@mehshekari/gsap-motion 3.1.1 → 3.2.0

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package/README.md CHANGED
@@ -28,7 +28,7 @@ The audit needs no install. Pin the version, so a new rule cannot fail your
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  build without warning:
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  ```json
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- "lint": "eslint && npx @mehshekari/gsap-motion@3.1.1 audit src --quiet"
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+ "lint": "eslint && npx @mehshekari/gsap-motion@3.2.0 audit src --quiet"
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  ```
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  Or install it with `npm install --save-dev --save-exact @mehshekari/gsap-motion`.
@@ -257,6 +257,23 @@ function doctor() {
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  );
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  }
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+ /**
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+ * Which adapters the skill loads here, read the way SKILL.md's setup step 3
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+ * describes. Deterministic, so the stack is looked up rather than guessed.
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+ */
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+ const picked = new Set();
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+ if (deps.next) picked.add("react").add("next");
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+ if (deps["@react-three/fiber"]) picked.add("react").add("r3f");
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+ else if (deps.three) picked.add("three");
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+ if (deps.react) picked.add("react");
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+ if (deps.vue || deps.nuxt) picked.add("vue");
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+ if (deps.svelte || deps["@sveltejs/kit"]) picked.add("svelte");
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+ if (deps.astro) picked.add("astro");
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+ if (picked.size === 0) picked.add("vanilla");
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+
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+ const ORDER = ["react", "next", "r3f", "three", "vue", "svelte", "astro", "vanilla"];
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+ report("ok", `Adapters: ${ORDER.filter((name) => picked.has(name)).join(", ")}`);
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+
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  const rules = existsSync(join(process.cwd(), "ANIMATION.md"));
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  report(
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  rules ? "ok" : "info",
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@mehshekari/gsap-motion",
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- "version": "3.1.1",
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+ "version": "3.2.0",
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  "description": "Install the gsap-creative-animation Agent Skill, and audit GSAP animation for leaks, jank and accessibility failures — with npx.",
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  "keywords": [
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  "gsap",
package/skill/SKILL.md CHANGED
@@ -4,7 +4,7 @@ description: Senior motion engineer for GSAP. Turns a visual or interaction idea
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  license: MIT. See LICENSE; GSAP itself is licensed separately, see NOTICE.md
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  compatibility: Any Agent Skills client; written for Claude Code. GSAP 3.13+, where every plugin is free. React guidance targets @gsap/react 2.x, React 18/19 and the Next.js App Router. The audit scripts need Node.js 18+ and nothing else.
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  metadata:
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- version: "3.1.1"
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+ version: "3.2.0"
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  verified-gsap: "3.15"
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  verified-gsap-react: "2.1"
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  ---
@@ -47,9 +47,13 @@ Core principles:
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  - **One element, one tween or interaction** — a hover, a fade, a retime:
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  [motion-design.md](reference/motion-design.md) and the command's own
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  reference. Nothing else.
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- - **A component or section:** also
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- [react-nextjs.md](reference/react-nextjs.md) if `package.json` has
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- `react`, or [frameworks.md](reference/frameworks.md) if it does not.
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+ - **A component or section:** also this project's adapter, from
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+ `package.json`: `next` → [react](adapter/react.md) +
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+ [next](adapter/next.md); `@react-three/fiber` → react +
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+ [r3f](adapter/r3f.md); `three` → [three](adapter/three.md); `nuxt` →
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+ [vue](adapter/vue.md); `svelte` → [svelte](adapter/svelte.md); `astro` →
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+ [astro](adapter/astro.md) plus any island's own; nothing detected →
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+ [vanilla](adapter/vanilla.md).
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  - **A sequence, scroll scene, intro, transition or audit:** also
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  [core-gsap.md](reference/core-gsap.md), and what
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  [routing.md](reference/routing.md) adds for that request.
