@mgdis/mg-components 6.8.0 → 6.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +17 -78
- package/dist/cjs/app-globals-V2Kpy_OQ.js +8 -0
- package/dist/cjs/app-globals-V2Kpy_OQ.js.map +1 -0
- package/dist/cjs/{index-1a5a1081.js → index-CATFkm3O.js} +244 -196
- package/dist/cjs/index-CATFkm3O.js.map +1 -0
- package/dist/cjs/{index-234e834a.js → index-CTU2m-sy.js} +18 -9
- package/dist/cjs/index-CTU2m-sy.js.map +1 -0
- package/dist/cjs/index.cjs.js +1 -0
- package/dist/cjs/index.cjs.js.map +1 -1
- package/dist/cjs/index.es-jXqiN1uw.js +152 -0
- package/dist/cjs/index.es-jXqiN1uw.js.map +1 -0
- package/dist/cjs/loader.cjs.js +4 -5
- package/dist/cjs/loader.cjs.js.map +1 -1
- package/dist/cjs/mg-action-more_37.cjs.entry.js +397 -767
- package/dist/cjs/mg-action-more_37.cjs.entry.js.map +1 -1
- package/dist/cjs/mg-alert.cjs.entry.js +21 -15
- package/dist/cjs/mg-alert.cjs.entry.js.map +1 -1
- package/dist/cjs/mg-alert.entry.cjs.js.map +1 -0
- package/dist/cjs/mg-components.cjs.js +8 -7
- package/dist/cjs/mg-components.cjs.js.map +1 -1
- package/dist/cjs/mg-input-rich-text-editor.cjs.entry.js +21524 -6868
- package/dist/cjs/mg-input-rich-text-editor.cjs.entry.js.map +1 -1
- package/dist/cjs/mg-input-rich-text-editor.entry.cjs.js.map +1 -0
- package/dist/cjs/{mg-input.conf-5bbcea79.js → mg-input.conf-WTsvDfpC.js} +2 -1
- package/dist/cjs/mg-input.conf-WTsvDfpC.js.map +1 -0
- package/dist/cjs/mg-loader.cjs.entry.js +12 -10
- package/dist/cjs/mg-loader.cjs.entry.js.map +1 -1
- package/dist/cjs/mg-loader.entry.cjs.js.map +1 -0
- package/dist/cjs/mg-progress.cjs.entry.js +13 -15
- package/dist/cjs/mg-progress.cjs.entry.js.map +1 -1
- package/dist/cjs/mg-progress.entry.cjs.js.map +1 -0
- package/dist/collection/collection-manifest.json +3 -3
- package/dist/collection/components/atoms/mg-badge/mg-badge.js +9 -4
- package/dist/collection/components/atoms/mg-badge/mg-badge.js.map +1 -1
- package/dist/collection/components/atoms/mg-button/mg-button.js +5 -5
- package/dist/collection/components/atoms/mg-button/mg-button.js.map +1 -1
- package/dist/collection/components/atoms/mg-tag/mg-tag.js +17 -7
- package/dist/collection/components/atoms/mg-tag/mg-tag.js.map +1 -1
- package/dist/collection/components/atoms/mg-tooltip/mg-tooltip.js +1 -2
- package/dist/collection/components/atoms/mg-tooltip/mg-tooltip.js.map +1 -1
- package/dist/collection/components/molecules/inputs/mg-input/mg-input.js +12 -8
- package/dist/collection/components/molecules/inputs/mg-input/mg-input.js.map +1 -1
- package/dist/collection/components/molecules/inputs/mg-input-checkbox/mg-input-checkbox-paginated/mg-input-checkbox-paginated.js +19 -6
- package/dist/collection/components/molecules/inputs/mg-input-checkbox/mg-input-checkbox-paginated/mg-input-checkbox-paginated.js.map +1 -1
- package/dist/collection/components/molecules/inputs/mg-input-checkbox/mg-input-checkbox.js +16 -5
- package/dist/collection/components/molecules/inputs/mg-input-checkbox/mg-input-checkbox.js.map +1 -1
- package/dist/collection/components/molecules/inputs/mg-input-date/mg-input-date.js +8 -3
- package/dist/collection/components/molecules/inputs/mg-input-date/mg-input-date.js.map +1 -1
- package/dist/collection/components/molecules/inputs/mg-input-numeric/mg-input-numeric.js +8 -3
- package/dist/collection/components/molecules/inputs/mg-input-numeric/mg-input-numeric.js.map +1 -1
- package/dist/collection/components/molecules/inputs/mg-input-password/mg-input-password.js +12 -7
- package/dist/collection/components/molecules/inputs/mg-input-password/mg-input-password.js.map +1 -1
- package/dist/collection/components/molecules/inputs/mg-input-rich-text-editor/mg-input-rich-text-editor.js +44 -39
- package/dist/collection/components/molecules/inputs/mg-input-rich-text-editor/mg-input-rich-text-editor.js.map +1 -1
- package/dist/collection/components/molecules/inputs/mg-input-select/mg-input-select.js +8 -3
- package/dist/collection/components/molecules/inputs/mg-input-select/mg-input-select.js.map +1 -1
- package/dist/collection/components/molecules/inputs/mg-input-text/mg-input-text.js +49 -44
- package/dist/collection/components/molecules/inputs/mg-input-text/mg-input-text.js.map +1 -1
- package/dist/collection/components/molecules/inputs/mg-input-textarea/mg-input-textarea.js +28 -23
- package/dist/collection/components/molecules/inputs/mg-input-textarea/mg-input-textarea.js.map +1 -1
- package/dist/collection/components/molecules/inputs/mg-input-toggle/mg-input-toggle.js +8 -3
- package/dist/collection/components/molecules/inputs/mg-input-toggle/mg-input-toggle.js.map +1 -1
- package/dist/collection/components/molecules/internals/mg-item-more/mg-item-more.conf.js.map +1 -1
- package/dist/collection/components/molecules/internals/mg-item-more/mg-item-more.js +2 -2
- package/dist/collection/components/molecules/internals/mg-item-more/mg-item-more.js.map +1 -1
- package/dist/collection/components/molecules/menus/mg-menu/mg-menu.conf.js.map +1 -0
- package/dist/collection/components/molecules/{menu → menus}/mg-menu/mg-menu.js +9 -9
- package/dist/collection/components/molecules/menus/mg-menu/mg-menu.js.map +1 -0
- package/dist/collection/components/molecules/menus/mg-menu-item/mg-menu-item.conf.js.map +1 -0
- package/dist/collection/components/molecules/{menu → menus}/mg-menu-item/mg-menu-item.js +7 -7
- package/dist/collection/components/molecules/menus/mg-menu-item/mg-menu-item.js.map +1 -0
- package/dist/collection/components/molecules/mg-action-more/mg-action-more.conf.js.map +1 -1
- package/dist/collection/components/molecules/mg-action-more/mg-action-more.js +9 -4
- package/dist/collection/components/molecules/mg-action-more/mg-action-more.js.map +1 -1
- package/dist/collection/components/molecules/mg-alert/mg-alert.js +13 -3
- package/dist/collection/components/molecules/mg-alert/mg-alert.js.map +1 -1
- package/dist/collection/components/molecules/mg-details/mg-details.js +3 -2
- package/dist/collection/components/molecules/mg-details/mg-details.js.map +1 -1
- package/dist/collection/components/molecules/mg-form/mg-form.js +8 -3
- package/dist/collection/components/molecules/mg-form/mg-form.js.map +1 -1
- package/dist/collection/components/molecules/mg-loader/mg-loader.js +10 -3
- package/dist/collection/components/molecules/mg-loader/mg-loader.js.map +1 -1
- package/dist/collection/components/molecules/mg-modal/mg-modal.js +4 -4
- package/dist/collection/components/molecules/mg-modal/mg-modal.js.map +1 -1
- package/dist/collection/components/molecules/mg-pagination/mg-pagination.js +17 -7
- package/dist/collection/components/molecules/mg-pagination/mg-pagination.js.map +1 -1
- package/dist/collection/components/molecules/mg-panel/mg-panel.js +12 -7
- package/dist/collection/components/molecules/mg-panel/mg-panel.js.map +1 -1
- package/dist/collection/components/molecules/mg-popover/mg-popover.js +2 -1
- package/dist/collection/components/molecules/mg-popover/mg-popover.js.map +1 -1
- package/dist/collection/locales/en/messages.json +6 -2
- package/dist/collection/locales/fr/messages.json +6 -2
- package/dist/collection/utils/playwright.fixture.js +2 -3
- package/dist/collection/utils/playwright.fixture.js.map +1 -1
- package/dist/components/floating-ui.utils.js +2 -421
- package/dist/components/floating-ui.utils.js.map +1 -1
- package/dist/components/index.es.js +68 -67
- package/dist/components/index.es.js.map +1 -1
- package/dist/components/index.js +1 -0
- package/dist/components/index2.js +17 -8
- package/dist/components/index2.js.map +1 -1
- package/dist/components/mg-action-more.js +13 -9
- package/dist/components/mg-action-more.js.map +1 -1
- package/dist/components/mg-alert.js +16 -8
- package/dist/components/mg-alert.js.map +1 -1
- package/dist/components/mg-badge.js +1 -0
- package/dist/components/mg-badge2.js +14 -10
- package/dist/components/mg-badge2.js.map +1 -1
- package/dist/components/mg-button.js +1 -0
- package/dist/components/mg-button2.js +11 -11
- package/dist/components/mg-button2.js.map +1 -1
- package/dist/components/mg-card.js +1 -0
- package/dist/components/mg-card2.js +2 -2
- package/dist/components/mg-card2.js.map +1 -1
- package/dist/components/mg-character-left.js +1 -0
- package/dist/components/mg-character-left2.js +6 -6
- package/dist/components/mg-character-left2.js.map +1 -1
- package/dist/components/mg-details.js +7 -6
- package/dist/components/mg-details.js.map +1 -1
- package/dist/components/mg-divider.js +1 -0
- package/dist/components/mg-divider2.js +2 -2
- package/dist/components/mg-divider2.js.map +1 -1
- package/dist/components/mg-form.js +14 -10
- package/dist/components/mg-form.js.map +1 -1
- package/dist/components/mg-icon.js +1 -0
- package/dist/components/mg-icon2.js +8 -8
- package/dist/components/mg-icon2.js.map +1 -1
- package/dist/components/mg-illustrated-message.js +7 -7
- package/dist/components/mg-illustrated-message.js.map +1 -1
- package/dist/components/mg-input-checkbox-paginated.js +2 -1
- package/dist/components/mg-input-checkbox-paginated2.js +15 -3
- package/dist/components/mg-input-checkbox-paginated2.js.map +1 -1
- package/dist/components/mg-input-checkbox.js +23 -14
- package/dist/components/mg-input-checkbox.js.map +1 -1
- package/dist/components/mg-input-date.js +24 -20
- package/dist/components/mg-input-date.js.map +1 -1
- package/dist/components/mg-input-numeric.js +21 -17
- package/dist/components/mg-input-numeric.js.map +1 -1
- package/dist/components/mg-input-password.js +12 -8
- package/dist/components/mg-input-password.js.map +1 -1
- package/dist/components/mg-input-radio.js +10 -10
- package/dist/components/mg-input-radio.js.map +1 -1
- package/dist/components/mg-input-rich-text-editor.js +21525 -6867
- package/dist/components/mg-input-rich-text-editor.js.map +1 -1
- package/dist/components/mg-input-select.js +1 -0
- package/dist/components/mg-input-select2.js +15 -11
- package/dist/components/mg-input-select2.js.map +1 -1
- package/dist/components/mg-input-text.js +1 -0
- package/dist/components/mg-input-text2.js +23 -19
- package/dist/components/mg-input-text2.js.map +1 -1
- package/dist/components/mg-input-textarea.js +16 -12
- package/dist/components/mg-input-textarea.js.map +1 -1
- package/dist/components/mg-input-title.js +1 -0
- package/dist/components/mg-input-title2.js +6 -6
- package/dist/components/mg-input-title2.js.map +1 -1
- package/dist/components/mg-input-toggle.js +14 -10
- package/dist/components/mg-input-toggle.js.map +1 -1
- package/dist/components/mg-input.js +1 -0
- package/dist/components/mg-input2.js +20 -14
- package/dist/components/mg-input2.js.map +1 -1
- package/dist/components/mg-item-more.js +2 -1
- package/dist/components/mg-item-more2.js +18 -19
- package/dist/components/mg-item-more2.js.map +1 -1
- package/dist/components/mg-loader.js +10 -6
- package/dist/components/mg-loader.js.map +1 -1
- package/dist/components/mg-menu-item.js +1 -0
- package/dist/components/mg-menu-item2.js +16 -16
- package/dist/components/mg-menu-item2.js.map +1 -1
- package/dist/components/mg-menu.js +2 -1
- package/dist/components/mg-message.js +1 -0
- package/dist/components/mg-message2.js +6 -6
- package/dist/components/mg-message2.js.map +1 -1
- package/dist/components/mg-modal.js +13 -13
- package/dist/components/mg-modal.js.map +1 -1
- package/dist/components/mg-pagination.js +1 -0
- package/dist/components/mg-pagination2.js +19 -11
- package/dist/components/mg-pagination2.js.map +1 -1
- package/dist/components/mg-panel.js +18 -14
- package/dist/components/mg-panel.js.map +1 -1
- package/dist/components/mg-popover-content.js +1 -0
- package/dist/components/mg-popover-content2.js +5 -5
- package/dist/components/mg-popover-content2.js.map +1 -1
- package/dist/components/mg-popover.js +1 -0
- package/dist/components/mg-popover2.js +9 -9
- package/dist/components/mg-popover2.js.map +1 -1
- package/dist/components/mg-progress.js +12 -12
- package/dist/components/mg-progress.js.map +1 -1
- package/dist/components/mg-skip-links.js +4 -4
- package/dist/components/mg-skip-links.js.map +1 -1
- package/dist/components/mg-table.js +8 -8
- package/dist/components/mg-table.js.map +1 -1
- package/dist/components/mg-tabs.js +14 -14
- package/dist/components/mg-tabs.js.map +1 -1
- package/dist/components/mg-tag.js +16 -8
- package/dist/components/mg-tag.js.map +1 -1
- package/dist/components/mg-tooltip-content.js +1 -0
- package/dist/components/mg-tooltip-content2.js +2 -2
- package/dist/components/mg-tooltip-content2.js.map +1 -1
- package/dist/components/mg-tooltip.js +1 -0
- package/dist/components/mg-tooltip2.js +13 -13
- package/dist/components/mg-tooltip2.js.map +1 -1
- package/dist/esm/app-globals-DQuL1Twl.js +6 -0
- package/dist/esm/app-globals-DQuL1Twl.js.map +1 -0
- package/dist/esm/{index-5059254f.js → index-CAuxALt5.js} +242 -174
- package/dist/esm/index-CAuxALt5.js.map +1 -0
- package/dist/esm/{index-544778a7.js → index-SQlkEaXW.js} +18 -9
- package/dist/esm/index-SQlkEaXW.js.map +1 -0
- package/dist/esm/index.es-DDBtzymI.js +130 -0
- package/dist/esm/index.es-DDBtzymI.js.map +1 -0
- package/dist/esm/index.js +1 -0
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/loader.js +5 -4
- package/dist/esm/loader.js.map +1 -1
- package/dist/esm/mg-action-more_37.entry.js +397 -765
- package/dist/esm/mg-action-more_37.entry.js.map +1 -1
- package/dist/esm/mg-alert.entry.js +21 -13
- package/dist/esm/mg-alert.entry.js.map +1 -1
- package/dist/esm/mg-components.js +7 -5
- package/dist/esm/mg-components.js.map +1 -1
- package/dist/esm/mg-input-rich-text-editor.entry.js +21527 -6869
- package/dist/esm/mg-input-rich-text-editor.entry.js.map +1 -1
- package/dist/esm/{mg-input.conf-712c7bb6.js → mg-input.conf-BtkqaBXm.js} +2 -1
