@meframe/core 0.3.7 → 0.3.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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{"version":3,"file":"export.worker.DbrPlw6d.js","sources":["../../../../src/worker/types.ts","../../../../src/worker/worker-retry.ts","../../../../src/worker/transferable-helper.ts","../../../../src/worker/WorkerChannel.ts","../../../../src/stages/compose/text-utils/text-metrics.ts","../../../../src/stages/compose/text-utils/text-wrapper.ts","../../../../src/stages/compose/text-renderers/animation-utils.ts","../../../../src/stages/compose/text-utils/locale-detector.ts","../../../../src/stages/compose/text-renderers/basic-text-renderer.ts","../../../../src/stages/compose/text-renderers/word-by-word-renderer.ts","../../../../src/stages/compose/text-renderers/character-ktv-renderer.ts","../../../../src/stages/compose/text-renderers/word-fancy-renderer.ts","../../../../src/stages/compose/LayerRenderer.ts","../../../../src/stages/compose/TransitionProcessor.ts","../../../../src/stages/compose/FilterProcessor.ts","../../../../src/stages/compose/VideoComposer.ts","../../../../src/stages/encode/BaseEncoder.ts","../../../../src/stages/encode/VideoChunkEncoder.ts","../../../../src/utils/time-utils.ts","../../../../src/utils/animation-utils.ts","../../../../src/stages/compose/FrameRateConverter.ts","../../../../src/utils/object-utils.ts","../../../../src/stages/export/export.worker.ts"],"sourcesContent":["/**\n * Worker Communication Protocol Types\n * Define standard message types and protocols for worker communication\n */\n\n// A port-like object that supports postMessage/onmessage used by WorkerChannel\nexport type PortLike = MessagePort | DedicatedWorkerGlobalScope | Worker;\n\n/**\n * Worker types in the pipeline\n */\nexport type WorkerType =\n // | 'videoDemux' // DEPRECATED: Replaced by IndexedVideoSource (main-thread GOP-based streaming)\n // | 'audioDemux' // DEPRECATED: Replaced by main-thread parsing + AudioSampleCache\n // | 'videoDecode' // DEPRECATED: Replaced by VideoWindowDecodeSession (main-thread decoding)\n // | 'audioDecode' // DEPRECATED: Replaced by AudioWindowPreparer (main-thread decoding)\n // | 'videoCompose' // DEPRECATED: Merged into 'videoExport'\n // | 'videoEncode' // DEPRECATED: Merged into 'videoExport'\n 'videoExport' | 'audioCompose';\n\nexport interface WorkerConfigurePayload<T = any> {\n config: T;\n initial: boolean;\n}\n\n/**\n * Worker state definition\n */\nexport interface WorkerStateInfo {\n state: 'idle' | 'busy' | 'error' | 'terminated';\n taskCount: number;\n lastError?: string;\n}\n\n/**\n * Worker status for all workers\n */\nexport type WorkerStatus = Record<WorkerType, WorkerStateInfo>;\n\n/**\n * Worker wrapper interface\n */\nexport interface IWorker {\n readonly type: WorkerType;\n readonly state: WorkerStateInfo;\n\n initialize(): Promise<void>;\n terminate(): Promise<void>;\n restart(): Promise<void>;\n\n postMessage(message: any, transfer?: Transferable[]): void;\n on(event: string, handler: (data: any) => void): void;\n off(event: string, handler: (data: any) => void): void;\n}\n\n// Message types for different workers\nexport enum WorkerMessageType {\n // Init = 'init', // configure, { initial: true }\n Ready = 'ready',\n Error = 'error',\n Dispose = 'dispose',\n Configure = 'configure',\n LoadResource = 'load_resource',\n ResourceLoaded = 'resource_loaded',\n ResourceProgress = 'resource_progress',\n ConfigureDemux = 'configure_demux',\n AppendBuffer = 'append_buffer',\n DemuxSamples = 'demux_samples',\n FlushDemux = 'flush_demux',\n ConfigureDecode = 'configure_decode',\n DecodeChunk = 'decode_chunk',\n DecodedFrame = 'decoded_frame',\n SeekGop = 'seek_gop',\n SetComposition = 'set_composition',\n ApplyPatch = 'apply_patch',\n RenderFrame = 'render_frame',\n ComposeFrameReady = 'compose_frame_ready',\n ConfigureEncode = 'configure_encode',\n EncodeFrame = 'encode_frame',\n EncodeAudio = 'encode_audio',\n EncodedChunk = 'encoded_chunk',\n FlushEncode = 'flush_encode',\n AddChunk = 'add_chunk',\n PerformanceStats = 'performance_stats',\n RenderWindow = 'renderWindow',\n AudioTrackAdd = 'audio_track:add',\n AudioTrackRemove = 'audio_track:remove',\n AudioTrackUpdate = 'audio_track:update',\n}\n\n// Base message structure\nexport interface WorkerMessage<T = any> {\n type: WorkerMessageType;\n id: string; // Unique message ID for request-response pairing\n payload?: T;\n transfer?: Transferable[]; // Objects to transfer ownership\n timestamp: number;\n}\n\n// Response message structure\nexport interface WorkerResponse<T = any> {\n id: string; // Matches request ID\n success: boolean;\n result?: T;\n error?: WorkerError;\n timestamp: number;\n}\n\n// Error structure\nexport interface WorkerError {\n code: string;\n message: string;\n details?: any;\n stack?: string;\n}\n\n// Worker configuration\nexport interface WorkerConfig {\n name: string;\n workerUrl?: string;\n capabilities?: string[];\n maxRetries?: number;\n timeout?: number;\n}\n\n// Message handler type\nexport type MessageHandler<T = any, R = any> = (\n payload: T,\n transfer?: Transferable[]\n) => Promise<R> | R;\n\n// Message handler registry\nexport interface MessageHandlers {\n [key: string]: MessageHandler;\n}\n\n/**\n * Unified stream connection message for the data plane\n * Used by the stream-pipeline refactor to reduce message surface\n */\nexport interface ConnectMsg {\n direction: 'upstream';\n port: MessagePort;\n streamType: 'video' | 'audio' | 'frame' | 'chunk';\n clipId?: string;\n trackId?: string;\n}\n\n// Transferable types used in workers\nexport interface TransferableFrame {\n frame: VideoFrame;\n timestamp: number;\n duration?: number;\n}\n\nexport interface TransferableChunk {\n chunk: EncodedVideoChunk | EncodedAudioChunk;\n timestamp: number;\n duration?: number;\n trackId: string;\n}\n\nexport interface TransferableBuffer {\n buffer: ArrayBuffer;\n offset?: number;\n length?: number;\n}\n\n// Worker state\nexport enum WorkerState {\n Idle = 'idle',\n Initializing = 'initializing',\n Ready = 'ready',\n Processing = 'processing',\n Error = 'error',\n Disposed = 'disposed',\n}\n\n// Performance metrics\nexport interface WorkerPerformanceStats {\n workerId: string;\n workerName: string;\n messagesProcessed: number;\n averageProcessingTime: number;\n maxProcessingTime: number;\n errorCount: number;\n queueSize: number;\n memoryUsage?: number;\n}\n\n// Request tracking\nexport interface PendingRequest {\n id: string;\n type: WorkerMessageType;\n timestamp: number;\n timeout?: number;\n resolve: (value: any) => void;\n reject: (error: any) => void;\n retryCount?: number;\n maxRetries?: number;\n}\n\n// Stream support\nexport interface StreamConfig {\n highWaterMark?: number;\n strategy?: QueuingStrategy;\n}\n\n// Worker pool settings\nexport interface WorkerPoolSettings {\n maxWorkers?: number;\n workerIdleTimeout?: number;\n enableSharedArrayBuffer?: boolean;\n enableOffscreenCanvas?: boolean;\n}\n\n// Message priority levels\nexport enum MessagePriority {\n Low = 0,\n Normal = 1,\n High = 2,\n Critical = 3,\n}\n\n// Priority message\nexport interface PriorityMessage<T = any> extends WorkerMessage<T> {\n priority: MessagePriority;\n}\n","/**\n * Retry utility for worker communication\n * Provides configurable retry logic with exponential backoff\n */\n\nimport { WorkerMessageType } from './types';\n\nexport interface RetryConfig {\n maxRetries: number;\n initialDelay?: number; // Initial delay in ms\n maxDelay?: number; // Max delay in ms\n backoffFactor?: number; // Exponential backoff factor\n retryableErrors?: string[]; // Error codes that can be retried\n}\n\nexport interface RetryContext {\n attempt: number;\n maxRetries: number;\n lastError?: Error;\n messageType: WorkerMessageType;\n}\n\n/**\n * Default retry configuration\n */\nexport const defaultRetryConfig: Required<RetryConfig> = {\n maxRetries: 3,\n initialDelay: 100,\n maxDelay: 5000,\n backoffFactor: 2,\n retryableErrors: ['TIMEOUT', 'NETWORK_ERROR', 'WORKER_BUSY'],\n};\n\n/**\n * Calculate delay for next retry attempt\n */\nexport function calculateRetryDelay(attempt: number, config: RetryConfig): number {\n const { initialDelay = 100, maxDelay = 5000, backoffFactor = 2 } = config;\n\n const delay = initialDelay * Math.pow(backoffFactor, attempt - 1);\n return Math.min(delay, maxDelay);\n}\n\n/**\n * Check if error is retryable\n */\nexport function isRetryableError(error: Error | any, config: RetryConfig): boolean {\n const { retryableErrors = defaultRetryConfig.retryableErrors } = config;\n\n if (!error) return false;\n\n // Check error code\n const errorCode = error.code || error.name;\n if (errorCode && retryableErrors.includes(errorCode)) {\n return true;\n }\n\n // Check error message for known patterns\n const message = error.message || '';\n if (message.includes('timeout') || message.includes('Timeout')) {\n return true;\n }\n\n return false;\n}\n\n/**\n * Execute function with retry logic\n */\nexport async function withRetry<T>(\n fn: () => Promise<T>,\n config: RetryConfig\n // context?: Partial<RetryContext>\n): Promise<T> {\n const { maxRetries } = config;\n let lastError: Error | undefined;\n\n for (let attempt = 1; attempt <= maxRetries; attempt++) {\n try {\n return await fn();\n } catch (error) {\n lastError = error as Error;\n\n // Check if error is retryable\n if (!isRetryableError(error, config)) {\n throw error;\n }\n\n // Check if we've exhausted retries\n if (attempt === maxRetries) {\n throw error;\n }\n\n // Calculate and apply delay\n const delay = calculateRetryDelay(attempt, config);\n await sleep(delay);\n }\n }\n\n // This should never be reached, but TypeScript needs it\n throw lastError || new Error('Retry failed');\n}\n\n/**\n * Sleep for specified milliseconds\n */\nfunction sleep(ms: number): Promise<void> {\n return new Promise((resolve) => setTimeout(resolve, ms));\n}\n\n/**\n * Create a retry wrapper for a specific operation\n */\nexport function createRetryWrapper<T extends (...args: any[]) => Promise<any>>(\n fn: T,\n config: RetryConfig\n): T {\n return (async (...args: Parameters<T>) => {\n return withRetry(() => fn(...args), config);\n }) as T;\n}\n","/**\n * Utility functions for handling Transferable objects\n * Simplifies the process of transferring ownership of objects between workers\n */\n\n/**\n * Check if an object is transferable\n */\nexport function isTransferable(obj: any): obj is Transferable {\n return (\n obj instanceof ArrayBuffer ||\n obj instanceof MessagePort ||\n (typeof ImageBitmap !== 'undefined' && obj instanceof ImageBitmap) ||\n (typeof OffscreenCanvas !== 'undefined' && obj instanceof OffscreenCanvas) ||\n (typeof ReadableStream !== 'undefined' && obj instanceof ReadableStream) ||\n (typeof WritableStream !== 'undefined' && obj instanceof WritableStream) ||\n (typeof TransformStream !== 'undefined' && obj instanceof TransformStream)\n );\n}\n\n/**\n * Recursively find transferable objects in a payload\n */\nfunction findTransferables(obj: any, transferables: Transferable[]): void {\n if (!obj || typeof obj !== 'object') {\n return;\n }\n\n // Check if object itself is transferable\n if (isTransferable(obj)) {\n transferables.push(obj);\n return;\n }\n\n // Check VideoFrame\n if (obj instanceof VideoFrame) {\n transferables.push(obj);\n return;\n }\n\n // Check AudioData\n if (typeof AudioData !== 'undefined' && obj instanceof AudioData) {\n transferables.push(obj);\n return;\n }\n\n // EncodedVideoChunk and EncodedAudioChunk are not transferable\n if (\n (typeof EncodedVideoChunk !== 'undefined' && obj instanceof EncodedVideoChunk) ||\n (typeof EncodedAudioChunk !== 'undefined' && obj instanceof EncodedAudioChunk)\n ) {\n return;\n }\n\n // Recursively check object properties\n if (Array.isArray(obj)) {\n for (const item of obj) {\n findTransferables(item, transferables);\n }\n } else {\n for (const key in obj) {\n if (Object.prototype.hasOwnProperty.call(obj, key)) {\n findTransferables(obj[key], transferables);\n }\n }\n }\n}\n\n/**\n * Extract transferable objects from a payload\n */\nexport function extractTransferables(payload: any): Transferable[] {\n const transferables: Transferable[] = [];\n findTransferables(payload, transferables);\n return transferables;\n}\n\n/**\n * Wrap VideoFrame for transfer with metadata\n */\nexport function wrapVideoFrame(frame: VideoFrame) {\n return {\n frame,\n metadata: {\n timestamp: frame.timestamp,\n duration: frame.duration,\n codedWidth: frame.codedWidth,\n codedHeight: frame.codedHeight,\n displayWidth: frame.displayWidth,\n displayHeight: frame.displayHeight,\n format: frame.format,\n },\n };\n}\n\n/**\n * Wrap AudioData for transfer with metadata\n */\nexport function wrapAudioData(audio: AudioData) {\n return {\n audio,\n metadata: {\n timestamp: audio.timestamp,\n duration: audio.duration,\n numberOfFrames: audio.numberOfFrames,\n numberOfChannels: audio.numberOfChannels,\n sampleRate: audio.sampleRate,\n format: audio.format,\n },\n };\n}\n\n/**\n * Convert EncodedVideoChunk to transferable format\n */\nexport function encodedVideoChunkToTransferable(chunk: EncodedVideoChunk) {\n const data = new ArrayBuffer(chunk.byteLength);\n chunk.copyTo(new Uint8Array(data));\n\n return {\n data,\n type: chunk.type,\n timestamp: chunk.timestamp,\n duration: chunk.duration,\n };\n}\n\n/**\n * Convert EncodedAudioChunk to transferable format\n */\nexport function encodedAudioChunkToTransferable(chunk: EncodedAudioChunk) {\n const data = new ArrayBuffer(chunk.byteLength);\n chunk.copyTo(new Uint8Array(data));\n\n return {\n data,\n type: chunk.type,\n timestamp: chunk.timestamp,\n duration: chunk.duration,\n };\n}\n\n/**\n * Recreate EncodedVideoChunk from transferable format\n */\nexport function transferableToEncodedVideoChunk(transferable: {\n data: ArrayBuffer;\n type: 'key' | 'delta';\n timestamp: number;\n duration?: number;\n}): EncodedVideoChunk {\n return new EncodedVideoChunk({\n type: transferable.type,\n timestamp: transferable.timestamp,\n duration: transferable.duration,\n data: transferable.data,\n });\n}\n\n/**\n * Recreate EncodedAudioChunk from transferable format\n */\nexport function transferableToEncodedAudioChunk(transferable: {\n data: ArrayBuffer;\n type: 'key' | 'delta';\n timestamp: number;\n duration?: number;\n}): EncodedAudioChunk {\n return new EncodedAudioChunk({\n type: transferable.type,\n timestamp: transferable.timestamp,\n duration: transferable.duration,\n data: transferable.data,\n });\n}\n\n/**\n * Transfer OffscreenCanvas control to worker\n */\nexport function transferCanvas(canvas: HTMLCanvasElement): OffscreenCanvas {\n return canvas.transferControlToOffscreen();\n}\n\n/**\n * Create a transferable stream pair\n */\nexport function createStreamPair<T>(): {\n readable: ReadableStream<T>;\n writable: WritableStream<T>;\n} {\n const { readable, writable } = new TransformStream<T>();\n return { readable, writable };\n}\n","/**\n * WorkerChannel - MessageChannel wrapper for worker communication\n * Provides type-safe message passing with automatic serialization/deserialization\n */\n\nimport {\n WorkerMessage,\n WorkerResponse,\n WorkerError,\n WorkerMessageType,\n PendingRequest,\n MessageHandler,\n MessageHandlers,\n WorkerState,\n PortLike,\n} from './types';\nimport { withRetry, RetryConfig, defaultRetryConfig } from './worker-retry';\nimport {\n isTransferable,\n extractTransferables,\n encodedVideoChunkToTransferable,\n encodedAudioChunkToTransferable,\n} from './transferable-helper';\n\nexport interface WorkerChannelConfig {\n name: string;\n timeout?: number; // Default timeout in milliseconds\n maxRetries?: number; // Default max retries\n}\n\nexport class WorkerChannel {\n name: string;\n port: PortLike;\n pendingRequests = new Map<string, PendingRequest>();\n messageHandlers: MessageHandlers = {};\n state: WorkerState = WorkerState.Idle;\n defaultTimeout: number;\n defaultMaxRetries: number;\n\n constructor(port: PortLike, config: WorkerChannelConfig) {\n this.name = config.name;\n this.port = port;\n this.defaultTimeout = config.timeout ?? 30000; // 30 seconds default\n this.defaultMaxRetries = config.maxRetries ?? 