@meonode/canvas 1.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CONTRIBUTING.md +75 -0
- package/LICENSE +21 -0
- package/Readme.md +382 -0
- package/dist/cjs/canvas/canvas.helper.d.ts +57 -0
- package/dist/cjs/canvas/canvas.helper.d.ts.map +1 -0
- package/dist/cjs/canvas/canvas.helper.js +239 -0
- package/dist/cjs/canvas/canvas.helper.js.map +1 -0
- package/dist/cjs/canvas/canvas.type.d.ts +657 -0
- package/dist/cjs/canvas/canvas.type.d.ts.map +1 -0
- package/dist/cjs/canvas/grid.canvas.util.d.ts +39 -0
- package/dist/cjs/canvas/grid.canvas.util.d.ts.map +1 -0
- package/dist/cjs/canvas/grid.canvas.util.js +263 -0
- package/dist/cjs/canvas/grid.canvas.util.js.map +1 -0
- package/dist/cjs/canvas/image.canvas.util.d.ts +34 -0
- package/dist/cjs/canvas/image.canvas.util.d.ts.map +1 -0
- package/dist/cjs/canvas/image.canvas.util.js +310 -0
- package/dist/cjs/canvas/image.canvas.util.js.map +1 -0
- package/dist/cjs/canvas/layout.canvas.util.d.ts +123 -0
- package/dist/cjs/canvas/layout.canvas.util.d.ts.map +1 -0
- package/dist/cjs/canvas/layout.canvas.util.js +785 -0
- package/dist/cjs/canvas/layout.canvas.util.js.map +1 -0
- package/dist/cjs/canvas/root.canvas.util.d.ts +42 -0
- package/dist/cjs/canvas/root.canvas.util.d.ts.map +1 -0
- package/dist/cjs/canvas/root.canvas.util.js +140 -0
- package/dist/cjs/canvas/root.canvas.util.js.map +1 -0
- package/dist/cjs/canvas/text.canvas.util.d.ts +148 -0
- package/dist/cjs/canvas/text.canvas.util.d.ts.map +1 -0
- package/dist/cjs/canvas/text.canvas.util.js +1112 -0
- package/dist/cjs/canvas/text.canvas.util.js.map +1 -0
- package/dist/cjs/constant/common.const.d.ts +37 -0
- package/dist/cjs/constant/common.const.d.ts.map +1 -0
- package/dist/cjs/constant/common.const.js +51 -0
- package/dist/cjs/constant/common.const.js.map +1 -0
- package/dist/cjs/index.d.ts +7 -0
- package/dist/cjs/index.d.ts.map +1 -0
- package/dist/cjs/index.js +31 -0
- package/dist/cjs/index.js.map +1 -0
- package/dist/esm/canvas/canvas.helper.d.ts +57 -0
- package/dist/esm/canvas/canvas.helper.d.ts.map +1 -0
- package/dist/esm/canvas/canvas.helper.js +214 -0
- package/dist/esm/canvas/canvas.type.d.ts +657 -0
- package/dist/esm/canvas/canvas.type.d.ts.map +1 -0
- package/dist/esm/canvas/grid.canvas.util.d.ts +39 -0
- package/dist/esm/canvas/grid.canvas.util.d.ts.map +1 -0
- package/dist/esm/canvas/grid.canvas.util.js +259 -0
- package/dist/esm/canvas/image.canvas.util.d.ts +34 -0
- package/dist/esm/canvas/image.canvas.util.d.ts.map +1 -0
- package/dist/esm/canvas/image.canvas.util.js +306 -0
- package/dist/esm/canvas/layout.canvas.util.d.ts +123 -0
- package/dist/esm/canvas/layout.canvas.util.d.ts.map +1 -0
- package/dist/esm/canvas/layout.canvas.util.js +777 -0
- package/dist/esm/canvas/root.canvas.util.d.ts +42 -0
- package/dist/esm/canvas/root.canvas.util.d.ts.map +1 -0
- package/dist/esm/canvas/root.canvas.util.js +116 -0
- package/dist/esm/canvas/text.canvas.util.d.ts +148 -0
- package/dist/esm/canvas/text.canvas.util.d.ts.map +1 -0
- package/dist/esm/canvas/text.canvas.util.js +1108 -0
- package/dist/esm/constant/common.const.d.ts +37 -0
- package/dist/esm/constant/common.const.d.ts.map +1 -0
- package/dist/esm/constant/common.const.js +23 -0
- package/dist/esm/index.d.ts +7 -0
- package/dist/esm/index.d.ts.map +1 -0
- package/dist/esm/index.js +7 -0
- package/dist/meonode-canvas-1.0.0-beta.1.tgz +0 -0
- package/package.json +79 -0
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{"version":3,"file":"layout.canvas.util.js","sources":["../../../../src/canvas/layout.canvas.util.ts"],"sourcesContent":["import { Canvas, type CanvasRenderingContext2D } from 'skia-canvas'\nimport { drawBorders, drawRoundedRectPath, parseBorderRadius, parsePercentage } from '@/canvas/canvas.helper.js'\nimport type { BaseProps, BoxProps, BoxShadowProps } from '@/canvas/canvas.type.js'\nimport { omit } from 'lodash-es'\nimport tinycolor from 'tinycolor2'\nimport Yoga, { Style, Node } from '@/constant/common.const.js'\n\n/**\n * @class BoxNode\n * @classdesc Base node class for rendering rectangular boxes with layout, styling, and children.\n * It uses the Yoga layout engine for positioning and sizing.\n */\nexport class BoxNode {\n /**\n * @property {Partial<BoxProps>} initialProps - Original props passed to the constructor before any modifications.\n */\n initialProps: Partial<BoxProps>\n /**\n * @property {Node} node - The Yoga layout engine node.\n */\n node: Node\n /**\n * @property {BoxNode[]} children - Child nodes.\n */\n children: BoxNode[]\n /**\n * @property {BoxProps & BaseProps} props - Current props including defaults and inherited values.\n */\n props: BoxProps & BaseProps\n /**\n * @property {string} name - Node type name.\n */\n readonly name?: string\n /**\n * @property {string} key - Unique node identifier.\n */\n key?: string\n /**\n * Creates a new BoxNode instance\n * @param props - Initial box properties and styling\n */\n constructor(props: BoxProps & BaseProps = {}) {\n const children = (Array.isArray(props?.children) ? props.children : [props.children]).filter(child => child)\n this.initialProps = { ...props, children }\n this.node = Yoga.Node.create()\n this.children = []\n\n this.props = {\n key: this.key,\n borderColor: 'black',\n borderStyle: Style.Border.Solid,\n boxSizing: Style.BoxSizing.BorderBox,\n opacity: 1,\n flexShrink: 1,\n ...this.initialProps,\n }\n this.name = this.props.name || 'Box'\n this.key = this.props.key || `${this.name}-0`\n\n this.setLayout(this.props)\n }\n\n /**\n * Processes and appends any children passed in the initial props.\n */\n public processInitialChildren() {\n if (this.props.children) {\n const childrenToAdd = Array.isArray(this.props.children) ? this.props.children : [this.props.children]\n childrenToAdd.forEach((child, index) => {\n if (child) {\n this.appendChild(child, index)\n }\n })\n }\n }\n\n /**\n * Inherits styles from the parent node.