@memberjunction/ng-flow-editor 6.1.0-edge.1 → 6.1.0-edge.3

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Files changed (34) hide show
  1. package/LICENSE +180 -4
  2. package/dist/lib/agent-editor/agent-flow-transformer.service.d.ts +31 -0
  3. package/dist/lib/agent-editor/agent-flow-transformer.service.d.ts.map +1 -1
  4. package/dist/lib/agent-editor/agent-flow-transformer.service.js +85 -22
  5. package/dist/lib/agent-editor/agent-flow-transformer.service.js.map +1 -1
  6. package/dist/lib/agent-editor/flow-agent-editor.component.d.ts +46 -1
  7. package/dist/lib/agent-editor/flow-agent-editor.component.d.ts.map +1 -1
  8. package/dist/lib/agent-editor/flow-agent-editor.component.js +160 -97
  9. package/dist/lib/agent-editor/flow-agent-editor.component.js.map +1 -1
  10. package/dist/lib/components/flow-editor.component.d.ts +53 -5
  11. package/dist/lib/components/flow-editor.component.d.ts.map +1 -1
  12. package/dist/lib/components/flow-editor.component.js +354 -177
  13. package/dist/lib/components/flow-editor.component.js.map +1 -1
  14. package/dist/lib/components/flow-node.component.d.ts +5 -0
  15. package/dist/lib/components/flow-node.component.d.ts.map +1 -1
  16. package/dist/lib/components/flow-node.component.js +79 -44
  17. package/dist/lib/components/flow-node.component.js.map +1 -1
  18. package/dist/lib/components/flow-palette.component.d.ts +22 -3
  19. package/dist/lib/components/flow-palette.component.d.ts.map +1 -1
  20. package/dist/lib/components/flow-palette.component.js +48 -23
  21. package/dist/lib/components/flow-palette.component.js.map +1 -1
  22. package/dist/lib/components/flow-toolbar.component.d.ts +3 -1
  23. package/dist/lib/components/flow-toolbar.component.d.ts.map +1 -1
  24. package/dist/lib/components/flow-toolbar.component.js +32 -4
  25. package/dist/lib/components/flow-toolbar.component.js.map +1 -1
  26. package/dist/lib/flow-editor.module.d.ts +7 -6
  27. package/dist/lib/flow-editor.module.d.ts.map +1 -1
  28. package/dist/lib/flow-editor.module.js +6 -2
  29. package/dist/lib/flow-editor.module.js.map +1 -1
  30. package/dist/lib/interfaces/flow-types.d.ts +52 -3
  31. package/dist/lib/interfaces/flow-types.d.ts.map +1 -1
  32. package/dist/lib/interfaces/flow-types.js +33 -1
  33. package/dist/lib/interfaces/flow-types.js.map +1 -1
  34. package/package.json +10 -9
package/LICENSE CHANGED
@@ -1,7 +1,183 @@
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- ISC License
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- Copyright (c) 2023 MemberJunction
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@@ -59,7 +59,38 @@ export declare class AgentFlowTransformerService {
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  /** Convert a single MJ step entity to a FlowNode (public for direct use when adding nodes) */
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  StepToNode(step: MJAIAgentStepEntity, actions?: ActionPickerItem[], agents?: AgentPickerItem[]): FlowNode;
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  private pathToConnection;
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+ /**
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+ * What an edge says on the canvas, and what it says on inspection.
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+ *
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+ * **An edge label answers one question: WHEN is this path taken?** That is the condition. The
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+ * `Description` is the author's rationale — genuinely useful, and inspection-time content: it is
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+ * prose, it is arbitrarily long, and rendering it always turned the least important element on the
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+ * canvas into the most visually dominant one, overlapping nodes and other labels.
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+ *
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+ * So the condition is the LABEL (truncated), the description is the DETAIL (the hover tooltip),
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+ * and an unconditional edge says nothing at all — a plain line already means "then". That last
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+ * rule removes most of the clutter on a real graph, because most edges are unconditional.
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+ */
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  private buildPathVisuals;
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+ /**
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+ * This path's position among its conditional siblings, in the order the dispatcher checks them.
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+ *
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+ * Mirrors the COMPILER, which is where the order is actually decided: `buildDependencies` sorts a
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+ * fan-out by `Priority` descending, then path ID ascending, and writes that ordinal into
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+ * `TaskDependency.Sequence` — which is what `ResolveExclusiveGroups` then reads at runtime. A path
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+ * row has no `Sequence` of its own and deliberately never has: a compiled edge gets a fresh UUID
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+ * and needs a stored ordinal to stay deterministic across machines, while a design-time path still
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+ * has its own stable ID to break the tie with. Ranking here by anything else would disagree with
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+ * the engine precisely on ties — and `Priority` defaults to 0, so ties are the common case.
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+ */
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+ private rankWithinGroup;
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+ /**
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+ * Trims a condition to what fits on an edge without covering its neighbours.
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+ *
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+ * Breaks on a word boundary when there is one near the limit, so the visible part stays readable
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+ * rather than ending mid-identifier. The full text is always in `labelDetail`.
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+ */
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+ private truncateLabel;
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  /** Populate loop-specific display data on the node's Data payload */
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  private populateLoopData;
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  /** Resolve the best icon for a loop body, checking picker data first */
@@ -1 +1 @@
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@@ -59,6 +59,12 @@ export const AGENT_STEP_TYPE_CONFIGS = [
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  ]
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  }
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  ];
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+ /** "1st", "2nd", "3rd", … for the precedence note on an exclusive branch. */
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+ function ordinal(n) {
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+ const suffix = n % 100 >= 11 && n % 100 <= 13 ? 'th'
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+ : ['th', 'st', 'nd', 'rd'][n % 10] ?? 'th';
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+ return `${n}${suffix}`;
67
+ }
62
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  /**
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  * Transforms MJ AIAgentStep/Path entities to/from generic FlowNode/FlowConnection models.
64
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  */
@@ -274,8 +280,15 @@ export class AgentFlowTransformerService {
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  // Multiple unconditional paths are always ambiguous because only the
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  // highest-priority one will execute — regardless of whether they have descriptions.
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  const hasAmbiguousAlways = isAlwaysPath && unconditionalSiblings.length > 1;
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+ // Where this path sits in its exclusive group, when it is IN one. Highest Priority wins, ties
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+ // broken by path ID — and none of that precedence is visible on the canvas today, so someone
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+ // debugging a fork cannot tell which branch takes it when two conditions are both true.
