@meonode/canvas 2.0.2 → 2.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/canvas/canvas.helper.js +0 -230
- package/dist/cjs/canvas/canvas.helper.js.map +1 -1
- package/dist/cjs/canvas/chart.canvas.js +70 -144
- package/dist/cjs/canvas/chart.canvas.js.map +1 -1
- package/dist/cjs/canvas/image.canvas.js +2 -2
- package/dist/cjs/canvas/image.canvas.js.map +1 -1
- package/dist/cjs/canvas/layout.canvas.js +6 -6
- package/dist/cjs/canvas/layout.canvas.js.map +1 -1
- package/dist/cjs/canvas/root.canvas.js +23 -117
- package/dist/cjs/canvas/root.canvas.js.map +1 -1
- package/dist/cjs/canvas/text.canvas.js +2 -2
- package/dist/cjs/canvas/text.canvas.js.map +1 -1
- package/dist/cjs/src/canvas/canvas.helper.d.ts +1 -20
- package/dist/cjs/src/canvas/canvas.helper.d.ts.map +1 -1
- package/dist/cjs/src/canvas/canvas.type.d.ts +1 -12
- package/dist/cjs/src/canvas/canvas.type.d.ts.map +1 -1
- package/dist/cjs/src/canvas/chart.canvas.d.ts +1 -1
- package/dist/cjs/src/canvas/chart.canvas.d.ts.map +1 -1
- package/dist/cjs/src/canvas/image.canvas.d.ts +1 -1
- package/dist/cjs/src/canvas/image.canvas.d.ts.map +1 -1
- package/dist/cjs/src/canvas/layout.canvas.d.ts +2 -2
- package/dist/cjs/src/canvas/layout.canvas.d.ts.map +1 -1
- package/dist/cjs/src/canvas/root.canvas.d.ts +3 -2
- package/dist/cjs/src/canvas/root.canvas.d.ts.map +1 -1
- package/dist/cjs/src/canvas/text.canvas.d.ts +1 -1
- package/dist/cjs/src/canvas/text.canvas.d.ts.map +1 -1
- package/dist/cjs/src/worker/comlink.pool.d.ts +30 -0
- package/dist/cjs/src/worker/comlink.pool.d.ts.map +1 -0
- package/dist/cjs/src/worker/comlink.setup.d.ts +4 -0
- package/dist/cjs/src/worker/comlink.setup.d.ts.map +1 -0
- package/dist/cjs/src/worker/worker.types.d.ts +5 -68
- package/dist/cjs/src/worker/worker.types.d.ts.map +1 -1
- package/dist/cjs/worker/comlink.pool.js +164 -0
- package/dist/cjs/worker/comlink.pool.js.map +1 -0
- package/dist/cjs/worker/comlink.setup.js +53 -0
- package/dist/cjs/worker/comlink.setup.js.map +1 -0
- package/dist/cjs/worker/render.worker.js +58 -61
- package/dist/cjs/worker/render.worker.js.map +1 -1
- package/dist/esm/canvas/canvas.helper.js +1 -230
- package/dist/esm/canvas/chart.canvas.js +71 -145
- package/dist/esm/canvas/image.canvas.js +2 -2
- package/dist/esm/canvas/layout.canvas.js +6 -6
- package/dist/esm/canvas/root.canvas.js +23 -116
- package/dist/esm/canvas/text.canvas.js +2 -2
- package/dist/esm/src/canvas/canvas.helper.d.ts +1 -20
- package/dist/esm/src/canvas/canvas.helper.d.ts.map +1 -1
- package/dist/esm/src/canvas/canvas.type.d.ts +1 -12
- package/dist/esm/src/canvas/canvas.type.d.ts.map +1 -1
- package/dist/esm/src/canvas/chart.canvas.d.ts +1 -1
- package/dist/esm/src/canvas/chart.canvas.d.ts.map +1 -1
- package/dist/esm/src/canvas/image.canvas.d.ts +1 -1
- package/dist/esm/src/canvas/image.canvas.d.ts.map +1 -1
- package/dist/esm/src/canvas/layout.canvas.d.ts +2 -2
- package/dist/esm/src/canvas/layout.canvas.d.ts.map +1 -1
- package/dist/esm/src/canvas/root.canvas.d.ts +3 -2
- package/dist/esm/src/canvas/root.canvas.d.ts.map +1 -1
- package/dist/esm/src/canvas/text.canvas.d.ts +1 -1
- package/dist/esm/src/canvas/text.canvas.d.ts.map +1 -1
- package/dist/esm/src/worker/comlink.pool.d.ts +30 -0
- package/dist/esm/src/worker/comlink.pool.d.ts.map +1 -0
- package/dist/esm/src/worker/comlink.setup.d.ts +4 -0
- package/dist/esm/src/worker/comlink.setup.d.ts.map +1 -0
- package/dist/esm/src/worker/worker.types.d.ts +5 -68
- package/dist/esm/src/worker/worker.types.d.ts.map +1 -1
- package/dist/esm/worker/comlink.pool.js +139 -0
- package/dist/esm/worker/comlink.setup.js +30 -0
- package/dist/esm/worker/render.worker.js +38 -60
- package/package.json +2 -1
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{"version":3,"file":"layout.canvas.js","sources":["../../../../../src/canvas/layout.canvas.ts"],"sourcesContent":["import { Canvas, type CanvasRenderingContext2D } from 'skia-canvas'\nimport { drawBorders, drawRoundedRectPath, parseBorderRadius, parsePercentage } from '@/canvas/canvas.helper.js'\nimport type { BaseProps, BoxProps, BoxShadowProps, CanvasElement } from '@/canvas/canvas.type.js'\nimport { omit } from 'lodash-es'\nimport tinycolor from 'tinycolor2'\nimport Yoga, { Style, Node } from '@/constant/common.const.js'\n\n/**\n * @class BoxNode\n * @classdesc Base node class for rendering rectangular boxes with layout, styling, and children.\n * It uses the Yoga layout engine for positioning and sizing.\n */\nexport class BoxNode {\n /**\n * @property {Partial<BoxProps>} initialProps - Original props passed to the constructor before any modifications.\n */\n initialProps: Partial<BoxProps>\n\n /**\n * @property {Node} node - The Yoga layout engine node.\n */\n node: Node\n\n /**\n * @property {BoxNode[]} children - Child nodes.\n */\n children: BoxNode[]\n\n /**\n * @property {BoxProps & BaseProps} props - Current props including defaults and inherited values.\n */\n props: BoxProps & BaseProps\n\n /**\n * @property {string} name - Node type name.\n */\n readonly name?: string\n\n /**\n * @property {string} key - Unique node identifier.\n */\n key?: string\n\n /**\n * Creates a new BoxNode instance\n * @param props Initial box properties and styling\n */\n constructor(props: BoxProps & BaseProps = {}) {\n const children = (Array.isArray(props?.children) ? props.children : [props.children]).filter(child => child)\n this.initialProps = { ...props, children }\n this.node = Yoga.Node.create()\n this.children = []\n\n this.props = {\n key: this.key,\n borderColor: 'black',\n borderStyle: Style.Border.Solid,\n boxSizing: Style.BoxSizing.BorderBox,\n opacity: 1,\n flexShrink: 1,\n ...this.initialProps,\n }\n this.name = this.props.name || 'Box'\n this.key = this.props.key || `${this.name}-0`\n\n this.setLayout(this.props)\n }\n\n /**\n * Processes and appends any children passed in the initial props.\n */\n public processInitialChildren() {\n if (this.props.children) {\n const childrenToAdd = Array.isArray(this.props.children) ? this.props.children : [this.props.children]\n childrenToAdd.forEach((child, index) => {\n if (child) {\n this.appendChild(child as BoxNode, index)\n }\n })\n }\n }\n\n /**\n * Inherits styles from the parent node.\n * @param {BoxProps & BaseProps} parentProps Parent node properties to inherit from.\n */\n protected resolveInheritedStyles(parentProps: BoxProps & BaseProps) {\n if (parentProps.key) {\n this.key = `${parentProps.key}-${this.key}`\n this.props.key = this.key\n }\n\n const inheritableKeys = [\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'fontStyle',\n 'color',\n 'textAlign',\n 'verticalAlign',\n 'lineHeight',\n 'lineGap',\n 'letterSpacing',\n 'wordSpacing',\n 'textDecoration',\n 'maxLines',\n 'fontVariant',\n ] as const\n\n const initialPropsRec = this.initialProps as Record<string, unknown>\n const parentPropsRec = parentProps as Record<string, unknown>\n const propsRec = this.props as Record<string, unknown>\n for (const key of inheritableKeys) {\n if (initialPropsRec[key] === undefined && parentPropsRec[key] !== undefined) {\n propsRec[key] = parentPropsRec[key]\n }\n }\n\n if (!this.node.isDirty()) {\n this.node.markDirty()\n }\n }\n\n /**\n * Applies node type-specific default values after inheritance.\n */\n protected applyDefaults(): void {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Appends a child node at the specified index.\n * @param {BoxNode} child Child node to append.