@mehshekari/gsap-motion 2.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (41) hide show
  1. package/LICENSE +21 -0
  2. package/NOTICE.md +24 -0
  3. package/README.md +59 -0
  4. package/bin/gsap-motion.mjs +304 -0
  5. package/package.json +48 -0
  6. package/skill/LICENSE +21 -0
  7. package/skill/NOTICE.md +24 -0
  8. package/skill/SKILL.md +181 -0
  9. package/skill/example/cinematic-intro.md +202 -0
  10. package/skill/example/magnetic-button.md +101 -0
  11. package/skill/example/svg-loader.md +180 -0
  12. package/skill/preset/card-stack.md +175 -0
  13. package/skill/preset/cinematic.md +140 -0
  14. package/skill/preset/cursor.md +184 -0
  15. package/skill/preset/loader.md +172 -0
  16. package/skill/preset/magnetic.md +155 -0
  17. package/skill/preset/marquee.md +177 -0
  18. package/skill/preset/page-transition.md +151 -0
  19. package/skill/preset/reveal.md +146 -0
  20. package/skill/preset/scroll-storytelling.md +176 -0
  21. package/skill/reference/accessibility.md +143 -0
  22. package/skill/reference/core-gsap.md +233 -0
  23. package/skill/reference/flip.md +220 -0
  24. package/skill/reference/frameworks.md +153 -0
  25. package/skill/reference/interaction.md +183 -0
  26. package/skill/reference/motion-design.md +144 -0
  27. package/skill/reference/performance.md +216 -0
  28. package/skill/reference/project-rules.md +178 -0
  29. package/skill/reference/react-nextjs.md +234 -0
  30. package/skill/reference/routing.md +119 -0
  31. package/skill/reference/scrolltrigger.md +191 -0
  32. package/skill/reference/svg.md +201 -0
  33. package/skill/reference/text.md +150 -0
  34. package/skill/reference/three-r3f.md +161 -0
  35. package/skill/reference/timeline.md +147 -0
  36. package/skill/scripts/audit-gsap.mjs +157 -0
  37. package/skill/scripts/audit-svg.mjs +358 -0
  38. package/skill/scripts/lib/rules.mjs +555 -0
  39. package/skill/scripts/lib/source.mjs +238 -0
  40. package/skill/template/useScrollScene.ts +126 -0
  41. package/skill/template/useTimeline.ts +110 -0
@@ -0,0 +1,216 @@
1
+ # Performance
2
+
3
+ A frame is 16.7ms at 60Hz, 8.3ms at 120Hz, and **6.2ms at 165Hz** — a rate
4
+ ordinary gaming and creator monitors ship with now. GSAP drives tweens at
5
+ whatever rate the display reports, so the budget you actually have is often less
6
+ than half the figure people quote. Everything below is about staying inside it.
7
+
8
+ That also makes 60Hz the wrong thing to design against in both directions: a
9
+ high-refresh display hides jank a 60Hz laptop shows, and a mid-range phone
10
+ throttling to 30Hz shows jank neither reveals.
11
+
12
+ ## What animating a property costs
13
+
14
+ | Property | Browser does | Cost |
15
+ |---|---|---|
16
+ | `transform`, `opacity` | composite only | cheap — animate freely |
17
+ | `filter`, `backdrop-filter` | paint, often per frame | expensive over large areas |
18
+ | `background-position`, `box-shadow`, `border-radius` | repaint | moderate |
19
+ | `width`, `height`, `top`, `left`, `margin`, `padding` | **layout** | expensive — avoid |
20
+
21
+ The substitutions that matter:
22
+
23
+ ```ts
24
+ { left: 100 } → { x: 100 }
25
+ { width: "50%" } → { scaleX: 0.5, transformOrigin: "0% 50%" }
26
+ { top: 0 } → { y: 0 }
27
+ { display } → { autoAlpha }
28
+ ```
29
+
30
+ `autoAlpha` is `opacity` plus `visibility`, so a hidden element stops taking
31
+ pointer events without a layout-triggering `display` change.