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+ const conditionalSiblings = siblingPaths.filter(p => p.Condition && p.Condition.trim().length > 0);
287
+ const rank = hasCondition && conditionalSiblings.length > 1
288
+ ? this.rankWithinGroup(path, conditionalSiblings)
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+ : null;
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  // Build label, icon, and visual style
278
- const visual = this.buildPathVisuals(path, hasCondition, isOnlyPath, hasAmbiguousAlways);
291
+ const visual = this.buildPathVisuals(path, hasCondition, isOnlyPath, hasAmbiguousAlways, rank);
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  return {
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  ID: path.ID,
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  SourceNodeID: path.OriginStepID,
@@ -297,45 +310,95 @@ export class AgentFlowTransformerService {
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  }
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  };
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  }
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- buildPathVisuals(path, hasCondition, isOnlyPath, hasAmbiguousAlways) {
301
- // Conditional path amber dashed with condition text
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+ /**
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+ * What an edge says on the canvas, and what it says on inspection.
315
+ *
316
+ * **An edge label answers one question: WHEN is this path taken?** That is the condition. The
317
+ * `Description` is the author's rationale — genuinely useful, and inspection-time content: it is
318
+ * prose, it is arbitrarily long, and rendering it always turned the least important element on the
319
+ * canvas into the most visually dominant one, overlapping nodes and other labels.
320
+ *
321
+ * So the condition is the LABEL (truncated), the description is the DETAIL (the hover tooltip),
322
+ * and an unconditional edge says nothing at all — a plain line already means "then". That last
323
+ * rule removes most of the clutter on a real graph, because most edges are unconditional.
324
+ */
325
+ buildPathVisuals(path, hasCondition, isOnlyPath, hasAmbiguousAlways, rank = null) {
326
+ const rationale = path.Description?.trim();
327
+ // Conditional path — amber dashed, labelled with the RULE.
302
328
  if (hasCondition) {
329
+ const condition = path.Condition.trim();
330
+ // The rank prefix is tiny and always fits, so it survives truncation — which matters, because
331
+ // precedence is exactly what a truncated condition would otherwise hide.
332
+ const prefix = rank ? `${rank.position}/${rank.total} ` : '';
333
+ const precedence = rank
334
+ ? `\n\nChecked ${ordinal(rank.position)} of ${rank.total}: highest priority wins, ties by path ID.`
335
+ : '';
303
336
  return {
304
- label: path.Description || path.Condition,
337
+ label: prefix + this.truncateLabel(condition, rank ? 28 : 32),
338
+ labelIcon: 'fa-code-branch',
339
+ labelIconColor: '#f59e0b',
340
+ // Full condition first — a truncated label is only safe if the whole thing is one hover
341
+ // away — then the rationale, then how this branch is chosen against its siblings.
342
+ labelDetail: (rationale ? `${condition}\n\n${rationale}` : condition) + precedence,
305
343
  color: '#f59e0b',
306
344
  style: 'dashed'
307
345
  };
308
346
  }
309
- // Sole unconditional (only exit path) neutral dark slate with Default indicator
310
- if (isOnlyPath) {
311
- return {
312
- label: path.Description || 'Default',
313
- labelIcon: 'fa-circle-check',
314
- labelIconColor: '#16a34a',
315
- color: '#64748b',
316
- style: 'solid'
317
- };
318
- }
319
- // Ambiguous: multiple unconditional paths from the same step
347
+ // Ambiguous: multiple unconditional paths from the same step. This one KEEPS its label, because
348
+ // it is a defect the author needs to see without hovering anything.
320
349
  if (hasAmbiguousAlways) {
321
350
  return {
322
- label: path.Description || 'Default',
351
+ label: 'Duplicate default',
323
352
  labelIcon: 'fa-triangle-exclamation',
324
353
  labelIconColor: '#ef4444',
325
- labelDetail: 'Duplicate default paths: only the highest-priority one will execute',
354
+ labelDetail: rationale
355
+ ? `Duplicate default paths: only the highest-priority one will execute.\n\n${rationale}`
356
+ : 'Duplicate default paths: only the highest-priority one will execute',
326
357
  color: '#ef4444',
327
358
  style: 'solid'
328
359
  };
329
360
  }
330
- // Valid default path (unconditional among conditional siblings) forest green with checkmark
361
+ // Every other unconditional path NO LABEL. The line already means "then", and "Default" on
362
+ // every edge of a linear flow is a caption on each arrow of a diagram saying "arrow".
363
+ // The rationale stays reachable on hover.
331
364
  return {
332
- label: path.Description || 'Default',
333
- labelIcon: 'fa-circle-check',
334
- labelIconColor: '#16a34a',
335
- color: '#16a34a',
365
+ labelDetail: rationale || undefined,
366
+ color: isOnlyPath ? '#64748b' : '#16a34a',
336
367
  style: 'solid'
337
368
  };
338
369
  }
370
+ /**
371
+ * This path's position among its conditional siblings, in the order the dispatcher checks them.
372
+ *
373
+ * Mirrors the COMPILER, which is where the order is actually decided: `buildDependencies` sorts a
374
+ * fan-out by `Priority` descending, then path ID ascending, and writes that ordinal into
375
+ * `TaskDependency.Sequence` — which is what `ResolveExclusiveGroups` then reads at runtime. A path
376
+ * row has no `Sequence` of its own and deliberately never has: a compiled edge gets a fresh UUID
377
+ * and needs a stored ordinal to stay deterministic across machines, while a design-time path still
378
+ * has its own stable ID to break the tie with. Ranking here by anything else would disagree with
379
+ * the engine precisely on ties — and `Priority` defaults to 0, so ties are the common case.
380
+ */
381
+ rankWithinGroup(path, siblings) {
382
+ const ordered = [...siblings].sort((a, b) => (b.Priority ?? 0) - (a.Priority ?? 0) || a.ID.localeCompare(b.ID));
383
+ return {
384
+ position: ordered.findIndex(p => UUIDsEqual(p.ID, path.ID)) + 1,
385
+ total: ordered.length
386
+ };
387
+ }
388
+ /**
389
+ * Trims a condition to what fits on an edge without covering its neighbours.
390
+ *
391
+ * Breaks on a word boundary when there is one near the limit, so the visible part stays readable
392
+ * rather than ending mid-identifier. The full text is always in `labelDetail`.