\n * @param index Index to insert child at\n */\n protected appendChild(child: BoxNode, index: number) {\n if (!child || !child.node) {\n console.warn('Attempted to append an invalid child node.', child)\n return\n }\n\n child.resolveInheritedStyles(omit(this.props, 'children'))\n child.applyDefaults()\n this.children.push(child)\n this.node.insertChild(child.node, index)\n child.processInitialChildren()\n }\n\n /**\n * Performs final layout adjustments recursively after the main layout calculation.\n * @returns {boolean} Whether any node was marked as dirty during finalization.\n */\n public finalizeLayout(): boolean {\n let wasDirty = false\n this.updateLayoutBasedOnComputedSize()\n if (this.node.isDirty()) {\n wasDirty = true\n }\n\n for (const child of this.children) {\n child.finalizeLayout()\n if (child.node.isDirty()) {\n wasDirty = true\n }\n }\n\n return wasDirty\n }\n\n /**\n * Hook for subclasses to update layout based on computed size.\n */\n protected updateLayoutBasedOnComputedSize() {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Applies layout properties to the Yoga node.\n * @param props Box properties containing layout values\n */\n protected setLayout(props: BoxProps) {\n // --- Yoga layout property application ---\n // (This entire block remains unchanged as it interacts with Yoga, not the canvas library)\n const {\n width,\n height,\n minWidth,\n minHeight,\n maxWidth,\n maxHeight,\n flexDirection,\n justifyContent,\n alignItems,\n alignSelf,\n alignContent,\n flexGrow,\n flexShrink,\n flexBasis,\n positionType,\n position,\n gap,\n margin,\n padding,\n border,\n aspectRatio,\n overflow,\n display,\n boxSizing = Style.BoxSizing.BorderBox,\n direction = Style.Direction.LTR,\n flexWrap,\n } = props\n\n if (width !== undefined) this.node.setWidth(width)\n if (height !== undefined) this.node.setHeight(height)\n if (minWidth !== undefined) this.node.setMinWidth(minWidth)\n if (minHeight !== undefined) this.node.setMinHeight(minHeight)\n if (maxWidth !== undefined) this.node.setMaxWidth(maxWidth)\n if (maxHeight !== undefined) this.node.setMaxHeight(maxHeight)\n if (flexDirection !== undefined) this.node.setFlexDirection(flexDirection)\n if (justifyContent !== undefined) this.node.setJustifyContent(justifyContent)\n if (alignItems !== undefined) this.node.setAlignItems(alignItems)\n if (alignSelf !== undefined) this.node.setAlignSelf(alignSelf)\n if (alignContent !== undefined) this.node.setAlignContent(alignContent)\n if (flexGrow !== undefined) this.node.setFlexGrow(flexGrow)\n if (flexShrink !== undefined) this.node.setFlexShrink(flexShrink)\n if (positionType !== undefined) this.node.setPositionType(positionType)\n if (flexBasis !== undefined) this.node.setFlexBasis(flexBasis)\n if (position) {\n if (typeof position === 'number') {\n this.node.setPosition(Style.Edge.All, position)\n } else if (typeof position === 'string' && position.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge.All, parseFloat(position))\n } else {\n for (const [edge, value] of Object.entries(position)) {\n if (edge in Style.Edge) {\n const edgeKey = edge as keyof typeof Style.Edge\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge[edgeKey], parseFloat(value))\n } else {\n this.node.setPosition(Style.Edge[edgeKey], value as number)\n }\n }\n }\n }\n }\n if (gap) {\n if (typeof gap === 'number') {\n this.node.setGap(Style.Gutter.All, gap)\n } else if (typeof gap === 'string' && gap.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter.All, parseFloat(gap))\n } else {\n for (const [gutter, value] of Object.entries(gap)) {\n if (gutter in Style.Gutter) {\n const gutterKey = gutter as keyof typeof Style.Gutter\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter[gutterKey], parseFloat(value))\n } else {\n this.node.setGap(Style.Gutter[gutterKey], value as number)\n }\n }\n }\n }\n }\n if (margin) {\n if (typeof margin === 'number' || margin === 'auto') {\n this.node.setMargin(Style.Edge.All, margin)\n } else if (typeof margin === 'string' && margin.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge.All, parseFloat(margin))\n } else {\n for (const [edge, value] of Object.entries(margin)) {\n if (edge in Style.Edge) {\n const edgeKey = edge as keyof typeof Style.Edge\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge[edgeKey], parseFloat(value))\n } else {\n this.node.setMargin(Style.Edge[edgeKey], value as number)\n }\n }\n }\n }\n }\n if (padding) {\n if (typeof padding === 'number') {\n this.node.setPadding(Style.Edge.All, padding)\n } else if (typeof padding === 'string' && padding.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge.All, parseFloat(padding))\n } else {\n for (const [edge, value] of Object.entries(padding)) {\n if (edge in Style.Edge) {\n const edgeKey = edge as keyof typeof Style.Edge\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge[edgeKey], parseFloat(value))\n } else {\n this.node.setPadding(Style.Edge[edgeKey], value as number)\n }\n }\n }\n }\n }\n if (border) {\n if (typeof border === 'number') {\n this.node.setBorder(Style.Edge.All, border)\n } else {\n for (const [edge, value] of Object.entries(border)) {\n if (edge in Style.Edge) this.node.setBorder(Style.Edge[edge as keyof typeof Style.Edge], value)\n }\n }\n }\n if (aspectRatio !== undefined) this.node.setAspectRatio(aspectRatio)\n if (overflow !== undefined) this.node.setOverflow(overflow)\n if (display !== undefined) this.node.setDisplay(display)\n if (boxSizing !== undefined) this.node.setBoxSizing(boxSizing)\n if (direction !== undefined) this.node.setDirection(direction)\n if (flexWrap !== undefined) this.node.setFlexWrap(flexWrap)\n // --- End Yoga layout property application ---\n }\n\n /**\n * Renders the node and its children to the canvas.\n * @param {CanvasRenderingContext2D} ctx Canvas rendering context (from skia-canvas).\n * @param {number} offsetX X offset for rendering.\n * @param {number} offsetY Y offset for rendering.\n */\n render(ctx: CanvasRenderingContext2D, offsetX: number = 0, offsetY: number = 0) {\n const layout = this.node.getComputedLayout()\n const x = layout.left + offsetX\n const y = layout.top + offsetY\n const width = layout.width\n const height = layout.height\n\n // Exit early if the node is invisible or has no dimensions.\n if (width <= 0 || height <= 0 || this.props.display === Style.Display.None) {\n return\n }\n\n // --- Opacity Setup ---\n const desiredOpacity = Math.max(0, Math.min(1, this.props.opacity ?? 1))\n let originalAlpha: number | undefined = undefined\n let appliedOpacity = false\n if (desiredOpacity < 1) {\n originalAlpha = ctx.globalAlpha\n ctx.globalAlpha = originalAlpha * desiredOpacity\n appliedOpacity = true\n }\n // --- End Opacity Setup ---\n\n try {\n // --- Transformation Setup ---\n const transform = this.props.transform\n const needsTransform =\n transform && (transform.translateX || transform.translateY || transform.rotate || transform.scale || transform.scaleX || transform.scaleY)\n\n let savedContextForTransform = false\n if (needsTransform) {\n ctx.save()\n savedContextForTransform = true\n const originXRaw = transform.originX ?? '50%'\n const originYRaw = transform.originY ?? '50%'\n const originOffsetX = parsePercentage(originXRaw, width)\n const originOffsetY = parsePercentage(originYRaw, height)\n const originAbsX = x + originOffsetX\n const originAbsY = y + originOffsetY\n ctx.translate(originAbsX, originAbsY)\n if (transform.translateX || transform.translateY) {\n const tx = parsePercentage(transform.translateX, width)\n const ty = parsePercentage(transform.translateY, height)\n if (tx !== 0 || ty !== 0) ctx.translate(tx, ty)\n }\n if (transform.rotate) {\n ctx.rotate((transform.rotate * Math.PI) / 180)\n }\n if (transform.scale || transform.scaleX || transform.scaleY) {\n const scaleX = transform.scaleX ?? transform.scale ?? 1\n const scaleY = transform.scaleY ?? transform.scale ?? 1\n if (scaleX !== 1 || scaleY !