@meonode/canvas 2.0.5 → 3.0.1

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Files changed (84) hide show
  1. package/CONTRIBUTING.md +11 -9
  2. package/README.md +9 -21
  3. package/dist/cjs/canvas/canvas.helper.d.ts +1 -1
  4. package/dist/cjs/canvas/canvas.type.d.ts +9 -4
  5. package/dist/cjs/canvas/canvas.type.d.ts.map +1 -1
  6. package/dist/cjs/canvas/chart.canvas.d.ts +7 -3
  7. package/dist/cjs/canvas/chart.canvas.d.ts.map +1 -1
  8. package/dist/cjs/canvas/chart.canvas.js +3 -4
  9. package/dist/cjs/canvas/chart.canvas.js.map +1 -1
  10. package/dist/cjs/canvas/grid.canvas.d.ts +2 -2
  11. package/dist/cjs/canvas/grid.canvas.d.ts.map +1 -1
  12. package/dist/cjs/canvas/grid.canvas.js +2 -10
  13. package/dist/cjs/canvas/grid.canvas.js.map +1 -1
  14. package/dist/cjs/canvas/image.canvas.d.ts +2 -2
  15. package/dist/cjs/canvas/image.canvas.js +2 -2
  16. package/dist/cjs/canvas/image.canvas.js.map +1 -1
  17. package/dist/cjs/canvas/layout.canvas.d.ts +5 -1
  18. package/dist/cjs/canvas/layout.canvas.d.ts.map +1 -1
  19. package/dist/cjs/canvas/layout.canvas.js +59 -68
  20. package/dist/cjs/canvas/layout.canvas.js.map +1 -1
  21. package/dist/cjs/canvas/root.canvas.d.ts +9 -16
  22. package/dist/cjs/canvas/root.canvas.d.ts.map +1 -1
  23. package/dist/cjs/canvas/root.canvas.js +56 -43
  24. package/dist/cjs/canvas/root.canvas.js.map +1 -1
  25. package/dist/cjs/canvas/text.canvas.d.ts +7 -3
  26. package/dist/cjs/canvas/text.canvas.d.ts.map +1 -1
  27. package/dist/cjs/canvas/text.canvas.js +25 -85
  28. package/dist/cjs/canvas/text.canvas.js.map +1 -1
  29. package/dist/cjs/index.d.ts +2 -2
  30. package/dist/cjs/index.d.ts.map +1 -1
  31. package/dist/cjs/index.js +1 -1
  32. package/dist/cjs/util/disk.cache.d.ts +5 -0
  33. package/dist/cjs/util/disk.cache.d.ts.map +1 -1
  34. package/dist/cjs/util/disk.cache.js +51 -24
  35. package/dist/cjs/util/disk.cache.js.map +1 -1
  36. package/dist/cjs/worker/canvas-handlers.d.ts +14 -0
  37. package/dist/cjs/worker/canvas-handlers.d.ts.map +1 -0
  38. package/dist/cjs/worker/canvas-handlers.js +42 -0
  39. package/dist/cjs/worker/canvas-handlers.js.map +1 -0
  40. package/dist/cjs/worker/comlink.pool.d.ts +1 -1
  41. package/dist/cjs/worker/comlink.pool.d.ts.map +1 -1
  42. package/dist/cjs/worker/comlink.pool.js +3 -0
  43. package/dist/cjs/worker/comlink.pool.js.map +1 -1
  44. package/dist/cjs/worker/comlink.setup.d.ts.map +1 -1
  45. package/dist/cjs/worker/comlink.setup.js +1 -1
  46. package/dist/cjs/worker/comlink.setup.js.map +1 -1
  47. package/dist/cjs/worker/render.worker.js +9 -32
  48. package/dist/cjs/worker/render.worker.js.map +1 -1
  49. package/dist/esm/canvas/canvas.helper.d.ts +1 -1
  50. package/dist/esm/canvas/canvas.type.d.ts +9 -4
  51. package/dist/esm/canvas/canvas.type.d.ts.map +1 -1
  52. package/dist/esm/canvas/chart.canvas.d.ts +7 -3
  53. package/dist/esm/canvas/chart.canvas.d.ts.map +1 -1
  54. package/dist/esm/canvas/chart.canvas.js +3 -4
  55. package/dist/esm/canvas/grid.canvas.d.ts +2 -2
  56. package/dist/esm/canvas/grid.canvas.d.ts.map +1 -1
  57. package/dist/esm/canvas/grid.canvas.js +1 -9
  58. package/dist/esm/canvas/image.canvas.d.ts +2 -2
  59. package/dist/esm/canvas/image.canvas.js +2 -2
  60. package/dist/esm/canvas/layout.canvas.d.ts +5 -1
  61. package/dist/esm/canvas/layout.canvas.d.ts.map +1 -1
  62. package/dist/esm/canvas/layout.canvas.js +59 -69
  63. package/dist/esm/canvas/root.canvas.d.ts +9 -16
  64. package/dist/esm/canvas/root.canvas.d.ts.map +1 -1
  65. package/dist/esm/canvas/root.canvas.js +57 -43
  66. package/dist/esm/canvas/text.canvas.d.ts +7 -3
  67. package/dist/esm/canvas/text.canvas.d.ts.map +1 -1
  68. package/dist/esm/canvas/text.canvas.js +25 -85
  69. package/dist/esm/index.d.ts +2 -2
  70. package/dist/esm/index.d.ts.map +1 -1
  71. package/dist/esm/index.js +2 -2
  72. package/dist/esm/util/disk.cache.d.ts +5 -0
  73. package/dist/esm/util/disk.cache.d.ts.map +1 -1
  74. package/dist/esm/util/disk.cache.js +51 -25
  75. package/dist/esm/worker/canvas-handlers.d.ts +14 -0
  76. package/dist/esm/worker/canvas-handlers.d.ts.map +1 -0
  77. package/dist/esm/worker/canvas-handlers.js +39 -0
  78. package/dist/esm/worker/comlink.pool.d.ts +1 -1
  79. package/dist/esm/worker/comlink.pool.d.ts.map +1 -1
  80. package/dist/esm/worker/comlink.pool.js +3 -0
  81. package/dist/esm/worker/comlink.setup.d.ts.map +1 -1
  82. package/dist/esm/worker/comlink.setup.js +1 -1
  83. package/dist/esm/worker/render.worker.js +9 -32
  84. package/package.json +17 -21
@@ -1 +1 @@
1
- {"version":3,"file":"layout.canvas.js","sources":["../../../../src/canvas/layout.canvas.ts"],"sourcesContent":["import { Canvas, type CanvasRenderingContext2D } from 'skia-canvas'\nimport { drawBorders, drawRoundedRectPath, parseBorderRadius, parsePercentage } from '@/canvas/canvas.helper.js'\nimport type { BaseProps, BoxProps, BoxShadowProps, CanvasElement } from '@/canvas/canvas.type.js'\nimport { omit } from 'lodash-es'\nimport tinycolor from 'tinycolor2'\nimport Yoga, { Style, Node } from '@/constant/common.const.js'\n\n/**\n * @class BoxNode\n * @classdesc Base node class for rendering rectangular boxes with layout, styling, and children.\n * It uses the Yoga layout engine for positioning and sizing.\n */\nexport class BoxNode {\n /**\n * @property {Partial<BoxProps>} initialProps - Original props passed to the constructor before any modifications.\n */\n initialProps: Partial<BoxProps>\n\n /**\n * @property {Node} node - The Yoga layout engine node.\n */\n node: Node\n\n /**\n * @property {BoxNode[]} children - Child nodes.\n */\n children: BoxNode[]\n\n /**\n * @property {BoxProps & BaseProps} props - Current props including defaults and inherited values.\n */\n props: BoxProps & BaseProps\n\n /**\n * @property {string} name - Node type name.\n */\n readonly name?: string\n\n /**\n * @property {string} key - Unique node identifier.\n */\n key?: string\n\n /**\n * Creates a new BoxNode instance\n * @param props Initial box properties and styling\n */\n constructor(props: BoxProps & BaseProps = {}) {\n const children = (Array.isArray(props?.children) ? props.children : [props.children]).filter(child => child)\n this.initialProps = { ...props, children }\n this.node = Yoga.Node.create()\n this.children = []\n\n this.props = {\n key: this.key,\n borderColor: 'black',\n borderStyle: Style.Border.Solid,\n boxSizing: Style.BoxSizing.BorderBox,\n opacity: 1,\n flexShrink: 1,\n ...this.initialProps,\n }\n this.name = this.props.name || 'Box'\n this.key = this.props.key || `${this.name}-0`\n\n this.setLayout(this.props)\n }\n\n /**\n * Processes and appends any children passed in the initial props.\n */\n public processInitialChildren() {\n if (this.props.children) {\n const childrenToAdd = Array.isArray(this.props.children) ? this.props.children : [this.props.children]\n childrenToAdd.forEach((child, index) => {\n if (child) {\n this.appendChild(child as BoxNode, index)\n }\n })\n }\n }\n\n /**\n * Inherits styles from the parent node.\n * @param {BoxProps & BaseProps} parentProps Parent node properties to inherit from.\n */\n protected resolveInheritedStyles(parentProps: BoxProps & BaseProps) {\n if (parentProps.key) {\n this.key = `${parentProps.key}-${this.key}`\n this.props.key = this.key\n }\n\n const inheritableKeys = [\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'fontStyle',\n 'color',\n 'textAlign',\n 'verticalAlign',\n 'lineHeight',\n 'lineGap',\n 'letterSpacing',\n 'wordSpacing',\n 'textDecoration',\n 'maxLines',\n 'fontVariant',\n ] as const\n\n const initialPropsRec = this.initialProps as Record<string, unknown>\n const parentPropsRec = parentProps as Record<string, unknown>\n const propsRec = this.props as Record<string, unknown>\n for (const key of inheritableKeys) {\n if (initialPropsRec[key] === undefined && parentPropsRec[key] !