@mgdis/mg-components 6.13.1 → 6.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (418) hide show
  1. package/dist/cjs/events.utils-D5SAtkpQ.js +0 -3
  2. package/dist/cjs/index-CwjAofQ1.js +0 -3
  3. package/dist/cjs/index-DUJwxnoi.js +0 -3
  4. package/dist/cjs/{index-CATFkm3O.js → index-DzBkSgSK.js} +224 -122
  5. package/dist/cjs/index.cjs.js +0 -3
  6. package/dist/cjs/loader.cjs.js +3 -7
  7. package/dist/cjs/mg-action-more_37.cjs.entry.js +141 -75
  8. package/dist/cjs/mg-alert.cjs.entry.js +5 -8
  9. package/dist/cjs/mg-components.cjs.js +4 -8
  10. package/dist/cjs/mg-input-combobox.cjs.entry.js +7 -10
  11. package/dist/cjs/mg-input-rich-text-editor.cjs.entry.js +3 -6
  12. package/dist/cjs/mg-input.conf-WTsvDfpC.js +0 -3
  13. package/dist/cjs/mg-loader.cjs.entry.js +1 -4
  14. package/dist/cjs/mg-progress.cjs.entry.js +1 -4
  15. package/dist/collection/assets/icons/index.js +0 -1
  16. package/dist/collection/collection-manifest.json +1 -1
  17. package/dist/collection/components/atoms/internals/mg-character-left/mg-character-left.js +3 -4
  18. package/dist/collection/components/atoms/internals/mg-input-title/mg-input-title.js +4 -5
  19. package/dist/collection/components/atoms/mg-badge/mg-badge.conf.js +0 -1
  20. package/dist/collection/components/atoms/mg-badge/mg-badge.js +4 -5
  21. package/dist/collection/components/atoms/mg-button/mg-button.conf.js +0 -1
  22. package/dist/collection/components/atoms/mg-button/mg-button.js +9 -10
  23. package/dist/collection/components/atoms/mg-card/mg-card.conf.js +4 -0
  24. package/dist/collection/components/atoms/mg-card/mg-card.js +104 -2
  25. package/dist/collection/components/atoms/mg-divider/mg-divider.js +1 -2
  26. package/dist/collection/components/atoms/mg-icon/mg-icon.conf.js +0 -1
  27. package/dist/collection/components/atoms/mg-icon/mg-icon.js +6 -7
  28. package/dist/collection/components/atoms/mg-tag/mg-tag.conf.js +0 -1
  29. package/dist/collection/components/atoms/mg-tag/mg-tag.js +3 -4
  30. package/dist/collection/components/atoms/mg-tooltip/mg-tooltip-content/mg-tooltip-content.js +1 -2
  31. package/dist/collection/components/atoms/mg-tooltip/mg-tooltip.conf.js +0 -1
  32. package/dist/collection/components/atoms/mg-tooltip/mg-tooltip.js +5 -6
  33. package/dist/collection/components/molecules/inputs/mg-input/mg-input.conf.js +0 -1
  34. package/dist/collection/components/molecules/inputs/mg-input/mg-input.js +33 -18
  35. package/dist/collection/components/molecules/inputs/mg-input-checkbox/MgInputCheckboxList.js +0 -1
  36. package/dist/collection/components/molecules/inputs/mg-input-checkbox/mg-input-checkbox-paginated/mg-input-checkbox-paginated.js +7 -6
  37. package/dist/collection/components/molecules/inputs/mg-input-checkbox/mg-input-checkbox.conf.js +0 -1
  38. package/dist/collection/components/molecules/inputs/mg-input-checkbox/mg-input-checkbox.js +21 -21
  39. package/dist/collection/components/molecules/inputs/mg-input-combobox/mg-input-combobox.conf.js +0 -1
  40. package/dist/collection/components/molecules/inputs/mg-input-combobox/mg-input-combobox.js +22 -20
  41. package/dist/collection/components/molecules/inputs/mg-input-date/mg-input-date.conf.js +0 -1
  42. package/dist/collection/components/molecules/inputs/mg-input-date/mg-input-date.js +17 -18
  43. package/dist/collection/components/molecules/inputs/mg-input-numeric/mg-input-numeric.conf.js +0 -1
  44. package/dist/collection/components/molecules/inputs/mg-input-numeric/mg-input-numeric.js +26 -27
  45. package/dist/collection/components/molecules/inputs/mg-input-password/mg-input-password.js +18 -19
  46. package/dist/collection/components/molecules/inputs/mg-input-radio/mg-input-radio.conf.js +0 -1
  47. package/dist/collection/components/molecules/inputs/mg-input-radio/mg-input-radio.js +17 -17
  48. package/dist/collection/components/molecules/inputs/mg-input-rich-text-editor/editor/index.js +0 -1
  49. package/dist/collection/components/molecules/inputs/mg-input-rich-text-editor/mg-input-rich-text-editor.js +18 -18
  50. package/dist/collection/components/molecules/inputs/mg-input-select/mg-input-select.conf.js +0 -1
  51. package/dist/collection/components/molecules/inputs/mg-input-select/mg-input-select.js +38 -32
  52. package/dist/collection/components/molecules/inputs/mg-input-text/mg-input-text.conf.js +0 -1
  53. package/dist/collection/components/molecules/inputs/mg-input-text/mg-input-text.js +25 -25
  54. package/dist/collection/components/molecules/inputs/mg-input-textarea/mg-input-textarea.js +23 -24
  55. package/dist/collection/components/molecules/inputs/mg-input-toggle/mg-input-toggle.conf.js +0 -1
  56. package/dist/collection/components/molecules/inputs/mg-input-toggle/mg-input-toggle.js +15 -15
  57. package/dist/collection/components/molecules/internals/mg-item-more/mg-item-more.conf.js +0 -1
  58. package/dist/collection/components/molecules/internals/mg-item-more/mg-item-more.js +4 -3
  59. package/dist/collection/components/molecules/menus/mg-menu/mg-menu.conf.js +0 -1
  60. package/dist/collection/components/molecules/menus/mg-menu/mg-menu.js +4 -4
  61. package/dist/collection/components/molecules/menus/mg-menu-item/mg-menu-item.conf.js +0 -1
  62. package/dist/collection/components/molecules/menus/mg-menu-item/mg-menu-item.js +5 -6
  63. package/dist/collection/components/molecules/mg-action-more/mg-action-more.conf.js +0 -1
  64. package/dist/collection/components/molecules/mg-action-more/mg-action-more.js +5 -3
  65. package/dist/collection/components/molecules/mg-alert/mg-alert.conf.js +0 -1
  66. package/dist/collection/components/molecules/mg-alert/mg-alert.js +7 -8
  67. package/dist/collection/components/molecules/mg-details/mg-details.js +4 -5
  68. package/dist/collection/components/molecules/mg-form/mg-form.conf.js +0 -1
  69. package/dist/collection/components/molecules/mg-form/mg-form.js +9 -10
  70. package/dist/collection/components/molecules/mg-illustrated-message/mg-illustrated-message.conf.js +0 -1
  71. package/dist/collection/components/molecules/mg-illustrated-message/mg-illustrated-message.js +2 -3
  72. package/dist/collection/components/molecules/mg-loader/mg-loader.js +2 -3
  73. package/dist/collection/components/molecules/mg-message/mg-message.conf.js +0 -1
  74. package/dist/collection/components/molecules/mg-message/mg-message.js +4 -5
  75. package/dist/collection/components/molecules/mg-modal/mg-modal.conf.js +0 -1
  76. package/dist/collection/components/molecules/mg-modal/mg-modal.js +6 -7
  77. package/dist/collection/components/molecules/mg-pagination/mg-pagination.conf.js +0 -1
  78. package/dist/collection/components/molecules/mg-pagination/mg-pagination.js +7 -7
  79. package/dist/collection/components/molecules/mg-panel/mg-panel.conf.js +0 -1
  80. package/dist/collection/components/molecules/mg-panel/mg-panel.js +34 -11
  81. package/dist/collection/components/molecules/mg-popover/mg-popover-content/mg-popover-content.js +2 -3
  82. package/dist/collection/components/molecules/mg-popover/mg-popover.js +6 -7
  83. package/dist/collection/components/molecules/mg-progress/mg-progress.conf.js +0 -1
  84. package/dist/collection/components/molecules/mg-progress/mg-progress.js +5 -6
  85. package/dist/collection/components/molecules/mg-skip-links/mg-skip-links.conf.js +0 -1
  86. package/dist/collection/components/molecules/mg-skip-links/mg-skip-links.js +5 -4
  87. package/dist/collection/components/molecules/mg-table/mg-table.conf.js +0 -1
  88. package/dist/collection/components/molecules/mg-table/mg-table.js +4 -4
  89. package/dist/collection/components/molecules/mg-tabs/mg-tabs.conf.js +0 -1
  90. package/dist/collection/components/molecules/mg-tabs/mg-tabs.js +6 -6
  91. package/dist/collection/index.js +0 -1
  92. package/dist/collection/locales/index.conf.js +0 -1
  93. package/dist/collection/locales/index.js +0 -1
  94. package/dist/collection/types/index.js +0 -1
  95. package/dist/collection/utils/behaviors.utils.js +0 -1
  96. package/dist/collection/utils/events.utils.js +0 -1
  97. package/dist/collection/utils/playwright.fixture.js +0 -1
  98. package/dist/collection/utils/unit.test.utils.js +0 -1
  99. package/dist/components/events.utils.js +0 -3
  100. package/dist/components/index.js +1 -4
  101. package/dist/components/index2.js +0 -3
  102. package/dist/components/index3.js +0 -3
  103. package/dist/components/mg-action-more.js +0 -3
  104. package/dist/components/mg-alert.js +4 -7
  105. package/dist/components/mg-badge.js +0 -3
  106. package/dist/components/mg-badge2.js +0 -3
  107. package/dist/components/mg-button.js +0 -3
  108. package/dist/components/mg-button2.js +0 -3
  109. package/dist/components/mg-card.js +0 -3
  110. package/dist/components/mg-card2.js +55 -6
  111. package/dist/components/mg-character-left.js +0 -3
  112. package/dist/components/mg-character-left2.js +0 -3
  113. package/dist/components/mg-details.js +0 -3
  114. package/dist/components/mg-divider.js +0 -3
  115. package/dist/components/mg-divider2.js +0 -3
  116. package/dist/components/mg-form.js +0 -3
  117. package/dist/components/mg-icon.js +0 -3
  118. package/dist/components/mg-icon2.js +0 -3
  119. package/dist/components/mg-illustrated-message.js +0 -3
  120. package/dist/components/mg-input-checkbox-paginated.js +0 -3
  121. package/dist/components/mg-input-checkbox-paginated2.js +0 -3
  122. package/dist/components/mg-input-checkbox.js +1 -4
  123. package/dist/components/mg-input-combobox.js +1 -4
  124. package/dist/components/mg-input-date.js +1 -4
  125. package/dist/components/mg-input-numeric.js +1 -4
  126. package/dist/components/mg-input-password.js +1 -4
  127. package/dist/components/mg-input-radio.js +1 -4
  128. package/dist/components/mg-input-rich-text-editor.js +0 -3
  129. package/dist/components/mg-input-select.js +0 -3
  130. package/dist/components/mg-input-select2.js +18 -15
  131. package/dist/components/mg-input-text.js +0 -3
  132. package/dist/components/mg-input-text2.js +1 -4
  133. package/dist/components/mg-input-textarea.js +1 -4
  134. package/dist/components/mg-input-title.js +0 -3
  135. package/dist/components/mg-input-title2.js +0 -3
  136. package/dist/components/mg-input-toggle.js +1 -4
  137. package/dist/components/mg-input.js +0 -3
  138. package/dist/components/mg-input2.js +16 -6
  139. package/dist/components/mg-item-more.js +0 -3
  140. package/dist/components/mg-item-more2.js +0 -3
  141. package/dist/components/mg-loader.js +0 -3
  142. package/dist/components/mg-loader2.js +0 -3
  143. package/dist/components/mg-menu-item.js +0 -3
  144. package/dist/components/mg-menu-item2.js +0 -3
  145. package/dist/components/mg-menu.js +0 -3
  146. package/dist/components/mg-message.js +0 -3
  147. package/dist/components/mg-message2.js +2 -5
  148. package/dist/components/mg-modal.js +1 -4
  149. package/dist/components/mg-pagination.js +0 -3
  150. package/dist/components/mg-pagination2.js +0 -3
  151. package/dist/components/mg-panel.js +7 -5
  152. package/dist/components/mg-popover-content.js +0 -3
  153. package/dist/components/mg-popover-content2.js +1 -4
  154. package/dist/components/mg-popover.js +0 -3
  155. package/dist/components/mg-popover2.js +0 -3
  156. package/dist/components/mg-progress.js +0 -3
  157. package/dist/components/mg-skip-links.js +4 -6
  158. package/dist/components/mg-table.js +1 -4
  159. package/dist/components/mg-tabs.js +1 -4
  160. package/dist/components/mg-tag.js +0 -3
  161. package/dist/components/mg-tooltip-content.js +0 -3
  162. package/dist/components/mg-tooltip-content2.js +0 -3
  163. package/dist/components/mg-tooltip.js +0 -3
  164. package/dist/components/mg-tooltip2.js +0 -3
  165. package/dist/components/popper.js +0 -3
  166. package/dist/esm/events.utils-yMGqY8YG.js +0 -3
  167. package/dist/esm/index-Bv7NHR-W.js +0 -3
  168. package/dist/esm/{index-CAuxALt5.js → index-Degtjvph.js} +205 -122
  169. package/dist/esm/index-Dr7GYvIz.js +0 -3
  170. package/dist/esm/index.js +0 -3
  171. package/dist/esm/loader.js +3 -7
  172. package/dist/esm/mg-action-more_37.entry.js +141 -75
  173. package/dist/esm/mg-alert.entry.js +5 -8
  174. package/dist/esm/mg-components.js +4 -8
  175. package/dist/esm/mg-input-combobox.entry.js +7 -10
  176. package/dist/esm/mg-input-rich-text-editor.entry.js +3 -6
  177. package/dist/esm/mg-input.conf-CNgv8hc5.js +0 -3
  178. package/dist/esm/mg-loader.entry.js +1 -4
  179. package/dist/esm/mg-progress.entry.js +1 -4
  180. package/dist/mg-components/index.esm.js +0 -2
  181. package/dist/mg-components/mg-components.css +1 -1
  182. package/dist/mg-components/mg-components.esm.js +1 -2
  183. package/dist/mg-components/p-056ba467.entry.js +1 -0
  184. package/dist/mg-components/p-625c463c.entry.js +1 -0
  185. package/dist/mg-components/p-Bv7NHR-W.js +1 -2
  186. package/dist/mg-components/p-CNgv8hc5.js +1 -2
  187. package/dist/mg-components/p-Degtjvph.js +2 -0
  188. package/dist/mg-components/p-Dr7GYvIz.js +1 -2
  189. package/dist/mg-components/p-c522f3c1.entry.js +1 -0
  190. package/dist/mg-components/p-cac23bd7.entry.js +1 -0
  191. package/dist/mg-components/p-d13a6fdc.entry.js +1 -0
  192. package/dist/mg-components/p-e75f5383.entry.js +10 -0
  193. package/dist/mg-components/p-yMGqY8YG.js +1 -2
  194. package/dist/types/components/atoms/mg-card/mg-card.conf.d.ts +9 -0
  195. package/dist/types/components/atoms/mg-card/mg-card.d.ts +20 -0
  196. package/dist/types/components/molecules/inputs/mg-input/mg-input.d.ts +1 -1
  197. package/dist/types/components/molecules/inputs/mg-input-select/mg-input-select.d.ts +5 -4
  198. package/dist/types/components/molecules/mg-panel/mg-panel.d.ts +4 -0
  199. package/dist/types/components.d.ts +406 -3
  200. package/dist/types/stencil-public-runtime.d.ts +34 -6
  201. package/ide/intellij/web-types.json +263 -35
  202. package/ide/vscode/css-custom-data.json +3 -3
  203. package/ide/vscode/html-custom-data.json +88 -34
  204. package/package.json +16 -16
  205. package/dist/cjs/app-globals-V2Kpy_OQ.js +0 -8
  206. package/dist/cjs/app-globals-V2Kpy_OQ.js.map +0 -1
  207. package/dist/cjs/events.utils-D5SAtkpQ.js.map +0 -1
  208. package/dist/cjs/index-CATFkm3O.js.map +0 -1
  209. package/dist/cjs/index-CwjAofQ1.js.map +0 -1
  210. package/dist/cjs/index-DUJwxnoi.js.map +0 -1
  211. package/dist/cjs/index.cjs.js.map +0 -1
  212. package/dist/cjs/loader.cjs.js.map +0 -1
  213. package/dist/cjs/mg-action-more_37.cjs.entry.js.map +0 -1
  214. package/dist/cjs/mg-alert.cjs.entry.js.map +0 -1
  215. package/dist/cjs/mg-alert.entry.cjs.js.map +0 -1
  216. package/dist/cjs/mg-components.cjs.js.map +0 -1
  217. package/dist/cjs/mg-input-combobox.cjs.entry.js.map +0 -1
  218. package/dist/cjs/mg-input-combobox.entry.cjs.js.map +0 -1
  219. package/dist/cjs/mg-input-rich-text-editor.cjs.entry.js.map +0 -1
  220. package/dist/cjs/mg-input-rich-text-editor.entry.cjs.js.map +0 -1
  221. package/dist/cjs/mg-input.conf-WTsvDfpC.js.map +0 -1
  222. package/dist/cjs/mg-loader.cjs.entry.js.map +0 -1
  223. package/dist/cjs/mg-loader.entry.cjs.js.map +0 -1
  224. package/dist/cjs/mg-progress.cjs.entry.js.map +0 -1
  225. package/dist/cjs/mg-progress.entry.cjs.js.map +0 -1
  226. package/dist/collection/assets/icons/index.js.map +0 -1
  227. package/dist/collection/components/atoms/internals/mg-character-left/mg-character-left.js.map +0 -1
  228. package/dist/collection/components/atoms/internals/mg-input-title/mg-input-title.js.map +0 -1
