistinctUntilChanged(),\n\t\t)\n\t}\n\n\t// ── Persistence ────────────────────────────────────────────────────\n\n\tloadPosition(id: string): { x: number; y: number; anchor: string } | null {\n\t\ttry {\n\t\t\t// Try new key first, fall back to legacy\n\t\t\tconst raw = localStorage.getItem(STORAGE_PREFIX + id) ?? localStorage.getItem(LEGACY_STORAGE_PREFIX + id)\n\t\t\tif (!raw) return null\n\t\t\treturn JSON.parse(raw) as { x: number; y: number; anchor: string }\n\t\t} catch {\n\t\t\treturn null\n\t\t}\n\t}\n\n\tsavePosition(id: string, data: { x: number; y: number; anchor: string }): void {\n\t\ttry {\n\t\t\tlocalStorage.setItem(STORAGE_PREFIX + id, JSON.stringify(data))\n\t\t} catch {\n\t\t\t// ignore\n\t\t}\n\t}\n\n\tclearPosition(id: string): void {\n\t\ttry {\n\t\t\tlocalStorage.removeItem(STORAGE_PREFIX + id)\n\t\t\tlocalStorage.removeItem(LEGACY_STORAGE_PREFIX + id)\n\t\t} catch {\n\t\t\t// ignore\n\t\t}\n\t}\n\n\t// ── Internal ───────────────────────────────────────────────────────\n\n\tprivate _updateRecord(id: string, updates: Partial<WindowRecord>): void {\n\t\tconst state = this._state$.value\n\t\tconst record = state.windows.get(id)\n\t\tif (!record) return\n\n\t\tconst windows = new Map(state.windows)\n\t\twindows.set(id, { ...record, ...updates })\n\t\tthis._state$.next({ ...state, windows })\n\t}\n}\n\n/** Simple rect overlap check (inline — no circular import with window-position) */\nfunction rectsOverlap(a: WindowBounds, b: WindowBounds): boolean {\n\treturn !(a.left >= b.left + b.width || a.left + a.width <= b.left || a.top >= b.top + b.height || a.top + a.height <= b.top)\n}\n\nexport const windowManager = WindowManagerService.getInstance()\n","/**\n * Window Position — pure functions for overlap resolution, cascade, and snapping.\n *\n * All functions are stateless: they take window bounds and viewport dimensions,\n * return new bounds. No side effects, no DOM access, no subscriptions.\n *\n * Example:\n * const projected = { left: 100, top: 400, width: 360, height: 500 }\n * const neighbors = windowManager.findOverlaps(projected, 'my-id')\n * const resolved = resolveOverlap(projected, neighbors, { width: 1440, height: 900 })\n * // → { left: 144, top: 444, width: 360, height: 500 } (cascaded away from conflict)\n */\n\nimport type { WindowBounds, WindowRecord } from './window-registry.js'\n\nconst HEAD_HEIGHT = 44\nconst CASCADE_OFFSET = HEAD_HEIGHT\nconst MAX_CASCADE_ATTEMPTS = 10\n\n/** Check if two rectangles overlap (edges touching does NOT count as overlap) */\nexport function rectsOverlap(a: WindowBounds, b: WindowBounds): boolean {\n\treturn !(a.left >= b.left + b.width || a.left + a.width <= b.left || a.top >= b.top + b.height || a.top + a.height <= b.top)\n}\n\n/**\n * Resolve overlap by cascading diagonally until no conflict.\n * Shifts by (HEAD_HEIGHT, HEAD_HEIGHT) per attempt, clamped to viewport.\n */\nexport function resolveOverlap(\n\tcandidate: WindowBounds,\n\texisting: WindowRecord[],\n\tviewport: { width: number; height: number },\n): WindowBounds {\n\tconst bounds = { ...candidate }\n\n\tfor (let attempt = 0; attempt < MAX_CASCADE_ATTEMPTS; attempt++) {\n\t\tconst hasOverlap = existing.some(w => rectsOverlap(bounds, w.bounds))\n\t\tif (!hasOverlap) break\n\n\t\tbounds.left += CASCADE_OFFSET\n\t\tbounds.top += CASCADE_OFFSET\n\t}\n\n\treturn clampToViewport(bounds, viewport)\n}\n\n/**\n * Clamp bounds so the window stays fully within the viewport.\n */\nexport function clampToViewport(\n\tbounds: WindowBounds,\n\tviewport: { width: number; height: number },\n): WindowBounds {\n\treturn {\n\t\twidth: bounds.width,\n\t\theight: bounds.height,\n\t\tleft: Math.max(0, Math.min(bounds.left, viewport.width - bounds.width)),\n\t\ttop: Math.max(0, Math.min(bounds.top, viewport.height - bounds.height)),\n\t}\n}\n","import { SchmancyElement } from '@mixins/index'\nimport { css, html, nothing } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\nimport { classMap } from 'lit/directives/class-map.js'\nimport { createRef, ref } from 'lit/directives/ref.js'\nimport { styleMap } from 'lit/directives/style-map.js'\nimport {\n\tanimationFrameScheduler,\n\tauditTime,\n\tcatchError,\n\tEMPTY,\n\tfilter,\n\tfinalize,\n\tfrom,\n\tfromEvent,\n\tmap,\n\tmerge,\n\tObservable,\n\tswitchMap,\n\ttake,\n\ttakeUntil,\n\ttap,\n} from 'rxjs'\nimport { SPRING_SMOOTH, SPRING_SNAPPY } from '../utils/animation.js'\nimport { cursorGlow } from '../directives/cursor-glow'\nimport { reducedMotion$ } from '../directives/reduced-motion'\nimport { theme } from '../theme/theme.service.js'\nimport type { SnapCorner, WindowBounds, WindowVisualState } from './window-registry.js'\nimport { windowManager } from './window-manager.js'\nimport { resolveOverlap } from './window-position.js'\n\nconst HEAD_HEIGHT = 48\nconst DRAG_THRESHOLD = 5\n\ninterface Position {\n\tx: number\n\ty: number\n}\n\n@customElement('schmancy-window')\nexport default class SchmancyWindow extends SchmancyElement {\n\tstatic styles = [css`\n\t:host {\n\t\tdisplay: contents;\n\t\tposition: relative;\n\t\tz-index: 1000;\n\t}\n\t:host([hidden]) {\n\t\tdisplay: none !important;\n\t}\n`]\n\n\t@property({ type: String }) id: string = 'default'\n\t/** Override the expanded panel width (e.g. '320px', '24rem'). Defaults to responsive sizing. */\n\t@property({ type: String }) expandedWidth?: string\n\t/** Override the expanded panel height (e.g. '400px', '50vh'). */\n\t@property({ type: String }) expandedHeight?: string\n\t/** When true, uses a lower elevation shadow in the collapsed state. */\n\t@property({ type: Boolean, reflect: true }) lowered: boolean = false\n\t/** Corner the window is anchored to. */\n\t@property({ type: String }) corner: SnapCorner = 'bottom-right'\n\t/** When true, window can be resized by the user. */\n\t@property({ type: Boolean }) resizable = false\n\t/** When true, window stays at its dragged position instead of snapping to a corner. */\n\t@property({ type: Boolean }) freePosition = false\n\t/** Visual state of the window (minimized, normal, maximized). */\n\t@property({ type: String, reflect: true }) visualState: WindowVisualState = 'normal'\n\t/** Minimum width in pixels. */\n\t@property({ type: Number }) minWidth = 280\n\t/** Minimum height in pixels. */\n\t@property({ type: Number }) minHeight = 200\n\n\t/** Whether the body is expanded. */\n\t@property({ type: Boolean, reflect: true }) open = false\n\n\tprivate _currentAnimation?: Animation\n\n\t/** Lazy rendering: body content not in DOM until first expand. */\n\t@state() private _hasOpened = false\n\n\t// Internal position -- plain fields, updated directly during drag\n\tprivate _position: Position = { x: 16, y: 16 }\n\t@state() private _currentCorner: SnapCorner = 'bottom-right'\n\n\t// Track applied corner to avoid unnecessary style.removeProperty calls during drag\n\tprivate _appliedCorner: string = ''\n\n\t// Refs\n\tprivate _containerRef = createRef<HTMLElement>()\n\tprivate _bodyRef = createRef<HTMLElement>()\n\tprivate _headRef = createRef<HTMLElement>()\n\n\t// ============================================\n\t// COMPUTED\n\t// ============================================\n\n\tprivate get panelWidth(): string {\n\t\treturn this.expandedWidth ?? 'min(360px, calc(100vw - 32px))'\n\t}\n\n\tprivate get isBottomCorner(): boolean {\n\t\treturn this._currentCorner.startsWith('bottom')\n\t}\n\n\tprivate get closedClipPath(): string {\n\t\treturn this.isBottomCorner\n\t\t\t? `inset(calc(100% - ${HEAD_HEIGHT}px) 0px 0px 0px round 22px)`\n\t\t\t: `inset(0px 0px calc(100% - ${HEAD_HEIGHT}px) 0px round 22px)`\n\t}\n\n\tprivate get openClipPath(): string {\n\t\treturn 'inset(0px 0px 0px 0px round 12px)'\n\t}\n\n\tprivate get elevation(): 0 | 1 | 2 | 3 | 4 | 5 {\n\t\tif (this.open) return 4\n\t\treturn this.lowered ? 1 : 3\n\t}\n\n\t// ============================================\n\t// POSITION MANAGEMENT\n\t// ============================================\n\n\tprivate _applyContainerPosition() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\t\t// Only clear position properties when corner changes (avoids 4 style invalidations per drag frame)\n\t\tif (this._appliedCorner !