@meimu/mutracer 0.1.2 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +3429 -3390
- package/lib/oidn.d.ts +1 -1
- package/lib/oidnBundledWeights.cdn.d.ts +2 -2
- package/lib/renderer/WGPUBloomPass.js +18 -18
- package/lib/renderer/WGPUFullQuadPass.js +3 -3
- package/lib/renderer/WGPUJNLMDenoiser.js +62 -62
- package/lib/renderer/WGPURayTraceOutput.js +14 -12
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
- package/lib/renderer/WGPURayTracePass.js +1 -1
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.js +20 -18
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +61 -61
- package/lib/renderer/WebGLRayTraceOutputPass.js +4 -4
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +9 -9
- package/lib/renderer/glsl/chunks/envMap.glsl.js +45 -45
- package/lib/renderer/glsl/chunks/intersect.glsl.js +262 -262
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +111 -111
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +436 -436
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +32 -32
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +54 -54
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +71 -71
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/sampling.glsl.js +64 -64
- package/lib/renderer/glsl/chunks/sobol.glsl.js +49 -49
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +5 -5
- package/lib/renderer/glsl/depthQuery.frag.js +2 -2
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +8 -8
- package/lib/renderer/glsl/rayTrace.frag.js +128 -128
- package/lib/renderer/glsl/shadowCatcher.frag.js +12 -12
- package/lib/renderer/glsl/webglPipeline.frag.js +49 -49
- package/lib/renderer/lightsUtil.js +1 -1
- package/lib/renderer/lightsUtil.js.map +1 -1
- package/lib/renderer/scratchSampling.js +6 -6
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +29 -29
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +368 -368
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +5 -5
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +51 -51
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +453 -453
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +116 -116
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +13 -13
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +94 -94
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +119 -119
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +5 -5
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +62 -62
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +3 -3
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +2 -2
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +53 -53
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +5 -5
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +2 -2
- package/lib/renderer/wgsl/compose.frag.wgsl.js +120 -92
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.js +3 -3
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +26 -26
- package/lib/renderer/wgsl/rayTrace.compute.js +220 -211
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/package.json +5 -4
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@@ -40,7 +40,7 @@ encoded / 12.92,
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encoded <= vec3f(0.04045)
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);
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var result = linear;
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let
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let jc = textureLoad(in_rawAlbedo, vec2i(globalId.xy), 0).a;
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if (preserveSurfaceTexture != 0u) {
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@@ -48,22 +48,22 @@ if (preserveSurfaceTexture != 0u) {
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let fM = vec2i(globalId.xy);
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let center = textureLoad(in_rawNormal, fM, 0);
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let n = normalize(center.rgb * 2.0 - 1.0 + vec3f(1e-8));
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var
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var mS = 0.0;
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for (var y = -1; y <= 1; y++) {
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for (var x = -1; x <= 1; x++) {
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let
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let tO = textureLoad(in_rawNormal,
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clamp(fM + vec2i(x, y), vec2i(0), imageSize - 1), 0);
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let nn = normalize(
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-
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max(1.0 - dot(n, nn), abs(center.a -
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let nn = normalize(tO.rgb * 2.0 - 1.0 + vec3f(1e-8));
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mS = max(mS,
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max(1.0 - dot(n, nn), abs(center.a - tO.a)));
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}
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}
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let
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let ug = smoothstep(0.02, 0.1, mS);
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let raw = clamp(textureLoad(in_rawAlbedo, fM, 0).rgb,
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vec3f(0.0), vec3f(1.0));
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result = mix(raw, linear,
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result = mix(raw, linear, ug);
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}
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out_albedo[index] = vec4f(result,
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out_albedo[index] = vec4f(result, jc);
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`;
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export const oidnNormalSanitizeMain = /* wgsl */ `
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if (globalId.x >= u32(imageSize.x) || globalId.y >= u32(imageSize.y)) { return; }
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@@ -314,7 +314,7 @@ output.color = color;
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data: 0.25
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}
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],
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outputs: ['color', 'denoiseColor'],
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outputs: ['color', 'denoiseColor', 'denoiseAlbedo'],
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inputs: [
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'colorTex',
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'foregroundTex',
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color: {
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format: composeColorFormat
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},
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denoiseColor: { format: 'rgba32float' }
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denoiseColor: { format: 'rgba32float' },
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denoiseAlbedo: { format: 'rgba8unorm' }
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});
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const compositeDenoiseDisplayPass = scratch.get('compositeDenoiseDisplayPass', () => new WGPUFullQuadPass('OIDN composed display', device, {
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textureWillBeRead: true,
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oidnNormalSanitizePass.setOutputParams({ normal: { channels: 4 } });
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const outputPass = scratch.get('outputPass', () => new WGPUFullQuadPass('output', device, {
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fsMain: /* wgsl */ `
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let
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let vF = min(
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vec2i(uv2 * vec2f(colorTexRegion())),
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vec2i(colorTexRegion()) - vec2i(1)
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);
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var color = load_colorTex(
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var color = load_colorTex(vF, 0);
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color = vec4(color.rgb * color.a, color.a);
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output.color = color;
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`,
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}
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function prepareComposition() {
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composePass.setSize(renderWidth, renderHeight);
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composePass.setOutputParams({ color: { format: composeColorFormat }, denoiseColor: { format: 'rgba32float' } });
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composePass.setOutputParams({ color: { format: composeColorFormat }, denoiseColor: { format: 'rgba32float' }, denoiseAlbedo: { format: 'rgba8unorm' } });
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composePass.setUniform('exposure', exposure);
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composePass.setUniform('toneMappingParams', [toneMappingMode, vignette]);
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composePass.setUniform('colorGradingParams', [contrast, saturation, temperature, tint]);
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composeColorFormat = nextComposeColorFormat;
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composePass.setOutputParams({
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color: { format: composeColorFormat },
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denoiseColor: { format: 'rgba32float' }
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denoiseColor: { format: 'rgba32float' },
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denoiseAlbedo: { format: 'rgba8unorm' }
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});
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}
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if (wasActive !== hdrOutputActive) {
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if (!auxiliaryDenoisers) {
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return {
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albedo: {
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data: copyGuide('OIDN raw albedo',
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data: copyGuide('OIDN raw albedo', composePass.getOutput('denoiseAlbedo')),
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...size
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},
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normal: {
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const encodeEncoder = device.createCommandEncoder();
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oidnAlbedoEncodePass.createPass(encodeEncoder, {
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albedo: {
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texture:
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texture: composePass.getOutput('denoiseAlbedo'),
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channels: 4
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}
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});
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oidnAlbedoDecodePass.setUniform('preserveSurfaceTexture', +false);
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oidnAlbedoDecodePass.createPass(decodeEncoder, {
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albedo: { buffer: albedoOutput.data, channels: 4 },
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rawAlbedo: { texture:
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rawAlbedo: { texture: composePass.getOutput('denoiseAlbedo'), channels: 4 },
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rawNormal: { texture: getFrameInput('normal'), channels: 4 }
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});
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device.queue.submit([decodeEncoder.finish()]);
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