@mevdragon/vidfarm-devcli 0.14.0 → 0.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (427) hide show
  1. package/.agents/skills/embedded-captions/CATALOG.md +93 -0
  2. package/.agents/skills/embedded-captions/SKILL.md +286 -0
  3. package/.agents/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -0
  4. package/.agents/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -0
  5. package/.agents/skills/embedded-captions/assets/fonts/char-widths.json +2211 -0
  6. package/.agents/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +242 -0
  7. package/.agents/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +242 -0
  8. package/.agents/skills/embedded-captions/dna/README.md +148 -0
  9. package/.agents/skills/embedded-captions/dna/chrome.json +68 -0
  10. package/.agents/skills/embedded-captions/dna/cream.json +69 -0
  11. package/.agents/skills/embedded-captions/dna/documentary.json +62 -0
  12. package/.agents/skills/embedded-captions/dna/editorial.json +70 -0
  13. package/.agents/skills/embedded-captions/dna/glitch.json +82 -0
  14. package/.agents/skills/embedded-captions/dna/ink.json +65 -0
  15. package/.agents/skills/embedded-captions/dna/keynote.json +62 -0
  16. package/.agents/skills/embedded-captions/dna/loud.json +75 -0
  17. package/.agents/skills/embedded-captions/dna/neon.json +58 -0
  18. package/.agents/skills/embedded-captions/dna/velocity.json +89 -0
  19. package/.agents/skills/embedded-captions/modes/cinematic/README.md +48 -0
  20. package/.agents/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -0
  21. package/.agents/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -0
  22. package/.agents/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -0
  23. package/.agents/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -0
  24. package/.agents/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -0
  25. package/.agents/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -0
  26. package/.agents/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -0
  27. package/.agents/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -0
  28. package/.agents/skills/embedded-captions/modes/cinematic/engine.html +355 -0
  29. package/.agents/skills/embedded-captions/modes/standard/_anatomy.md +233 -0
  30. package/.agents/skills/embedded-captions/modes/standard/_motion.md +192 -0
  31. package/.agents/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -0
  32. package/.agents/skills/embedded-captions/references/aesthetic-principles.md +168 -0
  33. package/.agents/skills/embedded-captions/references/anti-patterns.md +188 -0
  34. package/.agents/skills/embedded-captions/references/bespoke-vs-presets.md +178 -0
  35. package/.agents/skills/embedded-captions/references/caption-grouping.md +130 -0
  36. package/.agents/skills/embedded-captions/references/composition-craft.md +522 -0
  37. package/.agents/skills/embedded-captions/references/direction-catalog.md +138 -0
  38. package/.agents/skills/embedded-captions/references/example-renders/champion.html +371 -0
  39. package/.agents/skills/embedded-captions/references/example-renders/memory-wall.html +334 -0
  40. package/.agents/skills/embedded-captions/references/failure-modes.md +145 -0
  41. package/.agents/skills/embedded-captions/references/layout-heuristics.md +238 -0
  42. package/.agents/skills/embedded-captions/references/motion-vocabulary.md +148 -0
  43. package/.agents/skills/embedded-captions/references/rail.md +68 -0
  44. package/.agents/skills/embedded-captions/references/reference-bar.md +47 -0
  45. package/.agents/skills/embedded-captions/references/scene-types.md +94 -0
  46. package/.agents/skills/embedded-captions/references/test-set.md +66 -0
  47. package/.agents/skills/embedded-captions/references/typographic-moves.md +266 -0
  48. package/.agents/skills/embedded-captions/references/typography-presets.md +63 -0
  49. package/.agents/skills/embedded-captions/scripts/audio-envelope.cjs +95 -0
  50. package/.agents/skills/embedded-captions/scripts/check-occlusion.cjs +250 -0
  51. package/.agents/skills/embedded-captions/scripts/check-overflow.cjs +194 -0
  52. package/.agents/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -0
  53. package/.agents/skills/embedded-captions/scripts/check-timing.cjs +173 -0
  54. package/.agents/skills/embedded-captions/scripts/fill-timings.cjs +124 -0
  55. package/.agents/skills/embedded-captions/scripts/fit-fonts.cjs +158 -0
  56. package/.agents/skills/embedded-captions/scripts/gen-stroke-path.py +46 -0
  57. package/.agents/skills/embedded-captions/scripts/inject-fonts.cjs +169 -0
  58. package/.agents/skills/embedded-captions/scripts/lib-dna.cjs +201 -0
  59. package/.agents/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -0
  60. package/.agents/skills/embedded-captions/scripts/make-composition.cjs +404 -0
  61. package/.agents/skills/embedded-captions/scripts/make-theme.cjs +8781 -0
  62. package/.agents/skills/embedded-captions/scripts/matte.cjs +294 -0
  63. package/.agents/skills/embedded-captions/scripts/measure-layout.cjs +293 -0
  64. package/.agents/skills/embedded-captions/scripts/prepare.sh +39 -0
  65. package/.agents/skills/embedded-captions/scripts/preview-frames.cjs +268 -0
  66. package/.agents/skills/embedded-captions/scripts/render-and-composite.sh +509 -0
  67. package/.agents/skills/embedded-captions/scripts/render-theme.sh +34 -0
  68. package/.agents/skills/embedded-captions/scripts/safe-zones.cjs +813 -0
  69. package/.agents/skills/embedded-captions/scripts/transcribe.cjs +349 -0
  70. package/.agents/skills/embedded-captions/themes/PORTING.md +49 -0
  71. package/.agents/skills/embedded-captions/themes/README.md +244 -0
  72. package/.agents/skills/embedded-captions/themes/anchor.json +27 -0
  73. package/.agents/skills/embedded-captions/themes/arcade.json +51 -0
  74. package/.agents/skills/embedded-captions/themes/aurora.json +41 -0
  75. package/.agents/skills/embedded-captions/themes/biolume.json +35 -0
