@mehmetb/rollup-plugin-node-builtins 3.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (48) hide show
  1. package/README.md +101 -0
  2. package/dist/constants.js +474 -0
  3. package/dist/rollup-plugin-node-builtins.cjs.js +77 -0
  4. package/dist/rollup-plugin-node-builtins.es6.js +75 -0
  5. package/package.json +42 -0
  6. package/src/es6/assert.js +488 -0
  7. package/src/es6/console.js +13 -0
  8. package/src/es6/domain.js +100 -0
  9. package/src/es6/empty.js +1 -0
  10. package/src/es6/events.js +475 -0
  11. package/src/es6/http-lib/capability.js +52 -0
  12. package/src/es6/http-lib/request.js +278 -0
  13. package/src/es6/http-lib/response.js +185 -0
  14. package/src/es6/http-lib/to-arraybuffer.js +30 -0
  15. package/src/es6/http.js +167 -0
  16. package/src/es6/inherits.js +25 -0
  17. package/src/es6/os.js +113 -0
  18. package/src/es6/path.js +234 -0
  19. package/src/es6/punycode.js +475 -0
  20. package/src/es6/qs.js +147 -0
  21. package/src/es6/readable-stream/buffer-list.js +59 -0
  22. package/src/es6/readable-stream/duplex.js +45 -0
  23. package/src/es6/readable-stream/passthrough.js +15 -0
  24. package/src/es6/readable-stream/readable.js +896 -0
  25. package/src/es6/readable-stream/transform.js +174 -0
  26. package/src/es6/readable-stream/writable.js +483 -0
  27. package/src/es6/setimmediate.js +185 -0
  28. package/src/es6/stream.js +110 -0
  29. package/src/es6/string-decoder.js +220 -0
  30. package/src/es6/timers.js +76 -0
  31. package/src/es6/tty.js +20 -0
  32. package/src/es6/url.js +745 -0
  33. package/src/es6/util.js +598 -0
  34. package/src/es6/vm.js +202 -0
  35. package/src/es6/zlib-lib/LICENSE +21 -0
  36. package/src/es6/zlib-lib/adler32.js +31 -0
  37. package/src/es6/zlib-lib/binding.js +269 -0
  38. package/src/es6/zlib-lib/crc32.js +40 -0
  39. package/src/es6/zlib-lib/deflate.js +1862 -0
  40. package/src/es6/zlib-lib/inffast.js +325 -0
  41. package/src/es6/zlib-lib/inflate.js +1650 -0
  42. package/src/es6/zlib-lib/inftrees.js +329 -0
  43. package/src/es6/zlib-lib/messages.js +11 -0
  44. package/src/es6/zlib-lib/trees.js +1220 -0
  45. package/src/es6/zlib-lib/utils.js +73 -0
  46. package/src/es6/zlib-lib/zstream.js +28 -0
  47. package/src/es6/zlib.js +635 -0
  48. package/src/index.js +73 -0
@@ -0,0 +1,896 @@
1
+ 'use strict';
2
+
3
+
4
+ Readable.ReadableState = ReadableState;
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+ import EventEmitter from 'events';
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+ import {inherits, debuglog} from 'util';
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+ import BufferList from './buffer-list';
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+ import {StringDecoder} from 'string_decoder';
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+ import {Duplex} from './duplex';
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+ import {nextTick} from 'process';
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+
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+ var debug = debuglog('stream');
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+ inherits(Readable, EventEmitter);
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+
15
+ function prependListener(emitter, event, fn) {
16
+ // Sadly this is not cacheable as some libraries bundle their own
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+ // event emitter implementation with them.
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+ if (typeof emitter.prependListener === 'function') {
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+ return emitter.prependListener(event, fn);
20
+ } else {
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+ // This is a hack to make sure that our error handler is attached before any
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+ // userland ones. NEVER DO THIS. This is here only because this code needs
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+ // to continue to work with older versions of Node.js that do not include
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+ // the prependListener() method. The goal is to eventually remove this hack.