- package/dist/esm/mg-input.conf-BtkqaBXm.js.map +1 -0
- package/dist/esm/mg-loader.entry.js +12 -8
- package/dist/esm/mg-loader.entry.js.map +1 -1
- package/dist/esm/mg-progress.entry.js +13 -13
- package/dist/esm/mg-progress.entry.js.map +1 -1
- package/dist/mg-components/index.esm.js.map +1 -1
- package/dist/mg-components/loader.esm.js.map +1 -0
- package/dist/mg-components/locales/en/messages.json +6 -2
- package/dist/mg-components/locales/fr/messages.json +6 -2
- package/dist/mg-components/mg-alert.entry.esm.js.map +1 -0
- package/dist/mg-components/mg-components.esm.js +1 -1
- package/dist/mg-components/mg-components.esm.js.map +1 -1
- package/dist/mg-components/mg-input-rich-text-editor.entry.esm.js.map +1 -0
- package/dist/mg-components/mg-loader.entry.esm.js.map +1 -0
- package/dist/mg-components/mg-progress.entry.esm.js.map +1 -0
- package/dist/mg-components/p-583b3769.entry.js +2 -0
- package/dist/mg-components/p-583b3769.entry.js.map +1 -0
- package/dist/mg-components/p-650d6986.entry.js +11 -0
- package/dist/mg-components/p-650d6986.entry.js.map +1 -0
- package/dist/mg-components/p-680948e3.entry.js +2 -0
- package/dist/mg-components/p-680948e3.entry.js.map +1 -0
- package/dist/mg-components/p-9acc6504.entry.js +2 -0
- package/dist/mg-components/p-9acc6504.entry.js.map +1 -0
- package/dist/mg-components/{p-2884f369.js → p-BtkqaBXm.js} +1 -1
- package/dist/mg-components/p-BtkqaBXm.js.map +1 -0
- package/dist/mg-components/p-CAuxALt5.js +3 -0
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- package/dist/mg-components/p-CqGbLOnN.js +2 -0
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- package/dist/mg-components/p-c0fb6f62.entry.js +2 -0
- package/dist/mg-components/p-c0fb6f62.entry.js.map +1 -0
- package/dist/types/components/atoms/mg-tag/mg-tag.d.ts +2 -2
- package/dist/types/components/atoms/mg-tooltip/mg-tooltip.d.ts +0 -1
- package/dist/types/components/molecules/inputs/mg-input/mg-input.d.ts +1 -4
- package/dist/types/components/molecules/inputs/mg-input-checkbox/mg-input-checkbox-paginated/mg-input-checkbox-paginated.d.ts +2 -2
- package/dist/types/components/molecules/inputs/mg-input-checkbox/mg-input-checkbox.d.ts +2 -2
- package/dist/types/components/molecules/inputs/mg-input-date/mg-input-date.d.ts +1 -1
- package/dist/types/components/molecules/inputs/mg-input-numeric/mg-input-numeric.d.ts +1 -1
- package/dist/types/components/molecules/inputs/mg-input-password/mg-input-password.d.ts +2 -2
- package/dist/types/components/molecules/inputs/mg-input-rich-text-editor/mg-input-rich-text-editor.d.ts +9 -9
- package/dist/types/components/molecules/inputs/mg-input-select/mg-input-select.d.ts +1 -1
- package/dist/types/components/molecules/inputs/mg-input-text/mg-input-text.d.ts +8 -8
- package/dist/types/components/molecules/inputs/mg-input-textarea/mg-input-textarea.d.ts +5 -5
- package/dist/types/components/molecules/inputs/mg-input-toggle/mg-input-toggle.d.ts +1 -1
- package/dist/types/components/molecules/internals/mg-item-more/mg-item-more.conf.d.ts +1 -1
- package/dist/types/components/molecules/mg-action-more/mg-action-more.conf.d.ts +1 -1
- package/dist/types/components/molecules/mg-action-more/mg-action-more.d.ts +1 -1
- package/dist/types/components/molecules/mg-form/mg-form.d.ts +1 -1
- package/dist/types/components/molecules/mg-loader/mg-loader.d.ts +1 -1
- package/dist/types/components/molecules/mg-pagination/mg-pagination.d.ts +2 -2
- package/dist/types/components/molecules/mg-panel/mg-panel.d.ts +1 -1
- package/dist/types/components/molecules/mg-popover/mg-popover.d.ts +1 -0
- package/dist/types/components.d.ts +27 -27
- package/dist/types/stencil-public-runtime.d.ts +1 -0
- package/ide/intellij/web-types.json +89 -45
- package/ide/vscode/html-custom-data.json +26 -26
- package/package.json +23 -23
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- package/dist/cjs/mg-input.conf-5bbcea79.js.map +0 -1
- package/dist/collection/components/molecules/menu/mg-menu/mg-menu.conf.js.map +0 -1
- package/dist/collection/components/molecules/menu/mg-menu/mg-menu.js.map +0 -1
- package/dist/collection/components/molecules/menu/mg-menu-item/mg-menu-item.conf.js.map +0 -1
- package/dist/collection/components/molecules/menu/mg-menu-item/mg-menu-item.js.map +0 -1
- package/dist/esm/app-globals-0f993ce5.js +0 -5
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- package/dist/esm/index.es-517b1bf2.js +0 -129
- package/dist/esm/index.es-517b1bf2.js.map +0 -1
- package/dist/esm/mg-input.conf-712c7bb6.js.map +0 -1
- package/dist/mg-components/p-12a1edee.js +0 -2
- package/dist/mg-components/p-12a1edee.js.map +0 -1
- package/dist/mg-components/p-2884f369.js.map +0 -1
- package/dist/mg-components/p-9bc53279.js +0 -2
- package/dist/mg-components/p-9bc53279.js.map +0 -1
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- package/dist/mg-components/p-ad98f3d8.entry.js.map +0 -1
- package/dist/mg-components/p-c10433db.entry.js +0 -2
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- package/dist/mg-components/p-e39791fa.js +0 -3
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- package/dist/mg-components/p-f72efb64.entry.js +0 -2
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- package/dist/mg-components/p-fd4a7980.entry.js +0 -2
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- /package/dist/collection/components/molecules/{menu → menus}/mg-menu/mg-menu.conf.js +0 -0
- /package/dist/collection/components/molecules/{menu → menus}/mg-menu-item/mg-menu-item.conf.js +0 -0
- /package/dist/types/components/molecules/{menu → menus}/mg-menu/mg-menu.conf.d.ts +0 -0
- /package/dist/types/components/molecules/{menu → menus}/mg-menu/mg-menu.d.ts +0 -0
- /package/dist/types/components/molecules/{menu → menus}/mg-menu-item/mg-menu-item.conf.d.ts +0 -0
- /package/dist/types/components/molecules/{menu → menus}/mg-menu-item/mg-menu-item.d.ts +0 -0
package/dist/collection/components/molecules/inputs/mg-input-numeric/mg-input-numeric.js.map
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{ Component, Element, Event, h, Prop, EventEmitter, State, Watch, Method } from '@stencil/core';\nimport { ClassList, isValidString, localeCurrency, localeNumber, localePercent, localeUnit, toString } from '@mgdis/stencil-helpers';\nimport { types, type InputNumericError, type NumericType, type Format, formats } from './mg-input-numeric.conf';\nimport { type TooltipPosition, type Width, type EventType, classReadonly, classDisabled, widths } from '../mg-input/mg-input.conf';\nimport { initLocales } from '../../../../locales/';\n\n/**\n * @slot append-input - Content to display next to the input\n */\n@Component({\n tag: 'mg-input-numeric',\n styleUrl: '../../../../../node_modules/@mgdis/styles/dist/components/mg-input-numeric.css',\n shadow: true,\n})\nexport class MgInputNumeric {\n /************\n * Internal *\n ************/\n\n // Manage different values\n private storedValue: string;\n private numericValue: number;\n private readonlyValue: string;\n private slotContent: string;\n\n // HTML selector\n private input: HTMLInputElement;\n\n // Locales\n private locale: string;\n private messages;\n\n // hasDisplayedError (triggered by blur event)\n private hasDisplayedError = false;\n private handlerInProgress: EventType;\n\n /**************\n * Decorators *\n **************/\n\n /**\n * Get component DOM element\n */\n @Element() element: HTMLMgInputNumericElement;\n\n /**\n * Component value\n */\n @Prop({ mutable: true, reflect: true }) value: string;\n @Watch('value')\n validateValue(newValue: MgInputNumeric['value']): void {\n // has input value is always render as string we get a stringified value or a '' for nullish value, so we test string type\n if (typeof newValue === 'string') {\n // Split number and decimal\n const [integer, decimal = ''] = newValue.replace('-', '').split(/[.,]/);\n // Regex\n const regex = this.type === 'integer' ? /^(?!-?0\\d)-?\\d+$/ : /^(?!-?0\\d)-?\\d+(?:[.,]\\d*)?$/;\n // Filter input\n if (this.isValidValue(newValue, regex, integer, decimal)) {\n this.storedValue = newValue;\n } else {\n newValue = this.storedValue ?? null;\n }\n // Set value and input value\n this.updateValues(newValue);\n }\n }\n\n /**\n * Identifier is used for the element ID (id is a reserved prop in Stencil.js)\n */\n @Prop() identifier!: string;\n\n /**\n * Input name\n * If not set the value equals the identifier\n */\n @Prop() name: string = this.identifier;\n\n /**\n * Input label\n */\n @Prop() label!: string;\n\n /**\n * Define if label is displayed on top\n */\n @Prop() labelOnTop?: boolean;\n\n /**\n * Define if label is visible\n */\n @Prop() labelHide = false;\n\n /**\n * Input placeholder.\n * It should be a word or short phrase that demonstrates the expected type of data, not a replacement for labels or help text.\n */\n @Prop() placeholder?: string;\n\n /**\n * Define if input is required\n */\n @Prop() required = false;\n\n /**\n * Define if input is readonly\n */\n @Prop() readonly = false;\n @Watch('readonly')\n watchReadonly(newValue: MgInputNumeric['readonly']): void {\n if (newValue) this.classCollection.add(classReadonly);\n else this.classCollection.delete(classReadonly);\n }\n\n /**\n * Maximum value\n */\n @Prop() max?: number;\n\n /**\n * Minimum value\n */\n @Prop() min?: number;\n\n /**\n * Define if input is disabled\n */\n @Prop() disabled = false;\n @Watch('required')\n @Watch('readonly')\n @Watch('disabled')\n @Watch('min')\n @Watch('max')\n handleValidityChange(newValue: boolean, _oldValue: boolean, prop: string): void {\n if (this.input !== undefined) {\n this.input[prop] = newValue;\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n this.hasDisplayedError = false;\n }\n }\n }\n\n @Watch('disabled')\n watchDisabled(newValue: MgInputNumeric['disabled']): void {\n if (newValue) this.classCollection.add(classDisabled);\n else this.classCollection.delete(classDisabled);\n }\n\n /**\n * Define input width\n */\n @Prop() mgWidth?: Width;\n @Watch('mgWidth')\n watchMgWidth(newValue: MgInputNumeric['mgWidth']): void {\n // reset width class\n widths.forEach(width => {\n this.classCollection.delete(`mg-c-input--width-${width}`);\n });\n\n // apply new width\n if (newValue !== undefined) this.classCollection.add(`mg-c-input--width-${this.mgWidth}`);\n }\n\n /**\n * Add a tooltip message next to the input\n */\n @Prop() tooltip?: string;\n\n /**\n * Define tooltip position\n */\n @Prop() tooltipPosition: TooltipPosition = 'input';\n\n /**\n * Add a help text under the input, usually expected data format and example\n */\n @Prop() helpText?: string;\n\n /**\n * Define numeric type\n */\n @Prop() type: NumericType = 'decimal';\n @Watch('type')\n validateType(newValue: MgInputNumeric['type']): void {\n if (!types.includes(newValue)) {\n throw new Error(`<mg-input-numeric> prop \"type\" must be one of: ${types.join(', ')}. Passed value: ${toString(newValue)}.`);\n }\n }\n\n /**\n * Set local formatting.\n * Numbers are formatted based on the locale.\n */\n @Prop() format: Format = 'number';\n @Watch('format')\n watchFormat(newValue: MgInputNumeric['format']): void {\n if (!formats.includes(newValue)) {\n throw new Error(`<mg-input-numeric> prop \"format\" must be one of: ${formats.join(', ')}. 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Passed value: ${toString(newValue)}.`);\n }\n }\n\n /**\n * Define input pattern to validate\n */\n @Prop({ mutable: true }) valid: boolean;\n\n /**\n * Define input pattern error message\n */\n @Prop({ mutable: true }) invalid: boolean;\n\n /**\n * Component classes\n */\n @State() classCollection: ClassList = new ClassList(['mg-c-input--numeric']);\n\n /**\n * Error message to display\n */\n @State() errorMessage: string;\n\n /**\n * Define if input has focus\n */\n @State() hasFocus: boolean;\n\n /**\n * Emited event when value change\n */\n @Event({ eventName: 'value-change' }) valueChange: EventEmitter<number>;\n\n /**\n * Emited event when checking validity\n */\n @Event({ eventName: 'input-valid' }) inputValid: EventEmitter<HTMLMgInputNumericElement['valid']>;\n\n /**\n * Display input error if it exists.\n */\n @Method()\n displayError(): Promise<void> {\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.setErrorMessage();\n this.hasDisplayedError = this.invalid;\n resolve();\n });\n });\n }\n\n /**\n * Set an error and display a custom error message.\n * This method can be used to set the component's error state from its context by passing a boolean value to the `valid` parameter.\n * It must be paired with an error message to display for the given context.\n * When used to set validity to `false`, you should use this method again to reset the validity to `true`.\n * @param valid - value indicating the validity\n * @param errorMessage - the error message to display\n */\n @Method()\n async setError(valid: MgInputNumeric['valid'], errorMessage: string): Promise<void> {\n if (typeof valid !== 'boolean') {\n throw new Error('<mg-input-numeric> method \"setError()\" param \"valid\" must be a boolean.');\n } else if (!isValidString(errorMessage)) {\n throw new Error('<mg-input-numeric> method \"setError()\" param \"errorMessage\" must be a string.');\n } else {\n this.setValidity(valid);\n this.setErrorMessage(valid ? undefined : errorMessage);\n this.hasDisplayedError = this.invalid;\n }\n }\n\n /**\n * Reset value, validity and error state\n */\n @Method()\n async reset(): Promise<void> {\n if (!this.readonly) {\n this.value = '';\n this.checkValidity();\n this.errorMessage = undefined;\n this.hasDisplayedError = false;\n }\n }\n\n /**\n * Method to set validity values\n * @param newValue - valid new value\n */\n private setValidity(newValue: MgInputNumeric['valid']) {\n const oldValidValue = this.valid;\n this.valid = newValue;\n this.invalid = !this.valid;\n // We need to send valid event even if it is the same value\n if (this.handlerInProgress === undefined || (this.handlerInProgress === 'blur' && this.valid !