3;\n\n this.setupMessageHandler();\n this.state = WorkerState.Ready;\n }\n\n /**\n * Send a message and wait for response with retry support\n */\n async send<T = any, R = any>(\n type: WorkerMessageType,\n payload?: T,\n options?: {\n timeout?: number;\n maxRetries?: number;\n transfer?: Transferable[];\n retryConfig?: Partial<RetryConfig>;\n }\n ): Promise<R> {\n const maxRetries = options?.maxRetries ?? this.defaultMaxRetries;\n\n // Create retry config\n const retryConfig: RetryConfig = {\n ...defaultRetryConfig,\n maxRetries,\n ...options?.retryConfig,\n };\n\n // Wrap send logic for retry\n return withRetry(() => this.sendOnce<T, R>(type, payload, options), retryConfig);\n }\n\n /**\n * Send a message once (without retry)\n */\n private async sendOnce<T = any, R = any>(\n type: WorkerMessageType,\n payload?: T,\n options?: {\n timeout?: number;\n transfer?: Transferable[];\n }\n ): Promise<R> {\n const id = this.generateMessageId();\n const timeout = options?.timeout ?? this.defaultTimeout;\n\n const message: WorkerMessage<T> = {\n type,\n id,\n payload,\n timestamp: Date.now(),\n };\n\n return new Promise((resolve, reject) => {\n const request: PendingRequest = {\n id,\n type,\n timestamp: Date.now(),\n timeout,\n resolve,\n reject,\n };\n\n this.pendingRequests.set(id, request);\n\n // Set timeout\n const timeoutId = setTimeout(() => {\n const pending = this.pendingRequests.get(id);\n if (pending) {\n this.pendingRequests.delete(id);\n const error = new Error(`Request timeout: ${id} ${type} (${timeout}ms)`);\n (error as any).code = 'TIMEOUT';\n pending.reject(error);\n }\n }, timeout);\n\n // Store timeout ID for cleanup\n (request as any).timeoutId = timeoutId;\n // Send message\n if (options?.transfer) {\n this.port.postMessage(message, options.transfer);\n } else {\n this.port.postMessage(message);\n }\n });\n }\n\n /**\n * Send a message without waiting for response\n */\n post<T = any>(type: WorkerMessageType, payload?: T, transfer?: Transferable[]): void {\n const message: WorkerMessage<T> = {\n type,\n id: this.generateMessageId(),\n payload,\n timestamp: Date.now(),\n };\n\n if (transfer) {\n this.port.postMessage(message, transfer);\n } else {\n this.port.postMessage(message);\n }\n }\n\n /**\n * Register a message handler\n */\n on<T = any, R = any>(type: WorkerMessageType, handler: MessageHandler<T, R>): void {\n this.messageHandlers[type] = handler;\n }\n\n /**\n * Unregister a message handler\n */\n off(type: WorkerMessageType): void {\n delete this.messageHandlers[type];\n }\n\n /**\n * Dispose the channel\n */\n dispose(): void {\n this.state = WorkerState.Disposed;\n\n // Clear all pending requests\n for (const [, request] of this.pendingRequests) {\n if ((request as any).timeoutId) {\n clearTimeout((request as any).timeoutId);\n }\n request.reject(new Error('Channel disposed'));\n }\n this.pendingRequests.clear();\n\n // Remove message handler\n this.port.onmessage = null;\n }\n\n /**\n * Setup message handler for incoming messages\n */\n private setupMessageHandler(): void {\n this.port.onmessage = async (event: MessageEvent) => {\n const data = event.data;\n\n // Handle response messages\n if (this.isResponse(data)) {\n this.handleResponse(data as WorkerResponse);\n return;\n }\n\n // Handle request messages\n if (this.isRequest(data)) {\n await this.handleRequest(data as WorkerMessage);\n return;\n }\n };\n }\n\n /**\n * Handle incoming request\n */\n private async handleRequest(message: WorkerMessage): Promise<void> {\n const handler = this.messageHandlers[message.type];\n\n if (!handler) {\n // Send error response if no handler registered\n this.sendResponse(message.id, false, null, {\n code: 'NO_HANDLER',\n message: `No handler registered for message type: ${message.type}`,\n });\n return;\n }\n\n this.state = WorkerState.Processing;\n\n // Handler execution with error handling at framework level\n Promise.resolve()\n .then(() => handler(message.payload, message.transfer))\n .then((result) => {\n this.sendResponse(message.id, true, result);\n this.state = WorkerState.Ready;\n })\n .catch((error) => {\n const workerError: WorkerError = {\n code: 'HANDLER_ERROR',\n message: error instanceof Error ? error.message : String(error),\n stack: error instanceof Error ? error.stack : undefined,\n };\n this.sendResponse(message.id, false, null, workerError);\n this.state = WorkerState.Ready;\n });\n }\n\n /**\n * Handle incoming response\n */\n private handleResponse(response: WorkerResponse): void {\n const request = this.pendingRequests.get(response.id);\n if (!request) {\n return; // Response for unknown request\n }\n\n this.pendingRequests.delete(response.id);\n\n // Clear timeout\n if ((request as any).timeoutId) {\n clearTimeout((request as any).timeoutId);\n }\n\n if (response.success) {\n request.resolve(response.result);\n } else {\n const error = new Error(response.error?.message || 'Unknown error');\n if (response.error) {\n Object.assign(error, response.error);\n }\n request.reject(error);\n }\n }\n\n /**\n * Send a response message\n */\n private sendResponse(id: string, success: boolean, result?: any, error?: WorkerError): void {\n let transfer: Transferable[] = [];\n if (isTransferable(result)) {\n // Still include reference so caller can access the transferred object\n transfer.push(result);\n }\n const response: WorkerResponse = {\n id,\n success,\n result,\n error,\n timestamp: Date.now(),\n };\n\n this.port.postMessage(response, transfer);\n }\n\n /**\n * Check if message is a response\n */\n private isResponse(data: any): boolean {\n return (\n data && typeof data === 'object' && 'id' in data && 'success' in data && !('type' in data)\n );\n }\n\n /**\n * Check if message is a request\n */\n private isRequest(data: any): boolean {\n return data && typeof data === 'object' && 'id' in data && 'type' in data;\n }\n\n /**\n * Generate unique message ID\n */\n private generateMessageId(): string {\n return `${this.name}-${Date.now()}-${Math.random().toString(36).substring(2, 11)}`;\n }\n\n /**\n * Send a notification message without waiting for response\n * Alias for post() method for compatibility\n */\n notify<T = any>(type: WorkerMessageType | string, payload?: T, transfer?: Transferable[]): void {\n this.post(type as WorkerMessageType, payload, transfer);\n }\n\n /**\n * Register a message handler\n * Alias for on() method for compatibility\n */\n registerHandler<T = any, R = any>(\n type: WorkerMessageType | string,\n handler: MessageHandler<T, R>\n ): void {\n this.on(type as WorkerMessageType, handler);\n }\n\n /**\n * Send a ReadableStream to another worker\n * Automatically handles transferable streams vs chunk-by-chunk fallback\n */\n async sendStream<T = Uint8Array>(\n stream: ReadableStream<T>,\n metadata?: {\n type?: string;\n url?: string;\n streamId?: string;\n streamType?: string;\n forceChunkTransfer?: boolean;\n [key: string]: any;\n }\n ): Promise<void> {\n const streamId = metadata?.streamId || this.generateMessageId();\n const forceChunkTransfer =\n metadata?.forceChunkTransfer === true ||\n metadata?.streamType === 'video' ||\n metadata?.streamType === 'audio';\n // Check if streams are transferable in this environment\n if (!forceChunkTransfer && isTransferable(stream)) {\n // Direct stream transfer (preferred)\n this.port.postMessage(\n {\n type: 'stream_transfer',\n ...metadata,\n stream,\n streamId,\n },\n [stream] // Transfer ownership\n );\n } else {\n // Fallback: chunk-by-chunk transfer\n await this.streamChunks(stream, streamId, metadata);\n }\n }\n\n /**\n * Stream chunks from a ReadableStream (fallback when transfer is not supported)\n */\n private async streamChunks<T = Uint8Array>(\n stream: ReadableStream<T>,\n streamId: string,\n metadata?: Record<string, any>\n ): Promise<void> {\n const reader = stream.getReader();\n\n // Send stream start notification\n this.post('stream_start' as WorkerMessageType, {\n streamId,\n ...metadata,\n mode: 'chunk_transfer',\n });\n\n try {\n while (true) {\n const { done, value } = await reader.read();\n\n if (done) {\n this.post('stream_end' as WorkerMessageType, { streamId });\n break;\n }\n\n // Send chunk with transfer - use extractTransferables for complex objects\n const transfer: Transferable[] = [];\n let chunkValue: T = value;\n\n if (value instanceof ArrayBuffer) {\n transfer.push(value);\n } else if (value instanceof Uint8Array) {\n transfer.push(value.buffer);\n } else if (typeof AudioData !== 'undefined' && value instanceof AudioData) {\n transfer.push(value as unknown as Transferable);\n } else if (typeof VideoFrame !== 'undefined' && value instanceof VideoFrame) {\n transfer.push(value as unknown as Transferable);\n } else if (typeof EncodedVideoChunk !== 'undefined' && value instanceof EncodedVideoChunk) {\n // EncodedVideoChunk is not transferable by itself\n // But its constructor supports transfer parameter for the underlying ArrayBuffer\n // We serialize it to a plain object and transfer the ArrayBuffer\n const serialized = encodedVideoChunkToTransferable(value);\n transfer.push(serialized.data); // Transfer the ArrayBuffer\n chunkValue = serialized as T;\n } else if (typeof EncodedAudioChunk !== 'undefined' && value instanceof EncodedAudioChunk) {\n // EncodedAudioChunk is not transferable by itself\n // We serialize it to a plain object and transfer the ArrayBuffer\n const serialized = encodedAudioChunkToTransferable(value);\n transfer.push(serialized.data); // Transfer the ArrayBuffer\n chunkValue = serialized as T;\n } else if (typeof value === 'object' && value !== null) {\n // For wrapped objects (e.g., {frame: VideoFrame, metadata...}), extract transferables\n const extracted = extractTransferables(value);\n transfer.push(...extracted);\n }\n\n this.post('stream_chunk' as WorkerMessageType, { streamId, chunk: chunkValue }, transfer);\n\n // If we transferred ownership of WebCodecs resources, close them on the sender side.\n // Otherwise they may be GC'd without explicit close(), triggering browser warnings.\n for (const t of transfer) {\n if (typeof VideoFrame !== 'undefined' && t instanceof VideoFrame) {\n try {\n t.close();\n } catch {\n // ignore\n }\n continue;\n }\n if (typeof AudioData !== 'undefined' && t instanceof AudioData) {\n try {\n t.close();\n } catch {\n // ignore\n }\n }\n }\n }\n } catch (error) {\n // Send error notification\n this.post('stream_error' as WorkerMessageType, {\n streamId,\n error: error instanceof Error ? error.message : String(error),\n });\n throw error;\n } finally {\n reader.releaseLock();\n }\n }\n\n /**\n * Receive a stream from another worker\n * Handles both transferable streams and chunk-by-chunk reconstruction\n */\n async receiveStream<T = Uint8Array>(\n onStream: (stream: ReadableStream<T>, metadata?: Record<string, any>) => void\n ): Promise<void> {\n const chunkedStreams = new Map<\n string,\n {\n controller: ReadableStreamDefaultController<T>;\n metadata?: Record<string, any>;\n }\n >();\n\n // Intercept stream messages via onmessage to avoid extra event plumbing\n const prev = this.port.onmessage as any;\n // Use function assignment with explicit type to satisfy esbuild parser\n const handler: (event: MessageEvent) => void = (event) => {\n const raw = (event as any).data;\n const envelopeType = raw?.type;\n const hasPayload = raw && typeof raw === 'object' && 'payload' in raw;\n const payload = hasPayload ? (raw as any).payload : raw;\n\n if (envelopeType === 'stream_transfer' && (payload as any)?.stream) {\n onStream((payload as any).stream, payload);\n return;\n }\n if (envelopeType === 'stream_start' && (payload as any)?.streamId) {\n const stream = new ReadableStream<T>({\n start(controller) {\n chunkedStreams.set((payload as any).streamId, { controller, metadata: payload });\n },\n });\n onStream(stream, payload);\n return;\n }\n if (\n envelopeType === 'stream_chunk' &&\n (payload as any)?.streamId &&\n chunkedStreams.has((payload as any).streamId)\n ) {\n const s = chunkedStreams.get((payload as any).streamId);\n if (s) s.controller.enqueue((payload as any).chunk as T);\n return;\n }\n if (\n envelopeType === 'stream_end' &&\n (payload as any)?.streamId &&\n chunkedStreams.has((payload as any).streamId)\n ) {\n const s = chunkedStreams.get((payload as any).streamId);\n if (s) {\n s.controller.close();\n chunkedStreams.delete((payload as any).streamId);\n }\n return;\n }\n if (\n envelopeType === 'stream_error' &&\n (payload as any)?.streamId &&\n chunkedStreams.has((payload as any).streamId)\n ) {\n const s = chunkedStreams.get((payload as any).streamId);\n if (s) {\n s.controller.error(new Error(String((payload as any).error || 'stream error')));\n chunkedStreams.delete((payload as any).streamId);\n }\n return;\n }\n\n // Delegate non-stream messages to previous handler\n if (typeof prev === 'function') prev.call(this.port, event);\n };\n this.port.onmessage = handler as any;\n }\n}\n","export function measureTextWidth(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n text: string,\n fontSize: number,\n fontFamily: string,\n fontWeight: string | number = 400\n): number {\n ctx.save();\n ctx.font = `${fontWeight} ${fontSize}px ${fontFamily}`;\n const metrics = ctx.measureText(text);\n ctx.restore();\n return metrics.width;\n}\n\nexport function getLetterCaseText(text: string, letterCase?: 'upper' | 'lower' | 'none'): string {\n if (letterCase === 'upper') {\n return text.toUpperCase();\n }\n if (letterCase === 'lower') {\n return text.toLowerCase();\n }\n return text;\n}\n","import { measureTextWidth } from './text-metrics';\n\nfunction findAllBreakPoints(text: string): number[] {\n const breakPoints = [0];\n const chars = Array.from(text);\n\n for (let i = 1; i < chars.length - 1; i++) {\n if (/[、。!?,,!?;:]/.test(chars[i]!)) {\n breakPoints.push(i + 1);\n } else if (\n /[\\u3040-\\u309F\\u30A0-\\u30FF\\u4E00-\\u9FAF]/.test(chars[i]!) &&\n /[\\u3040-\\u309F\\u30A0-\\u30FF\\u4E00-\\u9FAF]/.test(chars[i + 1]!)\n ) {\n breakPoints.push(i + 1);\n } else if (/[\\s\\-–—,.!?;:]/.test(chars[i]!)) {\n breakPoints.push(i + 1);\n } else if (/\\s/.test(chars[i]!) && /[a-zA-Z]/.test(chars[i + 1]!)) {\n breakPoints.push(i + 1);\n }\n }\n\n breakPoints.push(chars.length);\n return breakPoints;\n}\n\nfunction evaluateBalance(\n lines: string[],\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n fontSize: number,\n fontFamily: string,\n fontWeight: string | number\n): number {\n if (lines.length <= 1) return 0;\n const lengths = lines.map((line) =>\n measureTextWidth(ctx, line, fontSize, fontFamily, fontWeight)\n );\n const avgLength = lengths.reduce((a, b) => a + b, 0) / lengths.length;\n return lengths.reduce((sum, len) => sum + Math.abs(len - avgLength), 0);\n}\n\nfunction tryBreakPointsForMultipleLines(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n text: string,\n start: number,\n remainingLines: number,\n currentLines: string[],\n maxWidth: number,\n fontSize: number,\n fontFamily: string,\n fontWeight: string | number,\n breakPoints: number[]\n): {\n bestLines: string[];\n bestBalance: number;\n} {\n let bestLines: string[] = [];\n let bestBalance = Infinity;\n\n if (remainingLines === 1) {\n const lastLine = text.slice(start).trim();\n const lastLineWidth = measureTextWidth(ctx, lastLine, fontSize, fontFamily, fontWeight);\n\n if (lastLineWidth <= maxWidth) {\n const allLines = [...currentLines, lastLine];\n const balance = evaluateBalance(allLines, ctx, fontSize, fontFamily, fontWeight);\n\n if (balance < bestBalance) {\n bestBalance = balance;\n bestLines = allLines;\n }\n } else {\n const words = lastLine.split(/\\s+/);\n let currentLine = '';\n let tempLines = [...currentLines];\n\n for (const word of words) {\n const testLine = currentLine ? `${currentLine} ${word}` : word;\n const lineWidth = measureTextWidth(ctx, testLine, fontSize, fontFamily, fontWeight);\n\n if (lineWidth <= maxWidth) {\n currentLine = testLine;\n } else {\n if (currentLine) {\n tempLines.push(currentLine);\n currentLine = word;\n } else {\n tempLines.push(word);\n currentLine = '';\n }\n }\n }\n\n if (currentLine) {\n tempLines.push(currentLine);\n }\n\n const balance = evaluateBalance(tempLines, ctx, fontSize, fontFamily, fontWeight);\n if (balance < bestBalance) {\n bestBalance = balance;\n bestLines = tempLines;\n }\n }\n return { bestLines, bestBalance };\n }\n\n let foundValidBreak = false;\n\n for (let i = 0; i < breakPoints.length; i++) {\n const bp = breakPoints[i]!;\n if (bp <= start || bp >= text.length) continue;\n\n const line = text.slice(start, bp).trim();\n const lineWidth = measureTextWidth(ctx, line, fontSize, fontFamily, fontWeight);\n\n if (lineWidth <= maxWidth) {\n foundValidBreak = true;\n const result = tryBreakPointsForMultipleLines(\n ctx,\n text,\n bp,\n remainingLines - 1,\n [...currentLines, line],\n maxWidth,\n fontSize,\n fontFamily,\n fontWeight,\n breakPoints\n );\n if (result.bestBalance < bestBalance) {\n bestBalance = result.bestBalance;\n bestLines = result.bestLines;\n }\n }\n }\n\n if (!foundValidBreak) {\n const textPortion = text.slice(start);\n const words = textPortion.split(/\\s+/);\n let currentLine = '';\n let tempLines = [...currentLines];\n\n for (const word of words) {\n const testLine = currentLine ? `${currentLine} ${word}` : word;\n const lineWidth = measureTextWidth(ctx, testLine, fontSize, fontFamily, fontWeight);\n\n if (lineWidth <= maxWidth) {\n currentLine = testLine;\n } else {\n if (currentLine) {\n tempLines.push(currentLine);\n currentLine = word;\n } else {\n tempLines.push(word);\n }\n }\n }\n\n if (currentLine) {\n tempLines.push(currentLine);\n }\n\n bestLines = tempLines;\n }\n\n return { bestLines, bestBalance };\n}\n\nexport function wrapText(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n text: string,\n maxWidth: number,\n fontSize: number,\n fontFamily: string,\n fontWeight: string | number = 400\n): string[] {\n const textWidth = measureTextWidth(ctx, text, fontSize, fontFamily, fontWeight);\n if (textWidth <= maxWidth) {\n return [text];\n }\n\n const estimatedLines = Math.ceil(textWidth / maxWidth);\n const breakPoints = findAllBreakPoints(text);\n\n const { bestLines } = tryBreakPointsForMultipleLines(\n ctx,\n text,\n 0,\n estimatedLines,\n [],\n maxWidth,\n fontSize,\n fontFamily,\n fontWeight,\n breakPoints\n );\n\n return bestLines.length > 0 ? bestLines : [text];\n}\n\nexport function formLinesWithWords(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n words: string[],\n maxWidth: number,\n fontSize: number,\n needsSpace: boolean,\n fontFamily: string,\n fontWeight: string | number = 400\n): string[] {\n const result: string[] = [];\n let accumulatedWidth = 0;\n const spaceWidth = measureTextWidth(ctx, ' ', fontSize, fontFamily, fontWeight);\n let currentLine = '';\n\n for (const word of words) {\n let wordWidth = measureTextWidth(ctx, word, fontSize, fontFamily, fontWeight);\n if (needsSpace) {\n wordWidth += spaceWidth;\n }\n if (wordWidth + accumulatedWidth <= maxWidth) {\n currentLine += word + (needsSpace ? ' ' : '');\n accumulatedWidth += wordWidth;\n } else {\n if (currentLine) {\n result.push(currentLine);\n }\n currentLine = word + (needsSpace ? ' ' : '');\n accumulatedWidth = wordWidth;\n }\n }\n if (currentLine !