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+ if (!emitter._events || !emitter._events[event])
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+ emitter.on(event, fn);
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+ else if (Array.isArray(emitter._events[event]))
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+ emitter._events[event].unshift(fn);
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+ else
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+ emitter._events[event] = [fn, emitter._events[event]];
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+ }
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+ }
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+ function listenerCount (emitter, type) {
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+ return emitter.listeners(type).length;
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+ }
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+ function ReadableState(options, stream) {
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+
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+ options = options || {};
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+
40
+ // object stream flag. Used to make read(n) ignore n and to
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+ // make all the buffer merging and length checks go away
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+ this.objectMode = !!options.objectMode;
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+
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+ if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode;
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+
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+ // the point at which it stops calling _read() to fill the buffer
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+ // Note: 0 is a valid value, means "don't call _read preemptively ever"
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+ var hwm = options.highWaterMark;
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+ var defaultHwm = this.objectMode ? 16 : 16 * 1024;
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+ this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;
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+
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+ // cast to ints.
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+ this.highWaterMark = ~ ~this.highWaterMark;
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+
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+ // A linked list is used to store data chunks instead of an array because the
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+ // linked list can remove elements from the beginning faster than
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+ // array.shift()
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+ this.buffer = new BufferList();
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+ this.length = 0;
60
+ this.pipes = null;
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+ this.pipesCount = 0;
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+ this.flowing = null;
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+ this.ended = false;
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+ this.endEmitted = false;
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+ this.reading = false;
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+
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+ // a flag to be able to tell if the onwrite cb is called immediately,
68
+ // or on a later tick. We set this to true at first, because any
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+ // actions that shouldn't happen until "later" should generally also
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+ // not happen before the first write call.
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+ this.sync = true;
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+
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+ // whenever we return null, then we set a flag to say
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+ // that we're awaiting a 'readable' event emission.
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+ this.needReadable = false;
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+ this.emittedReadable = false;
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+ this.readableListening = false;
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+ this.resumeScheduled = false;
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+
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+ // Crypto is kind of old and crusty. Historically, its default string
81
+ // encoding is 'binary' so we have to make this configurable.
82
+ // Everything else in the universe uses 'utf8', though.
83
+ this.defaultEncoding = options.defaultEncoding || 'utf8';
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+
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+ // when piping, we only care about 'readable' events that happen
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+ // after read()ing all the bytes and not getting any pushback.
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+ this.ranOut = false;
88
+
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+ // the number of writers that are awaiting a drain event in .pipe()s
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+ this.awaitDrain = 0;
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+
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+ // if true, a maybeReadMore has been scheduled
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+ this.readingMore = false;
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+
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+ this.decoder = null;
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+ this.encoding = null;
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+ if (options.encoding) {
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+ this.decoder = new StringDecoder(options.encoding);
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+ this.encoding = options.encoding;
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+ }
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+ }
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+ export default Readable;
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+ export function Readable(options) {
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+
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+ if (!(this instanceof Readable)) return new Readable(options);
106
+
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+ this._readableState = new ReadableState(options, this);
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+
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+ // legacy
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+ this.readable = true;
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+
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+ if (options && typeof options.read === 'function') this._read = options.read;
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+
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+ EventEmitter.call(this);
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+ }
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+
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+ // Manually shove something into the read() buffer.
118
+ // This returns true if the highWaterMark has not been hit yet,
119
+ // similar to how Writable.write() returns true if you should
120
+ // write() some more.
121
+ Readable.prototype.push = function (chunk, encoding) {
122
+ var state = this._readableState;
123
+
124
+ if (!state.objectMode && typeof chunk === 'string') {
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+ encoding = encoding || state.defaultEncoding;
126
+ if (encoding !== state.encoding) {
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+ chunk = Buffer.from(chunk, encoding);
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+ encoding = '';
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+ }
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+ }
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+
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+ return readableAddChunk(this, state, chunk, encoding, false);
133
+ };
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+
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+ // Unshift should *always* be something directly out of read()
136
+ Readable.prototype.unshift = function (chunk) {
137
+ var state = this._readableState;
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+ return readableAddChunk(this, state, chunk, '', true);
139
+ };
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+
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+ Readable.prototype.isPaused = function () {
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+ return this._readableState.flowing === false;
143
+ };
144
+
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+ function readableAddChunk(stream, state, chunk, encoding, addToFront) {
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+ var er = chunkInvalid(state, chunk);
147
+ if (er) {
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+ stream.emit('error', er);
149
+ } else if (chunk === null) {
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+ state.reading = false;
151
+ onEofChunk(stream, state);
152
+ } else if (state.objectMode || chunk && chunk.length > 0) {
153
+ if (state.ended && !addToFront) {
154
+ var e = new Error('stream.push() after EOF');
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+ stream.emit('error', e);
156
+ } else if (state.endEmitted && addToFront) {
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+ var _e = new Error('stream.unshift() after end event');
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+ stream.emit('error', _e);
159
+ } else {
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+ var skipAdd;
161
+ if (state.decoder && !addToFront && !encoding) {
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+ chunk = state.decoder.write(chunk);
163
+ skipAdd = !state.objectMode && chunk.length === 0;
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+ }
165
+
166
+ if (!addToFront) state.reading = false;
167
+
168
+ // Don't add to the buffer if we've decoded to an empty string chunk and
169
+ // we're not in object mode
170
+ if (!skipAdd) {
171
+ // if we want the data now, just emit it.