32
+
33
+ Animating `height: auto` is the classic trap. Use a `scaleY` on a wrapper, a
34
+ `grid-template-rows: 0fr → 1fr` transition, or Flip with `scale: true`.
35
+
36
+ ### The swap is not always one for one
37
+
38
+ `top: 50%` is half the **containing block**. `y: "50%"` and `yPercent: 50` are
39
+ half the **element itself**. Swap them on a 1px rule and its full-height travel
40
+ becomes half a pixel — silently, and worse than the layout cost it replaced.
41
+
42
+ Two ways out:
43
+
44
+ 1. **Give the moving element its container's height** and translate that, with
45
+ the visible mark pinned inside it. The percentages then agree and nothing has
46
+ to be measured. A scanner line is the usual case: a full-height box
47
+ carrying a 1px line at its top, moved with `yPercent`.
48
+ 2. **Measure the container once** and translate in pixels — then keep the
49
+ measurement fresh across resizes yourself.
50
+
51
+ The same asymmetry applies to `left`/`x` and to any percentage `width` or
52
+ `height` swapped for a scale.
53
+
54
+ ## The pointer rule
55
+
56
+ One tween per pointer event allocates an object per frame and creates tweens
57
+ that fight each other. Create the retargeting function once:
58
+
59
+ ```ts
60
+ const xTo = gsap.quickTo(el, "x", { duration: 0.5, ease: "power3" });
61
+ ```
62
+
63
+ See [interaction.md](interaction.md).
64
+
65
+ ## The React rule
66
+
67
+ State that changes every frame is a re-render every frame — the whole subtree
68
+ reconciles so one element can move 3px.
69
+
70
+ ```ts
71
+ // Wrong
72
+ const [x, setX] = useState(0);
73
+
74
+ // Right
75
+ const xTo = gsap.quickTo(ref.current, "x", { duration: 0.4 });
76
+ ```
77
+
78
+ State owns *what exists*. GSAP owns *how it moves*.
79
+
80
+ ## ScrollTrigger cost
81
+
82
+ - **One trigger for one visual moment.** Forty cards revealing together is one
83
+ trigger with a stagger, not forty triggers. Each carries its own start/end
84
+ maths on every scroll.
85
+ - Anything measuring layout inside `onUpdate` runs on every scroll frame. Cache
86
+ it, or move it to `onRefresh`.
87
+ - `scrub: 1` is smoother *and* cheaper than `scrub: true` — it batches into the
88
+ ticker instead of tracking exactly.
89
+ - Pinning adds wrapper elements. Pinning many sections adds many.
90
+
91
+ ## `will-change`
92
+
93
+ Promotes an element to its own compositor layer. Useful in small doses,
94
+ counterproductive in large ones — every layer costs memory, and dozens can be
95
+ slower than none.
96
+
97
+ GSAP sets it automatically during a tween when it helps. Add it by hand only for
98
+ something that animates continuously, and never on a long list.
99
+
100
+ ## Filters and blur
101
+
102
+ `filter: blur()` is repainted every frame and scales with area. A blurred
103
+ full-screen backdrop animating is one of the most reliable ways to drop frames
104
+ on a mid-range phone.
105
+
106
+ Alternatives: a pre-blurred image, a `radial-gradient`, a lower-resolution
107
+ layer scaled up, or animating `opacity` between two static states — one sharp,
108
+ one blurred.
109
+
110
+ ## SVG cost
111
+
112
+ Large or complex SVG animation is CPU work, not GPU work. Watch for:
113
+
114
+ - Paths with thousands of nodes — simplify in the design tool first.
115
+ - Filters (`feGaussianBlur`, `feTurbulence`) animating — very expensive.
116
+ - `MorphSVGPlugin.convertToPath()` at runtime on every mount — convert in the
117
+ source file.
118
+ - Many elements on motion paths — each is a per-frame path calculation.