@@ -68,7 +72,7 @@ Core principles:
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  | `transition [target]` | Build | Page, route, modal and layout transitions | [reference/flip.md](reference/flip.md) |
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  | `loader` | Build | Loading and progress animation | [preset/loader.md](preset/loader.md) |
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  | `intro` | Build | Site or section entry sequence | [preset/cinematic.md](preset/cinematic.md) |
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- | `three [target]` | Build | GSAP orchestrating Three.js / R3F | [reference/three-r3f.md](reference/three-r3f.md) |
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+ | `three [target]` | Build | GSAP orchestrating Three.js / R3F | [adapter/three.md](adapter/three.md) |
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  | `audit [target]` | Evaluate | Check an existing animation: leaks, cost, a11y | [reference/performance.md](reference/performance.md) |
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  | `tune [target]` | Refine | Retime, re-ease, fix rhythm — no new motion | [reference/motion-design.md](reference/motion-design.md) |
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  | `strip [target]` | Fix | Remove motion that is not earning its place | [reference/motion-design.md](reference/motion-design.md) |
@@ -134,11 +138,11 @@ after that. Never quietly substitute, and never ship both.
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  [core-gsap](reference/core-gsap.md) · [timeline](reference/timeline.md)
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  - **Domains** — [scrolltrigger](reference/scrolltrigger.md) ·
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  [svg](reference/svg.md) · [text](reference/text.md) ·
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- [interaction](reference/interaction.md) · [flip](reference/flip.md) ·
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- [three-r3f](reference/three-r3f.md)
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- - **Constraints** — [react-nextjs](reference/react-nextjs.md) ·
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- [frameworks](reference/frameworks.md) ·
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- [performance](reference/performance.md) ·
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+ [interaction](reference/interaction.md) · [flip](reference/flip.md)
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+ - **Adapters**, one per stack, chosen in setup step 3 — the same questions for
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+ each: lifecycle, scope, server rendering, per-frame values, routes, failures,
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+ audit.
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+ - **Constraints** — [performance](reference/performance.md) ·
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  [accessibility](reference/accessibility.md) ·
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  [project-rules](reference/project-rules.md)
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  - **Presets**, starting points to adapt — [reveal](preset/reveal.md) ·
@@ -0,0 +1,111 @@
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+ # Astro
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+
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+ Astro ships no JavaScript unless you ask for it, and its pages can be swapped
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+ without a reload. Both facts decide where an animation lives.
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+
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+ ## Where it is created
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+
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+ In a component's `<script>`, which Astro bundles and defers. With view
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+ transitions enabled, a page swap does not re-run it, so build on the page-load
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+ event rather than at the top level:
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+
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+ ```astro
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+ <script>
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+ import gsap from "gsap";
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+
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+ let ctx;
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+
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+ document.addEventListener("astro:page-load", () => {
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+ ctx = gsap.context(() => {
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+ gsap.from("[data-item]", { autoAlpha: 0, y: 24, stagger: 0.06 });
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+ });
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+ });
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+
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+ document.addEventListener("astro:before-swap", () => ctx?.revert());
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+ </script>
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+ ```
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+
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+ `astro:page-load` fires on the first load and after every swap, so this one
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+ shape covers both. Without view transitions the event still fires once, so the
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+ same code is correct either way.
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+
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+ Inside a React, Vue or Svelte island, use that framework's adapter instead —
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+ the island owns its own lifecycle.
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+
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+ ## Where it is torn down
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+
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+ `astro:before-swap`, with `ctx.revert()`. Skipping it leaves the previous page's
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+ ScrollTriggers and listeners bound to elements that are about to be replaced,
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+ and they accumulate for as long as the visit lasts.
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+
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+ Timers, listeners and observers are yours, in the same handler.
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+
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+ ## Scope
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+
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+ Astro's `<script>` is page-wide, not component-scoped: a component used twice on
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+ a page runs its script once, and selector strings match both instances. Either
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+ animate them as a set — which is usually what you want — or pass the root in
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+ with a `data-*` attribute and build one context per matching element.
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+
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+ Plugin config is not scoped either, so generate ids per instance rather than
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+ hardcoding them.
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+
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+ ## Server rendering and hydration
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+
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+ Astro components render to HTML on the server and ship no client JavaScript of
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+ their own, so there is no hydration to mismatch. The script runs only in the
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+ browser: reading `window` in it is safe, and the markup it animates is already
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+ painted.
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+
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+ `client:*` directives decide when an island hydrates. An animation inside one
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+ does not run until it does — `client:visible` on a section that animates on
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+ entrance is a race worth avoiding; prefer `client:load` there, or keep the
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+ animation in the page's own script.
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+
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+ ## Reaching the element
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+
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+ `data-*` attributes in the markup, queried inside the context. Astro scopes its
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+ component styles by adding its own attributes to elements, so a class in the
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+ markup is not always the class in the DOM — a `data-*` attribute you wrote is.
