@meonode/canvas 1.7.2 → 2.0.1

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Files changed (85) hide show
  1. package/README.md +324 -154
  2. package/dist/cjs/canvas/canvas.type.d.ts +72 -9
  3. package/dist/cjs/canvas/canvas.type.d.ts.map +1 -1
  4. package/dist/cjs/canvas/{chart.canvas.util.d.ts → chart.canvas.d.ts} +2 -2
  5. package/dist/cjs/canvas/chart.canvas.d.ts.map +1 -0
  6. package/dist/cjs/canvas/{chart.canvas.util.js → chart.canvas.js} +23 -23
  7. package/dist/cjs/canvas/chart.canvas.js.map +1 -0
  8. package/dist/{esm/canvas/grid.canvas.util.d.ts → cjs/canvas/grid.canvas.d.ts} +2 -2
  9. package/dist/cjs/canvas/grid.canvas.d.ts.map +1 -0
  10. package/dist/cjs/canvas/{grid.canvas.util.js → grid.canvas.js} +4 -4
  11. package/dist/cjs/canvas/grid.canvas.js.map +1 -0
  12. package/dist/cjs/canvas/image.canvas.d.ts +54 -0
  13. package/dist/cjs/canvas/image.canvas.d.ts.map +1 -0
  14. package/dist/cjs/canvas/{image.canvas.util.js → image.canvas.js} +40 -140
  15. package/dist/cjs/canvas/image.canvas.js.map +1 -0
  16. package/dist/{esm/canvas/layout.canvas.util.d.ts → cjs/canvas/layout.canvas.d.ts} +1 -1
  17. package/dist/cjs/canvas/layout.canvas.d.ts.map +1 -0
  18. package/dist/cjs/canvas/{layout.canvas.util.js → layout.canvas.js} +1 -1
  19. package/dist/cjs/canvas/layout.canvas.js.map +1 -0
  20. package/dist/{esm/canvas/root.canvas.util.d.ts → cjs/canvas/root.canvas.d.ts} +29 -9
  21. package/dist/cjs/canvas/root.canvas.d.ts.map +1 -0
  22. package/dist/cjs/canvas/{root.canvas.util.js → root.canvas.js} +75 -55
  23. package/dist/cjs/canvas/root.canvas.js.map +1 -0
  24. package/dist/cjs/canvas/{text.canvas.util.d.ts → text.canvas.d.ts} +2 -2
  25. package/dist/cjs/canvas/text.canvas.d.ts.map +1 -0
  26. package/dist/cjs/canvas/{text.canvas.util.js → text.canvas.js} +3 -3
  27. package/dist/cjs/canvas/text.canvas.js.map +1 -0
  28. package/dist/cjs/index.d.ts +8 -7
  29. package/dist/cjs/index.d.ts.map +1 -1
  30. package/dist/cjs/index.js +19 -17
  31. package/dist/cjs/index.js.map +1 -1
  32. package/dist/cjs/util/disk.cache.d.ts +6 -0
  33. package/dist/cjs/util/disk.cache.d.ts.map +1 -1
  34. package/dist/cjs/util/disk.cache.js +39 -0
  35. package/dist/cjs/util/disk.cache.js.map +1 -1
  36. package/dist/cjs/worker/render.worker.js +2 -2
  37. package/dist/cjs/worker/render.worker.js.map +1 -1
  38. package/dist/esm/canvas/canvas.type.d.ts +72 -9
  39. package/dist/esm/canvas/canvas.type.d.ts.map +1 -1
  40. package/dist/esm/canvas/{chart.canvas.util.d.ts → chart.canvas.d.ts} +2 -2
  41. package/dist/esm/canvas/chart.canvas.d.ts.map +1 -0
  42. package/dist/esm/canvas/{chart.canvas.util.js → chart.canvas.js} +4 -4
  43. package/dist/{cjs/canvas/grid.canvas.util.d.ts → esm/canvas/grid.canvas.d.ts} +2 -2
  44. package/dist/esm/canvas/grid.canvas.d.ts.map +1 -0
  45. package/dist/esm/canvas/{grid.canvas.util.js → grid.canvas.js} +1 -1
  46. package/dist/esm/canvas/image.canvas.d.ts +54 -0
  47. package/dist/esm/canvas/image.canvas.d.ts.map +1 -0
  48. package/dist/esm/canvas/{image.canvas.util.js → image.canvas.js} +39 -136
  49. package/dist/{cjs/canvas/layout.canvas.util.d.ts → esm/canvas/layout.canvas.d.ts} +1 -1
  50. package/dist/esm/canvas/layout.canvas.d.ts.map +1 -0
  51. package/dist/{cjs/canvas/root.canvas.util.d.ts → esm/canvas/root.canvas.d.ts} +29 -9
  52. package/dist/esm/canvas/root.canvas.d.ts.map +1 -0
  53. package/dist/esm/canvas/{root.canvas.util.js → root.canvas.js} +63 -44
  54. package/dist/esm/canvas/{text.canvas.util.d.ts → text.canvas.d.ts} +2 -2
  55. package/dist/esm/canvas/text.canvas.d.ts.map +1 -0
  56. package/dist/esm/canvas/{text.canvas.util.js → text.canvas.js} +1 -1
  57. package/dist/esm/index.d.ts +8 -7
  58. package/dist/esm/index.d.ts.map +1 -1
  59. package/dist/esm/index.js +7 -6
  60. package/dist/esm/util/disk.cache.d.ts +6 -0
  61. package/dist/esm/util/disk.cache.d.ts.map +1 -1
  62. package/dist/esm/util/disk.cache.js +38 -1
  63. package/dist/esm/worker/render.worker.js +1 -1
  64. package/package.json +3 -1
  65. package/dist/cjs/canvas/chart.canvas.util.d.ts.map +0 -1
  66. package/dist/cjs/canvas/chart.canvas.util.js.map +0 -1
  67. package/dist/cjs/canvas/grid.canvas.util.d.ts.map +0 -1
  68. package/dist/cjs/canvas/grid.canvas.util.js.map +0 -1
  69. package/dist/cjs/canvas/image.canvas.util.d.ts +0 -82
  70. package/dist/cjs/canvas/image.canvas.util.d.ts.map +0 -1
  71. package/dist/cjs/canvas/image.canvas.util.js.map +0 -1
  72. package/dist/cjs/canvas/layout.canvas.util.d.ts.map +0 -1
  73. package/dist/cjs/canvas/layout.canvas.util.js.map +0 -1
  74. package/dist/cjs/canvas/root.canvas.util.d.ts.map +0 -1
  75. package/dist/cjs/canvas/root.canvas.util.js.map +0 -1
  76. package/dist/cjs/canvas/text.canvas.util.d.ts.map +0 -1
  77. package/dist/cjs/canvas/text.canvas.util.js.map +0 -1
  78. package/dist/esm/canvas/chart.canvas.util.d.ts.map +0 -1
  79. package/dist/esm/canvas/grid.canvas.util.d.ts.map +0 -1
  80. package/dist/esm/canvas/image.canvas.util.d.ts +0 -82
  81. package/dist/esm/canvas/image.canvas.util.d.ts.map +0 -1
  82. package/dist/esm/canvas/layout.canvas.util.d.ts.map +0 -1
  83. package/dist/esm/canvas/root.canvas.util.d.ts.map +0 -1
  84. package/dist/esm/canvas/text.canvas.util.d.ts.map +0 -1
  85. /package/dist/esm/canvas/{layout.canvas.util.js → layout.canvas.js} +0 -0
@@ -0,0 +1,54 @@
1
+ import type { BaseProps, ImageProps, CanvasElement } from '../canvas/canvas.type.js';
2
+ import { type CanvasRenderingContext2D, Image as CanvasImage } from 'skia-canvas';
3
+ import { BoxNode } from '../canvas/layout.canvas.js';
4
+ /**
5
+ * Per-render image cache — keyed by `src|color` for string sources.
6
+ * Scoped to a single RootNode.render() call; discarded after rendering.
7
+ * Deduplicates concurrent fetches when multiple ImageNodes share the same src.
8
+ */
9
+ export type RenderImageCache = Map<string, Promise<CanvasImage>>;
10
+ /**
11
+ * Renders images with configurable sizing, positioning, and effects.
12
+ * Supports object-fit modes, positioning, border radius, and saturation filters.
13
+ */
14
+ export declare class ImageNode extends BoxNode {
15
+ props: ImageProps & BaseProps;
16
+ private loadedImage;
17
+ private naturalWidth;
18
+ private naturalHeight;
19
+ private loadingPromise;
20
+ constructor(props: ImageProps);
21
+ load(cache?: RenderImageCache, diskCacheKeys?: Set<string>): Promise<void>;
22
+ /**
23
+ * Fetches and processes the image source into a CanvasImage.
24
+ * Does not touch node state — pure fetch logic.
