@memberjunction/realtime-runtime 0.0.0 → 6.2.0-edge.0

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+ /**
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+ * Base class for CLIENT-SIDE interactive-channel plugins (per
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+ * `plans/ai-agent-sessions.md` → "Interactive Channels" / "Pluggable Channel Interfaces").
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+ *
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+ * An interactive channel is a bidirectional surface the session's single realtime agent
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+ * both PERCEIVES and ACTS UPON (whiteboard, shared doc, map, …). A concrete plugin
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+ * contributes everything the channel needs, so the session service / call overlay carry
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+ * ZERO channel-specific wiring:
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+ *
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+ * 1. a CLIENT-EXECUTED TOOL SET ({@link GetToolDefinitions}, declared to the realtime
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+ * model at session mint) plus the local executor ({@link ApplyAgentTool}) the host
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+ * routes `{@link ToolNamePrefix}*` calls to — the ACTION direction;
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+ * 2. a STATE→CONTEXT SERIALIZER policy — the plugin owns its state engine and pushes
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+ * coalesced deltas through {@link RealtimeChannelContext.SendContextNote} — the
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+ * PERCEPTION direction;
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+ * 3. an OPTIONAL ANGULAR SURFACE ({@link GetSurfaceComponent}) the overlay creates dynamically
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+ * in a channel tab, handed back through {@link BindSurface} so the plugin wires its own
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+ * inputs/outputs (the host never knows the component's API). A channel may be **server-only**
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+ * (no rendered surface) — e.g. a bridge-contributed meeting-controls or native-whiteboard
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+ * channel whose surface lives on the external platform, not in MJ. Such a channel returns
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+ * `null` from {@link GetSurfaceComponent} ({@link HasSurface} is `false`) and the overlay
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+ * simply skips its tab while still wiring its tools + perception;
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+ * 4. a STATE OF RECORD ({@link SerializeState}, persisted via
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+ * {@link RealtimeChannelContext.RequestSave} under {@link ChannelName}).
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+ *
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+ * ### Registration & resolution (mirrors the realtime model drivers)
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+ * Concrete plugins are `@RegisterClass(BaseRealtimeChannelClient, '<ClientPluginClass>')`
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+ * and are resolved at session start from the `MJ: AI Agent Channels` registry: each ACTIVE
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+ * row's `ClientPluginClass` is the ClassFactory key (exactly how `BaseRealtimeClient`
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+ * drivers resolve by provider key). Ship a `Load<YourChannel>()` no-op alongside the class
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+ * and call it from a static code path to defeat tree-shaking.
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+ *
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+ * ### Lifecycle — ONE INSTANCE PER SESSION (not a singleton)
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+ * `ClassFactory.CreateInstance` → {@link Initialize}(ctx) → zero or more
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+ * {@link BindSurface}/{@link UnbindSurface} cycles (the surface pane is created/destroyed
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+ * with the overlay's tab panel, e.g. collapse/expand) → {@link Dispose} at teardown.
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+ * {@link ApplyAgentTool} MUST work with NO surface bound (apply to the state engine
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+ * directly; skip the UI garnish) — tool calls can arrive while the panel is collapsed.
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+ *
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+ * @typeParam TSurface The plugin's Angular surface component type. The host only ever
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+ * sees the default (`object`) — the typed parameter exists so concrete plugins get a
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+ * fully typed {@link BindSurface} without casts.
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+ */
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+ export class BaseRealtimeChannelClient {
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+ constructor() {
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+ /**
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+ * The host context, available from {@link Initialize} until {@link Dispose}.
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+ * `null` outside that window — guard with `?.` in any code that can run early/late.
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+ */
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+ this.Context = null;
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+ /**
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+ * Max time {@link ResolveAgentSessionId} waits for the session id to bind before giving up, and the
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+ * poll interval it re-checks on. Protected so tests can shrink the wait; production keeps the
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+ * defaults (the real mint race is sub-second, 8s is generous headroom).
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+ */
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+ this.SessionIdWaitTimeoutMs = 8000;
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+ this.SessionIdWaitIntervalMs = 200;
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+ }
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+ /**
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+ * OPTIONAL accent color for the channel's tab (a CSS color string, e.g. an `hsl()` /
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+ * token). When a plugin supplies one, the overlay paints the tab's dot + active underline
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+ * with it; when omitted (the default `null`), the overlay derives a stable, deterministic
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+ * color from the {@link ChannelName} so every channel still reads as a distinct, colored
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+ * surface. A channel only overrides this to enforce a specific brand accent.
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+ */
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+ get TabColor() {
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+ return null;
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+ }
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+ /**
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+ * The Angular component the overlay creates dynamically as this channel's tab pane, or `null`
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+ * for a **server-only** channel that renders no MJ surface (its surface, if any, lives on the
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+ * external platform — e.g. a bridge-contributed native whiteboard or meeting-controls channel).