\n * @param {BoxProps & BaseProps} parentProps - Parent node properties to inherit from.\n */\n protected resolveInheritedStyles(parentProps: BoxProps & BaseProps) {\n if (parentProps.key) {\n this.key = `${parentProps.key}-${this.key}`\n this.props.key = this.key\n }\n\n const inheritableKeys = [\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'fontStyle',\n 'color',\n 'textAlign',\n 'verticalAlign',\n 'lineHeight',\n 'lineGap',\n 'letterSpacing',\n 'wordSpacing',\n 'textDecoration',\n 'maxLines',\n 'fontVariant',\n ]\n\n for (const key of inheritableKeys) {\n if (this.initialProps[key] === undefined && parentProps[key] !== undefined) {\n this.props[key] = parentProps[key]\n }\n }\n\n if (!this.node.isDirty()) {\n this.node.markDirty()\n }\n }\n\n /**\n * Applies node type-specific default values after inheritance.\n */\n protected applyDefaults(): void {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Appends a child node at the specified index.\n * @param {BoxNode} child - Child node to append.\n * @param index - Index to insert child at\n */\n protected appendChild(child: BoxNode, index: number) {\n if (!child || !child.node) {\n console.warn('Attempted to append an invalid child node.', child)\n return\n }\n\n child.resolveInheritedStyles(omit(this.props, 'children'))\n child.applyDefaults()\n this.children.push(child)\n this.node.insertChild(child.node, index)\n child.processInitialChildren()\n }\n\n /**\n * Performs final layout adjustments recursively after the main layout calculation.\n * @returns {boolean} Whether any node was marked as dirty during finalization.\n */\n public finalizeLayout() {\n let wasDirty = false\n this.updateLayoutBasedOnComputedSize()\n if (this.node.isDirty()) {\n wasDirty = true\n }\n\n for (const child of this.children) {\n child.finalizeLayout()\n if (child.node.isDirty()) {\n wasDirty = true\n }\n }\n\n return wasDirty\n }\n\n /**\n * Hook for subclasses to update layout based on computed size.\n */\n protected updateLayoutBasedOnComputedSize() {\n // Base implementation does nothing; subclasses can override.\n }\n\n /**\n * Applies layout properties to the Yoga node.\n * @param props - Box properties containing layout values\n */\n protected setLayout(props: BoxProps) {\n // --- Yoga layout property application ---\n // (This entire block remains unchanged as it interacts with Yoga, not the canvas library)\n const {\n width,\n height,\n minWidth,\n minHeight,\n maxWidth,\n maxHeight,\n flexDirection,\n justifyContent,\n alignItems,\n alignSelf,\n alignContent,\n flexGrow,\n flexShrink,\n flexBasis,\n positionType,\n position,\n gap,\n margin,\n padding,\n border,\n aspectRatio,\n overflow,\n display,\n boxSizing = Style.BoxSizing.BorderBox,\n direction = Style.Direction.LTR,\n flexWrap,\n } = props\n\n if (width !== undefined) this.node.setWidth(width)\n if (height !== undefined) this.node.setHeight(height)\n if (minWidth !== undefined) this.node.setMinWidth(minWidth)\n if (minHeight !== undefined) this.node.setMinHeight(minHeight)\n if (maxWidth !== undefined) this.node.setMaxWidth(maxWidth)\n if (maxHeight !== undefined) this.node.setMaxHeight(maxHeight)\n if (flexDirection !== undefined) this.node.setFlexDirection(flexDirection)\n if (justifyContent !== undefined) this.node.setJustifyContent(justifyContent)\n if (alignItems !== undefined) this.node.setAlignItems(alignItems)\n if (alignSelf !== undefined) this.node.setAlignSelf(alignSelf)\n if (alignContent !== undefined) this.node.setAlignContent(alignContent)\n if (flexGrow !== undefined) this.node.setFlexGrow(flexGrow)\n if (flexShrink !== undefined) this.node.setFlexShrink(flexShrink)\n if (positionType !== undefined) this.node.setPositionType(positionType)\n if (flexBasis !== undefined) this.node.setFlexBasis(flexBasis)\n if (position) {\n if (typeof position === 'number') {\n this.node.setPosition(Style.Edge.All, position)\n } else if (typeof position === 'string' && position.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge.All, parseFloat(position))\n } else {\n for (const [edge, value] of Object.entries(position)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPositionPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setPosition(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (gap) {\n if (typeof gap === 'number') {\n this.node.setGap(Style.Gutter.All, gap)\n } else if (typeof gap === 'string' && gap.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter.All, parseFloat(gap))\n } else {\n for (const [gutter, value] of Object.entries(gap)) {\n if (gutter in Style.Gutter) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter[gutter], parseFloat(value))\n } else {\n this.node.setGap(Style.Gutter[gutter], value as number)\n }\n }\n }\n }\n }\n if (margin) {\n if (typeof margin === 'number' || margin === 'auto') {\n this.node.setMargin(Style.Edge.All, margin)\n } else if (typeof margin === 'string' && margin.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge.All, parseFloat(margin))\n } else {\n for (const [edge, value] of Object.entries(margin)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setMarginPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setMargin(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (padding) {\n if (typeof padding === 'number') {\n this.node.setPadding(Style.Edge.All, padding)\n } else if (typeof padding === 'string' && padding.