@mflrevan/ucp 0.3.3 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (70) hide show
  1. package/README.md +3 -3
  2. package/package.json +8 -2
  3. package/bridge/com.ucp.bridge/CHANGELOG.md +0 -112
  4. package/bridge/com.ucp.bridge/CHANGELOG.md.meta +0 -7
  5. package/bridge/com.ucp.bridge/Editor/Bridge/BridgeServer.cs +0 -576
  6. package/bridge/com.ucp.bridge/Editor/Bridge/BridgeServer.cs.meta +0 -2
  7. package/bridge/com.ucp.bridge/Editor/Bridge.meta +0 -8
  8. package/bridge/com.ucp.bridge/Editor/Controllers/AssetController.cs +0 -530
  9. package/bridge/com.ucp.bridge/Editor/Controllers/AssetController.cs.meta +0 -2
  10. package/bridge/com.ucp.bridge/Editor/Controllers/BuildController.cs +0 -230
  11. package/bridge/com.ucp.bridge/Editor/Controllers/BuildController.cs.meta +0 -2
  12. package/bridge/com.ucp.bridge/Editor/Controllers/CompilationController.cs +0 -26
  13. package/bridge/com.ucp.bridge/Editor/Controllers/CompilationController.cs.meta +0 -2
  14. package/bridge/com.ucp.bridge/Editor/Controllers/EditorController.cs +0 -18
  15. package/bridge/com.ucp.bridge/Editor/Controllers/EditorController.cs.meta +0 -2
  16. package/bridge/com.ucp.bridge/Editor/Controllers/EditorSettingsController.cs +0 -438
  17. package/bridge/com.ucp.bridge/Editor/Controllers/EditorSettingsController.cs.meta +0 -2
  18. package/bridge/com.ucp.bridge/Editor/Controllers/FileController.cs +0 -130
  19. package/bridge/com.ucp.bridge/Editor/Controllers/FileController.cs.meta +0 -2
  20. package/bridge/com.ucp.bridge/Editor/Controllers/HierarchyController.cs +0 -319
  21. package/bridge/com.ucp.bridge/Editor/Controllers/HierarchyController.cs.meta +0 -2
  22. package/bridge/com.ucp.bridge/Editor/Controllers/LogsController.cs +0 -288
  23. package/bridge/com.ucp.bridge/Editor/Controllers/LogsController.cs.meta +0 -2
  24. package/bridge/com.ucp.bridge/Editor/Controllers/MaterialController.cs +0 -295
  25. package/bridge/com.ucp.bridge/Editor/Controllers/MaterialController.cs.meta +0 -2
  26. package/bridge/com.ucp.bridge/Editor/Controllers/ObjectReferenceResolver.cs +0 -93
  27. package/bridge/com.ucp.bridge/Editor/Controllers/ObjectReferenceResolver.cs.meta +0 -2
  28. package/bridge/com.ucp.bridge/Editor/Controllers/PlayModeController.cs +0 -84
  29. package/bridge/com.ucp.bridge/Editor/Controllers/PlayModeController.cs.meta +0 -2
  30. package/bridge/com.ucp.bridge/Editor/Controllers/PrefabController.cs +0 -242
  31. package/bridge/com.ucp.bridge/Editor/Controllers/PrefabController.cs.meta +0 -2
  32. package/bridge/com.ucp.bridge/Editor/Controllers/PropertyController.cs +0 -533
  33. package/bridge/com.ucp.bridge/Editor/Controllers/PropertyController.cs.meta +0 -2
  34. package/bridge/com.ucp.bridge/Editor/Controllers/SceneController.cs +0 -111
  35. package/bridge/com.ucp.bridge/Editor/Controllers/SceneController.cs.meta +0 -2
  36. package/bridge/com.ucp.bridge/Editor/Controllers/ScreenshotController.cs +0 -125
  37. package/bridge/com.ucp.bridge/Editor/Controllers/ScreenshotController.cs.meta +0 -2
  38. package/bridge/com.ucp.bridge/Editor/Controllers/ScriptController.cs +0 -104
  39. package/bridge/com.ucp.bridge/Editor/Controllers/ScriptController.cs.meta +0 -2
  40. package/bridge/com.ucp.bridge/Editor/Controllers/SnapshotController.cs +0 -227
  41. package/bridge/com.ucp.bridge/Editor/Controllers/SnapshotController.cs.meta +0 -2
  42. package/bridge/com.ucp.bridge/Editor/Controllers/TestRunnerController.cs +0 -240
  43. package/bridge/com.ucp.bridge/Editor/Controllers/TestRunnerController.cs.meta +0 -2