== 1) ctx.scale(scaleX, scaleY)\n }\n ctx.translate(-originAbsX, -originAbsY)\n }\n // --- End Transformation Setup ---\n\n // --- Step 1: Render Parent Background/Borders/Content ---\n // This renders the current node's own visual appearance first.\n this._renderContent(ctx, x, y, width, height)\n\n // --- Step 2: Prepare Children for Stacking ---\n const positionedChildren: { node: BoxNode; zIndex: number; originalIndex: number }[] = []\n const inFlowChildren: BoxNode[] = []\n\n this.children.forEach((child, index) => {\n // Check if child participates in zIndex stacking\n if (child.props.positionType === Style.PositionType.Absolute && child.props.zIndex !== undefined) {\n positionedChildren.push({\n node: child,\n zIndex: child.props.zIndex,\n originalIndex: index, // Keep original order for tie-breaking\n })\n } else {\n inFlowChildren.push(child)\n }\n })\n\n // Sort positioned children by zIndex, then by original order\n positionedChildren.sort((a, b) => {\n return a.zIndex - b.zIndex || a.originalIndex - b.originalIndex\n })\n\n // --- Step 3: Handle Clipping (Applies before drawing children) ---\n let savedContextForClip = false\n if (this.props.overflow === Style.Overflow.Hidden && (width > 0 || height > 0)) {\n ctx.save()\n savedContextForClip = true\n const borderLeft = this.node.getComputedBorder(Style.Edge.Left)\n const borderTop = this.node.getComputedBorder(Style.Edge.Top)\n const borderRight = this.node.getComputedBorder(Style.Edge.Right)\n const borderBottom = this.node.getComputedBorder(Style.Edge.Bottom)\n const innerX = x + borderLeft\n const innerY = y + borderTop\n const innerWidth = Math.max(0, width - borderLeft - borderRight)\n const innerHeight = Math.max(0, height - borderTop - borderBottom)\n const outerRadii = parseBorderRadius(this.props.borderRadius)\n const innerRadii = {\n TopLeft: Math.max(0, outerRadii.TopLeft - Math.max(borderLeft, borderTop)),\n TopRight: Math.max(0, outerRadii.TopRight - Math.max(borderRight, borderTop)),\n BottomRight: Math.max(0, outerRadii.BottomRight - Math.max(borderRight, borderBottom)),\n BottomLeft: Math.max(0, outerRadii.BottomLeft - Math.max(borderLeft, borderBottom)),\n }\n if (innerWidth > 0 && innerHeight > 0) {\n drawRoundedRectPath(ctx, innerX, innerY, innerWidth, innerHeight, innerRadii)\n ctx.clip()\n } else {\n ctx.beginPath()\n ctx.rect(innerX, innerY, 0, 0)\n ctx.clip()\n }\n }\n // --- End Clipping Setup ---\n\n // --- Step 4: Render Children in Stacking Order ---\n\n // 4a: Render positioned children with negative zIndex\n for (const item of positionedChildren) {\n if (item.zIndex < 0) {\n // Pass parent's layout origin (x, y) as offset\n item.node.render(ctx, x, y)\n }\n }\n\n // 4b: Render in-flow children (recursively)\n for (const child of inFlowChildren) {\n // Pass parent's layout origin (x, y) as offset\n child.render(ctx, x, y)\n }\n\n // 4c: Render positioned children with zero or positive zIndex\n for (const item of positionedChildren) {\n if (item.zIndex >= 0) {\n // Pass parent's layout origin (x, y) as offset\n item.node.render(ctx, x, y)\n }\n }\n // --- End Child Rendering ---\n\n // --- Step 5: Restore Clipping Context ---\n if (savedContextForClip) {\n ctx.restore()\n }\n // --- End Clipping Restoration ---\n\n // --- Step 6: Restore Transformation Context ---\n if (savedContextForTransform) {\n ctx.restore()\n }\n // --- End Transformation Restoration ---\n } finally {\n // --- Opacity Restoration ---\n if (appliedOpacity && originalAlpha !== undefined) {\n ctx.globalAlpha = originalAlpha\n }\n // --- End Opacity Restoration ---\n }\n }\n\n /**\n * Renders the node's visual content including background fills, shadows, and borders.\n * This is an internal method used by the render() pipeline.\n * @param ctx The skia-canvas 2D rendering context to draw into\n * @param x The absolute x-coordinate where drawing should begin\n * @param y The absolute y-coordinate where drawing should begin\n * @param width The width of the content area to render\n * @param height The height of the content area to render\n */\n protected _renderContent(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number) {\n // Calculate border radius values for all corners\n const radii = { TopLeft: 0, TopRight: 0, BottomRight: 0, BottomLeft: 0 }\n if (this.props.borderRadius) {\n // Handle both number and object border radius specifications\n if (typeof this.props.borderRadius === 'number') {\n radii.TopLeft = radii.TopRight = radii.BottomRight = radii.BottomLeft = this.props.borderRadius\n } else {\n // Extract individual corner radii, defaulting to 0 if not specified\n radii.TopLeft = this.props.borderRadius.TopLeft ?? 0\n radii.TopRight = this.props.borderRadius.TopRight ?? 0\n radii.BottomRight = this.props.borderRadius.BottomRight ?? 0\n radii.BottomLeft = this.props.borderRadius.BottomLeft ?? 0\n }\n // Ensure all radii are non-negative\n radii.TopLeft = Math.max(0, radii.TopLeft)\n radii.TopRight = Math.max(0, radii.TopRight)\n radii.BottomRight = Math.max(0, radii.BottomRight)\n radii.BottomLeft = Math.max(0, radii.BottomLeft)\n }\n\n // Process shadow configurations\n let shadows: BoxShadowProps[] = []\n if (this.props.boxShadow) {\n shadows = Array.isArray(this.props.boxShadow) ? this.props.boxShadow : [this.props.boxShadow]\n }\n // Split shadows into outset (normal) and inset types\n const outsetShadows = shadows.filter(s => !s.inset)\n const insetShadows = shadows.filter(s => s.inset)\n\n // Determine if background is fully opaque for shadow optimization\n const backgroundColor = this.props.backgroundColor\n let isOpaque = false\n if (backgroundColor && !this.props.gradient) {\n const rgba = tinycolor(backgroundColor).toRgb()\n isOpaque = rgba && rgba.a === 1\n }\n\n // Render outset shadows if present\n if (outsetShadows.length > 0) {\n const subtractOffset = 0.75\n if (isOpaque) {\n // Optimized rendering path for opaque backgrounds\n ctx.save()\n ctx.fillStyle = 'black' // Shadow source color\n for (const shadow of outsetShadows) {\n ctx.shadowColor = shadow.color ?? 'black'\n ctx.shadowOffsetX = shadow.offsetX ?? 0\n ctx.shadowOffsetY = shadow.offsetY ?? 0\n ctx.shadowBlur = shadow.blur ?? Math.max(shadow.offsetX ?? 0, shadow.offsetY ?? 0)\n drawRoundedRectPath(ctx, x + subtractOffset / 2, y + subtractOffset / 2, width - subtractOffset, height - subtractOffset, radii)\n ctx.fill()\n }\n ctx.restore()\n } else {\n // Complex shadow rendering for transparent/gradient backgrounds\n let maxBlur = 0\n let maxOffsetX = 0\n let maxOffsetY = 0\n\n // Calculate maximum shadow extents\n for (const shadow of outsetShadows) {\n const currentOffsetX = shadow.offsetX ?? 0\n const currentOffsetY = shadow.offsetY ?? 0\n const currentBlur = shadow.blur ?? Math.max(currentOffsetX, currentOffsetY)\n maxBlur = Math.max(maxBlur, currentBlur)\n maxOffsetX = Math.max(maxOffsetX, Math.abs(currentOffsetX))\n maxOffsetY = Math.max(maxOffsetY, Math.abs(currentOffsetY))\n }\n\n // Calculate offscreen canvas size with padding for shadows\n const blurPaddingMultiplier = 2\n const shadowPadding = Math.ceil(maxBlur * blurPaddingMultiplier + Math.max(maxOffsetX, maxOffsetY))\n const offscreenWidth = Math.ceil(width + shadowPadding * 2)\n const offscreenHeight = Math.ceil(height + shadowPadding * 2)\n\n if (offscreenWidth > 0 && offscreenHeight > 0) {\n // Create temporary canvas for shadow composition\n const offscreenCanvas = new Canvas(offscreenWidth, offscreenHeight)\n const offCtx = offscreenCanvas.getContext('2d')\n offCtx.imageSmoothingEnabled = true\n offCtx.imageSmoothingQuality = 'high'\n const shapeOffsetX = shadowPadding\n const shapeOffsetY = shadowPadding\n\n // Render each shadow individually onto offscreen canvas\n for (const shadow of outsetShadows) {\n offCtx.save()\n const shadowOffsetX = shadow.offsetX ?? 