== oldValidValue)) this.inputValid.emit(this.valid);\n }\n\n /**\n * Checks if the given value is valid according to the defined rules.\n * @param value - The input value to validate.\n * @param regex - The regular expression for validation.\n * @param integer - The integer part of the value.\n * @param decimal - The decimal part of the value.\n * @returns Returns true if the value is valid, otherwise false.\n */\n private isValidValue(value: string, regex: RegExp, integer: string, decimal: string): boolean {\n return (\n ['', '-'].includes(value) || (regex.exec(value) !== null && integer.length <= this.integerLength && decimal.length <= (this.type === 'integer' ? 0 : this.decimalLength))\n );\n }\n\n /**\n * Updates the component values based on the validated input value.\n * @param newValue - The validated input value.\n */\n private updateValues(newValue: string | null): void {\n this.value = newValue;\n\n if (this.input !== undefined) {\n this.input.value = this.value;\n }\n\n this.numericValue = !['', null].includes(this.value) && !isNaN(parseFloat(this.value)) ? parseFloat(this.value.replace(',', '.')) : null;\n\n if (newValue === null || (newValue === this.storedValue && !Object.is(this.numericValue, -0))) {\n this.valueChange.emit(this.numericValue);\n }\n\n this.readonlyValue = this.numericValue !== null ? this.formatValue(this.numericValue) : '';\n }\n\n /**\n * Displayed value in input\n * Change on focus/blur\n * @returns display value\n */\n private displayValue(): MgInputNumeric['value'] | MgInputNumeric['readonlyValue'] {\n return this.hasFocus ? this.value : this.readonlyValue;\n }\n\n /**\n * Handle input event\n */\n private handleInput = (): void => {\n // Check validity\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n }\n this.value = this.input.value;\n };\n\n /**\n * Handle focus event\n */\n private handleFocus = (): void => {\n this.hasFocus = true;\n };\n\n /**\n * Handle blur event\n */\n private handleBlur = (): void => {\n if (this.value === '-') this.value = '';\n // Display Error\n this.handlerInProgress = 'blur';\n this.displayError().finally(() => {\n // reset guard\n this.handlerInProgress = undefined;\n this.hasFocus = false;\n });\n };\n\n /**\n * Check if input is valid\n */\n private checkValidity = (): void => {\n this.setValidity(this.readonly || this.disabled || this.getInputError() === null);\n };\n\n /**\n * Format min/max value for error message\n * @param value - value to format\n * @returns formatted value according to locale\n */\n private formatErrorValue = (value: number): string => localeNumber(value, this.locale, !Number.isInteger(value) && this.type === 'decimal' ? this.decimalLength : 0);\n\n /**\n * Set input error message\n * @param errorMessage - errorMessage override\n */\n private setErrorMessage = (errorMessage?: string): void => {\n // Set error message\n this.errorMessage = undefined;\n if (!this.valid) {\n const inputError = this.getInputError();\n if (errorMessage !== undefined) {\n this.errorMessage = errorMessage;\n } else if (inputError === 'required') {\n this.errorMessage = this.messages.errors[inputError];\n } else {\n const formattedMin = this.formatErrorValue(this.min);\n const formattedMax = this.formatErrorValue(this.max);\n this.errorMessage = this.messages.input.numeric.helpText[inputError].replace('{min}', formattedMin).replace('{max}', formattedMax);\n }\n }\n };\n\n /**\n * Get input error code\n * @returns error code\n */\n private getInputError = (): null | InputNumericError => {\n const hasNotEmptyValues = (toControl: number[]) => !toControl.some(value => [null, undefined].includes(value));\n\n // required\n if (!this.input.checkValidity() && this.input.validity.valueMissing) {\n return 'required';\n }\n\n // Only a min value is set\n if (hasNotEmptyValues([this.min, this.numericValue]) && this.numericValue < this.min && this.max === undefined) {\n return 'min';\n }\n\n // Only a max value is set\n if (hasNotEmptyValues([this.max, this.numericValue]) && this.numericValue > this.max && this.min === undefined) {\n return 'max';\n }\n\n // both min and max values are set\n if (hasNotEmptyValues([this.min, this.max, this.numericValue]) && (this.numericValue < this.min || this.numericValue > this.max)) {\n return 'minMax';\n }\n\n return null;\n };\n\n /**\n * Format value based on type\n * @param value - value to format\n * @returns formated local value\n */\n private formatValue = (value: number): string => {\n switch (this.format) {\n case 'number':\n return localeNumber(value, this.locale, this.type === 'decimal' ? this.decimalLength : undefined);\n case 'currency':\n return localeCurrency(value, this.locale, this.currency);\n case 'percent':\n return localePercent(value / 100, this.locale, this.type === 'decimal' ? this.decimalLength : undefined);\n case 'unit':\n return localeUnit(value, this.locale, this.unit, this.unitDisplay, this.type === 'decimal' ? this.decimalLength : undefined);\n case 'none':\n return value.toString();\n }\n };\n\n /**\n * Validate append slot\n */\n private validateAppendSlot = (): void => {\n const slotAppendInput: HTMLSlotElement = this.element.querySelector('[slot=\"append-input\"]');\n if (slotAppendInput !== null) {\n if (slotAppendInput.nodeName === 'MG-BUTTON') {\n this.classCollection.add('mg-c-input--is-input-group-append');\n } else {\n this.classCollection.add('mg-c-input--is-append-input-slot-content');\n this.slotContent = slotAppendInput.textContent;\n }\n }\n };\n\n /**\n * Format help text to display\n * @param helpText - help text format\n * @returns formatted help text with range information if applicable\n */\n private formatHelpText = (helpText: string): string => {\n // If the component is in readonly mode, return undefined because the message will not be rendered\n if (this.readonly) {\n return undefined;\n }\n\n // If a custom helpText is provided, store it but don't return it directly\n const text = isValidString(helpText) ? helpText : undefined;\n\n // If neither min nor max are defined, and there's no custom helpText,\n // we can return undefined as there's no message to display\n if (this.min === undefined && this.max === undefined && text === undefined) {\n return undefined;\n }\n\n // Generate range message based on available constraints\n let rangeMessage: string;\n if (this.min !== undefined && this.max !== undefined) {\n rangeMessage = this.messages.input.numeric.helpText.minMax.replace('{min}', this.formatErrorValue(this.min)).replace('{max}', this.formatErrorValue(this.max));\n } else if (this.min !== undefined) {\n rangeMessage = this.messages.input.numeric.helpText.min.replace('{min}', this.formatErrorValue(this.min));\n } else if (this.max !== undefined) {\n rangeMessage = this.messages.input.numeric.helpText.max.replace('{max}', this.formatErrorValue(this.max));\n }\n\n // Combine custom helpText with range message if both exist\n if (text !== undefined && rangeMessage !== undefined) {\n return `${text}<br>${rangeMessage}`;\n }\n\n // Return either custom helpText or range message\n return text || rangeMessage;\n };\n\n /*************\n * Lifecycle *\n *************/\n\n /**\n * Check if component props are well configured on init\n * @returns timeout\n */\n componentWillLoad(): ReturnType<typeof setTimeout> {\n // Get locales\n const locales = initLocales(this.element);\n this.locale = locales.locale;\n this.messages = locales.messages;\n // Validate component config\n this.watchFormat(this.format);\n this.validateType(this.type);\n this.validateIntegerLength(this.integerLength);\n this.validateDecimalLength(this.decimalLength);\n // validate value\n this.validateValue(this.value);\n this.validateAppendSlot();\n this.watchReadonly(this.readonly);\n this.watchDisabled(this.disabled);\n this.watchMgWidth(this.mgWidth);\n // Check validity when component is ready\n // return a promise to process action only in the FIRST render().\n // https://stenciljs.com/docs/component-lifecycle#componentwillload\n return setTimeout(() => {\n this.checkValidity();\n }, 0);\n }\n\n /**\n * Renders the readonly content of the input component.\n * @returns The readonly content element.\n */\n private renderReadonly = (): HTMLElement => {\n return this.slotContent !== undefined ? 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'label' : this.tooltipPosition}\n helpText={this.formatHelpText(this.helpText)}\n errorMessage={this.errorMessage}\n >\n {this.readonly\n ? this.readonlyValue && this.renderReadonly()\n : [\n <input\n key=\"input\"\n type=\"text\"\n class=\"mg-c-input__box mg-c-input__box--width\"\n value={this.displayValue()}\n id={this.identifier}\n name={this.name}\n placeholder={this.placeholder}\n title={this.placeholder}\n disabled={this.disabled}\n required={this.required}\n autocomplete=\"off\"\n aria-invalid={(this.invalid === true).toString()}\n onInput={this.handleInput}\n onFocus={this.handleFocus}\n onBlur={this.handleBlur}\n ref={(el: HTMLInputElement) => {\n if (el !== null) this.input = el;\n }}\n />,\n <slot key=\"slot\" name=\"append-input\"></slot>,\n ]}\n </mg-input>\n );\n }\n}\n"]}
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{ Component, Element, Event, h, Prop, EventEmitter, State, Watch, Method } from '@stencil/core';\nimport { ClassList, isValidString, localeCurrency, localeNumber, localePercent, localeUnit, toString } from '@mgdis/stencil-helpers';\nimport { types, type InputNumericError, type NumericType, type Format, formats } from './mg-input-numeric.conf';\nimport { type TooltipPosition, type Width, type EventType, classReadonly, classDisabled, widths } from '../mg-input/mg-input.conf';\nimport { initLocales } from '../../../../locales/';\n\n/**\n * @slot append-input - Content to display next to the input\n */\n@Component({\n tag: 'mg-input-numeric',\n styleUrl: '../../../../../node_modules/@mgdis/styles/dist/components/mg-input-numeric.css',\n shadow: true,\n})\nexport class MgInputNumeric {\n /************\n * Internal *\n ************/\n\n // Manage different values\n private storedValue: string;\n private numericValue: number;\n private readonlyValue: string;\n private slotContent: string;\n\n // HTML selector\n private input: HTMLInputElement;\n\n // Locales\n private locale: string;\n private messages;\n\n // hasDisplayedError (triggered by blur event)\n private hasDisplayedError = false;\n private handlerInProgress: EventType;\n\n /**************\n * Decorators *\n **************/\n\n /**\n * Get component DOM element\n */\n @Element() element: HTMLMgInputNumericElement;\n\n /**\n * Component value\n */\n @Prop({ mutable: true, reflect: true }) value: string;\n @Watch('value')\n validateValue(newValue: MgInputNumeric['value']): void {\n // has input value is always render as string we get a stringified value or a '' for nullish value, so we test string type\n if (typeof newValue === 'string') {\n // Split number and decimal\n const [integer, decimal = ''] = newValue.replace('-', '').split(/[.,]/);\n // Regex\n const regex = this.type === 'integer' ? /^(?!-?0\\d)-?\\d+$/ : /^(?!-?0\\d)-?\\d+(?:[.,]\\d*)?$/;\n // Filter input\n if (this.isValidValue(newValue, regex, integer, decimal)) {\n this.storedValue = newValue;\n } else {\n newValue = this.storedValue ?? null;\n }\n // Set value and input value\n this.updateValues(newValue);\n }\n }\n\n /**\n * Identifier is used for the element ID (id is a reserved prop in Stencil.js)\n */\n @Prop() identifier!: string;\n\n /**\n * Input name\n * If not set the value equals the identifier\n */\n @Prop() name: string = this.identifier;\n\n /**\n * Input label\n */\n @Prop() label!: string;\n\n /**\n * Define if label is displayed on top\n */\n @Prop() labelOnTop = false;\n\n /**\n * Define if label is visible\n */\n @Prop() labelHide = false;\n\n /**\n * Input placeholder.\n * It should be a word or short phrase that demonstrates the expected type of data, not a replacement for labels or help text.\n */\n @Prop() placeholder?: string;\n\n /**\n * Define if input is required\n */\n @Prop() required = false;\n\n /**\n * Define if input is readonly\n */\n @Prop() readonly = false;\n @Watch('readonly')\n watchReadonly(newValue: MgInputNumeric['readonly']): void {\n if (newValue) this.classCollection.add(classReadonly);\n else this.classCollection.delete(classReadonly);\n }\n\n /**\n * Maximum value\n */\n @Prop() max?: number;\n\n /**\n * Minimum value\n */\n @Prop() min?: number;\n\n /**\n * Define if input is disabled\n */\n @Prop() disabled = false;\n @Watch('required')\n @Watch('readonly')\n @Watch('disabled')\n @Watch('min')\n @Watch('max')\n handleValidityChange(newValue: boolean, _oldValue: boolean, prop: string): void {\n if (this.input !== undefined) {\n this.input[prop] = newValue;\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n this.hasDisplayedError = false;\n }\n }\n }\n\n @Watch('disabled')\n watchDisabled(newValue: MgInputNumeric['disabled']): void {\n if (newValue) this.classCollection.add(classDisabled);\n else this.classCollection.delete(classDisabled);\n }\n\n /**\n * Define input width\n */\n @Prop() mgWidth?: Width;\n @Watch('mgWidth')\n watchMgWidth(newValue: MgInputNumeric['mgWidth']): void {\n // reset width class\n widths.forEach(width => {\n this.classCollection.delete(`mg-c-input--width-${width}`);\n });\n\n // apply new width\n if (newValue !