@metagl/sdk-render 1.0.6 → 1.0.8

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package/lacdt.render.d.ts CHANGED
@@ -326,7 +326,9 @@ declare class AtmosphereScatteringSystem implements RenderSystem {
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  private config;
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  private isEnabled;
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  private stage?;
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- private defaultSkyAtmosphereShow;
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+ private defaultShowGroundAtmosphere;
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+ private defaultSkyBrightnessShift;
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+ private skyAtmosphereListener?;
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  /** 大气 Stage 添加到 postProcessStages 后触发,供外部(RenderCore)做顺序修正 */
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  onInitialized?: () => void;
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  /**
@@ -338,6 +340,13 @@ declare class AtmosphereScatteringSystem implements RenderSystem {
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  * 动态计算基于相机位置的椭球体半径,考虑纬度影响
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  */
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  private getRealPlanetRadius;
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+ /**
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+ * 根据相机高度动态调节 skyAtmosphere.brightnessShift
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+ * 低空(< 30km) :-1.0(完全暗淡 = 等效关闭),自定义大气主导
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+ * 30km → 200km :线性从 -1.0 → 0.0 平滑过渡
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+ * 高空(> 200km):0.0(正常亮度),Cesium 内置光晕完全接管
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+ */
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+ private updateSkyAtmosphereIntensity;
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  /**
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  * 构造函数
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  */
@@ -2980,7 +2989,7 @@ declare class FogControl extends BaseControlPanel {
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  /**
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  * 初始化事件监听
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  */
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- initEventListeners(container: HTMLElement): void;
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+ initEventListeners(_container: HTMLElement): void;
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  /**
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  * 更新距离雾配置
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  */