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge.All, parseFloat(padding))\n } else {\n for (const [edge, value] of Object.entries(padding)) {\n if (edge in Style.Edge) {\n if (typeof value === 'string' && value.endsWith('%')) {\n this.node.setPaddingPercent(Style.Edge[edge], parseFloat(value))\n } else {\n this.node.setPadding(Style.Edge[edge], value as number)\n }\n }\n }\n }\n }\n if (border) {\n if (typeof border === 'number') {\n this.node.setBorder(Style.Edge.All, border)\n } else {\n for (const [edge, value] of Object.entries(border)) {\n if (edge in Style.Edge) this.node.setBorder(Style.Edge[edge], value)\n }\n }\n }\n if (aspectRatio !== undefined) this.node.setAspectRatio(aspectRatio)\n if (overflow !== undefined) this.node.setOverflow(overflow)\n if (display !== undefined) this.node.setDisplay(display)\n if (boxSizing !== undefined) this.node.setBoxSizing(boxSizing)\n if (direction !== undefined) this.node.setDirection(direction)\n if (flexWrap !== undefined) this.node.setFlexWrap(flexWrap)\n // --- End Yoga layout property application ---\n }\n\n /**\n * Renders the node and its children to the canvas.\n * @param {CanvasRenderingContext2D} ctx - Canvas rendering context (from skia-canvas).\n * @param {number} offsetX - X offset for rendering.\n * @param {number} offsetY - Y offset for rendering.\n */\n render(ctx: CanvasRenderingContext2D, offsetX = 0, offsetY = 0) {\n const layout = this.node.getComputedLayout()\n const x = layout.left + offsetX\n const y = layout.top + offsetY\n const width = layout.width\n const height = layout.height\n\n // Exit early if the node is invisible or has no dimensions.\n if (width <= 0 || height <= 0 || this.props.display === Style.Display.None) {\n return\n }\n\n // --- Opacity Setup ---\n const desiredOpacity = Math.max(0, Math.min(1, this.props.opacity ?? 1))\n let originalAlpha: number | undefined = undefined\n let appliedOpacity = false\n if (desiredOpacity < 1) {\n originalAlpha = ctx.globalAlpha\n ctx.globalAlpha = originalAlpha * desiredOpacity\n appliedOpacity = true\n }\n // --- End Opacity Setup ---\n\n try {\n // --- Transformation Setup ---\n const transform = this.props.transform\n const needsTransform =\n transform &&\n (transform.translateX ||\n transform.translateY ||\n transform.rotate ||\n transform.scale ||\n transform.scaleX ||\n transform.scaleY)\n\n let savedContextForTransform = false\n if (needsTransform) {\n ctx.save()\n savedContextForTransform = true\n const originXRaw = transform.originX ?? '50%'\n const originYRaw = transform.originY ?? '50%'\n const originOffsetX = parsePercentage(originXRaw, width)\n const originOffsetY = parsePercentage(originYRaw, height)\n const originAbsX = x + originOffsetX\n const originAbsY = y + originOffsetY\n ctx.translate(originAbsX, originAbsY)\n if (transform.translateX || transform.translateY) {\n const tx = parsePercentage(transform.translateX, width)\n const ty = parsePercentage(transform.translateY, height)\n if (tx !== 0 || ty !== 0) ctx.translate(tx, ty)\n }\n if (transform.rotate) {\n ctx.rotate((transform.rotate * Math.PI) / 180)\n }\n if (transform.scale || transform.scaleX || transform.scaleY) {\n const scaleX = transform.scaleX ?? transform.scale ?? 1\n const scaleY = transform.scaleY ?? transform.scale ?? 1\n if (scaleX !== 1 || scaleY !== 1) ctx.scale(scaleX, scaleY)\n }\n ctx.translate(-originAbsX, -originAbsY)\n }\n // --- End Transformation Setup ---\n\n // --- Step 1: Render Parent Background/Borders/Content ---\n // This renders the current node's own visual appearance first.\n this._renderContent(ctx, x, y, width, height)\n\n // --- Step 2: Prepare Children for Stacking ---\n const positionedChildren: { node: BoxNode; zIndex: number; originalIndex: number }[] = []\n const inFlowChildren: BoxNode[] = []\n\n this.children.forEach((child, index) => {\n // Check if child participates in zIndex stacking\n if (child.props.positionType === Style.PositionType.Absolute && child.props.zIndex !== undefined) {\n positionedChildren.push({\n node: child,\n zIndex: child.props.zIndex,\n originalIndex: index, // Keep original order for tie-breaking\n })\n } else {\n inFlowChildren.push(child)\n }\n })\n\n // Sort positioned children by zIndex, then by original order\n positionedChildren.sort((a, b) => {\n return a.zIndex - b.zIndex || a.originalIndex - b.originalIndex\n })\n\n // --- Step 3: Handle Clipping (Applies before drawing children) ---\n let savedContextForClip = false\n if (this.props.overflow === Style.Overflow.Hidden && (width > 0 || height > 0)) {\n ctx.save()\n savedContextForClip = true\n const borderLeft = this.node.getComputedBorder(Style.Edge.Left)\n const borderTop = this.node.getComputedBorder(Style.Edge.Top)\n const borderRight = this.node.getComputedBorder(Style.Edge.Right)\n const borderBottom = this.node.getComputedBorder(Style.Edge.Bottom)\n const innerX = x + borderLeft\n const innerY = y + borderTop\n const innerWidth = Math.max(0, width - borderLeft - borderRight)\n const innerHeight = Math.max(0, height - borderTop - borderBottom)\n const outerRadii = parseBorderRadius(this.props.borderRadius)\n const innerRadii = {\n TopLeft: Math.max(0, outerRadii.TopLeft - Math.max(borderLeft, borderTop)),\n TopRight: Math.max(0, outerRadii.TopRight - Math.max(borderRight, borderTop)),\n BottomRight: Math.max(0, outerRadii.BottomRight - Math.max(borderRight, borderBottom)),\n BottomLeft: Math.max(0, outerRadii.BottomLeft - Math.max(borderLeft, borderBottom)),\n }\n if (innerWidth > 0 && innerHeight > 0) {\n drawRoundedRectPath(ctx, innerX, innerY, innerWidth, innerHeight, innerRadii)\n ctx.clip()\n } else {\n ctx.beginPath()\n ctx.rect(innerX, innerY, 0, 0)\n ctx.clip()\n }\n }\n // --- End Clipping Setup ---\n\n // --- Step 4: Render Children in Stacking Order ---\n\n // 4a: Render positioned children with negative zIndex\n for (const item of positionedChildren) {\n if (item.zIndex < 0) {\n // Pass parent's layout origin (x, y) as offset\n item.node.render(ctx, x, y)\n }\n }\n\n // 4b: Render in-flow children (recursively)\n for (const child of inFlowChildren) {\n // Pass parent's layout origin (x, y) as offset\n child.render(ctx, x, y)\n }\n\n // 4c: Render positioned children with zero or positive zIndex\n for (const item of positionedChildren) {\n if (item.zIndex >= 0) {\n // Pass parent's layout origin (x, y) as offset\n item.node.render(ctx, x, y)\n }\n }\n // --- End Child Rendering ---\n\n // --- Step 5: Restore Clipping Context ---\n if (savedContextForClip) {\n ctx.restore()\n }\n // --- End Clipping Restoration ---\n\n // --- Step 6: Restore Transformation Context ---\n if (savedContextForTransform) {\n ctx.restore()\n }\n // --- End Transformation Restoration ---\n } finally {\n // --- Opacity Restoration ---\n if (appliedOpacity && originalAlpha !