0\n const shadowOffsetY = shadow.offsetY ?? 0\n const blur = shadow.blur ?? Math.max(shadowOffsetX, shadowOffsetY)\n offCtx.shadowColor = shadow.color ?? 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{"version":3,"file":"layout.canvas.js","sources":["../../../../../src/canvas/layout.canvas.ts"],"sourcesContent":["import { Canvas, type CanvasRenderingContext2D } from 'skia-canvas'\nimport { drawBorders, drawRoundedRectPath, parseBorderRadius, parsePercentage } from '@/canvas/canvas.helper.js'\nimport type { BaseProps, BoxProps, BoxShadowProps, CanvasElement } from '@/canvas/canvas.type.js'\nimport { omit } from 'lodash-es'\nimport tinycolor from 'tinycolor2'\nimport Yoga, { Style, Node } from '@/constant/common.const.js'\n\n/**\n * @class BoxNode\n * @classdesc Base node class for rendering rectangular boxes with layout, styling, and children.\n * It uses the Yoga layout engine for positioning and sizing.\n */\nexport class BoxNode {\n /**\n * @property {Partial<BoxProps>} initialProps - Original props passed to the constructor before any modifications.\n */\n initialProps: Partial<BoxProps>\n\n /**\n * @property {Node} node - The Yoga layout engine node.\n */\n node: Node\n\n /**\n * @property {BoxNode[]} children - Child nodes.\n */\n children: BoxNode[]\n\n /**\n * @property {BoxProps & BaseProps} props - Current props including defaults and inherited values.\n */\n props: BoxProps & BaseProps\n\n /**\n * @property {string} name - Node type name.\n */\n readonly name?: string\n\n /**\n * @property {string} key - Unique node identifier.\n */\n key?: string\n\n /**\n * Creates a new BoxNode instance\n * @param props Initial box properties and styling\n */\n constructor(props: BoxProps & BaseProps = {}) {\n const children = (Array.isArray(props?.children) ? props.children : [props.children]).filter(child => child)\n this.initialProps = { ...props, children }\n this.node = Yoga.Node.create()\n this.children = []\n\n this.props = {\n key: this.key,\n borderColor: 'black',\n borderStyle: Style.Border.Solid,\n boxSizing: Style.BoxSizing.BorderBox,\n opacity: 1,\n flexShrink: 1,\n ...this.initialProps,\n }\n this.name = this.props.name || 'Box'\n this.key = this.props.key || `${this.name}-0`\n\n this.setLayout(this.props)\n }\n\n /**\n * Processes and appends any children passed in the initial props.\n */\n public processInitialChildren() {\n if (this.props.children) {\n const childrenToAdd = Array.isArray(this.props.children) ? this.props.children : [this.props.children]\n childrenToAdd.forEach((child, index) => {\n if (child) {\n this.appendChild(child as BoxNode, index)\n }\n })\n }\n }\n\n /**\n * Inherits styles from the parent node.\n * @param {BoxProps & BaseProps} parentProps Parent node properties to inherit from.\n */\n protected resolveInheritedStyles(parentProps: BoxProps & BaseProps) {\n if (parentProps.key) {\n this.key = `${parentProps.key}-${this.key}`\n this.props.key = this.key\n }\n\n const inheritableKeys = [\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'fontStyle',\n 'color',\n 'textAlign',\n 'verticalAlign',\n 'lineHeight',\n 'lineGap',\n 'letterSpacing',\n 'wordSpacing',\n 'textDecoration',\n 'maxLines',\n 'fontVariant',\n ] as const\n\n const initialPropsRec = this.initialProps as Record<string, unknown>\n const parentPropsRec = parentProps as Record<string, unknown>\n const propsRec = this.props as Record<string, unknown>\n for (const key of inheritableKeys) {\n if (initialPropsRec[key] === undefined && parentPropsRec[key] !== undefined) {\n propsRec[key] = parentPropsRec[key]\n }\n }\n\n if (!this.node.isDirty()) {\n this.node.markDirty()\n }\n }\n\n /**\n * Applies node type-specific default values after inheritance.\n */\n protected applyDefaults(): void {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Appends a child node at the specified index.\n * @param {BoxNode} child Child node to append.\n * @param index Index to insert child at\n */\n protected appendChild(child: BoxNode, index: number) {\n if (!child || !child.node) {\n console.warn('Attempted to append an invalid child node.', child)\n return\n }\n\n child.resolveInheritedStyles(omit(this.props, 'children'))\n child.applyDefaults()\n this.children.push(child)\n this.node.insertChild(child.node, index)\n child.processInitialChildren()\n }\n\n /**\n * Performs final layout adjustments recursively after the main layout calculation.\n * @returns {boolean} Whether any node was marked as dirty during finalization.\n */\n public finalizeLayout(): boolean {\n let wasDirty = false\n this.updateLayoutBasedOnComputedSize()\n if (this.node.isDirty()) {\n wasDirty = true\n }\n\n for (const child of this.children) {\n child.finalizeLayout()\n if (child.node.isDirty()) {\n wasDirty = true\n }\n }\n\n return wasDirty\n }\n\n /**\n * Hook for subclasses to update layout based on computed size.\n */\n protected updateLayoutBasedOnComputedSize() {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Applies layout properties to the Yoga node.\n * @param props Box properties containing layout values\n */\n protected setLayout(props: BoxProps) {\n // --- Yoga layout property application ---\n // (This entire block remains unchanged as it interacts with Yoga, not the canvas library)\n const {\n width,\n height,\n minWidth,\n minHeight,\n maxWidth,\n maxHeight,\n flexDirection,\n justifyContent,\n alignItems,\n alignSelf,\n alignContent,\n flexGrow,\n flexShrink,\n flexBasis,\n positionType,\n position,\n gap,\n margin,\n padding,\n border,\n aspectRatio,\n overflow,\n display,\n boxSizing = Style.BoxSizing.BorderBox,\n direction = Style.Direction.LTR,\n flexWrap,\n } = props\n\n if (width !== undefined) this.node.setWidth(width)\n if (height !== undefined) this.node.setHeight(height)\n if (minWidth !== undefined) this.node.setMinWidth(minWidth)\n if (minHeight !== undefined) this.node.setMinHeight(minHeight)\n if (maxWidth !== undefined) this.node.setMaxWidth(maxWidth)\n if (maxHeight !== undefined) this.node.setMaxHeight(maxHeight)\n if (flexDirection !== undefined) this.node.setFlexDirection(flexDirection)\n if (justifyContent !== undefined) this.node.setJustifyContent(justifyContent)\n if (alignItems !== undefined) this.node.setAlignItems(alignItems)\n if (alignSelf !== undefined) this.node.setAlignSelf(alignSelf)\n if (alignContent !== undefined) this.node.setAlignContent(alignContent)\n if (flexGrow !== undefined) this.node.setFlexGrow(flexGrow)\n if (flexShrink !== undefined) this.node.setFlexShrink(flexShrink)\n if (positionType !== undefined) this.node.setPositionType(positionType)\n if (flexBasis !== undefined) this.node.setFlexBasis(flexBasis)\n if (position) {\n if (typeof position === 'number') {\n this.node.setPosition(Style.Edge.All, position)\n } else if (typeof position === 'string' && position.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge.All, parseFloat(position))\n } else {\n for (const [edge, value] of Object.entries(position)) {\n if (edge in Style.Edge) {\n const edgeKey = edge as keyof typeof Style.Edge\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge[edgeKey], parseFloat(value))\n } else {\n this.node.setPosition(Style.Edge[edgeKey], value as number)\n }\n }\n }\n }\n }\n if (gap) {\n if (typeof gap === 'number') {\n this.node.setGap(Style.Gutter.All, gap)\n } else if (typeof gap === 'string' && gap.