== undefined) {\n propsRec[key] = parentPropsRec[key]\n }\n }\n\n if (!this.node.isDirty()) {\n this.node.markDirty()\n }\n }\n\n /**\n * Applies node type-specific default values after inheritance.\n */\n protected applyDefaults(): void {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Appends a child node at the specified index.\n * @param {BoxNode} child Child node to append.\n * @param index Index to insert child at\n */\n protected appendChild(child: BoxNode, index: number) {\n if (!child || !child.node) {\n console.warn('Attempted to append an invalid child node.', child)\n return\n }\n\n child.resolveInheritedStyles(omit(this.props, 'children'))\n child.applyDefaults()\n this.children.push(child)\n this.node.insertChild(child.node, index)\n child.processInitialChildren()\n }\n\n /**\n * Performs final layout adjustments recursively after the main layout calculation.\n * @returns {boolean} Whether any node was marked as dirty during finalization.\n */\n public finalizeLayout(): boolean {\n let wasDirty = false\n this.updateLayoutBasedOnComputedSize()\n if (this.node.isDirty()) {\n wasDirty = true\n }\n\n for (const child of this.children) {\n child.finalizeLayout()\n if (child.node.isDirty()) {\n wasDirty = true\n }\n }\n\n return wasDirty\n }\n\n /**\n * Hook for subclasses to update layout based on computed size.\n */\n protected updateLayoutBasedOnComputedSize() {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Applies layout properties to the Yoga node.\n * @param props Box properties containing layout values\n */\n protected setLayout(props: BoxProps) {\n // --- Yoga layout property application ---\n // (This entire block remains unchanged as it interacts with Yoga, not the canvas library)\n const {\n width,\n height,\n minWidth,\n minHeight,\n maxWidth,\n maxHeight,\n flexDirection,\n justifyContent,\n alignItems,\n alignSelf,\n alignContent,\n flexGrow,\n flexShrink,\n flexBasis,\n positionType,\n position,\n gap,\n margin,\n padding,\n border,\n aspectRatio,\n overflow,\n display,\n boxSizing = Style.BoxSizing.BorderBox,\n direction = Style.Direction.LTR,\n flexWrap,\n } = props\n\n if (width !== undefined) this.node.setWidth(width)\n if (height !== undefined) this.node.setHeight(height)\n if (minWidth !== undefined) this.node.setMinWidth(minWidth)\n if (minHeight !== undefined) this.node.setMinHeight(minHeight)\n if (maxWidth !== undefined) this.node.setMaxWidth(maxWidth)\n if (maxHeight !== undefined) this.node.setMaxHeight(maxHeight)\n if (flexDirection !== undefined) this.node.setFlexDirection(flexDirection)\n if (justifyContent !== undefined) this.node.setJustifyContent(justifyContent)\n if (alignItems !== undefined) this.node.setAlignItems(alignItems)\n if (alignSelf !== undefined) this.node.setAlignSelf(alignSelf)\n if (alignContent !== undefined) this.node.setAlignContent(alignContent)\n if (flexGrow !== undefined) this.node.setFlexGrow(flexGrow)\n if (flexShrink !== undefined) this.node.setFlexShrink(flexShrink)\n if (positionType !== undefined) this.node.setPositionType(positionType)\n if (flexBasis !== undefined) this.node.setFlexBasis(flexBasis)\n if (position) {\n if (typeof position === 'number') {\n this.node.setPosition(Style.Edge.All, position)\n } else if (typeof position === 'string' && position.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge.All, parseFloat(position))\n } else {\n for (const [edge, value] of Object.entries(position)) {\n if (edge in Style.Edge) {\n const edgeKey = edge as keyof typeof Style.Edge\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge[edgeKey], parseFloat(value))\n } else {\n this.node.setPosition(Style.Edge[edgeKey], value as number)\n }\n }\n }\n }\n }\n if (gap) {\n if (typeof gap === 'number') {\n this.node.setGap(Style.Gutter.All, gap)\n } else if (typeof gap === 'string' && gap.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter.All, parseFloat(gap))\n } else {\n for (const [gutter, value] of Object.entries(gap)) {\n if (gutter in Style.Gutter) {\n const gutterKey = gutter as keyof typeof Style.Gutter\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter[gutterKey], parseFloat(value))\n } else {\n this.node.setGap(Style.Gutter[gutterKey], value as number)\n }\n }\n }\n }\n }\n if (margin) {\n if (typeof margin === 'number' || margin === 'auto') {\n this.node.setMargin(Style.Edge.All, margin)\n } else if (typeof margin === 'string' && margin.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge.All, parseFloat(margin))\n } else {\n for (const [edge, value] of Object.entries(margin)) {\n if (edge in Style.Edge) {\n const edgeKey = edge as keyof typeof Style.Edge\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge[edgeKey], parseFloat(value))\n } else {\n this.node.setMargin(Style.Edge[edgeKey], value as number)\n }\n }\n }\n }\n }\n if (padding) {\n if (typeof padding === 'number') {\n this.node.setPadding(Style.Edge.All, padding)\n } else if (typeof padding === 'string' && padding.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge.All, parseFloat(padding))\n } else {\n for (const [edge, value] of Object.entries(padding)) {\n if (edge in Style.Edge) {\n const edgeKey = edge as keyof typeof Style.Edge\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge[edgeKey], parseFloat(value))\n } else {\n this.node.setPadding(Style.Edge[edgeKey], value as number)\n }\n }\n }\n }\n }\n if (border) {\n if (typeof border === 'number') {\n this.node.setBorder(Style.Edge.All, border)\n } else {\n for (const [edge, value] of Object.entries(border)) {\n if (edge in Style.Edge) this.node.setBorder(Style.Edge[edge as keyof typeof Style.Edge], value)\n }\n }\n }\n if (aspectRatio !== undefined) this.node.setAspectRatio(aspectRatio)\n if (overflow !== undefined) this.node.setOverflow(overflow)\n if (display !== undefined) this.node.setDisplay(display)\n if (boxSizing !== undefined) this.node.setBoxSizing(boxSizing)\n if (direction !== undefined) this.node.setDirection(direction)\n if (flexWrap !== undefined) this.node.setFlexWrap(flexWrap)\n // --- End Yoga layout property application ---\n }\n\n /**\n * Renders the node and its children to the canvas.\n * @param {CanvasRenderingContext2D} ctx Canvas rendering context (from skia-canvas).\n * @param {number} offsetX X offset for rendering.\n * @param {number} offsetY Y offset for rendering.\n */\n async render(ctx: CanvasRenderingContext2D, offsetX: number = 0, offsetY: number = 0) {\n const layout = this.node.getComputedLayout()\n const x = layout.left + offsetX\n const y = layout.top + offsetY\n const width = layout.width\n const height = layout.height\n\n // Exit early if the node is invisible or has no dimensions.\n if (width <= 0 || height <= 0 || this.props.display === Style.Display.None) {\n return\n }\n\n // --- Opacity Setup ---\n const desiredOpacity = Math.max(0, Math.min(1, this.props.opacity ?? 