  229. package/dist/collection/components/atoms/mg-badge/mg-badge.conf.js.map +0 -1
  230. package/dist/collection/components/atoms/mg-badge/mg-badge.js.map +0 -1
  231. package/dist/collection/components/atoms/mg-button/mg-button.conf.js.map +0 -1
  232. package/dist/collection/components/atoms/mg-button/mg-button.js.map +0 -1
  233. package/dist/collection/components/atoms/mg-card/mg-card.js.map +0 -1
  234. package/dist/collection/components/atoms/mg-divider/mg-divider.js.map +0 -1
  235. package/dist/collection/components/atoms/mg-icon/mg-icon.conf.js.map +0 -1
  236. package/dist/collection/components/atoms/mg-icon/mg-icon.js.map +0 -1
  237. package/dist/collection/components/atoms/mg-tag/mg-tag.conf.js.map +0 -1
  238. package/dist/collection/components/atoms/mg-tag/mg-tag.js.map +0 -1
  239. package/dist/collection/components/atoms/mg-tooltip/mg-tooltip-content/mg-tooltip-content.js.map +0 -1
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  242. package/dist/collection/components/molecules/inputs/mg-input/mg-input.conf.js.map +0 -1
  243. package/dist/collection/components/molecules/inputs/mg-input/mg-input.js.map +0 -1
  244. package/dist/collection/components/molecules/inputs/mg-input-checkbox/MgInputCheckboxList.js.map +0 -1
  245. package/dist/collection/components/molecules/inputs/mg-input-checkbox/mg-input-checkbox-paginated/mg-input-checkbox-paginated.js.map +0 -1
  246. package/dist/collection/components/molecules/inputs/mg-input-checkbox/mg-input-checkbox.conf.js.map +0 -1
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  248. package/dist/collection/components/molecules/inputs/mg-input-combobox/mg-input-combobox.conf.js.map +0 -1
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  254. package/dist/collection/components/molecules/inputs/mg-input-password/mg-input-password.js.map +0 -1
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  257. package/dist/collection/components/molecules/inputs/mg-input-rich-text-editor/editor/index.js.map +0 -1
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  264. package/dist/collection/components/molecules/inputs/mg-input-toggle/mg-input-toggle.conf.js.map +0 -1
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  266. package/dist/collection/components/molecules/internals/mg-item-more/mg-item-more.conf.js.map +0 -1
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  274. package/dist/collection/components/molecules/mg-alert/mg-alert.conf.js.map +0 -1
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{ Component, Element, Event, h, Prop, EventEmitter, State, Watch, Method } from '@stencil/core';\nimport { ClassList, isValidString, toString } from '@mgdis/core-ui-helpers/dist/utils';\nimport { localeCurrency, localeNumber, localePercent, localeUnit } from '@mgdis/core-ui-helpers/dist/locale';\nimport { types, type InputNumericError, type NumericType, type Format, formats } from './mg-input-numeric.conf';\nimport { type TooltipPosition, type Width, type EventType, classReadonly, classDisabled, widths } from '../mg-input/mg-input.conf';\nimport { initLocales } from '../../../../locales/';\n\n/**\n * @slot append-input - Content to display next to the input\n */\n@Component({\n tag: 'mg-input-numeric',\n styleUrl: '../../../../../node_modules/@mgdis/styles/dist/components/mg-input-numeric.css',\n shadow: true,\n})\nexport class MgInputNumeric {\n /************\n * Internal *\n ************/\n\n // Manage different values\n private storedValue: string;\n private numericValue: number;\n private readonlyValue: string;\n private slotContent: string;\n\n // HTML selector\n private input: HTMLInputElement;\n\n // Locales\n private locale: string;\n private messages;\n\n // hasDisplayedError (triggered by blur event)\n private hasDisplayedError = false;\n private handlerInProgress: EventType;\n\n /**************\n * Decorators *\n **************/\n\n /**\n * Get component DOM element\n */\n @Element() element: HTMLMgInputNumericElement;\n\n /**\n * Component value\n */\n @Prop({ mutable: true, reflect: true }) value: string;\n @Watch('value')\n validateValue(newValue: MgInputNumeric['value']): void {\n // has input value is always render as string we get a stringified value or a '' for nullish value, so we test string type\n if (typeof newValue === 'string') {\n // Split number and decimal\n const [integer, decimal = ''] = newValue.replace('-', '').split(/[.,]/);\n // Regex\n const regex = this.type === 'integer' ? /^(?!-?0\\d)-?\\d+$/ : /^(?!-?0\\d)-?\\d+(?:[.,]\\d*)?$/;\n // Filter input\n if (this.isValidValue(newValue, regex, integer, decimal)) {\n this.storedValue = newValue;\n } else {\n newValue = this.storedValue ?? null;\n }\n // Set value and input value\n this.updateValues(newValue);\n }\n }\n\n /**\n * Identifier is used for the element ID (id is a reserved prop in Stencil.js)\n */\n @Prop() identifier!: string;\n\n /**\n * Input name\n * If not set the value equals the identifier\n */\n @Prop() name: string = this.identifier;\n\n /**\n * Input label\n */\n @Prop() label!: string;\n\n /**\n * Define if label is displayed on top\n */\n @Prop() labelOnTop = false;\n\n /**\n * Define if label is visible\n */\n @Prop() labelHide = false;\n\n /**\n * Input placeholder.\n * It should be a word or short phrase that demonstrates the expected type of data, not a replacement for labels or help text.\n */\n @Prop() placeholder?: string;\n\n /**\n * Define if input is required\n */\n @Prop() required = false;\n\n /**\n * Define if input is readonly\n */\n @Prop() readonly = false;\n @Watch('readonly')\n watchReadonly(newValue: MgInputNumeric['readonly']): void {\n if (newValue) this.classCollection.add(classReadonly);\n else this.classCollection.delete(classReadonly);\n }\n\n /**\n * Maximum value\n */\n @Prop() max?: number;\n\n /**\n * Minimum value\n */\n @Prop() min?: number;\n\n /**\n * Define if input is disabled\n */\n @Prop() disabled = false;\n @Watch('required')\n @Watch('readonly')\n @Watch('disabled')\n @Watch('min')\n @Watch('max')\n handleValidityChange(newValue: boolean, _oldValue: boolean, prop: string): void {\n if (this.input !== undefined) {\n this.input[prop] = newValue;\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n this.hasDisplayedError = false;\n }\n }\n }\n\n @Watch('disabled')\n watchDisabled(newValue: MgInputNumeric['disabled']): void {\n if (newValue) this.classCollection.add(classDisabled);\n else this.classCollection.delete(classDisabled);\n }\n\n /**\n * Define input width\n */\n @Prop() mgWidth?: Width;\n @Watch('mgWidth')\n watchMgWidth(newValue: MgInputNumeric['mgWidth']): void {\n // reset width class\n widths.forEach(width => {\n this.classCollection.delete(`mg-c-input--width-${width}`);\n });\n\n // apply new width\n if (newValue !== undefined) this.classCollection.add(`mg-c-input--width-${this.mgWidth}`);\n }\n\n /**\n * Add a tooltip message next to the input\n */\n @Prop() tooltip?: string;\n\n /**\n * Define tooltip position\n */\n @Prop() tooltipPosition: TooltipPosition = 'input';\n\n /**\n * Add a help text under the input, usually expected data format and example\n */\n @Prop() helpText?: string;\n\n /**\n * Define numeric type\n */\n @Prop() type: NumericType = 'decimal';\n @Watch('type')\n validateType(newValue: MgInputNumeric['type']): void {\n if (!types.includes(newValue)) {\n throw new Error(`<mg-input-numeric> prop \"type\" must be one of: ${types.join(', ')}. Passed value: ${toString(newValue)}.`);\n }\n }\n\n /**\n * Set local formatting.\n * Numbers are formatted based on the locale.\n */\n @Prop() format: Format = 'number';\n @Watch('format')\n watchFormat(newValue: MgInputNumeric['format']): void {\n if (!formats.includes(newValue)) {\n throw new Error(`<mg-input-numeric> prop \"format\" must be one of: ${formats.join(', ')}. Passed value: ${toString(newValue)}.`);\n }\n }\n\n /**\n * Define currency\n */\n @Prop() currency = 'EUR';\n\n /**\n * Define unit symbol (km, L, etc.)\n */\n @Prop() unit?: Intl.NumberFormatOptions['unit'];\n\n /**\n * Define unit display format ('short', 'long', 'narrow')\n */\n @Prop() unitDisplay: Intl.NumberFormatOptions['unitDisplay'] = 'short';\n\n /**\n * Override integer length\n * integer is the number before the decimal point\n */\n @Prop() integerLength = 13;\n @Watch('integerLength')\n validateIntegerLength(newValue: MgInputNumeric['integerLength']): void {\n if (newValue < 1) {\n throw new Error(`<mg-input-numeric> prop \"integer-length\" must be a positive number. Passed value: ${toString(newValue)}.`);\n }\n }\n\n /**\n * Override decimal length\n * decimal is the number after the decimal point\n */\n @Prop() decimalLength = 2;\n @Watch('decimalLength')\n validateDecimalLength(newValue: MgInputNumeric['decimalLength']): void {\n if (newValue < 1) {\n throw new Error(`<mg-input-numeric> prop \"decimal-length\" must be a positive number, consider using prop \"type\" to \"integer\" instead. Passed value: ${toString(newValue)}.`);\n }\n }\n\n /**\n * Define input valid state\n */\n @Prop({ mutable: true }) valid: boolean;\n\n /**\n * Define input invalid state\n */\n @Prop({ mutable: true }) invalid: boolean;\n\n /**\n * Component classes\n */\n @State() classCollection: ClassList = new ClassList(['mg-c-input--numeric']);\n\n /**\n * Error message to display\n */\n @State() errorMessage: string;\n\n /**\n * Define if input has focus\n */\n @State() hasFocus: boolean;\n\n /**\n * Emited event when value change\n */\n @Event({ eventName: 'value-change' }) valueChange: EventEmitter<number>;\n\n /**\n * Emited event when checking validity\n */\n @Event({ eventName: 'input-valid' }) inputValid: EventEmitter<HTMLMgInputNumericElement['valid']>;\n\n /**\n * Set focus on input.\n */\n @Method()\n async setFocus(): Promise<void> {\n this.input?.focus();\n }\n\n /**\n * Display input error if it exists.\n */\n @Method()\n displayError(): Promise<void> {\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.setErrorMessage();\n this.hasDisplayedError = this.invalid;\n resolve();\n });\n });\n }\n\n /**\n * Set an error and display a custom error message.\n * This method can be used to set the component's error state from its context by passing a boolean value to the `valid` parameter.\n * It must be paired with an error message to display for the given context.\n * When used to set validity to `false`, you should use this method again to reset the validity to `true`.\n * @param valid - value indicating the validity\n * @param errorMessage - the error message to display\n */\n @Method()\n async setError(valid: MgInputNumeric['valid'], errorMessage: string): Promise<void> {\n if (typeof valid !== 'boolean') {\n throw new Error('<mg-input-numeric> method \"setError()\" param \"valid\" must be a boolean.');\n } else if (!isValidString(errorMessage)) {\n throw new Error('<mg-input-numeric> method \"setError()\" param \"errorMessage\" must be a string.');\n } else {\n this.setValidity(valid);\n this.setErrorMessage(valid ? undefined : errorMessage);\n this.hasDisplayedError = this.invalid;\n }\n }\n\n /**\n * Reset value, validity and error state\n */\n @Method()\n async reset(): Promise<void> {\n if (!this.readonly) {\n this.value = '';\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.errorMessage = undefined;\n this.hasDisplayedError = false;\n resolve();\n });\n });\n }\n }\n\n /**\n * Method to set validity values\n * @param newValue - valid new value\n */\n private setValidity(newValue: MgInputNumeric['valid']) {\n const oldValidValue = this.valid;\n this.valid = newValue;\n this.invalid = !this.valid;\n // We need to send valid event even if it is the same value\n if (this.handlerInProgress === undefined || (this.handlerInProgress === 'blur' && this.valid !== oldValidValue)) this.inputValid.emit(this.valid);\n }\n\n /**\n * Checks if the given value is valid according to the defined rules.\n * @param value - The input value to validate.\n * @param regex - The regular expression for validation.\n * @param integer - The integer part of the value.\n * @param decimal - The decimal part of the value.\n * @returns Returns true if the value is valid, otherwise false.\n */\n private isValidValue(value: string, regex: RegExp, integer: string, decimal: string): boolean {\n return (\n ['', '-'].includes(value) || (regex.exec(value) !== null && integer.length <= this.integerLength && decimal.length <= (this.type === 'integer' ? 0 : this.decimalLength))\n );\n }\n\n /**\n * Updates the component values based on the validated input value.\n * @param newValue - The validated input value.\n */\n private updateValues(newValue: string | null): void {\n this.value = newValue;\n\n if (this.input !== undefined) {\n this.input.value = this.value;\n }\n\n this.numericValue = !['', null].includes(this.value) && !isNaN(parseFloat(this.value)) ? parseFloat(this.value.replace(',', '.')) : null;\n\n if (newValue === null || (newValue === this.storedValue && !Object.is(this.numericValue, -0))) {\n this.valueChange.emit(this.numericValue);\n }\n\n this.readonlyValue = this.numericValue !== null ? this.formatValue(this.numericValue) : '';\n }\n\n /**\n * Displayed value in input\n * Change on focus/blur\n * @returns display value\n */\n private displayValue(): MgInputNumeric['value'] | MgInputNumeric['readonlyValue'] {\n return this.hasFocus ? this.value : this.readonlyValue;\n }\n\n /**\n * Handle input event\n */\n private handleInput = (): void => {\n this.value = this.input.value;\n // Check validity\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n }\n };\n\n /**\n * Handle focus event\n */\n private handleFocus = (): void => {\n this.hasFocus = true;\n };\n\n /**\n * Handle blur event\n */\n private handleBlur = (): void => {\n if (this.value === '-') this.value = '';\n // Display Error\n this.handlerInProgress = 'blur';\n this.displayError().finally(() => {\n // reset guard\n this.handlerInProgress = undefined;\n this.hasFocus = false;\n });\n };\n\n /**\n * Check if input is valid\n */\n private checkValidity = (): void => {\n this.setValidity(this.readonly || this.disabled || this.getInputError() === null);\n };\n\n /**\n * Format min/max value for error message\n * @param value - value to format\n * @returns formatted value according to locale\n */\n private formatErrorValue = (value: number): string => localeNumber(value, this.locale, !Number.isInteger(value) && this.type === 'decimal' ? this.decimalLength : 0);\n\n /**\n * Set input error message\n * @param errorMessage - errorMessage override\n */\n private setErrorMessage = (errorMessage?: string): void => {\n // Set error message\n this.errorMessage = undefined;\n if (!this.valid) {\n const inputError = this.getInputError();\n if (errorMessage !