@meonode/canvas 1.0.0-beta.4 → 1.0.0

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Files changed (47) hide show
  1. package/dist/cjs/canvas/canvas.helper.d.ts +9 -11
  2. package/dist/cjs/canvas/canvas.helper.d.ts.map +1 -1
  3. package/dist/cjs/canvas/canvas.helper.js +39 -47
  4. package/dist/cjs/canvas/canvas.helper.js.map +1 -1
  5. package/dist/cjs/canvas/canvas.type.d.ts +1 -1
  6. package/dist/cjs/canvas/canvas.type.d.ts.map +1 -1
  7. package/dist/cjs/canvas/grid.canvas.util.d.ts +4 -4
  8. package/dist/cjs/canvas/grid.canvas.util.d.ts.map +1 -1
  9. package/dist/cjs/canvas/grid.canvas.util.js +21 -4
  10. package/dist/cjs/canvas/grid.canvas.util.js.map +1 -1
  11. package/dist/cjs/canvas/image.canvas.util.d.ts +0 -1
  12. package/dist/cjs/canvas/image.canvas.util.d.ts.map +1 -1
  13. package/dist/cjs/canvas/image.canvas.util.js +72 -72
  14. package/dist/cjs/canvas/image.canvas.util.js.map +1 -1
  15. package/dist/cjs/canvas/layout.canvas.util.d.ts +16 -17
  16. package/dist/cjs/canvas/layout.canvas.util.d.ts.map +1 -1
  17. package/dist/cjs/canvas/layout.canvas.util.js +17 -24
  18. package/dist/cjs/canvas/layout.canvas.util.js.map +1 -1
  19. package/dist/cjs/canvas/root.canvas.util.d.ts +4 -2
  20. package/dist/cjs/canvas/root.canvas.util.d.ts.map +1 -1
  21. package/dist/cjs/canvas/root.canvas.util.js +7 -3
  22. package/dist/cjs/canvas/root.canvas.util.js.map +1 -1
  23. package/dist/cjs/canvas/text.canvas.util.d.ts +20 -27
  24. package/dist/cjs/canvas/text.canvas.util.d.ts.map +1 -1
  25. package/dist/cjs/canvas/text.canvas.util.js +27 -45
  26. package/dist/cjs/canvas/text.canvas.util.js.map +1 -1
  27. package/dist/esm/canvas/canvas.helper.d.ts +9 -11
  28. package/dist/esm/canvas/canvas.helper.d.ts.map +1 -1
  29. package/dist/esm/canvas/canvas.helper.js +39 -47
  30. package/dist/esm/canvas/canvas.type.d.ts +1 -1
  31. package/dist/esm/canvas/canvas.type.d.ts.map +1 -1
  32. package/dist/esm/canvas/grid.canvas.util.d.ts +4 -4
  33. package/dist/esm/canvas/grid.canvas.util.d.ts.map +1 -1
  34. package/dist/esm/canvas/grid.canvas.util.js +21 -4
  35. package/dist/esm/canvas/image.canvas.util.d.ts +0 -1
  36. package/dist/esm/canvas/image.canvas.util.d.ts.map +1 -1
  37. package/dist/esm/canvas/image.canvas.util.js +72 -72
  38. package/dist/esm/canvas/layout.canvas.util.d.ts +16 -17
  39. package/dist/esm/canvas/layout.canvas.util.d.ts.map +1 -1
  40. package/dist/esm/canvas/layout.canvas.util.js +17 -24
  41. package/dist/esm/canvas/root.canvas.util.d.ts +4 -2
  42. package/dist/esm/canvas/root.canvas.util.d.ts.map +1 -1
  43. package/dist/esm/canvas/root.canvas.util.js +7 -3
  44. package/dist/esm/canvas/text.canvas.util.d.ts +20 -27
  45. package/dist/esm/canvas/text.canvas.util.d.ts.map +1 -1
  46. package/dist/esm/canvas/text.canvas.util.js +27 -45
  47. package/package.json +5 -9
@@ -1 +1 @@
1
- {"version":3,"file":"layout.canvas.util.js","sources":["../../../../src/canvas/layout.canvas.util.ts"],"sourcesContent":["import { Canvas, type CanvasRenderingContext2D } from 'skia-canvas'\nimport { drawBorders, drawRoundedRectPath, parseBorderRadius, parsePercentage } from '@/canvas/canvas.helper.js'\nimport type { BaseProps, BoxProps, BoxShadowProps } from '@/canvas/canvas.type.js'\nimport { omit } from 'lodash-es'\nimport tinycolor from 'tinycolor2'\nimport Yoga, { Style, Node } from '@/constant/common.const.js'\n\n/**\n * @class BoxNode\n * @classdesc Base node class for rendering rectangular boxes with layout, styling, and children.\n * It uses the Yoga layout engine for positioning and sizing.\n */\nexport class BoxNode {\n /**\n * @property {Partial<BoxProps>} initialProps - Original props passed to the constructor before any modifications.\n */\n initialProps: Partial<BoxProps>\n /**\n * @property {Node} node - The Yoga layout engine node.\n */\n node: Node\n /**\n * @property {BoxNode[]} children - Child nodes.\n */\n children: BoxNode[]\n /**\n * @property {BoxProps & BaseProps} props - Current props including defaults and inherited values.\n */\n props: BoxProps & BaseProps\n /**\n * @property {string} name - Node type name.\n */\n readonly name?: string\n /**\n * @property {string} key - Unique node identifier.\n */\n key?: string\n /**\n * Creates a new BoxNode instance\n * @param props - Initial box properties and styling\n */\n constructor(props: BoxProps & BaseProps = {}) {\n const children = (Array.isArray(props?.children) ? props.children : [props.children]).filter(child => child)\n this.initialProps = { ...props, children }\n this.node = Yoga.Node.create()\n this.children = []\n\n this.props = {\n key: this.key,\n borderColor: 'black',\n borderStyle: Style.Border.Solid,\n boxSizing: Style.BoxSizing.BorderBox,\n opacity: 1,\n flexShrink: 1,\n ...this.initialProps,\n }\n this.name = this.props.name || 'Box'\n this.key = this.props.key || `${this.name}-0`\n\n this.setLayout(this.props)\n }\n\n /**\n * Processes and appends any children passed in the initial props.\n */\n public processInitialChildren() {\n if (this.props.children) {\n const childrenToAdd = Array.isArray(this.props.children) ? this.props.children : [this.props.children]\n childrenToAdd.forEach((child, index) => {\n if (child) {\n this.appendChild(child, index)\n }\n })\n }\n }\n\n /**\n * Inherits styles from the parent node.\n * @param {BoxProps & BaseProps} parentProps - Parent node properties to inherit from.\n */\n protected resolveInheritedStyles(parentProps: BoxProps & BaseProps) {\n if (parentProps.key) {\n this.key = `${parentProps.key}-${this.key}`\n this.props.key = this.key\n }\n\n const inheritableKeys = [\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'fontStyle',\n 'color',\n 'textAlign',\n 'verticalAlign',\n 'lineHeight',\n 'lineGap',\n 'letterSpacing',\n 'wordSpacing',\n 'textDecoration',\n 'maxLines',\n 'fontVariant',\n ]\n\n for (const key of inheritableKeys) {\n if (this.initialProps[key] === undefined && parentProps[key] !== undefined) {\n this.props[key] = parentProps[key]\n }\n }\n\n if (!this.node.isDirty()) {\n this.node.markDirty()\n }\n }\n\n /**\n * Applies node type-specific default values after inheritance.\n */\n protected applyDefaults(): void {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Appends a child node at the specified index.\n * @param {BoxNode} child - Child node to append.\n * @param index - Index to insert child at\n */\n protected appendChild(child: BoxNode, index: number) {\n if (!child || !child.node) {\n console.warn('Attempted to append an invalid child node.', child)\n return\n }\n\n child.resolveInheritedStyles(omit(this.props, 'children'))\n child.applyDefaults()\n this.children.push(child)\n this.node.insertChild(child.node, index)\n child.processInitialChildren()\n }\n\n /**\n * Performs final layout adjustments recursively after the main layout calculation.\n * @returns {boolean} Whether any node was marked as dirty during finalization.\n */\n public finalizeLayout() {\n let wasDirty = false\n this.updateLayoutBasedOnComputedSize()\n if (this.node.isDirty()) {\n wasDirty = true\n }\n\n for (const child of this.children) {\n child.finalizeLayout()\n if (child.node.isDirty()) {\n wasDirty = true\n }\n }\n\n return wasDirty\n }\n\n /**\n * Hook for subclasses to update layout based on computed size.\n */\n protected updateLayoutBasedOnComputedSize() {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Applies layout properties to the Yoga node.\n * @param props - Box properties containing layout values\n */\n protected setLayout(props: BoxProps) {\n // --- Yoga layout property application ---\n // (This entire block remains unchanged as it interacts with Yoga, not the canvas library)\n const {\n width,\n height,\n minWidth,\n minHeight,\n maxWidth,\n maxHeight,\n flexDirection,\n justifyContent,\n alignItems,\n alignSelf,\n alignContent,\n flexGrow,\n flexShrink,\n flexBasis,\n positionType,\n position,\n gap,\n margin,\n padding,\n border,\n aspectRatio,\n overflow,\n display,\n boxSizing = Style.BoxSizing.BorderBox,\n direction = Style.Direction.LTR,\n flexWrap,\n } = props\n\n if (width !== undefined) this.node.setWidth(width)\n if (height !== undefined) this.node.setHeight(height)\n if (minWidth !== undefined) this.node.setMinWidth(minWidth)\n if (minHeight !== undefined) this.node.setMinHeight(minHeight)\n if (maxWidth !== undefined) this.node.setMaxWidth(maxWidth)\n if (maxHeight !== undefined) this.node.setMaxHeight(maxHeight)\n if (flexDirection !== undefined) this.node.setFlexDirection(flexDirection)\n if (justifyContent !== undefined) this.node.setJustifyContent(justifyContent)\n if (alignItems !== undefined) this.node.setAlignItems(alignItems)\n if (alignSelf !== undefined) this.node.setAlignSelf(alignSelf)\n if (alignContent !== undefined) this.node.setAlignContent(alignContent)\n if (flexGrow !== undefined) this.node.setFlexGrow(flexGrow)\n if (flexShrink !