25
+ *
26
+ * If `diskCacheKey` and `diskCacheKeys` are provided, the resolved image buffer
27
+ * is written to disk and the key is recorded so the caller can clean it up later.
28
+ */
29
+ private _fetchCanvasImage;
30
+ /**
31
+ * Loads and processes an image.
32
+ *
33
+ * Resolution order:
34
+ * 1. Disk cache at `.cache/files/<hash>` — survives process restarts.
35
+ * 2. Per-render dedup cache — avoids duplicate in-flight fetches when
36
+ * multiple ImageNodes share the same src within one render pass.
37
+ * 3. Fresh fetch via `_fetchCanvasImage()` — writes buffer to disk cache.
38
+ *
39
+ * Buffer sources use a SHA-256 hash as their cache key (same as string sources).
40
+ * All resolved images are released when the render completes (no cross-render retention).
41
+ */
42
+ private _loadImage;
43
+ getLoadingPromise(): Promise<void>;
44
+ /**
45
+ * Renders the image with correct sizing, clipping, and positioning.
46
+ * Handles object-fit, object-position, and visual effects like saturation.
47
+ */
48
+ protected _renderContent(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number): void;
49
+ }
50
+ /**
51
+ * Factory function to create ImageNode instances
52
+ */
53
+ export declare const Image: (props: ImageProps) => CanvasElement;
54
+ //# sourceMappingURL=image.canvas.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"image.canvas.d.ts","sourceRoot":"","sources":["../../../src/canvas/image.canvas.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,UAAU,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAA;AACnF,OAAO,EAAE,KAAK,wBAAwB,EAAE,KAAK,IAAI,WAAW,EAAa,MAAM,aAAa,CAAA;AAC5F,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAA;AAuBnD;;;;GAIG;AACH,MAAM,MAAM,gBAAgB,GAAG,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,WAAW,CAAC,CAAC,CAAA;AAEhE;;;GAGG;AACH,qBAAa,SAAU,SAAQ,OAAO;IAC5B,KAAK,EAAE,UAAU,GAAG,SAAS,CAAA;IACrC,OAAO,CAAC,WAAW,CAA2B;IAC9C,OAAO,CAAC,YAAY,CAAI;IACxB,OAAO,CAAC,aAAa,CAAI;IACzB,OAAO,CAAC,cAAc,CAA6B;gBAEvC,KAAK,EAAE,UAAU;IAYtB,IAAI,CAAC,KAAK,CAAC,EAAE,gBAAgB,EAAE,aAAa,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;IAOjF;;;;;;OAMG;YACW,iBAAiB;IA4E/B;;;;;;;;;;;OAWG;IACH,OAAO,CAAC,UAAU;IAoEX,iBAAiB,IAAI,OAAO,CAAC,IAAI,CAAC;IAIzC;;;OAGG;cACgB,cAAc,CAAC,GAAG,EAAE,wBAAwB,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;CAoJrH;AAED;;GAEG;AACH,eAAO,MAAM,KAAK,GAAI,OAAO,UAAU,KAAG,aAGxC,CAAA"}
@@ -1,7 +1,7 @@
1
1
  'use strict';
2
2
 
3
3
  var skiaCanvas = require('skia-canvas');
4
- var layout_canvas_util = require('./layout.canvas.util.js');
4
+ var layout_canvas = require('./layout.canvas.js');
5
5
  var canvas_helper = require('./canvas.helper.js');
6
6
  var fs = require('fs');
7
7
  var common_const = require('../constant/common.const.js');
@@ -23,91 +23,11 @@ function calculateOffsetFromValue(positionValue, availableSpace) {
23
23
  console.warn(`[ImageNode] Invalid objectPosition value format: ${value}. Defaulting to 50%.`);
24
24
  return availableSpace * 0.5;
25
25
  }
26
- /**
27
- * A simple LRU cache for resolved `CanvasImage` objects.
28
- *
29
- * - Persists across render passes so repeated renders of the same tree don't
30
- * re-fetch every image.
31
- * - Bounded by `maxSize` entries; least-recently-used entries are evicted first.
32
- * - Call `dispose()` to eagerly release all held images, or rely on the
33
- * automatic `process.on('exit')` hook that clears the singleton.
34
- */
35
- class ImageLRUCache {
36
- map = new Map();
37
- maxSize;
38
- constructor(maxSize) {
39
- this.maxSize = maxSize;
40
- }
41
- get(key) {
42
- const entry = this.map.get(key);
43
- if (!entry)
44
- return undefined;
45
- // Move to end (most-recently used)
46
- this.map.delete(key);
47
- this.map.set(key, entry);
48
- return entry.image;
49
- }
50
- set(key, image) {
51
- // If key already exists, refresh it
52
- if (this.map.has(key)) {
53
- this.map.delete(key);
54
- }
55
- // Evict oldest if at capacity
56
- while (this.map.size >= this.maxSize) {
57
- const oldest = this.map.keys().next().value;
58
- this.map.delete(oldest);
59
- }
60
- this.map.set(key, { image, key });
61
- }
62
- has(key) {
63
- return this.map.has(key);
64
- }
65
- get size() {
66
- return this.map.size;
67
- }
68
- dispose() {
69
- this.map.clear();
70
- }
71
- }
72
- /** Module-level singleton — lazily created on first render. */
73
- let _globalImageCache = null;
74
- const DEFAULT_CACHE_SIZE = 128;
75
- // Symbol key on process to track hook registration across module reloads (e.g. Jest resetModules)
76
- const HOOK_KEY = Symbol.for('__meonode_canvas_image_cache_hook__');
77
- /**
78
- * Returns the singleton `ImageLRUCache`, creating it on first access.
79
- * Registers a one-time process cleanup hook to clear the cache
80
- * so native image buffers are freed when the process shuts down.
81
- */
82
- function getImageCache(maxSize = DEFAULT_CACHE_SIZE) {
83
- if (!_globalImageCache) {
84
- _globalImageCache = new ImageLRUCache(maxSize);
85
- }
86
- if (!globalThis[HOOK_KEY]) {
87
- globalThis[HOOK_KEY] = true;
88
- const cleanup = () => {
89
- _globalImageCache?.dispose();
90
- _globalImageCache = null;
91
- };
92
- process.once('exit', cleanup);
93
- process.once('SIGINT', cleanup);
94
- process.once('SIGTERM', cleanup);
95
- }
96
- return _globalImageCache;
97
- }
98
- /**
99
- * Explicitly disposes the global image cache.
100
- * Useful in tests or when tearing down the rendering engine.
101
- */
102
- function disposeImageCache() {
103
- _globalImageCache?.dispose();
104
- _globalImageCache = null;
105
- }
106
26
  /**
107
27
  * Renders images with configurable sizing, positioning, and effects.
108
28
  * Supports object-fit modes, positioning, border radius, and saturation filters.
109
29
  */
110
- class ImageNode extends layout_canvas_util.BoxNode {
30
+ class ImageNode extends layout_canvas.BoxNode {
111
31
  loadedImage = null;
112
32
  naturalWidth = 0;
113
33
  naturalHeight = 0;
@@ -122,9 +42,9 @@ class ImageNode extends layout_canvas_util.BoxNode {
122
42
  ...props,
123
43
  };
124
44
  }
125
- load(cache) {
45
+ load(cache, diskCacheKeys) {
126
46
  if (!this.loadingPromise) {
127
- this.loadingPromise = this._loadImage(cache);
47
+ this.loadingPromise = this._loadImage(cache, diskCacheKeys);
128
48
  }
129
49
  return this.loadingPromise;
130
50
  }
@@ -132,10 +52,10 @@ class ImageNode extends layout_canvas_util.BoxNode {
132
52
  * Fetches and processes the image source into a CanvasImage.
133
53
  * Does not touch node state — pure fetch logic.
134
54
  *
135
- * If `diskCacheKey` is provided, the resolved image buffer is written to the
136
- * disk cache at `.cache/files/<diskCacheKey>` (best-effort, fire-and-forget).
55
+ * If `diskCacheKey` and `diskCacheKeys` are provided, the resolved image buffer
56
+ * is written to disk and the key is recorded so the caller can clean it up later.
137
57
  */
138
- async _fetchCanvasImage(diskCacheKey) {
58
+ async _fetchCanvasImage(diskCacheKey, diskCacheKeys) {
139
59
  const { fileTypeFromBuffer, fileTypeFromFile } = await import('file-type');
140
60
  let finalSource = this.props.src;
141
61
  let isSvg = false;
@@ -194,11 +114,13 @@ class ImageNode extends layout_canvas_util.BoxNode {
194
114
  const modifiedSvgString = svgString.replace(/fill="[^"]*"/g, `fill="${this.props.color}"`);
195
115
  finalSource = modifiedSvgString !== svgString ? Buffer.from(modifiedSvgString) : contentBuffer;
196
116
  }
197
- // Write resolved buffer to disk cache (fire-and-forget, non-fatal)
198
- if (diskCacheKey) {
117
+ // Write to disk and track the key so the render owner can clean it up
118
+ if (diskCacheKey && diskCacheKeys) {
199
119
  const cacheBuffer = Buffer.isBuffer(finalSource) ? finalSource : contentBuffer;
200
- if (cacheBuffer)
201
- disk_cache.writeDiskCache(diskCacheKey, cacheBuffer);
120
+ if (cacheBuffer) {
121
+ await disk_cache.writeDiskCache(diskCacheKey, cacheBuffer);
122
+ diskCacheKeys.add(diskCacheKey);
123
+ }
202
124
  }
203
125
  return skiaCanvas.loadImage(finalSource);
204
126
  }
@@ -206,14 +128,15 @@ class ImageNode extends layout_canvas_util.BoxNode {
206
128
  * Loads and processes an image.