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+ *
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+ * When this returns `null`, the overlay renders NO tab for the channel and never calls
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+ * {@link BindSurface}/{@link UnbindSurface} — but the channel's tools ({@link GetToolDefinitions} /
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+ * {@link ApplyAgentTool}) and perception ({@link RealtimeChannelContext.SendContextNote}) still run.
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+ * A created surface instance is handed straight back via {@link BindSurface}; the host treats it as
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+ * opaque.
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+ *
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+ * Default: `null` (server-only). A channel with a rendered surface overrides this to return its
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+ * component type.
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+ */
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+ GetSurfaceComponent() {
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+ return null;
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+ }
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+ /**
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+ * Whether this channel has a rendered MJ surface ({@link GetSurfaceComponent} returns non-null).
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+ * The overlay uses this to decide whether to register a surface tab; server-only channels are
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+ * `false`. Override only if surface availability must be decided WITHOUT constructing the type
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+ * (the default calls {@link GetSurfaceComponent} once).
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+ */
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+ HasSurface() {
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+ return this.GetSurfaceComponent() != null;
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+ }
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+ /**
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+ * The channel's FIRST-RUN INTRO content, or `null` when the channel offers no onboarding.
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+ * The overlay shows this once per channel per user — the first time the user opens this
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+ * channel's surface tab — and remembers "seen" via the user's settings (NOT localStorage),
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+ * so it never re-appears on later sessions or other devices.
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+ *
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+ * Default: `null` (no intro). The base Voice/text channel has no plugin at all, so it never
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+ * shows an intro; an interactive channel with a surface worth explaining (whiteboard, remote
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+ * browser, …) overrides this to return its {@link ChannelOnboardingDetails}. A plugin that
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+ * doesn't override it simply shows nothing — onboarding is strictly opt-in.
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+ */
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+ GetOnboardingDetails() {
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+ return null;
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+ }
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+ /**
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+ * Called by the host when the surface component is being destroyed (tab panel
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+ * collapsed / overlay torn down). Drop the instance reference and unsubscribe any
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+ * output subscriptions — after this, {@link ApplyAgentTool} runs in its no-surface
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+ * mode. Default: no-op.
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+ */
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+ UnbindSurface() {
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+ // default: nothing to release
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+ }
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+ /**
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+ * Binds the host context and invokes the {@link OnInitialize} hook. Called exactly once
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+ * per session, right after ClassFactory instantiation and before any tool call or
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+ * surface bind.
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+ */
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+ Initialize(ctx) {
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+ this.Context = ctx;
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+ this.OnInitialize();
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+ }
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+ /**
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+ * Subclass hook invoked from {@link Initialize} once {@link Context} is bound — wire
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+ * state-engine subscriptions (e.g. state change → `Context.RequestSave(...)`) here.
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+ * Default: no-op.
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+ */
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+ OnInitialize() {
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+ // default: nothing to initialize
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+ }
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+ /**
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+ * Subclass hook invoked once the realtime session is connected and live (the client driver
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+ * is created, connected, and media tracks negotiated). Channels that establish media bridges
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+ * (e.g. video streaming) can start them here when `Context.Client` is available.
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+ * Default: no-op.
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+ */
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+ OnSessionStarted() {
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+ // default: nothing to do
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+ }
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+ /**
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+ * Resolves the live {@link RealtimeChannelContext.AgentSessionID}, briefly WAITING for it when it
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+ * isn't bound yet rather than giving up instantly. `AgentSessionID` is a live getter over the
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+ * session service's current id: it reads `null` in the window BEFORE the session mints (the
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+ * realtime model can fire a tool call the very first beat it connects, before `mintSession`
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+ * resolves) and again AFTER teardown. Server-backed tool paths (e.g. the Remote Browser channel's
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+ * `browser_*` tools) call this instead of reading `Context?.AgentSessionID` synchronously, so a tool
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+ * invoked a beat early WAITS for the session to come live — defense-in-depth against the
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+ * "session id missing" race — instead of returning a hard failure to the model.
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+ *
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+ * Returns the id as soon as it's non-null (the common path resolves immediately, no delay), or
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+ * `null` if it's still unbound after {@link SessionIdWaitTimeoutMs} — or the channel was
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+ * {@link Dispose}d in the meantime (`Context` goes null, so we stop waiting on a torn-down session).
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+ */
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+ async ResolveAgentSessionId() {
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+ const immediate = this.Context?.AgentSessionID ?? null;
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+ if (immediate) {
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+ return immediate;
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+ }
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+ const intervalMs = Math.max(1, this.SessionIdWaitIntervalMs);
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+ for (let waited = 0; waited < this.SessionIdWaitTimeoutMs; waited += intervalMs) {
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+ await new Promise((resolve) => setTimeout(resolve, intervalMs));
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+ // Context goes null on Dispose() — the session is gone, stop waiting.