== undefined) this.node.setFlexShrink(flexShrink)\n if (positionType !== undefined) this.node.setPositionType(positionType)\n if (flexBasis !== undefined) this.node.setFlexBasis(flexBasis)\n if (position) {\n if (typeof position === 'number') {\n this.node.setPosition(Style.Edge.All, position)\n } else if (typeof position === 'string' && position.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge.All, parseFloat(position))\n } else {\n for (const [edge, value] of Object.entries(position)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setPosition(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (gap) {\n if (typeof gap === 'number') {\n this.node.setGap(Style.Gutter.All, gap)\n } else if (typeof gap === 'string' && gap.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter.All, parseFloat(gap))\n } else {\n for (const [gutter, value] of Object.entries(gap)) {\n if (gutter in Style.Gutter) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter[gutter], parseFloat(value))\n } else {\n this.node.setGap(Style.Gutter[gutter], value as number)\n }\n }\n }\n }\n }\n if (margin) {\n if (typeof margin === 'number' || margin === 'auto') {\n this.node.setMargin(Style.Edge.All, margin)\n } else if (typeof margin === 'string' && margin.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge.All, parseFloat(margin))\n } else {\n for (const [edge, value] of Object.entries(margin)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setMargin(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (padding) {\n if (typeof padding === 'number') {\n this.node.setPadding(Style.Edge.All, padding)\n } else if (typeof padding === 'string' && padding.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge.All, parseFloat(padding))\n } else {\n for (const [edge, value] of Object.entries(padding)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setPadding(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (border) {\n if (typeof border === 'number') {\n this.node.setBorder(Style.Edge.All, border)\n } else {\n for (const [edge, value] of Object.entries(border)) {\n if (edge in Style.Edge) this.node.setBorder(Style.Edge[edge], value)\n }\n }\n }\n if (aspectRatio !== undefined) this.node.setAspectRatio(aspectRatio)\n if (overflow !== undefined) this.node.setOverflow(overflow)\n if (display !== undefined) this.node.setDisplay(display)\n if (boxSizing !== undefined) this.node.setBoxSizing(boxSizing)\n if (direction !== undefined) this.node.setDirection(direction)\n if (flexWrap !== undefined) this.node.setFlexWrap(flexWrap)\n // --- End Yoga layout property application ---\n }\n\n /**\n * Renders the node and its children to the canvas.\n * @param {CanvasRenderingContext2D} ctx - Canvas rendering context (from skia-canvas).\n * @param {number} offsetX - X offset for rendering.\n * @param {number} offsetY - Y offset for rendering.\n */\n render(ctx: CanvasRenderingContext2D, offsetX = 0, offsetY = 0) {\n const layout = this.node.getComputedLayout()\n const x = layout.left + offsetX\n const y = layout.top + offsetY\n const width = layout.width\n const height = layout.height\n\n // Exit early if the node is invisible or has no dimensions.\n if (width <= 0 || height <= 0 || this.props.display === Style.Display.None) {\n return\n }\n\n // --- Opacity Setup ---\n const desiredOpacity = Math.max(0, Math.min(1, this.props.opacity ?? 1))\n let originalAlpha: number | undefined = undefined\n let appliedOpacity = false\n if (desiredOpacity < 1) {\n originalAlpha = ctx.globalAlpha\n ctx.globalAlpha = originalAlpha * desiredOpacity\n appliedOpacity = true\n }\n // --- End Opacity Setup ---\n\n try {\n // --- Transformation Setup ---\n const transform = this.props.transform\n const needsTransform =\n transform &&\n (transform.translateX ||\n transform.translateY ||\n transform.rotate ||\n transform.scale ||\n transform.scaleX ||\n transform.scaleY)\n\n let savedContextForTransform = false\n if (needsTransform) {\n ctx.save()\n savedContextForTransform = true\n const originXRaw = transform.originX ?? '50%'\n const originYRaw = transform.originY ?? '50%'\n const originOffsetX = parsePercentage(originXRaw, width)\n const originOffsetY = parsePercentage(originYRaw, height)\n const originAbsX = x + originOffsetX\n const originAbsY = y + originOffsetY\n ctx.translate(originAbsX, originAbsY)\n if (transform.translateX || transform.translateY) {\n const tx = parsePercentage(transform.translateX, width)\n const ty = parsePercentage(transform.translateY, height)\n if (tx !== 0 || ty !== 0) ctx.translate(tx, ty)\n }\n if (transform.rotate) {\n ctx.rotate((transform.rotate * Math.PI) / 180)\n }\n if (transform.scale || transform.scaleX || transform.scaleY) {\n const scaleX = transform.scaleX ?? transform.scale ?? 1\n const scaleY = transform.scaleY ?? transform.scale ?? 1\n if (scaleX !== 1 || scaleY !== 1) ctx.scale(scaleX, scaleY)\n }\n ctx.translate(-originAbsX, -originAbsY)\n }\n // --- End Transformation Setup ---\n\n // --- Step 1: Render Parent Background/Borders/Content ---\n // This renders the current node's own visual appearance first.\n this._renderContent(ctx, x, y, width, height)\n\n // --- Step 2: Prepare Children for Stacking ---\n const positionedChildren: { node: BoxNode; zIndex: number; originalIndex: number }[] = []\n const inFlowChildren: BoxNode[] = []\n\n this.children.forEach((child, index) => {\n // Check if child participates in zIndex stacking\n if (child.props.positionType === Style.PositionType.Absolute && child.props.zIndex !== undefined) {\n positionedChildren.push({\n node: child,\n zIndex: child.props.zIndex,\n originalIndex: index, // Keep original order for tie-breaking\n })\n } else {\n inFlowChildren.push(child)\n }\n })\n\n // Sort positioned children by zIndex, then by original order\n positionedChildren.sort((a, b) => {\n return a.zIndex - b.zIndex || a.originalIndex - b.originalIndex\n })\n\n // --- Step 3: Handle Clipping (Applies before drawing children) ---\n let savedContextForClip = false\n if (this.props.overflow === Style.Overflow.Hidden && (width > 0 || height > 0)) {\n ctx.save()\n savedContextForClip = true\n const borderLeft = this.node.getComputedBorder(Style.Edge.Left)\n const borderTop = this.node.getComputedBorder(Style.Edge.Top)\n const borderRight = this.node.getComputedBorder(Style.Edge.Right)\n const borderBottom = this.node.getComputedBorder(Style.Edge.Bottom)\n const innerX = x + borderLeft\n const innerY = y + borderTop\n const innerWidth = Math.max(0, width - borderLeft - borderRight)\n const innerHeight = Math.max(0, height - borderTop - borderBottom)\n const outerRadii = parseBorderRadius(this.props.borderRadius)\n const innerRadii = {\n TopLeft: Math.max(0, outerRadii.TopLeft - Math.max(borderLeft, borderTop)),\n TopRight: Math.max(0, outerRadii.TopRight - Math.max(borderRight, borderTop)),\n BottomRight: Math.max(0, outerRadii.BottomRight - Math.max(borderRight, borderBottom)),\n BottomLeft: Math.max(0, outerRadii.BottomLeft - Math.max(borderLeft, borderBottom)),\n }\n if (innerWidth > 0 && innerHeight > 0) {\n drawRoundedRectPath(ctx, innerX, innerY, innerWidth, innerHeight, innerRadii)\n ctx.clip()\n } else {\n ctx.beginPath()\n ctx.rect(innerX, innerY, 0, 0)\n ctx.clip()\n }\n }\n // --- End Clipping Setup ---\n\n // --- Step 4: Render Children in Stacking Order ---\n\n // 4a: Render positioned children with negative zIndex\n for (const item of positionedChildren) {\n if (item.zIndex < 0) {\n // Pass parent's layout origin (x, y) as offset\n item.node.render(ctx, x, y)\n }\n }\n\n // 4b: Render in-flow children (recursively)\n for (const child of inFlowChildren) {\n // Pass parent's layout origin (x, y) as offset\n child.render(ctx, x, y)\n }\n\n // 4c: Render positioned children with zero or positive zIndex\n for (const item of positionedChildren) {\n if (item.zIndex >= 0) {\n // Pass parent's layout origin (x, y) as offset\n item.node.render(ctx, x, y)\n }\n }\n // --- End Child Rendering ---\n\n // --- Step 5: Restore Clipping Context ---\n if (savedContextForClip) {\n ctx.restore()\n }\n // --- End Clipping Restoration ---\n\n // --- Step 6: Restore Transformation Context ---\n if (savedContextForTransform) {\n ctx.restore()\n }\n // --- End Transformation Restoration ---\n } finally {\n // --- Opacity Restoration ---\n if (appliedOpacity && originalAlpha !== undefined) {\n ctx.globalAlpha = originalAlpha\n }\n // --- End Opacity Restoration ---\n }\n }\n\n /**\n * Renders the node's visual content including background fills, shadows, and borders.\n * This is an internal method used by the render() pipeline.