1))\n let originalAlpha: number | undefined = undefined\n let appliedOpacity = false\n if (desiredOpacity < 1) {\n originalAlpha = ctx.globalAlpha\n ctx.globalAlpha = originalAlpha * desiredOpacity\n appliedOpacity = true\n }\n // --- End Opacity Setup ---\n\n try {\n // --- Transformation Setup ---\n const transform = this.props.transform\n const needsTransform =\n transform && (transform.translateX || transform.translateY || transform.rotate || transform.scale || transform.scaleX || transform.scaleY)\n\n let savedContextForTransform = false\n if (needsTransform) {\n ctx.save()\n savedContextForTransform = true\n const originXRaw = transform.originX ?? '50%'\n const originYRaw = transform.originY ?? '50%'\n const originOffsetX = parsePercentage(originXRaw, width)\n const originOffsetY = parsePercentage(originYRaw, height)\n const originAbsX = x + originOffsetX\n const originAbsY = y + originOffsetY\n ctx.translate(originAbsX, originAbsY)\n if (transform.translateX || transform.translateY) {\n const tx = parsePercentage(transform.translateX, width)\n const ty = parsePercentage(transform.translateY, height)\n if (tx !== 0 || ty !== 0) ctx.translate(tx, ty)\n }\n if (transform.rotate) {\n ctx.rotate((transform.rotate * Math.PI) / 180)\n }\n if (transform.scale || transform.scaleX || transform.scaleY) {\n const scaleX = transform.scaleX ?? transform.scale ?? 1\n const scaleY = transform.scaleY ?? transform.scale ?? 1\n if (scaleX !== 1 || scaleY !== 1) ctx.scale(scaleX, scaleY)\n }\n ctx.translate(-originAbsX, -originAbsY)\n }\n // --- End Transformation Setup ---\n\n // --- Step 1: Render Parent Background/Borders/Content ---\n // This renders the current node's own visual appearance first.\n await this._renderContent(ctx, x, y, width, height)\n\n // --- Step 2: Prepare Children for Stacking ---\n const positionedChildren: { node: BoxNode; zIndex: number; originalIndex: number }[] = []\n const inFlowChildren: BoxNode[] = []\n\n this.children.forEach((child, index) => {\n // Check if child participates in zIndex stacking\n if (child.props.positionType === Style.PositionType.Absolute && child.props.zIndex !== undefined) {\n positionedChildren.push({\n node: child,\n zIndex: child.props.zIndex,\n originalIndex: index, // Keep original order for tie-breaking\n })\n } else {\n inFlowChildren.push(child)\n }\n })\n\n // Sort positioned children by zIndex, then by original order\n positionedChildren.sort((a, b) => {\n return a.zIndex - b.zIndex || a.originalIndex - b.originalIndex\n })\n\n // --- Step 3: Handle Clipping (Applies before drawing children) ---\n let savedContextForClip = false\n if (this.props.overflow === Style.Overflow.Hidden && (width > 0 || height > 0)) {\n ctx.save()\n savedContextForClip = true\n const borderLeft = this.node.getComputedBorder(Style.Edge.Left)\n const borderTop = this.node.getComputedBorder(Style.Edge.Top)\n const borderRight = this.node.getComputedBorder(Style.Edge.Right)\n const borderBottom = this.node.getComputedBorder(Style.Edge.Bottom)\n const innerX = x + borderLeft\n const innerY = y + borderTop\n const innerWidth = Math.max(0, width - borderLeft - borderRight)\n const innerHeight = Math.max(0, height - borderTop - borderBottom)\n const outerRadii = parseBorderRadius(this.props.borderRadius)\n const innerRadii = {\n TopLeft: Math.max(0, outerRadii.TopLeft - Math.max(borderLeft, borderTop)),\n TopRight: Math.max(0, outerRadii.TopRight - Math.max(borderRight, borderTop)),\n BottomRight: Math.max(0, outerRadii.BottomRight - Math.max(borderRight, borderBottom)),\n BottomLeft: Math.max(0, outerRadii.BottomLeft - Math.max(borderLeft, borderBottom)),\n }\n if (innerWidth > 0 && innerHeight > 0) {\n drawRoundedRectPath(ctx, innerX, innerY, innerWidth, innerHeight, innerRadii)\n ctx.clip()\n } else {\n ctx.beginPath()\n ctx.rect(innerX, innerY, 0, 0)\n ctx.clip()\n }\n }\n // --- End Clipping Setup ---\n\n // --- Step 4: Render Children in Stacking Order ---\n\n // 4a: Render positioned children with negative zIndex\n for (const item of positionedChildren) {\n if (item.zIndex < 0) {\n // Pass parent's layout origin (x, y) as offset\n await item.node.render(ctx, x, y)\n }\n }\n\n // 4b: Render in-flow children (recursively)\n for (const child of inFlowChildren) {\n // Pass parent's layout origin (x, y) as offset\n await child.render(ctx, x, y)\n }\n\n // 4c: Render positioned children with zero or positive zIndex\n for (const item of positionedChildren) {\n if (item.zIndex >= 0) {\n // Pass parent's layout origin (x, y) as offset\n await item.node.render(ctx, x, y)\n }\n }\n // --- End Child Rendering ---\n\n // --- Step 5: Restore Clipping Context ---\n if (savedContextForClip) {\n ctx.restore()\n }\n // --- End Clipping Restoration ---\n\n // --- Step 6: Restore Transformation Context ---\n if (savedContextForTransform) {\n ctx.restore()\n }\n // --- End Transformation Restoration ---\n } finally {\n // --- Opacity Restoration ---\n if (appliedOpacity && originalAlpha !== undefined) {\n ctx.globalAlpha = originalAlpha\n }\n // --- End Opacity Restoration ---\n }\n }\n\n /**\n * Renders the node's visual content including background fills, shadows, and borders.\n * This is an internal method used by the render() pipeline.\n * @param ctx The skia-canvas 2D rendering context to draw into\n * @param x The absolute x-coordinate where drawing should begin\n * @param y The absolute y-coordinate where drawing should begin\n * @param width The width of the content area to render\n * @param height The height of the content area to render\n */\n protected async _renderContent(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number) {\n // Calculate border radius values for all corners\n const radii = { TopLeft: 0, TopRight: 0, BottomRight: 0, BottomLeft: 0 }\n if (this.props.borderRadius) {\n // Handle both number and object border radius specifications\n if (typeof this.props.borderRadius === 'number') {\n radii.TopLeft = radii.TopRight = radii.BottomRight = radii.BottomLeft = this.props.borderRadius\n } else {\n // Extract individual corner radii, defaulting to 0 if not specified\n radii.TopLeft = this.props.borderRadius.TopLeft ?? 0\n radii.TopRight = this.props.borderRadius.TopRight ?? 0\n radii.BottomRight = this.props.borderRadius.BottomRight ?? 0\n radii.BottomLeft = this.props.borderRadius.BottomLeft ?? 0\n }\n // Ensure all radii are non-negative\n radii.TopLeft = Math.max(0, radii.TopLeft)\n radii.TopRight = Math.max(0, radii.TopRight)\n radii.BottomRight = Math.max(0, radii.BottomRight)\n radii.BottomLeft = Math.max(0, radii.BottomLeft)\n }\n\n // Process shadow configurations\n let shadows: BoxShadowProps[] = []\n if (this.props.boxShadow) {\n shadows = Array.isArray(this.props.boxShadow) ? this.props.boxShadow : [this.props.boxShadow]\n }\n // Split shadows into outset (normal) and inset types\n const outsetShadows = shadows.filter(s => !s.inset)\n const insetShadows = shadows.filter(s => s.inset)\n\n // Determine if background is fully opaque for shadow optimization\n const backgroundColor = this.props.backgroundColor\n let isOpaque = false\n if (backgroundColor && !this.props.gradient) {\n const rgba = tinycolor(backgroundColor).toRgb()\n isOpaque = rgba && rgba.a === 1\n }\n\n // Render outset shadows if present\n if (outsetShadows.length > 0) {\n const subtractOffset = 0.75\n if (isOpaque) {\n // Optimized rendering path for opaque backgrounds\n ctx.save()\n ctx.fillStyle = 'black' // Shadow source color\n for (const shadow of outsetShadows) {\n ctx.shadowColor = shadow.color ?? 'black'\n ctx.shadowOffsetX = shadow.offsetX ?? 0\n ctx.shadowOffsetY = shadow.offsetY ?? 0\n ctx.shadowBlur = shadow.blur ?? Math.max(shadow.offsetX ?? 0, shadow.offsetY ?? 0)\n drawRoundedRectPath(ctx, x + subtractOffset / 2, y + subtractOffset / 2, width - subtractOffset, height - subtractOffset, radii)\n ctx.fill()\n }\n ctx.restore()\n } else {\n // Complex shadow rendering for transparent/gradient backgrounds\n let maxBlur = 0\n let maxOffsetX = 0\n let maxOffsetY = 0\n\n // Calculate maximum shadow extents\n for (const shadow of outsetShadows) {\n const currentOffsetX = shadow.offsetX ?? 