== '') {\n result.push(currentLine);\n }\n return result;\n}\n\nexport function formEvenLinesWithWords(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n words: string[],\n maxWidth: number,\n fontSize: number,\n needsSpace: boolean,\n fontFamily: string,\n fontWeight: string | number = 400\n): string[] {\n let minWidth = maxWidth / 2;\n for (const word of words) {\n const wordWidth = measureTextWidth(ctx, word, fontSize, fontFamily, fontWeight);\n if (wordWidth > minWidth) {\n minWidth = wordWidth;\n }\n }\n\n const leastLineNum = formLinesWithWords(\n ctx,\n words,\n maxWidth,\n fontSize,\n needsSpace,\n fontFamily,\n fontWeight\n ).length;\n\n let bestDelta = maxWidth;\n let bestWidth = minWidth;\n for (let width = maxWidth; width >= minWidth; width -= 1) {\n const lines = formLinesWithWords(\n ctx,\n words,\n width,\n fontSize,\n needsSpace,\n fontFamily,\n fontWeight\n );\n if (lines.length > leastLineNum) {\n break;\n }\n let minLineWidth = Infinity;\n let maxLineWidth = 0;\n for (const line of lines) {\n const lineWidth = measureTextWidth(ctx, line, fontSize, fontFamily, fontWeight);\n if (lineWidth < minLineWidth) {\n minLineWidth = lineWidth;\n }\n if (lineWidth > maxLineWidth) {\n maxLineWidth = lineWidth;\n }\n }\n const delta = maxLineWidth - minLineWidth;\n if (delta < bestDelta) {\n bestDelta = delta;\n bestWidth = width;\n }\n }\n\n return formLinesWithWords(ctx, words, bestWidth, fontSize, needsSpace, fontFamily, fontWeight);\n}\n","export interface SpringConfig {\n damping: number;\n mass: number;\n stiffness: number;\n overshootClamping?: boolean;\n}\n\nexport function springEasing(frame: number, config: SpringConfig): number {\n const { damping, mass, stiffness, overshootClamping = false } = config;\n\n if (frame <= 0) return 0;\n\n const zeta = damping / (2 * Math.sqrt(mass * stiffness));\n const omega = Math.sqrt(stiffness / mass);\n const t = frame / 60;\n\n let value: number;\n\n if (zeta < 1) {\n const omegaD = omega * Math.sqrt(1 - zeta * zeta);\n const A = 1;\n const B = (zeta * omega) / omegaD;\n value = 1 - Math.exp(-zeta * omega * t) * (A * Math.cos(omegaD * t) + B * Math.sin(omegaD * t));\n } else if (zeta === 1) {\n value = 1 - Math.exp(-omega * t) * (1 + omega * t);\n } else {\n const r1 = -omega * (zeta - Math.sqrt(zeta * zeta - 1));\n const r2 = -omega * (zeta + Math.sqrt(zeta * zeta - 1));\n const A = r2 / (r2 - r1);\n const B = 1 - A;\n value = 1 - A * Math.exp(r1 * t) - B * Math.exp(r2 * t);\n }\n\n if (overshootClamping && value > 1) {\n return 1;\n }\n\n return Math.max(0, value);\n}\n\nexport function interpolate(\n value: number,\n inputRange: [number, number],\n outputRange: [number, number],\n options?: {\n extrapolateLeft?: 'clamp' | 'extend';\n extrapolateRight?: 'clamp' | 'extend';\n }\n): number {\n const { extrapolateLeft = 'extend', extrapolateRight = 'extend' } = options || {};\n\n const [inputMin, inputMax] = inputRange;\n const [outputMin, outputMax] = outputRange;\n\n if (value < inputMin) {\n if (extrapolateLeft === 'clamp') {\n return outputMin;\n }\n }\n\n if (value > inputMax) {\n if (extrapolateRight === 'clamp') {\n return outputMax;\n }\n }\n\n const inputDelta = inputMax - inputMin;\n if (inputDelta === 0) {\n return outputMin;\n }\n\n const progress = (value - inputMin) / inputDelta;\n const outputDelta = outputMax - outputMin;\n\n return outputMin + progress * outputDelta;\n}\n\nfunction parseRgb(color: string): { r: number; g: number; b: number } | null {\n const match = color.match(/rgb\\((\\d+),\\s*(\\d+),\\s*(\\d+)\\)/);\n if (match) {\n return {\n r: parseInt(match[1]!, 10),\n g: parseInt(match[2]!, 10),\n b: parseInt(match[3]!, 10),\n };\n }\n return null;\n}\n\nexport function interpolateColor(color1: string, color2: string, progress: number): string {\n const rgb1 = parseRgb(color1);\n const rgb2 = parseRgb(color2);\n\n if (!rgb1 || !rgb2) {\n return color1;\n }\n\n const r = Math.round(interpolate(progress, [0, 1], [rgb1.r, rgb2.r]));\n const g = Math.round(interpolate(progress, [0, 1], [rgb1.g, rgb2.g]));\n const b = Math.round(interpolate(progress, [0, 1], [rgb1.b, rgb2.b]));\n\n return `rgb(${r}, ${g}, ${b})`;\n}\n\nexport type EasingFunction = (t: number) => number;\n\nexport const easingFunctions: Record<string, EasingFunction> = {\n linear: (t) => t,\n 'ease-in': (t) => t * t,\n 'ease-out': (t) => t * (2 - t),\n 'ease-in-out': (t) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t),\n};\n\nexport function calculateProgress(\n frame: number,\n startFrame: number,\n duration: number,\n easing: string = 'linear'\n): number {\n if (frame < startFrame) return 0;\n if (frame >= startFrame + duration) return 1;\n\n const rawProgress = (frame - startFrame) / duration;\n const easingFn = easingFunctions[easing] || easingFunctions.linear;\n return easingFn!(rawProgress);\n}\n","import type { LocaleCode } from '../font-system/types';\n\nconst CJK_REGEX = /[\\u4e00-\\u9fff\\u3040-\\u309f\\u30a0-\\u30ff\\u3400-\\u4dbf\\uac00-\\ud7af]/g;\n\nexport function needsSpaceBetweenWords(locale: LocaleCode | string, text?: string): boolean {\n if (text) {\n const cjkMatches = text.match(CJK_REGEX);\n const cjkCount = cjkMatches ? cjkMatches.length : 0;\n\n if (cjkCount > 0 && cjkCount / text.length >= 0.6) {\n return false;\n }\n return true;\n }\n\n return !['zh-CN', 'ja-JP', 'ko-KR'].includes(locale);\n}\n\nexport function detectLocaleFromText(text: string): LocaleCode {\n const cjkMatches = text.match(CJK_REGEX);\n const cjkCount = cjkMatches ? cjkMatches.length : 0;\n\n if (cjkCount > 0 && cjkCount / text.length >= 0.6) {\n const chineseCount = (text.match(/[\\u4e00-\\u9fff]/g) || []).length;\n const japaneseCount = (text.match(/[\\u3040-\\u309f\\u30a0-\\u30ff]/g) || []).length;\n const koreanCount = (text.match(/[\\uac00-\\ud7af]/g) || []).length;\n\n if (chineseCount >= japaneseCount && chineseCount >= koreanCount) {\n return 'zh-CN';\n }\n if (japaneseCount >= koreanCount) {\n return 'ja-JP';\n }\n return 'ko-KR';\n }\n\n const arabicCount = (text.match(/[\\u0600-\\u06FF]/g) || []).length;\n if (arabicCount > 0 && arabicCount / text.length >= 0.5) {\n return 'ar-SA';\n }\n\n return 'en-US';\n}\n","import type { TextLayer } from '../types';\nimport { wrapText, formEvenLinesWithWords } from '../text-utils/text-wrapper';\nimport { getLetterCaseText } from '../text-utils/text-metrics';\nimport { springEasing, interpolate } from './animation-utils';\nimport { needsSpaceBetweenWords } from '../text-utils/locale-detector';\n\nfunction calculateYPosition(\n canvasHeight: number,\n totalHeight: number,\n globalPosition?: {\n position?: 'absolute';\n top?: string;\n bottom?: string;\n left?: string;\n right?: string;\n display?: string;\n alignItems?: string;\n justifyContent?: string;\n }\n): number {\n if (!globalPosition) {\n return canvasHeight / 2 - totalHeight / 2;\n }\n\n // Handle percentage-based positioning\n if (globalPosition.top) {\n const topPercent = parseFloat(globalPosition.top) / 100;\n return canvasHeight * topPercent;\n }\n\n if (globalPosition.bottom) {\n const bottomPercent = parseFloat(globalPosition.bottom) / 100;\n return canvasHeight * (1 - bottomPercent) - totalHeight;\n }\n\n // Handle center alignment\n if (globalPosition.justifyContent === 'center' || globalPosition.alignItems === 'center') {\n return canvasHeight / 2 - totalHeight / 2;\n }\n\n // Default to center\n return canvasHeight / 2 - totalHeight / 2;\n}\n\nexport function renderBasicText(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n layer: TextLayer,\n canvasWidth: number,\n canvasHeight: number,\n _relativeFrame: number\n): void {\n const fontConfig = layer.fontConfig?.textStyle;\n if (!fontConfig) return;\n\n const fontSize = fontConfig.fontSize;\n const fontFamily = fontConfig.fontFamily;\n const fontWeight = fontConfig.fontWeight;\n const fill = fontConfig.fill;\n const stroke = fontConfig.stroke;\n const strokeWidth = fontConfig.strokeWidth || 0;\n const lineHeight = fontConfig.lineHeight || 1.2;\n\n const maxWidth = canvasWidth * 0.64;\n const text = getLetterCaseText(layer.text, layer.letterCase);\n\n let lines: string[];\n if (layer.wordTimings && layer.wordTimings.length > 0) {\n const needsSpace = needsSpaceBetweenWords(layer.localeCode || 'en-US', text);\n const words = text.split(needsSpace ? /\\s+/ : '');\n lines = formEvenLinesWithWords(\n ctx,\n words,\n maxWidth,\n fontSize,\n needsSpace,\n fontFamily,\n fontWeight\n );\n } else {\n lines = wrapText(ctx, text, maxWidth, fontSize, fontFamily, fontWeight);\n }\n\n ctx.save();\n ctx.font = `${fontWeight} ${fontSize}px ${fontFamily}`;\n ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.lineJoin = 'round';\n ctx.lineCap = 'round';\n\n const totalHeight = lines.length * fontSize * lineHeight;\n const startY = calculateYPosition(canvasHeight, totalHeight, layer.fontConfig?.globalPosition);\n\n for (let i = 0; i < lines.length; i++) {\n const line = lines[i]!;\n const y = startY + i * fontSize * lineHeight + fontSize / 2;\n\n if (stroke && strokeWidth > 0) {\n ctx.strokeStyle = stroke;\n ctx.lineWidth = strokeWidth;\n ctx.strokeText(line, canvasWidth / 2, y);\n }\n ctx.fillStyle = fill;\n ctx.fillText(line, canvasWidth / 2, y);\n }\n\n ctx.restore();\n}\n\nexport function renderTextWithEntrance(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n layer: TextLayer,\n canvasWidth: number,\n canvasHeight: number,\n relativeFrame: number\n): void {\n const fontConfig = layer.fontConfig?.textStyle;\n if (!fontConfig) return;\n\n const entrance = springEasing(relativeFrame, {\n damping: 200,\n mass: 1,\n stiffness: 300,\n });\n\n const opacity = interpolate(entrance, [0, 1], [0, 1]);\n const scale = interpolate(entrance, [0, 1], [0.9, 1]);\n\n ctx.save();\n ctx.globalAlpha = opacity;\n ctx.translate(canvasWidth / 2, canvasHeight / 2);\n ctx.scale(scale, scale);\n ctx.translate(-canvasWidth / 2, -canvasHeight / 2);\n\n renderBasicText(ctx, layer, canvasWidth, canvasHeight, relativeFrame);\n\n ctx.restore();\n}\n","import type { TextLayer } from '../types';\nimport { formEvenLinesWithWords } from '../text-utils/text-wrapper';\nimport { getLetterCaseText, measureTextWidth } from '../text-utils/text-metrics';\nimport { interpolate, interpolateColor } from './animation-utils';\nimport { needsSpaceBetweenWords } from '../text-utils/locale-detector';\n\ninterface WordPosition {\n text: string;\n x: number;\n y: number;\n lineIndex: number;\n wordIndex: number;\n timing?: { startFrame: number; endFrame: number };\n}\n\nfunction usToFrame(us: number, fps: number): number {\n return Math.floor(us / (1000000 / fps));\n}\n\nfunction calculateYPosition(\n canvasHeight: number,\n totalHeight: number,\n globalPosition?: {\n position?: 'absolute';\n top?: string;\n bottom?: string;\n left?: string;\n right?: string;\n display?: string;\n alignItems?: string;\n justifyContent?: string;\n }\n): number {\n if (!globalPosition) {\n return canvasHeight / 2 - totalHeight / 2;\n }\n\n if (globalPosition.top) {\n const topPercent = parseFloat(globalPosition.top) / 100;\n return canvasHeight * topPercent;\n }\n\n if (globalPosition.bottom) {\n const bottomPercent = parseFloat(globalPosition.bottom) / 100;\n return canvasHeight * (1 - bottomPercent) - totalHeight;\n }\n\n if (globalPosition.justifyContent === 'center' || globalPosition.alignItems === 'center') {\n return canvasHeight / 2 - totalHeight / 2;\n }\n\n return canvasHeight / 2 - totalHeight / 2;\n}\n\nexport function renderWordByWord(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n layer: TextLayer,\n canvasWidth: number,\n canvasHeight: number,\n relativeFrame: number,\n fps: number = 30\n): void {\n const fontConfig = layer.fontConfig?.textStyle;\n if (!fontConfig) return;\n\n const fontSize = fontConfig.fontSize;\n const fontFamily = fontConfig.fontFamily;\n const fontWeight = fontConfig.fontWeight;\n const fill = fontConfig.fill;\n const stroke = fontConfig.stroke;\n const strokeWidth = fontConfig.strokeWidth || 0;\n const lineHeight = fontConfig.lineHeight || 1.2;\n\n const highlightFill = layer.animation?.highlightTextStyle?.fill || 'rgb(255, 215, 0)';\n const highlightStroke = layer.animation?.highlightTextStyle?.stroke || stroke;\n\n const maxWidth = canvasWidth * 0.64;\n const text = getLetterCaseText(layer.text, layer.letterCase);\n const needsSpace = needsSpaceBetweenWords(layer.localeCode || 'en-US', text);\n const words = text.split(needsSpace ? /\\s+/ : '');\n const lines = formEvenLinesWithWords(\n ctx,\n words,\n maxWidth,\n fontSize,\n needsSpace,\n fontFamily,\n fontWeight\n );\n\n const wordPositions: WordPosition[] = [];\n let wordIndex = 0;\n\n const totalHeight = lines.length * fontSize * lineHeight;\n const startY = calculateYPosition(canvasHeight, totalHeight, layer.fontConfig?.globalPosition);\n\n for (let lineIndex = 0; lineIndex < lines.length; lineIndex++) {\n const line = lines[lineIndex]!;\n const lineWords = line.split(needsSpace ? /\\s+/ : '');\n const y = startY + lineIndex * fontSize * lineHeight + fontSize / 2;\n\n const lineWidth = measureTextWidth(ctx, line, fontSize, fontFamily, fontWeight);\n let currentX = canvasWidth / 2 - lineWidth / 2;\n\n for (const word of lineWords) {\n const wordWidth = measureTextWidth(ctx, word, fontSize, fontFamily, fontWeight);\n const wordTimingUs = layer.wordTimings?.[wordIndex];\n\n const wordTiming = wordTimingUs\n ? {\n startFrame: usToFrame(wordTimingUs.startUs, fps),\n endFrame: usToFrame(wordTimingUs.endUs, fps),\n }\n : undefined;\n\n wordPositions.push({\n text: word,\n x: currentX + wordWidth / 2,\n y,\n lineIndex,\n wordIndex,\n timing: wordTiming,\n });\n\n currentX +=\n wordWidth + (needsSpace ? measureTextWidth(ctx, ' ', fontSize, fontFamily, fontWeight) : 0);\n wordIndex++;\n }\n }\n\n ctx.save();\n ctx.font = `${fontWeight} ${fontSize}px ${fontFamily}`;\n ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.lineJoin = 'round';\n ctx.lineCap = 'round';\n\n for (const wordPos of wordPositions) {\n let currentFill = fill;\n let currentStroke = stroke;\n\n if (wordPos.timing) {\n const { startFrame, endFrame } = wordPos.timing;\n\n if (relativeFrame >= startFrame && relativeFrame <= endFrame) {\n const transitionProgressIn = interpolate(\n relativeFrame,\n [startFrame, startFrame + 3],\n [0, 1],\n {\n extrapolateLeft: 'clamp',\n extrapolateRight: 'clamp',\n }\n );\n\n currentFill = interpolateColor(fill, highlightFill, transitionProgressIn);\n if (stroke && highlightStroke) {\n currentStroke = interpolateColor(stroke, highlightStroke, transitionProgressIn);\n }\n } else if (relativeFrame > endFrame) {\n const transitionProgressOut = interpolate(relativeFrame, [endFrame, endFrame + 3], [1, 0], {\n extrapolateLeft: 'clamp',\n extrapolateRight: 'clamp',\n });\n\n currentFill = interpolateColor(fill, highlightFill, transitionProgressOut);\n if (stroke && highlightStroke) {\n currentStroke = interpolateColor(stroke, highlightStroke, transitionProgressOut);\n }\n }\n }\n\n if (currentStroke && strokeWidth > 0) {\n ctx.strokeStyle = currentStroke;\n ctx.lineWidth = strokeWidth;\n ctx.strokeText(wordPos.text, wordPos.x, wordPos.y);\n }\n ctx.fillStyle = currentFill;\n ctx.fillText(wordPos.text, wordPos.x, wordPos.y);\n }\n\n ctx.restore();\n}\n","import type { TextLayer } from '../types';\nimport { wrapText } from '../text-utils/text-wrapper';\nimport { getLetterCaseText, measureTextWidth } from '../text-utils/text-metrics';\nimport { needsSpaceBetweenWords } from '../text-utils/locale-detector';\n\ninterface CharacterTiming {\n char: string;\n index: number;\n startFrame: number;\n}\n\nfunction usToFrame(us: number, fps: number): number {\n return Math.floor(us / (1000000 / fps));\n}\n\nfunction calculateYPosition(\n canvasHeight: number,\n totalHeight: number,\n globalPosition?: {\n position?: 'absolute';\n top?: string;\n bottom?: string;\n left?: string;\n right?: string;\n display?: string;\n alignItems?: string;\n justifyContent?: string;\n }\n): number {\n if (!globalPosition) {\n return canvasHeight / 2 - totalHeight / 2;\n }\n\n if (globalPosition.top) {\n const topPercent = parseFloat(globalPosition.top) / 100;\n return canvasHeight * topPercent;\n }\n\n if (globalPosition.bottom) {\n const bottomPercent = parseFloat(globalPosition.bottom) / 100;\n return canvasHeight * (1 - bottomPercent) - totalHeight;\n }\n\n if (globalPosition.justifyContent === 'center' || globalPosition.alignItems === 'center') {\n return canvasHeight / 2 - totalHeight / 2;\n }\n\n return canvasHeight / 2 - totalHeight / 2;\n}\n\nexport function renderCharacterKTV(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n layer: TextLayer,\n canvasWidth: number,\n canvasHeight: number,\n relativeFrame: number,\n fps: number = 30\n): void {\n const fontConfig = layer.fontConfig?.textStyle;\n if (!fontConfig) return;\n\n const fontSize = fontConfig.fontSize;\n const fontFamily = fontConfig.fontFamily;\n const fontWeight = fontConfig.fontWeight;\n const baseFill = fontConfig.fill;\n const stroke = fontConfig.stroke;\n const strokeWidth = fontConfig.strokeWidth || 0;\n const lineHeight = fontConfig.lineHeight || 1.2;\n\n const highlightFill = layer.animation?.highlightTextStyle?.fill || 'rgb(255, 215, 0)';\n const glowColor = layer.animation?.glowColor || '#ffffff';\n const glowIntensity = layer.animation?.glowIntensity || 3;\n const transitionFrames = layer.animation?.transitionFrames || 10;\n\n const maxWidth = canvasWidth * 0.9;\n const text = getLetterCaseText(layer.text, layer.letterCase);\n const needsSpace = needsSpaceBetweenWords(layer.localeCode || 'en-US', text);\n const characterTimings: CharacterTiming[] = [];\n\n if (layer.wordTimings && layer.wordTimings.length > 0) {\n let charIndex = 0;\n\n for (let wordIndex = 0; wordIndex < layer.wordTimings.length; wordIndex++) {\n const word = layer.wordTimings[wordIndex]!;\n const wordChars = word.text.split('');\n const wordStartFrame = usToFrame(word.startUs, fps);\n const wordEndFrame = usToFrame(word.endUs, fps);\n const framesPerChar =\n wordChars.length > 0 ? (wordEndFrame - wordStartFrame) / wordChars.length : 0;\n\n for (let i = 0; i < wordChars.length; i++) {\n const charStartFrame = Math.floor(wordStartFrame + i * framesPerChar);\n characterTimings.push({\n char: wordChars[i]!,\n index: charIndex,\n startFrame: charStartFrame,\n });\n charIndex++;\n }\n\n if (needsSpace && wordIndex < layer.wordTimings.length - 1) {\n const nextWord = layer.wordTimings[wordIndex + 1];\n const nextWordFirstChar = nextWord?.text?.