@mehshekari/gsap-motion 3.1.0 → 3.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -1
- package/bin/gsap-motion.mjs +17 -0
- package/package.json +1 -1
- package/skill/SKILL.md +14 -10
- package/skill/adapter/astro.md +111 -0
- package/skill/adapter/next.md +99 -0
- package/skill/adapter/r3f.md +128 -0
- package/skill/adapter/react.md +133 -0
- package/skill/adapter/svelte.md +105 -0
- package/skill/adapter/three.md +141 -0
- package/skill/adapter/vanilla.md +115 -0
- package/skill/adapter/vue.md +120 -0
- package/skill/example/svg-loader.md +1 -1
- package/skill/reference/core-gsap.md +1 -1
- package/skill/reference/interaction.md +183 -183
- package/skill/reference/routing.md +119 -119
- package/skill/reference/scrolltrigger.md +1 -1
- package/skill/reference/svg.md +1 -1
- package/skill/reference/timeline.md +1 -1
- package/skill/scripts/audit-gsap.mjs +21 -59
- package/skill/scripts/lib/ast.mjs +7 -1
- package/skill/scripts/lib/audit.mjs +91 -0
- package/skill/scripts/lib/rules.mjs +129 -3
- package/skill/scripts/lib/source.mjs +79 -8
- package/skill/reference/frameworks.md +0 -153
- package/skill/reference/react-nextjs.md +0 -234
- package/skill/reference/three-r3f.md +0 -161
|
@@ -0,0 +1,141 @@
|
|
|
1
|
+
# Three.js
|
|
2
|
+
|
|
3
|
+
GSAP is the **orchestration layer**, not the renderer. Three owns the scene, the
|
|
4
|
+
camera and the draw loop. GSAP owns *when* values change and *how* they ease
|
|
5
|
+
between states. With React Three Fiber, read [r3f.md](r3f.md) instead.
|
|
6
|
+
|
|
7
|
+
Three does not come with GSAP, and most projects have neither. Check
|
|
8
|
+
`package.json` before writing code against it, and say so if it is not there.
|
|
9
|
+
|
|
10
|
+
## The division
|
|
11
|
+
|
|
12
|
+
| GSAP | Three |
|
|
13
|
+
|---|---|
|
|
14
|
+
| timing, easing, sequencing | geometry, materials, lights |
|
|
15
|
+
| camera moves between positions | camera projection, the render loop |
|
|
16
|
+
| object transforms over time | the transforms themselves |
|
|
17
|
+
| material property transitions | shaders |
|
|
18
|
+
| tying it all to scroll | rendering the result |
|
|
19
|
+
|
|
20
|
+
Do not rebuild a physics engine or a particle system in GSAP, and do not
|
|
21
|
+
hand-write easing in the render loop when a tween says it in one line.
|
|
22
|
+
|
|
23
|
+
## Where it is created
|
|
24
|
+
|
|
25
|
+
Three objects are plain JavaScript objects, so GSAP tweens them directly. Nested
|
|
26
|
+
properties are their own targets:
|
|
27
|
+
|
|
28
|
+
```ts
|
|
29
|
+
gsap.to(mesh.position, { x: 2, y: 1, duration: 1.2, ease: "power3.inOut" });
|
|
30
|
+
gsap.to(mesh.rotation, { y: Math.PI * 2, duration: 3, ease: "none", repeat: -1 });
|
|
31
|
+
gsap.to(mesh.material, { opacity: 0, duration: 0.6 });
|
|
32
|
+
gsap.to(mesh.scale, { x: 1.4, y: 1.4, z: 1.4, duration: 0.5 });
|
|
33
|
+
```
|
|
34
|
+
|
|
35
|
+
`gsap.to(mesh, { position: { x: 2 } })` does not work. Target `mesh.position`.
|
|
36
|
+
|
|
37
|
+
For a material to animate opacity, `transparent` must already be true — setting
|
|
38
|
+
it mid-tween causes a shader recompile.