== this._currentCorner) {\n\t\t\tcontainer.style.removeProperty('left')\n\t\t\tcontainer.style.removeProperty('right')\n\t\t\tcontainer.style.removeProperty('top')\n\t\t\tcontainer.style.removeProperty('bottom')\n\t\t\tthis._appliedCorner = this._currentCorner\n\t\t}\n\t\tconst { x, y } = this._position\n\t\tif (this._currentCorner.includes('right')) {\n\t\t\tcontainer.style.right = `${x}px`\n\t\t} else {\n\t\t\tcontainer.style.left = `${x}px`\n\t\t}\n\t\tif (this._currentCorner.includes('bottom')) {\n\t\t\tcontainer.style.bottom = `${y + theme.bottomOffset}px`\n\t\t} else {\n\t\t\tcontainer.style.top = `${y}px`\n\t\t}\n\t}\n\n\tprivate static readonly VALID_CORNERS = new Set<string>(['top-left', 'top-right', 'bottom-left', 'bottom-right'])\n\n\tprivate _loadPosition() {\n\t\tconst saved = windowManager.loadPosition(this.id)\n\t\tif (saved) {\n\t\t\tthis._position = { x: saved.x, y: saved.y }\n\t\t\tif (SchmancyWindow.VALID_CORNERS.has(saved.anchor)) {\n\t\t\t\tthis._currentCorner = saved.anchor as SnapCorner\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate _savePosition() {\n\t\twindowManager.savePosition(this.id, { ...this._position, anchor: this._currentCorner })\n\t}\n\n\tprivate _validateBounds() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\t\tconst rect = container.getBoundingClientRect()\n\t\tif (rect.width === 0) return\n\t\tconst vw = window.innerWidth\n\t\tconst vh = window.innerHeight\n\t\tconst isRight = this._currentCorner.includes('right')\n\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\tconst actualLeft = isRight ? vw - this._position.x - rect.width : this._position.x\n\t\tconst actualTop = isBottom ? vh - this._position.y - rect.height : this._position.y\n\t\tconst newLeft = Math.max(0, Math.min(actualLeft, vw - rect.width))\n\t\tconst newTop = Math.max(0, Math.min(actualTop, vh - rect.height))\n\t\tthis._position = {\n\t\t\tx: isRight ? vw - newLeft - rect.width : newLeft,\n\t\t\ty: isBottom ? vh - newTop - rect.height : newTop,\n\t\t}\n\t\tthis._applyContainerPosition()\n\t}\n\n\t// ============================================\n\t// CORNER SNAPPING\n\t// ============================================\n\n\tprivate _reorientToNearestCorner(skipAnimation = false): void {\n\t\t// Free position mode: skip corner snapping\n\t\tif (this.freePosition) {\n\t\t\tthis._savePosition()\n\t\t\tconst rect = this._containerRef.value?.getBoundingClientRect()\n\t\t\tif (rect) {\n\t\t\t\twindowManager.updateBounds(this.id, { left: rect.left, top: rect.top, width: rect.width, height: rect.height })\n\t\t\t}\n\t\t\treturn\n\t\t}\n\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\n\t\t// F -- record current screen position before DOM mutation\n\t\tconst rect = container.getBoundingClientRect()\n\n\t\t// L -- calculate nearest corner using head visual center\n\t\tconst currentIsBottom = this._currentCorner.includes('bottom')\n\t\tconst headCenterX = rect.left + rect.width / 2\n\t\tconst headCenterY = currentIsBottom\n\t\t\t? rect.bottom - HEAD_HEIGHT / 2\n\t\t\t: rect.top + HEAD_HEIGHT / 2\n\t\tconst side = headCenterX > window.innerWidth / 2 ? 'right' : 'left'\n\t\tconst vert = headCenterY > window.innerHeight / 2 ? 'bottom' : 'top'\n\t\tconst newCorner: SnapCorner = `${vert}-${side}` as SnapCorner\n\n\t\t// Snap corner and reset offset to standard edge gap\n\t\tthis._currentCorner = newCorner\n\t\tthis._position = { x: 16, y: 16 }\n\t\tthis._applyContainerPosition()\n\t\t// Sync clip-path to new corner\n\t\tif (!this.open) {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t}\n\n\t\tif (skipAnimation || reducedMotion$.value) {\n\t\t\tthis._savePosition()\n\t\t\tconst snapRect = container.getBoundingClientRect()\n\t\t\twindowManager.updateBounds(this.id, { left: snapRect.left, top: snapRect.top, width: snapRect.width, height: snapRect.height })\n\t\t\treturn\n\t\t}\n\n\t\t// I -- invert: shift element back to its original visual position\n\t\tconst newRect = container.getBoundingClientRect()\n\t\tconst dx = rect.left - newRect.left\n\t\tconst dy = rect.top - newRect.top\n\t\tcontainer.style.translate = `${dx}px ${dy}px`\n\n\t\t// P -- play: animate from the inverse offset to natural resting position\n\t\tconst flipKeyframes: Keyframe[] = [{ translate: `${dx}px ${dy}px` }, { translate: '0px 0px' }]\n\t\tconst anim = container.animate(\n\t\t\tflipKeyframes,\n\t\t\t{\n\t\t\t\tduration: SPRING_SMOOTH.duration,\n\t\t\t\teasing: SPRING_SMOOTH.easingFallback,\n\t\t\t\tfill: 'forwards',\n\t\t\t},\n\t\t)\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tif (container.isConnected) container.style.translate = ''\n\t\t\t\t// Report final resting bounds after animation completes\n\t\t\t\tconst finalRect = container.getBoundingClientRect()\n\t\t\t\twindowManager.updateBounds(this.id, { left: finalRect.left, top: finalRect.top, width: finalRect.width, height: finalRect.height })\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis._savePosition()\n\t}\n\n\t// ============================================\n\t// DRAG PIPELINE\n\t// ============================================\n\n\tprivate _drag$(): Observable<never> {\n\t\treturn new Observable(() => {\n\t\t\tconst head = this._headRef.value\n\t\t\tconst container = this._containerRef.value\n\t\t\tif (!head || !container) return\n\n\t\t\tlet didDrag = false\n\n\t\t\tconst sub = fromEvent<PointerEvent>(head, 'pointerdown').pipe(\n\t\t\t\tfilter(e => e.button === 0),\n\t\t\t\tfilter(e => {\n\t\t\t\t\tconst tag = (e.target as HTMLElement).tagName?.toLowerCase()\n\t\t\t\t\treturn !['input', 'textarea', 'select', 'button'].includes(tag)\n\t\t\t\t\t\t&& !(e.target as HTMLElement).closest('schmancy-input, schmancy-icon-button, button, a')\n\t\t\t\t}),\n\t\t\t\ttap(e => {\n\t\t\t\t\te.preventDefault()\n\t\t\t\t\te.stopPropagation()\n\t\t\t\t}),\n\t\t\t)\n\t\t\t\t.pipe(\n\t\t\t\t\tmap(e => {\n\t\t\t\t\t\tconst rect = container.getBoundingClientRect()\n\t\t\t\t\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\t\t\t\t\tconst wasOpen = this.open\n\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\tstartX: e.clientX,\n\t\t\t\t\t\t\tstartY: e.clientY,\n\t\t\t\t\t\t\toffsetX: e.clientX - rect.left,\n\t\t\t\t\t\t\toffsetY: e.clientY - rect.top,\n\t\t\t\t\t\t\trect,\n\t\t\t\t\t\t\tvw: window.innerWidth,\n\t\t\t\t\t\t\tvh: window.innerHeight,\n\t\t\t\t\t\t\tisBottom,\n\t\t\t\t\t\t\twasOpen,\n\t\t\t\t\t\t\tpointerId: e.pointerId,\n\t\t\t\t\t\t}\n\t\t\t\t\t}),\n\t\t\t\t\tswitchMap(({ startX, startY, offsetX, offsetY, rect, vw, vh, isBottom, wasOpen, pointerId }) => {\n\t\t\t\t\t\tconst move$ = fromEvent<PointerEvent>(window, 'pointermove').pipe(\n\t\t\t\t\t\t\tfilter(e => e.pointerId === pointerId),\n\t\t\t\t\t\t\tauditTime(0, animationFrameScheduler),\n\t\t\t\t\t\t\tmap(e => ({ clientX: e.clientX, clientY: e.clientY })),\n\t\t\t\t\t\t)\n\t\t\t\t\t\tconst end$ = fromEvent<PointerEvent>(window, 'pointerup').pipe(\n\t\t\t\t\t\t\tfilter(e => e.pointerId === pointerId),\n\t\t\t\t\t\t)\n\n\t\t\t\t\t\treturn move$.pipe(\n\t\t\t\t\t\t\ttap(({ clientX, clientY }) => {\n\t\t\t\t\t\t\t\tconst dx = clientX - startX\n\t\t\t\t\t\t\t\tconst dy = clientY - startY\n\t\t\t\t\t\t\t\tif (Math.sqrt(dx * dx + dy * dy) > DRAG_THRESHOLD && !didDrag) {\n\t\t\t\t\t\t\t\t\tdidDrag = true\n\t\t\t\t\t\t\t\t\tthis._applyDragVisuals(true)\n\t\t\t\t\t\t\t\t\t// Collapse on first confirmed drag move\n\t\t\t\t\t\t\t\t\tif (wasOpen) {\n\t\t\t\t\t\t\t\t\t\tthis.open = false\n\t\t\t\t\t\t\t\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\t\t\t\t\t\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\t\t\t\t\t\t\t\tconst body = this._bodyRef.value\n\t\t\t\t\t\t\t\t\t\tif (body) {\n\t\t\t\t\t\t\t\t\t\t\tbody.inert = true\n\t\t\t\t\t\t\t\t\t\t\tbody.style.visibility = 'hidden'\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tif (!didDrag) return\n\n\t\t\t\t\t\t\t\tconst left = Math.max(0, Math.min(clientX - offsetX, vw - rect.width))\n\t\t\t\t\t\t\t\tconst minTop = isBottom ? HEAD_HEIGHT - rect.height : 0\n\t\t\t\t\t\t\t\tconst maxTop = isBottom ? vh - rect.height : vh - HEAD_HEIGHT\n\t\t\t\t\t\t\t\tconst top = Math.max(minTop, Math.min(clientY - offsetY, maxTop))\n\n\t\t\t\t\t\t\t\tthis._position = {\n\t\t\t\t\t\t\t\t\tx: this._currentCorner.includes('right') ? vw - left - rect.width : left,\n\t\t\t\t\t\t\t\t\ty: isBottom ? vh - top - rect.height : top,\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tthis._applyContainerPosition()\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t\ttakeUntil(end$),\n\t\t\t\t\t\t\tfinalize(() => {\n\t\t\t\t\t\t\t\tif (didDrag) {\n\t\t\t\t\t\t\t\t\tthis._reorientToNearestCorner()\n\t\t\t\t\t\t\t\t\tthis._applyDragVisuals(false)\n\t\t\t\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\t\t\t\tthis.toggle()\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t)\n\t\t\t\t\t}),\n\t\t\t\t)\n\t\t\t\t.subscribe()\n\n\t\t\treturn () => sub.unsubscribe()\n\t\t})\n\t}\n\n\t// ============================================\n\t// LIFECYCLE\n\t// ============================================\n\n\tconnectedCallback() {\n\t\tsuper.connectedCallback()\n\n\t\t// Pipeline 1: DOM setup + manager registration + drag + z-index sync\n\t\tfrom(this.updateComplete).