393
+ */
394
+ truncateLabel(text, limit = 32) {
395
+ const flat = text.replace(/\s+/g, ' ').trim();
396
+ if (flat.length <= limit)
397
+ return flat;
398
+ const cut = flat.slice(0, limit);
399
+ const lastSpace = cut.lastIndexOf(' ');
400
+ return `${(lastSpace > limit * 0.6 ? cut.slice(0, lastSpace) : cut).trimEnd()}…`;
401
+ }
339
402
  /** Populate loop-specific display data on the node's Data payload */
340
403
  populateLoopData(step, data, actions, agents) {
341
404
  const bodyType = step.LoopBodyType;
@@ -1 +1 @@
1
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{ Injectable } from '@angular/core';\nimport { MJAIAgentStepEntity, MJAIAgentStepPathEntity } from '@memberjunction/core-entities';\nimport { FlowNode, FlowConnection, FlowConnectionStyle, FlowNodeTypeConfig, FlowNodePort } from '../interfaces/flow-types';\nimport { UUIDsEqual } from '@memberjunction/global';\n\n/** Picker item shape for Actions with optional icon */\nexport interface ActionPickerItem { ID: string; Name: string; IconClass?: string | null; }\n\n/** Picker item shape for Agents with optional icon and logo */\nexport interface AgentPickerItem { ID: string; Name: string; IconClass?: string | null; LogoURL?: string | null; }\n\n/** Step types mapped to visual configuration */\nexport const AGENT_STEP_TYPE_CONFIGS: FlowNodeTypeConfig[] = [\n {\n Type: 'Action',\n Label: 'Action',\n Icon: 'fa-bolt',\n Color: '#3B82F6',\n Category: 'Steps',\n DefaultPorts: [\n { ID: 'input', Direction: 'input', Side: 'top', Multiple: true },\n { ID: 'output', Direction: 'output', Side: 'bottom', Multiple: true }\n ]\n },\n {\n Type: 'Prompt',\n Label: 'Prompt',\n Icon: 'fa-comment-dots',\n Color: '#8B5CF6',\n Category: 'Steps',\n DefaultPorts: [\n { ID: 'input', Direction: 'input', Side: 'top', Multiple: true },\n { ID: 'output', Direction: 'output', Side: 'bottom', Multiple: true }\n ]\n },\n {\n Type: 'Sub-Agent',\n Label: 'Sub-Agent',\n Icon: 'fa-robot',\n Color: '#10B981',\n Category: 'Steps',\n DefaultPorts: [\n { ID: 'input', Direction: 'input', Side: 'top', Multiple: true },\n { ID: 'output', Direction: 'output', Side: 'bottom', Multiple: true }\n ]\n },\n {\n Type: 'ForEach',\n Label: 'For Each',\n Icon: 'fa-arrows-repeat',\n Color: '#F59E0B',\n Category: 'Loops',\n DefaultPorts: [\n { ID: 'input', Direction: 'input', Side: 'top', Multiple: true },\n { ID: 'output', Direction: 'output', Side: 'bottom', Multiple: true }\n ]\n },\n {\n Type: 'While',\n Label: 'While',\n Icon: 'fa-rotate',\n Color: '#F97316',\n Category: 'Loops',\n DefaultPorts: [\n { ID: 'input', Direction: 'input', Side: 'top', Multiple: true },\n { ID: 'output', Direction: 'output', Side: 'bottom', Multiple: true }\n ]\n }\n];\n\n/**\n * Transforms MJ AIAgentStep/Path entities to/from generic FlowNode/FlowConnection models.\n */\n@Injectable()\nexport class AgentFlowTransformerService {\n\n /** Convert MJ step entities to generic FlowNodes */\n StepsToNodes(\n steps: MJAIAgentStepEntity[],\n actions?: ActionPickerItem[],\n agents?: AgentPickerItem[]\n ): FlowNode[] {\n return steps.map(step => this.StepToNode(step, actions, agents));\n }\n\n /** Convert MJ path entities to generic FlowConnections */\n PathsToConnections(paths: MJAIAgentStepPathEntity[]): FlowConnection[] {\n return paths.map(path => this.pathToConnection(path, paths));\n }\n\n /** Build the subtitle for a step based on its configured action/prompt/agent */\n BuildStepSubtitle(step: MJAIAgentStepEntity): string {\n switch (step.StepType) {\n case 'Action':\n return step.Action ? `Action: ${step.Action}` : 'No action selected';\n case 'Prompt':\n return step.Prompt ? `Prompt: ${step.Prompt}` : 'No prompt selected';\n case 'Sub-Agent':\n return step.SubAgent ? `Agent: ${step.SubAgent}` : 'No sub-agent selected';\n case 'ForEach':\n return this.buildLoopSubtitle(step, 'For Each');\n case 'While':\n return this.buildLoopSubtitle(step, 'While');\n default:\n return step.StepType;\n }\n }\n\n /** Apply FlowNode position changes back to a step entity */\n ApplyNodePosition(step: MJAIAgentStepEntity, node: FlowNode): void {\n step.PositionX = Math.round(node.Position.X);\n step.PositionY = Math.round(node.Position.Y);\n if (node.Size) {\n step.Width = Math.round(node.Size.Width);\n step.Height = Math.round(node.Size.Height);\n }\n }\n\n /** Map FlowNode status from step entity status */\n MapStepStatus(stepStatus: string): FlowNode['Status'] {\n switch (stepStatus) {\n case 'Active': return 'default';\n case 'Disabled': return 'disabled';\n case 'Pending': return 'pending';\n default: return 'default';\n }\n }\n\n /**\n * Returns a short human-readable message describing what's missing,\n * or null if the step is fully configured.\n */\n BuildConfigWarningMessage(step: MJAIAgentStepEntity): string | null {\n switch (step.StepType) {\n case 'Action':\n return !step.ActionID ? 'No action selected' : null;\n case 'Prompt':\n return !step.PromptID ? 'No prompt selected' : null;\n case 'Sub-Agent':\n return !step.SubAgentID ? 'No sub-agent selected' : null;\n case 'ForEach':\n case 'While':\n return this.buildLoopWarningMessage(step);\n default:\n return null;\n }\n }\n\n private buildLoopWarningMessage(step: MJAIAgentStepEntity): string | null {\n const bodyType = step.LoopBodyType;\n if (!bodyType) return 'No loop body type selected';\n switch (bodyType) {\n case 'Action': return !step.ActionID ? 'No action selected for loop body' : null;\n case 'Prompt': return !step.PromptID ? 'No prompt selected for loop body' : null;\n case 'Sub-Agent': return !step.SubAgentID ? 