0\n const currentOffsetY = shadow.offsetY ?? 0\n const currentBlur = shadow.blur ?? Math.max(currentOffsetX, currentOffsetY)\n maxBlur = Math.max(maxBlur, currentBlur)\n maxOffsetX = Math.max(maxOffsetX, Math.abs(currentOffsetX))\n maxOffsetY = Math.max(maxOffsetY, Math.abs(currentOffsetY))\n }\n\n // Calculate offscreen canvas size with padding for shadows\n const blurPaddingMultiplier = 2\n const shadowPadding = Math.ceil(maxBlur * blurPaddingMultiplier + Math.max(maxOffsetX, maxOffsetY))\n const offscreenWidth = Math.ceil(width + shadowPadding * 2)\n const offscreenHeight = Math.ceil(height + shadowPadding * 2)\n\n if (offscreenWidth > 0 && offscreenHeight > 0) {\n // Create temporary canvas for shadow composition\n const offscreenCanvas = new Canvas(offscreenWidth, offscreenHeight)\n const offCtx = offscreenCanvas.getContext('2d')\n offCtx.imageSmoothingEnabled = true\n offCtx.imageSmoothingQuality = 'high'\n const shapeOffsetX = shadowPadding\n const shapeOffsetY = shadowPadding\n\n // Render each shadow individually onto offscreen canvas\n for (const shadow of outsetShadows) {\n offCtx.save()\n const shadowOffsetX = shadow.offsetX ?? 0\n const shadowOffsetY = shadow.offsetY ?? 0\n const blur = shadow.blur ?? Math.max(shadowOffsetX, shadowOffsetY)\n offCtx.shadowColor = shadow.color ?? 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1
+ {"version":3,"file":"layout.canvas.js","sources":["../../../../src/canvas/layout.canvas.ts"],"sourcesContent":["import { Canvas, type CanvasRenderingContext2D } from 'skia-canvas'\nimport { drawBorders, drawRoundedRectPath, parseBorderRadius, parsePercentage } from '@/canvas/canvas.helper.js'\nimport type { BaseProps, BoxProps, BoxShadowProps, CanvasElement } from '@/canvas/canvas.type.js'\nimport Yoga, { Style, Node } from '@/constant/common.const.js'\n\nconst _HEX_ALPHA_RE = /^#([0-9a-fA-F]{8})$/\n\n/**\n * @class BoxNode\n * @classdesc Base node class for rendering rectangular boxes with layout, styling, and children.\n * It uses the Yoga layout engine for positioning and sizing.\n */\nexport class BoxNode {\n /**\n * @property {Partial<BoxProps>} initialProps - Original props passed to the constructor before any modifications.\n */\n initialProps: Partial<BoxProps>\n\n /**\n * @property {Node} node - The Yoga layout engine node.\n */\n node: Node\n\n /**\n * @property {BoxNode[]} children - Child nodes.\n */\n children: BoxNode[]\n\n /**\n * @property {BoxProps & BaseProps} props - Current props including defaults and inherited values.\n */\n props: BoxProps & BaseProps\n\n /**\n * @property {string} name - Node type name.\n */\n readonly name?: string\n\n /**\n * @property {string} key - Unique node identifier.\n */\n key?: string\n\n /**\n * Creates a new BoxNode instance\n * @param props Initial box properties and styling\n */\n constructor(props: BoxProps & BaseProps = {}) {\n const children = (Array.isArray(props?.children) ? props.children : [props.children]).filter(child => child)\n this.initialProps = { ...props, children }\n this.node = Yoga.Node.create()\n this.children = []\n\n this.props = {\n key: this.key,\n borderColor: 'black',\n borderStyle: Style.Border.Solid,\n boxSizing: Style.BoxSizing.BorderBox,\n opacity: 1,\n flexShrink: 1,\n ...this.initialProps,\n }\n this.name = this.props.name || 'Box'\n this.key = this.props.key || `${this.name}-0`\n\n this.setLayout(this.props)\n }\n\n /**\n * Processes and appends any children passed in the initial props.\n */\n public processInitialChildren() {\n if (this.props.children) {\n const childrenToAdd = Array.isArray(this.props.children) ? this.props.children : [this.props.children]\n childrenToAdd.forEach((child, index) => {\n if (child) {\n this.appendChild(child as BoxNode, index)\n }\n })\n }\n }\n\n /**\n * Inherits styles from the parent node.\n * @param {BoxProps & BaseProps} parentProps Parent node properties to inherit from.\n */\n protected resolveInheritedStyles(parentProps: BoxProps & BaseProps) {\n if (parentProps.key) {\n this.key = `${parentProps.key}-${this.key}`\n this.props.key = this.key\n }\n\n const inheritableKeys = [\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'fontStyle',\n 'color',\n 'textAlign',\n 'verticalAlign',\n 'lineHeight',\n 'lineGap',\n 'letterSpacing',\n 'wordSpacing',\n 'textDecoration',\n 'maxLines',\n 'fontVariant',\n ] as const\n\n const initialPropsRec = this.initialProps as Record<string, unknown>\n const parentPropsRec = parentProps as Record<string, unknown>\n const propsRec = this.props as Record<string, unknown>\n for (const key of inheritableKeys) {\n if (initialPropsRec[key] === undefined && parentPropsRec[key] !== undefined) {\n propsRec[key] = parentPropsRec[key]\n }\n }\n\n if (!this.node.isDirty()) {\n this.node.markDirty()\n }\n }\n\n /**\n * Applies node type-specific default values after inheritance.\n */\n protected applyDefaults(): void {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Appends a child node at the specified index.\n * @param {BoxNode} child Child node to append.\n * @param index Index to insert child at\n */\n protected appendChild(child: BoxNode, index: number) {\n if (!child || !child.node) {\n console.warn('Attempted to append an invalid child node.', child)\n return\n }\n\n const { children: _c, ...inheritedProps } = this.props\n child.resolveInheritedStyles(inheritedProps)\n child.applyDefaults()\n this.children.push(child)\n this.node.insertChild(child.node, index)\n child.processInitialChildren()\n }\n\n /**\n * Performs final layout adjustments recursively after the main layout calculation.\n * @returns {boolean} Whether any node was marked as dirty during finalization.\n */\n public finalizeLayout(): boolean {\n let wasDirty = false\n this.updateLayoutBasedOnComputedSize()\n if (this.node.isDirty()) {\n wasDirty = true\n }\n\n for (const child of this.children) {\n child.finalizeLayout()\n if (child.node.isDirty()) {\n wasDirty = true\n }\n }\n\n return wasDirty\n }\n\n /**\n * Hook for subclasses to update layout based on computed size.\n */\n protected updateLayoutBasedOnComputedSize() {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Applies layout properties to the Yoga node.\n * @param props Box properties containing layout values\n */\n protected setLayout(props: BoxProps) {\n // --- Yoga layout property application ---\n // (This entire block remains unchanged as it interacts with Yoga, not the canvas library)\n const {\n width,\n height,\n minWidth,\n minHeight,\n maxWidth,\n maxHeight,\n flexDirection,\n justifyContent,\n alignItems,\n alignSelf,\n alignContent,\n flexGrow,\n flexShrink,\n flexBasis,\n positionType,\n position,\n gap,\n margin,\n padding,\n border,\n aspectRatio,\n overflow,\n display,\n boxSizing = Style.BoxSizing.BorderBox,\n direction = Style.Direction.LTR,\n flexWrap,\n } = props\n\n if (width !== undefined) this.node.setWidth(width)\n if (height !== undefined) this.node.setHeight(height)\n if (minWidth !== undefined) this.node.setMinWidth(minWidth)\n if (minHeight !== undefined) this.node.setMinHeight(minHeight)\n if (maxWidth !== undefined) this.node.setMaxWidth(maxWidth)\n if (maxHeight !== undefined) this.node.setMaxHeight(maxHeight)\n if (flexDirection !== undefined) this.node.setFlexDirection(flexDirection)\n if (justifyContent !== undefined) this.node.setJustifyContent(justifyContent)\n if (alignItems !== undefined) this.node.setAlignItems(alignItems)\n if (alignSelf !== undefined) this.node.setAlignSelf(alignSelf)\n if (alignContent !== undefined) this.node.setAlignContent(alignContent)\n if (flexGrow !== undefined) this.node.setFlexGrow(flexGrow)\n if (flexShrink !