== undefined) {\n this.errorMessage = errorMessage;\n } else if (inputError === 'required') {\n this.errorMessage = this.messages.errors[inputError];\n } else {\n const formattedMin = this.formatErrorValue(this.min);\n const formattedMax = this.formatErrorValue(this.max);\n this.errorMessage = this.messages.input.numeric.helpText[inputError].replace('{min}', formattedMin).replace('{max}', formattedMax);\n }\n }\n };\n\n /**\n * Get input error code\n * @returns error code\n */\n private getInputError = (): null | InputNumericError => {\n const hasNotEmptyValues = (toControl: number[]) => !toControl.some(value => [null, undefined].includes(value));\n\n // required\n if (!this.input.checkValidity() && this.input.validity.valueMissing) {\n return 'required';\n }\n\n // Only a min value is set\n if (hasNotEmptyValues([this.min, this.numericValue]) && this.numericValue < this.min && this.max === undefined) {\n return 'min';\n }\n\n // Only a max value is set\n if (hasNotEmptyValues([this.max, this.numericValue]) && this.numericValue > this.max && this.min === undefined) {\n return 'max';\n }\n\n // both min and max values are set\n if (hasNotEmptyValues([this.min, this.max, this.numericValue]) && (this.numericValue < this.min || this.numericValue > this.max)) {\n return 'minMax';\n }\n\n return null;\n };\n\n /**\n * Format value based on type\n * @param value - value to format\n * @returns formated local value\n */\n private formatValue = (value: number): string => {\n switch (this.format) {\n case 'number':\n return localeNumber(value, this.locale, this.type === 'decimal' ? this.decimalLength : undefined);\n case 'currency':\n return localeCurrency(value, this.locale, this.currency);\n case 'percent':\n return localePercent(value / 100, this.locale, this.type === 'decimal' ? this.decimalLength : undefined);\n case 'unit':\n return localeUnit(value, this.locale, this.unit, this.unitDisplay, this.type === 'decimal' ? this.decimalLength : undefined);\n case 'none':\n return value.toString();\n }\n };\n\n /**\n * Validate append slot\n */\n private validateAppendSlot = (): void => {\n const slotAppendInput: HTMLSlotElement = this.element.querySelector('[slot=\"append-input\"]');\n if (slotAppendInput !== null) {\n if (slotAppendInput.nodeName === 'MG-BUTTON') {\n this.classCollection.add('mg-c-input--is-input-group-append');\n } else {\n this.classCollection.add('mg-c-input--is-append-input-slot-content');\n this.slotContent = slotAppendInput.textContent;\n }\n }\n };\n\n /**\n * Format help text to display\n * @param helpText - help text format\n * @returns formatted help text with range information if applicable\n */\n private formatHelpText = (helpText: string): string => {\n // If the component is in readonly mode, return undefined because the message will not be rendered\n if (this.readonly) {\n return undefined;\n }\n\n // If a custom helpText is provided, store it but don't return it directly\n const text = isValidString(helpText) ? helpText : undefined;\n\n // If neither min nor max are defined, and there's no custom helpText,\n // we can return undefined as there's no message to display\n if (this.min === undefined && this.max === undefined && text === undefined) {\n return undefined;\n }\n\n // Generate range message based on available constraints\n let rangeMessage: string;\n if (this.min !== undefined && this.max !== undefined) {\n rangeMessage = this.messages.input.numeric.helpText.minMax.replace('{min}', this.formatErrorValue(this.min)).replace('{max}', this.formatErrorValue(this.max));\n } else if (this.min !== undefined) {\n rangeMessage = this.messages.input.numeric.helpText.min.replace('{min}', this.formatErrorValue(this.min));\n } else if (this.max !== undefined) {\n rangeMessage = this.messages.input.numeric.helpText.max.replace('{max}', this.formatErrorValue(this.max));\n }\n\n // Combine custom helpText with range message if both exist\n if (text !== undefined && rangeMessage !== undefined) {\n return `${text}<br>${rangeMessage}`;\n }\n\n // Return either custom helpText or range message\n return text || rangeMessage;\n };\n\n /*************\n * Lifecycle *\n *************/\n\n /**\n * Check if component props are well configured on init\n * @returns timeout\n */\n componentWillLoad(): ReturnType<typeof setTimeout> {\n // Get locales\n const locales = initLocales(this.element);\n this.locale = locales.locale;\n this.messages = locales.messages;\n // Validate component config\n this.watchFormat(this.format);\n this.validateType(this.type);\n this.validateIntegerLength(this.integerLength);\n this.validateDecimalLength(this.decimalLength);\n // validate value\n this.validateValue(this.value);\n this.validateAppendSlot();\n this.watchReadonly(this.readonly);\n this.watchDisabled(this.disabled);\n this.watchMgWidth(this.mgWidth);\n // Check validity when component is ready\n // return a promise to process action only in the FIRST render().\n // https://stenciljs.com/docs/component-lifecycle#componentwillload\n return setTimeout(() => {\n this.checkValidity();\n }, 0);\n }\n\n /**\n * Renders the readonly content of the input component.\n * @returns The readonly content element.\n */\n private renderReadonly = (): HTMLElement => {\n return this.slotContent !== undefined ? (\n <span class=\"mg-c-input__readonly-value\">\n <b>{this.readonlyValue}</b>\n {this.slotContent}\n </span>\n ) : (\n <b class=\"mg-c-input__readonly-value\">{this.readonlyValue}</b>\n );\n };\n\n /**\n * Render\n * @returns HTML Element\n */\n render(): HTMLElement {\n return (\n <mg-input\n label={this.label}\n identifier={this.identifier}\n class={this.classCollection.join()}\n ariaDescribedbyIDs={[]}\n labelOnTop={this.labelOnTop}\n labelHide={this.labelHide}\n required={this.required}\n tooltip={this.tooltip}\n tooltipPosition={this.readonly && this.value === undefined ? 'label' : this.tooltipPosition}\n helpText={this.formatHelpText(this.helpText)}\n errorMessage={this.errorMessage}\n >\n {this.readonly\n ? this.readonlyValue && this.renderReadonly()\n : [\n <input\n key=\"input\"\n type=\"text\"\n class=\"mg-c-input__box mg-c-input__box--width\"\n value={this.displayValue()}\n id={this.identifier}\n name={this.name}\n placeholder={this.placeholder}\n title={this.placeholder}\n disabled={this.disabled}\n required={this.required}\n autocomplete=\"off\"\n aria-invalid={(this.invalid === true).toString()}\n onInput={this.handleInput}\n onFocus={this.handleFocus}\n onBlur={this.handleBlur}\n ref={(el: HTMLInputElement) => {\n if (el !== null) this.input = el;\n }}\n />,\n <slot key=\"slot\" name=\"append-input\"></slot>,\n ]}\n </mg-input>\n );\n }\n}\n"]}
@@ -1 +0,0 @@
1
- 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{ Component, Element, Event, h, Prop, EventEmitter, State, Method, Watch } from '@stencil/core';\nimport { ClassList, isValidString } from '@mgdis/core-ui-helpers/dist/utils';\nimport { type TooltipPosition, type Width, type EventType, classReadonly, classDisabled, widths } from '../mg-input/mg-input.conf';\nimport { initLocales } from '../../../../locales';\n\n@Component({\n tag: 'mg-input-password',\n styleUrl: '../../../../../node_modules/@mgdis/styles/dist/components/mg-input-password.css',\n shadow: true,\n})\nexport class MgInputPassword {\n /************\n * Internal *\n ************/\n\n // HTML selector\n private input: HTMLInputElement;\n\n // Locales\n private messages;\n\n // hasDisplayedError (triggered by blur event)\n private hasDisplayedError = false;\n private handlerInProgress: EventType;\n\n /**************\n * Decorators *\n **************/\n\n /**\n * Get component DOM element\n */\n @Element() element: HTMLMgInputPasswordElement;\n\n /**\n * Component value\n */\n @Prop({ mutable: true, reflect: true }) value: string;\n @Watch('value')\n handleValue(newValue: string): void {\n this.valueChange.emit(newValue);\n }\n\n /**\n * Identifier is used for the element ID (id is a reserved prop in Stencil.js)\n */\n @Prop() identifier!: string;\n\n /**\n * Input name\n * If not set the value equals the identifier\n */\n @Prop() name: string = this.identifier;\n\n /**\n * Input label\n */\n @Prop() label!: string;\n\n /**\n * Define if label is displayed on top\n */\n @Prop() labelOnTop = false;\n\n /**\n * Define if label is visible\n */\n @Prop() labelHide = false;\n\n /**\n * Input placeholder.\n * It should be a word or short phrase that demonstrates the expected type of data, not a replacement for labels or help text.\n */\n @Prop() placeholder?: string;\n\n /**\n * Input max length\n */\n @Prop() maxlength?: number;\n\n /**\n * Define if input is required\n */\n @Prop() required = false;\n\n /**\n * Define if input is readonly\n */\n @Prop() readonly = false;\n @Watch('readonly')\n watchReadonly(newValue: MgInputPassword['readonly']): void {\n if (newValue) this.classCollection.add(classReadonly);\n else this.classCollection.delete(classReadonly);\n }\n\n /**\n * Define if input is disabled\n */\n @Prop() disabled = false;\n @Watch('required')\n @Watch('readonly')\n @Watch('disabled')\n handleValidityChange(newValue: boolean, _oldValue: boolean, prop: string): void {\n if (this.input !== undefined) {\n this.input[prop] = newValue;\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n this.hasDisplayedError = false;\n }\n }\n }\n\n @Watch('disabled')\n watchDisabled(newValue: MgInputPassword['disabled']): void {\n if (newValue) this.classCollection.add(classDisabled);\n else this.classCollection.delete(classDisabled);\n }\n\n /**\n * Define input width\n */\n @Prop() mgWidth: Width = 'full';\n @Watch('mgWidth')\n watchMgWidth(newValue: MgInputPassword['mgWidth']): void {\n // reset width class\n widths.forEach(width => {\n this.classCollection.delete(`mg-c-input--width-${width}`);\n });\n\n // apply new width\n if (newValue !== undefined) this.classCollection.add(`mg-c-input--width-${this.mgWidth}`);\n }\n\n /**\n * Add a tooltip message next to the input\n */\n @Prop() tooltip?: string;\n\n /**\n * Define tooltip position\n */\n @Prop() tooltipPosition: TooltipPosition = 'input';\n\n /**\n * Add a help text under the input, usually expected data format and example\n */\n @Prop() helpText?: string;\n\n /**\n * Define input valid state\n */\n @Prop({ mutable: true }) valid: boolean;\n\n /**\n * Define input invalid state\n */\n @Prop({ mutable: true }) invalid: boolean;\n\n /**\n * Component classes\n */\n @State() classCollection: ClassList = new ClassList(['mg-c-input--password']);\n\n /**\n * Error message to display\n */\n @State() errorMessage: string;\n\n /**\n * Indicates if password is displayed or not\n */\n @State() displayPassword = false;\n\n /**\n * Emited event when value change\n */\n @Event({ eventName: 'value-change' }) valueChange: EventEmitter<HTMLMgInputPasswordElement['value']>;\n\n /**\n * Emited event when checking validity\n */\n @Event({ eventName: 'input-valid' }) inputValid: EventEmitter<HTMLMgInputPasswordElement['valid']>;\n\n /**\n * Set focus on input.\n */\n @Method()\n async setFocus(): Promise<void> {\n this.input?.focus();\n }\n\n /**\n * Display input error if it exists.\n */\n @Method()\n displayError(): Promise<void> {\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.setErrorMessage();\n this.hasDisplayedError = this.invalid;\n resolve();\n });\n });\n }\n\n /**\n * Set an error and display a custom error message.\n * This method can be used to set the component's error state from its context by passing a boolean value to the `valid` parameter.\n * It must be paired with an error message to display for the given context.\n * When used to set validity to `false`, you should use this method again to reset the validity to `true`.\n * @param valid - value indicating the validity\n * @param errorMessage - the error message to display\n */\n @Method()\n async setError(valid: MgInputPassword['valid'], errorMessage: string): Promise<void> {\n if (typeof valid !== 'boolean') {\n throw new Error('<mg-input-password> method \"setError()\" param \"valid\" must be a boolean.');\n } else if (!isValidString(errorMessage)) {\n throw new Error('<mg-input-password> method \"setError()\" param \"errorMessage\" must be a string.');\n } else {\n this.setValidity(valid);\n this.setErrorMessage(valid ? undefined : errorMessage);\n this.hasDisplayedError = this.invalid;\n }\n }\n\n /**\n * Reset value, validity and error state\n */\n @Method()\n async reset(): Promise<void> {\n if (!this.readonly) {\n this.value = '';\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.errorMessage = undefined;\n this.hasDisplayedError = false;\n resolve();\n });\n });\n }\n }\n\n /**\n * Method to set validity values\n * @param newValue - valid new value\n */\n private setValidity(newValue: MgInputPassword['valid']) {\n const oldValidValue = this.valid;\n this.valid = newValue;\n this.invalid = !this.valid;\n // We need to send valid event even if it is the same value\n if (this.handlerInProgress === undefined || (this.handlerInProgress === 'blur' && this.valid !== oldValidValue)) this.inputValid.emit(this.valid);\n }\n\n /**\n * Handle input event\n */\n private handleInput = (): void => {\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n }\n this.value = this.input.value;\n };\n\n /**\n * Handle blur event\n */\n private handleBlur = (): void => {\n this.handlerInProgress = 'blur';\n this.displayError().finally(() => {\n // reset guard\n this.handlerInProgress = undefined;\n });\n };\n\n /**\n * Toggle display-pasword value\n */\n private toggleDisplayPassword = (): void => {\n this.displayPassword = !this.displayPassword;\n };\n\n /**\n * Check if input is valid\n */\n private checkValidity = (): void => {\n this.setValidity(this.readonly || this.disabled || this.input.checkValidity());\n };\n\n /**\n * Set input error message\n * @param errorMessage - errorMessage override\n */\n private setErrorMessage = (errorMessage?: string): void => {\n // Set error message\n this.errorMessage = undefined;\n if (!this.valid) {\n if (errorMessage !== undefined) {\n this.errorMessage = errorMessage;\n }\n // required\n else if (this.input.validity.valueMissing) {\n this.errorMessage = this.messages.errors.required;\n }\n }\n };\n\n /*************\n * Lifecycle *\n *************/\n\n /**\n * Check if component props are well configured on init\n * @returns timeout\n */\n componentWillLoad(): ReturnType<typeof setTimeout> {\n // Get locales\n this.messages = initLocales(this.element).messages;\n this.watchReadonly(this.readonly);\n this.watchDisabled(this.disabled);\n this.watchMgWidth(this.mgWidth);\n // Check validity when component is ready\n // return a promise to process action only in the FIRST render().\n // https://stenciljs.com/docs/component-lifecycle#componentwillload\n return setTimeout(() => {\n this.checkValidity();\n }, 0);\n }\n\n /**\n * Render\n * @returns HTML Element\n */\n render(): HTMLElement {\n return (\n <mg-input\n label={this.label}\n identifier={this.identifier}\n class={this.classCollection.join()}\n ariaDescribedbyIDs={[]}\n labelOnTop={this.labelOnTop}\n labelHide={this.labelHide}\n required={this.required}\n tooltip={this.tooltip}\n tooltipPosition={this.readonly && this.value === undefined ? 'label' : this.tooltipPosition}\n helpText={this.helpText}\n errorMessage={this.errorMessage}\n >\n {this.readonly ? (\n this.value !== undefined && <b class=\"mg-c-input__readonly-value\">{'•'.repeat(this.value.length)}</b>\n ) : (\n <span class=\"mg-c-input__input-group\">\n <input\n type={this.displayPassword ? 'text' : 'password'}\n class=\"mg-c-input__box mg-c-input__box--width\"\n value={this.value}\n id={this.identifier}\n name={this.name}\n placeholder={this.placeholder}\n title={this.placeholder}\n disabled={this.disabled}\n required={this.required}\n maxlength={this.maxlength}\n aria-invalid={(this.invalid === true).toString()}\n onInput={this.handleInput}\n onBlur={this.handleBlur}\n ref={(el: HTMLInputElement) => {\n if (el !== null) this.input = el;\n }}\n />\n <mg-button\n label={this.messages.input.password[this.displayPassword ? 'hide' : 'display']}\n disabled={this.disabled}\n variant=\"flat\"\n class=\"mg-c-input__append-button\"\n is-icon\n onClick={this.toggleDisplayPassword}\n aria-controls={this.identifier}\n >\n <mg-icon class=\"mg-c-input__input-icon\" icon={this.displayPassword ? 'eye-slash' : 'eye'}></mg-icon>\n </mg-button>\n </span>\n )}\n </mg-input>\n );\n }\n}\n"]}