  44. package/bridge/com.ucp.bridge/Editor/Controllers/VcsController.cs +0 -611
  45. package/bridge/com.ucp.bridge/Editor/Controllers/VcsController.cs.meta +0 -2
  46. package/bridge/com.ucp.bridge/Editor/Controllers.meta +0 -8
  47. package/bridge/com.ucp.bridge/Editor/Protocol/CommandRouter.cs +0 -53
  48. package/bridge/com.ucp.bridge/Editor/Protocol/CommandRouter.cs.meta +0 -2
  49. package/bridge/com.ucp.bridge/Editor/Protocol/MessageTypes.cs +0 -80
  50. package/bridge/com.ucp.bridge/Editor/Protocol/MessageTypes.cs.meta +0 -2
  51. package/bridge/com.ucp.bridge/Editor/Protocol/MiniJson.cs +0 -358
  52. package/bridge/com.ucp.bridge/Editor/Protocol/MiniJson.cs.meta +0 -2
  53. package/bridge/com.ucp.bridge/Editor/Protocol.meta +0 -8
  54. package/bridge/com.ucp.bridge/Editor/Scripts/IUCPScript.cs +0 -37
  55. package/bridge/com.ucp.bridge/Editor/Scripts/IUCPScript.cs.meta +0 -2
  56. package/bridge/com.ucp.bridge/Editor/Scripts.meta +0 -8
  57. package/bridge/com.ucp.bridge/Editor/UCP.Bridge.Editor.asmdef +0 -16
  58. package/bridge/com.ucp.bridge/Editor/UCP.Bridge.Editor.asmdef.meta +0 -7
  59. package/bridge/com.ucp.bridge/Editor.meta +0 -8
  60. package/bridge/com.ucp.bridge/Runtime/UCP.Bridge.Runtime.asmdef +0 -14
  61. package/bridge/com.ucp.bridge/Runtime/UCP.Bridge.Runtime.asmdef.meta +0 -7
  62. package/bridge/com.ucp.bridge/Runtime.meta +0 -8
  63. package/bridge/com.ucp.bridge/Tests/Editor/ControllerSmokeTests.cs +0 -591
  64. package/bridge/com.ucp.bridge/Tests/Editor/ControllerSmokeTests.cs.meta +0 -2
  65. package/bridge/com.ucp.bridge/Tests/Editor/UCP.Bridge.Editor.Tests.asmdef +0 -12
  66. package/bridge/com.ucp.bridge/Tests/Editor/UCP.Bridge.Editor.Tests.asmdef.meta +0 -7
  67. package/bridge/com.ucp.bridge/Tests/Editor.meta +0 -8
  68. package/bridge/com.ucp.bridge/Tests.meta +0 -8
  69. package/bridge/com.ucp.bridge/package.json +0 -27
  70. package/bridge/com.ucp.bridge/package.json.meta +0 -7
@@ -1,295 +0,0 @@
1
- using System;
2
- using System.Collections.Generic;
3
- using UnityEditor;
4
- using UnityEngine;
5
- using UnityEngine.Rendering;
6
-
7
- namespace UCP.Bridge
8
- {
9
- public static class MaterialController
10
- {
11
- public static void Register(CommandRouter router)
12
- {
13
- router.Register("material/get-properties", HandleGetProperties);
14
- router.Register("material/get-property", HandleGetProperty);
15
- router.Register("material/set-property", HandleSetProperty);
16
- router.Register("material/get-keywords", HandleGetKeywords);
17
- router.Register("material/set-keyword", HandleSetKeyword);
18
- router.Register("material/set-shader", HandleSetShader);
19
- }
20
-
21
- private static object HandleGetProperties(string paramsJson)
22
- {
23
- var mat = ResolveMaterial(paramsJson);
24
- var shader = mat.shader;
25
- int count = shader.GetPropertyCount();
26
-
27
- var properties = new List<object>();
28
- for (int i = 0; i < count; i++)
29
- {
30
- var propName = shader.GetPropertyName(i);
31
- var propType = shader.GetPropertyType(i);
32
- var propDesc = shader.GetPropertyDescription(i);
33
-
34
- var propInfo = new Dictionary<string, object>
35
- {
36
- ["name"] = propName,
37
- ["type"] = propType.ToString(),
38
- ["description"] = propDesc,
39
- ["value"] = ReadMaterialValue(mat, propName, propType)
40
- };
41
-
42
- properties.Add(propInfo);
43
- }
44
-
45
- return new Dictionary<string, object>
46
- {
47
- ["material"] = mat.name,
48
- ["shader"] = shader.name,
49
- ["properties"] = properties
50
- };
51