== undefined) this.node.setFlexShrink(flexShrink)\n if (positionType !== undefined) this.node.setPositionType(positionType)\n if (flexBasis !== undefined) this.node.setFlexBasis(flexBasis)\n if (position) {\n if (typeof position === 'number') {\n this.node.setPosition(Style.Edge.All, position)\n } else if (typeof position === 'string' && position.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge.All, parseFloat(position))\n } else {\n for (const [edge, value] of Object.entries(position)) {\n if (edge in Style.Edge) {\n const edgeKey = edge as keyof typeof Style.Edge\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge[edgeKey], parseFloat(value))\n } else {\n this.node.setPosition(Style.Edge[edgeKey], value as number)\n }\n }\n }\n }\n }\n if (gap)\n _setEdgeValues(\n gap,\n Style.Gutter,\n (e: any, v: any) => this.node.setGap(e, v),\n (e: any, v: any) => this.node.setGapPercent(e, v),\n )\n if (margin)\n _setEdgeValues(\n margin,\n Style.Edge,\n (e: any, v: any) => this.node.setMargin(e, v),\n (e: any, v: any) => this.node.setMarginPercent(e, v),\n true,\n )\n if (padding)\n _setEdgeValues(\n padding,\n Style.Edge,\n (e: any, v: any) => this.node.setPadding(e, v),\n (e: any, v: any) => this.node.setPaddingPercent(e, v),\n )\n if (border) {\n if (typeof border === 'number') {\n this.node.setBorder(Style.Edge.All, border)\n } else {\n for (const [edge, value] of Object.entries(border)) {\n if (edge in Style.Edge) this.node.setBorder(Style.Edge[edge as keyof typeof Style.Edge], value)\n }\n }\n }\n if (aspectRatio !== undefined) this.node.setAspectRatio(aspectRatio)\n if (overflow !== undefined) this.node.setOverflow(overflow)\n if (display !== undefined) this.node.setDisplay(display)\n if (boxSizing !== undefined) this.node.setBoxSizing(boxSizing)\n if (direction !== undefined) this.node.setDirection(direction)\n if (flexWrap !== undefined) this.node.setFlexWrap(flexWrap)\n // --- End Yoga layout property application ---\n }\n\n /**\n * Renders the node and its children to the canvas.\n * @param {CanvasRenderingContext2D} ctx Canvas rendering context (from skia-canvas).\n * @param {number} offsetX X offset for rendering.\n * @param {number} offsetY Y offset for rendering.\n */\n async render(ctx: CanvasRenderingContext2D, offsetX: number = 0, offsetY: number = 0) {\n const layout = this.node.getComputedLayout()\n const x = layout.left + offsetX\n const y = layout.top + offsetY\n const width = layout.width\n const height = layout.height\n\n // Exit early if the node is invisible or has no dimensions.\n if (width <= 0 || height <= 0 || this.props.display === Style.Display.None) {\n return\n }\n\n // --- Opacity Setup ---\n const desiredOpacity = Math.max(0, Math.min(1, this.props.opacity ?? 1))\n let originalAlpha: number | undefined = undefined\n let appliedOpacity = false\n if (desiredOpacity < 1) {\n originalAlpha = ctx.globalAlpha\n ctx.globalAlpha = originalAlpha * desiredOpacity\n appliedOpacity = true\n }\n // --- End Opacity Setup ---\n\n try {\n // --- Transformation Setup ---\n const transform = this.props.transform\n const needsTransform =\n transform && (transform.translateX || transform.translateY || transform.rotate || transform.scale || transform.scaleX || transform.scaleY)\n\n let savedContextForTransform = false\n if (needsTransform) {\n ctx.save()\n savedContextForTransform = true\n const originXRaw = transform.originX ?? '50%'\n const originYRaw = transform.originY ?? '50%'\n const originOffsetX = parsePercentage(originXRaw, width)\n const originOffsetY = parsePercentage(originYRaw, height)\n const originAbsX = x + originOffsetX\n const originAbsY = y + originOffsetY\n ctx.translate(originAbsX, originAbsY)\n if (transform.translateX || transform.translateY) {\n const tx = parsePercentage(transform.translateX, width)\n const ty = parsePercentage(transform.translateY, height)\n if (tx !== 0 || ty !== 0) ctx.translate(tx, ty)\n }\n if (transform.rotate) {\n ctx.rotate((transform.rotate * Math.PI) / 180)\n }\n if (transform.scale || transform.scaleX || transform.scaleY) {\n const scaleX = transform.scaleX ?? transform.scale ?? 1\n const scaleY = transform.scaleY ?? transform.scale ?? 1\n if (scaleX !== 1 || scaleY !== 1) ctx.scale(scaleX, scaleY)\n }\n ctx.translate(-originAbsX, -originAbsY)\n }\n // --- End Transformation Setup ---\n\n // --- Step 1: Render Parent Background/Borders/Content ---\n // This renders the current node's own visual appearance first.\n await this._renderContent(ctx, x, y, width, height)\n\n // --- Step 2: Prepare Children for Stacking ---\n const positionedChildren: { node: BoxNode; zIndex: number; originalIndex: number }[] = []\n const inFlowChildren: BoxNode[] = []\n\n this.children.forEach((child, index) => {\n // Check if child participates in zIndex stacking\n if (child.props.positionType === Style.PositionType.Absolute && child.props.zIndex !== undefined) {\n positionedChildren.push({\n node: child,\n zIndex: child.props.zIndex,\n originalIndex: index, // Keep original order for tie-breaking\n })\n } else {\n inFlowChildren.push(child)\n }\n })\n\n // Sort positioned children by zIndex, then by original order\n positionedChildren.sort((a, b) => {\n return a.zIndex - b.zIndex || a.originalIndex - b.originalIndex\n })\n\n // --- Step 3: Handle Clipping (Applies before drawing children) ---\n let savedContextForClip = false\n if (this.props.overflow === Style.Overflow.Hidden && (width > 0 || height > 0)) {\n ctx.save()\n savedContextForClip = true\n const borderLeft = this.node.getComputedBorder(Style.Edge.Left)\n const borderTop = this.node.getComputedBorder(Style.Edge.Top)\n const borderRight = this.node.getComputedBorder(Style.Edge.Right)\n const borderBottom = this.node.getComputedBorder(Style.Edge.Bottom)\n const innerX = x + borderLeft\n const innerY = y + borderTop\n const innerWidth = Math.max(0, width - borderLeft - borderRight)\n const innerHeight = Math.max(0, height - borderTop - borderBottom)\n const outerRadii = parseBorderRadius(this.props.borderRadius)\n const innerRadii = {\n TopLeft: Math.max(0, outerRadii.TopLeft - Math.max(borderLeft, borderTop)),\n TopRight: Math.max(0, outerRadii.TopRight - Math.max(borderRight, borderTop)),\n BottomRight: Math.max(0, outerRadii.BottomRight - Math.max(borderRight, borderBottom)),\n BottomLeft: Math.max(0, outerRadii.BottomLeft - Math.max(borderLeft, borderBottom)),\n }\n if (innerWidth > 0 && innerHeight > 0) {\n drawRoundedRectPath(ctx, innerX, innerY, innerWidth, innerHeight, innerRadii)\n ctx.clip()\n } else {\n ctx.beginPath()\n ctx.rect(innerX, innerY, 0, 0)\n ctx.clip()\n }\n }\n // --- End Clipping Setup ---\n\n // --- Step 4: Render Children in Stacking Order ---\n\n // 4a: Render positioned children with negative zIndex\n for (const item of positionedChildren) {\n if (item.zIndex < 0) {\n // Pass parent's layout origin (x, y) as offset\n await item.node.render(ctx, x, y)\n }\n }\n\n // 4b: Render in-flow children (recursively)\n for (const child of inFlowChildren) {\n // Pass parent's layout origin (x, y) as offset\n await child.render(ctx, x, y)\n }\n\n // 4c: Render positioned children with zero or positive zIndex\n for (const item of positionedChildren) {\n if (item.zIndex >= 0) {\n // Pass parent's layout origin (x, y) as offset\n await item.node.render(ctx, x, y)\n }\n }\n // --- End Child Rendering ---\n\n // --- Step 5: Restore Clipping Context ---\n if (savedContextForClip) {\n ctx.restore()\n }\n // --- End Clipping Restoration ---\n\n // --- Step 6: Restore Transformation Context ---\n if (savedContextForTransform) {\n ctx.restore()\n }\n // --- End Transformation Restoration ---\n } finally {\n // --- Opacity Restoration ---\n if (appliedOpacity && originalAlpha !