|
|
39
|
+
|
|
40
|
+
Shader uniforms are `{ value }` objects, which tween cleanly and are the usual
|
|
41
|
+
bridge between a timeline and a custom effect:
|
|
42
|
+
|
|
43
|
+
```ts
|
|
44
|
+
gsap.to(material.uniforms.uProgress, { value: 1, duration: 1.5, ease: "power2.inOut" });
|
|
45
|
+
```
|
|
46
|
+
|
|
47
|
+
Create all of it inside a `gsap.context`, as in [vanilla.md](vanilla.md): the
|
|
48
|
+
lifecycle is the vanilla one, because Three has no component model of its own.
|
|
49
|
+
|
|
50
|
+
## Where it is torn down
|
|
51
|
+
|
|
52
|
+
Two separate jobs, and GSAP only does the first:
|
|
53
|
+
|
|
54
|
+
- `ctx.revert()` for tweens, timelines and ScrollTriggers.
|
|
55
|
+
- **Three's own disposal is yours**: geometries, materials, textures, render
|
|
56
|
+
targets, and the renderer itself. GSAP's cleanup does not touch them, and
|
|
57
|
+
nothing else will.
|
|
58
|
+
|
|
59
|
+
Stop the render loop too. A `requestAnimationFrame` loop that outlives the
|
|
60
|
+
canvas keeps the GPU busy for a page nobody is looking at.
|
|
61
|
+
|
|
62
|
+
## Scope
|
|
63
|
+
|
|
64
|
+
Selector strings do not apply: targets are object references. The scoping
|
|
65
|
+
question becomes ownership — a module-level scene shared by two mounts animates
|
|
66
|
+
twice. Build the scene per mount, or key the timeline to the instance.
|
|
67
|
+
|
|
68
|
+
## Server rendering and hydration
|
|
69
|
+
|
|
70
|
+
None: WebGL exists only in the browser. Import the module that creates the scene
|
|
71
|
+
dynamically, after mount, so the server never evaluates it and the bundle does
|
|
72
|
+
not carry Three on routes that have no canvas.
|
|
73
|
+
|
|
74
|
+
## Reaching the element
|
|
75
|
+
|
|
76
|
+
By reference, held from where the object was created. Traversing the scene by
|
|
77
|
+
name (`scene.getObjectByName("Cube.003")`) binds the animation to whatever the
|
|
78
|
+
exporter happened to call it, which the next export changes.
|
|
79
|
+
|
|
80
|
+
## Every frame
|
|
81
|
+
|
|
82
|
+
The render loop is already per-frame; GSAP does not need to be. Use a tween for
|
|
83
|
+
transitions between states, and the loop for values that follow the clock. When
|
|
84
|
+
a tween must write something the loop reads, tween a proxy object and read it in
|
|
85
|
+
the loop rather than calling into Three from `onUpdate` many times per frame.
|
|
86
|
+
|
|
87
|
+
The one exception is a camera with `lookAt`, which overwrites the rotation you
|
|
88
|
+
tween. Tween a proxy target and call `lookAt` from `onUpdate`:
|
|
89
|
+
|
|
90
|
+
```ts
|
|
91
|
+
const look = { x: 0, y: 0, z: 0 };
|
|
92
|
+
gsap.to(look, {
|
|
93
|
+
x: 2,
|
|
94
|
+
duration: 2,
|
|
95
|
+
onUpdate: () => camera.lookAt(look.x, look.y, look.z),
|
|
96
|
+
});
|
|
97
|
+
```
|
|
98
|
+
|
|
99
|
+
For scroll-driven 3D, scrub a timeline rather than computing from `scrollY` in
|
|
100
|
+
the loop, with `ease: "none"` on every child, as with any scrub. See
|
|
101
|
+
[scrolltrigger.md](../reference/scrolltrigger.md).
|
|
102
|
+
|
|
103
|
+
## Page and route changes
|
|
104
|
+
|
|
105
|
+
Dispose on leaving, and rebuild on arriving. A canvas kept across a navigation
|
|
106
|
+
is a live GPU context for a page that is gone.
