@memori.ai/memori-react 7.19.2 → 7.21.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +52 -0
- package/dist/components/Avatar/AvatarView/AvatarComponent/Shadow/DynamicShadow.d.ts +3 -2
- package/dist/components/Avatar/AvatarView/AvatarComponent/Shadow/DynamicShadow.js +13 -6
- package/dist/components/Avatar/AvatarView/AvatarComponent/Shadow/DynamicShadow.js.map +1 -1
- package/dist/components/Avatar/AvatarView/AvatarComponent/avatarComponent.d.ts +14 -18
- package/dist/components/Avatar/AvatarView/AvatarComponent/avatarComponent.js +19 -77
- package/dist/components/Avatar/AvatarView/AvatarComponent/avatarComponent.js.map +1 -1
- package/dist/components/Avatar/AvatarView/AvatarComponent/components/FullbodyAvatar/fullbodyAvatar.d.ts +17 -2
- package/dist/components/Avatar/AvatarView/AvatarComponent/components/FullbodyAvatar/fullbodyAvatar.js +95 -70
- package/dist/components/Avatar/AvatarView/AvatarComponent/components/FullbodyAvatar/fullbodyAvatar.js.map +1 -1
- package/dist/components/Avatar/AvatarView/AvatarComponent/components/controllers/AvatarAnimator.d.ts +65 -0
- package/dist/components/Avatar/AvatarView/AvatarComponent/components/controllers/AvatarAnimator.js +747 -0
- package/dist/components/Avatar/AvatarView/AvatarComponent/components/controllers/AvatarAnimator.js.map +1 -0
- package/dist/components/Avatar/AvatarView/AvatarComponent/components/controllers/MorphTargetController.d.ts +9 -2
- package/dist/components/Avatar/AvatarView/AvatarComponent/components/controllers/MorphTargetController.js +60 -2
- package/dist/components/Avatar/AvatarView/AvatarComponent/components/controllers/MorphTargetController.js.map +1 -1
- package/dist/components/Avatar/AvatarView/AvatarComponent/components/halfbodyAvatar.d.ts +3 -4
- package/dist/components/Avatar/AvatarView/AvatarComponent/components/halfbodyAvatar.js +5 -11
- package/dist/components/Avatar/AvatarView/AvatarComponent/components/halfbodyAvatar.js.map +1 -1
- package/dist/components/Avatar/AvatarView/AvatarComponent/constants.d.ts +13 -52
- package/dist/components/Avatar/AvatarView/AvatarComponent/constants.js +68 -70
- package/dist/components/Avatar/AvatarView/AvatarComponent/constants.js.map +1 -1
- package/dist/components/Avatar/AvatarView/index.d.ts +1 -1
- package/dist/components/Avatar/AvatarView/index.js +2 -2
- package/dist/components/Avatar/AvatarView/index.js.map +1 -1
- package/dist/components/ChatBubble/ChatBubble.css +9 -0
- package/dist/components/ChatBubble/ChatBubble.js +7 -1
- package/dist/components/ChatBubble/ChatBubble.js.map +1 -1
- package/dist/components/MemoriWidget/MemoriWidget.js +130 -62
- package/dist/components/MemoriWidget/MemoriWidget.js.map +1 -1
- package/dist/components/UploadButton/UploadButton.js +2 -2
- package/dist/components/UploadButton/UploadButton.js.map +1 -1
- package/dist/components/WhyThisAnswer/WhyThisAnswer.css +43 -0
- package/dist/components/WhyThisAnswer/WhyThisAnswer.js +2 -1
- package/dist/components/WhyThisAnswer/WhyThisAnswer.js.map +1 -1
- package/dist/context/visemeContext.js +0 -39
- package/dist/context/visemeContext.js.map +1 -1
- package/dist/locales/de.json +1 -0
- package/dist/locales/en.json +1 -0
- package/dist/locales/es.json +1 -0
- package/dist/locales/fr.json +1 -0
- package/dist/locales/it.json +1 -0
- package/esm/components/Avatar/AvatarView/AvatarComponent/Shadow/DynamicShadow.d.ts +3 -2
- package/esm/components/Avatar/AvatarView/AvatarComponent/Shadow/DynamicShadow.js +13 -6
- package/esm/components/Avatar/AvatarView/AvatarComponent/Shadow/DynamicShadow.js.map +1 -1
- package/esm/components/Avatar/AvatarView/AvatarComponent/avatarComponent.d.ts +14 -18
- package/esm/components/Avatar/AvatarView/AvatarComponent/avatarComponent.js +20 -78
- package/esm/components/Avatar/AvatarView/AvatarComponent/avatarComponent.js.map +1 -1
- package/esm/components/Avatar/AvatarView/AvatarComponent/components/FullbodyAvatar/fullbodyAvatar.d.ts +17 -2
- package/esm/components/Avatar/AvatarView/AvatarComponent/components/FullbodyAvatar/fullbodyAvatar.js +99 -74
- package/esm/components/Avatar/AvatarView/AvatarComponent/components/FullbodyAvatar/fullbodyAvatar.js.map +1 -1
- package/esm/components/Avatar/AvatarView/AvatarComponent/components/controllers/AvatarAnimator.d.ts +65 -0
- package/esm/components/Avatar/AvatarView/AvatarComponent/components/controllers/AvatarAnimator.js +743 -0
- package/esm/components/Avatar/AvatarView/AvatarComponent/components/controllers/AvatarAnimator.js.map +1 -0
- package/esm/components/Avatar/AvatarView/AvatarComponent/components/controllers/MorphTargetController.d.ts +9 -2
- package/esm/components/Avatar/AvatarView/AvatarComponent/components/controllers/MorphTargetController.js +61 -3
- package/esm/components/Avatar/AvatarView/AvatarComponent/components/controllers/MorphTargetController.js.map +1 -1
- package/esm/components/Avatar/AvatarView/AvatarComponent/components/halfbodyAvatar.d.ts +3 -4
- package/esm/components/Avatar/AvatarView/AvatarComponent/components/halfbodyAvatar.js +5 -11
- package/esm/components/Avatar/AvatarView/AvatarComponent/components/halfbodyAvatar.js.map +1 -1
- package/esm/components/Avatar/AvatarView/AvatarComponent/constants.d.ts +13 -52
- package/esm/components/Avatar/AvatarView/AvatarComponent/constants.js +67 -69
- package/esm/components/Avatar/AvatarView/AvatarComponent/constants.js.map +1 -1
- package/esm/components/Avatar/AvatarView/index.d.ts +1 -1
- package/esm/components/Avatar/AvatarView/index.js +2 -2