[0] || '';\n const isPunctuation = /[.,!?;:)]/.test(nextWordFirstChar);\n\n if (!isPunctuation) {\n const spaceStartFrame = characterTimings[characterTimings.length - 1]?.startFrame || 0;\n characterTimings.push({\n char: ' ',\n index: charIndex,\n startFrame: spaceStartFrame,\n });\n charIndex++;\n }\n }\n }\n } else {\n const totalFrames = 100;\n const chars = text.split('');\n const framesPerChar = chars.length > 0 ? totalFrames / chars.length : 0;\n\n for (let i = 0; i < chars.length; i++) {\n characterTimings.push({\n char: chars[i]!,\n index: i,\n startFrame: Math.floor(i * framesPerChar),\n });\n }\n }\n\n const fullText = characterTimings.map((ct) => ct.char).join('');\n const fullTextLines = wrapText(ctx, fullText, maxWidth, fontSize, fontFamily, fontWeight);\n\n ctx.save();\n ctx.font = `${fontWeight} ${fontSize}px ${fontFamily}`;\n ctx.textAlign = 'left';\n ctx.textBaseline = 'middle';\n ctx.lineJoin = 'round';\n ctx.lineCap = 'round';\n\n const totalHeight = fullTextLines.length * fontSize * lineHeight;\n const startY = calculateYPosition(canvasHeight, totalHeight, layer.fontConfig?.globalPosition);\n\n let charIndexInText = 0;\n\n for (let lineIndex = 0; lineIndex < fullTextLines.length; lineIndex++) {\n const line = fullTextLines[lineIndex]!;\n const y = startY + lineIndex * fontSize * lineHeight + fontSize / 2;\n const lineWidth = measureTextWidth(ctx, line, fontSize, fontFamily, fontWeight);\n let currentX = canvasWidth / 2 - lineWidth / 2;\n\n for (let i = 0; i < line.length; i++) {\n const char = line[i]!;\n const timing = characterTimings[charIndexInText];\n\n if (timing) {\n const hasScanned = relativeFrame >= timing.startFrame;\n const isCurrentlySinging =\n hasScanned && relativeFrame < timing.startFrame + transitionFrames;\n\n ctx.fillStyle = hasScanned ? highlightFill : baseFill;\n\n if (isCurrentlySinging) {\n ctx.shadowColor = glowColor;\n ctx.shadowBlur = glowIntensity * 10;\n } else {\n ctx.shadowBlur = 0;\n }\n\n if (stroke && strokeWidth > 0) {\n ctx.strokeStyle = stroke;\n ctx.lineWidth = strokeWidth;\n ctx.strokeText(char, currentX, y);\n }\n ctx.fillText(char, currentX, y);\n ctx.shadowBlur = 0;\n }\n\n currentX += measureTextWidth(ctx, char, fontSize, fontFamily, fontWeight);\n charIndexInText++;\n }\n }\n\n ctx.restore();\n}\n","import type { TextLayer } from '../types';\nimport { formEvenLinesWithWords } from '../text-utils/text-wrapper';\nimport { getLetterCaseText, measureTextWidth } from '../text-utils/text-metrics';\nimport { springEasing, interpolate } from './animation-utils';\nimport { needsSpaceBetweenWords } from '../text-utils/locale-detector';\n\ninterface WordPosition {\n text: string;\n x: number;\n y: number;\n width: number;\n lineIndex: number;\n wordIndex: number;\n timing?: { startFrame: number; endFrame: number };\n}\n\nfunction usToFrame(us: number, fps: number): number {\n return Math.floor(us / (1000000 / fps));\n}\n\nfunction calculateYPosition(\n canvasHeight: number,\n totalHeight: number,\n globalPosition?: {\n position?: 'absolute';\n top?: string;\n bottom?: string;\n left?: string;\n right?: string;\n display?: string;\n alignItems?: string;\n justifyContent?: string;\n }\n): number {\n if (!globalPosition) {\n return canvasHeight / 2 - totalHeight / 2;\n }\n\n if (globalPosition.top) {\n const topPercent = parseFloat(globalPosition.top) / 100;\n return canvasHeight * topPercent;\n }\n\n if (globalPosition.bottom) {\n const bottomPercent = parseFloat(globalPosition.bottom) / 100;\n return canvasHeight * (1 - bottomPercent) - totalHeight;\n }\n\n if (globalPosition.justifyContent === 'center' || globalPosition.alignItems === 'center') {\n return canvasHeight / 2 - totalHeight / 2;\n }\n\n return canvasHeight / 2 - totalHeight / 2;\n}\n\nexport function renderWordByWordFancy(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n layer: TextLayer,\n canvasWidth: number,\n canvasHeight: number,\n relativeFrame: number,\n fps: number = 30\n): void {\n const fontConfig = layer.fontConfig?.textStyle;\n if (!fontConfig) return;\n\n const fontSize = fontConfig.fontSize;\n const fontFamily = fontConfig.fontFamily;\n const fontWeight = fontConfig.fontWeight;\n const fill = fontConfig.fill;\n const stroke = fontConfig.stroke;\n const strokeWidth = fontConfig.strokeWidth || 0;\n const lineHeight = fontConfig.lineHeight || 1.2;\n\n const highlightBackgroundColor = layer.animation?.highlightColor || 'rgb(255, 215, 0)';\n\n const maxWidth = canvasWidth * 0.64;\n const text = getLetterCaseText(layer.text, layer.letterCase);\n const needsSpace = needsSpaceBetweenWords(layer.localeCode || 'en-US', text);\n const words = text.split(needsSpace ? /\\s+/ : '');\n const lines = formEvenLinesWithWords(\n ctx,\n words,\n maxWidth,\n fontSize,\n needsSpace,\n fontFamily,\n fontWeight\n );\n\n const wordPositions: WordPosition[] = [];\n let wordIndex = 0;\n\n const totalHeight = lines.length * fontSize * lineHeight;\n const startY = calculateYPosition(canvasHeight, totalHeight, layer.fontConfig?.globalPosition);\n\n for (let lineIndex = 0; lineIndex < lines.length; lineIndex++) {\n const line = lines[lineIndex]!;\n const lineWords = line.split(needsSpace ? /\\s+/ : '');\n const y = startY + lineIndex * fontSize * lineHeight + fontSize / 2;\n\n const lineWidth = measureTextWidth(ctx, line, fontSize, fontFamily, fontWeight);\n let currentX = canvasWidth / 2 - lineWidth / 2;\n\n for (const word of lineWords) {\n const wordWidth = measureTextWidth(ctx, word, fontSize, fontFamily, fontWeight);\n const wordTimingUs = layer.wordTimings?.[wordIndex];\n\n const wordTiming = wordTimingUs\n ? {\n startFrame: usToFrame(wordTimingUs.startUs, fps),\n endFrame: usToFrame(wordTimingUs.endUs, fps),\n }\n : undefined;\n\n wordPositions.push({\n text: word,\n x: currentX + wordWidth / 2,\n y,\n width: wordWidth,\n lineIndex,\n wordIndex,\n timing: wordTiming,\n });\n\n currentX +=\n wordWidth + (needsSpace ? measureTextWidth(ctx, ' ', fontSize, fontFamily, fontWeight) : 0);\n wordIndex++;\n }\n }\n\n ctx.save();\n ctx.font = `${fontWeight} ${fontSize}px ${fontFamily}`;\n ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.lineJoin = 'round';\n ctx.lineCap = 'round';\n\n for (const wordPos of wordPositions) {\n let backgroundOpacity = 0;\n let backgroundScale = 0.8;\n\n if (wordPos.timing) {\n const { startFrame, endFrame } = wordPos.timing;\n const preStartFrames = 3;\n const isActive = relativeFrame >= startFrame && relativeFrame <= endFrame;\n\n if (isActive) {\n const scaleSpringIn = springEasing(relativeFrame - (startFrame - preStartFrames), {\n damping: 6,\n mass: 0.35,\n stiffness: 200,\n overshootClamping: false,\n });\n\n const inProgress = interpolate(relativeFrame, [startFrame, startFrame + 1], [0, 1], {\n extrapolateLeft: 'clamp',\n extrapolateRight: 'clamp',\n });\n\n backgroundOpacity = 0.9 * inProgress;\n backgroundScale = 0.8 + scaleSpringIn * 0.45;\n } else if (relativeFrame > endFrame) {\n backgroundOpacity = 0;\n backgroundScale = 0.8;\n }\n\n if (backgroundOpacity > 0) {\n const padding = 8;\n const bgWidth = (wordPos.width + padding * 2) * backgroundScale;\n const bgHeight = (fontSize + padding) * backgroundScale;\n\n ctx.save();\n ctx.globalAlpha = backgroundOpacity;\n ctx.fillStyle = highlightBackgroundColor;\n ctx.beginPath();\n ctx.roundRect(wordPos.x - bgWidth / 2, wordPos.y - bgHeight / 2, bgWidth, bgHeight, 8);\n ctx.fill();\n ctx.restore();\n }\n }\n\n if (stroke && strokeWidth > 0) {\n ctx.strokeStyle = stroke;\n ctx.lineWidth = strokeWidth;\n ctx.strokeText(wordPos.text, wordPos.x, wordPos.y);\n }\n ctx.fillStyle = fill;\n ctx.fillText(wordPos.text, wordPos.x, wordPos.y);\n }\n\n ctx.restore();\n}\n","import type { Layer, VideoLayer, ImageLayer, TextLayer, Transform2D, MaskConfig } from './types';\nimport { renderBasicText, renderTextWithEntrance } from './text-renderers/basic-text-renderer';\nimport { renderWordByWord } from './text-renderers/word-by-word-renderer';\nimport { renderCharacterKTV } from './text-renderers/character-ktv-renderer';\nimport { renderWordByWordFancy } from './text-renderers/word-fancy-renderer';\n\n/**\n * LayerRenderer - Handles rendering of individual layers\n * Single responsibility: Draw a single layer to the canvas context\n */\nexport class LayerRenderer {\n private ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D;\n private width: number;\n private height: number;\n private currentFrame: number = 0;\n private fps: number = 30;\n private readonly FILL_THRESHOLD = 0.9;\n\n constructor(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n width: number,\n height: number,\n fps: number = 30\n ) {\n this.ctx = ctx;\n this.width = width;\n this.height = height;\n this.fps = fps;\n this.ensureHighQualityRendering();\n }\n\n setCurrentFrame(frame: number): void {\n this.currentFrame = frame;\n }\n\n private ensureHighQualityRendering(): void {\n this.ctx.imageSmoothingEnabled = true;\n this.ctx.imageSmoothingQuality = 'high';\n }\n\n /**\n * Render a single layer with all its properties\n */\n renderLayer(layer: Layer): void {\n if (!layer.visible || layer.opacity <= 0) return;\n\n // Only save/restore context if layer has properties that need it\n const needsStateManagement =\n layer.opacity !== 1 || layer.blendMode || layer.transform || layer.mask;\n\n if (needsStateManagement) {\n this.ctx.save();\n }\n\n try {\n // Apply layer properties only when needed\n if (layer.opacity !== 1) {\n this.ctx.globalAlpha = layer.opacity;\n }\n\n if (layer.blendMode) {\n this.ctx.globalCompositeOperation = layer.blendMode;\n }\n\n if (layer.transform) {\n // Get layer dimensions for transform anchor calculation\n const layerDimensions = this.getLayerDimensions(layer);\n this.applyTransform(layer.transform, layerDimensions);\n }\n // Render based on layer type\n switch (layer.type) {\n case 'video':\n this.renderVideoLayer(layer as VideoLayer);\n break;\n case 'image':\n this.renderImageLayer(layer as ImageLayer);\n break;\n case 'text':\n this.renderTextLayer(layer as TextLayer);\n break;\n }\n\n // Apply mask if present\n if (layer.mask) {\n this.applyMask(layer.mask);\n }\n } finally {\n if (needsStateManagement) {\n this.ctx.restore();\n }\n }\n }\n\n private parseDimension(\n value: number | string | undefined,\n canvasSize: number\n ): number | undefined {\n if (value === undefined) return undefined;\n if (typeof value === 'number') return value;\n\n // value is string at this point\n const strValue = value as string;\n\n // Parse percentage string like \"5%\"\n if (strValue.includes('%')) {\n const numValue = parseFloat(strValue);\n return isNaN(numValue) ? undefined : (numValue / 100) * canvasSize;\n }\n\n // Parse as pixel value\n const parsed = parseFloat(strValue);\n return isNaN(parsed) ? undefined : parsed;\n }\n\n /**\n * Calculate dimensions from renderConfig\n * Returns dimensions maintaining aspect ratio when only one dimension is specified\n */\n private calculateDimensionsFromConfig(\n sourceWidth: number,\n sourceHeight: number,\n renderConfig: { width?: number | string; height?: number | string } | undefined\n ): { width: number; height: number } {\n if (!renderConfig) {\n return { width: sourceWidth, height: sourceHeight };\n }\n\n const width = this.parseDimension(renderConfig.width, this.width);\n const height = this.parseDimension(renderConfig.height, this.height);\n\n if (width && height) {\n return { width, height };\n } else if (width) {\n return {\n width,\n height: Math.round((sourceHeight / sourceWidth) * width),\n };\n } else if (height) {\n return {\n width: Math.round((sourceWidth / sourceHeight) * height),\n height,\n };\n } else {\n // renderConfig exists but empty, use original size\n return { width: sourceWidth, height: sourceHeight };\n }\n }\n\n private getLayerDimensions(layer: Layer): { width: number; height: number } {\n if (layer.type === 'image') {\n const imageLayer = layer as ImageLayer;\n if (imageLayer.source) {\n const imgWidth = imageLayer.source.width;\n const imgHeight = imageLayer.source.height;\n\n // Check if has valid renderConfig\n const hasValidRenderConfig = !!(\n imageLayer.renderConfig?.width !== undefined ||\n imageLayer.renderConfig?.height !== undefined\n );\n\n if (hasValidRenderConfig) {\n return this.calculateDimensionsFromConfig(imgWidth, imgHeight, imageLayer.renderConfig);\n }\n // No valid renderConfig: return original dimensions\n return { width: imgWidth, height: imgHeight };\n }\n } else if (layer.type === 'video') {\n const videoLayer = layer as VideoLayer;\n const videoFrame = videoLayer.videoFrame;\n const videoWidth = videoFrame.displayWidth || videoFrame.codedWidth;\n const videoHeight = videoFrame.displayHeight || videoFrame.codedHeight;\n\n // Check if has valid renderConfig\n const hasValidRenderConfig = !!(\n videoLayer.renderConfig?.width !== undefined ||\n videoLayer.renderConfig?.height !== undefined\n );\n\n if (hasValidRenderConfig) {\n return this.calculateDimensionsFromConfig(videoWidth, videoHeight, videoLayer.renderConfig);\n }\n // No valid renderConfig: return original dimensions\n return { width: videoWidth, height: videoHeight };\n }\n // Default to canvas dimensions\n return { width: this.width, height: this.height };\n }\n\n /**\n * Calculate render dimensions with smart fill logic\n * @param sourceWidth Source width\n * @param sourceHeight Source height\n * @param naturalScale Natural scale factor (scaleY for video, scaleX for image)\n * @returns Render dimensions and position\n */\n private calculateRenderDimensions(\n sourceWidth: number,\n sourceHeight: number,\n naturalScale: number\n ): { width: number; height: number; x: number; y: number } {\n const scaledWidth = sourceWidth * naturalScale;\n const scaledHeight = sourceHeight * naturalScale;\n\n // Smart fill: when scaled size is close to container (>90%), use cover mode\n const shouldFill =\n scaledWidth / this.width > this.FILL_THRESHOLD &&\n scaledHeight / this.height > this.FILL_THRESHOLD;\n\n let renderWidth: number;\n let renderHeight: number;\n\n if (shouldFill) {\n // Cover mode: use Math.max to ensure entire canvas is covered while maintaining aspect ratio\n const coverScale = Math.max(this.width / sourceWidth, this.height / sourceHeight);\n renderWidth = Math.round(sourceWidth * coverScale);\n renderHeight = Math.round(sourceHeight * coverScale);\n } else {\n // Natural scale mode: use scaled dimensions\n renderWidth = Math.round(scaledWidth);\n renderHeight = Math.round(scaledHeight);\n }\n\n // Center the content\n const renderX = Math.round((this.width - renderWidth) / 2);\n const renderY = Math.round((this.height - renderHeight) / 2);\n\n return { width: renderWidth, height: renderHeight, x: renderX, y: renderY };\n }\n\n private applyTransform(\n transform: Transform2D,\n layerDimensions: { width: number; height: number }\n ): void {\n // Use layer dimensions (not canvas dimensions) for anchor calculation\n const anchorX = transform.anchorX ?? 0.5;\n const anchorY = transform.anchorY ?? 0.5;\n const centerX = layerDimensions.width * anchorX;\n const centerY = layerDimensions.height * anchorY;\n\n // Move to the layer position + anchor offset\n this.ctx.translate(transform.x + centerX, transform.y + centerY);\n\n if (transform.rotation) {\n this.ctx.rotate(transform.rotation);\n }\n\n this.ctx.scale(transform.scaleX, transform.scaleY);\n\n if (transform.skewX || transform.skewY) {\n this.ctx.transform(1, transform.skewY ?? 0, transform.skewX ?? 0, 1, 0, 0);\n }\n\n // Move back by anchor offset\n this.ctx.translate(-centerX, -centerY);\n }\n\n private renderVideoLayer(layer: VideoLayer): void {\n const { videoFrame, crop, renderConfig } = layer;\n\n const videoWidth = videoFrame.displayWidth || videoFrame.codedWidth;\n const videoHeight = videoFrame.displayHeight || videoFrame.codedHeight;\n\n let renderX: number;\n let renderY: number;\n let renderWidth: number;\n let renderHeight: number;\n\n // Check if has valid renderConfig (with actual width or height values)\n const hasValidRenderConfig = !!(\n renderConfig?.width !== undefined || renderConfig?.height !== undefined\n );\n\n if (hasValidRenderConfig) {\n // Has valid renderConfig: explicit dimensions\n const dimensions = this.calculateDimensionsFromConfig(videoWidth, videoHeight, renderConfig);\n renderWidth = dimensions.width;\n renderHeight = dimensions.height;\n // Center the video\n renderX = Math.round((this.width - renderWidth) / 2);\n renderY = Math.round((this.height - renderHeight) / 2);\n } else {\n // No valid renderConfig: legacy smart fill (height-based)\n const naturalScale = this.height / videoHeight;\n const dimensions = this.calculateRenderDimensions(videoWidth, videoHeight, naturalScale);\n renderX = dimensions.x;\n renderY = dimensions.y;\n renderWidth = dimensions.width;\n renderHeight = dimensions.height;\n }\n\n if (crop) {\n this.ctx.drawImage(\n videoFrame,\n crop.x,\n crop.y,\n crop.width,\n crop.height,\n renderX,\n renderY,\n renderWidth,\n renderHeight\n );\n } else {\n this.ctx.drawImage(videoFrame, renderX, renderY, renderWidth, renderHeight);\n }\n // NOTE: Do not close videoFrame - it's managed by RcFrame wrapper\n }\n\n private renderImageLayer(layer: ImageLayer): void {\n const { source, crop, renderConfig, attachmentId } = layer;\n\n // Handle ImageData by putting it on canvas first\n if (source instanceof ImageData) {\n if (crop) {\n // For ImageData with crop, we need to extract the cropped region\n const tempCanvas = new OffscreenCanvas(crop.width, crop.height);\n const tempCtx = tempCanvas.getContext('2d')!;\n tempCtx.putImageData(source, -crop.x, -crop.y);\n this.ctx.drawImage(tempCanvas, 0, 0, this.width, this.height);\n } else {\n // Put ImageData directly\n this.ctx.putImageData(source, 0, 0);\n }\n return;\n }\n\n if (!source) return;\n\n const imgWidth = source.width;\n const imgHeight = source.height;\n\n let renderX: number;\n let renderY: number;\n let renderWidth: number;\n let renderHeight: number;\n\n // Check if has valid renderConfig (with actual width or height values)\n const hasValidRenderConfig = !!