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+
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+ ## Every frame
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+
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+ `gsap.quickTo` or `quickSetter`, created once inside the context. There is no
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+ component state here to get wrong, which removes the most common React mistake
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+ and leaves the ordinary one: allocating a tween per event.
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+
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+ ## Page and route changes
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+
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+ The events are the contract:
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+
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+ - `astro:page-load` — build, on first load and after every swap
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+ - `astro:before-swap` — revert, before the old page goes
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+ - `astro:after-swap` — for anything that must run against the new DOM before it
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+ paints, such as `ScrollTrigger.refresh()`
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+
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+ View transitions are opt-in: they come from Astro's router component in the
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+ layout, named `<ClientRouter />` in current versions and `<ViewTransitions />`
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+ in older ones. Check which one the project imports before telling anyone to add
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+ it.
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+
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+ ## Failures
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+
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+ | Symptom | Cause |
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+ |---|---|
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+ | Animation runs on the first page only | built at the top of `<script>` instead of on `astro:page-load` |
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+ | Triggers pile up while browsing | no `astro:before-swap` revert |
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+ | The script never runs | `is:inline`, which skips bundling, so the bare import fails |
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+ | Both instances animate as one | a page-wide script with a document-wide selector |
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+ | An entrance animation starts late | the island hydrates on `client:visible` |
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+
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+ ## What the audit covers
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+
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+ From 3.2 the audit reads the `<script>` block of `.astro` files, with offsets
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+ kept, so reported lines match the file. It checks that a context built on
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+ `astro:page-load` is reverted on `astro:before-swap`, along with every rule that
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+ is not React-specific.
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+
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+ ## Versions
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+
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+ Verified against `gsap@3.15`. Written for `astro@7`; the swap events are the
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+ same in Astro 5 and later, though the router component was renamed.
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+ # Next.js
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+
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+ The App Router, with Server Components. Read [react.md](react.md) first: this is
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+ only what Next adds.
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+
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+ ## Where it is created
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+
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+ In a `"use client"` component, in the `useGSAP` body react.md describes. Keep
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+ that component a **leaf**, so the page above it stays a Server Component.
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+
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+ **Converting a Server Component is part of the cost, and it is priced before the
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+ design.** *Is GSAP already on this route?* If a sibling section loads `gsap` and
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+ `ScrollTrigger`, the marginal cost is this component's own JavaScript — a
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+ kilobyte or two rather than thirty-odd, which usually settles the argument. If
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+ nothing on the route loads GSAP, this animation buys the whole library for one
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+ reveal. *Does anything claim otherwise?* A comment saying the section ships no
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+ client JavaScript stops being true the moment you add the hook; update it in the
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+ same change.
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+
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+ Say so in the Notes of your answer: "it becomes a client component" is a fact
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+ the reader needs.
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+
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+ ## Where it is torn down
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+
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+ By the context, as in react.md. A navigation unmounts the page, so anything that
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+ must survive one belongs in the layout.
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+
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+ ## Scope
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+
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+ As in react.md, and `useId` matters more here: the markup is rendered on the
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+ server and again on the client, and a counter would disagree between them.
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+
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+ ## Server rendering and hydration
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+
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+ - **`"use client"` module scope still runs during server rendering.**
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+ Registering plugins there is fine — GSAP defers anything touching `window` —
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+ but reading `window` or `document` at module scope is not.
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+ - **Data and copy come down as props.** A client component importing a content
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+ or locale module bundles every locale into the browser payload. Large
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+ generated data — path tables, keyframe sets — is handed down too.
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+ - Storage and media queries are read after mount, never during render.
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+
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+ ## Reaching the element
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+
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+ `next/image` renders the `<img>` itself and controls its `src`, `srcset` and
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+ sizing:
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+
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+ - **Animate a wrapper you own**, not the image, when the effect needs a mask, a
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+ clip or a transform that must survive the placeholder-to-loaded swap. Under
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+ `fill` the image is positioned against the nearest positioned ancestor, so
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+ that wrapper is already there.
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+ - **A reveal that depends on the image waits for load**, with a short budget
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+ after which it plays anyway. A cached image can finish before the hook runs,
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+ and a mask opening over an empty box reads as a bug.
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+ - If the animation starts by hiding a hero image, **measure what it does to
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+ LCP** first. A mask over an image that is already painted usually avoids the
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+ question.
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+
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+ ## Every frame
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+
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+ Refs and `quickTo`, never React state — and it costs more here, since state held
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+ in a layout re-renders every page under it.
