@meframe/core 0.3.1 → 0.3.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -29,6 +29,7 @@ export declare class PlaybackController implements IPlaybackController, PreviewH
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  private seekFlushRafId;
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  private seekInFlight;
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  private readonly SEEK_CANCEL_DISTANCE_US;
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+ private isSeekActive;
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  private windowEnd;
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  private readonly WINDOW_DURATION;
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  private readonly PREHEAT_DISTANCE;
@@ -1 +1 @@
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+ {"version":3,"file":"PlaybackController.d.ts","sourceRoot":"","sources":["../../src/controllers/PlaybackController.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EACnB,eAAe,EACf,SAAS,EACT,aAAa,EACb,MAAM,EACP,MAAM,SAAS,CAAC;AAUjB,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AASpD;;;GAGG;AACH,qBAAa,kBAAmB,YAAW,mBAAmB,EAAE,aAAa;IAC3E,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,QAAQ,CAAY;IAC5B,OAAO,CAAC,MAAM,CAAsC;IACpD,OAAO,CAAC,aAAa,CAA8B;IAGnD,aAAa,EAAE,MAAM,CAAK;IAC1B,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,MAAM,CAAO;IACrB,OAAO,CAAC,IAAI,CAAS;IAGrB,OAAO,CAAC,KAAK,CAAuB;IACpC,OAAO,CAAC,WAAW,CAAa;IAGhC,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,GAAG,CAAK;IAGhB,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,YAAY,CAAsB;IAC1C,OAAO,CAAC,qBAAqB,CAAK;IAClC,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAAW;IAGnD,OAAO,CAAC,GAAG,CAA8B;IAIzC,OAAO,CAAC,iBAAiB,CAAuB;IAChD,OAAO,CAAC,kBAAkB,CAAyB;IACnD,OAAO,CAAC,cAAc,CAAuB;IAC7C,OAAO,CAAC,YAAY,CAA0D;IAE9E,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAAqB;IAE7D,OAAO,CAAC,YAAY;IASpB,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAa;IAC7C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAa;IAC9C,OAAO,CAAC,iBAAiB,CAAS;gBAEtB,YAAY,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe;IAoC/E,WAAW,IAAI,OAAO,CAAC,IAAI,CAAC;IAMlC,IAAI,IAAI,IAAI;IAIZ,KAAK,IAAI,IAAI;IAIb,IAAI,IAAI,IAAI;IAIN,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;YAmB3B,kBAAkB;IA8DhC,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAW3B,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAM/B,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAU7B,OAAO,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI;IAI5B,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED,MAAM,IAAI,IAAI;IAId,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAIxD,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAMzD,OAAO,CAAC,QAAQ;IAMhB,OAAO,CAAC,eAAe;IAKvB,OAAO,CAAC,UAAU;IAkBlB,OAAO,CAAC,UAAU;IAWlB,OAAO,CAAC,cAAc;IAgLtB,OAAO,CAAC,SAAS;IAOjB,OAAO,CAAC,cAAc;IAItB,OAAO,CAAC,iBAAiB;YAMX,SAAS;IAwEvB,OAAO,CAAC,wBAAwB;IAehC,OAAO,CAAC,SAAS;IAUjB,OAAO,CAAC,UAAU;IAMlB,OAAO,CAAC,qBAAqB;IAiBvB,iBAAiB,IAAI,OAAO,CAAC,IAAI,CAAC;YAsC1B,kBAAkB;YAwBlB,OAAO;IAYrB,OAAO,CAAC,WAAW;IAYnB,OAAO,IAAI,IAAI;IAoBf,OAAO,CAAC,YAAY,CAIlB;IAEF,OAAO,CAAC,UAAU,CAoBhB;IAEF,OAAO,CAAC,mBAAmB;IAK3B,OAAO,CAAC,0BAA0B;IAgBlC,OAAO,CAAC,0BAA0B;CAanC"}
@@ -1,4 +1,4 @@
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- import { PlaybackActionType, PlaybackState, PlaybackCommandType } from "./types.js";
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+ import { PlaybackState, PlaybackActionType, PlaybackCommandType } from "./types.js";
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  import { MeframeEvent } from "../event/events.js";
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  import { WaiterReplacedError, MP4MoovNotFoundError } from "../utils/errors.js";
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  import { VideoComposer } from "../stages/compose/VideoComposer.js";
@@ -37,8 +37,11 @@ class PlaybackController {
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  seekFlushRafId = null;
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  seekInFlight = null;
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  // If user drags far away while a seek is decoding, cancel it to avoid visible lag.
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- SEEK_CANCEL_DISTANCE_US = 5e5;
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- // 500ms
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+ SEEK_CANCEL_DISTANCE_US = 5e6;
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+ // 5s
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+ isSeekActive() {
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+ return this.pendingSeekTimeUs !== null || this.seekInFlight !== null || this.fsm.snapshot.state === PlaybackState.Seeking;
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+ }
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  // Unified window management for both video and audio
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  windowEnd = 0;
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  WINDOW_DURATION = 3e6;
@@ -131,7 +134,8 @@ class PlaybackController {
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  if (this.seekInFlight?.targetUs === target) {
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  this.seekInFlight = null;
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  }
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- if (this.pendingSeekTimeUs === null && !this.orchestrator.cacheManager.isExporting) {
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+ const shouldPreheatAfterSeek = this.pendingSeekTimeUs === null && !this.orchestrator.cacheManager.isExporting && this.fsm.snapshot.state === PlaybackState.Playing;
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+ if (shouldPreheatAfterSeek) {
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  void this.preheatNextWindow();
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  }
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  if (this.pendingSeekTimeUs !== null && this.seekFlushRafId === null) {
@@ -368,6 +372,9 @@ class PlaybackController {
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  }
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  case PlaybackCommandType.StartRafLoop: {
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  this.startPlaybackLoop(token);
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+ if (!this.orchestrator.cacheManager.isExporting && this.fsm.snapshot.state === PlaybackState.Playing) {
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+ void this.preheatNextWindow();
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+ }
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  return;
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  }
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  }
@@ -458,26 +465,24 @@ class PlaybackController {
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  this.orchestrator.cacheManager.setWindow(timeUs);
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  }
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  checkAndPreheatWindow() {
