@mflrevan/ucp 0.3.1 → 0.3.2
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package/README.md
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# @mflrevan/ucp
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Version `0.3.
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Version `0.3.2` of the Unity Control Protocol CLI.
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This package installs the `ucp` command, downloads the matching published binary for your platform during `postinstall`, and ships the matching Unity bridge payload inside the npm package.
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@@ -49,7 +49,7 @@ Or add this to `Packages/manifest.json`:
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```json
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{
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"dependencies": {
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"com.ucp.bridge": "https://github.com/mflRevan/unity-control-protocol.git?path=unity-package/com.ucp.bridge#v0.3.
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"com.ucp.bridge": "https://github.com/mflRevan/unity-control-protocol.git?path=unity-package/com.ucp.bridge#v0.3.2"
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}
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}
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```
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# Changelog
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## [0.3.2] - 2026-03-14
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### Added
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- Added `editor/quit` so the CLI can request graceful Unity editor shutdown before falling back to OS-level close/terminate behavior.
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### Changed
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- Bridge server registration now includes editor lifecycle RPC handlers alongside the existing play, compile, scene, asset, and build controllers.
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## [0.3.1] - 2026-03-14
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### Added
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@@ -26,7 +26,7 @@ namespace UCP.Bridge
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private const int DefaultPort = 21342;
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private const int MaxPort = 21352;
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private const int MaxConnections = 4;
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private const string ProtocolVersion = "0.3.
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private const string ProtocolVersion = "0.3.2";
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private static TcpListener s_listener;
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private static CancellationTokenSource s_cts;
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// Compilation
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CompilationController.Register(s_router);
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// Editor lifecycle
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EditorController.Register(s_router);
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// Scenes
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SceneController.Register(s_router);
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using UnityEditor;
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namespace UCP.Bridge
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{
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public static class EditorController
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{
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public static void Register(CommandRouter router)
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{
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router.Register("editor/quit", HandleQuit);
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}
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private static object HandleQuit(string paramsJson)
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{
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EditorApplication.delayCall += () => EditorApplication.Exit(0);
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return new { status = "ok", message = "Unity editor shutdown requested" };
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}
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}
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}
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