@@ -1 +0,0 @@
1
- {"version":3,"file":"mg-input-radio.conf.js","sourceRoot":"","sources":["../../../../../src/components/molecules/inputs/mg-input-radio/mg-input-radio.conf.ts"],"names":[],"mappings":"","sourcesContent":["/**\n * type RadioOption\n * use to match radio attributes\n */\nexport type RadioOption = {\n title: string;\n value: unknown;\n disabled?: boolean;\n};\n"]}
@@ -1 +0,0 @@
1
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{ Component, Element, Event, h, Prop, EventEmitter, State, Watch, Method } from '@stencil/core';\nimport { ClassList, allItemsAreString, isValidString, toString } from '@mgdis/core-ui-helpers/dist/utils';\nimport { RadioOption } from './mg-input-radio.conf';\nimport { type EventType, classReadonly, type TooltipPosition, classDisabled, classFieldset } from '../mg-input/mg-input.conf';\nimport { initLocales } from '../../../../locales';\n\n/**\n * type Option validation function\n * @param option - radio option\n * @returns radio option type is valid\n */\nconst isOption = (option: unknown): option is RadioOption =>\n typeof option === 'object' && typeof (option as RadioOption).title === 'string' && (option as RadioOption).value !== undefined;\n\n@Component({\n tag: 'mg-input-radio',\n styleUrl: '../../../../../node_modules/@mgdis/styles/dist/components/mg-input-radio.css',\n shadow: true,\n})\nexport class MgInputRadio {\n /************\n * Internal *\n ************/\n\n // HTML selector\n private inputs: HTMLInputElement[] = [];\n\n // classes\n private readonly classVerticalList = 'mg-c-input--vertical-list';\n\n // Locales\n private messages;\n\n // hasDisplayedError (triggered by blur event)\n private hasDisplayedError = false;\n private handlerInProgress: EventType;\n\n /**************\n * Decorators *\n **************/\n\n /**\n * Get component DOM element\n */\n @Element() element: HTMLMgInputRadioElement;\n\n /**\n * Component value\n */\n @Prop({ mutable: true }) value: any; // eslint-disable-line @typescript-eslint/no-explicit-any\n @Watch('value')\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n watchValue(newValue: any): void {\n if (allItemsAreString(this.items) && typeof newValue === 'string') {\n this.readonlyValue = newValue;\n } else if (Array.isArray(this.items) && this.items.every(isOption)) {\n this.readonlyValue = this.items.find(item => item.value === newValue)?.title;\n } else {\n this.readonlyValue = null;\n }\n this.valueChange.emit(newValue);\n }\n\n /**\n * Items are the possible options to select\n */\n @Prop() items!: string[] | RadioOption[];\n @Watch('items')\n validateItems(newValue: string[] | RadioOption[]): void {\n // Validate if items have required min length\n if (typeof newValue === 'object' && newValue.length < 2) {\n throw new Error(`<mg-input-radio> prop \"items\" require at least 2 items. Passed value: ${toString(newValue)}.`);\n }\n // String array\n else if (allItemsAreString(newValue as string[])) {\n this.options = newValue.map(item => ({ title: item, value: item, disabled: this.disabled }));\n }\n // Object array\n else if (newValue && (newValue as RadioOption[]).every(item => isOption(item))) {\n this.options = newValue as RadioOption[];\n } else {\n throw new Error(`<mg-input-radio> prop \"items\" is required and all items must be the same type, string or RadioOption. 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undefined : errorMessage);\n this.hasDisplayedError = this.invalid;\n }\n }\n\n /**\n * Reset value, validity and error state\n */\n @Method()\n async reset(): Promise<void> {\n if (!this.readonly) {\n this.value = undefined;\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.errorMessage = undefined;\n this.hasDisplayedError = false;\n resolve();\n });\n });\n }\n }\n\n /**\n * Method to set validity values\n * @param newValue - valid new value\n */\n private setValidity(newValue: MgInputRadio['valid']) {\n const oldValidValue = this.valid;\n this.valid = newValue;\n this.invalid = !this.valid;\n // We need to send valid event even if it is the same value\n if (this.handlerInProgress === undefined || (this.handlerInProgress === 'blur' && this.valid !== oldValidValue)) this.inputValid.emit(this.valid);\n }\n\n /**\n * Handle input event\n * @param event - input event\n */\n private handleInput = (event: InputEvent & { target: HTMLInputElement }) => {\n this.checkValidity();\n this.value = this.options[event.target.value].value;\n };\n\n /**\n * Handle blur event\n */\n private handleBlur = (): void => {\n this.handlerInProgress = 'blur';\n this.checkValidity();\n this.setErrorMessage();\n // reset guard\n this.handlerInProgress = undefined;\n };\n\n /**\n * Check if input is valid\n */\n private checkValidity = (): void => {\n this.setValidity(this.readonly || this.disabled || this.getInvalidElement() === undefined);\n };\n\n /**\n * Set input error message\n * @param errorMessage - errorMessage override\n */\n private setErrorMessage = (errorMessage?: string): void => {\n const invalidElement = this.getInvalidElement();\n\n // Set error message\n this.errorMessage = undefined;\n if (!this.valid) {\n if (errorMessage !== undefined) {\n this.errorMessage = errorMessage;\n } else if (invalidElement.validity.valueMissing) {\n this.errorMessage = this.messages.errors.required;\n }\n }\n };\n\n /**\n * get invalid element\n * @returns element\n */\n private getInvalidElement = (): HTMLInputElement => this.inputs.find((input: HTMLInputElement) => !input.disabled && !input.readOnly && !input.checkValidity());\n\n /*************\n * Lifecycle *\n *************/\n\n /**\n * Check if component props are well configured on init\n * @returns timeout\n */\n componentWillLoad(): ReturnType<typeof setTimeout> {\n // Get locales\n this.messages = initLocales(this.element).messages;\n // Validate\n this.validateItems(this.items);\n this.watchInputVerticalList(this.inputVerticalList);\n this.watchReadonly(this.readonly);\n this.watchDisabled(this.disabled);\n this.watchValue(this.value);\n // Check validity when component is ready\n // return a promise to process action only in the FIRST render().\n // https://stenciljs.com/docs/component-lifecycle#componentwillload\n return setTimeout(() => {\n this.checkValidity();\n }, 0);\n }\n\n /**\n * Render\n * @returns HTML Element\n */\n render(): HTMLElement {\n return (\n <mg-input\n label={this.label}\n identifier={this.identifier}\n class={this.classCollection.join()}\n ariaDescribedbyIDs={[]}\n labelOnTop={this.labelOnTop}\n labelHide={this.labelHide}\n required={this.required}\n tooltip={this.tooltip}\n tooltipPosition={this.readonly && !this.value ? 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@@ -1 +0,0 @@
1
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Quill instance\n */\nconst setQuillOverrides = (editor: EditorType): void => {\n const getRootNode = () => editor.root.getRootNode() as ExtendedShadowRoot;\n\n // Original implementation uses document.active element but with an imlplementation in web-component with shadow root we need compare with it.\n editor.selection.hasFocus = () => getRootNode().activeElement === editor.root;\n\n // Original implementation uses document.getSelection which does not work in Native Shadow.\n // Replace document.getSelection with shadow dom equivalent (different for each browser)\n editor.selection.getNativeRange = () => {\n const nativeRange = getNativeRange(getRootNode());\n return Boolean(nativeRange) ? editor.selection.normalizeNative(nativeRange) : null;\n };\n\n // Original implementation relies on Selection.addRange to programatically set the range, which does not work in Webkit with Native Shadow. Selection.addRange works fine in Chromium and Gecko.\n editor.selection.setNativeRange = (startContainer, startOffset, endContainer = startContainer, endOffset = startOffset, force = false) => {\n if ([startContainer?.parentNode, editor.root.parentNode, endContainer?.parentNode].some(node => node == null)) {\n return;\n }\n\n const selection = window.getSelection();\n\n if (!editor.selection.hasFocus()) editor.root.focus();\n\n const native = (editor.selection.getNativeRange() || {}).native;\n if (\n !Boolean(native) ||\n force ||\n startContainer !== native.startContainer ||\n startOffset !== native.startOffset ||\n endContainer !== native.endContainer ||\n endOffset !== native.endOffset\n ) {\n if (isHtmlElement(startContainer) && startContainer.tagName === 'BR') {\n startOffset = [].indexOf.call(startContainer.parentNode.childNodes, startContainer);\n startContainer = startContainer.parentNode;\n }\n if (isHtmlElement(endContainer) && endContainer.tagName === 'BR') {\n endOffset = [].indexOf.call(endContainer.parentNode.childNodes, endContainer);\n endContainer = endContainer.parentNode;\n }\n\n selection.setBaseAndExtent(startContainer, startOffset, endContainer, endOffset);\n }\n };\n\n // Subscribe to selection change separately, because emitter in Quill doesn't catch this event in Shadow DOM\n document.addEventListener('selectionchange', () => {\n editor.selection.update();\n });\n};\n\n/**\n * Fixes for handling text selection in Quill when used within the Shadow DOM.\n * - Fixes focus detection\n * - Adapts native range handling to work with the Shadow DOM\n * - Correctly manages text selection across Shadow DOM boundaries\n * - Sets up selection change events\n * @returns Quill instance\n */\nexport const defineEditor: IdefineEditor = (wrapperElement, { value, modules, readOnly, placeholder, handleTextChange, handleFocus, handleBlur }) => {\n const toolbarOptions = {\n toolbar: [['bold', 'italic', 'underline'], [{ list: 'ordered' }, { list: 'bullet' }], ['link'], ['clean']],\n };\n const editor = new Quill(wrapperElement.querySelector('div'), {\n theme: 'snow',\n modules: modules || toolbarOptions,\n readOnly,\n placeholder,\n });\n\n if (isValidString(value) && /<[a-z][\\s\\S]*>/i.test(value)) {\n editor.clipboard.dangerouslyPasteHTML(value);\n } else if (isValidString(value)) {\n editor.setText(value);\n }\n\n const editorContent = wrapperElement.querySelector('.ql-editor');\n editorContent.addEventListener('focus', handleFocus);\n editorContent.addEventListener('blur', handleBlur);\n\n // Add an event listener for the text-change event\n editor.on('text-change', handleTextChange);\n\n setQuillOverrides(editor);\n\n return editor;\n};\n"]}
@@ -1 +0,0 @@
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{ Component, Element, h, Prop, Watch, State, Event, EventEmitter, Method } from '@stencil/core';\nimport { ClassList, isValidString, toString } from '@mgdis/core-ui-helpers/dist/utils';\nimport { classReadonly, type TooltipPosition, classDisabled } from '../mg-input/mg-input.conf';\nimport { initLocales } from '../../../../locales';\nimport { defineEditor, type EditorType, type EditorOptionsType } from './editor';\n\n@Component({\n tag: 'mg-input-rich-text-editor',\n styleUrls: ['./editor/editor.scss', '../../../../../node_modules/@mgdis/styles/dist/components/mg-input-rich-text-editor.css'],\n shadow: true,\n})\nexport class MgInputRichTextEditor {\n /************\n * Internal *\n ************/\n\n // editor\n private editor: EditorType;\n private wrapperElement: HTMLDivElement;\n\n // Locales\n private messages;\n\n // hasDisplayedError (triggered by blur event)\n private hasDisplayedError = false;\n\n // Classes\n private readonly classFocus = 'mg-u-is-focused';\n\n /**************\n * Decorators *\n **************/\n\n /**\n * Get component DOM element\n */\n @Element() element: HTMLMgInputRichTextEditorElement;\n\n /**\n * Define the value of the editor\n * Can be either HTML string or plain text\n */\n @Prop({ mutable: true }) value = '';\n\n /**\n * Identifier is used for the element ID (id is a reserved prop in Stencil.js)\n */\n @Prop() identifier!: string;\n\n /**\n * Input label\n */\n @Prop() label!: string;\n\n /**\n * Define if label is displayed on top\n */\n @Prop() labelOnTop = false;\n\n /**\n * Define if label is visible\n */\n @Prop() labelHide = false;\n\n /**\n * Input placeholder.\n * It should be a word or short phrase that demonstrates the expected type of data, not a replacement for labels or help text.\n */\n @Prop() placeholder?: string;\n\n /**\n * Define the number of visible text lines for the control\n */\n @Prop() rows = 5;\n\n /**\n * Define if input is required\n */\n @Prop() required = false;\n\n /**\n * Define if the editor is readonly\n */\n @Prop() readonly = false;\n @Watch('readonly')\n watchReadonly(newValue: MgInputRichTextEditor['readonly']): void {\n if (newValue) this.classCollection.add(classReadonly);\n else this.classCollection.delete(classReadonly);\n }\n\n /**\n * Define if input is disabled\n */\n @Prop() disabled = false;\n @Watch('disabled')\n watchDisabled(newValue: MgInputRichTextEditor['disabled']): void {\n if (newValue) {\n this.classCollection.add(classDisabled);\n this.editor?.disable();\n } else {\n this.classCollection.delete(classDisabled);\n this.editor?.enable();\n }\n }\n\n @Watch('required')\n @Watch('readonly')\n @Watch('disabled')\n handleValidityChange(): void {\n if (this.editor !== undefined && this.editor !== null) {\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n this.hasDisplayedError = false;\n }\n }\n }\n\n /**\n * Define input pattern to validate\n * Please refer to the Pattern section in the input documentation for detailed information on using regular expressions in components.\n */\n @Prop() pattern?: string;\n\n /**\n * Define input pattern error message\n */\n @Prop() patternErrorMessage?: string;\n @Watch('pattern')\n @Watch('patternErrorMessage')\n validatePattern(newValue: string): void {\n if (newValue !== undefined && !(isValidString(this.pattern) && isValidString(this.patternErrorMessage))) {\n throw new Error(\n `<mg-input-rich-text-editor> props \"pattern\" and \"patternErrorMessage\" must be non-empty string and paired. Passed value: \"pattern='${toString(this.pattern)}'\" and \"patternErrorMessage='${toString(this.patternErrorMessage)}'\".`,\n );\n }\n }\n\n /**\n * Add a tooltip message next to the input\n */\n @Prop() tooltip?: string;\n\n /**\n * Define tooltip position\n */\n @Prop() tooltipPosition: TooltipPosition = 'input';\n\n /**\n * Add a help text under the input, usually expected data format and example\n */\n @Prop() helpText?: string;\n\n /**\n * Editor modules configuration\n */\n @Prop() modules?: EditorOptionsType['modules'];\n\n /**\n * Define input valid state\n */\n @Prop({ mutable: true }) valid: boolean;\n\n /**\n * Define input invalid state\n */\n @Prop({ mutable: true }) invalid: boolean;\n\n /**\n * Component classes\n */\n @State() classCollection: ClassList = new ClassList(['mg-c-input--rich-text-editor']);\n\n /**\n * Error message to display\n */\n @State() errorMessage: string;\n\n /**\n * Emited event when checking validity\n */\n @Event({ eventName: 'input-valid' }) inputValid: EventEmitter<boolean>;\n\n /**\n * Emited event when value change\n */\n @Event({ eventName: 'value-change' }) valueChange: EventEmitter<string>;\n\n /**\n * Set focus on input.\n */\n @Method()\n async setFocus(): Promise<void> {\n this.editor?.focus();\n }\n\n /**\n * Get editor content as HTML\n * @returns HTML content of the editor\n */\n @Method()\n async getHTML(): Promise<string> {\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n resolve(this.editor.getSemanticHTML());\n });\n });\n }\n\n /**\n * Get editor content as plain text\n * @returns Plain text content of the editor\n */\n @Method()\n async getText(): Promise<string> {\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n resolve(this.editor.getText());\n });\n });\n }\n\n /**\n * Display input error if it exists.