== undefined) this.classCollection.add(`mg-c-input--width-${this.mgWidth}`);\n }\n\n /**\n * Add a tooltip message next to the input\n */\n @Prop() tooltip?: string;\n\n /**\n * Define tooltip position\n */\n @Prop() tooltipPosition: TooltipPosition = 'input';\n\n /**\n * Add a help text under the input, usually expected data format and example\n */\n @Prop() helpText?: string;\n\n /**\n * Define numeric type\n */\n @Prop() type: NumericType = 'decimal';\n @Watch('type')\n validateType(newValue: MgInputNumeric['type']): void {\n if (!types.includes(newValue)) {\n throw new Error(`<mg-input-numeric> prop \"type\" must be one of: ${types.join(', ')}. Passed value: ${toString(newValue)}.`);\n }\n }\n\n /**\n * Set local formatting.\n * Numbers are formatted based on the locale.\n */\n @Prop() format: Format = 'number';\n @Watch('format')\n watchFormat(newValue: MgInputNumeric['format']): void {\n if (!formats.includes(newValue)) {\n throw new Error(`<mg-input-numeric> prop \"format\" must be one of: ${formats.join(', ')}. Passed value: ${toString(newValue)}.`);\n }\n }\n\n /**\n * Define currency\n */\n @Prop() currency = 'EUR';\n\n /**\n * Define unit symbol (km, L, etc.)\n */\n @Prop() unit?: Intl.NumberFormatOptions['unit'];\n\n /**\n * Define unit display format ('short', 'long', 'narrow')\n */\n @Prop() unitDisplay: Intl.NumberFormatOptions['unitDisplay'] = 'short';\n\n /**\n * Override integer length\n * integer is the number before the decimal point\n */\n @Prop() integerLength = 13;\n @Watch('integerLength')\n validateIntegerLength(newValue: MgInputNumeric['integerLength']): void {\n if (newValue < 1) {\n throw new Error(`<mg-input-numeric> prop \"integer-length\" must be a positive number. Passed value: ${toString(newValue)}.`);\n }\n }\n\n /**\n * Override decimal length\n * decimal is the number after the decimal point\n */\n @Prop() decimalLength = 2;\n @Watch('decimalLength')\n validateDecimalLength(newValue: MgInputNumeric['decimalLength']): void {\n if (newValue < 1) {\n throw new Error(`<mg-input-numeric> prop \"decimal-length\" must be a positive number, consider using prop \"type\" to \"integer\" instead. Passed value: ${toString(newValue)}.`);\n }\n }\n\n /**\n * Define input pattern to validate\n */\n @Prop({ mutable: true }) valid: boolean;\n\n /**\n * Define input pattern error message\n */\n @Prop({ mutable: true }) invalid: boolean;\n\n /**\n * Component classes\n */\n @State() classCollection: ClassList = new ClassList(['mg-c-input--numeric']);\n\n /**\n * Error message to display\n */\n @State() errorMessage: string;\n\n /**\n * Define if input has focus\n */\n @State() hasFocus: boolean;\n\n /**\n * Emited event when value change\n */\n @Event({ eventName: 'value-change' }) valueChange: EventEmitter<number>;\n\n /**\n * Emited event when checking validity\n */\n @Event({ eventName: 'input-valid' }) inputValid: EventEmitter<HTMLMgInputNumericElement['valid']>;\n\n /**\n * Display input error if it exists.\n */\n @Method()\n displayError(): Promise<void> {\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.setErrorMessage();\n this.hasDisplayedError = this.invalid;\n resolve();\n });\n });\n }\n\n /**\n * Set an error and display a custom error message.\n * This method can be used to set the component's error state from its context by passing a boolean value to the `valid` parameter.\n * It must be paired with an error message to display for the given context.\n * When used to set validity to `false`, you should use this method again to reset the validity to `true`.\n * @param valid - value indicating the validity\n * @param errorMessage - the error message to display\n */\n @Method()\n async setError(valid: MgInputNumeric['valid'], errorMessage: string): Promise<void> {\n if (typeof valid !== 'boolean') {\n throw new Error('<mg-input-numeric> method \"setError()\" param \"valid\" must be a boolean.');\n } else if (!isValidString(errorMessage)) {\n throw new Error('<mg-input-numeric> method \"setError()\" param \"errorMessage\" must be a string.');\n } else {\n this.setValidity(valid);\n this.setErrorMessage(valid ? undefined : errorMessage);\n this.hasDisplayedError = this.invalid;\n }\n }\n\n /**\n * Reset value, validity and error state\n */\n @Method()\n async reset(): Promise<void> {\n if (!this.readonly) {\n this.value = '';\n this.checkValidity();\n this.errorMessage = undefined;\n this.hasDisplayedError = false;\n }\n }\n\n /**\n * Method to set validity values\n * @param newValue - valid new value\n */\n private setValidity(newValue: MgInputNumeric['valid']) {\n const oldValidValue = this.valid;\n this.valid = newValue;\n this.invalid = !this.valid;\n // We need to send valid event even if it is the same value\n if (this.handlerInProgress === undefined || (this.handlerInProgress === 'blur' && this.valid !== oldValidValue)) this.inputValid.emit(this.valid);\n }\n\n /**\n * Checks if the given value is valid according to the defined rules.\n * @param value - The input value to validate.\n * @param regex - The regular expression for validation.\n * @param integer - The integer part of the value.\n * @param decimal - The decimal part of the value.\n * @returns Returns true if the value is valid, otherwise false.\n */\n private isValidValue(value: string, regex: RegExp, integer: string, decimal: string): boolean {\n return (\n ['', '-'].includes(value) || (regex.exec(value) !== null && integer.length <= this.integerLength && decimal.length <= (this.type === 'integer' ? 0 : this.decimalLength))\n );\n }\n\n /**\n * Updates the component values based on the validated input value.\n * @param newValue - The validated input value.\n */\n private updateValues(newValue: string | null): void {\n this.value = newValue;\n\n if (this.input !== undefined) {\n this.input.value = this.value;\n }\n\n this.numericValue = !['', null].includes(this.value) && !isNaN(parseFloat(this.value)) ? parseFloat(this.value.replace(',', '.')) : null;\n\n if (newValue === null || (newValue === this.storedValue && !Object.is(this.numericValue, -0))) {\n this.valueChange.emit(this.numericValue);\n }\n\n this.readonlyValue = this.numericValue !== null ? this.formatValue(this.numericValue) : '';\n }\n\n /**\n * Displayed value in input\n * Change on focus/blur\n * @returns display value\n */\n private displayValue(): MgInputNumeric['value'] | MgInputNumeric['readonlyValue'] {\n return this.hasFocus ? this.value : this.readonlyValue;\n }\n\n /**\n * Handle input event\n */\n private handleInput = (): void => {\n // Check validity\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n }\n this.value = this.input.value;\n };\n\n /**\n * Handle focus event\n */\n private handleFocus = (): void => {\n this.hasFocus = true;\n };\n\n /**\n * Handle blur event\n */\n private handleBlur = (): void => {\n if (this.value === '-') this.value = '';\n // Display Error\n this.handlerInProgress = 'blur';\n this.displayError().finally(() => {\n // reset guard\n this.handlerInProgress = undefined;\n this.hasFocus = false;\n });\n };\n\n /**\n * Check if input is valid\n */\n private checkValidity = (): void => {\n this.setValidity(this.readonly || this.disabled || this.getInputError() === null);\n };\n\n /**\n * Format min/max value for error message\n * @param value - value to format\n * @returns formatted value according to locale\n */\n private formatErrorValue = (value: number): string => localeNumber(value, this.locale, !Number.isInteger(value) && this.type === 'decimal' ? this.decimalLength : 0);\n\n /**\n * Set input error message\n * @param errorMessage - errorMessage override\n */\n private setErrorMessage = (errorMessage?: string): void => {\n // Set error message\n this.errorMessage = undefined;\n if (!this.valid) {\n const inputError = this.getInputError();\n if (errorMessage !== undefined) {\n this.errorMessage = errorMessage;\n } else if (inputError === 'required') {\n this.errorMessage = this.messages.errors[inputError];\n } else {\n const formattedMin = this.formatErrorValue(this.min);\n const formattedMax = this.formatErrorValue(this.max);\n this.errorMessage = this.messages.input.numeric.helpText[inputError].replace('{min}', formattedMin).replace('{max}', formattedMax);\n }\n }\n };\n\n /**\n * Get input error code\n * @returns error code\n */\n private getInputError = (): null | InputNumericError => {\n const hasNotEmptyValues = (toControl: number[]) => !toControl.some(value => [null, undefined].includes(value));\n\n // required\n if (!this.input.checkValidity() && this.input.validity.valueMissing) {\n return 'required';\n }\n\n // Only a min value is set\n if (hasNotEmptyValues([this.min, this.numericValue]) && this.numericValue < this.min && this.max === undefined) {\n return 'min';\n }\n\n // Only a max value is set\n if (hasNotEmptyValues([this.max, this.numericValue]) && this.numericValue > this.max && this.min === undefined) {\n return 'max';\n }\n\n // both min and max values are set\n if (hasNotEmptyValues([this.min, this.max, this.numericValue]) && (this.numericValue < this.min || this.numericValue > this.max)) {\n return 'minMax';\n }\n\n return null;\n };\n\n /**\n * Format value based on type\n * @param value - value to format\n * @returns formated local value\n */\n private formatValue = (value: number): string => {\n switch (this.format) {\n case 'number':\n return localeNumber(value, this.locale, this.type === 'decimal' ? this.decimalLength : undefined);\n case 'currency':\n return localeCurrency(value, this.locale, this.currency);\n case 'percent':\n return localePercent(value / 100, this.locale, this.type === 'decimal' ? this.decimalLength : undefined);\n case 'unit':\n return localeUnit(value, this.locale, this.unit, this.unitDisplay, this.type === 'decimal' ? this.decimalLength : undefined);\n case 'none':\n return value.toString();\n }\n };\n\n /**\n * Validate append slot\n */\n private validateAppendSlot = (): void => {\n const slotAppendInput: HTMLSlotElement = this.element.querySelector('[slot=\"append-input\"]');\n if (slotAppendInput !== null) {\n if (slotAppendInput.nodeName === 'MG-BUTTON') {\n this.classCollection.add('mg-c-input--is-input-group-append');\n } else {\n this.classCollection.add('mg-c-input--is-append-input-slot-content');\n this.slotContent = slotAppendInput.textContent;\n }\n }\n };\n\n /**\n * Format help text to display\n * @param helpText - help text format\n * @returns formatted help text with range information if applicable\n */\n private formatHelpText = (helpText: string): string => {\n // If the component is in readonly mode, return undefined because the message will not be rendered\n if (this.readonly) {\n return undefined;\n }\n\n // If a custom helpText is provided, store it but don't return it directly\n const text = isValidString(helpText) ? helpText : undefined;\n\n // If neither min nor max are defined, and there's no custom helpText,\n // we can return undefined as there's no message to display\n if (this.min === undefined && this.max === undefined && text === undefined) {\n return undefined;\n }\n\n // Generate range message based on available constraints\n let rangeMessage: string;\n if (this.min !== undefined && this.max !== undefined) {\n rangeMessage = this.messages.input.numeric.helpText.minMax.replace('{min}', this.formatErrorValue(this.min)).replace('{max}', this.formatErrorValue(this.max));\n } else if (this.min !== undefined) {\n rangeMessage = this.messages.input.numeric.helpText.min.replace('{min}', this.formatErrorValue(this.min));\n } else if (this.max !== undefined) {\n rangeMessage = this.messages.input.numeric.helpText.max.replace('{max}', this.formatErrorValue(this.max));\n }\n\n // Combine custom helpText with range message if both exist\n if (text !== undefined && rangeMessage !== undefined) {\n return `${text}<br>${rangeMessage}`;\n }\n\n // Return either custom helpText or range message\n return text || rangeMessage;\n };\n\n /*************\n * Lifecycle *\n *************/\n\n /**\n * Check if component props are well configured on init\n * @returns timeout\n */\n componentWillLoad(): ReturnType<typeof setTimeout> {\n // Get locales\n const locales = initLocales(this.element);\n this.locale = locales.locale;\n this.messages = locales.messages;\n // Validate component config\n this.watchFormat(this.format);\n this.validateType(this.type);\n this.validateIntegerLength(this.integerLength);\n this.validateDecimalLength(this.decimalLength);\n // validate value\n this.validateValue(this.value);\n this.validateAppendSlot();\n this.watchReadonly(this.readonly);\n this.watchDisabled(this.disabled);\n this.watchMgWidth(this.mgWidth);\n // Check validity when component is ready\n // return a promise to process action only in the FIRST render().\n // https://stenciljs.com/docs/component-lifecycle#componentwillload\n return setTimeout(() => {\n this.checkValidity();\n }, 0);\n }\n\n /**\n * Renders the readonly content of the input component.\n * @returns The readonly content element.\n */\n private renderReadonly = (): HTMLElement => {\n return this.slotContent !== undefined ? (\n <span class=\"mg-c-input__readonly-value\">\n <b>{this.readonlyValue}</b>\n {this.slotContent}\n </span>\n ) : (\n <b class=\"mg-c-input__readonly-value\">{this.readonlyValue}</b>\n );\n };\n\n /**\n * Render\n * @returns HTML Element\n */\n render(): HTMLElement {\n return (\n <mg-input\n label={this.label}\n identifier={this.identifier}\n class={this.classCollection.join()}\n ariaDescribedbyIDs={[]}\n labelOnTop={this.labelOnTop}\n labelHide={this.labelHide}\n required={this.required}\n tooltip={this.tooltip}\n tooltipPosition={this.readonly && this.value === undefined ? 'label' : this.tooltipPosition}\n helpText={this.formatHelpText(this.helpText)}\n errorMessage={this.errorMessage}\n >\n {this.readonly\n ? this.readonlyValue && this.renderReadonly()\n : [\n <input\n key=\"input\"\n type=\"text\"\n class=\"mg-c-input__box mg-c-input__box--width\"\n value={this.displayValue()}\n id={this.identifier}\n name={this.name}\n placeholder={this.placeholder}\n title={this.placeholder}\n disabled={this.disabled}\n required={this.required}\n autocomplete=\"off\"\n aria-invalid={(this.invalid === true).toString()}\n onInput={this.handleInput}\n onFocus={this.handleFocus}\n onBlur={this.handleBlur}\n ref={(el: HTMLInputElement) => {\n if (el !== null) this.input = el;\n }}\n />,\n <slot key=\"slot\" name=\"append-input\"></slot>,\n ]}\n </mg-input>\n );\n }\n}\n"]}