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tthis._currentCorner = this.corner\n\t\t\t\tthis._loadPosition()\n\t\t\t\tthis._applyContainerPosition()\n\t\t\t\tthis._initDOMState()\n\t\t\t\t// Register with window manager\n\t\t\t\tconst container = this._containerRef.value\n\t\t\t\tif (container) {\n\t\t\t\t\tconst rect = container.getBoundingClientRect()\n\t\t\t\t\tconst bounds: WindowBounds = { left: rect.left, top: rect.top, width: rect.width, height: rect.height }\n\t\t\t\t\twindowManager.register(this.id, bounds, this.freePosition ? 'free' : this._currentCorner)\n\t\t\t\t}\n\t\t\t}),\n\t\t\tswitchMap(() => merge(\n\t\t\t\tthis._drag$(),\n\t\t\t\twindowManager.selectWindow(this.id).pipe(\n\t\t\t\t\ttap(record => {\n\t\t\t\t\t\tif (!record) return\n\t\t\t\t\t\tconst container = this._containerRef.value\n\t\t\t\t\t\tif (container) container.style.zIndex = String(record.zIndex)\n\t\t\t\t\t}),\n\t\t\t\t),\n\t\t\t)),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\n\t\t// Pipeline 3: Environment -- one subscription\n\t\tmerge(\n\t\t\tfromEvent(window, 'resize').pipe(\n\t\t\t\tauditTime(0, animationFrameScheduler),\n\t\t\t\ttap(() => this._validateBounds()),\n\t\t\t),\n\t\t\ttheme.bottomOffset$.pipe(\n\t\t\t\ttap(() => this._applyContainerPosition()),\n\t\t\t),\n\t\t).pipe(takeUntil(this.disconnecting)).subscribe()\n\t}\n\n\tdisconnectedCallback() {\n\t\tsuper.disconnectedCallback()\n\t\twindowManager.unregister(this.id)\n\t}\n\n\tprivate _initDOMState() {\n\t\tconst container = this._containerRef.value\n\t\tconst body = this._bodyRef.value\n\t\tif (!container) return\n\n\t\tthis._applyContainerPosition()\n\n\t\tif (this.open) {\n\t\t\tthis._hasOpened = true\n\t\t\tcontainer.style.overflow = ''\n\t\t\tif (body) {\n\t\t\t\tbody.inert = false\n\t\t\t\tbody.style.visibility = 'visible'\n\t\t\t}\n\t\t} else {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\tif (body) {\n\t\t\t\tbody.inert = true\n\t\t\t\tbody.style.visibility = 'hidden'\n\t\t\t}\n\t\t}\n\t}\n\n\t// ============================================\n\t// ANIMATION\n\t// ============================================\n\n\tprivate _animateOpen() {\n\t\tconst container = this._containerRef.value\n\t\tconst body = this._bodyRef.value\n\t\tif (!container) return\n\n\t\tthis._hasOpened = true\n\t\tthis.open = true\n\n\t\t// Overlap avoidance\n\t\tconst rect = container.getBoundingClientRect()\n\t\tconst projectedBounds: WindowBounds = {\n\t\t\tleft: rect.left,\n\t\t\ttop: this.isBottomCorner ? rect.top - 400 : rect.top,\n\t\t\twidth: rect.width,\n\t\t\theight: 400 + HEAD_HEIGHT,\n\t\t}\n\t\tconst overlaps = windowManager.findOverlaps(projectedBounds, this.id)\n\t\tif (overlaps.length > 0) {\n\t\t\tconst resolved = resolveOverlap(projectedBounds, overlaps, { width: window.innerWidth, height: window.innerHeight })\n\t\t\tif (Math.abs(resolved.left - projectedBounds.left) > 10 || Math.abs(resolved.top - projectedBounds.top) > 10) {\n\t\t\t\tconst isRight = this._currentCorner.includes('right')\n\t\t\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\t\t\tthis._position = {\n\t\t\t\t\tx: isRight ? window.innerWidth - resolved.left - resolved.width : resolved.left,\n\t\t\t\t\ty: isBottom ? window.innerHeight - resolved.top - resolved.height : resolved.top,\n\t\t\t\t}\n\t\t\t\tthis._applyContainerPosition()\n\t\t\t}\n\t\t}\n\n\t\tif (body) {\n\t\t\tbody.style.visibility = 'visible'\n\t\t\tbody.inert = false\n\t\t}\n\n\t\tif (reducedMotion$.value) {\n\t\t\tcontainer.style.clipPath = ''\n\t\t\tcontainer.style.overflow = ''\n\t\t\tthis.dispatchScopedEvent('window-toggle', { state: 'expanded' })\n\t\t\treturn\n\t\t}\n\n\t\tthis._currentAnimation?.cancel()\n\t\tcontainer.style.overflow = 'hidden'\n\t\tcontainer.style.willChange = 'opacity'\n\t\tconst openKeyframes: Keyframe[] = [\n\t\t\t{ clipPath: this.closedClipPath, opacity: 0.95 },\n\t\t\t{ clipPath: this.openClipPath, opacity: 1 },\n\t\t]\n\t\tconst anim = container.animate(openKeyframes, {\n\t\t\tduration: SPRING_SNAPPY.duration,\n\t\t\teasing: SPRING_SNAPPY.easingFallback,\n\t\t\tfill: 'forwards',\n\t\t})\n\t\tthis._currentAnimation = anim\n\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tif (container.isConnected) {\n\t\t\t\t\tcontainer.style.clipPath = ''\n\t\t\t\t\tcontainer.style.overflow = ''\n\t\t\t\t\tcontainer.style.willChange = ''\n\t\t\t\t}\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis.dispatchScopedEvent('window-toggle', { state: 'expanded' })\n\t}\n\n\tprivate _animateClose() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\n\t\tif (reducedMotion$.value) {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\tthis.open = false\n\t\t\tconst body = this._bodyRef.value\n\t\t\tif (body) { body.inert = true; body.style.visibility = 'hidden' }\n\t\t\tthis.dispatchScopedEvent('window-toggle', { state: 'collapsed' })\n\t\t\treturn\n\t\t}\n\n\t\tthis._currentAnimation?.cancel()\n\t\tcontainer.style.overflow = 'hidden'\n\t\tcontainer.style.willChange = 'opacity'\n\t\tconst closeKeyframes: Keyframe[] = [\n\t\t\t{ clipPath: this.openClipPath, opacity: 1 },\n\t\t\t{ clipPath: this.closedClipPath, opacity: 0.95 },\n\t\t]\n\t\tconst anim = container.animate(closeKeyframes, {\n\t\t\tduration: Math.round(SPRING_SNAPPY.duration * 0.7),\n\t\t\teasing: 'cubic-bezier(0.4, 0, 0.8, 0.15)',\n\t\t\tfill: 'forwards',\n\t\t})\n\t\tthis._currentAnimation = anim\n\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tthis.open = false\n\t\t\t\tcontainer.style.willChange = ''\n\t\t\t\tconst body = this._bodyRef.value\n\t\t\t\tif (body) { body.inert = true; body.style.visibility = 'hidden' }\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis.dispatchScopedEvent('window-toggle', { state: 'collapsed' })\n\t}\n\n\t// ============================================\n\t// VISUAL STATE HELPERS\n\t// ============================================\n\n\t/** Apply drag visuals directly on DOM refs — avoids full Lit re-render for cursor + opacity */\n\tprivate _applyDragVisuals(dragging: boolean) {\n\t\tconst head = this._headRef.value\n\t\tconst container = this._containerRef.value\n\t\tif (head) {\n\t\t\thead.classList.toggle('cursor-grabbing', dragging)\n\t\t\thead.classList.toggle('cursor-move', !dragging)\n\t\t}\n\t\tif (container) {\n\t\t\tcontainer.style.opacity = dragging ? '0.95' : ''\n\t\t}\n\t}\n\n\tprivate _handleFocus = () => windowManager.focus(this.id)\n\n\tprivate _handleHeadKeydown = (e: KeyboardEvent) => {\n\t\tif (e.key === 'Enter' || e.key === ' ') {\n\t\t\te.preventDefault()\n\t\t\tthis.toggle()\n\t\t\treturn\n\t\t}\n\t\tif (e.key === 'ArrowUp' || e.key === 'ArrowDown' || e.key === 'ArrowLeft' || e.key === 'ArrowRight') {\n\t\t\te.preventDefault()\n\t\t\tconst step = e.shiftKey ? 20 : 5\n\t\t\tconst dx = e.key === 'ArrowRight' ? step : e.key === 'ArrowLeft' ? -step : 0\n\t\t\tconst dy = e.key === 'ArrowDown' ? step : e.key === 'ArrowUp' ? -step : 0\n\t\t\tthis._position = { x: this._position.x + dx, y: this._position.y + dy }\n\t\t\tthis._applyContainerPosition()\n\t\t\tthis._savePosition()\n\t\t}\n\t}\n\n\t// ============================================\n\t// PUBLIC API\n\t// ============================================\n\n\ttoggle() {\n\t\tif (this.open) this._animateClose()\n\t\telse this._animateOpen()\n\t}\n\n\texpand() {\n\t\tif (this.open) return\n\t\tthis._animateOpen()\n\t}\n\n\tclose() {\n\t\tif (!this.open) return\n\t\tthis._animateClose()\n\t}\n\n\t// ============================================\n\t// RENDER\n\t// ============================================\n\n\tprotected render(): unknown {\n\t\tconst isBottom = this._currentCorner.startsWith('bottom')\n\n\t\tconst containerClasses = classMap({\n\t\t\tfixed: true,\n\t\t\tflex: true,\n\t\t\t'flex-col': isBottom,\n\t\t\t'flex-col-reverse': !isBottom,\n\t\t\t'z-1000': true,\n\t\t\t'rounded-2xl': this.open,\n\t\t\t'rounded-[22px]': !this.open,\n\t\t\t'overflow-hidden': true,\n\t\t})\n\n\t\tconst containerStyles = styleMap({\n\t\t\twidth: this.panelWidth,\n\t\t\t'max-height': 'calc(100vh - 32px)',\n\t\t\t'pointer-events': 'none',\n\t\t})\n\n\t\tconst bodyStyles = styleMap({\n\t\t\t'pointer-events': this.open ? 'auto' : 'none',\n\t\t})\n\n\t\tconst headClasses = classMap({\n\t\t\t'h-full': true,\n\t\t\t'px-3': true,\n\t\t\tflex: true,\n\t\t\t'items-center': true,\n\t\t\t'gap-2': true,\n\t\t\t'select-none': true,\n\t\t\t'cursor-move': true,\n\t\t})\n\n\t\treturn html`\n\t\t\t<schmancy-surface\n\t\t\t\t${ref(this._containerRef)}\n\t\t\t\ttype=\"glass\"\n\t\t\t\t.elevation=${this.elevation}\n\t\t\t\tclass=${containerClasses}\n\t\t\t\tstyle=${containerStyles}\n\t\t\t\taria-expanded=${this.open}\n\t\t\t\t@pointerdown=${this._handleFocus}\n\t\t\t>\n\t\t\t\t<!