172
+ if (state.flowing && state.length === 0 && !state.sync) {
173
+ stream.emit('data', chunk);
174
+ stream.read(0);
175
+ } else {
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+ // update the buffer info.
177
+ state.length += state.objectMode ? 1 : chunk.length;
178
+ if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);
179
+
180
+ if (state.needReadable) emitReadable(stream);
181
+ }
182
+ }
183
+
184
+ maybeReadMore(stream, state);
185
+ }
186
+ } else if (!addToFront) {
187
+ state.reading = false;
188
+ }
189
+
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+ return needMoreData(state);
191
+ }
192
+
193
+ // if it's past the high water mark, we can push in some more.
194
+ // Also, if we have no data yet, we can stand some
195
+ // more bytes. This is to work around cases where hwm=0,
196
+ // such as the repl. Also, if the push() triggered a
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+ // readable event, and the user called read(largeNumber) such that
198
+ // needReadable was set, then we ought to push more, so that another
199
+ // 'readable' event will be triggered.
200
+ function needMoreData(state) {
201
+ return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0);
202
+ }
203
+
204
+ // backwards compatibility.
205
+ Readable.prototype.setEncoding = function (enc) {
206
+ this._readableState.decoder = new StringDecoder(enc);
207
+ this._readableState.encoding = enc;
208
+ return this;
209
+ };
210
+
211
+ // Don't raise the hwm > 8MB
212
+ var MAX_HWM = 0x800000;
213
+ function computeNewHighWaterMark(n) {
214
+ if (n >= MAX_HWM) {
215
+ n = MAX_HWM;
216
+ } else {
217
+ // Get the next highest power of 2 to prevent increasing hwm excessively in
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+ // tiny amounts
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+ n--;
220
+ n |= n >>> 1;
221
+ n |= n >>> 2;
222
+ n |= n >>> 4;
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+ n |= n >>> 8;
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+ n |= n >>> 16;
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+ n++;
226
+ }
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+ return n;
228
+ }
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+
230
+ // This function is designed to be inlinable, so please take care when making
231
+ // changes to the function body.
232
+ function howMuchToRead(n, state) {
233
+ if (n <= 0 || state.length === 0 && state.ended) return 0;
234
+ if (state.objectMode) return 1;
235
+ if (n !== n) {
236
+ // Only flow one buffer at a time
237
+ if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length;
238
+ }
239
+ // If we're asking for more than the current hwm, then raise the hwm.
240
+ if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);
241
+ if (n <= state.length) return n;
242
+ // Don't have enough
243
+ if (!state.ended) {
244
+ state.needReadable = true;
245
+ return 0;
246
+ }
247
+ return state.length;
248
+ }
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+
250
+ // you can override either this method, or the async _read(n) below.
251
+ Readable.prototype.read = function (n) {
252
+ debug('read', n);
253
+ n = parseInt(n, 10);
254
+ var state = this._readableState;
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+ var nOrig = n;
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+
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+ if (n !== 0) state.emittedReadable = false;
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+
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+ // if we're doing read(0) to trigger a readable event, but we
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+ // already have a bunch of data in the buffer, then just trigger
261
+ // the 'readable' event and move on.
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+ if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) {
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+ debug('read: emitReadable', state.length, state.ended);
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+ if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);
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+ return null;
266
+ }
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+
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+ n = howMuchToRead(n, state);
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+
270
+ // if we've ended, and we're now clear, then finish it up.
271
+ if (n === 0 && state.ended) {
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+ if (state.length === 0) endReadable(this);
273
+ return null;
274
+ }
275
+
276
+ // All the actual chunk generation logic needs to be
277
+ // *below* the call to _read. The reason is that in certain
278
+ // synthetic stream cases, such as passthrough streams, _read
279
+ // may be a completely synchronous operation which may change
280
+ // the state of the read buffer, providing enough data when
281
+ // before there was *not* enough.