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+ if (!this.Context) {
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+ return null;
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+ }
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+ const id = this.Context.AgentSessionID;
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+ if (id) {
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+ return id;
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+ }
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+ }
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+ return this.Context?.AgentSessionID ?? null;
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+ }
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+ /**
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+ * Serializes the channel's current state of record (the payload persisted on the
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+ * session's channel row), or `null` when the channel keeps no persistent state.
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+ * Default: `null`.
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+ */
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+ SerializeState() {
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+ return null;
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+ }
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+ /**
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+ * Restores a PRIOR session's saved channel state (the payload a previous session
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+ * persisted via {@link SerializeState} / {@link RealtimeChannelContext.RequestSave}).
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+ * Invoked by the session host AFTER {@link Initialize} and BEFORE any surface binding,
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+ * when a prior session's saved state exists for this channel.
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+ *
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+ * Returns `true` when the state was applied; `false` when the channel ignored it —
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+ * either because it keeps no persistent state (this default) or because the payload was
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+ * malformed/incompatible. Implementations MUST be tolerant: never throw on bad input,
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+ * just return `false` and start fresh.
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+ */
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+ RestoreState(stateJson) {
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+ return false;
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+ }
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+ /**
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+ * The focus pill's "exit" affordance, routed by the overlay to the channel that holds
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+ * focus. Implementations should leave focus mode through their OWN surface (so surface
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+ * toggles stay in sync), ultimately emitting `Context.SetFocusMode(false)`. The overlay
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+ * defensively clears its layout flag as well, so a no-op default is safe.
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+ */
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+ RequestFocusExit() {
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+ // default: the overlay's defensive clear handles it
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+ }
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+ /**
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+ * Media tracks this client channel can SOURCE — samples flowing into the model.
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+ * Default `[]`.
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+ */
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+ GetSourcedTracks() {
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+ return [];
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+ }
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+ /**
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+ * Media tracks this client channel can SINK — samples flowing from the model OUT.
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+ * Default `[]`.
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+ */
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+ GetSunkTracks() {
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+ return [];
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+ }
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+ /**
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+ * Tears the plugin down at session end: release the surface binding, unsubscribe
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+ * state-engine subscriptions, then drop the context. Subclasses overriding this MUST
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+ * call `super.Dispose()`. Any final state save has already been flushed by the host
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+ * (the debounced {@link RealtimeChannelContext.RequestSave} pipeline) before disposal.
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+ */
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+ Dispose() {
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+ this.UnbindSurface();
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+ this.Context = null;
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+ }
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+ }
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+ //# sourceMappingURL=base-realtime-channel-client.js.map
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+ /**
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+ * @fileoverview The media seam between the framework-agnostic realtime session runtime and
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+ * whatever platform is hosting it.
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+ *
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+ * ## Why this interface exists
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+ *
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+ * The realtime co-agent session orchestration — mint, driver resolution, transcript relay, tool
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+ * relay, delegation narration, channel lifecycle, usage relay, teardown — is pure TypeScript and
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+ * runs identically in a browser, in React Native, or in a Node test harness. Exactly **one** line
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+ * of it was not: microphone acquisition, which was hard-coded to
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+ * `navigator.mediaDevices.getUserMedia({ audio: true })`.
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+ *
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+ * That was never meant to live in the runtime. The Real-Time Co-Agents guide states the contract
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+ * plainly — *"the host acquires the mic (it owns the permission UX)"* — because microphone
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+ * permission is a **product** decision that differs per platform: a browser shows the URL-bar
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+ * prompt, iOS shows a system sheet gated on an `Info.plist` usage string, Android runs the
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+ * runtime-permission flow. The runtime has no business making that call; it only needs the
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+ * resulting stream. This interface makes that pre-existing contract explicit instead of implied.
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+ *
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+ * ## Implementations
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+ *
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+ * - **Browser** — `getUserMedia({ audio: true })` and the global `RTCPeerConnection`.
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+ * - **React Native** — the `react-native-webrtc` equivalents, which polyfill both APIs natively
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+ * and additionally give the platform's acoustic echo cancellation, noise suppression and jitter
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+ * buffering for free.
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+ * - **Test harness** — a synthetic stream, so a session can be driven end to end with no hardware.
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+ *
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+ * ## A note on `MediaStream`
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+ *
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+ * `MediaStream` is referenced as a **type only**. It is erased at compile time, it is already in
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+ * this repo's base `lib` (`tsconfig.server.json`), and `react-native-webrtc` ships a conforming
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+ * implementation — so naming it here costs nothing and invents no parallel abstraction. The
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+ * runtime never *constructs* one; it only receives it from the host and hands it to the realtime
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+ * client driver, whose `Connect()` already takes exactly this type.