- }
52
-
53
- private static object HandleGetProperty(string paramsJson)
54
- {
55
- var p = MiniJson.Deserialize(paramsJson) as Dictionary<string, object>;
56
- if (p == null || !p.TryGetValue("property", out var propObj))
57
- throw new ArgumentException("Missing 'property' parameter");
58
-
59
- var mat = ResolveMaterial(paramsJson);
60
- string propName = propObj.ToString();
61
- var shader = mat.shader;
62
-
63
- int propIdx = shader.FindPropertyIndex(propName);
64
- if (propIdx < 0)
65
- throw new ArgumentException($"Property '{propName}' not found on shader {shader.name}");
66
-
67
- var propType = shader.GetPropertyType(propIdx);
68
-
69
- return new Dictionary<string, object>
70
- {
71
- ["material"] = mat.name,
72
- ["property"] = propName,
73
- ["type"] = propType.ToString(),
74
- ["value"] = ReadMaterialValue(mat, propName, propType)
75
- };
76
- }
77
-
78
- private static object HandleSetProperty(string paramsJson)
79
- {
80
- var p = MiniJson.Deserialize(paramsJson) as Dictionary<string, object>;
81
- if (p == null || !p.TryGetValue("property", out var propObj))
82
- throw new ArgumentException("Missing 'property' parameter");
83
- if (!p.ContainsKey("value"))
84
- throw new ArgumentException("Missing 'value' parameter");
85
-
86
- var mat = ResolveMaterial(paramsJson);
87
- string propName = propObj.ToString();
88
- var shader = mat.shader;
89
-
90
- int propIdx = shader.FindPropertyIndex(propName);
91
- if (propIdx < 0)
92
- throw new ArgumentException($"Property '{propName}' not found on shader {shader.name}");
93
-
94
- var propType = shader.GetPropertyType(propIdx);
95
- Undo.RecordObject(mat, $"UCP Set Material {propName}");
96
- WriteMaterialValue(mat, propName, propType, p["value"]);
97
- EditorUtility.SetDirty(mat);
98
-
99
- return new Dictionary<string, object>
100
- {
101
- ["status"] = "ok",
102
- ["material"] = mat.name,
103
- ["property"] = propName
104
- };
105
- }
106
-
107
- private static object HandleGetKeywords(string paramsJson)
108
- {
109
- var mat = ResolveMaterial(paramsJson);
110
- var keywords = new List<object>();
111
- foreach (var kw in mat.enabledKeywords)
112
- keywords.Add(kw.name);
113
-
114
- return new Dictionary<string, object>
115
- {
116
- ["material"] = mat.name,
117
- ["keywords"] = keywords
118
- };
119
- }
120
-
121
- private static object HandleSetKeyword(string paramsJson)
122
- {
123
- var p = MiniJson.Deserialize(paramsJson) as Dictionary<string, object>;
124
- if (p == null || !p.TryGetValue("keyword", out var kwObj))
125
- throw new ArgumentException("Missing 'keyword' parameter");
126
- if (!p.TryGetValue("enabled", out var enObj))
127
- throw new ArgumentException("Missing 'enabled' parameter");
128
-
129
- var mat = ResolveMaterial(paramsJson);
130
- string keyword = kwObj.ToString();
131
- bool enabled = Convert.ToBoolean(enObj);
132
-
133
- Undo.RecordObject(mat, $"UCP Set Keyword {keyword}");
134
- if (enabled)
135
- mat.EnableKeyword(keyword);
136
- else
137
- mat.DisableKeyword(keyword);
138
- EditorUtility.SetDirty(mat);
139
-
140
- return new Dictionary<string, object>
141
- {
142
- ["status"] = "ok",
143
- ["material"] = mat.name,
144
- ["keyword"] = keyword,
145
- ["enabled"] = enabled
146
- };
147
- }
148
-
149
- private static object HandleSetShader(string paramsJson)
150
- {
151
- var p = MiniJson.Deserialize(paramsJson) as Dictionary<string, object>;
152
- if (p == null || !p.TryGetValue("shader", out var shaderObj))
153
- throw new ArgumentException("Missing 'shader' parameter");
154
-
155