282
+ //
283
+ // So, the steps are:
284
+ // 1. Figure out what the state of things will be after we do
285
+ // a read from the buffer.
286
+ //
287
+ // 2. If that resulting state will trigger a _read, then call _read.
288
+ // Note that this may be asynchronous, or synchronous. Yes, it is
289
+ // deeply ugly to write APIs this way, but that still doesn't mean
290
+ // that the Readable class should behave improperly, as streams are
291
+ // designed to be sync/async agnostic.
292
+ // Take note if the _read call is sync or async (ie, if the read call
293
+ // has returned yet), so that we know whether or not it's safe to emit
294
+ // 'readable' etc.
295
+ //
296
+ // 3. Actually pull the requested chunks out of the buffer and return.
297
+
298
+ // if we need a readable event, then we need to do some reading.
299
+ var doRead = state.needReadable;
300
+ debug('need readable', doRead);
301
+
302
+ // if we currently have less than the highWaterMark, then also read some
303
+ if (state.length === 0 || state.length - n < state.highWaterMark) {
304
+ doRead = true;
305
+ debug('length less than watermark', doRead);
306
+ }
307
+
308
+ // however, if we've ended, then there's no point, and if we're already
309
+ // reading, then it's unnecessary.
310
+ if (state.ended || state.reading) {
311
+ doRead = false;
312
+ debug('reading or ended', doRead);
313
+ } else if (doRead) {
314
+ debug('do read');
315
+ state.reading = true;
316
+ state.sync = true;
317
+ // if the length is currently zero, then we *need* a readable event.
318
+ if (state.length === 0) state.needReadable = true;
319
+ // call internal read method
320
+ this._read(state.highWaterMark);
321
+ state.sync = false;
322
+ // If _read pushed data synchronously, then `reading` will be false,
323
+ // and we need to re-evaluate how much data we can return to the user.
324
+ if (!state.reading) n = howMuchToRead(nOrig, state);
325
+ }
326
+
327
+ var ret;
328
+ if (n > 0) ret = fromList(n, state);else ret = null;
329
+
330
+ if (ret === null) {
331
+ state.needReadable = true;
332
+ n = 0;
333
+ } else {
334
+ state.length -= n;
335
+ }
336
+
337
+ if (state.length === 0) {
338
+ // If we have nothing in the buffer, then we want to know
339
+ // as soon as we *do* get something into the buffer.
340
+ if (!state.ended) state.needReadable = true;
341
+
342
+ // If we tried to read() past the EOF, then emit end on the next tick.
343
+ if (nOrig !== n && state.ended) endReadable(this);
344
+ }
345
+
346
+ if (ret !== null) this.emit('data', ret);
347
+
348
+ return ret;
349
+ };
350
+
351
+ function chunkInvalid(state, chunk) {
352
+ var er = null;
353
+ if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) {
354
+ er = new TypeError('Invalid non-string/buffer chunk');
355
+ }
356
+ return er;
357
+ }
358
+
359
+ function onEofChunk(stream, state) {
360
+ if (state.ended) return;
361
+ if (state.decoder) {
362
+ var chunk = state.decoder.end();
363
+ if (chunk && chunk.length) {
364
+ state.buffer.push(chunk);
365
+ state.length += state.objectMode ? 1 : chunk.length;
366
+ }
367
+ }
368
+ state.ended = true;
369
+
370
+ // emit 'readable' now to make sure it gets picked up.
371
+ emitReadable(stream);
372
+ }
373
+
374
+ // Don't emit readable right away in sync mode, because this can trigger
375
+ // another read() call => stack overflow. This way, it might trigger
376
+ // a nextTick recursion warning, but that's not so bad.
377
+ function emitReadable(stream) {
378
+ var state = stream._readableState;
379
+ state.needReadable = false;
380
+ if (!state.emittedReadable) {
381
+ debug('emitReadable', state.flowing);
382
+ state.emittedReadable = true;
383
+ if (state.sync) nextTick(emitReadable_, stream);else emitReadable_(stream);
384
+ }
385
+ }
386
+
387
+ function emitReadable_(stream) {
388
+ debug('emit readable');
389
+ stream.emit('readable');
390
+ flow(stream);
391
+ }
392
+
393
+ // at this point, the user has presumably seen the 'readable' event,
394
+ // and called read() to consume some data. that may have triggered
395
+ // in turn another _read(n) call, in which case reading = true if
396
+ // it's in progress.