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter.All, parseFloat(gap))\n } else {\n for (const [gutter, value] of Object.entries(gap)) {\n if (gutter in Style.Gutter) {\n const gutterKey = gutter as keyof typeof Style.Gutter\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter[gutterKey], parseFloat(value))\n } else {\n this.node.setGap(Style.Gutter[gutterKey], value as number)\n }\n }\n }\n }\n }\n if (margin) {\n if (typeof margin === 'number' || margin === 'auto') {\n this.node.setMargin(Style.Edge.All, margin)\n } else if (typeof margin === 'string' && margin.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge.All, parseFloat(margin))\n } else {\n for (const [edge, value] of Object.entries(margin)) {\n if (edge in Style.Edge) {\n const edgeKey = edge as keyof typeof Style.Edge\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge[edgeKey], parseFloat(value))\n } else {\n this.node.setMargin(Style.Edge[edgeKey], value as number)\n }\n }\n }\n }\n }\n if (padding) {\n if (typeof padding === 'number') {\n this.node.setPadding(Style.Edge.All, padding)\n } else if (typeof padding === 'string' && padding.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge.All, parseFloat(padding))\n } else {\n for (const [edge, value] of Object.entries(padding)) {\n if (edge in Style.Edge) {\n const edgeKey = edge as keyof typeof Style.Edge\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge[edgeKey], parseFloat(value))\n } else {\n this.node.setPadding(Style.Edge[edgeKey], value as number)\n }\n }\n }\n }\n }\n if (border) {\n if (typeof border === 'number') {\n this.node.setBorder(Style.Edge.All, border)\n } else {\n for (const [edge, value] of Object.entries(border)) {\n if (edge in Style.Edge) this.node.setBorder(Style.Edge[edge as keyof typeof Style.Edge], value)\n }\n }\n }\n if (aspectRatio !== undefined) this.node.setAspectRatio(aspectRatio)\n if (overflow !== undefined) this.node.setOverflow(overflow)\n if (display !== undefined) this.node.setDisplay(display)\n if (boxSizing !== undefined) this.node.setBoxSizing(boxSizing)\n if (direction !== undefined) this.node.setDirection(direction)\n if (flexWrap !== undefined) this.node.setFlexWrap(flexWrap)\n // --- End Yoga layout property application ---\n }\n\n /**\n * Renders the node and its children to the canvas.\n * @param {CanvasRenderingContext2D} ctx Canvas rendering context (from skia-canvas).\n * @param {number} offsetX X offset for rendering.\n * @param {number} offsetY Y offset for rendering.\n */\n async render(ctx: CanvasRenderingContext2D, offsetX: number = 0, offsetY: number = 0) {\n const layout = this.node.getComputedLayout()\n const x = layout.left + offsetX\n const y = layout.top + offsetY\n const width = layout.width\n const height = layout.height\n\n // Exit early if the node is invisible or has no dimensions.\n if (width <= 0 || height <= 0 || this.props.display === Style.Display.None) {\n return\n }\n\n // --- Opacity Setup ---\n const desiredOpacity = Math.max(0, Math.min(1, this.props.opacity ?? 1))\n let originalAlpha: number | undefined = undefined\n let appliedOpacity = false\n if (desiredOpacity < 1) {\n originalAlpha = ctx.globalAlpha\n ctx.globalAlpha = originalAlpha * desiredOpacity\n appliedOpacity = true\n }\n // --- End Opacity Setup ---\n\n try {\n // --- Transformation Setup ---\n const transform = this.props.transform\n const needsTransform =\n transform && (transform.translateX || transform.translateY || transform.rotate || transform.scale || transform.scaleX || transform.scaleY)\n\n let savedContextForTransform = false\n if (needsTransform) {\n ctx.save()\n savedContextForTransform = true\n const originXRaw = transform.originX ?? '50%'\n const originYRaw = transform.originY ?? '50%'\n const originOffsetX = parsePercentage(originXRaw, width)\n const originOffsetY = parsePercentage(originYRaw, height)\n const originAbsX = x + originOffsetX\n const originAbsY = y + originOffsetY\n ctx.translate(originAbsX, originAbsY)\n if (transform.translateX || transform.translateY) {\n const tx = parsePercentage(transform.translateX, width)\n const ty = parsePercentage(transform.translateY, height)\n if (tx !== 0 || ty !== 0) ctx.translate(tx, ty)\n }\n if (transform.rotate) {\n ctx.rotate((transform.rotate * Math.PI) / 180)\n }\n if (transform.scale || transform.scaleX || transform.scaleY) {\n const scaleX = transform.scaleX ?? transform.scale ?? 1\n const scaleY = transform.scaleY ?? transform.scale ?? 1\n if (scaleX !== 1 || scaleY !== 1) ctx.scale(scaleX, scaleY)\n }\n ctx.translate(-originAbsX, -originAbsY)\n }\n // --- End Transformation Setup ---\n\n // --- Step 1: Render Parent Background/Borders/Content ---\n // This renders the current node's own visual appearance first.\n await this._renderContent(ctx, x, y, width, height)\n\n // --- Step 2: Prepare Children for Stacking ---\n const positionedChildren: { node: BoxNode; zIndex: number; originalIndex: number }[] = []\n const inFlowChildren: BoxNode[] = []\n\n this.children.forEach((child, index) => {\n // Check if child participates in zIndex stacking\n if (child.props.positionType === Style.PositionType.Absolute && child.props.zIndex !== undefined) {\n positionedChildren.push({\n node: child,\n zIndex: child.props.zIndex,\n originalIndex: index, // Keep original order for tie-breaking\n })\n } else {\n inFlowChildren.push(child)\n }\n })\n\n // Sort positioned children by zIndex, then by original order\n positionedChildren.sort((a, b) => {\n return a.zIndex - b.zIndex || a.originalIndex - b.originalIndex\n })\n\n // --- Step 3: Handle Clipping (Applies before drawing children) ---\n let savedContextForClip = false\n if (this.props.overflow === Style.Overflow.Hidden && (width > 0 || height > 0)) {\n ctx.save()\n savedContextForClip = true\n const borderLeft = this.node.getComputedBorder(Style.Edge.Left)\n const borderTop = this.node.getComputedBorder(Style.Edge.Top)\n const borderRight = this.node.getComputedBorder(Style.Edge.Right)\n const borderBottom = this.node.getComputedBorder(Style.Edge.Bottom)\n const innerX = x + borderLeft\n const innerY = y + borderTop\n const innerWidth = Math.max(0, width - borderLeft - borderRight)\n const innerHeight = Math.max(0, height - borderTop - borderBottom)\n const outerRadii = parseBorderRadius(this.props.borderRadius)\n const innerRadii = {\n TopLeft: Math.max(0, outerRadii.TopLeft - Math.max(borderLeft, borderTop)),\n TopRight: Math.max(0, outerRadii.TopRight - Math.max(borderRight, borderTop)),\n BottomRight: Math.max(0, outerRadii.BottomRight - Math.max(borderRight, borderBottom)),\n BottomLeft: Math.max(0, outerRadii.BottomLeft - Math.max(borderLeft, borderBottom)),\n }\n if (innerWidth > 0 && innerHeight > 0) {\n drawRoundedRectPath(ctx, innerX, innerY, innerWidth, innerHeight, innerRadii)\n ctx.clip()\n } else {\n ctx.beginPath()\n ctx.rect(innerX, innerY, 0, 0)\n ctx.clip()\n }\n }\n // --- End Clipping Setup ---\n\n // --- Step 4: Render Children in Stacking Order ---\n\n // 4a: Render positioned children with negative zIndex\n for (const item of positionedChildren) {\n if (item.zIndex < 0) {\n // Pass parent's layout origin (x, y) as offset\n await item.node.render(ctx, x, y)\n }\n }\n\n // 4b: Render in-flow children (recursively)\n for (const child of inFlowChildren) {\n // Pass parent's layout origin (x, y) as offset\n await child.render(ctx, x, y)\n }\n\n // 4c: Render positioned children with zero or positive zIndex\n for (const item of positionedChildren) {\n if (item.zIndex >= 0) {\n // Pass parent's layout origin (x, y) as offset\n await item.node.render(ctx, x, y)\n }\n }\n // --- End Child Rendering ---\n\n // --- Step 5: Restore Clipping Context ---\n if (savedContextForClip) {\n ctx.restore()\n }\n // --- End Clipping Restoration ---\n\n // --- Step 6: Restore Transformation Context ---\n if (savedContextForTransform) {\n ctx.restore()\n }\n // --- End Transformation Restoration ---\n } finally {\n // --- Opacity Restoration ---\n if (appliedOpacity && originalAlpha !