|
|
107
|
+
|
|
108
|
+
## Failures
|
|
109
|
+
|
|
110
|
+
| Symptom | Cause |
|
|
111
|
+
|---|---|
|
|
112
|
+
| Nothing moves | tweened `mesh` instead of `mesh.position` |
|
|
113
|
+
| Opacity does nothing, or the frame stutters once | `transparent` set during the tween |
|
|
114
|
+
| The GPU stays busy after leaving the page | the render loop or the renderer was never stopped |
|
|
115
|
+
| Memory grows on every visit | geometries, materials or textures never disposed |
|
|
116
|
+
| The camera snaps back every frame | `lookAt` overwriting a tweened rotation |
|
|
117
|
+
| The page is slow on phones before anything moves | Three in the initial bundle instead of imported dynamically |
|
|
118
|
+
|
|
119
|
+
## Cost and accessibility
|
|
120
|
+
|
|
121
|
+
3D is the most expensive thing on a page, and the constraints are harder than
|
|
122
|
+
for DOM animation:
|
|
123
|
+
|
|
124
|
+
- A WebGL canvas runs the GPU continuously. On a phone that is battery and heat.
|
|
125
|
+
- Give the canvas a real fallback — a static image — for low-power devices and
|
|
126
|
+
for `prefers-reduced-motion`. Stopping the animation while leaving a running
|
|
127
|
+
canvas is not a reduced-motion design.
|
|
128
|
+
- Nothing essential — text, navigation, product information — should exist only
|
|
129
|
+
inside the canvas.
|
|
130
|
+
|
|
131
|
+
## What the audit covers
|
|
132
|
+
|
|
133
|
+
Every rule except the React-specific three, on the `.js`, `.ts` and `.mjs`
|
|
134
|
+
modules that build the scene. It cannot see disposal, the render loop or GPU
|
|
135
|
+
cost: those are read by hand, and measured with
|
|
136
|
+
[performance.md](../reference/performance.md).
|
|
137
|
+
|
|
138
|
+
## Versions
|
|
139
|
+
|
|
140
|
+
Verified against `gsap@3.15`. Written for `three@0.186`, whose disposal and
|
|
141
|
+
uniform shapes it shares with earlier versions.
|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
# Vanilla JavaScript
|
|
2
|
+
|
|
3
|
+
No framework: you own the mount and the unmount, so the only question is
|
|
4
|
+
whether the element this animates can ever be removed.
|
|
5
|
+
|
|
6
|
+
## Where it is created
|
|
7
|
+
|
|
8
|
+
Inside `gsap.context(fn, root)`, in a function that runs when the element is in
|
|
9
|
+
the document:
|
|
10
|
+
|
|
11
|
+
```js
|
|
12
|
+
import gsap from "gsap";
|
|
13
|
+
import { ScrollTrigger } from "gsap/ScrollTrigger";
|
|
14
|
+
|
|
15
|
+
gsap.registerPlugin(ScrollTrigger);
|
|
16
|
+
|
|
17
|
+
export function mountReveal(root) {
|
|
18
|
+
const ctx = gsap.context(() => {
|
|
19
|
+
const mm = gsap.matchMedia();
|
|
20
|
+
mm.add(
|
|
21
|
+
{
|
|
22
|
+
motion: "(prefers-reduced-motion: no-preference)",
|
|
23
|
+
reduced: "(prefers-reduced-motion: reduce)",
|
|
24
|
+
},
|
|
25
|
+
({ conditions }) => {
|
|
26
|
+
if (conditions.reduced) {
|
|
27
|
+
gsap.set("[data-item]", { autoAlpha: 1, y: 0 });
|
|
28
|
+
return;
|
|
29
|
+
}
|
|
30
|
+
gsap.from("[data-item]", {
|
|
31
|
+
autoAlpha: 0,
|
|
32
|
+
y: 24,
|
|
33
|
+
stagger: { amount: 0.4 },
|
|
34
|
+
scrollTrigger: { trigger: root, start: "top 75%" },
|
|
35
|
+
});
|
|
36
|
+
},
|
|
37
|
+
);
|
|
38
|
+
}, root);
|
|
39
|
+
|
|
40
|
+
return () => ctx.revert();
|
|
41
|
+
}
|
|
42
|
+
```
|
|
43
|
+
|
|
44
|
+
The returned function is the whole teardown contract. Hand it to whatever owns
|
|
45
|
+
the element's life.