397
+ // However, if we're not ended, or reading, and the length < hwm,
398
+ // then go ahead and try to read some more preemptively.
399
+ function maybeReadMore(stream, state) {
400
+ if (!state.readingMore) {
401
+ state.readingMore = true;
402
+ nextTick(maybeReadMore_, stream, state);
403
+ }
404
+ }
405
+
406
+ function maybeReadMore_(stream, state) {
407
+ var len = state.length;
408
+ while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) {
409
+ debug('maybeReadMore read 0');
410
+ stream.read(0);
411
+ if (len === state.length)
412
+ // didn't get any data, stop spinning.
413
+ break;else len = state.length;
414
+ }
415
+ state.readingMore = false;
416
+ }
417
+
418
+ // abstract method. to be overridden in specific implementation classes.
419
+ // call cb(er, data) where data is <= n in length.
420
+ // for virtual (non-string, non-buffer) streams, "length" is somewhat
421
+ // arbitrary, and perhaps not very meaningful.
422
+ Readable.prototype._read = function (n) {
423
+ this.emit('error', new Error('not implemented'));
424
+ };
425
+
426
+ Readable.prototype.pipe = function (dest, pipeOpts) {
427
+ var src = this;
428
+ var state = this._readableState;
429
+
430
+ switch (state.pipesCount) {
431
+ case 0:
432
+ state.pipes = dest;
433
+ break;
434
+ case 1:
435
+ state.pipes = [state.pipes, dest];
436
+ break;
437
+ default:
438
+ state.pipes.push(dest);
439
+ break;
440
+ }
441
+ state.pipesCount += 1;
442
+ debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
443
+
444
+ var doEnd = (!pipeOpts || pipeOpts.end !== false);
445
+
446
+ var endFn = doEnd ? onend : cleanup;
447
+ if (state.endEmitted) nextTick(endFn);else src.once('end', endFn);
448
+
449
+ dest.on('unpipe', onunpipe);
450
+ function onunpipe(readable) {
451
+ debug('onunpipe');
452
+ if (readable === src) {
453
+ cleanup();
454
+ }
455
+ }
456
+
457
+ function onend() {
458
+ debug('onend');
459
+ dest.end();
460
+ }
461
+
462
+ // when the dest drains, it reduces the awaitDrain counter
463
+ // on the source. This would be more elegant with a .once()
464
+ // handler in flow(), but adding and removing repeatedly is
465
+ // too slow.
466
+ var ondrain = pipeOnDrain(src);
467
+ dest.on('drain', ondrain);
468
+
469
+ var cleanedUp = false;
470
+ function cleanup() {
471
+ debug('cleanup');
472
+ // cleanup event handlers once the pipe is broken
473
+ dest.removeListener('close', onclose);
474
+ dest.removeListener('finish', onfinish);
475
+ dest.removeListener('drain', ondrain);
476
+ dest.removeListener('error', onerror);
477
+ dest.removeListener('unpipe', onunpipe);
478
+ src.removeListener('end', onend);
479
+ src.removeListener('end', cleanup);
480
+ src.removeListener('data', ondata);
481
+
482
+ cleanedUp = true;
483
+
484
+ // if the reader is waiting for a drain event from this
485
+ // specific writer, then it would cause it to never start
486
+ // flowing again.
487
+ // So, if this is awaiting a drain, then we just call it now.
488
+ // If we don't know, then assume that we are waiting for one.
489
+ if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
490
+ }
491
+
492
+ // If the user pushes more data while we're writing to dest then we'll end up
493
+ // in ondata again. However, we only want to increase awaitDrain once because
494
+ // dest will only emit one 'drain' event for the multiple writes.
495
+ // => Introduce a guard on increasing awaitDrain.
496
+ var increasedAwaitDrain = false;
497
+ src.on('data', ondata);
498
+ function ondata(chunk) {
499
+ debug('ondata');
500
+ increasedAwaitDrain = false;
501
+ var ret = dest.write(chunk);
502
+ if (false === ret && !increasedAwaitDrain) {
503
+ // If the user unpiped during `dest.write()`, it is possible
504
+ // to get stuck in a permanently paused state if that write
505
+ // also returned false.