119
+
120
+ ## Measuring
121
+
122
+ Do not optimise from intuition — and time your instrumentation in
123
+ **milliseconds, never frames**. A fixed frame count is a different duration on
124
+ every display: 90 frames is 1.5s at 60Hz and 0.56s at 165Hz, which is the
125
+ difference between capturing the end of an animation and stopping just before
126
+ the part that was going wrong.
127
+
128
+ ```js
129
+ const t0 = performance.now();
130
+ const tick = () => {
131
+ const ms = performance.now() - t0;
132
+ /* record */
133
+ if (ms < 4000) requestAnimationFrame(tick);
134
+ };
135
+ ```
136
+
137
+ Counting frames to infer a refresh rate does not work either: an eased tween
138
+ rounds to its end value long before it mathematically finishes, so "frames until
139
+ it stopped changing" undercounts badly.
140
+
141
+ ### Timing in milliseconds, settling in frames
142
+
143
+ The rule above is about *how long* something takes. *Has it finished?* is a
144
+ different question, and a timer answers it wrongly.
145
+
146
+ GSAP's ticker runs on `requestAnimationFrame`. A page driven by automation, or a
147
+ tab in the background, throttles or pauses rAF while `setTimeout` keeps firing
148
+ on schedule. So a harness that waits with `setTimeout(done, 800)` and then reads
149
+ computed styles sees every `gsap.set` exactly where it belongs and every
150
+ `gsap.to` frozen part-way — a pill holding the last target's width, an opacity
151
+ still at its class value. That reads precisely like a lifecycle bug, and it is
152
+ not one.
153
+
154
+ It is an expensive misdiagnosis. A sliding nav pill checked this way was
155
+ blamed on a `useGSAP` revert under StrictMode, refactored onto a plain effect,
156
+ and given a lint waiver — and all three were undone once the same test waited
157
+ in frames. The original code had been right throughout.
158
+
159
+ Wait for a duration, but only let the wait end on a rendered frame:
160
+
161
+ ```js
162
+ const settle = (ms) =>
163
+ new Promise((resolve) => {
164
+ const t0 = performance.now();
165
+ const tick = () =>
166
+ performance.now() - t0 >= ms ? resolve() : requestAnimationFrame(tick);
167
+ requestAnimationFrame(tick);
168
+ });
169
+ ```
170
+
171
+ That keeps the duration independent of the display, and guarantees the ticker
172
+ had frames to run in. If it never resolves, the page is not rendering at all —
173
+ bring it to the front. A hang is a loud failure; a timer's stale reading is a
174
+ silent one.
175
+
176
+ **If `gsap.set` lands and `gsap.to` does not, suspect the harness before the
177
+ code.** Read the value twice a few frames apart: unchanged and short of its
178
+ target means the ticker is not running.
179
+
180
+ 1. **Performance panel, 4× or 6× CPU throttling.** Record the interaction. Long
181
+ tasks and "Recalculate Style" / "Layout" bars are the signal.
182
+ 2. **Rendering panel → Paint flashing** shows what is repainting.
183
+ 3. **Layers panel** shows how many compositor layers exist.
184
+ 4. Test on a real mid-range phone. A desktop hides almost every problem here.
185
+
186
+ If the trace shows time in Layout, you are animating a layout property. If it
187
+ shows Paint, something is repainting — usually a filter or a shadow. If it shows
188
+ Scripting, it is your handler, and usually React.
189
+
190
+ ## Budget
191
+
192
+ - A frame means everything in it — your handler, style, layout, paint,
193
+ composite — inside the display's interval: 16.7ms at 60Hz, 6.2ms at 165Hz.
194
+ - A handful of transform/opacity tweens costs almost nothing.
195
+ - One full-screen blur can cost the whole budget on a phone.
196
+ - Dozens of simultaneous timelines are fine; dozens of simultaneous *layouts*
197
+ are not.
198
+
199
+ ## Loading
200
+
201
+ GSAP core is roughly 23KB min+gzip. Plugins are extra, so import from subpaths —
202
+ `gsap/ScrollTrigger`, never `gsap/all` — and only in the component that needs
203
+ them. A component that is below the fold can be dynamically imported with its
204
+ animation code.