\n */\n @Method()\n async displayError(): Promise<void> {\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.setErrorMessage();\n this.hasDisplayedError = this.invalid;\n resolve();\n });\n });\n }\n\n /**\n * Set an error and display a custom error message.\n * This method can be used to set the component's error state from its context by passing a boolean value to the `valid` parameter.\n * It must be paired with an error message to display for the given context.\n * When used to set validity to `false`, you should use this method again to reset the validity to `true`.\n * @param valid - value indicating the validity\n * @param errorMessage - the error message to display\n */\n @Method()\n async setError(valid: MgInputRichTextEditor['valid'], errorMessage: string): Promise<void> {\n if (typeof valid !== 'boolean') {\n throw new Error('<mg-input-rich-text-editor> method \"setError()\" param \"valid\" must be a boolean.');\n } else if (!isValidString(errorMessage)) {\n throw new Error('<mg-input-rich-text-editor> method \"setError()\" param \"errorMessage\" must be a string.');\n } else {\n this.setValidity(valid);\n this.setErrorMessage(valid ? undefined : errorMessage);\n this.hasDisplayedError = this.invalid;\n }\n }\n\n /**\n * Reset value, validity and error state\n */\n @Method()\n async reset(): Promise<void> {\n if (!this.readonly) {\n this.value = '';\n this.editor.setText('');\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.errorMessage = undefined;\n this.hasDisplayedError = false;\n resolve();\n });\n });\n }\n }\n\n /**\n * Check if the field is empty taking into account the value format\n * @returns truthy is value is invalid\n */\n private isEmpty = (): boolean => {\n const textContent = this.getTextContent();\n return !(isValidString(textContent) && textContent !== '\\n');\n };\n\n /**\n * Extract the text without HTML tags from value\n * @returns text content\n */\n private getTextContent = (): string => this.value.replace(/<[^>]*>/g, '').trim();\n\n /**\n * Get pattern validity\n * @returns is pattern valid\n */\n private getPatternValidity = (): boolean => this.pattern === undefined || new RegExp(`^${this.pattern}$`, 'u').test(this.getTextContent());\n\n /**\n * Method to set validity values\n * @param newValue - valid new value\n */\n private setValidity(newValue: MgInputRichTextEditor['valid']) {\n const oldValidValue = this.valid;\n this.valid = newValue;\n this.invalid = !this.valid;\n if (this.valid !== oldValidValue) {\n this.inputValid.emit(this.valid);\n }\n }\n\n /**\n * Check if input is valid\n */\n private checkValidity = (): void => {\n this.setValidity(this.readonly || this.disabled || ((this.required ? !this.isEmpty() : true) && this.getPatternValidity()));\n };\n\n /**\n * Set input error message\n * @param errorMessage - errorMessage override\n */\n private setErrorMessage = (errorMessage?: string): void => {\n this.errorMessage = undefined;\n if (this.valid) return;\n else if (isValidString(errorMessage)) {\n this.errorMessage = errorMessage;\n } else if (this.required && this.isEmpty()) {\n this.errorMessage = this.messages.errors.required;\n } else if (!this.getPatternValidity()) {\n this.errorMessage = this.patternErrorMessage;\n }\n };\n\n /**\n * Handle focus event\n */\n private handleFocus = (): void => {\n this.classCollection.add(this.classFocus);\n this.classCollection = new ClassList(this.classCollection.classes);\n };\n\n /**\n * Handles the blur event on the editor\n * Checks validity and displays error messages if necessary\n */\n private handleBlur = (): void => {\n // Manage focus\n this.classCollection.delete(this.classFocus);\n this.classCollection = new ClassList(this.classCollection.classes);\n\n if (!this.readonly) {\n this.checkValidity();\n this.setErrorMessage();\n if (!this.valid) {\n this.hasDisplayedError = true;\n }\n }\n };\n\n /**\n * Handle `text-change` event\n */\n private handleTextChange = (): void => {\n // Get HTML content\n const htmlContent = this.editor.getSemanticHTML();\n this.value = htmlContent;\n\n // Emit the HTML content for form compatibility\n this.valueChange.emit(htmlContent);\n\n // Check validity but do not display the error message if the error message is already displayed\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n }\n };\n\n /*************\n * Lifecycle *\n *************/\n\n /**\n * Check if component props are well configured on init\n * @returns timeout\n */\n componentWillLoad(): ReturnType<typeof setTimeout> {\n // Get locales\n this.messages = initLocales(this.element as unknown as HTMLElement).messages;\n this.element.style.setProperty('--mg-c-input-rich-text-editor-rows', this.rows.toString());\n // Validate\n this.validatePattern(this.pattern);\n this.validatePattern(this.patternErrorMessage);\n // Watch\n this.watchReadonly(this.readonly);\n this.watchDisabled(this.disabled);\n\n // Check validity when component is ready\n // return a promise to process action only in the FIRST render().\n // https://stenciljs.com/docs/component-lifecycle#componentwillload\n return setTimeout(() => {\n this.checkValidity();\n }, 0);\n }\n\n /**\n * add listeners and render editor element\n */\n componentDidLoad(): void {\n if (!this.readonly) {\n this.editor = defineEditor(this.wrapperElement, {\n theme: 'snow',\n modules: this.modules,\n readOnly: this.readonly || this.disabled,\n placeholder: this.placeholder,\n value: this.value,\n handleTextChange: this.handleTextChange,\n handleBlur: this.handleBlur,\n handleFocus: this.handleFocus,\n });\n }\n }\n\n /**\n * Render\n * @returns HTML mg-input Element\n */\n render(): HTMLMgInputElement {\n return (\n <mg-input\n identifier={this.identifier}\n class={this.classCollection.join()}\n label={this.label}\n labelOnTop={this.labelOnTop}\n labelHide={this.labelHide}\n required={this.required}\n tooltip={this.tooltip}\n tooltipPosition={this.tooltipPosition}\n helpText={this.helpText}\n errorMessage={this.hasDisplayedError ? this.errorMessage : undefined}\n >\n {this.readonly ? (\n <div class=\"mg-c-input__readonly-value\" innerHTML={this.value}></div>\n ) : (\n <div\n ref={el => {\n this.wrapperElement = el;\n }}\n id={this.identifier}\n class=\"mg-c-input__wrapper\"\n >\n <div></div>\n </div>\n )}\n </mg-input>\n );\n }\n}\n"]}
@@ -1 +0,0 @@
1
- {"version":3,"file":"mg-input-select.conf.js","sourceRoot":"","sources":["../../../../../src/components/molecules/inputs/mg-input-select/mg-input-select.conf.ts"],"names":[],"mappings":"","sourcesContent":["import { Option } from '../../../../types';\n\n/**\n * type SelectOption\n * use to match select \\> option attributes\n */\nexport type SelectOption = Option & {\n disabled?: boolean;\n group?: string;\n};\n\n/**\n * type OptGroup\n * use to match select \\> optgroup attributes\n */\nexport type OptGroup = {\n group: string;\n options: SelectOption[];\n};\n"]}
@@ -1 +0,0 @@
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{ Component, Element, Event, h, Prop, State, EventEmitter, Watch, Method } from '@stencil/core';\nimport { ClassList, allItemsAreString, isValidString, toString } from '@mgdis/core-ui-helpers/dist/utils';\nimport { SelectOption, OptGroup } from './mg-input-select.conf';\nimport { type TooltipPosition, type Width, type EventType, classReadonly, classDisabled, widths } from '../mg-input/mg-input.conf';\nimport { initLocales } from '../../../../locales';\n\n/**\n * Check if item is a well configured option\n * @param option - select option\n * @returns select option type is valid\n */\nconst isOption = (option: unknown): option is SelectOption => typeof option === 'object' && typeof (option as SelectOption).title === 'string';\n\n/**\n * Check if items[] is SelectOption\n * @param items - select option\n * @returns select option array type is valid\n */\nconst allItemsAreOptions = (items: unknown[]): items is SelectOption[] => Array.isArray(items) && items.every(item => isOption(item));\n\n/**\n * Check if item is a well configured optgroup\n * @param optgroup - select option\n * @returns select optgroup type is valid\n */\nconst isOptGroup = (optgroup: unknown): optgroup is OptGroup =>\n typeof optgroup === 'object' && typeof (optgroup as OptGroup).group === 'string' && allItemsAreOptions((optgroup as OptGroup).options);\n\n/**\n * Group options\n * @param acc - reduce accumulator\n * @param item - item to add\n * @returns grouped options\n */\nconst groupOptions = (acc: (SelectOption | OptGroup)[], { group, title, value, disabled }: SelectOption): (SelectOption | OptGroup)[] => {\n if (group !== undefined) {\n // Check if group is already created\n const optGroup: OptGroup = (acc as OptGroup[]).find(grp => grp.group === group);\n // Add to group\n if (optGroup !== undefined) {\n optGroup.options.push({ title, value, disabled });\n }\n // Create group\n else {\n acc.push({ group, options: [{ title, value, disabled }] });\n }\n } else {\n acc.push({ title, value, disabled });\n }\n return acc;\n};\n\n@Component({\n tag: 'mg-input-select',\n styleUrl: '../../../../../node_modules/@mgdis/styles/dist/components/mg-input-select.css',\n shadow: true,\n})\nexport class MgInputSelect {\n /************\n * Internal *\n ************/\n\n // HTML selector\n private input: HTMLSelectElement;\n\n // Locales\n private messages;\n\n // hasDisplayedError (triggered by blur event)\n private hasDisplayedError = false;\n private handlerInProgress: EventType;\n\n /**************\n * Decorators *\n **************/\n\n /**\n * Get component DOM element\n */\n @Element() element: HTMLMgInputSelectElement;\n\n /**\n * Component value\n */\n @Prop({ mutable: true }) value: any; // eslint-disable-line @typescript-eslint/no-explicit-any\n @Watch('value')\n validateValue(newValue: MgInputSelect['value']): void {\n if (allItemsAreString(this.items) && typeof newValue === 'string') {\n this.readonlyValue = this.input?.value !== undefined ? this.input.value : newValue;\n } else if (allItemsAreOptions(this.items)) {\n this.readonlyValue = this.items.find(item => item.value === newValue)?.title;\n } else {\n this.readonlyValue = null;\n }\n setTimeout(() => {\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n }\n }, 0);\n this.valueChange.emit(newValue);\n }\n\n /**\n * Items are the possible options to select\n */\n @Prop() items!: (string | SelectOption)[];\n @Watch('items')\n validateItems(newValue: MgInputSelect['items']): void {\n // Empty options\n if (newValue.length === 0) {\n this.options = [];\n }\n // String array\n else if (allItemsAreString(newValue)) {\n if (typeof this.value === 'string') {\n this.valueExist = newValue.includes(this.value);\n }\n this.options = newValue.map(item => ({ title: item, value: item }));\n }\n // Object array\n else if (allItemsAreOptions(newValue)) {\n this.valueExist = newValue.map(item => item.value).includes(this.value);\n // Grouped object options\n if (newValue.some(item => Boolean(item.group))) {\n this.options = newValue.reduce(groupOptions, []);\n }\n // Standart object options\n else {\n this.options = newValue;\n }\n } else {\n throw new Error(\n `<mg-input-select> prop \"items\" is required, can be an empty Array or all items must be the same type: string or Option. Passed value: ${toString(newValue)}.`,\n );\n }\n }\n\n /**\n * Identifier is used for the element ID (id is a reserved prop in Stencil.js)\n */\n @Prop() identifier!: string;\n\n /**\n * Input name\n * If not set the value equals the identifier\n */\n @Prop() name = this.identifier;\n\n /**\n * Input label\n */\n @Prop() label!: string;\n\n /**\n * Define if label is displayed on top\n */\n @Prop() labelOnTop = false;\n\n /**\n * Define if label is visible\n */\n @Prop() labelHide = false;\n\n /**\n * Input placeholder.\n * It should be a word or short phrase that demonstrates the expected type of data, not a replacement for labels or help text.\n */\n @Prop({ mutable: true }) placeholder: string;\n\n /**\n * Option to remove placeholder\n */\n @Prop() placeholderHide = false;\n\n /**\n * Option to disable placeholder\n */\n @Prop() placeholderDisabled = false;\n\n /**\n * Define if input is required\n */\n @Prop() required = false;\n\n /**\n * Define if input is readonly\n */\n @Prop() readonly = false;\n @Watch('readonly')\n watchReadonly(newValue: MgInputSelect['readonly']): void {\n if (newValue) this.classCollection.add(classReadonly);\n else this.classCollection.delete(classReadonly);\n }\n\n /**\n * Define if input is disabled\n */\n @Prop() disabled = false;\n @Watch('required')\n @Watch('readonly')\n @Watch('disabled')\n handleValidityChange(newValue: boolean, _oldValue: boolean, prop: string): void {\n if (this.input !== undefined) {\n this.input[prop] = newValue;\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n this.hasDisplayedError = false;\n }\n }\n }\n\n @Watch('disabled')\n watchDisabled(newValue: MgInputSelect['disabled']): void {\n if (newValue) this.classCollection.add(classDisabled);\n else this.classCollection.delete(classDisabled);\n }\n\n /**\n * Define input width\n */\n @Prop({ reflect: true }) mgWidth: Width;\n @Watch('mgWidth')\n watchMgWidth(newValue: MgInputSelect['mgWidth']): void {\n // reset width class\n widths.forEach(width => {\n this.classCollection.delete(`mg-c-input--width-${width}`);\n });\n // apply new width\n if (newValue !== undefined) this.classCollection.add(`mg-c-input--width-${this.mgWidth}`);\n }\n\n /**\n * Add a tooltip message next to the input\n */\n @Prop() tooltip?: string;\n\n /**\n * Define tooltip position\n */\n @Prop() tooltipPosition: TooltipPosition = 'input';\n\n /**\n * Add a help text under the input, usually expected data format and example\n */\n @Prop() helpText?: string;\n\n /**\n * Define input valid state\n */\n @Prop({ mutable: true }) valid: boolean;\n\n /**\n * Define input invalid state\n */\n @Prop({ mutable: true }) invalid: boolean;\n\n /**\n * Component classes\n */\n @State() classCollection: ClassList = new ClassList(['mg-c-input--select']);\n\n /**\n * Error message to display\n */\n @State() errorMessage: string;\n\n /**\n * Formated items for display\n */\n @State() options: (SelectOption | OptGroup)[];\n\n /**\n * Does value match any item option\n */\n @State() valueExist: boolean;\n\n /**\n * Value to display in readonly mode\n */\n @State() readonlyValue: string;\n\n /**\n * Emited event when value change\n */\n @Event({ eventName: 'value-change' }) valueChange: EventEmitter<HTMLMgInputCheckboxElement['value']>;\n\n /**\n * Emited event when checking validity\n */\n @Event({ eventName: 'input-valid' }) inputValid: EventEmitter<HTMLMgInputCheckboxElement['valid']>;\n\n /**\n * Set focus on input.\n */\n @Method()\n async setFocus(): Promise<void> {\n this.input?.focus();\n }\n\n /**\n * Display input error if it exists.\n */\n @Method()\n displayError(): Promise<void> {\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.setErrorMessage();\n this.hasDisplayedError = this.invalid;\n resolve();\n });\n });\n }\n\n /**\n * Set an error and display a custom error message.\n * This method can be used to set the component's error state from its context by passing a boolean value to the `valid` parameter.\n * It must be paired with an error message to display for the given context.