  76. package/.agents/skills/embedded-captions/themes/brush.json +74 -0
  77. package/.agents/skills/embedded-captions/themes/chalkboard.json +52 -0
  78. package/.agents/skills/embedded-captions/themes/dossier.json +56 -0
  79. package/.agents/skills/embedded-captions/themes/graffiti.json +62 -0
  80. package/.agents/skills/embedded-captions/themes/hologram.json +41 -0
  81. package/.agents/skills/embedded-captions/themes/inkwater.json +43 -0
  82. package/.agents/skills/embedded-captions/themes/laser.json +46 -0
  83. package/.agents/skills/embedded-captions/themes/lastpage.json +33 -0
  84. package/.agents/skills/embedded-captions/themes/neonsign.json +53 -0
  85. package/.agents/skills/embedded-captions/themes/nightcity.json +56 -0
  86. package/.agents/skills/embedded-captions/themes/ordnance.json +54 -0
  87. package/.agents/skills/embedded-captions/themes/papercut.json +37 -0
  88. package/.agents/skills/embedded-captions/themes/popup.json +46 -0
  89. package/.agents/skills/embedded-captions/themes/ransom.json +62 -0
  90. package/.agents/skills/embedded-captions/themes/scoreboard.json +54 -0
  91. package/.agents/skills/embedded-captions/themes/spectrum.json +46 -0
  92. package/.agents/skills/embedded-captions/themes/stardust.json +29 -0
  93. package/.agents/skills/embedded-captions/themes/stomp.json +43 -0
  94. package/.agents/skills/embedded-captions/themes/terminal.json +49 -0
  95. package/.agents/skills/embedded-captions/themes/thunder.json +44 -0
  96. package/.agents/skills/embedded-captions/themes/transit.json +44 -0
  97. package/.agents/skills/embedded-captions/themes/vhs.json +47 -0
  98. package/.agents/skills/faceless-explainer/SKILL.md +209 -0
  99. package/.agents/skills/faceless-explainer/references/cut-catalog.md +215 -0
  100. package/.agents/skills/faceless-explainer/references/motion-language.md +156 -0
  101. package/.agents/skills/faceless-explainer/references/story-design.md +248 -0
  102. package/.agents/skills/faceless-explainer/references/visual-design.md +146 -0
  103. package/.agents/skills/faceless-explainer/scripts/assemble-index.mjs +570 -0
  104. package/.agents/skills/faceless-explainer/scripts/audio.mjs +260 -0
  105. package/.agents/skills/faceless-explainer/scripts/build-frame.mjs +536 -0
  106. package/.agents/skills/faceless-explainer/scripts/captions.mjs +508 -0
  107. package/.agents/skills/faceless-explainer/scripts/lib/assets.mjs +55 -0
  108. package/.agents/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -0
  109. package/.agents/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -0
  110. package/.agents/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -0
  111. package/.agents/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -0
  112. package/.agents/skills/faceless-explainer/scripts/lib/transitions.json +71 -0
  113. package/.agents/skills/faceless-explainer/scripts/transitions.mjs +320 -0
  114. package/.agents/skills/faceless-explainer/sub-agents/frame-worker.md +75 -0
  115. package/.agents/skills/flockposter/LICENSE +17 -0
  116. package/.agents/skills/flockposter/README.md +72 -0
  117. package/.agents/skills/flockposter/SKILL.md +562 -0
  118. package/.agents/skills/flockposter/examples/cli-instagram-reel.sh +21 -0
  119. package/.agents/skills/flockposter/examples/cli-multi-platform.json +69 -0
  120. package/.agents/skills/flockposter/examples/cli-tiktok-upload-only.sh +22 -0
  121. package/.agents/skills/flockposter/examples/cli-x-thread.sh +17 -0
  122. package/.agents/skills/flockposter/examples/cli-youtube-short.sh +21 -0
  123. package/.agents/skills/flockposter/examples/public-api-instagram-reel.json +28 -0
  124. package/.agents/skills/general-video/SKILL.md +143 -0
  125. package/.agents/skills/hyperframes/SKILL.md +160 -0
  126. package/.agents/skills/hyperframes-animation/SKILL.md +84 -0
  127. package/.agents/skills/hyperframes-animation/adapters/animate-text.md +64 -0
  128. package/.agents/skills/hyperframes-animation/adapters/animejs.md +114 -0
  129. package/.agents/skills/hyperframes-animation/adapters/css-animations.md +143 -0
  130. package/.agents/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -0
  131. package/.agents/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -0
  132. package/.agents/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -0
  133. package/.agents/skills/hyperframes-animation/adapters/gsap.md +105 -0
  134. package/.agents/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -0
  135. package/.agents/skills/hyperframes-animation/adapters/lottie.md +117 -0
  136. package/.agents/skills/hyperframes-animation/adapters/three.md +131 -0
  137. package/.agents/skills/hyperframes-animation/adapters/typegpu.md +178 -0
  138. package/.agents/skills/hyperframes-animation/adapters/waapi.md +101 -0
  139. package/.agents/skills/hyperframes-animation/blueprints/comparison-split.md +27 -0
  140. package/.agents/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -0
  141. package/.agents/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -0
  142. package/.agents/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -0
  143. package/.agents/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -0
  144. package/.agents/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -0
  145. package/.agents/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -0
  146. package/.agents/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -0
  147. package/.agents/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -0
  148. package/.agents/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -0
  149. package/.agents/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -0
  150. package/.agents/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -0
  151. package/.agents/skills/hyperframes-animation/blueprints/titlecard-reveal.md +42 -0
  152. package/.agents/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -0