== undefined) {\n ctx.globalAlpha = originalAlpha\n }\n // --- End Opacity Restoration ---\n }\n }\n\n /**\n * Renders the node's visual content including background fills, shadows, and borders.\n * This is an internal method used by the render() pipeline.\n * @param ctx The skia-canvas 2D rendering context to draw into\n * @param x The absolute x-coordinate where drawing should begin\n * @param y The absolute y-coordinate where drawing should begin\n * @param width The width of the content area to render\n * @param height The height of the content area to render\n */\n protected async _renderContent(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number) {\n // Calculate border radius values for all corners\n const radii = { TopLeft: 0, TopRight: 0, BottomRight: 0, BottomLeft: 0 }\n if (this.props.borderRadius) {\n // Handle both number and object border radius specifications\n if (typeof this.props.borderRadius === 'number') {\n radii.TopLeft = radii.TopRight = radii.BottomRight = radii.BottomLeft = this.props.borderRadius\n } else {\n // Extract individual corner radii, defaulting to 0 if not specified\n radii.TopLeft = this.props.borderRadius.TopLeft ?? 0\n radii.TopRight = this.props.borderRadius.TopRight ?? 0\n radii.BottomRight = this.props.borderRadius.BottomRight ?? 0\n radii.BottomLeft = this.props.borderRadius.BottomLeft ?? 0\n }\n // Ensure all radii are non-negative\n radii.TopLeft = Math.max(0, radii.TopLeft)\n radii.TopRight = Math.max(0, radii.TopRight)\n radii.BottomRight = Math.max(0, radii.BottomRight)\n radii.BottomLeft = Math.max(0, radii.BottomLeft)\n }\n\n // Process shadow configurations\n let shadows: BoxShadowProps[] = []\n if (this.props.boxShadow) {\n shadows = Array.isArray(this.props.boxShadow) ? this.props.boxShadow : [this.props.boxShadow]\n }\n // Split shadows into outset (normal) and inset types\n const outsetShadows = shadows.filter(s => !s.inset)\n const insetShadows = shadows.filter(s => s.inset)\n\n // Determine if background is fully opaque for shadow optimization\n const backgroundColor = this.props.backgroundColor\n let isOpaque = false\n if (backgroundColor && !this.props.gradient) {\n isOpaque = _isColorOpaque(backgroundColor)\n }\n\n // Render outset shadows if present\n if (outsetShadows.length > 0) {\n const subtractOffset = 0.75\n if (isOpaque) {\n // Optimized rendering path for opaque backgrounds\n ctx.save()\n ctx.fillStyle = 'black' // Shadow source color\n for (const shadow of outsetShadows) {\n ctx.shadowColor = shadow.color ?? 'black'\n ctx.shadowOffsetX = shadow.offsetX ?? 0\n ctx.shadowOffsetY = shadow.offsetY ?? 0\n ctx.shadowBlur = shadow.blur ?? Math.max(shadow.offsetX ?? 0, shadow.offsetY ?? 0)\n drawRoundedRectPath(ctx, x + subtractOffset / 2, y + subtractOffset / 2, width - subtractOffset, height - subtractOffset, radii)\n ctx.fill()\n }\n ctx.restore()\n } else {\n // Complex shadow rendering for transparent/gradient backgrounds\n let maxBlur = 0\n let maxOffsetX = 0\n let maxOffsetY = 0\n\n // Calculate maximum shadow extents\n for (const shadow of outsetShadows) {\n const currentOffsetX = shadow.offsetX ?? 0\n const currentOffsetY = shadow.offsetY ?? 0\n const currentBlur = shadow.blur ?? Math.max(currentOffsetX, currentOffsetY)\n maxBlur = Math.max(maxBlur, currentBlur)\n maxOffsetX = Math.max(maxOffsetX, Math.abs(currentOffsetX))\n maxOffsetY = Math.max(maxOffsetY, Math.abs(currentOffsetY))\n }\n\n // Calculate offscreen canvas size with padding for shadows\n const blurPaddingMultiplier = 2\n const shadowPadding = Math.ceil(maxBlur * blurPaddingMultiplier + Math.max(maxOffsetX, maxOffsetY))\n const offscreenWidth = Math.ceil(width + shadowPadding * 2)\n const offscreenHeight = Math.ceil(height + shadowPadding * 2)\n\n if (offscreenWidth > 0 && offscreenHeight > 0) {\n // Create temporary canvas for shadow composition\n const offscreenCanvas = new Canvas(offscreenWidth, offscreenHeight)\n const offCtx = offscreenCanvas.getContext('2d')\n offCtx.imageSmoothingEnabled = true\n offCtx.imageSmoothingQuality = 'high'\n const shapeOffsetX = shadowPadding\n const shapeOffsetY = shadowPadding\n\n // Render each shadow individually onto offscreen canvas\n for (const shadow of outsetShadows) {\n offCtx.save()\n const shadowOffsetX = shadow.offsetX ?? 0\n const shadowOffsetY = shadow.offsetY ?? 0\n const blur = shadow.blur ?? Math.max(shadowOffsetX, shadowOffsetY)\n offCtx.shadowColor = shadow.color ?? 'black'\n offCtx.shadowOffsetX = shadowOffsetX\n offCtx.shadowOffsetY = shadowOffsetY\n offCtx.shadowBlur = Math.max(0, blur)\n drawRoundedRectPath(\n offCtx,\n shapeOffsetX + subtractOffset / 2,\n shapeOffsetY + subtractOffset / 2,\n width - subtractOffset,\n height - subtractOffset,\n radii,\n )\n offCtx.fillStyle = 'rgba(0,0,0,1)'\n offCtx.fill()\n offCtx.restore()\n }\n\n // Cut out the shape from accumulated shadows\n offCtx.save()\n offCtx.globalCompositeOperation = 'destination-out'\n drawRoundedRectPath(offCtx, shapeOffsetX, shapeOffsetY, width, height, radii)\n offCtx.fillStyle = 'rgba(0,0,0,1)'\n offCtx.fill()\n offCtx.restore()\n\n // Composite shadow result onto main canvas\n ctx.drawImage(offscreenCanvas, x - shadowPadding, y - shadowPadding)\n }\n }\n }\n\n // Render background fill (solid color or gradient)\n // This logic uses standard context methods and remains unchanged.\n const hasFill = this.props.gradient || this.props.backgroundColor\n if (hasFill) {\n let fillStyle: string | CanvasGradient = this.props.backgroundColor || 'transparent'\n if (this.props.gradient) {\n const { type = 'linear', colors, direction = 'to-bottom' } = this.props.gradient\n let grad: CanvasGradient | null = null\n if (colors && colors.length > 0 && width > 0 && height > 0) {\n if (type === 'linear') {\n let x0 = 0,\n y0 = 0,\n x1 = 0,\n y1 = 0\n let directionIsValid = false\n if (Array.isArray(direction) && direction.length === 4) {\n ;[x0, y0, x1, y1] = direction\n directionIsValid = true\n } else if (typeof direction === 'string') {\n switch (direction.toLowerCase()) {\n case 'to-right':\n x0 = 0\n y0 = 0\n x1 = width\n y1 = 0\n directionIsValid = true\n break\n case 'to-left':\n x0 = width\n y0 = 0\n x1 = 0\n y1 = 0\n directionIsValid = true\n break\n case 'to-bottom':\n x0 = 0\n y0 = 0\n x1 = 0\n y1 = height\n directionIsValid = true\n break\n case 'to-top':\n x0 = 0\n y0 = height\n x1 = 0\n y1 = 0\n directionIsValid = true\n break\n case 'to-top-right':\n x0 = 0\n y0 = height\n x1 = width\n y1 = 0\n directionIsValid = true\n break\n case 'to-top-left':\n x0 = width\n y0 = height\n x1 = 0\n y1 = 0\n directionIsValid = true\n break\n case 'to-bottom-right':\n x0 = 0\n y0 = 0\n x1 = width\n y1 = height\n directionIsValid = true\n break\n case 'to-bottom-left':\n x0 = width\n y0 = 0\n x1 = 0\n y1 = height\n directionIsValid = true\n break\n }\n }\n if (directionIsValid) {\n grad = ctx.createLinearGradient(x + x0, y + y0, x + x1, y + y1)\n } else {\n console.warn(`[BoxNode ${this.key}] Invalid linear gradient direction:`, direction)\n }\n } else if (type === 'radial') {\n const centerX = x + width / 2\n const centerY = y + height / 2\n const r0 = 0\n const r1 = 0.5 * Math.sqrt(width * width + height * height)\n if (r1 > 0) {\n grad = ctx.createRadialGradient(centerX, centerY, r0, centerX, centerY, r1)\n }\n }\n if (grad) {\n colors.forEach((color, i) => {\n const stop = colors.length > 1 ? Math.max(0, Math.min(1, i / (colors.length - 1))) : 0.5\n grad!.addColorStop(stop, color)\n })\n fillStyle = grad\n } else {\n console.warn(`[BoxNode ${this.key}] Could not create ${type} gradient. Falling back to backgroundColor.