506
+ // => Check whether `dest` is still a piping destination.
507
+ if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) {
508
+ debug('false write response, pause', src._readableState.awaitDrain);
509
+ src._readableState.awaitDrain++;
510
+ increasedAwaitDrain = true;
511
+ }
512
+ src.pause();
513
+ }
514
+ }
515
+
516
+ // if the dest has an error, then stop piping into it.
517
+ // however, don't suppress the throwing behavior for this.
518
+ function onerror(er) {
519
+ debug('onerror', er);
520
+ unpipe();
521
+ dest.removeListener('error', onerror);
522
+ if (listenerCount(dest, 'error') === 0) dest.emit('error', er);
523
+ }
524
+
525
+ // Make sure our error handler is attached before userland ones.
526
+ prependListener(dest, 'error', onerror);
527
+
528
+ // Both close and finish should trigger unpipe, but only once.
529
+ function onclose() {
530
+ dest.removeListener('finish', onfinish);
531
+ unpipe();
532
+ }
533
+ dest.once('close', onclose);
534
+ function onfinish() {
535
+ debug('onfinish');
536
+ dest.removeListener('close', onclose);
537
+ unpipe();
538
+ }
539
+ dest.once('finish', onfinish);
540
+
541
+ function unpipe() {
542
+ debug('unpipe');
543
+ src.unpipe(dest);
544
+ }
545
+
546
+ // tell the dest that it's being piped to
547
+ dest.emit('pipe', src);
548
+
549
+ // start the flow if it hasn't been started already.
550
+ if (!state.flowing) {
551
+ debug('pipe resume');
552
+ src.resume();
553
+ }
554
+
555
+ return dest;
556
+ };
557
+
558
+ function pipeOnDrain(src) {
559
+ return function () {
560
+ var state = src._readableState;
561
+ debug('pipeOnDrain', state.awaitDrain);
562
+ if (state.awaitDrain) state.awaitDrain--;
563
+ if (state.awaitDrain === 0 && src.listeners('data').length) {
564
+ state.flowing = true;
565
+ flow(src);
566
+ }
567
+ };
568
+ }
569
+
570
+ Readable.prototype.unpipe = function (dest) {
571
+ var state = this._readableState;
572
+
573
+ // if we're not piping anywhere, then do nothing.
574
+ if (state.pipesCount === 0) return this;
575
+
576
+ // just one destination. most common case.
577
+ if (state.pipesCount === 1) {
578
+ // passed in one, but it's not the right one.
579
+ if (dest && dest !== state.pipes) return this;
580
+
581
+ if (!dest) dest = state.pipes;
582
+
583
+ // got a match.
584
+ state.pipes = null;
585
+ state.pipesCount = 0;
586
+ state.flowing = false;
587
+ if (dest) dest.emit('unpipe', this);
588
+ return this;
589
+ }
590
+
591
+ // slow case. multiple pipe destinations.
592
+
593
+ if (!dest) {
594
+ // remove all.
595
+ var dests = state.pipes;
596
+ var len = state.pipesCount;
597
+ state.pipes = null;
598
+ state.pipesCount = 0;
599
+ state.flowing = false;
600
+
601
+ for (var _i = 0; _i < len; _i++) {
602
+ dests[_i].emit('unpipe', this);
603
+ }return this;
604
+ }
605
+
606
+ // try to find the right one.
607
+ var i = indexOf(state.pipes, dest);
608
+ if (i === -1) return this;
609
+
610
+ state.pipes.splice(i, 1);
611
+ state.pipesCount -= 1;
612
+ if (state.pipesCount === 1) state.pipes = state.pipes[0];
613
+
614
+ dest.emit('unpipe', this);
615
+
616
+ return this;
617
+ };
618
+
619
+ // set up data events if they are asked for
620
+ // Ensure readable listeners eventually get something
621
+ Readable.prototype.on = function (ev, fn) {
622
+ var res = EventEmitter.prototype.on.call(this, ev, fn);
623
+
624
+ if (ev === 'data') {
625
+ // Start flowing on next tick if stream isn't explicitly paused
626
+ if (this._readableState.flowing !== false) this.resume();
627
+ } else if (ev === 'readable') {
628
+ var state = this._readableState;
629
+ if (!state.endEmitted && !state.readableListening) {
630
+ state.readableListening = state.needReadable = true;
631
+ state.emittedReadable = false;
632
+ if (!state.reading) {
633
+ nextTick(nReadingNextTick, this);
634
+ } else if (state.length) {
635
+ emitReadable(this, state);
636
+ }
637
+ }
638
+ }
639
+
640
+ return res;
641
+ };
642
+ Readable.prototype.addListener = Readable.prototype.on;
643
+
644
+ function nReadingNextTick(self) {
645
+ debug('readable nexttick read 0');
646
+ self.read(0);
647
+ }
648
+
649
+ // pause() and resume() are remnants of the legacy readable stream API
650
+ // If the user uses them, then switch into old mode.
