@meta2d/core 1.0.37-alpha.1 → 1.0.38
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/canvas/canvas.js +30 -27
- package/src/canvas/canvas.js.map +1 -1
- package/src/diagrams/index.d.ts +1 -0
- package/src/diagrams/index.js +1 -0
- package/src/diagrams/index.js.map +1 -1
- package/src/pen/render.js +4 -4
- package/src/pen/render.js.map +1 -1
package/package.json
CHANGED
package/src/canvas/canvas.js
CHANGED
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@@ -3695,28 +3695,27 @@ var Canvas = /** @class */ (function () {
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}
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}
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//取最近角度
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3698
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-
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3699
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3700
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for (
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3711
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3715
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-
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3716
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-
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-
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}
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// let _min = 999;
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// let index = -1;
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// for (let i = 0; i < angleArr.length; i++) {
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// if (angle < 0) {
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// if (Math.abs(angle + angleArr[i]) < _min) {
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// index = i;
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// _min = Math.abs(angle + angleArr[i]);
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// }
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// } else {
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// if (Math.abs(angle - angleArr[i]) < _min) {
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// index = i;
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// _min = Math.abs(angle - angleArr[i]);
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// }
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// }
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// }
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// if (angle < 0) {
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// angle = -angleArr[index];
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// } else {
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// angle = angleArr[index];
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// }
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angle = Math.round(angle / 15) * 15;
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var length = Math.sqrt((last.x - to.x) * (last.x - to.x) + (last.y - to.y) * (last.y - to.y));
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to.x = last.x + Math.cos((angle / 180) * Math.PI) * length;
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to.y = last.y - Math.sin((angle / 180) * Math.PI) * length;
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@@ -5263,25 +5262,29 @@ var Canvas = /** @class */ (function () {
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else {
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var offsetX = 0;
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var offsetY = 0;
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-
if (line.lineName === 'line'
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-
line.calculative.worldAnchors
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if (line.lineName === 'line') {
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var index = line.calculative.worldAnchors.findIndex(function (anchor) { return anchor.id === _this.store.activeAnchor.id; });
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if (index === 0) {
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index = 2;
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}
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var relativePt = line.calculative.worldAnchors[index - 1];
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if (keyOptions.ctrlKey && keyOptions.shiftKey) {
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var _pt = deepClone(pt);
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-
this.getSpecialAngle(_pt,
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this.getSpecialAngle(_pt, relativePt);
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offsetX = _pt.x - this.store.activeAnchor.x;
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offsetY = _pt.y - this.store.activeAnchor.y;
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}
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else if (!keyOptions.ctrlKey && keyOptions.shiftKey) {
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var _pt = {
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x: pt.x,
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y:
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y: relativePt.y,
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};
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offsetX = _pt.x - this.store.activeAnchor.x;
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offsetY = _pt.y - this.store.activeAnchor.y;
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}
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else if (keyOptions.ctrlKey && !keyOptions.shiftKey) {
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var _pt = {
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x:
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x: relativePt.x,
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y: pt.y,
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};
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offsetX = _pt.x - this.store.activeAnchor.x;
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