`)\n }\n } else {\n if (!colors?.length) {\n console.warn(`[BoxNode ${this.key}] Gradient specified but no colors provided. Falling back to backgroundColor.`)\n } else {\n console.warn(`[BoxNode ${this.key}] Cannot draw gradient with zero width/height.`)\n }\n }\n }\n if (fillStyle && fillStyle !== 'transparent') {\n ctx.fillStyle = fillStyle\n drawRoundedRectPath(ctx, x, y, width, height, radii)\n ctx.fill()\n }\n }\n\n // Render inset shadows\n // This logic uses standard context methods and remains unchanged.\n if (insetShadows.length > 0) {\n for (const shadow of insetShadows) {\n ctx.save()\n const color = shadow.color ?? 'black'\n const shadowOffsetX = shadow.offsetX ?? 0\n const shadowOffsetY = shadow.offsetY ?? 0\n const blur = shadow.blur ?? Math.max(shadowOffsetX, shadowOffsetY)\n drawRoundedRectPath(ctx, x, y, width, height, radii)\n ctx.clip()\n ctx.shadowColor = color\n ctx.shadowOffsetX = shadowOffsetX\n ctx.shadowOffsetY = shadowOffsetY\n ctx.shadowBlur = blur\n ctx.lineWidth = 1 // Minimal line width for the stroke.\n ctx.strokeStyle = 'transparent' // Stroke color doesn't matter; only the shadow does.\n // Draw a slightly offset path *inside* the clip to generate the inset shadow.\n drawRoundedRectPath(ctx, x - shadowOffsetX, y - shadowOffsetY, width, height, radii)\n ctx.stroke() // The stroke generates the shadow inside the clipped area.\n ctx.restore()\n }\n }\n\n // Render border strokes\n // (This logic uses standard context methods via drawBorders helper and remains unchanged)\n drawBorders({\n ctx,\n node: this.node,\n x,\n y,\n width,\n height,\n radii,\n borderColor: this.props.borderColor,\n borderStyle: this.props.borderStyle,\n })\n }\n}\n\n/**\n * Normalizes children into a flat CanvasElement array, filtering falsy values.\n */\nexport function normalizeDescriptorChildren(children: BoxProps['children']): CanvasElement[] | undefined {\n if (children === undefined || children === null || children === false) return undefined\n const arr = (Array.isArray(children) ? children : [children]).filter(Boolean) as CanvasElement[]\n return arr.length > 0 ? arr : undefined\n}\n\n/**\n * Generic helper to set gap/margin/padding edge values on a Yoga node.\n * Handles scalar (number | string), percent strings, and per-edge object notation.\n */\nfunction _setEdgeValues(\n value: number | string | Record<string, number | string>,\n keys: { [key: string]: any },\n setFn: (edge: any, val: number | string) => void,\n percentFn?: (edge: any, val: number) => void,\n allowAuto = false,\n): void {\n if (typeof value === 'number' || (allowAuto && value === 'auto')) {\n setFn(keys.All, value)\n } else if (typeof value === 'string' && percentFn && value.endsWith('%')) {\n percentFn(keys.All, parseFloat(value))\n } else if (typeof value === 'object') {\n for (const [key, val] of Object.entries(value)) {\n if (key in keys) {\n const edgeKey = keys[key]\n if (typeof val === 'string' && percentFn && val.endsWith('%')) {\n percentFn(edgeKey, parseFloat(val))\n } else {\n setFn(edgeKey, val as number)\n }\n }\n }\n }\n}\n\n/**\n * Checks if a CSS color string represents a fully opaque color (alpha = 1).\n * Handles hex (#RGB, #RRGGBB, #RRGGBBAA), rgb()/rgba(), and transparent.\n */\nfunction _isColorOpaque(color: string): boolean {\n if (color === 'transparent') return false\n\n const hexAlpha = _HEX_ALPHA_RE.exec(color)\n if (hexAlpha) {\n return parseInt(hexAlpha[1].slice(6), 16) === 255\n }\n // #RGB or #RRGGBB are always opaque\n if (color.startsWith('#')) return true\n\n // rgba(r, g, b, a)\n const rgba = /rgba?\\(\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(?:,\\s*([\\d.]+))?\\s*\\)/.exec(color)\n if (rgba) {\n const a = rgba[4] !== undefined ? parseFloat(rgba[4]) : 1\n return a === 1\n }\n\n // Unknown format — assume opaque (covers named colors like 'black', 'white', etc.)\n return true\n}\n\n/**\n * Creates a new BoxNode instance.\n * @param {BoxProps} props Box properties and configuration.\n * @returns {BoxNode} New BoxNode instance.\n */\nexport const Box = ({ children, ...rest }: BoxProps): CanvasElement => ({\n __type: 'Box',\n props: rest,\n children: normalizeDescriptorChildren(children),\n})\n\n/**\n * @class ColumnNode\n * Node class for vertical column layout\n */\nexport class ColumnNode extends BoxNode {\n constructor(props: BoxProps & BaseProps = {}) {\n super({\n display: Style.Display.Flex,\n flexDirection: Style.FlexDirection.Column,\n flexShrink: 1,\n flexBasis: props.flexGrow === 1 ? 0 : undefined,\n ...props,\n })\n }\n}\n\n/**\n * Creates a new ColumnNode instance.\n * @param {BoxProps} props Column properties and configuration.\n * @returns {ColumnNode} New ColumnNode instance.\n */\nexport const Column = ({ children, ...rest 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@@ -1,23 +1,9 @@
1
1
  import { Canvas, type CanvasRenderingContext2D } from 'skia-canvas';
2
- import { ColumnNode, BoxNode } from '../canvas/layout.canvas.js';
3
- import type { BaseProps, RootProps, CanvasElement, RootPropsWithWorker, RootPropsWithoutWorker } from '../canvas/canvas.type.js';
4
- export declare const _clearRegisteredFonts: () => void;
5
- export interface CanvasEngineConfig {
6
- /** Run rendering in worker threads to avoid blocking the event loop (default: true) */
7
- workerMode?: boolean;
8
- /** Number of worker threads in the pool (default: os.cpus().length - 1) */
9
- workers?: number;
10
- }
11
- /**
12
- * Configure the canvas rendering engine.
13
- * Call this once at application startup before rendering.
14
- * @deprecated Pass workerMode and workers directly to Root() props instead.
15
- */
16
- export declare function configure(options: CanvasEngineConfig): void;
2
+ import { ColumnNode, BoxNode } from './layout.canvas.js';
3
+ import type { BaseProps, RootProps, CanvasElement, RootPropsWithWorker, RootPropsWithoutWorker } from './canvas.type.js';
17
4
  /**
18
5
  * Terminate all worker pools and free worker thread resources.
19
6
  * Call this when shutting down a long-running server to clean up immediately.
20
- * After calling, you must call configure() again before rendering.
21
7
  */
22
8
  export declare function terminate(): void;
23
9
  /**
@@ -42,6 +28,8 @@ export declare class RootNode extends ColumnNode {
42
28
  private readonly targetHeight;
43
29
  /** Scale factor for rendering (e.g. 2 for 2x resolution) */
44
30
  private readonly scale;
31
+ /** Max concurrent image fetches during render (default: 5) */
32
+ private readonly imageConcurrency;
45
33
  /**
46
34
  * Creates a new root node for canvas rendering
47
35
  * @param props Configuration properties for the root node
@@ -53,6 +41,11 @@ export declare class RootNode extends ColumnNode {
53
41
  * @returns Array of all ImageNode instances found in the tree
54
42
  */
55
43
  private findAllImageNodes;
44
+ /**
45
+ * Registers fonts with serialization to prevent duplicate FontLibrary.use() calls
46
+ * when multiple Root() instances are created concurrently.
47
+ */
48
+ private _registerFonts;
56
49
  /**
57
50
  * Renders the entire node tree to a canvas, handling image loading, layout calculation,
58
51
  * and final drawing
@@ -1 +1 @@
1
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@@ -34,6 +34,7 @@ var fs__namespace = /*#__PURE__*/_interopNamespaceDefault(fs);
34
34
 
35
35
  /** Registry to track fonts that have already been loaded */
36
36
  const registeredFonts = new Map();
37
+ let _fontRegistrationLock = null;
37
38
  /**
38
39
  * FinalizationRegistry to clean up WorkerCanvas instances that were not explicitly released.