== undefined) {\n ctx.globalAlpha = originalAlpha\n }\n // --- End Opacity Restoration ---\n }\n }\n\n /**\n * Renders the node's visual content including background fills, shadows, and borders.\n * This is an internal method used by the render() pipeline.\n *\n * @param ctx - The skia-canvas 2D rendering context to draw into\n * @param x - The absolute x-coordinate where drawing should begin\n * @param y - The absolute y-coordinate where drawing should begin\n * @param width - The width of the content area to render\n * @param height - The height of the content area to render\n */\n protected _renderContent(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number) {\n // Calculate border radius values for all corners\n const radii = { TopLeft: 0, TopRight: 0, BottomRight: 0, BottomLeft: 0 }\n if (this.props.borderRadius) {\n // Handle both number and object border radius specifications\n if (typeof this.props.borderRadius === 'number') {\n radii.TopLeft = radii.TopRight = radii.BottomRight = radii.BottomLeft = this.props.borderRadius\n } else {\n // Extract individual corner radii, defaulting to 0 if not specified\n radii.TopLeft = this.props.borderRadius.TopLeft ?? 0\n radii.TopRight = this.props.borderRadius.TopRight ?? 0\n radii.BottomRight = this.props.borderRadius.BottomRight ?? 0\n radii.BottomLeft = this.props.borderRadius.BottomLeft ?? 0\n }\n // Ensure all radii are non-negative\n radii.TopLeft = Math.max(0, radii.TopLeft)\n radii.TopRight = Math.max(0, radii.TopRight)\n radii.BottomRight = Math.max(0, radii.BottomRight)\n radii.BottomLeft = Math.max(0, radii.BottomLeft)\n }\n\n // Process shadow configurations\n let shadows: BoxShadowProps[] = []\n if (this.props.boxShadow) {\n shadows = Array.isArray(this.props.boxShadow) ? this.props.boxShadow : [this.props.boxShadow]\n }\n // Split shadows into outset (normal) and inset types\n const outsetShadows = shadows.filter(s => !s.inset)\n const insetShadows = shadows.filter(s => s.inset)\n\n // Determine if background is fully opaque for shadow optimization\n const backgroundColor = this.props.backgroundColor\n let isOpaque = false\n if (backgroundColor && !this.props.gradient) {\n const rgba = tinycolor(backgroundColor).toRgb()\n isOpaque = rgba && rgba.a === 1\n }\n\n // Render outset shadows if present\n if (outsetShadows.length > 0) {\n const subtractOffset = 0.75\n if (isOpaque) {\n // Optimized rendering path for opaque backgrounds\n ctx.save()\n ctx.fillStyle = 'black' // Shadow source color\n for (const shadow of outsetShadows) {\n ctx.shadowColor = shadow.color ?? 'black'\n ctx.shadowOffsetX = shadow.offsetX ?? 0\n ctx.shadowOffsetY = shadow.offsetY ?? 0\n ctx.shadowBlur = shadow.blur ?? Math.max(shadow.offsetX ?? 0, shadow.offsetY ?? 0)\n drawRoundedRectPath(\n ctx,\n x + subtractOffset / 2,\n y + subtractOffset / 2,\n width - subtractOffset,\n height - subtractOffset,\n radii,\n )\n ctx.fill()\n }\n ctx.restore()\n } else {\n // Complex shadow rendering for transparent/gradient backgrounds\n let maxBlur = 0\n let maxOffsetX = 0\n let maxOffsetY = 0\n\n // Calculate maximum shadow extents\n for (const shadow of outsetShadows) {\n const currentOffsetX = shadow.offsetX ?? 0\n const currentOffsetY = shadow.offsetY ?? 0\n const currentBlur = shadow.blur ?? Math.max(currentOffsetX, currentOffsetY)\n maxBlur = Math.max(maxBlur, currentBlur)\n maxOffsetX = Math.max(maxOffsetX, Math.abs(currentOffsetX))\n maxOffsetY = Math.max(maxOffsetY, Math.abs(currentOffsetY))\n }\n\n // Calculate offscreen canvas size with padding for shadows\n const blurPaddingMultiplier = 2\n const shadowPadding = Math.ceil(maxBlur * blurPaddingMultiplier + Math.max(maxOffsetX, maxOffsetY))\n const offscreenWidth = Math.ceil(width + shadowPadding * 2)\n const offscreenHeight = Math.ceil(height + shadowPadding * 2)\n\n if (offscreenWidth > 0 && offscreenHeight > 0) {\n // Create temporary canvas for shadow composition\n const offscreenCanvas = new Canvas(offscreenWidth, offscreenHeight)\n const offCtx = offscreenCanvas.getContext('2d')\n offCtx.imageSmoothingEnabled = true\n offCtx.imageSmoothingQuality = 'high'\n const shapeOffsetX = shadowPadding\n const shapeOffsetY = shadowPadding\n\n // Render each shadow individually onto offscreen canvas\n for (const shadow of outsetShadows) {\n offCtx.save()\n const shadowOffsetX = shadow.offsetX ?? 0\n const shadowOffsetY = shadow.offsetY ?? 0\n const blur = shadow.blur ?? Math.max(shadowOffsetX, shadowOffsetY)\n offCtx.shadowColor = shadow.color ?? 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@@ -0,0 +1,42 @@
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1
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+
import { Canvas } from 'skia-canvas';
|
|
2
|
+
import { ColumnNode } from '../canvas/layout.canvas.util.js';
|
|
3
|
+
import type { BaseProps, RootProps } from '../canvas/canvas.type.js';
|
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4
|
+
export declare const _clearRegisteredFonts: () => void;
|
|
5
|
+
/**
|
|
6
|
+
* Root node that manages the canvas rendering context and coordinates overall layout and drawing.