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+ */
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+ /**
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+ * The platform capabilities the realtime session runtime needs but cannot provide itself.
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+ *
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+ * Implement one of these per host. Every member is intentionally coarse — the runtime asks for an
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+ * outcome ("give me a microphone"), never for a mechanism ("call getUserMedia with these
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+ * constraints"), so hosts stay free to satisfy it however their platform requires.
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+ */
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+ export interface IRealtimeMediaHost {
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+ /**
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+ * Acquires the user's microphone, prompting for permission if the platform requires it.
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+ *
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+ * The host owns the entire permission experience, including any pre-permission priming UI and
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+ * the decision about what to do when permission is permanently denied.
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+ *
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+ * @returns the live audio stream to hand to the realtime driver.
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+ * @throws if permission is denied or no input device is available. The runtime treats a throw
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+ * as a failed session start and tears down cleanly — hosts do **not** need to
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+ * pre-check permission to avoid a half-open session.
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+ */
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+ AcquireMicrophone(): Promise<MediaStream>;
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+ /**
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+ * OPTIONAL: returns the platform's audio state to what it was before
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+ * {@link AcquireMicrophone} changed it.
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+ *
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+ * Acquiring a microphone is not always a symmetric act. A browser hands back a stream and
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+ * nothing else changes, so most hosts omit this. iOS is the counter-example: a voice call
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+ * requires putting the shared audio session into a record-and-play category with the speaker
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+ * route, and that setting outlives the call — every later sound in the app plays through the
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+ * call route, at call volume, until something puts it back.
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+ *
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+ * Called by the runtime on teardown, after the microphone tracks are stopped, on every exit
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+ * path including a failed start. Best-effort: a rejection is logged and swallowed, because
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+ * restoring audio state is never worth failing the end of a call over.
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+ */
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+ ReleaseMicrophone?(): Promise<void> | void;
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+ /**
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+ * OPTIONAL: creates a recorder for this session's audio, when the platform can record and the
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+ * user has consented.
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+ *
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+ * Returning `null` — or omitting the member entirely — disables recording for the session.
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+ * That is a fully supported configuration, not a degraded one: recording is consent-gated and
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+ * many hosts will never offer it. The runtime's session clock is anchored independently of the
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+ * recorder precisely so that unrecorded sessions still produce correct per-turn timings.
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+ *
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+ * The returned recorder is **unstarted** — the runtime calls {@link IRealtimeSessionRecorder.Start}
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+ * once it knows whether the agent's remote stream is already available.
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+ */
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+ CreateRecorder?(): IRealtimeSessionRecorder | null;
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+ }
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+ /**
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+ * The recording capability a host may optionally provide.
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+ *
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+ * Mirrors the browser recorder's existing surface so the runtime's call sites are unchanged by the
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+ * extraction. Every method is best-effort by contract: a recorder that fails mid-session must
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+ * degrade to "no recording" rather than failing the call, because audio capture is never worth
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+ * dropping a live conversation over.
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+ */
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+ export interface IRealtimeSessionRecorder {
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+ /** `false` when capture could not start (unsupported platform, no permission). */
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+ readonly IsRecording: boolean;
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+ /** Capture sample rate, used to label the header-less PCM16 crash-recovery shards. */
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+ readonly SampleRate: number;
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+ /**
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+ * Container MIME type of the FINAL consolidated recording.
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+ *
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+ * Read it BEFORE {@link StopAndEncode} — implementations are permitted to clear it on stop,
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+ * which is why the runtime captures it first.
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+ */
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+ readonly MimeType: string;
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+ /**
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+ * Begins capture of the microphone, mixing in the agent's audio when it is already available.
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+ *
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+ * `remoteStream` is usually `null` here: on WebRTC the agent's track commonly lands slightly
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+ * after the connection resolves, so the runtime also wires {@link AttachRemoteStream}.
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+ */
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+ Start(micStream: MediaStream, remoteStream: MediaStream | null): void;
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+ /** Mixes the agent's audio in once its track arrives, so the recording carries both sides. */
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+ AttachRemoteStream(stream: MediaStream): void;
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+ /** Milliseconds into the recording, used to stamp per-turn cue offsets into a seekable file. */
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+ NowOffsetMs(): number;
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+ /** Waveform peaks computed during capture; survives {@link StopAndEncode}. */
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+ GetPeaks(): number[];
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+ /**
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+ * Returns audio captured since the previous snapshot, **already base64-encoded**, or `null`
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+ * when nothing new is pending.
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+ *
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+ * Encoding lives behind this seam deliberately: browsers reach for `Blob` + `FileReader`,
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+ * React Native reads a file off disk, and a test harness may hold bytes in memory. The runtime
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+ * only forwards the string to the server, so it should never learn which of those it is.