(\n renderConfig?.width !== undefined || renderConfig?.height !== undefined\n );\n\n if (hasValidRenderConfig) {\n // Has valid renderConfig: explicit dimensions\n const dimensions = this.calculateDimensionsFromConfig(imgWidth, imgHeight, renderConfig);\n renderWidth = dimensions.width;\n renderHeight = dimensions.height;\n // Images with renderConfig start at origin (for overlay positioning via transform)\n renderX = 0;\n renderY = 0;\n } else if (attachmentId) {\n // Attachment without valid renderConfig: use original size, start at origin\n renderWidth = imgWidth;\n renderHeight = imgHeight;\n renderX = 0;\n renderY = 0;\n } else {\n // No renderConfig and not attachment: legacy smart fill (width-based, main track)\n const naturalScale = this.width / imgWidth;\n const dimensions = this.calculateRenderDimensions(imgWidth, imgHeight, naturalScale);\n renderWidth = dimensions.width;\n renderHeight = dimensions.height;\n // Center the image\n renderX = Math.round((this.width - renderWidth) / 2);\n renderY = Math.round((this.height - renderHeight) / 2);\n }\n\n if (crop) {\n this.ctx.drawImage(\n source,\n crop.x,\n crop.y,\n crop.width,\n crop.height,\n renderX,\n renderY,\n renderWidth,\n renderHeight\n );\n } else {\n this.ctx.drawImage(source, renderX, renderY, renderWidth, renderHeight);\n }\n }\n\n private renderTextLayer(layer: TextLayer): void {\n const animationType = layer.animation?.type;\n const hasWordTimings = layer.wordTimings && layer.wordTimings.length > 0;\n\n const needsWordTimings = ['wordByWord', 'characterKTV', 'wordByWordFancy'].includes(\n animationType || ''\n );\n\n if (needsWordTimings && !hasWordTimings) {\n renderBasicText(this.ctx, layer, this.width, this.height, this.currentFrame);\n return;\n }\n\n switch (animationType) {\n case 'wordByWord':\n renderWordByWord(this.ctx, layer, this.width, this.height, this.currentFrame, this.fps);\n break;\n case 'characterKTV':\n renderCharacterKTV(this.ctx, layer, this.width, this.height, this.currentFrame, this.fps);\n break;\n case 'wordByWordFancy':\n renderWordByWordFancy(\n this.ctx,\n layer,\n this.width,\n this.height,\n this.currentFrame,\n this.fps\n );\n break;\n case 'fade':\n renderTextWithEntrance(this.ctx, layer, this.width, this.height, this.currentFrame);\n break;\n default:\n renderBasicText(this.ctx, layer, this.width, this.height, this.currentFrame);\n break;\n }\n }\n\n private applyMask(mask: MaskConfig): void {\n this.ctx.globalCompositeOperation = mask.invert ? 'source-out' : 'destination-in';\n\n if (mask.source) {\n this.ctx.drawImage(mask.source, 0, 0, this.width, this.height);\n } else if (mask.shape === 'circle') {\n this.ctx.beginPath();\n this.ctx.arc(\n this.width / 2,\n this.height / 2,\n Math.min(this.width, this.height) / 2,\n 0,\n Math.PI * 2\n );\n this.ctx.fill();\n }\n }\n\n updateDimensions(width: number, height: number): void {\n this.width = width;\n this.height = height;\n this.ensureHighQualityRendering();\n }\n}\n","import type { TransitionEffect } from './types';\n\n/**\n * TransitionProcessor - Handles transition effects between frames/scenes\n * Single responsibility: Apply transition transformations to canvas context\n */\nexport class TransitionProcessor {\n private width: number;\n private height: number;\n\n constructor(width: number, height: number) {\n this.width = width;\n this.height = height;\n }\n\n /**\n * Apply transition effect to the canvas context\n * Returns true if transition was applied, false if not needed\n */\n applyTransition(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n transition: TransitionEffect\n ): boolean {\n if (!transition || transition.progress <= 0) return false;\n\n const progress = this.calculateEasedProgress(transition.progress, transition.easing);\n\n switch (transition.type) {\n case 'fade':\n return this.applyFade(ctx, progress);\n case 'slide':\n return this.applySlide(ctx, progress, transition.direction);\n case 'wipe':\n return this.applyWipe(ctx, progress, transition.direction);\n case 'zoom':\n return this.applyZoom(ctx, progress, transition.direction);\n case 'rotate':\n return this.applyRotate(ctx, progress);\n case 'dissolve':\n return this.applyDissolve(ctx, progress);\n default:\n return false;\n }\n }\n\n private calculateEasedProgress(\n progress: number,\n easing?: 'linear' | 'ease-in' | 'ease-out' | 'ease-in-out'\n ): number {\n switch (easing) {\n case 'ease-in':\n return progress * progress;\n case 'ease-out':\n return 1 - (1 - progress) * (1 - progress);\n case 'ease-in-out':\n return progress < 0.5 ? 2 * progress * progress : 1 - Math.pow(-2 * progress + 2, 2) / 2;\n default:\n return progress;\n }\n }\n\n private applyFade(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n progress: number\n ): boolean {\n ctx.globalAlpha = progress;\n return true;\n }\n\n private applySlide(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): boolean {\n const distance = 1 - progress;\n\n switch (direction) {\n case 'left':\n ctx.translate(-this.width * distance, 0);\n break;\n case 'right':\n ctx.translate(this.width * distance, 0);\n break;\n case 'up':\n ctx.translate(0, -this.height * distance);\n break;\n case 'down':\n ctx.translate(0, this.height * distance);\n break;\n default:\n ctx.translate(-this.width * distance, 0);\n }\n\n return true;\n }\n\n private applyWipe(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): boolean {\n ctx.save();\n ctx.beginPath();\n\n switch (direction) {\n case 'left':\n ctx.rect(0, 0, this.width * progress, this.height);\n break;\n case 'right':\n ctx.rect(this.width * (1 - progress), 0, this.width * progress, this.height);\n break;\n case 'up':\n ctx.rect(0, 0, this.width, this.height * progress);\n break;\n case 'down':\n ctx.rect(0, this.height * (1 - progress), this.width, this.height * progress);\n break;\n default:\n ctx.rect(0, 0, this.width * progress, this.height);\n }\n\n ctx.clip();\n return true;\n }\n\n private applyZoom(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): boolean {\n const scale = direction === 'out' ? 1 + (1 - progress) : progress;\n const centerX = this.width / 2;\n const centerY = this.height / 2;\n\n ctx.translate(centerX, centerY);\n ctx.scale(scale, scale);\n ctx.translate(-centerX, -centerY);\n\n if (direction === 'out') {\n ctx.globalAlpha = progress;\n }\n\n return true;\n }\n\n private applyRotate(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n progress: number\n ): boolean {\n const rotation = (1 - progress) * Math.PI * 2;\n const centerX = this.width / 2;\n const centerY = this.height / 2;\n\n ctx.translate(centerX, centerY);\n ctx.rotate(rotation);\n ctx.translate(-centerX, -centerY);\n\n return true;\n }\n\n private applyDissolve(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n progress: number\n ): boolean {\n // Simple dissolve using alpha\n ctx.globalAlpha = progress;\n ctx.globalCompositeOperation = 'multiply';\n return true;\n }\n\n /**\n * Create a transition mask for advanced effects\n */\n createTransitionMask(transition: TransitionEffect, canvas: OffscreenCanvas): ImageData | null {\n const ctx = canvas.getContext('2d');\n if (!ctx) return null;\n\n const imageData = ctx.createImageData(this.width, this.height);\n const data = imageData.data;\n const progress = this.calculateEasedProgress(transition.progress, transition.easing);\n\n // Generate gradient mask based on transition type\n for (let y = 0; y < this.height; y++) {\n for (let x = 0; x < this.width; x++) {\n const index = (y * this.width + x) * 4;\n let alpha = 255;\n\n switch (transition.type) {\n case 'wipe':\n alpha = this.calculateWipeAlpha(x, y, progress, transition.direction);\n break;\n case 'dissolve':\n // Random noise dissolve\n alpha = Math.random() < progress ? 255 : 0;\n break;\n default:\n alpha = Math.floor(255 * progress);\n }\n\n data[index] = 255; // R\n data[index + 1] = 255; // G\n data[index + 2] = 255; // B\n data[index + 3] = alpha; // A\n }\n }\n\n return imageData;\n }\n\n private calculateWipeAlpha(\n x: number,\n y: number,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): number {\n let position = 0;\n\n switch (direction) {\n case 'left':\n position = x / this.width;\n break;\n case 'right':\n position = 1 - x / this.width;\n break;\n case 'up':\n position = y / this.height;\n break;\n case 'down':\n position = 1 - y / this.height;\n break;\n case 'in': {\n // Radial wipe from center\n const cx = x - this.width / 2;\n const cy = y - this.height / 2;\n const maxDist = Math.sqrt(this.width * this.width + this.height * this.height) / 2;\n position = Math.sqrt(cx * cx + cy * cy) / maxDist;\n break;\n }\n case 'out': {\n // Radial wipe to center\n const cx2 = x - this.width / 2;\n const cy2 = y - this.height / 2;\n const maxDist2 = Math.sqrt(this.width * this.width + this.height * this.height) / 2;\n position = 1 - Math.sqrt(cx2 * cx2 + cy2 * cy2) / maxDist2;\n break;\n }\n default:\n position = x / this.width;\n }\n\n return position < progress ? 255 : 0;\n }\n\n updateDimensions(width: number, height: number): void {\n this.width = width;\n this.height = height;\n }\n}\n","import type { VisualFilter } from './types';\n\n/**\n * FilterProcessor - Handles visual filters and effects\n * Single responsibility: Apply CSS filters and custom shader effects\n */\nexport class FilterProcessor {\n private filterCache = new Map<string, string>();\n\n /**\n * Apply filters to canvas context\n * Combines multiple filters into a single CSS filter string for performance\n */\n applyFilters(\n ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D,\n filters: VisualFilter[]\n ): void {\n if (!filters || filters.length === 0) {\n ctx.filter = 'none';\n return;\n }\n\n // Generate cache key\n const cacheKey = this.generateCacheKey(filters);\n\n // Check cache\n let filterString = this.filterCache.get(cacheKey);\n\n if (!filterString) {\n filterString = this.buildFilterString(filters);\n this.filterCache.set(cacheKey, filterString);\n }\n\n ctx.filter = filterString;\n }\n\n /**\n * Build CSS filter string from filter array\n */\n private buildFilterString(filters: VisualFilter[]): string {\n const filterStrings: string[] = [];\n\n for (const filter of filters) {\n const filterStr = this.buildSingleFilter(filter);\n if (filterStr) {\n filterStrings.push(filterStr);\n }\n }\n\n return filterStrings.length > 0 ? filterStrings.join(' ') : 'none';\n }\n\n private buildSingleFilter(filter: VisualFilter): string | null {\n switch (filter.type) {\n case 'blur':\n return `blur(${filter.value ?? 0}px)`;\n\n case 'brightness':\n return `brightness(${filter.value ?? 1})`;\n\n case 'contrast':\n return `contrast(${filter.value ?? 1})`;\n\n case 'grayscale':\n return `grayscale(${filter.value ?? 0})`;\n\n case 'hue-rotate':\n return `hue-rotate(${filter.value ?? 0}deg)`;\n\n case 'saturate':\n return `saturate(${filter.value ?? 1})`;\n\n case 'sepia':\n return `sepia(${filter.value ?? 0})`;\n\n case 'custom':\n return this.buildCustomFilter(filter);\n\n default:\n console.warn(`Unknown filter type: ${filter.type}`);\n return null;\n }\n }\n\n /**\n * Build custom filter from params\n */\n private buildCustomFilter(filter: VisualFilter): string | null {\n if (!filter.params) return null;\n\n const { type, ...params } = filter.params;\n\n switch (type) {\n case 'drop-shadow':\n return `drop-shadow(${params.offsetX}px ${params.offsetY}px ${params.blur}px ${params.color})`;\n\n case 'opacity':\n return `opacity(${params.value})`;\n\n case 'invert':\n return `invert(${params.value})`;\n\n default:\n return null;\n }\n }\n\n /**\n * Apply color matrix transformation for advanced effects\n * This allows for more complex color manipulations than CSS filters\n */\n applyColorMatrix(imageData: ImageData, matrix: number[]): ImageData {\n if (matrix.length !== 20) {\n throw new Error('Color matrix must have 20 values (4x5 matrix)');\n }\n\n const data = imageData.data;\n const length = data.length;\n\n for (let i = 0; i < length; i += 4) {\n const r = data[i]!;\n const g = data[i + 1]!;\n const b = data[i + 2]!;\n const a = data[i + 3]!;\n const m = matrix;\n\n // Apply matrix transformation\n data[i] = this.clamp(r * m[0]! + g * m[1]! + b * m[2]! + a * m[3]! + m[4]! * 255);\n data[i + 1] = this.clamp(r * m[5]! + g * m[6]! + b * m[7]! + a * m[8]! + m[9]! * 255);\n data[i + 2] = this.clamp(r * m[10]! + g * m[11]! + b * m[12]! + a * m[13]! + m[14]! * 255);\n data[i + 3] = this.clamp(r * m[15]! + g * m[16]! + b * m[17]! + a * m[18]! + m[19]! * 255);\n }\n\n return imageData;\n }\n\n /**\n * Predefined color matrices for common effects\n */\n getPresetMatrix(preset: string): number[] | null {\n switch (preset) {\n case 'vintage':\n return [\n 0.393, 0.769, 0.189, 0, 0, 0.349, 0.686, 0.168, 0, 0, 0.272, 0.534, 0.131, 0, 0, 0, 0, 0,\n 1, 0,\n ];\n\n case 'noir':\n return [\n 0.25, 0.25, 0.25, 0, 0, 0.25, 0.25, 0.25, 0, 0, 0.25, 0.25, 0.25, 0, 0, 0, 0, 0, 1, 0,\n ];\n\n case 'cool':\n return [0.8, 0, 0, 0, 0, 0, 0.9, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 1, 0];\n\n case 'warm':\n return [1.2, 0, 0, 0, 0, 0, 1.1, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 1, 0];\n\n default:\n return null;\n }\n }\n\n /**\n * Apply Gaussian blur manually (for cases where CSS filter is not enough)\n */\n applyGaussianBlur(imageData: ImageData, radius: number): ImageData {\n // Simplified box blur approximation of Gaussian blur\n const output = new ImageData(\n new Uint8ClampedArray(imageData.data),\n imageData.width,\n imageData.height\n );\n\n const width = imageData.width;\n const height = imageData.height;\n const data = imageData.data;\n const outData = output.data;\n\n // Horizontal pass\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n let r = 0,\n g = 0,\n b = 0,\n a = 0;\n let count = 0;\n\n for (let dx = -radius; dx <= radius; dx++) {\n const nx = Math.min(Math.max(x + dx, 0), width - 1);\n const idx = (y * width + nx) * 4;\n r += data[idx]!;\n g += data[idx + 1]!;\n b += data[idx + 2]!;\n a += data[idx + 3]!;\n count++;\n }\n\n const idx = (y * width + x) * 4;\n outData[idx] = r / count;\n outData[idx + 1] = g / count;\n outData[idx + 2] = b / count;\n outData[idx + 3] = a / count;\n }\n }\n\n // Vertical pass\n for (let x = 0; x < width; x++) {\n for (let y = 0; y < height; y++) {\n let r = 0,\n g = 0,\n b = 0,\n a = 0;\n let count = 0;\n\n for (let dy = -radius; dy <= radius; dy++) {\n const ny = Math.min(Math.max(y + dy, 0), height - 1);\n const idx = (ny * width + x) * 4;\n r += outData[idx]!;\n g += outData[idx + 1]!;\n b += outData[idx + 2]!;\n a += outData[idx + 3]!;\n count++;\n }\n\n const idx = (y * width + x) * 4;\n data[idx] = r / count;\n data[idx + 1] = g / count;\n data[idx + 2] = b / count;\n data[idx + 3] = a / count;\n }\n }\n\n return imageData;\n }\n\n private clamp(value: number): number {\n return Math.min(255, Math.max(0, Math.round(value)));\n }\n\n private generateCacheKey(filters: VisualFilter[]): string {\n return filters.map((f) => `${f.type}:${f.value ?? 'default'}`).join('|');\n }\n\n clearCache(): void {\n this.filterCache.clear();\n }\n\n getCacheSize(): number {\n return this.filterCache.size;\n }\n}\n","import type {\n VideoComposeConfig,\n ComposeRequest,\n ComposeResult,\n TransitionEffect,\n VideoLayer,\n Layer,\n} from './types';\nimport { LayerRenderer } from './LayerRenderer';\nimport { TransitionProcessor } from './TransitionProcessor';\nimport { FilterProcessor } from './FilterProcessor';\nimport { ClipInstructionSet } from './instructions';\n\nconst closeLayerFrame = (layer: Layer) => {\n if (layer.type === 'video') {\n const videoLayer = layer as VideoLayer;\n // Only close videoFrame if layer doesn't use RcFrame wrapper\n // RcFrame-wrapped frames are managed by CacheManager lifecycle\n if (!videoLayer.rcFrame) {\n const vf = videoLayer.videoFrame;\n if (vf?.close) {\n vf.close();\n }\n }\n }\n};\n\n/**\n * VideoComposer - Main visual composition orchestrator\n */\nexport class VideoComposer {\n readonly config: Omit<Required<VideoComposeConfig>, 'externalCanvas'> & {\n externalCanvas?: HTMLCanvasElement | OffscreenCanvas;\n };\n readonly canvas: OffscreenCanvas | HTMLCanvasElement;\n\n private ctx: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D;\n private layerRenderer: LayerRenderer;\n private transitionProcessor: TransitionProcessor;\n private filterProcessor: FilterProcessor;\n private frameDurationUs: number; // Cached frame duration\n private fontsLoadingPromise: Promise<void> | null = null;\n private loadedFonts = new Set<string>();\n private static readonly FONT_LOAD_TIMEOUT_MS = 10_000;\n\n constructor(config: VideoComposeConfig) {\n this.config = this.applyDefaults(config);\n this.frameDurationUs = Math.round(1_000_000 / this.config.fps); // Pre-calculate\n\n if (config.externalCanvas) {\n this.canvas = config.externalCanvas;\n\n // FIX: Ensure external canvas dimensions match the config\n if (this.canvas.width !== this.config.width || this.canvas.height !== this.config.height) {\n this.canvas.width = this.config.width;\n this.canvas.height = this.config.height;\n }\n\n this.ctx = this.canvas.getContext('2d', {\n alpha: true,\n desynchronized: true,\n willReadFrequently: false,\n colorSpace: 'srgb',\n }) as CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;\n } else {\n this.canvas = new OffscreenCanvas(this.config.width, this.config.height);\n this.ctx = this.canvas.getContext('2d', {\n alpha: true,\n desynchronized: true,\n willReadFrequently: false,\n colorSpace: 'srgb',\n }) as OffscreenCanvasRenderingContext2D;\n }\n\n if (!this.ctx) {\n throw new Error('Failed to create 2D rendering context');\n }\n\n this.ctx.imageSmoothingEnabled = this.config.enableSmoothing;\n\n // Start loading fonts but don't block constructor\n this.fontsLoadingPromise = this.loadFonts();\n this.ctx.imageSmoothingQuality = 'high';\n\n this.layerRenderer = new LayerRenderer(\n this.ctx,\n this.config.width,\n this.config.height,\n this.config.fps\n );\n this.transitionProcessor = new TransitionProcessor(this.config.width, this.config.height);\n this.filterProcessor = new FilterProcessor();\n }\n\n private applyDefaults(config: VideoComposeConfig): Omit<\n Required<VideoComposeConfig>,\n 'externalCanvas'\n > & {\n externalCanvas?: HTMLCanvasElement | OffscreenCanvas;\n } {\n return {\n width: config.width || 720,\n height: config.height || 1280,\n fps: config.fps || 30,\n backgroundColor: config.backgroundColor ?? '#000',\n renderer: config.renderer ?? 