\n *\n * @param ctx - The skia-canvas 2D rendering context to draw into\n * @param x - The absolute x-coordinate where drawing should begin\n * @param y - The absolute y-coordinate where drawing should begin\n * @param width - The width of the content area to render\n * @param height - The height of the content area to render\n */\n protected _renderContent(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number) {\n // Calculate border radius values for all corners\n const radii = { TopLeft: 0, TopRight: 0, BottomRight: 0, BottomLeft: 0 }\n if (this.props.borderRadius) {\n // Handle both number and object border radius specifications\n if (typeof this.props.borderRadius === 'number') {\n radii.TopLeft = radii.TopRight = radii.BottomRight = radii.BottomLeft = this.props.borderRadius\n } else {\n // Extract individual corner radii, defaulting to 0 if not specified\n radii.TopLeft = this.props.borderRadius.TopLeft ?? 0\n radii.TopRight = this.props.borderRadius.TopRight ?? 0\n radii.BottomRight = this.props.borderRadius.BottomRight ?? 0\n radii.BottomLeft = this.props.borderRadius.BottomLeft ?? 0\n }\n // Ensure all radii are non-negative\n radii.TopLeft = Math.max(0, radii.TopLeft)\n radii.TopRight = Math.max(0, radii.TopRight)\n radii.BottomRight = Math.max(0, radii.BottomRight)\n radii.BottomLeft = Math.max(0, radii.BottomLeft)\n }\n\n // Process shadow configurations\n let shadows: BoxShadowProps[] = []\n if (this.props.boxShadow) {\n shadows = Array.isArray(this.props.boxShadow) ? this.props.boxShadow : [this.props.boxShadow]\n }\n // Split shadows into outset (normal) and inset types\n const outsetShadows = shadows.filter(s => !s.inset)\n const insetShadows = shadows.filter(s => s.inset)\n\n // Determine if background is fully opaque for shadow optimization\n const backgroundColor = this.props.backgroundColor\n let isOpaque = false\n if (backgroundColor && !this.props.gradient) {\n const rgba = tinycolor(backgroundColor).toRgb()\n isOpaque = rgba && rgba.a === 1\n }\n\n // Render outset shadows if present\n if (outsetShadows.length > 0) {\n const subtractOffset = 0.75\n if (isOpaque) {\n // Optimized rendering path for opaque backgrounds\n ctx.save()\n ctx.fillStyle = 'black' // Shadow source color\n for (const shadow of outsetShadows) {\n ctx.shadowColor = shadow.color ?? 'black'\n ctx.shadowOffsetX = shadow.offsetX ?? 0\n ctx.shadowOffsetY = shadow.offsetY ?? 0\n ctx.shadowBlur = shadow.blur ?? Math.max(shadow.offsetX ?? 0, shadow.offsetY ?? 0)\n drawRoundedRectPath(\n ctx,\n x + subtractOffset / 2,\n y + subtractOffset / 2,\n width - subtractOffset,\n height - subtractOffset,\n radii,\n )\n ctx.fill()\n }\n ctx.restore()\n } else {\n // Complex shadow rendering for transparent/gradient backgrounds\n let maxBlur = 0\n let maxOffsetX = 0\n let maxOffsetY = 0\n\n // Calculate maximum shadow extents\n for (const shadow of outsetShadows) {\n const currentOffsetX = shadow.offsetX ?? 0\n const currentOffsetY = shadow.offsetY ?? 0\n const currentBlur = shadow.blur ?? Math.max(currentOffsetX, currentOffsetY)\n maxBlur = Math.max(maxBlur, currentBlur)\n maxOffsetX = Math.max(maxOffsetX, Math.abs(currentOffsetX))\n maxOffsetY = Math.max(maxOffsetY, Math.abs(currentOffsetY))\n }\n\n // Calculate offscreen canvas size with padding for shadows\n const blurPaddingMultiplier = 2\n const shadowPadding = Math.ceil(maxBlur * blurPaddingMultiplier + Math.max(maxOffsetX, maxOffsetY))\n const offscreenWidth = Math.ceil(width + shadowPadding * 2)\n const offscreenHeight = Math.ceil(height + shadowPadding * 2)\n\n if (offscreenWidth > 0 && offscreenHeight > 0) {\n // Create temporary canvas for shadow composition\n const offscreenCanvas = new Canvas(offscreenWidth, offscreenHeight)\n const offCtx = offscreenCanvas.getContext('2d')\n offCtx.imageSmoothingEnabled = true\n offCtx.imageSmoothingQuality = 'high'\n const shapeOffsetX = shadowPadding\n const shapeOffsetY = shadowPadding\n\n // Render each shadow individually onto offscreen canvas\n for (const shadow of outsetShadows) {\n offCtx.save()\n const shadowOffsetX = shadow.offsetX ?? 0\n const shadowOffsetY = shadow.offsetY ?? 0\n const blur = shadow.blur ?? Math.max(shadowOffsetX, shadowOffsetY)\n offCtx.shadowColor = shadow.color ?? 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+ {"version":3,"file":"layout.canvas.util.js","sources":["../../../../src/canvas/layout.canvas.util.ts"],"sourcesContent":["import { Canvas, type CanvasRenderingContext2D } from 'skia-canvas'\nimport { drawBorders, drawRoundedRectPath, parseBorderRadius, parsePercentage } from '@/canvas/canvas.helper.js'\nimport type { BaseProps, BoxProps, BoxShadowProps } from '@/canvas/canvas.type.js'\nimport { omit } from 'lodash-es'\nimport tinycolor from 'tinycolor2'\nimport Yoga, { Style, Node } from '@/constant/common.const.js'\n\n/**\n * @class BoxNode\n * @classdesc Base node class for rendering rectangular boxes with layout, styling, and children.\n * It uses the Yoga layout engine for positioning and sizing.\n */\nexport class BoxNode {\n /**\n * @property {Partial<BoxProps>} initialProps - Original props passed to the constructor before any modifications.\n */\n initialProps: Partial<BoxProps>\n\n /**\n * @property {Node} node - The Yoga layout engine node.\n */\n node: Node\n\n /**\n * @property {BoxNode[]} children - Child nodes.\n */\n children: BoxNode[]\n\n /**\n * @property {BoxProps & BaseProps} props - Current props including defaults and inherited values.\n */\n props: BoxProps & BaseProps\n\n /**\n * @property {string} name - Node type name.\n */\n readonly name?: string\n\n /**\n * @property {string} key - Unique node identifier.\n */\n key?: string\n\n /**\n * Creates a new BoxNode instance\n * @param props Initial box properties and styling\n */\n constructor(props: BoxProps & BaseProps = {}) {\n const children = (Array.isArray(props?.children) ? props.children : [props.children]).filter(child => child)\n this.initialProps = { ...props, children }\n this.node = Yoga.Node.create()\n this.children = []\n\n this.props = {\n key: this.key,\n borderColor: 'black',\n borderStyle: Style.Border.Solid,\n boxSizing: Style.BoxSizing.BorderBox,\n opacity: 1,\n flexShrink: 1,\n ...this.initialProps,\n }\n this.name = this.props.name || 'Box'\n this.key = this.props.key || `${this.name}-0`\n\n this.setLayout(this.props)\n }\n\n /**\n * Processes and appends any children passed in the initial props.\n */\n public processInitialChildren() {\n if (this.props.children) {\n const childrenToAdd = Array.isArray(this.props.children) ? this.props.children : [this.props.children]\n childrenToAdd.forEach((child, index) => {\n if (child) {\n this.appendChild(child, index)\n }\n })\n }\n }\n\n /**\n * Inherits styles from the parent node.\n * @param {BoxProps & BaseProps} parentProps Parent node properties to inherit from.\n */\n protected resolveInheritedStyles(parentProps: BoxProps & BaseProps) {\n if (parentProps.key) {\n this.key = `${parentProps.key}-${this.key}`\n this.props.key = this.key\n }\n\n const inheritableKeys = [\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'fontStyle',\n 'color',\n 'textAlign',\n 'verticalAlign',\n 'lineHeight',\n 'lineGap',\n 'letterSpacing',\n 'wordSpacing',\n 'textDecoration',\n 'maxLines',\n 'fontVariant',\n ]\n\n for (const key of inheritableKeys) {\n if (this.initialProps[key] === undefined && parentProps[key] !== undefined) {\n this.props[key] = parentProps[key]\n }\n }\n\n if (!this.node.isDirty()) {\n this.node.markDirty()\n }\n }\n\n /**\n * Applies node type-specific default values after inheritance.\n */\n protected applyDefaults(): void {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Appends a child node at the specified index.\n * @param {BoxNode} child Child node to append.\n * @param index Index to insert child at\n */\n protected appendChild(child: BoxNode, index: number) {\n if (!child || !child.node) {\n console.warn('Attempted to append an invalid child node.', child)\n return\n }\n\n child.resolveInheritedStyles(omit(this.props, 'children'))\n child.applyDefaults()\n this.children.push(child)\n this.node.insertChild(child.node, index)\n child.processInitialChildren()\n }\n\n /**\n * Performs final layout adjustments recursively after the main layout calculation.\n * @returns {boolean} Whether any node was marked as dirty during finalization.\n */\n public finalizeLayout(): boolean {\n let wasDirty = false\n this.updateLayoutBasedOnComputedSize()\n if (this.node.isDirty()) {\n wasDirty = true\n }\n\n for (const child of this.children) {\n child.finalizeLayout()\n if (child.node.isDirty()) {\n wasDirty = true\n }\n }\n\n return wasDirty\n }\n\n /**\n * Hook for subclasses to update layout based on computed size.\n */\n protected updateLayoutBasedOnComputedSize() {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Applies layout properties to the Yoga node.