- package/esm/components/Avatar/AvatarView/index.js.map +1 -1
- package/esm/components/ChatBubble/ChatBubble.css +9 -0
- package/esm/components/ChatBubble/ChatBubble.js +7 -1
- package/esm/components/ChatBubble/ChatBubble.js.map +1 -1
- package/esm/components/MemoriWidget/MemoriWidget.js +130 -62
- package/esm/components/MemoriWidget/MemoriWidget.js.map +1 -1
- package/esm/components/UploadButton/UploadButton.js +2 -2
- package/esm/components/UploadButton/UploadButton.js.map +1 -1
- package/esm/components/WhyThisAnswer/WhyThisAnswer.css +43 -0
- package/esm/components/WhyThisAnswer/WhyThisAnswer.js +2 -1
- package/esm/components/WhyThisAnswer/WhyThisAnswer.js.map +1 -1
- package/esm/context/visemeContext.js +0 -39
- package/esm/context/visemeContext.js.map +1 -1
- package/esm/locales/de.json +1 -0
- package/esm/locales/en.json +1 -0
- package/esm/locales/es.json +1 -0
- package/esm/locales/fr.json +1 -0
- package/esm/locales/it.json +1 -0
- package/package.json +2 -2
- package/src/components/Avatar/AvatarView/AvatarComponent/Shadow/DynamicShadow.tsx +15 -8
- package/src/components/Avatar/AvatarView/AvatarComponent/avatarComponent.tsx +64 -219
- package/src/components/Avatar/AvatarView/AvatarComponent/components/FullbodyAvatar/fullbodyAvatar.tsx +221 -124
- package/src/components/Avatar/AvatarView/AvatarComponent/components/controllers/AvatarAnimator.ts +1250 -0
- package/src/components/Avatar/AvatarView/AvatarComponent/components/controllers/MorphTargetController.ts +164 -8
- package/src/components/Avatar/AvatarView/AvatarComponent/components/halfbodyAvatar.tsx +19 -17
- package/src/components/Avatar/AvatarView/AvatarComponent/constants.ts +80 -79
- package/src/components/Avatar/AvatarView/index.tsx +1 -7
- package/src/components/ChatBubble/ChatBubble.css +9 -0
- package/src/components/ChatBubble/ChatBubble.tsx +14 -2
- package/src/components/MemoriWidget/MemoriWidget.tsx +168 -76
- package/src/components/UploadButton/UploadButton.tsx +4 -4
- package/src/components/UploadButton/__snapshots__/UploadButton.test.tsx.snap +1 -1
- package/src/components/WhyThisAnswer/WhyThisAnswer.css +43 -0
- package/src/components/WhyThisAnswer/WhyThisAnswer.stories.tsx +44 -3
- package/src/components/WhyThisAnswer/WhyThisAnswer.test.tsx +128 -8
- package/src/components/WhyThisAnswer/WhyThisAnswer.tsx +28 -3
- package/src/components/WhyThisAnswer/__snapshots__/WhyThisAnswer.test.tsx.snap +15 -1
- package/src/components/layouts/layouts.stories.tsx +0 -8
- package/src/context/visemeContext.tsx +40 -41
- package/src/index.stories.tsx +63 -65
- package/src/locales/de.json +1 -0
- package/src/locales/en.json +1 -0
- package/src/locales/es.json +1 -0
- package/src/locales/fr.json +1 -0
- package/src/locales/it.json +1 -0
- package/src/components/Avatar/AvatarView/AvatarComponent/components/controllers/AnimationController.ts +0 -308
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import { AnimationState, AnimationConfig } from '../FullbodyAvatar/types';
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import { AnimationAction, AnimationMixer, LoopOnce } from 'three';
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import { DEFAULT_CONFIG, MAX_IDLE_LOOPS_DEFAULT } from '../../constants';
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/**
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* Controller class for managing avatar animations and transitions between states
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*/
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export class AnimationController {
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// Current animation state (LOADING, EMOTION, IDLE)
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private currentState: AnimationState = AnimationState.LOADING;
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// Currently playing animation action
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private currentAction: AnimationAction | null = null;
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// Three.js animation mixer
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private mixer: AnimationMixer;
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// Map of available animation actions
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private actions: Record<string, AnimationAction>;
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// Animation configuration settings
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private config: AnimationConfig;
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// Index of last played idle animation
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private lastIdleIndex: number = -1;
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// Flag to prevent overlapping transitions
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private isTransitioning: boolean = false;
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// Counter for number of times current idle has looped
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private currentIdleLoopCount: number = 0;
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// Maximum number of idle loops before forcing change
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private readonly MAX_IDLE_LOOPS = MAX_IDLE_LOOPS_DEFAULT;
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// Timestamp of last animation frame
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private lastAnimationTime: number = 0;