-- Details section (visually above summary for bottom corners) -->\n\t\t\t\t<section\n\t\t\t\t\t${ref(this._bodyRef)}\n\t\t\t\t\tclass=\"flex-1 min-h-0 overflow-hidden flex flex-col\"\n\t\t\t\t\tstyle=${bodyStyles}\n\t\t\t\t\trole=\"region\"\n\t\t\t\t\taria-label=\"Expandable content\"\n\t\t\t\t>\n\t\t\t\t\t${this._hasOpened ? html`<slot name=\"details\"></slot>` : nothing}\n\t\t\t\t</section>\n\n\t\t\t\t<!-- Summary section -- always interactive, always visible -->\n\t\t\t\t<section\n\t\t\t\t\tclass=\"shrink-0 bg-surface-lowest\"\n\t\t\t\t\tstyle=${styleMap({ 'pointer-events': 'auto', height: `${HEAD_HEIGHT}px` })}\n\t\t\t\t>\n\t\t\t\t\t<div\n\t\t\t\t\t\t${ref(this._headRef)}\n\t\t\t\t\t\t${cursorGlow({ radius: 200, intensity: 0.10 })}\n\t\t\t\t\t\tclass=${headClasses}\n\t\t\t\t\t\trole=\"button\"\n\t\t\t\t\t\ttabindex=\"0\"\n\t\t\t\t\t\ttitle=\"Drag to move, click to expand\"\n\t\t\t\t\t\taria-label=\"${this.open ? 'Collapse window' : 'Expand window'}\"\n\t\t\t\t\t\t@keydown=${this._handleHeadKeydown}\n\t\t\t\t\t>\n\t\t\t\t\t\t<div class=\"flex-1 min-w-0\">\n\t\t\t\t\t\t\t<slot></slot>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t\t<svg\n\t\t\t\t\t\t\twidth=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\"\n\t\t\t\t\t\t\tclass=\"shrink-0 text-surface-on/40 transition-transform duration-200 ${this.open ? 'rotate-180' : ''}\"\n\t\t\t\t\t\t\taria-hidden=\"true\"\n\t\t\t\t\t\t>\n\t\t\t\t\t\t\t<path d=\"M6 9L12 15L18 9\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" />\n\t\t\t\t\t\t</svg>\n\t\t\t\t\t</div>\n\t\t\t\t</section>\n\t\t\t</schmancy-surface>\n\t\t`\n\t}\n}\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'schmancy-window': 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1
+ {"version":3,"file":"window-BT9JecWy.js","names":[],"sources":["../src/window/window-manager.ts","../src/window/window-position.ts","../src/window/window.ts"],"sourcesContent":["/**\n * Window Manager — singleton service for multi-window coordination.\n *\n * Tracks all schmancy-window instances: positions, z-indices, focus, visual states.\n * Components register on connectedCallback, unregister on disconnectedCallback.\n * Focus changes, position updates, and overlap queries all flow through here.\n *\n * Follows the ThemeService singleton pattern (theme/theme.service.ts).\n *\n * Example:\n * windowManager.register('chat-1', bounds, 'bottom-right')\n * windowManager.focus('chat-1') // bumps z-index, updates focusedId\n * const overlaps = windowManager.findOverlaps(projectedBounds, 'chat-1')\n */\n\nimport { BehaviorSubject, Observable, distinctUntilChanged, map } from 'rxjs'\nimport { overlayStack } from '../utils/overlay-stack.js'\nimport type { WindowBounds, WindowRecord, WindowRegistryState, SnapTarget } from './window-registry.js'\n\nconst STORAGE_PREFIX = 'schmancy-window-'\nconst LEGACY_STORAGE_PREFIX = 'schmancy-float-'\n\nclass WindowManagerService {\n\tprivate static instance: WindowManagerService\n\n\tprivate readonly _state$ = new BehaviorSubject<WindowRegistryState>({\n\t\twindows: new Map(),\n\t\tfocusedId: null,\n\t\tstackOrder: [],\n\t})\n\n\treadonly state$ = this._state$.asObservable()\n\n\tprivate constructor() {}\n\n\tstatic getInstance(): WindowManagerService {\n\t\tif (!WindowManagerService.instance) {\n\t\t\tWindowManagerService.instance = new WindowManagerService()\n\t\t}\n\t\treturn WindowManagerService.instance\n\t}\n\n\t// ── Synchronous accessors ──────────────────────────────────────────\n\n\tget windows(): Map<string, WindowRecord> {\n\t\treturn this._state$.value.windows\n\t}\n\n\tget focusedId(): string | null {\n\t\treturn this._state$.value.focusedId\n\t}\n\n\t// ── Registration ───────────────────────────────────────────────────\n\n\tregister(id: string, initialBounds: WindowBounds, snapTarget: SnapTarget): void {\n\t\tconst state = this._state$.value\n\t\tif (state.windows.has(id)) return\n\n\t\tconst zIndex = overlayStack.assignZIndex(id)\n\t\tconst record: WindowRecord = {\n\t\t\tid,\n\t\t\tbounds: initialBounds,\n\t\t\tvisualState: 'normal',\n\t\t\tzIndex,\n\t\t\topen: false,\n\t\t\tsnapTarget,\n\t\t}\n\n\t\tconst windows = new Map(state.windows)\n\t\twindows.set(id, record)\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\n\t\tthis._state$.next({ ...state, windows, stackOrder })\n\t}\n\n\tunregister(id: string): void {\n\t\tconst state = this._state$.value\n\t\tif (!state.windows.has(id)) return\n\n\t\toverlayStack.releaseId(id)\n\t\tconst windows = new Map(state.windows)\n\t\twindows.delete(id)\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\t\tconst focusedId = state.focusedId === id ? null : state.focusedId\n\n\t\tthis._state$.next({ ...state, windows, stackOrder, focusedId })\n\t}\n\n\t// ── State mutations ────────────────────────────────────────────────\n\n\tupdateBounds(id: string, bounds: WindowBounds): void {\n\t\tthis._updateRecord(id, { bounds })\n\t}\n\n\tupdateVisualState(id: string, visualState: WindowRecord['visualState']): void {\n\t\tthis._updateRecord(id, { visualState })\n\t}\n\n\tupdateOpen(id: string, open: boolean): void {\n\t\tthis._updateRecord(id, { open })\n\t}\n\n\tfocus(id: string): void {\n\t\tconst state = this._state$.value\n\t\tif (!state.windows.has(id)) return\n\t\tif (state.focusedId === id) return\n\n\t\tconst zIndex = overlayStack.bringToFront(id)\n\t\tconst windows = new Map(state.windows)\n\t\tconst record = windows.get(id)\n\t\tif (record) {\n\t\t\twindows.set(id, { ...record, zIndex })\n\t\t}\n\t\tconst stackOrder = overlayStack.getStackOrder()\n\n\t\tthis._state$.next({ ...state, windows, stackOrder, focusedId: id })\n\t}\n\n\t// ── Queries ────────────────────────────────────────────────────────\n\n\tfindOverlaps(bounds: WindowBounds, excludeId: string): WindowRecord[] {\n\t\tconst result: WindowRecord[] = []\n\t\tfor (const [id, record] of this._state$.value.windows) {\n\t\t\tif (id === excludeId) continue\n\t\t\tif (rectsOverlap(bounds, record.bounds)) {\n\t\t\t\tresult.push(record)\n\t\t\t}\n\t\t}\n\t\treturn result\n\t}\n\n\tgetNeighbors(id: string): WindowRecord[] {\n\t\tconst result: WindowRecord[] = []\n\t\tfor (const [otherId, record] of this._state$.value.windows) {\n\t\t\tif (otherId !== id) result.push(record)\n\t\t}\n\t\treturn result\n\t}\n\n\t// ── Selectors ──────────────────────────────────────────────────────\n\n\tselectWindow(id: string): Observable<WindowRecord | undefined> {\n\t\treturn this._state$.pipe(\n\t\t\tmap(state => state.windows.get(id)),\n\t\t\tdistinctUntilChanged(),\n\t\t)\n\t}\n\n\tselectFocused(): Observable<string | null> {\n\t\treturn this._state$.pipe(\n\t\t\tmap(state => state.focusedId),\n\t\t\tdistinctUntilChanged(),\n\t\t)\n\t}\n\n\t// ── Persistence ────────────────────────────────────────────────────\n\n\tloadPosition(id: string): { x: number; y: number; anchor: string } | null {\n\t\ttry {\n\t\t\t// Try new key first, fall back to legacy\n\t\t\tconst raw = localStorage.getItem(STORAGE_PREFIX + id) ?? localStorage.getItem(LEGACY_STORAGE_PREFIX + id)\n\t\t\tif (!raw) return null\n\t\t\treturn JSON.parse(raw) as { x: number; y: number; anchor: string }\n\t\t} catch {\n\t\t\treturn null\n\t\t}\n\t}\n\n\tsavePosition(id: string, data: { x: number; y: number; anchor: string }): void {\n\t\ttry {\n\t\t\tlocalStorage.setItem(STORAGE_PREFIX + id, JSON.stringify(data))\n\t\t} catch {\n\t\t\t// ignore\n\t\t}\n\t}\n\n\tclearPosition(id: string): void {\n\t\ttry {\n\t\t\tlocalStorage.removeItem(STORAGE_PREFIX + id)\n\t\t\tlocalStorage.removeItem(LEGACY_STORAGE_PREFIX + id)\n\t\t} catch {\n\t\t\t// ignore\n\t\t}\n\t}\n\n\t// ── Internal ───────────────────────────────────────────────────────\n\n\tprivate _updateRecord(id: string, updates: Partial<WindowRecord>): void {\n\t\tconst state = this._state$.value\n\t\tconst record = state.windows.get(id)\n\t\tif (!record) return\n\n\t\tconst windows = new Map(state.windows)\n\t\twindows.set(id, { ...record, ...updates })\n\t\tthis._state$.next({ ...state, windows })\n\t}\n}\n\n/** Simple rect overlap check (inline — no circular import with window-position) */\nfunction rectsOverlap(a: WindowBounds, b: WindowBounds): boolean {\n\treturn !(a.left >= b.left + b.width || a.left + a.width <= b.left || a.top >= b.top + b.height || a.top + a.height <= b.top)\n}\n\nexport const windowManager = WindowManagerService.getInstance()\n","/**\n * Window Position — pure functions for overlap resolution, cascade, and snapping.