'canvas2d',\n enableSmoothing: config.enableSmoothing ?? true,\n enableHardwareAcceleration: config.enableHardwareAcceleration ?? true,\n revision: config.revision ?? 0,\n inputHighWaterMark: config.inputHighWaterMark ?? 3,\n outputHighWaterMark: config.outputHighWaterMark ?? 1,\n maxLayers: config.maxLayers ?? 100,\n timeline: config.timeline ?? {\n clipId: 'default',\n trackId: 'main',\n clipStartUs: 0,\n clipDurationUs: Infinity,\n compositionFps: 30,\n },\n fonts: config.fonts ?? [],\n externalCanvas: config.externalCanvas,\n };\n }\n\n createStreams(_instruction?: ClipInstructionSet): TransformStream<ComposeRequest, VideoFrame> {\n // Always create new streams for each clip\n // ReadableStreams can only be consumed once\n const stream = new TransformStream<ComposeRequest, VideoFrame>(\n {\n transform: async (request, controller) => {\n // console.log('[VideoComposer] transform', request, controller.desiredSize);\n const result = await this.composeFrame(request);\n if (result.frame) {\n controller.enqueue(result.frame);\n }\n // setTimeout(() => {\n // result.frame.close();\n // }, 1000);\n },\n\n flush: async () => {\n this.filterProcessor.clearCache();\n },\n },\n {\n highWaterMark: this.config.inputHighWaterMark,\n },\n {\n highWaterMark: this.config.outputHighWaterMark,\n }\n );\n return stream;\n }\n async composeFrame(request: ComposeRequest): Promise<ComposeResult> {\n // Ensure fonts are loaded before rendering\n if (this.fontsLoadingPromise) {\n // Font loading can hang indefinitely in some environments (e.g. headless + cross-origin).\n // Cap the wait time to keep export progress moving; fall back to system fonts on timeout.\n try {\n await this.withTimeout(this.fontsLoadingPromise, VideoComposer.FONT_LOAD_TIMEOUT_MS);\n } catch {\n // ignore - fallback to system fonts\n }\n this.fontsLoadingPromise = null; // Only wait once\n }\n\n if (request.layers.length > this.config.maxLayers) {\n throw new Error(`Too many layers: ${request.layers.length} > ${this.config.maxLayers}`);\n }\n\n this.clearCanvas();\n\n // Calculate current frame number for animations (relative to clip start)\n const frameDurationUs = 1_000_000 / this.config.fps;\n const relativeFrame = Math.floor(request.timeUs / frameDurationUs);\n this.layerRenderer.setCurrentFrame(relativeFrame);\n\n if (request.transition) {\n this.ctx.save();\n this.transitionProcessor.applyTransition(this.ctx, request.transition);\n }\n\n for (const layer of request.layers) {\n if (!layer.visible || layer.opacity <= 0) {\n // Close video frame for invisible layers\n closeLayerFrame(layer);\n continue;\n }\n\n try {\n // If layer has RcFrame, use it within the rendering scope\n const videoLayer = layer as VideoLayer;\n if (videoLayer.rcFrame) {\n videoLayer.rcFrame.use((frame: VideoFrame) => {\n // Set the frame reference (direct access, no clone for performance)\n videoLayer.videoFrame = frame;\n\n if (layer.filters && layer.filters.length > 0) {\n this.ctx.save();\n this.filterProcessor.applyFilters(this.ctx, layer.filters);\n }\n this.layerRenderer.renderLayer(layer);\n\n if (layer.filters && layer.filters.length > 0) {\n this.ctx.restore();\n }\n });\n } else {\n // Regular layer without RcFrame\n if (layer.filters && layer.filters.length > 0) {\n this.ctx.save();\n this.filterProcessor.applyFilters(this.ctx, layer.filters);\n }\n this.layerRenderer.renderLayer(layer);\n\n if (layer.filters && layer.filters.length > 0) {\n this.ctx.restore();\n }\n }\n } catch (error) {\n console.error('[VideoComposer] composeFrame error: ', error);\n } finally {\n closeLayerFrame(layer);\n }\n }\n\n if (request.transition) {\n this.ctx.restore();\n }\n\n let frame: VideoFrame | null = null;\n if (!this.config.externalCanvas) {\n frame = await this.createOutputFrame(request.timeUs);\n }\n\n return {\n frame,\n timeUs: request.timeUs,\n };\n }\n\n async composeTransition(\n fromRequest: ComposeRequest,\n toRequest: ComposeRequest,\n transition: TransitionEffect\n ): Promise<ComposeResult> {\n await this.composeFrame(fromRequest);\n\n const toFrameRequest = {\n ...toRequest,\n transition,\n };\n\n return this.composeFrame(toFrameRequest);\n }\n\n private clearCanvas(): void {\n if (this.config.backgroundColor) {\n this.ctx.fillStyle = this.config.backgroundColor;\n this.ctx.fillRect(0, 0, this.config.width, this.config.height);\n } else {\n this.ctx.clearRect(0, 0, this.config.width, this.config.height);\n }\n }\n\n // private sortLayers(layers: Layer[]): Layer[] {\n // return [...layers].sort((a, b) => a.zIndex - b.zIndex);\n // }\n\n private async createOutputFrame(timeUs: number): Promise<VideoFrame> {\n const frame = new VideoFrame(this.canvas, {\n timestamp: timeUs,\n duration: this.frameDurationUs, // Use cached duration\n alpha: 'discard',\n visibleRect: { x: 0, y: 0, width: this.canvas.width, height: this.canvas.height },\n });\n return frame;\n }\n\n private async loadFonts(): Promise<void> {\n if (!this.config.fonts || this.config.fonts.length === 0) {\n return;\n }\n\n for (const font of this.config.fonts) {\n if (this.loadedFonts.has(font.family)) {\n continue;\n }\n\n try {\n const fontFace = new FontFace(font.family, `url(${font.url})`);\n // Prevent hung FontFace.load() from blocking the entire pipeline forever.\n const loadedFont = await this.withTimeout(\n fontFace.load(),\n VideoComposer.FONT_LOAD_TIMEOUT_MS\n );\n\n if ('fonts' in self) {\n self.fonts.add(loadedFont);\n }\n\n this.loadedFonts.add(font.family);\n } catch {\n // Font loading failed, will fallback to system fonts\n }\n }\n }\n\n private async withTimeout<T>(promise: Promise<T>, timeoutMs: number): Promise<T> {\n if (!Number.isFinite(timeoutMs) || timeoutMs <= 0) {\n return promise;\n }\n\n let timeoutId: ReturnType<typeof setTimeout> | null = null;\n try {\n // Ensure the original promise never becomes an unhandled rejection if we time out.\n const safe = promise.then(\n (value) => ({ ok: true as const, value }),\n (error) => ({ ok: false as const, error })\n );\n\n const result = await Promise.race([\n safe,\n new Promise<T>((_, reject) => {\n timeoutId = setTimeout(\n () => reject(new Error(`Timeout after ${timeoutMs}ms`)),\n timeoutMs\n );\n }),\n ]);\n if ((result as any)?.ok === true) {\n return (result as any).value as T;\n }\n if ((result as any)?.ok === false) {\n throw (result as any).error;\n }\n return result as T;\n } finally {\n if (timeoutId !== null) {\n clearTimeout(timeoutId);\n }\n }\n }\n\n updateConfig(config: Partial<VideoComposeConfig>): void {\n Object.assign(this.config, this.applyDefaults({ ...this.config, ...config }));\n\n if (config.fps !== undefined) {\n this.frameDurationUs = Math.round(1_000_000 / this.config.fps); // Update cached duration\n }\n\n if (config.width || config.height) {\n this.canvas.width = this.config.width;\n this.canvas.height = this.config.height;\n this.layerRenderer.updateDimensions(this.config.width, this.config.height);\n this.transitionProcessor.updateDimensions(this.config.width, this.config.height);\n }\n\n if (config.enableSmoothing !== undefined) {\n this.ctx.imageSmoothingEnabled = this.config.enableSmoothing;\n }\n\n if (config.fonts) {\n this.fontsLoadingPromise = this.loadFonts();\n }\n }\n\n dispose(): void {\n this.filterProcessor.clearCache();\n }\n}\n","// Base encoder implementation\n\n/**\n * Base encoder class for both video and audio encoding\n * Handles common WebCodecs encoder operations\n */\n\nexport interface EncoderChunk {\n chunk: EncodedVideoChunk;\n metadata: EncodedVideoChunkMetadata;\n}\n\nexport abstract class BaseEncoder<\n TEncoder extends VideoEncoder | AudioEncoder,\n TConfig extends VideoEncoderConfig | AudioEncoderConfig,\n TInput extends VideoFrame | AudioData,\n TChunk extends EncodedVideoChunk | EncodedAudioChunk,\n TMetadata extends EncodedVideoChunkMetadata | EncodedAudioChunkMetadata,\n> {\n protected encoder?: TEncoder;\n protected config: TConfig;\n protected controller: TransformStreamDefaultController<EncoderChunk> | null = null;\n\n constructor(config: TConfig) {\n this.config = config;\n }\n\n getConfig(): TConfig {\n return { ...this.config };\n }\n\n protected get currentConfig(): TConfig {\n return this.config;\n }\n\n protected shouldReconfigure(partial: Partial<TConfig>): boolean {\n const next = { ...this.config, ...partial } as TConfig;\n const keys = Object.keys(partial ?? {}) as Array<keyof TConfig>;\n for (const key of keys) {\n if (partial[key] !== undefined && next[key] !== this.config[key]) {\n return true;\n }\n }\n return false;\n }\n\n protected hasConfigChanged(next: TConfig): boolean {\n const currentEntries = Object.entries(this.config) as Array<[keyof TConfig, any]>;\n for (const [key, value] of currentEntries) {\n if (next[key] !== value) {\n return true;\n }\n }\n\n for (const key of Object.keys(next) as Array<keyof TConfig>) {\n if (this.config[key] !== next[key]) {\n return true;\n }\n }\n\n return false;\n }\n\n protected configsEqual(a: TConfig, b: TConfig): boolean {\n return JSON.stringify(a) === JSON.stringify(b);\n }\n\n async initialize(): Promise<void> {\n console.info('Encoder is initializing...');\n if (this.encoder?.state === 'configured') {\n console.warn('Encoder is already initialized, skipping initialization');\n return;\n }\n\n const isSupported = await this.isConfigSupported(this.config);\n\n if (!isSupported.supported) {\n console.warn('Codec not supported:', JSON.stringify(this.config));\n throw new Error(`Codec not supported: ${JSON.stringify(this.config)}`);\n }\n\n this.encoder = this.createEncoder({\n output: this.handleOutput.bind(this),\n error: this.handleError.bind(this),\n });\n\n (this.encoder as any).configure(this.config);\n console.info('Encoder is initialized');\n }\n\n async reconfigure(config: Partial<TConfig>): Promise<void> {\n console.info('Encoder is reconfiguring...');\n if (!config || Object.keys(config).length === 0) {\n return;\n }\n\n const nextConfig = { ...this.config, ...config } as TConfig;\n\n if (this.configsEqual(this.config, nextConfig)) {\n return;\n }\n\n if (!this.encoder) {\n this.config = nextConfig;\n await this.initialize();\n return;\n }\n\n if (this.encoder.state === 'configured') {\n await this.encoder.flush();\n }\n\n const isSupported = await this.isConfigSupported(nextConfig);\n if (!isSupported.supported) {\n throw new Error(`New configuration not supported: ${nextConfig.codec}`);\n }\n\n this.config = nextConfig;\n (this.encoder as any).configure(this.config);\n console.info('Encoder is reconfigured');\n }\n\n async flush(): Promise<void> {\n if (!this.encoder) {\n return;\n }\n\n await this.encoder.flush();\n }\n\n async reset(): Promise<void> {\n console.info('Encoder is resetting...');\n if (!this.encoder) {\n console.warn('Encoder is not initialized, skipping reset');\n return;\n }\n\n this.encoder.reset();\n this.onReset();\n console.info('Encoder is resetted');\n }\n\n async close(): Promise<void> {\n console.info('Encoder is closing...');\n if (!this.encoder) {\n return;\n }\n\n if (this.encoder.state === 'configured') {\n await this.encoder.flush();\n }\n\n this.encoder.close();\n this.encoder = undefined;\n console.info('Encoder is closed');\n }\n\n get isReady(): boolean {\n return this.encoder?.state === 'configured';\n }\n\n get queueSize(): number {\n return this.encoder?.encodeQueueSize ?? 0;\n }\n\n protected handleOutput(chunk: TChunk, metadata: TMetadata): void {\n // Only enqueue if controller exists and stream is not closed\n if (this.controller) {\n try {\n this.controller.enqueue({ chunk, metadata });\n } catch (error) {\n console.error('Encoder output error:', error);\n // Stream may be closed during flush, ignore enqueue errors\n if (!(error instanceof TypeError && error.message.includes('closed'))) {\n throw error;\n }\n }\n }\n }\n\n protected handleError(error: DOMException): void {\n // Codec reclaimed by browser due to inactivity, let transform re-initialize on next frame\n if (error.message.includes('reclaimed')) {\n console.warn('Encoder reclaimed by browser due to inactivity, skipping error handling');\n return;\n }\n console.error(`[${this.getEncoderType()}Encoder] Encode error:`, {\n name: error.name,\n message: error.message,\n encoderState: this.encoder?.state,\n queueSize: this.queueSize,\n platform: typeof navigator !== 'undefined' ? navigator.platform : 'unknown',\n });\n this.controller?.error(error);\n }\n\n // Abstract methods to be implemented by subclasses\n protected abstract isConfigSupported(config: TConfig): Promise<{ supported: boolean }>;\n protected abstract createEncoder(init: EncoderInit): TEncoder;\n protected abstract getEncoderType(): string;\n\n // Hook for subclasses to handle reset\n protected onReset(): void {\n // Override in subclasses if needed\n }\n\n // Abstract properties for backpressure configuration\n protected abstract readonly highWaterMark: number;\n protected abstract readonly encodeQueueThreshold: number;\n\n /**\n * Create transform stream for encoding\n * Implements common stream logic with backpressure handling\n */\n createStream(): TransformStream<TInput, EncoderChunk> {\n return new TransformStream<TInput, EncoderChunk>(\n {\n start: async (controller) => {\n this.controller = controller;\n },\n\n transform: async (input) => {\n // Lazy init: create encoder on first frame or re-create after codec reclaim\n if (!this.isReady) {\n await this.initialize();\n }\n\n // Backpressure: wait for encoder queue to drain\n if (this.encoder && this.encoder.encodeQueueSize >= this.encodeQueueThreshold) {\n await new Promise<void>((resolve) => {\n const check = () => {\n if (!this.encoder || this.encoder.encodeQueueSize < this.encodeQueueThreshold - 1) {\n resolve();\n } else {\n setTimeout(check, 10);\n }\n };\n check();\n });\n }\n\n // Re-check after backpressure await: codec may be reclaimed during the wait\n if (!this.isReady) {\n await this.initialize();\n }\n if (!this.encoder || this.encoder.state !== 'configured') {\n throw new Error('Encoder not configured');\n }\n\n const frame = (input as any).frame || input;\n this.encode(frame);\n },\n\n flush: async () => {\n await this.flush();\n },\n },\n // Queuing strategy with backpressure configuration\n {\n highWaterMark: this.highWaterMark,\n size: () => 1, // Count-based\n }\n );\n }\n\n // Abstract method for encoding\n abstract encode(input: TInput): void;\n}\n\ninterface EncoderInit {\n output: (chunk: any, metadata: any) => void;\n error: (error: DOMException) => void;\n}\n","import { BaseEncoder } from './BaseEncoder';\nimport type { VideoEncoderConfig } from './types';\n\n/**\n * VideoChunkEncoder - Encodes VideoFrame to EncodedVideoChunk\n * Stream-based encoder with backpressure handling\n */\nexport class VideoChunkEncoder extends BaseEncoder<\n VideoEncoder,\n VideoEncoderConfig,\n VideoFrame,\n EncodedVideoChunk,\n EncodedVideoChunkMetadata\n> {\n private static readonly DEFAULT_HIGH_WATER_MARK = 2;\n private static readonly DEFAULT_ENCODE_QUEUE_THRESHOLD = 8;\n\n protected readonly highWaterMark: number;\n protected readonly encodeQueueThreshold: number;\n\n private frameCount = 0;\n // Default 1 second at 30fps for better social media compatibility\n private keyFrameInterval = 30;\n\n constructor(config: VideoEncoderConfig) {\n super(config);\n\n // Initialize backpressure settings from config or use defaults\n this.highWaterMark =\n config.backpressure?.highWaterMark ?? VideoChunkEncoder.DEFAULT_HIGH_WATER_MARK;\n this.encodeQueueThreshold =\n config.backpressure?.encodeQueueThreshold ?? VideoChunkEncoder.DEFAULT_ENCODE_QUEUE_THRESHOLD;\n\n // Allow custom keyframe interval from config\n if (config.keyFrameInterval !