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- if (this.orchestrator.cacheManager.isExporting) {
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- return;
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- }
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- if (this.preheatInProgress || this.fsm.snapshot.state !== PlaybackState.Playing) {
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- return;
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- }
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+ const isExporting = this.orchestrator.cacheManager.isExporting;
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+ const isPreheatBusy = this.preheatInProgress;
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+ const isPlaying = this.fsm.snapshot.state === PlaybackState.Playing;
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  const distanceToWindowEnd = this.windowEnd - this.currentTimeUs;
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  if (distanceToWindowEnd < 0) {
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  this.initWindow(this.currentTimeUs);
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  return;
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  }
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- if (distanceToWindowEnd > 0 && distanceToWindowEnd <= this.PREHEAT_DISTANCE) {
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- void this.preheatNextWindow();
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- }
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+ const isWithinPreheatDistance = distanceToWindowEnd > 0 && distanceToWindowEnd <= this.PREHEAT_DISTANCE;
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+ const shouldSkipPreheat = isExporting || isPreheatBusy || !isPlaying || !isWithinPreheatDistance || this.isSeekActive();
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+ if (shouldSkipPreheat) return;
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+ void this.preheatNextWindow();
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  }
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  async preheatNextWindow() {
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- if (this.orchestrator.cacheManager.isExporting) {
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- return;
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- }
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- if (this.preheatInProgress) return;
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+ const isExporting = this.orchestrator.cacheManager.isExporting;
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+ const isPreheatBusy = this.preheatInProgress;
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+ const shouldSkipPreheat = isExporting || isPreheatBusy || this.isSeekActive();
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+ if (shouldSkipPreheat) return;
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  this.preheatInProgress = true;
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  try {
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  const windowStart = this.currentTimeUs;
@@ -1 +1 @@
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- {"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport {\n PlaybackActionType,\n PlaybackCommandType,\n PlaybackState,\n type OpToken,\n type PlaybackAction,\n type PlaybackCommand,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport type { Orchestrator } from '../orchestrator';\nimport type { RequestMode } from '../orchestrator/types';\nimport { MP4MoovNotFoundError, WaiterReplacedError } from '../utils/errors';\nimport { VideoComposer } from '../stages/compose/VideoComposer';\nimport { isVideoClip } from '../model/types';\nimport type { AudioPreviewSession } from '../orchestrator/AudioPreviewSession';\n\nimport { PlaybackStateMachine } from './PlaybackStateMachine';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private videoComposer: VideoComposer | null = null;\n\n // Playback time (external)\n currentTimeUs: TimeUs = 0;\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Time base\n private rafId: number | null = null;\n private startTimeUs: TimeUs = 0; // AudioContext timeline origin (microseconds)\n\n // Frame stats\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n\n // Audio\n private audioContext: AudioContext;\n private audioSession: AudioPreviewSession;\n private lastAudioScheduleTime = 0;\n private readonly AUDIO_SCHEDULE_INTERVAL = 250_000; // 250ms\n\n // State machine\n private fsm = new PlaybackStateMachine();\n\n // Coalesced seek (scrubbing): latest-wins, flush at most once per rAF.\n // UI is fire-and-forget; this avoids spawning/canceling on-demand decoders too aggressively.\n private pendingSeekTimeUs: TimeUs | null = null;\n private pendingSeekWaiters: Array<() => void> = [];\n private seekFlushRafId: number | null = null;\n private seekInFlight: { targetUs: TimeUs; done: Promise<void> } | null = null;\n // If user drags far away while a seek is decoding, cancel it to avoid visible lag.\n private readonly SEEK_CANCEL_DISTANCE_US: TimeUs = 500_000; // 500ms\n\n // Unified window management for both video and audio\n private windowEnd: TimeUs = 0;\n private readonly WINDOW_DURATION = 3_000_000; // 3s decode window\n private readonly PREHEAT_DISTANCE = 1_000_000; // 1s preheat trigger distance\n private preheatInProgress = false;\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.audioSession = orchestrator.audio.preview;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n this.audioContext = new AudioContext();\n\n const model = orchestrator.compositionModel;\n const width = model?.renderConfig?.width || this.canvas.width || 720;\n const height = model?.renderConfig?.height || this.canvas.height || 1280;\n\n this.videoComposer = new VideoComposer({\n width,\n height,\n fps: model?.fps || 30,\n backgroundColor: model?.renderConfig?.backgroundColor || '#000',\n externalCanvas: this.canvas,\n });\n\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n this.setupEventListeners();\n\n if (options.autoStart) {\n this.play();\n }\n }\n\n async renderCover(): Promise<void> {\n await this.renderCurrentFrame(0, { mode: 'blocking' });\n }\n\n // ========= Public API =========\n\n play(): void {\n this.dispatch({ type: PlaybackActionType.Play });\n }\n\n pause(): void {\n this.dispatch({ type: PlaybackActionType.Pause });\n }\n\n stop(): void {\n this.dispatch({ type: PlaybackActionType.Stop });\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n this.pendingSeekTimeUs = timeUs;\n\n const done = new Promise<void>((resolve) => {\n this.pendingSeekWaiters.push(resolve);\n });\n\n if (this.seekFlushRafId === null) {\n this.seekFlushRafId = requestAnimationFrame(() => {\n this.seekFlushRafId = null;\n void this.flushCoalescedSeek();\n });\n }\n\n // Fire-and-forget in typical UI, but keep await semantics:\n // resolve only after the seek that includes this request has completed.\n await done;\n }\n\n private async flushCoalescedSeek(): Promise<void> {\n const target = this.pendingSeekTimeUs;\n if (target === null) {\n const waiters = this.pendingSeekWaiters;\n this.pendingSeekWaiters = [];\n for (const resolve of waiters) resolve();\n return;\n }\n\n // If a seek is in flight, prefer letting it complete to keep scrubbing continuous.