  153. package/.agents/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -0
  154. package/.agents/skills/hyperframes-animation/blueprints-index.md +146 -0
  155. package/.agents/skills/hyperframes-animation/examples/assets/avatars/02.avif +0 -0
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  173. package/.agents/skills/hyperframes-animation/rules/3d-page-scroll.md +227 -0
  174. package/.agents/skills/hyperframes-animation/rules/3d-text-depth-layers.md +297 -0
  175. package/.agents/skills/hyperframes-animation/rules/ai-tracking-box.md +382 -0
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  177. package/.agents/skills/hyperframes-animation/rules/asr-keyword-glow.md +286 -0
  178. package/.agents/skills/hyperframes-animation/rules/avatar-cloud-network.md +371 -0
  179. package/.agents/skills/hyperframes-animation/rules/camera-cursor-tracking.md +246 -0
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@@ -0,0 +1,62 @@
1
+ {
2
+ "name": "ransom",
3
+ "voice": "kidnapper's collage — every word is a cutout chip clipped from a different page (cream Anton, black Inter, newsprint typewriter, accent-yellow marker) and PASTED crooked on the rail with torn edges and misaligned baselines; emphasis words get a 1-frame re-paste lift, spent chips are RIPPED off with paper-tear flashes. The apex: the sky darkens behind a collage scrim and the hero word slams in letter by letter as a ransom note — each letter a different chip, flight shadow popping tight on contact — then the whole word JOLTS as the last letter lands (the plate punches with it), looms crooked through the hold, and is torn off chip by chip.",
4
+ "when": "true crime, mystery / thriller content, heist energy, punk / DIY zine aesthetics, edgy product drops, unhinged-comedy hooks, \"勒索信/剪贴/拼贴字幕\" asks. Loud register; the solid chip backgrounds carry their own contrast on any scene.",
5
+ "register": "loud-collage",
6
+ "fonts": {
7
+ "body": "Anton",
8
+ "hero": "Anton",
9
+ "dark": "Inter",
10
+ "news": "Special Elite",
11
+ "accent": "Permanent Marker"
12
+ },
13
+ "palette": {
14
+ "body": "#f5f1e4",
15
+ "paper": "#f5f1e4",
16
+ "paperInk": "#17130d",
17
+ "dark": "#141414",
18
+ "darkInk": "#f7f5ef",
19
+ "news": "#d8d3c5",
20
+ "newsInk": "#262017",
21
+ "accent": "#ffd23f",
22
+ "accentInk": "#1c160c",
23
+ "flash": "#fffdf2"
24
+ },
25
+ "body": {
26
+ "paradigm": "ransomrail",
27
+ "layer": "fg",
28
+ "fontPx": 46,
29
+ "bottomPx": 56,
30
+ "letterSpacing": "0.02em",
31
+ "emphDelay": 0.23,
32
+ "seed": 3940,
33
+ "yield": { "dim": 0.5, "pre": 0.02, "post": 0.71 }
34
+ },
35
+ "hero": {
36
+ "setpiece": "ransomnote",
37
+ "layer": "bg",
38
+ "fontPx": 130,
39
+ "params": {
40
+ "step": 0.06,
41
+ "crush": 0.09,
42
+ "ripStag": 0.045,
43
+ "ripLead": 0.19,
44
+ "scrim": 0.44,
45
+ "pulse": 0.2,
46
+ "seed": 3939
47
+ }
48
+ },
49
+ "fx": {},
50
+ "plate": {
51
+ "punch": 0.04,
52
+ "punchDecay": 9,
53
+ "punchOffset": 0.64,
54
+ "shakeAmpX": 7,
55
+ "shakeAmpY": 5,
56
+ "shakeHz": 12,
57
+ "shakeDecay": 7,
58
+ "shakeWindow": 0.6,
59
+ "grain": 6
60
+ },
61
+ "linkages": []
62
+ }
@@ -0,0 +1,54 @@
1
+ {
2
+ "name": "scoreboard",
3
+ "voice": "stadium split-flap departures board — every body word is a mechanical flap tile on a chyron bar that flip-cycles two seeded wrong words before clacking onto the real one (hot amber flash, cools to bone); a ROW counter flips at each line change and an odometer chip rolls beside the first emphasis line. The apex is a board takeover behind the subject: floodlights swing on, a giant departures housing clacks down, one huge flap tile per letter flip-cycles wrong glyphs then locks the word left→right under a crowd-flash, the status ticker types on, one tile re-flutters during the hold.",
4
+ "when": "sports, transit/travel, scores, countdowns, announcements and reveals — anything that should read as DEPARTURES-board mechanical. Loud register; needs a lower third that tolerates a dark chyron bar.",
5
+ "register": "loud",
6
+ "fonts": { "body": "Teko", "hero": "Anton", "tag": "Teko" },
7
+ "palette": {
8
+ "body": "#F5EEDD",
9
+ "hot": "#FFB347",
10
+ "accent": "#FFB347",
11
+ "grey": "#B9BEC7",
12
+ "boardBone": "#F6EFDF"
13
+ },
14
+ "body": {
15
+ "paradigm": "flaprail",
16
+ "layer": "fg",
17
+ "fontPx": 48,
18
+ "barH": 96,
19
+ "letterSpacing": "1px",
20
+ "seed": 808,
21
+ "chyron": { "tag": "DEPARTURES", "counter": "ROW" },
22
+ "chip": { "label": "LIMIT", "value": "1.2", "unit": "PX", "x": 884, "y": 563 },
23
+ "yield": { "dim": 0.55, "pre": 0.07, "post": 0.47 }
24
+ },
25
+ "hero": {
26
+ "setpiece": "flapboard",
27
+ "layer": "bg",
28
+ "fontPx": 138,
29
+ "params": {
30
+ "seed": 8088,
31
+ "glyphs": "ABCDEFGHIKLMNOPRSTUVXYZ0123456789",
32
+ "lockWindow": 0.34,
33
+ "gap": 7,
34
+ "headerLeft": "★ DEPARTURES",
35
+ "headerRight": "GATE 06 22:40",
36
+ "tag": "STATUS // NOW BOARDING"
37
+ }
38
+ },
39
+ "fx": { "crowdflash": [0.5, 0.45] },
40
+ "plate": {
41
+ "charge": 0.62,
42
+ "dim": 0.34,
43
+ "punch": 0.045,
44
+ "punchDecay": 9,
45
+ "punchOffset": 0.34,
46
+ "shakeAmpX": 7,
47
+ "shakeAmpY": 5,
48
+ "shakeHz": 12,
49
+ "shakeDecay": 7,
50
+ "shakeWindow": 0.6,
51
+ "grain": 6
52
+ },
53
+ "linkages": []
54
+ }
@@ -0,0 +1,46 @@
1
+ {
2
+ "name": "spectrum",
3
+ "voice": "an oscilloscope is listening — a dark scope band hosts an always-alive waveform (speech grows it, silence flattens it, every word kicks a local burst) and body words are traced on in phosphor mono with a just-traced flash; the apex is the trace itself LEAPING off the scope to hand-write the hero word in a thin phosphor stroke, fill flicker, hum, then collapse to a flatline — and on the final word the whole trace explodes, flatlines to a single dot and stamps SIGNAL LOST.",
4
+ "when": "science / signal / audio / measurement / astronomy explainers, data-nerd content, retro-lab or synth aesthetics, \"示波器/波形/信号字幕\" asks. The band brings its own dark glass; bright scenes fine.",