== undefined) {\n this.keyFrameInterval = Math.max(1, config.keyFrameInterval);\n }\n console.info(\n 'VideoChunkEncoder initialized with encodeQueueThreshold:',\n this.encodeQueueThreshold,\n ' highWaterMark:',\n this.highWaterMark,\n ' keyFrameInterval:',\n this.keyFrameInterval\n );\n }\n\n protected async isConfigSupported(config: VideoEncoderConfig): Promise<{ supported: boolean }> {\n const result = await VideoEncoder.isConfigSupported(config);\n return { supported: result.supported ?? false };\n }\n\n protected createEncoder(init: VideoEncoderInit): VideoEncoder {\n return new VideoEncoder(init);\n }\n\n protected getEncoderType(): string {\n return 'Video';\n }\n\n protected override onReset(): void {\n this.frameCount = 0;\n }\n\n encode(frame: VideoFrame): void {\n try {\n const keyFrame = this.shouldGenerateKeyFrame();\n const encodeOptions: VideoEncoderEncodeOptions = {\n keyFrame,\n };\n\n this.encoder!.encode(frame, encodeOptions);\n this.frameCount++;\n } finally {\n frame.close();\n }\n }\n\n setKeyFrameInterval(interval: number): void {\n this.keyFrameInterval = Math.max(1, interval);\n console.info('Key frame interval set to:', this.keyFrameInterval);\n }\n\n private shouldGenerateKeyFrame(): boolean {\n if (this.frameCount === 0) {\n return true;\n }\n return this.frameCount % this.keyFrameInterval === 0;\n }\n}\n","export type QuantizeStrategy = 'nearest' | 'floor' | 'ceil';\ntype TimeUs = number;\nexport const MICROSECONDS_PER_SECOND = 1_000_000;\n\nconst DEFAULT_FPS = 30;\n\nexport const DEFAULT_FRAME_TOLERANCE_US: TimeUs = 33_333;\n\nexport function normalizeFps(value?: number): number {\n if (!Number.isFinite(value) || (value as number) <= 0) {\n return DEFAULT_FPS;\n }\n return value as number;\n}\n\nexport function frameDurationFromFps(fps?: number): TimeUs {\n const normalized = normalizeFps(fps);\n const duration = MICROSECONDS_PER_SECOND / normalized;\n return Math.max(Math.round(duration), 1);\n}\n\nexport function frameIndexFromTimestamp(\n baseTimestampUs: TimeUs,\n timestampUs: TimeUs,\n fps?: number,\n strategy: QuantizeStrategy = 'nearest'\n): number {\n const frameDurationUs = frameDurationFromFps(fps);\n if (frameDurationUs <= 0) {\n return 0;\n }\n\n const delta = timestampUs - baseTimestampUs;\n const rawIndex = delta / frameDurationUs;\n\n if (!Number.isFinite(rawIndex)) {\n return 0;\n }\n\n switch (strategy) {\n case 'floor':\n return Math.floor(rawIndex);\n case 'ceil':\n return Math.ceil(rawIndex);\n default:\n return Math.round(rawIndex);\n }\n}\n\nexport function quantizeTimestampToFrame(\n timestampUs: TimeUs,\n baseTimestampUs: TimeUs,\n fps?: number,\n strategy: QuantizeStrategy = 'nearest'\n): TimeUs {\n const frameDurationUs = frameDurationFromFps(fps);\n const index = frameIndexFromTimestamp(baseTimestampUs, timestampUs, fps, strategy);\n return baseTimestampUs + index * frameDurationUs;\n}\n\nexport function isTimestampWithinFrame(\n targetTimeUs: TimeUs,\n frameTimestampUs: TimeUs,\n frameDurationUs: TimeUs,\n toleranceUs: TimeUs = DEFAULT_FRAME_TOLERANCE_US\n): boolean {\n if (!Number.isFinite(frameTimestampUs)) {\n return false;\n }\n\n const delta = Math.abs(targetTimeUs - frameTimestampUs);\n if (delta <= toleranceUs) {\n return true;\n }\n\n if (frameDurationUs > 0 && frameTimestampUs <= targetTimeUs) {\n return targetTimeUs < frameTimestampUs + frameDurationUs;\n }\n\n return false;\n}\n\n/**\n * Group consecutive GOPs into windows that respect maxDurationUs.\n * First window starts at trimStartUs (may not align with GOP);\n * subsequent windows start at GOP boundaries (zero leading-GOP overhead).\n */\nexport function computeGOPAlignedWindows(\n gopIndex: readonly { startTimeUs: number }[],\n trimStartUs: TimeUs,\n trimEndUs: TimeUs,\n maxDurationUs: TimeUs\n): { startUs: TimeUs; endUs: TimeUs }[] {\n const windows: { startUs: TimeUs; endUs: TimeUs }[] = [];\n\n const gopBoundaries: TimeUs[] = [];\n for (const gop of gopIndex) {\n if (gop.startTimeUs > trimStartUs && gop.startTimeUs < trimEndUs) {\n gopBoundaries.push(gop.startTimeUs);\n }\n }\n gopBoundaries.push(trimEndUs);\n\n let windowStart = trimStartUs;\n for (const boundary of gopBoundaries) {\n if (boundary - windowStart >= maxDurationUs) {\n windows.push({ startUs: windowStart, endUs: boundary });\n windowStart = boundary;\n }\n }\n\n if (windowStart < trimEndUs) {\n windows.push({ startUs: windowStart, endUs: trimEndUs });\n }\n\n return windows;\n}\n\nexport function computeFixedWindows(\n trimStartUs: TimeUs,\n trimEndUs: TimeUs,\n windowDurationUs: TimeUs\n): { startUs: TimeUs; endUs: TimeUs }[] {\n const windows: { startUs: TimeUs; endUs: TimeUs }[] = [];\n for (let ws = trimStartUs; ws < trimEndUs; ws += windowDurationUs) {\n windows.push({ startUs: ws, endUs: Math.min(ws + windowDurationUs, trimEndUs) });\n }\n return windows;\n}\n","import type { Transform2D } from '../model/types';\n\nexport interface AnimationKeyframeInput {\n time: number;\n transform?: Transform2D;\n opacity?: number;\n easing?: string;\n}\n\nexport function interpolateKeyframes(\n keyframes: AnimationKeyframeInput[],\n timeUs: number\n): { transform: Transform2D; opacity?: number } {\n const defaultTransform: Transform2D = {\n x: 0,\n y: 0,\n scaleX: 1,\n scaleY: 1,\n rotation: 0,\n anchorX: 0.5,\n anchorY: 0.5,\n };\n\n if (keyframes.length === 0) {\n return { transform: defaultTransform };\n }\n\n const firstFrame = keyframes[0]!;\n const lastFrame = keyframes[keyframes.length - 1]!;\n\n if (timeUs <= firstFrame.time) {\n return {\n transform: { ...defaultTransform, ...firstFrame.transform },\n opacity: firstFrame.opacity,\n };\n }\n\n if (timeUs >= lastFrame.time) {\n return {\n transform: { ...defaultTransform, ...lastFrame.transform },\n opacity: lastFrame.opacity,\n };\n }\n\n // Find current keyframe interval\n let prevFrame = firstFrame;\n let nextFrame = lastFrame;\n\n for (let i = 0; i < keyframes.length - 1; i++) {\n const currentFrame = keyframes[i]!;\n const followingFrame = keyframes[i + 1]!;\n if (timeUs >= currentFrame.time && timeUs < followingFrame.time) {\n prevFrame = currentFrame;\n nextFrame = followingFrame;\n break;\n }\n }\n\n const duration = nextFrame.time - prevFrame.time;\n const elapsed = timeUs - prevFrame.time;\n const progress = elapsed / duration;\n const easedProgress = applyEasing(progress, prevFrame.easing ?? 'linear');\n\n const prevTransform = prevFrame.transform ?? { x: 0, y: 0 };\n const nextTransform = nextFrame.transform ?? { x: 0, y: 0 };\n\n const transform = interpolateTransform(prevTransform, nextTransform, easedProgress);\n\n const opacity =\n prevFrame.opacity !== undefined && nextFrame.opacity !== undefined\n ? lerp(prevFrame.opacity, nextFrame.opacity, easedProgress)\n : undefined;\n\n return { transform, opacity };\n}\n\nexport function interpolateTransform(from: Transform2D, to: Transform2D, t: number): Transform2D {\n return {\n x: lerp(from.x ?? 0, to.x ?? 0, t),\n y: lerp(from.y ?? 0, to.y ?? 0, t),\n scaleX: lerp(from.scaleX ?? 1, to.scaleX ?? 1, t),\n scaleY: lerp(from.scaleY ?? 1, to.scaleY ?? 1, t),\n rotation: lerp(from.rotation ?? 0, to.rotation ?? 0, t),\n anchorX: lerp(from.anchorX ?? 0.5, to.anchorX ?? 0.5, t),\n anchorY: lerp(from.anchorY ?? 0.5, to.anchorY ?? 0.5, t),\n };\n}\n\nexport function lerp(a: number, b: number, t: number): number {\n return a + (b - a) * t;\n}\n\nexport function applyEasing(t: number, easing: string): number {\n switch (easing) {\n case 'linear':\n return t;\n case 'ease-in':\n // Cubic ease-in: t^3\n return t * t * t;\n case 'ease-out': {\n // Cubic ease-out: 1 - (1-t)^3\n const oneMinusT = 1 - t;\n return 1 - oneMinusT * oneMinusT * oneMinusT;\n }\n case 'ease-in-out':\n // Cubic ease-in-out: smoother transition\n return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;\n default:\n return t;\n }\n}\n","import type { TimeUs } from '../../model/types';\n\n/**\n * FrameRateConverter - Converts VFR (Variable Frame Rate) to CFR (Constant Frame Rate)\n *\n * Receives VideoFrames with irregular timestamps from decoder (VFR)\n * and outputs VideoFrames with regular timestamps based on target fps (CFR).\n *\n * Algorithm:\n * - Generate target frame sequence: t = 0, 33333, 66666, ... µs (for 30fps)\n * - For each target time t, find the closest source frame\n * - Output new frame with standardized timestamp t\n * - Close source frames after use to prevent memory leaks\n *\n * Trim Support:\n * - Frames with timestamp < trimStartUs are filtered out (closed and skipped)\n * - Remaining frame timestamps are adjusted: adjustedTimestamp = timestamp - trimStartUs\n *\n * Duration Handling:\n * - Output is paced by source timestamps: never emit target frames ahead of the latest observed source time\n * - If source ends early, fill the tail to clipDurationUs by repeating the last frame (stable duration)\n *\n * Scenarios:\n * - Downsampling (60fps→30fps): Skip every other frame\n * - Upsampling (24fps→30fps): Duplicate some frames\n * - Same rate (30fps→30fps): Normalize timestamps\n */\nexport class FrameRateConverter {\n private readonly clipDurationUs: TimeUs;\n private readonly frameDurationUs: number;\n private readonly trimStartUs: TimeUs;\n private readonly totalFrameCount: number | null;\n\n // State for frame processing\n private targetFrameIndex = 0;\n private targetFrameTimeUs: TimeUs = 0;\n private sourceFrameBuffer: VideoFrame[] = [];\n private maxSourceTimestampUs: TimeUs | null = null;\n\n constructor(targetFps: number, clipDurationUs: TimeUs, trimStartUs: TimeUs = 0) {\n if (targetFps <= 0) {\n throw new Error(`Invalid target fps: ${targetFps}`);\n }\n if (clipDurationUs <= 0) {\n throw new Error(`Invalid clip duration: ${clipDurationUs}`);\n }\n\n this.clipDurationUs = clipDurationUs;\n this.frameDurationUs = Math.round(1_000_000 / targetFps);\n this.trimStartUs = trimStartUs;\n this.totalFrameCount = Number.isFinite(clipDurationUs)\n ? Math.max(1, Math.round(clipDurationUs / this.frameDurationUs))\n : null;\n }\n\n /**\n * Create a TransformStream that converts VFR frames to CFR frames\n */\n createStream(): TransformStream<VideoFrame, VideoFrame> {\n return new TransformStream<VideoFrame, VideoFrame>({\n start: () => {\n // Reset state for new stream\n this.targetFrameIndex = 0;\n this.targetFrameTimeUs = 0;\n this.sourceFrameBuffer = [];\n this.sourceFrameCount = 0;\n this.outputFrameCount = 0;\n this.maxSourceTimestampUs = null;\n },\n\n transform: (sourceFrame, controller) => {\n this.processSourceFrame(sourceFrame, controller);\n },\n\n flush: (controller) => {\n this.flushRemainingFrames(controller);\n },\n });\n }\n\n private sourceFrameCount = 0;\n private outputFrameCount = 0;\n\n /**\n * Process incoming source frame and output target frames\n */\n private processSourceFrame(\n sourceFrame: VideoFrame,\n controller: TransformStreamDefaultController<VideoFrame>\n ): void {\n const sourceTimestamp = sourceFrame.timestamp ?? 0;\n\n // Filter frames before trim start point\n if (sourceTimestamp < this.trimStartUs) {\n sourceFrame.close();\n return;\n }\n\n // Only create adjusted frame if trimStartUs > 0 (needs timestamp shift)\n let frameToBuffer: VideoFrame;\n if (this.trimStartUs > 0) {\n // Convert resource time to clip-relative time\n const adjustedTimestamp = sourceTimestamp - this.trimStartUs;\n frameToBuffer = new VideoFrame(sourceFrame, {\n timestamp: adjustedTimestamp,\n duration: sourceFrame.duration ?? undefined,\n });\n sourceFrame.close();\n } else {\n // No trim, use source frame directly\n frameToBuffer = sourceFrame;\n }\n\n // Add frame to buffer\n this.sourceFrameBuffer.push(frameToBuffer);\n this.sourceFrameCount++;\n\n // Track latest source time observed (after trim adjustment)\n const bufferedTs = frameToBuffer.timestamp ?? 0;\n this.maxSourceTimestampUs =\n this.maxSourceTimestampUs === null\n ? bufferedTs\n : Math.max(this.maxSourceTimestampUs, bufferedTs);\n\n // Try to output target frames that can be satisfied with current buffer\n while (this.shouldContinueOutput()) {\n // Never emit ahead of the latest observed source time.\n // If target time is beyond what we've seen, wait for more source frames.\n if (\n this.maxSourceTimestampUs !== null &&\n this.targetFrameTimeUs > this.maxSourceTimestampUs\n ) {\n break;\n }\n const closestFrame = this.findClosestFrame(this.targetFrameTimeUs);\n\n if (!closestFrame) {\n // Need more source frames\n break;\n }\n\n // Check if we need to wait for next source frame\n // (if closest frame is before target and we might get a better match)\n if (this.shouldWaitForNextFrame(closestFrame)) {\n break;\n }\n\n // Output target frame with standardized timestamp\n try {\n const targetFrame = new VideoFrame(closestFrame, {\n timestamp: this.targetFrameTimeUs,\n duration: this.frameDurationUs,\n });\n\n controller.enqueue(targetFrame);\n this.outputFrameCount++;\n\n // Clean up old frames that are no longer needed\n this.cleanupOldFrames(this.targetFrameTimeUs);\n\n // Move to next target frame\n this.targetFrameIndex++;\n this.targetFrameTimeUs = this.targetFrameIndex * this.frameDurationUs;\n } catch (_error) {\n console.error('[FrameRateConverter] Failed to create target frame:', _error);\n // Continue processing even if one frame fails\n this.targetFrameIndex++;\n this.targetFrameTimeUs = this.targetFrameIndex * this.frameDurationUs;\n }\n }\n }\n\n /**\n * Flush remaining target frames at end of stream\n */\n private flushRemainingFrames(controller: TransformStreamDefaultController<VideoFrame>): void {\n // 1) Drain remaining frames that are within the last observed source time.\n while (this.sourceFrameBuffer.length > 0 && this.shouldContinueOutput()) {\n if (\n this.maxSourceTimestampUs !== null &&\n this.targetFrameTimeUs > this.maxSourceTimestampUs\n ) {\n break;\n }\n const closestFrame = this.findClosestFrame(this.targetFrameTimeUs);\n if (!closestFrame) break;\n if (!this.outputTargetFrame(closestFrame, controller)) break;\n }\n\n // 2) Fill tail by repeating the last available frame to keep duration stable.\n // Note: This runs only after source stream ends (flush), so it won't cause \"content slow-down\"\n // during normal conversion.\n if (!Number.isFinite(this.clipDurationUs) || this.totalFrameCount === null) {\n this.cleanupAllFrames(null);\n return;\n }\n const padFrame = this.getPadFrame();\n if (!padFrame) {\n this.cleanupAllFrames(null);\n return;\n }\n while (this.shouldContinueOutput()) {\n if (!this.outputTargetFrame(padFrame, controller)) {\n break;\n }\n }\n\n // Clean up all remaining frames\n this.cleanupAllFrames(padFrame);\n try {\n padFrame.close();\n } catch {\n // Ignore close errors\n }\n }\n\n /**\n * Output a single target frame\n */\n private outputTargetFrame(\n sourceFrame: VideoFrame,\n controller: TransformStreamDefaultController<VideoFrame>\n ): boolean {\n try {\n const targetFrame = new VideoFrame(sourceFrame, {\n timestamp: this.targetFrameTimeUs,\n duration: this.frameDurationUs,\n });\n\n controller.enqueue(targetFrame);\n this.targetFrameIndex++;\n this.targetFrameTimeUs = this.targetFrameIndex * this.frameDurationUs;\n return true;\n } catch (error) {\n console.error('[FrameRateConverter] Failed to create target frame:', error);\n return false;\n }\n }\n\n private getPadFrame(): VideoFrame | null {\n if (this.sourceFrameBuffer.length === 0) {\n return null;\n }\n const last = this.sourceFrameBuffer[this.sourceFrameBuffer.length - 1] ?? null;\n return last;\n }\n\n private shouldContinueOutput(): boolean {\n if (this.totalFrameCount === null) {\n return this.targetFrameTimeUs < this.clipDurationUs;\n }\n return this.targetFrameIndex < this.totalFrameCount;\n }\n\n /**\n * Clean up all buffered frames (except the specified frame to keep)\n */\n private cleanupAllFrames(keepFrame: VideoFrame | null): void {\n for (const frame of this.sourceFrameBuffer) {\n if (frame === keepFrame) continue;\n\n try {\n frame.close();\n } catch {\n // Ignore close errors\n }\n }\n this.sourceFrameBuffer = [];\n }\n\n /**\n * Find the source frame closest to target time\n */\n private findClosestFrame(targetTimeUs: TimeUs): VideoFrame | null {\n if (this.sourceFrameBuffer.length === 0) {\n return null;\n }\n\n let closestFrame = this.sourceFrameBuffer[0];\n let minError = Math.abs((closestFrame?.timestamp ?? 0) - targetTimeUs);\n\n for (const frame of this.sourceFrameBuffer) {\n const error = Math.abs((frame.timestamp ?? 0) - targetTimeUs);\n if (error < minError) {\n minError = error;\n closestFrame = frame;\n }\n }\n\n return closestFrame ?? null;\n }\n\n /**\n * Check if we should wait for next source frame before outputting\n * Returns true if:\n * - We only have 1 frame in buffer\n * - The closest frame is before target time\n * - We might get a better match from next frame\n */\n private shouldWaitForNextFrame(closestFrame: VideoFrame): boolean {\n if (this.sourceFrameBuffer.length <= 1) {\n const frameTimestamp = closestFrame.timestamp ?? 0;\n // If we only have one frame and it's before target, wait for more frames\n // unless it's far ahead (meaning we're falling behind)\n if (frameTimestamp < this.targetFrameTimeUs) {\n return true;\n }\n }\n\n return false;\n }\n\n /**\n * Clean up source frames that are no longer needed\n * Keep frames that might be needed for future target frames\n */\n private cleanupOldFrames(currentTargetTimeUs: TimeUs): void {\n const nextTargetTimeUs = currentTargetTimeUs + this.frameDurationUs;\n\n // Remove frames that are definitely too old (before previous target time)\n const previousTargetTimeUs = currentTargetTimeUs - this.frameDurationUs;\n\n let removeCount = 0;\n for (let i = 0; i < this.sourceFrameBuffer.length; i++) {\n const frame = this.sourceFrameBuffer[i];\n if (!frame) continue;\n\n const frameTimestamp = frame.timestamp ?? 0;\n\n // Keep frame if:\n // 1. It's close to current or next target time\n // 2. We haven't used it yet\n // 3. It might be needed for next target\n const isNeededForNext =\n Math.abs(frameTimestamp - nextTargetTimeUs) <\n Math.abs(frameTimestamp - previousTargetTimeUs);\n\n if (frameTimestamp < previousTargetTimeUs && !isNeededForNext) {\n // This frame is too old and won't be needed\n try {\n frame.close();\n } catch {\n // Ignore close errors\n }\n removeCount++;\n } else {\n // Keep this frame and all subsequent frames\n break;\n }\n }\n\n // Remove closed frames from buffer\n if (removeCount > 0) {\n this.sourceFrameBuffer.splice(0, removeCount);\n }\n }\n\n /**\n * Get current conversion state (for debugging)\n */\n getState(): {\n targetFrameIndex: number;\n targetFrameTimeUs: TimeUs;\n bufferSize: number;\n frameDurationUs: number;\n } {\n return {\n targetFrameIndex: this.targetFrameIndex,\n targetFrameTimeUs: this.targetFrameTimeUs,\n bufferSize: this.sourceFrameBuffer.length,\n frameDurationUs: this.frameDurationUs,\n };\n }\n}\n","/**\n * Deep merge two objects recursively\n * Later values override earlier ones\n * Supports merging objects with different but compatible types\n */\nexport function deepMerge<T = any>(target: any, ...sources: any[]): T {\n if (!sources.length) return target as T;\n\n const result = { ...target };\n\n for (const source of sources) {\n if (!source) continue;\n\n for (const key in source) {\n const sourceValue = source[key];\n const targetValue = result[key];\n\n if (sourceValue === undefined) continue;\n\n if (\n sourceValue !== null &&\n typeof sourceValue === 'object' &&\n !Array.isArray(sourceValue) &&\n targetValue !