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@@ -11,6 +11,10 @@ export class MgInputPassword {
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* If not set the value equals the identifier
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*/
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this.name = this.identifier;
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/**
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* Define if label is displayed on top
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*/
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this.labelOnTop = false;
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* Define if label is visible
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@@ -215,7 +219,7 @@ export class MgInputPassword {
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render() {
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-
return (h("mg-input", { key: '
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return (h("mg-input", { key: '7ee11e7f8788011f24bee13f379c6c07766ee37f', label: this.label, identifier: this.identifier, class: this.classCollection.join(), ariaDescribedbyIDs: [], labelOnTop: this.labelOnTop, labelHide: this.labelHide, required: this.required, tooltip: this.tooltip, tooltipPosition: this.readonly && this.value === undefined ? 'label' : this.tooltipPosition, helpText: this.helpText, errorMessage: this.errorMessage }, this.readonly ? (this.value !== undefined && h("b", { class: "mg-c-input__readonly-value" }, '•'.repeat(this.value.length))) : (h("span", { class: "mg-c-input__input-group" }, h("input", { type: this.displayPassword ? 'text' : 'password', class: "mg-c-input__box mg-c-input__box--width", value: this.value, id: this.identifier, name: this.name, placeholder: this.placeholder, title: this.placeholder, disabled: this.disabled, required: this.required, maxlength: this.maxlength, "aria-invalid": (this.invalid === true).toString(), onInput: this.handleInput, onBlur: this.handleBlur, ref: (el) => {
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this.input = el;
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} }), h("mg-button", { label: this.messages.input.password[this.displayPassword ? 'hide' : 'display'], disabled: this.disabled, variant: "flat", class: "mg-c-input__append-button", "is-icon": true, onClick: this.toggleDisplayPassword, "aria-controls": this.identifier }, h("mg-icon", { class: "mg-c-input__input-icon", icon: this.displayPassword ? 'eye-slash' : 'eye' }))))));
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@@ -320,7 +324,7 @@ export class MgInputPassword {
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"references": {}
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},
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"required": false,
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"optional": false,
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"docs": {
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"tags": [],
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"text": "Define if label is displayed on top"
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@@ -328,7 +332,8 @@ export class MgInputPassword {
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"getter": false,
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"setter": false,
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"attribute": "label-on-top",
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"reflect": false
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"reflect": false,
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"defaultValue": "false"
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},
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"labelHide": {
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"type": "boolean",
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@@ -370,15 +375,15 @@ export class MgInputPassword {
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"reflect": false
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},
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"maxlength": {
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"type": "
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"type": "number",
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"mutable": false,
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"complexType": {
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"resolved": "
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"original": "number",
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"resolved": "number",
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"references": {}
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},
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"optional":
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"optional": true,
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"docs": {
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"tags": [],
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"text": "Input max length"
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package/dist/collection/components/molecules/inputs/mg-input-password/mg-input-password.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
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{ Component, Element, Event, h, Prop, EventEmitter, State, Method, Watch } from '@stencil/core';\nimport { ClassList, isValidString } from '@mgdis/stencil-helpers';\nimport { type TooltipPosition, type Width, type EventType, classReadonly, classDisabled, widths } from '../mg-input/mg-input.conf';\nimport { initLocales } from '../../../../locales';\n\n@Component({\n tag: 'mg-input-password',\n styleUrl: '../../../../../node_modules/@mgdis/styles/dist/components/mg-input-password.css',\n shadow: true,\n})\nexport class MgInputPassword {\n /************\n * Internal *\n ************/\n\n // HTML selector\n private input: HTMLInputElement;\n\n // Locales\n private messages;\n\n // hasDisplayedError (triggered by blur event)\n private hasDisplayedError = false;\n private handlerInProgress: EventType;\n\n /**************\n * Decorators *\n **************/\n\n /**\n * Get component DOM element\n */\n @Element() element: HTMLMgInputPasswordElement;\n\n /**\n * Component value\n */\n @Prop({ mutable: true, reflect: true }) value: string;\n @Watch('value')\n handleValue(newValue: string): void {\n this.valueChange.emit(newValue);\n }\n\n /**\n * Identifier is used for the element ID (id is a reserved prop in Stencil.js)\n */\n @Prop() identifier!: string;\n\n /**\n * Input name\n * If not set the value equals the identifier\n */\n @Prop() name: string = this.identifier;\n\n /**\n * Input label\n */\n @Prop() label!: string;\n\n /**\n * Define if label is displayed on top\n */\n @Prop() labelOnTop?: boolean;\n\n /**\n * Define if label is visible\n */\n @Prop() labelHide = false;\n\n /**\n * Input placeholder.\n * It should be a word or short phrase that demonstrates the expected type of data, not a replacement for labels or help text.\n */\n @Prop() placeholder?: string;\n\n /**\n * Input max length\n */\n @Prop() maxlength;\n\n /**\n * Define if input is required\n */\n @Prop() required = false;\n\n /**\n * Define if input is readonly\n */\n @Prop() readonly = false;\n @Watch('readonly')\n watchReadonly(newValue: MgInputPassword['readonly']): void {\n if (newValue) this.classCollection.add(classReadonly);\n else this.classCollection.delete(classReadonly);\n }\n\n /**\n * Define if input is disabled\n */\n @Prop() disabled = false;\n @Watch('required')\n @Watch('readonly')\n @Watch('disabled')\n handleValidityChange(newValue: boolean, _oldValue: boolean, prop: string): void {\n if (this.input !== undefined) {\n this.input[prop] = newValue;\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n this.hasDisplayedError = false;\n }\n }\n }\n\n @Watch('disabled')\n watchDisabled(newValue: MgInputPassword['disabled']): void {\n if (newValue) this.classCollection.add(classDisabled);\n else this.classCollection.delete(classDisabled);\n }\n\n /**\n * Define input width\n */\n @Prop() mgWidth: Width = 'full';\n @Watch('mgWidth')\n watchMgWidth(newValue: MgInputPassword['mgWidth']): void {\n // reset width class\n widths.forEach(width => {\n this.classCollection.delete(`mg-c-input--width-${width}`);\n });\n\n // apply new width\n if (newValue !== undefined) this.classCollection.add(`mg-c-input--width-${this.mgWidth}`);\n }\n\n /**\n * Add a tooltip message next to the input\n */\n @Prop() tooltip?: string;\n\n /**\n * Define tooltip position\n */\n @Prop() tooltipPosition: TooltipPosition = 'input';\n\n /**\n * Add a help text under the input, usually expected data format and example\n */\n @Prop() helpText?: string;\n\n /**\n * Define input valid state\n */\n @Prop({ mutable: true }) valid: boolean;\n\n /**\n * Define input invalid state\n */\n @Prop({ mutable: true }) invalid: boolean;\n\n /**\n * Component classes\n */\n @State() classCollection: ClassList = new ClassList(['mg-c-input--password']);\n\n /**\n * Error message to display\n */\n @State() errorMessage: string;\n\n /**\n * Indicates if password is displayed or not\n */\n @State() displayPassword = false;\n\n /**\n * Emited event when value change\n */\n @Event({ eventName: 'value-change' }) valueChange: EventEmitter<HTMLMgInputPasswordElement['value']>;\n\n /**\n * Emited event when checking validity\n */\n @Event({ eventName: 'input-valid' }) inputValid: EventEmitter<HTMLMgInputPasswordElement['valid']>;\n\n /**\n * Display input error if it exists.\n */\n @Method()\n displayError(): Promise<void> {\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.setErrorMessage();\n this.hasDisplayedError = this.invalid;\n resolve();\n });\n });\n }\n\n /**\n * Set an error and display a custom error message.\n * This method can be used to set the component's error state from its context by passing a boolean value to the `valid` parameter.\n * It must be paired with an error message to display for the given context.\n * When used to set validity to `false`, you should use this method again to reset the validity to `true`.\n * @param valid - value indicating the validity\n * @param errorMessage - the error message to display\n */\n @Method()\n async setError(valid: MgInputPassword['valid'], errorMessage: string): Promise<void> {\n if (typeof valid !== 'boolean') {\n throw new Error('<mg-input-password> method \"setError()\" param \"valid\" must be a boolean.');\n } else if (!isValidString(errorMessage)) {\n throw new Error('<mg-input-password> method \"setError()\" param \"errorMessage\" must be a string.');\n } else {\n this.setValidity(valid);\n this.setErrorMessage(valid ? undefined : errorMessage);\n this.hasDisplayedError = this.invalid;\n }\n }\n\n /**\n * Reset value, validity and error state\n */\n @Method()\n async reset(): Promise<void> {\n if (!this.readonly) {\n this.value = '';\n this.checkValidity();\n this.errorMessage = undefined;\n this.hasDisplayedError = false;\n }\n }\n\n /**\n * Method to set validity values\n * @param newValue - valid new value\n */\n private setValidity(newValue: MgInputPassword['valid']) {\n const oldValidValue = this.valid;\n this.valid = newValue;\n this.invalid = !this.valid;\n // We need to send valid event even if it is the same value\n if (this.handlerInProgress === undefined || (this.handlerInProgress === 'blur' && this.valid !== oldValidValue)) this.inputValid.emit(this.valid);\n }\n\n /**\n * Handle input event\n */\n private handleInput = (): void => {\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n }\n this.value = this.input.value;\n };\n\n /**\n * Handle blur event\n */\n private handleBlur = (): void => {\n this.handlerInProgress = 'blur';\n this.displayError().finally(() => {\n // reset guard\n this.handlerInProgress = undefined;\n });\n };\n\n /**\n * Toggle display-pasword value\n */\n private toggleDisplayPassword = (): void => {\n this.displayPassword = !this.displayPassword;\n };\n\n /**\n * Check if input is valid\n */\n private checkValidity = (): void => {\n this.setValidity(this.readonly || this.disabled || this.input.checkValidity());\n };\n\n /**\n * Set input error message\n * @param errorMessage - errorMessage override\n */\n private setErrorMessage = (errorMessage?: string): void => {\n // Set error message\n this.errorMessage = undefined;\n if (!this.valid) {\n if (errorMessage !== undefined) {\n this.errorMessage = errorMessage;\n }\n // required\n else if (this.input.validity.valueMissing) {\n this.errorMessage = this.messages.errors.required;\n }\n }\n };\n\n /*************\n * Lifecycle *\n *************/\n\n /**\n * Check if component props are well configured on init\n * @returns timeout\n */\n componentWillLoad(): ReturnType<typeof setTimeout> {\n // Get locales\n this.messages = initLocales(this.element).messages;\n this.watchReadonly(this.readonly);\n this.watchDisabled(this.disabled);\n this.watchMgWidth(this.mgWidth);\n // Check validity when component is ready\n // return a promise to process action only in the FIRST render().\n // https://stenciljs.com/docs/component-lifecycle#componentwillload\n return setTimeout(() => {\n this.checkValidity();\n }, 0);\n }\n\n /**\n * Render\n * @returns HTML Element\n */\n render(): HTMLElement {\n return (\n <mg-input\n label={this.label}\n identifier={this.identifier}\n class={this.classCollection.join()}\n ariaDescribedbyIDs={[]}\n labelOnTop={this.labelOnTop}\n labelHide={this.labelHide}\n required={this.required}\n tooltip={this.tooltip}\n tooltipPosition={this.readonly && this.value === undefined ? 'label' : this.tooltipPosition}\n helpText={this.helpText}\n errorMessage={this.errorMessage}\n >\n {this.readonly ? (\n this.value !== undefined && <b class=\"mg-c-input__readonly-value\">{'•'.repeat(this.value.length)}</b>\n ) : (\n <span class=\"mg-c-input__input-group\">\n <input\n type={this.displayPassword ? 'text' : 'password'}\n class=\"mg-c-input__box mg-c-input__box--width\"\n value={this.value}\n id={this.identifier}\n name={this.name}\n placeholder={this.placeholder}\n title={this.placeholder}\n disabled={this.disabled}\n required={this.required}\n maxlength={this.maxlength}\n aria-invalid={(this.invalid === true).toString()}\n onInput={this.handleInput}\n onBlur={this.handleBlur}\n ref={(el: HTMLInputElement) => {\n if (el !== null) this.input = el;\n }}\n />\n <mg-button\n label={this.messages.input.password[this.displayPassword ? 'hide' : 'display']}\n disabled={this.disabled}\n variant=\"flat\"\n class=\"mg-c-input__append-button\"\n is-icon\n onClick={this.toggleDisplayPassword}\n aria-controls={this.identifier}\n >\n <mg-icon class=\"mg-c-input__input-icon\" icon={this.displayPassword ? 'eye-slash' : 'eye'}></mg-icon>\n </mg-button>\n </span>\n )}\n </mg-input>\n );\n }\n}\n"]}