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+
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+ ## Page and route changes
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+
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+ The App Router unmounts the old tree before the new one paints, so an exit
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+ animation has nowhere to play. Options, by cost:
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+
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+ 1. **Animate entrance only**, keyed off `usePathname()`. Honest, cheap, and what
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+ most sites want.
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+ 2. **An overlay that outlives the route**, mounted in the layout so the
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+ navigation does not unmount it. See
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+ [page-transition](../preset/page-transition.md).
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+ 3. **`router.push` behind a played-out timeline** — intercept, play the exit,
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+ navigate on complete. Breaks the back button's feel; use sparingly.
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+
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+ Then `ScrollTrigger.refresh()` once the new layout settles.
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+
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+ ## Failures
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+
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+ | Symptom | Cause |
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+ |---|---|
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+ | `window is not defined` during a build | `window` read at module scope in a client component |
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+ | Hydration mismatch | storage, a media query or a random value read during render |
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+ | The whole page ships as client JavaScript | `"use client"` on the page or layout instead of a leaf |
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+ | A reveal opens over an empty box | the tween did not wait for the image to load |
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+ | Positions are wrong after a navigation | no `ScrollTrigger.refresh()` once it settled |
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+ | The exit animation never plays | written in the page the navigation unmounts |
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+
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+ ## What the audit covers
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+
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+ The React rules from react.md, on the same files. It reads `.ts`, `.tsx`, `.js`,
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+ `.jsx` and `.mjs`, so `"use client"` placement, `next.config` and route
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+ structure are yours to review.
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+
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+ ## Versions
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+
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+ Verified against `gsap@3.15` and `@gsap/react@2.1`. Written for `next@15` and
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+ `next@16`, App Router.
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+ # React Three Fiber
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+
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+ R3F is React's renderer for Three, so both lifecycles apply: read
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+ [react.md](react.md) for the context and cleanup rules, and
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+ [three.md](three.md) for what GSAP may tween on a Three object. This file is the
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+ part that is neither.
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+
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+ ## Where it is created
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+
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+ In a `useGSAP` body inside the `<Canvas>` subtree, against refs to the objects:
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+
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+ ```tsx
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+ "use client";
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+
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+ import { useGSAP } from "@gsap/react";
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+ import gsap from "gsap";
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+ import { useRef } from "react";
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+ import type { Mesh } from "three";
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+
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+ export function Box() {
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+ const mesh = useRef<Mesh>(null);
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+
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+ useGSAP(() => {
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+ if (!mesh.current) return;
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+ gsap.to(mesh.current.rotation, {
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+ y: Math.PI * 2,
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+ duration: 6,
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+ ease: "none",
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+ repeat: -1,
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+ });
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+ });
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+
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+ return (
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+ <mesh ref={mesh}>
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+ <boxGeometry />
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+ <meshStandardMaterial />
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+ </mesh>
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+ );
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+ }
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+ ```
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+
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+ A camera move is where GSAP earns its place — easing a camera by hand is how
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+ scroll-driven 3D ends up feeling mechanical:
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+
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+ ```ts
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+ const { camera, invalidate } = useThree();
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+
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+ gsap.timeline({ defaults: { ease: "power2.inOut", duration: 2 } })
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+ .to(camera.position, { x: 0, y: 1.5, z: 4 })
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+ .to(camera.rotation, { x: -0.2 }, "<");
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+ ```
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+
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+ ## Where it is torn down
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+
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+ The `useGSAP` context reverts the tweens, as in react.md.
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+
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+ R3F disposes what it created for elements it rendered, when they unmount.
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+ Anything you built yourself — a geometry, material or texture made outside JSX,
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+ a loader's result you cached — is yours to dispose.
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+
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+ ## Scope
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+
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+ There are no selector strings here: targets are refs. `{ scope: root }` still
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+ matters for any DOM overlay the component renders beside the canvas.
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+
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+ ## Server rendering and hydration
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+
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+ The canvas is client-only. Import the component dynamically so Three is not in
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+ the initial bundle, and render a fallback while it loads — that fallback is also
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+ the reduced-motion and low-power design, so it is not wasted work.
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+
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+ ## Reaching the element
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+
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+ Refs, held where the object is declared. `useThree` reaches the camera, the
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+ renderer and the scene without prop-drilling. Traversing by name binds to the
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+ exporter's names, which the next export changes.