205
+
206
+ ## Checklist
207
+
208
+ - Only `transform` and `opacity` in anything continuous or scroll-driven?
209
+ - One tween retargeted for pointer, not one per event?
210
+ - No React state changing per frame?
211
+ - One ScrollTrigger per visual moment?
212
+ - No layout measurement inside `onUpdate`?
213
+ - Filters limited in area, or avoided?
214
+ - Everything reverted on unmount — no orphaned triggers or listeners?
215
+ - Verified on a throttled CPU and a real phone?
216
+ - End states read after waiting in rendered frames, not on a timer?
@@ -0,0 +1,178 @@
1
+ # Project rules
2
+
3
+ This skill is project-agnostic. The project it is working in is not: it has a
4
+ linter, colour tokens, a folder layout, a text direction, and usually a motion
5
+ language already on the page. Those outrank anything in this skill.
6
+
7
+ ## Finding them
8
+
9
+ Before writing code, look for the project's animation rules, in this order:
10
+
11
+ 1. **`ANIMATION.md` at the repository root.**
12
+ 2. **A file an agent-instructions file points to** — `AGENTS.md`, `CLAUDE.md`,
13
+ `.cursor/rules`, or similar — for animation or motion.
14
+ 3. **Nothing.** Derive them (below), and say in your answer which ones you
15
+ assumed.
16
+
17
+ Read the whole file. Where it disagrees with this skill, the project wins. If a
18
+ project rule looks wrong, say so — do not quietly follow the skill instead.
19
+
20
+ ## Deriving them when there is no file
21
+
22
+ A few minutes here is cheaper than a page with two motion languages.
23
+
24
+ - **What fails the build.** Read the `lint`, `check` and `test` scripts in
25
+ `package.json` and whatever they run. A rule that fails CI is a constraint,
26
+ not a preference.
27
+ - **Colour.** CSS variables, a Tailwind theme, a design-token file? An
28
+ animation that tweens to a literal the theme cannot reach breaks dark mode.
29
+ - **Direction.** Is `dir="rtl"` ever set? If so, the RTL rules below apply.
30
+ - **Where code goes.** Where do existing hooks and client components live, and
31
+ where does copy come from?
32
+ - **The house motion language.** Grep for `gsap.`, `ScrollTrigger` and
33
+ `useGSAP`. The trigger point, ease, durations and stagger shape already on the
34
+ page are the precedent — step 2 of the pipeline in SKILL.md.
35
+
36
+ ## Writing an `ANIMATION.md`
37
+
38
+ If the project will be animated more than once, suggest creating one. A useful
39
+ one is short, and each section is an instruction rather than an essay:
40
+
41
+ ````markdown
42
+ # Animation rules
43
+
44
+ ## What fails the build
45
+ <!-- Lint rules that catch animation or SVG code, and their escape hatches. -->
46
+
47
+ ## Colour
48
+ <!-- Where colours come from; what an SVG paint may be. -->
49
+
50
+ ## Direction
51
+ <!-- LTR, RTL or both; how the layout mirrors (logical CSS, `rtl:` variants). -->
52
+
53
+ ## Where animation code lives
54
+ <!-- Hook and component folders; the client/server boundary; where copy comes from. -->
55
+
56
+ ## House motion language
57
+ | | |
58
+ |---|---|
59
+ | Trigger | e.g. `start: "top 75%"`, plays once |
60
+ | Ease | e.g. `power3.out` |
61
+ | Durations | heading / body / groups |
62
+ | Stagger | `amount` (a total) or `each` (per item) |
63
+ | Reduced motion | what the reduced branch shows |
64
+
65
+ ## Verify with
66
+ <!-- The commands to run before calling it done. -->
67
+
68
+ ## Precedents
69
+ <!-- Files that already do this well, by path, and what each one taught. -->
70
+ ````
71
+
72
+ ---
73
+
74
+ ## Rules worth knowing without a file
75
+
76
+ Each of these fails silently in any project that has the condition.
