@metagl/sdk-render 1.0.4 → 1.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +48 -8
- package/README_EN.md +45 -5
- package/amd/lacdt.render.amd.js +56 -46
- package/cjs/lacdt.render.cjs.js +73 -46
- package/cjs/lacdt.render.d.ts +643 -141
- package/esm/lacdt.render.d.ts +643 -141
- package/esm/lacdt.render.js +54 -47
- package/lacdt.render.d.ts +643 -141
- package/lacdt.render.js +73 -46
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -166,20 +166,60 @@ SDK渲染引擎采用模块化架构,包含以下系统:
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- **测量系统**:用于在三维场景中进行各种测量操作
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- **3DTiles搜索系统**:处理3D Tiles模型搜索和信息展示
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##
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## 更新日志
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### V1.0.6 (2026-03-25)
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#### 问题修复
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- **SunLight direction 初始化修复**
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- 修复 Cesium SunLight 在某些情况下 direction 属性未正确初始化的问题
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- 添加 direction 属性检查,若不存在则手动设置默认太阳方向
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- 使用 `Cartesian3(0, 0, 1)` 作为默认方向(正午时分的大致方向)
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### V1.0.5 (2026-03-24)
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#### 视域分析功能优化
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- **拾取交互优化**
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- 修复拾取模式下第一个点过早显示的问题
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- 拾取开始前不显示可视化元素,只有在地图上点击后才创建
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- 添加详细的调试日志用于诊断拾取问题
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- 鼠标移动不再过早设置拾取位置,等待第一次点击
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- **视域面板样式优化**
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- 视域面板水平居中(left: 50% + transform: translateX(-50%))
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- 保持垂直位置在顶部(top: 18px)
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- **多视域分析系统 (ViewshedAnalysisSystem)**
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- 支持 LACDT.Obj.ViewshedAnalysis 多视锥体模式
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- 实现 startPicking/stopPicking 方法
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- 添加拾取可视化 Entity(绿色起点、黄色终点、箭头线)
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- 鼠标移动时实时更新箭头线和视锥体方向
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- 添加右键取消拾取功能
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- 拾取期间隐藏 ViewshedAnalysis,完成后重新显示
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#### 问题修复
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- 修复 ShadowMap 创建缺少 context 参数的问题
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- 修复 MouseEventSource 缺少 animationFrameScheduler 导入的问题(RxJS scheduler bug)
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### V1.0.4 (2026-03-23)
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- **CustomPrimitive Cesium 1.132+ 兼容性修复**
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- 根本原因:`VertexArray.fromGeometry` 不再支持对象字面量作为默认几何属性
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- 解决方案:使用实际的 `Cesium.GeometryAttribute` 实例和正确的 `values` 数组
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- 将 `normalAttribute`、`colorAttribute`、`textureCoordinate` 改为使用 `new Cesium.GeometryAttribute(...)`
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- 修改 `CustomPrimitive.js` 中的 `createVertexArray` 函数
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- 将 `normalAttribute`、`colorAttribute`、`textureCoordinate` 改为使用 `new Cesium.GeometryAttribute(...)` 而不是对象字面量
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- **空气质量监测面板科技风格更新**
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- 深蓝色渐变背景配合发光边框效果
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- 动画扫描线和角落装饰
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- 大型发光数据值配合状态指示器
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- 改进排版和布局
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### V1.0.0 (2026-03-04)
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- **URL相机定位功能 (CameraUrlManager)**
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- 从URL参数读取相机位置
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- 相机移动时自动更新URL参数(带防抖优化)
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- 支持自定义默认相机角度
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- 支持相机位置变化回调
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## 联系方式
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package/README_EN.md
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@@ -166,21 +166,61 @@ The SDK rendering engine adopts a modular architecture, including the following
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- **Measurement System**: Performs various measurement operations in 3D scenes
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- **3DTiles Search System**: Handles 3D Tiles model search and information display
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## Changelog
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## Changelog
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### V1.0.6 (2026-03-25)
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#### Bug Fixes
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- **SunLight direction initialization fix**
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- Fixed issue where Cesium SunLight direction property was not properly initialized in some cases
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- Added direction property check, manually setting default sun direction if not present
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- Using `Cartesian3(0, 0, 1)` as default direction (approximate noon sun direction)
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### V1.0.5 (2026-03-24)
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#### Viewshed Analysis Feature Optimization
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- **Picking Interaction Optimization**
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- Fixed issue where first point was displayed prematurely in picking mode
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- No visualization elements shown before picking starts, only created after clicking on map
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- Added detailed debug logs for diagnosing picking issues
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- Mouse move no longer sets picking position prematurely, waiting for first click
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- **Viewshed Panel Style Optimization**
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- Viewshed panel centered horizontally (left: 50% + transform: translateX(-50%))
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- Maintains vertical position at top (top: 18px)
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- **Multi-Viewshed Analysis System (ViewshedAnalysisSystem)**
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- Supports LACDT.Obj.ViewshedAnalysis multi-frustum mode
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- Implemented startPicking/stopPicking methods
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- Added picking visualization Entity (green start point, yellow end point, arrow line)
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- Real-time update of arrow line and frustum direction during mouse move
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- Added right-click to cancel picking
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- Hide ViewshedAnalysis during picking, show again after completion
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#### Bug Fixes
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- Fixed ShadowMap creation missing context parameter issue
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- Fixed MouseEventSource missing animationFrameScheduler import (RxJS scheduler bug)
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### V1.0.4 (2026-03-23)
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- **CustomPrimitive Cesium 1.132+ Compatibility Fix**
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- Root cause: `VertexArray.fromGeometry` no longer supports object literals for default geometry attributes
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- Solution: Use actual `Cesium.GeometryAttribute` instances with proper `values` arrays
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- Modified `createVertexArray` function in `
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- Modified `createVertexArray` function in `CustomPrimitive.js`
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- Changed `normalAttribute`, `colorAttribute`, `textureCoordinate` to use `new Cesium.GeometryAttribute(...)` instead of object literals
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- **Air Quality Monitoring Panel Tech Style Update**
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- Deep blue gradient background with glowing border effects
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- Animated scan line and corner decorations
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- Large glowing data values with status indicators
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- Improved typography and layout
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### V1.0.0 (2026-03-04)
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- **URL Camera Positioning Feature (CameraUrlManager)**
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- Read camera position from URL parameters
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- Automatically update URL parameters when camera moves (with debounce optimization)
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- Support for custom default camera angles
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- Callback support for camera position changes
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## Contact Information
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- **Official Documentation**: https://sdk.geovisearth.com/
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