\n * When used to set validity to `false`, you should use this method again to reset the validity to `true`.\n * @param valid - value indicating the validity\n * @param errorMessage - the error message to display\n */\n @Method()\n async setError(valid: MgInputSelect['valid'], errorMessage: string): Promise<void> {\n if (typeof valid !== 'boolean') {\n throw new Error('<mg-input-select> method \"setError()\" param \"valid\" must be a boolean.');\n } else if (!isValidString(errorMessage)) {\n throw new Error('<mg-input-select> method \"setError()\" param \"errorMessage\" must be a string.');\n } else {\n this.setValidity(valid);\n this.setErrorMessage(valid ? undefined : errorMessage);\n this.hasDisplayedError = this.invalid;\n }\n }\n\n /**\n * Reset value, validity and error state\n */\n @Method()\n async reset(): Promise<void> {\n if (!this.readonly) {\n this.value = null;\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.errorMessage = undefined;\n this.hasDisplayedError = false;\n resolve();\n });\n });\n }\n }\n\n /**\n * Method to set validity values\n * @param newValue - valid new value\n */\n private setValidity(newValue: MgInputSelect['valid']) {\n const oldValidValue = this.valid;\n this.valid = newValue;\n this.invalid = !this.valid;\n // We need to send valid event even if it is the same value\n if (this.handlerInProgress === undefined || (this.handlerInProgress === 'blur' && this.valid !== oldValidValue)) {\n this.inputValid.emit(this.valid);\n }\n }\n\n /**\n * Handle input event\n */\n private handleInput = (): void => {\n if (this.input.value === '') {\n this.value = null;\n } else if (allItemsAreString(this.items) && this.items.includes(this.input.value)) {\n this.value = this.input.value;\n } else if (allItemsAreOptions(this.items) && typeof this.input.value === 'string' && this.items.some(this.isInputValue)) {\n this.value = this.items.find(this.isInputValue).value;\n } else {\n // Add the unknown input.value to the options array as a disabled option before setting it as the new value\n this.options.push({ title: this.input.value, value: this.input.value, disabled: true });\n this.value = this.input.value;\n }\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n }\n };\n\n /**\n * Method to compare item.title with input.value\n * @param item - item to compare with\n * @returns truthy if input.value is an item\n */\n private isInputValue = (item: SelectOption): boolean => item.title === this.input?.value;\n\n /**\n * Handle blur event\n */\n private handleBlur = (): void => {\n this.handlerInProgress = 'blur';\n this.displayError().finally(() => {\n // reset guard\n this.handlerInProgress = undefined;\n });\n };\n\n /**\n * Input value is disabled\n * @returns truthy if input value is disabled\n */\n private isDisabledValue = (): boolean => allItemsAreOptions(this.options) && this.options.find(this.isInputValue)?.disabled === true;\n\n /**\n * Check if input is valid\n */\n private checkValidity = (): void => {\n this.setValidity(!this.isDisabledValue() && (this.readonly || this.disabled || this.input.checkValidity()));\n };\n\n /**\n * Set input error message\n * @param errorMessage - errorMessage override\n */\n private setErrorMessage = (errorMessage?: string): void => {\n // Set error message\n this.errorMessage = undefined;\n if (!this.valid) {\n if (errorMessage !== undefined) {\n this.errorMessage = errorMessage;\n } else if (this.input.validity.valueMissing) {\n this.errorMessage = this.messages.errors.required;\n }\n }\n };\n\n /*************\n * Lifecycle *\n *************/\n\n /**\n * Check if component props are well configured on init\n * @returns timeout\n */\n componentWillLoad(): ReturnType<typeof setTimeout> {\n // Get locales\n this.messages = initLocales(this.element).messages;\n // Validate\n this.validateItems(this.items);\n this.validateValue(this.value);\n this.watchMgWidth(this.mgWidth);\n this.watchReadonly(this.readonly);\n this.watchDisabled(this.disabled);\n // Set default placeholder\n if (this.placeholder === undefined || this.placeholder === '') {\n this.placeholder = this.messages.input.select.placeholder;\n }\n // Check validity when component is ready\n // return a promise to process action only in the FIRST render().\n // https://stenciljs.com/docs/component-lifecycle#componentwillload\n return setTimeout(() => {\n this.checkValidity();\n }, 0);\n }\n\n /**\n * Render option\n * @param option - to render\n * @returns render option\n */\n private renderOption = (option: SelectOption): HTMLElement => (\n <option key={option.title} value={option.title} selected={JSON.stringify(this.value) === JSON.stringify(option.value)} disabled={option.disabled}>\n {option.title}\n </option>\n );\n\n /**\n * Render\n * @returns HTML Element\n */\n render(): HTMLElement {\n return (\n <mg-input\n label={this.label}\n identifier={this.identifier}\n class={this.classCollection.join()}\n ariaDescribedbyIDs={[]}\n labelOnTop={this.labelOnTop}\n labelHide={this.labelHide}\n required={this.required}\n tooltip={this.tooltip}\n tooltipPosition={this.readonly && this.readonlyValue === null ? 'label' : this.tooltipPosition}\n helpText={this.helpText}\n errorMessage={this.errorMessage}\n >\n {this.readonly ? (\n this.readonlyValue && <b class=\"mg-c-input__readonly-value\">{this.readonlyValue}</b>\n ) : (\n <select\n class=\"mg-c-input__box\"\n id={this.identifier}\n name={this.name}\n title={this.placeholder}\n disabled={this.disabled}\n required={this.required}\n aria-invalid={(this.invalid === true).toString()}\n onInput={this.handleInput}\n onBlur={this.handleBlur}\n ref={(el: HTMLSelectElement) => {\n if (el !== null) this.input = el;\n }}\n >\n {(!this.placeholderHide || !this.valueExist) && ( // In case passed value does not match any option we display the placeholder\n <option value=\"\" disabled={this.placeholderDisabled && this.valueExist}>\n {this.placeholder}\n </option>\n )}\n {this.options.map(option =>\n isOptGroup(option) ? (\n <optgroup label={option.group} key={option.group}>\n {option.options.map(this.renderOption)}\n </optgroup>\n ) : (\n isOption(option) && this.renderOption(option)\n ),\n )}\n </select>\n )}\n </mg-input>\n );\n }\n}\n"]}
@@ -1 +0,0 @@
1
- {"version":3,"file":"mg-input-text.conf.js","sourceRoot":"","sources":["../../../../../src/components/molecules/inputs/mg-input-text/mg-input-text.conf.ts"],"names":[],"mappings":"AAEA;;GAEG;AACH,4CAA4C;AAC5C,MAAM,CAAC,MAAM,aAAa,GAAG,CAAC,OAAO,EAAE,QAAQ,EAAE,KAAK,CAAU,CAAC;AACjE,6BAA6B;AAC7B,MAAM,CAAC,MAAM,SAAS,GAAG,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE,GAAG,aAAa,CAAU,CAAC","sourcesContent":["import type { Option } from '../../../../types';\n\n/**\n * TextType from text types\n */\n// Define possible text types with help text\nexport const helpTextTypes = ['email', 'emails', 'url'] as const;\n// Define possible text types\nexport const textTypes = ['text', 'search', 'tel', ...helpTextTypes] as const;\n// Define TextType type\nexport type TextType = (typeof textTypes)[number];\n\n/**\n * Option type\n */\nexport type OptionType = Option;\n"]}
@@ -1 +0,0 @@
1
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{ Component, Event, h, Prop, EventEmitter, State, Element, Method, Watch } from '@stencil/core';\nimport { allItemsAreString, ClassList, isValidString, toString } from '@mgdis/core-ui-helpers/dist/utils';\nimport { helpTextTypes, type OptionType, type TextType, textTypes } from './mg-input-text.conf';\nimport { type TooltipPosition, type Width, type EventType, widths, classReadonly, classDisabled } from '../mg-input/mg-input.conf';\nimport { initLocales } from '../../../../locales';\nimport { IconType } from '../../../../components';\n\n/**\n * Check if object is an option\n * @param option - object to validate\n * @returns true id object is an option\n */\n\nconst isOption = (option: unknown): option is OptionType =>\n typeof option === 'object' && typeof (option as OptionType).title === 'string' && (option as OptionType).value !== undefined;\n\n/**\n * Check if datalist options are well structured.\n * @param options - Datalist options to check.\n * @returns True if datalist is well structured.\n */\nconst isDatalistOptions = (options: unknown[]): options is string[] => allItemsAreString(options) || (Array.isArray(options) && options.every(isOption));\n\n/**\n * @slot append-input - Content to display next to the input\n */\n@Component({\n tag: 'mg-input-text',\n styleUrl: '../../../../../node_modules/@mgdis/styles/dist/components/mg-input-text.css',\n shadow: true,\n})\nexport class MgInputText {\n /************\n * Internal *\n ************/\n\n // Classes\n private readonly classFocus = 'mg-u-is-focused';\n private readonly classIsInputGroupAppend = 'mg-c-input--is-input-group-append';\n private readonly classHasIcon = 'mg-c-input--has-icon';\n private readonly classHasButtonsGroupAppend = 'mg-c-input--has-buttons-group-append';\n private readonly classIsAppendInputSlotContent = 'mg-c-input--is-append-input-slot-content';\n\n // IDs\n private characterLeftId: string;\n private datalistId: string;\n private slotContent: string;\n\n // HTML selector\n private input: HTMLInputElement;\n\n // Locales\n private messages;\n\n // hasDisplayedError (triggered by blur event)\n private hasDisplayedError = false;\n\n private handlerInProgress: EventType;\n\n /**************\n * Decorators *\n **************/\n\n /**\n * Get component DOM element\n */\n @Element() element: HTMLMgInputTextElement;\n\n /**\n * Component value\n */\n @Prop({ mutable: true, reflect: true }) value: any; // eslint-disable-line @typescript-eslint/no-explicit-any\n @Watch('value')\n handleValue(newValue: string): void {\n if (this.datalistoptions?.every(isOption)) {\n this.valueChange.emit(this.datalistoptions.find(option => option.title === newValue)?.value || newValue);\n } else {\n this.valueChange.emit(newValue);\n }\n }\n\n /**\n * Identifier is used for the element ID (id is a reserved prop in Stencil.js)\n */\n @Prop() identifier!: string;\n\n /**\n * Input name\n * If not set the value equals the identifier\n */\n @Prop() name: string = this.identifier;\n\n /**\n * Input label\n */\n @Prop() label!: string;\n\n /**\n * Define if label is displayed on top\n */\n @Prop() labelOnTop = false;\n\n /**\n * Define if label is visible\n */\n @Prop() labelHide = false;\n\n /**\n * Input type\n */\n @Prop() type: TextType = 'text';\n @Watch('type')\n validateType(newValue: TextType): void {\n if (!textTypes.includes(newValue)) {\n throw new Error(`<mg-input-text> prop \"type\" must be one of the following values: ${textTypes.join(', ')}. Passed value: ${newValue}.`);\n }\n }\n\n /**\n * Input icon\n */\n @Prop() icon?: IconType;\n @Watch('icon')\n validateIcon(newValue: string): void {\n if (newValue !== undefined) {\n this.classCollection.add(this.classHasIcon);\n } else {\n this.classCollection.delete(this.classHasIcon);\n }\n }\n\n /**\n * Input placeholder.\n * It should be a word or short phrase that demonstrates the expected type of data, not a replacement for labels or help text.\n */\n @Prop() placeholder?: string;\n\n /**\n * Define datalist options\n */\n @Prop() datalistoptions: string[] | OptionType[];\n @Watch('datalistoptions')\n validateDatalistoptions(newValue: MgInputText['datalistoptions']) {\n if (Boolean(newValue) && !isDatalistOptions(newValue)) {\n throw new Error(`<mg-input-text> prop \"datalistoptions\" values must be the same type, string or OptionType. Passed value: ${toString(newValue)}.`);\n }\n }\n\n /**\n * Input max length\n */\n @Prop() maxlength = 400;\n\n /**\n * Define if input is required\n */\n @Prop() required = false;\n\n /**\n * Define if input is readonly\n */\n @Prop() readonly = false;\n @Watch('readonly')\n watchReadonly(newValue: MgInputText['readonly']): void {\n if (newValue) this.classCollection.add(classReadonly);\n else this.classCollection.delete(classReadonly);\n }\n\n /**\n * Define if input is disabled\n */\n @Prop() disabled = false;\n @Watch('required')\n @Watch('readonly')\n @Watch('disabled')\n handleValidityChange(newValue: boolean, _oldValue: boolean, prop: string): void {\n if (this.input !== undefined) {\n this.input[prop] = newValue;\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n this.hasDisplayedError = false;\n }\n }\n }\n\n @Watch('disabled')\n watchDisabled(newValue: MgInputText['disabled']): void {\n if (newValue) this.classCollection.add(classDisabled);\n else this.classCollection.delete(classDisabled);\n }\n\n /**\n * Define input width\n */\n @Prop() mgWidth: Width = 'full';\n @Watch('mgWidth')\n watchMgWidth(newValue: MgInputText['mgWidth']): void {\n // reset width class\n widths.forEach(width => {\n this.classCollection.delete(`mg-c-input--width-${width}`);\n });\n // apply new width\n if (newValue !== undefined) this.classCollection.add(`mg-c-input--width-${this.mgWidth}`);\n }\n\n /**\n * Define input pattern to validate\n * Please refer to the Pattern section in the input documentation for detailed information on using regular expressions in components.\n */\n @Prop() pattern?: string;\n\n /**\n * Define input pattern error message\n */\n @Prop() patternErrorMessage?: string;\n @Watch('pattern')\n @Watch('patternErrorMessage')\n watchPattern(): void {\n this.validatePattern();\n }\n\n /**\n * Add a tooltip message next to the input\n */\n @Prop() tooltip?: string;\n\n /**\n * Define tooltip position\n */\n @Prop() tooltipPosition: TooltipPosition = 'input';\n\n /**\n * Define if component should display character left\n */\n @Prop() characterLeftHide = false;\n\n /**\n * Add a help text under the input, usually expected data format and example\n */\n @Prop({ mutable: true }) helpText?: string;\n @Watch('helpText')\n watchHelpText(newValue: string): void {\n if (!isValidString(newValue) && (helpTextTypes as unknown as string).includes(this.type)) {\n this.helpText = this.messages.input.text.helpText[this.type];\n }\n }\n\n /**\n * Define input valid state\n */\n @Prop({ mutable: true }) valid: boolean;\n\n /**\n * Define input invalid state\n */\n @Prop({ mutable: true }) invalid: boolean;\n\n /**\n * Component classes\n */\n @State() classCollection: ClassList = new ClassList(['mg-c-input--text']);\n\n /**\n * Error message to display\n */\n @State() errorMessage: string;\n\n /**\n * Emited event when value change\n */\n @Event({ eventName: 'value-change' }) valueChange: EventEmitter<HTMLMgInputTextElement['value']>;\n\n /**\n * Emited event when checking validity\n */\n @Event({ eventName: 'input-valid' }) inputValid: EventEmitter<HTMLMgInputTextElement['valid']>;\n\n /**\n * Set focus on input.\n */\n @Method()\n async setFocus(): Promise<void> {\n this.input?.focus();\n }\n\n /**\n * Display input error if it exists.\n */\n @Method()\n displayError(): Promise<void> {\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.setErrorMessage();\n this.hasDisplayedError = this.invalid;\n resolve();\n });\n });\n }\n\n /**\n * Set an error and display a custom error message.\n * This method can be used to set the component's error state from its context by passing a boolean value to the `valid` parameter.\n * It must be paired with an error message to display for the given context.\n * When used to set validity to `false`, you should use this method again to reset the validity to `true`.\n * @param valid - value indicating the validity\n * @param errorMessage - the error message to display\n */\n @Method()\n async setError(valid: MgInputText['valid'], errorMessage: string): Promise<void> {\n if (typeof valid !