\n *\n * All functions are stateless: they take window bounds and viewport dimensions,\n * return new bounds. No side effects, no DOM access, no subscriptions.\n *\n * Example:\n * const projected = { left: 100, top: 400, width: 360, height: 500 }\n * const neighbors = windowManager.findOverlaps(projected, 'my-id')\n * const resolved = resolveOverlap(projected, neighbors, { width: 1440, height: 900 })\n * // → { left: 144, top: 444, width: 360, height: 500 } (cascaded away from conflict)\n */\n\nimport type { WindowBounds, WindowRecord } from './window-registry.js'\n\nconst HEAD_HEIGHT = 44\nconst CASCADE_OFFSET = HEAD_HEIGHT\nconst MAX_CASCADE_ATTEMPTS = 10\n\n/** Check if two rectangles overlap (edges touching does NOT count as overlap) */\nexport function rectsOverlap(a: WindowBounds, b: WindowBounds): boolean {\n\treturn !(a.left >= b.left + b.width || a.left + a.width <= b.left || a.top >= b.top + b.height || a.top + a.height <= b.top)\n}\n\n/**\n * Resolve overlap by cascading diagonally until no conflict.\n * Shifts by (HEAD_HEIGHT, HEAD_HEIGHT) per attempt, clamped to viewport.\n */\nexport function resolveOverlap(\n\tcandidate: WindowBounds,\n\texisting: WindowRecord[],\n\tviewport: { width: number; height: number },\n): WindowBounds {\n\tconst bounds = { ...candidate }\n\n\tfor (let attempt = 0; attempt < MAX_CASCADE_ATTEMPTS; attempt++) {\n\t\tconst hasOverlap = existing.some(w => rectsOverlap(bounds, w.bounds))\n\t\tif (!hasOverlap) break\n\n\t\tbounds.left += CASCADE_OFFSET\n\t\tbounds.top += CASCADE_OFFSET\n\t}\n\n\treturn clampToViewport(bounds, viewport)\n}\n\n/**\n * Clamp bounds so the window stays fully within the viewport.\n */\nexport function clampToViewport(\n\tbounds: WindowBounds,\n\tviewport: { width: number; height: number },\n): WindowBounds {\n\treturn {\n\t\twidth: bounds.width,\n\t\theight: bounds.height,\n\t\tleft: Math.max(0, Math.min(bounds.left, viewport.width - bounds.width)),\n\t\ttop: Math.max(0, Math.min(bounds.top, viewport.height - bounds.height)),\n\t}\n}\n","import { SchmancyElement } from '@mixins/index'\nimport { css, html, nothing } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\nimport { classMap } from 'lit/directives/class-map.js'\nimport { createRef, ref } from 'lit/directives/ref.js'\nimport { styleMap } from 'lit/directives/style-map.js'\nimport {\n\tanimationFrameScheduler,\n\tauditTime,\n\tcatchError,\n\tEMPTY,\n\tfilter,\n\tfinalize,\n\tfrom,\n\tfromEvent,\n\tmap,\n\tmerge,\n\tObservable,\n\tswitchMap,\n\ttake,\n\ttakeUntil,\n\ttap,\n} from 'rxjs'\nimport { SPRING_SMOOTH, SPRING_SNAPPY } from '../utils/animation.js'\nimport { cursorGlow } from '../directives/cursor-glow'\nimport { reducedMotion$ } from '../directives/reduced-motion'\nimport { theme } from '../theme/theme.service.js'\nimport type { SnapCorner, WindowBounds, WindowVisualState } from './window-registry.js'\nimport { windowManager } from './window-manager.js'\nimport { resolveOverlap } from './window-position.js'\n\nconst HEAD_HEIGHT = 48\nconst DRAG_THRESHOLD = 5\n\ninterface Position {\n\tx: number\n\ty: number\n}\n\n@customElement('schmancy-window')\nexport default class SchmancyWindow extends SchmancyElement {\n\tstatic styles = [css`\n\t:host {\n\t\tdisplay: contents;\n\t\tposition: relative;\n\t\tz-index: 1000;\n\t}\n\t:host([hidden]) {\n\t\tdisplay: none !important;\n\t}\n`]\n\n\t@property({ type: String }) id: string = 'default'\n\t/** Override the expanded panel width (e.g. '320px', '24rem'). Defaults to responsive sizing. */\n\t@property({ type: String }) expandedWidth?: string\n\t/** Override the expanded panel height (e.g. '400px', '50vh'). */\n\t@property({ type: String }) expandedHeight?: string\n\t/** When true, uses a lower elevation shadow in the collapsed state. */\n\t@property({ type: Boolean, reflect: true }) lowered: boolean = false\n\t/** Corner the window is anchored to. */\n\t@property({ type: String }) corner: SnapCorner = 'bottom-right'\n\t/** When true, window can be resized by the user. */\n\t@property({ type: Boolean }) resizable = false\n\t/** When true, window stays at its dragged position instead of snapping to a corner. */\n\t@property({ type: Boolean }) freePosition = false\n\t/** Visual state of the window (minimized, normal, maximized). */\n\t@property({ type: String, reflect: true }) visualState: WindowVisualState = 'normal'\n\t/** Minimum width in pixels. */\n\t@property({ type: Number }) minWidth = 280\n\t/** Minimum height in pixels. */\n\t@property({ type: Number }) minHeight = 200\n\n\t/** Whether the body is expanded. */\n\t@property({ type: Boolean, reflect: true }) open = false\n\n\tprivate _currentAnimation?: Animation\n\n\t/** Lazy rendering: body content not in DOM until first expand. */\n\t@state() private _hasOpened = false\n\n\t// Internal position -- plain fields, updated directly during drag\n\tprivate _position: Position = { x: 16, y: 16 }\n\t@state() private _currentCorner: SnapCorner = 'bottom-right'\n\n\t// Track applied corner to avoid unnecessary style.removeProperty calls during drag\n\tprivate _appliedCorner: string = ''\n\n\t// Refs\n\tprivate _containerRef = createRef<HTMLElement>()\n\tprivate _bodyRef = createRef<HTMLElement>()\n\tprivate _headRef = createRef<HTMLElement>()\n\n\t// ============================================\n\t// COMPUTED\n\t// ============================================\n\n\tprivate get panelWidth(): string {\n\t\treturn this.expandedWidth ?? 'min(360px, calc(100vw - 32px))'\n\t}\n\n\tprivate get isBottomCorner(): boolean {\n\t\treturn this._currentCorner.startsWith('bottom')\n\t}\n\n\tprivate get closedClipPath(): string {\n\t\treturn this.isBottomCorner\n\t\t\t? `inset(calc(100% - ${HEAD_HEIGHT}px) 0px 0px 0px round 22px)`\n\t\t\t: `inset(0px 0px calc(100% - ${HEAD_HEIGHT}px) 0px round 22px)`\n\t}\n\n\tprivate get openClipPath(): string {\n\t\treturn 'inset(0px 0px 0px 0px round 12px)'\n\t}\n\n\tprivate get elevation(): 0 | 1 | 2 | 3 | 4 | 5 {\n\t\tif (this.open) return 4\n\t\treturn this.lowered ? 1 : 3\n\t}\n\n\t// ============================================\n\t// POSITION MANAGEMENT\n\t// ============================================\n\n\tprivate _applyContainerPosition() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\t\t// Only clear position properties when corner changes (avoids 4 style invalidations per drag frame)\n\t\tif (this._appliedCorner !== this._currentCorner) {\n\t\t\tcontainer.style.removeProperty('left')\n\t\t\tcontainer.style.removeProperty('right')\n\t\t\tcontainer.style.removeProperty('top')\n\t\t\tcontainer.style.removeProperty('bottom')\n\t\t\tthis._appliedCorner = this._currentCorner\n\t\t}\n\t\tconst { x, y } = this._position\n\t\tif (this._currentCorner.includes('right')) {\n\t\t\tcontainer.style.right = `${x}px`\n\t\t} else {\n\t\t\tcontainer.style.left = `${x}px`\n\t\t}\n\t\tif (this._currentCorner.includes('bottom')) {\n\t\t\tcontainer.style.bottom = `${y + theme.bottomOffset}px`\n\t\t} else {\n\t\t\tcontainer.style.top = `${y}px`\n\t\t}\n\t}\n\n\tprivate static readonly VALID_CORNERS = new Set<string>(['top-left', 'top-right', 'bottom-left', 'bottom-right'])\n\n\tprivate _loadPosition() {\n\t\tconst saved = windowManager.loadPosition(this.id)\n\t\tif (saved) {\n\t\t\tthis._position = { x: saved.x, y: saved.y }\n\t\t\tif (SchmancyWindow.VALID_CORNERS.has(saved.anchor)) {\n\t\t\t\tthis._currentCorner = saved.anchor as SnapCorner\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate _savePosition() {\n\t\twindowManager.savePosition(this.id, { ...this._position, anchor: this._currentCorner })\n\t}\n\n\tprivate _validateBounds() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\t\tconst rect = container.getBoundingClientRect()\n\t\tif (rect.width === 0) return\n\t\tconst vw = window.innerWidth\n\t\tconst vh = window.innerHeight\n\t\tconst isRight = this._currentCorner.includes('right')\n\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\tconst actualLeft = isRight ? vw - this._position.x - rect.width : this._position.x\n\t\tconst actualTop = isBottom ? vh - this._position.y - rect.height : this._position.y\n\t\tconst newLeft = Math.max(0, Math.min(actualLeft, vw - rect.width))\n\t\tconst newTop = Math.max(0, Math.min(actualTop, vh - rect.height))\n\t\tthis._position = {\n\t\t\tx: isRight ? vw - newLeft - rect.width : newLeft,\n\t\t\ty: isBottom ? vh - newTop - rect.height : newTop,\n\t\t}\n\t\tthis._applyContainerPosition()\n\t}\n\n\t// ============================================\n\t// CORNER SNAPPING\n\t// ============================================\n\n\tprivate _reorientToNearestCorner(skipAnimation = false): void {\n\t\t// Free position mode: skip corner snapping\n\t\tif (this.freePosition) {\n\t\t\tthis._savePosition()\n\t\t\tconst rect = this._containerRef.value?.getBoundingClientRect()\n\t\t\tif (rect) {\n\t\t\t\twindowManager.updateBounds(this.id, { left: rect.left, top: rect.top, width: rect.width, height: rect.height })\n\t\t\t}\n\t\t\treturn\n\t\t}\n\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\n\t\t// F -- record current screen position before DOM mutation\n\t\tconst rect = container.getBoundingClientRect()\n\n\t\t// L -- calculate nearest corner using head visual center\n\t\tconst currentIsBottom = this._currentCorner.includes('bottom')\n\t\tconst headCenterX = rect.left + rect.width / 2\n\t\tconst headCenterY = currentIsBottom\n\t\t\t? rect.bottom - HEAD_HEIGHT / 2\n\t\t\t: rect.top + HEAD_HEIGHT / 2\n\t\tconst side = headCenterX > window.innerWidth / 2 ? 