== undefined) {\n ctx.globalAlpha = originalAlpha\n }\n // --- End Opacity Restoration ---\n }\n }\n\n /**\n * Renders the node's visual content including background fills, shadows, and borders.\n * This is an internal method used by the render() pipeline.\n * @param ctx The skia-canvas 2D rendering context to draw into\n * @param x The absolute x-coordinate where drawing should begin\n * @param y The absolute y-coordinate where drawing should begin\n * @param width The width of the content area to render\n * @param height The height of the content area to render\n */\n protected async _renderContent(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number) {\n // Calculate border radius values for all corners\n const radii = { TopLeft: 0, TopRight: 0, BottomRight: 0, BottomLeft: 0 }\n if (this.props.borderRadius) {\n // Handle both number and object border radius specifications\n if (typeof this.props.borderRadius === 'number') {\n radii.TopLeft = radii.TopRight = radii.BottomRight = radii.BottomLeft = this.props.borderRadius\n } else {\n // Extract individual corner radii, defaulting to 0 if not specified\n radii.TopLeft = this.props.borderRadius.TopLeft ?? 0\n radii.TopRight = this.props.borderRadius.TopRight ?? 0\n radii.BottomRight = this.props.borderRadius.BottomRight ?? 0\n radii.BottomLeft = this.props.borderRadius.BottomLeft ?? 0\n }\n // Ensure all radii are non-negative\n radii.TopLeft = Math.max(0, radii.TopLeft)\n radii.TopRight = Math.max(0, radii.TopRight)\n radii.BottomRight = Math.max(0, radii.BottomRight)\n radii.BottomLeft = Math.max(0, radii.BottomLeft)\n }\n\n // Process shadow configurations\n let shadows: BoxShadowProps[] = []\n if (this.props.boxShadow) {\n shadows = Array.isArray(this.props.boxShadow) ? this.props.boxShadow : [this.props.boxShadow]\n }\n // Split shadows into outset (normal) and inset types\n const outsetShadows = shadows.filter(s => !s.inset)\n const insetShadows = shadows.filter(s => s.inset)\n\n // Determine if background is fully opaque for shadow optimization\n const backgroundColor = this.props.backgroundColor\n let isOpaque = false\n if (backgroundColor && !this.props.gradient) {\n const rgba = tinycolor(backgroundColor).toRgb()\n isOpaque = rgba && rgba.a === 1\n }\n\n // Render outset shadows if present\n if (outsetShadows.length > 0) {\n const subtractOffset = 0.75\n if (isOpaque) {\n // Optimized rendering path for opaque backgrounds\n ctx.save()\n ctx.fillStyle = 'black' // Shadow source color\n for (const shadow of outsetShadows) {\n ctx.shadowColor = shadow.color ?? 'black'\n ctx.shadowOffsetX = shadow.offsetX ?? 0\n ctx.shadowOffsetY = shadow.offsetY ?? 0\n ctx.shadowBlur = shadow.blur ?? Math.max(shadow.offsetX ?? 0, shadow.offsetY ?? 0)\n drawRoundedRectPath(ctx, x + subtractOffset / 2, y + subtractOffset / 2, width - subtractOffset, height - subtractOffset, radii)\n ctx.fill()\n }\n ctx.restore()\n } else {\n // Complex shadow rendering for transparent/gradient backgrounds\n let maxBlur = 0\n let maxOffsetX = 0\n let maxOffsetY = 0\n\n // Calculate maximum shadow extents\n for (const shadow of outsetShadows) {\n const currentOffsetX = shadow.offsetX ?? 0\n const currentOffsetY = shadow.offsetY ?? 0\n const currentBlur = shadow.blur ?? Math.max(currentOffsetX, currentOffsetY)\n maxBlur = Math.max(maxBlur, currentBlur)\n maxOffsetX = Math.max(maxOffsetX, Math.abs(currentOffsetX))\n maxOffsetY = Math.max(maxOffsetY, Math.abs(currentOffsetY))\n }\n\n // Calculate offscreen canvas size with padding for shadows\n const blurPaddingMultiplier = 2\n const shadowPadding = Math.ceil(maxBlur * blurPaddingMultiplier + Math.max(maxOffsetX, maxOffsetY))\n const offscreenWidth = Math.ceil(width + shadowPadding * 2)\n const offscreenHeight = Math.ceil(height + shadowPadding * 2)\n\n if (offscreenWidth > 0 && offscreenHeight > 0) {\n // Create temporary canvas for shadow composition\n const offscreenCanvas = new Canvas(offscreenWidth, offscreenHeight)\n const offCtx = offscreenCanvas.getContext('2d')\n offCtx.imageSmoothingEnabled = true\n offCtx.imageSmoothingQuality = 'high'\n const shapeOffsetX = shadowPadding\n const shapeOffsetY = shadowPadding\n\n // Render each shadow individually onto offscreen canvas\n for (const shadow of outsetShadows) {\n offCtx.save()\n const shadowOffsetX = shadow.offsetX ?? 0\n const shadowOffsetY = shadow.offsetY ?? 0\n const blur = shadow.blur ?? Math.max(shadowOffsetX, shadowOffsetY)\n offCtx.shadowColor = shadow.color ?? 'black'\n offCtx.shadowOffsetX = shadowOffsetX\n offCtx.shadowOffsetY = shadowOffsetY\n offCtx.shadowBlur = Math.max(0, blur)\n drawRoundedRectPath(\n offCtx,\n shapeOffsetX + subtractOffset / 2,\n shapeOffsetY + subtractOffset / 2,\n width - subtractOffset,\n height - subtractOffset,\n radii,\n )\n offCtx.fillStyle = 'rgba(0,0,0,1)'\n offCtx.fill()\n offCtx.restore()\n }\n\n // Cut out the shape from accumulated shadows\n offCtx.save()\n offCtx.globalCompositeOperation = 'destination-out'\n drawRoundedRectPath(offCtx, shapeOffsetX, shapeOffsetY, width, height, radii)\n offCtx.fillStyle = 'rgba(0,0,0,1)'\n offCtx.fill()\n offCtx.restore()\n\n // Composite shadow result onto main canvas\n ctx.drawImage(offscreenCanvas, x - shadowPadding, y - shadowPadding)\n }\n }\n }\n\n // Render background fill (solid color or gradient)\n // This logic uses standard context methods and remains unchanged.\n const hasFill = this.props.gradient || this.props.backgroundColor\n if (hasFill) {\n let fillStyle: string | CanvasGradient = this.props.backgroundColor || 'transparent'\n if (this.props.gradient) {\n const { type = 'linear', colors, direction = 'to-bottom' } = this.props.gradient\n let grad: CanvasGradient | null = null\n if (colors && colors.length > 0 && width > 0 && height > 0) {\n if (type === 'linear') {\n let x0 = 0,\n y0 = 0,\n x1 = 0,\n y1 = 0\n let directionIsValid = false\n if (Array.isArray(direction) && direction.length === 4) {\n ;[x0, y0, x1, y1] = direction\n directionIsValid = true\n } else if (typeof direction === 'string') {\n switch (direction.toLowerCase()) {\n case 'to-right':\n x0 = 0\n y0 = 0\n x1 = width\n y1 = 0\n directionIsValid = true\n break\n case 'to-left':\n x0 = width\n y0 = 0\n x1 = 0\n y1 = 0\n directionIsValid = true\n break\n case 'to-bottom':\n x0 = 0\n y0 = 0\n x1 = 0\n y1 = height\n directionIsValid = true\n break\n case 'to-top':\n x0 = 0\n y0 = height\n x1 = 0\n y1 = 0\n directionIsValid = true\n break\n case 'to-top-right':\n x0 = 0\n y0 = height\n x1 = width\n y1 = 0\n directionIsValid = true\n break\n case 'to-top-left':\n x0 = width\n y0 = height\n x1 = 0\n y1 = 0\n directionIsValid = true\n break\n case 'to-bottom-right':\n x0 = 0\n y0 = 0\n x1 = width\n y1 = height\n directionIsValid = true\n break\n case 'to-bottom-left':\n x0 = width\n y0 = 0\n x1 = 0\n y1 = height\n directionIsValid = true\n break\n }\n }\n if (directionIsValid) {\n grad = ctx.createLinearGradient(x + x0, y + y0, x + x1, y + y1)\n } else {\n console.warn(`[BoxNode ${this.key}] Invalid linear gradient direction:`, direction)\n }\n } else if (type === 'radial') {\n const centerX = x + width / 2\n const centerY = y + height / 2\n const r0 = 0\n const r1 = 0.5 * Math.sqrt(width * width + height * height)\n if (r1 > 0) {\n grad = ctx.createRadialGradient(centerX, centerY, r0, centerX, centerY, r1)\n }\n }\n if (grad) {\n colors.forEach((color, i) => {\n const stop = colors.length > 1 ? Math.max(0, Math.min(1, i / (colors.length - 1))) : 0.5\n grad!.addColorStop(stop, color)\n })\n fillStyle = grad\n } else {\n console.warn(`[BoxNode ${this.key}] Could not create ${type} gradient. Falling back to backgroundColor.