77
+
78
+ ### RTL: everything with a handedness is decided, not inherited
79
+
80
+ GSAP transforms are physical — `x` means left-to-right on every page. That is
81
+ fine; leaving them unmirrored on a right-to-left page is not.
82
+
83
+ | Has a direction | Mirror by |
84
+ |---|---|
85
+ | `x` / `xPercent` travel | negating the value |
86
+ | `stagger` reading order | `from: "end"` |
87
+ | MotionPath | `start: 1, end: 0` — no second path needed |
88
+ | Horizontal ScrollTrigger | `+100 *` instead of `-100 *` |
89
+ | Marquee | negating the target `x` |
90
+ | `clipPath` wipe | `inset(0 100% 0 0)` becomes `inset(0 0 0 100%)` |
91
+ | Flip | nothing — it measures both real layouts |
92
+
93
+ ```ts
94
+ const isRtl = document.documentElement.dir === "rtl";
95
+ gsap.from("[data-item]", { x: isRtl ? 40 : -40, stagger: 0.06 });
96
+ ```
97
+
98
+ Read `dir` off the document rather than importing a locale: the layout sets it,
99
+ and the hook stays independent of the i18n library. Vertical motion needs no
100
+ mirroring at all, which is a good reason to prefer it.
101
+
102
+ ### A CSS transform is not a base GSAP adds to
103
+
104
+ Projects that mirror with CSS often put the whole arrangement in a transform:
105
+
106
+ ```tsx
107
+ <div className="translate-x-3.5 rotate-3 rtl:-translate-x-3.5 rtl:-rotate-3" />
108
+ ```
109
+
110
+ A GSAP transform **replaces that matrix rather than composing with it**, and
111
+ takes the `rtl:` variant with it, because an inline style outranks the class.
112
+ Animate `x` or `rotation` on that element and the mirroring is gone — in one
113
+ direction only, with nothing failing in the other.
114
+
115
+ Three ways out, in order:
116
+
117
+ 1. **Animate a property CSS is not using.** `autoAlpha` on an element whose
118
+ transform CSS owns costs nothing and breaks nothing. Usually enough.
119
+ 2. **Animate a wrapper.** The wrapper carries the GSAP transform; the child
120
+ keeps its CSS one.
121
+ 3. **Move the arrangement into GSAP entirely**, mirroring it yourself from
122
+ `document.documentElement.dir`. Only worth it when the offset itself is what
123
+ animates, and it costs the no-JavaScript rendering.
124
+
125
+ `gsap.from(el, { x: 0 })` looks like it solves this. It animates to the right
126
+ place and then leaves an inline transform behind that no longer mirrors.
127
+
128
+ ### Positioned from a measurement, anchored physically
129
+
130
+ A marker that slides to what it points at — a nav pill, a tab underline — is
131
+ best placed from the target's own geometry: `x: link.offsetLeft`,
132
+ `width: link.offsetWidth`. Measuring needs no `isRtl` branch, because the layout
133
+ is already mirrored by the time you read it.
134
+
135
+ But `offsetLeft` is physical, and so is `x`, so the marker's CSS anchor must be
136
+ physical too: `left: 0`. A lint rule that enforces logical CSS will suggest
137
+ `inset-inline-start: 0` instead, which resolves to `right: 0` on an RTL page
138
+ while the measurement still counts from the left — and the marker lands
139
+ off-screen in one direction only. Keep the physical anchor and use the
140
+ project's waiver, with this reason.
141
+
142
+ ### Hue literals in SVGs
143
+
144
+ If the project requires colours to come from tokens, an inline SVG is the
145
+ easiest place to break that: it arrives as one paste with the literal in forty
146
+ attributes, sometimes hidden in an export tool's `<style>` block. Run
147
+ `audit-svg.mjs --hues` on the file first, and repaint with `currentColor` or
148
+ the project's CSS variables.