'No sub-agent selected for loop body' : null;\n default: return null;\n }\n }\n\n /**\n * Returns true when a step is missing its required configuration reference\n * (e.g., an Action step with no ActionID, a Prompt step with no PromptID).\n */\n IsStepMissingConfiguration(step: MJAIAgentStepEntity): boolean {\n switch (step.StepType) {\n case 'Action':\n return !step.ActionID;\n case 'Prompt':\n return !step.PromptID;\n case 'Sub-Agent':\n return !step.SubAgentID;\n case 'ForEach':\n case 'While':\n return this.isLoopBodyMissingReference(step);\n default:\n return false;\n }\n }\n\n private isLoopBodyMissingReference(step: MJAIAgentStepEntity): boolean {\n const bodyType = step.LoopBodyType;\n if (!bodyType) return true; // No body type selected at all\n switch (bodyType) {\n case 'Action': return !step.ActionID;\n case 'Prompt': return !step.PromptID;\n case 'Sub-Agent': return !step.SubAgentID;\n default: return false;\n }\n }\n\n /**\n * Resolve the best icon and optional logo URL for a step based on its\n * configured action/agent and available picker data.\n *\n * Resolution chain:\n * - Action step: action's IconClass -> step-type fallback\n * - Sub-Agent step: agent's LogoURL (stored in Data) -> agent's IconClass -> step-type fallback\n * - Other steps: step-type icon\n */\n ResolveStepIcon(\n step: MJAIAgentStepEntity,\n actions?: ActionPickerItem[],\n agents?: AgentPickerItem[]\n ): { Icon: string; LogoURL?: string | null } {\n const fallbackIcon = this.getIconForType(step.StepType);\n\n if (step.StepType === 'Action' && step.ActionID && actions) {\n const action = actions.find(a => UUIDsEqual(a.ID, step.ActionID));\n return { Icon: action?.IconClass || fallbackIcon };\n }\n\n if (step.StepType === 'Sub-Agent' && step.SubAgentID && agents) {\n const agent = agents.find(a => UUIDsEqual(a.ID, step.SubAgentID));\n if (agent?.LogoURL) {\n return { Icon: agent.IconClass || fallbackIcon, LogoURL: agent.LogoURL };\n }\n return { Icon: agent?.IconClass || fallbackIcon };\n }\n\n // For loop steps, resolve based on loop body type\n if ((step.StepType === 'ForEach' || step.StepType === 'While') && step.LoopBodyType) {\n return this.resolveLoopBodyIcon(step, actions, agents);\n }\n\n return { Icon: fallbackIcon };\n }\n\n private resolveLoopBodyIcon(\n step: MJAIAgentStepEntity,\n actions?: ActionPickerItem[],\n agents?: AgentPickerItem[]\n ): { Icon: string; LogoURL?: string | null } {\n const fallbackIcon = this.getIconForType(step.StepType);\n\n if (step.LoopBodyType === 'Action' && step.ActionID && actions) {\n const action = actions.find(a => UUIDsEqual(a.ID, step.ActionID));\n if (action?.IconClass) return { Icon: fallbackIcon }; // Loop keeps its own icon; body icon handled separately\n }\n\n if (step.LoopBodyType === 'Sub-Agent' && step.SubAgentID && agents) {\n const agent = agents.find(a => UUIDsEqual(a.ID, step.SubAgentID));\n if (agent?.LogoURL) return { Icon: fallbackIcon, LogoURL: agent.LogoURL };\n }\n\n return { Icon: fallbackIcon };\n }\n\n // ── Public Conversion Methods ───────────────────────────────\n\n /** Convert a single MJ step entity to a FlowNode (public for direct use when adding nodes) */\n StepToNode(\n step: MJAIAgentStepEntity,\n actions?: ActionPickerItem[],\n agents?: AgentPickerItem[]\n ): FlowNode {\n const stepId = step.ID;\n const ports: FlowNodePort[] = [\n {\n ID: `${stepId}-input`,\n Direction: 'input',\n Side: 'top',\n Multiple: true,\n Disabled: step.StartingStep === true\n },\n {\n ID: `${stepId}-output`,\n Direction: 'output',\n Side: 'bottom',\n Multiple: true\n }\n ];\n\n // Show warning status when the step is missing its required configuration,\n // unless the step is explicitly disabled (respect the user's intent).\n const baseStatus = this.MapStepStatus(step.Status);\n const warningMessage = (baseStatus !== 'disabled') ? this.BuildConfigWarningMessage(step) : null;\n const effectiveStatus = warningMessage ? 'warning' : baseStatus;\n\n // Build loop-specific data for ForEach/While nodes\n const data: Record<string, unknown> = { StepEntityID: stepId };\n if (step.StepType === 'ForEach' || step.StepType === 'While') {\n this.populateLoopData(step, data, actions, agents);\n }\n\n // Resolve icon (and optional logo URL) from picker data\n const resolved = this.ResolveStepIcon(step, actions, agents);\n if (resolved.LogoURL) {\n data['LogoURL'] = resolved.LogoURL;\n }\n\n return {\n ID: stepId,\n Type: step.StepType,\n Label: step.Name,\n Subtitle: this.BuildStepSubtitle(step),\n Icon: resolved.Icon,\n Status: effectiveStatus,\n StatusMessage: warningMessage ?? undefined,\n IsStartNode: step.StartingStep === true,\n Position: {\n X: step.PositionX ?? 0,\n Y: step.PositionY ?? 0\n },\n Size: {\n Width: step.Width ?? 220,\n Height: step.Height ?? 100\n },\n Ports: ports,\n Data: data\n };\n }\n\n private pathToConnection(path: MJAIAgentStepPathEntity, allPaths: MJAIAgentStepPathEntity[]): FlowConnection {\n const hasCondition = path.Condition != null && path.Condition.trim().length > 0;\n const isAlwaysPath = !hasCondition;\n\n // Analyze sibling paths from the same origin step\n const siblingPaths = allPaths.filter(p => UUIDsEqual(p.OriginStepID, path.OriginStepID));\n const isOnlyPath = siblingPaths.length === 1;\n const unconditionalSiblings = siblingPaths.filter(\n p => !p.Condition || p.Condition.trim().length === 0\n );\n // Flag as ambiguous when 2+ unconditional paths exist from the same source.\n // Multiple unconditional paths are always ambiguous because only the\n // highest-priority one will execute — regardless of whether they have descriptions.