- var mat = ResolveMaterial(paramsJson);
156
- string shaderName = shaderObj.ToString();
157
- var shader = Shader.Find(shaderName);
158
- if (shader == null)
159
- throw new ArgumentException($"Shader not found: {shaderName}");
160
-
161
- Undo.RecordObject(mat, "UCP Set Shader");
162
- mat.shader = shader;
163
- EditorUtility.SetDirty(mat);
164
-
165
- return new Dictionary<string, object>
166
- {
167
- ["status"] = "ok",
168
- ["material"] = mat.name,
169
- ["shader"] = shaderName
170
- };
171
- }
172
-
173
- // ---- Helper methods ----
174
-
175
- private static Material ResolveMaterial(string paramsJson)
176
- {
177
- var p = MiniJson.Deserialize(paramsJson) as Dictionary<string, object>;
178
- if (p == null)
179
- throw new ArgumentException("Invalid parameters");
180
-
181
- // Resolve by asset path
182
- if (p.TryGetValue("path", out var pathObj) && pathObj != null)
183
- {
184
- string path = pathObj.ToString();
185
- var mat = AssetDatabase.LoadAssetAtPath<Material>(path);
186
- if (mat == null)
187
- throw new ArgumentException($"Material not found at: {path}");
188
- return mat;
189
- }
190
-
191
- // Resolve by instanceId (scene object's renderer material)
192
- if (p.TryGetValue("instanceId", out var idObj))
193
- {
194
- int instanceId = Convert.ToInt32(idObj);
195
- var obj = EditorUtility.InstanceIDToObject(instanceId);
196
-
197
- if (obj is Material directMat)
198
- return directMat;
199
-
200
- if (obj is GameObject go)
201
- {
202
- var renderer = go.GetComponent<Renderer>();
203
- if (renderer != null && renderer.sharedMaterial != null)
204
- return renderer.sharedMaterial;
205
- }
206
-
207
- throw new ArgumentException($"No material found for instance {instanceId}");
208
- }
209
-
210
- throw new ArgumentException("Provide 'path' or 'instanceId' to identify the material");
211
- }
212
-
213
- private static object ReadMaterialValue(Material mat, string propName, UnityEngine.Rendering.ShaderPropertyType propType)
214
- {
215
- switch (propType)
216
- {
217
- case ShaderPropertyType.Color:
218
- var c = mat.GetColor(propName);
219
- return new List<object> { (double)c.r, (double)c.g, (double)c.b, (double)c.a };
220
- case ShaderPropertyType.Vector:
221
- var v = mat.GetVector(propName);
222
- return new List<object> { (double)v.x, (double)v.y, (double)v.z, (double)v.w };
223
- case ShaderPropertyType.Float:
224
- case ShaderPropertyType.Range:
225
- return (double)mat.GetFloat(propName);
226
- case ShaderPropertyType.Texture:
227
- var tex = mat.GetTexture(propName);
228
- if (tex != null)
229
- {
230
- var texPath = AssetDatabase.GetAssetPath(tex);
231
- return new Dictionary<string, object>
232
- {
233
- ["name"] = tex.name,
234
- ["path"] = texPath,
235
- ["instanceId"] = tex.GetInstanceID()
236
- };
237
- }
238
- return null;
239
- case ShaderPropertyType.Int:
240
- return mat.GetInteger(propName);
241
- default:
242
- return null;
243
- }
244
- }
245
-
246
- private static void WriteMaterialValue(Material mat, string propName, ShaderPropertyType propType, object value)
247
- {
248
- switch (propType)
249
- {
250
- case ShaderPropertyType.Color:
251
- if (value is List<object> ca && ca.Count >= 3)
252
- mat.SetColor(propName, new Color(
253
- Convert.ToSingle(ca[0]),
254
- Convert.ToSingle(ca[1]),
255
- Convert.ToSingle(ca[2]),
256
- ca.Count >= 4 ? Convert.ToSingle(ca[3]) : 1f));
257
- break;
258
- case ShaderPropertyType.Vector:
259
- if (value is List<object> va && va.Count >= 4)
260
- mat.SetVector(propName, new Vector4(
261
- Convert.ToSingle(va[0]),
262