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+ *
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+ * Shards are header-less raw little-endian PCM16 — recovery is concatenate-in-order then
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+ * WAV-wrap. The canonical seekable file is the consolidated {@link StopAndEncode} upload.
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+ */
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+ SnapshotNewSegmentBase64(): Promise<string | null>;
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+ /**
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+ * Stops capture and returns the consolidated recording **already base64-encoded**, or `null`
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+ * when nothing was captured. Idempotent.
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+ */
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+ StopAndEncode(): Promise<string | null>;
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+ }
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+ //# sourceMappingURL=IRealtimeMediaHost.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,37 @@
1
+ /**
2
+ * @fileoverview The media seam between the framework-agnostic realtime session runtime and
3
+ * whatever platform is hosting it.
4
+ *
5
+ * ## Why this interface exists
6
+ *
7
+ * The realtime co-agent session orchestration — mint, driver resolution, transcript relay, tool
8
+ * relay, delegation narration, channel lifecycle, usage relay, teardown — is pure TypeScript and
9
+ * runs identically in a browser, in React Native, or in a Node test harness. Exactly **one** line
10
+ * of it was not: microphone acquisition, which was hard-coded to
11
+ * `navigator.mediaDevices.getUserMedia({ audio: true })`.
12
+ *
13
+ * That was never meant to live in the runtime. The Real-Time Co-Agents guide states the contract
14
+ * plainly — *"the host acquires the mic (it owns the permission UX)"* — because microphone
15
+ * permission is a **product** decision that differs per platform: a browser shows the URL-bar
16
+ * prompt, iOS shows a system sheet gated on an `Info.plist` usage string, Android runs the
17
+ * runtime-permission flow. The runtime has no business making that call; it only needs the
18
+ * resulting stream. This interface makes that pre-existing contract explicit instead of implied.
19
+ *
20
+ * ## Implementations
21
+ *
22
+ * - **Browser** — `getUserMedia({ audio: true })` and the global `RTCPeerConnection`.
23
+ * - **React Native** — the `react-native-webrtc` equivalents, which polyfill both APIs natively
24
+ * and additionally give the platform's acoustic echo cancellation, noise suppression and jitter
25
+ * buffering for free.
26
+ * - **Test harness** — a synthetic stream, so a session can be driven end to end with no hardware.
27
+ *
28
+ * ## A note on `MediaStream`
29
+ *
30
+ * `MediaStream` is referenced as a **type only**. It is erased at compile time, it is already in
31
+ * this repo's base `lib` (`tsconfig.server.json`), and `react-native-webrtc` ships a conforming
32
+ * implementation — so naming it here costs nothing and invents no parallel abstraction. The
33
+ * runtime never *constructs* one; it only receives it from the host and hands it to the realtime
34
+ * client driver, whose `Connect()` already takes exactly this type.
35
+ */
36
+ export {};
37
+ //# sourceMappingURL=IRealtimeMediaHost.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"IRealtimeMediaHost.js","sourceRoot":"","sources":["../../src/hosts/IRealtimeMediaHost.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG"}
@@ -0,0 +1,36 @@
1
+ /**
2
+ * @fileoverview Public entry point for `@memberjunction/realtime-runtime`.
3
+ *
4
+ * Framework-agnostic orchestration for MemberJunction **client-direct realtime co-agent sessions**:
5
+ * minting a session, resolving the provider's client driver, wiring transcripts and captions,
6
+ * relaying tool calls, pacing delegation progress narration, managing interactive channels, relaying
7
+ * usage, and tearing all of it down cleanly.
8
+ *
9
+ * ## Why this package exists
10
+ *
11
+ * This code shipped inside `@memberjunction/ng-conversations` as an `@Injectable` Angular service.
12
+ * It was never Angular-specific — its own header noted it stays component-free so it "must stay
13
+ * importable in plain-node tests" — but living in an Angular package made it unusable from any
14
+ * other host. A React Native app, a React or Vue surface, or a headless test harness had no way to
15
+ * drive a realtime session except by reimplementing ~2,700 lines that already existed, and then
16
+ * watching the two copies drift apart at the next protocol change.
17
+ *
18
+ * Extracting it follows the precedent set by `@memberjunction/conversations-runtime`, which did the
19
+ * same for chat orchestration. The Angular service remains — as a thin adapter that supplies the
20
+ * browser's media host and the `@Injectable` shell — so Explorer is unchanged.
21
+ *
22
+ * ## What a host must provide
23
+ *
24
+ * Exactly one thing: an {@link IRealtimeMediaHost}. Microphone acquisition and audio recording are
25
+ * platform decisions (permission UX, container format, where bytes live), so they sit behind that
26
+ * seam. Everything else in a realtime session is portable and lives here.