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{ Component, Element, Event, h, Prop, EventEmitter, State, Method, Watch } from '@stencil/core';\nimport { ClassList, isValidString } from '@mgdis/stencil-helpers';\nimport { type TooltipPosition, type Width, type EventType, classReadonly, classDisabled, widths } from '../mg-input/mg-input.conf';\nimport { initLocales } from '../../../../locales';\n\n@Component({\n tag: 'mg-input-password',\n styleUrl: '../../../../../node_modules/@mgdis/styles/dist/components/mg-input-password.css',\n shadow: true,\n})\nexport class MgInputPassword {\n /************\n * Internal *\n ************/\n\n // HTML selector\n private input: HTMLInputElement;\n\n // Locales\n private messages;\n\n // hasDisplayedError (triggered by blur event)\n private hasDisplayedError = false;\n private handlerInProgress: EventType;\n\n /**************\n * Decorators *\n **************/\n\n /**\n * Get component DOM element\n */\n @Element() element: HTMLMgInputPasswordElement;\n\n /**\n * Component value\n */\n @Prop({ mutable: true, reflect: true }) value: string;\n @Watch('value')\n handleValue(newValue: string): void {\n this.valueChange.emit(newValue);\n }\n\n /**\n * Identifier is used for the element ID (id is a reserved prop in Stencil.js)\n */\n @Prop() identifier!: string;\n\n /**\n * Input name\n * If not set the value equals the identifier\n */\n @Prop() name: string = this.identifier;\n\n /**\n * Input label\n */\n @Prop() label!: string;\n\n /**\n * Define if label is displayed on top\n */\n @Prop() labelOnTop = false;\n\n /**\n * Define if label is visible\n */\n @Prop() labelHide = false;\n\n /**\n * Input placeholder.\n * It should be a word or short phrase that demonstrates the expected type of data, not a replacement for labels or help text.\n */\n @Prop() placeholder?: string;\n\n /**\n * Input max length\n */\n @Prop() maxlength?: number;\n\n /**\n * Define if input is required\n */\n @Prop() required = false;\n\n /**\n * Define if input is readonly\n */\n @Prop() readonly = false;\n @Watch('readonly')\n watchReadonly(newValue: MgInputPassword['readonly']): void {\n if (newValue) this.classCollection.add(classReadonly);\n else this.classCollection.delete(classReadonly);\n }\n\n /**\n * Define if input is disabled\n */\n @Prop() disabled = false;\n @Watch('required')\n @Watch('readonly')\n @Watch('disabled')\n handleValidityChange(newValue: boolean, _oldValue: boolean, prop: string): void {\n if (this.input !== undefined) {\n this.input[prop] = newValue;\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n this.hasDisplayedError = false;\n }\n }\n }\n\n @Watch('disabled')\n watchDisabled(newValue: MgInputPassword['disabled']): void {\n if (newValue) this.classCollection.add(classDisabled);\n else this.classCollection.delete(classDisabled);\n }\n\n /**\n * Define input width\n */\n @Prop() mgWidth: Width = 'full';\n @Watch('mgWidth')\n watchMgWidth(newValue: MgInputPassword['mgWidth']): void {\n // reset width class\n widths.forEach(width => {\n this.classCollection.delete(`mg-c-input--width-${width}`);\n });\n\n // apply new width\n if (newValue !== undefined) this.classCollection.add(`mg-c-input--width-${this.mgWidth}`);\n }\n\n /**\n * Add a tooltip message next to the input\n */\n @Prop() tooltip?: string;\n\n /**\n * Define tooltip position\n */\n @Prop() tooltipPosition: TooltipPosition = 'input';\n\n /**\n * Add a help text under the input, usually expected data format and example\n */\n @Prop() helpText?: string;\n\n /**\n * Define input valid state\n */\n @Prop({ mutable: true }) valid: boolean;\n\n /**\n * Define input invalid state\n */\n @Prop({ mutable: true }) invalid: boolean;\n\n /**\n * Component classes\n */\n @State() classCollection: ClassList = new ClassList(['mg-c-input--password']);\n\n /**\n * Error message to display\n */\n @State() errorMessage: string;\n\n /**\n * Indicates if password is displayed or not\n */\n @State() displayPassword = false;\n\n /**\n * Emited event when value change\n */\n @Event({ eventName: 'value-change' }) valueChange: EventEmitter<HTMLMgInputPasswordElement['value']>;\n\n /**\n * Emited event when checking validity\n */\n @Event({ eventName: 'input-valid' }) inputValid: EventEmitter<HTMLMgInputPasswordElement['valid']>;\n\n /**\n * Display input error if it exists.\n */\n @Method()\n displayError(): Promise<void> {\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.setErrorMessage();\n this.hasDisplayedError = this.invalid;\n resolve();\n });\n });\n }\n\n /**\n * Set an error and display a custom error message.\n * This method can be used to set the component's error state from its context by passing a boolean value to the `valid` parameter.\n * It must be paired with an error message to display for the given context.\n * When used to set validity to `false`, you should use this method again to reset the validity to `true`.\n * @param valid - value indicating the validity\n * @param errorMessage - the error message to display\n */\n @Method()\n async setError(valid: MgInputPassword['valid'], errorMessage: string): Promise<void> {\n if (typeof valid !== 'boolean') {\n throw new Error('<mg-input-password> method \"setError()\" param \"valid\" must be a boolean.');\n } else if (!isValidString(errorMessage)) {\n throw new Error('<mg-input-password> method \"setError()\" param \"errorMessage\" must be a string.');\n } else {\n this.setValidity(valid);\n this.setErrorMessage(valid ? undefined : errorMessage);\n this.hasDisplayedError = this.invalid;\n }\n }\n\n /**\n * Reset value, validity and error state\n */\n @Method()\n async reset(): Promise<void> {\n if (!this.readonly) {\n this.value = '';\n this.checkValidity();\n this.errorMessage = undefined;\n this.hasDisplayedError = false;\n }\n }\n\n /**\n * Method to set validity values\n * @param newValue - valid new value\n */\n private setValidity(newValue: MgInputPassword['valid']) {\n const oldValidValue = this.valid;\n this.valid = newValue;\n this.invalid = !this.valid;\n // We need to send valid event even if it is the same value\n if (this.handlerInProgress === undefined || (this.handlerInProgress === 'blur' && this.valid !== oldValidValue)) this.inputValid.emit(this.valid);\n }\n\n /**\n * Handle input event\n */\n private handleInput = (): void => {\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n }\n this.value = this.input.value;\n };\n\n /**\n * Handle blur event\n */\n private handleBlur = (): void => {\n this.handlerInProgress = 'blur';\n this.displayError().finally(() => {\n // reset guard\n this.handlerInProgress = undefined;\n });\n };\n\n /**\n * Toggle display-pasword value\n */\n private toggleDisplayPassword = (): void => {\n this.displayPassword = !this.displayPassword;\n };\n\n /**\n * Check if input is valid\n */\n private checkValidity = (): void => {\n this.setValidity(this.readonly || this.disabled || this.input.checkValidity());\n };\n\n /**\n * Set input error message\n * @param errorMessage - errorMessage override\n */\n private setErrorMessage = (errorMessage?: string): void => {\n // Set error message\n this.errorMessage = undefined;\n if (!this.valid) {\n if (errorMessage !== undefined) {\n this.errorMessage = errorMessage;\n }\n // required\n else if (this.input.validity.valueMissing) {\n this.errorMessage = this.messages.errors.required;\n }\n }\n };\n\n /*************\n * Lifecycle *\n *************/\n\n /**\n * Check if component props are well configured on init\n * @returns timeout\n */\n componentWillLoad(): ReturnType<typeof setTimeout> {\n // Get locales\n this.messages = initLocales(this.element).messages;\n this.watchReadonly(this.readonly);\n this.watchDisabled(this.disabled);\n this.watchMgWidth(this.mgWidth);\n // Check validity when component is ready\n // return a promise to process action only in the FIRST render().\n // https://stenciljs.com/docs/component-lifecycle#componentwillload\n return setTimeout(() => {\n this.checkValidity();\n }, 0);\n }\n\n /**\n * Render\n * @returns HTML Element\n */\n render(): HTMLElement {\n return (\n <mg-input\n label={this.label}\n identifier={this.identifier}\n class={this.classCollection.join()}\n ariaDescribedbyIDs={[]}\n labelOnTop={this.labelOnTop}\n labelHide={this.labelHide}\n required={this.required}\n tooltip={this.tooltip}\n tooltipPosition={this.readonly && this.value === undefined ? 'label' : this.tooltipPosition}\n helpText={this.helpText}\n errorMessage={this.errorMessage}\n >\n {this.readonly ? (\n this.value !== undefined && <b class=\"mg-c-input__readonly-value\">{'•'.repeat(this.value.length)}</b>\n ) : (\n <span class=\"mg-c-input__input-group\">\n <input\n type={this.displayPassword ? 'text' : 'password'}\n class=\"mg-c-input__box mg-c-input__box--width\"\n value={this.value}\n id={this.identifier}\n name={this.name}\n placeholder={this.placeholder}\n title={this.placeholder}\n disabled={this.disabled}\n required={this.required}\n maxlength={this.maxlength}\n aria-invalid={(this.invalid === true).toString()}\n onInput={this.handleInput}\n onBlur={this.handleBlur}\n ref={(el: HTMLInputElement) => {\n if (el !== null) this.input = el;\n }}\n />\n <mg-button\n label={this.messages.input.password[this.displayPassword ? 'hide' : 'display']}\n disabled={this.disabled}\n variant=\"flat\"\n class=\"mg-c-input__append-button\"\n is-icon\n onClick={this.toggleDisplayPassword}\n aria-controls={this.identifier}\n >\n <mg-icon class=\"mg-c-input__input-icon\" icon={this.displayPassword ? 'eye-slash' : 'eye'}></mg-icon>\n </mg-button>\n </span>\n )}\n </mg-input>\n );\n }\n}\n"]}
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@@ -14,6 +14,10 @@ export class MgInputRichTextEditor {
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* Can be either HTML string or plain text
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*/
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this.value = '';
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/**
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this.labelOnTop = false;
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/**
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@@ -286,7 +290,7 @@ export class MgInputRichTextEditor {
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* @returns HTML mg-input Element
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*/
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render() {
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-
return (h("mg-input", { key: '
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return (h("mg-input", { key: 'f84103940a4f3b4c7bdb6abac6947b8126416c0d', identifier: this.identifier, class: this.classCollection.join(), label: this.label, labelOnTop: this.labelOnTop, labelHide: this.labelHide, required: this.required, tooltip: this.tooltip, tooltipPosition: this.tooltipPosition, helpText: this.helpText, errorMessage: this.hasDisplayedError ? this.errorMessage : undefined }, this.readonly ? (h("div", { class: "mg-c-input__readonly-value", innerHTML: this.value })) : (h("div", { ref: el => {
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"modules": {
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"type": "unknown",
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|
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"original": "EditorOptionsType['modules']",
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|
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"resolved": "{ [x: string]: unknown; }",
|
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|
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"references": {
|
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|
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"EditorOptionsType": {
|
|
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|
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"location": "import",