'right' : 'left'\n\t\tconst vert = headCenterY > window.innerHeight / 2 ? 'bottom' : 'top'\n\t\tconst newCorner: SnapCorner = `${vert}-${side}` as SnapCorner\n\n\t\t// Snap corner and reset offset to standard edge gap\n\t\tthis._currentCorner = newCorner\n\t\tthis._position = { x: 16, y: 16 }\n\t\tthis._applyContainerPosition()\n\t\t// Sync clip-path to new corner\n\t\tif (!this.open) {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t}\n\n\t\tif (skipAnimation || reducedMotion$.value) {\n\t\t\tthis._savePosition()\n\t\t\tconst snapRect = container.getBoundingClientRect()\n\t\t\twindowManager.updateBounds(this.id, { left: snapRect.left, top: snapRect.top, width: snapRect.width, height: snapRect.height })\n\t\t\treturn\n\t\t}\n\n\t\t// I -- invert: shift element back to its original visual position\n\t\tconst newRect = container.getBoundingClientRect()\n\t\tconst dx = rect.left - newRect.left\n\t\tconst dy = rect.top - newRect.top\n\t\tcontainer.style.translate = `${dx}px ${dy}px`\n\n\t\t// P -- play: animate from the inverse offset to natural resting position\n\t\tconst flipKeyframes: Keyframe[] = [{ translate: `${dx}px ${dy}px` }, { translate: '0px 0px' }]\n\t\tconst anim = container.animate(\n\t\t\tflipKeyframes,\n\t\t\t{\n\t\t\t\tduration: SPRING_SMOOTH.duration,\n\t\t\t\teasing: SPRING_SMOOTH.easingFallback,\n\t\t\t\tfill: 'forwards',\n\t\t\t},\n\t\t)\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tif (container.isConnected) container.style.translate = ''\n\t\t\t\t// Report final resting bounds after animation completes\n\t\t\t\tconst finalRect = container.getBoundingClientRect()\n\t\t\t\twindowManager.updateBounds(this.id, { left: finalRect.left, top: finalRect.top, width: finalRect.width, height: finalRect.height })\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis._savePosition()\n\t}\n\n\t// ============================================\n\t// DRAG PIPELINE\n\t// ============================================\n\n\tprivate _drag$(): Observable<never> {\n\t\treturn new Observable(() => {\n\t\t\tconst head = this._headRef.value\n\t\t\tconst container = this._containerRef.value\n\t\t\tif (!head || !container) return\n\n\t\t\tlet didDrag = false\n\n\t\t\tconst sub = fromEvent<PointerEvent>(head, 'pointerdown').pipe(\n\t\t\t\tfilter(e => e.button === 0),\n\t\t\t\tfilter(e => {\n\t\t\t\t\tconst tag = (e.target as HTMLElement).tagName?.toLowerCase()\n\t\t\t\t\treturn !['input', 'textarea', 'select', 'button'].includes(tag)\n\t\t\t\t\t\t&& !(e.target as HTMLElement).closest('schmancy-input, schmancy-icon-button, button, a')\n\t\t\t\t}),\n\t\t\t\ttap(e => {\n\t\t\t\t\te.preventDefault()\n\t\t\t\t\te.stopPropagation()\n\t\t\t\t}),\n\t\t\t)\n\t\t\t\t.pipe(\n\t\t\t\t\tmap(e => {\n\t\t\t\t\t\tconst rect = container.getBoundingClientRect()\n\t\t\t\t\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\t\t\t\t\tconst wasOpen = this.open\n\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\tstartX: e.clientX,\n\t\t\t\t\t\t\tstartY: e.clientY,\n\t\t\t\t\t\t\toffsetX: e.clientX - rect.left,\n\t\t\t\t\t\t\toffsetY: e.clientY - rect.top,\n\t\t\t\t\t\t\trect,\n\t\t\t\t\t\t\tvw: window.innerWidth,\n\t\t\t\t\t\t\tvh: window.innerHeight,\n\t\t\t\t\t\t\tisBottom,\n\t\t\t\t\t\t\twasOpen,\n\t\t\t\t\t\t\tpointerId: e.pointerId,\n\t\t\t\t\t\t}\n\t\t\t\t\t}),\n\t\t\t\t\tswitchMap(({ startX, startY, offsetX, offsetY, rect, vw, vh, isBottom, wasOpen, pointerId }) => {\n\t\t\t\t\t\tconst move$ = fromEvent<PointerEvent>(window, 'pointermove').pipe(\n\t\t\t\t\t\t\tfilter(e => e.pointerId === pointerId),\n\t\t\t\t\t\t\tauditTime(0, animationFrameScheduler),\n\t\t\t\t\t\t\tmap(e => ({ clientX: e.clientX, clientY: e.clientY })),\n\t\t\t\t\t\t)\n\t\t\t\t\t\tconst end$ = fromEvent<PointerEvent>(window, 'pointerup').pipe(\n\t\t\t\t\t\t\tfilter(e => e.pointerId === pointerId),\n\t\t\t\t\t\t)\n\n\t\t\t\t\t\treturn move$.pipe(\n\t\t\t\t\t\t\ttap(({ clientX, clientY }) => {\n\t\t\t\t\t\t\t\tconst dx = clientX - startX\n\t\t\t\t\t\t\t\tconst dy = clientY - startY\n\t\t\t\t\t\t\t\tif (Math.sqrt(dx * dx + dy * dy) > DRAG_THRESHOLD && !didDrag) {\n\t\t\t\t\t\t\t\t\tdidDrag = true\n\t\t\t\t\t\t\t\t\tthis._applyDragVisuals(true)\n\t\t\t\t\t\t\t\t\t// Collapse on first confirmed drag move\n\t\t\t\t\t\t\t\t\tif (wasOpen) {\n\t\t\t\t\t\t\t\t\t\tthis.open = false\n\t\t\t\t\t\t\t\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\t\t\t\t\t\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\t\t\t\t\t\t\t\tconst body = this._bodyRef.value\n\t\t\t\t\t\t\t\t\t\tif (body) {\n\t\t\t\t\t\t\t\t\t\t\tbody.inert = true\n\t\t\t\t\t\t\t\t\t\t\tbody.style.visibility = 'hidden'\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tif (!didDrag) return\n\n\t\t\t\t\t\t\t\tconst left = Math.max(0, Math.min(clientX - offsetX, vw - rect.width))\n\t\t\t\t\t\t\t\tconst minTop = isBottom ? HEAD_HEIGHT - rect.height : 0\n\t\t\t\t\t\t\t\tconst maxTop = isBottom ? vh - rect.height : vh - HEAD_HEIGHT\n\t\t\t\t\t\t\t\tconst top = Math.max(minTop, Math.min(clientY - offsetY, maxTop))\n\n\t\t\t\t\t\t\t\tthis._position = {\n\t\t\t\t\t\t\t\t\tx: this._currentCorner.includes('right') ? vw - left - rect.width : left,\n\t\t\t\t\t\t\t\t\ty: isBottom ? vh - top - rect.height : top,\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tthis._applyContainerPosition()\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t\ttakeUntil(end$),\n\t\t\t\t\t\t\tfinalize(() => {\n\t\t\t\t\t\t\t\tif (didDrag) {\n\t\t\t\t\t\t\t\t\tthis._reorientToNearestCorner()\n\t\t\t\t\t\t\t\t\tthis._applyDragVisuals(false)\n\t\t\t\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tdidDrag = false\n\t\t\t\t\t\t\t\t\tthis.toggle()\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t)\n\t\t\t\t\t}),\n\t\t\t\t)\n\t\t\t\t.subscribe()\n\n\t\t\treturn () => sub.unsubscribe()\n\t\t})\n\t}\n\n\t// ============================================\n\t// LIFECYCLE\n\t// ============================================\n\n\tconnectedCallback() {\n\t\tsuper.connectedCallback()\n\n\t\t// Pipeline 1: DOM setup + manager registration + drag + z-index sync\n\t\tfrom(this.updateComplete).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tthis._currentCorner = this.corner\n\t\t\t\tthis._loadPosition()\n\t\t\t\tthis._applyContainerPosition()\n\t\t\t\tthis._initDOMState()\n\t\t\t\t// Register with window manager\n\t\t\t\tconst container = this._containerRef.value\n\t\t\t\tif (container) {\n\t\t\t\t\tconst rect = container.getBoundingClientRect()\n\t\t\t\t\tconst bounds: WindowBounds = { left: rect.left, top: rect.top, width: rect.width, height: rect.height }\n\t\t\t\t\twindowManager.register(this.id, bounds, this.freePosition ? 