\n // But if the user jumps far enough, cancel the in-flight seek to reduce lag.\n if (this.seekInFlight) {\n const distance = Math.abs(target - this.seekInFlight.targetUs);\n if (distance <= this.SEEK_CANCEL_DISTANCE_US) {\n // Keep latest pending and wait for in-flight completion.\n return;\n }\n // Far jump: cancel by starting a new seek (token bump cancels old chain at await boundaries).\n this.seekInFlight = null;\n }\n\n // Start a seek for the latest target and clear pending.\n this.pendingSeekTimeUs = null;\n const { done } = this.dispatch({\n type: PlaybackActionType.Seek,\n timeUs: target,\n durationUs: this.duration,\n });\n\n this.seekInFlight = { targetUs: target, done };\n\n void done.finally(() => {\n // Resolve awaiters after the seek finishes (tests and some callers rely on this).\n const waiters = this.pendingSeekWaiters;\n this.pendingSeekWaiters = [];\n for (const resolve of waiters) resolve();\n\n // Only clear if this in-flight is still the same one.\n if (this.seekInFlight?.targetUs === target) {\n this.seekInFlight = null;\n }\n\n // If we are continuing playback after a seek, proactively preheat the upcoming window.\n // Otherwise playback can \"stick\" on the seek frame until the normal preheat threshold is reached.\n if (this.pendingSeekTimeUs === null && !this.orchestrator.cacheManager.isExporting) {\n void this.preheatNextWindow();\n }\n\n // If new seek came in while we were decoding, flush again next frame.\n if (this.pendingSeekTimeUs !== null && this.seekFlushRafId === null) {\n this.seekFlushRafId = requestAnimationFrame(() => {\n this.seekFlushRafId = null;\n void this.flushCoalescedSeek();\n });\n }\n });\n }\n\n setRate(rate: number): void {\n const currentTimeUs = this.currentTimeUs;\n this.playbackRate = rate;\n\n // Keep currentTimeUs stable; update the time base for AudioContext clock mapping.\n this.startTimeUs = this.audioContext.currentTime * 1_000_000 - currentTimeUs / rate;\n this.audioSession.setPlaybackRate(this.playbackRate);\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.audioSession.setVolume(this.volume);\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.audioSession.stopPlayback();\n return;\n }\n if (this.fsm.snapshot.state === PlaybackState.Playing) {\n void this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n return this.orchestrator.compositionModel?.durationUs ?? 0;\n }\n\n get isPlaying(): boolean {\n return this.fsm.snapshot.state === PlaybackState.Playing;\n }\n\n resume(): void {\n this.play();\n }\n\n on(event: string, handler: (payload: any) => void): void {\n this.eventBus.on(event as MeframeEvent, handler);\n }\n\n off(event: string, handler: (payload: any) => void): void {\n this.eventBus.off(event as MeframeEvent, handler);\n }\n\n // ========= State machine wiring =========\n\n private dispatch(action: PlaybackAction): { token: OpToken; done: Promise<void> } {\n const { token, commands } = this.fsm.dispatch(action, { currentTimeUs: this.currentTimeUs });\n const done = this.executeCommands(commands, token);\n return { token, done };\n }\n\n private executeCommands(commands: PlaybackCommand[], token: OpToken): Promise<void> {\n const maybe = this.executeSeq(commands, token, 0);\n return maybe ?? Promise.resolve();\n }\n\n private executeSeq(\n commands: PlaybackCommand[],\n token: OpToken,\n startIndex: number\n ): Promise<void> | void {\n for (let i = startIndex; i < commands.length; i++) {\n if (!this.isCurrentToken(token)) return;\n const maybe = this.executeCommand(commands[i]!, token);\n if (maybe) {\n return maybe.then(() => {\n if (!this.isCurrentToken(token)) return;\n const cont = this.executeSeq(commands, token, i + 1);\n return cont ?? Promise.resolve();\n });\n }\n }\n }\n\n private executePar(commands: PlaybackCommand[], token: OpToken): Promise<any> | void {\n const promises: Promise<void>[] = [];\n for (const c of commands) {\n if (!this.isCurrentToken(token)) return;\n const maybe = this.executeCommand(c, token);\n if (maybe) promises.push(maybe);\n }\n if (promises.length === 0) return;\n return Promise.all(promises);\n }\n\n private executeCommand(command: PlaybackCommand, token: OpToken): Promise<any> | void {\n if (!this.isCurrentToken(token)) return;\n\n switch (command.type) {\n case PlaybackCommandType.Seq:\n return this.executeSeq(command.commands, token, 0);\n case PlaybackCommandType.Par:\n return this.executePar(command.commands, token);\n case PlaybackCommandType.Try: {\n const handleError = (error: unknown): Promise<void> | void => {\n if (!this.isCurrentToken(token)) return;\n if (command.ignoreWaiterReplacedError && error instanceof WaiterReplacedError) return;\n if (command.logPrefix) console.error(command.logPrefix, error);\n const onErrorDone = command.onError ? this.dispatch(command.onError).done : undefined;\n const normalizeError = (e: unknown): Error => {\n if (e instanceof Error) return e;\n return new Error(typeof e === 'string' ? e : JSON.stringify(e));\n };\n const emit = () => {\n if (command.emitPlaybackError) {\n const err = normalizeError(error);\n const recoverable =\n // Waiter replaced is expected during rapid seek; safe to ignore.\n err instanceof WaiterReplacedError ||\n // Missing moov may be caused by incomplete/corrupted cache and can be retried via recovery.\n err instanceof MP4MoovNotFoundError;\n // PlaybackError: direct playback channel error for advanced consumers.\n this.eventBus.emit(MeframeEvent.PlaybackError, err);\n // Error: generic error channel expected by higher-level wrappers (e.g. @meframe/axii).\n this.eventBus.emit(MeframeEvent.Error, {\n source: 'playback',\n error: err,\n context: {\n command: command.logPrefix,\n onError: command.onError?.type,\n },\n recoverable,\n });\n }\n };\n if (onErrorDone) {\n return onErrorDone.then(() => {\n emit();\n });\n }\n emit();\n };\n\n try {\n const maybe = this.executeCommand(command.command, token);\n if (maybe) {\n return maybe.catch(handleError);\n }\n return;\n } catch (error) {\n return handleError(error) ?? Promise.resolve();\n }\n }\n case PlaybackCommandType.Dispatch:\n return this.dispatch(command.action).done;\n case PlaybackCommandType.SetTime: {\n this.currentTimeUs = command.timeUs;\n return;\n }\n case PlaybackCommandType.SetFrozenTime:\n case PlaybackCommandType.SetWantsPlay:\n case PlaybackCommandType.SetState: {\n // managed inside fsm\n return;\n }\n case PlaybackCommandType.CancelRaf: {\n this.cancelRaf();\n return;\n }\n case PlaybackCommandType.StopAudio: {\n this.audioSession.stopPlayback();\n return;\n }\n case PlaybackCommandType.ResetAudioPlaybackStates: {\n this.audioSession.resetPlaybackStates();\n return;\n }\n case PlaybackCommandType.ResetAudioSession: {\n this.audioSession.reset();\n return;\n }\n case PlaybackCommandType.ClearCanvas: {\n this.clearCanvas();\n return;\n }\n case PlaybackCommandType.SetLastAudioScheduleTime: {\n this.lastAudioScheduleTime = command.timeUs;\n return;\n }\n case PlaybackCommandType.SetStartTimeBase: {\n this.startTimeUs = command.startTimeUs;\n return;\n }\n case