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// Flag to check if chat has already started
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private isChatAlreadyStarted: boolean = false;
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// Sequence of animations
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private sequence: string[] | null = null;
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// Index of current animation in sequence
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private sequenceIndex: number = 0;
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constructor(
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mixer: AnimationMixer,
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actions: Record<string, AnimationAction>,
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config: AnimationConfig = DEFAULT_CONFIG
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) {
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// console.log('Initializing AnimationController');
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this.mixer = mixer;
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this.actions = actions;
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this.config = config;
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}
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/**
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* Checks if current idle animation has completed a loop
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*/
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private checkForLoop() {
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if (!this.currentAction || this.currentState !== AnimationState.IDLE)
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return;
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const clip = this.currentAction.getClip();
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const currentTime = this.currentAction.time;
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// If the current time is less than the last time we recorded,
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// it means the animation has looped
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if (currentTime < this.lastAnimationTime) {
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this.currentIdleLoopCount++;
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// console.log(
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// `[AnimationController] Loop detected! Count: ${this.currentIdleLoopCount}`
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// );
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// Force idle change after MAX_IDLE_LOOPS
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if (this.currentIdleLoopCount >= this.MAX_IDLE_LOOPS) {
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this.forceIdleChange();
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}
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}
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this.lastAnimationTime = currentTime;
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}
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/**
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* Forces transition to a new idle animation
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*/
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private forceIdleChange() {
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this.currentIdleLoopCount = 0;
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this.lastAnimationTime = 0;
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this.transitionTo(AnimationState.IDLE);
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}
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/**
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* Selects next random idle animation that differs from last played
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*/
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private getNextIdleAnimation(): AnimationAction {
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let nextIndex;
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do {
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nextIndex = Math.floor(Math.random() * this.config.idleCount) + 1;
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} while (nextIndex === this.lastIdleIndex);
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// console.log(
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// '[AnimationController] isChatAlreadyStarted',
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// this.isChatAlreadyStarted
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// );
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if (this.isChatAlreadyStarted && nextIndex === 3) {
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// If chat has already started and the last idle was Idle4, use Idle3 instead
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nextIndex = this.lastIdleIndex !== 4 ? 4 : 2;
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}
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// console.log(
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// `[AnimationController] Selected idle animation: Idle${nextIndex}`
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// );
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this.lastIdleIndex = nextIndex;