27
+ *
28
+ * @module @memberjunction/realtime-runtime
29
+ */
30
+ export { RealtimeSessionRuntime } from './session/RealtimeSessionRuntime.js';
31
+ export { REALTIME_RECORDING_CONSENT_KEY, type RealtimeConnectionState, type RealtimeCaption, type RealtimeDelegationProgress, type RealtimeDelegationResult, type RealtimeClientToolHandler, type RealtimeChannelFocusEvent, type RealtimeDelegationNarration, type RealtimeThoughtNarration, type StartRealtimeClientSessionResult, type RealtimeSessionRunOptions, } from './session/RealtimeSessionRuntime.js';
32
+ export { type IRealtimeMediaHost, type IRealtimeSessionRecorder, } from './hosts/IRealtimeMediaHost.js';
33
+ export { BaseRealtimeChannelClient, type RealtimeChannelContext, type RealtimeSurfaceComponentType, type ChannelOnboardingDetails, } from './channels/base-realtime-channel-client.js';
34
+ export { ParseDelegationResultJson, type ParsedDelegationArtifact, type ParsedDelegationResult, FormatToolName, } from './session/delegation-result-parser.js';
35
+ export { BuildNarrationInstructions, DefaultNarrationInstructions, type NarrationBuildOptions, } from './narration/narration-template.js';
36
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AAGH,OAAO,EAAE,sBAAsB,EAAE,MAAM,kCAAkC,CAAC;AAG1E,OAAO,EACH,8BAA8B,EAC9B,KAAK,uBAAuB,EAC5B,KAAK,eAAe,EACpB,KAAK,0BAA0B,EAC/B,KAAK,wBAAwB,EAC7B,KAAK,yBAAyB,EAC9B,KAAK,yBAAyB,EAC9B,KAAK,2BAA2B,EAChC,KAAK,wBAAwB,EAC7B,KAAK,gCAAgC,EACrC,KAAK,yBAAyB,GACjC,MAAM,kCAAkC,CAAC;AAG1C,OAAO,EACH,KAAK,kBAAkB,EACvB,KAAK,wBAAwB,GAChC,MAAM,4BAA4B,CAAC;AAGpC,OAAO,EACH,yBAAyB,EACzB,KAAK,sBAAsB,EAC3B,KAAK,4BAA4B,EACjC,KAAK,wBAAwB,GAChC,MAAM,yCAAyC,CAAC;AAGjD,OAAO,EACH,yBAAyB,EACzB,KAAK,wBAAwB,EAC7B,KAAK,sBAAsB,EAC3B,cAAc,GACjB,MAAM,oCAAoC,CAAC;AAC5C,OAAO,EACH,0BAA0B,EAC1B,4BAA4B,EAC5B,KAAK,qBAAqB,GAC7B,MAAM,gCAAgC,CAAC"}
package/dist/index.js ADDED
@@ -0,0 +1,39 @@
1
+ /**
2
+ * @fileoverview Public entry point for `@memberjunction/realtime-runtime`.
3
+ *
4
+ * Framework-agnostic orchestration for MemberJunction **client-direct realtime co-agent sessions**:
5
+ * minting a session, resolving the provider's client driver, wiring transcripts and captions,
6
+ * relaying tool calls, pacing delegation progress narration, managing interactive channels, relaying
7
+ * usage, and tearing all of it down cleanly.
8
+ *
9
+ * ## Why this package exists
10
+ *
11
+ * This code shipped inside `@memberjunction/ng-conversations` as an `@Injectable` Angular service.
12
+ * It was never Angular-specific — its own header noted it stays component-free so it "must stay
13
+ * importable in plain-node tests" — but living in an Angular package made it unusable from any
14
+ * other host. A React Native app, a React or Vue surface, or a headless test harness had no way to
15
+ * drive a realtime session except by reimplementing ~2,700 lines that already existed, and then
16
+ * watching the two copies drift apart at the next protocol change.
17
+ *
18
+ * Extracting it follows the precedent set by `@memberjunction/conversations-runtime`, which did the
19
+ * same for chat orchestration. The Angular service remains — as a thin adapter that supplies the
20
+ * browser's media host and the `@Injectable` shell — so Explorer is unchanged.
21
+ *
22
+ * ## What a host must provide
23
+ *
24
+ * Exactly one thing: an {@link IRealtimeMediaHost}. Microphone acquisition and audio recording are
25
+ * platform decisions (permission UX, container format, where bytes live), so they sit behind that
26
+ * seam. Everything else in a realtime session is portable and lives here.
27
+ *
28
+ * @module @memberjunction/realtime-runtime
29
+ */
30
+ // The session runtime itself — the orchestration a host subclasses or composes.
31
+ export { RealtimeSessionRuntime } from './session/RealtimeSessionRuntime.js';
32
+ // Session-facing types a host or UI binds to.