\n const hasAmbiguousAlways = isAlwaysPath && unconditionalSiblings.length > 1;\n\n // Build label, icon, and visual style\n const visual = this.buildPathVisuals(path, hasCondition, isOnlyPath, hasAmbiguousAlways);\n\n return {\n ID: path.ID,\n SourceNodeID: path.OriginStepID,\n SourcePortID: `${path.OriginStepID}-output`,\n TargetNodeID: path.DestinationStepID,\n TargetPortID: `${path.DestinationStepID}-input`,\n Label: visual.label,\n LabelIcon: visual.labelIcon,\n LabelIconColor: visual.labelIconColor,\n LabelDetail: visual.labelDetail,\n Condition: path.Condition ?? undefined,\n Priority: path.Priority,\n Style: visual.style,\n Color: visual.color,\n Data: {\n PathEntityID: path.ID,\n IsAlwaysPath: !hasCondition,\n HasAmbiguousAlways: hasAmbiguousAlways\n }\n };\n }\n\n private buildPathVisuals(\n path: MJAIAgentStepPathEntity,\n hasCondition: boolean,\n isOnlyPath: boolean,\n hasAmbiguousAlways: boolean\n ): { label?: string; labelIcon?: string; labelIconColor?: string; labelDetail?: string; color: string; style: FlowConnectionStyle } {\n // Conditional path — amber dashed with condition text\n if (hasCondition) {\n return {\n label: path.Description || path.Condition!,\n color: '#f59e0b',\n style: 'dashed'\n };\n }\n\n // Sole unconditional (only exit path) — neutral dark slate with Default indicator\n if (isOnlyPath) {\n return {\n label: path.Description || 'Default',\n labelIcon: 'fa-circle-check',\n labelIconColor: '#16a34a',\n color: '#64748b',\n style: 'solid'\n };\n }\n\n // Ambiguous: multiple unconditional paths from the same step\n if (hasAmbiguousAlways) {\n return {\n label: path.Description || 'Default',\n labelIcon: 'fa-triangle-exclamation',\n labelIconColor: '#ef4444',\n labelDetail: 'Duplicate default paths: only the highest-priority one will execute',\n color: '#ef4444',\n style: 'solid'\n };\n }\n\n // Valid default path (unconditional among conditional siblings) — forest green with checkmark\n return {\n label: path.Description || 'Default',\n labelIcon: 'fa-circle-check',\n labelIconColor: '#16a34a',\n color: '#16a34a',\n style: 'solid'\n };\n }\n\n /** Populate loop-specific display data on the node's Data payload */\n private populateLoopData(\n step: MJAIAgentStepEntity,\n data: Record<string, unknown>,\n actions?: ActionPickerItem[],\n agents?: AgentPickerItem[]\n ): void {\n const bodyType = step.LoopBodyType;\n data['LoopBodyType'] = bodyType ?? null;\n data['LoopBodyName'] = bodyType ? this.resolveLoopBodyName(step) : null;\n data['LoopBodyIcon'] = bodyType ? this.resolveLoopBodySpecificIcon(step, actions, agents) : null;\n data['LoopBodyColor'] = bodyType ? this.getBodyTypeColor(bodyType) : null;\n data['LoopIterationSummary'] = this.BuildLoopIterationSummary(step);\n\n // Store logo URL for loop body sub-agents\n if (bodyType === 'Sub-Agent' && step.SubAgentID && agents) {\n const agent = agents.find(a => UUIDsEqual(a.ID, step.SubAgentID));\n if (agent?.LogoURL) {\n data['LoopBodyLogoURL'] = agent.LogoURL;\n }\n }\n\n const config = this.parseLoopConfig(step);\n if (config) {\n data['MaxIterations'] = config['maxIterations'] ?? null;\n data['LoopItemVariable'] = config['itemVariable'] ?? null;\n }\n }\n\n /** Resolve the best icon for a loop body, checking picker data first */\n private resolveLoopBodySpecificIcon(\n step: MJAIAgentStepEntity,\n actions?: ActionPickerItem[],\n agents?: AgentPickerItem[]\n ): string {\n const bodyType = step.LoopBodyType;\n const fallback = this.getBodyTypeIcon(bodyType ?? '');\n\n if (bodyType === 'Action' && step.ActionID && actions) {\n const action = actions.find(a => UUIDsEqual(a.ID, step.ActionID));\n return action?.IconClass || fallback;\n }\n if (bodyType === 'Sub-Agent' && step.SubAgentID && agents) {\n const agent = agents.find(a => UUIDsEqual(a.ID, step.SubAgentID));\n return agent?.IconClass || fallback;\n }\n return fallback;\n }\n\n /** Get icon for a loop body type */\n private getBodyTypeIcon(bodyType: string): string {\n switch (bodyType) {\n case 'Action': return 'fa-bolt';\n case 'Prompt': return 'fa-comment-dots';\n case 'Sub-Agent': return 'fa-robot';\n default: return 'fa-circle-nodes';\n }\n }\n\n /** Get color for a loop body type */\n private getBodyTypeColor(bodyType: string): string {\n switch (bodyType) {\n case 'Action': return '#3B82F6';\n case 'Prompt': return '#8B5CF6';\n case 'Sub-Agent': return '#10B981';\n default: return '#6B7280';\n }\n }\n\n private getIconForType(stepType: string): string {\n const config = AGENT_STEP_TYPE_CONFIGS.find(c => c.Type === stepType);\n return config?.Icon ?? 'fa-circle-nodes';\n }\n\n private buildLoopSubtitle(step: MJAIAgentStepEntity, prefix: string): string {\n const bodyType = step.LoopBodyType;\n if (!bodyType) return `${prefix} (no body type)`;\n const bodyName = this.resolveLoopBodyName(step);\n return bodyName ? `${prefix} → ${bodyName}` : `${prefix} → ${bodyType}`;\n }\n\n /** Resolve the display name for the loop body operation */\n private resolveLoopBodyName(step: MJAIAgentStepEntity): string | null {\n switch (step.LoopBodyType) {\n case 'Action': return step.Action ?? null;\n case 'Prompt': return step.Prompt ?? null;\n case 'Sub-Agent': return step.SubAgent ?? null;\n default: return null;\n }\n }\n\n /** Parse the Configuration JSON, returning null on failure */\n private parseLoopConfig(step: MJAIAgentStepEntity): Record<string, unknown> | null {\n if (!step.Configuration) return null;\n try {\n return JSON.parse(step.Configuration) as Record<string, unknown>;\n } catch {\n return null;\n }\n }\n\n /** Build a short iteration summary for display on loop nodes */\n BuildLoopIterationSummary(step: MJAIAgentStepEntity): string {\n const config = this.parseLoopConfig(step);\n if (step.StepType === 'ForEach') {\n const collection = config?.['collectionPath'] as string | undefined;\n return collection ? `over ${collection}` : 'over collection';\n }\n if (step.StepType === 'While') {\n const condition = config?.['condition'] as string | undefined;\n return condition ? `while ${this.truncateCondition(condition)}` : 'while condition';\n }\n return '';\n }\n\n private truncateCondition(condition: string): string {\n const maxLen = 30;\n if (condition.length <= maxLen) return condition;\n return condition.substring(0, maxLen) + '...';\n }\n}\n"]}