|
|
7
|
+
* Inherits from ColumnNode to provide vertical layout capabilities.
|
|
8
|
+
*/
|
|
9
|
+
export declare class RootNode extends ColumnNode {
|
|
10
|
+
/** The canvas instance used for rendering */
|
|
11
|
+
private canvas;
|
|
12
|
+
/** The 2D rendering context for the canvas */
|
|
13
|
+
private ctx;
|
|
14
|
+
/** Target width for the canvas in pixels */
|
|
15
|
+
private readonly targetWidth;
|
|
16
|
+
/** Scale factor for rendering (e.g. 2 for 2x resolution) */
|
|
17
|
+
private readonly scale;
|
|
18
|
+
/**
|
|
19
|
+
* Creates a new root node for canvas rendering
|
|
20
|
+
* @param props - Configuration properties for the root node
|
|
21
|
+
* @throws Error if width property is not provided
|
|
22
|
+
*/
|
|
23
|
+
constructor(props: RootProps & BaseProps);
|
|
24
|
+
/**
|
|
25
|
+
* Traverses the node tree to find all ImageNode instances using breadth-first search
|
|
26
|
+
* @returns Array of all ImageNode instances found in the tree
|
|
27
|
+
*/
|
|
28
|
+
private findAllImageNodes;
|
|
29
|
+
/**
|
|
30
|
+
* Renders the entire node tree to a canvas, handling image loading, layout calculation,
|
|
31
|
+
* and final drawing
|
|
32
|
+
* @returns Promise resolving to the rendered Canvas instance
|
|
33
|
+
*/
|
|
34
|
+
render(): Promise<Canvas>;
|
|
35
|
+
}
|
|
36
|
+
/**
|
|
37
|
+
* Creates and renders a new root node with the given properties
|
|
38
|
+
* @param props - Configuration properties for the root node
|
|
39
|
+
* @returns Promise resolving to the rendered Canvas instance
|
|
40
|
+
*/
|
|
41
|
+
export declare const Root: (props: RootProps) => Promise<Canvas>;
|
|
42
|
+
//# sourceMappingURL=root.canvas.util.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"root.canvas.util.d.ts","sourceRoot":"","sources":["../../../src/canvas/root.canvas.util.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAA8C,MAAM,aAAa,CAAA;AAChF,OAAO,EAAE,UAAU,EAAW,MAAM,gCAAgC,CAAA;AACpE,OAAO,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAA;AAUnE,eAAO,MAAM,qBAAqB,YAEjC,CAAA;AAED;;;GAGG;AACH,qBAAa,QAAS,SAAQ,UAAU;IACtC,6CAA6C;IAC7C,OAAO,CAAC,MAAM,CAAoB;IAClC,8CAA8C;IAC9C,OAAO,CAAC,GAAG,CAAwC;IACnD,4CAA4C;IAC5C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAQ;IACpC,4DAA4D;IAC5D,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAQ;IAE9B;;;;OAIG;gBACS,KAAK,EAAE,SAAS,GAAG,SAAS;IAsCxC;;;OAGG;IACH,OAAO,CAAC,iBAAiB;IAazB;;;;OAIG;IACG,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC;CAqChC;AAED;;;;GAIG;AACH,eAAO,MAAM,IAAI,GAAU,OAAO,SAAS,oBAAuC,CAAA"}
|
|
@@ -0,0 +1,140 @@
|
|
|
1
|
+
'use strict';
|
|
2
|
+
|
|
3
|
+
var skiaCanvas = require('skia-canvas');
|
|
4
|
+
var layout_canvas_util = require('./layout.canvas.util.js');
|
|
5
|
+
var image_canvas_util = require('./image.canvas.util.js');
|
|
6
|
+
var common_const = require('../constant/common.const.js');
|
|
7
|
+
var path = require('node:path');
|
|
8
|
+
var fs = require('node:fs');
|
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9
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var path__namespace = /*#__PURE__*/_interopNamespaceDefault(path);
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/** Registry to track fonts that have already been loaded */
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/**
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* Root node that manages the canvas rendering context and coordinates overall layout and drawing.
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*/
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class RootNode extends layout_canvas_util.ColumnNode {
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canvas;
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/** The 2D rendering context for the canvas */
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ctx = null;
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/** Target width for the canvas in pixels */
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targetWidth;
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/** Scale factor for rendering (e.g. 2 for 2x resolution) */
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scale;
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/**
|
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* Creates a new root node for canvas rendering
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constructor(props) {
|
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|
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super({ name: 'Root', ...props });
|
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|
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|
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throw new Error('Width and height are required for Root');
|
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}
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// Register provided fonts with caching
|
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|
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|
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|
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|
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|
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|
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// Set up scale and width
|
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this.scale = props.scale || 1;
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this.targetWidth = props.width;
|
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|
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|
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}
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/**
|
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* Traverses the node tree to find all ImageNode instances using breadth-first search
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|
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*/
|
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findAllImageNodes() {
|
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const imageNodes = [];
|
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|
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const queue = [this];
|
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|
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while (queue.length > 0) {
|
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const node = queue.shift();
|
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|
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imageNodes.push(node);
|
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queue.push(...node.children);
|
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}
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return imageNodes;
|
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}
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/**
|
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* Renders the entire node tree to a canvas, handling image loading, layout calculation,
|
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* and final drawing
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|