|
|
46
|
+
|
|
47
|
+
## Where it is torn down
|
|
48
|
+
|
|
49
|
+
`ctx.revert()` undoes every tween, ScrollTrigger, Observer, Draggable, SplitText
|
|
50
|
+
and matchMedia created inside the context, and restores inline styles.
|
|
51
|
+
|
|
52
|
+
Timers, `addEventListener` calls and observers are not GSAP's. Clear them in the
|
|
53
|
+
same cleanup.
|
|
54
|
+
|
|
55
|
+
A static page that never removes the element can skip teardown. Anything that
|
|
56
|
+
swaps content — a client-side router, HTMX, Turbo, a modal, a web component —
|
|
57
|
+
cannot: every swap would otherwise leave the previous run's triggers behind.
|
|
58
|
+
|
|
59
|
+
## Scope
|
|
60
|
+
|
|
61
|
+
The context's second argument is the root. Selector strings inside resolve
|
|
62
|
+
within it, so the same widget mounted twice does not animate the other's
|
|
63
|
+
elements.
|
|
64
|
+
|
|
65
|
+
Plugin config is not scoped: `motionPath.path` and `morphSVG.shape` resolve
|
|
66
|
+
against the whole document. Generate an id per instance rather than hardcoding
|
|
67
|
+
one, in every framework and here too.
|
|
68
|
+
|
|
69
|
+
## Server rendering and hydration
|
|
70
|
+
|
|
71
|
+
There is none unless you add it. If the markup is rendered by a server template,
|
|
72
|
+
the only rule that carries over is that the script runs after the element
|
|
73
|
+
exists — a `defer`red module, or a `DOMContentLoaded` handler.
|
|
74
|
+
|
|
75
|
+
## Reaching the element
|
|
76
|
+
|
|
77
|
+
Pass the root in, and query inside it. A module that reaches for
|
|
78
|
+
`document.querySelector` at import time binds to whatever happened to be on the
|
|
79
|
+
first page, and silently animates nothing after a swap.
|
|
80
|
+
|
|
81
|
+
## Every frame
|
|
82
|
+
|
|
83
|
+
Use `gsap.quickTo` or `gsap.quickSetter` created once, outside the handler, and
|
|
84
|
+
call it from the event. Creating a tween per pointer event allocates one tween
|
|
85
|
+
per frame, each fighting the last.
|
|
86
|
+
|
|
87
|
+
## Page and route changes
|
|
88
|
+
|
|
89
|
+
If a router swaps content, mount on the new page and revert before the swap. The
|
|
90
|
+
library's own events are the hooks: Turbo's `turbo:load` and
|
|
91
|
+
`turbo:before-render`, HTMX's `htmx:afterSwap`, or your router's equivalent.
|
|
92
|
+
Call `ScrollTrigger.refresh()` after the new content settles.
|
|
93
|
+
|
|
94
|
+
## Failures
|
|
95
|
+
|
|
96
|
+
| Symptom | Cause |
|
|
97
|
+
|---|---|
|
|
98
|
+
| Animation stops working after a page swap | mounted once at import, never again |
|
|
99
|
+
| Triggers pile up over a session | no `ctx.revert()` before the swap |
|
|
100
|
+
| Selector matches another instance's element | no root passed to `gsap.context` |
|
|
101
|
+
| Scroll positions drift | no `ScrollTrigger.refresh()` after content changed |
|
|
102
|
+
|
|
103
|
+
## What the audit covers
|
|
104
|
+
|
|
105
|
+
Every rule except the React-specific three: `orphan-tween`, `state-per-event`
|
|
106
|
+
and `shared-plugin-id` apply to React files only. Cost, loops, scrub, listeners,
|
|
107
|
+
unmanaged instances, plugin registration, reduced motion and shipped dev tooling
|
|
108
|
+
are checked here.
|
|
109
|
+
|
|
110
|
+
Keep the animation in a `.js`, `.mjs` or `.ts` module — the files the audit
|
|
111
|
+
reads — rather than in an inline `<script>` in an HTML page, which it does not.