1
+ 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'No action selected' : null;\n case 'Prompt':\n return !step.PromptID ? 'No prompt selected' : null;\n case 'Sub-Agent':\n return !step.SubAgentID ? 'No sub-agent selected' : null;\n case 'ForEach':\n case 'While':\n return this.buildLoopWarningMessage(step);\n default:\n return null;\n }\n }\n\n private buildLoopWarningMessage(step: MJAIAgentStepEntity): string | null {\n const bodyType = step.LoopBodyType;\n if (!bodyType) return 'No loop body type selected';\n switch (bodyType) {\n case 'Action': return !step.ActionID ? 'No action selected for loop body' : null;\n case 'Prompt': return !step.PromptID ? 'No prompt selected for loop body' : null;\n case 'Sub-Agent': return !step.SubAgentID ? 'No sub-agent selected for loop body' : null;\n default: return null;\n }\n }\n\n /**\n * Returns true when a step is missing its required configuration reference\n * (e.g., an Action step with no ActionID, a Prompt step with no PromptID).\n */\n IsStepMissingConfiguration(step: MJAIAgentStepEntity): boolean {\n switch (step.StepType) {\n case 'Action':\n return !step.ActionID;\n case 'Prompt':\n return !step.PromptID;\n case 'Sub-Agent':\n return !step.SubAgentID;\n case 'ForEach':\n case 'While':\n return this.isLoopBodyMissingReference(step);\n default:\n return false;\n }\n }\n\n private isLoopBodyMissingReference(step: MJAIAgentStepEntity): boolean {\n const bodyType = step.LoopBodyType;\n if (!bodyType) return true; // No body type selected at all\n switch (bodyType) {\n case 'Action': return !step.ActionID;\n case 'Prompt': return !step.PromptID;\n case 'Sub-Agent': return !step.SubAgentID;\n default: return false;\n }\n }\n\n /**\n * Resolve the best icon and optional logo URL for a step based on its\n * configured action/agent and available picker data.\n *\n * Resolution chain:\n * - Action step: action's IconClass -> step-type fallback\n * - Sub-Agent step: agent's LogoURL (stored in Data) -> agent's IconClass -> step-type fallback\n * - Other steps: step-type icon\n */\n ResolveStepIcon(\n step: MJAIAgentStepEntity,\n actions?: ActionPickerItem[],\n agents?: AgentPickerItem[]\n ): { Icon: string; LogoURL?: string | null } {\n const fallbackIcon = this.getIconForType(step.StepType);\n\n if (step.StepType === 'Action' && step.ActionID && actions) {\n const action = actions.find(a => UUIDsEqual(a.ID, step.ActionID));\n return { Icon: action?.IconClass || fallbackIcon };\n }\n\n if (step.StepType === 'Sub-Agent' && step.SubAgentID && agents) {\n const agent = agents.find(a => UUIDsEqual(a.ID, step.SubAgentID));\n if (agent?.LogoURL) {\n return { Icon: agent.IconClass || fallbackIcon, LogoURL: agent.LogoURL };\n }\n return { Icon: agent?.IconClass || fallbackIcon };\n }\n\n // For loop steps, resolve based on loop body type\n if ((step.StepType === 'ForEach' || step.StepType === 'While') && step.LoopBodyType) {\n return this.resolveLoopBodyIcon(step, actions, agents);\n }\n\n return { Icon: fallbackIcon };\n }\n\n private resolveLoopBodyIcon(\n step: MJAIAgentStepEntity,\n actions?: ActionPickerItem[],\n agents?: AgentPickerItem[]\n ): { Icon: string; LogoURL?: string | null } {\n const fallbackIcon = this.getIconForType(step.StepType);\n\n if (step.LoopBodyType === 'Action' && step.ActionID && actions) {\n const action = actions.find(a => UUIDsEqual(a.ID, step.ActionID));\n if (action?.IconClass) return { Icon: fallbackIcon }; // Loop keeps its own icon; body icon handled separately\n }\n\n if (step.LoopBodyType === 'Sub-Agent' && step.SubAgentID && agents) {\n const agent = agents.find(a => UUIDsEqual(a.ID, step.SubAgentID));\n if (agent?.LogoURL) return { Icon: fallbackIcon, LogoURL: agent.LogoURL };\n }\n\n return { Icon: fallbackIcon };\n }\n\n // ── Public Conversion Methods ───────────────────────────────\n\n /** Convert a single MJ step entity to a FlowNode (public for direct use when adding nodes) */\n StepToNode(\n step: MJAIAgentStepEntity,\n actions?: ActionPickerItem[],\n agents?: AgentPickerItem[]\n ): FlowNode {\n const stepId = step.ID;\n const ports: FlowNodePort[] = [\n {\n ID: `${stepId}-input`,\n Direction: 'input',\n Side: 'top',\n Multiple: true,\n Disabled: step.StartingStep === true\n },\n {\n ID: `${stepId}-output`,\n Direction: 'output',\n Side: 'bottom',\n Multiple: true\n }\n ];\n\n // Show warning status when the step is missing its required configuration,\n // unless the step is explicitly disabled (respect the user's intent).\n const baseStatus = this.MapStepStatus(step.Status);\n const warningMessage = (baseStatus !== 'disabled') ? this.BuildConfigWarningMessage(step) : null;\n const effectiveStatus = warningMessage ? 'warning' : baseStatus;\n\n // Build loop-specific data for ForEach/While nodes\n const data: Record<string, unknown> = { StepEntityID: stepId };\n if (step.StepType === 'ForEach' || step.StepType === 'While') {\n this.populateLoopData(step, data, actions, agents);\n }\n\n // Resolve icon (and optional logo URL) from picker data\n const resolved = this.ResolveStepIcon(step, actions, agents);\n if (resolved.LogoURL) {\n data['LogoURL'] = resolved.LogoURL;\n }\n\n return {\n ID: stepId,\n Type: step.StepType,\n Label: step.Name,\n Subtitle: this.BuildStepSubtitle(step),\n Icon: resolved.Icon,\n Status: effectiveStatus,\n StatusMessage: warningMessage ?? undefined,\n IsStartNode: step.StartingStep === true,\n Position: {\n X: step.PositionX ?? 