@mflrevan/ucp 0.4.0 → 0.4.2

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Files changed (70) hide show
  1. package/README.md +1 -11
  2. package/package.json +8 -2
  3. package/bridge/com.ucp.bridge/CHANGELOG.md +0 -128
  4. package/bridge/com.ucp.bridge/CHANGELOG.md.meta +0 -7
  5. package/bridge/com.ucp.bridge/Editor/Bridge/BridgeServer.cs +0 -576
  6. package/bridge/com.ucp.bridge/Editor/Bridge/BridgeServer.cs.meta +0 -2
  7. package/bridge/com.ucp.bridge/Editor/Bridge.meta +0 -8
  8. package/bridge/com.ucp.bridge/Editor/Controllers/AssetController.cs +0 -530
  9. package/bridge/com.ucp.bridge/Editor/Controllers/AssetController.cs.meta +0 -2
  10. package/bridge/com.ucp.bridge/Editor/Controllers/BuildController.cs +0 -230
  11. package/bridge/com.ucp.bridge/Editor/Controllers/BuildController.cs.meta +0 -2
  12. package/bridge/com.ucp.bridge/Editor/Controllers/CompilationController.cs +0 -26
  13. package/bridge/com.ucp.bridge/Editor/Controllers/CompilationController.cs.meta +0 -2
  14. package/bridge/com.ucp.bridge/Editor/Controllers/EditorController.cs +0 -18
  15. package/bridge/com.ucp.bridge/Editor/Controllers/EditorController.cs.meta +0 -2
  16. package/bridge/com.ucp.bridge/Editor/Controllers/EditorSettingsController.cs +0 -438
  17. package/bridge/com.ucp.bridge/Editor/Controllers/EditorSettingsController.cs.meta +0 -2
  18. package/bridge/com.ucp.bridge/Editor/Controllers/FileController.cs +0 -145
  19. package/bridge/com.ucp.bridge/Editor/Controllers/FileController.cs.meta +0 -2
  20. package/bridge/com.ucp.bridge/Editor/Controllers/HierarchyController.cs +0 -319
  21. package/bridge/com.ucp.bridge/Editor/Controllers/HierarchyController.cs.meta +0 -2
  22. package/bridge/com.ucp.bridge/Editor/Controllers/LogsController.cs +0 -288
  23. package/bridge/com.ucp.bridge/Editor/Controllers/LogsController.cs.meta +0 -2
  24. package/bridge/com.ucp.bridge/Editor/Controllers/MaterialController.cs +0 -295
  25. package/bridge/com.ucp.bridge/Editor/Controllers/MaterialController.cs.meta +0 -2
  26. package/bridge/com.ucp.bridge/Editor/Controllers/ObjectReferenceResolver.cs +0 -93
  27. package/bridge/com.ucp.bridge/Editor/Controllers/ObjectReferenceResolver.cs.meta +0 -2
  28. package/bridge/com.ucp.bridge/Editor/Controllers/PlayModeController.cs +0 -84
  29. package/bridge/com.ucp.bridge/Editor/Controllers/PlayModeController.cs.meta +0 -2
  30. package/bridge/com.ucp.bridge/Editor/Controllers/PrefabController.cs +0 -242
  31. package/bridge/com.ucp.bridge/Editor/Controllers/PrefabController.cs.meta +0 -2
  32. package/bridge/com.ucp.bridge/Editor/Controllers/PropertyController.cs +0 -533
  33. package/bridge/com.ucp.bridge/Editor/Controllers/PropertyController.cs.meta +0 -2
  34. package/bridge/com.ucp.bridge/Editor/Controllers/SceneController.cs +0 -269
  35. package/bridge/com.ucp.bridge/Editor/Controllers/SceneController.cs.meta +0 -2
  36. package/bridge/com.ucp.bridge/Editor/Controllers/ScreenshotController.cs +0 -125
  37. package/bridge/com.ucp.bridge/Editor/Controllers/ScreenshotController.cs.meta +0 -2
  38. package/bridge/com.ucp.bridge/Editor/Controllers/ScriptController.cs +0 -104
  39. package/bridge/com.ucp.bridge/Editor/Controllers/ScriptController.cs.meta +0 -2
  40. package/bridge/com.ucp.bridge/Editor/Controllers/SnapshotController.cs +0 -227
  41. package/bridge/com.ucp.bridge/Editor/Controllers/SnapshotController.cs.meta +0 -2
  42. package/bridge/com.ucp.bridge/Editor/Controllers/TestRunnerController.cs +0 -240
  43. package/bridge/com.ucp.bridge/Editor/Controllers/TestRunnerController.cs.meta +0 -2
  44. package/bridge/com.ucp.bridge/Editor/Controllers/VcsController.cs +0 -611
  45. package/bridge/com.ucp.bridge/Editor/Controllers/VcsController.cs.meta +0 -2
  46. package/bridge/com.ucp.bridge/Editor/Controllers.meta +0 -8
  47. package/bridge/com.ucp.bridge/Editor/Protocol/CommandRouter.cs +0 -53
  48. package/bridge/com.ucp.bridge/Editor/Protocol/CommandRouter.cs.meta +0 -2
  49. package/bridge/com.ucp.bridge/Editor/Protocol/MessageTypes.cs +0 -80
  50. package/bridge/com.ucp.bridge/Editor/Protocol/MessageTypes.cs.meta +0 -2
  51. package/bridge/com.ucp.bridge/Editor/Protocol/MiniJson.cs +0 -358
  52. package/bridge/com.ucp.bridge/Editor/Protocol/MiniJson.cs.meta +0 -2
  53. package/bridge/com.ucp.bridge/Editor/Protocol.meta +0 -8
  54. package/bridge/com.ucp.bridge/Editor/Scripts/IUCPScript.cs +0 -37
  55. package/bridge/com.ucp.bridge/Editor/Scripts/IUCPScript.cs.meta +0 -2
  56. package/bridge/com.ucp.bridge/Editor/Scripts.meta +0 -8
  57. package/bridge/com.ucp.bridge/Editor/UCP.Bridge.Editor.asmdef +0 -16
  58. package/bridge/com.ucp.bridge/Editor/UCP.Bridge.Editor.asmdef.meta +0 -7
  59. package/bridge/com.ucp.bridge/Editor.meta +0 -8
  60. package/bridge/com.ucp.bridge/Runtime/UCP.Bridge.Runtime.asmdef +0 -14
  61. package/bridge/com.ucp.bridge/Runtime/UCP.Bridge.Runtime.asmdef.meta +0 -7
  62. package/bridge/com.ucp.bridge/Runtime.meta +0 -8