|
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|
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"path": "./editor",
|
|
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|
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"id": "src/components/molecules/inputs/mg-input-rich-text-editor/editor/index.ts::EditorOptionsType"
|
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|
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}
|
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|
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}
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|
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},
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|
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|
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|
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|
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"text": "Editor modules configuration"
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|
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},
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"getter": false,
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},
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|
"valid": {
|
|
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|
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|
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|
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|
|
@@ -639,29 +667,6 @@ export class MgInputRichTextEditor {
|
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|
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|
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|
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|
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|
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|
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},
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|
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"modules": {
|
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|
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"complexType": {
|
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|
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"original": "EditorOptionsType['modules']",
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|
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"resolved": "{ [x: string]: unknown; }",
|
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|
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"references": {
|
|
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|
-
"EditorOptionsType": {
|
|
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|
-
"location": "import",
|
|
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|
-
"path": "./editor",
|
|
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|
-
"id": "src/components/molecules/inputs/mg-input-rich-text-editor/editor/index.ts::EditorOptionsType"
|
|
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|
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}
|
|
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|
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}
|
|
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|
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},
|
|
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|
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"required": false,
|
|
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|
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"optional": true,
|
|
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|
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"docs": {
|
|
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|
-
"tags": [],
|
|
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|
-
"text": "Editor modules configuration"
|
|
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|
-
},
|
|
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|
-
"getter": false,
|
|
664
|
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"setter": false
|
|
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|
}
|
|
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|
};
|
|
667
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|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ Component, Element, h, Prop, Watch, State, Event, EventEmitter, Method } from '@stencil/core';\nimport { ClassList, isValidString, toString } from '@mgdis/stencil-helpers';\nimport { classReadonly, type TooltipPosition, classDisabled } from '../mg-input/mg-input.conf';\nimport { initLocales } from '../../../../locales';\nimport { defineEditor, type EditorType, type EditorOptionsType } from './editor';\n\n@Component({\n tag: 'mg-input-rich-text-editor',\n styleUrls: ['../../../../../node_modules/quill/dist/quill.snow.css', '../../../../../node_modules/@mgdis/styles/dist/components/mg-input-rich-text-editor.css'],\n shadow: true,\n})\nexport class MgInputRichTextEditor {\n /************\n * Internal *\n ************/\n\n // editor\n private editor: EditorType;\n private wrapperElement: HTMLDivElement;\n\n // Locales\n private messages;\n\n // hasDisplayedError (triggered by blur event)\n private hasDisplayedError = false;\n\n // Classes\n private readonly classFocus = 'mg-u-is-focused';\n\n /**************\n * Decorators *\n **************/\n\n /**\n * Get component DOM element\n */\n @Element() element: HTMLMgInputRichTextEditorElement;\n\n /**\n * Identifier is used for the element ID (id is a reserved prop in Stencil.js)\n */\n @Prop() identifier!: string;\n\n /**\n * Define the value of the editor\n * Can be either HTML string or plain text\n */\n @Prop({ mutable: true }) value = '';\n\n /**\n * Input label\n */\n @Prop() label!: string;\n\n /**\n * Define if label is displayed on top\n */\n @Prop() labelOnTop?: boolean;\n\n /**\n * Define if label is visible\n */\n @Prop() labelHide = false;\n\n /**\n * Input placeholder.\n * It should be a word or short phrase that demonstrates the expected type of data, not a replacement for labels or help text.\n */\n @Prop() placeholder?: string;\n\n /**\n * Define the number of visible text lines for the control\n */\n @Prop() rows = 5;\n\n /**\n * Define if input is required\n */\n @Prop() required = false;\n\n /**\n * Define if the editor is readonly\n */\n @Prop() readonly = false;\n @Watch('readonly')\n watchReadonly(newValue: MgInputRichTextEditor['readonly']): void {\n if (newValue) this.classCollection.add(classReadonly);\n else this.classCollection.delete(classReadonly);\n }\n\n /**\n * Define if input is disabled\n */\n @Prop() disabled = false;\n @Watch('disabled')\n watchDisabled(newValue: MgInputRichTextEditor['disabled']): void {\n if (newValue) {\n this.classCollection.add(classDisabled);\n this.editor?.disable();\n } else {\n this.classCollection.delete(classDisabled);\n this.editor?.enable();\n }\n }\n\n @Watch('required')\n @Watch('readonly')\n @Watch('disabled')\n handleValidityChange(): void {\n if (this.editor !== undefined && this.editor !== null) {\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n this.hasDisplayedError = false;\n }\n }\n }\n\n /**\n * Define input pattern to validate\n * Please refer to the Pattern section in the input documentation for detailed information on using regular expressions in components.\n */\n @Prop() pattern?: string;\n\n /**\n * Define input pattern error message\n */\n @Prop() patternErrorMessage?: string;\n @Watch('pattern')\n @Watch('patternErrorMessage')\n validatePattern(newValue: string): void {\n if (newValue !== undefined && !(isValidString(this.pattern) && isValidString(this.patternErrorMessage))) {\n throw new Error(\n `<mg-input-rich-text-editor> props \"pattern\" and \"patternErrorMessage\" must be non-empty string and paired. Passed value: \"pattern='${toString(this.pattern)}'\" and \"patternErrorMessage='${toString(this.patternErrorMessage)}'\".`,\n );\n }\n }\n\n /**\n * Add a tooltip message next to the input\n */\n @Prop() tooltip?: string;\n\n /**\n * Define tooltip position\n */\n @Prop() tooltipPosition: TooltipPosition = 'input';\n\n /**\n * Add a help text under the input, usually expected data format and example\n */\n @Prop() helpText?: string;\n\n /**\n * Define input valid state\n */\n @Prop({ mutable: true }) valid: boolean;\n\n /**\n * Define input invalid state\n */\n @Prop({ mutable: true }) invalid: boolean;\n\n /**\n * Editor modules configuration\n */\n @Prop() modules?: EditorOptionsType['modules'];\n\n /**\n * Component classes\n */\n @State() classCollection: ClassList = new ClassList(['mg-c-input--rich-text-editor']);\n\n /**\n * Error message to display\n */\n @State() errorMessage: string;\n\n /**\n * Emited event when checking validity\n */\n @Event({ eventName: 'input-valid' }) inputValid: EventEmitter<boolean>;\n\n /**\n * Emited event when value change\n */\n @Event({ eventName: 'value-change' }) valueChange: EventEmitter<string>;\n\n /**\n * Get editor content as HTML\n * @returns HTML content of the editor\n */\n @Method()\n async getHTML(): Promise<string> {\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n resolve(this.editor.getSemanticHTML());\n });\n });\n }\n\n /**\n * Get editor content as plain text\n * @returns Plain text content of the editor\n */\n @Method()\n async getText(): Promise<string> {\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n resolve(this.editor.getText());\n });\n });\n }\n\n /**\n * Display input error if it exists.\n */\n @Method()\n async displayError(): Promise<void> {\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.setErrorMessage();\n this.hasDisplayedError = this.invalid;\n resolve();\n });\n });\n }\n\n /**\n * Set an error and display a custom error message.\n * This method can be used to set the component's error state from its context by passing a boolean value to the `valid` parameter.\n * It must be paired with an error message to display for the given context.\n * When used to set validity to `false`, you should use this method again to reset the validity to `true`.\n * @param valid - value indicating the validity\n * @param errorMessage - the error message to display\n */\n @Method()\n async setError(valid: MgInputRichTextEditor['valid'], errorMessage: string): Promise<void> {\n if (typeof valid !== 'boolean') {\n throw new Error('<mg-input-rich-text-editor> method \"setError()\" param \"valid\" must be a boolean.');\n } else if (!isValidString(errorMessage)) {\n throw new Error('<mg-input-rich-text-editor> method \"setError()\" param \"errorMessage\" must be a string.');\n } else {\n this.setValidity(valid);\n this.setErrorMessage(valid ? undefined : errorMessage);\n this.hasDisplayedError = this.invalid;\n }\n }\n\n /**\n * Reset value, validity and error state\n */\n @Method()\n async reset(): Promise<void> {\n if (!this.readonly) {\n this.value = '';\n this.editor.setText('');\n this.checkValidity();\n this.errorMessage = undefined;\n this.hasDisplayedError = false;\n }\n }\n\n /**\n * Check if the field is empty taking into account the value format\n * @returns truthy is value is invalid\n */\n private isEmpty = (): boolean => {\n const textContent = this.getTextContent();\n return !(isValidString(textContent) && textContent !== '\\n');\n };\n\n /**\n * Extract the text without HTML tags from value\n * @returns text content\n */\n private getTextContent = (): string => this.value.replace(/<[^>]*>/g, '').trim();\n\n /**\n * Get pattern validity\n * @returns is pattern valid\n */\n private getPatternValidity = (): boolean => this.pattern === undefined || new RegExp(`^${this.pattern}$`, 'u').test(this.getTextContent());\n\n /**\n * Method to set validity values\n * @param newValue - valid new value\n */\n private setValidity(newValue: MgInputRichTextEditor['valid']) {\n const oldValidValue = this.valid;\n this.valid = newValue;\n this.invalid = !this.valid;\n if (this.valid !== oldValidValue) {\n this.inputValid.emit(this.valid);\n }\n }\n\n /**\n * Check if input is valid\n */\n private checkValidity = (): void => {\n this.setValidity(this.readonly || this.disabled || ((this.required ? !this.isEmpty() : true) && this.getPatternValidity()));\n };\n\n /**\n * Set input error message\n * @param errorMessage - errorMessage override\n */\n private setErrorMessage = (errorMessage?: string): void => {\n this.errorMessage = undefined;\n if (this.valid) return;\n else if (isValidString(errorMessage)) {\n this.errorMessage = errorMessage;\n } else if (this.required && this.isEmpty()) {\n this.errorMessage = this.messages.errors.required;\n } else if (!this.getPatternValidity()) {\n this.errorMessage = this.patternErrorMessage;\n }\n };\n\n /**\n * Handle focus event\n */\n private handleFocus = (): void => {\n this.classCollection.add(this.classFocus);\n this.classCollection = new ClassList(this.classCollection.classes);\n };\n\n /**\n * Handles the blur event on the editor\n * Checks validity and displays error messages if necessary\n */\n private handleBlur = (): void => {\n // Manage focus\n this.classCollection.delete(this.classFocus);\n this.classCollection = new ClassList(this.classCollection.classes);\n\n if (!this.readonly) {\n this.checkValidity();\n this.setErrorMessage();\n if (!this.valid) {\n this.hasDisplayedError = true;\n }\n }\n };\n\n /**\n * Handle `text-change` event\n */\n private handleTextChange = (): void => {\n // Get HTML content\n const htmlContent = this.editor.getSemanticHTML();\n this.value = htmlContent;\n\n // Emit the HTML content for form compatibility\n this.valueChange.emit(htmlContent);\n\n // Check validity but do not display the error message if the error message is already displayed\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n }\n };\n\n /*************\n * Lifecycle *\n *************/\n\n /**\n * Check if component props are well configured on init\n * @returns timeout\n */\n componentWillLoad(): ReturnType<typeof setTimeout> {\n // Get locales\n this.messages = initLocales(this.element as unknown as HTMLElement).messages;\n this.element.style.setProperty('--mg-c-input-rich-text-editor-rows', this.rows.toString());\n // Validate\n this.validatePattern(this.pattern);\n this.validatePattern(this.patternErrorMessage);\n // Watch\n this.watchReadonly(this.readonly);\n this.watchDisabled(this.disabled);\n\n // Check validity when component is ready\n // return a promise to process action only in the FIRST render().