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const idleAction = this.actions[`Idle${nextIndex}`];
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if (!idleAction) {
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throw new Error(`Idle animation ${nextIndex} not found`);
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}
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return idleAction;
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}
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/**
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* Plays a sequence of animations
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*/
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playSequence(sequenceString: string) {
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const animations = sequenceString.split('->').map(anim => anim.trim());
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console.log('[AnimationController] playSequence:', animations);
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this.sequence = animations;
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this.sequenceIndex = 0;
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const firstAnim = this.parseAnimationName(animations[0]);
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this.transitionTo(AnimationState.EMOTION, firstAnim);
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}
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// Animation Name Parsing
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private parseAnimationName(animation: string): string {
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const randomMatch = animation.match(/(\w+)\[(\d+),(\d+)\]/);
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if (randomMatch) {
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const [_, base, min, max] = randomMatch;
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const random =
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Math.floor(Math.random() * (Number(max) - Number(min) + 1)) +
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Number(min);
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return `${base}${random}`;
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}
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return animation;
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}
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/**
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* Transitions to a new animation state
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*/
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transitionTo(state: AnimationState, emotionName?: string) {
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if (this.isTransitioning) {
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// console.log(
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// '[AnimationController] Transition already in progress, skipping'
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// );
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return;
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}
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// console.log(
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// `[AnimationController] Transitioning to ${state}${
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// emotionName ? ` (${emotionName})` : ''
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// }`
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// );
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this.isTransitioning = true;
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try {
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let nextAction: AnimationAction | null = null;
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// Select the next action based on the current state
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switch (state) {
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case AnimationState.LOADING:
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nextAction = this.actions[emotionName || 'Loading1'];
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this.currentIdleLoopCount = 0;
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this.lastAnimationTime = 0;
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break;
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case AnimationState.EMOTION:
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nextAction = this.actions[emotionName || 'Timore1'];
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this.currentIdleLoopCount = 0;
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this.lastAnimationTime = 0;
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break;
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case AnimationState.IDLE:
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nextAction = this.getNextIdleAnimation();
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// Only reset loop count if we're coming from a different idle animation
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if (this.currentState !== AnimationState.IDLE) {
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this.currentIdleLoopCount = 0;
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this.lastAnimationTime = 0;
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}
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break;
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}