PlaybackCommandType.SyncTimeBaseToAudioClock: {\n this.startTimeUs =\n this.audioContext.currentTime * 1_000_000 - command.timeUs / this.playbackRate;\n return;\n }\n case PlaybackCommandType.InitWindow: {\n this.initWindow(command.timeUs);\n return;\n }\n case PlaybackCommandType.SetCacheWindow: {\n this.orchestrator.cacheManager.setWindow(command.timeUs);\n return;\n }\n case PlaybackCommandType.Emit: {\n if (command.payload === undefined) {\n this.eventBus.emit(command.event as any);\n } else {\n this.eventBus.emit(command.event as any, command.payload);\n }\n return;\n }\n case PlaybackCommandType.RenderFrame: {\n return this.renderCurrentFrame(command.timeUs, {\n mode: command.mode,\n relativeTimeUs: command.relativeTimeUs,\n });\n }\n case PlaybackCommandType.EnsureAudio: {\n return this.audioSession.ensureAudioForTime(command.timeUs, {\n mode: command.mode,\n });\n }\n case PlaybackCommandType.GetFrame: {\n return this.orchestrator.getFrame(command.timeUs, {\n mode: command.mode,\n preheat: command.preheat,\n scrub: command.scrub,\n });\n }\n case PlaybackCommandType.StartAudioPlayback: {\n return this.audioSession.startPlayback(command.timeUs, this.audioContext);\n }\n case PlaybackCommandType.ProbeStartReady: {\n const audioReady = this.audioSession.isPreviewMixBlockCached(command.timeUs);\n const videoReady = this.isVideoResourceReadyAtTime(command.timeUs);\n\n if (audioReady && videoReady) return;\n\n // Kick background preparation (best-effort).\n if (!audioReady) {\n void this.audioSession.ensureAudioForTime(command.timeUs, { mode: 'probe' });\n }\n if (!videoReady) {\n void this.orchestrator.getFrame(command.timeUs, { mode: 'probe' });\n }\n\n // Enter buffering and bump token to cancel the remaining start sequence.\n this.dispatch({\n type: PlaybackActionType.EnterBuffering,\n timeUs: command.timeUs,\n bumpToken: true,\n reason: 'startup',\n });\n return;\n }\n case PlaybackCommandType.StartRafLoop: {\n this.startPlaybackLoop(token);\n return;\n }\n }\n }\n\n private cancelRaf(): void {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n }\n\n private isCurrentToken(token: OpToken): boolean {\n return token === this.fsm.snapshot.token;\n }\n\n private startPlaybackLoop(token: OpToken): void {\n this.rafId = requestAnimationFrame(() => {\n void this.onRafTick(token);\n });\n }\n\n private async onRafTick(token: OpToken): Promise<void> {\n if (!this.isCurrentToken(token) || this.fsm.snapshot.state !== PlaybackState.Playing) {\n return;\n }\n\n const candidateTimeUs =\n (this.audioContext.currentTime * 1_000_000 - this.startTimeUs) * this.playbackRate;\n this.dispatch({\n type: PlaybackActionType.ClockTick,\n candidateTimeUs,\n durationUs: this.duration,\n loop: this.loop,\n audioNowUs: this.audioContext.currentTime * 1_000_000,\n });\n\n if (!this.isCurrentToken(token) || this.fsm.snapshot.state !== PlaybackState.Playing) {\n return;\n }\n\n // Audio probe: if the audio window isn't ready, enter buffering (freeze timeline)\n // and kick background audio preparation.\n // Note: preview audio readiness is driven by 60s mix-block cache inside AudioPreviewSession.\n // We intentionally avoid additional resource-window probing here to prevent buffering oscillation.\n\n // Throttle audio scheduling.\n if (this.currentTimeUs - this.lastAudioScheduleTime >= this.AUDIO_SCHEDULE_INTERVAL) {\n // Fire-and-forget: AudioPreviewSession runs its own background scheduling loop.\n // We avoid awaiting here to keep the render loop responsive.\n void this.audioSession.scheduleAudio(this.currentTimeUs, this.audioContext);\n this.lastAudioScheduleTime = this.currentTimeUs;\n }\n\n // If we're close to the 60s block boundary and the next mixed block isn't ready yet,\n // enter buffering to avoid hard silence at the boundary.\n if (this.audioSession.shouldEnterBufferingForUpcomingPreviewAudio(this.currentTimeUs)) {\n // Best-effort preheat; buffering path will call EnsureAudio(blocking).\n void this.audioSession.ensureAudioForTime(this.currentTimeUs, { mode: 'probe' });\n this.dispatch({\n type: PlaybackActionType.EnterBuffering,\n timeUs: this.currentTimeUs,\n reason: 'audio',\n });\n return;\n }\n\n const renderState = await this.orchestrator.getRenderState(this.currentTimeUs, {\n mode: 'probe',\n });\n if (!this.isCurrentToken(token) || this.fsm.snapshot.state !== PlaybackState.Playing) {\n return;\n }\n\n if (!renderState) {\n // If the current clip's resource is in a terminal error state, buffering will oscillate\n // (probe keeps returning null, buffering resolves quickly, then repeats). In this case,\n // keep playing and present an empty frame instead.\n if (this.isTerminalVideoErrorAtTime(this.currentTimeUs)) {\n this.clearCanvas();\n this.finalizeFrameAndContinue(token);\n return;\n }\n\n this.dispatch({ type: PlaybackActionType.EnterBuffering, timeUs: this.currentTimeUs });\n return;\n }\n\n await this.compose(this.currentTimeUs, renderState);\n if (!this.isCurrentToken(token) || this.fsm.snapshot.state !== PlaybackState.Playing) return;\n\n this.finalizeFrameAndContinue(token);\n }\n\n private finalizeFrameAndContinue(token: OpToken): void {\n this.updateFps();\n this.frameCount++;\n\n // Unified cache window update.\n this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n this.checkAndPreheatWindow();\n\n if (!this.isCurrentToken(token) || this.fsm.snapshot.state !== PlaybackState.Playing) {\n return;\n }\n\n this.startPlaybackLoop(token);\n }\n\n private updateFps(): void {\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;\n }\n this.lastFrameTime = now;\n }\n\n private initWindow(timeUs: TimeUs): void {\n this.windowEnd = timeUs + this.WINDOW_DURATION;\n this.preheatInProgress = false;\n this.orchestrator.cacheManager.setWindow(timeUs);\n }\n\n private checkAndPreheatWindow(): void {\n // Export uses main-thread decode + heavy OPFS IO; disable preview preheat to avoid contention.\n if (this.orchestrator.cacheManager.isExporting) {\n return;\n }\n if (this.preheatInProgress || this.fsm.snapshot.state !== PlaybackState.Playing) {\n return;\n }\n\n const distanceToWindowEnd = this.windowEnd - this.currentTimeUs;\n if (distanceToWindowEnd < 0) {\n this.initWindow(this.currentTimeUs);\n return;\n }\n\n if (distanceToWindowEnd > 0 && distanceToWindowEnd <= this.PREHEAT_DISTANCE) {\n void this.preheatNextWindow();\n }\n }\n\n async preheatNextWindow(): Promise<void> {\n // Export uses main-thread decode + heavy OPFS IO; disable preview preheat to avoid contention.\n if (this.orchestrator.cacheManager.isExporting) {\n return;\n }\n if (this.preheatInProgress) return;\n\n this.preheatInProgress = true;\n try {\n const windowStart = this.currentTimeUs;\n const windowEnd = windowStart + this.WINDOW_DURATION;\n\n const clipsInWindow =\n this.orchestrator.compositionModel?.getClipsInRange(windowStart, windowEnd) ?? [];\n const preheatPromises: Promise<any>[] = [];\n\n for (const clip of clipsInWindow) {\n if (!isVideoClip(clip)) continue;\n\n const clipWindowStart = Math.max(0, windowStart - clip.startUs);\n const clipWindowEnd = Math.min(clip.durationUs, windowEnd - clip.startUs);\n if (clipWindowStart >= clipWindowEnd) continue;\n\n preheatPromises.push(\n this.orchestrator.preheatClipWindow(clip.id, clipWindowStart, clipWindowEnd, windowStart)\n );\n }\n\n // Audio preheat is handled inside AudioPreviewSession via mix-block scheduling & cache.