\n * @param props Box properties containing layout values\n */\n protected setLayout(props: BoxProps) {\n // --- Yoga layout property application ---\n // (This entire block remains unchanged as it interacts with Yoga, not the canvas library)\n const {\n width,\n height,\n minWidth,\n minHeight,\n maxWidth,\n maxHeight,\n flexDirection,\n justifyContent,\n alignItems,\n alignSelf,\n alignContent,\n flexGrow,\n flexShrink,\n flexBasis,\n positionType,\n position,\n gap,\n margin,\n padding,\n border,\n aspectRatio,\n overflow,\n display,\n boxSizing = Style.BoxSizing.BorderBox,\n direction = Style.Direction.LTR,\n flexWrap,\n } = props\n\n if (width !== undefined) this.node.setWidth(width)\n if (height !== undefined) this.node.setHeight(height)\n if (minWidth !== undefined) this.node.setMinWidth(minWidth)\n if (minHeight !== undefined) this.node.setMinHeight(minHeight)\n if (maxWidth !== undefined) this.node.setMaxWidth(maxWidth)\n if (maxHeight !== undefined) this.node.setMaxHeight(maxHeight)\n if (flexDirection !== undefined) this.node.setFlexDirection(flexDirection)\n if (justifyContent !== undefined) this.node.setJustifyContent(justifyContent)\n if (alignItems !== undefined) this.node.setAlignItems(alignItems)\n if (alignSelf !== undefined) this.node.setAlignSelf(alignSelf)\n if (alignContent !== undefined) this.node.setAlignContent(alignContent)\n if (flexGrow !== undefined) this.node.setFlexGrow(flexGrow)\n if (flexShrink !== undefined) this.node.setFlexShrink(flexShrink)\n if (positionType !== undefined) this.node.setPositionType(positionType)\n if (flexBasis !== undefined) this.node.setFlexBasis(flexBasis)\n if (position) {\n if (typeof position === 'number') {\n this.node.setPosition(Style.Edge.All, position)\n } else if (typeof position === 'string' && position.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge.All, parseFloat(position))\n } else {\n for (const [edge, value] of Object.entries(position)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setPosition(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (gap) {\n if (typeof gap === 'number') {\n this.node.setGap(Style.Gutter.All, gap)\n } else if (typeof gap === 'string' && gap.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter.All, parseFloat(gap))\n } else {\n for (const [gutter, value] of Object.entries(gap)) {\n if (gutter in Style.Gutter) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter[gutter], parseFloat(value))\n } else {\n this.node.setGap(Style.Gutter[gutter], value as number)\n }\n }\n }\n }\n }\n if (margin) {\n if (typeof margin === 'number' || margin === 'auto') {\n this.node.setMargin(Style.Edge.All, margin)\n } else if (typeof margin === 'string' && margin.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge.All, parseFloat(margin))\n } else {\n for (const [edge, value] of Object.entries(margin)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setMargin(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (padding) {\n if (typeof padding === 'number') {\n this.node.setPadding(Style.Edge.All, padding)\n } else if (typeof padding === 'string' && padding.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge.All, parseFloat(padding))\n } else {\n for (const [edge, value] of Object.entries(padding)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setPadding(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (border) {\n if (typeof border === 'number') {\n this.node.setBorder(Style.Edge.All, border)\n } else {\n for (const [edge, value] of Object.entries(border)) {\n if (edge in Style.Edge) this.node.setBorder(Style.Edge[edge], value)\n }\n }\n }\n if (aspectRatio !== undefined) this.node.setAspectRatio(aspectRatio)\n if (overflow !== undefined) this.node.setOverflow(overflow)\n if (display !== undefined) this.node.setDisplay(display)\n if (boxSizing !== undefined) this.node.setBoxSizing(boxSizing)\n if (direction !== undefined) this.node.setDirection(direction)\n if (flexWrap !== undefined) this.node.setFlexWrap(flexWrap)\n // --- End Yoga layout property application ---\n }\n\n /**\n * Renders the node and its children to the canvas.\n * @param {CanvasRenderingContext2D} ctx Canvas rendering context (from skia-canvas).\n * @param {number} offsetX X offset for rendering.\n * @param {number} offsetY Y offset for rendering.\n */\n render(ctx: CanvasRenderingContext2D, offsetX: number = 0, offsetY: number = 0) {\n const layout = this.node.getComputedLayout()\n const x = layout.left + offsetX\n const y = layout.top + offsetY\n const width = layout.width\n const height = layout.height\n\n // Exit early if the node is invisible or has no dimensions.\n if (width <= 0 || height <= 0 || this.props.display === Style.Display.None) {\n return\n }\n\n // --- Opacity Setup ---\n const desiredOpacity = Math.max(0, Math.min(1, this.props.opacity ?? 1))\n let originalAlpha: number | undefined = undefined\n let appliedOpacity = false\n if (desiredOpacity < 1) {\n originalAlpha = ctx.globalAlpha\n ctx.globalAlpha = originalAlpha * desiredOpacity\n appliedOpacity = true\n }\n // --- End Opacity Setup ---\n\n try {\n // --- Transformation Setup ---\n const transform = this.props.transform\n const needsTransform =\n transform && (transform.translateX || transform.translateY || transform.rotate || transform.scale || transform.scaleX || transform.scaleY)\n\n let savedContextForTransform = false\n if (needsTransform) {\n ctx.save()\n savedContextForTransform = true\n const originXRaw = transform.originX ?? '50%'\n const originYRaw = transform.originY ?? '50%'\n const originOffsetX = parsePercentage(originXRaw, width)\n const originOffsetY = parsePercentage(originYRaw, height)\n const originAbsX = x + originOffsetX\n const originAbsY = y + originOffsetY\n ctx.translate(originAbsX, originAbsY)\n if (transform.translateX || transform.translateY) {\n const tx = parsePercentage(transform.translateX, width)\n const ty = parsePercentage(transform.translateY, height)\n if (tx !== 0 || ty !== 0) ctx.translate(tx, ty)\n }\n if (transform.rotate) {\n ctx.rotate((transform.rotate * Math.PI) / 180)\n }\n if (transform.scale || transform.scaleX || transform.scaleY) {\n const scaleX = transform.scaleX ?? transform.scale ?? 1\n const scaleY = transform.scaleY ?? transform.scale ?? 1\n if (scaleX !== 1 || scaleY !== 1) ctx.scale(scaleX, scaleY)\n }\n ctx.translate(-originAbsX, -originAbsY)\n }\n // --- End Transformation Setup ---\n\n // --- Step 1: Render Parent Background/Borders/Content ---\n // This renders the current node's own visual appearance first.\n this._renderContent(ctx, x, y, width, height)\n\n // --- Step 2: Prepare Children for Stacking ---\n const positionedChildren: { node: BoxNode; zIndex: number; originalIndex: number }[] = []\n const inFlowChildren: BoxNode[] = []\n\n this.children.forEach((child, index) => {\n // Check if child participates in zIndex stacking\n if (child.props.positionType === Style.PositionType.Absolute && child.props.zIndex !== undefined) {\n positionedChildren.push({\n node: child,\n zIndex: child.props.zIndex,\n originalIndex: index, // Keep original order for tie-breaking\n })\n } else {\n inFlowChildren.push(child)\n }\n })\n\n // Sort positioned children by zIndex, then by original order\n positionedChildren.sort((a, b) => {\n return a.zIndex - b.zIndex || a.originalIndex - b.originalIndex\n })\n\n // --- Step 3: Handle Clipping (Applies before drawing children) ---\n let savedContextForClip = false\n if (this.props.overflow === Style.Overflow.Hidden && (width > 0 || height > 0)) {\n ctx.save()\n savedContextForClip = true\n const borderLeft = this.node.getComputedBorder(Style.Edge.Left)\n const borderTop = this.node.getComputedBorder(Style.Edge.Top)\n const borderRight = this.node.getComputedBorder(Style.Edge.Right)\n const borderBottom = this.node.getComputedBorder(Style.Edge.Bottom)\n const innerX = x + borderLeft\n const innerY = y + borderTop\n const innerWidth = Math.max(0, width - borderLeft - borderRight)\n const innerHeight = Math.max(0, height - borderTop - borderBottom)\n const outerRadii = parseBorderRadius(this.props.borderRadius)\n const innerRadii = {\n TopLeft: Math.max(0, outerRadii.TopLeft - Math.max(borderLeft, borderTop)),\n TopRight: Math.max(0, outerRadii.TopRight - Math.max(borderRight, borderTop)),\n BottomRight: Math.max(0, outerRadii.BottomRight - Math.max(borderRight, borderBottom)),\n BottomLeft: Math.max(0, outerRadii.BottomLeft - Math.max(borderLeft, borderBottom)),\n }\n if (innerWidth > 0 && innerHeight > 0) {\n drawRoundedRectPath(ctx, innerX, innerY, innerWidth, innerHeight, innerRadii)\n ctx.clip()\n } else {\n ctx.beginPath()\n ctx.rect(innerX, innerY, 0, 0)\n ctx.clip()\n }\n }\n // --- End Clipping Setup ---\n\n // --- Step 4: Render Children in Stacking Order ---\n\n // 4a: Render positioned children with negative zIndex\n for (const item of positionedChildren) {\n if (item.zIndex < 0) {\n // Pass parent's layout origin (x, y) as offset\n item.node.render(ctx, x, y)\n }\n }\n\n // 4b: Render in-flow children (recursively)\n for (const child of inFlowChildren) {\n // Pass parent's layout origin (x, y) as offset\n child.render(ctx, x, y)\n }\n\n // 4c: Render positioned children with zero or positive zIndex\n for (const item of positionedChildren) {\n if (item.zIndex >= 0) {\n // Pass parent's layout origin (x, y) as offset\n item.node.render(ctx, x, y)\n }\n }\n // --- End Child Rendering ---\n\n // --- Step 5: Restore Clipping Context ---\n if (savedContextForClip) {\n ctx.restore()\n }\n // --- End Clipping Restoration ---\n\n // --- Step 6: Restore Transformation Context ---\n if (savedContextForTransform) {\n ctx.restore()\n }\n // --- End Transformation Restoration ---\n } finally {\n // --- Opacity Restoration ---\n if (appliedOpacity && originalAlpha !