- Convert.ToSingle(va[1]),
263
- Convert.ToSingle(va[2]),
264
- Convert.ToSingle(va[3])));
265
- break;
266
- case ShaderPropertyType.Float:
267
- case ShaderPropertyType.Range:
268
- mat.SetFloat(propName, Convert.ToSingle(value));
269
- break;
270
- case ShaderPropertyType.Int:
271
- mat.SetInteger(propName, Convert.ToInt32(value));
272
- break;
273
- case ShaderPropertyType.Texture:
274
- if (value == null)
275
- {
276
- mat.SetTexture(propName, null);
277
- }
278
- else if (value is Dictionary<string, object> texDict)
279
- {
280
- if (texDict.TryGetValue("path", out var tp))
281
- {
282
- var tex = AssetDatabase.LoadAssetAtPath<Texture>(tp.ToString());
283
- mat.SetTexture(propName, tex);
284
- }
285
- else if (texDict.TryGetValue("instanceId", out var tid))
286
- {
287
- var tex = EditorUtility.InstanceIDToObject(Convert.ToInt32(tid)) as Texture;
288
- mat.SetTexture(propName, tex);
289
- }
290
- }
291
- break;
292
- }
293
- }
294
- }
295
- }
@@ -1,2 +0,0 @@
1
- fileFormatVersion: 2
2
- guid: f768b9444f7579b4ebc18654e99f118a
@@ -1,93 +0,0 @@
1
- using System;
2
- using System.Collections.Generic;
3
- using UnityEditor;
4
- using UnityEngine;
5
-
6
- namespace UCP.Bridge
7
- {
8
- internal static class ObjectReferenceResolver
9
- {
10
- public static Dictionary<string, object> Serialize(UnityEngine.Object obj)
11
- {
12
- if (obj == null)
13
- return null;
14
-
15
- var result = new Dictionary<string, object>
16
- {
17
- ["instanceId"] = obj.GetInstanceID(),
18
- ["name"] = obj.name,
19
- ["type"] = obj.GetType().Name
20
- };
21
-
22
- var assetPath = AssetDatabase.GetAssetPath(obj);
23
- if (!string.IsNullOrEmpty(assetPath))
24
- {
25
- result["path"] = assetPath;
26
- var guid = AssetDatabase.AssetPathToGUID(assetPath);
27
- if (!string.IsNullOrEmpty(guid))
28
- result["guid"] = guid;
29
- }
30
-
31
- return result;
32
- }
33
-
34
- public static UnityEngine.Object Resolve(object value, string propertyName)
35
- {
36
- if (value == null)
37
- return null;
38
-
39
- if (value is Dictionary<string, object> reference)
40
- {
41
- if (reference.TryGetValue("instanceId", out var instanceId) && instanceId != null)
42
- return ResolveByInstanceId(Convert.ToInt32(instanceId), propertyName);
43
-
44
- if (reference.TryGetValue("path", out var path) && path != null)
45
- return ResolveByPath(path.ToString(), propertyName);
46
-
47
- if (reference.TryGetValue("guid", out var guid) && guid != null)
48
- return ResolveByGuid(guid.ToString(), propertyName);
49
-
50
- throw new ArgumentException($"Object reference for '{propertyName}' must include instanceId, path, or guid");
51
- }
52
-
53
- if (value is string stringValue)
54
- {
55
- return stringValue.StartsWith("Assets/", StringComparison.OrdinalIgnoreCase)
56
- ? ResolveByPath(stringValue, propertyName)
57
- : ResolveByGuid(stringValue, propertyName);
58
- }
59
-
60
- if (value is sbyte || value is byte || value is short || value is ushort || value is int || value is uint || value is long || value is ulong)
61
- return ResolveByInstanceId(Convert.ToInt32(value), propertyName);
62
-
63
- throw new ArgumentException($"Unsupported object reference value for '{propertyName}'");
64
- }
65
-
66
- private static UnityEngine.Object ResolveByInstanceId(int instanceId, string propertyName)
67
- {
68
- var resolved = EditorUtility.InstanceIDToObject(instanceId);
69
- if (resolved == null)
70
- throw new ArgumentException($"Object reference for '{propertyName}' could not resolve instance id {instanceId}");
71
-
72
- return resolved;
73
- }
74
-
75