651
+ Readable.prototype.resume = function () {
652
+ var state = this._readableState;
653
+ if (!state.flowing) {
654
+ debug('resume');
655
+ state.flowing = true;
656
+ resume(this, state);
657
+ }
658
+ return this;
659
+ };
660
+
661
+ function resume(stream, state) {
662
+ if (!state.resumeScheduled) {
663
+ state.resumeScheduled = true;
664
+ nextTick(resume_, stream, state);
665
+ }
666
+ }
667
+
668
+ function resume_(stream, state) {
669
+ if (!state.reading) {
670
+ debug('resume read 0');
671
+ stream.read(0);
672
+ }
673
+
674
+ state.resumeScheduled = false;
675
+ state.awaitDrain = 0;
676
+ stream.emit('resume');
677
+ flow(stream);
678
+ if (state.flowing && !state.reading) stream.read(0);
679
+ }
680
+
681
+ Readable.prototype.pause = function () {
682
+ debug('call pause flowing=%j', this._readableState.flowing);
683
+ if (false !== this._readableState.flowing) {
684
+ debug('pause');
685
+ this._readableState.flowing = false;
686
+ this.emit('pause');
687
+ }
688
+ return this;
689
+ };
690
+
691
+ function flow(stream) {
692
+ var state = stream._readableState;
693
+ debug('flow', state.flowing);
694
+ while (state.flowing && stream.read() !== null) {}
695
+ }
696
+
697
+ // wrap an old-style stream as the async data source.
698
+ // This is *not* part of the readable stream interface.
699
+ // It is an ugly unfortunate mess of history.
700
+ Readable.prototype.wrap = function (stream) {
701
+ var state = this._readableState;
702
+ var paused = false;
703
+
704
+ var self = this;
705
+ stream.on('end', function () {
706
+ debug('wrapped end');
707
+ if (state.decoder && !state.ended) {
708
+ var chunk = state.decoder.end();
709
+ if (chunk && chunk.length) self.push(chunk);
710
+ }
711
+
712
+ self.push(null);
713
+ });
714
+
715
+ stream.on('data', function (chunk) {
716
+ debug('wrapped data');
717
+ if (state.decoder) chunk = state.decoder.write(chunk);
718
+
719
+ // don't skip over falsy values in objectMode
720
+ if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;
721
+
722
+ var ret = self.push(chunk);
723
+ if (!ret) {
724
+ paused = true;
725
+ stream.pause();
726
+ }
727
+ });
728
+
729
+ // proxy all the other methods.
730
+ // important when wrapping filters and duplexes.
731
+ for (var i in stream) {
732
+ if (this[i] === undefined && typeof stream[i] === 'function') {
733
+ this[i] = function (method) {
734
+ return function () {
735
+ return stream[method].apply(stream, arguments);
736
+ };
737
+ }(i);
738
+ }
739
+ }
740
+
741
+ // proxy certain important events.
742
+ var events = ['error', 'close', 'destroy', 'pause', 'resume'];
743
+ forEach(events, function (ev) {
744
+ stream.on(ev, self.emit.bind(self, ev));
745
+ });
746
+
747
+ // when we try to consume some more bytes, simply unpause the
748
+ // underlying stream.
749
+ self._read = function (n) {
750
+ debug('wrapped _read', n);
751
+ if (paused) {
752
+ paused = false;
753
+ stream.resume();
754
+ }
755
+ };
756
+
757
+ return self;
758
+ };
759
+
760
+ // exposed for testing purposes only.
761
+ Readable._fromList = fromList;
762
+
763
+ // Pluck off n bytes from an array of buffers.
764
+ // Length is the combined lengths of all the buffers in the list.
765
+ // This function is designed to be inlinable, so please take care when making
766
+ // changes to the function body.