== 'boolean') {\n throw new Error('<mg-input-text> method \"setError()\" param \"valid\" must be a boolean.');\n } else if (!isValidString(errorMessage)) {\n throw new Error('<mg-input-text> method \"setError()\" param \"errorMessage\" must be a string.');\n } else {\n this.setValidity(valid);\n this.setErrorMessage(valid ? undefined : errorMessage);\n this.hasDisplayedError = this.invalid;\n }\n }\n\n /**\n * Reset value, validity and error state\n */\n @Method()\n async reset(): Promise<void> {\n if (!this.readonly) {\n this.value = '';\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.errorMessage = undefined;\n this.hasDisplayedError = false;\n resolve();\n });\n });\n }\n }\n\n /**\n * Method to set validity values\n * @param newValue - valid new value\n */\n private setValidity(newValue: MgInputText['valid']) {\n const oldValidValue = this.valid;\n this.valid = newValue;\n this.invalid = !this.valid;\n // We need to send valid event even if it is the same value\n if (this.handlerInProgress === undefined || (this.handlerInProgress === 'blur' && this.valid !== oldValidValue)) this.inputValid.emit(this.valid);\n }\n\n /**\n * Validate pattern configuration\n */\n private validatePattern = (): void => {\n if (\n (this.pattern !== undefined || this.patternErrorMessage !== undefined) && // At least one is defined\n (!isValidString(this.pattern) || (!(helpTextTypes as unknown as string).includes(this.type) && !isValidString(this.patternErrorMessage))) // Both must be defined\n ) {\n throw new Error(\n `<mg-input-text> props \"pattern\" and \"patternErrorMessage\" must be non-empty string and paired. Passed value: \"pattern='${this.pattern}'\" and \"patternErrorMessage='${this.patternErrorMessage}'\".`,\n );\n }\n };\n\n /**\n * Handle input event\n */\n private handleInput = (): void => {\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n }\n this.value = this.input.value;\n };\n\n /**\n * Handle focus event\n */\n private handleFocus = (): void => {\n this.classCollection.add(this.classFocus);\n this.classCollection = new ClassList(this.classCollection.classes);\n };\n\n /**\n * Handle blur event\n */\n private handleBlur = (): void => {\n // Manage focus\n this.classCollection.delete(this.classFocus);\n this.classCollection = new ClassList(this.classCollection.classes);\n // Display Error\n this.handlerInProgress = 'blur';\n this.displayError().finally(() => {\n // reset guard\n this.handlerInProgress = undefined;\n });\n };\n\n /**\n * Check if input is valid\n */\n private checkValidity = (): void => {\n this.setValidity(this.readonly || this.disabled || this.input.checkValidity());\n };\n\n /**\n * Set input error message\n * @param errorMessage - errorMessage override\n */\n private setErrorMessage = (errorMessage?: string): void => {\n // Set error message\n this.errorMessage = undefined;\n // Does have a custom error message\n if (!this.valid && errorMessage !== undefined) {\n this.errorMessage = errorMessage;\n }\n // Does not match type (email, emails, tel, url, etc.)\n else if (!this.valid && this.input.validity.typeMismatch) {\n this.errorMessage = this.messages.input.text.errors.typeMismatch[this.type];\n }\n // Does not match pattern\n else if (!this.valid && this.input.validity.patternMismatch) {\n this.errorMessage = this.patternErrorMessage ?? this.messages.input.text.errors.typeMismatch[this.type];\n }\n // required\n else if (!this.valid && this.input.validity.valueMissing) {\n this.errorMessage = this.messages.errors.required;\n }\n };\n\n /**\n * Validate append slot\n */\n private validateAppendSlot = (): void => {\n const slotAppendInput: HTMLSlotElement[] = Array.from(this.element.querySelectorAll('[slot=\"append-input\"]'));\n\n if (slotAppendInput.length === 1) {\n if (slotAppendInput[0].nodeName === 'MG-BUTTON') {\n this.classCollection.add(this.classIsInputGroupAppend);\n } else {\n this.classCollection.add(this.classIsAppendInputSlotContent);\n this.slotContent = slotAppendInput[0].textContent;\n }\n } else if (slotAppendInput.filter(slot => slot.nodeName === 'MG-BUTTON').length > 1) {\n this.classCollection.add(this.classIsInputGroupAppend);\n this.classCollection.add(this.classHasButtonsGroupAppend);\n }\n };\n\n /**\n * Method to control datalist display condition\n * @returns true if display condition success\n */\n private hasDatalist = (): boolean => isDatalistOptions(this.datalistoptions) && this.datalistoptions.length > 0;\n\n /*************\n * Lifecycle *\n *************/\n\n /**\n * Check if component props are well configured on init\n * @returns timeout\n */\n componentWillLoad(): ReturnType<typeof setTimeout> {\n // Get locales\n this.messages = initLocales(this.element).messages;\n this.characterLeftId = `${this.identifier}-character-left`;\n this.datalistId = `${this.identifier}-datalist`;\n // Validate\n this.validateIcon(this.icon);\n this.validateDatalistoptions(this.datalistoptions);\n this.watchPattern();\n this.validateAppendSlot();\n this.watchMgWidth(this.mgWidth);\n this.watchReadonly(this.readonly);\n this.watchDisabled(this.disabled);\n this.validateType(this.type);\n this.watchHelpText(this.helpText);\n // Check validity when component is ready\n // return a promise to process action only in the FIRST render().\n // https://stenciljs.com/docs/component-lifecycle#componentwillload\n return setTimeout(() => {\n this.checkValidity();\n }, 0);\n }\n\n /**\n * Renders the readonly content of the input component.\n * @returns The readonly content element.\n */\n private renderReadonly = (): HTMLElement => {\n return this.slotContent !== undefined ? (\n <span class=\"mg-c-input__readonly-value\">\n <b>{this.value}</b>\n {this.slotContent}\n </span>\n ) : (\n <b class=\"mg-c-input__readonly-value\">{this.value}</b>\n );\n };\n\n /**\n * Render\n * @returns HTML Element\n */\n render(): HTMLElement {\n return (\n <mg-input\n label={this.label}\n identifier={this.identifier}\n class={this.classCollection.join()}\n ariaDescribedbyIDs={[this.characterLeftId]}\n labelOnTop={this.labelOnTop}\n labelHide={this.labelHide}\n required={this.required}\n tooltip={this.tooltip}\n tooltipPosition={this.readonly && this.value === undefined ? 'label' : this.tooltipPosition}\n helpText={this.helpText}\n errorMessage={this.errorMessage}\n >\n {this.readonly\n ? this.value && this.renderReadonly()\n : [\n <div\n key=\"input\"\n class=\"mg-c-input__with-character-left\"\n style={{\n '--mg-c-character-left-message-length': (!this.characterLeftHide ? this.maxlength.toString().length * 2 + 1 : 0).toString(),\n }}\n >\n {this.icon !== undefined && <mg-icon icon={this.icon}></mg-icon>}\n <input\n type={this.type === 'emails' ? 'email' : this.type}\n multiple={this.type === 'emails'}\n class=\"mg-c-input__box mg-c-input__box--width\"\n value={this.value}\n id={this.identifier}\n list={this.hasDatalist() ? this.datalistId : undefined}\n autocomplete={this.hasDatalist() ? 'off' : undefined}\n name={this.name}\n placeholder={this.placeholder}\n title={this.placeholder}\n maxlength={this.maxlength}\n disabled={this.disabled}\n required={this.required}\n aria-invalid={(this.invalid === true).toString()}\n pattern={this.pattern}\n onInput={this.handleInput}\n onFocus={this.handleFocus}\n onBlur={this.handleBlur}\n ref={(el: HTMLInputElement) => {\n if (el !== null) this.input = el;\n }}\n />\n {this.hasDatalist() && (\n <datalist id={this.datalistId}>\n {this.datalistoptions.map(option => (\n <option value={isOption(option) ? option.title : option} key={option}></option>\n ))}\n </datalist>\n )}\n {!this.characterLeftHide && this.maxlength > 0 && (\n <mg-character-left identifier={this.characterLeftId} characters={this.value} maxlength={this.maxlength}></mg-character-left>\n )}\n </div>,\n <slot key=\"slot\" name=\"append-input\"></slot>,\n ]}\n </mg-input>\n );\n }\n}\n"]}
@@ -1 +0,0 @@
1
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{ Component, Element, Event, h, Prop, EventEmitter, State, Method, Watch } from '@stencil/core';\nimport { ClassList, isValidString, toString } from '@mgdis/core-ui-helpers/dist/utils';\nimport { type TooltipPosition, type Width, type EventType, widths, classReadonly, classDisabled } from '../mg-input/mg-input.conf';\nimport { initLocales } from '../../../../locales';\n\n@Component({\n tag: 'mg-input-textarea',\n styleUrl: '../../../../../node_modules/@mgdis/styles/dist/components/mg-input-textarea.css',\n shadow: true,\n})\nexport class MgInputTextarea {\n /************\n * Internal *\n ************/\n\n // Classes\n private readonly classFocus = 'mg-u-is-focused';\n private readonly classDisplayCharacterLeft = 'mg-c-input--display-character-left';\n\n // IDs\n private characterLeftId;\n\n // HTML selector\n private input: HTMLTextAreaElement;\n\n // Locales\n private messages;\n\n // hasDisplayedError (triggered by blur event)\n private hasDisplayedError = false;\n private handlerInProgress: EventType;\n\n /**************\n * Decorators *\n **************/\n\n /**\n * Get component DOM element\n */\n @Element() element: HTMLMgInputTextareaElement;\n\n /**\n * Component value\n */\n @Prop({ mutable: true, reflect: true }) value: string;\n @Watch('value')\n handleValue(newValue: string): void {\n this.checkValidity();\n this.valueChange.emit(newValue);\n }\n\n /**\n * Identifier is used for the element ID (id is a reserved prop in Stencil.js)\n */\n @Prop() identifier!: string;\n\n /**\n * Input name\n * If not set the value equals the identifier\n */\n @Prop() name: string = this.identifier;\n\n /**\n * Input label\n */\n @Prop() label!: string;\n\n /**\n * Define if label is displayed on top\n */\n @Prop() labelOnTop = false;\n\n /**\n * Define if label is visible\n */\n @Prop() labelHide = false;\n\n /**\n * Input placeholder.\n * It should be a word or short phrase that demonstrates the expected type of data, not a replacement for labels or help text.\n */\n @Prop() placeholder?: string;\n\n /**\n * Input max length\n */\n @Prop() maxlength = 4000;\n\n /**\n * Define if input is required\n */\n @Prop() required = false;\n\n /**\n * Define if input is readonly\n */\n @Prop() readonly = false;\n @Watch('readonly')\n watchReadonly(newValue: MgInputTextarea['readonly']): void {\n if (newValue) this.classCollection.add(classReadonly);\n else this.classCollection.delete(classReadonly);\n }\n\n /**\n * Define if input is disabled\n */\n @Prop() disabled = false;\n @Watch('required')\n @Watch('readonly')\n @Watch('disabled')\n handleValidityChange(newValue: boolean, _oldValue: boolean, prop: string): void {\n if (this.input !== undefined) {\n this.input[prop] = newValue;\n this.checkValidity();\n if (this.hasDisplayedError) {\n this.setErrorMessage();\n this.hasDisplayedError = false;\n }\n }\n }\n\n @Watch('disabled')\n validateDisabled(newValue: MgInputTextarea['disabled']): void {\n if (newValue) this.classCollection.add(classDisabled);\n else this.classCollection.delete(classDisabled);\n }\n\n /**\n * Define input width\n */\n @Prop() mgWidth: Width = 'full';\n @Watch('mgWidth')\n watchMgWidth(newValue: MgInputTextarea['mgWidth']): void {\n // reset width class\n widths.forEach(width => {\n this.classCollection.delete(`mg-c-input--width-${width}`);\n });\n\n // apply new width\n if (newValue !== undefined) this.classCollection.add(`mg-c-input--width-${this.mgWidth}`);\n }\n\n /**\n * Define input pattern to validate\n * Please refer to the Pattern section in the input documentation for detailed information on using regular expressions in components.\n */\n @Prop() pattern?: string;\n\n /**\n * Define input pattern error message\n */\n @Prop() patternErrorMessage?: string;\n @Watch('pattern')\n @Watch('patternErrorMessage')\n validatePattern(newValue: string): void {\n if (newValue !== undefined && !(isValidString(this.pattern) && isValidString(this.patternErrorMessage))) {\n throw new Error(\n `<mg-input-textarea> props \"pattern\" and \"patternErrorMessage\" must be non-empty string and paired. Passed value: \"pattern='${toString(this.pattern)}'\" and \"patternErrorMessage='${toString(this.patternErrorMessage)}'\".`,\n );\n }\n }\n\n /**\n * Define the number of visible text lines for the control\n */\n @Prop() rows = 3;\n\n /**\n * Add a tooltip message next to the input\n */\n @Prop() tooltip?: string;\n\n /**\n * Define tooltip position\n */\n @Prop() tooltipPosition: TooltipPosition = 'input';\n\n /**\n * Define if component should display character left\n */\n @Prop() characterLeftHide = false;\n @Watch('characterLeftHide')\n validatecharacterLeftHide(newValue: boolean): void {\n if (newValue) {\n this.classCollection.delete(this.classDisplayCharacterLeft);\n } else {\n this.classCollection.add(this.classDisplayCharacterLeft);\n }\n }\n\n /**\n * Add a help text under the input, usually expected data format and example\n */\n @Prop() helpText?: string;\n\n /**\n * Define if input is resizable\n */\n @Prop() resizable: 'none' | 'both' | 'horizontal' | 'vertical' = 'none';\n\n /**\n * Define input valid state\n */\n @Prop({ mutable: true }) valid: boolean;\n\n /**\n * Define input invalid state\n */\n @Prop({ mutable: true }) invalid: boolean;\n\n /**\n * Component classes\n */\n @State() classCollection: ClassList = new ClassList(['mg-c-input--textarea']);\n\n /**\n * Error message to display\n */\n @State() errorMessage: string;\n\n /**\n * Emited event when value change\n */\n @Event({ eventName: 'value-change' }) valueChange: EventEmitter<HTMLMgInputTextareaElement['value']>;\n\n /**\n * Emited event when checking validity\n */\n @Event({ eventName: 'input-valid' }) inputValid: EventEmitter<HTMLMgInputTextareaElement['valid']>;\n\n /**\n * Set focus on input.\n */\n @Method()\n async setFocus(): Promise<void> {\n this.input?.focus();\n }\n\n /**\n * Display input error if it exists.\n */\n @Method()\n displayError(): Promise<void> {\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.setErrorMessage();\n this.hasDisplayedError = this.invalid;\n resolve();\n });\n });\n }\n\n /**\n * Set an error and display a custom error message.\n * This method can be used to set the component's error state from its context by passing a boolean value to the `valid` parameter.\n * It must be paired with an error message to display for the given context.\n * When used to set validity to `false`, you should use this method again to reset the validity to `true`.\n * @param valid - value indicating the validity\n * @param errorMessage - the error message to display\n */\n @Method()\n async setError(valid: MgInputTextarea['valid'], errorMessage: string): Promise<void> {\n if (typeof valid !== 'boolean') {\n throw new Error('<mg-input-textarea> method \"setError()\" param \"valid\" must be a boolean.');\n } else if (!isValidString(errorMessage)) {\n throw new Error('<mg-input-textarea> method \"setError()\" param \"errorMessage\" must be a string.');\n } else {\n this.setValidity(valid);\n this.setErrorMessage(valid ? undefined : errorMessage);\n this.hasDisplayedError = this.invalid;\n }\n }\n\n /**\n * Reset value, validity and error state\n */\n @Method()\n async reset(): Promise<void> {\n if (!this.readonly) {\n this.value = '';\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.checkValidity();\n this.errorMessage = undefined;\n this.hasDisplayedError = false;\n resolve();\n });\n });\n }\n }\n\n /**\n * Method to set validity values\n * @param newValue - valid new value\n */\n private setValidity(newValue: MgInputTextarea['valid']) {\n const oldValidValue = this.valid;\n this.valid = newValue;\n this.invalid = !this.valid;\n // We need to send valid event even if it is the same value\n if (this.handlerInProgress === undefined || (this.handlerInProgress === 'blur' && this.valid !