0,\n Y: step.PositionY ?? 0\n },\n Size: {\n Width: step.Width ?? 220,\n Height: step.Height ?? 100\n },\n Ports: ports,\n Data: data\n };\n }\n\n private pathToConnection(path: MJAIAgentStepPathEntity, allPaths: MJAIAgentStepPathEntity[]): FlowConnection {\n const hasCondition = path.Condition != null && path.Condition.trim().length > 0;\n const isAlwaysPath = !hasCondition;\n\n // Analyze sibling paths from the same origin step\n const siblingPaths = allPaths.filter(p => UUIDsEqual(p.OriginStepID, path.OriginStepID));\n const isOnlyPath = siblingPaths.length === 1;\n const unconditionalSiblings = siblingPaths.filter(\n p => !p.Condition || p.Condition.trim().length === 0\n );\n // Flag as ambiguous when 2+ unconditional paths exist from the same source.\n // Multiple unconditional paths are always ambiguous because only the\n // highest-priority one will execute — regardless of whether they have descriptions.\n const hasAmbiguousAlways = isAlwaysPath && unconditionalSiblings.length > 1;\n\n // Where this path sits in its exclusive group, when it is IN one. Highest Priority wins, ties\n // broken by path ID — and none of that precedence is visible on the canvas today, so someone\n // debugging a fork cannot tell which branch takes it when two conditions are both true.\n const conditionalSiblings = siblingPaths.filter(p => p.Condition && p.Condition.trim().length > 0);\n const rank = hasCondition && conditionalSiblings.length > 1\n ? this.rankWithinGroup(path, conditionalSiblings)\n : null;\n\n // Build label, icon, and visual style\n const visual = this.buildPathVisuals(path, hasCondition, isOnlyPath, hasAmbiguousAlways, rank);\n\n return {\n ID: path.ID,\n SourceNodeID: path.OriginStepID,\n SourcePortID: `${path.OriginStepID}-output`,\n TargetNodeID: path.DestinationStepID,\n TargetPortID: `${path.DestinationStepID}-input`,\n Label: visual.label,\n LabelIcon: visual.labelIcon,\n LabelIconColor: visual.labelIconColor,\n LabelDetail: visual.labelDetail,\n Condition: path.Condition ?? undefined,\n Priority: path.Priority,\n Style: visual.style,\n Color: visual.color,\n Data: {\n PathEntityID: path.ID,\n IsAlwaysPath: !hasCondition,\n HasAmbiguousAlways: hasAmbiguousAlways\n }\n };\n }\n\n /**\n * What an edge says on the canvas, and what it says on inspection.\n *\n * **An edge label answers one question: WHEN is this path taken?** That is the condition. The\n * `Description` is the author's rationale — genuinely useful, and inspection-time content: it is\n * prose, it is arbitrarily long, and rendering it always turned the least important element on the\n * canvas into the most visually dominant one, overlapping nodes and other labels.\n *\n * So the condition is the LABEL (truncated), the description is the DETAIL (the hover tooltip),\n * and an unconditional edge says nothing at all — a plain line already means \"then\". That last\n * rule removes most of the clutter on a real graph, because most edges are unconditional.\n */\n private buildPathVisuals(\n path: MJAIAgentStepPathEntity,\n hasCondition: boolean,\n isOnlyPath: boolean,\n hasAmbiguousAlways: boolean,\n rank: { position: number; total: number } | null = null\n ): { label?: string; labelIcon?: string; labelIconColor?: string; labelDetail?: string; color: string; style: FlowConnectionStyle } {\n const rationale = path.Description?.trim();\n\n // Conditional path — amber dashed, labelled with the RULE.\n if (hasCondition) {\n const condition = path.Condition!.trim();\n // The rank prefix is tiny and always fits, so it survives truncation — which matters, because\n // precedence is exactly what a truncated condition would otherwise hide.\n const prefix = rank ? `${rank.position}/${rank.total} ` : '';\n const precedence = rank\n ? `\\n\\nChecked ${ordinal(rank.position)} of ${rank.total}: highest priority wins, ties by path ID.`\n : '';\n return {\n label: prefix + this.truncateLabel(condition, rank ? 28 : 32),\n labelIcon: 'fa-code-branch',\n labelIconColor: '#f59e0b',\n // Full condition first — a truncated label is only safe if the whole thing is one hover\n // away — then the rationale, then how this branch is chosen against its siblings.\n labelDetail: (rationale ? `${condition}\\n\\n${rationale}` : condition) + precedence,\n color: '#f59e0b',\n style: 'dashed'\n };\n }\n\n // Ambiguous: multiple unconditional paths from the same step. This one KEEPS its label, because\n // it is a defect the author needs to see without hovering anything.\n if (hasAmbiguousAlways) {\n return {\n label: 'Duplicate default',\n labelIcon: 'fa-triangle-exclamation',\n labelIconColor: '#ef4444',\n labelDetail: rationale\n ? `Duplicate default paths: only the highest-priority one will execute.\\n\\n${rationale}`\n : 'Duplicate default paths: only the highest-priority one will execute',\n color: '#ef4444',\n style: 'solid'\n };\n }\n\n // Every other unconditional path — NO LABEL. The line already means \"then\", and \"Default\" on\n // every edge of a linear flow is a caption on each arrow of a diagram saying \"arrow\".\n // The rationale stays reachable on hover.\n return {\n labelDetail: rationale || undefined,\n color: isOnlyPath ? '#64748b' : '#16a34a',\n style: 'solid'\n };\n }\n\n /**\n * This path's position among its conditional siblings, in the order the dispatcher checks them.