207
129
  *
208
130
  * Resolution order:
209
- * 1. Persistent LRU cache (cross-render) instant hit, no I/O.
210
- * 2. Disk cache at `.cache/files/<hash>`survives process restarts.
211
- * 3. Per-render dedup cache avoids duplicate in-flight fetches within a single render.
212
- * 4. Fresh fetch via `_fetchCanvasImage()` — writes buffer to disk cache after fetch.
131
+ * 1. Disk cache at `.cache/files/<hash>`survives process restarts.
132
+ * 2. Per-render dedup cache — avoids duplicate in-flight fetches when
133
+ * multiple ImageNodes share the same src within one render pass.
134
+ * 3. Fresh fetch via `_fetchCanvasImage()` — writes buffer to disk cache.
213
135
  *
214
136
  * Buffer sources use a SHA-256 hash as their cache key (same as string sources).
137
+ * All resolved images are released when the render completes (no cross-render retention).
215
138
  */
216
- _loadImage(cache) {
139
+ _loadImage(cache, diskCacheKeys) {
217
140
  if (!this.props.src) {
218
141
  const aspectRatioFromProps = typeof this.props.aspectRatio === 'number' && this.props.aspectRatio > 0 ? this.props.aspectRatio : undefined;
219
142
  this.node.setAspectRatio(aspectRatioFromProps);
@@ -224,56 +147,36 @@ class ImageNode extends layout_canvas_util.BoxNode {
224
147
  return new Promise(resolve => {
225
148
  const load = async () => {
226
149
  try {
227
- const lru = getImageCache();
228
- const cacheKey = typeof this.props.src === 'string'
229
- ? this.props.color
230
- ? `${this.props.src}|${this.props.color}`
231
- : this.props.src
232
- : this.props.color
233
- ? `${disk_cache.hashBuffer(this.props.src)}|${this.props.color}`
234
- : disk_cache.hashBuffer(this.props.src);
235
- // 1. Check persistent LRU cache
236
- const cached = lru.get(cacheKey);
237
- if (cached) {
238
- this.loadedImage = cached;
239
- this.naturalWidth = cached.width;
240
- this.naturalHeight = cached.height;
241
- const calculatedAspectRatio = cached.width > 0 && cached.height > 0 ? cached.width / cached.height : undefined;
242
- const finalAspectRatio = typeof this.props.aspectRatio === 'number' && this.props.aspectRatio > 0 ? this.props.aspectRatio : calculatedAspectRatio;
243
- this.node.setAspectRatio(finalAspectRatio);
244
- this.props.onLoad?.();
245
- resolve();
246
- return;
247
- }
248
- // 2. Check disk cache (persists across process restarts)
249
- const diskBuffer = await disk_cache.readDiskCache(cacheKey);
250
- if (diskBuffer) {
251
- const img = await skiaCanvas.loadImage(diskBuffer);
252
- lru.set(cacheKey, img);
253
- this.loadedImage = img;
254
- this.naturalWidth = img.width;
255
- this.naturalHeight = img.height;
256
- const calculatedAspectRatio = img.width > 0 && img.height > 0 ? img.width / img.height : undefined;
257
- const finalAspectRatio = typeof this.props.aspectRatio === 'number' && this.props.aspectRatio > 0 ? this.props.aspectRatio : calculatedAspectRatio;
258
- this.node.setAspectRatio(finalAspectRatio);
259
- this.props.onLoad?.();
260
- resolve();
261
- return;
150
+ const srcHash = typeof this.props.src === 'string' ? disk_cache.hashBuffer(Buffer.from(this.props.src)) : disk_cache.hashBuffer(this.props.src);
151
+ const cacheKey = this.props.color ? `${srcHash}|${this.props.color}` : srcHash;
152
+ // 1. Disk cache read — only when disk caching is enabled for this render
153
+ if (diskCacheKeys) {
154
+ const diskBuffer = await disk_cache.readDiskCache(cacheKey);
155
+ if (diskBuffer) {
156
+ const img = await skiaCanvas.loadImage(diskBuffer);
157
+ this.loadedImage = img;
158
+ this.naturalWidth = img.width;
159
+ this.naturalHeight = img.height;
160
+ const calculatedAspectRatio = img.width > 0 && img.height > 0 ? img.width / img.height : undefined;
161
+ const finalAspectRatio = typeof this.props.aspectRatio === 'number' && this.props.aspectRatio > 0 ? this.props.aspectRatio : calculatedAspectRatio;
162
+ this.node.setAspectRatio(finalAspectRatio);
163
+ this.props.onLoad?.();
164
+ resolve();
165
+ return;
166
+ }
262
167
  }
263
- // 3. Per-render dedup cache or fresh fetch (writes to disk internally)
168
+ // 2. Per-render memory dedup cache or fresh fetch
264
169
  let imagePromise;
265
170
  if (cache) {
266
171
  if (!cache.has(cacheKey)) {
267
- cache.set(cacheKey, this._fetchCanvasImage(cacheKey));
172
+ cache.set(cacheKey, this._fetchCanvasImage(diskCacheKeys ? cacheKey : undefined, diskCacheKeys));
268
173
  }
269
174
  imagePromise = cache.get(cacheKey);
270
175
  }
271
176
  else {
272
- imagePromise = this._fetchCanvasImage(cacheKey);
177
+ imagePromise = this._fetchCanvasImage(diskCacheKeys ? cacheKey : undefined, diskCacheKeys);
273
178
  }
274
179
  const img = await imagePromise;
275
- // 4. Store in persistent LRU cache
276
- lru.set(cacheKey, img);
277
180
  this.loadedImage = img;
278
181
  this.naturalWidth = img.width;
279
182
  this.naturalHeight = img.height;
@@ -455,8 +358,5 @@ const Image = (props) => ({
455
358
  });
456
359
 
457
360
  exports.Image = Image;
458
- exports.ImageLRUCache = ImageLRUCache;
459
361
  exports.ImageNode = ImageNode;
460
- exports.disposeImageCache = disposeImageCache;
461
- exports.getImageCache = getImageCache;
462
- //# sourceMappingURL=image.canvas.util.js.map
362
+ //# sourceMappingURL=image.canvas.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"image.canvas.js","sources":["../../../../src/canvas/image.canvas.ts"],"sourcesContent":["import type { BaseProps, ImageProps, CanvasElement } from '@/canvas/canvas.type.js'\nimport { type CanvasRenderingContext2D, Image as CanvasImage, loadImage } from 'skia-canvas'\nimport { BoxNode } from '@/canvas/layout.canvas.js'\nimport { drawRoundedRectPath, parseBorderRadius } from '@/canvas/canvas.helper.js'\nimport { promises as fs } from 'fs'\nimport { Style } from '@/constant/common.const.js'\nimport { hashBuffer, readDiskCache, writeDiskCache } from '@/util/disk.cache.js'\n\n/**\n * Calculates pixel offset for image positioning based on percentage or pixel values.\n * This handles centering, edge alignment, and percentage-based positioning.\n */\nfunction calculateOffsetFromValue(positionValue: number | `${number}%` | undefined, availableSpace: number): number {\n const value = positionValue ?? '50%'\n if (typeof value === 'number') {\n return value\n }\n if (typeof value === 'string' && value.endsWith('%')) {\n const percentage = parseFloat(value) / 100\n return availableSpace * percentage\n }\n console.warn(`[ImageNode] Invalid objectPosition value format: ${value}. Defaulting to 50%.`)\n return availableSpace * 0.5\n}\n\n/**\n * Per-render image cache — keyed by `src|color` for string sources.\n * Scoped to a single RootNode.render() call; discarded after rendering.\n * Deduplicates concurrent fetches when multiple ImageNodes share the same src.\n */\nexport type RenderImageCache = Map<string, Promise<CanvasImage>>\n\n/**\n * Renders images with configurable sizing, positioning, and effects.\n * Supports object-fit modes, positioning, border radius, and saturation filters.\n */\nexport class ImageNode extends BoxNode {\n declare props: ImageProps & BaseProps\n private loadedImage: CanvasImage | null = null\n private naturalWidth = 0\n private naturalHeight = 0\n private loadingPromise: Promise<void> | null = null\n\n constructor(props: ImageProps) {\n super({ name: 'Image', ...props, children: undefined })\n\n this.props = {\n objectFit: 'fill',\n overflow: Style.Overflow.Hidden,\n saturate: 1,\n objectPosition: { Left: '50%', Top: '50%' },\n ...props,\n }\n }\n\n public load(cache?: RenderImageCache, diskCacheKeys?: Set<string>): Promise<void> {\n if (!this.loadingPromise) {\n this.loadingPromise = this._loadImage(cache, diskCacheKeys)\n }\n return this.loadingPromise\n }\n\n /**\n * Fetches and processes the image source into a CanvasImage.\n * Does not touch node state — pure fetch logic.\n *\n * If `diskCacheKey` and `diskCacheKeys` are provided, the resolved image buffer\n * is written to disk and the key is recorded so the caller can clean it up later.