5
+ "register": "tech-retro",
6
+ "fonts": { "body": "VT323", "tag": "VT323", "strokeFont": "HersheyScript1.svg" },
7
+ "palette": {
8
+ "body": "#4dff88",
9
+ "accent": "#4dff88",
10
+ "bright": "#d6ffe4",
11
+ "flash": "#eafff2",
12
+ "em": "#ffb347",
13
+ "hud": "#2f8f55",
14
+ "panic": "#ff5f47"
15
+ },
16
+ "body": {
17
+ "paradigm": "scoperail",
18
+ "layer": "fg",
19
+ "fontPx": 40,
20
+ "bandH": 164,
21
+ "waveTop": 80,
22
+ "waveH": 84,
23
+ "lineDy": 34,
24
+ "hudL": "SPECTRUM // CH1",
25
+ "siglost": "— SIGNAL LOST —",
26
+ "waveSeed": 7,
27
+ "chipSeed": 11,
28
+ "yield": { "dim": 0.52, "pre": 0.13, "post": 0.97 }
29
+ },
30
+ "hero": {
31
+ "setpiece": "scopetrace",
32
+ "layer": "bg",
33
+ "params": {
34
+ "targetWidth": 720,
35
+ "window": 0.6,
36
+ "flickGap": 0.12,
37
+ "clearGap": 0.215,
38
+ "coreWidth": 4,
39
+ "haloWidth": 14,
40
+ "spill": 0.55
41
+ }
42
+ },
43
+ "fx": {},
44
+ "plate": { "scrim": 0.62, "grain": 5 },
45
+ "linkages": []
46
+ }
@@ -0,0 +1,29 @@
1
+ {
2
+ "name": "stardust",
3
+ "voice": "celestial condensation — letters condense out of drifting dust into an accumulating poem; the apex assembles from inbound star particles; on the final word the entire visible poem disperses back into dust (semantic exit).",
4
+ "when": "introspective, poetic, memory, science-wonder monologues. The poem column needs one clear side; a soft gradient scrim (behind the subject) handles bright skies.",
5
+ "register": "poetic",
6
+ "fonts": { "body": "Cormorant Garamond" },
7
+ "palette": { "body": "#f7f0dd" },
8
+ "body": {
9
+ "paradigm": "poem",
10
+ "layer": "fg",
11
+ "fontPx": 58,
12
+ "left": 84,
13
+ "stanzaTops": [110, 222, 292],
14
+ "entrance": "condense",
15
+ "exit": "drift",
16
+ "bigScale": 2.0,
17
+ "emScale": 1.38,
18
+ "scrim": { "side": "left", "opacity": 0.62 },
19
+ "seed": 777
20
+ },
21
+ "hero": {
22
+ "setpiece": "assembly",
23
+ "inline": true,
24
+ "params": { "particles": 22, "spread": 150 }
25
+ },
26
+ "fx": {},
27
+ "plate": { "pushIn": 0.01, "grain": 5 },
28
+ "linkages": ["disperse-on-last-word"]
29
+ }
@@ -0,0 +1,43 @@
1
+ {
2
+ "name": "stomp",
3
+ "voice": "full-frame typographic takeover — every beat is a hard-cut center card over a dimmed plate; a long-held card creeps with tension into a true VOID, then the apex detonates in the accent color; the final word dissolves to blur.",
4
+ "when": "hooks, manifestos, ads, hype openers. The plate runs dimmed throughout — content where the words ARE the show. Body stays bg (text behind the subject is the identity).",
5
+ "register": "takeover",
6
+ "fonts": { "body": "Anton" },
7
+ "palette": { "body": "#F5F1E8", "accent": "#FF5C39" },
8
+ "body": {
9
+ "paradigm": "takeover",
10
+ "layer": "bg",
11
+ "anchors": [
12
+ [640, 330],
13
+ [612, 302],
14
+ [668, 358],
15
+ [640, 388],
16
+ [618, 336]
17
+ ],
18
+ "baseDim": 0.42,
19
+ "entrance": "cut",
20
+ "creepScale": 1.1,
21
+ "hotSnap": 1.18,
22
+ "sizes": { "function": 150, "content": 200, "minor": 230 }
23
+ },
24
+ "hero": {
25
+ "setpiece": "colorflip",
26
+ "inline": true,
27
+ "fontPx": 196,
28
+ "params": { "crushFrom": 2.6, "dimKick": 0.62, "flash": 0.9, "dissolveLast": true }
29
+ },
30
+ "fx": { "flash": 0.9 },
31
+ "plate": {
32
+ "punch": 0.05,
33
+ "punchDecay": 9,
34
+ "shakeAmpX": 8,
35
+ "shakeAmpY": 5,
36
+ "shakeHz": 12,
37
+ "shakeDecay": 7,
38
+ "shakeWindow": 0.6,
39
+ "grain": 7,
40
+ "minorPunch": 0.02
41
+ },
42
+ "linkages": []
43
+ }
@@ -0,0 +1,49 @@
1
+ {
2
+ "name": "terminal",
3
+ "voice": "console session — the transcript is a signal log typed into a docked glass panel; the apex decodes out of noise as slot-machine glyph reels, and the log REDACTS the apex words (█████) until the decode locks. The feed corrupts on the final word.",
4
+ "when": "tech, data, AI, engineering, investigative explainers. Cool scenes preferred (the cyan is scene-motivated on cool/dusk palettes).",
5
+ "register": "creator-tech",
6
+ "fonts": { "body": "VT323", "hero": "Orbitron", "tag": "VT323" },
7
+ "palette": {
8
+ "body": "#bfeefe",
9
+ "accent": "#66e0ff",
10
+ "magenta": "#ff5fd6",
11
+ "panelBg": "rgba(2,14,22,0.62)",
12
+ "prompt": "#4d7f93"
13
+ },
14
+ "body": {
15
+ "paradigm": "panel",
16
+ "layer": "fg",
17
+ "fontPx": 34,
18
+ "panel": { "left": 36, "bottom": 30, "width": 470, "header": "SIGNAL LOG_" },
19
+ "entrance": "type",
20
+ "exit": "hold",
21
+ "caret": true,
22
+ "yield": { "dim": 0.68 }
23
+ },
24
+ "hero": {
25
+ "setpiece": "decode",
26
+ "layer": "bg",
27
+ "x": 660,
28
+ "y": 255,
29
+ "fontPx": 112,
30
+ "params": {
31
+ "glyphs": "X017#%/<>+=*KZR",
32
+ "brackets": true,
33
+ "lockStagger": 0.045,
34
+ "exit": "crt-off",
35
+ "seed": 99
36
+ }
37
+ },
38
+ "fx": { "scanband": true, "lockflash": 0.55 },
39
+ "plate": {
40
+ "dim": 0.22,
41
+ "punch": 0.016,
42
+ "punchDecay": 10,
43
+ "shakeAmpX": 0,
44
+ "shakeAmpY": 0,
45
+ "rgbashift": 4,
46
+ "grain": 6
47
+ },
48
+ "linkages": ["redact-until-hero", "corrupt-on-last-word"]
49
+ }
@@ -0,0 +1,44 @@
1
+ {
2
+ "name": "thunder",
3
+ "voice": "the storm is the editor — slate storm mood on the room, ambient slanted rain in front of the subject, and the sky 'kisses' (1-frame brighten) on every body word. Body words arrive on a rain-scrimmed lower third with a lit-bright lightning pop; emphasis words get a sheet-lightning double flash mirrored by a double sky-kiss. The apex is THE STRIKE: a hand-authored branched bolt flashes two frames before the word, then the word slams in lit HARD with its shadow flipped toward the bolt, ozone under-glow breathing through the hold while the rain doubles; everything washes downward with the rain.",
4
+ "when": "dramatic reveals, storm/weather content, epic hype beats, trailer-toned monologues, anything that should land like a thunderclap. Loud register; the charge-dim + word scrim make their own contrast on any plate (bright skies included).",
5
+ "register": "loud",
6