\n\n await Promise.all(preheatPromises);\n this.windowEnd = windowEnd;\n } catch (error) {\n console.warn('[PlaybackController] Preheat failed:', error);\n } finally {\n this.preheatInProgress = false;\n }\n }\n\n private async renderCurrentFrame(\n timeUs: TimeUs,\n options: { mode: RequestMode; relativeTimeUs?: TimeUs }\n ): Promise<void> {\n if (!this.videoComposer) {\n console.error('[PlaybackController] VideoComposer not initialized');\n return;\n }\n\n const renderState = await this.orchestrator.getRenderState(timeUs, {\n mode: options.mode,\n relativeTimeUs: options.relativeTimeUs,\n });\n\n if (!renderState) {\n // No render state (e.g. missing clip, resource error, or probe returned null).\n // Present an empty frame instead of freezing the last canvas content.\n this.clearCanvas();\n return;\n }\n\n await this.compose(timeUs, renderState);\n }\n\n private async compose(\n timeUs: TimeUs,\n renderState: { layers: any[]; transition?: any }\n ): Promise<void> {\n if (!this.videoComposer) return;\n await this.videoComposer.composeFrame({\n timeUs,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n }\n\n private clearCanvas(): void {\n const ctx = this.canvas.getContext('2d') as\n | CanvasRenderingContext2D\n | OffscreenCanvasRenderingContext2D\n | null;\n if (ctx && 'clearRect' in ctx) {\n ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n }\n }\n\n // ========= Cleanup / event handlers =========\n\n dispose(): void {\n this.stop();\n\n if (this.seekFlushRafId !== null) {\n cancelAnimationFrame(this.seekFlushRafId);\n this.seekFlushRafId = null;\n }\n this.pendingSeekTimeUs = null;\n const waiters = this.pendingSeekWaiters;\n this.pendingSeekWaiters = [];\n for (const resolve of waiters) resolve();\n\n this.eventBus.off(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.off(MeframeEvent.ModelSet, this.onModelSet);\n if (this.videoComposer) {\n this.videoComposer.dispose();\n this.videoComposer = null;\n }\n }\n\n private onCacheCover = (): void => {\n if (this.fsm.snapshot.state === PlaybackState.Idle && this.currentTimeUs === 0) {\n void this.renderCurrentFrame(0, { mode: 'blocking' });\n }\n };\n\n private onModelSet = (): void => {\n if (!this.videoComposer || !this.orchestrator.compositionModel) return;\n\n // Model switching cancels in-flight async chains, but must NOT enter buffering or reset time/state.\n // Buffering runs a long async sequence; if cancelled mid-way it can leave the FSM stuck.\n this.dispatch({ type: PlaybackActionType.ModelSet });\n\n const model = this.orchestrator.compositionModel;\n this.videoComposer.updateConfig({\n width: model.renderConfig?.width || 720,\n height: model.renderConfig?.height || 1280,\n fps: model.fps || 30,\n backgroundColor: model.renderConfig?.backgroundColor || '#000',\n });\n\n // Best-effort background audio preheat (non-blocking).\n if (!this.orchestrator.cacheManager.isExporting) {\n void this.audioSession.ensureAudioForTime(this.currentTimeUs, { mode: 'probe' });\n }\n void this.renderCurrentFrame(this.currentTimeUs, { mode: 'blocking' });\n };\n\n private setupEventListeners(): void {\n this.eventBus.on(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.on(MeframeEvent.ModelSet, this.onModelSet);\n }\n\n private isVideoResourceReadyAtTime(timeUs: TimeUs): boolean {\n const model = this.orchestrator.compositionModel;\n if (!model) return true;\n const clip = model.getClipsAtTime(timeUs, model.mainTrackId)[0];\n if (!clip || !('resourceId' in clip) || typeof (clip as any).resourceId !== 'string')\n return true;\n const resourceId = (clip as any).resourceId as string;\n const resource = model.getResource(resourceId);\n // For terminal errors, do NOT enter buffering loops.\n // getRenderState() will return null and we will present an empty frame.\n return (\n resource?.state === 'ready' ||\n (resource?.state === 'error' && resource.error?.terminal === true)\n );\n }\n\n private isTerminalVideoErrorAtTime(timeUs: TimeUs): boolean {\n const model = this.orchestrator.compositionModel;\n if (!model) return false;\n const clip = model.getClipsAtTime(timeUs, model.mainTrackId)[0];\n if (!clip || !('resourceId' in clip) || typeof (clip as any).resourceId !== 'string') {\n return false;\n }\n const resourceId = (clip as any).resourceId as string;\n const resource = model.getResource(resourceId);\n return (\n resource?.type === 'video' && resource.state === 'error' && resource.error?.terminal === true\n );\n 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+ {"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport {\n PlaybackActionType,\n PlaybackCommandType,\n PlaybackState,\n type OpToken,\n type PlaybackAction,\n type PlaybackCommand,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport type { Orchestrator } from '../orchestrator';\nimport type { RequestMode } from '../orchestrator/types';\nimport { MP4MoovNotFoundError, WaiterReplacedError } from '../utils/errors';\nimport { VideoComposer } from '../stages/compose/VideoComposer';\nimport { isVideoClip } from '../model/types';\nimport type { AudioPreviewSession } from '../orchestrator/AudioPreviewSession';\n\nimport { PlaybackStateMachine } from './PlaybackStateMachine';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private videoComposer: VideoComposer | null = null;\n\n // Playback time (external)\n currentTimeUs: TimeUs = 0;\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Time base\n private rafId: number | null = null;\n private startTimeUs: TimeUs = 0; // AudioContext timeline origin (microseconds)\n\n // Frame stats\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n\n // Audio\n private audioContext: AudioContext;\n private audioSession: AudioPreviewSession;\n private lastAudioScheduleTime = 0;\n private readonly AUDIO_SCHEDULE_INTERVAL = 250_000; // 250ms\n\n // State machine\n private fsm = new PlaybackStateMachine();\n\n // Coalesced seek (scrubbing): latest-wins, flush at most once per rAF.\n // UI is fire-and-forget; this avoids spawning/canceling on-demand decoders too aggressively.\n private pendingSeekTimeUs: TimeUs | null = null;\n private pendingSeekWaiters: Array<() => void> = [];\n private seekFlushRafId: number | null = null;\n private seekInFlight: { targetUs: TimeUs; done: Promise<void> } | null = null;\n // If user drags far away while a seek is decoding, cancel it to avoid visible lag.\n private readonly SEEK_CANCEL_DISTANCE_US: TimeUs = 5_000_000; // 5s\n\n private isSeekActive(): boolean {\n return (\n this.pendingSeekTimeUs !== null ||\n this.seekInFlight !