39
40
  * This is a safety net — users should still call .release() explicitly.
@@ -46,25 +47,10 @@ const canvasRegistry = new FinalizationRegistry(heldValue => {
46
47
  // Worker already gone — nothing to clean up
47
48
  }
48
49
  });
49
- /** Engine configuration — legacy support for configure() */
50
- let _defaultWorkerMode = true;
51
- let _defaultWorkerPoolSize = Math.max(1, node_os.cpus().length - 1);
52
50
  let _workerPool = null;
53
- /**
54
- * Configure the canvas rendering engine.
55
- * Call this once at application startup before rendering.
56
- * @deprecated Pass workerMode and workers directly to Root() props instead.
57
- */
58
- function configure(options) {
59
- if (options.workerMode !== undefined)
60
- _defaultWorkerMode = options.workerMode;
61
- if (options.workers !== undefined)
62
- _defaultWorkerPoolSize = options.workers;
63
- }
64
51
  /**
65
52
  * Terminate all worker pools and free worker thread resources.
66
53
  * Call this when shutting down a long-running server to clean up immediately.
67
- * After calling, you must call configure() again before rendering.
68
54
  */
69
55
  function terminate() {
70
56
  if (_workerPool) {
@@ -181,6 +167,8 @@ class RootNode extends layout_canvas.ColumnNode {
181
167
  targetHeight;
182
168
  /** Scale factor for rendering (e.g. 2 for 2x resolution) */
183
169
  scale;
170
+ /** Max concurrent image fetches during render (default: 5) */
171
+ imageConcurrency;
184
172
  /**
185
173
  * Creates a new root node for canvas rendering
186
174
  * @param props Configuration properties for the root node
@@ -194,36 +182,22 @@ class RootNode extends layout_canvas.ColumnNode {
194
182
  if (!props.width) {
195
183
  throw new Error('Width and height are required for Root');
196
184
  }
197
- // Register provided fonts with caching
198
- if (props.fonts?.length) {
199
- for (const font of props.fonts) {
200
- const family = font.family;
201
- const paths = font.paths.map(p => path__namespace.resolve(p));
202
- if (!registeredFonts.has(family)) {
203
- registeredFonts.set(family, new Set());
204
- }
205
- const cachedPaths = registeredFonts.get(family);
206
- const newPaths = paths.filter(p => !cachedPaths.has(p) && fs__namespace.existsSync(p));
207
- if (newPaths.length > 0) {
208
- skiaCanvas.FontLibrary.use({ [family]: newPaths });
209
- newPaths.forEach(p => cachedPaths.add(p));
210
- }
211
- }
212
- }
213
185
  // Set up scale and width
214
186
  this.scale = props.scale || 1;
215
187
  this.targetWidth = props.width;
216
188
  this.targetHeight = props.height;
189
+ this.imageConcurrency = props.imageConcurrency ?? 5;
217
190
  this.node.setWidth(this.targetWidth);
218
191
  // Convert any CanvasElement children to actual BoxNode instances
219
192
  if (this.props.children) {
220
193
  const childArray = Array.isArray(this.props.children) ? this.props.children : [this.props.children];
221
- this.props.children = childArray.map(child => {
194
+ const converted = childArray.map(child => {
222
195
  if (child && typeof child === 'object' && '__type' in child) {
223
196
  return buildTree(child);
224
197
  }
225
198
  return child;
226
199
  });
200
+ this.props.children = converted;
227
201
  }
228
202
  // Initialize children nodes
229
203
  this.processInitialChildren();
@@ -235,8 +209,9 @@ class RootNode extends layout_canvas.ColumnNode {
235
209
  findAllImageNodes() {
236
210
  const imageNodes = [];
237
211
  const queue = [this];
238
- while (queue.length > 0) {
239
- const node = queue.shift();
212
+ let head = 0;
213
+ while (head < queue.length) {
214
+ const node = queue[head++];
240
215
  if (node instanceof image_canvas.ImageNode) {
241
216
  imageNodes.push(node);
242
217
  }
@@ -244,12 +219,46 @@ class RootNode extends layout_canvas.ColumnNode {
244
219
  }
245
220
  return imageNodes;
246
221
  }
222
+ /**
223
+ * Registers fonts with serialization to prevent duplicate FontLibrary.use() calls
224
+ * when multiple Root() instances are created concurrently.
225
+ */
226
+ async _registerFonts() {
227
+ if (!this.props.fonts?.length)
228
+ return;
229
+ // Wait for any in-flight registration to complete
230
+ if (_fontRegistrationLock)
231
+ await _fontRegistrationLock;
232
+ _fontRegistrationLock = (async () => {
233
+ try {
234
+ for (const font of this.props.fonts) {
235
+ const family = font.family;
236
+ const paths = font.paths.map(p => path__namespace.resolve(p));
237
+ if (!registeredFonts.has(family)) {
238
+ registeredFonts.set(family, new Set());
239
+ }
240
+ const cachedPaths = registeredFonts.get(family);
241
+ const newPaths = paths.filter(p => !cachedPaths.has(p) && fs__namespace.existsSync(p));
242
+ if (newPaths.length > 0) {
243
+ skiaCanvas.FontLibrary.use({ [family]: newPaths });
244
+ newPaths.forEach(p => cachedPaths.add(p));
245
+ }
246
+ }
247
+ }
248
+ finally {
249
+ _fontRegistrationLock = null;
250
+ }
251
+ })();
252
+ await _fontRegistrationLock;
253
+ }
247
254
  async render(ctx, offsetX = 0, offsetY = 0) {
248
255
  // If ctx is provided, delegate to parent render (used when called as a child node)
249
256
  if (ctx) {
250
257
  await super.render(ctx, offsetX, offsetY);
251
258
  return;
252
259
  }
260
+ // Register fonts with serialization to prevent duplicate FontLibrary.use() across concurrent Root() calls
261
+ await this._registerFonts();
253
262
  const diskCacheKeys = this.props.useDiskCache ? new Set() : undefined;
254
263
  try {
255
264
  // Step 1: Load all images with a concurrency limit to avoid overwhelming remote sources.
@@ -257,15 +266,20 @@ class RootNode extends layout_canvas.ColumnNode {
257
266
  const imageNodes = this.findAllImageNodes();
258
267
  if (imageNodes.length > 0) {
259
268
  const imageCache = new Map();
260
- const CONCURRENCY = 5;
261
269
  const queue = [...imageNodes];
262
- const workers = Array.from({ length: Math.min(CONCURRENCY, queue.length) }, async () => {
263
- while (queue.length > 0) {
264
- const node = queue.shift();
270
+ let qIdx = 0;
271
+ const workers = Array.from({ length: Math.min(this.imageConcurrency, queue.length) }, async () => {
272
+ while (qIdx < queue.length) {
273
+ const node = queue[qIdx++];
265
274
  await node.load(imageCache, diskCacheKeys);
266
275
  }
267
276
  });
268
- await Promise.allSettled(workers);
277
+ await Promise.allSettled(workers).then(results => {
278
+ results.forEach(r => {
279
+ if (r.status === 'rejected')
280
+ console.warn('[RootNode] Image load worker failed:', r.reason);
281
+ });
282
+ });
269
283
  }
270
284
  // Step 2: Calculate initial layout
271
285
  this.node.calculateLayout(this.targetWidth, undefined, common_const.Style.Direction.LTR);
@@ -297,9 +311,9 @@ class RootNode extends layout_canvas.ColumnNode {
297
311
  }
298
312
  }
299
313
  async function Root(props) {
300
- // Determine worker mode: props override legacy configure()
301
- const workerMode = props.workerMode ?? _defaultWorkerMode;
302
- const workerPoolSize = props.workers ?? _defaultWorkerPoolSize;
314
+ // Determine worker mode
315
+ const workerMode = props.workerMode ?? true;
316
+ const workerPoolSize = props.workers ?? Math.max(1, node_os.cpus().length - 1);
303
317
  if (workerMode) {
304
318
  // Lazy initialize worker pool — dynamic import to avoid loading Comlink in non-worker contexts
305
319
  if (!_workerPool) {
@@ -316,6 +330,5 @@ async function Root(props) {
316
330
  exports.Root = Root;
317
331
  exports.RootNode = RootNode;
318
332
  exports.buildTree = buildTree;
319
- exports.configure = configure;
320
333
  exports.terminate = terminate;
321
334
  //# sourceMappingURL=root.canvas.js.map