== undefined) {\n ctx.globalAlpha = originalAlpha\n }\n // --- End Opacity Restoration ---\n }\n }\n\n /**\n * Renders the node's visual content including background fills, shadows, and borders.\n * This is an internal method used by the render() pipeline.\n * @param ctx The skia-canvas 2D rendering context to draw into\n * @param x The absolute x-coordinate where drawing should begin\n * @param y The absolute y-coordinate where drawing should begin\n * @param width The width of the content area to render\n * @param height The height of the content area to render\n */\n protected _renderContent(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number) {\n // Calculate border radius values for all corners\n const radii = { TopLeft: 0, TopRight: 0, BottomRight: 0, BottomLeft: 0 }\n if (this.props.borderRadius) {\n // Handle both number and object border radius specifications\n if (typeof this.props.borderRadius === 'number') {\n radii.TopLeft = radii.TopRight = radii.BottomRight = radii.BottomLeft = this.props.borderRadius\n } else {\n // Extract individual corner radii, defaulting to 0 if not specified\n radii.TopLeft = this.props.borderRadius.TopLeft ?? 0\n radii.TopRight = this.props.borderRadius.TopRight ?? 0\n radii.BottomRight = this.props.borderRadius.BottomRight ?? 0\n radii.BottomLeft = this.props.borderRadius.BottomLeft ?? 0\n }\n // Ensure all radii are non-negative\n radii.TopLeft = Math.max(0, radii.TopLeft)\n radii.TopRight = Math.max(0, radii.TopRight)\n radii.BottomRight = Math.max(0, radii.BottomRight)\n radii.BottomLeft = Math.max(0, radii.BottomLeft)\n }\n\n // Process shadow configurations\n let shadows: BoxShadowProps[] = []\n if (this.props.boxShadow) {\n shadows = Array.isArray(this.props.boxShadow) ? this.props.boxShadow : [this.props.boxShadow]\n }\n // Split shadows into outset (normal) and inset types\n const outsetShadows = shadows.filter(s => !s.inset)\n const insetShadows = shadows.filter(s => s.inset)\n\n // Determine if background is fully opaque for shadow optimization\n const backgroundColor = this.props.backgroundColor\n let isOpaque = false\n if (backgroundColor && !this.props.gradient) {\n const rgba = tinycolor(backgroundColor).toRgb()\n isOpaque = rgba && rgba.a === 1\n }\n\n // Render outset shadows if present\n if (outsetShadows.length > 0) {\n const subtractOffset = 0.75\n if (isOpaque) {\n // Optimized rendering path for opaque backgrounds\n ctx.save()\n ctx.fillStyle = 'black' // Shadow source color\n for (const shadow of outsetShadows) {\n ctx.shadowColor = shadow.color ?? 'black'\n ctx.shadowOffsetX = shadow.offsetX ?? 0\n ctx.shadowOffsetY = shadow.offsetY ?? 0\n ctx.shadowBlur = shadow.blur ?? Math.max(shadow.offsetX ?? 0, shadow.offsetY ?? 0)\n drawRoundedRectPath(ctx, x + subtractOffset / 2, y + subtractOffset / 2, width - subtractOffset, height - subtractOffset, radii)\n ctx.fill()\n }\n ctx.restore()\n } else {\n // Complex shadow rendering for transparent/gradient backgrounds\n let maxBlur = 0\n let maxOffsetX = 0\n let maxOffsetY = 0\n\n // Calculate maximum shadow extents\n for (const shadow of outsetShadows) {\n const currentOffsetX = shadow.offsetX ?? 0\n const currentOffsetY = shadow.offsetY ?? 0\n const currentBlur = shadow.blur ?? Math.max(currentOffsetX, currentOffsetY)\n maxBlur = Math.max(maxBlur, currentBlur)\n maxOffsetX = Math.max(maxOffsetX, Math.abs(currentOffsetX))\n maxOffsetY = Math.max(maxOffsetY, Math.abs(currentOffsetY))\n }\n\n // Calculate offscreen canvas size with padding for shadows\n const blurPaddingMultiplier = 2\n const shadowPadding = Math.ceil(maxBlur * blurPaddingMultiplier + Math.max(maxOffsetX, maxOffsetY))\n const offscreenWidth = Math.ceil(width + shadowPadding * 2)\n const offscreenHeight = Math.ceil(height + shadowPadding * 2)\n\n if (offscreenWidth > 0 && offscreenHeight > 0) {\n // Create temporary canvas for shadow composition\n const offscreenCanvas = new Canvas(offscreenWidth, offscreenHeight)\n const offCtx = offscreenCanvas.getContext('2d')\n offCtx.imageSmoothingEnabled = true\n offCtx.imageSmoothingQuality = 'high'\n const shapeOffsetX = shadowPadding\n const shapeOffsetY = shadowPadding\n\n // Render each shadow individually onto offscreen canvas\n for (const shadow of outsetShadows) {\n offCtx.save()\n const shadowOffsetX = shadow.offsetX ?? 0\n const shadowOffsetY = shadow.offsetY ?? 0\n const blur = shadow.blur ?? Math.max(shadowOffsetX, shadowOffsetY)\n offCtx.shadowColor = shadow.color ?? 'black'\n offCtx.shadowOffsetX = shadowOffsetX\n offCtx.shadowOffsetY = shadowOffsetY\n offCtx.shadowBlur = Math.max(0, blur)\n drawRoundedRectPath(\n offCtx,\n shapeOffsetX + subtractOffset / 2,\n shapeOffsetY + subtractOffset / 2,\n width - subtractOffset,\n height - subtractOffset,\n radii,\n )\n offCtx.fillStyle = 'rgba(0,0,0,1)'\n offCtx.fill()\n offCtx.restore()\n }\n\n // Cut out the shape from accumulated shadows\n offCtx.save()\n offCtx.globalCompositeOperation = 'destination-out'\n drawRoundedRectPath(offCtx, shapeOffsetX, shapeOffsetY, width, height, radii)\n offCtx.fillStyle = 'rgba(0,0,0,1)'\n offCtx.fill()\n offCtx.restore()\n\n // Composite shadow result onto main canvas\n ctx.drawImage(offscreenCanvas, x - shadowPadding, y - shadowPadding)\n }\n }\n }\n\n // Render background fill (solid color or gradient)\n // This logic uses standard context methods and remains unchanged.\n const hasFill = this.props.gradient || this.props.backgroundColor\n if (hasFill) {\n let fillStyle: string | CanvasGradient = this.props.backgroundColor || 'transparent'\n if (this.props.gradient) {\n const { type = 'linear', colors, direction = 'to-bottom' } = this.props.gradient\n let grad: CanvasGradient | null = null\n if (colors && colors.length > 0 && width > 0 && height > 0) {\n if (type === 'linear') {\n let x0 = 0,\n y0 = 0,\n x1 = 0,\n y1 = 0\n let directionIsValid = false\n if (Array.isArray(direction) && direction.length === 4) {\n ;[x0, y0, x1, y1] = direction\n directionIsValid = true\n } else if (typeof direction === 'string') {\n switch (direction.toLowerCase()) {\n case 'to-right':\n x0 = 0\n y0 = 0\n x1 = width\n y1 = 0\n directionIsValid = true\n break\n case 'to-left':\n x0 = width\n y0 = 0\n x1 = 0\n y1 = 0\n directionIsValid = true\n break\n case 'to-bottom':\n x0 = 0\n y0 = 0\n x1 = 0\n y1 = height\n directionIsValid = true\n break\n case 'to-top':\n x0 = 0\n y0 = height\n x1 = 0\n y1 = 0\n directionIsValid = true\n break\n case 'to-top-right':\n x0 = 0\n y0 = height\n x1 = width\n y1 = 0\n directionIsValid = true\n break\n case 'to-top-left':\n x0 = width\n y0 = height\n x1 = 0\n y1 = 0\n directionIsValid = true\n break\n case 'to-bottom-right':\n x0 = 0\n y0 = 0\n x1 = width\n y1 = height\n directionIsValid = true\n break\n case 'to-bottom-left':\n x0 = width\n y0 = 0\n x1 = 0\n y1 = height\n directionIsValid = true\n break\n }\n }\n if (directionIsValid) {\n grad = ctx.createLinearGradient(x + x0, y + y0, x + x1, y + y1)\n } else {\n console.warn(`[BoxNode ${this.key}] Invalid linear gradient direction:`, direction)\n }\n } else if (type === 'radial') {\n const centerX = x + width / 2\n const centerY = y + height / 2\n const r0 = 0\n const r1 = 0.5 * Math.sqrt(width * width + height * height)\n if (r1 > 0) {\n grad = ctx.createRadialGradient(centerX, centerY, r0, centerX, centerY, r1)\n }\n }\n if (grad) {\n colors.forEach((color, i) => {\n const stop = colors.length > 1 ? Math.max(0, Math.min(1, i / (colors.length - 1))) : 0.5\n grad!.addColorStop(stop, color)\n })\n fillStyle = grad\n } else {\n console.warn(`[BoxNode ${this.key}] Could not create ${type} gradient. Falling back to backgroundColor.`)\n }\n } else {\n if (!colors?.length) {\n console.warn(`[BoxNode ${this.key}] Gradient specified but no colors provided. Falling back to backgroundColor.`)\n } else {\n console.warn(`[BoxNode ${this.key}] Cannot draw gradient with zero width/height.`)\n }\n }\n }\n if (fillStyle && fillStyle !== 'transparent') {\n ctx.fillStyle = fillStyle\n drawRoundedRectPath(ctx, x, y, width, height, radii)\n ctx.fill()\n }\n }\n\n // Render inset shadows\n // This logic uses standard context methods and remains unchanged.\n if (insetShadows.length > 0) {\n for (const shadow of insetShadows) {\n ctx.save()\n const color = shadow.color ?? 