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async render() {
|
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|
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|
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|
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await Promise.allSettled(loadingPromises);
|
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}
|
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|
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// Step 2: Calculate initial layout
|
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|
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|
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|
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|
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|
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|
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|
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|
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}
|
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|
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// Step 4: Create a canvas with calculated dimensions
|
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|
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|
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const finalCanvasWidth = Math.ceil(this.targetWidth * this.scale);
|
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|
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const finalCanvasHeight = Math.max(1, Math.ceil(calculatedContentHeight * this.scale));
|
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|
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// Step 5: Set up canvas context
|
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|
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this.canvas = new skiaCanvas.Canvas(finalCanvasWidth, finalCanvasHeight);
|
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this.ctx = this.canvas.getContext('2d');
|
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|
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this.ctx.scale(this.scale, this.scale);
|
|
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|
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// Step 6: Render content
|
|
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|
+
super.render(this.ctx, 0, 0);
|
|
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|
+
if (!this.canvas) {
|
|
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|
+
throw new Error('Canvas not initialized');
|
|
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|
+
}
|
|
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|
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return this.canvas;
|
|
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|
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}
|
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|
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}
|
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|
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/**
|
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|
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* Creates and renders a new root node with the given properties
|
|
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|
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* @param props - Configuration properties for the root node
|
|
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|
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* @returns Promise resolving to the rendered Canvas instance
|
|
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|
+
*/
|
|
136
|
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const Root = async (props) => await new RootNode(props).render();
|
|
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|
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|
|
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|
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exports.Root = Root;
|
|
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|
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exports.RootNode = RootNode;
|
|
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|
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//# sourceMappingURL=root.canvas.util.js.map
|
|
@@ -0,0 +1 @@
|
|
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1
|
+
{"version":3,"file":"root.canvas.util.js","sources":["../../../../src/canvas/root.canvas.util.ts"],"sourcesContent":["import { Canvas, FontLibrary, type CanvasRenderingContext2D } from 'skia-canvas'\nimport { ColumnNode, BoxNode } from '@/canvas/layout.canvas.util.js'\nimport type { BaseProps, RootProps } from '@/canvas/canvas.type.js'\nimport { ImageNode } from '@/canvas/image.canvas.util.js'\nimport { Style } from '@/constant/common.const.js'\nimport * as path from 'node:path'\nimport * as fs from 'node:fs'\n\n/** Registry to track fonts that have already been loaded */\nconst registeredFonts = new Map<string, Set<string>>()\n\n// Exported for testing purposes only\nexport const _clearRegisteredFonts = () => {\n registeredFonts.clear()\n}\n\n/**\n * Root node that manages the canvas rendering context and coordinates overall layout and drawing.\n * Inherits from ColumnNode to provide vertical layout capabilities.\n */\nexport class RootNode extends ColumnNode {\n /** The canvas instance used for rendering */\n private canvas: Canvas | undefined\n /** The 2D rendering context for the canvas */\n private ctx: CanvasRenderingContext2D | null = null\n /** Target width for the canvas in pixels */\n private readonly targetWidth: number\n /** Scale factor for rendering (e.g. 2 for 2x resolution) */\n private readonly scale: number\n\n /**\n * Creates a new root node for canvas rendering\n * @param props - Configuration properties for the root node\n * @throws Error if width property is not provided\n */\n constructor(props: RootProps & BaseProps) {\n // Call the parent constructor with root name and props\n super({ name: 'Root', ...props })\n\n // Validate the required width property\n if (!props.width) {\n throw new Error('Width and height are required for Root')\n }\n\n // Register provided fonts with caching\n if (props.fonts?.length) {\n for (const font of props.fonts) {\n const family = font.family\n const paths = font.paths.map(p => path.resolve(p))\n\n if (!registeredFonts.has(family)) {\n registeredFonts.set(family, new Set())\n }\n\n const cachedPaths = registeredFonts.get(family)!\n const newPaths = paths.filter(p => !cachedPaths.has(p) && fs.existsSync(p))\n\n if (newPaths.length > 0) {\n FontLibrary.use({ [family]: newPaths })\n newPaths.forEach(p => cachedPaths.add(p))\n }\n }\n }\n\n // Set up scale and width\n this.scale = props.scale || 1\n this.targetWidth = props.width\n this.node.setWidth(this.targetWidth)\n\n // Initialize children nodes\n this.processInitialChildren()\n }\n\n /**\n * Traverses the node tree to find all ImageNode instances using breadth-first search\n * @returns Array of all ImageNode instances found in the tree\n */\n private findAllImageNodes(): ImageNode[] {\n const imageNodes: ImageNode[] = []\n const queue: BoxNode[] = [this]\n while (queue.length > 0) {\n const node = queue.shift()!