'free' : this._currentCorner)\n\t\t\t\t}\n\t\t\t}),\n\t\t\tswitchMap(() => merge(\n\t\t\t\tthis._drag$(),\n\t\t\t\twindowManager.selectWindow(this.id).pipe(\n\t\t\t\t\ttap(record => {\n\t\t\t\t\t\tif (!record) return\n\t\t\t\t\t\tconst container = this._containerRef.value\n\t\t\t\t\t\tif (container) container.style.zIndex = String(record.zIndex)\n\t\t\t\t\t}),\n\t\t\t\t),\n\t\t\t)),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\n\t\t// Pipeline 3: Environment -- one subscription\n\t\tmerge(\n\t\t\tfromEvent(window, 'resize').pipe(\n\t\t\t\tauditTime(0, animationFrameScheduler),\n\t\t\t\ttap(() => this._validateBounds()),\n\t\t\t),\n\t\t\ttheme.bottomOffset$.pipe(\n\t\t\t\ttap(() => this._applyContainerPosition()),\n\t\t\t),\n\t\t).pipe(takeUntil(this.disconnecting)).subscribe()\n\t}\n\n\tdisconnectedCallback() {\n\t\tsuper.disconnectedCallback()\n\t\twindowManager.unregister(this.id)\n\t}\n\n\tprivate _initDOMState() {\n\t\tconst container = this._containerRef.value\n\t\tconst body = this._bodyRef.value\n\t\tif (!container) return\n\n\t\tthis._applyContainerPosition()\n\n\t\tif (this.open) {\n\t\t\tthis._hasOpened = true\n\t\t\tcontainer.style.overflow = ''\n\t\t\tif (body) {\n\t\t\t\tbody.inert = false\n\t\t\t\tbody.style.visibility = 'visible'\n\t\t\t}\n\t\t} else {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\tif (body) {\n\t\t\t\tbody.inert = true\n\t\t\t\tbody.style.visibility = 'hidden'\n\t\t\t}\n\t\t}\n\t}\n\n\t// ============================================\n\t// ANIMATION\n\t// ============================================\n\n\tprivate _animateOpen() {\n\t\tconst container = this._containerRef.value\n\t\tconst body = this._bodyRef.value\n\t\tif (!container) return\n\n\t\tthis._hasOpened = true\n\t\tthis.open = true\n\n\t\t// Overlap avoidance\n\t\tconst rect = container.getBoundingClientRect()\n\t\tconst projectedBounds: WindowBounds = {\n\t\t\tleft: rect.left,\n\t\t\ttop: this.isBottomCorner ? rect.top - 400 : rect.top,\n\t\t\twidth: rect.width,\n\t\t\theight: 400 + HEAD_HEIGHT,\n\t\t}\n\t\tconst overlaps = windowManager.findOverlaps(projectedBounds, this.id)\n\t\tif (overlaps.length > 0) {\n\t\t\tconst resolved = resolveOverlap(projectedBounds, overlaps, { width: window.innerWidth, height: window.innerHeight })\n\t\t\tif (Math.abs(resolved.left - projectedBounds.left) > 10 || Math.abs(resolved.top - projectedBounds.top) > 10) {\n\t\t\t\tconst isRight = this._currentCorner.includes('right')\n\t\t\t\tconst isBottom = this._currentCorner.includes('bottom')\n\t\t\t\tthis._position = {\n\t\t\t\t\tx: isRight ? window.innerWidth - resolved.left - resolved.width : resolved.left,\n\t\t\t\t\ty: isBottom ? window.innerHeight - resolved.top - resolved.height : resolved.top,\n\t\t\t\t}\n\t\t\t\tthis._applyContainerPosition()\n\t\t\t}\n\t\t}\n\n\t\tif (body) {\n\t\t\tbody.style.visibility = 'visible'\n\t\t\tbody.inert = false\n\t\t}\n\n\t\tif (reducedMotion$.value) {\n\t\t\tcontainer.style.clipPath = ''\n\t\t\tcontainer.style.overflow = ''\n\t\t\tthis.dispatchScopedEvent('window-toggle', { state: 'expanded' })\n\t\t\treturn\n\t\t}\n\n\t\tthis._currentAnimation?.cancel()\n\t\tcontainer.style.overflow = 'hidden'\n\t\tcontainer.style.willChange = 'opacity'\n\t\tconst openKeyframes: Keyframe[] = [\n\t\t\t{ clipPath: this.closedClipPath, opacity: 0.95 },\n\t\t\t{ clipPath: this.openClipPath, opacity: 1 },\n\t\t]\n\t\tconst anim = container.animate(openKeyframes, {\n\t\t\tduration: SPRING_SNAPPY.duration,\n\t\t\teasing: SPRING_SNAPPY.easingFallback,\n\t\t\tfill: 'forwards',\n\t\t})\n\t\tthis._currentAnimation = anim\n\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tif (container.isConnected) {\n\t\t\t\t\tcontainer.style.clipPath = ''\n\t\t\t\t\tcontainer.style.overflow = ''\n\t\t\t\t\tcontainer.style.willChange = ''\n\t\t\t\t}\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis.dispatchScopedEvent('window-toggle', { state: 'expanded' })\n\t}\n\n\tprivate _animateClose() {\n\t\tconst container = this._containerRef.value\n\t\tif (!container) return\n\n\t\tif (reducedMotion$.value) {\n\t\t\tcontainer.style.clipPath = this.closedClipPath\n\t\t\tcontainer.style.overflow = 'hidden'\n\t\t\tthis.open = false\n\t\t\tconst body = this._bodyRef.value\n\t\t\tif (body) { body.inert = true; body.style.visibility = 'hidden' }\n\t\t\tthis.dispatchScopedEvent('window-toggle', { state: 'collapsed' })\n\t\t\treturn\n\t\t}\n\n\t\tthis._currentAnimation?.cancel()\n\t\tcontainer.style.overflow = 'hidden'\n\t\tcontainer.style.willChange = 'opacity'\n\t\tconst closeKeyframes: Keyframe[] = [\n\t\t\t{ clipPath: this.openClipPath, opacity: 1 },\n\t\t\t{ clipPath: this.closedClipPath, opacity: 0.95 },\n\t\t]\n\t\tconst anim = container.animate(closeKeyframes, {\n\t\t\tduration: Math.round(SPRING_SNAPPY.duration * 0.7),\n\t\t\teasing: 'cubic-bezier(0.4, 0, 0.8, 0.15)',\n\t\t\tfill: 'forwards',\n\t\t})\n\t\tthis._currentAnimation = anim\n\n\t\tfrom(anim.finished).pipe(\n\t\t\ttake(1),\n\t\t\ttap(() => {\n\t\t\t\tthis.open = false\n\t\t\t\tcontainer.style.willChange = ''\n\t\t\t\tconst body = this._bodyRef.value\n\t\t\t\tif (body) { body.inert = true; body.style.visibility = 'hidden' }\n\t\t\t}),\n\t\t\tcatchError(() => EMPTY),\n\t\t\ttakeUntil(this.disconnecting),\n\t\t).subscribe()\n\n\t\tthis.dispatchScopedEvent('window-toggle', { state: 'collapsed' })\n\t}\n\n\t// ============================================\n\t// VISUAL STATE HELPERS\n\t// ============================================\n\n\t/** Apply drag visuals directly on DOM refs — avoids full Lit re-render for cursor + opacity */\n\tprivate _applyDragVisuals(dragging: boolean) {\n\t\tconst head = this._headRef.value\n\t\tconst container = this._containerRef.value\n\t\tif (head) {\n\t\t\thead.classList.toggle('cursor-grabbing', dragging)\n\t\t\thead.classList.toggle('cursor-move', !dragging)\n\t\t}\n\t\tif (container) {\n\t\t\tcontainer.style.opacity = dragging ? '0.95' : ''\n\t\t}\n\t}\n\n\tprivate _handleFocus = () => windowManager.focus(this.id)\n\n\tprivate _handleHeadKeydown = (e: KeyboardEvent) => {\n\t\tif (e.key === 'Enter' || e.key === ' ') {\n\t\t\te.preventDefault()\n\t\t\tthis.toggle()\n\t\t\treturn\n\t\t}\n\t\tif (e.key === 'ArrowUp' || e.key === 'ArrowDown' || e.key === 'ArrowLeft' || e.key === 'ArrowRight') {\n\t\t\te.preventDefault()\n\t\t\tconst step = e.shiftKey ? 20 : 5\n\t\t\tconst dx = e.key === 'ArrowRight' ? step : e.key === 'ArrowLeft' ? -step : 0\n\t\t\tconst dy = e.key === 'ArrowDown' ? step : e.key === 'ArrowUp' ? -step : 0\n\t\t\tthis._position = { x: this._position.x + dx, y: this._position.y + dy }\n\t\t\tthis._applyContainerPosition()\n\t\t\tthis._savePosition()\n\t\t}\n\t}\n\n\t// ============================================\n\t// PUBLIC API\n\t// ============================================\n\n\ttoggle() {\n\t\tif (this.open) this._animateClose()\n\t\telse this._animateOpen()\n\t}\n\n\texpand() {\n\t\tif (this.open) return\n\t\tthis._animateOpen()\n\t}\n\n\tclose() {\n\t\tif (!this.open) return\n\t\tthis._animateClose()\n\t}\n\n\t// ============================================\n\t// RENDER\n\t// ============================================\n\n\tprotected render(): unknown {\n\t\tconst isBottom = this._currentCorner.startsWith('bottom')\n\n\t\tconst containerClasses = classMap({\n\t\t\tfixed: true,\n\t\t\tflex: true,\n\t\t\t'flex-col': isBottom,\n\t\t\t'flex-col-reverse': !isBottom,\n\t\t\t'z-1000': true,\n\t\t\t'rounded-2xl': this.open,\n\t\t\t'rounded-[22px]': !this.open,\n\t\t\t'overflow-hidden': true,\n\t\t})\n\n\t\tconst containerStyles = styleMap({\n\t\t\twidth: this.panelWidth,\n\t\t\t'max-height': 'calc(100vh - 32px)',\n\t\t\t'pointer-events': 'none',\n\t\t})\n\n\t\tconst bodyStyles = styleMap({\n\t\t\t'pointer-events': this.open ? 'auto' : 'none',\n\t\t})\n\n\t\tconst headClasses = classMap({\n\t\t\t'h-full': true,\n\t\t\t'px-3': true,\n\t\t\tflex: true,\n\t\t\t'items-center': true,\n\t\t\t'gap-2': true,\n\t\t\t'select-none': true,\n\t\t\t'cursor-move': true,\n\t\t})\n\n\t\treturn html`\n\t\t\t<schmancy-surface\n\t\t\t\t${ref(this._containerRef)}\n\t\t\t\ttype=\"glass\"\n\t\t\t\t.elevation=${this.elevation}\n\t\t\t\tclass=${containerClasses}\n\t\t\t\tstyle=${containerStyles}\n\t\t\t\taria-expanded=${this.open}\n\t\t\t\t@pointerdown=${this._handleFocus}\n\t\t\t>\n\t\t\t\t<!-- Details section (visually above summary for bottom corners) -->\n\t\t\t\t<section\n\t\t\t\t\t${ref(this._bodyRef)}\n\t\t\t\t\tclass=\"flex-1 min-h-0 overflow-hidden flex flex-col\"\n\t\t\t\t\tstyle=${bodyStyles}\n\t\t\t\t\trole=\"region\"\n\t\t\t\t\taria-label=\"Expandable content\"\n\t\t\t\t>\n\t\t\t\t\t${this._hasOpened ? html`<slot name=\"details\"></slot>` : nothing}\n\t\t\t\t</section>\n\n\t\t\t\t<!-- Summary section -- always interactive, always visible -->\n\t\t\t\t<section\n\t\t\t\t\tclass=\"shrink-0 bg-surface-lowest\"\n\t\t\t\t\tstyle=${styleMap({ 'pointer-events': 'auto', height: `${HEAD_HEIGHT}px` })}\n\t\t\t\t>\n\t\t\t\t\t<div\n\t\t\t\t\t\t${ref(this._headRef)}\n\t\t\t\t\t\t${cursorGlow({ radius: 200, intensity: 0.10 })}\n\t\t\t\t\t\tclass=${headClasses}\n\t\t\t\t\t\trole=\"button\"\n\t\t\t\t\t\ttabindex=\"0\"\n\t\t\t\t\t\ttitle=\"Drag to move, click to expand\"\n\t\t\t\t\t\taria-label=\"${this.open ? 'Collapse window' : 'Expand window'}\"\n\t\t\t\t\t\t@keydown=${this._handleHeadKeydown}\n\t\t\t\t\t>\n\t\t\t\t\t\t<div class=\"flex-1 min-w-0\">\n\t\t\t\t\t\t\t<slot></slot>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t\t<svg\n\t\t\t\t\t\t\twidth=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\"\n\t\t\t\t\t\t\tclass=\"shrink-0 text-surface-on/40 transition-transform duration-200 ${this.open ? 'rotate-180' : ''}\"\n\t\t\t\t\t\t\taria-hidden=\"true\"\n\t\t\t\t\t\t>\n\t\t\t\t\t\t\t<path d=\"M6 9L12 15L18 9\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" />\n\t\t\t\t\t\t</svg>\n\t\t\t\t\t</div>\n\t\t\t\t</section>\n\t\t\t</schmancy-surface>\n\t\t`\n\t}\n}\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'schmancy-window': 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@@ -1,4 +1,4 @@