\n *\n * Mirrors the COMPILER, which is where the order is actually decided: `buildDependencies` sorts a\n * fan-out by `Priority` descending, then path ID ascending, and writes that ordinal into\n * `TaskDependency.Sequence` — which is what `ResolveExclusiveGroups` then reads at runtime. A path\n * row has no `Sequence` of its own and deliberately never has: a compiled edge gets a fresh UUID\n * and needs a stored ordinal to stay deterministic across machines, while a design-time path still\n * has its own stable ID to break the tie with. Ranking here by anything else would disagree with\n * the engine precisely on ties — and `Priority` defaults to 0, so ties are the common case.\n */\n private rankWithinGroup(\n path: MJAIAgentStepPathEntity,\n siblings: MJAIAgentStepPathEntity[]\n ): { position: number; total: number } {\n const ordered = [...siblings].sort((a, b) =>\n (b.Priority ?? 0) - (a.Priority ?? 0) || a.ID.localeCompare(b.ID)\n );\n return {\n position: ordered.findIndex(p => UUIDsEqual(p.ID, path.ID)) + 1,\n total: ordered.length\n };\n }\n\n /**\n * Trims a condition to what fits on an edge without covering its neighbours.\n *\n * Breaks on a word boundary when there is one near the limit, so the visible part stays readable\n * rather than ending mid-identifier. The full text is always in `labelDetail`.\n */\n private truncateLabel(text: string, limit = 32): string {\n const flat = text.replace(/\\s+/g, ' ').trim();\n if (flat.length <= limit) return flat;\n\n const cut = flat.slice(0, limit);\n const lastSpace = cut.lastIndexOf(' ');\n return `${(lastSpace > limit * 0.6 ? cut.slice(0, lastSpace) : cut).trimEnd()}…`;\n }\n\n /** Populate loop-specific display data on the node's Data payload */\n private populateLoopData(\n step: MJAIAgentStepEntity,\n data: Record<string, unknown>,\n actions?: ActionPickerItem[],\n agents?: AgentPickerItem[]\n ): void {\n const bodyType = step.LoopBodyType;\n data['LoopBodyType'] = bodyType ?? null;\n data['LoopBodyName'] = bodyType ? this.resolveLoopBodyName(step) : null;\n data['LoopBodyIcon'] = bodyType ? this.resolveLoopBodySpecificIcon(step, actions, agents) : null;\n data['LoopBodyColor'] = bodyType ? this.getBodyTypeColor(bodyType) : null;\n data['LoopIterationSummary'] = this.BuildLoopIterationSummary(step);\n\n // Store logo URL for loop body sub-agents\n if (bodyType === 'Sub-Agent' && step.SubAgentID && agents) {\n const agent = agents.find(a => UUIDsEqual(a.ID, step.SubAgentID));\n if (agent?.LogoURL) {\n data['LoopBodyLogoURL'] = agent.LogoURL;\n }\n }\n\n const config = this.parseLoopConfig(step);\n if (config) {\n data['MaxIterations'] = config['maxIterations'] ?? null;\n data['LoopItemVariable'] = config['itemVariable'] ?? null;\n }\n }\n\n /** Resolve the best icon for a loop body, checking picker data first */\n private resolveLoopBodySpecificIcon(\n step: MJAIAgentStepEntity,\n actions?: ActionPickerItem[],\n agents?: AgentPickerItem[]\n ): string {\n const bodyType = step.LoopBodyType;\n const fallback = this.getBodyTypeIcon(bodyType ?? '');\n\n if (bodyType === 'Action' && step.ActionID && actions) {\n const action = actions.find(a => UUIDsEqual(a.ID, step.ActionID));\n return action?.IconClass || fallback;\n }\n if (bodyType === 'Sub-Agent' && step.SubAgentID && agents) {\n const agent = agents.find(a => UUIDsEqual(a.ID, step.SubAgentID));\n return agent?.IconClass || fallback;\n }\n return fallback;\n }\n\n /** Get icon for a loop body type */\n private getBodyTypeIcon(bodyType: string): string {\n switch (bodyType) {\n case 'Action': return 'fa-bolt';\n case 'Prompt': return 'fa-comment-dots';\n case 'Sub-Agent': return 'fa-robot';\n default: return 'fa-circle-nodes';\n }\n }\n\n /** Get color for a loop body type */\n private getBodyTypeColor(bodyType: string): string {\n switch (bodyType) {\n case 'Action': return '#3B82F6';\n case 'Prompt': return '#8B5CF6';\n case 'Sub-Agent': return '#10B981';\n default: return '#6B7280';\n }\n }\n\n private getIconForType(stepType: string): string {\n const config = AGENT_STEP_TYPE_CONFIGS.find(c => c.Type === stepType);\n return config?.Icon ?? 'fa-circle-nodes';\n }\n\n private buildLoopSubtitle(step: MJAIAgentStepEntity, prefix: string): string {\n const bodyType = step.LoopBodyType;\n if (!bodyType) return `${prefix} (no body type)`;\n const bodyName = this.resolveLoopBodyName(step);\n return bodyName ? `${prefix} → ${bodyName}` : `${prefix} → ${bodyType}`;\n }\n\n /** Resolve the display name for the loop body operation */\n private resolveLoopBodyName(step: MJAIAgentStepEntity): string | null {\n switch (step.LoopBodyType) {\n case 'Action': return step.Action ?? null;\n case 'Prompt': return step.Prompt ?? null;\n case 'Sub-Agent': return step.SubAgent ?? null;\n default: return null;\n }\n }\n\n /** Parse the Configuration JSON, returning null on failure */\n private parseLoopConfig(step: MJAIAgentStepEntity): Record<string, unknown> | null {\n if (!step.Configuration) return null;\n try {\n return JSON.parse(step.Configuration) as Record<string, unknown>;\n } catch {\n return null;\n }\n }\n\n /** Build a short iteration summary for display on loop nodes */\n BuildLoopIterationSummary(step: MJAIAgentStepEntity): string {\n const config = this.parseLoopConfig(step);\n if (step.StepType === 'ForEach') {\n const collection = config?.['collectionPath'] as string | undefined;\n return collection ? `over ${collection}` : 'over collection';\n }\n if (step.StepType === 'While') {\n const condition = config?.['condition'] as string | undefined;\n return condition ? `while ${this.truncateCondition(condition)}` : 'while condition';\n }\n return '';\n }\n\n private truncateCondition(condition: string): string {\n const maxLen = 30;\n if (condition.length <= maxLen) return condition;\n return condition.substring(0, maxLen) + '...';\n }\n}\n"]}