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+
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+ ## Every frame
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+
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+ **Never drive a 3D transform through React state.** `useState` per frame
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+ re-renders the React tree for a value Three reads directly. Refs and GSAP only.
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+
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+ `useFrame` and GSAP are complementary, not competing: `useFrame` for continuous
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+ logic that follows the clock, GSAP for transitions between states. Inside
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+ `useFrame`, the rules are the ones for any per-frame scope — no allocation, no
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+ state, no `setState` from a callback.
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+
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+ With `frameloop="demand"`, the canvas renders only when something asks it to, so
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+ a GSAP tween that changes a Three value must ask:
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+
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+ ```ts
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+ gsap.to(mesh.current.position, { y: 1, onUpdate: invalidate });
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+ ```
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+
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+ Without that, the tween runs and nothing is drawn — the most confusing failure
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+ in this file, because every value is correct.
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+
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+ ## Page and route changes
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+
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+ The canvas unmounts with the route, and R3F disposes its own objects. What
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+ survives is anything you created outside JSX, plus any ScrollTrigger built
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+ against a DOM element that is now gone — which the context reverts, provided it
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+ was created inside the body.
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+
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+ ## Failures
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+
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+ | Symptom | Cause |
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+ |---|---|
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+ | Values change but nothing is drawn | `frameloop="demand"` with no `invalidate` from `onUpdate` |
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+ | The whole tree re-renders while animating | 3D values held in React state |
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+ | Nothing moves | tweened the object instead of `object.position` / `.rotation` |
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+ | The tween starts before the object exists | no early return on a null ref |
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+ | Memory grows across route changes | objects created outside JSX, never disposed |
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+ | Scroll-driven camera drifts out of sync | a scrub with an ease on a child, instead of `ease: "none"` |
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+
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+ ## What the audit covers
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+
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+ The React rules from react.md, since these are `.tsx` files. From 3.2,
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+ `useFrame` counts as a per-frame scope, so React state set inside it is reported
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+ as `state-per-event`.
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+
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+ Disposal, GPU cost and the render loop are not checkable — read for them, and
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+ measure with [performance.md](../reference/performance.md).
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+
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+ ## Versions
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+
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+ Verified against `gsap@3.15` and `@gsap/react@2.1`. Written for
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+ `@react-three/fiber@8` and `@react-three/fiber@9`.
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+ # React
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+
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+ Animation is a client concern, and the interesting problems are all lifecycle.
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+ This covers any React app — Vite, Remix, Next. With Next, read
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+ [next.md](next.md) too; with React Three Fiber, [r3f.md](r3f.md).
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+
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+ ## Where it is created
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+
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+ `useGSAP`, from `@gsap/react`: `useLayoutEffect` with an SSR fallback, plus
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+ automatic `gsap.context()` cleanup — which is what makes it survive StrictMode's
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+ double invoke in development.
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+
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+ ```ts
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+ import { useGSAP } from "@gsap/react";
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+ import gsap from "gsap";
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+ import { useRef } from "react";
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+
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+ gsap.registerPlugin(useGSAP); // module scope, once
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+
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+ export function useReveal() {
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+ const root = useRef<HTMLDivElement>(null);
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+
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+ useGSAP(() => {
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+ gsap.from("[data-item]", { y: 20, stagger: 0.05 }); // scoped to root
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+ }, { scope: root });
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+
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+ return root;
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+ }
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+ ```
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+
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+ It is a layout effect, so it runs **before paint**: a `from` or a `set` lands
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+ with no flash of the end state. Its options are `scope`, `dependencies` (the
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+ body re-runs on change) and `revertOnUpdate` (the previous run reverts first).
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+
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+ A tween created *outside* the body — in a handler, a promise, a callback — is
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+ never reverted. Wrap that function in `contextSafe`, from the same hook, and the
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+ context owns it again. Only wrap functions that *create* animations: playing an
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+ existing timeline creates nothing. `contextSafe` runs during render, so reading a
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+ ref inside the callback trips React's "cannot access refs during render" rule —
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+ build the timeline in the body, keep it on a ref, and expose a `useCallback`
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+ that plays it.
42
+
43
+ ## Where it is torn down
44
+
45
+ `useGSAP` reverts its context on unmount. Tweens, timelines, `ScrollTrigger`,
46
+ `Observer`, `Draggable`, `SplitText` and `gsap.matchMedia()` register themselves
47
+ with the context while its function runs and are reverted with it, so none needs
48
+ a manual `kill()` inside the body.