\n if (node instanceof ImageNode) {\n imageNodes.push(node)\n }\n queue.push(...node.children)\n }\n return imageNodes\n }\n\n /**\n * Renders the entire node tree to a canvas, handling image loading, layout calculation,\n * and final drawing\n * @returns Promise resolving to the rendered Canvas instance\n */\n async render(): Promise<Canvas> {\n // Step 1: Load all images\n const imageNodes = this.findAllImageNodes()\n const loadingPromises = imageNodes.map(node => node.getLoadingPromise())\n\n if (loadingPromises.length > 0) {\n await Promise.allSettled(loadingPromises)\n }\n\n // Step 2: Calculate initial layout\n this.node.calculateLayout(this.targetWidth, undefined, Style.Direction.LTR)\n\n // Step 3: Allow nodes to finalize their layout\n const needRecalculate = this.finalizeLayout()\n if (needRecalculate) {\n this.node.calculateLayout(this.targetWidth, undefined, Style.Direction.LTR)\n }\n\n // Step 4: Create a canvas with calculated dimensions\n const calculatedContentHeight = this.node.getComputedHeight()\n const finalCanvasWidth = Math.ceil(this.targetWidth * this.scale)\n const finalCanvasHeight = Math.max(1, Math.ceil(calculatedContentHeight * this.scale))\n\n // Step 5: Set up canvas context\n this.canvas = new Canvas(finalCanvasWidth, finalCanvasHeight)\n this.ctx = this.canvas.getContext('2d')\n this.ctx.scale(this.scale, this.scale)\n\n // Step 6: Render content\n super.render(this.ctx, 0, 0)\n\n if (!this.canvas) {\n throw new Error('Canvas not initialized')\n }\n\n return this.canvas\n }\n}\n\n/**\n * Creates and renders a new root node with the given properties\n * @param props - Configuration properties for the root node\n * @returns Promise resolving to the rendered Canvas instance\n */\nexport const Root = async (props: RootProps) => await new RootNode(props).render()\n"],"names":["ColumnNode","path","fs","FontLibrary","ImageNode","Style","Canvas"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAQA;AACA,MAAM,eAAe,GAAG,IAAI,GAAG,EAAuB;AAOtD;;;AAGG;AACG,MAAO,QAAS,SAAQA,6BAAU,CAAA;;AAE9B,IAAA,MAAM;;IAEN,GAAG,GAAoC,IAAI;;AAElC,IAAA,WAAW;;AAEX,IAAA,KAAK;AAEtB;;;;AAIG;AACH,IAAA,WAAA,CAAY,KAA4B,EAAA;;QAEtC,KAAK,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,KAAK,EAAE,CAAC;;AAGjC,QAAA,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE;AAChB,YAAA,MAAM,IAAI,KAAK,CAAC,wCAAwC,CAAC;QAC3D;;AAGA,QAAA,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE;AACvB,YAAA,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,EAAE;AAC9B,gBAAA,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM;AAC1B,gBAAA,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAIC,eAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBAElD,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE;oBAChC,eAAe,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,GAAG,EAAE,CAAC;gBACxC;gBAEA,MAAM,WAAW,GAAG,eAAe,CAAC,GAAG,CAAC,MAAM,CAAE;gBAChD,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,IAAIC,aAAE,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;AAE3E,gBAAA,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;oBACvBC,sBAAW,CAAC,GAAG,CAAC,EAAE,CAAC,MAAM,GAAG,QAAQ,EAAE,CAAC;AACvC,oBAAA,QAAQ,CAAC,OAAO,CAAC,CAAC,IAAI,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC3C;YACF;QACF;;QAGA,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,IAAI,CAAC;AAC7B,QAAA,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,KAAK;QAC9B,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC;;QAGpC,IAAI,CAAC,sBAAsB,EAAE;IAC/B;AAEA;;;AAGG;IACK,iBAAiB,GAAA;QACvB,MAAM,UAAU,GAAgB,EAAE;AAClC,QAAA,MAAM,KAAK,GAAc,CAAC,IAAI,CAAC;AAC/B,QAAA,OAAO,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;AACvB,YAAA,MAAM,IAAI,GAAG,KAAK,CAAC,KAAK,EAAG;AAC3B,YAAA,IAAI,IAAI,YAAYC,2BAAS,EAAE;AAC7B,gBAAA,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC;YACvB;YACA,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC9B;AACA,QAAA,OAAO,UAAU;IACnB;AAEA;;;;AAIG;AACH,IAAA,MAAM,MAAM,GAAA;;AAEV,QAAA,MAAM,UAAU,GAAG,IAAI,CAAC,iBAAiB,EAAE;AAC3C,QAAA,MAAM,eAAe,GAAG,UAAU,CAAC,GAAG,CAAC,IAAI,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;AAExE,QAAA,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;AAC9B,YAAA,MAAM,OAAO,CAAC,UAAU,CAAC,eAAe,CAAC;QAC3C;;AAGA,QAAA,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,WAAW,EAAE,SAAS,EAAEC,kBAAK,CAAC,SAAS,CAAC,GAAG,CAAC;;AAG3E,QAAA,MAAM,eAAe,GAAG,IAAI,CAAC,cAAc,EAAE;QAC7C,IAAI,eAAe,EAAE;AACnB,YAAA,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,WAAW,EAAE,SAAS,EAAEA,kBAAK,CAAC,SAAS,CAAC,GAAG,CAAC;QAC7E;;QAGA,MAAM,uBAAuB,GAAG,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;AAC7D,QAAA,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC;AACjE,QAAA,MAAM,iBAAiB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;;QAGtF,IAAI,CAAC,MAAM,GAAG,IAAIC,iBAAM,CAAC,gBAAgB,EAAE,iBAAiB,CAAC;QAC7D,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC;AACvC,QAAA,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC;;QAGtC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC;AAE5B,QAAA,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;AAChB,YAAA,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC;QAC3C;QAEA,OAAO,IAAI,CAAC,MAAM;IACpB;AACD;AAED;;;;AAIG;AACI,MAAM,IAAI,GAAG,OAAO,KAAgB,KAAK,MAAM,IAAI,QAAQ,CAAC,KAAK,CAAC,CAAC,MAAM;;;;;"}
|
|
@@ -0,0 +1,148 @@
|
|
|
1
|
+
import type { TextProps } from '../canvas/canvas.type.js';
|
|
2
|
+
import { type CanvasRenderingContext2D } from 'skia-canvas';
|
|
3
|
+
import { BoxNode } from '../canvas/layout.canvas.util.js';
|
|
4
|
+
/**
|
|
5
|
+
* Node for rendering text content with rich text styling support
|
|
6
|
+
* Supports color and weight variations through HTML-like tags
|
|
7
|
+
*/
|
|
8
|
+
export declare class TextNode extends BoxNode {
|
|
9
|
+
private readonly segments;
|
|
10
|
+
private lines;
|
|
11
|
+
private static measurementContext;
|
|
12
|
+
private readonly metricsString;
|
|
13
|
+
private lineHeights;
|
|
14
|
+
private lineAscents;
|
|
15
|
+
private lineContentHeights;
|
|
16
|
+
props: TextProps & {
|
|
17
|
+
lineGap: number;
|
|
18
|
+
};
|
|
19
|
+
constructor(text?: number | string, props?: TextProps);
|
|
20
|
+
protected applyDefaults(): void;
|
|
21
|
+
/**
|
|
22
|
+
* Processes Unix-like escape sequences in text strings.
|
|
23
|
+
* Converts escaped characters into their actual representations.
|
|
24
|
+
*
|
|
25
|
+
* Supported escape sequences:
|
|
26
|
+
* - \n - Newline (line feed)
|
|
27
|
+
* - \t - Tab (converted to 4 spaces)
|
|
28
|
+
* - \r - Carriage return (treated as newline)
|
|
29
|
+
* - \\ - Literal backslash
|
|
30
|
+
* - \' - Single quote
|
|
31
|
+
* - \" - Double quote
|
|
32
|
+
* - \0 - Null character (removed)
|
|
33
|
+
* - \b - Backspace (removed)
|
|
34
|
+
* - \f - Form feed (treated as newline)
|
|
35
|
+
* - \v - Vertical tab (treated as newline)
|
|
36
|
+
*
|
|
37
|
+
* @param input - Raw text string potentially containing escape sequences
|
|
38
|
+
* @returns Processed string with escape sequences converted
|
|
39
|
+
*/
|
|
40
|
+
private processEscapeSequences;
|
|
41
|
+
/**
|
|
42
|
+
* Parses input text with HTML-style markup into styled text segments.