`)\n }\n } else {\n if (!colors?.length) {\n console.warn(`[BoxNode ${this.key}] Gradient specified but no colors provided. Falling back to backgroundColor.`)\n } else {\n console.warn(`[BoxNode ${this.key}] Cannot draw gradient with zero width/height.`)\n }\n }\n }\n if (fillStyle && fillStyle !== 'transparent') {\n ctx.fillStyle = fillStyle\n drawRoundedRectPath(ctx, x, y, width, height, radii)\n ctx.fill()\n }\n }\n\n // Render inset shadows\n // This logic uses standard context methods and remains unchanged.\n if (insetShadows.length > 0) {\n for (const shadow of insetShadows) {\n ctx.save()\n const color = shadow.color ?? 'black'\n const shadowOffsetX = shadow.offsetX ?? 0\n const shadowOffsetY = shadow.offsetY ?? 0\n const blur = shadow.blur ?? Math.max(shadowOffsetX, shadowOffsetY)\n drawRoundedRectPath(ctx, x, y, width, height, radii)\n ctx.clip()\n ctx.shadowColor = color\n ctx.shadowOffsetX = shadowOffsetX\n ctx.shadowOffsetY = shadowOffsetY\n ctx.shadowBlur = blur\n ctx.lineWidth = 1 // Minimal line width for the stroke.\n ctx.strokeStyle = 'transparent' // Stroke color doesn't matter; only the shadow does.\n // Draw a slightly offset path *inside* the clip to generate the inset shadow.\n drawRoundedRectPath(ctx, x - shadowOffsetX, y - shadowOffsetY, width, height, radii)\n ctx.stroke() // The stroke generates the shadow inside the clipped area.\n ctx.restore()\n }\n }\n\n // Render border strokes\n // (This logic uses standard context methods via drawBorders helper and remains unchanged)\n drawBorders({\n ctx,\n node: this.node,\n x,\n y,\n width,\n height,\n radii,\n borderColor: this.props.borderColor,\n borderStyle: this.props.borderStyle,\n })\n }\n}\n\n/**\n * Normalizes children into a flat CanvasElement array, filtering falsy values.\n */\nfunction normalizeDescriptorChildren(children: BoxProps['children']): CanvasElement[] | undefined {\n if (children === undefined || children === null || children === false) return undefined\n const arr = (Array.isArray(children) ? children : [children]).filter(Boolean) as CanvasElement[]\n return arr.length > 0 ? arr : undefined\n}\n\n/**\n * Creates a new BoxNode instance.\n * @param {BoxProps} props Box properties and configuration.\n * @returns {BoxNode} New BoxNode instance.\n */\nexport const Box = ({ children, ...rest }: BoxProps): CanvasElement => ({\n __type: 'Box',\n props: rest,\n children: normalizeDescriptorChildren(children),\n})\n\n/**\n * @class ColumnNode\n * Node class for vertical column layout\n */\nexport class ColumnNode extends BoxNode {\n constructor(props: BoxProps & BaseProps = {}) {\n super({\n display: Style.Display.Flex,\n flexDirection: Style.FlexDirection.Column,\n flexShrink: 1,\n flexBasis: props.flexGrow === 1 ? 0 : undefined,\n ...props,\n })\n }\n}\n\n/**\n * Creates a new ColumnNode instance.\n * @param {BoxProps} props Column properties and configuration.\n * @returns {ColumnNode} New ColumnNode instance.\n */\nexport const Column = ({ children, ...rest }: BoxProps): CanvasElement => ({\n __type: 'Column',\n props: rest,\n children: normalizeDescriptorChildren(children),\n})\n\n/**\n * @class RowNode\n * @classdesc Node class for horizontal row layout.\n */\nexport class RowNode extends BoxNode {\n constructor(props: BoxProps & BaseProps = {}) {\n super({\n name: 'Row',\n display: Style.Display.Flex,\n flexDirection: Style.FlexDirection.Row,\n flexShrink: 1, // Default shrink for rows\n ...props,\n })\n }\n}\n\n/**\n * Creates a new RowNode instance.\n * @param {BoxProps} props Row properties and configuration.\n * @returns {RowNode} New RowNode instance.\n */\nexport const Row = ({ children, ...rest }: BoxProps): CanvasElement => ({\n __type: 'Row',\n props: rest,\n children: 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|
|
@@ -8,14 +8,10 @@ var text_canvas = require('./text.canvas.js');
|
|
|
8
8
|
var chart_canvas = require('./chart.canvas.js');
|
|
9
9
|
var grid_canvas = require('./grid.canvas.js');
|
|
10
10
|
var common_const = require('../constant/common.const.js');
|
|
11
|
-
var canvas_helper = require('./canvas.helper.js');
|
|
12
11
|
var path = require('node:path');
|
|
13
12
|
var fs = require('node:fs');
|
|
14
13
|
var node_os = require('node:os');
|
|
15
|
-
var node_worker_threads = require('node:worker_threads');
|
|
16
|
-
var node_url = require('node:url');
|
|
17
14
|
|
|
18
|
-
var _documentCurrentScript = typeof document !== 'undefined' ? document.currentScript : null;
|
|
19
15
|
function _interopNamespaceDefault(e) {
|
|
20
16
|
var n = Object.create(null);
|
|
21
17
|
if (e) {
|
|
@@ -43,14 +39,8 @@ const registeredFonts = new Map();
|
|
|
43
39
|
* This is a safety net — users should still call .release() explicitly.
|
|
44
40
|
*/
|
|
45
41
|
const canvasRegistry = new FinalizationRegistry(heldValue => {
|
|
46
|
-
// Best-effort cleanup — worker may already be terminated
|
|
47
42
|
try {
|
|
48
|
-
|
|
49
|
-
// For now, just try to send the message and let errors be caught
|
|
50
|
-
if (_workerPool) {
|
|
51
|
-
;
|
|
52
|
-
_workerPool.workers?.[heldValue.workerIdx]?.postMessage({ type: 'release', canvasId: heldValue.canvasId });
|
|
53
|
-
}
|
|
43
|
+
_workerPool?.releaseCanvas(heldValue.workerIdx, heldValue.canvasId);
|
|
54
44
|
}
|
|
55
45
|
catch {
|
|
56
46
|
// Worker already gone — nothing to clean up
|
|
@@ -90,7 +80,7 @@ function terminate() {
|
|
|
90
80
|
class WorkerCanvas {
|
|
91
81
|
width;
|
|
92
82
|
height;
|
|
93
|
-
_buffer;
|
|
83
|
+
_buffer;
|
|
94
84
|
_pool;
|
|
95
85
|
_workerIdx;
|
|
96
86
|
_canvasId;
|
|
@@ -101,12 +91,8 @@ class WorkerCanvas {
|
|
|
101
91
|
this._pool = opts.pool;
|
|
102
92
|
this._workerIdx = opts.workerIdx;
|
|
103
93
|
this._canvasId = opts.canvasId;
|
|
104
|
-
// Register for finalizer-based cleanup if user forgets to call .release()
|
|
105
94
|
canvasRegistry.register(this, { workerIdx: opts.workerIdx, canvasId: opts.canvasId }, this);
|
|
106
95
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}
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-
_call(method, ...args) {
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-
return this._pool.callOnCanvas(this._workerIdx, this._canvasId, method, args);
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-
}
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// --- Sync methods: return from pre-encoded PNG buffer ---
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toBufferSync(_format, _options) {
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return this._buffer;
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@@ -114,128 +100,47 @@ class WorkerCanvas {
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100
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toURLSync(_format, _options) {
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return `data:image/png;base64,${this._buffer.toString('base64')}`;
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}
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// --- Async methods: delegate to worker ---
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+
// --- Async methods: delegate to worker via Comlink ---
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toBuffer(format, options) {
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return this.
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+
return this._pool.callOnCanvas(this._workerIdx, this._canvasId, 'toBuffer', [format, options]);
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}
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toURL(format, options) {
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return this.