+ "fonts": { "body": "Sora", "hero": "Anton", "tag": "Sora" },
7
+ "palette": {
8
+ "body": "#EEF4FB",
9
+ "hero": "#F2F7FF",
10
+ "accent": "#9FD0FF",
11
+ "glow": "#CFE8FF",
12
+ "core": "#FFFFFF"
13
+ },
14
+ "body": {
15
+ "paradigm": "stormrail",
16
+ "layer": "fg",
17
+ "fontPx": 44,
18
+ "bottomPx": 98,
19
+ "letterSpacing": "0.015em",
20
+ "rain": { "count": 18, "opacity": 0.08, "seed": 9021, "seed2": 4477 },
21
+ "yield": { "dim": 0.5, "pre": 0.15, "post": 0.29 }
22
+ },
23
+ "hero": {
24
+ "setpiece": "boltstrike",
25
+ "layer": "bg",
26
+ "fontPx": 145,
27
+ "params": { "mood": 0.1, "side": "left", "hold": 2.05 }
28
+ },
29
+ "fx": { "strikeflash": 0.55 },
30
+ "plate": {
31
+ "charge": 0.3,
32
+ "dim": 0.22,
33
+ "punch": 0.04,
34
+ "punchDecay": 9,
35
+ "punchOffset": 0.02,
36
+ "shakeAmpX": 5,
37
+ "shakeAmpY": 4,
38
+ "shakeHz": 12,
39
+ "shakeDecay": 7,
40
+ "shakeWindow": 0.5,
41
+ "grain": 5
42
+ },
43
+ "linkages": []
44
+ }
@@ -0,0 +1,44 @@
1
+ {
2
+ "name": "transit",
3
+ "voice": "amber LED departure board — the whole video is a station PA system. Body words light column-by-column (L→R LED wipe + 1-frame arrival flicker) on a docked departure strip whose lines page in/out by scroll-snap; furniture: green platform tag, ticking seconds clock, a ⚠ DELAYED → ● ON TIME swap gag after the apex. The apex is a board takeover behind the subject: a big LED panel expands upward inside a chasing marquee border, the word illuminates column-by-column under a PA flash + two brightness 'ding' pulses, glow breathes with LED dropouts, then the word pages up and the panel collapses.",
4
+ "when": "travel/transit, announcements, schedules, countdowns, retro-terminal or arcade registers — anything that should read as an amber dot-matrix station board. Mid-loud register; needs a lower third that tolerates a dark LED strip.",
5
+ "register": "loud",
6
+ "fonts": { "body": "VT323", "hero": "VT323", "tag": "VT323" },
7
+ "palette": {
8
+ "body": "#FFB000",
9
+ "hot": "#FFE9B8",
10
+ "accent": "#FFB000",
11
+ "green": "#36E57A",
12
+ "warn": "#FF9E3D"
13
+ },
14
+ "body": {
15
+ "paradigm": "ledboard",
16
+ "layer": "fg",
17
+ "fontPx": 46,
18
+ "letterSpacing": "0.05em",
19
+ "board": { "left": 140, "width": 1000, "h": 116, "bottom": 30 },
20
+ "header": {
21
+ "plt": "PLT 4",
22
+ "clockPrefix": "19:42:0",
23
+ "statusWait": "⚠ DELAYED",
24
+ "statusOk": "● ON TIME"
25
+ },
26
+ "yield": { "dim": 0.5, "pre": 0.2, "post": 0.9 }
27
+ },
28
+ "hero": {
29
+ "setpiece": "ledwipe",
30
+ "layer": "bg",
31
+ "x": 620,
32
+ "y": 444,
33
+ "fontPx": 120,
34
+ "params": {
35
+ "panelW": 1080,
36
+ "wipeDur": 0.3,
37
+ "headerLeft": "NOW ARRIVING ▸ 19:42",
38
+ "headerRight": "GATE A4"
39
+ }
40
+ },
41
+ "fx": { "paflash": 0.5 },
42
+ "plate": { "charge": 0.5, "dim": 0.2, "grain": 5 },
43
+ "linkages": []
44
+ }
@@ -0,0 +1,47 @@
1
+ {
2
+ "name": "vhs",
3
+ "voice": "camcorder tape playback — the whole frame is a VHS deck. A permanent lens vignette and OSD furniture (▶ PLAY, ● REC, green blinking timestamp) frame the clip; body words are an OSD lower third with a permanent 1px red+cyan misregistration fringe, arriving by tracking glitch (instant on + 2-frame y-shake + 1-frame band-slice shift) and exiting as REWIND streaks with flat-white echoes + scrub lines; the deck flips PLAY→REW in dead air. The apex is REC FREEZE: a 1-frame white tear band + head-switching noise bar, then the word slams in as a huge OSD readout behind the subject — three tracking-sliced bands shear in and SNAP into register, heavy red/cyan misregistration cools and keeps breathing through the hold under tape-weave jitter and an auto-iris pump, then the whole readout REWINDS off left.",
4
+ "when": "retro / nostalgia / found-footage / home-video registers, music and lifestyle edits, '90s tech content, '录像带/VHS/复古/DV' asks — anything that should read as a tape being played back. Mid-loud register; the backlight-comp scrim makes its own contrast on bright skies.",
5
+ "register": "retro-analog",
6
+ "fonts": { "body": "VT323", "hero": "VT323", "tag": "VT323" },
7
+ "palette": {
8
+ "body": "#F2F2EE",
9
+ "hot": "#FFFFFF",
10
+ "accent": "#D9F7D2",
11
+ "red": "#FF2E2E",
12
+ "cyan": "#3FE8E8",
13
+ "green": "#B9FFB0"
14
+ },
15
+ "body": {
16
+ "paradigm": "vhsrail",
17
+ "layer": "fg",
18
+ "fontPx": 44,
19
+ "bottomPx": 108,
20
+ "letterSpacing": "0.04em",
21
+ "osd": { "ts": ["JUN.11 2026 PM 7", "42"] },
22
+ "yield": { "dim": 0.55, "pre": 0.02, "post": 0.9 }
23
+ },
24
+ "hero": {
25
+ "setpiece": "vhsosd",
26
+ "layer": "bg",
27
+ "x": 640,
28
+ "y": 268,
29
+ "fontPx": 150,
30
+ "params": {
31
+ "bandClips": [
32
+ [0, 64],
33
+ [36, 30],
34
+ [70, 0]
35
+ ],
36
+ "bandShear": [-46, 40, -34],
37
+ "misregIn": 11,
38
+ "misreg": 3,
39
+ "weave": [-2, 1, -1, 2, -1, 1, -2, 0],
40
+ "vignette": 0.34,
41
+ "crush": 0.1,
42
+ "hold": 1.69
43
+ }
44
+ },
45
+ "plate": { "charge": 0.55, "dim": 0.12, "grain": 5 },
46
+ "linkages": []
47
+ }
@@ -0,0 +1,209 @@
1
+ ---
2
+ name: faceless-explainer
3
+ description: "turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video, up to ~3 min (sweet spot 30-90s), where every visual is invented (typography, abstract graphics, diagrams, data-viz) rather than captured. There is no URL, no website capture, and no real assets. Use this skill for topic explainers, concept breakdowns, how-tos, listicles, and narrative explainers. Do not use it for a product launch/promo (use /product-launch-video), a tour of a real website (use /website-to-video), a GitHub PR (use /pr-to-video), captions on existing footage (use /embedded-captions), or a short unnarrated motion graphic (use /motion-graphics). If the intent is unclear, route through /hyperframes first. This is the shot-sequence architecture: every frame is authored as a time-coded shot sequence picked from a menu of golden blueprints, so frames develop over their full duration instead of freezing after entrance."