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if (!nextAction) {
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throw new Error(`No animation found for state: ${state}`);
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}
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// Fade out current animation
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if (this.currentAction) {
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this.currentAction.fadeOut(this.config.fadeOutDuration);
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}
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// Setup next animation
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nextAction.reset().fadeIn(this.config.fadeInDuration).play();
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// Configure animation properties
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nextAction.timeScale = this.config.timeScale;
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if (state !== AnimationState.IDLE) {
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nextAction.setLoop(LoopOnce, 1);
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nextAction.clampWhenFinished = true;
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} else {
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nextAction.setLoop(Infinity, Infinity);
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}
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this.currentAction = nextAction;
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this.currentState = state;
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// console.log('[AnimationController] Transition completed successfully');
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} catch (error) {
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console.error(
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'[AnimationController] Error during animation transition:',
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error
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);
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if (state !== AnimationState.IDLE) {
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|
-
this.transitionTo(AnimationState.IDLE);
|
|
216
|
-
}
|
|
217
|
-
} finally {
|
|
218
|
-
this.isTransitioning = false;
|
|
219
|
-
}
|
|
220
|
-
}
|
|
221
|
-
|
|
222
|
-
/**
|
|
223
|
-
* Updates animation state on each frame
|
|
224
|
-
*/
|
|
225
|
-
update(delta: number) {
|
|
226
|
-
if (!this.currentAction) return;
|
|
227
|
-
|
|
228
|
-
// Check for loop completion in idle animations
|
|
229
|
-
this.checkForLoop();
|
|
230
|
-
|
|
231
|
-
// Sequence progression,
|
|
232
|
-
// If sequence is playing, transition to the next animation in the sequence
|
|
233
|
-
// If sequence is finished, transition to idle
|
|
234
|
-
if (
|
|
235
|
-
this.sequence &&
|
|
236
|
-
this.currentState === AnimationState.EMOTION &&
|
|
237
|
-
this.currentAction.time >= this.currentAction.getClip().duration * 0.9
|
|
238
|
-
) {
|
|
239
|
-
this.sequenceIndex++;
|
|
240
|
-
|
|
241
|
-
if (this.sequenceIndex < this.sequence.length) {
|
|
242
|
-
const nextAnim = this.parseAnimationName(this.sequence[this.sequenceIndex]);
|
|
243
|
-
this.transitionTo(AnimationState.EMOTION, nextAnim);
|
|
244
|
-
} else {
|
|
245
|
-
this.sequence = null;
|
|
246
|
-
this.sequenceIndex = 0;
|
|
247
|
-
this.transitionTo(AnimationState.IDLE);
|
|
248
|
-
}
|
|
249
|
-
}
|
|
250
|
-
|
|
251
|
-
// Check if emotion/loading animation is finished
|
|
252
|
-
if (
|
|
253
|
-
this.currentState !== AnimationState.IDLE &&
|
|
254
|
-
this.currentAction.time >= this.currentAction.getClip().duration * 0.9
|
|
255
|
-
) {
|
|
256
|
-
// console.log(
|
|
257
|
-
// '[AnimationController] Non-idle animation completed, transitioning to idle'
|
|
258
|
-
// );
|
|
259
|
-
this.transitionTo(AnimationState.IDLE);
|
|
260
|
-
}
|
|
261
|
-
|
|
262
|
-
this.mixer.update(delta);
|
|
263
|
-
}
|
|
264
|
-
|
|
265
|
-
/**
|
|
266
|
-
* Returns current animation state
|
|
267
|
-
*/
|
|
268
|
-
getCurrentState(): AnimationState {
|
|
269
|
-
return this.currentState;
|
|
270
|
-
}
|
|
271
|
-
|
|
272
|
-
/**
|
|
273
|
-
* Returns number of times current idle has looped
|
|
274
|
-
*/
|
|
275
|
-
getLoopCount(): number {
|
|
276
|
-
return this.currentIdleLoopCount;
|
|
277
|
-
}
|
|
278
|
-
|
|
279
|
-
/**
|
|
280
|
-
* Updates animation playback speed
|
|
281
|
-
*/
|
|
282
|
-
setTimeScale(timeScale: number) {
|
|
283
|
-
// console.log(`[AnimationController] Setting time scale to ${timeScale}`);
|
|
284
|
-
this.config.timeScale = timeScale;
|
|
285
|
-
if (this.currentAction) {
|
|
286
|
-
this.currentAction.timeScale = timeScale;
|
|
287
|
-
}
|
|
288
|
-
}
|
|
289
|
-
|
|
290
|
-
updateIsChatAlreadyStarted(isChatAlreadyStarted: boolean) {
|
|
291
|
-
this.isChatAlreadyStarted = isChatAlreadyStarted;
|
|
292
|
-
}
|
|
293
|
-
|
|
294
|
-
/**
|
|
295
|
-
* Returns debug information about current animation state
|
|
296
|
-
*/
|
|
297
|
-
getDebugInfo() {
|
|
298
|
-
return {
|
|
299
|
-
currentState: this.currentState,
|
|
300
|
-
currentIdleIndex: this.lastIdleIndex,
|
|
301
|
-
loopCount: this.currentIdleLoopCount,
|
|
302
|
-
currentTime: this.currentAction?.time || 0,
|
|
303
|
-
lastTime: this.lastAnimationTime,
|
|
304
|
-
isTransitioning: this.isTransitioning,
|
|
305
|
-
isChatAlreadyStarted: this.isChatAlreadyStarted,
|
|
306
|
-
};
|
|
307
|
-
}
|
|
308
|
-
}
|