149
+
150
+ ### Waivers carry reasons
151
+
152
+ The skill's `audit-gsap.mjs` waives a rule with its id plus `-ok` — for
153
+ example `shared-plugin-id-ok` — on the flagged line or in the eight above, and
154
+ every waiver carries a sentence saying why:
155
+
156
+ ```ts
157
+ /* shared-plugin-id-ok — one instance only: this is the page-level backdrop,
158
+ mounted once by the root layout and never by a component. */
159
+ gsap.to("#dot", { motionPath: { path: "#track" } });
160
+ ```
161
+
162
+ A bare token with no reason is a rule someone switched off rather than
163
+ answered. If the project has its own waiver convention, follow that one.
164
+
165
+ ### Templates under a dot-directory are not typechecked
166
+
167
+ TypeScript's default globs skip dot-directories such as `.claude/`, so the
168
+ skill's `template/*.ts` files are invisible to `tsc` unless the project's
169
+ `tsconfig.json` names them in `include`. Snippets inside Markdown are never
170
+ checked — treat them as starting points, and let the project's own checks be
171
+ the authority once the code is in its source tree.
172
+
173
+ ## Before you call it done
174
+
175
+ Run the project's checks and `audit-gsap.mjs` on what you changed. Then watch
176
+ it run: both themes if there are two, with reduced motion emulated, at phone
177
+ width. A green build says the code compiles, not that the animation is right.
178
+ If you have not seen it move, say so rather than implying you have.
@@ -0,0 +1,234 @@
1
+ # React and Next.js
2
+
3
+ Written for the Next.js App Router with React 19 and Server Components, and
4
+ verified against `@gsap/react` 2.1. Most of it applies to any React app; the
5
+ RSC sections apply only where Server Components exist. Animation is always a
6
+ client concern, and the interesting problems are all lifecycle. Not using
7
+ React? Read [frameworks.md](frameworks.md) instead.
8
+
9
+ ## `useGSAP`
10
+
11
+ `useGSAP`, from `@gsap/react`, is `useLayoutEffect` with an SSR fallback
12
+ plus automatic `gsap.context()` cleanup — which is what makes it survive React
13
+ 19 StrictMode's double invoke.
14
+
15
+ ```ts
16
+ "use client";
17
+
18
+ import { useGSAP } from "@gsap/react";
19
+ import gsap from "gsap";
20
+ import { useRef } from "react";
21
+
22
+ gsap.registerPlugin(useGSAP); // module scope, once
23
+
24
+ export function useThing() {
25
+ const root = useRef<HTMLDivElement>(null);
26
+
27
+ useGSAP(
28
+ () => {
29
+ gsap.from("[data-item]", { y: 20, stagger: 0.05 }); // scoped to root
30
+ return () => { /* anything the context does not own */ };
31
+ },
32
+ { scope: root },
33
+ );
34
+
35
+ return root;
36
+ }
37
+ ```
38
+
39
+ `{ scope: root }` is not optional in practice: it makes selector strings resolve
40
+ inside the component, so two instances on a page do not animate each other's
41
+ elements.
42
+
43
+ Options: `scope`, `dependencies`, `revertOnUpdate`. With `dependencies`, the
44
+ body re-runs when they change; `revertOnUpdate: true` also reverts the previous
45
+ run first.
46
+
47
+ Being a layout effect matters: it runs **before paint**, so a `from` or a `set`
48
+ lands without a flash of the end state.
49
+
50
+ ## `contextSafe`
51
+
52
+ Anything that creates a tween *outside* the hook body — an event handler, a
53
+ promise, a callback — is created outside the context and never reverted.
54
+
55
+ ```ts
56
+ const { contextSafe } = useGSAP(() => { ... }, { scope: root });
57
+
58
+ const onEnter = contextSafe(() => {
59
+ gsap.to(el.current, { scale: 1.05 }); // now owned by the context
60
+ });
61
+ ```
62
+
63
+ Two things to get right:
64
+
65
+ - **Only wrap functions that create animations.** Playing a timeline that
66
+ already exists creates nothing and needs no wrapper.