4
+ ---
5
+
6
+ > **vidfarm-media**: Before sourcing audio/images, read `../vidfarm-media` to resolve BGM/SFX/images via vidfarm — My Files search, the clip library, and the image-generation primitives. See the `../vidfarm-media` skill.
7
+
8
+ # Faceless Explainer to HyperFrames
9
+
10
+ Use this skill to turn a body of text into an explainer video: pick a design system, plan a teaching story, and build it frame by frame in HyperFrames. **Faceless** means every visual is invented downstream — there is no capture step and no real asset inventory.
11
+
12
+ > **Confirm the route before Step 0.** You are the orchestrator. Run each step, verify its gate, and only then continue. This skill is for **explaining a topic from text, with no product and no website to capture**. Route other intents elsewhere: a product launch/promo → `/product-launch-video`; a tour of a real site → `/website-to-video`; a GitHub PR → `/pr-to-video`; captions on existing footage → `/embedded-captions`; a short unnarrated motion graphic → `/motion-graphics`. If the user says only "make a video" or the route is uncertain, read `/hyperframes` first.
13
+
14
+ You are the orchestrator. Work in `videos/<project>/`. Run steps in order and pass each gate before continuing. User-gated steps are Step 0, Step 3, and Step 6. Do every step yourself except Step 5, where you dispatch one sub-agent per frame. Do not put design or motion rules here; those live in the frame-worker sub-agent, this skill's local `../hyperframes-animation/rules/` + `../hyperframes-animation/blueprints/`, and `hyperframes-creative`.
15
+
16
+ Workflow: Step 0 setup → `hyperframes.json`; Step 1 brief → `capture/extracted/`; Step 2 design system → `frame.md`; Step 3 storyboard/script → `STORYBOARD.md` and `SCRIPT.md`; Step 3.1 audio → `audio_meta.json`; Step 4 visual design → enriched `STORYBOARD.md`; Step 5 frames → `compositions/frames/NN-*.html` and `index.html`; Step 6 final render → `renders/video.mp4`.
17
+
18
+ ---
19
+
20
+ ## Step 0: Setup and Brief
21
+
22
+ Goal: Lock the core video brief and create the HyperFrames project if needed.
23
+
24
+ Initialize only if `hyperframes.json` is missing. Name `<project>` from the topic in kebab-case, such as `compound-interest-explained`; never use workspace name or timestamp.
25
+
26
+ `npx hyperframes init "videos/<project>" --non-interactive --example=blank` — `init` checks the installed skills against the latest on GitHub and updates the global set if any are out of date. In vidfarm-managed environments `HYPERFRAMES_SKIP_SKILLS=1` is set, so `init` skips that refresh and skills are managed with `vidfarm skills` instead.
27
+
28
+ **Run the engine preflight before the brief** — check for saved AI provider keys (`vidfarm provider-keys`, or the `OPENAI_API_KEY` / `GEMINI_API_KEY` / `OPENROUTER_API_KEY` env vars) and report which engines will be used: BYOK cloud TTS/STT (`vidfarm tts` / `vidfarm stt`) when a key exists, keyless local engines (Kokoro TTS via `--engine local`, whisper.cpp STT via `--engine whisper`) otherwise. There is no account sign-in — nothing to sign in to and no reason to stop; state the engine choice in one line and continue to the brief. Don't write keys into a per-repo `.env`. See `../vidfarm-media` → Preflight for the canonical guidance.
29
+
30
+ **Gate:** `hyperframes.json` exists, and angle, length, aspect ratio, and language are locked; the engine preflight was reported (BYOK cloud or keyless local).
31
+
32
+ ---
33
+
34
+ ## Step 1: Brief (no capture)
35
+
36
+ Goal: Fold the user's text into the project as the source of information. There is **no website capture and no real assets** — this is a faceless explainer.
37
+
38
+ Save the user's full input verbatim, then create the synthetic capture package by hand:
39
+
40
+ - `capture/extracted/visible-text.txt` — the full article / notes / topic / brief, verbatim. This is the source of **information**, not a story template (Step 3 reshapes it).
41
+ - `capture/extracted/tokens.json` — `{ "title": "", "description": "", "colors": [], "fonts": [] }`. Fill `title`/`description` from the brief. Leave `colors`/`fonts` empty unless the user explicitly gave brand colors or fonts — then add them (the design preset supplies a complete palette regardless).
42
+
43
+ If the user pasted a script or wants their wording kept, save it verbatim as `user_script.txt`, ask once "use it verbatim or restructure?", and store the answer as `VO_MODE` for Step 3.
44
+
45
+ Do **not** run `npx hyperframes capture` (there is no URL). Do not create `asset-descriptions.md` or populate `capture/assets/` — faceless visuals are invented in Steps 4-5, not captured. The one exception: if the user supplied a real image, place it under `public/<basename>` and note it for Step 3.
46
+
47
+ **Gate:** `capture/extracted/visible-text.txt` and `capture/extracted/tokens.json` exist; you can state the explainer's topic and audience in one clear sentence.
48
+
49
+ ---
50
+
51
+ ## Step 2: Design System
52
+
53
+ Goal: Choose one shipped frame preset; a script turns it into this video's `frame.md` + caption skin.
54
+
55
+ You make the one judgment call — **which preset**. Read `../hyperframes-creative/references/design-spec.md` and browse `../hyperframes-creative/frame-presets/`; pick the preset whose look best fits the topic, tone, and audience. Then run:
56
+
57
+ ```bash
58
+ node <SKILL_DIR>/scripts/build-frame.mjs --preset <name> --hyperframes .
59
+ ```
60
+
61
+ The script does the rest deterministically: copies the preset's `FRAME.md` → `frame.md` and **remixes** it onto any brand tokens in `capture/extracted/tokens.json` (brand colors mapped onto the preset's color keys by role; the preset's display + body fonts swapped for the brand's), copies the preset's caption skin to `.hyperframes/caption-skin.html`, and self-validates (exits 1 on a broken mapping). Proceed as soon as it exits 0 — no hand-editing of the spec.
62
+
63
+ A faceless explainer usually has **no brand colors/fonts** (`tokens.json` colors/fonts empty) → the script keeps the preset's own palette, a complete shippable design. Only when the user named brand colors/fonts add them to `tokens.json` before running, and only adjust `frame.md` by hand afterward if a mapping truly needs it.
64
+
65
+ **Gate:** `build-frame.mjs` exited 0 — `frame.md` exists from a named preset, and (when the preset ships one) `.hyperframes/caption-skin.html` exists as the caption skin source.
66
+
67
+ ---
68
+
69
+ ## Step 3: Storyboard and Script
70
+
71
+ Goal: Turn the text into an approved frame-by-frame teaching plan.