== null ||\n this.fsm.snapshot.state === PlaybackState.Seeking\n );\n }\n\n // Unified window management for both video and audio\n private windowEnd: TimeUs = 0;\n private readonly WINDOW_DURATION = 3_000_000; // 3s decode window\n private readonly PREHEAT_DISTANCE = 1_000_000; // 1s preheat trigger distance\n private preheatInProgress = false;\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.audioSession = orchestrator.audio.preview;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n this.audioContext = new AudioContext();\n\n const model = orchestrator.compositionModel;\n const width = model?.renderConfig?.width || this.canvas.width || 720;\n const height = model?.renderConfig?.height || this.canvas.height || 1280;\n\n this.videoComposer = new VideoComposer({\n width,\n height,\n fps: model?.fps || 30,\n backgroundColor: model?.renderConfig?.backgroundColor || '#000',\n externalCanvas: this.canvas,\n });\n\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n this.setupEventListeners();\n\n if (options.autoStart) {\n this.play();\n }\n }\n\n async renderCover(): Promise<void> {\n await this.renderCurrentFrame(0, { mode: 'blocking' });\n }\n\n // ========= Public API =========\n\n play(): void {\n this.dispatch({ type: PlaybackActionType.Play });\n }\n\n pause(): void {\n this.dispatch({ type: PlaybackActionType.Pause });\n }\n\n stop(): void {\n this.dispatch({ type: PlaybackActionType.Stop });\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n this.pendingSeekTimeUs = timeUs;\n\n const done = new Promise<void>((resolve) => {\n this.pendingSeekWaiters.push(resolve);\n });\n\n if (this.seekFlushRafId === null) {\n this.seekFlushRafId = requestAnimationFrame(() => {\n this.seekFlushRafId = null;\n void this.flushCoalescedSeek();\n });\n }\n\n // Fire-and-forget in typical UI, but keep await semantics:\n // resolve only after the seek that includes this request has completed.\n await done;\n }\n\n private async flushCoalescedSeek(): Promise<void> {\n const target = this.pendingSeekTimeUs;\n if (target === null) {\n const waiters = this.pendingSeekWaiters;\n this.pendingSeekWaiters = [];\n for (const resolve of waiters) resolve();\n return;\n }\n\n // If a seek is in flight, prefer letting it complete to keep scrubbing continuous.\n // But if the user jumps far enough, cancel the in-flight seek to reduce lag.\n if (this.seekInFlight) {\n const distance = Math.abs(target - this.seekInFlight.targetUs);\n if (distance <= this.SEEK_CANCEL_DISTANCE_US) {\n // Keep latest pending and wait for in-flight completion.\n return;\n }\n // Far jump: cancel by starting a new seek (token bump cancels old chain at await boundaries).\n this.seekInFlight = null;\n }\n\n // Start a seek for the latest target and clear pending.\n this.pendingSeekTimeUs = null;\n const { done } = this.dispatch({\n type: PlaybackActionType.Seek,\n timeUs: target,\n durationUs: this.duration,\n });\n\n this.seekInFlight = { targetUs: target, done };\n\n void done.finally(() => {\n // Resolve awaiters after the seek finishes (tests and some callers rely on this).\n const waiters = this.pendingSeekWaiters;\n this.pendingSeekWaiters = [];\n for (const resolve of waiters) resolve();\n\n // Only clear if this in-flight is still the same one.\n if (this.seekInFlight?.targetUs === target) {\n this.seekInFlight = null;\n }\n\n // If we are continuing playback after a seek, proactively preheat the upcoming window.\n // Otherwise playback can \"stick\" on the seek frame until the normal preheat threshold is reached.\n const shouldPreheatAfterSeek =\n this.pendingSeekTimeUs === null &&\n !this.orchestrator.cacheManager.isExporting &&\n this.fsm.snapshot.state === PlaybackState.Playing;\n if (shouldPreheatAfterSeek) {\n void this.preheatNextWindow();\n }\n\n // If new seek came in while we were decoding, flush again next frame.\n if (this.pendingSeekTimeUs !== null && this.seekFlushRafId === null) {\n this.seekFlushRafId = requestAnimationFrame(() => {\n this.seekFlushRafId = null;\n void this.flushCoalescedSeek();\n });\n }\n });\n }\n\n setRate(rate: number): void {\n const currentTimeUs = this.currentTimeUs;\n this.playbackRate = rate;\n\n // Keep currentTimeUs stable; update the time base for AudioContext clock mapping.\n this.startTimeUs = this.audioContext.currentTime * 1_000_000 - currentTimeUs / rate;\n this.audioSession.setPlaybackRate(this.playbackRate);\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.audioSession.setVolume(this.volume);\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.audioSession.stopPlayback();\n return;\n }\n if (this.fsm.snapshot.state === PlaybackState.Playing) {\n void this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n return this.orchestrator.compositionModel?.durationUs ?? 0;\n }\n\n get isPlaying(): boolean {\n return this.fsm.snapshot.state === PlaybackState.Playing;\n }\n\n resume(): void {\n this.play();\n }\n\n on(event: string, handler: (payload: any) => void): void {\n this.eventBus.on(event as MeframeEvent, handler);\n }\n\n off(event: string, handler: (payload: any) => void): void {\n this.eventBus.off(event as MeframeEvent, handler);\n }\n\n // ========= State machine wiring =========\n\n private dispatch(action: PlaybackAction): { token: OpToken; done: Promise<void> } {\n const { token, commands } = this.fsm.dispatch(action, { currentTimeUs: this.currentTimeUs });\n const done = this.executeCommands(commands, token);\n return { token, done };\n }\n\n private executeCommands(commands: PlaybackCommand[], token: OpToken): Promise<void> {\n const maybe = this.executeSeq(commands, token, 0);\n return maybe ?? Promise.resolve();\n }\n\n private executeSeq(\n commands: PlaybackCommand[],\n token: OpToken,\n startIndex: number\n ): Promise<void> | void {\n for (let i = startIndex; i < commands.length; i++) {\n if (!this.isCurrentToken(token)) return;\n const maybe = this.executeCommand(commands[i]!, token);\n if (maybe) {\n return maybe.then(() => {\n if (!this.isCurrentToken(token)) return;\n const cont = this.executeSeq(commands, token, i + 1);\n return cont ?? Promise.resolve();\n });\n }\n }\n }\n\n private executePar(commands: PlaybackCommand[], token: OpToken): Promise<any> | void {\n const promises: Promise<void>[] = [];\n for (const c of commands) {\n if (!this.isCurrentToken(token)) return;\n const maybe = this.executeCommand(c, token);\n if (maybe) promises.push(maybe);\n }\n if (promises.length === 0) return;\n return Promise.all(promises);\n }\n\n private executeCommand(command: PlaybackCommand, token: OpToken): Promise<any> | void {\n if (!this.isCurrentToken(token)) return;\n\n switch (command.type) {\n case PlaybackCommandType.Seq:\n return this.executeSeq(command.commands, token, 0);\n case PlaybackCommandType.Par:\n return this.executePar(command.commands, token);\n case PlaybackCommandType.Try: {\n const handleError = (error: unknown): Promise<void> | void => {\n if (!this.isCurrentToken(token)) return;\n if (command.ignoreWaiterReplacedError && error instanceof WaiterReplacedError) return;\n if (command.logPrefix) console.error(command.logPrefix, error);\n const onErrorDone = command.onError ? this.dispatch(command.onError).done : undefined;\n const normalizeError = (e: unknown): Error => {\n if (e instanceof Error) return e;\n return new Error(typeof e === 'string' ? e : JSON.stringify(e));\n };\n const emit = () => {\n if (command.emitPlaybackError) {\n const err = normalizeError(error);\n const recoverable =\n // Waiter replaced is expected during rapid seek; safe to ignore.\n err instanceof WaiterReplacedError ||\n // Missing moov may be caused by incomplete/corrupted cache and can be retried via recovery.