|
|
112
|
+
|
|
113
|
+
## Versions
|
|
114
|
+
|
|
115
|
+
Verified against `gsap@3.15`. No framework version applies.
|
|
@@ -0,0 +1,120 @@
|
|
|
1
|
+
# Vue and Nuxt
|
|
2
|
+
|
|
3
|
+
Composition API with `<script setup>`. Nuxt renders on the server, so everything
|
|
4
|
+
here is written to run only in the browser.
|
|
5
|
+
|
|
6
|
+
## Where it is created
|
|
7
|
+
|
|
8
|
+
In `onMounted`, inside a `gsap.context` rooted at the component's element:
|
|
9
|
+
|
|
10
|
+
```vue
|
|
11
|
+
<script setup>
|
|
12
|
+
import gsap from "gsap";
|
|
13
|
+
import { onMounted, onUnmounted, ref } from "vue";
|
|
14
|
+
|
|
15
|
+
const root = ref(null);
|
|
16
|
+
let ctx;
|
|
17
|
+
|
|
18
|
+
onMounted(() => {
|
|
19
|
+
ctx = gsap.context(() => {
|
|
20
|
+
gsap.from("[data-item]", { autoAlpha: 0, y: 24, stagger: 0.06 });
|
|
21
|
+
}, root.value);
|
|
22
|
+
});
|
|
23
|
+
|
|
24
|
+
onUnmounted(() => ctx?.revert());
|
|
25
|
+
</script>
|
|
26
|
+
|
|
27
|
+
<template>
|
|
28
|
+
<section ref="root">…</section>
|
|
29
|
+
</template>
|
|
30
|
+
```
|
|
31
|
+
|
|
32
|
+
Animation that reacts to state belongs in a `watch` that adds its tweens to the
|
|
33
|
+
same context with `ctx.add(() => { /* … */ })`, so they are reverted with it
|
|
34
|
+
rather than outliving it.
|
|
35
|
+
|
|
36
|
+
## Where it is torn down
|
|
37
|
+
|
|
38
|
+
`onUnmounted`, with `ctx.revert()`. That covers every tween, ScrollTrigger,
|
|
39
|
+
Observer, Draggable, SplitText and matchMedia created inside the context.
|
|
40
|
+
|
|
41
|
+
Timers, listeners and observers are yours, in the same hook. A `watch` stopper
|
|
42
|
+
is yours too if you created it outside `setup`'s own scope.
|
|
43
|
+
|
|
44
|
+
`<KeepAlive>` does not unmount: it deactivates. Use `onActivated` and
|
|
45
|
+
`onDeactivated` to pause and resume, or the animation keeps running in a
|
|
46
|
+
component the visitor cannot see.
|
|
47
|
+
|
|
48
|
+
## Scope
|
|
49
|
+
|
|
50
|
+
`gsap.context(fn, root.value)` scopes selector strings to the component's root,
|
|
51
|
+
so a component used twice on a page does not animate the other's elements.
|
|
52
|
+
|
|
53
|
+
Plugin config is not scoped. `motionPath.path` and `morphSVG.shape` resolve
|
|
54
|
+
against the whole document, so generate an id per instance —
|
|
55
|
+
`useId()` in Vue 3.5 and later, or a module counter — rather than hardcoding
|
|
56
|
+
one.
|
|
57
|
+
|
|
58
|
+
## Server rendering and hydration
|
|
59
|
+
|
|
60
|
+
`onMounted` never runs on the server, so this is safe under Nuxt as written. Two
|
|
61
|
+
rules follow:
|
|
62
|
+
|
|
63
|
+
- Do not read `window`, `document` or `matchMedia` in `setup`'s body — it runs
|
|
64
|
+
on the server. Read them inside `onMounted`.
|
|
65
|
+
- Render the neutral state on the server and correct it after mount, or the
|
|
66
|
+
hydrated markup disagrees with what was sent.
|
|
67
|
+
|
|
68
|
+
In Nuxt, `<ClientOnly>` is a way to skip server rendering for a widget entirely,
|
|
69
|
+
at the cost of rendering nothing until hydration — a poor trade for a section
|
|
70
|
+
that carries content, a reasonable one for a canvas.