72
+
73
+ Read `references/story-design.md`, `../hyperframes-animation/blueprints-index.md`, `../hyperframes-core/references/storyboard-format.md`, and `../hyperframes-core/references/script-format.md`. Use them to write `STORYBOARD.md` and, when narration is needed, `SCRIPT.md`.
74
+
75
+ Use `story-design.md` for the explainer structure (concept / how-to / listicle / story), hook strategy, clarity techniques, emotional beats, the type-enum mapping, and `VO_MODE`. The video's sequence comes from **narrative design, not the input text's paragraph order** — reorder, merge, omit, compress. As a **soft guide**, consult the role→blueprint menu in `../hyperframes-animation/blueprints-index.md`: for each beat, write the voiceover in the shape its candidate blueprint implies and tag that candidate `blueprint:` id when one fits. Teaching truth still decides which beats exist — never force a beat to fit a blueprint, and never invent a beat just because a proven shape is available. Faceless visuals are invented downstream, so frames do **not** carry an asset inventory: leave `asset_candidates` empty unless the user supplied a real `public/<basename>` image. Use the exact required fields from the storyboard and script references.
76
+
77
+ After drafting, show a frame-by-frame summary. In that same message ask the user two things: (a) to approve or request changes, and (b) whether they want a live preview of the storyboard scaffold (`npx hyperframes preview`) — open it only on a yes. Iterate until approved, and carry the preview choice to Step 6.
78
+
79
+ **Gate:** `STORYBOARD.md` exists, every frame has the required narrative fields, `SCRIPT.md` exists when narration is needed, and the user approved the frame-by-frame plan.
80
+
81
+ ---
82
+
83
+ ## Step 3.1: Audio
84
+
85
+ Goal: Generate narration, word timings, music, and audio metadata from the approved script.
86
+
87
+ Start audio after Step 3 approval. Run it in the background, then continue to Step 4. (The engine preflight already ran in Step 0; the engine falls back automatically.)
88
+
89
+ `node <SKILL_DIR>/scripts/audio.mjs --script ./SCRIPT.md --storyboard ./STORYBOARD.md --hyperframes . --out ./audio_meta.json &`
90
+
91
+ The audio script is an adapter over the shared engine `../vidfarm-media/scripts/audio.mjs` (same `audio_request.json` → `audio_engine_meta.json` contract); it handles narration, word timings, BGM, and timing metadata. Narration TTS and word timings ride vidfarm's BYOK cloud or keyless local engines. BGM mood comes from the storyboard's `music:` field; BGM resolves from the user's My Files music, a user-provided file or URL, or is skipped gracefully when nothing matches. For provider details, read `../vidfarm-media/references/tts.md`.
92
+
93
+ If there is no narration and no `SCRIPT.md`, skip voice generation. BGM may still run if the storyboard has a music mood.
94
+
95
+ **Gate:** audio job has started, or the project is marked silent.
96
+
97
+ ---
98
+
99
+ ## Step 4: Frame Visual Design
100
+
101
+ Goal: Add the visual direction, layout intent, and motion choices to each storyboard frame.
102
+
103
+ Edit `STORYBOARD.md` in place. Do not create another storyboard. Use `frame.md` as source of truth for color, type, layout feel, and style.
104
+
105
+ Read `references/visual-design.md`, `../hyperframes-animation/blueprints-index.md`, `references/motion-language.md`, and `../hyperframes-animation/rules-index.md`. Use `visual-design.md` for the method (the time-coded shot sequence, the inline Layout vocabulary, and the invented-visual treatment), plus the required `## Video direction` block. Use `../hyperframes-animation/blueprints-index.md` to pick each frame's shot shape. Use `motion-language.md` (the motion vocabulary + the motion doctrine) and `../hyperframes-animation/rules-index.md` (valid rule names) for motion — do not invent motion names.
106
+
107
+ For every frame, write a **time-coded shot sequence** into `STORYBOARD.md` per `visual-design.md`'s method: pick the frame's blueprint (or compose), instantiate it with THIS frame's **invented** content, and pace each Scene's reveal to the voiceover so the frame develops across its full duration instead of front-loading then freezing. Because the explainer is faceless, `focal`/`roles` name the **invented visual elements** (a hero word, a diagram node, a data-viz series) — you are designing them, not selecting captured assets. State layout and motion **inline** per Scene (vocabularies in `visual-design.md` and `motion-language.md`). Add one video-wide `## Video direction` block.
108
+
109
+ Do not change story, script, `transition_in`, or the source text. Do not write HTML in this step. There is **no asset-staging step** — faceless visuals are built by the workers in Step 5. If the user supplied a real `public/<basename>` image, reference it by path in the relevant frame's `focal`/`roles`; otherwise nothing to stage.
110
+
111
+ **Gate:** every frame has a time-coded shot sequence whose reveals are paced to the voiceover (no front-loading); each frame names its invented `focal` and/or `roles`; `## Video direction` exists.
112
+
113
+ ---
114
+
115
+ ## Step 5: Build Frames
116
+
117
+ Goal: Build every storyboard frame as an HTML composition and assemble the playable video.
118
+
119
+ Wait for Step 3.1 audio to finish if audio was started. Then sync durations and fetch SFX; skip both if silent.
120
+
121
+ `node <SKILL_DIR>/scripts/audio.mjs sync-durations --audio-meta ./audio_meta.json --storyboard ./STORYBOARD.md`
122
+
123
+ `node <SKILL_DIR>/scripts/audio.mjs fetch-sfx --storyboard ./STORYBOARD.md --hyperframes .`
124
+
125
+ Duration sync is mechanical: real voice duration wins; silent frames keep estimates; never hand-edit synced durations.
126
+
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+ Before dispatch, read `sub-agents/frame-worker.md` and `../hyperframes-core/references/subagent-dispatch.md`. Dispatch one sub-agent per frame, in parallel if possible; otherwise run workers in waves. Each worker gets exactly one frame.
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+
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+ Each worker context must include `PROJECT_DIR`, `frame_id`, canvas size, caption status and keep-out band if captions are enabled, and `RULES_DIR` as the absolute path to this skill's `../hyperframes-animation/rules/`. Each worker reads `frame.md`, its own `## Frame N` block from `STORYBOARD.md`, the local rule recipe (`../hyperframes-animation/rules/<id>.md`) for each cited motion, and the frame's blueprint template (`../hyperframes-animation/blueprints/<id>.md`). Each worker writes only `compositions/frames/NN-*.html`. Workers must never edit `STORYBOARD.md`.
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+
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+ **Full-bleed backgrounds ride on a `class="clip"` layer, never the `#root`.** A frame's ground (color field / gradient / grid) is its own full-duration background clip — a `background` set on the `#root` / `data-composition-id` element is clip-gated to the frame's window and is not a dependable ground, so dark content can land on the black host `body` and render invisible. The video's base ground is painted by the assembler from `frame.md`'s `canvas` color onto the index `#root`. (Full rule + self-check: `sub-agents/frame-worker.md`.)