\n err instanceof MP4MoovNotFoundError;\n // PlaybackError: direct playback channel error for advanced consumers.\n this.eventBus.emit(MeframeEvent.PlaybackError, err);\n // Error: generic error channel expected by higher-level wrappers (e.g. @meframe/axii).\n this.eventBus.emit(MeframeEvent.Error, {\n source: 'playback',\n error: err,\n context: {\n command: command.logPrefix,\n onError: command.onError?.type,\n },\n recoverable,\n });\n }\n };\n if (onErrorDone) {\n return onErrorDone.then(() => {\n emit();\n });\n }\n emit();\n };\n\n try {\n const maybe = this.executeCommand(command.command, token);\n if (maybe) {\n return maybe.catch(handleError);\n }\n return;\n } catch (error) {\n return handleError(error) ?? Promise.resolve();\n }\n }\n case PlaybackCommandType.Dispatch:\n return this.dispatch(command.action).done;\n case PlaybackCommandType.SetTime: {\n this.currentTimeUs = command.timeUs;\n return;\n }\n case PlaybackCommandType.SetFrozenTime:\n case PlaybackCommandType.SetWantsPlay:\n case PlaybackCommandType.SetState: {\n // managed inside fsm\n return;\n }\n case PlaybackCommandType.CancelRaf: {\n this.cancelRaf();\n return;\n }\n case PlaybackCommandType.StopAudio: {\n this.audioSession.stopPlayback();\n return;\n }\n case PlaybackCommandType.ResetAudioPlaybackStates: {\n this.audioSession.resetPlaybackStates();\n return;\n }\n case PlaybackCommandType.ResetAudioSession: {\n this.audioSession.reset();\n return;\n }\n case PlaybackCommandType.ClearCanvas: {\n this.clearCanvas();\n return;\n }\n case PlaybackCommandType.SetLastAudioScheduleTime: {\n this.lastAudioScheduleTime = command.timeUs;\n return;\n }\n case PlaybackCommandType.SetStartTimeBase: {\n this.startTimeUs = command.startTimeUs;\n return;\n }\n case PlaybackCommandType.SyncTimeBaseToAudioClock: {\n this.startTimeUs =\n this.audioContext.currentTime * 1_000_000 - command.timeUs / this.playbackRate;\n return;\n }\n case PlaybackCommandType.InitWindow: {\n this.initWindow(command.timeUs);\n return;\n }\n case PlaybackCommandType.SetCacheWindow: {\n this.orchestrator.cacheManager.setWindow(command.timeUs);\n return;\n }\n case PlaybackCommandType.Emit: {\n if (command.payload === undefined) {\n this.eventBus.emit(command.event as any);\n } else {\n this.eventBus.emit(command.event as any, command.payload);\n }\n return;\n }\n case PlaybackCommandType.RenderFrame: {\n return this.renderCurrentFrame(command.timeUs, {\n mode: command.mode,\n relativeTimeUs: command.relativeTimeUs,\n });\n }\n case PlaybackCommandType.EnsureAudio: {\n return this.audioSession.ensureAudioForTime(command.timeUs, {\n mode: command.mode,\n });\n }\n case PlaybackCommandType.GetFrame: {\n return this.orchestrator.getFrame(command.timeUs, {\n mode: command.mode,\n preheat: command.preheat,\n scrub: command.scrub,\n });\n }\n case PlaybackCommandType.StartAudioPlayback: {\n return this.audioSession.startPlayback(command.timeUs, this.audioContext);\n }\n case PlaybackCommandType.ProbeStartReady: {\n const audioReady = this.audioSession.isPreviewMixBlockCached(command.timeUs);\n const videoReady = this.isVideoResourceReadyAtTime(command.timeUs);\n\n if (audioReady && videoReady) return;\n\n // Kick background preparation (best-effort).\n if (!audioReady) {\n void this.audioSession.ensureAudioForTime(command.timeUs, { mode: 'probe' });\n }\n if (!videoReady) {\n void this.orchestrator.getFrame(command.timeUs, { mode: 'probe' });\n }\n\n // Enter buffering and bump token to cancel the remaining start sequence.\n this.dispatch({\n type: PlaybackActionType.EnterBuffering,\n timeUs: command.timeUs,\n bumpToken: true,\n reason: 'startup',\n });\n return;\n }\n case PlaybackCommandType.StartRafLoop: {\n this.startPlaybackLoop(token);\n if (\n !this.orchestrator.cacheManager.isExporting &&\n this.fsm.snapshot.state === PlaybackState.Playing\n ) {\n void this.preheatNextWindow();\n }\n return;\n }\n }\n }\n\n private cancelRaf(): void {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n }\n\n private isCurrentToken(token: OpToken): boolean {\n return token === this.fsm.snapshot.token;\n }\n\n private startPlaybackLoop(token: OpToken): void {\n this.rafId = requestAnimationFrame(() => {\n void this.onRafTick(token);\n });\n }\n\n private async onRafTick(token: OpToken): Promise<void> {\n if (!this.isCurrentToken(token) || this.fsm.snapshot.state !== PlaybackState.Playing) {\n return;\n }\n\n const candidateTimeUs =\n (this.audioContext.currentTime * 1_000_000 - this.startTimeUs) * this.playbackRate;\n this.dispatch({\n type: PlaybackActionType.ClockTick,\n candidateTimeUs,\n durationUs: this.duration,\n loop: this.loop,\n audioNowUs: this.audioContext.currentTime * 1_000_000,\n });\n\n if (!this.isCurrentToken(token) || this.fsm.snapshot.state !== PlaybackState.Playing) {\n return;\n }\n\n // Audio probe: if the audio window isn't ready, enter buffering (freeze timeline)\n // and kick background audio preparation.\n // Note: preview audio readiness is driven by 60s mix-block cache inside AudioPreviewSession.\n // We intentionally avoid additional resource-window probing here to prevent buffering oscillation.\n\n // Throttle audio scheduling.\n if (this.currentTimeUs - this.lastAudioScheduleTime >= this.AUDIO_SCHEDULE_INTERVAL) {\n // Fire-and-forget: AudioPreviewSession runs its own background scheduling loop.\n // We avoid awaiting here to keep the render loop responsive.\n void this.audioSession.scheduleAudio(this.currentTimeUs, this.audioContext);\n this.lastAudioScheduleTime = this.currentTimeUs;\n }\n\n // If we're close to the 60s block boundary and the next mixed block isn't ready yet,\n // enter buffering to avoid hard silence at the boundary.\n if (this.audioSession.shouldEnterBufferingForUpcomingPreviewAudio(this.currentTimeUs)) {\n // Best-effort preheat; buffering path will call EnsureAudio(blocking).\n void this.audioSession.ensureAudioForTime(this.currentTimeUs, { mode: 'probe' });\n this.dispatch({\n type: PlaybackActionType.EnterBuffering,\n timeUs: this.currentTimeUs,\n reason: 'audio',\n });\n return;\n }\n\n const renderState = await this.orchestrator.getRenderState(this.currentTimeUs, {\n mode: 'probe',\n });\n if (!this.isCurrentToken(token) || this.fsm.snapshot.state !== PlaybackState.Playing) {\n return;\n }\n\n if (!renderState) {\n // If the current clip's resource is in a terminal error state, buffering will oscillate\n // (probe keeps returning null, buffering resolves quickly, then repeats). In this case,\n // keep playing and present an empty frame instead.\n if (this.isTerminalVideoErrorAtTime(this.currentTimeUs)) {\n this.clearCanvas();\n this.finalizeFrameAndContinue(token);\n return;\n }\n\n this.dispatch({ type: PlaybackActionType.EnterBuffering, timeUs: this.currentTimeUs });\n return;\n }\n\n await this.compose(this.currentTimeUs, renderState);\n if (!this.isCurrentToken(token) || this.fsm.snapshot.state !== PlaybackState.Playing) return;\n\n this.finalizeFrameAndContinue(token);\n }\n\n private finalizeFrameAndContinue(token: OpToken): void {\n this.updateFps();\n this.frameCount++;\n\n // Unified cache window update.