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+
return this._pool.callOnCanvas(this._workerIdx, this._canvasId, 'toURL', [format, options]);
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}
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toFile(filename, options) {
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return this.
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return this._pool.callOnCanvas(this._workerIdx, this._canvasId, 'toFile', [filename, options]);
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}
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/** Returns a Buffer (Sharp instance cannot be transferred across threads) */
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toSharp(options) {
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return this.
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return this._pool.callOnCanvas(this._workerIdx, this._canvasId, 'toSharp', [options]);
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}
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toSharpSync(_options) {
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throw new Error('[canvas] toSharpSync() is not available in worker mode — use toSharp() instead');
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}
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// --- Async convenience getters ---
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get png() {
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return this.
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return this.toBuffer('png');
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}
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get webp() {
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return this.
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return this.toBuffer('webp');
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}
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get jpg() {
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return this.
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return this.toBuffer('jpg');
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}
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get svg() {
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return this.
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+
return this.toBuffer('svg');
|
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}
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|
get pdf() {
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|
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return this.
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|
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|
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return this.toBuffer('pdf');
|
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}
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|
get raw() {
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|
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|
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return this.
|
|
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|
+
return this.toBuffer('raw');
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}
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|
/** Release the Canvas from worker memory. Call when done with this object. */
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|
release() {
|
|
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|
this._pool.releaseCanvas(this._workerIdx, this._canvasId);
|
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|
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// Unregister from finalizer since we're explicitly cleaning up
|
|
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|
canvasRegistry.unregister(this);
|
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|
}
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|
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|
}
|
|
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|
-
/** Worker thread pool — routes render and canvas-call messages */
|
|
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|
-
class WorkerPool {
|
|
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|
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workers = [];
|
|
163
|
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idle = [];
|
|
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|
-
queue = [];
|
|
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|
-
pending = new Map();
|
|
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|
-
nextId = 0;
|
|
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|
-
constructor(size) {
|
|
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|
-
this.init(size);
|
|
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|
-
}
|
|
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|
-
init(size) {
|
|
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|
-
const workerFile = path__namespace.join(path__namespace.dirname(node_url.fileURLToPath((typeof document === 'undefined' ? require('u' + 'rl').pathToFileURL(__filename).href : (_documentCurrentScript && _documentCurrentScript.tagName.toUpperCase() === 'SCRIPT' && _documentCurrentScript.src || new URL('canvas/root.canvas.js', document.baseURI).href)))), '../worker/render.worker.js');
|
|
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|
-
for (let i = 0; i < size; i++) {
|
|
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|
-
const workerIdx = i;
|
|
174
|
-
const worker = new node_worker_threads.Worker(workerFile);
|
|
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|
-
worker.on('message', (msg) => {
|
|
176
|
-
const task = this.pending.get(msg.taskId);
|
|
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|
-
if (!task)
|
|
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|
-
return;
|
|
179
|
-
this.pending.delete(msg.taskId);
|
|
180
|
-
if ('error' in msg) {
|
|
181
|
-
task.reject(new Error(msg.error));
|
|
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|
-
return;
|
|
183
|
-
}
|
|
184
|
-
if ('canvasId' in msg) {
|
|
185
|
-
// Render complete — put worker back to idle
|
|
186
|
-
this.idle.push(worker);
|
|
187
|
-
this.drain();
|
|
188
|
-
const result = { buffer: msg.buffer, canvasId: msg.canvasId, workerIdx, width: msg.width, height: msg.height };
|
|
189
|
-
task.resolve(result);
|
|
190
|
-
}
|
|
191
|
-
else {
|
|
192
|
-
// Canvas method call complete
|
|
193
|
-
task.resolve(msg.result);
|
|
194
|
-
}
|
|
195
|
-
});
|
|
196
|
-
this.workers.push(worker);
|
|
197
|
-
this.idle.push(worker);
|
|
198
|
-
}
|
|
199
|
-
}
|
|
200
|
-
drain() {
|
|
201
|
-
while (this.queue.length > 0 && this.idle.length > 0) {
|
|
202
|
-
const task = this.queue.shift();
|
|
203
|
-
const worker = this.idle.pop();
|
|
204
|
-
const request = { type: 'render', taskId: task.id, props: task.props };
|
|
205
|
-
worker.postMessage(request);
|
|
206
|
-
}
|
|
207
|
-
}
|
|
208
|
-
render(props) {
|
|
209
|
-
const sanitizedProps = canvas_helper.WorkerPreProcessor.process(props);
|
|
210
|
-
return new Promise((resolve, reject) => {
|
|
211
|
-
const id = this.nextId++;
|
|
212
|
-
this.pending.set(id, { resolve: resolve, reject });
|
|
213
|
-
if (this.idle.length > 0) {
|
|
214
|
-
const worker = this.idle.pop();
|
|
215
|
-
const request = { type: 'render', taskId: id, props: sanitizedProps };
|
|
216
|
-
worker.postMessage(request);
|
|
217
|
-
}
|
|
218
|
-
else {
|
|
219
|
-
this.queue.push({ id, props: sanitizedProps });
|
|
220
|
-
}
|
|
221
|
-
});
|
|
222
|
-
}
|
|
223
|
-
callOnCanvas(workerIdx, canvasId, method, args) {
|
|
224
|
-
return new Promise((resolve, reject) => {
|
|
225
|
-
const id = this.nextId++;
|
|
226
|
-
this.pending.set(id, { resolve: resolve, reject });
|
|
227
|
-
const request = { type: 'call', taskId: id, canvasId, method, args };
|
|
228
|
-
this.workers[workerIdx].postMessage(request);
|
|
229
|
-
});
|
|
230
|
-
}
|
|
231
|
-
releaseCanvas(workerIdx, canvasId) {
|
|
232
|
-
const request = { type: 'release', canvasId };
|
|
233
|
-
this.workers[workerIdx]?.postMessage(request);
|
|
234
|
-
}
|
|
235
|
-
terminate() {
|
|
236
|
-
this.workers.forEach(w => w.terminate());
|
|
237
|
-
}
|
|
238
|
-
}
|
|
239
144
|
/**
|
|
240
145
|
* Converts a CanvasElement tree into actual BoxNode instances.
|
|
241
146
|
* Used both for non-worker rendering (inline tree building) and inside
|
|
@@ -339,12 +244,12 @@ class RootNode extends layout_canvas.ColumnNode {
|
|
|
339
244
|
}
|
|
340
245
|
return imageNodes;
|
|
341
246
|
}
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
247
|
+
async render(ctx, offsetX = 0, offsetY = 0) {
|
|
248
|
+
// If ctx is provided, delegate to parent render (used when called as a child node)
|
|
249
|
+
if (ctx) {
|
|
250
|
+
await super.render(ctx, offsetX, offsetY);
|
|
251
|
+
return;
|
|
252
|
+
}
|
|
348
253
|
const diskCacheKeys = this.props.useDiskCache ? new Set() : undefined;
|
|
349
254
|
try {
|
|
350
255
|
// Step 1: Load all images with a concurrency limit to avoid overwhelming remote sources.
|
|
@@ -378,7 +283,7 @@ class RootNode extends layout_canvas.ColumnNode {
|
|
|
378
283
|
this.ctx = this.canvas.getContext('2d');
|
|
379
284
|
this.ctx.scale(this.scale, this.scale);
|
|
380
285
|
// Step 6: Render content
|
|
381
|
-
super.render(this.ctx, 0, 0);
|
|
286
|
+
await super.render(this.ctx, 0, 0);
|
|
382
287
|
if (!this.canvas) {
|
|
383
288
|
throw new Error('Canvas not initialized');
|
|
384
289
|
}
|
|
@@ -396,9 +301,10 @@ async function Root(props) {
|
|
|
396
301
|
const workerMode = props.workerMode ?? _defaultWorkerMode;
|
|
397
302
|
const workerPoolSize = props.workers ?? _defaultWorkerPoolSize;
|
|
398
303
|
if (workerMode) {
|
|
399
|
-
// Lazy initialize worker pool
|
|
304
|
+
// Lazy initialize worker pool — dynamic import to avoid loading Comlink in non-worker contexts
|
|
400
305
|
if (!_workerPool) {
|
|
401
|
-
|
|
306
|
+
const { ComlinkPool } = await Promise.resolve().then(function () { return require('../worker/comlink.pool.js'); });
|
|
307
|
+
_workerPool = new ComlinkPool(workerPoolSize);
|
|
402
308
|
}
|
|
403
309
|
const result = await _workerPool.render(props);
|
|
404
310
|
return new WorkerCanvas({ ...result, pool: _workerPool });
|