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+
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+ As each worker returns, the orchestrator marks that frame as `animated` in `STORYBOARD.md`.
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+
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+ After audio timings exist, build captions in the background and assemble the index:
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+
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+ `node <SKILL_DIR>/scripts/captions.mjs build --storyboard ./STORYBOARD.md --audio-meta ./audio_meta.json --hyperframes . --out ./caption_groups.json &`
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+
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+ `node <SKILL_DIR>/scripts/assemble-index.mjs --storyboard ./STORYBOARD.md --hyperframes .`
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+
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+ `captions.mjs` uses the project's `.hyperframes/caption-skin.html` (copied in Step 2) as the caption look, injecting brand tokens from `frame.md`; with no skin present it renders the built-in default pill. `captions: skipped (<reason>)` is valid. Continue without captions when explicitly skipped.
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+
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+ **Gate:** every frame is marked `animated`, `index.html` exists, and captions are built or explicitly skipped.
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+
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+ ---
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+
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+ ## Step 6: Finalize
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+
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+ Goal: Verify the assembled video, get user approval, and render the final MP4.
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+
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+ Inject transitions, run checks, pause for review, then render.
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+
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+ `node <SKILL_DIR>/scripts/transitions.mjs inject --storyboard ./STORYBOARD.md --hyperframes .`
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+
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+ `node <SKILL_DIR>/scripts/transitions.mjs verify --storyboard ./STORYBOARD.md --index ./index.html`
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+
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+ `npx hyperframes lint`
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+
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+ `npx hyperframes validate`
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+
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+ `npx hyperframes inspect`
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+
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+ `npx hyperframes snapshot --at <frame-midpoints>`
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+
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+ `snapshot` stitches the captured frames into one contact sheet (`snapshots/contact-sheet.jpg`). Glance at it; if nothing is obviously broken, move on — don't linger here.
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+
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+ If a command fails, surface stderr and stop — don't pile on recovery commands. Fix it yourself: the cheapest safe edit to `compositions/frames/NN-*.html`, then rerun the failed check.
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+
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+ **Known false-positive — do not chase it.** `inspect` may report a handful of `text_box_overflow` errors of ~1–4px on the **caption** highlight words (selector `#caption-word-*` / `.caption-line`). The caption pill uses a deliberately snug `line-height` (set once in `scripts/captions.mjs`) and has **no `overflow:hidden`**, so a heavy display glyph's ink spills a few px into the pill's own padding — nothing is actually clipped. Treat these as expected and proceed. Do **not** inflate the caption `line-height` (it balloons the pill, which is worse). Only act on a `text_box_overflow` when it names a **frame** element (`#el-NN-*`), not a caption word.
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+
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+ After checks pass, pause for user review. The video is assembled, viewable, and editable in Studio. Manage preview only once across Step 3 and Step 6: open it if the user asked earlier, offer it if they declined earlier, and do not ask again if they are already reviewing in Studio.
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+
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+ Preview: `npx hyperframes preview`
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+
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+ Render only after user approval:
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+
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+ `npx hyperframes render --skill=faceless-explainer --quality high --output renders/video.mp4`
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+
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+ Do not rerun `lint`, `validate`, `inspect`, or `snapshot` after rendering unless the user asks.
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+
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+ **Gate:** `lint`, `validate`, and `inspect` passed before render; user approved at the review pause; `renders/video.mp4` exists. Final reply states MP4 path and final duration.
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+
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+ ---
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+
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+ ## Quick Reference
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+
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+ **Formats:** landscape `1920x1080` by default; portrait `1080x1920`; square `1080x1080`. Set the format once in the storyboard frontmatter.
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+
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+ **Faceless deltas vs a captured-asset workflow:** no Step 1 capture (synthetic `tokens.json` + `visible-text.txt`); no `asset-descriptions.md` and no `capture/assets/`; no asset-staging in Step 4; `asset_candidates` empty by default; every visual is invented by the Step 5 workers (typography / abstract graphics / diagrams / data-viz). A user-supplied `public/<basename>` image is the only real asset path.
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+
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+ **Background scripts:** the workflow ships only these under `scripts/`: `build-frame` for adopting + brand-remixing a frame preset into `frame.md` (+ caption skin); `audio` for TTS, transcription, BGM, SFX, and duration syncing; `captions`; `transitions` for inject and verify; and `assemble-index`. Everything else is the `hyperframes` CLI.
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+
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+ The reusable, domain-agnostic shot shapes live in `../hyperframes-animation/blueprints/` (indexed by `../hyperframes-animation/blueprints-index.md`).
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+
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+ | Read | When |
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+ | ----------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------- |
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+ | `[../hyperframes-creative/frame-presets/](../hyperframes-creative/frame-presets/)` | Step 2: choose and adopt a frame preset. |
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+ | `[../hyperframes-creative/references/design-spec.md](../hyperframes-creative/references/design-spec.md)` | Step 2: apply brand tokens correctly. |
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+ | `[references/story-design.md](references/story-design.md)` | Step 3: plan the explainer story. |
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+ | `[../hyperframes-animation/blueprints-index.md](../hyperframes-animation/blueprints-index.md)` | Step 3: role→blueprint menu. Step 4: pick the shot shape. |
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+ | `[../hyperframes-core/references/storyboard-format.md](../hyperframes-core/references/storyboard-format.md)` | Step 3: write `STORYBOARD.md`. |
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+ | `[../hyperframes-core/references/script-format.md](../hyperframes-core/references/script-format.md)` | Step 3: write `SCRIPT.md`. |
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+ | `[../vidfarm-media/references/tts.md](../vidfarm-media/references/tts.md)` | Step 3.1: TTS providers and voices — `vidfarm tts` (BYOK) or `npx hyperframes tts` (keyless local). |
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+ | `[references/visual-design.md](references/visual-design.md)` | Step 4: write the frame's shot sequence (+ Layout vocabulary). |
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+ | `[references/motion-language.md](references/motion-language.md)` | Step 4: the motion vocabulary + the motion doctrine. |
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+ | `[references/cut-catalog.md](references/cut-catalog.md)` | Step 4-5: the cut catalog (worker builds within-frame seams). |
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+ | `[../hyperframes-animation/rules-index.md](../hyperframes-animation/rules-index.md)` + `[../hyperframes-animation/rules/](../hyperframes-animation/rules/)` | Step 5: local rule recipe bodies for the cited motions. |
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+ | `[sub-agents/frame-worker.md](sub-agents/frame-worker.md)` | Step 5: dispatch per-frame workers. |
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+ | `[../hyperframes-core/references/subagent-dispatch.md](../hyperframes-core/references/subagent-dispatch.md)` | Step 5: dispatch sub-agents safely. |