\n this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n this.checkAndPreheatWindow();\n\n if (!this.isCurrentToken(token) || this.fsm.snapshot.state !== PlaybackState.Playing) {\n return;\n }\n\n this.startPlaybackLoop(token);\n }\n\n private updateFps(): void {\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;\n }\n this.lastFrameTime = now;\n }\n\n private initWindow(timeUs: TimeUs): void {\n this.windowEnd = timeUs + this.WINDOW_DURATION;\n this.preheatInProgress = false;\n this.orchestrator.cacheManager.setWindow(timeUs);\n }\n\n private checkAndPreheatWindow(): void {\n const isExporting = this.orchestrator.cacheManager.isExporting;\n const isPreheatBusy = this.preheatInProgress;\n const isPlaying = this.fsm.snapshot.state === PlaybackState.Playing;\n const distanceToWindowEnd = this.windowEnd - this.currentTimeUs;\n if (distanceToWindowEnd < 0) {\n this.initWindow(this.currentTimeUs);\n return;\n }\n const isWithinPreheatDistance =\n distanceToWindowEnd > 0 && distanceToWindowEnd <= this.PREHEAT_DISTANCE;\n const shouldSkipPreheat =\n isExporting || isPreheatBusy || !isPlaying || !isWithinPreheatDistance || this.isSeekActive();\n if (shouldSkipPreheat) return;\n void this.preheatNextWindow();\n }\n\n async preheatNextWindow(): Promise<void> {\n // Export uses main-thread decode + heavy OPFS IO; disable preview preheat to avoid contention.\n const isExporting = this.orchestrator.cacheManager.isExporting;\n const isPreheatBusy = this.preheatInProgress;\n const shouldSkipPreheat = isExporting || isPreheatBusy || this.isSeekActive();\n if (shouldSkipPreheat) return;\n\n this.preheatInProgress = true;\n try {\n const windowStart = this.currentTimeUs;\n const windowEnd = windowStart + this.WINDOW_DURATION;\n\n const clipsInWindow =\n this.orchestrator.compositionModel?.getClipsInRange(windowStart, windowEnd) ?? [];\n const preheatPromises: Promise<any>[] = [];\n for (const clip of clipsInWindow) {\n if (!isVideoClip(clip)) continue;\n\n const clipWindowStart = Math.max(0, windowStart - clip.startUs);\n const clipWindowEnd = Math.min(clip.durationUs, windowEnd - clip.startUs);\n if (clipWindowStart >= clipWindowEnd) continue;\n\n preheatPromises.push(\n this.orchestrator.preheatClipWindow(clip.id, clipWindowStart, clipWindowEnd, windowStart)\n );\n }\n\n // Audio preheat is handled inside AudioPreviewSession via mix-block scheduling & cache.\n\n await Promise.all(preheatPromises);\n this.windowEnd = windowEnd;\n } catch (error) {\n console.warn('[PlaybackController] Preheat failed:', error);\n } finally {\n this.preheatInProgress = false;\n }\n }\n\n private async renderCurrentFrame(\n timeUs: TimeUs,\n options: { mode: RequestMode; relativeTimeUs?: TimeUs }\n ): Promise<void> {\n if (!this.videoComposer) {\n console.error('[PlaybackController] VideoComposer not initialized');\n return;\n }\n\n const renderState = await this.orchestrator.getRenderState(timeUs, {\n mode: options.mode,\n relativeTimeUs: options.relativeTimeUs,\n });\n\n if (!renderState) {\n // No render state (e.g. missing clip, resource error, or probe returned null).\n // Present an empty frame instead of freezing the last canvas content.\n this.clearCanvas();\n return;\n }\n\n await this.compose(timeUs, renderState);\n }\n\n private async compose(\n timeUs: TimeUs,\n renderState: { layers: any[]; transition?: any }\n ): Promise<void> {\n if (!this.videoComposer) return;\n await this.videoComposer.composeFrame({\n timeUs,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n }\n\n private clearCanvas(): void {\n const ctx = this.canvas.getContext('2d') as\n | CanvasRenderingContext2D\n | OffscreenCanvasRenderingContext2D\n | null;\n if (ctx && 'clearRect' in ctx) {\n ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n }\n }\n\n // ========= Cleanup / event handlers =========\n\n dispose(): void {\n this.stop();\n\n if (this.seekFlushRafId !== null) {\n cancelAnimationFrame(this.seekFlushRafId);\n this.seekFlushRafId = null;\n }\n this.pendingSeekTimeUs = null;\n const waiters = this.pendingSeekWaiters;\n this.pendingSeekWaiters = [];\n for (const resolve of waiters) resolve();\n\n this.eventBus.off(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.off(MeframeEvent.ModelSet, this.onModelSet);\n if (this.videoComposer) {\n this.videoComposer.dispose();\n this.videoComposer = null;\n }\n }\n\n private onCacheCover = (): void => {\n if (this.fsm.snapshot.state === PlaybackState.Idle && this.currentTimeUs === 0) {\n void this.renderCurrentFrame(0, { mode: 'blocking' });\n }\n };\n\n private onModelSet = (): void => {\n if (!this.videoComposer || !this.orchestrator.compositionModel) return;\n\n // Model switching cancels in-flight async chains, but must NOT enter buffering or reset time/state.\n // Buffering runs a long async sequence; if cancelled mid-way it can leave the FSM stuck.\n this.dispatch({ type: PlaybackActionType.ModelSet });\n\n const model = this.orchestrator.compositionModel;\n this.videoComposer.updateConfig({\n width: model.renderConfig?.width || 720,\n height: model.renderConfig?.height || 1280,\n fps: model.fps || 30,\n backgroundColor: model.renderConfig?.backgroundColor || '#000',\n });\n\n // Best-effort background audio preheat (non-blocking).\n if (!this.orchestrator.cacheManager.isExporting) {\n void this.audioSession.ensureAudioForTime(this.currentTimeUs, { mode: 'probe' });\n }\n void this.renderCurrentFrame(this.currentTimeUs, { mode: 'blocking' });\n };\n\n private setupEventListeners(): void {\n this.eventBus.on(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.on(MeframeEvent.ModelSet, this.onModelSet);\n }\n\n private isVideoResourceReadyAtTime(timeUs: TimeUs): boolean {\n const model = this.orchestrator.compositionModel;\n if (!model) return true;\n const clip = model.getClipsAtTime(timeUs, model.mainTrackId)[0];\n if (!clip || !('resourceId' in clip) || typeof (clip as any).resourceId !== 'string')\n return true;\n const resourceId = (clip as any).resourceId as string;\n const resource = model.getResource(resourceId);\n // For terminal errors, do NOT enter buffering loops.\n // getRenderState() will return null and we will present an empty frame.\n return (\n resource?.state === 'ready' ||\n (resource?.state === 'error' && resource.error?.terminal === true)\n );\n }\n\n private isTerminalVideoErrorAtTime(timeUs: TimeUs): boolean {\n const model = this.orchestrator.compositionModel;\n if (!model) return false;\n const clip = model.getClipsAtTime(timeUs, model.mainTrackId)[0];\n if (!clip || !('resourceId' in clip) || typeof (clip as any).resourceId !== 'string') {\n return false;\n }\n const resourceId = (clip as any).resourceId as string;\n const resource = model.getResource(resourceId);\n return (\n resource?.type === 'video' && resource.state === 'error' && resource.error?.terminal === true\n );\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@meframe/core",
3
- "version": "0.3.1",
3
+ "version": "0.3.2",
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4
  "description": "Next generation media processing framework based on WebCodecs",
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  "type": "module",
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  "main": "./dist/index.js",