\n // https://stenciljs.com/docs/component-lifecycle#componentwillload\n return setTimeout(() => {\n this.checkValidity();\n }, 0);\n }\n\n /**\n * add listeners and render editor element\n */\n componentDidLoad(): void {\n if (this.readonly) return;\n this.editor = defineEditor(this.wrapperElement, {\n theme: 'snow',\n modules: this.modules,\n readOnly: this.readonly || this.disabled,\n placeholder: this.placeholder,\n value: this.value,\n handleTextChange: this.handleTextChange,\n handleBlur: this.handleBlur,\n handleFocus: this.handleFocus,\n });\n }\n\n /**\n * Render\n * @returns HTML mg-input Element\n */\n render(): HTMLMgInputElement {\n return (\n <mg-input\n identifier={this.identifier}\n class={this.classCollection.join()}\n label={this.label}\n labelOnTop={this.labelOnTop}\n labelHide={this.labelHide}\n required={this.required}\n tooltip={this.tooltip}\n tooltipPosition={this.tooltipPosition}\n helpText={this.helpText}\n errorMessage={this.hasDisplayedError ? this.errorMessage : undefined}\n >\n {this.readonly ? (\n <div class=\"mg-c-input__readonly-value\" innerHTML={this.value}></div>\n ) : (\n <div\n ref={el => {\n this.wrapperElement = el;\n }}\n id={this.identifier}\n class=\"mg-c-input__wrapper\"\n >\n <div></div>\n </div>\n )}\n </mg-input>\n );\n }\n}\n"]}
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{ Component, Element, h, Prop, Watch, State, Event, EventEmitter, Method } from '@stencil/core';\nimport { ClassList, isValidString, toString } from '@mgdis/stencil-helpers';\nimport { classReadonly, type TooltipPosition, classDisabled } from '../mg-input/mg-input.conf';\nimport { initLocales } from '../../../../locales';\nimport { defineEditor, type EditorType, type EditorOptionsType } from './editor';\n\n@Component({\n tag: 'mg-input-rich-text-editor',\n styleUrls: ['../../../../../node_modules/quill/dist/quill.snow.css', '../../../../../node_modules/@mgdis/styles/dist/components/mg-input-rich-text-editor.css'],\n shadow: true,\n})\nexport class MgInputRichTextEditor {\n /************\n * Internal *\n ************/\n\n // editor\n private editor: EditorType;\n private wrapperElement: HTMLDivElement;\n\n // Locales\n private messages;\n\n // hasDisplayedError (triggered by blur event)\n private hasDisplayedError = false;\n\n // Classes\n private readonly classFocus = 'mg-u-is-focused';\n\n /**************\n * Decorators *\n **************/\n\n /**\n * Get component DOM element\n */\n @Element() element: HTMLMgInputRichTextEditorElement;\n\n /**\n * Define the value of the editor\n * Can be either HTML string or plain text\n */\n @Prop({ mutable: true }) value = '';\n\n /**\n * Identifier is used for the element ID (id is a reserved prop in Stencil.js)\n */\n @Prop() identifier!: string;\n\n /**\n * Input label\n */\n @Prop() label!: string;\n\n /**\n * Define if label is displayed on top\n */\n @Prop() labelOnTop = false;\n\n /**\n * Define if label is visible\n */\n @Prop() labelHide = false;\n\n /**\n * Input placeholder.\n * It should be a word or short phrase that demonstrates the expected type of data, not a replacement for labels or help text.\n */\n @Prop() placeholder?: string;\n\n /**\n * Define the number of visible text lines for the control\n */\n @Prop() rows = 5;\n\n /**\n * Define if input is required\n */\n @Prop() required = false;\n\n /**\n * Define if the editor is readonly\n */\n @Prop() readonly = false;\n @Watch('readonly')\n watchReadonly(newValue: MgInputRichTextEditor['readonly']): void {\n if (newValue) this.classCollection.add(classReadonly);\n else this.classCollection.delete(classReadonly);\n }\n\n /**\n * Define if input is disabled\n */\n @Prop() disabled = false;\n @Watch('disabled')\n watchDisabled(newValue: MgInputRichTextEditor['disabled']): void {\n if (newValue) {\n this.classCollection.add(classDisabled);\n this.editor?.disable();\n } else {\n this.classCollection.delete(classDisabled);\n this.editor?.enable();\n }\n }\n\n @Watch('required')\n @Watch('readonly')\n @Watch('disabled')\n handleValidityChange(): void {\n if (this.editor !== undefined && this.editor !== null) {\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n this.hasDisplayedError = false;\n }\n }\n }\n\n /**\n * Define input pattern to validate\n * Please refer to the Pattern section in the input documentation for detailed information on using regular expressions in components.\n */\n @Prop() pattern?: string;\n\n /**\n * Define input pattern error message\n */\n @Prop() patternErrorMessage?: string;\n @Watch('pattern')\n @Watch('patternErrorMessage')\n validatePattern(newValue: string): void {\n if (newValue !== undefined && !(isValidString(this.pattern) && isValidString(this.patternErrorMessage))) {\n throw new Error(\n `<mg-input-rich-text-editor> props \"pattern\" and \"patternErrorMessage\" must be non-empty string and paired. Passed value: \"pattern='${toString(this.pattern)}'\" and \"patternErrorMessage='${toString(this.patternErrorMessage)}'\".`,\n );\n }\n }\n\n /**\n * Add a tooltip message next to the input\n */\n @Prop() tooltip?: string;\n\n /**\n * Define tooltip position\n */\n @Prop() tooltipPosition: TooltipPosition = 'input';\n\n /**\n * Add a help text under the input, usually expected data format and example\n */\n @Prop() helpText?: string;\n\n /**\n * Editor modules configuration\n */\n @Prop() modules?: EditorOptionsType['modules'];\n\n /**\n * Define input valid state\n */\n @Prop({ mutable: true }) valid: boolean;\n\n /**\n * Define input invalid state\n */\n @Prop({ mutable: true }) invalid: boolean;\n\n /**\n * Component classes\n */\n @State() classCollection: ClassList = new ClassList(['mg-c-input--rich-text-editor']);\n\n /**\n * Error message to display\n */\n @State() errorMessage: string;\n\n /**\n * Emited event when checking validity\n */\n @Event({ eventName: 'input-valid' }) inputValid: EventEmitter<boolean>;\n\n /**\n * Emited event when value change\n */\n @Event({ eventName: 'value-change' }) valueChange: EventEmitter<string>;\n\n /**\n * Get editor content as HTML\n * @returns HTML content of the editor\n */\n @Method()\n async getHTML(): Promise<string> {\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n resolve(this.editor.getSemanticHTML());\n });\n });\n }\n\n /**\n * Get editor content as plain text\n * @returns Plain text content of the editor\n */\n @Method()\n async getText(): Promise<string> {\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n resolve(this.editor.getText());\n });\n });\n }\n\n /**\n * Display input error if it exists.\n */\n @Method()\n async displayError(): Promise<void> {\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.setErrorMessage();\n this.hasDisplayedError = this.invalid;\n resolve();\n });\n });\n }\n\n /**\n * Set an error and display a custom error message.\n * This method can be used to set the component's error state from its context by passing a boolean value to the `valid` parameter.\n * It must be paired with an error message to display for the given context.\n * When used to set validity to `false`, you should use this method again to reset the validity to `true`.\n * @param valid - value indicating the validity\n * @param errorMessage - the error message to display\n */\n @Method()\n async setError(valid: MgInputRichTextEditor['valid'], errorMessage: string): Promise<void> {\n if (typeof valid !== 'boolean') {\n throw new Error('<mg-input-rich-text-editor> method \"setError()\" param \"valid\" must be a boolean.');\n } else if (!isValidString(errorMessage)) {\n throw new Error('<mg-input-rich-text-editor> method \"setError()\" param \"errorMessage\" must be a string.');\n } else {\n this.setValidity(valid);\n this.setErrorMessage(valid ? undefined : errorMessage);\n this.hasDisplayedError = this.invalid;\n }\n }\n\n /**\n * Reset value, validity and error state\n */\n @Method()\n async reset(): Promise<void> {\n if (!this.readonly) {\n this.value = '';\n this.editor.setText('');\n this.checkValidity();\n this.errorMessage = undefined;\n this.hasDisplayedError = false;\n }\n }\n\n /**\n * Check if the field is empty taking into account the value format\n * @returns truthy is value is invalid\n */\n private isEmpty = (): boolean => {\n const textContent = this.getTextContent();\n return !(isValidString(textContent) && textContent !== '\\n');\n };\n\n /**\n * Extract the text without HTML tags from value\n * @returns text content\n */\n private getTextContent = (): string => this.value.replace(/<[^>]*>/g, '').trim();\n\n /**\n * Get pattern validity\n * @returns is pattern valid\n */\n private getPatternValidity = (): boolean => this.pattern === undefined || new RegExp(`^${this.pattern}$`, 'u').test(this.getTextContent());\n\n /**\n * Method to set validity values\n * @param newValue - valid new value\n */\n private setValidity(newValue: MgInputRichTextEditor['valid']) {\n const oldValidValue = this.valid;\n this.valid = newValue;\n this.invalid = !this.valid;\n if (this.valid !== oldValidValue) {\n this.inputValid.emit(this.valid);\n }\n }\n\n /**\n * Check if input is valid\n */\n private checkValidity = (): void => {\n this.setValidity(this.readonly || this.disabled || ((this.required ? !this.isEmpty() : true) && this.getPatternValidity()));\n };\n\n /**\n * Set input error message\n * @param errorMessage - errorMessage override\n */\n private setErrorMessage = (errorMessage?: string): void => {\n this.errorMessage = undefined;\n if (this.valid) return;\n else if (isValidString(errorMessage)) {\n this.errorMessage = errorMessage;\n } else if (this.required && this.isEmpty()) {\n this.errorMessage = this.messages.errors.required;\n } else if (!this.getPatternValidity()) {\n this.errorMessage = this.patternErrorMessage;\n }\n };\n\n /**\n * Handle focus event\n */\n private handleFocus = (): void => {\n this.classCollection.add(this.classFocus);\n this.classCollection = new ClassList(this.classCollection.classes);\n };\n\n /**\n * Handles the blur event on the editor\n * Checks validity and displays error messages if necessary\n */\n private handleBlur = (): void => {\n // Manage focus\n this.classCollection.delete(this.classFocus);\n this.classCollection = new ClassList(this.classCollection.classes);\n\n if (!this.readonly) {\n this.checkValidity();\n this.setErrorMessage();\n if (!this.valid) {\n this.hasDisplayedError = true;\n }\n }\n };\n\n /**\n * Handle `text-change` event\n */\n private handleTextChange = (): void => {\n // Get HTML content\n const htmlContent = this.editor.getSemanticHTML();\n this.value = htmlContent;\n\n // Emit the HTML content for form compatibility\n this.valueChange.emit(htmlContent);\n\n // Check validity but do not display the error message if the error message is already displayed\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n }\n };\n\n /*************\n * Lifecycle *\n *************/\n\n /**\n * Check if component props are well configured on init\n * @returns timeout\n */\n componentWillLoad(): ReturnType<typeof setTimeout> {\n // Get locales\n this.messages = initLocales(this.element as unknown as HTMLElement).messages;\n this.element.style.setProperty('--mg-c-input-rich-text-editor-rows', this.rows.toString());\n // Validate\n this.validatePattern(this.pattern);\n this.validatePattern(this.patternErrorMessage);\n // Watch\n this.watchReadonly(this.readonly);\n this.watchDisabled(this.disabled);\n\n // Check validity when component is ready\n // return a promise to process action only in the FIRST render().\n // https://stenciljs.com/docs/component-lifecycle#componentwillload\n return setTimeout(() => {\n this.checkValidity();\n }, 0);\n }\n\n /**\n * add listeners and render editor element\n */\n componentDidLoad(): void {\n if (this.readonly) return;\n this.editor = defineEditor(this.wrapperElement, {\n theme: 'snow',\n modules: this.modules,\n readOnly: this.readonly || this.disabled,\n placeholder: this.placeholder,\n value: this.value,\n handleTextChange: this.handleTextChange,\n handleBlur: this.handleBlur,\n handleFocus: this.handleFocus,\n });\n }\n\n /**\n * Render\n * @returns HTML mg-input Element\n */\n render(): HTMLMgInputElement {\n return (\n <mg-input\n identifier={this.identifier}\n class={this.classCollection.join()}\n label={this.label}\n labelOnTop={this.labelOnTop}\n labelHide={this.labelHide}\n required={this.required}\n tooltip={this.tooltip}\n tooltipPosition={this.tooltipPosition}\n helpText={this.helpText}\n errorMessage={this.hasDisplayedError ? this.errorMessage : undefined}\n >\n {this.readonly ? (\n <div class=\"mg-c-input__readonly-value\" innerHTML={this.value}></div>\n ) : (\n <div\n ref={el => {\n this.wrapperElement = el;\n }}\n id={this.identifier}\n class=\"mg-c-input__wrapper\"\n >\n <div></div>\n </div>\n )}\n </mg-input>\n );\n }\n}\n"]}
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