- private static UnityEngine.Object ResolveByPath(string assetPath, string propertyName)
76
- {
77
- var resolved = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(assetPath);
78
- if (resolved == null)
79
- throw new ArgumentException($"Object reference for '{propertyName}' could not load asset at {assetPath}");
80
-
81
- return resolved;
82
- }
83
-
84
- private static UnityEngine.Object ResolveByGuid(string guid, string propertyName)
85
- {
86
- var assetPath = AssetDatabase.GUIDToAssetPath(guid);
87
- if (string.IsNullOrEmpty(assetPath))
88
- throw new ArgumentException($"Object reference for '{propertyName}' could not resolve guid {guid}");
89
-
90
- return ResolveByPath(assetPath, propertyName);
91
- }
92
- }
93
- }
@@ -1,2 +0,0 @@
1
- fileFormatVersion: 2
2
- guid: 3e6a1ac0c4ee4782a482cc62f85e5313
@@ -1,84 +0,0 @@
1
- using UnityEditor;
2
- using UnityEditor.SceneManagement;
3
- using UnityEngine.SceneManagement;
4
- using System.Collections.Generic;
5
-
6
- namespace UCP.Bridge
7
- {
8
- public static class PlayModeController
9
- {
10
- public static void Register(CommandRouter router)
11
- {
12
- router.Register("play", HandlePlay);
13
- router.Register("stop", HandleStop);
14
- router.Register("pause", HandlePause);
15
- }
16
-
17
- private static object HandlePlay(string paramsJson)
18
- {
19
- if (EditorApplication.isPlaying)
20
- return new { status = "already_playing" };
21
-
22
- var saveDirtyScenes = GetBoolParam(paramsJson, "saveDirtyScenes", true);
23
- var discardUntitled = GetBoolParam(paramsJson, "discardUntitled", true);
24
- SaveDirtyScenesIfRequested(saveDirtyScenes, discardUntitled);
25
-
26
- EditorApplication.isPlaying = true;
27
- return new { status = "ok" };
28
- }
29
-
30
- private static bool GetBoolParam(string paramsJson, string key, bool defaultValue)
31
- {
32
- var parameters = MiniJson.Deserialize(paramsJson) as Dictionary<string, object>;
33
- if (parameters != null && parameters.TryGetValue(key, out var valueObj) && valueObj is bool value)
34
- return value;
35
-
36
- return defaultValue;
37
- }
38
-
39
- private static void SaveDirtyScenesIfRequested(bool saveDirtyScenes, bool discardUntitled)
40
- {
41
- if (!saveDirtyScenes)
42
- return;
43
-
44
- var requiresUntitledDiscard = false;
45
-
46
- for (var index = 0; index < SceneManager.sceneCount; index++)
47
- {
48
- var scene = SceneManager.GetSceneAt(index);
49
- if (!scene.isLoaded || !scene.isDirty)
50
- continue;
51
-
52
- if (string.IsNullOrEmpty(scene.path))
53
- {
54
- if (!discardUntitled)
55
- throw new System.InvalidOperationException("Dirty untitled scene cannot be auto-saved. Retry with discardUntitled=true.");
56
-
57
- requiresUntitledDiscard = true;
58
- continue;
59
- }
60
-
61
- if (!EditorSceneManager.SaveScene(scene))
62
- throw new System.InvalidOperationException($"Failed to auto-save dirty scene: {scene.path}");
63
- }
64
-
65
- if (requiresUntitledDiscard)
66
- EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
67
- }
68
-
69
- private static object HandleStop(string paramsJson)
70
- {
71
- if (!EditorApplication.isPlaying)
72
- return new { status = "already_stopped" };
73
-
74
- EditorApplication.isPlaying = false;
75
- return new { status = "ok" };
76
- }
77
-
78
- private static object HandlePause(string paramsJson)
79
- {
80
- EditorApplication.isPaused = !EditorApplication.isPaused;
81
- return new { status = "ok", paused = EditorApplication.isPaused };
82
- }
83
- }
84
- }
@@ -1,2 +0,0 @@
1
- fileFormatVersion: 2
2
- guid: 647b22516c825e84da0f1815a6e0fa30