|
|
43
|
+
*
|
|
44
|
+
* Supported tags:
|
|
45
|
+
* - <color="value"> - Sets text color (hex code or CSS color name)
|
|
46
|
+
* - <weight="value"> - Sets font weight (100-900 or keywords like "bold")
|
|
47
|
+
* - <size="value"> - Sets font size in pixels
|
|
48
|
+
* - <b> - Makes text bold (shorthand for weight="bold")
|
|
49
|
+
* - <i> - Makes text italic
|
|
50
|
+
*
|
|
51
|
+
* Tag values can use double quotes, single quotes, or no quotes:
|
|
52
|
+
* <color="red">, <color='red'>, <color=red>
|
|
53
|
+
*
|
|
54
|
+
* Tags can be nested and must be properly closed with </tag>
|
|
55
|
+
*
|
|
56
|
+
* @param input - Text string containing markup tags
|
|
57
|
+
* @param baseStyle - Default style properties to apply to all segments
|
|
58
|
+
* @returns Array of styled text segments with consistent style properties
|
|
59
|
+
*/
|
|
60
|
+
private parseRichText;
|
|
61
|
+
private formatSpacing;
|
|
62
|
+
private parseSpacingToPx;
|
|
63
|
+
/**
|
|
64
|
+
* Generates a CSS font string by combining base TextProps with optional TextSegment styling.
|
|
65
|
+
* Follows browser font string format: "font-style font-weight font-size font-family"
|
|
66
|
+
*
|
|
67
|
+
* Priority for style properties:
|
|
68
|
+
* - Weight: segment <weight> tag > segment <b> tag > base fontWeight prop
|
|
69
|
+
* - Style: segment <i> > base fontStyle
|
|
70
|
+
* - Size: segment size > base fontSize
|
|
71
|
+
* - Family: base fontFamily
|
|
72
|
+
*
|
|
73
|
+
* @param segmentStyle - Optional TextSegment styling to override base props
|
|
74
|
+
* @returns Formatted CSS font string for canvas context
|
|
75
|
+
*/
|
|
76
|
+
private getFontString;
|
|
77
|
+
/**
|
|
78
|
+
* Gets lines to process respecting maxLines constraint
|
|
79
|
+
*/
|
|
80
|
+
private getLinesToMeasureOrRender;
|
|
81
|
+
/**
|
|
82
|
+
* Measures text dimensions and calculates layout metrics for the YogaLayout engine.
|
|
83
|
+
* Handles text wrapping, line height calculations, and dynamic leading.
|
|
84
|
+
*
|
|
85
|
+
* Line heights are determined by:
|
|
86
|
+
* 1. Using props.lineHeight as fixed pixel value if provided
|
|
87
|
+
* 2. Otherwise calculating dynamic height based on largest font size per line
|
|
88
|
+
* 3. Adding leading space above/below text content
|
|
89
|
+
* 4. Including specified line gaps between lines
|
|
90
|
+
*
|
|
91
|
+
* @param widthConstraint - Maximum allowed width in pixels for text layout
|
|
92
|
+
* @param widthMode - YogaLayout mode determining how width constraint is applied
|
|
93
|
+
* @returns Calculated minimum dimensions required to render text content
|
|
94
|
+
* - width: Total width needed for text layout
|
|
95
|
+
* - height: Total height including line heights and gaps
|
|
96
|
+
*/
|
|
97
|
+
private measureText;
|
|
98
|
+
/**
|
|
99
|
+
* Wraps text segments into multiple lines while respecting width constraints and preserving styling.
|
|
100
|
+
* Handles rich text attributes (color, weight, size, bold, italic) and proper word wrapping.
|
|
101
|
+
* Also respects explicit newline characters (\n) for forced line breaks.
|
|
102
|
+
*
|
|
103
|
+
* @param ctx - Canvas rendering context used for text measurements
|
|
104
|
+
* @param segments - Array of text segments with styling information
|
|
105
|
+
* @param maxWidth - Maximum allowed width for each line in pixels
|
|
106
|
+
* @param parsedWordSpacingPx - Additional spacing to add between words in pixels
|
|
107
|
+
* @returns Array of lines, where each line contains styled text segments
|
|
108
|
+
*/
|
|
109
|
+
private wrapTextRich;
|
|
110
|
+
/**
|
|
111
|
+
* Breaks a word segment into multiple segments that each fit within the specified width constraint.
|
|
112
|
+
* Maintains all styling properties (color, weight, size, bold, italic) across broken segments.
|
|
113
|
+
*
|
|
114
|
+
* @param ctx - Canvas rendering context used for text measurements
|
|
115
|
+
* @param segmentToBreak - Original text segment to split
|
|
116
|
+
* @param maxWidth - Maximum width allowed for each resulting segment
|
|
117
|
+
* @returns Array of TextSegments, each fitting maxWidth, or original segment if no breaking needed
|
|
118
|
+
*/
|
|
119
|
+
private breakWordRich;
|
|
120
|
+
/**
|
|
121
|
+
* Measures width of space character using base font
|
|
122
|
+
*/
|
|
123
|
+
private measureSpaceWidth;
|
|
124
|
+
/**
|
|
125
|
+
* Renders multi-line text content with rich text styling and layout features
|
|
126
|
+
*
|
|
127
|
+
* Core features:
|
|
128
|
+
* - Dynamic line heights with leading/spacing controls
|
|
129
|
+
* - Vertical text alignment (top/middle/bottom)
|
|
130
|
+
* - Horizontal text alignment (left/center/right/justify)
|
|
131
|
+
* - Text wrapping within bounds
|
|
132
|
+
* - Ellipsis truncation
|
|
133
|
+
* - Rich text styling per segment (color, weight, size, etc)
|
|
134
|
+
* - Performance optimizations (clipping, visibility checks)
|
|
135
|
+
*
|
|
136
|
+
* @param ctx - Canvas rendering context
|
|
137
|
+
* @param x - Content box left position in pixels
|
|
138
|
+
* @param y - Content box top position in pixels
|
|
139
|
+
* @param width - Content box total width including padding
|
|
140
|
+
* @param height - Content box total height including padding
|
|
141
|
+
*/
|
|
142
|
+
protected _renderContent(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number): void;
|
|
143
|
+
}
|
|
144
|
+
/**
|
|
145
|
+
* Creates a new TextNode instance with rich text support
|
|
146
|
+
*/
|
|
147
|
+
export declare const Text: (text: number | string, props?: TextProps) => TextNode;
|
|
148
|
+
//# sourceMappingURL=text.canvas.util.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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