\n */\n private async _fetchCanvasImage(diskCacheKey?: string, diskCacheKeys?: Set<string>): Promise<CanvasImage> {\n const { fileTypeFromBuffer, fileTypeFromFile } = await import('file-type')\n let finalSource: string | Buffer = this.props.src\n let isSvg = false\n let contentBuffer: Buffer | null = null\n let detectedMime: string | undefined\n\n if (typeof this.props.src === 'string') {\n if (this.props.src.startsWith('http')) {\n const response = await fetch(this.props.src)\n if (!response.ok) {\n throw new Error(`HTTP error ${response.status} fetching image: ${this.props.src}`)\n }\n const imageArrayBuffer = await response.arrayBuffer()\n contentBuffer = Buffer.from(imageArrayBuffer)\n finalSource = contentBuffer\n\n const fileTypeResult = await fileTypeFromBuffer(contentBuffer)\n detectedMime = fileTypeResult?.mime\n isSvg = detectedMime === 'image/svg+xml'\n\n if ((!detectedMime || detectedMime === 'application/xml') && contentBuffer.toString('utf-8').includes('<svg')) {\n isSvg = true\n }\n } else {\n finalSource = this.props.src\n const filePath = this.props.src\n\n try {\n const fileTypeResult = await fileTypeFromFile(filePath)\n detectedMime = fileTypeResult?.mime\n isSvg = detectedMime === 'image/svg+xml'\n\n if ((!detectedMime || detectedMime === 'application/xml') && filePath.toLowerCase().endsWith('.svg')) {\n isSvg = true\n }\n } catch {\n isSvg = filePath.toLowerCase().endsWith('.svg')\n }\n\n if (isSvg && this.props.color) {\n try {\n contentBuffer = await fs.readFile(filePath)\n } catch {\n isSvg = false\n contentBuffer = null\n }\n }\n }\n } else {\n contentBuffer = this.props.src\n finalSource = contentBuffer\n\n const fileTypeResult = await fileTypeFromBuffer(contentBuffer)\n detectedMime = fileTypeResult?.mime\n isSvg = detectedMime === 'image/svg+xml'\n }\n\n if (isSvg && this.props.color && contentBuffer) {\n const svgString = contentBuffer.toString('utf-8')\n const modifiedSvgString = svgString.replace(/fill=\"[^\"]*\"/g, `fill=\"${this.props.color}\"`)\n finalSource = modifiedSvgString !== svgString ? Buffer.from(modifiedSvgString) : contentBuffer\n }\n\n // Write to disk and track the key so the render owner can clean it up\n if (diskCacheKey && diskCacheKeys) {\n const cacheBuffer = Buffer.isBuffer(finalSource) ? finalSource : contentBuffer\n if (cacheBuffer) {\n await writeDiskCache(diskCacheKey, cacheBuffer)\n diskCacheKeys.add(diskCacheKey)\n }\n }\n\n return loadImage(finalSource as never)\n }\n\n /**\n * Loads and processes an image.\n *\n * Resolution order:\n * 1. Disk cache at `.cache/files/<hash>` — survives process restarts.\n * 2. Per-render dedup cache — avoids duplicate in-flight fetches when\n * multiple ImageNodes share the same src within one render pass.\n * 3. Fresh fetch via `_fetchCanvasImage()` — writes buffer to disk cache.\n *\n * Buffer sources use a SHA-256 hash as their cache key (same as string sources).\n * All resolved images are released when the render completes (no cross-render retention).\n */\n private _loadImage(cache?: RenderImageCache, diskCacheKeys?: Set<string>): Promise<void> {\n if (!this.props.src) {\n const aspectRatioFromProps = typeof this.props.aspectRatio === 'number' && this.props.aspectRatio > 0 ? this.props.aspectRatio : undefined\n this.node.setAspectRatio(aspectRatioFromProps)\n this.naturalWidth = 0\n this.naturalHeight = 0\n return Promise.resolve()\n }\n\n return new Promise(resolve => {\n const load = async () => {\n try {\n const srcHash = typeof this.props.src === 'string' ? hashBuffer(Buffer.from(this.props.src)) : hashBuffer(this.props.src)\n const cacheKey = this.props.color ? `${srcHash}|${this.props.color}` : srcHash\n\n // 1. Disk cache read — only when disk caching is enabled for this render\n if (diskCacheKeys) {\n const diskBuffer = await readDiskCache(cacheKey)\n if (diskBuffer) {\n const img = await loadImage(diskBuffer as never)\n this.loadedImage = img\n this.naturalWidth = img.width\n this.naturalHeight = img.height\n const calculatedAspectRatio = img.width > 0 && img.height > 0 ? img.width / img.height : undefined\n const finalAspectRatio = typeof this.props.aspectRatio === 'number' && this.props.aspectRatio > 0 ? this.props.aspectRatio : calculatedAspectRatio\n this.node.setAspectRatio(finalAspectRatio)\n this.props.onLoad?.()\n resolve()\n return\n }\n }\n\n // 2. Per-render memory dedup cache or fresh fetch\n let imagePromise: Promise<CanvasImage>\n if (cache) {\n if (!cache.has(cacheKey)) {\n cache.set(cacheKey, this._fetchCanvasImage(diskCacheKeys ? cacheKey : undefined, diskCacheKeys))\n }\n imagePromise = cache.get(cacheKey)!\n } else {\n imagePromise = this._fetchCanvasImage(diskCacheKeys ? cacheKey : undefined, diskCacheKeys)\n }\n\n const img = await imagePromise\n\n this.loadedImage = img\n this.naturalWidth = img.width\n this.naturalHeight = img.height\n\n const calculatedAspectRatio = this.naturalWidth > 0 && this.naturalHeight > 0 ? this.naturalWidth / this.naturalHeight : undefined\n const finalAspectRatio = typeof this.props.aspectRatio === 'number' && this.props.aspectRatio > 0 ? this.props.aspectRatio : calculatedAspectRatio\n\n this.node.setAspectRatio(finalAspectRatio)\n this.props.onLoad?.()\n resolve()\n } catch (error: any) {\n this.naturalWidth = 0\n this.naturalHeight = 0\n const finalAspectRatioOnError = typeof this.props.aspectRatio === 'number' && this.props.aspectRatio > 0 ? this.props.aspectRatio : undefined\n this.node.setAspectRatio(finalAspectRatioOnError)\n this.props.onError?.(error)\n resolve()\n }\n }\n load()\n })\n }\n\n public getLoadingPromise(): Promise<void> {\n return this.loadingPromise ?? this.load()\n }\n\n /**\n * Renders the image with correct sizing, clipping, and positioning.\n * Handles object-fit, object-position, and visual effects like saturation.\n */\n protected override _renderContent(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number) {\n super._renderContent(ctx, x, y, width, height)\n\n if (!this.loadedImage || width <= 0 || height <= 0) return\n const img = this.loadedImage\n const imgW = this.naturalWidth\n const imgH = this.naturalHeight\n if (imgW <= 0 || imgH <= 0) return\n\n // Calculate content box accounting for padding and borders\n const paddingLeft = this.node.getComputedPadding(Style.Edge.Left)\n const paddingTop = this.node.getComputedPadding(Style.Edge.Top)\n const paddingRight = this.node.getComputedPadding(Style.Edge.Right)\n const paddingBottom = this.node.getComputedPadding(Style.Edge.Bottom)\n const borderLeft = this.node.getComputedBorder(Style.Edge.Left)\n const borderTop = this.node.getComputedBorder(Style.Edge.Top)\n const borderRight = this.node.getComputedBorder(Style.Edge.Right)\n const borderBottom = this.node.getComputedBorder(Style.Edge.Bottom)\n const contentX = x + borderLeft + paddingLeft\n const contentY = y + borderTop + paddingTop\n const contentWidth = Math.max(0, width - borderLeft - paddingLeft - borderRight - paddingRight)\n const contentHeight = Math.max(0, height - borderTop - paddingTop - borderBottom - paddingBottom)\n\n if (contentWidth <= 0 || contentHeight <= 0) return\n\n // Apply clipping for border radius\n ctx.save()\n const outerRadii = parseBorderRadius(this.props.borderRadius)\n const innerBorderRadii = {\n TopLeft: Math.max(0, outerRadii.TopLeft - borderTop),\n TopRight: Math.max(0, outerRadii.TopRight - borderTop),\n BottomRight: Math.max(0, outerRadii.BottomRight - borderBottom),\n BottomLeft: Math.max(0, outerRadii.BottomLeft - borderBottom),\n }\n const contentRadii = {\n TopLeft: Math.max(0, innerBorderRadii.TopLeft - Math.max(paddingLeft, paddingTop)),\n TopRight: Math.max(0, innerBorderRadii.TopRight - Math.max(paddingRight, paddingTop)),\n BottomRight: Math.max(0, innerBorderRadii.BottomRight - Math.max(paddingRight, paddingBottom)),\n BottomLeft: Math.max(0, innerBorderRadii.BottomLeft - Math.max(paddingLeft, paddingBottom)),\n }\n drawRoundedRectPath(ctx, contentX, contentY, contentWidth, contentHeight, contentRadii)\n ctx.clip()\n\n // Calculate image dimensions based on object-fit\n const nodeRatio = contentWidth / contentHeight\n const imgRatio = imgW / imgH\n const objectFit = this.props.objectFit\n let dw = contentWidth\n let dh = contentHeight\n\n if (objectFit === 'contain') {\n if (imgRatio > nodeRatio) {\n dw = contentWidth\n dh = contentWidth / imgRatio\n } else {\n dh = contentHeight\n dw = contentHeight * imgRatio\n }\n } else if (objectFit === 'cover') {\n if (imgRatio > nodeRatio) {\n dh = contentHeight\n dw = contentHeight * imgRatio\n } else {\n dw = contentWidth\n dh = contentWidth / imgRatio\n }\n } else if (objectFit === 'none') {\n dw = imgW\n dh = imgH\n } else if (objectFit === 'scale-down') {\n if (imgW <= contentWidth && imgH <= contentHeight) {\n dw = imgW\n dh = imgH\n } else {\n if (imgRatio > nodeRatio) {\n dw = contentWidth\n dh = contentWidth / imgRatio\n } else {\n dh = contentHeight\n dw = contentHeight * imgRatio\n }\n }\n }\n\n // Calculate image position based on object-position\n const sx = 0\n const sy = 0\n const sw = imgW\n const sh = imgH\n\n const availableWidth = contentWidth - dw\n const availableHeight = contentHeight - dh\n const posProps = this.props.objectPosition || {}\n const horizontalValue = posProps.Left !== undefined ? 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@@ -119,4 +119,4 @@ export declare class RowNode extends BoxNode {
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  * @returns {RowNode} New RowNode instance.
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  */
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  export declare const Row: ({ children, ...rest }: BoxProps) => CanvasElement;
122
- //# sourceMappingURL=layout.canvas.util.d.ts.map
122
+ //# sourceMappingURL=layout.canvas.d.ts.map
@@ -0,0 +1 @@
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@@ -796,4 +796,4 @@ exports.Column = Column;
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  exports.ColumnNode = ColumnNode;
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  exports.Row = Row;
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  exports.RowNode = RowNode;
799
- //# sourceMappingURL=layout.canvas.util.js.map
799
+ //# sourceMappingURL=layout.canvas.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"layout.canvas.js","sources":["../../../../src/canvas/layout.canvas.ts"],"sourcesContent":["import { Canvas, type CanvasRenderingContext2D } from 'skia-canvas'\nimport { drawBorders, drawRoundedRectPath, parseBorderRadius, parsePercentage } from '@/canvas/canvas.helper.js'\nimport type { BaseProps, BoxProps, BoxShadowProps, CanvasElement } from '@/canvas/canvas.type.js'\nimport { omit } from 'lodash-es'\nimport tinycolor from 'tinycolor2'\nimport Yoga, { Style, Node } from '@/constant/common.const.js'\n\n/**\n * @class BoxNode\n * @classdesc Base node class for rendering rectangular boxes with layout, styling, and children.\n * It uses the Yoga layout engine for positioning and sizing.\n */\nexport class BoxNode {\n /**\n * @property {Partial<BoxProps>} initialProps - Original props passed to the constructor before any modifications.\n */\n initialProps: Partial<BoxProps>\n\n /**\n * @property {Node} node - The Yoga layout engine node.\n */\n node: Node\n\n /**\n * @property {BoxNode[]} children - Child nodes.\n */\n children: BoxNode[]\n\n /**\n * @property {BoxProps & BaseProps} props - Current props including defaults and inherited values.\n */\n props: BoxProps & BaseProps\n\n /**\n * @property {string} name - Node type name.\n */\n readonly name?: string\n\n /**\n * @property {string} key - Unique node identifier.\n */\n key?: string\n\n /**\n * Creates a new BoxNode instance\n * @param props Initial box properties and styling\n */\n constructor(props: BoxProps & BaseProps = {}) {\n const children = (Array.isArray(props?.children) ? props.children : [props.children]).filter(child => child)\n this.initialProps = { ...props, children }\n this.node = Yoga.Node.create()\n this.children = []\n\n this.props = {\n key: this.key,\n borderColor: 'black',\n borderStyle: Style.Border.Solid,\n boxSizing: Style.BoxSizing.BorderBox,\n opacity: 1,\n flexShrink: 1,\n ...this.initialProps,\n }\n this.name = this.props.name || 'Box'\n this.key = this.props.key || `${this.name}-0`\n\n this.setLayout(this.props)\n }\n\n /**\n * Processes and appends any children passed in the initial props.\n */\n public processInitialChildren() {\n if (this.props.children) {\n const childrenToAdd = Array.isArray(this.props.children) ? this.props.children : [this.props.children]\n childrenToAdd.forEach((child, index) => {\n if (child) {\n this.appendChild(child as BoxNode, index)\n }\n })\n }\n }\n\n /**\n * Inherits styles from the parent node.\n * @param {BoxProps & BaseProps} parentProps Parent node properties to inherit from.\n */\n protected resolveInheritedStyles(parentProps: BoxProps & BaseProps) {\n if (parentProps.key) {\n this.key = `${parentProps.key}-${this.key}`\n this.props.key = this.key\n }\n\n const inheritableKeys = [\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'fontStyle',\n 'color',\n 'textAlign',\n 'verticalAlign',\n 'lineHeight',\n 'lineGap',\n 'letterSpacing',\n 'wordSpacing',\n 'textDecoration',\n 'maxLines',\n 'fontVariant',\n ]\n\n for (const key of inheritableKeys) {\n if (this.initialProps[key] === undefined && parentProps[key] !== undefined) {\n this.props[key] = parentProps[key]\n }\n }\n\n if (!this.node.isDirty()) {\n this.node.markDirty()\n }\n }\n\n /**\n * Applies node type-specific default values after inheritance.\n */\n protected applyDefaults(): void {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Appends a child node at the specified index.\n * @param {BoxNode} child Child node to append.\n * @param index Index to insert child at\n */\n protected appendChild(child: BoxNode, index: number) {\n if (!child || !child.node) {\n console.warn('Attempted to append an invalid child node.', child)\n return\n }\n\n child.resolveInheritedStyles(omit(this.props, 'children'))\n child.applyDefaults()\n this.children.push(child)\n this.node.insertChild(child.node, index)\n child.processInitialChildren()\n }\n\n /**\n * Performs final layout adjustments recursively after the main layout calculation.\n * @returns {boolean} Whether any node was marked as dirty during finalization.\n */\n public finalizeLayout(): boolean {\n let wasDirty = false\n this.updateLayoutBasedOnComputedSize()\n if (this.node.isDirty()) {\n wasDirty = true\n }\n\n for (const child of this.children) {\n child.finalizeLayout()\n if (child.node.isDirty()) {\n wasDirty = true\n }\n }\n\n return wasDirty\n }\n\n /**\n * Hook for subclasses to update layout based on computed size.\n */\n protected updateLayoutBasedOnComputedSize() {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Applies layout properties to the Yoga node.\n * @param props Box properties containing layout values\n */\n protected setLayout(props: BoxProps) {\n // --- Yoga layout property application ---\n // (This entire block remains unchanged as it interacts with Yoga, not the canvas library)\n const {\n width,\n height,\n minWidth,\n minHeight,\n maxWidth,\n maxHeight,\n flexDirection,\n justifyContent,\n alignItems,\n alignSelf,\n alignContent,\n flexGrow,\n flexShrink,\n flexBasis,\n positionType,\n position,\n gap,\n margin,\n padding,\n border,\n aspectRatio,\n overflow,\n display,\n boxSizing = Style.BoxSizing.BorderBox,\n direction = Style.Direction.LTR,\n flexWrap,\n } = props\n\n if (width !== undefined) this.node.setWidth(width)\n if (height !== undefined) this.node.setHeight(height)\n if (minWidth !== undefined) this.node.setMinWidth(minWidth)\n if (minHeight !== undefined) this.node.setMinHeight(minHeight)\n if (maxWidth !== undefined) this.node.setMaxWidth(maxWidth)\n if (maxHeight !== undefined) this.node.setMaxHeight(maxHeight)\n if (flexDirection !== undefined) this.node.setFlexDirection(flexDirection)\n if (justifyContent !== undefined) this.node.setJustifyContent(justifyContent)\n if (alignItems !== undefined) this.node.setAlignItems(alignItems)\n if (alignSelf !== undefined) this.node.setAlignSelf(alignSelf)\n if (alignContent !== undefined) this.node.setAlignContent(alignContent)\n if (flexGrow !== undefined) this.node.setFlexGrow(flexGrow)\n if (flexShrink !== undefined) this.node.setFlexShrink(flexShrink)\n if (positionType !== undefined) this.node.setPositionType(positionType)\n if (flexBasis !== undefined) this.node.setFlexBasis(flexBasis)\n if (position) {\n if (typeof position === 'number') {\n this.node.setPosition(Style.Edge.All, position)\n } else if (typeof position === 'string' && position.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge.All, parseFloat(position))\n } else {\n for (const [edge, value] of Object.entries(position)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setPosition(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (gap) {\n if (typeof gap === 'number') {\n this.node.setGap(Style.Gutter.All, gap)\n } else if (typeof gap === 'string' && gap.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter.All, parseFloat(gap))\n } else {\n for (const [gutter, value] of Object.entries(gap)) {\n if (gutter in Style.Gutter) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter[gutter], parseFloat(value))\n } else {\n this.node.setGap(Style.Gutter[gutter], value as number)\n }\n }\n }\n }\n }\n if (margin) {\n if (typeof margin === 'number' || margin === 'auto') {\n this.node.setMargin(Style.Edge.All, margin)\n } else if (typeof margin === 'string' && margin.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge.All, parseFloat(margin))\n } else {\n for (const [edge, value] of Object.entries(margin)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setMargin(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (padding) {\n if (typeof padding === 'number') {\n this.node.setPadding(Style.Edge.All, padding)\n } else if (typeof padding === 'string' && padding.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge.All, parseFloat(padding))\n } else {\n for (const [edge, value] of Object.entries(padding)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setPadding(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (border) {\n if (typeof border === 'number') {\n this.node.setBorder(Style.Edge.All, border)\n } else {\n for (const [edge, value] of Object.entries(border)) {\n if (edge in Style.Edge) this.node.setBorder(Style.Edge[edge], value)\n }\n }\n }\n if (aspectRatio !== undefined) this.node.setAspectRatio(aspectRatio)\n if (overflow !== undefined) this.node.setOverflow(overflow)\n if (display !== undefined) this.node.setDisplay(display)\n if (boxSizing !== undefined) this.node.setBoxSizing(boxSizing)\n if (direction !== undefined) this.node.setDirection(direction)\n if (flexWrap !== undefined) this.node.setFlexWrap(flexWrap)\n // --- End Yoga layout property application ---\n }\n\n /**\n * Renders the node and its children to the canvas.\n * @param {CanvasRenderingContext2D} ctx Canvas rendering context (from skia-canvas).\n * @param {number} offsetX X offset for rendering.\n * @param {number} offsetY Y offset for rendering.\n */\n render(ctx: CanvasRenderingContext2D, offsetX: number = 0, offsetY: number = 0) {\n const layout = this.node.getComputedLayout()\n const x = layout.left + offsetX\n const y = layout.top + offsetY\n const width = layout.width\n const height = layout.height\n\n // Exit early if the node is invisible or has no dimensions.\n if (width <= 0 || height <= 0 || this.props.display === Style.Display.None) {\n return\n }\n\n // --- Opacity Setup ---\n const desiredOpacity = Math.max(0, Math.min(1, this.props.opacity ?? 1))\n let originalAlpha: number | undefined = undefined\n let appliedOpacity = false\n if (desiredOpacity < 1) {\n originalAlpha = ctx.globalAlpha\n ctx.globalAlpha = originalAlpha * desiredOpacity\n appliedOpacity = true\n }\n // --- End Opacity Setup ---\n\n try {\n // --- Transformation Setup ---\n const transform = this.props.transform\n const needsTransform =\n transform && (transform.translateX || transform.translateY || transform.rotate || transform.scale || transform.scaleX || transform.scaleY)\n\n let savedContextForTransform = false\n if (needsTransform) {\n ctx.save()\n savedContextForTransform = true\n const originXRaw = transform.originX ?? '50%'\n const originYRaw = transform.originY ?? '50%'\n const originOffsetX = parsePercentage(originXRaw, width)\n const originOffsetY = parsePercentage(originYRaw, height)\n const originAbsX = x + originOffsetX\n const originAbsY = y + originOffsetY\n ctx.translate(originAbsX, originAbsY)\n if (transform.translateX || transform.translateY) {\n const tx = parsePercentage(transform.translateX, width)\n const ty = parsePercentage(transform.translateY, height)\n if (tx !== 0 || ty !== 0) ctx.translate(tx, ty)\n }\n if (transform.rotate) {\n ctx.rotate((transform.rotate * Math.PI) / 180)\n }\n if (transform.scale || transform.scaleX || transform.scaleY) {\n const scaleX = transform.scaleX ?? transform.scale ?? 1\n const scaleY = transform.scaleY ?? transform.scale ?? 1\n if (scaleX !== 1 || scaleY !== 1) ctx.scale(scaleX, scaleY)\n }\n ctx.translate(-originAbsX, -originAbsY)\n }\n // --- End Transformation Setup ---\n\n // --- Step 1: Render Parent Background/Borders/Content ---\n // This renders the current node's own visual appearance first.\n this._renderContent(ctx, x, y, width, height)\n\n // --- Step 2: Prepare Children for Stacking ---\n const positionedChildren: { node: BoxNode; zIndex: number; originalIndex: number }[] = []\n const inFlowChildren: BoxNode[] = []\n\n this.children.forEach((child, index) => {\n // Check if child participates in zIndex stacking\n if (child.props.positionType === Style.PositionType.Absolute && child.props.zIndex !== undefined) {\n positionedChildren.push({\n node: child,\n zIndex: child.props.zIndex,\n originalIndex: index, // Keep original order for tie-breaking\n })\n } else {\n inFlowChildren.push(child)\n }\n })\n\n // Sort positioned children by zIndex, then by original order\n positionedChildren.sort((a, b) => {\n return a.zIndex - b.zIndex || a.originalIndex - b.originalIndex\n })\n\n // --- Step 3: Handle Clipping (Applies before drawing children) ---\n let savedContextForClip = false\n if (this.props.overflow === Style.Overflow.Hidden && (width > 0 || height > 0)) {\n ctx.save()\n savedContextForClip = true\n const borderLeft = this.node.getComputedBorder(Style.Edge.Left)\n const borderTop = this.node.getComputedBorder(Style.Edge.Top)\n const borderRight = this.node.getComputedBorder(Style.Edge.Right)\n const borderBottom = this.node.getComputedBorder(Style.Edge.Bottom)\n const innerX = x + borderLeft\n const innerY = y + borderTop\n const innerWidth = Math.max(0, width - borderLeft - borderRight)\n const innerHeight = Math.max(0, height - borderTop - borderBottom)\n const outerRadii = parseBorderRadius(this.props.borderRadius)\n const innerRadii = {\n TopLeft: Math.max(0, outerRadii.TopLeft - Math.max(borderLeft, borderTop)),\n TopRight: Math.max(0, outerRadii.TopRight - Math.max(borderRight, borderTop)),\n BottomRight: Math.max(0, outerRadii.BottomRight - Math.max(borderRight, borderBottom)),\n BottomLeft: Math.max(0, outerRadii.BottomLeft - Math.max(borderLeft, borderBottom)),\n }\n if (innerWidth > 0 && innerHeight > 0) {\n drawRoundedRectPath(ctx, innerX, innerY, innerWidth, innerHeight, innerRadii)\n ctx.clip()\n } else {\n ctx.beginPath()\n ctx.rect(innerX, innerY, 0, 0)\n ctx.clip()\n }\n }\n // --- End Clipping Setup ---\n\n // --- Step 4: Render Children in Stacking Order ---\n\n // 4a: Render positioned children with negative zIndex\n for (const item of positionedChildren) {\n if (item.zIndex < 0) {\n // Pass parent's layout origin (x, y) as offset\n item.node.render(ctx, x, y)\n }\n }\n\n // 4b: Render in-flow children (recursively)\n for (const child of inFlowChildren) {\n // Pass parent's layout origin (x, y) as offset\n child.render(ctx, x, y)\n }\n\n // 4c: Render positioned children with zero or positive zIndex\n for (const item of positionedChildren) {\n if (item.zIndex >= 0) {\n // Pass parent's layout origin (x, y) as offset\n item.node.render(ctx, x, y)\n }\n }\n // --- End Child Rendering ---\n\n // --- Step 5: Restore Clipping Context ---\n if (savedContextForClip) {\n ctx.restore()\n }\n // --- End Clipping Restoration ---\n\n // --- Step 6: Restore Transformation Context ---\n if (savedContextForTransform) {\n ctx.restore()\n }\n // --- End Transformation Restoration ---\n } finally {\n // --- Opacity Restoration ---\n if (appliedOpacity && originalAlpha !== undefined) {\n ctx.globalAlpha = originalAlpha\n }\n // --- End Opacity Restoration ---\n }\n }\n\n /**\n * Renders the node's visual content including background fills, shadows, and borders.\n * This is an internal method used by the render() pipeline.\n * @param ctx The skia-canvas 2D rendering context to draw into\n * @param x The absolute x-coordinate where drawing should begin\n * @param y The absolute y-coordinate where drawing should begin\n * @param width The width of the content area to render\n * @param height The height of the content area to render\n */\n protected _renderContent(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number) {\n // Calculate border radius values for all corners\n const radii = { TopLeft: 0, TopRight: 0, BottomRight: 0, BottomLeft: 0 }\n if (this.props.borderRadius) {\n // Handle both number and object border radius specifications\n if (typeof this.props.borderRadius === 'number') {\n radii.TopLeft = radii.TopRight = radii.BottomRight = radii.BottomLeft = this.props.borderRadius\n } else {\n // Extract individual corner radii, defaulting to 0 if not specified\n radii.TopLeft = this.props.borderRadius.TopLeft ?? 0\n radii.TopRight = this.props.borderRadius.TopRight ?? 0\n radii.BottomRight = this.props.borderRadius.BottomRight ?? 0\n radii.BottomLeft = this.props.borderRadius.BottomLeft ?? 0\n }\n // Ensure all radii are non-negative\n radii.TopLeft = Math.max(0, radii.TopLeft)\n radii.TopRight = Math.max(0, radii.TopRight)\n radii.BottomRight = Math.max(0, radii.BottomRight)\n radii.BottomLeft = Math.max(0, radii.BottomLeft)\n }\n\n // Process shadow configurations\n let shadows: BoxShadowProps[] = []\n if (this.props.boxShadow) {\n shadows = Array.isArray(this.props.boxShadow) ? this.props.boxShadow : [this.props.boxShadow]\n }\n // Split shadows into outset (normal) and inset types\n const outsetShadows = shadows.filter(s => !s.inset)\n const insetShadows = shadows.filter(s => s.inset)\n\n // Determine if background is fully opaque for shadow optimization\n const backgroundColor = this.props.backgroundColor\n let isOpaque = false\n if (backgroundColor && !this.props.gradient) {\n const rgba = tinycolor(backgroundColor).toRgb()\n isOpaque = rgba && rgba.a === 1\n }\n\n // Render outset shadows if present\n if (outsetShadows.length > 0) {\n const subtractOffset = 0.75\n if (isOpaque) {\n // Optimized rendering path for opaque backgrounds\n ctx.save()\n ctx.fillStyle = 'black' // Shadow source color\n for (const shadow of outsetShadows) {\n ctx.shadowColor = shadow.color ?? 'black'\n ctx.shadowOffsetX = shadow.offsetX ?? 0\n ctx.shadowOffsetY = shadow.offsetY ?? 0\n ctx.shadowBlur = shadow.blur ?? Math.max(shadow.offsetX ?? 0, shadow.offsetY ?? 0)\n drawRoundedRectPath(ctx, x + subtractOffset / 2, y + subtractOffset / 2, width - subtractOffset, height - subtractOffset, radii)\n ctx.fill()\n }\n ctx.restore()\n } else {\n // Complex shadow rendering for transparent/gradient backgrounds\n let maxBlur = 0\n let maxOffsetX = 0\n let maxOffsetY = 0\n\n // Calculate maximum shadow extents\n for (const shadow of outsetShadows) {\n const currentOffsetX = shadow.offsetX ?? 0\n const currentOffsetY = shadow.offsetY ?? 0\n const currentBlur = shadow.blur ?? Math.max(currentOffsetX, currentOffsetY)\n maxBlur = Math.max(maxBlur, currentBlur)\n maxOffsetX = Math.max(maxOffsetX, Math.abs(currentOffsetX))\n maxOffsetY = Math.max(maxOffsetY, Math.abs(currentOffsetY))\n }\n\n // Calculate offscreen canvas size with padding for shadows\n const blurPaddingMultiplier = 2\n const shadowPadding = Math.ceil(maxBlur * blurPaddingMultiplier + Math.max(maxOffsetX, maxOffsetY))\n const offscreenWidth = Math.ceil(width + shadowPadding * 2)\n const offscreenHeight = Math.ceil(height + shadowPadding * 2)\n\n if (offscreenWidth > 0 && offscreenHeight > 0) {\n // Create temporary canvas for shadow composition\n const offscreenCanvas = new Canvas(offscreenWidth, offscreenHeight)\n const offCtx = offscreenCanvas.getContext('2d')\n offCtx.imageSmoothingEnabled = true\n offCtx.imageSmoothingQuality = 'high'\n const shapeOffsetX = shadowPadding\n const shapeOffsetY = shadowPadding\n\n // Render each shadow individually onto offscreen canvas\n for (const shadow of outsetShadows) {\n offCtx.save()\n const shadowOffsetX = shadow.offsetX ?? 0\n const shadowOffsetY = shadow.offsetY ?? 0\n const blur = shadow.blur ?? Math.max(shadowOffsetX, shadowOffsetY)\n offCtx.shadowColor = shadow.color ?? 'black'\n offCtx.shadowOffsetX = shadowOffsetX\n offCtx.shadowOffsetY = shadowOffsetY\n offCtx.shadowBlur = Math.max(0, blur)\n drawRoundedRectPath(\n offCtx,\n shapeOffsetX + subtractOffset / 2,\n shapeOffsetY + subtractOffset / 2,\n width - subtractOffset,\n height - subtractOffset,\n radii,\n )\n offCtx.fillStyle = 'rgba(0,0,0,1)'\n offCtx.fill()\n offCtx.restore()\n }\n\n // Cut out the shape from accumulated shadows\n offCtx.save()\n offCtx.globalCompositeOperation = 'destination-out'\n drawRoundedRectPath(offCtx, shapeOffsetX, shapeOffsetY, width, height, radii)\n offCtx.fillStyle = 'rgba(0,0,0,1)'\n offCtx.fill()\n offCtx.restore()\n\n // Composite shadow result onto main canvas\n ctx.drawImage(offscreenCanvas, x - shadowPadding, y - shadowPadding)\n }\n }\n }\n\n // Render background fill (solid color or gradient)\n // This logic uses standard context methods and remains unchanged.\n const hasFill = this.props.gradient || this.props.backgroundColor\n if (hasFill) {\n let fillStyle: string | CanvasGradient = this.props.backgroundColor || 'transparent'\n if (this.props.gradient) {\n const { type = 'linear', colors, direction = 'to-bottom' } = this.props.gradient\n let grad: CanvasGradient | null = null\n if (colors && colors.length > 0 && width > 0 && height > 0) {\n if (type === 'linear') {\n let x0 = 0,\n y0 = 0,\n x1 = 0,\n y1 = 0\n let directionIsValid = false\n if (Array.isArray(direction) && direction.length === 4) {\n ;[x0, y0, x1, y1] = direction\n directionIsValid = true\n } else if (typeof direction === 'string') {\n switch (direction.toLowerCase()) {\n case 'to-right':\n x0 = 0\n y0 = 0\n x1 = width\n y1 = 0\n directionIsValid = true\n break\n case 'to-left':\n x0 = width\n y0 = 0\n x1 = 0\n y1 = 0\n directionIsValid = true\n break\n case 'to-bottom':\n x0 = 0\n y0 = 0\n x1 = 0\n y1 = height\n directionIsValid = true\n break\n case 'to-top':\n x0 = 0\n y0 = height\n x1 = 0\n y1 = 0\n directionIsValid = true\n break\n case 'to-top-right':\n x0 = 0\n y0 = height\n x1 = width\n y1 = 0\n directionIsValid = true\n break\n case 'to-top-left':\n x0 = width\n y0 = height\n x1 = 0\n y1 = 0\n directionIsValid = true\n break\n case 'to-bottom-right':\n x0 = 0\n y0 = 0\n x1 = width\n y1 = height\n directionIsValid = true\n break\n case 'to-bottom-left':\n x0 = width\n y0 = 0\n x1 = 0\n y1 = height\n directionIsValid = true\n break\n }\n }\n if (directionIsValid) {\n grad = ctx.createLinearGradient(x + x0, y + y0, x + x1, y + y1)\n } else {\n console.warn(`[BoxNode ${this.key}] Invalid linear gradient direction:`, direction)\n }\n } else if (type === 'radial') {\n const centerX = x + width / 2\n const centerY = y + height / 2\n const r0 = 0\n const r1 = 0.5 * Math.sqrt(width * width + height * height)\n if (r1 > 0) {\n grad = ctx.createRadialGradient(centerX, centerY, r0, centerX, centerY, r1)\n }\n }\n if (grad) {\n colors.forEach((color, i) => {\n const stop = colors.length > 1 ? Math.max(0, Math.min(1, i / (colors.length - 1))) : 0.5\n grad!.addColorStop(stop, color)\n })\n fillStyle = grad\n } else {\n console.warn(`[BoxNode ${this.key}] Could not create ${type} gradient. Falling back to backgroundColor.`)\n }\n } else {\n if (!colors?.length) {\n console.warn(`[BoxNode ${this.key}] Gradient specified but no colors provided. Falling back to backgroundColor.`)\n } else {\n console.warn(`[BoxNode ${this.key}] Cannot draw gradient with zero width/height.`)\n }\n }\n }\n if (fillStyle && fillStyle !== 'transparent') {\n ctx.fillStyle = fillStyle\n drawRoundedRectPath(ctx, x, y, width, height, radii)\n ctx.fill()\n }\n }\n\n // Render inset shadows\n // This logic uses standard context methods and remains unchanged.\n if (insetShadows.length > 0) {\n for (const shadow of insetShadows) {\n ctx.save()\n const color = shadow.color ?? 'black'\n const shadowOffsetX = shadow.offsetX ?? 0\n const shadowOffsetY = shadow.offsetY ?? 0\n const blur = shadow.blur ?? Math.max(shadowOffsetX, shadowOffsetY)\n drawRoundedRectPath(ctx, x, y, width, height, radii)\n ctx.clip()\n ctx.shadowColor = color\n ctx.shadowOffsetX = shadowOffsetX\n ctx.shadowOffsetY = shadowOffsetY\n ctx.shadowBlur = blur\n ctx.lineWidth = 1 // Minimal line width for the stroke.\n ctx.strokeStyle = 'transparent' // Stroke color doesn't matter; only the shadow does.\n // Draw a slightly offset path *inside* the clip to generate the inset shadow.\n drawRoundedRectPath(ctx, x - shadowOffsetX, y - shadowOffsetY, width, height, radii)\n ctx.stroke() // The stroke generates the shadow inside the clipped area.\n ctx.restore()\n }\n }\n\n // Render border strokes\n // (This logic uses standard context methods via drawBorders helper and remains unchanged)\n drawBorders({\n ctx,\n node: this.node,\n x,\n y,\n width,\n height,\n radii,\n borderColor: this.props.borderColor,\n borderStyle: this.props.borderStyle,\n })\n }\n}\n\n/**\n * Normalizes children into a flat CanvasElement array, filtering falsy values.\n */\nfunction normalizeDescriptorChildren(children: BoxProps['children']): CanvasElement[] | undefined {\n if (children === undefined || children === null || children === false) return undefined\n const arr = (Array.isArray(children) ? children : [children]).filter(Boolean) as CanvasElement[]\n return arr.length > 0 ? arr : undefined\n}\n\n/**\n * Creates a new BoxNode instance.\n * @param {BoxProps} props Box properties and configuration.\n * @returns {BoxNode} New BoxNode instance.\n */\nexport const Box = ({ children, ...rest }: BoxProps): CanvasElement => ({\n __type: 'Box',\n props: rest,\n children: normalizeDescriptorChildren(children),\n})\n\n/**\n * @class ColumnNode\n * Node class for vertical column layout\n */\nexport class ColumnNode extends BoxNode {\n constructor(props: BoxProps & BaseProps = {}) {\n super({\n display: Style.Display.Flex,\n flexDirection: Style.FlexDirection.Column,\n flexShrink: 1,\n flexBasis: props.flexGrow === 1 ? 0 : undefined,\n ...props,\n })\n }\n}\n\n/**\n * Creates a new ColumnNode instance.\n * @param {BoxProps} props Column properties and configuration.\n * @returns {ColumnNode} New ColumnNode instance.\n */\nexport const Column = ({ children, ...rest }: BoxProps): CanvasElement => ({\n __type: 'Column',\n props: rest,\n children: normalizeDescriptorChildren(children),\n})\n\n/**\n * @class RowNode\n * @classdesc Node class for horizontal row layout.\n */\nexport class RowNode extends BoxNode {\n constructor(props: BoxProps & BaseProps = {}) {\n super({\n name: 'Row',\n display: Style.Display.Flex,\n flexDirection: Style.FlexDirection.Row,\n flexShrink: 1, // Default shrink for rows\n ...props,\n })\n }\n}\n\n/**\n * Creates a new RowNode instance.\n * @param {BoxProps} props Row properties and configuration.\n * @returns {RowNode} New RowNode instance.\n */\nexport const Row = ({ children, ...rest }: BoxProps): CanvasElement => ({\n __type: 'Row',\n props: rest,\n children: 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@@ -1,20 +1,25 @@
1
1
  import { Canvas } from 'skia-canvas';
2
- import { ColumnNode, BoxNode } from '../canvas/layout.canvas.util.js';
3
- import type { BaseProps, RootProps, CanvasElement } from '../canvas/canvas.type.js';
2
+ import { ColumnNode, BoxNode } from '../canvas/layout.canvas.js';
3
+ import type { BaseProps, RootProps, CanvasElement, RootPropsWithWorker, RootPropsWithoutWorker } from '../canvas/canvas.type.js';
4
4
  export declare const _clearRegisteredFonts: () => void;
5
5
  export interface CanvasEngineConfig {
6
6
  /** Run rendering in worker threads to avoid blocking the event loop (default: true) */
7
7
  workerMode?: boolean;
8
8
  /** Number of worker threads in the pool (default: os.cpus().length - 1) */
9
9
  workers?: number;
10
- /** Maximum number of resolved images to keep in the persistent LRU cache (default: 128) */
11
- imageCacheSize?: number;
12
10
  }
13
11
  /**
14
12
  * Configure the canvas rendering engine.
15
13
  * Call this once at application startup before rendering.
14
+ * @deprecated Pass workerMode and workers directly to Root() props instead.
16
15
  */
17
16
  export declare function configure(options: CanvasEngineConfig): void;
17
+ /**
18
+ * Terminate all worker pools and free worker thread resources.
19
+ * Call this when shutting down a long-running server to clean up immediately.
20
+ * After calling, you must call configure() again before rendering.
21
+ */
22
+ export declare function terminate(): void;
18
23
  /**
19
24
  * Converts a CanvasElement tree into actual BoxNode instances.
20
25
  * Used both for non-worker rendering (inline tree building) and inside
@@ -26,6 +31,7 @@ export declare function buildTree(descriptor: CanvasElement): BoxNode;
26
31
  * Inherits from ColumnNode to provide vertical layout capabilities.
27
32
  */
28
33
  export declare class RootNode extends ColumnNode {
34
+ props: RootProps & BaseProps;
29
35
  /** The canvas instance used for rendering */
30
36
  private canvas;
31
37
  /** The 2D rendering context for the canvas */
@@ -56,10 +62,24 @@ export declare class RootNode extends ColumnNode {
56
62
  }
57
63
  /**
58
64
  * Creates and renders a new root node with the given properties.
59
- * When worker mode is enabled via configure(), rendering runs in a worker thread
60
- * and the returned object implements the same toBuffer/toBufferSync interface.
65
+ * Rendering runs in worker threads by default for non-blocking operation.
66
+ * @example
67
+ * // Worker mode (default) - .release() available
68
+ * const canvas = await Root({ width: 400, children: [...] })
69
+ * canvas.release() // ✓ OK
70
+ * @example
71
+ * // Worker mode explicit - .release() available
72
+ * const canvas = await Root({ width: 400, workerMode: true, workers: 2 })
73
+ * canvas.release() // ✓ OK
74
+ * @example
75
+ * // Non-worker mode - .release() NOT available, workers not allowed
76
+ * const canvas = await Root({ width: 400, workerMode: false })
77
+ * canvas.release() // ✗ TypeScript error
61
78
  * @param props Configuration properties for the root node
62
- * @returns Promise resolving to the rendered Canvas (or WorkerCanvas in worker mode)
79
+ * @returns Canvas with .release() in worker mode, plain Canvas otherwise
63
80
  */
64
- export declare const Root: (props: RootProps) => Promise<Canvas>;
65
- //# sourceMappingURL=root.canvas.util.d.ts.map
81
+ export declare function Root(props: RootPropsWithWorker): Promise<Canvas & {
82
+ release(): void;
83
+ }>;
84
+ export declare function Root(props: RootPropsWithoutWorker): Promise<Canvas>;
85
+ //# sourceMappingURL=root.canvas.d.ts.map
@@ -0,0 +1 @@
1
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