== oldValidValue)) this.inputValid.emit(this.valid);\n }\n /**\n * Handle input event\n */\n private handleInput = (): void => {\n if (this.hasDisplayedError) {\n this.checkValidity();\n this.setErrorMessage();\n }\n this.value = this.input.value;\n };\n\n /**\n * Handle focus event\n */\n private handleFocus = (): void => {\n this.classCollection.add(this.classFocus);\n this.classCollection = new ClassList(this.classCollection.classes);\n };\n\n /**\n * Handle blur event\n */\n private handleBlur = (): void => {\n // Manage focus\n this.classCollection.delete(this.classFocus);\n this.classCollection = new ClassList(this.classCollection.classes);\n // Display Error\n this.handlerInProgress = 'blur';\n this.displayError().finally(() => {\n // reset guard\n this.handlerInProgress = undefined;\n });\n };\n\n /**\n * Get pattern validity\n * Pattern is not defined on textarea field: https://developer.mozilla.org/fr/docs/Web/HTML/Element/Textarea\n * @returns is pattern valid\n */\n private getPatternValidity = (): boolean => this.pattern === undefined || new RegExp(`^${this.pattern}$`, 'u').test(this.value);\n\n /**\n * Check if input is valid\n */\n private checkValidity = (): void => {\n this.setValidity(this.readonly || this.disabled || (this.input.checkValidity() && this.getPatternValidity()));\n };\n\n /**\n * Set input error message\n * @param errorMessage - errorMessage override\n */\n private setErrorMessage = (errorMessage?: string): void => {\n // Set error message\n this.errorMessage = undefined;\n // Does not match pattern\n if (!this.valid) {\n if (errorMessage !== undefined) {\n this.errorMessage = errorMessage;\n } else if (!this.getPatternValidity()) {\n this.errorMessage = this.patternErrorMessage;\n }\n // required\n else if (this.input.validity.valueMissing) {\n this.errorMessage = this.messages.errors.required;\n }\n }\n };\n\n /*************\n * Lifecycle *\n *************/\n\n /**\n * Check if component props are well configured on init\n * @returns timeout\n */\n componentWillLoad(): ReturnType<typeof setTimeout> {\n // Get locales\n this.messages = initLocales(this.element).messages;\n this.characterLeftId = `${this.identifier}-character-left`;\n // Validate\n this.validatecharacterLeftHide(this.characterLeftHide);\n this.validatePattern(this.pattern);\n this.validatePattern(this.patternErrorMessage);\n this.watchMgWidth(this.mgWidth);\n this.watchReadonly(this.readonly);\n this.validateDisabled(this.disabled);\n\n // Check validity when component is ready\n // return a promise to process action only in the FIRST render().\n // https://stenciljs.com/docs/component-lifecycle#componentwillload\n return setTimeout(() => {\n this.checkValidity();\n }, 0);\n }\n\n /**\n * Render\n * @returns HTML Element\n */\n render(): HTMLElement {\n return (\n <mg-input\n label={this.label}\n identifier={this.identifier}\n class={this.classCollection.join()}\n ariaDescribedbyIDs={[this.characterLeftId]}\n labelOnTop={this.labelOnTop}\n labelHide={this.labelHide}\n required={this.required}\n tooltip={this.tooltip}\n tooltipPosition={this.readonly && this.value === undefined ? 'label' : this.tooltipPosition}\n helpText={this.helpText}\n errorMessage={this.errorMessage}\n >\n {this.readonly ? (\n this.value && <b class=\"mg-c-input__readonly-value\">{this.value}</b>\n ) : (\n <div class=\"mg-c-input__with-character-left\">\n <textarea\n class={{\n 'mg-c-input__box': true,\n 'mg-c-input__box--width': true,\n 'mg-c-input__box--resizable': this.resizable === 'both',\n 'mg-c-input__box--resizable-horizontal': this.resizable === 'horizontal',\n 'mg-c-input__box--resizable-vertical': this.resizable === 'vertical',\n }}\n value={this.value}\n id={this.identifier}\n name={this.name}\n placeholder={this.placeholder}\n title={this.placeholder}\n rows={this.rows}\n maxlength={this.maxlength}\n disabled={this.disabled}\n required={this.required}\n aria-invalid={(this.invalid === true).toString()}\n onInput={this.handleInput}\n onFocus={this.handleFocus}\n onBlur={this.handleBlur}\n ref={(el: HTMLTextAreaElement) => {\n if (el !== null) this.input = el;\n }}\n ></textarea>\n {!this.characterLeftHide && this.maxlength > 0 && (\n <mg-character-left identifier={this.characterLeftId} characters={this.value} maxlength={this.maxlength}></mg-character-left>\n )}\n </div>\n )}\n </mg-input>\n );\n }\n}\n"]}
@@ -1 +0,0 @@
1
- {"version":3,"file":"mg-input-toggle.conf.js","sourceRoot":"","sources":["../../../../../src/components/molecules/inputs/mg-input-toggle/mg-input-toggle.conf.ts"],"names":[],"mappings":"","sourcesContent":["/**\n * type ToggleValue\n * use to match toggle input attributes\n */\nexport type ToggleValue = {\n title: string;\n value: unknown;\n};\n"]}
@@ -1 +0,0 @@
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************/\n\n private button: HTMLButtonElement;\n // Classes\n private readonly classIsActive = 'mg-c-input--toggle-is-active';\n private readonly classOnOff = 'mg-c-input--toggle-on-off';\n private readonly classIcon = 'mg-c-input--toggle-icon';\n\n /**************\n * Decorators *\n **************/\n\n /**\n * Get component DOM element\n */\n @Element() element: HTMLMgInputToggleElement;\n\n /**\n * Component value\n */\n @Prop({ mutable: true }) value: any; // eslint-disable-line @typescript-eslint/no-explicit-any\n @Watch('value')\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n handleValue(newValue: any): void {\n // Swich to the right option\n this.setChecked();\n // Emit value-change event\n this.valueChange.emit(newValue);\n }\n\n /**\n * Items are the possible options to select\n */\n @Prop() items!: string[] | ToggleValue[];\n @Watch('items')\n validateItems(newValue: MgInputToggle['items']): void {\n if (typeof newValue === 'object' && this.items.length !== 2) {\n throw new Error(`<mg-input-toggle> prop \"items\" require 2 items. Passed value: ${toString(newValue)}.`);\n }\n // String array\n else if (allItemsAreString(newValue)) {\n this.options = newValue.map(item => ({ title: item, value: item }));\n }\n // Object array\n else if (Array.isArray(newValue) && newValue.every(isOption)) {\n this.options = newValue;\n } else {\n throw new Error(`<mg-input-toggle> prop \"items\" is required and all items must be the same type: ToggleValue. Passed value: ${toString(newValue)}.`);\n }\n }\n\n /**\n * Identifier is used for the element ID (id is a reserved prop in Stencil.js)\n */\n @Prop() identifier!: string;\n\n /**\n * Input name\n * If not set the value equals the identifier\n */\n @Prop() name: string = this.identifier;\n\n /**\n * Input label\n */\n @Prop() label!: string;\n\n /**\n * Define if label is displayed on top\n */\n @Prop() labelOnTop = false;\n\n /**\n * Define if label is visible\n */\n @Prop() labelHide = false;\n\n /**\n * Define if toggle have on/off style\n */\n @Prop() isOnOff = false;\n @Watch('isOnOff')\n watchIsOnOff(newValue: MgInputToggle['isOnOff']): void {\n if (newValue) this.classCollection.add(this.classOnOff);\n else this.classCollection.delete(this.classOnOff);\n }\n\n /**\n * Define if toggle display icon\n */\n @Prop() isIcon = false;\n @Watch('isIcon')\n watchIsIcon(newValue: MgInputToggle['isIcon']): void {\n if (newValue) this.classCollection.add(this.classIcon);\n else this.classCollection.delete(this.classIcon);\n }\n\n /**\n * Define if input is readonly\n */\n @Prop() readonly = false;\n @Watch('readonly')\n watchReadonly(newValue: MgInputToggle['readonly']): void {\n if (newValue) this.classCollection.add(classReadonly);\n else this.classCollection.delete(classReadonly);\n }\n\n /**\n * Define if input is disabled\n */\n @Prop() disabled = false;\n @Watch('disabled')\n watchDisabled(newValue: MgInputToggle['disabled']): void {\n if (newValue) this.classCollection.add(classDisabled);\n else this.classCollection.delete(classDisabled);\n }\n\n /**\n * Add a tooltip message next to the input\n */\n @Prop() tooltip?: string;\n\n /**\n * Define tooltip position\n */\n @Prop() tooltipPosition: TooltipPosition = 'input';\n\n /**\n * Add a help text under the input, usually expected data format and example\n */\n @Prop() helpText?: string;\n\n /**\n * Component classes\n */\n @State() classCollection: ClassList = new ClassList(['mg-c-input--toggle']);\n\n /**\n * Formated items for display\n */\n @State() options: ToggleValue[];\n\n /**\n * Error message to display\n */\n @State() errorMessage: string;\n\n /**\n * Define input valid state\n */\n @State() valid: boolean;\n\n /**\n * Checked internal value\n */\n @State() checked = false;\n @Watch('checked')\n handleChecked(newValue: MgInputToggle['checked']): void {\n // style\n if (newValue) this.classCollection.add(this.classIsActive);\n else this.classCollection.delete(this.classIsActive);\n\n // update value\n this.value = this.getCheckedItem(newValue).value;\n }\n\n /**\n * Emited event when value change\n */\n @Event({ eventName: 'value-change' }) valueChange: EventEmitter<HTMLMgInputToggleElement['value']>;\n\n /**\n * Emited event when checking validity\n */\n @Event({ eventName: 'input-valid' }) inputValid: EventEmitter<boolean>;\n\n /**\n * Set focus on input.\n */\n @Method()\n async setFocus(): Promise<void> {\n this.button?.focus();\n }\n\n /**\n * Set an error and display a custom error message.\n * This method can be used to set the component's error state from its context by passing a boolean value to the `valid` parameter.\n * It must be paired with an error message to display for the given context.\n * When used to set validity to `false`, you should use this method again to reset the validity to `true`.\n * @param valid - value indicating the validity\n * @param errorMessage - the error message to display\n */\n @Method()\n async setError(valid: boolean, errorMessage: string): Promise<void> {\n if (typeof valid !== 'boolean') {\n throw new Error('<mg-input-toggle> method \"setError()\" param \"valid\" must be a boolean.');\n } else if (!isValidString(errorMessage)) {\n throw new Error('<mg-input-toggle> method \"setError()\" param \"errorMessage\" must be a string.');\n } else {\n this.valid = valid;\n this.inputValid.emit(valid);\n this.setErrorMessage(valid ? undefined : errorMessage);\n }\n }\n\n /**\n * Reset value, validity, error and visual state\n */\n @Method()\n async reset(): Promise<void> {\n if (!this.readonly) {\n this.value = this.options[0].value;\n this.setChecked();\n // Use `Promise` as requested for stencil method\n // Use `requestAnimationFrame` to ensure:\n // - DOM is fully updated before validation\n // - Async operations are completed\n // - No timing issues with Stencil's render cycle\n // - Keep everything in sync both inside and outside the component\n return new Promise(resolve => {\n requestAnimationFrame(() => {\n this.errorMessage = undefined;\n resolve();\n });\n });\n }\n }\n\n /**\n * Set input error message\n * @param errorMessage - errorMessage override\n */\n private setErrorMessage = (errorMessage?: string): void => {\n // Set error message\n this.errorMessage = undefined;\n // Does have a custom error message\n if (!this.valid && errorMessage !== undefined) {\n this.errorMessage = errorMessage;\n }\n };\n\n /**\n * Change checked value\n */\n private toggleChecked = (): void => {\n this.checked = !this.checked;\n };\n\n /**\n * Slots validation\n */\n private validateSlots = (): void => {\n const slots = Array.from(this.element.children);\n if (slots.length !== 2) {\n throw new Error('<mg-input-toggle> 2 slots are required.');\n } else if (!this.isIcon) {\n // Due to text-overflow set to ellipsis\n // we need to ensure that slot element have title to display value on mouse over\n slots.forEach(slot => slot.setAttribute('title', slot.textContent));\n }\n };\n\n /**\n * Get checked item\n * @param checked - checked item\n * @returns toggle value\n */\n private getCheckedItem = (checked: MgInputToggle['checked']): ToggleValue => {\n if (this.options?.length === 2) {\n return this.options[checked ? 1 : 0];\n } else {\n return null;\n }\n };\n /**\n * set checked state\n */\n private setChecked(): void {\n const optionTrueValueIndex = this.options.map(option => option.value).findIndex(value => value === true);\n\n if ([0, 1].includes(optionTrueValueIndex)) {\n // has \"value\" props type is not a boolean, it is bind/render as an attributes/props\n // true props will be represent by \"true\" string so we convert it has boolean\n // true attribute will be represent by \"\" string so we convert it has boolean\n // https://stenciljs.com/docs/properties\n if (['', 'true'].includes(this.value as string) && this.options.find(option => option.value) !== undefined) {\n this.value = true;\n }\n\n // when options are boolean values and ordered as [true,false] instead [false,true]\n // we need to reversed the checked value logic\n const selectedValue = this.value === this.options[optionTrueValueIndex].value;\n this.checked = optionTrueValueIndex === 0 ? !selectedValue : selectedValue;\n } else {\n this.checked = this.value === this.options[1].value;\n }\n }\n\n /*************\n * Lifecycle *\n *************/\n\n /**\n * Check if component props are well configured on init\n */\n componentWillLoad(): void {\n // Check items format\n this.validateItems(this.items);\n // Check slots\n this.validateSlots();\n // init checked value\n this.setChecked();\n // apply handler\n this.watchIsIcon(this.isIcon);\n this.watchIsOnOff(this.isOnOff);\n this.watchReadonly(this.readonly);\n this.watchDisabled(this.disabled);\n }\n\n /**\n * Render\n * @returns HTML Element\n */\n render(): HTMLElement {\n const checkedItem = this.getCheckedItem(this.checked);\n return (\n <mg-input\n label={this.label}\n helpText={this.helpText}\n identifier={this.identifier}\n class={this.classCollection.join()}\n ariaDescribedbyIDs={[]}\n labelOnTop={this.labelOnTop}\n labelHide={this.labelHide}\n required={undefined}\n tooltip={this.tooltip}\n tooltipPosition={this.tooltipPosition}\n errorMessage={this.errorMessage}\n >\n {this.readonly ? (\n checkedItem && <b class=\"mg-c-input__readonly-value\">{checkedItem.title}</b>\n ) : (\n <button\n type=\"button\"\n role=\"switch\"\n aria-checked={this.checked.toString()}\n aria-readonly={this.disabled || this.readonly}\n id={this.identifier}\n class=\"mg-c-input__button-toggle\"\n disabled={this.disabled || this.readonly}\n onClick={this.toggleChecked}\n ref={el => {\n if (el !== null) this.button = el;\n }}\n >\n <span aria-hidden=\"true\" class=\"mg-c-input__toggle-item-container\">\n <slot name=\"item-1\"></slot>\n </span>\n <span aria-hidden=\"true\" class=\"mg-c-input__toggle-item-container\">\n <slot name=\"item-2\"></slot>\n </span>\n </button>\n )}\n </mg-input>\n );\n }\n}\n"]}
@@ -1 +0,0 @@
1
- {"version":3,"file":"mg-item-more.conf.js","sourceRoot":"","sources":["../../../../../src/components/molecules/internals/mg-item-more/mg-item-more.conf.ts"],"names":[],"mappings":"","sourcesContent":["import type { MgMenu } from '../../menus/mg-menu/mg-menu';\nimport type { MgIcon } from '../../../atoms/mg-icon/mg-icon';\n\n/**\n * SlotLabel prop type\n */\nexport type SlotLabelType = {\n label?: string;\n display?: boolean;\n};\n\n/**\n * icon prop type\n */\nexport type IconType = Pick<MgIcon, 'icon'>;\n\n/**\n * size type\n */\nexport type SizeType = MgMenu['size'];\n"]}