@metagl/sdk-render 1.0.7 → 1.0.9

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package/README.md CHANGED
@@ -168,6 +168,19 @@ SDK渲染引擎采用模块化架构,包含以下系统:
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  ## 更新日志
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+ ### V1.0.9 (2026-03-30)
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+ #### 新增功能
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+ - **水体系统 (WaterSystem)**
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+ - 支持从 URL 或文件加载 GeoJSON 格式的水体数据
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+ - 提供水体效果配置(基础颜色、波纹频率、动画速度、振幅、高光强度等)
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+ - 支持水图层管理(添加、移除、可见性控制)
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+ - 实现异步分批加载,支持进度回调和取消操作
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+ - 支持实时更新水图层效果,无需重新加载
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+ - 使用 GroundPrimitive 贴地模式,确保水体与地形正确贴合
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+ - 共享材质优化,提升渲染性能
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+ - 完整的事件系统(水图层添加、移除、可见性变化)
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+
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  ### V1.0.7 (2026-03-26)
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  #### 问题修复
package/README_EN.md CHANGED
@@ -168,6 +168,19 @@ The SDK rendering engine adopts a modular architecture, including the following
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  ## Changelog
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+ ### V1.0.9 (2026-03-30)
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+
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+ #### New Features
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+ - **Water System (WaterSystem)**
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+ - Support loading GeoJSON format water data from URL or file
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+ - Provide water effect configuration (base color, wave frequency, animation speed, amplitude, specular intensity, etc.)
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+ - Support water layer management (add, remove, visibility control)
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+ - Implement asynchronous batch loading with progress callback and cancellation support
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+ - Support real-time water layer effect updates without reloading
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+ - Use GroundPrimitive ground-clamping mode to ensure water aligns correctly with terrain
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+ - Shared material optimization for improved rendering performance
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+ - Complete event system (water layer add, remove, visibility change)
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+
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  ### V1.0.7 (2026-03-26)
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  #### Bug Fixes