49
+
50
+ **These are yours**, because GSAP never sees them: timers, listeners on `window`
51
+ or `document`, `ResizeObserver` and `IntersectionObserver` — and **anything
52
+ created outside the body**, at module scope, in a plain `useEffect`, or in a
53
+ handler that never went through `contextSafe`. That last one is the real leak,
54
+ and the one people write cleanup for the wrong things instead of catching.
55
+
56
+ ## Scope
57
+
58
+ `{ scope: root }` is not optional in practice: selector strings resolve inside
59
+ the component, so two instances cannot animate each other's elements.
60
+
61
+ A scope does **not** reach inside plugin config: `motionPath.path` and
62
+ `morphSVG.shape` resolve against the whole document, so a hardcoded id in a
63
+ component rendered twice makes both instances drive the first one's geometry,
64
+ silently. Generate one per instance from `useId()`, stripped to word characters
65
+ — React's id carries delimiters a CSS selector cannot hold, and unlike a counter
66
+ it is stable across server and client.
67
+
68
+ ## Server rendering and hydration
69
+
70
+ Reading `localStorage`, `sessionStorage` or `matchMedia` **during render** makes
71
+ the server and the client disagree. Render the neutral state and correct it in
72
+ the layout effect, before paint, so nothing is seen.
73
+
74
+ Read direction and preferences from the DOM inside the effect, never from a prop:
75
+ `document.documentElement.dir === "rtl"` keeps the hook independent of the i18n
76
+ library, and the layout stamps `dir` before first paint.
77
+
78
+ ## Reaching the element
79
+
80
+ A shared component that does not forward props has nowhere to hang a `data-*`
81
+ attribute; widening it to take its element's remaining props is usually right,
82
+ and often already the house pattern. A positional selector
83
+ (`row.firstElementChild`) breaks the next time the markup moves.
84
+
85
+ ## Every frame
86
+
87
+ React state for a value that changes every frame is a re-render per frame.
88
+
89
+ ```ts
90
+ // Wrong
91
+ const [x, setX] = useState(0);
92
+ onMouseMove = (e) => setX(e.clientX);
93
+
94
+ // Right
95
+ const moveX = gsap.quickTo(el.current, "x", { duration: 0.5, ease: "power3" });
96
+ onMouseMove = (e) => moveX(e.clientX);
97
+ ```
98
+
99
+ State is for *what exists* — is the modal open, which tab is active. GSAP owns
100
+ *how it moves*. Crossing that line is the most common performance bug in
101
+ animated React.
102
+
103
+ ## Page and route changes
104
+
105
+ A client router unmounts the outgoing tree, so an exit animation needs something
106
+ that outlives the route — an overlay in the layout, not in the page. See
107
+ [page-transition](../preset/page-transition.md), and [next.md](next.md) for the
108
+ App Router. After a navigation, `ScrollTrigger.refresh()` once it settles.
109
+
110
+ ## Failures
111
+
112
+ | Symptom | Cause |
113
+ |---|---|
114
+ | Animation runs twice in dev | tweens created outside `useGSAP` — StrictMode |
115
+ | Animation leaks after navigation | ScrollTrigger or listener created outside the scope |
116
+ | Flash of the end state | `from` outside a layout effect |
117
+ | Two components animate each other | missing `scope`, or a shared hardcoded id |
118
+ | Hydration mismatch | storage or a media query read during render |
119
+ | Janky pointer effect | React state in the handler |
120
+ | Hover sticks halfway | no `overwrite: "auto"` on the retriggered tween |
121
+
122
+ ## What the audit covers
123
+
124
+ `orphan-tween`, `state-per-event` and `shared-plugin-id` are React-specific: the
125
+ audit applies them to `.jsx` and `.tsx` files, and to any file importing `react`
126
+ or `@gsap/react`. Every other rule applies to every file it reads. It follows a
127
+ helper within one file — a function only a `useGSAP` body calls counts as inside
128
+ the context — but never into another file.
129
+
130
+ ## Versions
131
+
132
+ Verified against `gsap@3.15` and `@gsap/react@2.1`. Written for `react@18` and
133
+ `react@19`.