|
|
71
|
+
|
|
72
|
+
## Reaching the element
|
|
73
|
+
|
|
74
|
+
A template ref for the root, and `data-*` attributes inside it for the parts.
|
|
75
|
+
Querying by tag or position (`root.value.children[2]`) breaks the next time the
|
|
76
|
+
template changes.
|
|
77
|
+
|
|
78
|
+
A child component's root element is reachable with a ref only when it is a
|
|
79
|
+
single-root component; otherwise pass a class or a `data-*` attribute down and
|
|
80
|
+
query it inside the context.
|
|
81
|
+
|
|
82
|
+
## Every frame
|
|
83
|
+
|
|
84
|
+
Refs, not reactive state. A `ref()` written every frame triggers Vue's
|
|
85
|
+
reactivity and re-renders the component; `gsap.quickTo` writes straight to the
|
|
86
|
+
element. Reactive state is for what exists — is the panel open, which tab is
|
|
87
|
+
active.
|
|
88
|
+
|
|
89
|
+
## Page and route changes
|
|
90
|
+
|
|
91
|
+
Vue Router replaces the view, and `onUnmounted` runs, so the context goes with
|
|
92
|
+
it. For an exit animation, either put the overlay in the layout, which the
|
|
93
|
+
navigation does not unmount, or use the router's own guards to hold the
|
|
94
|
+
navigation while a timeline plays.
|
|
95
|
+
|
|
96
|
+
Call `ScrollTrigger.refresh()` after the new view settles — in Nuxt, after
|
|
97
|
+
`nextTick()` on the route change.
|
|
98
|
+
|
|
99
|
+
## Failures
|
|
100
|
+
|
|
101
|
+
| Symptom | Cause |
|
|
102
|
+
|---|---|
|
|
103
|
+
| `window is not defined` during a Nuxt build | `window` read in `setup` instead of `onMounted` |
|
|
104
|
+
| Hydration mismatch warning | state derived from storage or a media query during render |
|
|
105
|
+
| The animation keeps running after leaving the page | `<KeepAlive>` deactivation treated as unmount |
|
|
106
|
+
| Tweens from a `watch` are never reverted | created outside the context instead of through `ctx.add` |
|
|
107
|
+
| Two instances animate each other | no root passed to `gsap.context` |
|
|
108
|
+
|
|
109
|
+
## What the audit covers
|
|
110
|
+
|
|
111
|
+
From 3.2 the audit reads the `<script>` block of `.vue` files, with offsets
|
|
112
|
+
kept, so reported lines match the file. It checks that a context created in
|
|
113
|
+
`onMounted` is reverted, along with every rule that is not React-specific.
|
|
114
|
+
|
|
115
|
+
`orphan-tween`, `state-per-event` and `shared-plugin-id` are React-only and do
|
|
116
|
+
not run here.
|
|
117
|
+
|
|
118
|
+
## Versions
|
|
119
|
+
|
|
120
|
+
Verified against `gsap@3.15`. Written for `vue@3.5` and `nuxt@4`.
|
|
@@ -177,4 +177,4 @@ project's messages itself could bundle every locale.
|
|
|
177
177
|
## Related
|
|
178
178
|
|
|
179
179
|
[preset/loader.md](../preset/loader.md) · [reference/svg.md](../reference/svg.md)
|
|
180
|
-
· [
|
|
180
|
+
· [adapter/react.md](../adapter/react.md)
|
|
@@ -180,7 +180,7 @@ that context** — `MatchMedia`'s constructor registers with whatever context is
|
|
|
180
180
|
active (verified against gsap 3.15), and `Context.add` makes itself active while your
|
|
181
181
|
function runs. An explicit `mm.revert()` there is redundant, not wrong. Created
|
|
182
182
|
outside one — module scope, a plain `useEffect` — it is yours to revert. See
|
|
183
|
-
[react
|
|
183
|
+
[react.md](../adapter/react.md).
|
|
184
184
|
|
|
185
185
|
## `context`
|
|
186
186
|
|