'black'\n const shadowOffsetX = shadow.offsetX ?? 0\n const shadowOffsetY = shadow.offsetY ?? 0\n const blur = shadow.blur ?? Math.max(shadowOffsetX, shadowOffsetY)\n drawRoundedRectPath(ctx, x, y, width, height, radii)\n ctx.clip()\n ctx.shadowColor = color\n ctx.shadowOffsetX = shadowOffsetX\n ctx.shadowOffsetY = shadowOffsetY\n ctx.shadowBlur = blur\n ctx.lineWidth = 1 // Minimal line width for the stroke.\n ctx.strokeStyle = 'transparent' // Stroke color doesn't matter; only the shadow does.\n // Draw a slightly offset path *inside* the clip to generate the inset shadow.\n drawRoundedRectPath(ctx, x - shadowOffsetX, y - shadowOffsetY, width, height, radii)\n ctx.stroke() // The stroke generates the shadow inside the clipped area.\n ctx.restore()\n }\n }\n\n // Render border strokes\n // (This logic uses standard context methods via drawBorders helper and remains unchanged)\n drawBorders({\n ctx,\n node: this.node,\n x,\n y,\n width,\n height,\n radii,\n borderColor: this.props.borderColor,\n borderStyle: this.props.borderStyle,\n })\n }\n}\n\n/**\n * Creates a new BoxNode instance.\n * @param {BoxProps} props Box properties and configuration.\n * @returns {BoxNode} New BoxNode instance.\n */\nexport const Box = (props: BoxProps): BoxNode => new BoxNode(props)\n\n/**\n * @class ColumnNode\n * Node class for vertical column layout\n */\nexport class ColumnNode extends BoxNode {\n constructor(props: BoxProps & BaseProps = {}) {\n super({\n display: Style.Display.Flex,\n flexDirection: Style.FlexDirection.Column,\n flexShrink: 1,\n flexBasis: props.flexGrow === 1 ? 0 : undefined,\n ...props,\n })\n }\n}\n\n/**\n * Creates a new ColumnNode instance.\n * @param {BoxProps} props Column properties and configuration.\n * @returns {ColumnNode} New ColumnNode instance.\n */\nexport const Column = (props: BoxProps): ColumnNode => new ColumnNode(props)\n\n/**\n * @class RowNode\n * @classdesc Node class for horizontal row layout.\n */\nexport class RowNode extends BoxNode {\n constructor(props: BoxProps & BaseProps = {}) {\n super({\n name: 'Row',\n display: Style.Display.Flex,\n flexDirection: Style.FlexDirection.Row,\n flexShrink: 1, // Default shrink for rows\n ...props,\n })\n }\n}\n\n/**\n * Creates a new RowNode instance.\n * @param {BoxProps} props Row properties and configuration.\n * @returns {RowNode} New RowNode instance.\n */\nexport const Row = (props: BoxProps): RowNode => new 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@@ -13,11 +13,13 @@ export declare class RootNode extends ColumnNode {
13
13
  private ctx;
14
14
  /** Target width for the canvas in pixels */
15
15
  private readonly targetWidth;
16
+ /** Target height for the canvas in pixels */
17
+ private readonly targetHeight;
16
18
  /** Scale factor for rendering (e.g. 2 for 2x resolution) */
17
19
  private readonly scale;
18
20
  /**
19
21
  * Creates a new root node for canvas rendering
20
- * @param props - Configuration properties for the root node
22
+ * @param props Configuration properties for the root node
21
23
  * @throws Error if width property is not provided
22
24
  */
23
25
  constructor(props: RootProps & BaseProps);
@@ -35,7 +37,7 @@ export declare class RootNode extends ColumnNode {
35
37
  }
36
38
  /**
37
39
  * Creates and renders a new root node with the given properties
38
- * @param props - Configuration properties for the root node
40
+ * @param props Configuration properties for the root node
39
41
  * @returns Promise resolving to the rendered Canvas instance
40
42
  */
41
43
  export declare const Root: (props: RootProps) => Promise<Canvas>;
@@ -1 +1 @@
1
- {"version":3,"file":"root.canvas.util.d.ts","sourceRoot":"","sources":["../../../src/canvas/root.canvas.util.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAA8C,MAAM,aAAa,CAAA;AAChF,OAAO,EAAE,UAAU,EAAW,MAAM,gCAAgC,CAAA;AACpE,OAAO,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAA;AAUnE,eAAO,MAAM,qBAAqB,YAEjC,CAAA;AAED;;;GAGG;AACH,qBAAa,QAAS,SAAQ,UAAU;IACtC,6CAA6C;IAC7C,OAAO,CAAC,MAAM,CAAoB;IAClC,8CAA8C;IAC9C,OAAO,CAAC,GAAG,CAAwC;IACnD,4CAA4C;IAC5C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAQ;IACpC,4DAA4D;IAC5D,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAQ;IAE9B;;;;OAIG;gBACS,KAAK,EAAE,SAAS,GAAG,SAAS;IAsCxC;;;OAGG;IACH,OAAO,CAAC,iBAAiB;IAazB;;;;OAIG;IACG,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC;CAqChC;AAED;;;;GAIG;AACH,eAAO,MAAM,IAAI,GAAU,OAAO,SAAS,oBAAuC,CAAA"}
1
+ {"version":3,"file":"root.canvas.util.d.ts","sourceRoot":"","sources":["../../../src/canvas/root.canvas.util.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAA8C,MAAM,aAAa,CAAA;AAChF,OAAO,EAAE,UAAU,EAAW,MAAM,gCAAgC,CAAA;AACpE,OAAO,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAA;AAUnE,eAAO,MAAM,qBAAqB,YAEjC,CAAA;AAED;;;GAGG;AACH,qBAAa,QAAS,SAAQ,UAAU;IACtC,6CAA6C;IAC7C,OAAO,CAAC,MAAM,CAAoB;IAClC,8CAA8C;IAC9C,OAAO,CAAC,GAAG,CAAwC;IACnD,4CAA4C;IAC5C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAQ;IACpC,6CAA6C;IAC7C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAQ;IACrC,4DAA4D;IAC5D,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAQ;IAE9B;;;;OAIG;gBACS,KAAK,EAAE,SAAS,GAAG,SAAS;IAyCxC;;;OAGG;IACH,OAAO,CAAC,iBAAiB;IAazB;;;;OAIG;IACG,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC;CAqChC;AAED;;;;GAIG;AACH,eAAO,MAAM,IAAI,GAAU,OAAO,SAAS,oBAAuC,CAAA"}
@@ -40,16 +40,19 @@ class RootNode extends layout_canvas_util.ColumnNode {
40
40
  ctx = null;
41
41
  /** Target width for the canvas in pixels */
42
42
  targetWidth;
43
+ /** Target height for the canvas in pixels */
44
+ targetHeight;
43
45
  /** Scale factor for rendering (e.g. 2 for 2x resolution) */
44
46
  scale;
45
47
  /**
46
48
  * Creates a new root node for canvas rendering
47
- * @param props - Configuration properties for the root node
49
+ * @param props Configuration properties for the root node
48
50
  * @throws Error if width property is not provided
49
51
  */
50
52
  constructor(props) {
51
53
  // Call the parent constructor with root name and props
52
54
  super({ name: 'Root', ...props });
55
+ this.props = props;
53
56
  // Validate the required width property
54
57
  if (!props.width) {
55
58
  throw new Error('Width and height are required for Root');
@@ -73,6 +76,7 @@ class RootNode extends layout_canvas_util.ColumnNode {
73
76
  // Set up scale and width
74
77
  this.scale = props.scale || 1;
75
78
  this.targetWidth = props.width;
79
+ this.targetHeight = props.height;
76
80
  this.node.setWidth(this.targetWidth);
77
81
  // Initialize children nodes
78
82
  this.processInitialChildren();
@@ -115,7 +119,7 @@ class RootNode extends layout_canvas_util.ColumnNode {
115
119
  // Step 4: Create a canvas with calculated dimensions
116
120
  const calculatedContentHeight = this.node.getComputedHeight();
117
121
  const finalCanvasWidth = Math.ceil(this.targetWidth * this.scale);
118
- const finalCanvasHeight = Math.max(1, Math.ceil(calculatedContentHeight * this.scale));
122
+ const finalCanvasHeight = this.targetHeight ? Math.ceil(this.targetHeight * this.scale) : Math.max(1, Math.ceil(calculatedContentHeight * this.scale));
119
123
  // Step 5: Set up canvas context
120
124
  this.canvas = new skiaCanvas.Canvas(finalCanvasWidth, finalCanvasHeight);
121
125
  this.ctx = this.canvas.getContext('2d');
@@ -130,7 +134,7 @@ class RootNode extends layout_canvas_util.ColumnNode {
130
134
  }
131
135
  /**
132
136
  * Creates and renders a new root node with the given properties
133
- * @param props - Configuration properties for the root node
137
+ * @param props Configuration properties for the root node
134
138
  * @returns Promise resolving to the rendered Canvas instance
135
139
  */
136
140
  const Root = async (props) => await new RootNode(props).render();
@@ -1 +1 @@
1