33
+ export { REALTIME_RECORDING_CONSENT_KEY, } from './session/RealtimeSessionRuntime.js';
34
+ // Interactive channel plugin contract — the client half of the channel registry.
35
+ export { BaseRealtimeChannelClient, } from './channels/base-realtime-channel-client.js';
36
+ // Delegation result parsing + narration instruction assembly.
37
+ export { ParseDelegationResultJson, FormatToolName, } from './session/delegation-result-parser.js';
38
+ export { BuildNarrationInstructions, DefaultNarrationInstructions, } from './narration/narration-template.js';
39
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AAEH,gFAAgF;AAChF,OAAO,EAAE,sBAAsB,EAAE,MAAM,kCAAkC,CAAC;AAE1E,8CAA8C;AAC9C,OAAO,EACH,8BAA8B,GAWjC,MAAM,kCAAkC,CAAC;AAQ1C,iFAAiF;AACjF,OAAO,EACH,yBAAyB,GAI5B,MAAM,yCAAyC,CAAC;AAEjD,8DAA8D;AAC9D,OAAO,EACH,yBAAyB,EAGzB,cAAc,GACjB,MAAM,oCAAoC,CAAC;AAC5C,OAAO,EACH,0BAA0B,EAC1B,4BAA4B,GAE/B,MAAM,gCAAgC,CAAC"}
@@ -0,0 +1,42 @@
1
+ /**
2
+ * @fileoverview Pure helpers for building the one-off spoken progress-narration instructions a
3
+ * realtime voice session sends to the model while delegated work runs.
4
+ *
5
+ * The instruction text is DB-driven: the server resolves the `Realtime Co-Agent - Progress Narration`
6
+ * prompt's `TemplateText` at session start and threads it to the browser. The template may use:
7
+ * - `{{ progressMessage }}` — the aggregated progress digest (one or more updates, oldest first)
8
+ * - `{{ priorNarrations }}` — what the model has ALREADY said aloud for this task (so it can
9
+ * continue the story instead of repeating itself)
10
+ * - `{{ updateNumber }}` — 1-based count of spoken updates for this task
11
+ * When a deployment hasn't synced that prompt yet, the built-in
12
+ * {@link DefaultNarrationInstructions} fallback keeps narration working with the same semantics.
13
+ */
14
+ /** Options accompanying the progress digest when building narration instructions. */
15
+ export interface NarrationBuildOptions {
16
+ /** The narration utterances the model has already spoken for this task, oldest first. */
17
+ PriorNarrations?: string[];
18
+ /** 1-based number of this spoken update within the current task. */
19
+ UpdateNumber?: number;
20
+ }
21
+ /**
22
+ * Builds the built-in (fallback) narration instructions — same semantics as the DB template:
23
+ * first person, varied phrasing that continues from what was already said, no repeats.
24
+ *
25
+ * @param digest The aggregated progress digest (one or more updates, oldest first).
26
+ * @param options Prior narrations + update number for phrasing variation/chaining.
27
+ * @returns The complete spoken-update instruction text.
28
+ */
29
+ export declare function DefaultNarrationInstructions(digest: string, options?: NarrationBuildOptions): string;
30
+ /**
31
+ * Builds the narration instructions from the server-provided template by substituting
32
+ * `{{ progressMessage }}`, `{{ priorNarrations }}`, and `{{ updateNumber }}` (space and no-space
33
+ * variants). Falls back to {@link DefaultNarrationInstructions} when the template is absent or
34
+ * blank (deployments that haven't synced the narration prompt).
35
+ *
36
+ * @param template The DB-driven instruction template, or `null`/`undefined` when unavailable.
37
+ * @param digest The aggregated progress digest (one or more updates, oldest first).
38
+ * @param options Prior narrations + update number for phrasing variation/chaining.
39
+ * @returns The complete spoken-update instruction text.
40
+ */
41
+ export declare function BuildNarrationInstructions(template: string | null | undefined, digest: string, options?: NarrationBuildOptions): string;
42
+ //# sourceMappingURL=narration-template.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"narration-template.d.ts","sourceRoot":"","sources":["../../src/narration/narration-template.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,qFAAqF;AACrF,MAAM,WAAW,qBAAqB;IACpC,yFAAyF;IACzF,eAAe,CAAC,EAAE,MAAM,EAAE,CAAC;IAC3B,oEAAoE;IACpE,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAuBD;;;;;;;GAOG;AACH,wBAAgB,4BAA4B,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,qBAAqB,GAAG,MAAM,CAcpG;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,0BAA0B,CACxC,QAAQ,EAAE,MAAM,GAAG,IAAI,GAAG,SAAS,EACnC,MAAM,EAAE,MAAM,EACd,OAAO,CAAC,EAAE,qBAAqB,GAC9B,MAAM,CAQR"}
@@ -0,0 +1,73 @@
1
+ /**
2
+ * @fileoverview Pure helpers for building the one-off spoken progress-narration instructions a
3
+ * realtime voice session sends to the model while delegated work runs.