1
- require(`./chunk-CncqDLb2.cjs`);const e=require(`./mixins-BPUR4Kc4.cjs`),t=require(`./active-host-jH3iloCR.cjs`),n=require(`./animation-CCOIW4wJ.cjs`),r=require(`./reduced-motion-Dzfp_w5x.cjs`),i=require(`./cursor-glow-C8LgCxpI.cjs`),a=require(`./theme.service-CnFUmUpc.cjs`),o=require(`./overlay-stack-Dk0xETTy.cjs`);let s=require(`rxjs`),c=require(`lit/directives/class-map.js`),l=require(`lit/directives/style-map.js`),u=require(`lit/decorators.js`),d=require(`lit`),f=require(`lit/directives/ref.js`);var p=`schmancy-window-`,m=`schmancy-float-`;function h(e,t){return!(e.left>=t.left+t.width||e.left+e.width<=t.left||e.top>=t.top+t.height||e.top+e.height<=t.top)}var g,_=class e{constructor(){this._state$=new s.BehaviorSubject({windows:new Map,focusedId:null,stackOrder:[]}),this.state$=this._state$.asObservable()}static getInstance(){return e.instance||=new e,e.instance}get windows(){return this._state$.value.windows}get focusedId(){return this._state$.value.focusedId}register(e,t,n){let r=this._state$.value;if(r.windows.has(e))return;let i={id:e,bounds:t,visualState:`normal`,zIndex:o.t.assignZIndex(e),open:!1,snapTarget:n},a=new Map(r.windows);a.set(e,i);let s=o.t.getStackOrder();this._state$.next({...r,windows:a,stackOrder:s})}unregister(e){let t=this._state$.value;if(!t.windows.has(e))return;o.t.releaseId(e);let n=new Map(t.windows);n.delete(e);let r=o.t.getStackOrder(),i=t.focusedId===e?null:t.focusedId;this._state$.next({...t,windows:n,stackOrder:r,focusedId:i})}updateBounds(e,t){this._updateRecord(e,{bounds:t})}updateVisualState(e,t){this._updateRecord(e,{visualState:t})}updateOpen(e,t){this._updateRecord(e,{open:t})}focus(e){let t=this._state$.value;if(!t.windows.has(e)||t.focusedId===e)return;let n=o.t.bringToFront(e),r=new Map(t.windows),i=r.get(e);i&&r.set(e,{...i,zIndex:n});let a=o.t.getStackOrder();this._state$.next({...t,windows:r,stackOrder:a,focusedId:e})}findOverlaps(e,t){let n=[];for(let[r,i]of this._state$.value.windows)r!==t&&h(e,i.bounds)&&n.push(i);return n}getNeighbors(e){let t=[];for(let[n,r]of this._state$.value.windows)n!==e&&t.push(r);return t}selectWindow(e){return this._state$.pipe((0,s.map)(t=>t.windows.get(e)),(0,s.distinctUntilChanged)())}selectFocused(){return this._state$.pipe((0,s.map)(e=>e.focusedId),(0,s.distinctUntilChanged)())}loadPosition(e){try{let t=localStorage.getItem(p+e)??localStorage.getItem(m+e);return t?JSON.parse(t):null}catch{return null}}savePosition(e,t){try{localStorage.setItem(p+e,JSON.stringify(t))}catch{}}clearPosition(e){try{localStorage.removeItem(p+e),localStorage.removeItem(m+e)}catch{}}_updateRecord(e,t){let n=this._state$.value,r=n.windows.get(e);if(!r)return;let i=new Map(n.windows);i.set(e,{...r,...t}),this._state$.next({...n,windows:i})}}.getInstance();function v(e,t,n){let r={...e};for(let e=0;e<10&&t.some(e=>{return t=r,n=e.bounds,!(t.left>=n.left+n.width||t.left+t.width<=n.left||t.top>=n.top+n.height||t.top+t.height<=n.top);var t,n});e++)r.left+=44,r.top+=44;return function(e,t){return{width:e.width,height:e.height,left:Math.max(0,Math.min(e.left,t.width-e.width)),top:Math.max(0,Math.min(e.top,t.height-e.height))}}(r,n)}var y=48,b=class extends e.c{static{g=this}constructor(...e){super(...e),this.id=`default`,this.lowered=!1,this.corner=`bottom-right`,this.resizable=!1,this.freePosition=!1,this.visualState=`normal`,this.minWidth=280,this.minHeight=200,this.open=!1,this._hasOpened=!1,this._position={x:16,y:16},this._currentCorner=`bottom-right`,this._appliedCorner=``,this._containerRef=(0,f.createRef)(),this._bodyRef=(0,f.createRef)(),this._headRef=(0,f.createRef)(),this._handleFocus=()=>_.focus(this.id),this._handleHeadKeydown=e=>{if(e.key===`Enter`||e.key===` `)return e.preventDefault(),void this.toggle();if(e.key===`ArrowUp`||e.key===`ArrowDown`||e.key===`ArrowLeft`||e.key===`ArrowRight`){e.preventDefault();let t=e.shiftKey?20:5,n=e.key===`ArrowRight`?t:e.key===`ArrowLeft`?-t:0,r=e.key===`ArrowDown`?t:e.key===`ArrowUp`?-t:0;this._position={x:this._position.x+n,y:this._position.y+r},this._applyContainerPosition(),this._savePosition()}}}static{this.styles=[d.css`
1
+ require(`./chunk-CncqDLb2.cjs`);const e=require(`./mixins-CsYsIJOI.cjs`),t=require(`./active-host-jH3iloCR.cjs`),n=require(`./animation-CCOIW4wJ.cjs`),r=require(`./reduced-motion-Ds-HjMzn.cjs`),i=require(`./cursor-glow-Bulq-38P.cjs`),a=require(`./theme.service-Y-e8b331.cjs`),o=require(`./overlay-stack-Bdr9lOqi.cjs`);let s=require(`rxjs`),c=require(`lit/directives/class-map.js`),l=require(`lit/directives/style-map.js`),u=require(`lit/decorators.js`),d=require(`lit`),f=require(`lit/directives/ref.js`);var p=`schmancy-window-`,m=`schmancy-float-`;function h(e,t){return!(e.left>=t.left+t.width||e.left+e.width<=t.left||e.top>=t.top+t.height||e.top+e.height<=t.top)}var g,_=class e{constructor(){this._state$=new s.BehaviorSubject({windows:new Map,focusedId:null,stackOrder:[]}),this.state$=this._state$.asObservable()}static getInstance(){return e.instance||=new e,e.instance}get windows(){return this._state$.value.windows}get focusedId(){return this._state$.value.focusedId}register(e,t,n){let r=this._state$.value;if(r.windows.has(e))return;let i={id:e,bounds:t,visualState:`normal`,zIndex:o.t.assignZIndex(e),open:!1,snapTarget:n},a=new Map(r.windows);a.set(e,i);let s=o.t.getStackOrder();this._state$.next({...r,windows:a,stackOrder:s})}unregister(e){let t=this._state$.value;if(!t.windows.has(e))return;o.t.releaseId(e);let n=new Map(t.windows);n.delete(e);let r=o.t.getStackOrder(),i=t.focusedId===e?null:t.focusedId;this._state$.next({...t,windows:n,stackOrder:r,focusedId:i})}updateBounds(e,t){this._updateRecord(e,{bounds:t})}updateVisualState(e,t){this._updateRecord(e,{visualState:t})}updateOpen(e,t){this._updateRecord(e,{open:t})}focus(e){let t=this._state$.value;if(!t.windows.has(e)||t.focusedId===e)return;let n=o.t.bringToFront(e),r=new Map(t.windows),i=r.get(e);i&&r.set(e,{...i,zIndex:n});let a=o.t.getStackOrder();this._state$.next({...t,windows:r,stackOrder:a,focusedId:e})}findOverlaps(e,t){let n=[];for(let[r,i]of this._state$.value.windows)r!==t&&h(e,i.bounds)&&n.push(i);return n}getNeighbors(e){let t=[];for(let[n,r]of this._state$.value.windows)n!==e&&t.push(r);return t}selectWindow(e){return this._state$.pipe((0,s.map)(t=>t.windows.get(e)),(0,s.distinctUntilChanged)())}selectFocused(){return this._state$.pipe((0,s.map)(e=>e.focusedId),(0,s.distinctUntilChanged)())}loadPosition(e){try{let t=localStorage.getItem(p+e)??localStorage.getItem(m+e);return t?JSON.parse(t):null}catch{return null}}savePosition(e,t){try{localStorage.setItem(p+e,JSON.stringify(t))}catch{}}clearPosition(e){try{localStorage.removeItem(p+e),localStorage.removeItem(m+e)}catch{}}_updateRecord(e,t){let n=this._state$.value,r=n.windows.get(e);if(!r)return;let i=new Map(n.windows);i.set(e,{...r,...t}),this._state$.next({...n,windows:i})}}.getInstance();function v(e,t,n){let r={...e};for(let e=0;e<10&&t.some(e=>{return t=r,n=e.bounds,!(t.left>=n.left+n.width||t.left+t.width<=n.left||t.top>=n.top+n.height||t.top+t.height<=n.top);var t,n});e++)r.left+=44,r.top+=44;return function(e,t){return{width:e.width,height:e.height,left:Math.max(0,Math.min(e.left,t.width-e.width)),top:Math.max(0,Math.min(e.top,t.height-e.height))}}(r,n)}var y=48,b=class extends e.c{static{g=this}constructor(...e){super(...e),this.id=`default`,this.lowered=!1,this.corner=`bottom-right`,this.resizable=!1,this.freePosition=!1,this.visualState=`normal`,this.minWidth=280,this.minHeight=200,this.open=!1,this._hasOpened=!1,this._position={x:16,y:16},this._currentCorner=`bottom-right`,this._appliedCorner=``,this._containerRef=(0,f.createRef)(),this._bodyRef=(0,f.createRef)(),this._headRef=(0,f.createRef)(),this._handleFocus=()=>_.focus(this.id),this._handleHeadKeydown=e=>{if(e.key===`Enter`||e.key===` `)return e.preventDefault(),void this.toggle();if(e.key===`ArrowUp`||e.key===`ArrowDown`||e.key===`ArrowLeft`||e.key===`ArrowRight`){e.preventDefault();let t=e.shiftKey?20:5,n=e.key===`ArrowRight`?t:e.key===`ArrowLeft`?-t:0,r=e.key===`ArrowDown`?t:e.key===`ArrowUp`?-t:0;this._position={x:this._position.x+n,y:this._position.y+r},this._applyContainerPosition(),this._savePosition()}}}static{this.styles=[d.css`
2
2
  :host {
3
3
  display: contents;
4
4
  position: relative;