@@ -0,0 +1,105 @@
1
+ # Svelte and SvelteKit
2
+
3
+ Svelte 5 runs effects in runes mode; `onMount` still works and reads the same in
4
+ both versions. Either way the animation is created after mount, in a context
5
+ that is reverted when the component is destroyed.
6
+
7
+ ## Where it is created
8
+
9
+ ```svelte
10
+ <script>
11
+ import gsap from "gsap";
12
+
13
+ let root;
14
+
15
+ $effect(() => {
16
+ const ctx = gsap.context(() => {
17
+ gsap.from("[data-item]", { autoAlpha: 0, y: 24, stagger: 0.06 });
18
+ }, root);
19
+
20
+ return () => ctx.revert();
21
+ });
22
+ </script>
23
+
24
+ <section bind:this={root}>…</section>
25
+ ```
26
+
27
+ `$effect` runs after the component is mounted in the browser, and the function
28
+ it returns runs before the next run and when the component is destroyed. In
29
+ Svelte 4, or in a codebase that has not moved to runes, the same body goes in
30
+ `onMount` and returns the same cleanup.
31
+
32
+ Check how the project declares a bound element before copying this: `let root`
33
+ in classic syntax, `let root = $state()` in runes.
34
+
35
+ ## Where it is torn down
36
+
37
+ The function returned from `$effect` or from `onMount`, calling `ctx.revert()`.
38
+ That reverts every tween, ScrollTrigger, Observer, Draggable, SplitText and
39
+ matchMedia created inside.
40
+
41
+ An effect re-runs whenever a rune it read changes. If the body creates
42
+ animations, either keep it free of reactive reads, or accept the re-run and let
43
+ the returned cleanup revert the previous one first — which it does, before the
44
+ body runs again.
45
+
46
+ Timers, listeners and observers are yours, in the same cleanup.
47
+
48
+ ## Scope
49
+
50
+ `gsap.context(fn, root)` scopes selector strings to the component's element.
51
+ Plugin config is not scoped: `motionPath.path` and `morphSVG.shape` resolve
52
+ against the whole document, so generate an id per instance — from whatever
53
+ unique-id helper your Svelte version provides, or a module counter — rather than
54
+ hardcoding one.
55
+
56
+ ## Server rendering and hydration
57
+
58
+ Neither `$effect` nor `onMount` runs during server rendering, so this is safe
59
+ under SvelteKit as written. Do not read `window`, `document` or `matchMedia` at
60
+ the top level of `<script>`: that runs on the server. Read them inside the
61
+ effect.
62
+
63
+ Render the neutral state on the server and correct it after mount, so the
64
+ hydrated markup matches what was sent.
65
+
66
+ ## Reaching the element
67
+
68
+ `bind:this` for the root, `data-*` attributes for the parts. Svelte scopes CSS
69
+ classes by compiling them, so a class selector in a tween may not match what is
70
+ in the DOM — a `data-*` attribute is stable and says what it is for.
71
+
72
+ ## Every frame
73
+
74
+ Refs, not `$state`. Writing a rune every frame re-renders the component;
75
+ `gsap.quickTo` writes straight to the element. State is for what exists — is the
76
+ drawer open, which tab is active.
77
+
78
+ ## Page and route changes
79
+
80
+ SvelteKit destroys the outgoing component, so the context goes with it. For an
81
+ exit animation, put the overlay in a layout, which navigation does not destroy,
82
+ or hold the navigation while a timeline plays with the router's own hooks.
83
+
84
+ After navigation, call `ScrollTrigger.refresh()` once the new page settles.
85
+
86
+ ## Failures
87
+
88
+ | Symptom | Cause |
89
+ |---|---|
90
+ | `window is not defined` during a build | `window` read at the top of `<script>` instead of inside the effect |
91
+ | Animations stack up on every state change | an effect that reads a rune, with no cleanup reverting the previous run |
92
+ | Tween targets nothing | a class selector the compiler rewrote; use `data-*` |
93
+ | Hydration mismatch | markup derived from storage or a media query during render |
94
+
95
+ ## What the audit covers
96
+
97
+ From 3.2 the audit reads the `<script>` block of `.svelte` files, with offsets
98
+ kept, so reported lines match the file. Every rule that is not React-specific
99
+ applies; `orphan-tween`, `state-per-event` and `shared-plugin-id` do not run
100
+ here.
101
+
102
+ ## Versions
103
+
104
+ Verified against `gsap@3.15`. Written for `svelte@5`, with the `onMount` form
105
+ for `svelte@4`.