- {"version":3,"file":"root.canvas.util.js","sources":["../../../../src/canvas/root.canvas.util.ts"],"sourcesContent":["import { Canvas, FontLibrary, type CanvasRenderingContext2D } from 'skia-canvas'\nimport { ColumnNode, BoxNode } from '@/canvas/layout.canvas.util.js'\nimport type { BaseProps, RootProps } from '@/canvas/canvas.type.js'\nimport { ImageNode } from '@/canvas/image.canvas.util.js'\nimport { Style } from '@/constant/common.const.js'\nimport * as path from 'node:path'\nimport * as fs from 'node:fs'\n\n/** Registry to track fonts that have already been loaded */\nconst registeredFonts = new Map<string, Set<string>>()\n\n// Exported for testing purposes only\nexport const _clearRegisteredFonts = () => {\n registeredFonts.clear()\n}\n\n/**\n * Root node that manages the canvas rendering context and coordinates overall layout and drawing.\n * Inherits from ColumnNode to provide vertical layout capabilities.\n */\nexport class RootNode extends ColumnNode {\n /** The canvas instance used for rendering */\n private canvas: Canvas | undefined\n /** The 2D rendering context for the canvas */\n private ctx: CanvasRenderingContext2D | null = null\n /** Target width for the canvas in pixels */\n private readonly targetWidth: number\n /** Scale factor for rendering (e.g. 2 for 2x resolution) */\n private readonly scale: number\n\n /**\n * Creates a new root node for canvas rendering\n * @param props - 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Configuration properties for the root node\n * @returns Promise resolving to the rendered Canvas instance\n */\nexport const Root = async (props: RootProps) => await new RootNode(props).render()\n"],"names":["ColumnNode","path","fs","FontLibrary","ImageNode","Style","Canvas"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAQA;AACA,MAAM,eAAe,GAAG,IAAI,GAAG,EAAuB;AAOtD;;;AAGG;AACG,MAAO,QAAS,SAAQA,6BAAU,CAAA;;AAE9B,IAAA,MAAM;;IAEN,GAAG,GAAoC,IAAI;;AAElC,IAAA,WAAW;;AAEX,IAAA,KAAK;AAEtB;;;;AAIG;AACH,IAAA,WAAA,CAAY,KAA4B,EAAA;;QAEtC,KAAK,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,KAAK,EAAE,CAAC;;AAGjC,QAAA,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE;AAChB,YAAA,MAAM,IAAI,KAAK,CAAC,wCAAwC,CAAC;QAC3D;;AAGA,QAAA,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE;AACvB,YAAA,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,EAAE;AAC9B,gBAAA,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM;AAC1B,gBAAA,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAIC,eAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBAElD,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE;oBAChC,eAAe,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,GAAG,EAAE,CAAC;gBACxC;gBAEA,MAAM,WAAW,GAAG,eAAe,CAAC,GAAG,CAAC,MAAM,CAAE;gBAChD,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,IAAIC,aAAE,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;AAE3E,gBAAA,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;oBACvBC,sBAAW,CAAC,GAAG,CAAC,EAAE,CAAC,MAAM,GAAG,QAAQ,EAAE,CAAC;AACvC,oBAAA,QAAQ,CAAC,OAAO,CAAC,CAAC,IAAI,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC3C;YACF;QACF;;QAGA,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,IAAI,CAAC;AAC7B,QAAA,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,KAAK;QAC9B,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC;;QAGpC,IAAI,CAAC,sBAAsB,EAAE;IAC/B;AAEA;;;AAGG;IACK,iBAAiB,GAAA;QACvB,MAAM,UAAU,GAAgB,EAAE;AAClC,QAAA,MAAM,KAAK,GAAc,CAAC,IAAI,CAAC;AAC/B,QAAA,OAAO,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;AACvB,YAAA,MAAM,IAAI,GAAG,KAAK,CAAC,KAAK,EAAG;AAC3B,YAAA,IAAI,IAAI,YAAYC,2BAAS,EAAE;AAC7B,gBAAA,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC;YACvB;YACA,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC9B;AACA,QAAA,OAAO,UAAU;IACnB;AAEA;;;;AAIG;AACH,IAAA,MAAM,MAAM,GAAA;;AAEV,QAAA,MAAM,UAAU,GAAG,IAAI,CAAC,iBAAiB,EAAE;AAC3C,QAAA,MAAM,eAAe,GAAG,UAAU,CAAC,GAAG,CAAC,IAAI,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAExE,QAAA,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;AAC9B,YAAA,MAAM,OAAO,CAAC,UAAU,CAAC,eAAe,CAAC;QAC3C;;AAGA,QAAA,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,WAAW,EAAE,SAAS,EAAEC,kBAAK,CAAC,SAAS,CAAC,GAAG,CAAC;;AAG3E,QAAA,MAAM,eAAe,GAAG,IAAI,CAAC,cAAc,EAAE;QAC7C,IAAI,eAAe,EAAE;AACnB,YAAA,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,WAAW,EAAE,SAAS,EAAEA,kBAAK,CAAC,SAAS,CAAC,GAAG,CAAC;QAC7E;;QAGA,MAAM,uBAAuB,GAAG,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;AAC7D,QAAA,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC;AACjE,QAAA,MAAM,iBAAiB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;;QAGtF,IAAI,CAAC,MAAM,GAAG,IAAIC,iBAAM,CAAC,gBAAgB,EAAE,iBAAiB,CAAC;QAC7D,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC;AACvC,QAAA,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC;;QAGtC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC;AAE5B,QAAA,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;AAChB,YAAA,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC;QAC3C;QAEA,OAAO,IAAI,CAAC,MAAM;IACpB;AACD;AAED;;;;AAIG;AACI,MAAM,IAAI,GAAG,OAAO,KAAgB,KAAK,MAAM,IAAI,QAAQ,CAAC,KAAK,CAAC,CAAC,MAAM;;;;;"}
1
+ {"version":3,"file":"root.canvas.util.js","sources":["../../../../src/canvas/root.canvas.util.ts"],"sourcesContent":["import { Canvas, FontLibrary, type CanvasRenderingContext2D } from 'skia-canvas'\nimport { ColumnNode, BoxNode } from '@/canvas/layout.canvas.util.js'\nimport type { BaseProps, RootProps } from '@/canvas/canvas.type.js'\nimport { ImageNode } from '@/canvas/image.canvas.util.js'\nimport { Style } from '@/constant/common.const.js'\nimport * as path from 'node:path'\nimport * as fs from 'node:fs'\n\n/** Registry to track fonts that have already been loaded */\nconst registeredFonts = new Map<string, Set<string>>()\n\n// Exported for testing purposes only\nexport const _clearRegisteredFonts = () => {\n registeredFonts.clear()\n}\n\n/**\n * Root node that manages the canvas rendering context and coordinates overall layout and drawing.\n * Inherits from ColumnNode to provide vertical layout capabilities.\n */\nexport class RootNode extends ColumnNode {\n /** The canvas instance used for rendering */\n private canvas: Canvas | undefined\n /** The 2D rendering context for the canvas */\n private ctx: CanvasRenderingContext2D | null = null\n /** Target width for the canvas in pixels */\n private readonly targetWidth: number\n /** Target height for the canvas in pixels */\n private readonly targetHeight: number\n /** Scale factor for rendering (e.g. 2 for 2x resolution) */\n private readonly scale: number\n\n /**\n * Creates a new root node for canvas rendering\n * @param props Configuration properties for the root node\n * @throws Error if width property is not provided\n */\n constructor(props: RootProps & BaseProps) {\n // Call the parent constructor with root name and props\n super({ name: 'Root', ...props })\n\n this.props = props\n\n // Validate the required width property\n if (!props.width) {\n throw new Error('Width and height are required for Root')\n }\n\n // Register provided fonts with caching\n if (props.fonts?.length) {\n for (const font of props.fonts) {\n const family = font.family\n const paths = font.paths.map(p => path.resolve(p))\n\n if (!registeredFonts.has(family)) {\n registeredFonts.set(family, new Set())\n }\n\n const cachedPaths = registeredFonts.get(family)!\n const newPaths = paths.filter(p => !cachedPaths.has(p) && fs.existsSync(p))\n\n if (newPaths.length > 0) {\n FontLibrary.use({ [family]: newPaths })\n newPaths.forEach(p => cachedPaths.add(p))\n }\n }\n }\n\n // Set up scale and width\n this.scale = props.scale || 1\n this.targetWidth = props.width\n this.targetHeight = props.height\n this.node.setWidth(this.targetWidth)\n\n // Initialize children nodes\n this.processInitialChildren()\n }\n\n /**\n * Traverses the node tree to find all ImageNode instances using breadth-first search\n * @returns Array of all ImageNode instances found in the tree\n */\n private findAllImageNodes(): ImageNode[] {\n const imageNodes: ImageNode[] = []\n const queue: BoxNode[] = [this]\n while (queue.length > 0) {\n const node = queue.shift()!\n if (node instanceof ImageNode) {\n imageNodes.push(node)\n }\n queue.push(...node.children)\n }\n return imageNodes\n }\n\n /**\n * Renders the entire node tree to a canvas, handling image loading, layout calculation,\n * and final drawing\n * @returns Promise resolving to the rendered Canvas instance\n */\n async render(): Promise<Canvas> {\n // Step 1: Load all images\n const imageNodes = this.findAllImageNodes()\n const loadingPromises = imageNodes.map(node => node.getLoadingPromise())\n\n if (loadingPromises.length > 0) {\n await Promise.allSettled(loadingPromises)\n }\n\n // Step 2: Calculate initial layout\n this.node.calculateLayout(this.targetWidth, undefined, Style.Direction.LTR)\n\n // Step 3: Allow nodes to finalize their layout\n const needRecalculate = this.finalizeLayout()\n if (needRecalculate) {\n this.node.calculateLayout(this.targetWidth, undefined, Style.Direction.LTR)\n }\n\n // Step 4: Create a canvas with calculated dimensions\n const calculatedContentHeight = this.node.getComputedHeight()\n const finalCanvasWidth = Math.ceil(this.targetWidth * this.scale)\n const finalCanvasHeight = this.targetHeight ? Math.ceil(this.targetHeight * this.scale) : Math.max(1, Math.ceil(calculatedContentHeight * this.scale))\n\n // Step 5: Set up canvas context\n this.canvas = new Canvas(finalCanvasWidth, finalCanvasHeight)\n this.ctx = this.canvas.getContext('2d')\n this.ctx.scale(this.scale, this.scale)\n\n // Step 6: Render content\n super.render(this.ctx, 0, 0)\n\n if (!this.canvas) {\n throw new Error('Canvas not initialized')\n }\n\n return this.canvas\n }\n}\n\n/**\n * Creates and renders a new root node with the given properties\n * @param props Configuration properties for the root node\n * @returns Promise resolving to the rendered Canvas instance\n */\nexport const Root = async (props: RootProps) => await new