@metagl/sdk-render 1.0.8 → 1.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -0
- package/README_EN.md +13 -0
- package/Textures/bluenoise.png +0 -0
- package/Textures/waterNormals.jpg +0 -0
- package/amd/lacdt.render.amd.js +53 -51
- package/assets/images/rain.png +0 -0
- package/assets/images/waterNormals.jpg +0 -0
- package/cjs/lacdt.render.cjs.js +53 -51
- package/cjs/lacdt.render.d.ts +589 -316
- package/data/water.geojson +7 -0
- package/esm/lacdt.render.d.ts +589 -316
- package/esm/lacdt.render.js +53 -51
- package/lacdt.render.d.ts +589 -316
- package/lacdt.render.js +53 -51
- package/package.json +1 -1
package/README.md
CHANGED
|
@@ -168,6 +168,19 @@ SDK渲染引擎采用模块化架构,包含以下系统:
|
|
|
168
168
|
|
|
169
169
|
## 更新日志
|
|
170
170
|
|
|
171
|
+
### V1.0.9 (2026-03-30)
|
|
172
|
+
|
|
173
|
+
#### 新增功能
|
|
174
|
+
- **水体系统 (WaterSystem)**
|
|
175
|
+
- 支持从 URL 或文件加载 GeoJSON 格式的水体数据
|
|
176
|
+
- 提供水体效果配置(基础颜色、波纹频率、动画速度、振幅、高光强度等)
|
|
177
|
+
- 支持水图层管理(添加、移除、可见性控制)
|
|
178
|
+
- 实现异步分批加载,支持进度回调和取消操作
|
|
179
|
+
- 支持实时更新水图层效果,无需重新加载
|
|
180
|
+
- 使用 GroundPrimitive 贴地模式,确保水体与地形正确贴合
|
|
181
|
+
- 共享材质优化,提升渲染性能
|
|
182
|
+
- 完整的事件系统(水图层添加、移除、可见性变化)
|
|
183
|
+
|
|
171
184
|
### V1.0.7 (2026-03-26)
|
|
172
185
|
|
|
173
186
|
#### 问题修复
|
package/README_EN.md
CHANGED
|
@@ -168,6 +168,19 @@ The SDK rendering engine adopts a modular architecture, including the following
|
|
|
168
168
|
|
|
169
169
|
## Changelog
|
|
170
170
|
|
|
171
|
+
### V1.0.9 (2026-03-30)
|
|
172
|
+
|
|
173
|
+
#### New Features
|
|
174
|
+
- **Water System (WaterSystem)**
|
|
175
|
+
- Support loading GeoJSON format water data from URL or file
|
|
176
|
+
- Provide water effect configuration (base color, wave frequency, animation speed, amplitude, specular intensity, etc.)
|
|
177
|
+
- Support water layer management (add, remove, visibility control)
|
|
178
|
+
- Implement asynchronous batch loading with progress callback and cancellation support
|
|
179
|
+
- Support real-time water layer effect updates without reloading
|
|
180
|
+
- Use GroundPrimitive ground-clamping mode to ensure water aligns correctly with terrain
|
|
181
|
+
- Shared material optimization for improved rendering performance
|
|
182
|
+
- Complete event system (water layer add, remove, visibility change)
|
|
183
|
+
|
|
171
184
|
### V1.0.7 (2026-03-26)
|
|
172
185
|
|
|
173
186
|
#### Bug Fixes
|
|
Binary file
|
|
Binary file
|