67
+ - **`contextSafe` runs during render.** Reading a ref inside the callback you
68
+ pass it trips React's "cannot access refs during render" lint rule. Build the
69
+ timeline inside the hook body, keep it on a ref, and expose a plain
70
+ `useCallback` that plays it.
71
+
72
+ ## Refs, never state
73
+
74
+ React state for a value that changes every frame is a re-render per frame.
75
+
76
+ ```ts
77
+ // Wrong
78
+ const [x, setX] = useState(0);
79
+ onMouseMove = (e) => setX(e.clientX);
80
+
81
+ // Right
82
+ const moveX = gsap.quickTo(el.current, "x", { duration: 0.5, ease: "power3" });
83
+ onMouseMove = (e) => moveX(e.clientX);
84
+ ```
85
+
86
+ State is for *what exists* — is the modal open, which tab is active. GSAP owns
87
+ *how it moves*. Crossing that line is the most common performance bug in
88
+ animated React.
89
+
90
+ ## The RSC boundary
91
+
92
+ A component that animates is `"use client"`. Keep it a leaf so the page above it
93
+ stays a Server Component.
94
+
95
+ **If the target is currently a Server Component, converting it is part of the
96
+ cost, and you have to price it before you design.** Two questions:
97
+
98
+ 1. *Is the library already on this route?* Grep for existing GSAP use in the
99
+ sections the page renders. If a sibling already loads `gsap` and
100
+ `ScrollTrigger`, the marginal cost is this component's own JS — a kilobyte or
101
+ two — rather than thirty-odd. That usually settles the argument. If nothing
102
+ on the route loads GSAP yet, this animation is buying the whole library for
103
+ one reveal, and it had better be worth it.
104
+ 2. *Does anything claim otherwise?* A comment saying the section ships no client
105
+ JavaScript stops being true the moment you add the hook. Update it in the
106
+ same change — a stale claim in a docblock is worse than none, because the
107
+ next person believes it.
108
+
109
+ State both in the Notes section of your answer. "It becomes a client component"
110
+ is a fact the reader needs, not a detail.
111
+
112
+ ### Reaching the element
113
+
114
+ A shared component that does not forward props has nowhere to hang a `data-*`
115
+ attribute. Widening it to take the rest of its element's props is usually right
116
+ and is often already the house pattern — check a sibling before inventing one.
117
+ Finding the element positionally instead (`row.firstElementChild`,
118
+ `querySelectorAll("path")[3]`) is a selector that breaks silently the next time
119
+ the markup moves.
120
+
121
+ Two consequences worth planning for:
122
+
123
+ - **Data and copy come down as props.** A client component importing a content
124
+ or locale module bundles every locale into the browser payload. Resolve on the
125
+ server, pass what the visitor needs. The same applies to large generated data
126
+ — path tables, keyframe sets: hand them down rather than importing them
127
+ client-side.
128
+ - **`"use client"` module scope still runs during SSR.** Registering plugins
129
+ there is fine — GSAP defers anything touching `window` — but reading `window`
130
+ or `document` at module scope is not.
131
+
132
+ ## Reading the environment
133
+
134
+ Read direction and preferences from the DOM inside the effect, not from a
135
+ prop or a locale constant:
136
+
137
+ ```ts
138
+ const isRtl = document.documentElement.dir === "rtl";
139
+ ```
140
+
141
+ The layout stamps `dir` before first paint, and reading it there keeps the hook
142
+ independent of the i18n library.
143
+
144
+ ## Cleanup: what the context already owns
145
+
146
+ Wider than it is usually given credit for, and worth knowing precisely —
147
+ otherwise you write cleanup that does nothing and still miss the real leaks.
148
+
149
+ While a context's function runs, GSAP points `_context` at that context, and
150
+ these register themselves with it on construction. `context.revert()` then
151
+ reverts them:
152
+
153
+ - tweens and timelines
154
+ - `ScrollTrigger`
155
+ - `Observer`
156
+ - `Draggable`
157
+ - `SplitText`
158
+ - `gsap.matchMedia()`
159
+
160
+ So inside a `useGSAP` body, none of those need a manual `.kill()` or
161
+ `.revert()`. An explicit one is redundant rather than wrong.