== null &&\n typeof targetValue === 'object' &&\n !Array.isArray(targetValue)\n ) {\n // Recursively merge objects\n result[key] = deepMerge(targetValue, sourceValue);\n } else {\n // Direct assignment for primitives and arrays\n result[key] = sourceValue;\n }\n }\n }\n\n return result as T;\n}\n\n/**\n * Type-safe deep merge for configuration objects\n * Ensures the result conforms to the target type structure\n */\nexport function deepMergeConfig<T extends Record<string, any>>(\n defaults: T,\n ...overrides: Array<Partial<Record<keyof T, any>>>\n): T {\n return deepMerge<T>(defaults, ...overrides);\n}\n\n/**\n * Get a nested value from an object using a path\n * @param obj The object to query\n * @param path Path to the value (e.g., 'a.b.c' or ['a', 'b', 'c'])\n * @param defaultValue Default value if path doesn't exist\n */\nexport function get<T = any>(obj: any, path: string | string[], defaultValue?: T): T {\n const keys = Array.isArray(path) ? path : path.split('.');\n let current = obj;\n\n for (const key of keys) {\n if (current == null || typeof current !== 'object') {\n return defaultValue as T;\n }\n current = current[key];\n }\n\n return current !== undefined ? current : (defaultValue as T);\n}\n\n/**\n * Set a nested value in an object using a path\n * @param obj The object to modify\n * @param path Path to the value (e.g., 'a.b.c' or ['a', 'b', 'c'])\n * @param value The value to set\n */\nexport function set<T extends Record<string, any>>(obj: T, path: string | string[], value: any): T {\n const keys = Array.isArray(path) ? path : path.split('.');\n const lastKey = keys.pop();\n\n if (!lastKey) return obj;\n\n let current: any = obj;\n\n for (const key of keys) {\n if (!current[key] || typeof current[key] !== 'object') {\n current[key] = {};\n }\n current = current[key];\n }\n\n current[lastKey] = value;\n return obj;\n}\n\n/**\n * Check if a value is a plain object\n */\nexport function isPlainObject(value: any): value is Record<string, any> {\n return (\n value !== null &&\n typeof value === 'object' &&\n value.constructor === Object &&\n Object.prototype.toString.call(value) === '[object Object]'\n );\n}\n\n/**\n * Clone an object deeply\n */\nexport function cloneDeep<T>(obj: T): T {\n if (obj === null || typeof obj !== 'object') return obj;\n if (obj instanceof Date) return new Date(obj.getTime()) as any;\n if (obj instanceof Array) return obj.map((item) => cloneDeep(item)) as any;\n if (obj instanceof Set) return new Set(Array.from(obj).map((item) => cloneDeep(item))) as any;\n if (obj instanceof Map) {\n return new Map(Array.from(obj.entries()).map(([k, v]) => [cloneDeep(k), cloneDeep(v)])) as any;\n }\n\n const cloned = {} as T;\n for (const key in obj) {\n if (Object.prototype.hasOwnProperty.call(obj, key)) {\n cloned[key] = cloneDeep(obj[key]);\n }\n }\n return cloned;\n}\n\n/**\n * Filter renderConfig to only include valid width/height fields\n * Warns if renderConfig exists but has no valid fields or all fields are zero\n * @param renderConfig - The renderConfig object to filter\n * @param context - Context string for warning message (e.g., 'clip-123', 'attachment-456')\n * @returns Filtered renderConfig with only valid fields, or undefined if no valid fields\n */\nexport function filterRenderConfig(\n renderConfig: { width?: number | string; height?: number | string } | undefined,\n context?: string\n): { width?: number | string; height?: number | string } | undefined {\n if (!renderConfig) {\n return undefined;\n }\n\n const hasValidWidth =\n renderConfig.width !== undefined &&\n (typeof renderConfig.width === 'number' || typeof renderConfig.width === 'string');\n const hasValidHeight =\n renderConfig.height !== undefined &&\n (typeof renderConfig.height === 'number' || typeof renderConfig.height === 'string');\n\n // Check if both are zero\n const bothZero =\n (renderConfig.width === 0 || renderConfig.width === '0') &&\n (renderConfig.height === 0 || renderConfig.height === '0');\n\n if (bothZero) {\n console.warn(\n `[filterRenderConfig] renderConfig has width and height both set to 0${context ? ` for ${context}` : ''}`,\n renderConfig\n );\n }\n\n if (!hasValidWidth && !hasValidHeight) {\n console.warn(\n `[filterRenderConfig] renderConfig exists but has no valid width/height${context ? ` for ${context}` : ''}`,\n renderConfig\n );\n return undefined;\n }\n\n return {\n ...(hasValidWidth && { width: renderConfig.width }),\n ...(hasValidHeight && { height: renderConfig.height }),\n };\n}\n","import { WorkerChannel } from '../../worker/WorkerChannel';\nimport { WorkerMessageType, WorkerState } from '../../worker/types';\nimport { VideoComposer } from '../compose/VideoComposer';\nimport { VideoChunkEncoder } from '../encode/VideoChunkEncoder';\nimport type {\n VideoComposeConfig,\n ComposeRequest,\n Layer,\n ImageLayer,\n Transform2D,\n} from '../compose/types';\nimport type { VideoEncoderConfig } from '../encode/types';\nimport type {\n ClipInstructionSet,\n SerializedLayerPlan,\n SerializedTransitionPlan,\n SerializedImageLayerPayload,\n SerializedTextLayerPayload,\n} from '../compose/instructions';\nimport { frameDurationFromFps } from '../../utils/time-utils';\nimport { interpolateKeyframes } from '../../utils/animation-utils';\nimport { FrameRateConverter } from '../compose/FrameRateConverter';\nimport { filterRenderConfig } from '../../utils/object-utils';\nimport type { EncoderChunk } from '../encode/BaseEncoder';\n\ntype TimeUs = number;\n\nfunction resolveActiveLayers(\n layers: SerializedLayerPlan[],\n timestamp: number\n): SerializedLayerPlan[] {\n return layers.filter((layer) => {\n return layer.activeRanges.some(\n (range) => timestamp >= range.startUs && timestamp < range.endUs\n );\n });\n}\n\nfunction materializeLayer(\n layer: SerializedLayerPlan,\n frame: VideoFrame,\n imageMap: Map<string, ImageBitmap>,\n globalTimeUs?: number\n): Layer | null {\n const baseLayer: Layer = {\n id: layer.layerId,\n type: layer.type as any,\n zIndex: layer.zIndex ?? 0,\n visible: true,\n opacity: layer.opacity ?? 1,\n };\n\n if (layer.type === 'video') {\n const payload = layer.payload as any;\n const videoLayer: any = {\n ...baseLayer,\n type: 'video',\n videoFrame: frame,\n };\n\n const filteredRenderConfig = filterRenderConfig(payload.renderConfig, 'video layer');\n if (filteredRenderConfig) {\n videoLayer.renderConfig = filteredRenderConfig;\n }\n\n return videoLayer as Layer;\n }\n\n if (layer.type === 'text') {\n const payload = layer.payload as SerializedTextLayerPayload;\n return {\n ...baseLayer,\n type: 'text',\n text: payload.text,\n localeCode: payload.localeCode,\n fontConfig: payload.fontConfig,\n animation: payload.animation,\n wordTimings: payload.wordTimings,\n letterCase: payload.letterCase,\n } as Layer;\n }\n\n if (layer.type === 'image') {\n const payload = layer.payload as SerializedImageLayerPayload;\n const resourceId = payload.resourceId;\n const source = imageMap.get(resourceId) ?? null;\n\n const imageLayer: ImageLayer = {\n ...baseLayer,\n type: 'image',\n source,\n attachmentId: payload.attachmentId,\n };\n\n const filteredRenderConfig = filterRenderConfig(\n payload.renderConfig,\n `image layer ${payload.attachmentId || 'unknown'}`\n );\n if (filteredRenderConfig) {\n imageLayer.renderConfig = filteredRenderConfig;\n }\n\n if (payload.animation && globalTimeUs !== undefined) {\n const animState = computeAnimationState(payload.animation, globalTimeUs);\n\n if (!animState.visible) {\n return null;\n }\n\n imageLayer.transform = {\n x: animState.transform.x ?? 0,\n y: animState.transform.y ?? 0,\n scaleX: animState.transform.scaleX ?? 1,\n scaleY: animState.transform.scaleY ?? 1,\n rotation: animState.transform.rotation ?? 0,\n anchorX: animState.transform.anchorX ?? 0.5,\n anchorY: animState.transform.anchorY ?? 0.5,\n };\n if (animState.opacity !== undefined) {\n imageLayer.opacity = animState.opacity;\n }\n }\n\n return imageLayer;\n }\n\n return baseLayer;\n}\n\nfunction computeAnimationState(\n animation: NonNullable<SerializedImageLayerPayload['animation']>,\n globalTimeUs: number\n): { transform: Transform2D; opacity?: number; visible: boolean } {\n const { position, keyframes, overlayClipStartUs } = animation;\n\n const relativeTimeUs = globalTimeUs - overlayClipStartUs;\n\n if (relativeTimeUs < 0 || relativeTimeUs > keyframes[keyframes.length - 1].time) {\n return {\n transform: { x: 0, y: 0, scaleX: 1, scaleY: 1, rotation: 0, anchorX: 0.5, anchorY: 0.5 },\n opacity: 0,\n visible: false,\n };\n }\n\n const animState = interpolateKeyframes(keyframes, relativeTimeUs);\n\n const rotationDeg = animState.transform?.rotation ?? 0;\n const rotationRad = (rotationDeg * Math.PI) / 180;\n\n const finalTransform: Transform2D = {\n x: position.x + (animState.transform?.x ?? 0),\n y: position.y + (animState.transform?.y ?? 0),\n scaleX: animState.transform?.scaleX ?? 1,\n scaleY: animState.transform?.scaleY ?? 1,\n rotation: rotationRad,\n anchorX: animState.transform?.anchorX ?? 0.5,\n anchorY: animState.transform?.anchorY ?? 0.5,\n };\n\n return {\n transform: finalTransform,\n opacity: animState.opacity,\n visible: true,\n };\n}\n\n/**\n * ExportWorker - Merged compose + encode for the export pipeline.\n *\n * Receives decoded VideoFrame stream, composes layers via Canvas2D,\n * encodes via VideoEncoder, and sends EncodedVideoChunk stream back.\n *\n * Pipeline (in-process, no postMessage between compose and encode):\n * receiveStream(VideoFrame) → FPS convert → compose → encode → sendStream(EncodedVideoChunk)\n */\nclass ExportWorker {\n private channel: WorkerChannel;\n private composer: VideoComposer | null = null;\n private encoder: VideoChunkEncoder | null = null;\n\n private instructions: ClipInstructionSet | null = null;\n private imageMap = new Map<string, ImageBitmap>();\n\n constructor() {\n this.channel = new WorkerChannel(self, {\n name: 'ExportWorker',\n timeout: 60000,\n });\n\n this.setupHandlers();\n }\n\n private setupHandlers(): void {\n this.channel.registerHandler('configure', this.handleConfigure.bind(this));\n this.channel.registerHandler('install_instructions', this.handleInstallInstructions.bind(this));\n this.channel.registerHandler('receive_image', this.handleReceiveImage.bind(this));\n this.channel.registerHandler('dispose_clip', this.handleDisposeClip.bind(this));\n this.channel.registerHandler('flush', this.handleFlush.bind(this));\n this.channel.registerHandler(WorkerMessageType.Dispose, this.handleDispose.bind(this));\n\n this.channel.receiveStream(this.handleReceiveStream.bind(this));\n }\n\n private async handleConfigure(payload: {\n compose: VideoComposeConfig;\n encode: VideoEncoderConfig;\n }): Promise<{ success: boolean }> {\n const { compose, encode } = payload;\n\n if (compose.width <= 0 || compose.height <= 0 || compose.fps <= 0) {\n throw new Error(\n `ExportWorker: invalid config width=${compose.width}, height=${compose.height}, fps=${compose.fps}`\n );\n }\n\n if (this.composer) {\n this.composer.dispose();\n }\n this.composer = new VideoComposer(compose);\n\n this.encoder = new VideoChunkEncoder(encode);\n await this.encoder.initialize();\n\n this.channel.state = WorkerState.Ready;\n return { success: true };\n }\n\n private async handleReceiveStream(\n stream: ReadableStream,\n metadata?: Record<string, any>\n ): Promise<void> {\n if (!this.composer || !this.encoder) {\n console.error('[ExportWorker] Not configured');\n return;\n }\n\n if (metadata?.instructions) {\n this.handleInstallInstructions(metadata.instructions);\n }\n\n if (!this.instructions) {\n console.error('[ExportWorker] No instructions');\n return;\n }\n\n const mainLayer = this.instructions.layers.find(\n (l) => l.type === 'video' && !l.payload.attachmentId\n );\n const clipTrimStartUs = mainLayer?.type === 'video' ? (mainLayer.payload.trimStartUs ?? 0) : 0;\n\n const timeline = this.instructions.baseConfig.timeline;\n const fps = timeline?.compositionFps ?? 30;\n\n // Window-aware FRC: use window range when provided (windowed export),\n // fall back to full clip range (image clips, non-windowed).\n const windowStartUs = (metadata?.windowStartUs as number) ?? clipTrimStartUs;\n const windowEndUs =\n (metadata?.windowEndUs as number) ?? clipTrimStartUs + (timeline?.clipDurationUs ?? Infinity);\n const windowDurationUs = windowEndUs - windowStartUs;\n // Offset from window-relative (FRC output) to clip-relative (compose input)\n const windowToClipOffsetUs = windowStartUs - clipTrimStartUs;\n\n const fpsConverter = new FrameRateConverter(fps, windowDurationUs, windowStartUs);\n\n const cfrStream = stream.pipeThrough(fpsConverter.createStream());\n\n const composeRequestStream = cfrStream.pipeThrough(\n new TransformStream<VideoFrame, ComposeRequest>({\n transform: (frame, controller) => {\n // FRC outputs window-relative timestamps (0, 33333, ...);\n // offset to clip-relative for correct layer/transition resolution.\n let composeFrame = frame;\n if (windowToClipOffsetUs > 0) {\n composeFrame = new VideoFrame(frame, {\n timestamp: (frame.timestamp ?? 0) + windowToClipOffsetUs,\n });\n frame.close();\n }\n\n const request = this.buildComposeRequest(this.instructions!, composeFrame);\n if (!request) {\n composeFrame.close();\n return;\n }\n controller.enqueue(request);\n },\n })\n );\n\n const composeStream = this.composer.createStreams();\n\n const encodingTransform = this.encoder.createStream();\n\n // compose → encode (direct pipe, no postMessage)\n composeRequestStream.pipeTo(composeStream.writable).catch((error) => {\n console.error('[ExportWorker] compose pipe error:', error);\n });\n\n const encodedStream = composeStream.readable.pipeThrough(encodingTransform);\n\n this.channel.sendStream(encodedStream, {\n streamType: 'video',\n });\n }\n\n private handleInstallInstructions(payload: ClipInstructionSet): { success: boolean } {\n const { revision } = payload;\n\n if (this.instructions && this.instructions.revision > revision) {\n return { success: false };\n }\n\n this.instructions = payload;\n return { success: true };\n }\n\n private async handleReceiveImage(payload: {\n resourceId: string;\n sessionId: string;\n imageBitmap: ImageBitmap;\n instructions?: ClipInstructionSet;\n }): Promise<{ success: boolean }> {\n 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(mainLayer.payload as any).resourceId as string;\n const imageBitmap = this.imageMap.get(mainResourceId);\n if (!imageBitmap) return;\n\n const composeStream = this.composer.createStreams();\n const encodingTransform = this.encoder.createStream();\n\n const { clipDurationUs, compositionFps } = timeline;\n\n let currentTimeUs = 0;\n const readableStream = new ReadableStream<ComposeRequest>({\n pull: (controller) => {\n if (currentTimeUs >= clipDurationUs) {\n controller.close();\n return;\n }\n\n const videoFrame = new VideoFrame(imageBitmap, {\n timestamp: currentTimeUs,\n duration: frameDurationFromFps(compositionFps),\n });\n\n const request = this.buildComposeRequest(this.instructions!, videoFrame);\n if (request) {\n controller.enqueue(request);\n } else {\n videoFrame.close();\n }\n currentTimeUs += frameDurationFromFps(compositionFps);\n },\n });\n\n readableStream.pipeTo(composeStream.writable).catch((error) => {\n console.error('[ExportWorker] image frame stream error:', error);\n });\n\n const encodedStream = composeStream.readable.pipeThrough(encodingTransform);\n\n this.channel.sendStream(encodedStream, {\n streamType: 'video',\n });\n }\n\n private async handleDisposeClip(): Promise<{ success: boolean }> {\n this.instructions = null;\n this.imageMap.forEach((bitmap) => bitmap.close());\n this.imageMap.clear();\n return { success: true };\n }\n\n private async handleFlush(): Promise<{ success: boolean }> {\n if (this.encoder) {\n await this.encoder.flush();\n }\n return { success: true };\n }\n\n private async handleDispose(): Promise<{ success: boolean }> {\n if (this.composer) {\n this.composer.dispose();\n this.composer = null;\n }\n if (this.encoder) {\n await this.encoder.close();\n this.encoder = null;\n }\n this.imageMap.forEach((bitmap) => bitmap.close());\n this.imageMap.clear();\n this.instructions = null;\n this.channel.state = WorkerState.Disposed;\n return { success: true };\n }\n\n private buildComposeRequest(\n instruction: ClipInstructionSet,\n frame: VideoFrame\n ): ComposeRequest | null {\n const clipRelativeTime = frame.timestamp ?? 0;\n const clipDurationUs = instruction.baseConfig.timeline?.clipDurationUs ?? Infinity;\n\n if (clipRelativeTime < 0 || clipRelativeTime >= clipDurationUs) {\n return null;\n }\n\n const activeLayers = resolveActiveLayers(instruction.layers, clipRelativeTime);\n if (!activeLayers.length) return null;\n\n const clipStartUs = instruction.baseConfig.timeline?.clipStartUs ?? 0;\n const globalTimeUs = clipStartUs + clipRelativeTime;\n\n const layers = activeLayers\n .map((layer) => materializeLayer(layer, frame, this.imageMap, globalTimeUs))\n .filter((layer): layer is Layer => layer !== null);\n\n if (!layers.length) return null;\n\n return {\n timeUs: clipRelativeTime,\n globalTimeUs,\n layers,\n transition: ExportWorker.buildTransition(\n instruction.transitions,\n clipRelativeTime,\n instruction.baseConfig.timeline\n ),\n };\n }\n\n private static buildTransition(\n transitions: SerializedTransitionPlan[],\n timeUs: TimeUs,\n _timeline?: VideoComposeConfig['timeline']\n ) {\n const entry = transitions.find((transition) => {\n const { startUs, endUs } = transition.range;\n return timeUs >= startUs && timeUs < endUs;\n });\n if (!entry) return undefined;\n const durationUs = entry.range.endUs - entry.range.startUs;\n const progress = durationUs > 0 ? 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@@ -1,3 +1,3 @@
1
1
  {
2
- "export.worker": "stages/export/export.worker.BYttrqTQ.js"
2
+ "export.worker": "stages/export/export.worker.DbrPlw6d.js"
3
3
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@meframe/core",
3
- "version": "0.3.7",
3
+ "version": "0.3.9",
4
4
  "description": "Next generation media processing framework based on WebCodecs",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",