4
+ *
5
+ * The instruction text is DB-driven: the server resolves the `Realtime Co-Agent - Progress Narration`
6
+ * prompt's `TemplateText` at session start and threads it to the browser. The template may use:
7
+ * - `{{ progressMessage }}` — the aggregated progress digest (one or more updates, oldest first)
8
+ * - `{{ priorNarrations }}` — what the model has ALREADY said aloud for this task (so it can
9
+ * continue the story instead of repeating itself)
10
+ * - `{{ updateNumber }}` — 1-based count of spoken updates for this task
11
+ * When a deployment hasn't synced that prompt yet, the built-in
12
+ * {@link DefaultNarrationInstructions} fallback keeps narration working with the same semantics.
13
+ */
14
+ const PROGRESS_TOKENS = ['{{ progressMessage }}', '{{progressMessage}}'];
15
+ const PRIOR_TOKENS = ['{{ priorNarrations }}', '{{priorNarrations}}'];
16
+ const NUMBER_TOKENS = ['{{ updateNumber }}', '{{updateNumber}}'];
17
+ /** Replaces every occurrence of each token with the value. */
18
+ function replaceTokens(text, tokens, value) {
19
+ let out = text;
20
+ for (const t of tokens) {
21
+ out = out.split(t).join(value);
22
+ }
23
+ return out;
24
+ }
25
+ /** Formats the prior spoken narrations for injection ("none yet" when this is the first update). */
26
+ function formatPriorNarrations(prior) {
27
+ if (!prior || prior.length === 0) {
28
+ return 'Nothing yet — this is your first spoken update for this task.';
29
+ }
30
+ return prior.map((p) => `- "${p}"`).join('\n');
31
+ }
32
+ /**
33
+ * Builds the built-in (fallback) narration instructions — same semantics as the DB template:
34
+ * first person, varied phrasing that continues from what was already said, no repeats.
35
+ *
36
+ * @param digest The aggregated progress digest (one or more updates, oldest first).
37
+ * @param options Prior narrations + update number for phrasing variation/chaining.
38
+ * @returns The complete spoken-update instruction text.
39
+ */
40
+ export function DefaultNarrationInstructions(digest, options) {
41
+ const updateNumber = options?.UpdateNumber ?? 1;
42
+ return (`Live progress on the work YOU are doing for the user (oldest first): ${digest}. ` +
43
+ `This is spoken update #${updateNumber} for this task. You have already told the user:\n` +
44
+ `${formatPriorNarrations(options?.PriorNarrations)}\n` +
45
+ `Say ONE short, natural sentence in the FIRST PERSON continuing the story of what you are doing. ` +
46
+ `For the first update something like "I'm pulling that up now" is fine; for later updates VARY the ` +
47
+ `phrasing and build on what you last said ("Got the first part — grabbing the rest", "Almost there, ` +
48
+ `just double-checking the numbers") instead of repeating an "I'm now…" pattern. Never repeat ` +
49
+ `information you've already conveyed — only add what's new. Strictly first person: the words "it" ` +
50
+ `and the agent's name must not be the subject of your sentence, and never say generic filler like ` +
51
+ `"it's still running in the background".`);
52
+ }
53
+ /**
54
+ * Builds the narration instructions from the server-provided template by substituting
55
+ * `{{ progressMessage }}`, `{{ priorNarrations }}`, and `{{ updateNumber }}` (space and no-space
56
+ * variants). Falls back to {@link DefaultNarrationInstructions} when the template is absent or
57
+ * blank (deployments that haven't synced the narration prompt).
58
+ *
59
+ * @param template The DB-driven instruction template, or `null`/`undefined` when unavailable.
60
+ * @param digest The aggregated progress digest (one or more updates, oldest first).
61
+ * @param options Prior narrations + update number for phrasing variation/chaining.
62
+ * @returns The complete spoken-update instruction text.
63
+ */
64
+ export function BuildNarrationInstructions(template, digest, options) {
65
+ if (!template || template.trim().length === 0) {
66
+ return DefaultNarrationInstructions(digest, options);
67
+ }
68
+ let out = replaceTokens(template, PROGRESS_TOKENS, digest);
69
+ out = replaceTokens(out, PRIOR_TOKENS, formatPriorNarrations(options?.PriorNarrations));
70
+ out = replaceTokens(out, NUMBER_TOKENS, String(options?.UpdateNumber ?? 1));
71
+ return out;
72
+ }
73
+ //# sourceMappingURL=narration-template.js.map
@@ -0,0 +1 @@
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