RootNode(props).render()\n"],"names":["ColumnNode","path","fs","FontLibrary","ImageNode","Style","Canvas"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAQA;AACA,MAAM,eAAe,GAAG,IAAI,GAAG,EAAuB;AAOtD;;;AAGG;AACG,MAAO,QAAS,SAAQA,6BAAU,CAAA;;AAE9B,IAAA,MAAM;;IAEN,GAAG,GAAoC,IAAI;;AAElC,IAAA,WAAW;;AAEX,IAAA,YAAY;;AAEZ,IAAA,KAAK;AAEtB;;;;AAIG;AACH,IAAA,WAAA,CAAY,KAA4B,EAAA;;QAEtC,KAAK,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,KAAK,EAAE,CAAC;AAEjC,QAAA,IAAI,CAAC,KAAK,GAAG,KAAK;;AAGlB,QAAA,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE;AAChB,YAAA,MAAM,IAAI,KAAK,CAAC,wCAAwC,CAAC;QAC3D;;AAGA,QAAA,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE;AACvB,YAAA,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,EAAE;AAC9B,gBAAA,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM;AAC1B,gBAAA,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAIC,eAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBAElD,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE;oBAChC,eAAe,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,GAAG,EAAE,CAAC;gBACxC;gBAEA,MAAM,WAAW,GAAG,eAAe,CAAC,GAAG,CAAC,MAAM,CAAE;gBAChD,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,IAAIC,aAAE,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;AAE3E,gBAAA,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;oBACvBC,sBAAW,CAAC,GAAG,CAAC,EAAE,CAAC,MAAM,GAAG,QAAQ,EAAE,CAAC;AACvC,oBAAA,QAAQ,CAAC,OAAO,CAAC,CAAC,IAAI,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC3C;YACF;QACF;;QAGA,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,IAAI,CAAC;AAC7B,QAAA,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,KAAK;AAC9B,QAAA,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,MAAM;QAChC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC;;QAGpC,IAAI,CAAC,sBAAsB,EAAE;IAC/B;AAEA;;;AAGG;IACK,iBAAiB,GAAA;QACvB,MAAM,UAAU,GAAgB,EAAE;AAClC,QAAA,MAAM,KAAK,GAAc,CAAC,IAAI,CAAC;AAC/B,QAAA,OAAO,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;AACvB,YAAA,MAAM,IAAI,GAAG,KAAK,CAAC,KAAK,EAAG;AAC3B,YAAA,IAAI,IAAI,YAAYC,2BAAS,EAAE;AAC7B,gBAAA,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC;YACvB;YACA,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC9B;AACA,QAAA,OAAO,UAAU;IACnB;AAEA;;;;AAIG;AACH,IAAA,MAAM,MAAM,GAAA;;AAEV,QAAA,MAAM,UAAU,GAAG,IAAI,CAAC,iBAAiB,EAAE;AAC3C,QAAA,MAAM,eAAe,GAAG,UAAU,CAAC,GAAG,CAAC,IAAI,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAExE,QAAA,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;AAC9B,YAAA,MAAM,OAAO,CAAC,UAAU,CAAC,eAAe,CAAC;QAC3C;;AAGA,QAAA,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,WAAW,EAAE,SAAS,EAAEC,kBAAK,CAAC,SAAS,CAAC,GAAG,CAAC;;AAG3E,QAAA,MAAM,eAAe,GAAG,IAAI,CAAC,cAAc,EAAE;QAC7C,IAAI,eAAe,EAAE;AACnB,YAAA,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,WAAW,EAAE,SAAS,EAAEA,kBAAK,CAAC,SAAS,CAAC,GAAG,CAAC;QAC7E;;QAGA,MAAM,uBAAuB,GAAG,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;AAC7D,QAAA,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC;AACjE,QAAA,MAAM,iBAAiB,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;;QAGtJ,IAAI,CAAC,MAAM,GAAG,IAAIC,iBAAM,CAAC,gBAAgB,EAAE,iBAAiB,CAAC;QAC7D,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC;AACvC,QAAA,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC;;QAGtC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC;AAE5B,QAAA,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;AAChB,YAAA,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC;QAC3C;QAEA,OAAO,IAAI,CAAC,MAAM;IACpB;AACD;AAED;;;;AAIG;AACI,MAAM,IAAI,GAAG,OAAO,KAAgB,KAAK,MAAM,IAAI,QAAQ,CAAC,KAAK,CAAC,CAAC,MAAM;;;;;"}
@@ -33,8 +33,7 @@ export declare class TextNode extends BoxNode {
33
33
  * - \b - Backspace (removed)
34
34
  * - \f - Form feed (treated as newline)
35
35
  * - \v - Vertical tab (treated as newline)
36
- *
37
- * @param input - Raw text string potentially containing escape sequences
36
+ * @param input Raw text string potentially containing escape sequences
38
37
  * @returns Processed string with escape sequences converted
39
38
  */
40
39
  private processEscapeSequences;
@@ -52,9 +51,8 @@ export declare class TextNode extends BoxNode {
52
51
  * <color="red">, <color='red'>, <color=red>
53
52
  *
54
53
  * Tags can be nested and must be properly closed with </tag>
55
- *
56
- * @param input - Text string containing markup tags
57
- * @param baseStyle - Default style properties to apply to all segments
54
+ * @param input Text string containing markup tags
55
+ * @param baseStyle Default style properties to apply to all segments
58
56
  * @returns Array of styled text segments with consistent style properties
59
57
  */
60
58
  private parseRichText;
@@ -69,8 +67,7 @@ export declare class TextNode extends BoxNode {
69
67
  * - Style: segment <i> > base fontStyle
70
68
  * - Size: segment size > base fontSize
71
69
  * - Family: base fontFamily
72
- *
73
- * @param segmentStyle - Optional TextSegment styling to override base props
70
+ * @param segmentStyle Optional TextSegment styling to override base props
74
71
  * @returns Formatted CSS font string for canvas context
75
72
  */
76
73
  private getFontString;
@@ -87,33 +84,30 @@ export declare class TextNode extends BoxNode {
87
84
  * 2. Otherwise calculating dynamic height based on largest font size per line
88
85
  * 3. Adding leading space above/below text content
89
86
  * 4. Including specified line gaps between lines
90
- *
91
- * @param widthConstraint - Maximum allowed width in pixels for text layout
92
- * @param widthMode - YogaLayout mode determining how width constraint is applied
87
+ * @param widthConstraint Maximum allowed width in pixels for text layout
88
+ * @param widthMode YogaLayout mode determining how width constraint is applied
93
89
  * @returns Calculated minimum dimensions required to render text content
94
- * - width: Total width needed for text layout
95
- * - height: Total height including line heights and gaps
90
+ * - width: Total width needed for text layout
91
+ * - height: Total height including line heights and gaps
96
92
  */
97
93
  private measureText;
98
94
  /**
99
95
  * Wraps text segments into multiple lines while respecting width constraints and preserving styling.
100
96
  * Handles rich text attributes (color, weight, size, bold, italic) and proper word wrapping.
101
97
  * Also respects explicit newline characters (\n) for forced line breaks.
102
- *
103
- * @param ctx - Canvas rendering context used for text measurements
104
- * @param segments - Array of text segments with styling information
105
- * @param maxWidth - Maximum allowed width for each line in pixels
106
- * @param parsedWordSpacingPx - Additional spacing to add between words in pixels
98
+ * @param ctx Canvas rendering context used for text measurements
99
+ * @param segments Array of text segments with styling information
100
+ * @param maxWidth Maximum allowed width for each line in pixels
101
+ * @param parsedWordSpacingPx Additional spacing to add between words in pixels
107
102
  * @returns Array of lines, where each line contains styled text segments
108
103
  */
109
104
  private wrapTextRich;
110
105
  /**
111
106
  * Breaks a word segment into multiple segments that each fit within the specified width constraint.
112
107
  * Maintains all styling properties (color, weight, size, bold, italic) across broken segments.
113
- *
114
- * @param ctx - Canvas rendering context used for text measurements
115
- * @param segmentToBreak - Original text segment to split
116
- * @param maxWidth - Maximum width allowed for each resulting segment
108
+ * @param ctx Canvas rendering context used for text measurements
109
+ * @param segmentToBreak Original text segment to split
110
+ * @param maxWidth Maximum width allowed for each resulting segment
117
111
  * @returns Array of TextSegments, each fitting maxWidth, or original segment if no breaking needed
118
112
  */
119
113
  private breakWordRich;
@@ -132,12 +126,11 @@ export declare class TextNode extends BoxNode {
132
126
  * - Ellipsis truncation
133
127
  * - Rich text styling per segment (color, weight, size, etc)
134
128
  * - Performance optimizations (clipping, visibility checks)
135
- *
136
- * @param ctx - Canvas rendering context
137
- * @param x - Content box left position in pixels
138
- * @param y - Content box top position in pixels
139
- * @param width - Content box total width including padding
140
- * @param height - Content box total height including padding
129
+ * @param ctx Canvas rendering context
130
+ * @param x Content box left position in pixels
131
+ * @param y Content box top position in pixels
132
+ * @param width Content box total width including padding
133
+ * @param height Content box total height including padding
141
134
  */
142
135
  protected _renderContent(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number): void;
143
136
  }
@@ -1 +1 @@
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