  63. package/bridge/com.ucp.bridge/Tests/Editor/ControllerSmokeTests.cs +0 -670
  64. package/bridge/com.ucp.bridge/Tests/Editor/ControllerSmokeTests.cs.meta +0 -2
  65. package/bridge/com.ucp.bridge/Tests/Editor/UCP.Bridge.Editor.Tests.asmdef +0 -12
  66. package/bridge/com.ucp.bridge/Tests/Editor/UCP.Bridge.Editor.Tests.asmdef.meta +0 -7
  67. package/bridge/com.ucp.bridge/Tests/Editor.meta +0 -8
  68. package/bridge/com.ucp.bridge/Tests.meta +0 -8
  69. package/bridge/com.ucp.bridge/package.json +0 -27
  70. package/bridge/com.ucp.bridge/package.json.meta +0 -7
package/README.md CHANGED
@@ -1,6 +1,6 @@
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  # @mflrevan/ucp
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- Version `0.4.0` of the Unity Control Protocol CLI.
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+ Version `0.4.2` of the Unity Control Protocol CLI.
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  This package installs the `ucp` command, downloads the matching published binary for your platform during `postinstall`, and ships the matching Unity bridge payload inside the npm package.
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@@ -44,16 +44,6 @@ ucp install
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  Default `ucp install` writes a tracked git dependency to `Packages/manifest.json` pinned to the CLI version. It does not write a local `file:` dependency unless you explicitly choose a local embedded mode.
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- Or add this to `Packages/manifest.json`:
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-
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- ```json
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- {
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- "dependencies": {
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- "com.ucp.bridge": "https://github.com/mflRevan/unity-control-protocol.git?path=unity-package/com.ucp.bridge#v0.4.0"
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- }
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- }
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- ```
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-
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  ## Release asset source
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  The installer downloads from:
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@mflrevan/ucp",
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- "version": "0.4.0",
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- "description": "Unity Control Protocol CLI for programmatic Unity Editor control",
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+ "version": "0.4.2",
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+ "description": "Unity Control Protocol - CLI for programmatic Unity Editor control",
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  "license": "MIT",
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  "repository": {
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  "type": "git",
@@ -10,6 +10,12 @@
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  "bin": {
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  "ucp": "bin/ucp.js"
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  },
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+ "files": [
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+ "README.md",
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+ "bin/",
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+ "native/",
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+ "scripts/install.js"
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+ ],
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  "scripts": {
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  "postinstall": "node scripts/install.js"
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  },
@@ -1,128 +0,0 @@
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- # Changelog
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-
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- ## [0.4.0] - 2026-03-15
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-
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- ### Added
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-
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- - Added `scene/focus` so the CLI can align the Unity Scene view to a target object for screenshot-driven iteration.
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- - Added smoke coverage for asset refresh after `file/write` and Scene view focus axis handling.
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-
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- ### Changed
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-
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- - `scene/focus` now exposes the stable axis-alignment workflow only, without public distance overrides.