767
+ function fromList(n, state) {
768
+ // nothing buffered
769
+ if (state.length === 0) return null;
770
+
771
+ var ret;
772
+ if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) {
773
+ // read it all, truncate the list
774
+ if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length);
775
+ state.buffer.clear();
776
+ } else {
777
+ // read part of list
778
+ ret = fromListPartial(n, state.buffer, state.decoder);
779
+ }
780
+
781
+ return ret;
782
+ }
783
+
784
+ // Extracts only enough buffered data to satisfy the amount requested.
785
+ // This function is designed to be inlinable, so please take care when making
786
+ // changes to the function body.
787
+ function fromListPartial(n, list, hasStrings) {
788
+ var ret;
789
+ if (n < list.head.data.length) {
790
+ // slice is the same for buffers and strings
791
+ ret = list.head.data.slice(0, n);
792
+ list.head.data = list.head.data.slice(n);
793
+ } else if (n === list.head.data.length) {
794
+ // first chunk is a perfect match
795
+ ret = list.shift();
796
+ } else {
797
+ // result spans more than one buffer
798
+ ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list);
799
+ }
800
+ return ret;
801
+ }
802
+
803
+ // Copies a specified amount of characters from the list of buffered data
804
+ // chunks.
805
+ // This function is designed to be inlinable, so please take care when making
806
+ // changes to the function body.
807
+ function copyFromBufferString(n, list) {
808
+ var p = list.head;
809
+ var c = 1;
810
+ var ret = p.data;
811
+ n -= ret.length;
812
+ while (p = p.next) {
813
+ var str = p.data;
814
+ var nb = n > str.length ? str.length : n;
815
+ if (nb === str.length) ret += str;else ret += str.slice(0, n);
816
+ n -= nb;
817
+ if (n === 0) {
818
+ if (nb === str.length) {
819
+ ++c;
820
+ if (p.next) list.head = p.next;else list.head = list.tail = null;
821
+ } else {
822
+ list.head = p;
823
+ p.data = str.slice(nb);
824
+ }
825
+ break;
826
+ }
827
+ ++c;
828
+ }
829
+ list.length -= c;
830
+ return ret;
831
+ }
832
+
833
+ // Copies a specified amount of bytes from the list of buffered data chunks.
834
+ // This function is designed to be inlinable, so please take care when making
835
+ // changes to the function body.
836
+ function copyFromBuffer(n, list) {
837
+ var ret = Buffer.allocUnsafe(n);
838
+ var p = list.head;
839
+ var c = 1;
840
+ p.data.copy(ret);
841
+ n -= p.data.length;
842
+ while (p = p.next) {
843
+ var buf = p.data;
844
+ var nb = n > buf.length ? buf.length : n;
845
+ buf.copy(ret, ret.length - n, 0, nb);
846
+ n -= nb;
847
+ if (n === 0) {
848
+ if (nb === buf.length) {
849
+ ++c;
850
+ if (p.next) list.head = p.next;else list.head = list.tail = null;
851
+ } else {
852
+ list.head = p;
853
+ p.data = buf.slice(nb);
854
+ }
855
+ break;
856
+ }
857
+ ++c;
858
+ }
859
+ list.length -= c;
860
+ return ret;
861
+ }
862
+
863
+ function endReadable(stream) {
864
+ var state = stream._readableState;
865
+
866
+ // If we get here before consuming all the bytes, then that is a
867
+ // bug in node. Should never happen.
868
+ if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream');
869
+
870
+ if (!state.endEmitted) {
871
+ state.ended = true;
872
+ nextTick(endReadableNT, state, stream);
873
+ }
874
+ }
875
+
876
+ function endReadableNT(state, stream) {
877
+ // Check that we didn't get one last unshift.
878
+ if (!state.endEmitted && state.length === 0) {
879
+ state.endEmitted = true;
880
+ stream.readable = false;
881
+ stream.emit('end');
882
+ }
883
+ }
884
+
885
+ function forEach(xs, f) {
886
+ for (var i = 0, l = xs.length; i < l; i++) {
887
+ f(xs[i], i);
888
+ }
889
+ }
890
+
891
+ function indexOf(xs, x) {
892
+ for (var i = 0, l = xs.length; i < l; i++) {
893
+ if (xs[i] === x) return i;
894
+ }
895
+ return -1;
896
+ }