162
+
163
+ **These are genuinely yours**, because GSAP never sees them:
164
+
165
+ - `setTimeout` / `setInterval` — clear them
166
+ - `addEventListener` on `window` or `document` — remove them
167
+ - `ResizeObserver` / `IntersectionObserver` — `.disconnect()`
168
+ - Three.js geometries, materials, textures — dispose them
169
+ - **anything created outside the context body** — module scope, a plain
170
+ `useEffect`, or a handler that never went through `contextSafe`. That last one
171
+ is the real leak, and the one people write cleanup for the wrong things
172
+ instead of catching.
173
+
174
+ ```ts
175
+ useGSAP(() => {
176
+ const mm = gsap.matchMedia(); // reverted with the context
177
+ const io = new ResizeObserver(onResize); // not — disconnect it
178
+ mm.add({ ... }, () => { ... });
179
+ io.observe(root.current!);
180
+ return () => io.disconnect();
181
+ }, { scope: root });
182
+ ```
183
+
184
+ `node .claude/skills/gsap-creative-animation/scripts/audit-gsap.mjs <path>`
185
+ checks this distinction, among others.
186
+
187
+ ## Unique ids
188
+
189
+ A scope does **not** reach inside plugin config. `motionPath.path` and
190
+ `morphSVG.shape` are resolved by the plugin against the whole document, so a
191
+ hardcoded id in a component rendered twice makes both instances drive the first
192
+ one's geometry — silently.
193
+
194
+ ```ts
195
+ const uid = `rs${useId().replace(/[^a-zA-Z0-9]/g, "")}`;
196
+ ```
197
+
198
+ React's generated id carries delimiters a CSS selector cannot hold, so strip it
199
+ to word characters. It is stable across server and client, which a counter is
200
+ not. Then `id={`${uid}-track`}` in the markup and `#${uid}-track` in the config.
201
+
202
+ ## Route transitions
203
+
204
+ The App Router unmounts the old tree before the new one paints, so an exit
205
+ animation has nowhere to play. Options, in order of how much they cost:
206
+
207
+ 1. **Animate entrance only.** Keyed off `usePathname()`. Honest, cheap, and what
208
+ most sites actually want.
209
+ 2. **An overlay that outlives the route.** Mounted in the layout, so it is not
210
+ unmounted by the navigation. See [page-transition](../preset/page-transition.md).
211
+ 3. **`router.push` behind a played-out timeline.** Intercept, play the exit,
212
+ navigate on complete. Breaks the back button's feel — use sparingly.
213
+
214
+ After any navigation, call `ScrollTrigger.refresh()` once the new layout has
215
+ settled.
216
+
217
+ ## Hydration
218
+
219
+ Anything read from `localStorage`, `sessionStorage`, or `matchMedia` during
220
+ render makes the server and client disagree. Render the neutral state, then
221
+ correct it in the layout effect — before paint, so nothing is seen.
222
+
223
+ ## Failures
224
+
225
+ | Symptom | Cause |
226
+ |---|---|
227
+ | Animation runs twice in dev | tweens created outside `useGSAP` — StrictMode |
228
+ | Animation leaks after navigation | ScrollTrigger or listener created outside the scope |
229
+ | Flash of the end state | `from` outside a layout effect |
230
+ | Two components animate each other | missing `scope`, or a shared hardcoded id |
231
+ | Hydration mismatch | storage or media query read during render |
232
+ | Janky pointer effect | React state in the handler |
233
+ | Hover sticks halfway | no `overwrite: "auto"` on the retriggered tween |
234
+ | `gsap.set` lands but `gsap.to` sits mid-flight — only under test | the harness waited on a timer while rAF was throttled, so the ticker never ran. Not a lifecycle bug: wait in frames — see "Timing in milliseconds, settling in frames" in performance.md |