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-
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- ### Fixed
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-
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- - Fixed `file/write` and `file/patch` so changes under `Assets/` and `Packages/` trigger a synchronous `AssetDatabase.Refresh`, making newly created scripts and assets available immediately.
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- - Fixed Scene view focus behavior and validation coverage so live automation and package smoke tests agree on the resulting alignment.
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-
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- ## [0.3.3] - 2026-03-14
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-
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- ### Added
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-
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- - Added missing Unity metadata for `EditorController.cs` and `ObjectReferenceResolver.cs` so both controllers import reliably in embedded and tracked package installs.
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-
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- ### Changed
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-
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- - `CommandRouter` now maps `ArgumentException` to `InvalidParams` and `UnauthorizedAccessException` to `FileAccessDenied` without emitting misleading internal-error logs.
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-
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- ### Fixed
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-
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- - Fixed negative smoke tests around unresolved object references and project-root path traversal.
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-
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- ## [0.3.2] - 2026-03-14
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-
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- ### Added
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-
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- - Added `editor/quit` so the CLI can request graceful Unity editor shutdown before falling back to OS-level close/terminate behavior.
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-
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- ### Changed
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-
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- - Bridge server registration now includes editor lifecycle RPC handlers alongside the existing play, compile, scene, asset, and build controllers.
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-
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- ## [0.3.1] - 2026-03-14
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-
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- ### Added
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-
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- - Added `asset/write-batch` for multi-field serialized asset updates in one bridge call.
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-
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- ### Changed
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-
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- - Player settings now expose `defaultIsNativeResolution` so installer automation can reconcile live editor state as well as on-disk project settings.
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- - Object reference payloads now include asset `path` and `guid` when available.
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-
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- ### Fixed
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-
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- - Fixed buffered log searches by applying regex filtering before count truncation.
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- - Fixed buffered log list requests being capped to 10 returned entries regardless of requested `count`.
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- - Fixed serialized object reference writes silently accepting unresolved references in both object and asset controllers.
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-
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- ## [0.3.0] - 2026-03-13
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-
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- ### Added
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-
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- - Dirty-scene automation controls in bridge scene/play handlers so unattended CLI workflows can avoid save-confirmation modal interruptions.
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-
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- ### Changed
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-
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- - Scene load and play entry now auto-handle dirty scenes by default for non-interactive automation flows.
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-
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- ### Fixed
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-
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- - Fixed edit-mode test execution when called during Play Mode by deferring run start until Play Mode exits.
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- - Fixed workflow interruptions caused by Unity save-scene prompts during scene transitions and play mode entry.
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-
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- ## [0.2.3] - 2026-03-12
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-
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- ### Fixed
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-
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- - Fixed the release packaging pipeline so metadata validation no longer depends on optional website-only files
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-
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- ## [0.2.2] - 2026-03-12
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-
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- ### Changed
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- - The bridge is now intended to be consumed through CLI-managed local mounts by default, with tracked manifest installation remaining an explicit opt-in path
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-
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- ## [0.2.1] - 2026-03-12
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-
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- ### Added
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-
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- - `LogsController` buffered history support for `logs/tail`, `logs/search`, and `logs/get`
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- - EditMode smoke coverage for buffered log truncation, regex filtering, and id-window filtering
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-
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- ### Changed
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- - Snapshot responses remain shallow by default and log-heavy reads are now designed for summary-first inspection
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-
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- ### Fixed
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- - EditMode test duration reporting now uses the editor uptime clock to avoid negative durations
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-
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- ## [0.2.0] - 2026-03-12
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- ### Added
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- - Asset controller for asset search, inspection, field reads, writes, and ScriptableObject creation
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- - Property and hierarchy controllers for GameObject, component, and hierarchy manipulation
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- - Material controller for shader properties and keywords
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- - Prefab controller for status, overrides, apply, revert, unpack, and prefab creation
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- - Editor settings controller for player, quality, physics, lighting, tags, and layers
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- - Build controller for targets, scenes, scripting defines, and build execution
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-
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- ## [0.1.0] - 2026-03-09
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-
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- ### Added
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-
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- - Initial WebSocket bridge server
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- - Play/stop/pause control
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- - Compilation trigger
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- - Scene management (list, load, active)
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- - State snapshots
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- - Screenshot capture (Game view)
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- - Console log streaming
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- - Test runner integration
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- - File read/write/patch operations
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- - JSON-RPC 2.0 protocol
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- - Lock file discovery mechanism
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- - Per-session token authentication
@@ -1,7 +0,0 @@
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- fileFormatVersion: 2
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- guid: 40d4771ee6083664b8ca936ef74671f9
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- TextScriptImporter:
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- externalObjects: {}
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- userData:
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- assetBundleName:
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- assetBundleVariant: