@meonode/canvas 1.5.5 → 1.6.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/dist/cjs/canvas/canvas.type.d.ts +34 -1
  2. package/dist/cjs/canvas/canvas.type.d.ts.map +1 -1
  3. package/dist/cjs/canvas/chart.canvas.util.d.ts +2 -2
  4. package/dist/cjs/canvas/chart.canvas.util.d.ts.map +1 -1
  5. package/dist/cjs/canvas/chart.canvas.util.js +5 -2
  6. package/dist/cjs/canvas/chart.canvas.util.js.map +1 -1
  7. package/dist/cjs/canvas/grid.canvas.util.d.ts +3 -3
  8. package/dist/cjs/canvas/grid.canvas.util.d.ts.map +1 -1
  9. package/dist/cjs/canvas/grid.canvas.util.js +34 -1
  10. package/dist/cjs/canvas/grid.canvas.util.js.map +1 -1
  11. package/dist/cjs/canvas/image.canvas.util.d.ts +4 -3
  12. package/dist/cjs/canvas/image.canvas.util.d.ts.map +1 -1
  13. package/dist/cjs/canvas/image.canvas.util.js +11 -4
  14. package/dist/cjs/canvas/image.canvas.util.js.map +1 -1
  15. package/dist/cjs/canvas/layout.canvas.util.d.ts +4 -4
  16. package/dist/cjs/canvas/layout.canvas.util.d.ts.map +1 -1
  17. package/dist/cjs/canvas/layout.canvas.util.js +24 -3
  18. package/dist/cjs/canvas/layout.canvas.util.js.map +1 -1
  19. package/dist/cjs/canvas/root.canvas.util.d.ts +23 -4
  20. package/dist/cjs/canvas/root.canvas.util.d.ts.map +1 -1
  21. package/dist/cjs/canvas/root.canvas.util.js +158 -7
  22. package/dist/cjs/canvas/root.canvas.util.js.map +1 -1
  23. package/dist/cjs/canvas/text.canvas.util.d.ts +2 -2
  24. package/dist/cjs/canvas/text.canvas.util.d.ts.map +1 -1
  25. package/dist/cjs/canvas/text.canvas.util.js +5 -1
  26. package/dist/cjs/canvas/text.canvas.util.js.map +1 -1
  27. package/dist/cjs/index.d.ts +2 -1
  28. package/dist/cjs/index.d.ts.map +1 -1
  29. package/dist/cjs/index.js +2 -0
  30. package/dist/cjs/index.js.map +1 -1
  31. package/dist/cjs/render.worker.d.ts +2 -0
  32. package/dist/cjs/render.worker.d.ts.map +1 -0
  33. package/dist/cjs/render.worker.js +24 -0
  34. package/dist/cjs/render.worker.js.map +1 -0
  35. package/dist/esm/canvas/canvas.type.d.ts +34 -1
  36. package/dist/esm/canvas/canvas.type.d.ts.map +1 -1
  37. package/dist/esm/canvas/chart.canvas.util.d.ts +2 -2
  38. package/dist/esm/canvas/chart.canvas.util.d.ts.map +1 -1
  39. package/dist/esm/canvas/chart.canvas.util.js +6 -3
  40. package/dist/esm/canvas/grid.canvas.util.d.ts +3 -3
  41. package/dist/esm/canvas/grid.canvas.util.d.ts.map +1 -1
  42. package/dist/esm/canvas/grid.canvas.util.js +34 -3
  43. package/dist/esm/canvas/image.canvas.util.d.ts +4 -3
  44. package/dist/esm/canvas/image.canvas.util.d.ts.map +1 -1
  45. package/dist/esm/canvas/image.canvas.util.js +11 -4
  46. package/dist/esm/canvas/layout.canvas.util.d.ts +4 -4
  47. package/dist/esm/canvas/layout.canvas.util.d.ts.map +1 -1
  48. package/dist/esm/canvas/layout.canvas.util.js +24 -3
  49. package/dist/esm/canvas/root.canvas.util.d.ts +23 -4
  50. package/dist/esm/canvas/root.canvas.util.d.ts.map +1 -1
  51. package/dist/esm/canvas/root.canvas.util.js +157 -9
  52. package/dist/esm/canvas/text.canvas.util.d.ts +2 -2
  53. package/dist/esm/canvas/text.canvas.util.d.ts.map +1 -1
  54. package/dist/esm/canvas/text.canvas.util.js +5 -1
  55. package/dist/esm/index.d.ts +2 -1
  56. package/dist/esm/index.d.ts.map +1 -1
  57. package/dist/esm/index.js +2 -2
  58. package/dist/esm/render.worker.d.ts +2 -0
  59. package/dist/esm/render.worker.d.ts.map +1 -0
  60. package/dist/esm/render.worker.js +21 -0
  61. package/package.json +3 -1
@@ -1 +1 @@
1
- {"version":3,"file":"layout.canvas.util.js","sources":["../../../../src/canvas/layout.canvas.util.ts"],"sourcesContent":["import { Canvas, type CanvasRenderingContext2D } from 'skia-canvas'\nimport { drawBorders, drawRoundedRectPath, parseBorderRadius, parsePercentage } from '@/canvas/canvas.helper.js'\nimport type { BaseProps, BoxProps, BoxShadowProps } from '@/canvas/canvas.type.js'\nimport { omit } from 'lodash-es'\nimport tinycolor from 'tinycolor2'\nimport Yoga, { Style, Node } from '@/constant/common.const.js'\n\n/**\n * @class BoxNode\n * @classdesc Base node class for rendering rectangular boxes with layout, styling, and children.\n * It uses the Yoga layout engine for positioning and sizing.\n */\nexport class BoxNode {\n /**\n * @property {Partial<BoxProps>} initialProps - Original props passed to the constructor before any modifications.\n */\n initialProps: Partial<BoxProps>\n\n /**\n * @property {Node} node - The Yoga layout engine node.\n */\n node: Node\n\n /**\n * @property {BoxNode[]} children - Child nodes.\n */\n children: BoxNode[]\n\n /**\n * @property {BoxProps & BaseProps} props - Current props including defaults and inherited values.\n */\n props: BoxProps & BaseProps\n\n /**\n * @property {string} name - Node type name.\n */\n readonly name?: string\n\n /**\n * @property {string} key - Unique node identifier.\n */\n key?: string\n\n /**\n * Creates a new BoxNode instance\n * @param props Initial box properties and styling\n */\n constructor(props: BoxProps & BaseProps = {}) {\n const children = (Array.isArray(props?.children) ? props.children : [props.children]).filter(child => child)\n this.initialProps = { ...props, children }\n this.node = Yoga.Node.create()\n this.children = []\n\n this.props = {\n key: this.key,\n borderColor: 'black',\n borderStyle: Style.Border.Solid,\n boxSizing: Style.BoxSizing.BorderBox,\n opacity: 1,\n flexShrink: 1,\n ...this.initialProps,\n }\n this.name = this.props.name || 'Box'\n this.key = this.props.key || `${this.name}-0`\n\n this.setLayout(this.props)\n }\n\n /**\n * Processes and appends any children passed in the initial props.\n */\n public processInitialChildren() {\n if (this.props.children) {\n const childrenToAdd = Array.isArray(this.props.children) ? this.props.children : [this.props.children]\n childrenToAdd.forEach((child, index) => {\n if (child) {\n this.appendChild(child, index)\n }\n })\n }\n }\n\n /**\n * Inherits styles from the parent node.\n * @param {BoxProps & BaseProps} parentProps Parent node properties to inherit from.\n */\n protected resolveInheritedStyles(parentProps: BoxProps & BaseProps) {\n if (parentProps.key) {\n this.key = `${parentProps.key}-${this.key}`\n this.props.key = this.key\n }\n\n const inheritableKeys = [\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'fontStyle',\n 'color',\n 'textAlign',\n 'verticalAlign',\n 'lineHeight',\n 'lineGap',\n 'letterSpacing',\n 'wordSpacing',\n 'textDecoration',\n 'maxLines',\n 'fontVariant',\n ]\n\n for (const key of inheritableKeys) {\n if (this.initialProps[key] === undefined && parentProps[key] !== undefined) {\n this.props[key] = parentProps[key]\n }\n }\n\n if (!this.node.isDirty()) {\n this.node.markDirty()\n }\n }\n\n /**\n * Applies node type-specific default values after inheritance.\n */\n protected applyDefaults(): void {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Appends a child node at the specified index.\n * @param {BoxNode} child Child node to append.\n * @param index Index to insert child at\n */\n protected appendChild(child: BoxNode, index: number) {\n if (!child || !child.node) {\n console.warn('Attempted to append an invalid child node.', child)\n return\n }\n\n child.resolveInheritedStyles(omit(this.props, 'children'))\n child.applyDefaults()\n this.children.push(child)\n this.node.insertChild(child.node, index)\n child.processInitialChildren()\n }\n\n /**\n * Performs final layout adjustments recursively after the main layout calculation.\n * @returns {boolean} Whether any node was marked as dirty during finalization.\n */\n public finalizeLayout(): boolean {\n let wasDirty = false\n this.updateLayoutBasedOnComputedSize()\n if (this.node.isDirty()) {\n wasDirty = true\n }\n\n for (const child of this.children) {\n child.finalizeLayout()\n if (child.node.isDirty()) {\n wasDirty = true\n }\n }\n\n return wasDirty\n }\n\n /**\n * Hook for subclasses to update layout based on computed size.\n */\n protected updateLayoutBasedOnComputedSize() {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Applies layout properties to the Yoga node.\n * @param props Box properties containing layout values\n */\n protected setLayout(props: BoxProps) {\n // --- Yoga layout property application ---\n // (This entire block remains unchanged as it interacts with Yoga, not the canvas library)\n const {\n width,\n height,\n minWidth,\n minHeight,\n maxWidth,\n maxHeight,\n flexDirection,\n justifyContent,\n alignItems,\n alignSelf,\n alignContent,\n flexGrow,\n flexShrink,\n flexBasis,\n positionType,\n position,\n gap,\n margin,\n padding,\n border,\n aspectRatio,\n overflow,\n display,\n boxSizing = Style.BoxSizing.BorderBox,\n direction = Style.Direction.LTR,\n flexWrap,\n } = props\n\n if (width !== undefined) this.node.setWidth(width)\n if (height !== undefined) this.node.setHeight(height)\n if (minWidth !== undefined) this.node.setMinWidth(minWidth)\n if (minHeight !== undefined) this.node.setMinHeight(minHeight)\n if (maxWidth !== undefined) this.node.setMaxWidth(maxWidth)\n if (maxHeight !== undefined) this.node.setMaxHeight(maxHeight)\n if (flexDirection !== undefined) this.node.setFlexDirection(flexDirection)\n if (justifyContent !== undefined) this.node.setJustifyContent(justifyContent)\n if (alignItems !== undefined) this.node.setAlignItems(alignItems)\n if (alignSelf !== undefined) this.node.setAlignSelf(alignSelf)\n if (alignContent !== undefined) this.node.setAlignContent(alignContent)\n if (flexGrow !== undefined) this.node.setFlexGrow(flexGrow)\n if (flexShrink !== undefined) this.node.setFlexShrink(flexShrink)\n if (positionType !== undefined) this.node.setPositionType(positionType)\n if (flexBasis !== undefined) this.node.setFlexBasis(flexBasis)\n if (position) {\n if (typeof position === 'number') {\n this.node.setPosition(Style.Edge.All, position)\n } else if (typeof position === 'string' && position.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge.All, parseFloat(position))\n } else {\n for (const [edge, value] of Object.entries(position)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setPosition(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (gap) {\n if (typeof gap === 'number') {\n this.node.setGap(Style.Gutter.All, gap)\n } else if (typeof gap === 'string' && gap.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter.All, parseFloat(gap))\n } else {\n for (const [gutter, value] of Object.entries(gap)) {\n if (gutter in Style.Gutter) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter[gutter], parseFloat(value))\n } else {\n this.node.setGap(Style.Gutter[gutter], value as number)\n }\n }\n }\n }\n }\n if (margin) {\n if (typeof margin === 'number' || margin === 'auto') {\n this.node.setMargin(Style.Edge.All, margin)\n } else if (typeof margin === 'string' && margin.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge.All, parseFloat(margin))\n } else {\n for (const [edge, value] of Object.entries(margin)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setMargin(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (padding) {\n if (typeof padding === 'number') {\n this.node.setPadding(Style.Edge.All, padding)\n } else if (typeof padding === 'string' && padding.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge.All, parseFloat(padding))\n } else {\n for (const [edge, value] of Object.entries(padding)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setPadding(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (border) {\n if (typeof border === 'number') {\n this.node.setBorder(Style.Edge.All, border)\n } else {\n for (const [edge, value] of Object.entries(border)) {\n if (edge in Style.Edge) this.node.setBorder(Style.Edge[edge], value)\n }\n }\n }\n if (aspectRatio !== undefined) this.node.setAspectRatio(aspectRatio)\n if (overflow !== undefined) this.node.setOverflow(overflow)\n if (display !== undefined) this.node.setDisplay(display)\n if (boxSizing !== undefined) this.node.setBoxSizing(boxSizing)\n if (direction !== undefined) this.node.setDirection(direction)\n if (flexWrap !== undefined) this.node.setFlexWrap(flexWrap)\n // --- End Yoga layout property application ---\n }\n\n /**\n * Renders the node and its children to the canvas.\n * @param {CanvasRenderingContext2D} ctx Canvas rendering context (from skia-canvas).\n * @param {number} offsetX X offset for rendering.\n * @param {number} offsetY Y offset for rendering.\n */\n render(ctx: CanvasRenderingContext2D, offsetX: number = 0, offsetY: number = 0) {\n const layout = this.node.getComputedLayout()\n const x = layout.left + offsetX\n const y = layout.top + offsetY\n const width = layout.width\n const height = layout.height\n\n // Exit early if the node is invisible or has no dimensions.\n if (width <= 0 || height <= 0 || this.props.display === Style.Display.None) {\n return\n }\n\n // --- Opacity Setup ---\n const desiredOpacity = Math.max(0, Math.min(1, this.props.opacity ?? 1))\n let originalAlpha: number | undefined = undefined\n let appliedOpacity = false\n if (desiredOpacity < 1) {\n originalAlpha = ctx.globalAlpha\n ctx.globalAlpha = originalAlpha * desiredOpacity\n appliedOpacity = true\n }\n // --- End Opacity Setup ---\n\n try {\n // --- Transformation Setup ---\n const transform = this.props.transform\n const needsTransform =\n transform && (transform.translateX || transform.translateY || transform.rotate || transform.scale || transform.scaleX || transform.scaleY)\n\n let savedContextForTransform = false\n if (needsTransform) {\n ctx.save()\n savedContextForTransform = true\n const originXRaw = transform.originX ?? '50%'\n const originYRaw = transform.originY ?? '50%'\n const originOffsetX = parsePercentage(originXRaw, width)\n const originOffsetY = parsePercentage(originYRaw, height)\n const originAbsX = x + originOffsetX\n const originAbsY = y + originOffsetY\n ctx.translate(originAbsX, originAbsY)\n if (transform.translateX || transform.translateY) {\n const tx = parsePercentage(transform.translateX, width)\n const ty = parsePercentage(transform.translateY, height)\n if (tx !== 0 || ty !== 0) ctx.translate(tx, ty)\n }\n if (transform.rotate) {\n ctx.rotate((transform.rotate * Math.PI) / 180)\n }\n if (transform.scale || transform.scaleX || transform.scaleY) {\n const scaleX = transform.scaleX ?? transform.scale ?? 1\n const scaleY = transform.scaleY ?? transform.scale ?? 1\n if (scaleX !== 1 || scaleY !== 1) ctx.scale(scaleX, scaleY)\n }\n ctx.translate(-originAbsX, -originAbsY)\n }\n // --- End Transformation Setup ---\n\n // --- Step 1: Render Parent Background/Borders/Content ---\n // This renders the current node's own visual appearance first.\n this._renderContent(ctx, x, y, width, height)\n\n // --- Step 2: Prepare Children for Stacking ---\n const positionedChildren: { node: BoxNode; zIndex: number; originalIndex: number }[] = []\n const inFlowChildren: BoxNode[] = []\n\n this.children.forEach((child, index) => {\n // Check if child participates in zIndex stacking\n if (child.props.positionType === Style.PositionType.Absolute && child.props.zIndex !== undefined) {\n positionedChildren.push({\n node: child,\n zIndex: child.props.zIndex,\n originalIndex: index, // Keep original order for tie-breaking\n })\n } else {\n inFlowChildren.push(child)\n }\n })\n\n // Sort positioned children by zIndex, then by original order\n positionedChildren.sort((a, b) => {\n return a.zIndex - b.zIndex || a.originalIndex - b.originalIndex\n })\n\n // --- Step 3: Handle Clipping (Applies before drawing children) ---\n let savedContextForClip = false\n if (this.props.overflow === Style.Overflow.Hidden && (width > 0 || height > 0)) {\n ctx.save()\n savedContextForClip = true\n const borderLeft = this.node.getComputedBorder(Style.Edge.Left)\n const borderTop = this.node.getComputedBorder(Style.Edge.Top)\n const borderRight = this.node.getComputedBorder(Style.Edge.Right)\n const borderBottom = this.node.getComputedBorder(Style.Edge.Bottom)\n const innerX = x + borderLeft\n const innerY = y + borderTop\n const innerWidth = Math.max(0, width - borderLeft - borderRight)\n const innerHeight = Math.max(0, height - borderTop - borderBottom)\n const outerRadii = parseBorderRadius(this.props.borderRadius)\n const innerRadii = {\n TopLeft: Math.max(0, outerRadii.TopLeft - Math.max(borderLeft, borderTop)),\n TopRight: Math.max(0, outerRadii.TopRight - Math.max(borderRight, borderTop)),\n BottomRight: Math.max(0, outerRadii.BottomRight - Math.max(borderRight, borderBottom)),\n BottomLeft: Math.max(0, outerRadii.BottomLeft - Math.max(borderLeft, borderBottom)),\n }\n if (innerWidth > 0 && innerHeight > 0) {\n drawRoundedRectPath(ctx, innerX, innerY, innerWidth, innerHeight, innerRadii)\n ctx.clip()\n } else {\n ctx.beginPath()\n ctx.rect(innerX, innerY, 0, 0)\n ctx.clip()\n }\n }\n // --- End Clipping Setup ---\n\n // --- Step 4: Render Children in Stacking Order ---\n\n // 4a: Render positioned children with negative zIndex\n for (const item of positionedChildren) {\n if (item.zIndex < 0) {\n // Pass parent's layout origin (x, y) as offset\n item.node.render(ctx, x, y)\n }\n }\n\n // 4b: Render in-flow children (recursively)\n for (const child of inFlowChildren) {\n // Pass parent's layout origin (x, y) as offset\n child.render(ctx, x, y)\n }\n\n // 4c: Render positioned children with zero or positive zIndex\n for (const item of positionedChildren) {\n if (item.zIndex >= 0) {\n // Pass parent's layout origin (x, y) as offset\n item.node.render(ctx, x, y)\n }\n }\n // --- End Child Rendering ---\n\n // --- Step 5: Restore Clipping Context ---\n if (savedContextForClip) {\n ctx.restore()\n }\n // --- End Clipping Restoration ---\n\n // --- Step 6: Restore Transformation Context ---\n if (savedContextForTransform) {\n ctx.restore()\n }\n // --- End Transformation Restoration ---\n } finally {\n // --- Opacity Restoration ---\n if (appliedOpacity && originalAlpha !== undefined) {\n ctx.globalAlpha = originalAlpha\n }\n // --- End Opacity Restoration ---\n }\n }\n\n /**\n * Renders the node's visual content including background fills, shadows, and borders.\n * This is an internal method used by the render() pipeline.\n * @param ctx The skia-canvas 2D rendering context to draw into\n * @param x The absolute x-coordinate where drawing should begin\n * @param y The absolute y-coordinate where drawing should begin\n * @param width The width of the content area to render\n * @param height The height of the content area to render\n */\n protected _renderContent(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number) {\n // Calculate border radius values for all corners\n const radii = { TopLeft: 0, TopRight: 0, BottomRight: 0, BottomLeft: 0 }\n if (this.props.borderRadius) {\n // Handle both number and object border radius specifications\n if (typeof this.props.borderRadius === 'number') {\n radii.TopLeft = radii.TopRight = radii.BottomRight = radii.BottomLeft = this.props.borderRadius\n } else {\n // Extract individual corner radii, defaulting to 0 if not specified\n radii.TopLeft = this.props.borderRadius.TopLeft ?? 0\n radii.TopRight = this.props.borderRadius.TopRight ?? 0\n radii.BottomRight = this.props.borderRadius.BottomRight ?? 0\n radii.BottomLeft = this.props.borderRadius.BottomLeft ?? 0\n }\n // Ensure all radii are non-negative\n radii.TopLeft = Math.max(0, radii.TopLeft)\n radii.TopRight = Math.max(0, radii.TopRight)\n radii.BottomRight = Math.max(0, radii.BottomRight)\n radii.BottomLeft = Math.max(0, radii.BottomLeft)\n }\n\n // Process shadow configurations\n let shadows: BoxShadowProps[] = []\n if (this.props.boxShadow) {\n shadows = Array.isArray(this.props.boxShadow) ? this.props.boxShadow : [this.props.boxShadow]\n }\n // Split shadows into outset (normal) and inset types\n const outsetShadows = shadows.filter(s => !s.inset)\n const insetShadows = shadows.filter(s => s.inset)\n\n // Determine if background is fully opaque for shadow optimization\n const backgroundColor = this.props.backgroundColor\n let isOpaque = false\n if (backgroundColor && !this.props.gradient) {\n const rgba = tinycolor(backgroundColor).toRgb()\n isOpaque = rgba && rgba.a === 1\n }\n\n // Render outset shadows if present\n if (outsetShadows.length > 0) {\n const subtractOffset = 0.75\n if (isOpaque) {\n // Optimized rendering path for opaque backgrounds\n ctx.save()\n ctx.fillStyle = 'black' // Shadow source color\n for (const shadow of outsetShadows) {\n ctx.shadowColor = shadow.color ?? 'black'\n ctx.shadowOffsetX = shadow.offsetX ?? 0\n ctx.shadowOffsetY = shadow.offsetY ?? 0\n ctx.shadowBlur = shadow.blur ?? Math.max(shadow.offsetX ?? 0, shadow.offsetY ?? 0)\n drawRoundedRectPath(ctx, x + subtractOffset / 2, y + subtractOffset / 2, width - subtractOffset, height - subtractOffset, radii)\n ctx.fill()\n }\n ctx.restore()\n } else {\n // Complex shadow rendering for transparent/gradient backgrounds\n let maxBlur = 0\n let maxOffsetX = 0\n let maxOffsetY = 0\n\n // Calculate maximum shadow extents\n for (const shadow of outsetShadows) {\n const currentOffsetX = shadow.offsetX ?? 0\n const currentOffsetY = shadow.offsetY ?? 0\n const currentBlur = shadow.blur ?? Math.max(currentOffsetX, currentOffsetY)\n maxBlur = Math.max(maxBlur, currentBlur)\n maxOffsetX = Math.max(maxOffsetX, Math.abs(currentOffsetX))\n maxOffsetY = Math.max(maxOffsetY, Math.abs(currentOffsetY))\n }\n\n // Calculate offscreen canvas size with padding for shadows\n const blurPaddingMultiplier = 2\n const shadowPadding = Math.ceil(maxBlur * blurPaddingMultiplier + Math.max(maxOffsetX, maxOffsetY))\n const offscreenWidth = Math.ceil(width + shadowPadding * 2)\n const offscreenHeight = Math.ceil(height + shadowPadding * 2)\n\n if (offscreenWidth > 0 && offscreenHeight > 0) {\n // Create temporary canvas for shadow composition\n const offscreenCanvas = new Canvas(offscreenWidth, offscreenHeight)\n const offCtx = offscreenCanvas.getContext('2d')\n offCtx.imageSmoothingEnabled = true\n offCtx.imageSmoothingQuality = 'high'\n const shapeOffsetX = shadowPadding\n const shapeOffsetY = shadowPadding\n\n // Render each shadow individually onto offscreen canvas\n for (const shadow of outsetShadows) {\n offCtx.save()\n const shadowOffsetX = shadow.offsetX ?? 0\n const shadowOffsetY = shadow.offsetY ?? 0\n const blur = shadow.blur ?? Math.max(shadowOffsetX, shadowOffsetY)\n offCtx.shadowColor = shadow.color ?? 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+ {"version":3,"file":"layout.canvas.util.js","sources":["../../../../src/canvas/layout.canvas.util.ts"],"sourcesContent":["import { Canvas, type CanvasRenderingContext2D } from 'skia-canvas'\nimport { drawBorders, drawRoundedRectPath, parseBorderRadius, parsePercentage } from '@/canvas/canvas.helper.js'\nimport type { BaseProps, BoxProps, BoxShadowProps, NodeDescriptor } from '@/canvas/canvas.type.js'\nimport { omit } from 'lodash-es'\nimport tinycolor from 'tinycolor2'\nimport Yoga, { Style, Node } from '@/constant/common.const.js'\n\n/**\n * @class BoxNode\n * @classdesc Base node class for rendering rectangular boxes with layout, styling, and children.\n * It uses the Yoga layout engine for positioning and sizing.\n */\nexport class BoxNode {\n /**\n * @property {Partial<BoxProps>} initialProps - Original props passed to the constructor before any modifications.\n */\n initialProps: Partial<BoxProps>\n\n /**\n * @property {Node} node - The Yoga layout engine node.\n */\n node: Node\n\n /**\n * @property {BoxNode[]} children - Child nodes.\n */\n children: BoxNode[]\n\n /**\n * @property {BoxProps & BaseProps} props - Current props including defaults and inherited values.\n */\n props: BoxProps & BaseProps\n\n /**\n * @property {string} name - Node type name.\n */\n readonly name?: string\n\n /**\n * @property {string} key - Unique node identifier.\n */\n key?: string\n\n /**\n * Creates a new BoxNode instance\n * @param props Initial box properties and styling\n */\n constructor(props: BoxProps & BaseProps = {}) {\n const children = (Array.isArray(props?.children) ? props.children : [props.children]).filter(child => child)\n this.initialProps = { ...props, children }\n this.node = Yoga.Node.create()\n this.children = []\n\n this.props = {\n key: this.key,\n borderColor: 'black',\n borderStyle: Style.Border.Solid,\n boxSizing: Style.BoxSizing.BorderBox,\n opacity: 1,\n flexShrink: 1,\n ...this.initialProps,\n }\n this.name = this.props.name || 'Box'\n this.key = this.props.key || `${this.name}-0`\n\n this.setLayout(this.props)\n }\n\n /**\n * Processes and appends any children passed in the initial props.\n */\n public processInitialChildren() {\n if (this.props.children) {\n const childrenToAdd = Array.isArray(this.props.children) ? this.props.children : [this.props.children]\n childrenToAdd.forEach((child, index) => {\n if (child) {\n this.appendChild(child as BoxNode, index)\n }\n })\n }\n }\n\n /**\n * Inherits styles from the parent node.\n * @param {BoxProps & BaseProps} parentProps Parent node properties to inherit from.\n */\n protected resolveInheritedStyles(parentProps: BoxProps & BaseProps) {\n if (parentProps.key) {\n this.key = `${parentProps.key}-${this.key}`\n this.props.key = this.key\n }\n\n const inheritableKeys = [\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'fontStyle',\n 'color',\n 'textAlign',\n 'verticalAlign',\n 'lineHeight',\n 'lineGap',\n 'letterSpacing',\n 'wordSpacing',\n 'textDecoration',\n 'maxLines',\n 'fontVariant',\n ]\n\n for (const key of inheritableKeys) {\n if (this.initialProps[key] === undefined && parentProps[key] !== undefined) {\n this.props[key] = parentProps[key]\n }\n }\n\n if (!this.node.isDirty()) {\n this.node.markDirty()\n }\n }\n\n /**\n * Applies node type-specific default values after inheritance.\n */\n protected applyDefaults(): void {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Appends a child node at the specified index.\n * @param {BoxNode} child Child node to append.\n * @param index Index to insert child at\n */\n protected appendChild(child: BoxNode, index: number) {\n if (!child || !child.node) {\n console.warn('Attempted to append an invalid child node.', child)\n return\n }\n\n child.resolveInheritedStyles(omit(this.props, 'children'))\n child.applyDefaults()\n this.children.push(child)\n this.node.insertChild(child.node, index)\n child.processInitialChildren()\n }\n\n /**\n * Performs final layout adjustments recursively after the main layout calculation.\n * @returns {boolean} Whether any node was marked as dirty during finalization.\n */\n public finalizeLayout(): boolean {\n let wasDirty = false\n this.updateLayoutBasedOnComputedSize()\n if (this.node.isDirty()) {\n wasDirty = true\n }\n\n for (const child of this.children) {\n child.finalizeLayout()\n if (child.node.isDirty()) {\n wasDirty = true\n }\n }\n\n return wasDirty\n }\n\n /**\n * Hook for subclasses to update layout based on computed size.\n */\n protected updateLayoutBasedOnComputedSize() {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Applies layout properties to the Yoga node.\n * @param props Box properties containing layout values\n */\n protected setLayout(props: BoxProps) {\n // --- Yoga layout property application ---\n // (This entire block remains unchanged as it interacts with Yoga, not the canvas library)\n const {\n width,\n height,\n minWidth,\n minHeight,\n maxWidth,\n maxHeight,\n flexDirection,\n justifyContent,\n alignItems,\n alignSelf,\n alignContent,\n flexGrow,\n flexShrink,\n flexBasis,\n positionType,\n position,\n gap,\n margin,\n padding,\n border,\n aspectRatio,\n overflow,\n display,\n boxSizing = Style.BoxSizing.BorderBox,\n direction = Style.Direction.LTR,\n flexWrap,\n } = props\n\n if (width !== undefined) this.node.setWidth(width)\n if (height !== undefined) this.node.setHeight(height)\n if (minWidth !== undefined) this.node.setMinWidth(minWidth)\n if (minHeight !== undefined) this.node.setMinHeight(minHeight)\n if (maxWidth !== undefined) this.node.setMaxWidth(maxWidth)\n if (maxHeight !== undefined) this.node.setMaxHeight(maxHeight)\n if (flexDirection !== undefined) this.node.setFlexDirection(flexDirection)\n if (justifyContent !== undefined) this.node.setJustifyContent(justifyContent)\n if (alignItems !== undefined) this.node.setAlignItems(alignItems)\n if (alignSelf !== undefined) this.node.setAlignSelf(alignSelf)\n if (alignContent !== undefined) this.node.setAlignContent(alignContent)\n if (flexGrow !== undefined) this.node.setFlexGrow(flexGrow)\n if (flexShrink !== undefined) this.node.setFlexShrink(flexShrink)\n if (positionType !== undefined) this.node.setPositionType(positionType)\n if (flexBasis !== undefined) this.node.setFlexBasis(flexBasis)\n if (position) {\n if (typeof position === 'number') {\n this.node.setPosition(Style.Edge.All, position)\n } else if (typeof position === 'string' && position.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge.All, parseFloat(position))\n } else {\n for (const [edge, value] of Object.entries(position)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setPosition(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (gap) {\n if (typeof gap === 'number') {\n this.node.setGap(Style.Gutter.All, gap)\n } else if (typeof gap === 'string' && gap.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter.All, parseFloat(gap))\n } else {\n for (const [gutter, value] of Object.entries(gap)) {\n if (gutter in Style.Gutter) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter[gutter], parseFloat(value))\n } else {\n this.node.setGap(Style.Gutter[gutter], value as number)\n }\n }\n }\n }\n }\n if (margin) {\n if (typeof margin === 'number' || margin === 'auto') {\n this.node.setMargin(Style.Edge.All, margin)\n } else if (typeof margin === 'string' && margin.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge.All, parseFloat(margin))\n } else {\n for (const [edge, value] of Object.entries(margin)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setMargin(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (padding) {\n if (typeof padding === 'number') {\n this.node.setPadding(Style.Edge.All, padding)\n } else if (typeof padding === 'string' && padding.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge.All, parseFloat(padding))\n } else {\n for (const [edge, value] of Object.entries(padding)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setPadding(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (border) {\n if (typeof border === 'number') {\n this.node.setBorder(Style.Edge.All, border)\n } else {\n for (const [edge, value] of Object.entries(border)) {\n if (edge in Style.Edge) this.node.setBorder(Style.Edge[edge], value)\n }\n }\n }\n if (aspectRatio !== undefined) this.node.setAspectRatio(aspectRatio)\n if (overflow !== undefined) this.node.setOverflow(overflow)\n if (display !== undefined) this.node.setDisplay(display)\n if (boxSizing !== undefined) this.node.setBoxSizing(boxSizing)\n if (direction !== undefined) this.node.setDirection(direction)\n if (flexWrap !== undefined) this.node.setFlexWrap(flexWrap)\n // --- End Yoga layout property application ---\n }\n\n /**\n * Renders the node and its children to the canvas.\n * @param {CanvasRenderingContext2D} ctx Canvas rendering context (from skia-canvas).\n * @param {number} offsetX X offset for rendering.\n * @param {number} offsetY Y offset for rendering.\n */\n render(ctx: CanvasRenderingContext2D, offsetX: number = 0, offsetY: number = 0) {\n const layout = this.node.getComputedLayout()\n const x = layout.left + offsetX\n const y = layout.top + offsetY\n const width = layout.width\n const height = layout.height\n\n // Exit early if the node is invisible or has no dimensions.\n if (width <= 0 || height <= 0 || this.props.display === Style.Display.None) {\n return\n }\n\n // --- Opacity Setup ---\n const desiredOpacity = Math.max(0, Math.min(1, this.props.opacity ?? 1))\n let originalAlpha: number | undefined = undefined\n let appliedOpacity = false\n if (desiredOpacity < 1) {\n originalAlpha = ctx.globalAlpha\n ctx.globalAlpha = originalAlpha * desiredOpacity\n appliedOpacity = true\n }\n // --- End Opacity Setup ---\n\n try {\n // --- Transformation Setup ---\n const transform = this.props.transform\n const needsTransform =\n transform && (transform.translateX || transform.translateY || transform.rotate || transform.scale || transform.scaleX || transform.scaleY)\n\n let savedContextForTransform = false\n if (needsTransform) {\n ctx.save()\n savedContextForTransform = true\n const originXRaw = transform.originX ?? '50%'\n const originYRaw = transform.originY ?? '50%'\n const originOffsetX = parsePercentage(originXRaw, width)\n const originOffsetY = parsePercentage(originYRaw, height)\n const originAbsX = x + originOffsetX\n const originAbsY = y + originOffsetY\n ctx.translate(originAbsX, originAbsY)\n if (transform.translateX || transform.translateY) {\n const tx = parsePercentage(transform.translateX, width)\n const ty = parsePercentage(transform.translateY, height)\n if (tx !== 0 || ty !== 0) ctx.translate(tx, ty)\n }\n if (transform.rotate) {\n ctx.rotate((transform.rotate * Math.PI) / 180)\n }\n if (transform.scale || transform.scaleX || transform.scaleY) {\n const scaleX = transform.scaleX ?? transform.scale ?? 1\n const scaleY = transform.scaleY ?? transform.scale ?? 1\n if (scaleX !== 1 || scaleY !== 1) ctx.scale(scaleX, scaleY)\n }\n ctx.translate(-originAbsX, -originAbsY)\n }\n // --- End Transformation Setup ---\n\n // --- Step 1: Render Parent Background/Borders/Content ---\n // This renders the current node's own visual appearance first.\n this._renderContent(ctx, x, y, width, height)\n\n // --- Step 2: Prepare Children for Stacking ---\n const positionedChildren: { node: BoxNode; zIndex: number; originalIndex: number }[] = []\n const inFlowChildren: BoxNode[] = []\n\n this.children.forEach((child, index) => {\n // Check if child participates in zIndex stacking\n if (child.props.positionType === Style.PositionType.Absolute && child.props.zIndex !== undefined) {\n positionedChildren.push({\n node: child,\n zIndex: child.props.zIndex,\n originalIndex: index, // Keep original order for tie-breaking\n })\n } else {\n inFlowChildren.push(child)\n }\n })\n\n // Sort positioned children by zIndex, then by original order\n positionedChildren.sort((a, b) => {\n return a.zIndex - b.zIndex || a.originalIndex - b.originalIndex\n })\n\n // --- Step 3: Handle Clipping (Applies before drawing children) ---\n let savedContextForClip = false\n if (this.props.overflow === Style.Overflow.Hidden && (width > 0 || height > 0)) {\n ctx.save()\n savedContextForClip = true\n const borderLeft = this.node.getComputedBorder(Style.Edge.Left)\n const borderTop = this.node.getComputedBorder(Style.Edge.Top)\n const borderRight = this.node.getComputedBorder(Style.Edge.Right)\n const borderBottom = this.node.getComputedBorder(Style.Edge.Bottom)\n const innerX = x + borderLeft\n const innerY = y + borderTop\n const innerWidth = Math.max(0, width - borderLeft - borderRight)\n const innerHeight = Math.max(0, height - borderTop - borderBottom)\n const outerRadii = parseBorderRadius(this.props.borderRadius)\n const innerRadii = {\n TopLeft: Math.max(0, outerRadii.TopLeft - Math.max(borderLeft, borderTop)),\n TopRight: Math.max(0, outerRadii.TopRight - Math.max(borderRight, borderTop)),\n BottomRight: Math.max(0, outerRadii.BottomRight - Math.max(borderRight, borderBottom)),\n BottomLeft: Math.max(0, outerRadii.BottomLeft - Math.max(borderLeft, borderBottom)),\n }\n if (innerWidth > 0 && innerHeight > 0) {\n drawRoundedRectPath(ctx, innerX, innerY, innerWidth, innerHeight, innerRadii)\n ctx.clip()\n } else {\n ctx.beginPath()\n ctx.rect(innerX, innerY, 0, 0)\n ctx.clip()\n }\n }\n // --- End Clipping Setup ---\n\n // --- Step 4: Render Children in Stacking Order ---\n\n // 4a: Render positioned children with negative zIndex\n for (const item of positionedChildren) {\n if (item.zIndex < 0) {\n // Pass parent's layout origin (x, y) as offset\n item.node.render(ctx, x, y)\n }\n }\n\n // 4b: Render in-flow children (recursively)\n for (const child of inFlowChildren) {\n // Pass parent's layout origin (x, y) as offset\n child.render(ctx, x, y)\n }\n\n // 4c: Render positioned children with zero or positive zIndex\n for (const item of positionedChildren) {\n if (item.zIndex >= 0) {\n // Pass parent's layout origin (x, y) as offset\n item.node.render(ctx, x, y)\n }\n }\n // --- End Child Rendering ---\n\n // --- Step 5: Restore Clipping Context ---\n if (savedContextForClip) {\n ctx.restore()\n }\n // --- End Clipping Restoration ---\n\n // --- Step 6: Restore Transformation Context ---\n if (savedContextForTransform) {\n ctx.restore()\n }\n // --- End Transformation Restoration ---\n } finally {\n // --- Opacity Restoration ---\n if (appliedOpacity && originalAlpha !== undefined) {\n ctx.globalAlpha = originalAlpha\n }\n // --- End Opacity Restoration ---\n }\n }\n\n /**\n * Renders the node's visual content including background fills, shadows, and borders.\n * This is an internal method used by the render() pipeline.\n * @param ctx The skia-canvas 2D rendering context to draw into\n * @param x The absolute x-coordinate where drawing should begin\n * @param y The absolute y-coordinate where drawing should begin\n * @param width The width of the content area to render\n * @param height The height of the content area to render\n */\n protected _renderContent(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number) {\n // Calculate border radius values for all corners\n const radii = { TopLeft: 0, TopRight: 0, BottomRight: 0, BottomLeft: 0 }\n if (this.props.borderRadius) {\n // Handle both number and object border radius specifications\n if (typeof this.props.borderRadius === 'number') {\n radii.TopLeft = radii.TopRight = radii.BottomRight = radii.BottomLeft = this.props.borderRadius\n } else {\n // Extract individual corner radii, defaulting to 0 if not specified\n radii.TopLeft = this.props.borderRadius.TopLeft ?? 0\n radii.TopRight = this.props.borderRadius.TopRight ?? 0\n radii.BottomRight = this.props.borderRadius.BottomRight ?? 0\n radii.BottomLeft = this.props.borderRadius.BottomLeft ?? 0\n }\n // Ensure all radii are non-negative\n radii.TopLeft = Math.max(0, radii.TopLeft)\n radii.TopRight = Math.max(0, radii.TopRight)\n radii.BottomRight = Math.max(0, radii.BottomRight)\n radii.BottomLeft = Math.max(0, radii.BottomLeft)\n }\n\n // Process shadow configurations\n let shadows: BoxShadowProps[] = []\n if (this.props.boxShadow) {\n shadows = Array.isArray(this.props.boxShadow) ? this.props.boxShadow : [this.props.boxShadow]\n }\n // Split shadows into outset (normal) and inset types\n const outsetShadows = shadows.filter(s => !s.inset)\n const insetShadows = shadows.filter(s => s.inset)\n\n // Determine if background is fully opaque for shadow optimization\n const backgroundColor = this.props.backgroundColor\n let isOpaque = false\n if (backgroundColor && !this.props.gradient) {\n const rgba = tinycolor(backgroundColor).toRgb()\n isOpaque = rgba && rgba.a === 1\n }\n\n // Render outset shadows if present\n if (outsetShadows.length > 0) {\n const subtractOffset = 0.75\n if (isOpaque) {\n // Optimized rendering path for opaque backgrounds\n ctx.save()\n ctx.fillStyle = 'black' // Shadow source color\n for (const shadow of outsetShadows) {\n ctx.shadowColor = shadow.color ?? 'black'\n ctx.shadowOffsetX = shadow.offsetX ?? 0\n ctx.shadowOffsetY = shadow.offsetY ?? 0\n ctx.shadowBlur = shadow.blur ?? Math.max(shadow.offsetX ?? 0, shadow.offsetY ?? 0)\n drawRoundedRectPath(ctx, x + subtractOffset / 2, y + subtractOffset / 2, width - subtractOffset, height - subtractOffset, radii)\n ctx.fill()\n }\n ctx.restore()\n } else {\n // Complex shadow rendering for transparent/gradient backgrounds\n let maxBlur = 0\n let maxOffsetX = 0\n let maxOffsetY = 0\n\n // Calculate maximum shadow extents\n for (const shadow of outsetShadows) {\n const currentOffsetX = shadow.offsetX ?? 0\n const currentOffsetY = shadow.offsetY ?? 0\n const currentBlur = shadow.blur ?? Math.max(currentOffsetX, currentOffsetY)\n maxBlur = Math.max(maxBlur, currentBlur)\n maxOffsetX = Math.max(maxOffsetX, Math.abs(currentOffsetX))\n maxOffsetY = Math.max(maxOffsetY, Math.abs(currentOffsetY))\n }\n\n // Calculate offscreen canvas size with padding for shadows\n const blurPaddingMultiplier = 2\n const shadowPadding = Math.ceil(maxBlur * blurPaddingMultiplier + Math.max(maxOffsetX, maxOffsetY))\n const offscreenWidth = Math.ceil(width + shadowPadding * 2)\n const offscreenHeight = Math.ceil(height + shadowPadding * 2)\n\n if (offscreenWidth > 0 && offscreenHeight > 0) {\n // Create temporary canvas for shadow composition\n const offscreenCanvas = new Canvas(offscreenWidth, offscreenHeight)\n const offCtx = offscreenCanvas.getContext('2d')\n offCtx.imageSmoothingEnabled = true\n offCtx.imageSmoothingQuality = 'high'\n const shapeOffsetX = shadowPadding\n const shapeOffsetY = shadowPadding\n\n // Render each shadow individually onto offscreen canvas\n for (const shadow of outsetShadows) {\n offCtx.save()\n const shadowOffsetX = shadow.offsetX ?? 0\n const shadowOffsetY = shadow.offsetY ?? 0\n const blur = shadow.blur ?? Math.max(shadowOffsetX, shadowOffsetY)\n offCtx.shadowColor = shadow.color ?? 'black'\n offCtx.shadowOffsetX = shadowOffsetX\n offCtx.shadowOffsetY = shadowOffsetY\n offCtx.shadowBlur = Math.max(0, blur)\n drawRoundedRectPath(\n offCtx,\n shapeOffsetX + subtractOffset / 2,\n shapeOffsetY + subtractOffset / 2,\n width - subtractOffset,\n height - subtractOffset,\n radii,\n )\n offCtx.fillStyle = 'rgba(0,0,0,1)'\n offCtx.fill()\n offCtx.restore()\n }\n\n // Cut out the shape from accumulated shadows\n offCtx.save()\n offCtx.globalCompositeOperation = 'destination-out'\n drawRoundedRectPath(offCtx, shapeOffsetX, shapeOffsetY, width, height, radii)\n offCtx.fillStyle = 'rgba(0,0,0,1)'\n offCtx.fill()\n offCtx.restore()\n\n // Composite shadow result onto main canvas\n ctx.drawImage(offscreenCanvas, x - shadowPadding, y - shadowPadding)\n }\n }\n }\n\n // Render background fill (solid color or gradient)\n // This logic uses standard context methods and remains unchanged.\n const hasFill = this.props.gradient || this.props.backgroundColor\n if (hasFill) {\n let fillStyle: string | CanvasGradient = this.props.backgroundColor || 'transparent'\n if (this.props.gradient) {\n const { type = 'linear', colors, direction = 'to-bottom' } = this.props.gradient\n let grad: CanvasGradient | null = null\n if (colors && colors.length > 0 && width > 0 && height > 0) {\n if (type === 'linear') {\n let x0 = 0,\n y0 = 0,\n x1 = 0,\n y1 = 0\n let directionIsValid = false\n if (Array.isArray(direction) && direction.length === 4) {\n ;[x0, y0, x1, y1] = direction\n directionIsValid = true\n } else if (typeof direction === 'string') {\n switch (direction.toLowerCase()) {\n case 'to-right':\n x0 = 0\n y0 = 0\n x1 = width\n y1 = 0\n directionIsValid = true\n break\n case 'to-left':\n x0 = width\n y0 = 0\n x1 = 0\n y1 = 0\n directionIsValid = true\n break\n case 'to-bottom':\n x0 = 0\n y0 = 0\n x1 = 0\n y1 = height\n directionIsValid = true\n break\n case 'to-top':\n x0 = 0\n y0 = height\n x1 = 0\n y1 = 0\n directionIsValid = true\n break\n case 'to-top-right':\n x0 = 0\n y0 = height\n x1 = width\n y1 = 0\n directionIsValid = true\n break\n case 'to-top-left':\n x0 = width\n y0 = height\n x1 = 0\n y1 = 0\n directionIsValid = true\n break\n case 'to-bottom-right':\n x0 = 0\n y0 = 0\n x1 = width\n y1 = height\n directionIsValid = true\n break\n case 'to-bottom-left':\n x0 = width\n y0 = 0\n x1 = 0\n y1 = height\n directionIsValid = true\n break\n }\n }\n if (directionIsValid) {\n grad = ctx.createLinearGradient(x + x0, y + y0, x + x1, y + y1)\n } else {\n console.warn(`[BoxNode ${this.key}] Invalid linear gradient direction:`, direction)\n }\n } else if (type === 'radial') {\n const centerX = x + width / 2\n const centerY = y + height / 2\n const r0 = 0\n const r1 = 0.5 * Math.sqrt(width * width + height * height)\n if (r1 > 0) {\n grad = ctx.createRadialGradient(centerX, centerY, r0, centerX, centerY, r1)\n }\n }\n if (grad) {\n colors.forEach((color, i) => {\n const stop = colors.length > 1 ? Math.max(0, Math.min(1, i / (colors.length - 1))) : 0.5\n grad!.addColorStop(stop, color)\n })\n fillStyle = grad\n } else {\n console.warn(`[BoxNode ${this.key}] Could not create ${type} gradient. Falling back to backgroundColor.`)\n }\n } else {\n if (!colors?.length) {\n console.warn(`[BoxNode ${this.key}] Gradient specified but no colors provided. Falling back to backgroundColor.`)\n } else {\n console.warn(`[BoxNode ${this.key}] Cannot draw gradient with zero width/height.`)\n }\n }\n }\n if (fillStyle && fillStyle !== 'transparent') {\n ctx.fillStyle = fillStyle\n drawRoundedRectPath(ctx, x, y, width, height, radii)\n ctx.fill()\n }\n }\n\n // Render inset shadows\n // This logic uses standard context methods and remains unchanged.\n if (insetShadows.length > 0) {\n for (const shadow of insetShadows) {\n ctx.save()\n const color = shadow.color ?? 'black'\n const shadowOffsetX = shadow.offsetX ?? 0\n const shadowOffsetY = shadow.offsetY ?? 0\n const blur = shadow.blur ?? Math.max(shadowOffsetX, shadowOffsetY)\n drawRoundedRectPath(ctx, x, y, width, height, radii)\n ctx.clip()\n ctx.shadowColor = color\n ctx.shadowOffsetX = shadowOffsetX\n ctx.shadowOffsetY = shadowOffsetY\n ctx.shadowBlur = blur\n ctx.lineWidth = 1 // Minimal line width for the stroke.\n ctx.strokeStyle = 'transparent' // Stroke color doesn't matter; only the shadow does.\n // Draw a slightly offset path *inside* the clip to generate the inset shadow.\n drawRoundedRectPath(ctx, x - shadowOffsetX, y - shadowOffsetY, width, height, radii)\n ctx.stroke() // The stroke generates the shadow inside the clipped area.\n ctx.restore()\n }\n }\n\n // Render border strokes\n // (This logic uses standard context methods via drawBorders helper and remains unchanged)\n drawBorders({\n ctx,\n node: this.node,\n x,\n y,\n width,\n height,\n radii,\n borderColor: this.props.borderColor,\n borderStyle: this.props.borderStyle,\n })\n }\n}\n\n/**\n * Normalizes children into a flat NodeDescriptor array, filtering falsy values.\n */\nfunction normalizeDescriptorChildren(children: BoxProps['children']): NodeDescriptor[] | undefined {\n if (children === undefined || children === null || children === false) return undefined\n const arr = (Array.isArray(children) ? children : [children]).filter(Boolean) as NodeDescriptor[]\n return arr.length > 0 ? arr : undefined\n}\n\n/**\n * Creates a new BoxNode instance.\n * @param {BoxProps} props Box properties and configuration.\n * @returns {BoxNode} New BoxNode instance.\n */\nexport const Box = ({ children, ...rest }: BoxProps): NodeDescriptor => ({\n __type: 'Box',\n props: rest,\n children: normalizeDescriptorChildren(children),\n})\n\n/**\n * @class ColumnNode\n * Node class for vertical column layout\n */\nexport class ColumnNode extends BoxNode {\n constructor(props: BoxProps & BaseProps = {}) {\n super({\n display: Style.Display.Flex,\n flexDirection: Style.FlexDirection.Column,\n flexShrink: 1,\n flexBasis: props.flexGrow === 1 ? 0 : undefined,\n ...props,\n })\n }\n}\n\n/**\n * Creates a new ColumnNode instance.\n * @param {BoxProps} props Column properties and configuration.\n * @returns {ColumnNode} New ColumnNode instance.\n */\nexport const Column = ({ children, ...rest }: BoxProps): NodeDescriptor => ({\n __type: 'Column',\n props: rest,\n children: normalizeDescriptorChildren(children),\n})\n\n/**\n * @class RowNode\n * @classdesc Node class for horizontal row layout.\n */\nexport class RowNode extends BoxNode {\n constructor(props: BoxProps & BaseProps = {}) {\n super({\n name: 'Row',\n display: Style.Display.Flex,\n flexDirection: Style.FlexDirection.Row,\n flexShrink: 1, // Default shrink for rows\n ...props,\n })\n }\n}\n\n/**\n * Creates a new RowNode instance.\n * @param {BoxProps} props Row properties and configuration.\n * @returns {RowNode} New RowNode instance.\n */\nexport const Row = ({ children, ...rest }: BoxProps): NodeDescriptor => ({\n __type: 'Row',\n props: rest,\n children: 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@@ -1,7 +1,24 @@
1
1
  import { Canvas } from 'skia-canvas';
2
- import { ColumnNode } from '../canvas/layout.canvas.util.js';
3
- import type { BaseProps, RootProps } from '../canvas/canvas.type.js';
2
+ import { ColumnNode, BoxNode } from '../canvas/layout.canvas.util.js';
3
+ import type { BaseProps, RootProps, NodeDescriptor } from '../canvas/canvas.type.js';
4
4
  export declare const _clearRegisteredFonts: () => void;
5
+ export interface CanvasEngineConfig {
6
+ /** Run rendering in worker threads to avoid blocking the event loop (default: true) */
7
+ workerMode?: boolean;
8
+ /** Number of worker threads in the pool (default: os.cpus().length - 1) */
9
+ workers?: number;
10
+ }
11
+ /**
12
+ * Configure the canvas rendering engine.
13
+ * Call this once at application startup before rendering.
14
+ */
15
+ export declare function configure(options: CanvasEngineConfig): void;
16
+ /**
17
+ * Converts a NodeDescriptor tree into actual BoxNode instances.
18
+ * Used both for non-worker rendering (inline tree building) and inside
19
+ * the render worker (reconstructing the tree from serialized descriptors).
20
+ */
21
+ export declare function buildTree(descriptor: NodeDescriptor): BoxNode;
5
22
  /**
6
23
  * Root node that manages the canvas rendering context and coordinates overall layout and drawing.
7
24
  * Inherits from ColumnNode to provide vertical layout capabilities.
@@ -36,9 +53,11 @@ export declare class RootNode extends ColumnNode {
36
53
  render(): Promise<Canvas>;
37
54
  }
38
55
  /**
39
- * Creates and renders a new root node with the given properties
56
+ * Creates and renders a new root node with the given properties.
57
+ * When worker mode is enabled via configure(), rendering runs in a worker thread
58
+ * and the returned object implements the same toBuffer/toBufferSync interface.
40
59
  * @param props Configuration properties for the root node
41
- * @returns Promise resolving to the rendered Canvas instance
60
+ * @returns Promise resolving to the rendered Canvas (or WorkerCanvas in worker mode)
42
61
  */
43
62
  export declare const Root: (props: RootProps) => Promise<Canvas>;
44
63
  //# sourceMappingURL=root.canvas.util.d.ts.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"root.canvas.util.d.ts","sourceRoot":"","sources":["../../../src/canvas/root.canvas.util.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAA8C,MAAM,aAAa,CAAA;AAChF,OAAO,EAAE,UAAU,EAAE,OAAO,EAAW,MAAM,gCAAgC,CAAA;AAC7E,OAAO,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAA;AAgBnF,eAAO,MAAM,qBAAqB,YAEjC,CAAA;AAOD,MAAM,WAAW,kBAAkB;IACjC,uFAAuF;IACvF,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB,2EAA2E;IAC3E,OAAO,CAAC,EAAE,MAAM,CAAA;CACjB;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,OAAO,EAAE,kBAAkB,QAMpD;AA4ED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,UAAU,EAAE,cAAc,GAAG,OAAO,CAmB7D;AAED;;;GAGG;AACH,qBAAa,QAAS,SAAQ,UAAU;IACtC,6CAA6C;IAC7C,OAAO,CAAC,MAAM,CAAoB;IAClC,8CAA8C;IAC9C,OAAO,CAAC,GAAG,CAAwC;IACnD,4CAA4C;IAC5C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAQ;IACpC,6CAA6C;IAC7C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAQ;IACrC,4DAA4D;IAC5D,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAQ;IAE9B;;;;OAIG;gBACS,KAAK,EAAE,SAAS,GAAG,SAAS;IAoDxC;;;OAGG;IACH,OAAO,CAAC,iBAAiB;IAazB;;;;OAIG;IACG,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC;CA2ChC;AAED;;;;;;GAMG;AACH,eAAO,MAAM,IAAI,GAAU,OAAO,SAAS,KAAG,OAAO,CAAC,MAAM,CAS3D,CAAA"}
@@ -3,10 +3,17 @@
3
3
  var skiaCanvas = require('skia-canvas');
4
4
  var layout_canvas_util = require('./layout.canvas.util.js');
5
5
  var image_canvas_util = require('./image.canvas.util.js');
6
+ var text_canvas_util = require('./text.canvas.util.js');
7
+ var chart_canvas_util = require('./chart.canvas.util.js');
8
+ var grid_canvas_util = require('./grid.canvas.util.js');
6
9
  var common_const = require('../constant/common.const.js');
7
10
  var path = require('node:path');
8
11
  var fs = require('node:fs');
12
+ var node_os = require('node:os');
13
+ var node_worker_threads = require('node:worker_threads');
14
+ var node_url = require('node:url');
9
15
 
16
+ var _documentCurrentScript = typeof document !== 'undefined' ? document.currentScript : null;
10
17
  function _interopNamespaceDefault(e) {
11
18
  var n = Object.create(null);
12
19
  if (e) {
@@ -29,6 +36,120 @@ var fs__namespace = /*#__PURE__*/_interopNamespaceDefault(fs);
29
36
 
30
37
  /** Registry to track fonts that have already been loaded */
31
38
  const registeredFonts = new Map();
39
+ /** Engine configuration */
40
+ let _workerMode = true;
41
+ let _workerPoolSize = Math.max(1, node_os.cpus().length - 1);
42
+ let _workerPool = null;
43
+ /**
44
+ * Configure the canvas rendering engine.
45
+ * Call this once at application startup before rendering.
46
+ */
47
+ function configure(options) {
48
+ if (options.workerMode !== undefined)
49
+ _workerMode = options.workerMode;
50
+ if (options.workers !== undefined)
51
+ _workerPoolSize = options.workers;
52
+ if (_workerMode) {
53
+ _workerPool = new WorkerPool(_workerPoolSize);
54
+ }
55
+ }
56
+ /**
57
+ * Minimal Canvas-compatible wrapper returned when rendering in worker mode.
58
+ * Exposes toBuffer / toBufferSync so callers can use the result identically.
59
+ */
60
+ class WorkerCanvas {
61
+ _buffer;
62
+ constructor(_buffer) {
63
+ this._buffer = _buffer;
64
+ }
65
+ toBufferSync(_format) {
66
+ return this._buffer;
67
+ }
68
+ toBuffer(_format) {
69
+ return Promise.resolve(this._buffer);
70
+ }
71
+ }
72
+ /** Lazy-instantiated worker pool singleton */
73
+ class WorkerPool {
74
+ workers = [];
75
+ idle = [];
76
+ queue = [];
77
+ pending = new Map();
78
+ nextId = 0;
79
+ constructor(size) {
80
+ this.init(size);
81
+ }
82
+ async init(size) {
83
+ const workerFile = path__namespace.join(path__namespace.dirname(node_url.fileURLToPath((typeof document === 'undefined' ? require('u' + 'rl').pathToFileURL(__filename).href : (_documentCurrentScript && _documentCurrentScript.tagName.toUpperCase() === 'SCRIPT' && _documentCurrentScript.src || new URL('canvas/root.canvas.util.js', document.baseURI).href)))), '../render.worker.js');
84
+ for (let i = 0; i < size; i++) {
85
+ const worker = new node_worker_threads.Worker(workerFile);
86
+ worker.on('message', ({ id, buffer, error }) => {
87
+ const task = this.pending.get(id);
88
+ if (!task)
89
+ return;
90
+ this.pending.delete(id);
91
+ this.idle.push(worker);
92
+ this.drain();
93
+ if (error) {
94
+ task.reject(new Error(error));
95
+ }
96
+ else {
97
+ task.resolve(buffer);
98
+ }
99
+ });
100
+ this.workers.push(worker);
101
+ this.idle.push(worker);
102
+ }
103
+ }
104
+ drain() {
105
+ while (this.queue.length > 0 && this.idle.length > 0) {
106
+ const task = this.queue.shift();
107
+ const worker = this.idle.pop();
108
+ worker.postMessage({ id: task.id, props: task.props });
109
+ }
110
+ }
111
+ render(props) {
112
+ return new Promise((resolve, reject) => {
113
+ const id = this.nextId++;
114
+ this.pending.set(id, { resolve, reject });
115
+ if (this.idle.length > 0) {
116
+ const worker = this.idle.pop();
117
+ worker.postMessage({ id, props });
118
+ }
119
+ else {
120
+ this.queue.push({ id, props });
121
+ }
122
+ });
123
+ }
124
+ terminate() {
125
+ this.workers.forEach(w => w.terminate());
126
+ }
127
+ }
128
+ /**
129
+ * Converts a NodeDescriptor tree into actual BoxNode instances.
130
+ * Used both for non-worker rendering (inline tree building) and inside
131
+ * the render worker (reconstructing the tree from serialized descriptors).
132
+ */
133
+ function buildTree(descriptor) {
134
+ switch (descriptor.__type) {
135
+ case 'Box':
136
+ return new layout_canvas_util.BoxNode({ ...descriptor.props, children: descriptor.children?.map(buildTree) });
137
+ case 'Column':
138
+ return new layout_canvas_util.ColumnNode({ ...descriptor.props, children: descriptor.children?.map(buildTree) });
139
+ case 'Row':
140
+ return new layout_canvas_util.RowNode({ ...descriptor.props, children: descriptor.children?.map(buildTree) });
141
+ case 'Grid':
142
+ return new grid_canvas_util.GridNode({ ...descriptor.props, children: descriptor.children?.map(buildTree) });
143
+ case 'GridItem':
144
+ return new grid_canvas_util.GridItemNode({ ...descriptor.props, children: descriptor.children?.map(buildTree) });
145
+ case 'Image':
146
+ return new image_canvas_util.ImageNode(descriptor.props);
147
+ case 'Text':
148
+ return new text_canvas_util.TextNode(descriptor.text, descriptor.props);
149
+ case 'Chart':
150
+ return new chart_canvas_util.ChartNode(descriptor.props);
151
+ }
152
+ }
32
153
  /**
33
154
  * Root node that manages the canvas rendering context and coordinates overall layout and drawing.
34
155
  * Inherits from ColumnNode to provide vertical layout capabilities.
@@ -78,6 +199,16 @@ class RootNode extends layout_canvas_util.ColumnNode {
78
199
  this.targetWidth = props.width;
79
200
  this.targetHeight = props.height;
80
201
  this.node.setWidth(this.targetWidth);
202
+ // Convert any NodeDescriptor children to actual BoxNode instances
203
+ if (this.props.children) {
204
+ const childArray = Array.isArray(this.props.children) ? this.props.children : [this.props.children];
205
+ this.props.children = childArray.map(child => {
206
+ if (child && typeof child === 'object' && '__type' in child) {
207
+ return buildTree(child);
208
+ }
209
+ return child;
210
+ });
211
+ }
81
212
  // Initialize children nodes
82
213
  this.processInitialChildren();
83
214
  }
@@ -103,11 +234,18 @@ class RootNode extends layout_canvas_util.ColumnNode {
103
234
  * @returns Promise resolving to the rendered Canvas instance
104
235
  */
105
236
  async render() {
106
- // Step 1: Load all images
237
+ // Step 1: Load all images with a concurrency limit to avoid overwhelming remote sources
107
238
  const imageNodes = this.findAllImageNodes();
108
- const loadingPromises = imageNodes.map(node => node.getLoadingPromise());
109
- if (loadingPromises.length > 0) {
110
- await Promise.allSettled(loadingPromises);
239
+ if (imageNodes.length > 0) {
240
+ const CONCURRENCY = 5;
241
+ const queue = [...imageNodes];
242
+ const workers = Array.from({ length: Math.min(CONCURRENCY, queue.length) }, async () => {
243
+ while (queue.length > 0) {
244
+ const node = queue.shift();
245
+ await node.load();
246
+ }
247
+ });
248
+ await Promise.allSettled(workers);
111
249
  }
112
250
  // Step 2: Calculate initial layout
113
251
  this.node.calculateLayout(this.targetWidth, undefined, common_const.Style.Direction.LTR);
@@ -133,12 +271,25 @@ class RootNode extends layout_canvas_util.ColumnNode {
133
271
  }
134
272
  }
135
273
  /**
136
- * Creates and renders a new root node with the given properties
274
+ * Creates and renders a new root node with the given properties.
275
+ * When worker mode is enabled via configure(), rendering runs in a worker thread
276
+ * and the returned object implements the same toBuffer/toBufferSync interface.
137
277
  * @param props Configuration properties for the root node
138
- * @returns Promise resolving to the rendered Canvas instance
278
+ * @returns Promise resolving to the rendered Canvas (or WorkerCanvas in worker mode)
139
279
  */
140
- const Root = async (props) => await new RootNode(props).render();
280
+ const Root = async (props) => {
281
+ if (_workerMode) {
282
+ if (!_workerPool) {
283
+ _workerPool = new WorkerPool(_workerPoolSize);
284
+ }
285
+ const buffer = await _workerPool.render(props);
286
+ return new WorkerCanvas(buffer);
287
+ }
288
+ return new RootNode(props).render();
289
+ };
141
290
 
142
291
  exports.Root = Root;
143
292
  exports.RootNode = RootNode;
293
+ exports.buildTree = buildTree;
294
+ exports.configure = configure;
144
295
  //# sourceMappingURL=root.canvas.util.js.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"root.canvas.util.js","sources":["../../../../src/canvas/root.canvas.util.ts"],"sourcesContent":["import { Canvas, FontLibrary, type CanvasRenderingContext2D } from 'skia-canvas'\nimport { ColumnNode, BoxNode, RowNode } from '@/canvas/layout.canvas.util.js'\nimport type { BaseProps, RootProps, NodeDescriptor } from '@/canvas/canvas.type.js'\nimport { ImageNode } from '@/canvas/image.canvas.util.js'\nimport { TextNode } from '@/canvas/text.canvas.util.js'\nimport { ChartNode } from '@/canvas/chart.canvas.util.js'\nimport { GridNode, GridItemNode } from '@/canvas/grid.canvas.util.js'\nimport { Style } from '@/constant/common.const.js'\nimport * as path from 'node:path'\nimport * as fs from 'node:fs'\nimport { cpus } from 'node:os'\nimport { Worker } from 'node:worker_threads'\nimport { fileURLToPath } from 'node:url'\n\n/** Registry to track fonts that have already been loaded */\nconst registeredFonts = new Map<string, Set<string>>()\n\n// Exported for testing purposes only\nexport const _clearRegisteredFonts = () => {\n registeredFonts.clear()\n}\n\n/** Engine configuration */\nlet _workerMode = true\nlet _workerPoolSize = Math.max(1, cpus().length - 1)\nlet _workerPool: WorkerPool | null = null\n\nexport interface CanvasEngineConfig {\n /** Run rendering in worker threads to avoid blocking the event loop (default: true) */\n workerMode?: boolean\n /** Number of worker threads in the pool (default: os.cpus().length - 1) */\n workers?: number\n}\n\n/**\n * Configure the canvas rendering engine.\n * Call this once at application startup before rendering.\n */\nexport function configure(options: CanvasEngineConfig) {\n if (options.workerMode !== undefined) _workerMode = options.workerMode\n if (options.workers !== undefined) _workerPoolSize = options.workers\n if (_workerMode) {\n _workerPool = new WorkerPool(_workerPoolSize)\n }\n}\n\n/**\n * Minimal Canvas-compatible wrapper returned when rendering in worker mode.\n * Exposes toBuffer / toBufferSync so callers can use the result identically.\n */\nclass WorkerCanvas {\n constructor(private readonly _buffer: Buffer) {}\n toBufferSync(_format?: string) {\n return this._buffer\n }\n toBuffer(_format?: string): Promise<Buffer> {\n return Promise.resolve(this._buffer)\n }\n}\n\n/** Lazy-instantiated worker pool singleton */\nclass WorkerPool {\n private workers: Worker[] = []\n private idle: Worker[] = []\n private queue: Array<{ id: number; props: RootProps }> = []\n private pending = new Map<number, { resolve: (b: Buffer) => void; reject: (e: Error) => void }>()\n private nextId = 0\n\n constructor(size: number) {\n this.init(size)\n }\n\n private async init(size: number) {\n const workerFile = path.join(path.dirname(fileURLToPath(import.meta.url)), '../render.worker.js')\n\n for (let i = 0; i < size; i++) {\n const worker = new Worker(workerFile)\n worker.on('message', ({ id, buffer, error }: { id: number; buffer?: Buffer; error?: string }) => {\n const task = this.pending.get(id)\n if (!task) return\n this.pending.delete(id)\n this.idle.push(worker)\n this.drain()\n if (error) {\n task.reject(new Error(error))\n } else {\n task.resolve(buffer!)\n }\n })\n this.workers.push(worker)\n this.idle.push(worker)\n }\n }\n\n private drain() {\n while (this.queue.length > 0 && this.idle.length > 0) {\n const task = this.queue.shift()!\n const worker = this.idle.pop()!\n worker.postMessage({ id: task.id, props: task.props })\n }\n }\n\n render(props: RootProps): Promise<Buffer> {\n return new Promise((resolve, reject) => {\n const id = this.nextId++\n this.pending.set(id, { resolve, reject })\n if (this.idle.length > 0) {\n const worker = this.idle.pop()!\n worker.postMessage({ id, props })\n } else {\n this.queue.push({ id, props })\n }\n })\n }\n\n terminate() {\n this.workers.forEach(w => w.terminate())\n }\n}\n\n/**\n * Converts a NodeDescriptor tree into actual BoxNode instances.\n * Used both for non-worker rendering (inline tree building) and inside\n * the render worker (reconstructing the tree from serialized descriptors).\n */\nexport function buildTree(descriptor: NodeDescriptor): BoxNode {\n switch (descriptor.__type) {\n case 'Box':\n return new BoxNode({ ...descriptor.props, children: descriptor.children?.map(buildTree) })\n case 'Column':\n return new ColumnNode({ ...descriptor.props, children: descriptor.children?.map(buildTree) })\n case 'Row':\n return new RowNode({ ...descriptor.props, children: descriptor.children?.map(buildTree) })\n case 'Grid':\n return new GridNode({ ...descriptor.props, children: descriptor.children?.map(buildTree) as any })\n case 'GridItem':\n return new GridItemNode({ ...descriptor.props, children: descriptor.children?.map(buildTree) as any })\n case 'Image':\n return new ImageNode(descriptor.props as any)\n case 'Text':\n return new TextNode(descriptor.text, descriptor.props)\n case 'Chart':\n return new ChartNode(descriptor.props as any)\n }\n}\n\n/**\n * Root node that manages the canvas rendering context and coordinates overall layout and drawing.\n * Inherits from ColumnNode to provide vertical layout capabilities.\n */\nexport class RootNode extends ColumnNode {\n /** The canvas instance used for rendering */\n private canvas: Canvas | undefined\n /** The 2D rendering context for the canvas */\n private ctx: CanvasRenderingContext2D | null = null\n /** Target width for the canvas in pixels */\n private readonly targetWidth: number\n /** Target height for the canvas in pixels */\n private readonly targetHeight: number\n /** Scale factor for rendering (e.g. 2 for 2x resolution) */\n private readonly scale: number\n\n /**\n * Creates a new root node for canvas rendering\n * @param props Configuration properties for the root node\n * @throws Error if width property is not provided\n */\n constructor(props: RootProps & BaseProps) {\n // Call the parent constructor with root name and props\n super({ name: 'Root', ...props })\n\n this.props = props\n\n // Validate the required width property\n if (!props.width) {\n throw new Error('Width and height are required for Root')\n }\n\n // Register provided fonts with caching\n if (props.fonts?.length) {\n for (const font of props.fonts) {\n const family = font.family\n const paths = font.paths.map(p => path.resolve(p))\n\n if (!registeredFonts.has(family)) {\n registeredFonts.set(family, new Set())\n }\n\n const cachedPaths = registeredFonts.get(family)!\n const newPaths = paths.filter(p => !cachedPaths.has(p) && fs.existsSync(p))\n\n if (newPaths.length > 0) {\n FontLibrary.use({ [family]: newPaths })\n newPaths.forEach(p => cachedPaths.add(p))\n }\n }\n }\n\n // Set up scale and width\n this.scale = props.scale || 1\n this.targetWidth = props.width\n this.targetHeight = props.height\n this.node.setWidth(this.targetWidth)\n\n // Convert any NodeDescriptor children to actual BoxNode instances\n if (this.props.children) {\n const childArray = Array.isArray(this.props.children) ? this.props.children : [this.props.children]\n this.props.children = childArray.map(child => {\n if (child && typeof child === 'object' && '__type' in child) {\n return buildTree(child as NodeDescriptor)\n }\n return child\n }) as any\n }\n\n // Initialize children nodes\n this.processInitialChildren()\n }\n\n /**\n * Traverses the node tree to find all ImageNode instances using breadth-first search\n * @returns Array of all ImageNode instances found in the tree\n */\n private findAllImageNodes(): ImageNode[] {\n const imageNodes: ImageNode[] = []\n const queue: BoxNode[] = [this]\n while (queue.length > 0) {\n const node = queue.shift()!\n if (node instanceof ImageNode) {\n imageNodes.push(node)\n }\n queue.push(...node.children)\n }\n return imageNodes\n }\n\n /**\n * Renders the entire node tree to a canvas, handling image loading, layout calculation,\n * and final drawing\n * @returns Promise resolving to the rendered Canvas instance\n */\n async render(): Promise<Canvas> {\n // Step 1: Load all images with a concurrency limit to avoid overwhelming remote sources\n const imageNodes = this.findAllImageNodes()\n if (imageNodes.length > 0) {\n const CONCURRENCY = 5\n const queue = [...imageNodes]\n const workers = Array.from({ length: Math.min(CONCURRENCY, queue.length) }, async () => {\n while (queue.length > 0) {\n const node = queue.shift()!\n await node.load()\n }\n })\n await Promise.allSettled(workers)\n }\n\n // Step 2: Calculate initial layout\n this.node.calculateLayout(this.targetWidth, undefined, Style.Direction.LTR)\n\n // Step 3: Allow nodes to finalize their layout\n const needRecalculate = this.finalizeLayout()\n if (needRecalculate) {\n this.node.calculateLayout(this.targetWidth, undefined, Style.Direction.LTR)\n }\n\n // Step 4: Create a canvas with calculated dimensions\n const calculatedContentHeight = this.node.getComputedHeight()\n const finalCanvasWidth = Math.ceil(this.targetWidth * this.scale)\n const finalCanvasHeight = this.targetHeight ? 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@@ -1,4 +1,4 @@
1
- import type { TextProps } from '../canvas/canvas.type.js';
1
+ import type { TextProps, NodeDescriptor } from '../canvas/canvas.type.js';
2
2
  import { type CanvasRenderingContext2D } from 'skia-canvas';
3
3
  import { BoxNode } from '../canvas/layout.canvas.util.js';
4
4
  /**
@@ -161,5 +161,5 @@ export declare class TextNode extends BoxNode {
161
161
  /**
162
162
  * Creates a new TextNode instance with rich text support
163
163
  */
164
- export declare const Text: (text: number | string, props?: TextProps) => TextNode;
164
+ export declare const Text: (text: number | string, props?: TextProps) => NodeDescriptor;
165
165
  //# sourceMappingURL=text.canvas.util.d.ts.map
@@ -1 +1 @@
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